GC4 Executive Orders Table
Executive Order | Description | Effects | Cost | Cooldown | Requirements |
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Galactic Festival | Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | +0.25 Tourism |
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Technology Required:
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Invite Leaders | Searching for our most talented will provide 3 new leaders for recruitment. | +3 Leaders for Recruitment |
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Technology Required:
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Martial Law | Improves your Manufacturing and reduces Research and Approval for 50 turns. | +50% Max Manufacturing
-25% Research -0.03 Approval |
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Technology Required:
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Forced Overtime | More work gets done at the targeted shipyard but your citizens won't be happy. | -0.1 Approval
+100% Military |
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Technology Required:
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Illicit Deals | There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. | +0.03 Crime
+600 Credits |
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Technology Required:
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Extort Governors | Our governors will generously donate to our cause. But they won't like it. Provides 100 Credits per Governor | -12 Loyalty
Provides 100 Credits per Governor |
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Technology Required:
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Draft Colonists | Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | -0.02 Approval
Spawns a Colony Ship with Passenger |
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Unavailable for Race Trait:
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Impress Citizens | Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor | Spawns a Colony Ship with Passenger
Spawns a Constructor |
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Race Trait Required:
Unavailable for Race Trait:
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Impress Constructors | We need a Constructor Ship and we need it now. | -0.02 Approval
Spawns a Constructor |
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Race Trait Required:
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Pandemonium | Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | Sends the Pandemonium event to another target player |
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Race Trait Required:
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Serenity | Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | Sends the Serenity event to another target player |
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Race Trait Required:
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Draft Civilian Ships | Security is more important than private ownership. This will provide three free defenders. | -0.1 Approval
Spawns a Defender Spawns a Defender Spawns a Defender |
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Technology Required:
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Mass Mobilization | Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a free transport | Spawns a Transport |
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Culture Required:
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Crime Wave | Organize entire criminal networks with the pull of a few strings. Creates a crime wave on the target planet, increasing Crime by 200% for 24 months. | +200% Crime |
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Culture Required:
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Exploit Population | Take advantage of an entire empire's labor force. All planets outputs +200% for 5 months. | +200% Max Manufacturing
+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income |
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Culture Required:
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Colonial Supplies | Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | -0.15 Colony Sponsor Decay Mod |
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Technology Required:
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Pressure Scientists | Putting pressure on our scientists will result in an immediate +50 Research. | +50 Research |
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Technology Required:
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Telescope Takeover | Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map | Reveal an Area of the Map |
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Unavailable for Race Trait:
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Print Money | Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | -0.1 Approval
+500 Credits |
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Unavailable for Race Trait:
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Exploit Resources | In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. | +0.05 Pollution
+250 Credits |
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Technology Required:
Race Trait Required:
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Goodwill Tour | Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 months | +1 Diplomacy for 30 Months |
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Technology Required:
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Defense Sentinels | Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | Spawns a Guardian |
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Technology Required:
Race Trait Required:
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Impress Foreign Fleet | Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. | Converts a foreign fleet to your own
-3 Diplomacy to foreign faction |
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Technology Required:
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Enlist Pirate Fleet | Recruit a Pirate fleet. | Converts a foreign fleet to your own |
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Race Trait Required:
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Enlist Pirate World | Recruit a Pirate world. | Recruits target Pirate World |
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Race Trait Required:
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Death Commandos | Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | Reduces HP of Enemy Fleet by 25% |
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Culture Required:
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Cosmic Eye | Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. | Reveal an Area of the Map
Chance to steal tech if world is spotted |
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Race Trait Required:
Unavailable for Race Trait:
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Abhorent Infection | A foul and noxious compound of toxins and radiation. Increase the Pollution level on a target planet. | +0.1 Pollution |
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Race Trait Required:
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Pillage the Weak | Send our Gatherers through the population to take what is needed for the empire from those too weak to resist. | -0.05 Approval
+400 Credits |
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Race Trait Required:
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Forced Labor | The people are working hard. They could be working harder. | +100 Manufacturing Overflow
-0.05 Approval |
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Race Trait Required:
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Thrall Training | Trains thralls to increase target fleet experience. | +15 Experience |
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Technology Required:
Race Trait Required:
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Manufacture Population | Without using Durantium we can recycle scraps to quickly produce more citizens. | +1 Yor Citizen |
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Race Trait Required:
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Upgrade Fleet Propulsion | Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | +1 Moves Cap |
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Race Trait Required:
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Shipyard Production Boost | Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | +100 Manufacturing Overflow |
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Race Trait Required:
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Recapitalize | Generate new capital through recapitalization with your reserve currency status. | +300 Credits |
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Race Trait Required:
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Hire Miner | Engage skilled miners to extract valuable resources efficiently and boost your productivity. | Spawns a Mining Ship |
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Race Trait Required:
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Hire Merchant Ship | Contract experienced merchants to man a ship to expand your trade routes. | Spawns a Freighter |
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Race Trait Required:
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Add Shock Troopers | Install shock troopers on target ship to assist in conquering worlds. | +5 Siege Ability |
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Race Trait Required:
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Fertilize Planet | Increases fertility of target colony. | +1 Fertility |
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Race Trait Required:
Unavailable for Race Trait:
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Give Hope | Give a series of inspirational speeches to the target core world to increase their approval. | +0.2 Approval |
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Race Trait Required:
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Mitosis | Induce Mitosis in an Irradiated Citizen on a target planet.+1 Citizen | +1 Absolute Citizen |
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Race Trait Required:
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Swarm | For six months all members of our species that have the Consuming will see their abilities doubled. | +100% Intelligence
+100% Diligence +100% Social +0.25 Approval |
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Technology Required:
Race Trait Required:
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Planetary Clairvoyance | Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | +20 Sensor Range |
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Race Trait Required:
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Emergency Speed | Orders fleet to go beyond their maximum rated speed. | +1 Moves Cap
-10% Hit Points Cap |
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Requires Tales of Centauron DLC | |
Rush Starbase Modules | Use your vast power to impel private industry to deliver you some new modules for use at Starbases. | +5 Modules |
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Technology Required:
Requires Tales of Centauron DLC |