Improvements GC4
Improvements
Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.
The efficiency of improvements increases with their "level," which can be increased in 2 ways:
- Increased by planet-wide level upgrades by improvement categories, which require technological research.
- Adjacency bonuses from other improvements that neighbor the target improvement.
Districts
Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.
District Types | Production Costs | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Manufacturing | -50 Manufacturing Cost (Base)
-150 Manufacturing Cost (Upgrade Level 1) -150 Manufacturing Cost (Upgrade Level 2) -200 Manufacturing Cost (Upgrade Level 3) -300 Manufacturing Cost (Upgrade Level 4) -400 Manufacturing Cost (Upgrade Level 5) -500 Manufacturing Cost (Upgrade Level 6) |
+4% Manufacturing
+2% Pollution |
+2% Manufacturing | +1 Manufacturing | Cannot be built:Marshlands
Wetland Barrier Reefs Shallows Technology for Upgrade: Xeno Industrialization (Upgrade Level 1) Xeno Manufacturing (Upgrade Level 2) Orbital Mining (Upgrade Level 3) Bioplastics (Upgrade Level 4) Claytronics (Upgrade Level 5) Singularity Power Plants (Upgrade Level 6) |
Housing | -100 Manufacturing Cost (Base)
-100 Manufacturing Cost; -1 Durantium (Upgrade Level 1) -200 Manufacturing Cost; -1 Durantium (Upgrade Level 2) -300 Manufacturing Cost; -1 Durantium (Upgrade Level 3) -400 Manufacturing Cost; -1 Durantium (Upgrade Level 4) -500 Manufacturing Cost; -1 Durantium (Upgrade Level 5) |
+1 Population Cap | +0.1 Population Cap | +1 Population
+1 Wealth +1 Influence |
Technology Required:Planetology
Xeno Biology (Upgrade Level 1) Extreme Colonization (Upgrade Level 2) Exotic World Colonization (Upgrade Level 3) Planetary Adaptation (Upgrade Level 4) Environmental Engineering (Upgrade Level 5) |
Entertainment | -120 Manufacturing Cost (Base)
-100 Manufacturing Cost (Upgrade Level 1) -200 Manufacturing Cost (Upgrade Level 2) -300 Manufacturing Cost (Upgrade Level 3) -400 Manufacturing Cost (Upgrade Level 4) -500 Manufacturing Cost (Upgrade Level 5) |
+3% Approval
+1% Crime |
+2% Approval | +1 Approval
+1 Wealth |
Technology for Upgrade:
Hyperwave Radio (Upgrade Level 1) Xeno Entertainment (Upgrade Level 2) Cultural Outreach (Upgrade Level 3) Stellar Emigration (Upgrade Level 4) Cultural Affinity (Upgrade Level 5) |
Financial | -75 Manufacturing Cost (Base)
-100 Manufacturing Cost (Upgrade Level 1) -200 Manufacturing Cost (Upgrade Level 2) -300 Manufacturing Cost (Upgrade Level 3) -400 Manufacturing Cost (Upgrade Level 4) -500 Manufacturing Cost (Upgrade Level 5) |
+5% Gross Income | +3% Gross Income | +1 Wealth | Cannot be built:Marshlands
Mountains Volcano Technology for Upgrade: Trade Networks (Upgrade Level 1) Interstellar Trade (Upgrade Level 2) Preferred Lending (Upgrade Level 3) Open Trade Policy (Upgrade Level 4) Galactic Trade (Upgrade Level 5) |
Agricultural | -90 Manufacturing Cost (Base)
-100 Manufacturing Cost (Upgrade Level 1) -200 Manufacturing Cost (Upgrade Level 2) -300 Manufacturing Cost (Upgrade Level 3) -400 Manufacturing Cost (Upgrade Level 4) -500 Manufacturing Cost (Upgrade Level 5) |
+1 Food
+10% Food |
+0.1 Food
+8% Food |
+2 Food | Cannot be built:Desert
Mountains Volcanic Rifts Lave Flow Volcano Race Applicability:All except Synthetic Life Technology for Upgrade: Xeno Biology (Upgrade Level 1) Terraforming (Upgrade Level 2) Xeno Agriculture (Upgrade Level 3) Hydroponics (Upgrade Level 4) Transgenic Manipulation (Upgrade Level 5) |
Research | -75 Manufacturing Cost (Base)
-100 Manufacturing Cost (Upgrade Level 1) -100 Manufacturing Cost (Upgrade Level 2) -150 Manufacturing Cost (Upgrade Level 3) -200 Manufacturing Cost (Upgrade Level 4) -300 Manufacturing Cost (Upgrade Level 5) -400 Manufacturing Cost (Upgrade Level 6) -500 Manufacturing Cost (Upgrade Level 7) |
+4% Research | +2% Research | +1 Research | Technology for Upgrade:
Research Districts (Upgrade Level 1) Xeno Research (Upgrade Level 2) Quantum Computing (Upgrade Level 3) Computing Substrates (Upgrade Level 4) Neural Mapping (Upgrade Level 5) Artificial Brain (Upgrade Level 6) AI Overseer (Upgrade Level 7) |
Cultural | -100 Manufacturing Cost (Base)
-100 Manufacturing Cost (Upgrade Level 1) -200 Manufacturing Cost (Upgrade Level 2) -300 Manufacturing Cost (Upgrade Level 3) -400 Manufacturing Cost (Upgrade Level 4) -500 Manufacturing Cost (Upgrade Level 5) |
+3% Influence | +5% Influence | +2 Influence
+1 Approval +1 Wealth |
Technology Required:Universal Translator
Diplomacy (Upgrade Level 1) Cultural Influence (Upgrade Level 2) Stellar Emigration (Upgrade Level 3) Cultural Assimilation (Upgrade Level 4) Cultural Affinity (Upgrade Level 5) |
Orbital Improvements
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.
Improvement | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Orbital Defense Platform
Provides a defending force of assault fighters. |
-330 Manufacturing Cost
-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+3 Interceptor Fighters Cap |
+1 Interceptor Fighters Cap | +1 Military | Technology Required:
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Orbital Thulium Extractor
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet. |
+0.1 Thulium Income | Technology Required:
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Orbital Elerium Extractor
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth. |
+0.1 Elerium Income | Technology Required:
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Orbital Prometheus Stone Extractor
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade. |
+0.1 Promethion Income | Technology Required:
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Orbital Helios Ore Extractor
A beautiful, exotic metal popular in many luxury items. |
+0.1 Helios Ore Income | Technology Required:
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Orbital Silicate Extractor
This exotic material is useful in constructing powerful research databanks. |
+0.1 Hyper Silicates Income | Technology Required:
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Orbital Xanthium Extractor
This rare metal is prized by shipbuilders around the galaxy. |
+0.1 Xanthium Deposit Income | Technology Required:
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Orbital Precursor Nanites
Tiny machines increase overall planetary production. |
+0.1 Precursor Nanites Income | Technology Required:
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Orbital Harmony Crystal
These rare and beautiful Crystals resonate with a gentle hum. |
+0.1 Harmony Crystals Income | Technology Required:
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Orbital Techapod Hatchery
These small creatures can be trained to do menial tasks on starships. |
+0.1 Techapod Hive Income | Technology Required:
Race Trait Required:
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Orbital Snuggler Shelter
These furry creatures are the dream pet for all children in the galaxy. |
+0.1 Snuggler Colony Income | Technology Required:
Race Trait Required:
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Orbital Spice Harvester
Arnor Spice expands consciousness, leading to greater research capabilities. |
+0.1 Ultra Spice Income | Technology Required:
Race Trait Required:
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Orbital Pollen Collector
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
+0.1 Epimetheus Pollen Income | Technology Required:
Race Trait Required:
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Orbital Artocarpus Collector
This fruit is delicious and increases the fertility of most species. |
+0.1 Artocarpus Viriles Income | Technology Required:
Race Trait Required:
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Orbital Monsatium
These minerals boost the yield of farms when used as a fertilizer. |
+0.1 Monsatium Deposit Income | Technology Required:
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Orbital Aurorus
These bioluminescent trees are one of the natural wonders of the galaxy. |
+0.1 Aurorus Arboretum Income | Technology Required:
Race Trait Required:
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Precursor Elevator
Makes it easier to ship goods offworld. |
+-0.15 Colony Sponsor Decay Mod | Unlock Colony Upgrade Precursor Elevator required | |||
Orbital Factory
Increases Minerals produced by the colony. |
Unlock Colony Upgrade Orbital Factory required | ||||
Moisture Generator
By manufacturing water we can make the unusable lands of desert worlds arable. |
Unlock Colony Upgrade Moisture Generator required | ||||
Thermal Core
By heating up the local climate we can produce more arable land. |
Unlock Colony Upgrade Thermal Core required | ||||
Tidal Control
By controlling the tides of this world we can make life better for local colonists. |
+0.2 Approval | Unlock Colony Upgrade Tidal Control required | |||
Orbital Prison
By deploying a global prison system we have a place to send all our world's worst criminals. |
+-0.1 Crime | Unlock Colony Upgrade Prison World required | |||
Thulium Moon
A Moon of precious Thulium is in orbit around this world. |
+0.1 Thulium Income | Unlock Colony Upgrade Thulium Moon required | |||
Durantium Cloud
The atmosphere glimmers with precious Durantium. |
+0.1 Durantium Income | Unlock Colony Upgrade Durantium Cloud required | |||
Precursor Accelerator
The crystallized Promethion will improve the Moves of any ship built from this planet's shipyard. |
Unlock Colony Upgrade Accelerator required | ||||
Promethion Refinery
This ancient Promethion refinery is still in working order. |
+0.1 Promethion Income | Unlock Colony Upgrade Refinery required | |||
Precursor Archive
A vast collection of Precursor records. |
Unlock Colony Upgrade Research required | ||||
Precursor Treasury
A vast collection of Precursor treasures. |
Unlock Colony Upgrade Treasury required | ||||
Precursor Experiments
The experiments from this world provide valuable research, if the colonists can survive them. |
+-0.2 Approval | Unlock Colony Upgrade Experimental World required | |||
Sensor Array
This satellite array reveals even distant objects. |
-1 Thulium Cost | +8 Sensor Range | Unavailable | ||
Communications Array
Generates Influence for the planet. |
-1 Thulium Cost | +3 Influence Per Turn | Technology Required:
Unavailable | ||
Orb of Draginol
An ancient relic from a phase of existence outside this one. Slowly builds the might of whoever holds it. |
Unavailable | ||||
Throne of the Arnor
An ancient relic from a phase of existence outside this one. Slowly builds the might of whoever holds it. |
+1000 Influence Per Turn
+3 Minerals |
Unavailable | |||
Defense Matrix
Provides orbital automated defense that improves the overall planetary defense. |
-250 Credits
-1 Durantium Cost |
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Space Elevator
A space elevator dramatically improves the logistics cost of sending raw materials to orbit. |
-50 Credits
-2 Durantium Cost |
+1 Minerals
+1 Maintenance |
Technology Required:
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Orbital Research Lab
There are fewer extraneous variables in the vacuum of space. |
-100 Credits
-1 Durantium Cost |
+1 Technology | Technology Required:
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Recruiting Station
A space station dedicated to advertising this planet's fantastic qualities and opportunities. |
-100 Credits | +20 Growth | Core World Required
Unavailable for Race Trait:
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Climate Control
Orbital satellites can manipulate the weather and improve the planet's fertility. |
-250 Credits
-1 Durantium Cost |
+1 Fertility | Unavailable for Race Trait:
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Colonization Center
Increases the rate in which your population generates citizens. |
-100 Credits
-1 Durantium Cost |
+0.15% Growth | Core World Required
Unavailable for Race Trait:
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Orbital Prison
By deploying a global prison system we have a place to send all our world's worst criminals. |
-250 Credits
-1 Durantium Cost |
+-0.2 Crime | Core World Required | ||
Atmospheric Cleanser
By cleaning up the atmosphere we can make life better for the planet's inhabitants. |
-100 Credits
-1 Durantium Cost |
Core World Required
Unavailable for Race Trait:
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Sensor Array
This satellite array reveals even distant objects. |
-250 Credits
-1 Durantium Cost |
+8 Sensor Range | |||
Planetary Beacon
Generates Influence for the planet. |
-100 Credits
-1 Durantium Cost |
+1 Planet Influence
+0.2% Influence Per Turn |
Technology Required:
Unavailable for Race Trait:
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Orbital Market
A local trade center increases the value of goods on this world. |
-1 Durantium Cost | +1 Wealth | Unavailable for Race Trait:
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Orbital Academy
A place for some of the best and brightest of this planet to study and prepare to be tomorrow's leaders. |
-150 Credits
-5 Durantium Cost -1 Promethion Cost |
Core World Required | |||
Top Gun Academy
Fighter pilots with a need for speed gather here to hone their skill. |
-250 Credits
-3 Antimatter Cost |
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Officer Training School
A place for our best and brightest to train and be molded into officers. |
-250 Credits
-3 Promethion Cost |
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Institution Of War
The minutia of every fleet battle in recorded history is studied in the halls of this space station. |
-250 Credits
-3 Durantium Cost |
+0.1% Hit Points Cap
+1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength |
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Conquest Center
This spacestation serves as the strategic hub where our brightest strategists study the art of invasions. |
-250 Credits
-3 Hyper Silicates Cost |
+0.1% Hit Points Cap
+1 Hit Points Cap +0.25% Siege Ability |
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Tactical College
This spacestation provides comprehensive training in strategies for space-based combat. |
-250 Credits
-3 Thulium Cost |
+0.1% Hit Points Cap
+1 Hit Points Cap +.05 Soldiering |
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Tactical Instruction
Provides in-depth training on the tactics and strategies specific to commanding larger ship classes in space combat. |
-500 Credits
-5 Thulium Cost |
+0.1% Hit Points Cap
+1 Hit Points Cap +.25 Soldiering |
Unavailable | ||
Logistics Array
This logistics array spacestation provides extensive training in state control and management of vast interstellar empires. |
-100 Credits
-1 Durantium Cost -1 Thulium Cost -1 Promethion Cost |
+1 Control Per Turn | |||
Orbital Farm
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-50 Credits
-5 Durantium Cost |
+1 Fertility | Technology Required:
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