GC4 Artifacts Table
Artifact | Description | Effects | Requirements |
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Precursor Archive | An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. | Complete Current Research |
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Nano Fabricator | Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. | +100 Manufacturing Overflow | |
Motivation Helix | Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. | +500 Manufacturing Overflow | |
Echoing Heartstone | A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. | +500 Influence Tally |
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Chimeric Biomass | This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. | +1 Fertility
Terraforms Tiles on Planet +2 Usable Tiles |
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Mnemonic Nanites | These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. | Fully Repairs Fleet |
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Boost Coil | Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. | Resets Fleet Moves | |
Slipstream Accelerator | Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. | +1 Moves Cap | |
Arnor Embers | This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. | +1 Beam Attack
+1 Missile Attack +1 Kinetic Attack |
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Neural Link | By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. | +10 Exp Points | |
Matryoshka Forge | Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet. | +5 Shield Strength
+5 Armor Rating +5 Point Defense |
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Arnor Halo | Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. | +10% Hit Points Cap |
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Wormhole Generator | This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. | Randomly Teleport Fleet |
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Dimensional Mirror | This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. | Reveal an Area of the Map |
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Betatron Collider | Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. | -25% Hit Points |
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Nanite Transmitter | Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. | Spawns a Paladin |
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Dimensional Snare | A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. | Spawn a minor Space Monster |
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Penumbral Beacon | This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. | Spawn a powerful Space Monster | |
Bernal Sphere | This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. | +1 Yor Citizen | |
Empathy Engine | This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. | +0.25 Approval | |
Precognition Sensor | This quantum sensor warns of threats before there is any known indication of their presence. | +0.1 Resistance Bonus | |
Spores of Yggdrasil | An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. | Convert a Dead World to a Class 5 Planet |
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Harmony Beacon | Increases the of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants. | +0.1 Approval |
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Chaos Beacon | Reduces the of the target world for 25 months. Permanently increases the world's . | -0.2 Approval
+0.1 Crime |
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Climate Purifier | Capable of filtering an entire planet's atmosphere. | -0.2 Pollution |
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Inspire Scientists | Inspiring our scientists will result in an immediate +50 Research. | +50 Research |
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Distant Vision | Using a Precursor artifact we can peer into a distant part of space. | Reveal an Area of the Map |
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Pocket Universe Artifact | An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden. | Spawns a pocket dimension to the Orb of Draginol |
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Ancient Survey Module | Allows target starship to be able to survey anomalies. | +1 Can Survey |
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Ancient Food Replicator | Provides food for extended voyages, increasing the ship's range. | +5 Ship Range |
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Guilt Magnifier | Makes people feel more guilty about doing the wrong thing. Reduces Crime. | -0.05 Crime |
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Found Weapon Jammer | We didn't steal this. We found it. | +5 Point Defense |
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Energy Infuser | When installed on a ship, the Energy Infuser enhances the vessel's energy weapons. | +2 Beam Attack |
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Prototype Warhead | Enhances your ship's offensive capabilities by adding superior missile firepower. | +3 Missile Attack |
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Mass Driver Module | Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures. | +2 Kinetic Attack |
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Tactical Thruster Upgrade Module | This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to. | +1 Tactical Speed |
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Stardrive Module | Increases the Hyperspace speed of a target ship. | +1 Moves Cap |
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Atmospheric Cleanser | Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins. | -0.1 Pollution |
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Armor Plate Module | Provides increased armor defense for a target ship. | +2 Armor Rating |
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Planetary Broadcaster Module | Amplifies a planet's Influence over surrounding systems. | +500 Influence |
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Planetary Culture Module | When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world. | +3 Planet Influence |
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Add Planetary Defense Module | Provides an additional layer of defense against invasions to a target planet. | +30 Planetary Defenses MaxHP |
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Enemy Destabilizer Module | Promotes criminal activity on a target foreign world. | +0.10 Crime |
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Enemy Defense Sabotage Module | Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use. | -250 Planetary DefensesHP |
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Demoralizing Artifact | Drastically reduces the Influence of a target foreign planet. | -5 Influence Per Turn |
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Poison Gas Module | Dramatically reduces the fertility of a target foreign world in a month. | -10 Fertility |
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Resource Nullification Array | Oxidizes minerals on a target foreign world, reduces the planet's mineral value. | -2 Minerals |
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Mineral Scanner | One time use scanner finds previously unknown sources of minerals on a target world of ours. | +2 Minerals |
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Tech Finder Scanner | Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating. | +2 Technology |
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Summon Leader Module | Summons a friendly Precursor constructed Yor advisor. | +1 Yor Leader |
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Robotic Servants Module | Adds a friendly Yor servant to a target core world. | +1 Yor Citizen |
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Robotic Star Drone | Instantly constructs a small but lethal weapons drone. | Spawns a Gunboat |
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Modify Planet | Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds. | Terraforms Tiles on Planet
+3 Usable Tiles |
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Broadcast Culture | This module contains an optimized message certain to make others wish to assimilate to our culture. | +300 Influence Tally |
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