GC4:Event Test
The Derelict
Your flagship has discovered a derelict ship drifting in space. It appears to contain an artifact with the power to repair a fleet anywhere in the galaxy. What do you want to do with it?
Choice | Outcome |
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Take the artifact.
Acquire the ability to repair a fleet anywhere in the galaxy. |
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Extract the raw materials from it. |
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The Specter's Grasp
Awaiting our ship in the silent void is the Specter's Grasp, an enigmatic artifact radiating a knowledge-imbuing energy.
Choice | Outcome |
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Bring the artifact on board.
This artifact appears to give vast insights when used allowing us to gain a lot of research knowledge at once. |
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Extract maximum power from the artifact, regardless of potential risks. |
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Broken Teleporter Artifact
Our exploration has led us to an artifact of Precursor origin, a device once capable of bending the fabric of spacetime to instantly relocate their vessels to chosen coordinates. Regrettably, the ravages of time have not been kind. The artifact's pinpoint precision has faded into erratic uncertainty - our researchers warn that activation will now result in a random spatial displacement. Nevertheless, this unpredictable characteristic could be tactically advantageous, providing us a means to displace unwelcome fleets into the vast, unknown reaches of space.
Choice | Outcome |
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Take the artifact.
Artifact goes to the vault. |
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Attempt to deconstruct the artifact into its original components.
The valuable elements that make up the artifact will provide us with some instant credits. |
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The Elusive Beast in a Cage
Our flagship has come across a drifting artifact that houses a monstrous entity of unknown origin. Will we dare to use it as a tool of destruction, or harness its potential to further our knowledge?
Choice | Outcome |
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Store it in our vault.
We place the snare into our artifact vault. |
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Experiment on it.
It probably won't feel too much pain. But it is a sacrifice we are willing to make for us to get some valuable research. |
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