GalCiv4:Executive Orders

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Revision as of 16:53, 3 May 2022 by Dyan8704146 (talk | contribs) (Created page with "All civilizations start with the following 3 Executive Orders. More are unlocked through various techs. <b>Draft Colonists:</b> Create a free Colony ship next to your homeworld. Cost: 33 control, -2% approval for several turns. 8 Turn cooldown. <b>Telescope Takeover:</b> Reveal an area of the map. Cost: 15 control. 30 Turn cooldown. <b>Print Money:</b> Gain 500 credits. Cost: 60 control, -10% approval for several turns. 15 Turn cooldown.")
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All civilizations start with the following 3 Executive Orders. More are unlocked through various techs.

Draft Colonists: Create a free Colony ship next to your homeworld. Cost: 33 control, -2% approval for several turns. 8 Turn cooldown.

Telescope Takeover: Reveal an area of the map. Cost: 15 control. 30 Turn cooldown.

Print Money: Gain 500 credits. Cost: 60 control, -10% approval for several turns. 15 Turn cooldown.