Improvements Test

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Revision as of 15:18, 12 February 2024 by IT (talk | contribs)
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District Types Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Core World Capital
-0 Manufacturing Cost +1 Food Income

+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap

+0.05% Colony Gross Income

+1 Population Cap

+1 All Improvements Technology Required:

TechTree

Capital City
-0 Manufacturing Cost +0.1 Tourism

+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn

+0.05% Colony Gross Income

+1 Population Cap

+2 All Improvements Technology Required:

TechTree

Colonial Leadership Council
-3 Manufacturing Cost +2 Population Cap + -
Strip Mine
-45 Manufacturing Cost + - Technology Required:

Tech_PlanetaryAdaption

Planetary Recycling Center
-430 Manufacturing Cost +2 Maintenance

+-0.05 Pollution

+-0.04 Pollution +2 Manufacturing Technology Required:

Tech_Terraforming

Tower of Endless Night
-256 Manufacturing Cost +1 Control Per Turn

+2 Sensor Range +0.1 Crime

+0.03% Max Manufacturing +2 All Improvements Technology Required:

Tech_Espionage

Worldheart Borehole
-128 Manufacturing Cost +0.3% Colony Gross Income

+0.3% Max Manufacturing +0.2 Pollution

+0.05% Colony Gross Income

+0.05% Max Manufacturing

+2 Wealth

+2 Manufacturing

Technology Required:

Tech_DeepCoreMining

Infinite Garden
-628 Manufacturing Cost

-10 Aurorus Arboretum Cost

+0.03 Approval

+2 Food Income +0.3 Tourism

+1 Food Income

+0.05 Wealth +0.03 Tourism

+2 All Improvements Technology Required:

Tech_ExoticWorldColonization

Capital Mainframe
-20 Manufacturing Cost +1 Maintenance

+0.20% Research

+0.03% Research +3 Research Technology Required:

ColonizationTech

Kazar's Mainframe
-250 Manufacturing Cost

-1 Promethion Cost -3 Hyper Silicates Cost

+0.25% Research +0.05% Research +2 Research Technology Required:

Tech_XenoResearch

Planetary Mainframe
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Research

+0.03% Research +2 Research Technology Required:

Tech_XenoResearch

AI Overseer
-720 Manufacturing Cost

-3 Hyper Silicates Cost

+ Control Per Turn

+-0.03 Approval +-0.2 Crime

+0.03% Research

+-0.01 Crime

+2 Research Technology Required:

Tech_AIOverseer

Coordination Beacon
-120 Manufacturing Cost +1 Maintenance

+1 Control Per Turn

+0.05% Influence Per Turn +2 Influence Technology Required:

Tech_HyperwaveRadio

Office of Control
-680 Manufacturing Cost +3 Control Per Turn +0.1 Control Per Turn +1 Population Technology Required:

Tech_ColonialBureaucracy

Central Bank
-200 Manufacturing Cost

-1 Durantium Cost

+8 Colony Gross Income +1 Colony Gross Income +3 Wealth Technology Required:

Tech_InterstellarBanking

Starport
-75 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.05% Military +0.02 Pollution

+0.08% Military

+0.02 Pollution

+1 Military

+1 Wealth +1 Manufacturing

Technology Required:

Tech_OrbitalManufacturing

Planetary Generator
-32 Manufacturing Cost +1 Maintenance

+1 Max Manufacturing

+0.03% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:

Tech_ColonialPolicies

Stellar Forge
-250 Manufacturing Cost +0.25% Military +0.01% Max Manufacturing

+0.02% Military

+2 Manufacturing

+2 Military

Technology Required:

Tech_PlanetaryMobilization

Durantium Processor
-340 Manufacturing Cost

-3 Durantium Cost

+0.10% Max Manufacturing

+1 Minerals +1 Maintenance +0.1 Pollution

+0.04% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:

Tech_XenoManufacturing

Industrial Center
-25 Manufacturing Cost +0.12% Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing

+0.01% Pollution

+2 Manufacturing

+2 Military

Technology Required:

ColonizationTech

Supply Depot
-32 Manufacturing Cost +0.1% Max Manufacturing

+1 Maintenance

+0.02 Approval

+-0.02 Crime

+2 Manufacturing

+2 Military

Technology Required:

Tech_XenoIndustrialization

Fusion Power Plant
-600 Manufacturing Cost

-5 Antimatter Cost

+1 Maintenance

+0.2% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 Manufacturing

+3 Military +3 Research

Technology Required:

Tech_FusionPowerPlants

Singularity Power Plant
-800 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost

+1 Maintenance

+0.1% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 All Improvements Technology Required:

Tech_SingularityPowerPlants

Manufacturing Capital
-1000 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost

+1 Maintenance

+0.2% Max Manufacturing +0.1 Pollution

+0.025% Max Manufacturing +3 Manufacturing Technology Required:

Tech_ManufacturingCapitals

Razar's Lift
-500 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.1% Max Manufacturing

+0.05% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:

Tech_SpaceElevators

Beacon of Babylon
-800 Manufacturing Cost

-3 Harmony Crystals Cost

+0.05% Influence Per Turn

+1% Influence Per Turn

+0.05% Influence Per Turn +3 Influence Technology Required:

Tech_HyperwaveRadio

Technological Capital
-400 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.2% Research +0.1% Influence Per Turn

+0.03% Research +3 Research Technology Required:

Tech_ResearchDistricts

Virtual World
-600 Manufacturing Cost

-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost

+1 Maintenance

+0.03 Approval

+0.01 Approval - Technology Required:

Tech_XenoEntertainment

-300 Manufacturing Cost +1 Maintenance

+0.05 Approval

+0.03 Approval +1 Approval

+1 Tourism +1 Population

Technology Required:

Tech_XenoEntertainment

Eyes of the Universe
-320 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.1% Research

+ +3 Research Technology Required:

Tech_SubspaceScanning

Kimberly's Refuge
-150 Manufacturing Cost

-1 Monsatium Deposit Cost

+5 Food Income

+0.25% Growth

+1 Food Income +3 Population Technology Required:

Tech_Planetology

Colonial Clinic
-150 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.2% Growth

+0.1% Growth +2 Population Technology Required:

Tech_XenoBiology

Medical Center
-97 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.3% Growth

+0.1% Growth +2 Population Technology Required:

Tech_XenoMedicine

Fertility Center
-120 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.4% Growth

+0.1% Growth +2 Population Technology Required:

Tech_ArtificialWombs

Longevity Center
-150 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.5% Growth +0.02 Approval

+0.1% Growth +2 Population Technology Required:

Tech_LifeExtension

Cybernetic Hospital
-200 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+1% Growth +0.04 Approval

+0.1% Growth +2 Population Technology Required:

Tech_Cybernetics

Organ Market
-90 Manufacturing Cost +1 Maintenance

+0.5% Growth +0.05 Crime

+0.1% Growth +1 Population

+1 Wealth

Technology Required:

Tech_RegenerativeGels

Planetary Conversion
-60 Manufacturing Cost + - Technology Required:

Tech_XenoBiology

Planetary Soil Upgrade
-60 Manufacturing Cost + - Technology Required:

Tech_SoilEnhancement

Soil Engineering
-90 Manufacturing Cost + - Technology Required:

Tech_AdaptedCropEngineering

Terraforming Module
-120 Manufacturing Cost + - Technology Required:

Tech_Terraforming

Terraforming Plant
-120 Manufacturing Cost + - Technology Required:

Tech_EnvironmentalEngineering

Habitat Improvement
-150 Manufacturing Cost + - Technology Required:

Tech_SoilEnhancement

Resequencing Station
-200 Manufacturing Cost + - Technology Required:

Tech_ResequencerStations

Ultra Terraformer
-250 Manufacturing Cost + - Technology Required:

Tech_ResequencerStations

Engineered Landslide
-120 Manufacturing Cost + - Technology Required:

PlanetaryEnhancement

Planetary Defense Dome
-300 Manufacturing Cost

-5 Durantium Cost -1 Xanthium Deposit Cost

+1 Maintenance

+10 Planetary Defenses Max H P

+10 Planetary Defenses Max H P +2 Military Technology Required:

Tech_PlanetaryDefenseDome

Orbital Defense Platform
-330 Manufacturing Cost

-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost

+1 Maintenance

+3 Interceptor Fighters Cap

+1 Interceptor Fighters Cap +1 Military Technology Required:

Tech_OrbitalDefencePlatform

Surveillance Center
-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.03 Crime +1 Population

+1 Military

Technology Required:

Tech_PlanetaryMobilization

Planetary Court
-250 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.05 Crime +1 Wealth Technology Required:

Tech_ColonialLawAndPolicy

Prison
-300 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.15 Crime

+-0.05 Crime +1 Military Technology Required:

Tech_ColonialBureaucracy

Diplomatic Embassy
-1200 Manufacturing Cost

-5 Durantium Cost -3 Aurorus Arboretum Cost

+1 Maintenance

+1 Diplomacy

+0.1% Influence Per Turn +3 Influence

+3 Wealth +3 Tourism

Technology Required:

Tech_Eminence

Assimilation Foundation
-900 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.25% Influence Per Turn +1 Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:

Tech_CulturalAssimilation

Cultural Beacon
-800 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.1% Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:

Tech_CulturalDomination

Iridia Exchange
-30 Manufacturing Cost

-5 Promethion Cost

+0.1% Colony Gross Income

+10 Influence Per Turn

+0.05% Colony Gross Income +4 Wealth

+4 Research +4 Manufacturing +4 Approval

Technology Required:
Galactic Stock Exchange
-500 Manufacturing Cost

-5 Promethion Cost

+0.2% Colony Gross Income

+0.1 Influence Per Turn

+0.05% Colony Gross Income +3 Wealth Technology Required:

Tech_FinancialSectors

Financial Capital
-500 Manufacturing Cost

-5 Promethion Cost -1 Aurorus Arboretum Cost

+0.25% Colony Gross Income

+0.1% Influence Per Turn

+0.03% Colony Gross Income +3 Wealth Technology Required:

Tech_XenoEconomics

Trade Network
-120 Manufacturing Cost +0.1% Colony Gross Income +0.10% Colony Gross Income +1 Wealth Technology Required:

Tech_TradeNetworks

Galactic Bazaar
-2000 Manufacturing Cost

-1 Elerium Cost -1 Ultra Spice Cost

+0.25% Trade Route Value Raw +0.01% Trade Route Value Raw +2 Wealth

+2 Tourism

Technology Required:

Tech_GalacticTrade

Entertainment Capital
-151 Manufacturing Cost

-1 Harmony Crystals Cost

+1 Maintenance

+0.4 Approval +0.25% Influence Per Turn +0.06 Crime

+0.01 Approval +3 Approval

+3 Influence +3 Tourism

Technology Required:

Tech_CulturalAffinity

Heritage Center
-150 Manufacturing Cost

-1 Promethion Cost

+0.05 Tourism +0.05 Tourism +1 Tourism

+1 Wealth +2 Influence

Technology Required:

TranslatorTech

Hall Of Tradition
-100 Manufacturing Cost

-1 Promethion Cost

+1 Technology

+1 Culture Points Per Turn

+0.01% Colony Gross Income +2 Tourism Technology Required:
Union Center
-100 Manufacturing Cost

-1 Durantium Cost

+.15% Max Manufacturing +0.01% Colony Gross Income +5 Manufacturing Technology Required:
Shark Tank
-500 Manufacturing Cost

-1 Durantium Cost

+0.15% Colony Gross Income +0.1% Colony Gross Income +3 Research

+3 Wealth

Technology Required:
Innovation Complex
-200 Manufacturing Cost

-1 Elerium Cost

+0.05% Research +5 Research Technology Required:
Hyperion Shrinker
-600 Manufacturing Cost

-5 Promethion Cost

+3 Mass Cap

+.15% Mass Cap

+0.03% Research +2 Research Technology Required:
Spice Market
-675 Manufacturing Cost

-3 Ultra Spice Cost

+0.10 Tourism

+0.01 Crime

+0.01% Colony Gross Income +3 Tourism

+3 Wealth

Technology Required:

Tech_InterstellarTrade

Grand Casino
-75 Manufacturing Cost

-5 Thulium Cost -1 Ultra Spice Cost

+0.1 Tourism

+0.02 Crime

+0.01% Colony Gross Income +1 Tourism

+1 Wealth

Technology Required:

Tech_InterstellarTourism

Galactic Zoo
-500 Manufacturing Cost

-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost

+0.1 Tourism +0.01 Approval +2 Tourism

+1 Approval

Technology Required:

Tech_OpenImmigration

Utopian Resort
-800 Manufacturing Cost

-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost

+0.1 Tourism +0.01 Approval +3 Tourism

+1 Approval

Technology Required:

Tech_WondersOfTheGalaxy

Restaurant of Eternity
-1000 Manufacturing Cost

-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost

+0.1 Tourism +1 Food Income +3 Tourism

+3 Influence

Technology Required:

Tech_GalacticRecruitment

Prison Labor Camp
-90 Manufacturing Cost +% Manufacturing

+-0.05 Crime +0.01 Pollution

+0.03% Manufacturing +1 Manufacturing Technology Required:
Prison Research Lab
-180 Manufacturing Cost +% Research

+-0.05 Crime

+0.01% Research +1 Research Technology Required:

Tech_XenoResearch

Garrison
-150 Manufacturing Cost +0.3 Resistance Bonus +0.01% Max Manufacturing

+0.01 Resistance Bonus

+1 Military Technology Required:
Black Market
-150 Manufacturing Cost

-1 Durantium Cost

+0.1 Crime

+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income

+0.01 Crime +2 Wealth

+2 Approval +2 Influence

Technology Required:

BlackMarketTech

Smuggler Port
-150 Manufacturing Cost

-1 Durantium Cost

+0.3% Colony Gross Income +0.01% Colony Gross Income +2 Wealth Technology Required:
Pleasure Dome
-225 Manufacturing Cost

-1 Durantium Cost

+0.1 Approval

+0.2 Tourism

+0.01 Approval +2 Approval

+2 Tourism

Technology Required:

Tech_XenoEntertainment

Mercenary Camp
-300 Manufacturing Cost

-1 Durantium Cost

+0.3 Resistance Bonus +0.01 Resistance Bonus +2 Military Technology Required:

Tech_CulturalAssimilation

Drathian Temple
-66 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.2 Approval

+0.01 Approval +2 Approval

+2 Influence

Technology Required:

Tech_XenoTheology

Shrine of the Mithrilar
-151 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.3 Approval +0.2 Tourism

+0.01 Approval

+0.02 Tourism

+1 Approval

+1 Influence +1 Tourism

Technology Required:

Tech_MithrilarianEpics

Shrine of Tandis
-227 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+1 Approval

+1 Influence +1 Tourism

Technology Required:

Tech_MascrinthusAndDraginol

Precursor Souvenir Shop
-101 Manufacturing Cost

-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost

+1 Maintenance

+0.03 Tourism

+0.01 Tourism +2 Wealth

+2 Tourism

Technology Required:

Tech_CulturalInfluence

Coordination Temple
-45 Manufacturing Cost

-1 Techapod Hive Cost

+1 Maintenance + +2 All Improvements Technology Required:

Tech_XenoReligions

Temple of Whispers
-645 Manufacturing Cost

-3 Epimetheus Pollen Cost

+1 Maintenance

+1 Diplomacy +10 Diplomatic Capital Income

+5 Diplomatic Capital Income +3 Influence Technology Required:

Tech_Espionage

Tide Pools
-75 Manufacturing Cost +0.1% Influence Per Turn

+0.1 Approval

+1 Influence Per Turn +1 All Improvements Technology Required:
Barrier Reef
-100 Manufacturing Cost +0.1% Influence Per Turn

+8 Planetary Defenses Max H P

+1 Influence Per Turn +1 All Improvements Technology Required:

Tech_DefensiveStudies

Exotic Hatchery
-250 Manufacturing Cost +0.3 Tourism +0.03 Tourism +1 All Improvements Technology Required:

Tech_CulturalOutreach

Krynn Consulate
-30 Manufacturing Cost

-1 Xanthium Deposit Cost

+1 Maintenance

+0.03 Approval +10 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:

ThePathTech

Krynniac Temple
-50 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.06 Approval +20 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:

ThePathTech

Krynniac Mission
-90 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.09 Approval +30 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:

TheCallingTech

Krynniac Order
-101 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.12 Approval +40 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:

TheOrderTech

Krynniac Ministry
-227 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism

+0.01 Approval

+1 Influence Per Turn

+3 Approval

+3 Influence +3 Tourism

Technology Required:

ThePathTech

Krynniac Sanctuary
-300 Manufacturing Cost

-5 Durantium Cost -3 Promethion Cost

+0.03 Approval

+0.25% Influence Per Turn +0.03 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+4 Approval

+4 Influence +4 Tourism

Technology Required:
Monument to Divine Rosalind
-300 Manufacturing Cost

-3 Elerium Cost -1 Harmony Crystals Cost

+0.03 Approval

+0.25% Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+2 Approval

+2 Influence

Technology Required:
Krynniac Altar
-60 Manufacturing Cost

-1 Helios Ore Cost

+1 Influence Per Turn +0.01 Approval +1 Approval

+1 Influence

Technology Required:
Baratak Grove
-60 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1% Food Income

+1 Population Cap

+0.1% Food Income +1 Approval

+1 Food

Technology Required:
Torian Academy
-60 Manufacturing Cost

-5 Promethion Cost

+2 Research

+1 Population Cap

+0.02% Research +1 Research Technology Required:
Crucible Lab
-60 Manufacturing Cost +0.1 Crime +0.01% Research +1 Research Technology Required:
Manti Birthing Pool
-60 Manufacturing Cost

-1 Artocarpus Viriles Cost

+0.1% Growth

+1 Population Cap

+0.01% Growth +1 Population Technology Required:
Scan Planet
-60 Manufacturing Cost + - Technology Required:
Investigate Murder
-60 Manufacturing Cost + - Technology Required:
Find Missing Colonists
-30 Manufacturing Cost + - Technology Required:
Hall of Unity
-500 Manufacturing Cost

-3 Harmony Crystals Cost -3 Helios Ore Cost

+1 Maintenance

+0.2 Tourism

+0.01 Tourism +2 All Improvements Technology Required:
Astrolab of the Arnor
-500 Manufacturing Cost

-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.1% Max Manufacturing

+0.01% Max Manufacturing +2 Manufacturing Technology Required:
Infinite Archive
-600 Manufacturing Cost

-5 Promethion Cost

+1 Maintenance

+0.2 Tourism +0.1% Research

+0.01% Research +2 Research Technology Required:
Grand Menagerie
-500 Manufacturing Cost

-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost

+1 Maintenance

+0.2 Tourism +0.05 Approval

+0.01 Approval +2 Approval Technology Required:
New Eden
-500 Manufacturing Cost

-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.3% Food Income

+0.05% Food Income +2 Food Technology Required:
Manufacture Population
-120 Manufacturing Cost

-2 Durantium Cost

+ - Technology Required:
Bob
-800 Manufacturing Cost

-5 Promethion Cost -5 Precursor Nanites Cost

+1 Maintenance

+0.15% Research

+0.1% Research +3 Research Technology Required:

Tech_StrongAI

Xeno Anthropology Center
-30 Manufacturing Cost +1 Maintenance

+1 Diplomacy

+1 Influence Per Turn +1 Tourism

+1 Influence +1 Wealth +1 Approval

Technology Required:

XenoAnthropology

Weather Control Center
-500 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.15% Max Manufacturing +-0.15% Maintenance

+0.01 Approval +1 All Improvements Technology Required:

WeatherControlTech

Weather Control Zenith
-700 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.3% Max Manufacturing +-0.3% Maintenance

+0.01 Approval +2 All Improvements Technology Required:

WeatherControlZenithTech

Antimatter Power Plant
-200 Manufacturing Cost

-3 Antimatter Cost

+1 Maintenance + +3 All Improvements Technology Required:

Tech_AntiMatterPowerPlants

Economic Stimulus
-250 Manufacturing Cost + -
Produce Modules
-200 Manufacturing Cost + - Technology Required:

Tech_ModuleAssembly

Heritage
-100 Manufacturing Cost + - Technology Required:
Aid Research
-200 Manufacturing Cost + - Technology Required:

Tech_NeuralMapping

Hatch Clone
-2500 Manufacturing Cost

-3 Promethion Cost

+ - Technology Required:

Tech_Cloning

Wildland Refuge
-240 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1 Tourism +-0.002 Pollution Per Turn +1 Food Technology Required:

Tech_LandPreservation

Memory Center
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Intelligence +1 Research

+0.02% Research +2 Research Technology Required:
Augmentation Center
-480 Manufacturing Cost

-3 Promethion Cost -3 Precursor Nanites Cost

+3 Intelligence +0.02% Research +1 Research Technology Required:

Tech_PostSentience

Warforged Foundry
-303 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance + +2 Military Technology Required:
Natural League Center
-200 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+0.5% Growth

+0.02% Growth +2 Population Technology Required:
Irrigation Network
-67 Manufacturing Cost +1 Maintenance +0.02% Food Income +3 Food Technology Required:

Tech_XenoAgriculture

Governor's Manor
-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+20 Loyalty

+0.05% Colony Gross Income +1 All Improvements Technology Required:

Tech_LeadershipRecruiting

Produce Drones
-250 Manufacturing Cost + - Technology Required:

Tech_DroneProduction

Produce Modules
-150 Manufacturing Cost + - Technology Required:

Tech_ModuleAssembly

Produce Nanobots
-250 Manufacturing Cost + - Technology Required:
Research Mission
-200 Manufacturing Cost

-1 Promethion Cost

+ -
Treasure Hunt
-300 Manufacturing Cost + -
-80 Manufacturing Cost + - Technology Required:
Industrial Goods
-60 Manufacturing Cost

-1 Durantium Cost

+ - Technology Required:

Tech_MiningMissions

Scavengers
-120 Manufacturing Cost + - Technology Required:

Tech_ExoticMineralMissions

Ore Traders
-140 Manufacturing Cost + - Technology Required:

Tech_RareCrystalMissions

Gem Traders
-140 Manufacturing Cost + - Technology Required:

Tech_RareCrystalMissions

Silicate Traders
-140 Manufacturing Cost + - Technology Required:

Tech_RareCrystalMissions

Pilgrims
-150 Manufacturing Cost

-1 Ultra Spice Cost

+ - Technology Required:

Tech_CulturalOutreachMissions

Thulium Deposit
+ +2 Wealth Technology Required:
Thulium Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Thulium Income +0.1% Colony Gross Income

+ +2 Wealth Technology Required:
Thulium Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Thulium Income +0.2% Colony Gross Income

+ +2 Wealth Technology Required:

Tech_XenoResourceMining

Advanced Thulium Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Thulium Income +0.3% Colony Gross Income

+ +2 Wealth Technology Required:

Tech_XenoResourceExtraction

Orbital Thulium Extractor
+0.1 Thulium Income + - Technology Required:

Tech_OrbitalMining

Crystallized Elerium
+ +2 Wealth Technology Required:
Crystallized Elerium Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Elerium Income +1 Colony Gross Income

+ +2 Wealth Technology Required:
Crystallized Elerium Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Elerium Income +2 Colony Gross Income

+ +2 Wealth Technology Required:

Tech_XenoResourceMining

Advanced Elerium Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Elerium Income +4 Colony Gross Income

+ +2 Wealth Technology Required:

Tech_XenoResourceExtraction

Orbital Elerium Extractor
+0.1 Elerium Income + - Technology Required:

Tech_OrbitalMining

Prometheus Stone
+3 Colony Gross Income + +2 Wealth Technology Required:
Prometheus Stone Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Promethion Income +4 Colony Gross Income

+ +2 Wealth Technology Required:
Prometheus Stone Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Promethion Income +5 Colony Gross Income

+ +2 Wealth Technology Required:

Tech_XenoResourceMining

Advanced Prometheus Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Promethion Income +6 Colony Gross Income

+ +2 Wealth Technology Required:

Tech_XenoResourceExtraction

Orbital Prometheus Stone Extractor
+0.1 Promethion Income + - Technology Required:

Tech_OrbitalMining

Helios Ore
+ +2 Military Technology Required:
Helios Ore Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Helios Ore Income +2 Colony Gross Income

+ +2 Military Technology Required:
Helios Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Helios Ore Income +4 Colony Gross Income

+ +2 Military Technology Required:

Tech_XenoResourceMining

Advanced Helios Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Helios Ore Income +6 Colony Gross Income

+ +2 Military Technology Required:

Tech_XenoResourceExtraction

Orbital Helios Ore Extractor
+0.1 Helios Ore Income + - Technology Required:

Tech_OrbitalMining

Silicates
+ +2 Research Technology Required:
Silicate Extractor
-50 Manufacturing Cost +1 Maintenance

+0.1 Hyper Silicates Income +2 Research

+ +2 Research Technology Required:
Silicate Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Hyper Silicates Income +2 Research

+ +2 Research Technology Required:

Tech_XenoResourceMining

Advanced Silicate Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Hyper Silicates Income +2 Research

+ +2 Research Technology Required:

Tech_XenoResourceExtraction

Orbital Silicate Extractor
+0.1 Hyper Silicates Income + - Technology Required:

Tech_OrbitalMining

Xanthium
+1 Max Manufacturing + +2 Military

+1 Manufacturing

Technology Required:
Xanthium Extractor
-50 Manufacturing Cost +1 Maintenance

+0.1 Xanthium Deposit Income +2 Max Manufacturing

+ +2 Military

+2 Manufacturing

Technology Required:
Xanthium Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Xanthium Deposit Income +3 Max Manufacturing

+ +2 Military

+3 Manufacturing

Technology Required:

Tech_XenoResourceMining

Advanced Xanthium Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Xanthium Deposit Income +4 Max Manufacturing

+ +2 Military

+4 Manufacturing

Technology Required:

Tech_XenoResourceExtraction

Orbital Xanthium Extractor
+0.1 Xanthium Deposit Income + - Technology Required:

Tech_OrbitalMining

Precursor Nanites
+ +2 Manufacturing Technology Required:
Precursor Nanites
-60 Manufacturing Cost +1 Maintenance

+0.1 Precursor Nanites Income +0.05% Max Manufacturing

+ +2 Manufacturing Technology Required:
Precursor Nanites
-120 Manufacturing Cost +1 Maintenance

+0.2 Precursor Nanites Income +0.1% Max Manufacturing

+ +2 Manufacturing Technology Required:

Tech_ArtifactStudies

Precursor Nanites
-380 Manufacturing Cost +1 Maintenance

+0.3 Precursor Nanites Income +0.15% Max Manufacturing

+ +2 Manufacturing Technology Required:

Tech_ArtifactMastery

Orbital Precursor Nanites
+0.1 Precursor Nanites Income + - Technology Required:

Tech_PrecursorArcheology

Harmony Crystal Deposit
+ +2 Approval Technology Required:
Harmony Crystal Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Harmony Crystals Income +0.05 Approval

+ +2 Approval Technology Required:
Harmony Crystal Mine
-120 Manufacturing Cost +1 Maintenance

+0.25 Harmony Crystals Income +0.1 Approval

+ +2 Approval Technology Required:

Tech_XenoResourceMining

Advanced Harmony Crystal Mine
-380 Manufacturing Cost +1 Maintenance

+0.5 Harmony Crystals Income +0.15 Approval

+ +2 Approval Technology Required:

Tech_XenoResourceExtraction

Orbital Harmony Crystal
+0.1 Harmony Crystals Income + - Technology Required:

Tech_OrbitalMining

Techapods
+1 Max Manufacturing + +2 Manufacturing Technology Required:
Techapod Hatchery
-90 Manufacturing Cost +0.1 Techapod Hive Income

+2 Max Manufacturing

+ +2 Manufacturing Technology Required:
Techapod Farm
-120 Manufacturing Cost +0.2 Techapod Hive Income

+2 Max Manufacturing

+ +2 Manufacturing Technology Required:

Tech_EnvironmentalEngineering

Advanced Techapod Hive Farm
-380 Manufacturing Cost +0.3 Techapod Hive Income

+2 Max Manufacturing

+ +2 Manufacturing Technology Required:

Tech_AdaptedCropEngineering

Orbital Techapod Hatchery
+0.1 Techapod Hive Income + - Technology Required:

Tech_Hydroponics

Snuggler Colony
+ +2 Approval

+1 Wealth

Technology Required:
Snuggler Shelter
-90 Manufacturing Cost +0.1 Snuggler Colony Income

+2 Influence Per Turn

+ +2 Approval

+1 Wealth

Technology Required:
Snuggler Farm
-120 Manufacturing Cost +0.25 Snuggler Colony Income

+2 Influence Per Turn

+ +2 Approval

+1 Wealth

Technology Required:

Tech_EnvironmentalEngineering

Advanced Snuggler Farm
-380 Manufacturing Cost +0.5 Snuggler Colony Income

+2 Influence Per Turn

+ +2 Approval

+1 Wealth

Technology Required:

Tech_AdaptedCropEngineering

Orbital Snuggler Shelter
+0.1 Snuggler Colony Income + - Technology Required:

Tech_Hydroponics

Arnor Spice
+ +2 Research

+1 Wealth

Technology Required:
Arnor Spice Harvester
-90 Manufacturing Cost +1 Maintenance

+0.1 Ultra Spice Income +2 Research

+ +2 Research

+1 Wealth

Technology Required:
Arnor Spice Farm
-120 Manufacturing Cost +1 Maintenance

+0.2 Ultra Spice Income +3 Research

+ +2 Research

+1 Wealth

Technology Required:

Tech_EnvironmentalEngineering

Advanced Arnor Spice Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Ultra Spice Income +4 Research

+ +2 Research

+1 Wealth

Technology Required:

Tech_AdaptedCropEngineering

Orbital Spice Harvester
+0.1 Ultra Spice Income + - Technology Required:

Tech_Hydroponics

Epimetheus Pollen
+ +2 Food

+1 Wealth

Technology Required:
Epimetheus Field
-90 Manufacturing Cost +1 Maintenance

+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus

+ +2 Food

+1 Wealth

Technology Required:
Epimetheus Farm
-120 Manufacturing Cost +1 Maintenance

+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus

+ +2 Food

+1 Wealth

Technology Required:

Tech_ExoticAgriculture

Advanced Epimetheus Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus

+ +2 Food

+1 Wealth

Technology Required:

Tech_TransgenicManipulation

Orbital Pollen Collector
+0.1 Epimetheus Pollen Income + - Technology Required:

Tech_Hydroponics

Artocarpus Fruit
+0.3% Growth + +2 Population

+1 Food +2 Population

Technology Required:
Artocarpus Orchard
-90 Manufacturing Cost +1 Maintenance

+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth

+ +2 Population

+1 Food

Technology Required:
Artocarpus Farm
-120 Manufacturing Cost +1 Maintenance

+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth

+ +2 Population

+1 Food

Technology Required:

Tech_ExoticAgriculture

Advanced Artocarpus Farm
-380 Manufacturing Cost +1 Maintenance

+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth

+ +2 Population

+1 Food

Technology Required:

Tech_TransgenicManipulation

Orbital Artocarpus Collector
+0.1 Artocarpus Viriles Income + - Technology Required:

Tech_Hydroponics

Monsatium
+ +2 Food

+1 Population

Technology Required:
Monsatium Deposit
-90 Manufacturing Cost +1 Maintenance

+0.1 Monsatium Deposit Income +2 Food Income

+ +2 Food

+1 Population

Technology Required:
Monsatium Deposit Refinery
-120 Manufacturing Cost +1 Maintenance

+0.2 Monsatium Deposit Income +3 Food Income

+ +2 Food

+1 Population

Technology Required:

Tech_ExoticAgriculture

Advanced Monsatium Deposit Refinery
-380 Manufacturing Cost +1 Maintenance

+0.3 Monsatium Deposit Income +4 Food Income

+ +2 Food

+1 Population

Technology Required:

Tech_TransgenicManipulation

Orbital Monsatium
+0.1 Monsatium Deposit Income + - Technology Required:

Tech_Hydroponics

Aurorus Arboretum
+ +2 Tourism

+1 Approval

Technology Required:
Aurorus Orchard
-90 Manufacturing Cost +1 Maintenance

+0.1 Aurorus Arboretum Income +0.1 Tourism

+ +2 Tourism

+1 Approval

Technology Required:
Aurorus Arboretum Farm
-120 Manufacturing Cost +1 Maintenance

+0.25 Aurorus Arboretum Income +0.2 Tourism

+ +2 Tourism

+1 Approval

Technology Required:

Tech_EnvironmentalEngineering

Advanced Aurorus Arboretum Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Aurorus Arboretum Income +0.3 Tourism

+ +2 Tourism

+1 Approval

Technology Required:

Tech_AdaptedCropEngineering

Orbital Aurorus
+0.1 Aurorus Arboretum Income + - Technology Required:

Tech_Hydroponics

Slums
+1 Population Cap

+0.01 Pollution +0.04 Crime

+0.05% Population Cap +-1 Wealth

+-1 Approval +-1 Tourism

Technology Required:
Manufacturing District
-50 Manufacturing Cost +0.04% Max Manufacturing

+0.02 Pollution

+0.02% Max Manufacturing +1 Manufacturing
Housing District
-100 Manufacturing Cost +1 Population Cap +0.1 Population Cap +1 All Improvements Technology Required:

Tech_Planetology

Entertainment District
-120 Manufacturing Cost +0.03 Approval

+0.01 Crime

+0.02 Approval +1 Approval

+1 Wealth

Financial District
-75 Manufacturing Cost +0.05% Colony Gross Income +0.03% Colony Gross Income +1 Wealth
Agricultural District
-90 Manufacturing Cost +1 Food Income

+0.1% Food Income

+0.05% Food Income +2 Food

+2 Population

Research District
-75 Manufacturing Cost +1 Maintenance

+0.04% Research

+0.02% Research +1 Research
Cultural District
-100 Manufacturing Cost +0.1% Influence Per Turn +0.03% Influence Per Turn +2 Influence

+1 Approval +1 Wealth

Technology Required:

TranslatorTech

Upgrade Manufacturing
-150 Manufacturing Cost + - Technology Required:

Tech_XenoIndustrialization

Upgrade Manufacturing
-150 Manufacturing Cost + - Technology Required:

Tech_XenoManufacturing

Upgrade Manufacturing
-200 Manufacturing Cost + - Technology Required:

Tech_OrbitalMining

Upgrade Manufacturing
-300 Manufacturing Cost + - Technology Required:

Tech_Bioplastics

Upgrade Manufacturing
-400 Manufacturing Cost + - Technology Required:

Tech_Claytronics

Upgrade Manufacturing
-500 Manufacturing Cost + - Technology Required:

Tech_SingularityPowerPlants

Upgrade Housing
-100 Manufacturing Cost

-1 Durantium Cost

+ - Technology Required:

Tech_XenoBiology

Upgrade Housing
-200 Manufacturing Cost

-1 Durantium Cost

+ - Technology Required:

Tech_ExtremeColonization

Upgrade Housing
-300 Manufacturing Cost

-1 Durantium Cost

+ - Technology Required:

Tech_ExoticWorldColonization

Upgrade Housing
-400 Manufacturing Cost

-1 Durantium Cost

+ - Technology Required:

Tech_PlanetaryAdaption

Upgrade Housing
-500 Manufacturing Cost

-1 Durantium Cost

+ - Technology Required:

Tech_EnvironmentalEngineering

Upgrade Entertainment
-100 Manufacturing Cost + - Technology Required:

Tech_HyperwaveRadio

Upgrade Entertainment
-200 Manufacturing Cost + - Technology Required:

Tech_XenoEntertainment

Upgrade Entertainment
-300 Manufacturing Cost + - Technology Required:

Tech_CulturalOutreach

Upgrade Entertainment
-400 Manufacturing Cost + - Technology Required:

Tech_StellarEmigration

Upgrade Entertainment
-500 Manufacturing Cost + - Technology Required:

Tech_CulturalAffinity

Upgrade Markets
-100 Manufacturing Cost + - Technology Required:

Tech_EconomicDevelopment

Upgrade Markets
-200 Manufacturing Cost + - Technology Required:

Tech_InterstellarTrade

Upgrade Markets
-300 Manufacturing Cost + - Technology Required:

Tech_PreferredLending

Upgrade Markets
-400 Manufacturing Cost + - Technology Required:

Tech_OpenTradePolicy

Upgrade Markets
-500 Manufacturing Cost + - Technology Required:

Tech_GalacticTrade

Upgrade Agriculture
-100 Manufacturing Cost + - Technology Required:

Tech_XenoBiology

Upgrade Agriculture
-200 Manufacturing Cost + - Technology Required:

Tech_Terraforming

Upgrade Agriculture
-300 Manufacturing Cost + - Technology Required:

Tech_XenoAgriculture

Upgrade Agriculture
-400 Manufacturing Cost + - Technology Required:

Tech_Hydroponics

Upgrade Agriculture
-500 Manufacturing Cost + - Technology Required:

Tech_TransgenicManipulation

Upgrade Research
-100 Manufacturing Cost + - Technology Required:

Tech_ResearchDistricts

Upgrade Research
-100 Manufacturing Cost + - Technology Required:

Tech_XenoResearch

Upgrade Research
-150 Manufacturing Cost + - Technology Required:

Tech_QuantumComputing

Upgrade Research
-200 Manufacturing Cost + - Technology Required:

Tech_ComputingSubstrates

Upgrade Research
-300 Manufacturing Cost + - Technology Required:

Tech_NeuralMapping

Upgrade Research
-400 Manufacturing Cost + - Technology Required:

Tech_ArtificalBrains

Upgrade Research
-500 Manufacturing Cost + - Technology Required:

Tech_AIOverseer

Upgrade Culture
-100 Manufacturing Cost + - Technology Required:

Tech_Diplomacy

Upgrade Culture
-200 Manufacturing Cost + - Technology Required:

Tech_CulturalInfluence

Upgrade Culture
-300 Manufacturing Cost + - Technology Required:

Tech_StellarEmigration

Upgrade Culture
-400 Manufacturing Cost + - Technology Required:

Tech_CulturalAssimilation

Upgrade Culture
-500 Manufacturing Cost + - Technology Required:

Tech_CulturalAffinity

Precursor Elevator
+-0.15 Colony Sponsor Decay Mod + - Technology Required:
Orbital Factory
+ - Technology Required:
Moisture Generator
+ - Technology Required:
Thermal Core
+ - Technology Required:
Tidal Control
+0.2 Approval + - Technology Required:
Orbital Prison
+-0.1 Crime + - Technology Required:
Thulium Moon
+0.1 Thulium Income + - Technology Required:
Durantium Cloud
+0.1 Durantium Income + - Technology Required:
Precursor Accelerator
+ - Technology Required:
Promethion Refinery
+0.1 Promethion Income + - Technology Required:
Precursor Archive
+ - Technology Required:
Precursor Treasury
+ - Technology Required:
Precursor Experiments
+-0.2 Approval + - Technology Required:
Sensor Array
-1 Thulium Cost +8 Sensor Range + - Technology Required:
Communications Array
-1 Thulium Cost +3 Influence Per Turn + - Technology Required:

Tech_SupplyDrones

Orb of Draginol
+ - Technology Required:
Throne of the Arnor
+1000 Influence Per Turn

+3 Minerals

+ - Technology Required:
Plague Research Center
-360 Manufacturing Cost + +3 Research Technology Required:
Think Tank
-500 Manufacturing Cost +0.1% Technology +1 Research +3 Research Technology Required:
The Possibility Engine
-2400 Manufacturing Cost +0.50% Research +0.05% Research +3 Research Technology Required:
United Planets
-1200 Manufacturing Cost +3 Diplomacy +0.05% Influence Per Turn +3 Influence Technology Required:
Galactic Court
-600 Manufacturing Cost +1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Technology Required:
Galactic Commision
-800 Manufacturing Cost

-1 Aurorus Arboretum Cost

+1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Technology Required:

Tech_PoliticalCapital

Defense Matrix
-1 Durantium Cost +250 Credits + -
Space Elevator
-2 Durantium Cost +50 Credits

+1 Minerals +1 Maintenance

+ - Technology Required:

Tech_SpaceElevators

Orbital Research Lab
-1 Durantium Cost +100 Credits

+1 Technology

+ - Technology Required:

Tech_ResearchDistricts

Recruiting Station
+100 Credits

+20 Growth

+ - Technology Required:
Climate Control
-1 Durantium Cost +250 Credits

+1 Fertility

+ -
Colonization Center
-1 Durantium Cost +100 Credits

+0.15% Growth

+ - Technology Required:
Orbital Prison
-1 Durantium Cost +250 Credits

+-0.2 Crime

+ - Technology Required:
Atmospheric Cleanser
-1 Durantium Cost +100 Credits + - Technology Required:
Sensor Array
-1 Durantium Cost +250 Credits

+8 Sensor Range

+ -
Planetary Beacon
-1 Durantium Cost +100 Credits

+1 Planet Influence +0.2% Influence Per Turn

+ - Technology Required:

Tech_HyperwaveRadio

Orbital Market
-1 Durantium Cost +1 Wealth + -
Orbital Academy
-5 Durantium Cost

-1 Promethion Cost

+150 Credits + - Technology Required:
Top Gun Academy
-3 Antimatter Cost +250 Credits + - Technology Required:
Officer Training School
-3 Promethion Cost +250 Credits + - Technology Required:
Institution Of War
-3 Durantium Cost +250 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength

+ - Technology Required:
Conquest Center
-3 Hyper Silicates Cost +250 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability

+ - Technology Required:
Tactical College
-3 Thulium Cost +250 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering

+ - Technology Required:
Tactical Instruction
-5 Thulium Cost +500 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering

+ - Technology Required:
Logistics Array
-1 Durantium Cost

-1 Thulium Cost -1 Promethion Cost

+100 Credits

+1 Control Per Turn

+ -
Navigation Center
-1500 Manufacturing Cost + - Technology Required:

InterstellarNavigation

Galactic Navigation Network
-620 Manufacturing Cost +1 Moves Cap + +1 All Improvements Technology Required:

Navagation Network

Galactic Navigator's Guild
-2120 Manufacturing Cost + - Technology Required:

NavigationalExpertise

Improvement_HyperionBrainTrust_Name_tk
+ +1 All Improvements Technology Required:
Scan Planet
-60 Manufacturing Cost + - Technology Required:
Pain Amplifier
-45 Manufacturing Cost +1 Maintenance

+0.25% Research

+0.02% Research +1 Research Technology Required:

ColonizationTech

Broadcast Culture
-300 Manufacturing Cost + - Technology Required:

Tech_XenoEntertainment

Galactic Currency Reserve
-300 Manufacturing Cost +0.2 Influence Per Turn

+10 Colony Gross Income

+0.05% Colony Gross Income +3 Wealth Technology Required:

Tech_TradeNetworks

-50 Manufacturing Cost +0.1 Pollution

+1 Maintenance +0.10% Research

+1 Research +1 Research Technology Required:

ColonizationTech

-30 Manufacturing Cost +0.02% Max Manufacturing

+1 Maintenance +0.2 Pollution

+1 Max Manufacturing

+1 Military

+1 Manufacturing

+1 Military

Technology Required:

ColonizationTech

-15 Manufacturing Cost +2 Maintenance

+1 Max Manufacturing +5 Growth

+0.05% Growth +2 Manufacturing

+2 Military

Technology Required:

ColonizationTech

-50 Manufacturing Cost --1 Diplomacy

+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution

+0.04% Research +2 Research Technology Required:

Tech_TechnologicalAssimilation

-25 Manufacturing Cost --1 Diplomacy

+1 Maintenance +10 Growth +-0.3 Pollution

+1 Population Cap +2 Influence Technology Required:
-90 Manufacturing Cost +1 Maintenance

+-0.05 Approval +1 Research

+0.03% Research +2 Research Technology Required:

Tech_XenoResearch

-30 Manufacturing Cost +1 Maintenance

+0.50% Diligence

+0.1% Diligence +1 Manufacturing

+1 Military

Technology Required:

Tech_XenoIndustrialization

-30 Manufacturing Cost +1 Maintenance

+0.50% Intelligence

+0.1% Intelligence +1 Research Technology Required:

ColonizationTech

-30 Manufacturing Cost +1 Maintenance

+0.5% Social

+0.1% Social +1 Manufacturing

+1 Military

Technology Required:

TranslatorTech

-30 Manufacturing Cost +1 Maintenance

+5 Growth +1 Population Cap +1 Max Manufacturing

+0.1 Population Cap

+0.03% Manufacturing

+1 Manufacturing

+1 Military

Technology Required:

Tech_Hatcheries

-30 Manufacturing Cost +1 Maintenance

+1.0% Diligence

+0.03% Manufacturing +3 Manufacturing

+3 Military

Technology Required:

ColonizationTech

-50 Manufacturing Cost +3 Population Cap

+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence

+1 Population Cap +2 All Improvements Technology Required:
-5 Durantium Cost +50 Credits

+1 Fertility

+ - Technology Required:

Tech_XenoAgriculture

Translight Hub
-50 Manufacturing Cost +1 Maintenance +0.03% Research +2 Research Technology Required:
Central Borehole
-50 Manufacturing Cost +1 Maintenance +0.03% Max Manufacturing +1 Manufacturing Technology Required:
Borehole
+2 Max Manufacturing + +2 Wealth Technology Required:
Home Burrow
-25 Manufacturing Cost +1 Maintenance

+0.50 Approval +2 Intelligence

+0.03% Research +1 Manufacturing

+1 Research

Technology Required:
Growth Center
-45 Manufacturing Cost +1 Maintenance

+0.25% Growth

+ +1 Population

+1 Manufacturing

Technology Required:
Nurture Den
-45 Manufacturing Cost +1 Maintenance

+0.25% Growth +1 Diligence

+1 Population +1 Population

+1 Manufacturing

Technology Required:
Enforcer Den
-25 Manufacturing Cost +1 Maintenance

+ Control Per Turn

+0.03% Max Manufacturing +1 Wealth

+1 Manufacturing +1 Military

Technology Required:
Industrial Espionage Center
-25 Manufacturing Cost +1 Maintenance +0.01% Research +1 Research Technology Required:
Neural Link
-25 Manufacturing Cost +1 Maintenance +0.01% Research +4 Research

+-1 Manufacturing

Technology Required:
The World Engine
-35 Manufacturing Cost +0.20% Max Manufacturing

+3 Maintenance +0.2 Pollution

+ +3 Manufacturing

+3 Military

Technology Required:
Elemental Fabricator
-40 Manufacturing Cost +5 Max Manufacturing + +1 Manufacturing

+1 Military

Technology Required:
Tower of Procipinee
-35 Manufacturing Cost +1 Maintenance

+1% Intelligence +0.1% Influence Per Turn

+ +2 Research Technology Required:
Auto Printer
-20 Manufacturing Cost +1 Maintenance

+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution

+0.05% Max Manufacturing +2 Manufacturing

+2 Military

Technology Required:
Communications Array
-30 Manufacturing Cost +2 Maintenance

+0.10% Research +0.1% Intelligence

+0.1% Intelligence +3 Research Technology Required:
Durantium Scanner
-48 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range - Technology Required:
Precursor Relic Scanner
-55 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range - Technology Required:
Durantium Deposit
+1 Max Manufacturing

+0.1 Durantium Income

+ +2 Military

+2 Manufacturing

Technology Required:
Precursor Relic
+2 Research + +1 Research Technology Required:
Precursor Relic
+0.10 Approval + +1 Approval Technology Required:
Precursor Relic
+3 Influence Per Turn + +1 Influence Technology Required:
Interrogation Machine
-25 Manufacturing Cost +1 Maintenance

+0.05% Research

+0.1% Research +2 Population

+1 Research

Technology Required:
Death Camp
-30 Manufacturing Cost +1 Maintenance

+0.08% Max Manufacturing +3 Population Cap

+0.04% Max Manufacturing +2 Manufacturing Technology Required:
The Grand Resort
-30 Manufacturing Cost +0.5 Tourism +0.1% Wealth

+0.03 Tourism

+2 All Improvements Technology Required:
The Great School
-40 Manufacturing Cost +0.1 Research

+0.50% Intelligence

+0.03% Research +1 All Improvements Technology Required:
Central Mine
-28 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:

ColonizationTech

Mining Core
-25 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +1 Manufacturing

+1 Military

Technology Required:

Tech_XenoIndustrialization

Mining Operation
+1 Max Manufacturing

+0.05 Pollution

+ +1 Manufacturing Technology Required:
Air Purifier
-120 Manufacturing Cost +3 Maintenance

+-0.25 Pollution

+-0.01 Pollution +1 Manufacturing Technology Required:

ColonizationTech

Xeno Patent Office
-40 Manufacturing Cost +0.12% Research

+0.10% Colony Gross Income

+0.03% Research

+0.05% Colony Gross Income

+1 Research Technology Required:
Arms Expo
-60 Manufacturing Cost +1 Diplomacy

+0.15% Colony Gross Income

+0.03% Research

+0.03% Colony Gross Income

+3 All Improvements Technology Required:
Father Tree
-50 Manufacturing Cost +0.1 Culture Points Per Turn

+6 Population Cap

+0.03% Max Manufacturing +2 All Improvements Technology Required:
Verdure Globe Vault
-50 Manufacturing Cost +0.5 Culture Points Per Turn

+1 Research

+3 Influence Per Turn +1 All Improvements Technology Required:
Father Root
+1 Research + +1 Research Technology Required:
Crystal Core
-16 Manufacturing Cost +1 Culture Points Per Turn

+4 Population Cap

+1 Population +3 All Improvements Technology Required:
Crystallization Chambers
-60 Manufacturing Cost +0.1% Max Manufacturing +0.03% Max Manufacturing +1 All Improvements Technology Required:

Tech_ColonialPolicies

Facet Conduits
-10 Manufacturing Cost +3 Population +0.02% Max Manufacturing

+0.02% Research

+1 All Improvements Technology Required:

Tech_XenoIndustrialization

Harmonic Array
-50 Manufacturing Cost +0.12 Approval

+1 Population +1 Research

+0.03 Approval +1 All Improvements Technology Required:

Tech_ArtificialGravity

Prismatic Learning Matrix
-40 Manufacturing Cost +1 Max Manufacturing

+1 Research

+0.05% Research +1 Research Technology Required:

TranslatorTech

Shard of Enlightenment
+0.15 Approval + +1 Manufacturing Technology Required:
Centauron Empoerium
-328 Manufacturing Cost +0.40 Tourism

+0.25% Influence Per Turn

+0.05% Colony Gross Income

+0.10 Tourism

+2 Approval

+2 Wealth +2 Tourism

Technology Required:

Tech_XenoHospitality

Xeno Welcome Hub
-75 Manufacturing Cost +0.3 Tourism +0.1% Colony Gross Income

+0.05 Tourism

+1 Tourism

+1 Wealth +1 Influence +1 Approval +-2 Research

Technology Required:

Tech_XenoHospitality