GalCiv4:Policies

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Policies


Every civilization gets a base set of policies from the start of the game depending on what type of race they are (carbon-based, aquatic, synthetic, or silicon-based) and depending on what civilization abilities they have. More Policies are unlocked throughout the game through researching various techs.

Policies from Civilization Abilities

Ancient: Heritage Protection: +100% influence to homeworld

Crimelord: Look the other Way: +20% crime

Empathy: Empathic connection: +30% approval

Engineering: Asteroid Exploit: -10% gross income, +1 raw production per asteroid

Explorer: Fast Exploration: -50% hp, +2 moves

Fertile: Population Boom: +100% growth, -20% gross income, +10% approval

Inspired: Brainstorming: +2 research

Loyal: Professionalism: +50% experience

Prolific: Shoddy Equipment: -50% construction cost, +300% maintenance

Ravenous: Endless Feast: -2 Diplomacy, +1 Food, +20% approval

Resourceful: IP Theft: -1 Diplomacy, +20% research

Slaver: Slave Labor: -1 Diplomacy, -90% maintenance

Spores: Grove Growth: +50% food

Starfarer: Subspace Sensors: +100% sensor range, -10% gross income

Unrelenting: Singular Purpose: +1 control/turn: Reproductive Imperative: +100% growth, +2 maintenance: Xeno Harvest: -1 diplomacy, +50percent gross income

War Profiteer: Hull Reinforcement: +25 hp to ships

Wealthy: Laizze faire: +100% gross income, +10% crime, +20% pollution: The Great Expanse: +200% growth, +1 Maintenance

more to come...