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V 1.3.2 Update
Changelog
- Increased maximum multiplayer map size to Gigantic
- Fixed a problem where peers were not updating their heartbeat while loading the map and thus causing a disconnect.
- Fixed a problem where all of the players would choose "ready" but the host could not start the game.
- Separated the networking and loading processing to different threads to prevent timeouts while starting the game.
- Prevented a multiplayer disconnect issue caused by the player spending the Thalan's bonus tech points in the first turn.
- Fixed a few stuck turn problems
- Fixed a lobby crash when the faction data got out of sync.
- Fixed weirdness in the lobby when restoring save games that would create extra player slots, potentially preventing the host from starting the game.
- Fixed a problem where a peer would click ready, but the host would never get the message and could not start the game.
- Addressed a disconnect problem with player ship data and different languages.
- Addressed a problem where the game host would timeout when peers were joining the game.
- Multiplayer games now display the language of the game's host
- Restoring multiplayer games with players with different language settings no longer crash
- If the game does not have permission to write to the "My Games" directory, the game provides information on how to address the problem instead of crashing.
Other Resources
V1.3.2 Forum Post