Name
|
Description
|
Cost
|
Requirements
|
Effects
|
Payload Miniaturization
Missile Weapon
|
Reduces the amount of space our missile weapon systems use.
|
-126 Research
|
- Requires Missile Warfare Doctrine Tech
|
- +10% Missile Attack
|
Defensive Studies
Defense Critical
|
Allows us to begin building advanced systems into our most vulnerable targets.
|
-42 Research
|
- Requires Armed Shuttles Tech
|
- +1 Armor Rating
- +1 Shield Strength
- Unlocks Barrier Reef Improvement
- Allows Defensive Measures Policy
- Allows Prototype Defenses Policy
- Unlocks Deflectors Ship Component
- Unlocks File:Point 00.png Point Defense Ship Component
- Unlocks Hull Plating Ship Component
- Unlocks Starbase Defense System Starbase Module
- Unlocks Advanced Defenses Starbase Module
|
Weaponized Probes
Critical Weapon
|
Augment exploration probes with weaponry.
|
-12 Research
|
- Requires Synthetic Ability
- Requires Warfare Tech
|
- +1 Sniper
- +1 Sniper
- +1 Sniper
- +1 Sniper
- +1 Sniper
- Allows Shipyard Stimulus Policy
- Unlocks Lasers Ship Component
- Unlocks Hypersonic Missile Ship Component
- Unlocks Star Cannon Ship Component
- Unlocks Chaff Ship Component
- Allows File:Fighter Preset Icon.png Fighter Ship Category
- Allows File:Fighter Preset Icon.png Bomber Ship Category
|
Precursor Origins
Non Military
|
Investigation into ancient systems could unlock new ships for our Commanders.
|
-126 Research
|
- Requires Ancient Ability
- Requires Mithrilarian Epics Tech
|
- Allows Shard of the Mithrilar Event
- Allows Throne of the Arnor Event
|
Strong AI
|
Allows us to simulate our brightest minds.
|
-126 Research
|
- Requires Post-Sentience Tech
|
- Unlocks Bob Improvement
|
Battleship Doctrine
Hulls Critical
|
Allows us to design and build Battleship class starships.
|
-500 Research
|
- Requires Extreme Miniaturization Tech
|
|
Shield Frequency Modulation
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-242 Research
|
- Requires Gravimetric Shields Tech
|
- +10% Shield Strength
|
Quantum Torpedo System
Missile Weapon
|
Makes the new Quantum Torpedo Missile system available for ship designs.
|
-350 Research
|
- Requires Advanced Missile Doctrine Tech
|
- Unlocks Triton Torpedoes Ship Component
|
Killbots
Invasion
|
Improves our ability to invade worlds.
|
-152 Research
|
- Requires Drone Soldiers Tech
|
- +0.1 Soldiering
- Allows Mandatory Service Policy
|
Shield Harmonics
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-500 Research
|
- Requires Invulnerability Shields Tech
|
- +10% Shield Strength
- Fleet Shield Tech
|
Cascading Detonations
Missile Weapon
|
Increases the power of our Missile weapons.
|
-600 Research
|
- Requires Nightmare Missile System Tech
|
- +10% Missile Attack
|
Martial Law Doctrine
|
Unlocks new policies.
|
-152 Research
|
- Requires Unrelenting Ability
- Requires Secret Police Tech
|
- Allows Fleet Build Up Policy
|
Beam Capacitation
Beam Weapon
|
Increases the power of our Beam weapons.
|
-312 Research
|
- Requires Beam Weapon Augmentation Tech
|
- +10% Beam Attack
|
Directed Energy Weapons
Beam Weapon
|
Allows construction of basic energy beam weapons.
|
-42 Research
|
- Requires Weapon Systems Tech
|
- Unlocks Enhanced Particle Beam Ship Component
|
Central Authority Offices
|
Allows us to manage the transportation of goods to and from our worlds.
|
-80 Research
|
- Requires Unrelenting Ability
- Requires Systems Of Control Tech
|
|
Railguns
Kinetic Weapon
|
Allows construction of basic Kinetic weapon.
|
-42 Research
|
- Requires Weapon Systems Tech
|
- Unlocks Railgun Ship Component
|
Kinetic Weapon Targeting
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-80 Research
|
- Requires Pulse Cannons Tech
|
- +10% Kinetic Attack
- +1 Kinetic Attack
- Unlocks Enhanced Pulse Cannon Ship Component
|
Trade Pacts
Non Military
|
Increase our diplomatic capabilities.
|
-80 Research
|
- Requires Espionage Tech
|
- +1 Diplomacy Bonus
- Allows Reduced Regulations Policy
|
Systems Of Control
Invasion
|
New tools will allow us to control our aspects of our civilization.
|
-60 Research
|
- Requires Unrelenting Ability
- Requires Planetary Mobilization Tech
|
- +50 Control
- Allows Emergency Coalition Policy
|
Phased Energy Magnification
Beam Weapon
|
Increases the power of our Beam weapons.
|
-390 Research
|
- Requires Phasor Beams Tech
|
- +10% Beam Attack
|
Pulse Cannons
Kinetic Weapon
|
Makes Pulse Cannon system available for ship designs.
|
-152 Research
|
- Requires Kinetic Weapon Enhancement Tech
|
- Unlocks Pulse Cannon Ship Component
- Unlocks Pulse Cannon Starbase Module
|
Secret Police
|
Our populace may hate these tactics, but criminals hate them even more.
|
-102 Research
|
- Requires Unrelenting Ability
- Requires Central Authority Offices Tech
|
- -0.1 Crime
|
Serrated Munitions
Kinetic Weapon
|
Improves our kinetic weapons.
|
-72 Research
|
- Requires Railguns Tech
|
- +10% Kinetic Attack
|
Interstellar Trade
Wealth Trade
|
Increase the reach of our trade networks.
|
-42 Research
|
- Requires Trade Networks Tech
|
- +4 Trade Licenses Max
- Unlocks Spice Market Improvement
- Unlocks Upgrade Markets Improvement
- Unlocks Trade Station Starbase Module
- Unlocks File:Minister Finance.png.png Minister of Finance
|
Kinetic Weapon Enhancement
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-60 Research
|
- Requires Railguns Tech
|
- +10% Kinetic Attack
- +1 Kinetic Attack
- Unlocks Enhanced Railgun Ship Component
|
Emissaries
Non Military Critical
|
Improves our diplomatic capabilities and allows us to recruit more Commanders.
|
-42 Research
|
- Requires Hyperwave Radio Tech
|
- +1 Diplomacy Bonus
|
Phoenix Missile System
Missile Weapon
|
Increases the power of our Missile weapons.
|
-152 Research
|
- Requires Improved Missile Targeting Tech
|
- +10% Missile Attack
- Unlocks Phoenix Missile Ship Component
- Unlocks Harpoon Salvo Starbase Module
|
Financial Sectors
Non Military
|
Improves the Income on your worlds.
|
-80 Research
|
- Requires Wealthy Ability
- Requires Interstellar Banking Tech
|
- Unlocks Galactic Stock Exchange Improvement
- Unlocks Franchise Center Starbase Module
|
Exotic Armor Materials
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-276 Research
|
- Requires Adaptive Armor Improvements Tech
|
- +10% Armor Rating
- Unlocks Zero Point Armor Starbase Module
|
Domestic Policy Doctrine
Non Military
|
Unlocks new policies.
|
-42 Research
|
- Requires Bureaucrats Ability
- Requires Leadership Recruiting Tech
|
- +1 Max Enacted Policies
- Allows Free Housing Policy
|
Espionage
Non Military
|
Increase our diplomatic capabilities.
|
-60 Research
|
- Requires Diplomacy Tech
|
- Unlocks Tower of Endless Night Improvement
- Unlocks Temple of Whispers Improvement
- Allows Foreign Dumping Policy
|
Diamonic Armor Composite
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-126 Research
|
- Requires Armor Material Science Tech
|
- +10% Armor Rating
|
Improved Missile Targeting
Missile Weapon
|
Increases the power of our Missile weapons.
|
-60 Research
|
- Requires Avenger Missile System Tech
|
- +10% Missile Attack
- +1 Missile Attack
- Unlocks Harpoon Missile Ship Component
- Unlocks Predictive Targeting Ship Component
|
Dual Stage Detonations
Missile Weapon
|
Improves our missile weapons.
|
-72 Research
|
- Requires Avenger Missile System Tech
|
- +10% Missile Attack
|
Dream of Utopia
Non Military
|
Increases homeworld influence by a massive amount every month.
|
-3200 Research
|
- Requires Universal Translator Tech
|
- +10 Influence Growth
- +3 Culture Points
|
Photonic Alignment
Beam Weapon
|
Increases the power of our Beam weapons.
|
-50 Research
|
- Requires Directed Energy Weapons Tech
|
- +10% Beam Attack
- Unlocks Neutrino Emitter Ship Component
|
Dreadlord Weapons
Kinetic Weapon
|
Dreadlord technology provides a powerful boost to our weapons.
|
-300 Research
|
- Requires Armed Shuttles Tech
|
- +30% Beam Attack
- +30% Missile Attack
- +30% Kinetic Attack
|
Kinetic Weapon Mastery
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-390 Research
|
- Requires Quantum Pulse Driver Tech
|
- +10% Kinetic Attack
|
Energy Deflection Theory
Defense
|
Basic shields will allow our ships to absorb incoming damage.
|
-60 Research
|
- Requires Evasive Tactics Tech
|
- Unlocks Shield Generators Ship Component
- Unlocks Advanced Shield Generators Ship Component
- Unlocks Barrier Array Starbase Module
|
Terror Stars
Defense Critical
|
Allows us to construct Terror Stars. Time for some cosmic horror.
|
-1200 Research
|
- Requires Orbital Ship Assembly Tech
|
- Unlocks Terror Star Foundation Starbase Module
- Unlocks Terror Star Command Starbase Module
- Unlocks Terror Star Storage Starbase Module
- Unlocks Terror Star Propulsion Starbase Module
- Unlocks Terror Star Death Beam Starbase Module
|
Orbital Repair
Critical Hulls
|
Unlocks Caretaker ships which can repair our fleets.
|
-80 Research
|
- Requires Battleship Doctrine Tech
|
- +4 Logistics
- Unlocks Repair Bay Ship Component
|
Null Point Armor
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-312 Research
|
- Requires Exotic Armor Materials Tech
|
- +10% Armor Rating
- Unlocks Zero Point Armor Ship Component
|
Shared Ideology
Non Military
|
Make our civilization unique.
|
-200 Research
|
- Requires Empathy Ability
- Requires Cultural Affinity Tech
|
|
Disruptor Beams
Beam Weapon
|
Unlocks a new, more lethal, beam weapon component for our ship designs.
|
-152 Research
|
- Requires Beam Capacitation Tech
|
- Unlocks Disruptor Bank Ship Component
- Unlocks Enhanced Disruptor Bank Ship Component
- Unlocks Experimental Disruptor Bank Ship Component
|
Beam Weapon Enhancement
Beam Weapon
|
Increases the power of our Beam weapons.
|
-210 Research
|
- Requires High Energy Transfer Tech
|
- +10% Beam Attack
|
Advanced Missile Doctrine
Missile Weapon
|
Increases the power of our Missile weapons.
|
-312 Research
|
- Requires Antimatter Detonation Tech
|
- +10% Missile Attack
|
Drone Soldiers
Invasion
|
Improves our ability to invade worlds.
|
-126 Research
|
- Requires Stellar Marines Tech
|
- +0.1 Soldiering
|
Political Capital
Non Military Critical
|
Provides us with a wealth of diplomatic capital to trade.
|
-150 Research
|
- Requires Colonial Bureaucracy Tech
|
- +1 Diplomacy Bonus
- +5000 Diplomatic Capital
- Unlocks Galactic Commision Improvement
|
The Invisible Hand
Non Military
|
Improves the Income on your worlds.
|
-30 Research
|
- Requires Wealthy Ability
- Requires Interstellar Trade Tech
|
|
Xeno Theology
Non Military
|
Faith may help lead us into the next era.
|
-102 Research
|
- Requires Ancient Ability
- Requires Divine Essence Tech
|
- Unlocks Drathian Temple Improvement
|
Armed Shuttles
Critical Weapon
|
Allows construction of armed spacecraft.Provides two free warships.
|
-12 Research
|
- Requires Warfare Tech
- Blocked by Unrelenting Ability
- Blocked by Synthetic Ability
|
- +1 Guardian
- +1 Sniper
- Allows Shipyard Stimulus Policy
- Unlocks Lasers Ship Component
- Unlocks Hypersonic Missile Ship Component
- Unlocks Star Cannon Ship Component
- Unlocks Chaff Ship Component
- Allows File:Fighter Preset Icon.png Fighter Ship Category
- Allows File:Fighter Preset Icon.png Bomber Ship Category
|
Xeno Commerce
Non Military
|
Improves the Income on your worlds.
|
-80 Research
|
- Requires Interstellar Currency Tech
|
- Allows Galactic Silk Road Event
- Allows The Board (part 2) Event
- Allows The Board (part 3) Event
- Allows Unregulated Corporations Policy
|
Divine Essence
Non Military
|
We can become one with the universe.
|
-80 Research
|
- Requires Ancient Ability
- Requires Xeno Religions Tech
|
|
Kinetic Augmentation
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-126 Research
|
- Requires Kinetic Discharge Miniaturization Tech
|
- +10% Kinetic Attack
- +1 Kinetic Attack
|
Quantum Pulse Driver
Kinetic Weapon
|
Makes the Quantum Driver kinetic weapon system available for our ship designs.
|
-350 Research
|
- Requires Inertia Enhancement Tech
|
- Unlocks Quantum Driver Ship Component
- Unlocks Quantum Driver Array Starbase Module
|
Digital Exchange
Trade Critical
|
Increases the efficacy of trade between colonies and other species.
|
-80 Research
|
- Requires Synthetic Ability
- Requires Interstellar Currency Tech
|
- +5% Gross Income
|
Missile Warfare Mastery
Missile Weapon
|
Increases the power of our Missile weapons.
|
-390 Research
|
- Requires Quantum Torpedo System Tech
|
|
Cultural Synthesis
Non Military
|
Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project.
|
-26 Research
|
- Requires Synthetic Ability
- Requires Hyperwave Radio Tech
|
- +3 Influence Growth
- Grants the Broadcast Culture artifact.
- Unlocks Virtual World Improvement
- Unlocks Holo Theater Improvement
- Unlocks Pleasure Dome Improvement
- Unlocks Upgrade Entertainment Improvement
- Unlocks Broadcast Culture Improvement
- Allows Free Media Policy
- Unlocks File:Leader Celebrity Icon Large.png.png Entertainer Citizen Specialization
|
Planetary Defenses
Invasion
|
Improves our ability to defend our worlds against invasions.
|
-102 Research
|
- Requires Experienced Ability
- Requires Planetary Invasion Tech
|
- +25 Planetary Defenses
|
Galactic Trade
Wealth Trade
|
Increase the reach of our trade networks.
|
-102 Research
|
- Requires Wealthy Ability
- Requires Open Trade Policy Tech
|
- +4 Trade Licenses Max
- Unlocks Galactic Bazaar Improvement
- Unlocks Upgrade Markets Improvement
- Unlocks Trade Center Starbase Module
- Unlocks Trading Mecca Starbase Module
|
Carriers
Carrier
|
Allows construction of carrier modules.
|
-90 Research
|
- Requires Orbital Deployment Mastery Tech
|
- Unlocks Carrier Module Ship Component
- Unlocks Interceptors Starbase Module
|
Spectrum Amplification
Beam Weapon
|
Improves our laser weapons.
|
-72 Research
|
- Requires Directed Energy Weapons Tech
|
- +10% Beam Attack
|
Interstellar Banking
Non Military
|
Improves the Income on your worlds.
|
-60 Research
|
- Requires Wealthy Ability
- Requires The Invisible Hand Tech
|
- Unlocks Central Bank Improvement
|
Warfare
Weapon
|
Allows the construction of larger hull sizes.
|
-0 Research
|
- Requires Master Tech Tree Tech
|
|
Colonial Governance
Non Military
|
Unlocks new policies.
|
-60 Research
|
- Requires Bureaucrats Ability
- Requires Domestic Policy Doctrine Tech
|
- +1 Max Enacted Policies
|
Shield Augmentation
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-180 Research
|
- Requires Shield Regeneration Tech
|
- +10% Shield Strength
- Unlocks Force Field Projector Starbase Module
|
Nightmare Missile System
Missile Weapon
|
Makes a very lethal new missile weapon system available for our ship designs.
|
-432 Research
|
- Requires Missile Warfare Mastery Tech
|
- Unlocks Nightmare Torpedoes Ship Component
- Unlocks Nightmare Delivery System Starbase Module
|
Eminence
Non Military
|
Increase our diplomatic capabilities.
|
-250 Research
|
- Requires Alliances Tech
|
- +2 Diplomacy Bonus
- Unlocks Diplomatic Embassy Improvement
|
Missile Payload Optimization
Missile Weapon
|
Increases the power of our Missile weapons.
|
-80 Research
|
- Requires Phoenix Missile System Tech
|
- +10% Missile Attack
- +1 Missile Attack
- Unlocks Matadrox Missile Ship Component
|
Invulnerability Shields
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-312 Research
|
- Requires Shield Focus Adaption Tech
|
- +10% Shield Strength
- Unlocks Invulnerability Field Ship Component
|
Energy Shields
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-102 Research
|
- Requires Energy Dissipation Strategies Tech
|
- +10% Shield Strength
- Unlocks Barrier Fields Ship Component
- Unlocks Advanced Barrier Fields Ship Component
|
Organic Armor
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-210 Research
|
- Requires Armor Density Improvements Tech
|
- +10% Armor Rating
- Unlocks Kanvium Laminate Ship Component
|
Universal Translator
Universal Translator Critical
|
Allows us to begin communicating with aliens, and use the Galactic Bazaar.
|
-20 Research
|
- Requires Governance Tech
|
- +3 Trade Licenses Max
- Research Translator
- Allows You murdered a hatchery Event
- Allows Using pods to enslave your own people Event
- Allows Diplomatic Drug Catastrophe Event
- Allows Theft of the Cosmic Eye Event
- Allows Massacre of the Larval Kin Event
- Allows Marsupial Enslavement Event
- Allows Desecration Crystal Kin Event
- Allows Deadly Appetite Event
- Allows Weakened the Fleshlings Event
- Allows Our citizen was injured Event
- Allows Underworld Gratitude Event
- Allows Our citizen was harmed on your planet Event
- Allows Distinguished Visitor Injured Event
- Allows Artemis: A Business Boom Event
- Allows Your work on Artemis Event
- Allows Path of Pacifism Event
- Allows Legacy of Exploration Event
- Allows Admiration for the Conqueror Event
- Allows Dismay at your blood lust desires Event
- Allows You are a rising crime lord Event
- Allows You're enslaving the natives Event
- Allows You are our kind of evil Event
- Allows Your support of the natives Event
- Allows A Questionable Pact Event
- Allows Nebula Mining Proposition Event
- Allows Relic Recovery Request Event
- Allows Proposition for Swift Passage Event
- Allows Subspace Wave Collaboration Event
- Allows Proposed Ceasefire Agreement Event
- Allows Proposed Ceasefire Agreement Event
- Allows Ultimatum for Survival Event
- Allows Divine Intervention Offer Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows A Plea for Ceasefire Event
- Allows ' Event
- Allows The Exile Event
- Allows Technology Exchange Event
- Allows Space Creature Migration Event
- Allows Alternate Energy Source Event
- Allows Refugees of disaster Event
- Allows Disputed Territory Event
- Allows Damaged Trade Ship Event
- Allows The Dreadlord Artifact Event
- Allows Failed Colonization Effort Event
- Allows Enemy of the state Event
- Allows Invasive Species Event
- Allows Cultural Invasion Event
- Allows Cultural Exchange Festival Event
- Allows The Pilgrimage Proposal Event
- Allows The Ghastly Request Event
- Allows The Bloody Proposal Event
- Allows Deepwater Festival Event
- Allows Deep Water Event
- Allows The Way Event
- Allows Dream Spies Event
- Allows Weapons of War Event
- Allows Special Offer Event
- Allows Persuasion Workshop Event
- Allows Crystal Resonance Event
- Allows Refugees Event
- Allows Borderworld Crime Event
- Allows Culture Wars Event
- Allows Request for Support Event
- Allows The Everwar Event
- Allows Against the Tide Event
- Allows Festron Survivors Event
- Allows Drengin Prison Event
- Allows Sleeper Ship Event
- Allows Cryogenic Tank Event
- Allows Choose a Side Event
- Allows Scrap Dealer Event
- Allows Lost Torians Event
- Allows Krynn Missionaries Event
- Allows Baratak Guardians Event
- Allows Xeloxi Smugglers Event
- Allows Torian Scientists Event
- Allows Manti Cluster Event
- Allows Stolen Drive Event
- Allows Fleeing Scientist Event
- Allows Ambassador's Ship Event
- Allows Fragile Rift Event
- Allows Mimots Faux Pas Event
- Allows Market Collapse Event
- Allows Torian Terrorist Event
- Allows Kurja Gladiator Event
- Allows Archive Location Event
- Allows Investigation Event
- Allows Meeting New Species Event
- Allows Galactic Tourism Initiative Event
- Unlocks Heritage Center Improvement
- Unlocks Cultural District Improvement
- Unlocks Harmonious Antennae Improvement
- Unlocks Prismatic Learning Matrix Improvement
- Allows Export Food Policy
- Unlocks Cargo Module Ship Component
- Allows File:Freighter Preset Icon.png Freighter Ship Category
- Unlocks Cultural Awareness Center Starbase Module
- Unlocks File:ThinkTankEndlessEmporiumIcon.png.png The Media Alliance Think Tank
- Unlocks File:ThinkTankEndlessEmporiumIcon.png.png Banking Clan Think Tank
- Unlocks File:Minister Finance.png.png Minister of Tourism
|
Interstellar Currency
Non Military
|
Allows the construction of markets in Starbases.
|
-60 Research
|
|
- Unlocks Starbase Market Starbase Module
|
Graviton Guns
Kinetic Weapon
|
Makes the Graviton kinetic weapon system available for ship designs.
|
-242 Research
|
- Requires Improved Kinetic Weapon Doctrine Tech
|
- Unlocks Graviton Gun Ship Component
- Unlocks Graviton Vulcan Gun Ship Component
|
Starship Refits
Hulls Critical
|
Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory.
|
-75 Research
|
- Requires Orbital Ship Assembly Tech
|
- +25% Moves
- Ship Refitting Unlocked
|
Preferred Lending
Wealth Trade
|
Increase the reach of our trade networks.
|
-60 Research
|
- Requires Wealthy Ability
- Requires Interstellar Banking Tech
|
- +4 Trade Licenses Max
- Unlocks Upgrade Markets Improvement
- Allows Wealth Tax Policy
|
Alliances
Non Military
|
Increase our diplomatic capabilities.
|
-102 Research
|
- Requires Trade Pacts Tech
|
- +1 Diplomacy Bonus
|
Extreme Miniaturization
Hulls Critical
|
Adds additional component slots on hulls based on its total mass.
|
-250 Research
|
- Requires Flexible Bulkheads Tech
|
- +1 Capacity
- +15% Capacity
|
Blackhole Gun
Kinetic Weapon
|
Makes the Singularity driver available for our ship designs.
|
-432 Research
|
- Requires Kinetic Weapon Mastery Tech
|
- Unlocks Singularity Driver Ship Component
- Unlocks Singularity Drivers Starbase Module
|
The Calling
|
Allows construction of the Krynniac Mission.
|
-102 Research
|
- Requires Devout Ability
- Requires Ancient Ability
- Requires The Path Tech
|
- Unlocks Krynniac Mission Improvement
|
Trade Networks
Wealth Critical
|
Begin building trade networks.Provides a free Freighter.
|
-26 Research
|
- Requires Xeno Hospitality Tech
- Blocked by Traders Ability
|
- +3 Trade Licenses Max
- +1 Freighter
- Allows Trade Routes Available Event
- Unlocks Trade Network Improvement
- Unlocks Galactic Currency Reserve Improvement
- Allows Free Trade Policy
|
Kinetic Discharge Miniaturization
Kinetic Weapon
|
Reduces the size of our kinetic weapon systems.
|
-102 Research
|
- Requires Kinetic Weapon Targeting Tech
|
- +10% Kinetic Attack
- +1 Kinetic Attack
|
Self-Healing Armor
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-152 Research
|
- Requires Diamonic Armor Composite Tech
|
- +10% Armor Rating
|
Individual Divinity
|
Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month.
|
-1200 Research
|
- Requires Universal Translator Tech
|
- +1 Moves
- +1 Intelligence
- +1 Diligence
- +1 Social Skills
- +1 Resolve
|
Interstellar Markets
Non Military
|
Expansion of trade across to new civilizations.
|
-330 Research
|
- Requires Traders Ability
- Requires Interstellar Investments Tech
|
- +2 Trade Licenses Max
- +1 Diplomacy Bonus
- +5000 Diplomatic Capital
|
Economic Singularity
|
Improves the Income on your worlds.
|
-1050 Research
|
- Requires Wealthy Ability
- Requires Financial Sectors Tech
|
- +10% Gross Income
|
Negotiation Algorithms
Non Military
|
Improves our communication skills with inferior beings.
|
-42 Research
|
- Requires Synthetic Ability
- Requires Xeno Entertainment Tech
|
- +1 Diplomacy Bonus
- Unlocks Upgrade Culture Improvement
- Unlocks Cultural Exchange Starbase Module
|
Colonial Bureaucracy
Non Military
|
Allows us to begin building Bureaucratic Offices to manage our growing civilization.
|
-26 Research
|
- Requires Interstellar Cabinet Tech
|
- +1 Max Enacted Policies
- Unlocks Office of Control Improvement
- Unlocks Prison Improvement
- Allows Planetary Stimulus Policy
- Allows Security Lights Policy
|
Xeno Entertainment
Non Military
|
Begin specializing Entertainers on our worlds.
|
-100 Research
|
- Requires Hyperwave Radio Tech
- Blocked by Synthetic Ability
|
- +1% Influence Growth
- +5 Culture Points
- Unlocks Virtual World Improvement
- Unlocks Holo Theater Improvement
- Unlocks Pleasure Dome Improvement
- Unlocks Upgrade Entertainment Improvement
- Unlocks Broadcast Culture Improvement
- Allows Free Media Policy
- Unlocks File:Leader Celebrity Icon Large.png.png Entertainer Citizen Specialization
|
Beam Weapon Augmentation
Beam Weapon
|
Increases the power of our Beam weapons.
|
-90 Research
|
- Requires Beam Weapon Miniaturization Tech
|
- +10% Beam Attack
- +1 Beam Attack
- Unlocks Starbase Disruptor bank Starbase Module
|
Antimatter Detonation
Missile Weapon
|
Increases the power of our Missile weapons.
|
-276 Research
|
- Requires Photonic Warhead System Tech
|
- +10% Missile Attack
- Unlocks Antimatter Bomb Ship Component
|
Defensive Trance
|
Greatly increase the abilities of our ships to withstand damage.
|
-60 Research
|
- Requires Unwavering Ability
- Requires Defensive Discipline Tech
|
- +0.2 Beam Resistance
- +0.2 Kinetic Resistance
- +0.2 Missile Resistance
|
Tempered Armor
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-600 Research
|
- Requires Null Point Armor Tech
|
- +10% Armor Rating
|
Hyperwave Radio
Non Military
|
Allows instant communication across infinite distances, adds a Flagship to your fleet.
|
-12 Research
|
- Requires Universal Translator Tech
|
- +1 Max Enacted Policies
- +1 Survey
- Allows Managing Your Government Event
- Unlocks Coordination Beacon Improvement
- Unlocks Beacon of Babylon Improvement
- Unlocks Upgrade Entertainment Improvement
- Unlocks Planetary Beacon Improvement
|
Evasive Tactics
Defense Critical
|
Unlocks Weapon Jammers which can increase the evasion of our ships.
|
-50 Research
|
- Requires Defensive Studies Tech
|
- +5 Evasion
- Unlocks Weapon Jammer Ship Component
|
The Order
|
Allows construction of the Krynniac Order and Sanctuary.
|
-126 Research
|
- Requires Devout Ability
- Requires Ancient Ability
- Requires The Calling Tech
|
- Unlocks Krynniac Order Improvement
|
Improved Missile Production
Missile Weapon
|
Increases the power of our Missile weapons.
|
-210 Research
|
- Requires Adaptive Missile System Tech
|
- +10% Missile Attack
|
Shadow Trade
|
Increases the Income of trade routes, by allowing the trade of dubious goods.
|
-126 Research
|
- Requires Devout Ability
- Requires Shadow Enforcers Tech
|
- +25% Trade Route Income
- +2 Trade Licenses Max
|
Gravimetric Shields
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-210 Research
|
- Requires Shield Augmentation Tech
|
- +10% Shield Strength
- Unlocks Force Fields Ship Component
|
Governance
Non Military
|
Allows research of communications technologies.
|
-0 Research
|
- Requires Master Tech Tree Tech
|
|
Improved Kinetic Weapon Doctrine
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-210 Research
|
- Requires Hyper Field Mass Drivers Tech
|
- +10% Kinetic Attack
|
Inertia Enhancement
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-312 Research
|
- Requires Exotic Mass Weaponry Tech
|
- +10% Kinetic Attack
|
Defensive Meditation
|
Allows construction of the Champion's Temple.
|
-60 Research
|
- Requires Certain Ability
- Requires Planetary Invasion Tech
|
- +0.05 Soldiering
- +0.05 Planetary Defense
|
Thermal Blooming
Beam Weapon
|
Increases the power of our Beam weapons.
|
-380 Research
|
- Requires Doom Ray Tech
|
- +10% Beam Attack
|
Cultural Conquest
Non Military
|
Greatly Increases the spread of our colonies' Influence. (Capstone)
|
-800 Research
|
- Requires Cultural Affinity Tech
|
- +10% Influence Growth
|
Flexible Bulkheads
Hulls Critical
|
Allows us to fit more components on ship designs.
|
-200 Research
|
- Requires Battle Cruiser Doctrine Tech
|
- +1 Capacity
- +10% Capacity
|
Shield Regeneration
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-152 Research
|
- Requires Shield Enhancements Tech
|
- +10% Shield Strength
|
Acquisitions
|
Increase starbase range, and Awards one free Frigate.
|
-60 Research
|
- Requires Cartographer Ability
- Requires Space Doctrine Tech
|
- +2 Starbase Range
- +1 Frigate
|
High Energy Transfer
Beam Weapon
|
Increases the power of our Beam weapons.
|
-180 Research
|
- Requires Disruptor Beams Tech
|
- +10% Beam Attack
|
Phasor Beams
Beam Weapon
|
Makes Phasor based beam weapons available for our ship designs.
|
-350 Research
|
- Requires Beam Weapon Enhancement Tech
|
- Unlocks Phased Cannons Ship Component
|
Improved Armor Science
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-80 Research
|
- Requires Armor Defense Theory Tech
|
- +15% Armor Rating
|
Beam Weapon Miniaturization
Beam Weapon
|
Reduces the size of our beam weapons.
|
-80 Research
|
- Requires Forged Beam Weapons Tech
|
- +10% Beam Attack
- +1 Beam Attack
- Unlocks Experimental Plasma Pod Ship Component
|
Stellar Resorts
Non Military
|
Provide the most popular entertainment for your worlds.
|
-150 Research
|
- Requires Wealthy Ability
- Requires Stellar Emigration Tech
|
|
Armor Material Science
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-102 Research
|
- Requires Improved Armor Science Tech
|
- +10% Armor Rating
- Unlocks Carbon Crystal Plating Ship Component
- Unlocks Thulium Alloy Armor Ship Component
|
Exotic Mass Weaponry
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-276 Research
|
- Requires Graviton Guns Tech
|
- +10% Kinetic Attack
|
Divine Fleets
|
Allows for the construction of the Divine Temple Support Module.
|
-60 Research
|
- Requires Devout Ability
- Requires [[File:|24px|frameless]] Jihad Tech
|
- Unlocks Divine Temple Module Ship Component
|
Technological Singularity
Tech
|
Results in a compounding increase to all our research every month on our capital world.
|
-1980 Research
|
- Requires Universal Translator Tech
|
- +10% Research
- +10% Research
|
The Path of Shadows
|
Allows construction of the Shadow Temple.
|
-80 Research
|
- Requires Devout Ability
- Requires Cultural Influence Tech
|
- +10% Influence Growth
|
Battle Cruiser Doctrine
Hulls Critical
|
Allows us to build and design Cruiser class starships.
|
-100 Research
|
- Requires Starship Refits Tech
|
|
Cultural Outreach
Non Military
|
Begin spreading our Influence throughout the galaxy.
|
-200 Research
|
- Requires Cultural Influence Tech
- Blocked by Synthetic Ability
|
- +2% Influence Growth
- +5 Culture Points
- Unlocks Exotic Hatchery Improvement
- Unlocks Upgrade Entertainment Improvement
- Unlocks Information Hub Starbase Module
- Unlocks Interstellar Exchange Starbase Module
|
Sovereign Immunity
Non Military
|
Allows us to use our largest commander ships.
|
-126 Research
|
- Requires Colonial Law And Policy Tech
|
|
Space Weapons
Critical Weapon
|
Provides access to some basic weapons for space combat.
|
-12 Research
|
- Requires Armed Shuttles Tech
|
- Unlocks Particle Beam Ship Component
- Unlocks Helios Rockets Ship Component
- Unlocks Gauss Cannon Ship Component
|
Adaptive Armor Improvements
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-242 Research
|
- Requires Organic Armor Tech
|
- +10% Armor Rating
|
Leadership Recruiting
Non Military Critical
|
Start putting your leaders to more effective use.
|
-26 Research
|
- Requires Hyperwave Radio Tech
|
|
The Way
|
Allows construction of the Krynniac Oracle.
|
-152 Research
|
- Requires Devout Ability
- Requires Ancient Ability
- Requires The Order Tech
|
|
Armor Defense Theory
Defense
|
Advanced Armor helps mitigate damage from attacks.
|
-60 Research
|
- Requires Evasive Tactics Tech
|
- +10% Armor Rating
- Unlocks Titanium Plating Ship Component
- Unlocks Durantium Composite Starbase Module
|
Cultural Assimilation
Non Military
|
Begin spreading our Influence throughout the galaxy.
|
-600 Research
|
- Requires Stellar Emigration Tech
|
- +5% Influence Growth
- +5 Culture Points
- Unlocks Assimilation Foundation Improvement
- Unlocks Mercenary Camp Improvement
- Unlocks Upgrade Culture Improvement
- Unlocks Interstellar Ministry Starbase Module
|
Advanced Composites
Critical Hulls
|
Increase the capabilities of our shipyards.
|
-126 Research
|
- Requires Orbital Repair Tech
|
- +10% Hit Points
|
Interstellar Cabinet
Non Military Critical
|
Makes available more Ministers.
|
-80 Research
|
- Requires Leadership Recruiting Tech
|
|
Energy Dissipation Strategies
Defense
|
By deflecting the incoming energy, our Shields have less to resist.
|
-80 Research
|
- Requires Energy Deflection Theory Tech
|
- +10% Shield Strength
|
Shield Enhancements
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-126 Research
|
- Requires Energy Shields Tech
|
- +10% Shield Strength
|
Hyper Field Mass Drivers
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-180 Research
|
- Requires Kinetic Augmentation Tech
|
- +10% Kinetic Attack
- +1 Kinetic Attack
|
Stellar Emigration
Non Military
|
Begin spreading our Influence throughout the galaxy.
|
-400 Research
|
- Requires Cultural Outreach Tech
|
- +3% Influence Growth
- +5 Culture Points
- Unlocks Upgrade Entertainment Improvement
- Unlocks Upgrade Culture Improvement
- Unlocks Interstellar Embassy Starbase Module
|
Jihad
|
Allows Holy War to commence.
|
-60 Research
|
- Requires Devout Ability
- Requires Planetary Invasion Tech
|
- +10% Beam Attack
- +10% Kinetic Attack
- +10% Missile Attack
- +1 Cruiser
|
Xeno Religions
Non Military
|
Faith may help lead us into the next era.
|
-60 Research
|
- Requires Ancient Ability
- Requires Stellar Emigration Tech
|
- Unlocks Coordination Temple Improvement
- Allows You Are Just A Number Policy
|
Colonial Law And Policy
Non Military
|
Reduces Crime across our civilization.
|
-50 Research
|
- Requires Political Capital Tech
|
- -0.1 Crime
- +1 Max Enacted Policies
- Unlocks Planetary Court Improvement
- Allows Police State Policy
|
Cultural Affinity
Non Military
|
Begin spreading our Influence throughout the galaxy.
|
-800 Research
|
- Requires Cultural Domination Tech
|
- +10% Influence Growth
- +2 Culture Points
- Unlocks Entertainment Capital Improvement
- Unlocks Upgrade Entertainment Improvement
- Unlocks Upgrade Culture Improvement
- Unlocks Hive Mind Starbase Module
|
Space Doctrine
Defense Critical
|
Unlocks Frigate class ships and the ability for ships and starbases to auto-volley.
|
-35 Research
|
- Requires Armed Shuttles Tech
|
- +1 Max Enacted Policies
- Can Auto Fire Weapons
- Allows Starship Specifications Policy
- Unlocks Frigate Module Ship Component
- Unlocks Siege Module Ship Component
- Allows File:Frigate Preset Icon.png Frigate Ship Category
- Allows File:Siege Preset Icon.png Siege Ship Category
- Unlocks Small Ship Hulls
|
Stellar Marines
Invasion
|
Improves our ability to invade worlds.
|
-102 Research
|
- Requires Planetary Invasion Tech
|
- +0.1 Soldiering
|
Adaptive Missile System
Missile Weapon
|
Increases the power of our Missile weapons.
|
-180 Research
|
- Requires Payload Miniaturization Tech
|
- +10% Missile Attack
|
Really Late Stage Capitalism
Wealth Trade
|
First step to ensuring our currency is the galactic reserve currency.
|
-30 Research
|
- Requires Traders Ability
- Requires Governance Tech
|
- +4 Trade Licenses Max
- +1 Freighter
- Allows Trade Routes Available Event
- Unlocks Trade Network Improvement
- Unlocks Galactic Currency Reserve Improvement
- Allows Free Trade Policy
|
Coordinated Travel
|
Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly.
|
-2200 Research
|
- Requires Universal Translator Tech
|
- +1 Moves
- +1 Moves
|
Missile Warfare Doctrine
Missile Weapon
|
Increases the power of our Missile weapons.
|
-102 Research
|
- Requires Missile Payload Optimization Tech
|
- +10% Missile Attack
|
Orbital Ship Assembly
Critical Hulls
|
Allows for more effective starship construction.
|
-102 Research
|
- Requires Space Doctrine Tech
|
- +10% Capacity
|
Doom Ray
Beam Weapon
|
Makes the Doom Ray available. It is exactly what it sounds like.
|
-432 Research
|
- Requires Phased Energy Magnification Tech
|
- Unlocks Doom Ray Ship Component
- Unlocks Stationary Doom Ray Starbase Module
|
Plasma Beams
Beam Weapon
|
Unlocks Plasma based beam weapon components for our ship designs.
|
-242 Research
|
- Requires Photonic Alignment Tech
|
- Unlocks Plasma Pod Ship Component
- Unlocks Starbase Plasma Turrets Starbase Module
|
Dreadnought Doctrine
Hulls Critical
|
Allows us to design and build Dreadnought class starships.
|
-800 Research
|
- Requires Advanced Composites Tech
|
|
Armor Density Improvements
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-180 Research
|
- Requires Self-Healing Armor Tech
|
- +10% Armor Rating
- Unlocks Kanvium Laminate Starbase Module
|
Predictive Processors
|
Increases the Intelligence of our citizens.
|
-242 Research
|
- Requires Synthetic Ability
- Requires Post-Sentience Tech
|
- +1 Intelligence
|
Mithrilarian Epics
Non Military
|
Faith may help lead us into the next era.
|
-152 Research
|
- Requires Ancient Ability
- Requires Xeno Theology Tech
|
- Unlocks Shrine of the Mithrilar Improvement
|
Photonic Warhead System
Missile Weapon
|
Makes available the Photonic Missile system for our ship designs.
|
-242 Research
|
- Requires Improved Missile Production Tech
|
- +10% Missile Attack
- Unlocks Photonic Warhead Ship Component
- Unlocks MeleraX Warhead Ship Component
- Unlocks Photonic Torpedo Array Starbase Module
|
Economic Development
Non Military
|
Provides economic growth for our civilization.
|
-42 Research
|
- Requires Hyperwave Radio Tech
|
- +10% Gross Income
- Unlocks Upgrade Markets Improvement
- Allows Economic Development Policy
|
Shield Focus Adaption
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-276 Research
|
- Requires Shield Frequency Modulation Tech
|
- +10% Shield Strength
- Unlocks Invulnerability Sphere Starbase Module
|
Forged Beam Weapons
Beam Weapon
|
Increases the power of our Beam weapons.
|
-70 Research
|
- Requires Plasma Beams Tech
|
- +10% Beam Attack
- +1 Beam Attack
- Unlocks Enhanced Plasma Pod Ship Component
|
Majesty
Diplomacy
|
Allows formation of assimilation treaties.
|
-210 Research
|
- Requires Empathy Ability
- Requires Cultural Affinity Tech
|
|
Interstellar Investments
Non Military
|
Advancing galactic-scale investment strategies.
|
-330 Research
|
- Requires Traders Ability
- Requires Interstellar Trade Tech
|
- +1 Diplomacy Bonus
- +2 Trade Licenses Max
- +5000 Diplomatic Capital
|
Consensus Maker
Diplomacy
|
Our diplomatic skills will increase every month.
|
-1800 Research
|
- Requires Universal Translator Tech
|
- +3 Diplomacy Bonus
- +3 Diplomacy Bonus
|
Planetary Invasion
Invasion Critical
|
Allows the construction of Invasion Transports which are vital for invading core worlds.
|
-90 Research
|
- Requires Planetary Mobilization Tech
|
- Allows Conscription Policy
- Unlocks Transport Module Ship Component
- Unlocks Spore Module Ship Component
- Allows File:Invader Preset Icon.png Invader Ship Category
|
Warships
Critical Weapon
|
Provide a prototype Siege ship to conquer small enemy worlds.
|
-12 Research
|
- Requires Unrelenting Ability
- Requires Warfare Tech
|
- +1 Siege
- +1 Sniper
- Allows Shipyard Stimulus Policy
- Unlocks Lasers Ship Component
- Unlocks Hypersonic Missile Ship Component
- Unlocks Star Cannon Ship Component
- Unlocks Chaff Ship Component
- Allows File:Fighter Preset Icon.png Fighter Ship Category
- Allows File:Fighter Preset Icon.png Bomber Ship Category
|
Glorious Legacy
Non Military
|
Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours.
|
-2200 Research
|
- Requires Universal Translator Tech
|
- +2 Culture Points
- +10% Influence Growth
|
The Path
|
Allows construction of the Krynniac Temple and Ministry.
|
-80 Research
|
- Requires Devout Ability
- Requires Ancient Ability
- Requires Xeno Religions Tech
|
- Unlocks Krynn Consulate Improvement
- Unlocks Krynniac Temple Improvement
- Unlocks Krynniac Ministry Improvement
|
Mass Manipulation
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-600 Research
|
- Requires Blackhole Gun Tech
|
- +10% Kinetic Attack
|
Cultural Domination
Non Military
|
Begin spreading our Influence throughout the galaxy.
|
-800 Research
|
- Requires Cultural Assimilation Tech
|
- +10% Influence Growth
- +2 Culture Points
- Unlocks Cultural Beacon Improvement
- Unlocks Indoctrination Center Starbase Module
- Unlocks File:Leader Celebrity Icon Large.png.png Celebrity Citizen Specialization
|
Mascrinthus and Draginol
Non Military
|
Faith may help lead us into the next era.
|
-180 Research
|
- Requires Ancient Ability
- Requires Mithrilarian Epics Tech
|
- Unlocks Shrine of Tandis Improvement
|
Weapon Systems
Critical Weapon
|
Allows for better integration of our newly invented space weapons.
|
-16 Research
|
- Requires Space Weapons Tech
|
|
Unbroken Spirit
|
Boost the Hitpoints of our ships.
|
-60 Research
|
- Requires Unwavering Ability
- Requires Planetary Invasion Tech
|
- +15% Hit Points
|
Xeno Economics
Non Military
|
Improves the Income on your worlds.
|
-60 Research
|
- Requires Wealthy Ability
- Requires Xeno Commerce Tech
|
- Unlocks Financial Capital Improvement
- Unlocks Orbital Shopping Center Starbase Module
|
Planetary Mobilization
Defense Critical
|
Allows us to put our citizens to greater use.
|
-35 Research
|
- Requires Orbital Ship Assembly Tech
|
|
Avenger Missile System
Missile Weapon
|
Allows construction of basic Missile weapons.
|
-42 Research
|
- Requires Weapon Systems Tech
|
- Unlocks Avenger Ship Component
|
Open Trade Policy
Wealth Trade
|
Increase the reach of our trade networks.
|
-80 Research
|
- Requires Wealthy Ability
- Requires Preferred Lending Tech
|
- +4 Trade Licenses Max
- Unlocks Upgrade Markets Improvement
- Unlocks Trading Hub Starbase Module
|
Redoubts
Invasion
|
Improves our ability to defend our worlds against invasions.
|
-126 Research
|
- Requires Experienced Ability
- Requires Planetary Defenses Tech
|
- +10 Planetary Defenses
|
Defensive Discipline
|
Makes our ships' crews more effective when in defensive maneuvers.
|
-60 Research
|
- Requires Unwavering Ability
- Requires Unbroken Spirit Tech
|
- +0.2 Evasion
|
Black Market
|
Lets us build a Black Market.
|
-126 Research
|
- Requires War Profiteers Ability
- Requires Interstellar Currency Tech
|
- Unlocks Black Market Improvement
|
Shadow Enforcers
|
Allows construction of the Enforcement Temple.
|
-102 Research
|
- Requires Devout Ability
- Requires The Path of Shadows Tech
|
|
Diplomacy
Non Military
|
Increase our diplomatic capabilities.
|
-42 Research
|
- Requires Emissaries Tech
- Blocked by Synthetic Ability
|
- +1 Diplomacy Bonus
- Unlocks Upgrade Culture Improvement
- Unlocks Cultural Exchange Starbase Module
|
Cultural Influence
Non Military
|
Begin spreading our Influence throughout the galaxy.
|
-150 Research
|
- Requires Xeno Entertainment Tech
|
- +2% Influence Growth
- +5 Culture Points
- Unlocks Precursor Souvenir Shop Improvement
- Unlocks Upgrade Culture Improvement
- Allows Ban Dissent Policy
- Allows Cultural Values Policy
- Unlocks Cultural Forum Starbase Module
- Unlocks File:Minister Culture.png.png Minister of Culture
|
Post-Sentience
Tech
|
Allows our citizens to work as one. Each month their diligence increases significantly.
|
-1810 Research
|
- Requires Universal Translator Tech
|
- +1 Diligence
- Unlocks Augmentation Center Improvement
|
Krynniac Conversion
|
Increase tourism income and influence on all our worlds.
|
-126 Research
|
- Requires Devout Ability
- Requires Ancient Ability
- Requires Xeno Theology Tech
|
- +0.2 Tourism
- +25% Influence Growth
|
Orbital Deployment Mastery
|
Increase the capabilities of our shipyards.
|
-180 Research
|
- Requires Dreadnought Doctrine Tech
|
- +10% Hit Points
|
Xeno Hospitality
Non Military
|
Enhances inter-species understanding and trade efficiency.
|
-42 Research
|
- Requires Economic Development Tech
|
- Unlocks Centauron Empoerium Improvement
- Unlocks Xeno Welcome Hub Improvement
|