Improvements Test
Improvement | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
![]() Upgrade this artifact to unlock charges that will instantly complete the current research. |
Unavailable | ||||
![]() Provides a charge that will instantly complete the current research. |
-750 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will boost construction on the selected world. |
Unavailable | ||||
![]() Provides a charge that will boost construction on the selected world. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will boost military construction on the selected shipyard. |
Unavailable | ||||
![]() Provides a charge that will boost military construction on the selected shipyard. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will boost influence on the selected world. |
Unavailable | ||||
![]() Provides a charge that will boost influence on the selected world. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will terraform a tile on the selected world. |
Unavailable | ||||
![]() Provides a charge that will terraform a tile on the selected world. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will reset the moves of the selected fleet. |
Unavailable | ||||
![]() Provides a charge that will reset the moves of the selected fleet. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will boost the experience of the selected fleet. |
Unavailable | ||||
![]() Provides a charge that will boost the experience of the selected fleet. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will repair the selected fleet. |
Unavailable | ||||
![]() Provides a charge that will repair the selected fleet. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will send a fleet to a random spot in the galaxy. |
Unavailable | ||||
Provides a charge that will send a fleet to a random spot in the galaxy. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will reveal a portion of the galaxy. |
Unavailable | ||||
![]() Provides a charge that will reveal a portion of the galaxy. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will damage an enemy fleet. |
Unavailable | ||||
![]() Provides a charge that will damage an enemy fleet. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will create a warship. |
Unavailable | ||||
![]() Provides a charge that will create a warship. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will summon a creature from space. |
Unavailable | ||||
![]() Provides a charge that will spawn a creature from space. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will increase the population capacity on the selected world. |
Unavailable | ||||
![]() Provides a charge that will increase the population capacity on the selected world. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will temporarily increase your civilization's Approval. |
Unavailable | ||||
![]() Provides a charge that will temporarily increase your civilization's Approval. |
-60 Manufacturing Cost | ||||
![]() Upgrade this artifact to unlock charges that will increase the Resistance of the selected world. |
Unavailable | ||||
![]() Provides a charge that will increase the Resistance of the selected world. |
-60 Manufacturing Cost | ||||
![]() Ancient Arnorian ruins that can greatly improve research on this world. |
-20 Manufacturing Cost | +1 Maintenance
+5 Research |
+3 Research | +4 Research | Requires Tales of Centauron DLC |
![]() Takes organic matter of any kind and synthesizes food from it. |
-20 Manufacturing Cost | +1 Maintenance
+1 Food Income |
+1 Food Income | +3 Food | Requires Tales of Centauron DLC |
![]() This structure brims with knowledge and evil. |
-20 Manufacturing Cost | +1 Maintenance
+1 Research +-0.01 Approval |
+1 Research | +3 Research | Requires Tales of Centauron DLC |
![]() Not just indestructible, we have to spend money to keep them from spreading and not in a good way. Their glowy ooze is valuable at least. |
-20 Manufacturing Cost | +1 Maintenance
+3 Wealth +-0.02 Approval |
+2 Wealth | +3 Wealth | Requires Tales of Centauron DLC |
![]() These beautiful, sentient plants share their insights with us. |
-20 Manufacturing Cost | +4 Research
+0.02 Approval |
+1 Approval | Requires Tales of Centauron DLC | |
![]() Provides eyes on everything monitor to reduce crime. |
-80 Manufacturing Cost
-5 Precursor Nanites Cost |
+-0.13 Crime
+-0.02 Approval |
+-0.02 Crime | +1 Research | Requires Tales of Centauron DLC |
![]() Uses the planet's core as a source of power. |
-180 Manufacturing Cost
-5 Precursor Nanites Cost |
+0.15% Max Manufacturing
+5 Maintenance |
+0.04% Max Manufacturing | +2 All Improvements | Requires Tales of Centauron DLC |
![]() A source of tourism for alien species. |
-180 Manufacturing Cost | +0.15% Max Manufacturing
+5 Maintenance +0.10 Tourism |
+0.02 Tourism | +1 Tourism
+1 Wealth +1 Approval |
Requires Tales of Centauron DLC |
![]() Provides the basic needs of a Core World. |
+0 Manufacturing Cost | +1 Food Income
+5 Maintenance +0.02 Crime +1 Max Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Unavailable for Race Trait:
Unavailable with Improvement:
|
![]() The heart of our civilization. |
+0 Manufacturing Cost | +0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Unavailable for Race Trait:
Unavailable with Improvement:
|
![]() A massive structure dedicated to reusing materials in order to reduce Pollution. |
-430 Manufacturing Cost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Unavailable for Race Trait:
|
![]() A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld. |
-256 Manufacturing Cost | +1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Unavailable with Improvement:
|
![]() A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld. |
-128 Manufacturing Cost | +0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Unavailable with Improvement:
|
![]() A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld. |
-628 Manufacturing Cost
-10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
![]() Allows us to jumpstart our research. |
-20 Manufacturing Cost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
|
![]() A wonder of invention and madness. |
-250 Manufacturing Cost
-1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
|
![]() Provides a central hub for our research efforts. Cannot be built on our homeworld. |
-90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
![]() Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world. |
-720 Manufacturing Cost
-3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
|
![]() Allows us to directly communicate with any and all colonies more effectively. |
-120 Manufacturing Cost | +1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
|
![]() Kilometers of cubicles provide oversight and Control. |
-680 Manufacturing Cost | +3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
|
![]() Provides your biggest source of raw economic output. |
-200 Manufacturing Cost
-1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
|
![]() Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here. |
-75 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Sponsoring Shipyard Required |
![]() A massive source of power production to increase manufacturing on this planet. |
-32 Manufacturing Cost | +1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
![]() A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world. |
-250 Manufacturing Cost | +0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable with Improvement:
|
![]() Converts Durantium into a powerful manufacturing material. |
-340 Manufacturing Cost
-3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
|
![]() The center of your civilization's manufacturing. |
-25 Manufacturing Cost | +0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
![]() Streamlines the distribution of goods and supplies to residents, improving productivity and comfort. |
-32 Manufacturing Cost | +0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
![]() Makes factories more efficient, and boosts Production. |
-600 Manufacturing Cost
-5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
|
![]() Provides a Manufacturing bonus to all your worlds. |
-800 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
|
![]() A unique improvement that greatly boosts Production and Pollution. |
-1000 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
|
![]() The galaxy's first space elevator |
-500 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
|
![]() Universal Communication platform that vastly increases the influence of the civilization and planet. |
-800 Manufacturing Cost
-3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
|
![]() A unique improvement that greatly boosts Research and Influence. |
-400 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
|
![]() This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are. |
-600 Manufacturing Cost
-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | Technology Required:
| |
![]() Provides a place for all beings to be entertained with news and stories. |
-300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
|
![]() Locates the homeworld of all the hyperdrive-capable civilizations. |
-320 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+3 Research | Technology Required:
Unavailable for Race Trait:
| |
![]() Professor Taylor's Uganda growing techniques produce food on an alien world. |
-150 Manufacturing Cost
-1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Unavailable for Race Trait:
|
![]() Increases a planet's population growth rate. |
-150 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
![]() Increases a planet's population growth rate. |
-97 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
![]() Increases a planet's population growth rate. |
-120 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
![]() Increases a planet's Growth and Approval. |
-150 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
![]() Increases a planet's Growth and Approval. |
-200 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
![]() Dramatically increases the planet's Growth and Crime. |
-90 Manufacturing Cost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Unavailable for Race Trait:
|
![]() Allows us to convert a unproductive tile into a useful one. |
-60 Manufacturing Cost | Allows us to convert a unproductive tile into a useful one. | Technology Required:
| ||
![]() Terraform one salvageable tile. |
-60 Manufacturing Cost | Terraform one salvageable tile. | Technology Required:
| ||
![]() Terraform one salvageable tile. |
-90 Manufacturing Cost | Terraform one salvageable tile. | Technology Required:
| ||
![]() Terraform one tile of decent quality. |
-120 Manufacturing Cost | Terraform one tile of decent quality. | Technology Required:
| ||
![]() Terraform one tile of decent quality. |
-120 Manufacturing Cost | Terraform one tile of decent quality. | Technology Required:
| ||
![]() Terraform one tile of lesser quality. |
-150 Manufacturing Cost | Terraform one tile of lesser quality. | Technology Required:
| ||
![]() Terraform one almost useless tile. |
-200 Manufacturing Cost | Terraform one almost useless tile. | Technology Required:
| ||
![]() Terraform any remaining salvageable tile. |
-250 Manufacturing Cost | Terraform any remaining salvageable tile. | Technology Required:
| ||
![]() Terraform one useless tile at the cost of increased Pollution. |
-120 Manufacturing Cost | Terraform one useless tile at the cost of increased Pollution. | Technology Required:
| ||
![]() Greatly increases the Resistance of a colony. |
-300 Manufacturing Cost
-5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses MaxHP |
+10 Planetary Defenses MaxHP | +2 Military | Technology Required:
|
![]() Reduces Crime. |
-200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
|
![]() Reduces Crime. |
-250 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
|
![]() Reduces Crime. |
-300 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
|
![]() Facilitates relations with other races, and helps spread Influence. |
-1200 Manufacturing Cost
-5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
|
![]() Increases the Influence of all worlds in our civilization. |
-900 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
|
![]() Increases the Influence of this planet, and provides a Cultural Point. |
-800 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
|
![]() Increases wealth, and supports nearby infrastructure greatly. |
-30 Manufacturing Cost
-5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Race Trait Required:
|
![]() Increases the gross Income of all our worlds. |
-500 Manufacturing Cost
-5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
|
![]() A unique improvement that greatly boosts Income and Influence. |
-500 Manufacturing Cost
-5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
|
![]() Establishes a central hub for traders to buy and sell products and services. |
-120 Manufacturing Cost | +0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
|
![]() Increases Trade Income from trade routes across our civilization. |
-2000 Manufacturing Cost
-1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
|
![]() A unique improvement that greatly boosts Approval, Influence and Crime. |
-151 Manufacturing Cost
-1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
|
![]() Allows visitors from alien worlds to learn a little bit about our history. |
-150 Manufacturing Cost
-1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
Unavailable for Race Trait:
|
![]() A building dedicated to our civilizations heritage, folklore, values, and traditions. |
-100 Manufacturing Cost
-1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Culture Required:
|
![]() A hall for planning collective bargining for our laborers. |
-100 Manufacturing Cost
-1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Culture Required:
|
![]() A center for investors to tear equity off of the planets best inventions and buisnesses. |
-500 Manufacturing Cost
-1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Culture Required:
|
![]() A central research hub for development of our most import scientific projects. |
-200 Manufacturing Cost
-1 Elerium Cost |
+0.05% Research | +5 Research | Culture Required:
| |
![]() Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose. |
-600 Manufacturing Cost
-5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Culture Required:
|
![]() Allows visitors from alien worlds to sample the tastes of our civilization. |
-675 Manufacturing Cost
-3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
|
![]() A great way to attract tourists, and criminals, to your colony. |
-75 Manufacturing Cost
-5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
|
![]() Collects the most amazing and bizarre creatures from across the galaxy. |
-500 Manufacturing Cost
-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
|
![]() The ideal place to cleanse your mind, body, spirit, and bank account. |
-800 Manufacturing Cost
-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
|
![]() A legendary restaurant serving species from across the galaxy other species from across the galaxy. |
-1000 Manufacturing Cost
-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
|
![]() Provides +15% Manufacturing per Prisoner on the planet. |
-90 Manufacturing Cost | +% Max Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing | Race Trait Required:
Unavailable with Improvement:
|
![]() Provides +15% Research per Prisoner on the planet. |
-180 Manufacturing Cost | +% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
![]() Increases Resistance on the planet. |
-150 Manufacturing Cost | +0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Unavailable |
![]() Increases a world's Crime but provides access to illicit goods. |
-150 Manufacturing Cost
-1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
Stat Required:
|
![]() Increases Income. |
-150 Manufacturing Cost
-1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Race Trait Required:
Stat Required:
|
![]() Increases Approval and Tourism. |
-225 Manufacturing Cost
-1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Race Trait Required:
Stat Required:
|
![]() Increases Resistance on the planet, and generates a free Leader. |
-300 Manufacturing Cost
-1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Race Trait Required:
Stat Required:
|
![]() Increases Approval. |
-66 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
|
![]() Increases the Approval and Tourism of a world. |
-151 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
|
![]() Increases Approval and Tourism on all of your worlds. |
-227 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
|
![]() Increase the world's Income. |
-101 Manufacturing Cost
-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Unavailable |
![]() Gives Adjacency Bonus to all adjacent Improvements. |
-45 Manufacturing Cost
-1 Techapod Hive Cost |
+1 Maintenance | +2 All Improvements | Technology Required:
| |
![]() Make this world the focus of political intrigue. |
-645 Manufacturing Cost
-3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
|
![]() Increases a world's Influence and Approval.Can only be built on Oceanic worlds. |
-75 Manufacturing Cost | +0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Race Trait Required:
Planet Trait Required:
|
![]() Increases a world's Influence and Planetary Defense.Can only be built on Oceanic worlds. |
-100 Manufacturing Cost | +0.1% Influence Per Turn
+8 Planetary Defenses MaxHP |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
|
![]() Increases a world's Tourism.Can only be built on Oceanic worlds. |
-250 Manufacturing Cost | +0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
|
![]() Increases a world's Influence and Approval. |
-30 Manufacturing Cost
-1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
Race Trait Required:
|
![]() Increases a world's Influence and Approval. |
-50 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
![]() Increases a world's Influence and Approval. |
-90 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
![]() Increases a world's Influence and Approval. |
-101 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
![]() Increases a world's Influence and Approval. |
-227 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
|
![]() The High Temple of the Way. Increases a world's Influence and Approval. |
-300 Manufacturing Cost
-5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Sacred World required |
![]() Increases a world's Influence and Approval. |
-300 Manufacturing Cost
-3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Monument Rosalind required |
![]() A sacred place for the Krynn. This is needed to bring their colonists to your world. |
-60 Manufacturing Cost
-1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Unlock Krynniac Altar required |
![]() This beautiful grove will provide a perfect home for the Baratak that want to come to our world. |
-60 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Unlock Baratak Grove required |
![]() This campus will serve as the perfect location for the Torian Scientists to complete their experiments. |
-60 Manufacturing Cost
-5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Unlock Torian Academy required |
![]() A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern. |
-60 Manufacturing Cost | +0.1 Crime | +0.01% Research | +1 Research | Unlock Crucible Lab required |
![]() If we are to draw the Manti to the world we will need to build this birthing pool for them.Can only be built on Lake terrain. |
-60 Manufacturing Cost
-1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Unlock Manti Pool required |
![]() A place for people across the galaxy to meet and marvel at its wonders.+20 Prestige |
-500 Manufacturing Cost
-3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Unlock Hall Of Unity required |
![]() The perfect precision of this device benefits every aspect of our society.+30 Prestige |
-500 Manufacturing Cost
-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Unlock Astrolab Of The Arnor required |
![]() Able to store the complete history of the galaxy.+75 Prestige |
-600 Manufacturing Cost
-5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Unlock Infinite Archive required |
![]() The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.+40 Prestige |
-500 Manufacturing Cost
-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Unlock Grand Menagerie required |
![]() Travelers from across the galaxy will come to visit this tranquil garden.+50 Prestige |
-500 Manufacturing Cost
-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Unlock New Eden required |
![]() A perfect, simulated version of our brightest researcher without physical limitations. |
-800 Manufacturing Cost
-5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
|
![]() Boosts the relations with other races, and helps spread our influence. |
-30 Manufacturing Cost | +1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
|
![]() Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing. |
-500 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
![]() Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing. |
-700 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
Race Trait Required:
|
![]() Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build. |
-200 Manufacturing Cost
-3 Antimatter Cost |
+1 Maintenance | +3 All Improvements | Technology Required:
| |
![]() Reduces Pollution based on its level, as well as being a popular Tourist destination. |
-240 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Unavailable for Race Trait:
|
![]() Increases the Intelligence of citizens on this world. |
-90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Unavailable
Unavailable for Race Trait:
|
![]() Increases the Intelligence of citizens across our empire. |
-480 Manufacturing Cost
-3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Unavailable for Race Trait:
|
![]() Provides starting experience to ships built at this planet's shipyard. |
-303 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance | +2 Military | Warforged required | |
![]() Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially. |
-200 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Natural League required |
![]() Makes neighboring farms more efficient. |
-67 Manufacturing Cost | +1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
|
![]() A prominent display of the governor's power and influence. |
-200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Unavailable with Improvement:
|
![]() Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+2 Wealth | ||
![]() Increases the yields of Thulium Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+2 Wealth | Technology Required:
| |
![]() Increases the yields of Thulium Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+2 Wealth | Technology Required:
| |
![]() Can be used to mine rare deposits of Crystallized Elerium, and increase wealth. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+2 Wealth | ||
![]() Increases the yields of Crystallized Elerium Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+2 Wealth | Technology Required:
| |
![]() Increases the yields of Crystallized Elerium Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+2 Wealth | Technology Required:
| |
![]() Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+2 Wealth | ||
![]() Increases the yields of Prometheus Stone Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+2 Wealth | Technology Required:
| |
![]() Increases the yields of Prometheus Stone Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+2 Wealth | Technology Required:
| |
![]() A beautiful, exotic metal popular in many luxury items. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+2 Military | ||
![]() A beautiful, exotic metal popular in many luxury items. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+2 Military | Technology Required:
| |
![]() A beautiful, exotic metal popular in many luxury items. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+2 Military | Technology Required:
| |
![]() This exotic material is useful in constructing powerful research databanks. |
-50 Manufacturing Cost | +1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+2 Research | ||
![]() This exotic material is useful in constructing powerful research databanks. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| |
![]() This exotic material is useful in constructing powerful research databanks. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| |
![]() This rare metal is prized by shipbuilders around the galaxy. |
-50 Manufacturing Cost | +1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+2 Military
+2 Manufacturing |
||
![]() This rare metal is prized by shipbuilders around the galaxy. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+2 Military
+3 Manufacturing |
Technology Required:
| |
![]() This rare metal is prized by shipbuilders around the galaxy. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+2 Military
+4 Manufacturing |
Technology Required:
| |
![]() Tiny machines increase overall planetary production. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+2 Manufacturing | ||
![]() Tiny machines increase overall planetary production. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
![]() Tiny machines increase overall planetary production. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
![]() These rare and beautiful Crystals resonate with a gentle hum. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+2 Approval | ||
![]() These rare and beautiful Crystals resonate with a gentle hum. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+2 Approval | Technology Required:
| |
![]() These rare and beautiful Crystals resonate with a gentle hum. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+2 Approval | Technology Required:
| |
![]() These small creatures can be trained to do menial tasks on starships. |
-90 Manufacturing Cost | +0.1 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | ||
![]() These small creatures can be trained to do menial tasks on starships. |
-120 Manufacturing Cost | +0.2 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
![]() These small creatures can be trained to do menial tasks on starships. |
-380 Manufacturing Cost | +0.3 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
![]() These furry creatures are the dream pet for all children in the galaxy. |
-90 Manufacturing Cost | +0.1 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
||
![]() These furry creatures are the dream pet for all children in the galaxy. |
-120 Manufacturing Cost | +0.25 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| |
![]() These furry creatures are the dream pet for all children in the galaxy. |
-380 Manufacturing Cost | +0.5 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| |
![]() Arnor Spice expands consciousness, leading to greater research capabilities. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+2 Research
+1 Wealth |
||
![]() Increases spice production. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+2 Research
+1 Wealth |
Technology Required:
| |
![]() Increases spice production. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+2 Research
+1 Wealth |
Technology Required:
| |
![]() The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+2 Food
+1 Wealth |
||
![]() The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| |
![]() The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| |
![]() This fruit is delicious and increases the fertility of most species. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+2 Population
+1 Food |
||
![]() This fruit is delicious and increases the fertility of most species. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+2 Population
+1 Food |
Technology Required:
| |
![]() This fruit is delicious and increases the fertility of most species. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+2 Population
+1 Food |
Technology Required:
| |
![]() These minerals boost the yield of farms when used as a fertilizer. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+2 Food
+1 Population |
||
![]() These minerals boost the yield of farms when used as a fertilizer. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+2 Food
+1 Population |
Technology Required:
| |
![]() These minerals boost the yield of farms when used as a fertilizer. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+2 Food
+1 Population |
Technology Required:
| |
![]() These bioluminescent trees are one of the natural wonders of the galaxy. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+2 Tourism
+1 Approval |
||
![]() These bioluminescent trees are one of the natural wonders of the galaxy. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| |
![]() These bioluminescent trees are one of the natural wonders of the galaxy. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| |
![]() Vagrant housing, but at least you didn't need to pay anything for it. |
+1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Unavailable | |
![]() A research facility dedicated to researching a cure for the plague. |
-360 Manufacturing Cost | +3 Research | Faction Has Plague required | ||
![]() A research facility dedicated to experimenting and brainstorming with cutting edge technology. |
-500 Manufacturing Cost | +0.1% Technology | +1 Research | +3 Research | Culture Required:
|
![]() A research facility dedicated to experimenting and brainstorming with cutting edge technology. |
-2400 Manufacturing Cost | +0.50% Research | +0.05% Research | +3 Research | Culture Required:
|
![]() A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation. |
-1200 Manufacturing Cost | +3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Culture Required:
|
![]() The highest court in the galaxy. An appeal here might as well be shouted into the void. |
-600 Manufacturing Cost | +1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Culture Required:
|
![]() A place for policies to be made that offer prosperity and peace for the entire galaxy. |
-800 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
|
![]() Improves ship speed from this planet's shipyard. |
-1500 Manufacturing Cost | Technology Required:
| |||
![]() Increases movement of all ships in your civilization. |
-620 Manufacturing Cost | +1 Moves Cap | +1 All Improvements | Technology Required:
| |
![]() Increases movement speed of ships built from this planet's shipyard. |
-2120 Manufacturing Cost | Technology Required:
| |||
![]() Improvement_HyperionBrainTrust_ShortDec_tk |
+1 All Improvements | Collaborative Research required | |||
![]() Increases the constant pain of our citizens to get them to focus in order to increase Research. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
Race Trait Required:
|
![]() Position your currency as the unifying economic cornerstone of the galaxy. |
-300 Manufacturing Cost | +0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Race Trait Required:
|
![]() Central hub for bio-electric research communication. |
-50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
Race Trait Required:
|
![]() Radiation-fueled production hub that grows based on surrounding districts. |
-30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
![]() Propagation center for cosmic infection increases mitosis rate. |
-15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
![]() Central hub for cellular processing and distant vision.. |
-50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Race Trait Required:
|
![]() Site for accelerated growth and fission. |
-25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Race Trait Required:
|
![]() Convergence point for compelled shared understanding. |
-90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
![]() A facility to elevate Consuming population Diligence by 50%. Effect increases as it levels up. |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
![]() Epicenter for increasing Consuming population Intelligence by 50%. Effect increases as it levels up. |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
Race Trait Required:
|
![]() Enhancing Consuming unity by increasing Social skills by 50%. Effect increases as it levels up. |
-30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
![]() Birthplace of the next generation Consuming citizens. Greatly increases growth. |
-30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Max Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
![]() Productive hub for the worker caste of Consuming by increasing their Diligence. |
-30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
|
![]() Central hub for Consuming species on this world. Increases the stats of all creatures with the Consuming trait. |
-50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Race Trait Required:
|
![]() Increases the number of moves for ships constructed at this shipyard. |
-50 Manufacturing Cost | +1 Maintenance | +0.03% Research | +2 Research | Race Trait Required:
|
![]() Increases manufacturing and will produce secondary boreholes across world. |
-50 Manufacturing Cost | +1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Race Trait Required:
|
![]() Secondary borehole that produces resources. |
+2 Max Manufacturing | +2 Wealth | Unavailable | ||
![]() Interconnected tunnels that provide comfort and a sharing of knowledge. |
-25 Manufacturing Cost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Citizen Race Required:
|
![]() Uses genetic techniques to increase birthrates. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Growth |
+1 Population
+1 Manufacturing |
Race Trait Required:
Unavailable for Race Trait:
Unavailable for Citizen Race:
| |
![]() A dedicated location for breeding and labor. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population Cap | +1 Population
+1 Manufacturing |
Citizen Race Required:
|
![]() Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate. |
-25 Manufacturing Cost | +1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Race Trait Required:
|
![]() Steals a tiny percent of the galactic research. Grows over time. |
-25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +1 Research | Race Trait Required:
|
![]() Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase. |
-25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Race Trait Required:
|
![]() A massive power generation that taps the core of the planet. |
-35 Manufacturing Cost | +0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+3 Manufacturing
+3 Military |
Race Trait Required:
| |
![]() Makes use of the bits of Arnorian technology to create a powerful auto factory. |
-40 Manufacturing Cost | +5 Max Manufacturing | +1 Manufacturing
+1 Military |
Race Trait Required:
| |
![]() Doubles the intelligence of your citizens. |
-35 Manufacturing Cost | +1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+2 Research | Race Trait Required:
| |
![]() Massively networked printer that increases the productivity of our citizens. |
-20 Manufacturing Cost | +1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Race Trait Required:
|
![]() Vast communications network that greatly increases the sharing of information between citizens. |
-30 Manufacturing Cost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Race Trait Required:
|
![]() Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system. |
-48 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
| |
![]() Will reveal any Precursor Relics on this world and in nearby systems. |
-55 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
| |
![]() A small deposit of exotic metal. |
+1 Max Manufacturing
+0.1 Durantium Income |
+2 Military
+2 Manufacturing |
Unavailable | ||
![]() A discovered piece of ancient Arnorian technology. |
+2 Research | +1 Research | Unavailable | ||
![]() A discovered piece of ancient Arnorian technology. |
+0.10 Approval | +1 Approval | Unavailable | ||
![]() A discovered piece of ancient Arnorian technology. |
+3 Influence Per Turn | +1 Influence | Unavailable | ||
![]() Place it near population centers to extract knowledge from our people. |
-25 Manufacturing Cost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Race Trait Required:
|
![]() Upon construction supplies several ruined Torians who will be worked to death. |
-30 Manufacturing Cost | +1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Race Trait Required:
|
![]() Let's show off our world to other species. |
-30 Manufacturing Cost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Race Trait Required:
|
![]() Teaches our citizens, increasing their intelligence. |
-40 Manufacturing Cost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Race Trait Required:
|
![]() Core hub for efficient resource extraction. Upon completion will start mining operations across the planet. |
-28 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
|
![]() High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion. |
-25 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
![]() Extracting valuable resources from the planet. |
+1 Max Manufacturing
+0.05 Pollution |
+1 Manufacturing | Unavailable | ||
![]() Undoing some of the damage we are already causing. |
-120 Manufacturing Cost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
Race Trait Required:
Unavailable for Race Trait:
|
![]() Securing and managing alien technology patents for our use. |
-40 Manufacturing Cost | +0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Race Trait Required:
|
![]() Making a profit from the wages of war. |
-60 Manufacturing Cost | +1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Race Trait Required:
|
![]() The central nervous system of this world. |
-50 Manufacturing Cost | +0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Race Trait Required:
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![]() Sacred source of our combined cultural heritage. |
-50 Manufacturing Cost | +0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Race Trait Required:
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![]() An extension of the Father Tree that has grown to every part of this world.. |
+1 Research | +1 Research | Unavailable | ||
![]() A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion. |
-16 Manufacturing Cost | +1 Culture Points Per Turn
+4 Population Cap |
+1 Population Cap | +3 All Improvements | Race Trait Required:
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![]() Improves production and will expand the land area of this world by 3 tiles upon completion. |
-60 Manufacturing Cost | +0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Race Trait Required:
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![]() Helps grow our population by generating a scientist and a worker to our world. |
-10 Manufacturing Cost | +3 Population Cap | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Race Trait Required:
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![]() Magnifies the telepathic abilities of our people. |
-50 Manufacturing Cost | +0.12 Approval
+1 Population Cap +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
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![]() Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own. |
-40 Manufacturing Cost | +1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
Race Trait Required:
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![]() A revered crystal shard, believed to contain ancient wisdom and enhance learning. |
+0.15 Approval | +1 Manufacturing | Unavailable | ||
![]() The galaxy's most exquisite tourist destination. |
-328 Manufacturing Cost | +0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Requires Tales of Centauron DLC |
![]() An inviting facility tailored for interstellar guests, combining comfort with cultural diversity. |
-75 Manufacturing Cost | +0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
|