GalCiv4:Diplomacy Events Table

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Revision as of 16:58, 27 February 2024 by IT (talk | contribs) (Created page with "<H2>Disloyal Governor</H2> ---- {GOVERNORNAME}, the governor of {PLANETNAME}, is displeased with our interference and is threatening to join the {FOREIGNINFLUENCER}.They claim we interfere with their world, and there should be more freedom to govern themselves.Our advisors claim that doing so will increase Crime on {PLANETNAME}. {| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | '''Choice''' !! style="background-color: #1C4D8B; color:...")
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Disloyal Governor


{GOVERNORNAME}, the governor of {PLANETNAME}, is displeased with our interference and is threatening to join the {FOREIGNINFLUENCER}.They claim we interfere with their world, and there should be more freedom to govern themselves.Our advisors claim that doing so will increase Crime on {PLANETNAME}.

Choice Outcome
Allow them their freedom.
  • +1 Ideology Individualism
  • +0.1 Crime
  • +10 Loyalty
Bribe the Governor to change his mind.
  • -100 Credits
  • +5 Loyalty
Let them go.

{PLANETNAME} is now controlled by the {FOREIGNINFLUENCER}

  • Flip Planet to Foreign Influence

Toxic Leader


{GOVERNORNAME}, governor of {PLANETNAME}, is speaking openly about our incompetence. Our other leaders have already begun to take notice, and it is souring their opinion of us.Some of our more soft-hearted advisors suggest that this is a normal part of a complex society, while others recommend that we take firm action against the governor and the soft-hearted advisors.

Choice Outcome
Allow him to speak his mind.
  • +1 Ideology Individualism
  • -1 Loyalty
Some time in a dungeon should fix this.

{GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Totalitarianism
  • +1 Intimidation
  • -10 Control Tally
  • +5 Loyalty

Scandal


{GOVERNORNAME}, governor of {PLANETNAME}, is widely believed to be favoring personal friends at the expense of their world's citizens.Our advisors have investigated the accusations and determined that they are false, and {GOVERNORNAME} hasn't done anything wrong.Still, there is a loud public outcry for us to at least chastise the governor in some manner, or we will seem to be complicit in the supposed corruption.

Choice Outcome
The governor has done nothing wrong and we will support them.
  • +1 Ideology Traditionalism
  • +10 Loyalty
  • -10% Approval
Condemn the governor. That's the price of politics.
  • +1 Ideology Nihilism
  • -10 Loyalty
  • +20% Approval

Cultural Assault


Cultural Assault

{GOVERNORNAME}, governor of {PLANETNAME}, warns that their planet is under cultural assault by the {FOREIGNINFLUENCER}.{FOREIGNINFLUENCER} influence has begun to show up in local media, games and fashion, especially among younger citizens.{GOVERNORNAME} is requesting a grant to counter this threat.

Choice Outcome
We will fund a cultural celebration on {PLANETNAME}.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +5 Loyalty
  • +500 Influence
  • -200 Credits
Impose an import tax on foreign goods.
  • +10% Influence
  • -10% Colony Gross Income
This is their problem to deal with.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • -3 Loyalty

Countering Crime


Countering Crime

{GOVERNORNAME}, governor of {PLANETNAME}, has done a poor job of setting up a justice system on their planet.Instead of dealing with it locally, they are requesting our capital's lawmakers deal with the problem.It is disappointing that such measures are needed to deal with one governor's incompetence, but we have little choice if we don't want Crime to grow on {PLANETNAME}.

Choice Outcome
Send the help to {PLANETNAME}.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +5 Loyalty
  • -0.05 Crime
  • -200 Credits
This is their problem to deal with.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • -2 Loyalty
  • +0.03 Crime
Investigate signs of crime and corruption, starting with the inept governor.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • -5 Loyalty
  • -0.1 Crime
  • +5 Control

Geothermic Fissures


Geothermic Fissures

{GOVERNORNAME}, governor of {PLANETNAME}, is warning of a potential climate disaster on their planet. Deep fissures have begun to release immense amounts of heat and particles into the atmosphere.Without immediate action it could cause damage to {PLANETNAME}. But it would require significant resources to address.

Choice Outcome
Send the help to {PLANETNAME}.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +5 Loyalty
  • -0.1 Pollution
  • -100 Credits
Redirect local manufacturing to resolve the issue.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +2 Loyalty
  • -0.05 Pollution
  • -20% Max Manufacturing
This is their problem to deal with.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • -3 Loyalty
  • +0.05 Pollution

The List


Those who have wronged {GOVERNORNAME} often encounter significant bad luck, some going missing entirely. At first these were just rumors, but those rumors have created fear.When questioned about it, {GOVERNORNAME} quietly denies any involvement, only offering that bad things happen to bad people.The only piece of evidence is {GOVERNORNAME}'s notebook, where many of those who ran into misfortune are listed and crossed off.

Choice Outcome
It would be foolish to cross {GOVERNORNAME}.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +10 Loyalty
Assign security to those on {GOVERNORNAME}'s list and monitor them closely.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • -20 Loyalty
  • +0.03 Crime
  • Trigger Event The List

The List


Your name has been added to {GOVERNORNAME}'s list.

Choice Outcome
This can't be good.

Mysterious Brooch


A relic which has deep symbolic meaning among our people has been missing for decades.It was recently discovered to be held by one of your leaders, {GOVERNORNAME}.How they acquired it is irrelevant. We have already asked them to return it and offered to purchase it from them. They have refused.We are counting on you to do the right thing and hand it over to us.

Choice Outcome
{GOVERNORNAME} has made their choice, and I stand behind it.

-3 Relations with the {PLAYERFACTION:1} for 50 months

  • +10 Loyalty
  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
We will make sure the brooch is turned over to you.

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • -20 Loyalty
  • Remove Brooch from the Leader
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Gambling Problems


{GOVERNORNAME} has incurred a significant debt for the {PLAYERFACTION:1}. Your name was used as collateral, and it's certainly an insignificant sum to you.I trust you will pay this debt and keep {GOVERNORNAME} out of harm's way.

Choice Outcome
We cannot afford it. Do as you must to {GOVERNORNAME}.

-1 Relations with the {PLAYERFACTION:1} for 50 months

  • -10 Loyalty
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -1 Resolve
No. And any aggression towards {GOVERNORNAME} will be met with war.

-8 Relations with the {PLAYERFACTION:1} for 50 months

  • +5 Loyalty
  • -8 Diplomacy to {PLAYERFACTION:1} for 50 Turns
We will pay the debt.

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • +10 Loyalty
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -300 Credits

Arranged Marriage


{GOVERNORNAME}'s family has a long tradition of arranged marriages, though they themselves are opposed to it, and have previously fled from the marriage their family set up.However, now a new suitor has been selected, and while the family isn't asking for you to force {GOVERNORNAME} to do anything, they do wish for you to intercede on their behalf, talking to {GOVERNORNAME} about being open to the idea.The family offers a small token if you accept this request.

Choice Outcome
I won't have any part of this.
  • +5 Loyalty
I will speak to {GOVERNORNAME} about it.
  • +1 Ideology Traditionalism
  • -10 Loyalty
  • +3 Harmony Crystals
I will propose to {GOVERNORNAME} myself.

Persuasion check: {STATCHANCE}% chance of success

Performs a Persuasion stat check

Arranged Marriage - Success


The family is furious that you would disrupt their plans for an arranged marriage. To their shock, {GOVERNORNAME} accepts your proposal.The story of your marriage warms the hearts of your people, and even other civilizations send gifts and best wishes.

Choice Outcome
It's a great day.
  • +25 Loyalty
  • +1 Culture Points
  • Add Sovereign Spouse to the Leader

Arranged Marriage - Fail


The family is furious that you would disrupt their plans for an arranged marriage. But it is nothing compared to {GOVERNORNAME}'s shock and disappointment.The rejection is immediate, and a little hurtful.

Choice Outcome
Things are going to be awkward for a while.
  • -20 Loyalty

Scars


Rumors are spreading on {PLANETNAME} of a strange cult. There are numerous reports of people disappearing from hospitals, and evidence points to involvement by the planet's governor, {GOVERNORNAME}.Interrogating {GOVERNORNAME} uncovers the truth. A device was being used to cure the sick, at the cost of damage to {GOVERNORNAME}'s body. Painful scars are left by the device that impair movement and control.

Choice Outcome
You cannot sacrifice the world's governor for the least of its citizens. Take the device.
  • +50 Control
This sacrifice is noble, but minimize it to keep {GOVERNORNAME} safe.
  • +1 Ideology Collectivism
  • +10% Growth
Use the device to transfer the scars from {GOVERNORNAME} to you.

{GOVERNORNAME} is healedYou become Scarred

  • +1 Ideology Pacifism
  • +25 Loyalty
  • Remove Scars from the Leader
  • Add Scars to you

Compassion


{GOVERNORNAME} makes frequent requests of the government. Better housing, improved public education, free health care, and on and on.Today it is about clean water. This is not an issue for most of our citizens but {GOVERNORNAME} argues that millions of our most vulnerable lack access to safe water.Your advisors are tired of listening to the complaining and argue that the process will be both expensive and provide little tangible value to our civilization.

Choice Outcome
Fine. Increase regulations on our planets to make sure the water is safe everywhere.
  • +1 Ideology Pacifism
  • +10 Loyalty
  • -20% Max Manufacturing
We don't have time for these trivial requests.
  • -10 Loyalty

Compassion (part 2)


It isn't unusual to get incessant requests from {GOVERNORNAME}, but this one is extreme.{GOVERNORNAME} argues that {PLAYERFACTION:1} citizens are suffering and receiving inadequate resources and medical attention.Your advisors are stunned by the suggestion that we would dedicate some of our rare resources to another civilization, and beg you to stop {GOVERNORNAME}'s madness.

Choice Outcome
Fine. Provide resources to {PLAYERFACTION:1} to prevent their suffering.
  • +1 Ideology Pacifism
  • +10 Loyalty
  • -300 Credits
We don't have time for these trivial requests.
  • -10 Loyalty

Compassion (part 3)


{GOVERNORNAME}'s advocacy for the least of our citizens is well known. As is our support for these requests.Though the aide received little direct benefit, our citizens have not forgotten our kindness and throw a celebration in {GOVERNORNAME}'s honor.Some of them even remember our role in providing this help.

Choice Outcome
We are judged by how we treat the least of our citizens.
  • +1 Ideology Pacifism
  • +1 Culture Points

Renegade Governor


{GOVERNORNAME}, the governor of {PLANETNAME}, has discovered a cache of Precursor technology. Unfortunately, rather than share it, they have used it to negotiate a high ranking position in the {FOREIGNINFLUENCER}.Because of his act of treason, we have lost {PLANETNAME} and this hidden cache.

Choice Outcome
Their treason won't be quickly forgotten.

{PLANETNAME} is now controlled by the {FOREIGNINFLUENCER}

  • +3 Technology
  • Flip Planet to Foreign Influence

Loyal Leader


{GOVERNORNAME}, the governor of {PLANETNAME}, is so enamored with your leadership that a statue of you has been erected on their world.Though the statue provides little practical benefit, the governor's devotion could be a very useful commodity.

Choice Outcome
We will make use of this.
  • +10 Control

Fund Raiser


Your fame on {PLANETNAME} has caused the governor, {GOVERNORNAME}, to hold a massive fundraiser in your honor.The event was a success and greatly contributed to our public coffers.

Choice Outcome
We will make use of this.
  • +300 Credits

Blasphemy


{GOVERNORNAME}, the governor of {PLANETNAME} has been falsely accusing the {PLAYERFACTION:1} for all the issues on their world. From crime to disease their rhetoric has begun to galvanize the anger on the world in a way that may be beneficial in the short term, but dangerous in diplomatic relations.It has now come to a crossroads where the {PLAYERFACTION:1} expects you to denounce the hate speech, but this is likely to turn the anger against us.

Choice Outcome
Support the Governor. We can use this opportunity.

Loyalty from {GOVERNORNAME} is increased-2 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Totalitarianism
  • +10 Loyalty
  • -2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Denounce the Governor, such rhetoric is dangerous.

Loyaly from {GOVERNORNAME} is reduced+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Pacifism
  • -10 Loyalty
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Call for War


{GOVERNORNAME}, the governor of {PLANETNAME} is claiming that we have grown soft by a long period without war. They claim that our failure to move against weaker enemies undermines our future and ability to become a dominant power in the galaxy.

Choice Outcome
Have a military parade to appease the Governor.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Nihilism
  • +6 Loyalty
  • -50 Credits
Some time in a dungeon will show the Governor that we are not soft.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Totalitarianism
  • -8 Loyalty

Cybernetic Implants


Year ago {GOVERNORNAME}, the governor of {PLANETNAME} suffered an accident and was saved by the use of cybernetic implants. Though few object to using the technology to save lives {GOVERNORNAME} found a precursor artifact they are planning to tie into their cybernetics and could potentially provide nearly perfect memory and reduce the need for sleep to a few minutes a day.

Choice Outcome
Allow the procedure, this future is unavoidable.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Individualism
  • +10 Loyalty
Outlaw the procedure and take the precursor resources.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Traditionalism
  • -10 Loyalty
  • +3 Precursor Nanites

Eureka


{GOVERNORNAME} is unquestioningly brilliant, but is so obsessed with their research that they have failed to adequately manage {PLANETNAME}. Our advisors are requesting that we force them to focus on their world, but {GOVERNORNAME} claims to be close to a breakthrough.

Choice Outcome
Allow them to pursue their studies.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Progressivism
  • +10% Research
  • -20% Manufacturing
Force them to focus on their job.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Collectivism
  • -4 Loyalty

Greed


{GOVERNORNAME} the governor of {PLANETNAME} is the richest citizen on their planet. Having exploited so much wealth from their world they are now eyeing our coffers. Our advisors warn against feeding their greed, but it is a small price to pay for their loyalty.

Choice Outcome
Provide the modest gift they are requesting.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Pacifism
  • +10 Loyalty
  • -50 Credits
Their wealth is better used in our coffers.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Egalitarianism
  • -20 Loyalty
  • +200 Credits

Scandal


{GOVERNORNAME} the governor of {PLANETNAME} is renown for their integrity and ethics. But an illicit romance has been discovered in their personal life, and {GOVERNORNAME} has sent a message to us letting us know that they plan to publicly accept responsibility for it, no matter the consequences.Our advisors warn that the criminal extorting {GOVERNORNAME} will never be believed and has no real proof and suggest {GOVERNORNAME} deny the affair instead.

Choice Outcome
Support the governor's honesty.
  • +1 Ideology Traditionalism
  • -20% Approval
Tell the governor to lie.

{GOVERNORNAME} loses the Ethical trait

  • +1 Ideology Nihilism
  • Remove Ethical from the Leader

The Slum Fire


A fire spread through the slums of {PLANETNAME} and hundreds of our citizens were killed. An investigation confirms that safety guidelines were skipped while building the housing. {GOVERNORNAME} claims that it was a tragedy, but the regulations would have made it to expensive and left millions without homes. As evidence of the money saved they are willing to make a contribution to our governmental coffers.

Choice Outcome
Thank the governor for the contribution and look the other way.
  • -8% Approval
  • +100 Credits
Insist that all housing be brought up to standards.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +6% Approval
  • -10 Loyalty
  • -10% Manufacturing

The Dinner Party


A lavish diplomatic dinner was held on {PLANETNAME}. What should have been a minor event has become a diplomatic incident because of the rude behavior of {GOVERNORNAME}. Many loud comments were made about the inferiority of other species that offended the {PLAYERFACTION:1} delegate.Now, the {PLAYERFACTION:1} are demanding a public apology and threatening to ban all future diplomatic events if they don't get it.

Choice Outcome
Say nothing about the event.

-2 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Collectivism
  • -2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Apologize for our governor's inappropriate behavior.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Egalitarianism
  • -8 Loyalty

War Weariness


{GOVERNORNAME}, the governor of {PLANETNAME}, has come forward to tell us that our years at war are having an effect on the citizens of their world. Depression is on the rise, especially among the young. They ask that we end our wars quickly and return to a period of peace and posterity.

Choice Outcome
Launch a media campaign to communicate the virtues of the war.
  • +1 Ideology Totalitarianism
  • -100 Credits
Do nothing. War is costly to everyone involved.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Collectivism
  • -1 Loyalty
  • -3% Approval

Missionaries


Missionaries

{GOVERNORNAME} has captured an illegal group of {PLAYERFACTION:1} citizens on {PLANETNAME}. They claim to be religious missionaries but had a small stockpile of weapons in their belongings which they say were for defense.{GOVERNORNAME} has imprisoned them and has requested permission to begin interrogating them. {PLAYERFACTION:1} claims that they are innocent and demands that they be released immediately.

Choice Outcome
Let the interrogations begin.

Summary for {GOVERNORNAME} and {PLANETNAME}

  • +1 Ideology Totalitarianism
  • +2 Loyalty
  • +20 Research Amount
Release the missionaries.

+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Egalitarianism
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns

The Factory Child


The Factory Child

{GOVERNORNAME}, one of your most trusted advisors, was raised by squatters in a destitute factory in the outer rim of your civilization's territory. Recently, a message arrived from the factory, claiming that it is now facing a crisis. A ruthless corporate entity wants to take over the land to build a high-tech facility, displacing the squatters who have called it home for generations.{GOVERNORNAME} has appealed to you for help, asking if the government can intervene to negotiate a resolution between the squatters and the corporation.

Choice Outcome
Defend the factory.

You choose to defend the factory and its inhabitants, sending government negotiators to work out a deal with the corporation. This act of compassion earns you the loyalty and gratitude of the squatters, resulting in a small but dedicated group of new citizens who will work tirelessly for your cause. However, the corporation is not pleased resulting in a temporary reduction in manufacturing output on your homeworld.

  • Awards a Colonist
  • Awards a Colonist
  • Awards a Colonist
  • Awards a Colonist
  • -10% Max Manufacturing
Support the corporate takeover.

Deciding that progress is more important than sentimentality, you allow the corporation to proceed with their plans.The high-tech facility will bring jobs and technological advancements to your civilization, boosting your economy.However, this decision greatly disappoints {GOVERNORNAME}, who loses faith in your leadership and may harbor resentment in the future.The displaced squatters struggle to find new homes and lives, causing a temporary but significant increase in unrest and crime in your territories.

  • +20% Colony Gross Income
  • -25 Loyalty
  • +0.05 Crime

Culinary Dream


Culinary Dream

{GOVERNORNAME}, one of your most trusted advisors, has confided in you their lifelong dream of opening a restaurant. They were once trained as a chef and have always felt a strong connection to the culinary arts. They've recently discovered an opportunity to open a restaurant on a bustling trade planet, where exotic ingredients and diverse clientele abound. {GOVERNORNAME} seeks your advice and support in pursuing this dream.Our advisors warn that the time and resources {GOVERNORNAME} would need to invest in the restaurant could impact their focus on their current responsibilities to our civilization. However, they also note that this venture could boost morale and cultural exchange.

Choice Outcome
Support their dream.
  • +15% Approval
  • -5 Diligence
Encourage focus on duties.
  • -10 Loyalty

Cult Revelation


Cult Revelation

{LEADERNAME}, who has been a trusted member of your government, once fell victim to a brainwashing cult. They had managed to break free from the cult's control, but now, disturbing news has reached us: the cult is not only still active but has been expanding its influence throughout the galaxy. They have been infiltrating other governing bodies and using mind-controlled pawns to manipulate political decisions.{LEADERNAME} is deeply troubled by this revelation and wishes to help bring down the cult that almost destroyed their life. But this action would require resources and risk exposing the dark past of {LEADERNAME}.

Choice Outcome
Support the cult's downfall.
  • -200 Credits
  • -5 Social
Focus on our civilization's interests.
  • -7 Loyalty


Choice Outcome
'
  • +5% Approval
  • -1 Diplomacy
'
  • -5 Loyalty
  • -5% Approval
  • +1 Diplomacy

The Disinherited


{GOVERNORNAME} has always been consumed by resentment over being excluded from their family's inheritance. Recently, a new opportunity has arisen to claim a portion of that fortune. A mysterious individual with access to confidential family documents has contacted {GOVERNORNAME}, offering to help them prove their rightful claim to the inheritance in exchange for certain political favors.Our advisors warn that this individual may have ulterior motives and that the information could be fabricated. They suggest that {GOVERNORNAME} should either pursue the inheritance with caution or let go of the bitterness and move on.

Choice Outcome
Pursue the inheritance.

You decide to allow {GOVERNORNAME} to pursue the fortune, susceptible to a inheritance tax of course.

  • +500 Credits
Let go of the bitterness.

{GOVERNORNAME} heeds your advice and decides to let go of the bitterness, focusing on their responsibilities within your government. As a result, they gain the Focused trait, improving their overall effectiveness. However, there will always be a lingering resentment, and {GOVERNORNAME} may be more susceptible to future temptations.

  • Add Focused to the Leader

The Duel's Aftermath


{GOVERNORNAME}, a distinguished figure in your government, had once won a duel against a romantic rival, leaving them with a prominent scar as a reminder.Recently, the defeated rival has re-emerged, now a prominent figure in a competing empire, and has challenged {GOVERNORNAME} to a rematch. While the duel would be an excellent opportunity for {GOVERNORNAME} to showcase their prowess and strengthen their reputation, it could also lead to a diplomatic incident with the rival's empire.Our advisors are torn; some believe the duel could boost morale, while others fear the potential consequences.

Choice Outcome
Allow the rematch.

You allow the rematch to take place. If {GOVERNORNAME} wins, their reputation will be strengthened, boosting morale and loyalty within your ranks. However, the defeated rival's empire may take offense, potentially straining diplomatic relations.

  • +10 Loyalty
  • +2 Resolve
Forbid the duel.

{GOVERNORNAME} begrudgingly accepts your decision, but their pride is wounded, causing a temporary drop in their effectiveness. On the other hand, you avoid a diplomatic incident with the rival's empire, which could have led to more significant troubles down the line.

  • -3 Diligence

The Noble Lineage


{GOVERNORNAME} is a descendant of minor nobility, and has recently been approached by a distant relative who claims to have unearthed a long-lost family treasure. They propose an expedition to recover the artifact, which could hold significant cultural and historical value. However, the journey will be dangerous and resource-intensive, and detractors argue that our focus should be on our current struggles, not the past.Will you support {GOVERNORNAME}'s quest to recover their family's ancient treasure, or deny them the resources and focus on more immediate concerns?

Choice Outcome
Support the expedition.

You choose to support the expedition. The journey is treacherous, but if successful, the treasure could provide invaluable insight into the history and culture of {GOVERNORNAME}'s ancestors. This may lead to increased influence and prestige for your civilization. However, the resources diverted to the expedition may hinder your ability to respond to more immediate threats.

Deny the expedition.

By denying the expedition, you conserve valuable resources for your civilization's more pressing needs. However, {GOVERNORNAME} is disappointed and may harbor resentment, potentially affecting their loyalty and performance in the future. Additionally, the opportunity to uncover a significant historical artifact is lost, and with it, the chance to elevate your civilization's cultural standing.

  • -10 Loyalty

The Diplomat's Dilemma


{LEADERNAME}, your esteemed career diplomat, has come across a highly sensitive and classified file that could potentially cause a diplomatic crisis among several species in the galaxy. The information in the file could be used to gain a significant advantage in negotiations, but it could also lead to unrest and mistrust if discovered.{LEADERNAME} is torn between using this knowledge for your civilization's benefit and staying true to their principles of diplomacy and integrity. They have come to you for guidance on how to handle this delicate situation.

Choice Outcome
Use the information.
  • -5 Loyalty
  • +1 Diplomacy
Preserve diplomatic integrity.
  • Reputation For Doing Good
  • +5 Loyalty

Overcoming the Past


{GOVERNORNAME}, one of your most trusted leaders, was once plagued by a crippling drug addiction. Through sheer determination, they managed to overcome the addiction and now stand as a beacon of hope and resilience for many.Recently, a new drug has emerged that is dangerously similar to the one {GOVERNORNAME} was once addicted to. As it spreads throughout the galaxy, we must decide how to address this threat and prevent it from causing more harm.{GOVERNORNAME} has requested to be involved in the decision-making process, but some advisors worry that their past may cloud their judgment.

Choice Outcome
Involve {GOVERNORNAME} in the decision.

You trust {GOVERNORNAME}'s judgment and involve them in the decision-making process. Their personal experience becomes invaluable in formulating an effective strategy to combat the drug, but there is a slight risk that they may relapse under the pressure.

  • -0.15 Crime
  • +10 Loyalty
Keep {GOVERNORNAME} out of the decision.

You choose to keep {GOVERNORNAME} out of the decision-making process to protect them from any potential triggers. This results in a more conservative approach to combating the drug, but it may take longer to see results and {GOVERNORNAME} may feel excluded and undervalued.

  • -15 Loyalty
  • -0.05 Crime

Engineering Enigma


{GOVERNORNAME}, a former engineer known for being easily distracted by minute details, has stumbled upon a technological marvel in the form of an ancient alien artifact. The artifact is believed to hold tremendous power and potential, but its secrets are locked away by a complex series of intricate puzzles and mechanisms.{GOVERNORNAME} is eager to study the artifact and unlock its mysteries, but doing so will divert their focus from their current duties. Our advisors caution that other factions may also be interested in the artifact, and its true purpose could be dangerous.

Choice Outcome
Allow them to study the artifact.

You grant {GOVERNORNAME} permission to study the artifact. This decision will lead to a temporary reduction in their productivity and efficiency in their current role. However, if they successfully unlock the artifact's secrets, it could provide a significant technological advantage to your civilization.

Keep them focused on their duties.

{GOVERNORNAME} remains focused on their duties, maintaining their current productivity and efficiency levels. However, the artifact remains a mystery, and there is a chance that another faction will discover and unlock its secrets, potentially gaining an advantage over your civilization.

The Alien Coin


{LEADERNAME}, one of your most trusted advisors, has always had a unique habit of constantly flipping an alien coin during decision-making processes. Recently, the coin has attracted the attention of a powerful interstellar collector, who claims that the coin is a rare artifact from a long-lost civilization and demands its return.{LEADERNAME} is reluctant to part with the coin, as they believe it brings them luck and helps them make better decisions. The collector, however, is offering a substantial reward for the coin's return and has hinted at potential consequences if their demand is not met.

Choice Outcome
Return the coin to the collector.

{LEADERNAME} loses the Alien Coin Flipper trait

  • +200 Credits
  • -3 Diligence
  • Remove Alien Coin Flipper from the Leader
Keep the coin with {LEADERNAME}.
  • -3 Diplomacy

The Grammar Enforcer


{LEADERNAME} has a notorious reputation for violently enforcing the use of proper grammar. Recently, a video of {LEADERNAME} brutally correcting a subordinate's language mistake has gone viral, sparking heated debates across the galaxy.This incident has led to a dilemma: Should we condemn {LEADERNAME}'s actions and risk losing their valuable expertise, or defend their extreme methods and face potential backlash from the public and other civilizations?

Choice Outcome
Condemn the actions.
  • +10% Approval
  • -3 Diligence
Defend the methods.
  • -10% Approval
  • +5 Diligence
  • -2 Diplomacy

The Precursor Enigma


{LEADERNAME}, one of your trusted advisors, believes that the Precursors still walk among us in disguise. They have gathered evidence suggesting that some individuals within our civilization may actually be these ancient beings. This revelation has the potential to cause panic and unrest among the population.Our intelligence agency has analyzed the information and proposed two courses of action: we can either expose the alleged Precursors publicly or keep the information secret to avoid causing fear and chaos.

Choice Outcome
Expose the Precursors.

You decide to expose the alleged Precursors. While this decision may lead to short-term unrest and fear among the population, it could also result in long-term benefits as we learn from these ancient beings and gain access to their advanced knowledge. However, the Precursors may not react kindly to being exposed and could retaliate in unforeseen ways.+250 Research

  • -10% Approval
  • +250 Research Amount
Keep the information secret.

You choose to keep the information about the alleged Precursors secret. This decision maintains stability and prevents panic among the population. However, we may miss out on the opportunity to learn from these ancient beings and their advanced knowledge, and it's possible that the Precursors could be working against us, undetected.

  • +10% Approval
  • Missed Opportunity

The Dreadful Melody


{LEADERNAME}, one of your most beloved leaders, has a passion for singing, despite their dreadful sense of pitch, rhythm, and harmony. As a result, their performances are nothing short of disastrous.Recently, {LEADERNAME} has been invited to participate in a charity singing event organized by various species in the galaxy. While their participation could raise a significant amount of funds for the cause, it could also cause widespread embarrassment and even diplomatic tensions.Our advisors suggest that we either support {LEADERNAME}'s performance or find a way to prevent them from participating in the event.

Choice Outcome
Encourage the performance.
  • -200 Credits
  • +10 Loyalty
Prevent the performance.
  • +100 Credits
  • -5 Loyalty

Relativistic Reunion


{LEADERNAME}, who serves your government, has a tragic past. On a long journey at relativistic speeds, they lost contact with their family due to the time dilation effects. Recently, a message capsule from {LEADERNAME}'s family has been discovered, drifting in the void of space. It contains a heartfelt plea for a reunion, sent decades ago. The capsule also contains valuable information about a hidden resource cache.Our advisors are conflicted: Should we prioritize the emotional reunion or focus on the potential resources that could benefit our civilization?

Choice Outcome
Arrange the reunion.

You decide to prioritize {LEADERNAME}'s emotional well-being and arrange the reunion. {LEADERNAME} is grateful, and their loyalty to your government strengthens. However, the resources from the cache remain undiscovered, potentially falling into the hands of rival civilizations.

  • +10 Loyalty
Retrieve the resources.

You choose to focus on the hidden resource cache, benefiting your civilization's growth and technological advancement. However, {LEADERNAME} is deeply hurt by this decision, and their loyalty to your government wavers. The reunion never takes place, leaving a rift in {LEADERNAME}'s heart.

  • +200 Credits
  • -5 Loyalty

The Naming Game


{LEADERNAME}, a leader in your government, has a peculiar habit of assigning embarrassing pet names to their advisors. While some take it in stride, others are growing increasingly disgruntled. A group of advisors has approached you, asking for your intervention. They feel that the demeaning nicknames have gone too far and are affecting their professional reputation. Our analysts predict that addressing the issue could improve morale, but also potentially cause tension between you and {LEADERNAME}. On the other hand, doing nothing might lead to decreasing productivity among the unhappy advisors.

Choice Outcome
Ask {LEADERNAME} to stop.
  • +10% Approval
  • -5 Loyalty
Do nothing.
  • -10% Approval
  • +5 Loyalty

The Dueling Voices


{LEADERNAME}, a trusted advisor in your government, has always been known for their unique ability to make the right decisions, guided by two dueling voices in their head. Recently, the voices have started to diverge more than ever before, causing {LEADERNAME} to doubt their own judgment. They have reached out to us, seeking guidance on how to handle this internal conflict.Our advisors suggest two possible approaches: Encourage {LEADERNAME} to rely on their instincts and continue listening to both voices, or recommend that they seek professional help to quiet the voices and develop alternative decision-making strategies.

Choice Outcome
Trust their instincts.

You choose to trust {LEADERNAME}'s instincts and encourage them to continue relying on the dueling voices. Although this may lead to occasional indecisiveness, their track record of success remains a valuable asset to your government. The potential to unlock new strategic insights also increases.

  • +5 Intelligence
Seek professional help.

You suggest {LEADERNAME} seeks professional help to quiet the voices and develop alternative decision-making strategies. While this may result in some temporary instability as they adjust to their new methods, it could potentially lead to more consistent and rational decision-making in the long term. However, the loss of the dueling voices might also result in less creative solutions to challenges faced by your civilization.

  • +5 Diligence
  • -3 Resolve

The Menacing Threats


{LEADERNAME} has been receiving anonymous death threats on a daily basis, and the situation is growing unbearable. The origin of these threats remains unknown, leaving {LEADERNAME} in a constant state of unrest.Our intelligence services have identified two potential courses of action: trace the source of these threats and confront the perpetrator, or increase {LEADERNAME}'s security detail to ensure their safety. Both options have their own risks and rewards.

Choice Outcome
Trace the source.
  • Death Threats Traced
  • +10 Loyalty
Increase security detail.
  • Death Threats Security Raised
  • +5 Resolve

The Secret Watchers


{LEADERNAME} is a loyal and effective member of your government. However, it has recently come to your attention that they are also serving a secret organization that could eliminate them at any moment if they were to disobey or fail in their objectives. The organization, known as "The Watchers," is shrouded in mystery, but they seem to have their own hidden agenda. They have recently contacted you, threatening to expose {LEADERNAME}'s connection to them unless you comply with their demands.Your advisors are split on how to handle this situation. Some wish to negotiate with The Watchers, while others believe that confrontation is the best course of action to secure {LEADERNAME}'s safety and the integrity of your government.

Choice Outcome
Negotiate with The Watchers.

+4 Relations with the {PLAYERFACTION:1} for 50 months thanks to The Watchers

  • -10% Approval
  • +4 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Confront The Watchers.
  • +10% Approval
  • -10 Loyalty

The Synaesthetic Encounter


{LEADERNAME} has always experienced synaesthesia, a rare phenomenon causing the blending of senses, when communicating with alien species. Recently, while attending an interstellar summit, {LEADERNAME} encounters a previously unknown species, triggering an overwhelming wave of synaesthesia.The experience reveals hidden patterns and connections within the aliens' language, opening up new diplomatic opportunities. However, {LEADERNAME} is left disoriented and exhausted, potentially affecting their performance in future negotiations.Our advisors suggest two ways to proceed: either encourage {LEADERNAME} to embrace this unique ability for the benefit of our civilization or arrange for a temporary leave of absence to recover and avoid potential diplomatic incidents.

Choice Outcome
Embrace the ability.
  • -5 Social
  • +2 Diplomacy
Grant leave of absence.
  • +5 Social

The Nemesis' Skull


{LEADERNAME}, one of your most trusted advisors, has a peculiar habit of carrying around the skull of their former nemesis as a reminder of their past victory.Recently, the nemesis' family has contacted your civilization, demanding the return of the skull to them for a proper burial. They claim that it is an affront to their culture and a desecration of their ancestor's memory. They are threatening to turn other civilizations against you if their demands are not met.Your advisors are split on the matter. Some believe that returning the skull would show respect for other cultures and promote diplomatic relations. Others argue that it would be a sign of weakness and would embolden your enemies.

Choice Outcome
Return the skull.

+4 Relations with the {PLAYERFACTION:1} for 50 months for returning the skull

  • +4 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -5 Loyalty
Refuse to return the skull.

-4 Relations with the {PLAYERFACTION:1} for 50 months for keeping the skull

  • -4 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • +5 Loyalty

The Silent Past


{LEADERNAME} has maintained a vow of silence for decades, communicating with no one, even during their rise to power within your civilization. Their mysterious past has piqued the interest of a prominent media outlet, and they have sent a journalist to investigate {LEADERNAME}'s reasons for maintaining this vow.The journalist is persistent and could uncover sensitive information regarding {LEADERNAME}'s past. Our advisors recommend either cooperating with the journalist or attempting to suppress the story.

Choice Outcome
Cooperate with the journalist.
  • -5 Loyalty
  • +10% Approval
Suppress the story.
  • +5 Loyalty
  • -10% Approval

Lost Colony Ship


{LEADERNAME}, who serves your government, was once trapped on a colony ship that drifted in space for many decades. The ship has been recently discovered, still adrift, with its occupants in cryogenic stasis. The ship's AI system failed, leaving the crew and colonists in their frozen state.Our experts have informed us that, with some effort, we can safely revive the passengers and integrate them into our civilization, or we could salvage the ship's valuable resources to strengthen our fleets.

Choice Outcome
Revive the passengers.

2 Free Citizens on {PLANETNAME}

  • Awards a Colonist
  • Awards a Colonist
  • -100 Credits
Salvage the ship.
  • +100 Credits
  • -5 Loyalty

The Unfinished Autobiography


{LEADERNAME} is known for their diligence in working on their autobiography every day, providing an in-depth look into their life and experiences. Recently, a rival faction has managed to obtain an unpublished draft of the autobiography and threatens to leak sensitive information that could potentially harm our civilization's reputation.Our advisors suggest we either negotiate with the rival faction to prevent the leak or discredit the draft as a work of fiction.

Choice Outcome
Negotiate with the rival faction.
  • -1 Diplomacy
  • -100 Credits
Discredit the draft as fiction.
  • -5 Loyalty

Unfulfilled Dream


{LEADERNAME} has been a loyal servant to your government, but deep down, they have always harbored a secret bitterness about their missed opportunity to become a scientist. Recently, they have been presented with a unique chance to work with a renowned team of scientists on a cutting-edge research project. {LEADERNAME} is now torn between their duty to your government and the opportunity to fulfill their lifelong dream.They have come to you for guidance. Will you let them pursue their scientific aspirations, or insist they remain fully committed to their current position?

Choice Outcome
Let them join the project.
  • +10 Loyalty
Keep them in their position.

+40 Research

  • -5 Loyalty
  • +40 Research Amount

The Dark Past


{LEADERNAME} has always been a valuable asset to your government, but their refusal to be in poorly lit spaces due to an unknown childhood incident has been a challenge.The situation has recently escalated as {LEADERNAME} has had to attend crucial meetings in a dimly lit conference room on a diplomatic space station. {LEADERNAME} has expressed their discomfort and fear, but missing these meetings could damage our reputation and relationship with other species.Our advisors suggest two options: either accommodate {LEADERNAME}'s fear by demanding the conference room lighting be improved or persuade {LEADERNAME} to face their fear for the greater good.

Choice Outcome
Accommodate their fear.

You choose to accommodate their fear and demand better lighting at the conference room. While this boosts {LEADERNAME}'s loyalty and effectiveness, our insistence on such a seemingly trivial issue may cause other species to view us as weak or overly indulgent.

  • +5 Loyalty
  • -1 Diplomacy
Persuade them to face their fear.

You choose to persuade {LEADERNAME} to face their fear for the greater good. While this may strain their loyalty and cause temporary anxiety, our stance on the matter may earn respect from other species, showcasing our dedication to diplomacy and the ability to overcome personal issues for the greater good.

  • -5 Loyalty
  • +1 Diplomacy

The Shadowless Artifact


{LEADERNAME}, one of your trusted leaders, possesses a mysterious artifact from an ancient civilization which prevents them from casting a shadow. This unique characteristic has piqued the interest of a powerful and enigmatic organization, who have recently contacted your government to propose a deal.They offer to share their vast knowledge of advanced technologies with your civilization in exchange for the artifact. However, they warn that without the artifact, {LEADERNAME} may lose their unique abilities and fall into obscurity.The choice lies in your hands: Will you prioritize the advancement of your civilization, or preserve the uniqueness of {LEADERNAME}?

Choice Outcome
Trade the artifact for knowledge.

{LEADERNAME} loses the Shadowless Relic trait

  • +120 Research Amount
  • -10 Loyalty
  • Remove Shadowless Artifact from the Leader
Keep the artifact and protect {LEADERNAME}.
  • -1 Diplomacy
  • +20 Loyalty

The Hostage Child


{LEADERNAME} was raised by their parents' enemies as a hostage. Now, information has come to light that their captors, a powerful faction within the enemy civilization, are in a precarious situation and vulnerable to an attack.{LEADERNAME} is torn between seeking revenge for their childhood and the opportunity to weaken the enemy or showing mercy and trying to build a bridge to promote peace. They seek your guidance on how to proceed.

Choice Outcome
Seek revenge and weaken the enemy.
  • -5 Diplomacy
Show mercy and promote peace.
  • +5 Diplomacy

The Last Heir


{LEADERNAME}, our trusted advisor, has recently discovered that they are the last living member of an ancient bloodline, one that can be traced back to the earliest days of our civilization.As the heir to this legacy, they have been approached by a society of historians who have dedicated their lives to preserving the knowledge and artifacts left behind by their ancestors. They wish to grant {LEADERNAME} access to their vast collection of ancient knowledge, but warn that some of this information may have the potential to disrupt the stability of our society.Our advisors are divided on this issue: some believe that the knowledge should be shared and used for the greater good, while others fear that it may cause more harm than good.

Choice Outcome
Embrace the knowledge.

+40 Research

  • +40 Research Amount
  • -10% Approval
Decline the offer.
  • +2 Diplomacy

The Child of Prophecy


{LEADERNAME} has a mysterious and enigmatic past, with whispers suggesting they might be the fabled "Child of Prophecy" destined to lead their people to either greatness or doom.As the legend gains traction, the population is torn between excitement and fear. Some believe that {LEADERNAME} will usher in a new golden era, while others worry about the potential destruction they could bring.Our advisors have presented two options: Embrace the prophecy and use it to rally our people, or attempt to quell the rumors and downplay {LEADERNAME}'s significance.

Choice Outcome
Embrace the prophecy.

You choose to embrace the prophecy. This will significantly boost your civilization's morale and productivity, but also attract the attention of rival factions who may view {LEADERNAME} as a potential threat to be eliminated.

  • +20% Approval
  • -5 Diplomacy
Quell the rumors.

You choose to quell the rumors and downplay {LEADERNAME}'s significance. This will maintain the status quo and prevent unnecessary conflicts, but also deny your civilization the potential benefits of rallying behind a legendary figure.

The Document Destroyer


{LEADERNAME} is a valuable leader in your government, known for their preference for verbal communication over written documentation. Recently, a highly classified document containing sensitive information was accidentally delivered to {LEADERNAME}, who proceeded to shred it without reading. The information within the document was crucial for a time-sensitive operation, and its loss could have severe consequences.Our advisors are now debating whether to try to recreate the document from memory or to completely abandon the operation and focus on damage control.

Choice Outcome
Recreate the document.

You decide to have your advisors attempt to recreate the document from memory. This will buy you some time, but there's a risk that the missing information may lead to errors in the operation and potential harm to your civilization's interests.

  • +5 Research
  • -10% Approval
Abandon the operation.

You choose to abandon the operation and focus on damage control. This will prevent any potential harm caused by misinformation, but it also means that your civilization will miss out on a valuable opportunity to advance its interests in the galaxy.

  • -5 Research
  • +10% Approval

The Merciless Disciplinarian


{LEADERNAME}, a merciless disciplinarian, expects nothing less than perfection from their subordinates.Recently, a brilliant scientist under {LEADERNAME}'s supervision made a minor mistake that led to a delay in a crucial research project. {LEADERNAME} is demanding the immediate termination of the scientist, while others argue that the scientist's talent and potential contributions should outweigh the consequences of a single error.We must decide how to handle this situation and whether to support {LEADERNAME}'s strict disciplinary measures or not.

Choice Outcome
Support the termination.
  • +5% Approval
Forgive the scientist's mistake.

+40 Research

  • -5 Diligence
  • +40 Research Amount

The Heretic Past


{LEADERNAME}, a valued member of your government, was once accused of holding 'impure' beliefs in their youth. The accusations were, in fact, true. Recently, {LEADERNAME}'s past has resurfaced, and some citizens are demanding an investigation into whether these beliefs still persist.Our advisors believe that addressing this issue could either strengthen our society's unity or lead to further division. They suggest two possible courses of action: to launch an investigation or to ignore the rumors and focus on the present.

Choice Outcome
Investigate {LEADERNAME}'s beliefs.
  • +10% Approval
  • -10 Loyalty
Ignore the rumors and focus on the present.
  • Potential Future Unrest

The Framed Innocent


{LEADERNAME}, who serves your government, was once framed for the murder of a political rival. Recently, new evidence has surfaced that could potentially clear {LEADERNAME}'s name and bring the true culprit to justice.However, pursuing this evidence could reopen old wounds and destabilize the political landscape. Our advisors suggest we could either support {LEADERNAME} in their quest for exoneration or suppress the evidence and maintain the status quo.

Choice Outcome
Support the quest for exoneration.

You choose to support {LEADERNAME} in their quest for exoneration. The pursuit of justice boosts morale among your people, but it also causes political unrest as factions realign in response to the new revelations.

  • +10% Approval
  • -1 Diplomacy
Suppress the evidence.

You decide to suppress the evidence, maintaining the current fragile political balance. {LEADERNAME} remains under a cloud of suspicion, which could affect their performance and loyalty. Additionally, there is a risk that the evidence may resurface in the future, with unpredictable consequences.

  • -5 Loyalty
  • Evidence Resurface

Hidden Ties


{LEADERNAME} is a trusted member of your government, but we have recently discovered that their family has a hidden history of secretly supporting space piracy. This support is still ongoing and has been a significant source of wealth for the family.Our intelligence has traced the funds to a distant pirate fleet, and we can either expose the truth or let {LEADERNAME}'s family continue their illicit operations in exchange for a share of the profits. Our advisors warn that publically revealing this information would have severe consequences for {LEADERNAME} and the stability of our government.

Choice Outcome
Expose the truth.

{LEADERNAME} loses the Corsair Lineage trait

  • -10% Approval
  • -20 Loyalty
  • Remove Pirate Family from the Leader
Accept a share of the profits.
  • +200 Credits
  • +0.1 Crime

The Silver Platter Challenge


{LEADERNAME} has been raised in privilege, with every opportunity handed to them on a silver platter. As a result, they've never faced a true challenge in their life. An influential member of your civilization suggests that testing {LEADERNAME}'s abilities through a simulated crisis would help them grow as a leader.However, there are concerns that this test may either boost their confidence too much or break their spirit. Your advisors are divided on whether to proceed with the simulation or let {LEADERNAME} remain untested.

Choice Outcome
Initiate the simulation.

You choose to initiate the simulation. {LEADERNAME} successfully navigates the crisis, developing a newfound resilience and gaining a valuable skill. However, there's a risk that their confidence may become arrogance, leading to potential overreach in future decisions.

  • +20 Loyalty
  • Add Arrogant to the Leader
Leave them untested.

{LEADERNAME} remains untested, maintaining their current skill set and avoiding any potential negative consequences. However, there may be missed opportunities for growth and development, and their ability to handle future challenges will remain uncertain.

The Lucid Dreamer


{LEADERNAME}, one of your key advisors, is known for their unique ability to control their dreams to rehearse important meetings. They have recently discovered an upcoming secret meeting between rival factions within the government that could potentially disrupt the stability of your empire.{LEADERNAME} has shared the details of this meeting with you and suggests two possible courses of action: use their skills to manipulate the outcome of the meeting in your favor or expose the conspirators publicly to demonstrate your strength and control.

Choice Outcome
Manipulate the meeting.
  • +3 Influence Per Turn
  • Paranoid Advisors
Expose the conspirators.
  • +10% Approval
  • Exposed Conspirators

Erased Past


{LEADERNAME} has been an invaluable asset to your government, but their past has always been shrouded in mystery. Recently, an investigation has uncovered that {LEADERNAME} had an extensive criminal record before joining your ranks. However, it appears that powerful government contacts erased this history, allowing them to start anew.As this information begins to spread, some citizens are alarmed by the hidden past of one of your most trusted leaders. Your advisors present two options: allow {LEADERNAME} to address their past and reveal the truth, or suppress the information and discredit the investigation.

Choice Outcome
Reveal the truth.
  • +5 Loyalty
  • -10% Approval
Suppress the information.
  • 0x 7 C 12_ Criminal Record
  • -200 Credits

The Gambling Debt


{LEADERNAME}, a trusted member of your government, has unfortunately accumulated a significant amount of gambling debt. This information has come to light after a notorious crime syndicate has contacted your government, demanding repayment for {LEADERNAME}'s debts. Our advisors suggest two courses of action: pay off the debt to keep the peace and avoid any negative consequences, or confront the crime syndicate and refuse to pay, potentially risking {LEADERNAME}'s safety and the stability of your government.

Choice Outcome
Pay off the debt.

You choose to pay off {LEADERNAME}'s gambling debt. This will deplete a portion of your government's funds, but will ensure the crime syndicate does not retaliate, and maintain stability within your government.

  • -200 Credits
Refuse to pay.

You decide to confront the crime syndicate and refuse to pay {LEADERNAME}'s gambling debt. This bold stance may earn you respect among your citizens, but it could also lead to {LEADERNAME} being targeted by the crime syndicate, and potential consequences for your government down the line.

  • +10% Approval
  • -5 Loyalty

The Vanity Dilemma


{LEADERNAME}, an influential leader in your government, is known for their extreme vanity, often reacting violently to those they perceive as more attractive. Recently, a rising star within your civilization has caught the public's eye, and their beauty has become the talk of the galaxy. Unsurprisingly, {LEADERNAME} has taken notice and now demands that this individual be eliminated to protect their image.Our advisors suggest that we can either comply with {LEADERNAME}'s request or attempt to diffuse the situation by offering a compromise.

Choice Outcome
Eliminate the threat.
  • +5 Loyalty
  • -1 Diplomacy
Propose a compromise.
  • +2 Loyalty
  • -5% Approval

Path to Atonement


{LEADERNAME}, a former assassin now serving your government, has been struggling with deep-seated guilt over their past actions. Recently, they have discovered the existence of a secret organization that targets and eliminates oppressive political figures.{LEADERNAME} believes that by joining this organization, they can atone for their past sins and make a difference in the galaxy. However, our advisors warn that this may bring unwanted attention to our civilization and put us at risk.Should we allow {LEADERNAME} to pursue their path to redemption?

Choice Outcome
Grant permission to join.
  • -10% Approval
  • +5 Loyalty
Forbid involvement.
  • +5% Approval
  • -10 Loyalty

The Penny-Pinching Tyrant


{LEADERNAME} is infamous for their tight-fistedness when it comes to finances. Their underlings have been suffering from low wages, outdated equipment, and poor working conditions for years. Recently, a group of them has united and sent a formal complaint to the higher-ups, demanding better treatment and resources.We must decide how to handle this situation - should we force {LEADERNAME} to allocate more funds to their department or find another way to appease the disgruntled employees?

Choice Outcome
Invest in improvements.
  • -200 Credits
  • +10% Approval
Implement non-financial incentives.
  • +5% Approval
  • -5 Loyalty

The Veiled Desire


{LEADERNAME}, a prominent figure in your government, is known for their intimidating and ruthless demeanor. However, recent intelligence reports suggest that deep down, {LEADERNAME} is secretly desperate to be liked and accepted by others.An opportunity has arisen for you to take advantage of this hidden desire. You could either arrange for {LEADERNAME} to attend a series of public events, showing a softer side to their character, or maintain their fearsome reputation by avoiding any attempts to humanize them.The decision you make will have a lasting impact on how {LEADERNAME} is perceived and their effectiveness within your government.

Choice Outcome
Humanize them.
  • +3% Approval
  • -5 Resolve
  • -1 Diplomacy
Maintain their fearsome image.
  • -2% Approval

Recurring Dreams


{LEADERNAME}, who serves your government, has been experiencing recurring dreams of themselves in a past life. These dreams have become increasingly vivid, and {LEADERNAME} believes they are not merely dreams but a connection to a past life that may hold valuable information.Our experts have divided opinions on the matter, with some believing that these dreams may be the result of an undiscovered alien technology affecting {LEADERNAME}'s mind, while others suggest it could be a natural phenomenon that may have uncharted benefits.

Choice Outcome
Investigate the dreams further.
  • Event_ 0x 6 A B 5_ Dreams
Ignore the dreams and focus on the present.
  • +25 Credits

The Father's Legacy


{LEADERNAME} has always carried the heavy burden of being responsible for their father's death. As a prominent scientist, their father was on the verge of a breakthrough in a highly experimental field when a terrible accident occurred, costing him his life.Recently, a team of researchers has discovered the remnants of {LEADERNAME}'s father's work and believes it could lead to significant advancements for our civilization. However, delving into this research carries the risk of further accidents and loss of life.Our advisors present two options: pursue the research with caution, honoring {LEADERNAME}'s father's legacy, or abandon it altogether, avoiding any potential disasters.

Choice Outcome
Pursue the research

+40 Research

  • +40 Research Amount
  • -10% Approval
Abandon the research
  • +200 Credits

The Rival Sibling


{LEADERNAME} has always lived in the shadow of their more famous sibling. Recently, their sibling has become embroiled in a controversial project that could potentially harm your civilization's interests.{LEADERNAME} approaches you, asking for your support in publicly condemning their sibling's project. Our advisors note that this could either strengthen your civilization's position or create further animosity between the siblings, potentially affecting {LEADERNAME}'s performance.

Choice Outcome
Support {LEADERNAME}'s stance.
  • +10 Loyalty
  • -1 Diplomacy
Encourage reconciliation.
  • -5 Loyalty
  • +200 Credits

The Immortality Chase


{LEADERNAME} has been tirelessly searching for ways to achieve immortality throughout their life. They have recently come across a long-lost ancient artifact, believed to grant eternal life to its possessor.However, obtaining this artifact requires venturing into a dangerous and uncharted sector of the galaxy. {LEADERNAME} seeks your permission to embark on this risky quest, potentially uncovering immense power and knowledge.Our advisors caution that this mission could result in a significant loss of resources and manpower if unsuccessful, but the potential rewards are too great to ignore.

Choice Outcome
Grant permission for the quest.
  • Ventured For Artifact
  • -500 Credits
Deny permission for the quest.
  • -10 Loyalty

The Unexpected Discovery


While the quest for immortality led by {LEADERNAME} did not uncover the secret to eternal life, it resulted in an unexpected and groundbreaking discovery. The expedition team has found advanced techniques that significantly improve health, prenatal care, and overall life expectancy. This knowledge can be used to boost our population growth.Implementing these techniques will have a lasting impact on the health and wellbeing of our citizens.

Choice Outcome
Implement the health advancements.
  • +10% Growth

The Criminal Web


{LEADERNAME} has always been an effective and loyal member of your government, but their alarming number of criminal connections has recently come to light.A high-ranking member of the underworld has approached your administration with a dangerous proposition: they offer valuable resources and information in exchange for leniency in law enforcement for their criminal operations.Our advisors are torn: some believe that accepting the offer will significantly boost our capabilities, while others argue that the moral compromise will ultimately weaken our civilization.

Choice Outcome
Accept the offer.
  • +2 Wealth
  • +0.2 Crime
Reject the offer.
  • +20% Approval

Due Process Dilemma


{LEADERNAME}, a lifelong bureaucrat and staunch supporter of due process, is facing a challenging situation. A high-ranking official has been accused of embezzlement, but the evidence is shaky at best. While {LEADERNAME} believes in the importance of due process, they also recognize the need for swift action to maintain public trust.Our advisors propose two courses of action: Allow the legal system to run its course, potentially allowing the accused to evade punishment, or intervene and force a resolution, which could compromise the integrity of our judicial system.

Choice Outcome
Uphold due process.
  • -10% Approval
  • +5 Loyalty
Intervene for a resolution.
  • +5% Approval
  • -10 Loyalty

The Assumed Identity


{LEADERNAME}, one of your most trusted advisors, has a curious past. During their younger years, they lived under an assumed identity for several years. This information has recently come to light, and the reasons behind this mysterious period of their life are unclear.Some express concerns about {LEADERNAME}'s trustworthiness, while others believe there must be a valid reason for such actions. Our intelligence network has located someone from {LEADERNAME}'s past who might be able to shed light on the situation, but we must decide whether to investigate or let the past remain hidden.

Choice Outcome
Investigate the past.
  • -5 Loyalty
  • +10% Approval
Let the past stay hidden.
  • +5 Loyalty

The Ancient Technology


{LEADERNAME} has always been known for their distrust of new technology and preference for the old ways. Recently, they have discovered an ancient artifact, which they believe holds immense power and knowledge from a long-lost civilization.Although our scientists are eager to study and reverse-engineer this artifact, {LEADERNAME} insists that we should respect the wisdom of the ancients and keep the artifact intact, using it only for guidance.Our advisors are divided: some argue that we should harness the power of this ancient technology, while others fear that doing so could lead to unforeseen consequences.

Choice Outcome
Respect the ancient wisdom.
  • +10% Approval
Study and harness the artifact.

+40 Research

  • +40 Research Amount
  • -5 Loyalty
  • -10% Approval

Haunting Memories


{LEADERNAME} had to bear the tragic burden of witnessing their parents' execution. This long-repressed memory resurfaces when a documentary about the event is released, drawing curiosity and sympathy from the public.Your advisors inform you that this is a critical moment - you can either capitalize on the sympathy and boost {LEADERNAME}'s public image or suppress the documentary to avoid any additional emotional distress for {LEADERNAME}.

Choice Outcome
Use the sympathy to boost image.
  • +1 Diplomacy
  • +2 Influence
  • -5 Loyalty
Suppress the documentary.
  • +5 Loyalty

The Defector's Dilemma


{LEADERNAME}'s close friend, a top scientist, defected from their home planet with classified technology, bringing it to your civilization. This has given you a technological edge. However, their former government demands their return, along with the technology. Your advisors are split: some suggest compliance to improve diplomatic relations, while others recommend refusal to protect your friend and maintain your advantage.

Choice Outcome
Comply with the demand.

+3 Relations with the {PLAYERFACTION:1} for 50 months{GOVERNORNAME} loses the Smart Friend trait

  • -15 Loyalty
  • Remove Governor Trait_ Smart Friend from the Leader
  • +3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Refuse the demand.

-5 Relations with the {PLAYERFACTION:1} for 50 months

  • +2 Intelligence
  • +5 Loyalty
  • -5 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Dubious Discharge


{LEADERNAME} was once a highly respected military official in your civilization. However, they were discharged under mysterious circumstances that were never fully disclosed to the public.Recently, an anonymous source has leaked documents that suggest {LEADERNAME}'s discharge was due to a failed secret mission, putting the lives of many soldiers at risk. The media has picked up the story, causing a public uproar.Our advisors recommend either launching an investigation into the matter or suppressing the information to protect {LEADERNAME} and maintain stability.

Choice Outcome
Launch an investigation.
  • -5 Loyalty
  • +1 Diplomacy
Suppress the information.
  • -10% Approval
  • +5 Loyalty

The Survivor's Call


{LEADERNAME}, one of your most experienced advisors, is famous for surviving a crash landing on a hostile alien planet and living in the wilderness for years. They have been contacted by a group of settlers facing a similar situation, and they seek guidance on how to survive in such a dangerous environment.{LEADERNAME} is willing to help the settlers, but doing so would mean taking time away from their current responsibilities. Meanwhile, others argue that the settlers should fend for themselves and learn from their own experiences, as {LEADERNAME} did.

Choice Outcome
Send {LEADERNAME} to help the settlers.
  • -10% Approval
  • +10 Loyalty
Advise the settlers to learn from their experiences.
  • -1 Diplomacy

The Peacekeeper's Resolve


{LEADERNAME}, a key member of your government, lost their family in a devastating interstellar war and has since vowed to prevent such conflicts from happening again.Recently, tensions have been rising between the Drengin Empire and the Torian Confederation. Both factions have reached out to your government for support. {LEADERNAME} believes that acting as a mediator between the two factions could be a crucial step towards maintaining peace.However, some of your advisors argue that taking a neutral stance could be seen as a sign of weakness, and it may be better to choose a side to secure a powerful ally.

Choice Outcome
Mediate between the factions.
  • -1 Diplomacy
Choose a side to support.

Free Citizen on {PLANETNAME}

  • +1 Unassigned Leader { L E A D E R N A M E} Race_ Human
  • -5 Loyalty

The Stolen Designs


{LEADERNAME} is a gifted engineer who was forced into piracy after their groundbreaking designs were stolen. Lately, they received an anonymous tip about the location of the thieves and the stolen designs. They seek your assistance in retrieving their work and bringing the culprits to justice. This could be an opportunity to clear {LEADERNAME}'s name and gain public support, or use the situation for a more strategic advantage.Our advisors caution that this information could be a trap, and we should tread carefully in our response.

Choice Outcome
Help retrieve the designs.
  • +10 Loyalty
  • +20% Manufacturing
Use the situation for espionage.
  • -5 Loyalty
  • -0.15 Crime

The Fugitive Past


{LEADERNAME} has been a valuable asset to your government since their escape from a notorious prison colony. However, their past has caught up with them as a dangerous bounty hunter has tracked {LEADERNAME} down and is demanding their return to the prison colony in exchange for a hefty reward.Our intelligence indicates that this bounty hunter has a formidable reputation and will not give up easily. We are faced with the choice to protect {LEADERNAME} or to send them back to the prison colony, in hopes of gaining favor and resources.

Choice Outcome
Protect {LEADERNAME}.
  • +10 Loyalty
  • +0.05 Crime
Send {LEADERNAME} back.
  • +200 Credits
  • Lose unit {LEADERNAME}

The Divine Calling


{LEADERNAME} has long believed they were chosen by a higher power to lead their species to glory. Lately, they've been receiving what they believe to be divine visions, guiding them towards a distant star system that supposedly holds the key to our civilization's ultimate triumph.Our scientists and strategists are skeptical, as there is no concrete evidence to support this claim. They argue that diverting resources towards this expedition could be a costly mistake. However, {LEADERNAME} is insistent, and their devout followers are eager to embark on this "holy mission." The decision falls to you.

Choice Outcome
Support the expedition.
  • +10% Approval
  • -200 Credits
Deny the request.
  • -10% Approval

The Double Agent


{LEADERNAME}, who serves as a diplomatic envoy for your government, has a secret: they are also a skilled spy who has been gathering valuable information for your civilization. Recently, {LEADERNAME} has uncovered a plot by a rival power attempting to undermine your government's interests.Your advisors suggest that you can either use this information to publicly expose the plot, which would embarrass the rival power and strengthen your position, or use the information to secretly manipulate the situation in your favor without revealing your knowledge of their plans.

Choice Outcome
Expose the plot.
  • -5 Loyalty
  • +1 Diplomacy
Manipulate the situation.
  • +200 Credits
  • -10% Approval

The Lost Voyage


{LEADERNAME} has a unique past, having spent decades in cryosleep after a space voyage went awry.Now, a message has been received from a distant, uncharted system. It appears that the long-lost sister ship of {LEADERNAME}'s original voyage has been discovered, with the crew still in cryosleep. The inhabitants of this system have no knowledge of cryosleep technology and are demanding guidance on how to proceed.Our advisors have presented two options: either send an expert team to safely awaken and retrieve the crew or allow the inhabitants to attempt the revival process themselves.

Choice Outcome
Send an expert team.

Free Citizen on {PLANETNAME}

  • +1 Unassigned Leader Lost Voyage Crew Member Race_ Human
  • -10% Max Manufacturing
Allow the inhabitants to try.

Free Citizen on {PLANETNAME}

  • +1 Unassigned Leader Compromised Voyage Crew Member Race_ Human
  • -1 Diplomacy

Clone Criminal


{LEADERNAME}, one of your trusted leaders, has an identical clone who is a notorious criminal, wreaking havoc across the galaxy. Recently, this criminal has committed a high-profile heist, and some are confusing {LEADERNAME} with their nefarious doppelganger.Your advisors suggest two possible courses of action: either launch a covert operation to capture the clone and clear {LEADERNAME}'s name, or use this confusion to your advantage, allowing {LEADERNAME} to infiltrate criminal networks and gather valuable intelligence.

Choice Outcome
Capture the clone.
  • -100 Credits
  • +10 Loyalty
Infiltrate criminal networks.
  • Intelligence Gathered
  • -5 Loyalty
  • -0.2 Crime

The Mysterious Artifact


{LEADERNAME} has been carrying a mysterious alien artifact that is sought after by many factions across the galaxy. Rumors of its power and potential have reached far and wide, drawing the attention of both allies and enemies alike.One day, an envoy from a powerful civilization arrives at your doorstep, requesting a private audience with {LEADERNAME}. They offer a substantial amount of resources and political support in exchange for the artifact. However, our intelligence warns that their true intentions may not be as benevolent as they claim.Meanwhile, our scientists have expressed a keen interest in studying the artifact further, believing it could unlock untold technological advancements for our civilization. The decision on how to proceed lies with you.

Choice Outcome
Trade the artifact.

{LEADERNAME} loses the Alien Artifact trait

  • +200 Credits
  • +1 Diplomacy
  • Remove Brooch from the Leader
Keep the artifact for research.

+40 Research

  • +40 Research Amount
  • -1 Diplomacy

The Genetic Awakening


{LEADERNAME}, a prominent bioengineer in your administration, has been working on a secret project. It is now revealed that {LEADERNAME} has successfully modified their own genetics to the point of becoming an entirely new species, vastly superior to their original form.This unprecedented breakthrough has sent shockwaves throughout the galaxy. Some factions are in awe of this achievement, while others are deeply disturbed by its implications. As the leader of your civilization, you must decide how to address this situation publicly.

Choice Outcome
Embrace the breakthrough.
  • +2 Research
  • -1 Diplomacy
Condemn the modification.
  • -5 Loyalty
  • +1 Diplomacy

Dimensional Dilemma


{LEADERNAME}, a renowned scientist in your government, was attempting to develop advanced technology to improve the lives of your citizens. Unfortunately, during their latest experiment, they accidentally opened a portal to another dimension.This dimensional breach has attracted the attention of various factions within our society. Some see it as an opportunity for exploration and discovery, while others fear the unknown and the potential risks it brings.As the leader of your civilization, you must decide how to approach this unexpected situation.

Choice Outcome
Embrace the unknown.

Gain 3 charges of Wormhole Generator.

Seal the portal.
  • -10 Loyalty
  • +10 Planetary Defenses MaxHP

The Liberation


{LEADERNAME}, your trusted advisor, was once a notorious slaver before they chose to leave their past behind and fight for freedom. Recently, a message has been intercepted from a former associate, revealing the existence of a hidden slave camp on a distant planet. {LEADERNAME} is determined to liberate the camp, but some of your officials argue that it would be wiser to avoid stirring up trouble and focus on our own civilization's needs.Our advisors recommend caution but also acknowledge the potential benefits of supporting {LEADERNAME}'s quest for redemption.

Choice Outcome
Support the liberation mission.

2 Free Citizens on {PLANETNAME}

  • -400 Credits
  • +5 Loyalty
  • Awards 2 Random Workers
Focus on our own civilization's needs.
  • -15 Loyalty
  • +5 Diligence

The Sentient Flora


{LEADERNAME}, your renowned botanist, has recently discovered a sentient plant species on a distant planet. This groundbreaking discovery has attracted the attention of various factions within your civilization, each with their own agenda.A group of xenobiologists is eager to study the plant's unique biology, while another faction sees potential in exploiting the species for economic gain. {LEADERNAME} seeks your guidance on how to proceed with this delicate matter.

Choice Outcome
Protect and study the species.

+40 Research

  • +40 Research Amount
  • Economic Opportunity Missed
Exploit the species for profit.
  • +200 Credits
  • -10% Approval
  • -1 Diplomacy

Cultural Influence


{LEADERNAME} is known for their time spent on a pre-industrial planet, where they inadvertently influenced the local culture. Years later, the planet has advanced considerably and is now on the verge of joining the galactic community. However, their culture has developed in a controversial way due to {LEADERNAME}'s influence, and some factions are blaming them for the issues the planet is facing.Our advisors propose two different approaches: either {LEADERNAME} could publicly apologize and offer to help rectify the situation, or they could embrace the unique culture they helped create and defend their actions.

Choice Outcome
Apologize and offer assistance.
  • -200 Credits
  • +1 Diplomacy
Defend the unique culture.
  • +1 Culture Points
  • -1 Diplomacy

The Lost Legacy


{LEADERNAME}, one of your most dedicated leaders, carries the legacy of a lost civilization that they have vowed to rebuild. They have recently discovered the location of an ancient artifact belonging to their ancestors, which could hold the key to reviving this lost culture.However, the artifact is located in a dangerous and uncharted region of space, filled with cosmic anomalies and potential threats. {LEADERNAME} seeks your guidance on how to proceed.

Choice Outcome
Launch a mission to retrieve the artifact.

+100 Research

  • -200 Credits
  • +100 Research Amount
  • +5 Loyalty
Focus on the present, not the past.
  • -15 Loyalty

The Unlikely Pacifist


{LEADERNAME}, a rare pacifist from the warrior race, has been ostracized for their peaceful beliefs. Despite their dedication to non-violence, they have shown great potential as a leader and valuable contributor to our government.Recently, a group of their fellow warriors has challenged {LEADERNAME} to prove their worth by participating in a traditional combat trial. Accepting the challenge could strengthen ties with their people, but may also compromise {LEADERNAME}'s pacifist ideals.On the other hand, declining the challenge would further isolate {LEADERNAME} from their people and potentially weaken our influence over their race.

Choice Outcome
Accept the challenge.
  • -5 Loyalty
  • +1 Diplomacy
Decline the challenge.
  • +5 Loyalty
  • -1 Diplomacy

The Ruthless Strategist


{LEADERNAME}, your brilliant strategist, has become infamous for their ruthless tactics. Their latest plan involves a high-risk, high-reward operation that could potentially cripple the enemy but would result in significant civilian casualties. While the strategy may help turn the tide of the conflict, it could also provoke outrage and moral condemnation from both your own people and the galactic community.Your advisors are divided, with some arguing that the potential benefits outweigh the risks, while others advocate for a more measured and cautious approach. The choice ultimately falls on you to decide whether to authorize {LEADERNAME}'s ruthless tactics or to seek alternative strategies.

Choice Outcome
Authorize the ruthless strategy.
  • +0.25 Siege Effectiveness
  • -5 Diplomacy
  • -10% Approval
Seek alternative strategies.
  • -10 Loyalty
  • +5% Approval

The Time Traveler's Dilemma


The Time Traveler's Dilemma

{LEADERNAME}, a prominent member of your scientific community, has always claimed to have discovered the secret to time travel. However, they frustratingly admit to not being able to recall the crucial details needed to unlock this groundbreaking technology.Recently, a mysterious artifact has been found on a distant planet which, according to our experts, could hold the key to unlocking {LEADERNAME}'s lost memories. We must decide whether to investigate further, at the risk of exposing ourselves to potential dangers, or to ignore the artifact and focus on our current objectives.

Choice Outcome
Investigate the artifact.

You decide to investigate the mysterious artifact. Doing so may unlock the secret to time travel, potentially giving your civilization a significant advantage. However, this investigation will consume valuable resources and may attract unwanted attention from rival factions.

  • +200 Research Amount
  • Time Traveler
Ignore the artifact.

You choose to ignore the artifact and focus on your current objectives. This allows you to allocate resources to more pressing matters, but it may mean missing out on a unique opportunity to harness the power of time travel for your civilization.

  • Focused Leader

Survivor's Guilt


{LEADERNAME}, a respected member of your government, is haunted by their past. They were the sole survivor of a deadly plague that wiped out their entire colony on the outer rim of the galaxy.A group of scientists has recently discovered a potential cure for the plague, but they need access to the quarantined colony to gather samples. The scientists believe that with {LEADERNAME}'s knowledge of the colony, they could safely enter and collect the necessary data. However, this would require {LEADERNAME} to face their traumatic past.You must now decide whether to support the scientists' request or protect {LEADERNAME} from reliving their painful memories.

Choice Outcome
Support the scientists.

Future outcome unknown

  • Event_ 0x 6 A B 5_ Plague Survivor_ Started Expedition
  • -15 Loyalty
Protect {LEADERNAME}.
  • +5 Loyalty
  • +2 Diligence

Plague Research Breakthrough


Following {LEADERNAME}'s courageous decision to assist the scientists, a significant breakthrough has been made in controlling the deadly plague. The team, with {LEADERNAME}'s help, discovered a method to significantly reduce the spread of the disease. This achievement not only helps in combating the plague but also reduces overall pollution levels. {LEADERNAME}, despite their personal turmoil, has shown exceptional resolve and social acumen in this crisis. However, the emotional toll of revisiting their past is still evident.

Choice Outcome
Recognize the team's success and {LEADERNAME}'s contribution.
  • -0.1 Pollution
  • +3 Social
  • +3 Resolve

The Fallen Leader


{LEADERNAME}, a member of your government, was once a respected ruler of their people. However, a devastating coup d'etat forced them into exile. Recently, you receive a message from a group of loyalists within {LEADERNAME}'s former civilization. They claim to have evidence that could clear {LEADERNAME}'s name and potentially restore them to power. The loyalists request your assistance in orchestrating a plan to reveal the truth and reclaim their leader's rightful place.Your advisors caution that getting involved in the internal affairs of another civilization may carry significant risks and consequences, while others argue that restoring {LEADERNAME} could forge a strong alliance.

Choice Outcome
Support the loyalists' plan.
  • +200 Credits
  • +1 Diplomacy
Stay out of their affairs.
  • -5 Loyalty

First Contact Catastrophe


{LEADERNAME} is a key member of your government, but their past has always been shrouded in mystery. Recently, classified documents reveal that they were part of a first contact scenario that ended in a disastrous conflict.It turns out that during their mission, {LEADERNAME}'s team encountered a previously unknown species. As the situation escalated, the conflict led to the destruction of an alien vessel and the loss of life on both sides.Now, the surviving members of the alien species have reached out to your civilization, seeking justice for the incident. Your advisors present two options: either support {LEADERNAME} and risk diplomatic tensions or distance your government from {LEADERNAME} and hope for a peaceful resolution.

Choice Outcome
Stand by {LEADERNAME}.
  • -1 Diplomacy
Distance from {LEADERNAME}.
  • -5 Loyalty

Rediscovering the Lost Civilization


{LEADERNAME}, our esteemed historian dedicated to preserving the knowledge of extinct civilizations, has uncovered an ancient artifact belonging to a long-forgotten race. The artifact appears to hold the key to unlocking the secrets of their advanced technology.However, there is a dilemma. The artifact is highly sought after by various factions and selling it could bring in a significant amount of resources to our civilization. {LEADERNAME} is adamant about preserving the artifact for research purposes, but our advisors argue that the potential financial gains could greatly benefit our people.

Choice Outcome
Preserve the artifact for research.

+40 Research

  • +40 Research Amount
  • +5 Loyalty
Sell the artifact for resources.
  • +200 Credits
  • -5 Loyalty

The Unexpected Creation


{LEADERNAME}, a renowned terraformer in your civilization, is responsible for the accidental creation of a new form of life while working on a terraforming project. This new life form, now known as the {CREATURENAME}, is an intelligent and rapidly evolving species that has been discovered on the terraformed planet.As the {CREATURENAME} beings begin to develop and establish their own society, your advisors are divided on how to approach this situation. Some argue that we should study and learn from the {CREATURENAME}, while others fear the potential threat they might pose to our civilization.

Choice Outcome
Study and learn from them.

4 Free Irradiated Citizens on {PLANETNAME}

  • Awards 4 Absolute Workers
  • -20% Approval
Contain and control the situation.
  • +10 Loyalty
  • -5 Technology

Path to Redemption


{LEADERNAME}, who serves your government, is seeking redemption after accidentally causing a catastrophic environmental disaster on one of your colonies. The incident has left a deep scar on their conscience, and they are determined to make amends.A recent discovery of a rare and valuable resource on a remote planet has attracted the attention of multiple factions. This resource could help restore the devastated environment caused by the disaster, but it is located in a dangerous and unstable region of space. {LEADERNAME} proposes to lead a risky expedition to secure the resource and restore the environment, potentially risking their own life in the process.Our advisors caution against this venture, suggesting that we instead invest in safer, long-term solutions to restore the environment and prevent future disasters.

Choice Outcome
Support the expedition.
  • +2 Fertility
  • -10 Loyalty
Invest in long-term solutions.
  • -200 Credits
  • +1 Fertility
  • -5 Loyalty

The Arena Reckoning


{LEADERNAME}, a former gladiator who earned their freedom through countless battles, has been approached by a group of oppressed gladiators seeking help in their fight for freedom.They have shared horrific tales of abuse and mistreatment at the hands of their masters and have heard of {LEADERNAME}'s own journey to freedom. They now implore {LEADERNAME} to use their influence to help them escape their brutal existence.Our advisors are divided on the matter, with some arguing that intervening could lead to a larger conflict, while others believe that ignoring the plea would be a betrayal of our civilization's values.

Choice Outcome
Assist the gladiators.

Free Leader

  • +1 Unassigned Leader Gladiator Race_ Human
  • -1 Diplomacy
Disregard their plea.
  • -5 Loyalty

Revolutionary Energy Source


{LEADERNAME}, a visionary in your ranks, has developed a revolutionary new energy source. This breakthrough promises to redefine our civilization's energy landscape. However, its implementation comes with crucial decisions that will impact our society and environment.

Choice Outcome
Implement the new energy source.

{GOVERNORNAME} gains the Energy Source Inventor trait

  • +0.05 Pollution
  • +2 Minerals
  • Add Governor Trait_ Invented Energy Source to the Leader
Monetize the invention.
  • +200 Credits

The Revolutionary Energy Source


{LEADERNAME}, the inventor of a revolutionary energy source, has recently joined your civilization. Their research is coveted by many rival factions who would stop at nothing to obtain it. We've been informed that a high-ranking scientist from a rival faction is attempting to infiltrate your research facilities to steal the blueprints. It is up to you to decide how to handle this sensitive situation.

Choice Outcome
Fortify security measures.
  • +1 Maintenance
Plant a fake blueprint.

Future outcome unknown

Tragic Outcome of Deception


The fallout from planting the fake blueprints has taken a grim turn. Rival factions, enraged upon discovering the deception, have escalated their efforts to obtain the real technology. In a drastic move, they attempted to kidnap {LEADERNAME}, the inventor of the revolutionary energy source. Tragically, the confrontation led to {LEADERNAME}'s untimely death, leaving a void in your leadership and a sour note in diplomatic relations.

Choice Outcome
Mourn the loss.

{LEADERNAME} dies

  • Lose unit {LEADERNAME}

The Beast Whisperer


{LEADERNAME} has an extraordinary ability to communicate with non-sentient creatures. This talent has proven useful in diplomatic situations and scientific research, but a recent incident has sparked controversy. While exploring a newly colonized planet, {LEADERNAME} encountered an indigenous species that seemed prime for domestication. However, after communicating with the creatures, {LEADERNAME} claims that they possess a unique form of intelligence and should be left undisturbed.Our advisors are split: some believe {LEADERNAME} and argue for the preservation of the creatures, while others insist that their potential benefits to our civilization are too great to ignore.

Choice Outcome
Preserve the creatures.
  • +2% Approval
Domesticate the creatures.
  • +200 Credits
  • -5 Loyalty

Mutiny Survivor's Dilemma


{LEADERNAME} is known for surviving a spaceship mutiny, an experience that has shaped their character and ability to make tough decisions.However, a recent transmission from the mutineers' descendants reveals that they have established a thriving colony on a distant planet. They now seek reconciliation with your civilization and request amnesty for their ancestor's past actions.{LEADERNAME} is uneasy about this development and asks for your guidance on whether to forgive the mutineers' descendants or hold them accountable for their ancestor's treachery.

Choice Outcome
Forgive and reconcile.

2 Free Citizens on {PLANETNAME}

  • +3% Approval
  • Awards 2 Workers
Hold them accountable.
  • -0.1 Crime

The Reincarnation Revelation


{LEADERNAME} has always believed they are the reincarnation of a legendary hero from ancient times. Recently, a series of mysterious events have occurred throughout the galaxy, and these events seem to align with the ancient prophecies tied to the hero's return.Some of your people have started to believe in {LEADERNAME}'s claim and see them as a divine figure. However, skeptics within your government worry that this might be an elaborate hoax, and that endorsing such claims could lead to unrest and division among your people.What should your response be to this revelation?

Choice Outcome
Embrace the legend.
  • +5 Loyalty
  • -10% Approval
Dismiss the claim.
  • -5 Loyalty
  • +10% Approval

Time Traveler's Dilemma


{LEADERNAME}, a valued member of your government, has a unique backstory: they escaped from a dystopian future and are now determined to prevent it from happening. One day, {LEADERNAME} receives a message from their future self, detailing a crucial decision that must be made to avert the bleak future. The message is cryptic, and the consequences of the decision are unclear. Your advisors are divided on how to proceed.Do you trust {LEADERNAME} and follow their guidance, or do you disregard the message and make your own choice?

Choice Outcome
Trust {LEADERNAME}'s guidance.
  • +10% Approval
Disregard the message.
  • Discoveries Strengthen Civilization

The Psychic Bond


{LEADERNAME} has a rare psychic bond with a dangerous alien creature that has been kept a secret from the public. Recently, the creature has escaped containment and is causing havoc across nearby colonies.{LEADERNAME} believes they can use their psychic connection to locate and subdue the creature, but fears the potential backlash if their secret bond is discovered. Our advisors suggest capturing the creature without {LEADERNAME}'s involvement to avoid controversy.

Choice Outcome
Allow {LEADERNAME} to handle it.
  • -10% Approval
Capture the creature covertly.
  • -200 Credits
  • -1 Diplomacy

The Twin Enigma


{LEADERNAME} has always been reserved about their past, but recently, they've revealed a secret that adds a layer of depth to their character. They have a twin, who disappeared under mysterious circumstances years ago.Now, a clue pointing towards the twin's whereabouts has surfaced on a distant colony. However, some advisors caution that this may be a trap by our enemies to lure {LEADERNAME} and destabilize our leadership.What should we do?

Choice Outcome
Investigate the clue.

You choose to investigate. This might lead to the return of the missing twin and a boost in morale, but also carries a risk of exposing {LEADERNAME} and your government to unforeseen dangers.

  • +10% Approval
  • -15 Planetary Defenses MaxHP
Ignore the clue.

{LEADERNAME} understands the risks and the necessity to maintain stability. However, their focus might be affected by the unanswered questions about their twin, potentially impacting their performance.

The Unsettled Vendetta


{LEADERNAME} has opened up about a personal vendetta against a notorious pirate lord who, in the past, decimated a colony under {LEADERNAME}'s care.News arrives that the pirate lord's fleet has been spotted in an uncharted system. {LEADERNAME} requests permission to mobilize a fleet to bring the criminal to justice. However, our advisors argue that devoting resources to this personal quest may expose our civilization to unnecessary risk.What is our course of action?

Choice Outcome
Allow the vendetta to be settled.

You give the green light. This action could bring a dangerous criminal to justice, boosting security and {LEADERNAME}'s morale, but at a potential cost of resources and ships.

  • +10 Loyalty
Forbid the pursuit.

{LEADERNAME} is ordered to let go of the past, which could potentially strain your relationship with them. Nonetheless, it preserves resources and keeps the focus on the broader strategic picture.

  • -40 Loyalty

Duty Undone


{LEADERNAME}, known for their strategic expertise, confesses a secret from their past: they managed to avoid mandatory service in the Stellar Marines during the Arcean conflicts.The news has leaked and is starting to cause unrest among our troops who feel betrayed. {LEADERNAME} proposes a public address to clarify the situation and seeks your counsel on how to handle this delicate issue.What is the best course of action?

Choice Outcome
Admit and Apologize.

{LEADERNAME} confesses and apologizes publicly. This could improve trust and loyalty among your subjects, but potentially damage the leader's reputation and impact their effectiveness.

  • +5 Loyalty
  • -20 Loyalty
Deny and Discredit.

{LEADERNAME} vehemently denies the allegations and attempts to discredit the sources. This might maintain the leader's effectiveness, but it could deepen the unrest if not everyone is convinced.

  • +5% Approval

A Scentless Dilemma


{LEADERNAME}, your most competent envoy, has always had an unusual deficiency: a complete lack of olfactory sense. This was never a problem, until now. The Yor Singularity, a synthetic race, has developed an odd form of communication involving intricate combinations of chemical scents. This has opened a new realm of diplomacy. An upcoming intergalactic summit necessitates your envoy's ability to comprehend these 'scent-messages.'You face a peculiar dilemma: what should you do with {LEADERNAME}?

Choice Outcome
Develop an artificial olfactory device.
  • -100 Credits
  • +1 Diplomacy
Assign another envoy.
  • -1 Diplomacy

The Phantom Friend


The Phantom Friend

Choice Outcome
Initiate an investigation.

An investigation may clear {LEADERNAME}'s name if they're innocent, and justice will be served if they're guilty. However, the process might sow discord among your ranks and consume valuable resources.

  • -200 Credits
  • -10% Approval
Dismiss the allegations as rumors.

Dismissing the allegations will maintain unity and conserve resources. However, you may risk harboring a potential murderer, and the unresolved rumors might tarnish your leadership's image.

  • -20% Approval

The Wharf Rat and the Arnorian


{LEADERNAME}, one of your most resourceful aides who has a background as a wharf rat, seems to have attracted a remarkable ally. An ancient Arnorian, a representative of an advanced and enigmatic race known for their mysterious ways, has been clandestinely guiding {LEADERNAME}, expressing gratitude for your fostering of their protégé's growth.As a reward for your actions, the Arnorian offers to benefit your civilization in one of two ways. You must choose wisely.

Choice Outcome
Request advanced technology.
  • +1 Research
  • -10% Approval
Ask for wisdom and guidance.
  • +10% Approval
  • +1 Diplomacy

The Child of the Stars


While reminiscing about their past, {LEADERNAME}, a child of a military family who spent their youth patrolling the vast expanse of the solar system, mentions an artifact they found during their travels. They offer to give this artifact to the cause, believing its latent powers could provide a crucial advantage to our civilization.Our scientists have examined the artifact and discovered that it holds the potential to significantly boost the speed of our ships within our territory. Alternatively, {LEADERNAME} has suggested that they may be able to unlock other potential powers if allowed to keep and study the artifact.

Choice Outcome
Take the artifact.

By taking the artifact, we can unlock its power to boost the speed of our ships within our territory. However, this will inevitably draw attention from other civilizations who may seek the artifact for themselves.

  • +1 Moves Cap
Let {LEADERNAME} keep it.

By allowing {LEADERNAME} to keep the artifact, we open the door to other potential powers that might be unlocked. However, the full potential of the artifact remains unknown, and it could also attract dangerous interest.

  • +1 Research


Choice Outcome
'
  • +10 Loyalty
  • -10% Approval
Condemn the governor. That's the price of politics.
  • +1 Ideology Nihilism
  • -10 Loyalty
  • +20% Approval

The Rare Resource Proposition


The Rare Resource Proposition

{LEADERNAME} contacts you with news. A mining conglomerate has discovered a deposit of crystalized Elerium on {PLANETNAME}, a material vital for advanced energy systems and weaponry. The conglomerate offers two proposals. The first is to mine the resource using an AI based strip mining, which will bring immediate economic benefits but could harm the local environment and populace. The second is to mine it sustainably, ensuring the well-being of the planet but at a slower economic pace.

Choice Outcome
Mine it all now. Who cares about alien whales and other space fish?

You will gain credits immediately but it will create a bit of an environmental catastrophe.

  • +150 Credits
  • -10% Approval
  • +0.05 Pollution
Take your time. We are in no hurry.

You will use slower but gentler techniques to extract the resource.

  • +3 Wealth

Precursor Artifact found


Precursor Artifact found

{LEADERNAME} reaches out with intriguing news. A mysterious ancient artifact has been unearthed on {PLANETNAME}. The artifact emits a unique frequency. Experts present two choices: Harvest the frequency as an energy source, which can be a boon for our reserves, or dedicate resources to decode it for ancient knowledge. The choice is yours.

Choice Outcome
Harvest the energy.

We will benefit from a sudden boost in energy, but may face backlash for destroying a piece of history.

  • +500 Manufacturing Overflow
  • Artifact Destroyer
Decode its secrets.

We'll gain knowledge possibly accelerating our technological growth, but will miss out on the immediate energy boost.

  • +50 Research Amount

Controversial Visit


{LEADERNAME} sends an urgent transmission. Ambassador Zaraq from the {PLAYERFACTION:1} wishes to visit {PLANETNAME} for a diplomatic summit. The ambassador is not popular.Really really not popular.Do we grant the visit or decline diplomatically?

Choice Outcome
Grant the visit.

Strengthening ties with the {PLAYERFACTION:1} might lead to new opportunities, but risks unrest among our citizens.

  • +1 Diplomacy to {PLAYERFACTION:1} for 120 Turns
  • -20% Approval
Decline the visit.

Peace within the colony will be maintained, but our relations with the {PLAYERFACTION:1} suffer.

  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Harvesting Dilemma


Harvesting Dilemma

Governor {LEADERNAME} contacts you with an intriguing proposition. The {PLAYERFACTION:1} have expressed interest in harvesting a unique plant from {PLANETNAME}. This flora produces a resin that is a potent ingredient for various beneficial chemicals. However, this resin can also be refined into a potent and addictive drug. Allowing the harvest would bolster relations and boost planetary income, but could also lead to increased crime rates on the colony.

Choice Outcome
Allow the harvest. Our finances could use the boost.

Relations with {PLAYERFACTION:1} will improve and the planet's economy will improve, but crime will rise on {PLANETNAME}.

  • +1 Diplomacy to {PLAYERFACTION:1} for 120 Turns
  • +3 Wealth
  • +0.05 Crime
Deny the request. We don't want the syndicate to show up.

Relations with {PLAYERFACTION:1} will deteriorate but at least the crime will remain unchanged on {PLANETNAME}.

  • -3 Diplomacy to {PLAYERFACTION:1} for 100 Turns

The Ancient Enigma


The Ancient Enigma

Governor {LEADERNAME} sends you a transmission detailing the discovery of an ancient Arnorian facility on {PLANETNAME}. The energy signal it emits could be of great value, but the indigenous species we've encountered on the planet consider it sacred ground. Should we harness its energy or respect the local beliefs?

Choice Outcome
Extract the energy. Might makes right.

We will harness the facility's energy, boosting our surplus manufacturing reserves but possibly straining relations with the indigenous species on {PLANETNAME}.No immediate consequences to be seen.

  • +150 Manufacturing Overflow
  • Artifact Destroyer
  • +1 Ideology Nihilism
Respect the sacred site. We shouldn't interfere.

We decide to honor the indigenous species' beliefs, ensuring peace on {PLANETNAME} but foregoing the potential energy resource.

  • +3 Ideology Pacifism
  • Respects Natives

The Plague


The Plague

Governor {LEADERNAME} reaches out with alarming news: a mysterious illness has struck {PLANETNAME}. A locally developed experimental drug might combat the disease, but its potential side effects are unknown. Relying solely on approved treatments will curb the epidemic but slow the planet's growth for years. How should we proceed?

Choice Outcome
Compel the population to use the experimental drug.

The experimental drug is distributed widely, potentially preventing further devastation but introducing the risk of unknown side effects.

  • Used Experimental Cure
Use only approved treatments. Safety first.

By using only the tried-and-tested methods, we ensure the well-being of our citizens, even if it means a setback for {PLANETNAME}'s growth.

  • -50% Growth

Cultural Exchange Proposition


Cultural Exchange Proposition

The {PLAYERFACTIONLONG:1} have approached Governor {LEADERNAME} of {PLANETNAME} with an intriguing offer. They wish to establish a cultural exchange office on our planet, promising aid in our manufacturing endeavors. However, our intelligence suggests this could serve as a cover for their espionage activities. Accepting their offer might bolster our production, but at the potential risk of a spy network. Rejecting might offend them. How should we proceed?

Choice Outcome
Accept the offer. We'll take the risk for the aid.
  • +150 Manufacturing Overflow
  • Espionage Risk
Decline politely. We cannot risk our security.
  • -3 Diplomacy

Observation Post


Observation Post

The {PLAYERFACTIONLONG:1} have approached Governor {LEADERNAME} of {PLANETNAME} with an unusual request. They wish to set up an observation post to study our society and culture. In exchange, they are offering us advanced technology. However, our citizens are deeply uncomfortable with the idea of being under the watchful eyes of the {PLAYERFACTION:1}. While their technology is tempting, we must consider the well-being of our people. Declining might be seen as an insult to the {PLAYERFACTIONLONG:1}. What should we do?

Choice Outcome
Accept the offer. We could use some tech.

+300 Research

  • +300 Research Amount
  • -20% Approval
  • Yor Experiments
Decline. This isn't an ant farm.
  • -3 Diplomacy

Codex Offer


Codex Offer

The {PLAYERFACTIONLONG:1} have approached the governor {LEADERNAME} of {PLANETNAME} with a unique offer: they are willing to share a codex of Universal Truths in exchange for some ancient relics that have little value to us but are of great importance to them.The Codex would increase the cultural value of this planet given its historic value.

Choice Outcome
Accept the Offer.
  • +3 Influence Per Turn
  • Altarian Relics Shared
Decline the Offer.
  • -1 Diplomacy

Historic Revelation


Historic Revelation

The ancient {PLAYERFACTIONLONG:1} have approached the governor {LEADERNAME} of {PLANETNAME} with a profound offer: they wish to share their ancient history that reveals the tales of the Arnor, Dread Lords, and the momentous Precursor wars.Such knowledge can be both a blessing and a curse, reshaping the beliefs and culture of the local population.

Choice Outcome
Accept the Revelation.

+250 Research

  • +400 Research Amount
  • -23% Approval
Decline the Offer.
  • -3 Diplomacy

Trade Agreement Proposal


Trade Agreement Proposal

The {PLAYERFACTIONLONG:1} have approached governor {LEADERNAME} of {PLANETNAME} with a lucrative trade agreement. This deal promises to greatly elevate the planet's economy, but locals have voiced their concerns over the influx of alien visitors it might bring.The potential for cultural enrichment is immense, yet so is the potential for tension.

Choice Outcome
Accept the Trade Agreement.

We embrace the trade deal, anticipating the economic boom it will bring. However, we must also be prepared for potential cultural clashes due to the new alien visitors and their various smells.

  • +5 Wealth
  • -2% Approval
Nope. No thanks.

Choosing the wishes of the local population, we decline the trade deal, potentially souring relations with the {PLAYERFACTION:1}.

  • -3 Diplomacy to {PLAYERFACTION:1} for 24 Turns

The Exile


We are exiling Mors Ven from our empire. We believe he is a black market trader and information dealer. However, we are unable to prove it and he is well-liked by our citizens.If something happened to his shuttle while it was within your borders, that would be a fortunate accident.

Choice Outcome
We can make sure that happens.

+3 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Nihilism
  • +3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
We can make the accident happen, for a fee.
  • +1 Ideology Collectivism
  • +500 Credits
We need talented men, recruit Mors Ven.

-3 Relations with the {PLAYERFACTION:1} for 50 months

  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • +1 Unassigned Leader Mors Ven

Technology Exchange


Our heroic explorers have come across a Precursor artifact left behind by the so-called Arnor. We are not able to make sense of it. It was suggested to us that you might be able to figure it out. We are willing to let you look at it provided that you share what you discover with us.

Choice Outcome
Accept the exchange knowing that it will benefit them more.

By accepting the technology exchange, we gain +25 research units. However, they gained much more.

  • +1 Ideology Collectivism
  • +2 Diplomacy to {PLAYERFACTION:1} for 30 Turns
  • +25 Research Amount
  • +50 Research Amount
Agree to look at the artifact and then 'accidentally' destroy it.

Your team will look at the artifact and suffer an acute case of butter fingers. -3 Relations with the {PLAYERFACTION:1} for 20 months. +25 Research for you.

  • +1 Ideology Individualism
  • -3 Diplomacy to {PLAYERFACTION:1} for 25 Turns
  • +25 Research Amount
We are too busy for this.

By declining the technology exchange and isolating ourselves, we may strain diplomatic relations but can focus on our own path. -1 Relations with the {PLAYERFACTION:1} for 20 months

  • -1 Diplomacy to {PLAYERFACTION:1} for 20 Turns

Space Creature Migration


A massive migration of strange space creatures are migrating through our territory. They are creating havoc in their wake. There is a great deal of political pressure on us to eliminate these creatures but we have heard you have a fondness for these kinds of things.

Choice Outcome
Protect the creatures

We will protect the space creatures and ensure their safe passage, earning the goodwill of other compassionate factions.

  • +1 Ideology Pacifism
  • +3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
I have a better idea, we'll slaughter these creatures and extract new knowledge from them.

These creatures won't suffer too much. Probably.

  • +100 Credits
  • +1 Ideology Nihilism

Alternate Energy Source


Our civilization has recently discovered an alternate energy source, which we believe will revolutionize our industries. However, the energy source requires Elerium, a rare resource in our territory. We are requesting your help to develop this energy source. In return, we will share the benefits with your civilization.

Choice Outcome
Provide Elerium for research even if we have to borrow some.

+1 Relations with the {PLAYERFACTION:1} for 50 months.

  • -1 Elerium
  • +2% Max Manufacturing
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
We'd totally love to help with this project but we don't want to..

-1 Relations with the {PLAYERFACTION:1} for 25 months.

  • +5 Prestige
  • -1 Diplomacy to {PLAYERFACTION:1} for 25 Turns

Refugees of disaster


Our home planet is suffering from a devastating natural disaster. Thousands of our people have been displaced and are seeking refuge. We ask for your assistance in this desperate time. Will you accept these refugees and help them find a new home?

Choice Outcome
Accept the refugees.

+1 to relations..

  • +1 Ideology Pacifism
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
I have a better idea. We will pick them up and put them to work as slaves.

Sell them off to one of your people for 300 credits. -2 Relations with the {PLAYERFACTION:1} for 50 months

  • +300 Credits
  • -2 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Disputed Territory


Our territory contains a disputed region rich in resources. Unfortunately, a rival political faction on our world is also claiming it as their own. We are open to negotiation, but we need your support. If you back our claim, we will share the resources with you. However, if you remain neutral, we may not be able to maintain a friendly relationship.

Choice Outcome
Support their claim and share the resources hoping that the rival faction never gains power.

+1 Relations with the {PLAYERFACTION:1} for 75 turns.

  • +1 Ideology Pacifism
  • +1 Diplomacy to {PLAYERFACTION:1} for 75 Turns
  • +2 Ultra Spice
Remain neutral and let them handle the dispute.

-2 Relations with the {PLAYERFACTION:1} for 25 months

  • +1 Ideology Individualism
  • -2 Diplomacy to {PLAYERFACTION:1} for 25 Turns

Damaged Trade Ship


One of our freighters from homeworld has been damaged by an ion storm leaving it stranded in deep space near your territory. We would like some assistance.

Choice Outcome
Send assistance to the stranded ship.

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Trade Licenses Max
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Seize the opportunity to tax their cargo.

+300 credits and -2 Relations with the {PLAYERFACTION:1} for 50 months

  • +300 Credits
  • -2 Diplomacy to {PLAYERFACTION:1} for 50 Turns

The Dreadlord Artifact


Our explorers have discovered an ancient artifact of unknown origin. Some believe it holds the key to unlocking advanced technology, while others argue that it is a relic of our ancestors and should be preserved.What should we do with this artifact?

Choice Outcome
Take the artifact and activate it.

Unknown but -1 Relations with the {PLAYERFACTION:1} for 50 months

  • +100 Ascension Points
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Create a joint task force to study the artifact.

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • +100 Diplomatic Capital
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Failed Colonization Effort


Some of our people have decided to try to colonize worlds without our sanction. Their ship failed and the passengers are dead and the ship has drifted near your space. We ask that you recover the ship for us. You can keep what you find on the ship.

Choice Outcome
Find and return the ship keeping the vast supply of goodies you find on the ship.

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • +2% Approval
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
I think we'll just take the ship and the items on board.

-1 Relations with the {PLAYERFACTION:1} for 50 months.

  • +100 Credits
  • +2% Approval
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Enemy of the state


One of our esteemed generals has dared to stage a coup against me! We have successfully thwarted his treacherous plans, but he has managed to evade our forces and has taken refuge on your homeworld. It is of the utmost importance that you cooperate in delivering this traitor back to us.

Choice Outcome
We will find and deliver the traitor

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Totalitarianism
  • +1 Diplomacy to {PLAYERFACTION:1} for 25 Turns
This really isn't our problem. He can do what he wants..

We irritate {PLAYERFACTION:1} and the fugitive's actions are a pain for awhile. But his antics result in a comedy show.

  • +1 Ideology Pacifism
  • -5 Control
  • +2% Approval

Invasive Species


We are getting reports of destruction due to pests that originated from your homeworld that are now on our world from imports. We demand you pay us 500 credits to cover the cost of repairing the environment.

Choice Outcome
Compensate for the damages.

Pay them what they want. We give them a Monsantium Deposit and we lose one.

  • -500 Credits
  • -1 Monsatium Deposit
Not our problem.

-1 Relations with the {PLAYERFACTION:1} for 50 months

  • +10 Control
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Cultural Invasion


The relentless tide of your people's music and culture has inundated our worlds, permeating every corner of our society. Vibrant melodies and infectious rhythms echo through our streets, distracting our citizens and disrupting the harmony of our way of life. The colorful tapestry of your traditions and customs entwines with our own, threatening to unravel the very fabric of our civilization. We demand that you intervene and quell the storm.

Choice Outcome
Impose strict cultural regulations.

We spend money and control but improve relations with the {PLAYERFACTION:1}.

  • -100 Credits
  • +1 Diplomacy to {PLAYERFACTION:1} for 120 Turns
  • -10 Control
Promote cultural exchange whereby we actively promote their culture with our people.

Promote cultural exchange whereby we actively promote their culture with our people. This will lower our influence generation..

  • +1500 Diplomatic Capital
  • -10% Influence Per Turn
We'll license our music to native performers.

We improve people's moods on both sides.

  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • +2% Approval

Cultural Exchange Festival


We have a proposal for you. In the interest of peace we would like to hold a Cultural Exchange Festival. The art, music, and traditions from both civilizations might promote understanding and unity.

Choice Outcome
Agree to the Festival

We have decided to promote the event, expecting an influx of tourists and a boost in cultural appreciation. However, we will have to spend some control to manage the diverse crowd.

  • +0.1 Tourism
  • -20 Control
Decline the Proposal

We have decided against the cultural festival. We prioritize our internal peace and stability. This decision, however, may not sit well with the {PLAYERFACTIONLONG:1}.

  • -2 Diplomacy to {PLAYERFACTION:1} for 24 Turns

The Pilgrimage Proposal


Our people are very spiritual. There are areas within your sphere of influence that our people believe connect them to the ancient Mithilar. Would you allow them to pass through your territory? We would appreciate it.

Choice Outcome
Allow the Pilgrimage.

Recognizing the spiritual significance and respecting their traditions, we have granted them permission for the pilgrimage. It will cost some control to ensure their safety.

  • -10 Control
  • +1 Diplomacy to {PLAYERFACTION:1} for 24 Turns
No. I don't think so.

The last thing we need are a bunch of alien spies traveling through our space.

  • -1 Diplomacy to {PLAYERFACTION:1} for 48 Turns

The Ghastly Request


We, the {PLAYERFACTIONLONG:1}, are approaching a significant period in our lifecycle — our sacred mating ritual.For the ritual's success, we require sentients to feast upon. We would like you to provide these sentients. You can gather them from your prisons if that helps you justify it. But its importance to our kind cannot be overstated. Will you offer this gesture of goodwill?

Choice Outcome
Fine. Round up some criminals to feed to them.

The choice will surely cause unrest among our people. But it will improve relations at least. For now.

  • -5% Approval
  • +1 Diplomacy to {PLAYERFACTION:1} for 20 Turns
Absolutely not.

They will be unhappy with this choice but our people will still respect you just as little tomorrow..

  • -2 Diplomacy to {PLAYERFACTION:1} for 20 Turns

The Bloody Proposal


We, the {PLAYERFACTIONLONG:1}, have a long-standing tradition of games that test the true capabilities of one's physique and mental prowess. For warm up, your weak species would be well advised to provide some specimens for our warriors to practice on.

Choice Outcome
Only if I get to watch.

Our people will likely be horrified by this decision, but it may prevent further conflict with the cruel {PLAYERFACTIONLONG:1}.

  • -6% Approval
  • +2 Diplomacy to {PLAYERFACTION:1} for 25 Turns
Refuse their vile proposal

While our people will be relieved, this might further sour our relations with them.

  • -2 Diplomacy to {PLAYERFACTION:1} for 25 Turns

Deepwater Festival


The {PLAYERFACTIONLONG:1} cordially invites your people to join our Deepwater Festival, a celebration of our amphibious heritage. We request some of your best swimmers to experience the depth of our oceans. It's a unique, once-in-a-lifetime opportunity. But, we must admit, it comes with some risks. Will you accept?

Choice Outcome
We will send volunteers.

It's an opportunity for cultural exchange but also some risk if any of our swimmers die.

  • -2% Approval
  • +1 Diplomacy to {PLAYERFACTION:1} for 30 Turns
This is too dangerous for us to participate in.

Even though we have some people who would jump at the chance to participate, the scandal if something went wrong would be a disaster.

  • -2 Diplomacy to {PLAYERFACTION:1} for 30 Turns

Deep Water


Our people, the {PLAYERFACTIONLONG:1}, have a profound connection to water. We wish to explore the depths of your oceans, study its inhabitants, and understand its mysteries.We assure you, our intentions are purely scientific. Would you permit us?

Choice Outcome
This sounds great.

It's a step towards interstellar cooperation, but our coastal communities are particularly wary.

  • -3% Approval
  • +1 Diplomacy to {PLAYERFACTION:1} for 30 Turns
No. Our worlds are not open for this.

We value our autonomy and the sentiments of our people. The seas remain ours alone.

  • -1 Diplomacy to {PLAYERFACTION:1} for 30 Turns

The Way


As you know, the {PLAYERFACTIONLONG:1} have been enlightened by The Way. We wish to bring you salvation by setting up shrines on your planets, teaching your people of our sacred beliefs. Embrace The Way and allow us to guide you to the true path. Do you accept?

Choice Outcome
Very well. Set up your shrines.

This will reduce our cultural influence growth for a time.

  • -10% Influence Per Turn
  • +1 Diplomacy to {PLAYERFACTION:1} for 25 Turns
Our people are not interested.

They may not take this rejection lightly, but our influence remains undiminished.

  • -2 Diplomacy to {PLAYERFACTION:1} for 25 Turns

Dream Spies


We've been watching you. We know your people have been infiltrating the dreams of the {PLAYERFACTIONLONG:1}. We're not crazy. We demand 10 units of Antimatter to build a device to shield our minds from your prying.

Choice Outcome
You can have the Antimatter but I doubt it will help.

While the claims are baseless, this might be the way to keep the peace.

  • -10 Antimatter
  • +1 Diplomacy to {PLAYERFACTION:1} for 20 Turns
If you have to say you're not crazy...

They might be furious, but we won't be bullied based on delusions.

  • -2 Diplomacy to {PLAYERFACTION:1} for 25 Turns

Weapons of War


We, the {PLAYERFACTIONLONG:1}, have come across some... extra military hardware. We thought you might be interested. These arms will significantly bolster your weapons capabilities. However, remember, such deals remain between us. Do we have an agreement?

Choice Outcome
Better weapons on our ships? Yes. Yes please.

These weapons will help but they will lower our overall diplomatic ability.

  • +1 Beam Attack
  • -1 Diplomacy
We must pass on this.

We are not in the habit of installing strange weapons from foreign governments.

  • -1 Diplomacy to {PLAYERFACTION:1} for 20 Turns

Special Offer


We, the {PLAYERFACTIONLONG:1}, have a limited time offer for you. A rare Harmony Crystal, known to enhance the wellbeing and productivity of colonies or something. All we ask for in return is a modest sum.

Choice Outcome
Take the deal

We can use this.

  • +1 Harmony Crystals
  • -100 Credits
We can't afford it right now.

Perhaps another time, when our coffers are more abundant.

Persuasion Workshop


Our traders have honed the art of persuasion through countless dealings across the galaxy. For a fee we'd be willing to share some of these trade secrets with you. This knowledge could greatly benefit your future negotiations. Interested?

Choice Outcome
Invest in the workshop

The art of persuasion is a valuable skill. We accept. We can use persuassion when trading to get better deals.

  • +10 Persuasion
  • -150 Credits
Decline the offer

We will rely on our own methods of negotiation.

Crystal Resonance


The {PLAYERFACTION:1} have come to you with a proposal. We can detect harmonics that are beyond your imagination. We are willing to share knowledge on how to detect these harmonics which should aid your science but in return we want access to some of your worlds that have unique crystalline formations.

Choice Outcome
Grant access.

The ancient knowledge of the universe is invaluable. We accept.

  • +50 Research Amount
  • -2% Approval
No thank you.

Our resources are for our own use. We cannot grant access. This may insult them.

  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Refugees


{PLAYERFACTION:1} refugees have fled into our borders and requested asylum. They claim they have been the victims of economic oppression that made them little more than slaves.The {PLAYERFACTION:1} have demanded their return. They make no comment about the refugees' claims, only stating that it is none of our concern.

Choice Outcome
Grant the refugees asylum.

Gain a Colony Ship-3 Relations with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Pacifism
  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • Awards a colony ship with a Iridium colonist.
Return the refugees to the {PLAYERFACTION:1}.

+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +2 Ideology Traditionalism
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Stay out of it.

-1 Relations with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Collectivism
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Borderworld Crime


Pirates, smugglers and worse plague this sector.We are making a concerted effort to rid ourselves of these vermin, but our efforts are limited if they can simply escape into your borders.We need your efforts as well, for both of our interests.

Choice Outcome
I will allocate resources to stopping them.

+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Traditionalism
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -200 Credits
I will allocate resources to stopping them. (lie)

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • +4 Ideology Nihilism
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
We have more pressing concerns.

-1 Relations with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Progressivism
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • +0.03 Crime

Culture Wars


Our citizens have become enamored of your trinkets and entertainment, leading to a new generation being born on our worlds with your ridiculous names.A few temporary restrictions will help bring order, and won't have significant impact on your long-term efforts.

Choice Outcome
We will accept limited restrictions for our common good.

+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Traditionalism
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -10% Influence Per Turn
No changes will be made.

-1 Relations with the {PLAYERFACTION:1} for 50 months

  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
We plan on giving your citizens more of what they want.

-3 Relations with the {PLAYERFACTION:1} for 50 months

  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -300 Credits

Illegal Cloning


Illegal Cloning

We have discovered an illegal cloning experiment on {PLANETNAME} that will, in short order, greatly increase our population.However, the DNA was taken from citizens without their permission.What are your orders?

Choice Outcome
Return the DNA to its owners and let them decide.
  • +3 Ideology Pacifism
  • +10% Approval
Promote the scientist behind these experiments.

A new Leader joins us

  • +3 Ideology Progressivism
  • +1 Unassigned Leader
  • -25% Approval
These clones have no rights. Hatch them immediately.

+2 Free Clone citizens

  • +3 Ideology Totalitarianism
  • Awards a Colonist
  • Awards a Colonist
  • -10% Approval

The Ysengard


The Ysengard

We have captured the famed mercenary Mirazu Ysen. Our people cry for justice in response to his history of theft and banditry. But he might be better put to another use.What are your orders?

Choice Outcome
Imprison the mercenary, he will pay for his crimes.
  • +3 Ideology Pacifism
  • +25% Approval
Rebuild his ship if he agrees to join you.

Unlock the Ysengard ship

  • Unlock Ysengard Ship
We could use someone like him in our government.

A new Leader joins us

  • +3 Ideology Egalitarianism
  • +1 Unassigned Leader Mirazu Ysen Race_ Altarian

Precursor Probe


Precursor Probe

We have uncovered a Precursor probe orbiting {PLANETNAME}. We are not sure why it was sent here or how long it has been here, but the technology is advanced.What are your orders?

Choice Outcome
Let's study this and see what we can learn.
  • +3 Ideology Progressivism
  • +1 Sensor Power
Repair the Probe and see what it does.

Unlock the Stargazer ship

  • +3 Ideology Progressivism
  • Unlock Stargazer Ship
Sell the Probe to the highest bidder.
  • +3 Ideology Egalitarianism
  • +500 Credits

Precursor Artifact


Precursor Artifact

We have come across an ancient artifact near {PLANETNAME}, believed to have come from an ancient Precursor civilization. Upon activating it, it has evaluated our status and offered to aid us.What are your orders?

Choice Outcome
Rebuild it as a ship.

Unlock the Nail ship in your shipyard

  • +3 Ideology Progressivism
  • Unlock Nail Ship
Convert it into an army of synthetic citizens.

Gain a Yor colonist

  • +3 Ideology Egalitarianism
  • Awards a Yor Colonist
Study the artifact.
  • +3 Ideology Progressivism
  • +1 Technology

The Interview


The Interview

During an interview, you are asked what you feel your citizens need to succeed in a time when we are exploring the galaxy and encountering alien species.What would you like to promote?

Choice Outcome
Cunning.

This will make additional event choices available later.

  • +15 Deception
  • Deception
  • +10 Culture Points
Understanding.

This will improve our persuassion technique during trade negotiations.

  • +5 Ideology Egalitarianism
  • +10 Persuasion
  • Understanding
Strength.

This will let us get more when we use our intimidation technique during trade negotiations.

  • +5 Intimidation
  • Intimidation

Abandoned Device


Abandoned Device

We have come across an ancient terraforming device near {PLANETNAME}. Upon activating, it tells us that there was once a great war between the crafters and a powerful enemy. This device was left to help protect future civilizations from predation in the event they lost.It offers us three options.

Choice Outcome
Use it to improve the world's biomes.
  • +3 Ideology Pacifism
  • +1 Fertility
Use it to produce raw minerals in the planet's crust.
  • +3 Ideology Progressivism
  • +1 Minerals
Use it to fabricate rare resources.
  • +3 Ideology Egalitarianism
  • +1 Wealth

Precursor Relic


Precursor Relic

Near {PLANETNAME} we have discovered an ancient recording device that appears to have been drifting for centuries. The technology is delicate, but incredibly advanced.What are your orders?

Choice Outcome
Let's use its recordings to make our world a center of influence.
  • +3 Ideology Individualism
  • +1 Persuasion
  • +500 Influence
Use it to help us increase our planet's development.

Finish current construction project

  • +3 Ideology Progressivism
  • Finish Nearest Planet Project|-
Weaponize it into a ship.

Gain a Gunboat

  • +3 Ideology Totalitarianism
  • +1 Intimidation
  • +1 Gunboat

Mysterious Outpost


Mysterious Outpost

We discovered a hidden outpost occupied by a single alien. He claims that he was sent to observe us, and that he has peaceful intentions.What are your orders?

Choice Outcome
Convert the outpost to a colony.

Gain Class 5 planet

  • +3 Ideology Pacifism
  • Spawn Planet Near Us|-
Invite the alien to join our government.

Gain a Diplomat

  • +3 Ideology Egalitarianism
  • +1 Persuasion
  • +1 Unassigned Leader Gibble Lynn Race_ Navigators
Force the alien to tell us everything he knows.
  • +3 Ideology Nihilism
  • +1 Intimidation
  • +50 Research

Message


Message

Our people would like to send a beacon out into the universe, a message to the other starfaring races we will one day meet.What would you like this message to be?

Choice Outcome
Send a message of peace and hope.
  • +3 Ideology Traditionalism
  • +3 Persuasion
  • +1 Diplomacy
  • -0.1 Soldiering
It is a waste of time. Put the resources toward more practical measures.
  • +3 Ideology Progressivism
  • +100 Credits
Send a message telling them to prepare for their eventual enslavement.
  • +3 Ideology Nihilism
  • +1 Intimidation
  • -1 Diplomacy
  • +0.1 Soldiering

Famine


Famine

A blight has affected {PLANETNAME}. Your administrators warn that there won't be enough food for all of your citizens. The wealthy have already begun stockpiling food, and the desperate have begun raiding those stockpiles.What are your orders?

Choice Outcome
Share with the less fortunate. We will suffer together.
  • +3 Ideology Pacifism
  • -50% Growth
  • -50% Colony Gross Income
Distribute the goods to our leaders. We will need their strength to survive.
  • +5 Ideology Totalitarianism
  • +5 Loyalty
  • -50% Growth
  • -10% Approval
Stage a war among our people. Let them turn on each other.

Deception check: {STATCHANCE}% chance of success

  • +5 Ideology Nihilism
  • +1 Deception

Performs a Deception stat check

Famine - Success


Famine - Success

Just as you hoped, the citizens on {PLANETNAME} have turned on each other. None of them blame you for the famine.

Choice Outcome
Done
  • +1 Deception
  • +25% Approval

Famine - Fail


Famine - Fail

You plan backfires and your citizens blame you for the famine.

Choice Outcome
Done
  • -10% Approval
  • -25% Growth
  • -25% Colony Gross Income

New Generation


New Generation

A new generation has been born on {PLANETNAME}, the first that are likely to live and die on distant worlds.How should we best prepare them for their future?

Choice Outcome
Our military always needs new recruits.

Gain a Soldier citizen

  • +3 Ideology Totalitarianism
  • Awards a Defender
Our most brilliant thinkers will lead us forward.

Gain a Scientist citizen

  • +3 Ideology Progressivism
  • Awards a Scientist
Allow them to pursue their dreams, we need more artists.

Gain an Entertainer citizen

  • +3 Ideology Individualism
  • Awards a Celebrity

The Legacy


The Legacy

We have discovered the remnants of one of our first space vessels. Evidence of a time when we stepped nervously beyond {PLANETNAME}.What should we do with this piece of history?

Choice Outcome
Put it in a museum so it may inspire future generations.
  • +3 Ideology Traditionalism
  • +5% Research
There is no value in nostalgia, scrap it for parts.
  • +3 Ideology Nihilism
  • +250 Credits
Put it back into service.

Free Probe

  • +3 Ideology Egalitarianism
  • +1 Probe

The Cult


The Cult

A new cult has begun to grow in number on {PLANETNAME}. The cult has grown wealthy by convincing rich members to make substantial donations.The followers believe that we were given life by an alien species, and they predict that these creators will soon return to lead us.What are your orders?

Choice Outcome
They offer a unique insight, invite their leader to join us.

Gain a Leader

  • +3 Ideology Individualism
  • +1 Unassigned Leader
Tax them, heavily.
  • +3 Ideology Totalitarianism
  • +5% Colony Gross Income
Unique voices should be protected, not constrained.

Gain two free Citizens

  • +3 Ideology Collectivism
  • Awards a Citizen
  • Awards a Citizen

The Protest


The Protest

A group has begun to protest the resources that are being spent exploring the galaxy. They argue that those resources are better spent improving the lives of those on {PLANETNAME}.What are your orders?

Choice Outcome
Allow them to present their opinions before the budget committee.
  • +3 Ideology Egalitarianism
  • -5% Max Manufacturing
  • +3% Approval
They can protest, but arrest anyone who goes beyond that.
  • +3 Ideology Totalitarianism
If they want to improve the planet, put them to work doing exactly that.
  • +3 Ideology Nihilism
  • +1 Intimidation
  • +5% Manufacturing

Biographer


Biographer

A biographer is interviewing you so that he can write a book about your rise to power. He asks what motivated you to lead the drive from your homeworld and into the unknown reaches of space.

Choice Outcome
We have achieved greatness, and now it is our responsibility to share that with the galaxy.
  • +3 Ideology Pacifism
  • +1 Culture Points
  • Pacificism
We have only seen a tiny fraction of what the universe offers. So much more awaits.
  • +3 Ideology Progressivism
  • +1 Culture Points
  • Explorer
I am seeking new worlds to conquer.
  • +3 Ideology Totalitarianism
  • +1 Culture Points
  • Conquerer

The Museum


The Museum

A museum is opening a display about your life. They would like to know what you feel your greatest accomplishment has been.

Choice Outcome
I alone have done nothing. Together, we have done everything.
  • +3 Ideology Collectivism
  • +3 Culture Points
My greatest accomplishment is yet to come.
  • +3 Ideology Progressivism
  • +3 Culture Points
The graves of my enemies.
  • +3 Ideology Nihilism
  • +3 Intimidation
  • +3 Culture Points

Dig Deep


Dig Deep

Economic advisors on {PLANETNAME} discovered rare resources under the planet's most fertile region. They want permission to excavate the land to reach these resources.They promise to set up a small exhibit for all the species they exterminate.

Choice Outcome
Go ahead.
  • +3 Ideology Nihilism
  • +1 Wealth
  • -1 Fertility
Absolutely not.
  • +3 Ideology Pacifism
Invest in improving the fertile region instead.
  • +3 Ideology Collectivism
  • +1 Fertility
  • -500 Credits

Super Bacteria


Super Bacteria

An attempt to create an improved antibiotic has instead produced a bacteria that is immune to our treatments. It has escaped the lab and your scientists warn that it is spreading on {PLANETNAME}.It can be fatal to infants and the elderly.What are your orders?

Choice Outcome
Quarantine the sick, by force if need be.
  • +3 Ideology Totalitarianism
  • -25% Approval
Prioritize health care and make sure the infected get treatment.
  • +3 Ideology Pacifism
  • -25% Manufacturing
Warn the citizens and allow them to respond as they want.
  • +3 Ideology Individualism
  • -25% Growth

Request for Support


There is a growing dislike for the {PLAYERFACTION:1} among our people. The {PLAYERFACTION:1} have requested that we attempt to curb this disapproval by releasing a public statement supporting them.What are your orders?

Choice Outcome
We will issue a statement of support

+2 Diplomacy with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Totalitarianism
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -4% Approval
Condemn the {PLAYERFACTION:1} for attempting to influence your people.

-3 Diplomacy with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Egalitarianism
  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • +4% Approval
Stay out of it.

-1 Diplomacy with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Collectivism
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

The Sabre


The Sabre

A ship of unknown origin has appeared on our borders. It has weaponry so advanced our scanners are unable to classify it. We receive one message from it: pay up or those weapons will be turned against us.What are your orders?

Choice Outcome
We will not bend to threats.

Spawn an enemy pirate ship

  • +3 Ideology Individualism
  • +1 Intimidation
  • Sabre To Pirates
Paying him off is the most reasonable option.
  • +3 Ideology Pacifism
  • -300 Credits
Offer to build him an even better ship if he joins us.

Unlock the Sabre ship

  • +3 Ideology Egalitarianism
  • -1200 Credits
  • Unlock Sabre Ship

Pirates


Pirates

Reports are coming in from multiple sources of increased pirate activity. Our people demand that we do something to keep our worlds safe.What are your orders?

Choice Outcome
Increase defense of our planets.
  • +3 Ideology Traditionalism

Spawns the following Pirate Ships near the player

  • +1 Defender
  • +1 Cutter
  • +1 Gunboat
  • +10% Approval
  • +0.1 Resistance Bonus
Recruit a military advisor to counter the threat.

A new Leader joins us

  • +3 Ideology Pacifism

Spawns the following Pirate Ships near the player

  • +1 Defender
  • +1 Cutter
  • +1 Gunboat
  • +1 Unassigned Leader
Warn our citizens of the threat, they may help.

Gain a Warship

  • +3 Ideology Traditionalism

Spawns the following Pirate Ships near the player

  • +1 Defender
  • +1 Cutter
  • +1 Gunboat
  • +1 Paladin

Recruitment Drive


A rush of excitement in our space program has spurred a lot of new candidates applying for critical positions. We should take advantage of this situation while it lasts.

Choice Outcome
We should take advantage of this
  • -0.2 Leader Cost Modify

Upcoming Election


An election to reform our government will happen in five weeks. It will be based on the Approval of our citizens.Anything we can do to improve our citizen's Approval will help our reform pass. Or we could simply adjust the results to ensure the measure passes.What would you like to do?

Choice Outcome
We will let the results speak for themselves.
  • +3 Ideology Traditionalism
We should "adjust" the results.
  • +3 Ideology Nihilism
  • +10% Approval
  • -10 Control

Pandemonium


A covert message is sent to all telepaths in the empire, they are to begin an exhausting and costly ritual to amplify their power. As they concentrate, their minds begin to merge, forming a collective consciousness that reaches out across the vast expanse of space. They search for any sentient beings on {PLANETNAME} and begin to probe their mind. Their psychic connection remains steadfast, enabling them to subtly implant thoughts and manipulate their targets without detection, at least for the present.What should we make the citizens of {PLANETNAME} believe?

Choice Outcome
Convince them they are on fire.
  • -50% Planetary Defenses MaxHP
Make them believe that every conversation is argument to be won.
  • -25% Influence Per Turn
  • -20% Approval
Make them hear an annoying beep they cannot find the source of.
  • -25% Max Manufacturing
  • -25% Research

Serenity


A covert message is sent to all telepaths in the empire, they are to begin an exhausting and costly ritual to amplify their power. As they concentrate, their minds begin to merge, forming a collective consciousness that reaches out across the vast expanse of space.They search for any sentient beings on {PLANETNAME} and begin to probe their mind. Their psychic connection remains steadfast, enabling them to subtly implant thoughts and manipulate their targets without detection, at least for the present.What should we make the citizens of {PLANETNAME} believe?

Choice Outcome
Make them fall in love at first sight.
  • +50% Growth
Make them believe that every meal is the best they ever had.
  • +50% Approval
Convince them to celebrate every single achievement. No matter how small.
  • +20% Influence Per Turn
  • +20% Tourism

Government Reformed!


The election has passed to reform the government to an Imperial government by a popular vote of {LASTELECTIONVOTES:1}%!Imperial governments are more efficient and boost our Policy Slots and Manufacturing, as well as expanding our Ship Range considerably.But, as our government advances, so will the Expectations of our citizens. We must keep them happy if we are to be successful in future elections.

Choice Outcome
Excellent.
  • +10% Approval

Government Reformed!


The election has passed to reform the government to a Republic government by a popular vote of {LASTELECTIONVOTES:1}%!Republic governments are more efficient and boost our Income and Logistics substantially.But, as our government advances, so will the Expectations of our citizens. We must keep them happy if we are to be successful in future elections.

Choice Outcome
Excellent.
  • +10% Approval

Government Reformed!


The election has passed to reform the government to a Federation by a popular vote of {LASTELECTIONVOTES:1}%!Federations are the envy of other civilizations and boost our Influence considerably.But, as our government advances, so will the Expectations of our citizens. We must keep them happy if we are to be successful in future elections.

Choice Outcome
Excellent.
  • +10% Approval

Election Lost!


The election has voted against reforming the government to {WANTEDGOVERNMENTNAME:1}. Those in favor only made up {LASTELECTIONVOTES:1}% of the vote.

Choice Outcome
This loss will cost us.
  • -10% Approval

Cosmic Eye Failure


Our cosmic eye has gazed upon the {PLAYERFACTION:1}. Although no new technolgies were observed, we have gathered some insights on reseach methods different from our own.

Choice Outcome
Unfortunate, but useful.

+25% Research

No Planets Observed


No inhabited celestial bodies are here. Use caution when gazing into the abyss, some say it gazes back.

Choice Outcome
Noted.

Breakaway Colony


Traitors within our own colonization program have been secretly planning against us for months. They found and kept secret a high quality world and took some of your most hated rivals and settled it.They have no interest in relations with us but rather intend to actually bring down our government if they can. We have no choice but to go to war with them.

Choice Outcome
Very well. War it is.

There is now a nearby new civilization made up of our own people seeking our destruction.

Spawns a Player faction nearby

  • Class 32 Planet
  • +5 Population
  • At War with the player

Nocturnal: Season of Waking


Nocturnal: Season of Waking

The Nocturnal cycle continues as the Season of Waking begins. The Season of Waking is associated with natural light and bright days and relates to physical labor and social gatherings. Celebrations heralding the seasonal shift often involve extravagant dinners and raucous dances.Manufacturing and Growth are boosted for every colony during the Season of Waking. It's best to leverage the new focus to complete more complex constructions and raise new citizens during this time.

Choice Outcome
Understood.

Every Colony recieves a boost to Manufacturing and Growth.

Nocturnal: Season of Dreaming


Nocturnal: Season of Dreaming

The Nocturnal cycle continues as the Season of Dreaming begins. During the Season of Dreaming, respect is held for the dimmer lights of life -encompassing everything from the moon and magma to lightbulbs and flares. The reserved season is marked with art shows, the start of the academic calendar, and personal growth.Research and Influence are boosted for every colony during the Season of Dreaming. It's best to leverage the new focus to expand borders, annex territory, and research more complex technologies.

Choice Outcome
Understood.

Every Colony recieves a boost to Research and Influence.

Unexpected Flora


Unexpected Flora

The residents of {PLANETNAME} have discovered local fauna that when used, increases their intelligence sharply.However, it is also highly addictive and results in reckless behavior which leads to crime.What do you think we should do about it?

Choice Outcome
Outlaw it.

Outlawing the plant will result in making people very unhappy for awhile.

  • +3 Ideology Totalitarianism
  • -10% Approval
Encourage its use. We will deal with the crime later.

Our research on this planet will benefit from this but we will also see a rise in crime.

  • +3 Ideology Individualism
  • +0.05 Crime
  • +1 Research
  • Rise Of A Crime Lord

Primitive Species Discovered


Primitive Species Discovered

The inhabitants of {PLANETNAME} have come across a primitive sentient species. They possess incredible strength and are exceedingly trusting. How should we proceed?

Choice Outcome
So the planet came with slaves? Excellent.

Enslaving this species will lead to a significant increase in planetary output but at a moral cost.

  • +10% Max Manufacturing
  • +3 Ideology Nihilism
  • Enslaved Natives
Leave them in peace and learn from them.

By respecting their sovereignty and peaceful nature, we improve our own societal values and approval.

  • +3 Ideology Individualism
  • +2% Approval
  • Helped Natives

A world under Siege by Storms


A world under Siege by Storms

{PLANETNAME} is enshrouded in fierce tempests that light up its skies with electric brilliance.Whirlwinds, charged with raw cosmic energy, disrupt both nature and the colony's daily life. Biodomes tremble, and distress signals pierce through the storm's roar.The settlers urgently seek guidance. How shall we protect them from this unyielding planetary wrath?

Choice Outcome
Invest in storm-resistant infrastructure.

This will protect the citizens from the ravages of the storms, but the infrastructure will come with increased planetary maintenance costs.

  • +3 Maintenance
I really wish I could help. But I just don't want to.

While this will save on infrastructure costs, the people will be displeased by the continued destruction and danger.

  • -5% Approval

Colonial Dissonance


Colonial Dissonance

The planet {PLANETNAME} is ablaze. Not with the radiance of its sun, but with the fires of civil strife.The colonists, torn apart by old feuds and new animosities, skirmish beneath alien skies.The unsettled atmosphere grows thick with tension, while reports of skirmishes and civil unrest flood the communication channels.Do we intervene to restore order, or let them murder each other until the problem solves itself?

Choice Outcome
Restore law and order.

Establishing order will certainly quell the turmoil, but the heavy hand of law might stifle the colony's spirit.

  • -5% Approval
Let them fight.

Entrusting the colonists to find their own harmony could either lead to unity or deepen the rifts.

  • +0.1 Crime

Return of the Slyne


Return of the Slyne

Word has reached us that the gelatinous species known as the Slyne have returned to our area of space.Something has changed in them. It was well known that they experimented with cybernetic implants to enhance themselves but now they appear mad.Reports indicate that they are on a rampage across the galaxy. They must be stopped!

Choice Outcome
Understood.

We will keep an eye out for them.

Spawns a Slyne faction nearby

  • Class 32 Planet
  • +5 Population
  • At War with the player

Whispers of the Furry Menace


Whispers of the Furry Menace

Intergalactic channels are abuzz with disconcerting rumors. Hailing from the hidden reaches of the cosmos, the Snathi, cosmic squirrels with a lust for domination, have made their ominous presence known.Once thought to be mere space legends, whispered in hushed tones, these squirrels aren't here to hoard nuts. They've harnessed the energy of the stars, equipped their ships with weapons of unparalleled fury, and are now plotting their rapid expansion.

Choice Outcome
We will stay alert.

We must prepare for the squirrelly onslaught.

Spawns a Snathi faction nearby

  • Class 32 Planet
  • +10 Population
  • At War with the player

The Xendar Resurgence


The Xendar Resurgence

Galactic archives tell tales of the Xendar, a mighty civilization whose luminescence was extinguished by humans during the early years of exploration. The stars bore silent witness to their apparent end. But nothing in space remains hidden forever.A force, pulsing with malice, has emerged from the void. The Xendar have returned, not as the pawns they once were, but as avatars of vengeance.

Choice Outcome
We must get ready!

We will not go quietly into the night.

Spawns a Xendar faction nearby

  • Class 32 Planet
  • +10 Population
  • At War with the player

Visitors from a Doomed Tomorrow


Visitors from a Doomed Tomorrow

Subspace communication has brought us knowledge that confirms our worst fears: Time travel is possible, and the users of it mean to expunge us from the timeline!The Thalan, a civilization from an alternative, crumbling future, have arrived. In their timeline, the actions of our present civilizations lead to a future calamity that engulfs all. Now, they've embarked on a desperate mission: to save their own people, even if it means erasing us from existence.

Choice Outcome
Defend the Present!

We will not be erased. Probably.

Spawns a Thalan faction nearby

  • Class 32 Planet
  • +10 Population
  • At War with the player