District Types
|
Production Cost
|
Base Effects
|
Level Effects
|
Adjacency Level Bonuses
|
Requirements
|
Core World Capital
|
-0 Manufacturing Cost
|
+1 Food Income
+5 Maintenance
+0.02 Crime
+1 Manufacturing
+1 Population Cap
|
+0.05% Colony Gross Income
+1 Population Cap
|
+1 All Improvements
|
Technology Required:
TechTree
|
Capital City
|
-0 Manufacturing Cost
|
+0.1 Tourism
+6 Population Cap
+3 Sensor Range
+1 Control Per Turn
+100 Influence
+10 Colony Gross Income
+1 Culture Points Per Turn
|
+0.05% Colony Gross Income
+1 Population Cap
|
+2 All Improvements
|
Technology Required:
TechTree
|
Colonial Leadership Council
|
-3 Manufacturing Cost
|
+2 Population Cap
|
|
|
|
Strip Mine
|
-45 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_PlanetaryAdaption
|
Planetary Recycling Center
|
-430 Manufacturing Cost
|
+2 Maintenance
+-0.05 Pollution
|
+-0.04 Pollution
|
+2 Manufacturing
|
Technology Required:
Tech_Terraforming
|
Tower of Endless Night
|
-256 Manufacturing Cost
|
+1 Control Per Turn
+2 Sensor Range
+0.1 Crime
|
+0.03% Max Manufacturing
|
+2 All Improvements
|
Technology Required:
Tech_Espionage
|
Worldheart Borehole
|
-128 Manufacturing Cost
|
+0.3% Colony Gross Income
+0.3% Max Manufacturing
+0.2 Pollution
|
+0.05% Colony Gross Income
+0.05% Max Manufacturing
|
+2 Wealth
+2 Manufacturing
|
Technology Required:
Tech_DeepCoreMining
|
Infinite Garden
|
-628 Manufacturing Cost
-10 Aurorus Arboretum Cost
|
+0.03 Approval
+2 Food Income
+0.3 Tourism
|
+1 Food Income
+0.05 Wealth
+0.03 Tourism
|
+2 All Improvements
|
Technology Required:
Tech_ExoticWorldColonization
|
Capital Mainframe
|
-20 Manufacturing Cost
|
+1 Maintenance
+0.20% Research
|
+0.03% Research
|
+3 Research
|
Technology Required:
ColonizationTech
|
Kazar's Mainframe
|
-250 Manufacturing Cost
-1 Promethion Cost
-3 Hyper Silicates Cost
|
+0.25% Research
|
+0.05% Research
|
+2 Research
|
Technology Required:
Tech_XenoResearch
|
Planetary Mainframe
|
-90 Manufacturing Cost
-1 Promethion Cost
|
+1 Maintenance
+1 Research
|
+0.03% Research
|
+2 Research
|
Technology Required:
Tech_XenoResearch
|
AI Overseer
|
-720 Manufacturing Cost
-3 Hyper Silicates Cost
|
+ Control Per Turn
+-0.03 Approval
+-0.2 Crime
|
+0.03% Research
+-0.01 Crime
|
+2 Research
|
Technology Required:
Tech_AIOverseer
|
Coordination Beacon
|
-120 Manufacturing Cost
|
+1 Maintenance
+1 Control Per Turn
|
+0.05% Influence Per Turn
|
+2 Influence
|
Technology Required:
Tech_HyperwaveRadio
|
Office of Control
|
-680 Manufacturing Cost
|
+3 Control Per Turn
|
+0.1 Control Per Turn
|
+1 Population
|
Technology Required:
Tech_ColonialBureaucracy
|
Central Bank
|
-200 Manufacturing Cost
-1 Durantium Cost
|
+8 Colony Gross Income
|
+1 Colony Gross Income
|
+3 Wealth
|
Technology Required:
Tech_InterstellarBanking
|
Starport
|
-75 Manufacturing Cost
-1 Durantium Cost
|
+1 Maintenance
+0.05% Military
+0.02 Pollution
|
+0.08% Military
+0.02 Pollution
|
+1 Military
+1 Wealth
+1 Manufacturing
|
Technology Required:
Tech_OrbitalManufacturing
Sponsoring Shipyard Required
|
Planetary Generator
|
-32 Manufacturing Cost
|
+1 Maintenance
+1 Max Manufacturing
|
+0.03% Max Manufacturing
+0.01 Pollution
|
+2 Manufacturing
+2 Military
|
Technology Required:
Tech_ColonialPolicies
|
Stellar Forge
|
-250 Manufacturing Cost
|
+0.25% Military
|
+0.01% Max Manufacturing
+0.02% Military
|
+2 Manufacturing
+2 Military
|
Technology Required:
Tech_PlanetaryMobilization
|
Durantium Processor
|
-340 Manufacturing Cost
-3 Durantium Cost
|
+0.10% Max Manufacturing
+1 Minerals
+1 Maintenance
+0.1 Pollution
|
+0.04% Max Manufacturing
+0.01 Pollution
|
+2 Manufacturing
+2 Military
|
Technology Required:
Tech_XenoManufacturing
|
Industrial Center
|
-25 Manufacturing Cost
|
+0.12% Max Manufacturing
+1 Maintenance
+0.1 Pollution
|
+0.03% Max Manufacturing
+0.01% Pollution
|
+2 Manufacturing
+2 Military
|
Technology Required:
ColonizationTech
|
Supply Depot
|
-32 Manufacturing Cost
|
+0.1% Max Manufacturing
+1 Maintenance
|
+0.02 Approval
+-0.02 Crime
|
+2 Manufacturing
+2 Military
|
Technology Required:
Tech_XenoIndustrialization
|
Fusion Power Plant
|
-600 Manufacturing Cost
-5 Antimatter Cost
|
+1 Maintenance
+0.2% Max Manufacturing
+0.05 Pollution
|
+0.025% Max Manufacturing
|
+3 Manufacturing
+3 Military
+3 Research
|
Technology Required:
Tech_FusionPowerPlants
|
Singularity Power Plant
|
-800 Manufacturing Cost
-5 Antimatter Cost
-5 Durantium Cost
-5 Elerium Cost
|
+1 Maintenance
+0.1% Max Manufacturing
+0.05 Pollution
|
+0.025% Max Manufacturing
|
+3 All Improvements
|
Technology Required:
Tech_SingularityPowerPlants
|
Manufacturing Capital
|
-1000 Manufacturing Cost
-5 Antimatter Cost
-5 Durantium Cost
|
+1 Maintenance
+0.2% Max Manufacturing
+0.1 Pollution
|
+0.025% Max Manufacturing
|
+3 Manufacturing
|
Technology Required:
Tech_ManufacturingCapitals
|
Razar's Lift
|
-500 Manufacturing Cost
-5 Durantium Cost
|
+1 Maintenance
+0.1% Max Manufacturing
|
+0.05% Max Manufacturing
|
+3 Manufacturing
+3 Military
|
Technology Required:
Tech_SpaceElevators
|
Beacon of Babylon
|
-800 Manufacturing Cost
-3 Harmony Crystals Cost
|
+0.05% Influence Per Turn
+1% Influence Per Turn
|
+0.05% Influence Per Turn
|
+3 Influence
|
Technology Required:
Tech_HyperwaveRadio
|
Technological Capital
|
-400 Manufacturing Cost
-3 Promethion Cost
|
+1 Maintenance
+0.2% Research
+0.1% Influence Per Turn
|
+0.03% Research
|
+3 Research
|
Technology Required:
Tech_ResearchDistricts
|
Virtual World
|
-600 Manufacturing Cost
-3 Epimetheus Pollen Cost
-3 Hyper Silicates Cost
|
+1 Maintenance
+0.03 Approval
|
+0.01 Approval
|
|
Technology Required:
Tech_XenoEntertainment
|
|
-300 Manufacturing Cost
|
+1 Maintenance
+0.05 Approval
|
+0.03 Approval
|
+1 Approval
+1 Tourism
+1 Population
|
Technology Required:
Tech_XenoEntertainment
|
Eyes of the Universe
|
-320 Manufacturing Cost
-3 Promethion Cost
|
+1 Maintenance
+0.1% Research
|
|
+3 Research
|
Technology Required:
Tech_SubspaceScanning
|
Kimberly's Refuge
|
-150 Manufacturing Cost
-1 Monsatium Deposit Cost
|
+5 Food Income
+0.25% Growth
|
+1 Food Income
|
+3 Population
|
Technology Required:
Tech_Planetology
|
Colonial Clinic
|
-150 Manufacturing Cost
-1 Durantium Cost
|
+1 Maintenance
+0.2% Growth
|
+0.1% Growth
|
+2 Population
|
Technology Required:
Tech_XenoBiology
|
Medical Center
|
-97 Manufacturing Cost
-5 Durantium Cost
|
+1 Maintenance
+0.3% Growth
|
+0.1% Growth
|
+2 Population
|
Technology Required:
Tech_XenoMedicine
|
Fertility Center
|
-120 Manufacturing Cost
-5 Durantium Cost
|
+1 Maintenance
+0.4% Growth
|
+0.1% Growth
|
+2 Population
|
Technology Required:
Tech_ArtificialWombs
|
Longevity Center
|
-150 Manufacturing Cost
-5 Durantium Cost
|
+1 Maintenance
+0.5% Growth
+0.02 Approval
|
+0.1% Growth
|
+2 Population
|
Technology Required:
Tech_LifeExtension
|
Cybernetic Hospital
|
-200 Manufacturing Cost
-5 Durantium Cost
|
+1 Maintenance
+1% Growth
+0.04 Approval
|
+0.1% Growth
|
+2 Population
|
Technology Required:
Tech_Cybernetics
|
Organ Market
|
-90 Manufacturing Cost
|
+1 Maintenance
+0.5% Growth
+0.05 Crime
|
+0.1% Growth
|
+1 Population
+1 Wealth
|
Technology Required:
Tech_RegenerativeGels
|
Planetary Conversion
|
-60 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_XenoBiology
|
Planetary Soil Upgrade
|
-60 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_SoilEnhancement
|
Soil Engineering
|
-90 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_AdaptedCropEngineering
|
Terraforming Module
|
-120 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_Terraforming
|
Terraforming Plant
|
-120 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_EnvironmentalEngineering
|
Habitat Improvement
|
-150 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_SoilEnhancement
|
Resequencing Station
|
-200 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_ResequencerStations
|
Ultra Terraformer
|
-250 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_ResequencerStations
|
Engineered Landslide
|
-120 Manufacturing Cost
|
|
|
|
Technology Required:
PlanetaryEnhancement
|
Planetary Defense Dome
|
-300 Manufacturing Cost
-5 Durantium Cost
-1 Xanthium Deposit Cost
|
+1 Maintenance
+10 Planetary Defenses Max H P
|
+10 Planetary Defenses Max H P
|
+2 Military
|
Technology Required:
Tech_PlanetaryDefenseDome
|
Orbital Defense Platform
|
-330 Manufacturing Cost
-5 Durantium Cost
-1 Helios Ore Cost
-1 Xanthium Deposit Cost
|
+1 Maintenance
+3 Interceptor Fighters Cap
|
+1 Interceptor Fighters Cap
|
+1 Military
|
Technology Required:
Tech_OrbitalDefencePlatform
|
Surveillance Center
|
-200 Manufacturing Cost
-1 Durantium Cost
|
+1 Maintenance
+-0.1 Crime
|
+-0.03 Crime
|
+1 Population
+1 Military
|
Technology Required:
Tech_PlanetaryMobilization
|
Planetary Court
|
-250 Manufacturing Cost
-5 Durantium Cost
|
+1 Maintenance
+-0.1 Crime
|
+-0.05 Crime
|
+1 Wealth
|
Technology Required:
Tech_ColonialLawAndPolicy
|
Prison
|
-300 Manufacturing Cost
-5 Durantium Cost
|
+1 Maintenance
+-0.15 Crime
|
+-0.05 Crime
|
+1 Military
|
Technology Required:
Tech_ColonialBureaucracy
|
Diplomatic Embassy
|
-1200 Manufacturing Cost
-5 Durantium Cost
-3 Aurorus Arboretum Cost
|
+1 Maintenance
+1 Diplomacy
|
+0.1% Influence Per Turn
|
+3 Influence
+3 Wealth
+3 Tourism
|
Technology Required:
Tech_Eminence
|
Assimilation Foundation
|
-900 Manufacturing Cost
-5 Durantium Cost
-1 Harmony Crystals Cost
|
+1 Maintenance
+0.25% Influence Per Turn
+1 Influence Per Turn
|
+0.1% Influence Per Turn
|
+3 Influence
|
Technology Required:
Tech_CulturalAssimilation
|
Cultural Beacon
|
-800 Manufacturing Cost
-5 Durantium Cost
-1 Harmony Crystals Cost
|
+1 Maintenance
+0.1% Influence Per Turn
|
+0.1% Influence Per Turn
|
+3 Influence
|
Technology Required:
Tech_CulturalDomination
|
Iridia Exchange
|
-30 Manufacturing Cost
-5 Promethion Cost
|
+0.1% Colony Gross Income
+10 Influence Per Turn
|
+0.05% Colony Gross Income
|
+4 Wealth
+4 Research
+4 Manufacturing
+4 Approval
|
Race Trait Required:
WealthyAbility
|
Galactic Stock Exchange
|
-500 Manufacturing Cost
-5 Promethion Cost
|
+0.2% Colony Gross Income
+0.1 Influence Per Turn
|
+0.05% Colony Gross Income
|
+3 Wealth
|
Technology Required:
Tech_FinancialSectors
|
Financial Capital
|
-500 Manufacturing Cost
-5 Promethion Cost
-1 Aurorus Arboretum Cost
|
+0.25% Colony Gross Income
+0.1% Influence Per Turn
|
+0.03% Colony Gross Income
|
+3 Wealth
|
Technology Required:
Tech_XenoEconomics
|
Trade Network
|
-120 Manufacturing Cost
|
+0.1% Colony Gross Income
|
+0.10% Colony Gross Income
|
+1 Wealth
|
Technology Required:
Tech_TradeNetworks
|
Galactic Bazaar
|
-2000 Manufacturing Cost
-1 Elerium Cost
-1 Ultra Spice Cost
|
+0.25% Trade Route Value Raw
|
+0.01% Trade Route Value Raw
|
+2 Wealth
+2 Tourism
|
Technology Required:
Tech_GalacticTrade
|
Entertainment Capital
|
-151 Manufacturing Cost
-1 Harmony Crystals Cost
|
+1 Maintenance
+0.4 Approval
+0.25% Influence Per Turn
+0.06 Crime
|
+0.01 Approval
|
+3 Approval
+3 Influence
+3 Tourism
|
Technology Required:
Tech_CulturalAffinity
|
Heritage Center
|
-150 Manufacturing Cost
-1 Promethion Cost
|
+0.05 Tourism
|
+0.05 Tourism
|
+1 Tourism
+1 Wealth
+2 Influence
|
Technology Required:
TranslatorTech
|
Hall Of Tradition
|
-100 Manufacturing Cost
-1 Promethion Cost
|
+1 Technology
+1 Culture Points Per Turn
|
+0.01% Colony Gross Income
|
+2 Tourism
|
Culture Required:
Trait_History
|
Union Center
|
-100 Manufacturing Cost
-1 Durantium Cost
|
+.15% Max Manufacturing
|
+0.01% Colony Gross Income
|
+5 Manufacturing
|
Culture Required:
Trait_LaborRights
|
Shark Tank
|
-500 Manufacturing Cost
-1 Durantium Cost
|
+0.15% Colony Gross Income
|
+0.1% Colony Gross Income
|
+3 Research
+3 Wealth
|
Culture Required:
Trait_RiskTaking
|
Innovation Complex
|
-200 Manufacturing Cost
-1 Elerium Cost
|
|
+0.05% Research
|
+5 Research
|
Culture Required:
Trait_Innovation
|
Hyperion Shrinker
|
-600 Manufacturing Cost
-5 Promethion Cost
|
+3 Mass Cap
+.15% Mass Cap
|
+0.03% Research
|
+2 Research
|
Culture Required:
Trait_Breakthrough
|
Spice Market
|
-675 Manufacturing Cost
-3 Ultra Spice Cost
|
+0.10 Tourism
+0.01 Crime
|
+0.01% Colony Gross Income
|
+3 Tourism
+3 Wealth
|
Technology Required:
Tech_InterstellarTrade
|
Grand Casino
|
-75 Manufacturing Cost
-5 Thulium Cost
-1 Ultra Spice Cost
|
+0.1 Tourism
+0.02 Crime
|
+0.01% Colony Gross Income
|
+1 Tourism
+1 Wealth
|
Technology Required:
Tech_InterstellarTourism
|
Galactic Zoo
|
-500 Manufacturing Cost
-5 Thulium Cost
-1 Snuggler Colony Cost
-1 Techapod Hive Cost
|
+0.1 Tourism
|
+0.01 Approval
|
+2 Tourism
+1 Approval
|
Technology Required:
Tech_OpenImmigration
|
Utopian Resort
|
-800 Manufacturing Cost
-5 Thulium Cost
-1 Epimetheus Pollen Cost
-1 Harmony Crystals Cost
|
+0.1 Tourism
|
+0.01 Approval
|
+3 Tourism
+1 Approval
|
Technology Required:
Tech_WondersOfTheGalaxy
|
Restaurant of Eternity
|
-1000 Manufacturing Cost
-5 Thulium Cost
-1 Artocarpus Viriles Cost
-1 Ultra Spice Cost
|
+0.1 Tourism
|
+1 Food Income
|
+3 Tourism
+3 Influence
|
Technology Required:
Tech_GalacticRecruitment
|
Prison Labor Camp
|
-90 Manufacturing Cost
|
+% Manufacturing
+-0.05 Crime
+0.01 Pollution
|
+0.03% Manufacturing
|
+1 Manufacturing
|
Race Trait Required:
SlaversAbility
|
Prison Research Lab
|
-180 Manufacturing Cost
|
+% Research
+-0.05 Crime
|
+0.01% Research
|
+1 Research
|
Technology Required:
Tech_XenoResearch
Race Trait Required:
SlaversAbility
|
Garrison
|
-150 Manufacturing Cost
|
+0.3 Resistance Bonus
|
+0.01% Max Manufacturing
+0.01 Resistance Bonus
|
+1 Military
|
Unavailable
|
Black Market
|
-150 Manufacturing Cost
-1 Durantium Cost
|
+0.1 Crime
+0.05 Ultra Spice Income
+0.05 Helios Ore Income
+0.05 Techapod Hive Income
|
+0.01 Crime
|
+2 Wealth
+2 Approval
+2 Influence
|
Technology Required:
BlackMarketTech
Stat Required:
Crime >= 0.25
|
Smuggler Port
|
-150 Manufacturing Cost
-1 Durantium Cost
|
+0.3% Colony Gross Income
|
+0.01% Colony Gross Income
|
+2 Wealth
|
Race Trait Required:
CrimelordAbility
Stat Required:
Crime >= 0.3
|
Pleasure Dome
|
-225 Manufacturing Cost
-1 Durantium Cost
|
+0.1 Approval
+0.2 Tourism
|
+0.01 Approval
|
+2 Approval
+2 Tourism
|
Technology Required:
Tech_XenoEntertainment
Race Trait Required:
CrimelordAbility
Stat Required:
Crime >= 0.5
|
Mercenary Camp
|
-300 Manufacturing Cost
-1 Durantium Cost
|
+0.3 Resistance Bonus
|
+0.01 Resistance Bonus
|
+2 Military
|
Technology Required:
Tech_CulturalAssimilation
Race Trait Required:
CrimelordAbility
Stat Required:
Crime >= 0.7
|
Drathian Temple
|
-66 Manufacturing Cost
-1 Durantium Cost
-1 Ultra Spice Cost
|
+1 Maintenance
+0.2 Approval
|
+0.01 Approval
|
+2 Approval
+2 Influence
|
Technology Required:
Tech_XenoTheology
|
Shrine of the Mithrilar
|
-151 Manufacturing Cost
-1 Durantium Cost
-1 Ultra Spice Cost
|
+1 Maintenance
+0.3 Approval
+0.2 Tourism
|
+0.01 Approval
+0.02 Tourism
|
+1 Approval
+1 Influence
+1 Tourism
|
Technology Required:
Tech_MithrilarianEpics
|
Shrine of Tandis
|
-227 Manufacturing Cost
-1 Durantium Cost
-1 Ultra Spice Cost
|
+1 Maintenance
+0.05 Approval
+0.25% Influence Per Turn
+0.05 Tourism
|
+0.01 Approval
+0.01% Influence Per Turn
|
+1 Approval
+1 Influence
+1 Tourism
|
Technology Required:
Tech_MascrinthusAndDraginol
|
Precursor Souvenir Shop
|
-101 Manufacturing Cost
-1 Durantium Cost
-3 Precursor Nanites Cost
-3 Ultra Spice Cost
|
+1 Maintenance
+0.03 Tourism
|
+0.01 Tourism
|
+2 Wealth
+2 Tourism
|
Technology Required:
Tech_CulturalInfluence
Unavailable
|
Coordination Temple
|
-45 Manufacturing Cost
-1 Techapod Hive Cost
|
+1 Maintenance
|
|
+2 All Improvements
|
Technology Required:
Tech_XenoReligions
|
Temple of Whispers
|
-645 Manufacturing Cost
-3 Epimetheus Pollen Cost
|
+1 Maintenance
+1 Diplomacy
+10 Diplomatic Capital Income
|
+5 Diplomatic Capital Income
|
+3 Influence
|
Technology Required:
Tech_Espionage
|
Tide Pools
|
-75 Manufacturing Cost
|
+0.1% Influence Per Turn
+0.1 Approval
|
+1 Influence Per Turn
|
+1 All Improvements
|
Race Trait Required:
AmphibiousAbility
Planet Trait Required:
Aquatic World
|
Barrier Reef
|
-100 Manufacturing Cost
|
+0.1% Influence Per Turn
+8 Planetary Defenses Max H P
|
+1 Influence Per Turn
|
+1 All Improvements
|
Technology Required:
Tech_DefensiveStudies
Race Trait Required:
AmphibiousAbility
Planet Trait Required:
Aquatic World
|
Exotic Hatchery
|
-250 Manufacturing Cost
|
+0.3 Tourism
|
+0.03 Tourism
|
+1 All Improvements
|
Technology Required:
Tech_CulturalOutreach
Race Trait Required:
AmphibiousAbility
Planet Trait Required:
Aquatic World
|
Krynn Consulate
|
-30 Manufacturing Cost
-1 Xanthium Deposit Cost
|
+1 Maintenance
+0.03 Approval
+10 Influence Per Turn
|
+0.01 Approval
+1 Influence Per Turn
|
+1 Approval
+1 Influence
|
Technology Required:
ThePathTech
Race Trait Required:
DevoutAbility
|
Krynniac Temple
|
-50 Manufacturing Cost
-1 Durantium Cost
|
+1 Maintenance
+0.06 Approval
+20 Influence Per Turn
|
+0.01 Approval
+1 Influence Per Turn
|
+1 Approval
+1 Influence
|
Technology Required:
ThePathTech
|
Krynniac Mission
|
-90 Manufacturing Cost
-1 Durantium Cost
|
+1 Maintenance
+0.09 Approval
+30 Influence Per Turn
|
+0.01 Approval
+1 Influence Per Turn
|
+1 Approval
+1 Influence
|
Technology Required:
TheCallingTech
|
Krynniac Order
|
-101 Manufacturing Cost
-1 Durantium Cost
|
+1 Maintenance
+0.12 Approval
+40 Influence Per Turn
|
+0.01 Approval
+1 Influence Per Turn
|
+1 Approval
+1 Influence
|
Technology Required:
TheOrderTech
|
Krynniac Ministry
|
-227 Manufacturing Cost
-1 Durantium Cost
|
+1 Maintenance
+0.03 Approval
+0.25% Influence Per Turn
+0.01 Tourism
|
+0.01 Approval
+1 Influence Per Turn
|
+3 Approval
+3 Influence
+3 Tourism
|
Technology Required:
ThePathTech
|
Krynniac Sanctuary
|
-300 Manufacturing Cost
-5 Durantium Cost
-3 Promethion Cost
|
+0.03 Approval
+0.25% Influence Per Turn
+0.03 Tourism
|
+0.01 Approval
+0.01% Influence Per Turn
|
+4 Approval
+4 Influence
+4 Tourism
|
Sacred World required
|
Monument to Divine Rosalind
|
-300 Manufacturing Cost
-3 Elerium Cost
-1 Harmony Crystals Cost
|
+0.03 Approval
+0.25% Influence Per Turn
|
+0.01 Approval
+1 Influence Per Turn
|
+2 Approval
+2 Influence
|
Monument Rosalind required
|
Krynniac Altar
|
-60 Manufacturing Cost
-1 Helios Ore Cost
|
+1 Influence Per Turn
|
+0.01 Approval
|
+1 Approval
+1 Influence
|
Unlock Krynniac Altar required
|
Baratak Grove
|
-60 Manufacturing Cost
-1 Aurorus Arboretum Cost
|
+0.1% Food Income
+1 Population Cap
|
+0.1% Food Income
|
+1 Approval
+1 Food
|
Unlock Baratak Grove required
|
Torian Academy
|
-60 Manufacturing Cost
-5 Promethion Cost
|
+2 Research
+1 Population Cap
|
+0.02% Research
|
+1 Research
|
Unlock Torian Academy required
|
Crucible Lab
|
-60 Manufacturing Cost
|
+0.1 Crime
|
+0.01% Research
|
+1 Research
|
Unlock Crucible Lab required
|
Manti Birthing Pool
|
-60 Manufacturing Cost
-1 Artocarpus Viriles Cost
|
+0.1% Growth
+1 Population Cap
|
+0.01% Growth
|
+1 Population
|
Unlock Manti Pool required
|
Scan Planet
|
-60 Manufacturing Cost
|
|
|
|
Unlock Scan Planet required
|
Investigate Murder
|
-60 Manufacturing Cost
|
|
|
|
Sacred World required
Unlock Investigate Murder required
|
Find Missing Colonists
|
-30 Manufacturing Cost
|
|
|
|
Mystery required
|
Hall of Unity
|
-500 Manufacturing Cost
-3 Harmony Crystals Cost
-3 Helios Ore Cost
|
+1 Maintenance
+0.2 Tourism
|
+0.01 Tourism
|
+2 All Improvements
|
Unlock Hall Of Unity required
|
Astrolab of the Arnor
|
-500 Manufacturing Cost
-3 Helios Ore Cost
-3 Precursor Nanites Cost
-3 Xanthium Deposit Cost
|
+1 Maintenance
+0.2 Tourism
+0.1% Max Manufacturing
|
+0.01% Max Manufacturing
|
+2 Manufacturing
|
Unlock Astrolab Of The Arnor required
|
Infinite Archive
|
-600 Manufacturing Cost
-5 Promethion Cost
|
+1 Maintenance
+0.2 Tourism
+0.1% Research
|
+0.01% Research
|
+2 Research
|
Unlock Infinite Archive required
|
Grand Menagerie
|
-500 Manufacturing Cost
-3 Helios Ore Cost
-3 Snuggler Colony Cost
-3 Techapod Hive Cost
|
+1 Maintenance
+0.2 Tourism
+0.05 Approval
|
+0.01 Approval
|
+2 Approval
|
Unlock Grand Menagerie required
|
New Eden
|
-500 Manufacturing Cost
-5 Artocarpus Viriles Cost
-5 Aurorus Arboretum Cost
-5 Monsatium Deposit Cost
|
+1 Maintenance
+0.2 Tourism
+0.3% Food Income
|
+0.05% Food Income
|
+2 Food
|
Unlock New Eden required
|
Manufacture Population
|
-120 Manufacturing Cost
-2 Durantium Cost
|
|
|
|
Citizen Race Required:
Yor
|
Bob
|
-800 Manufacturing Cost
-5 Promethion Cost
-5 Precursor Nanites Cost
|
+1 Maintenance
+0.15% Research
|
+0.1% Research
|
+3 Research
|
Technology Required:
Tech_StrongAI
|
Xeno Anthropology Center
|
-30 Manufacturing Cost
|
+1 Maintenance
+1 Diplomacy
|
+1 Influence Per Turn
|
+1 Tourism
+1 Influence
+1 Wealth
+1 Approval
|
Technology Required:
XenoAnthropology
|
Weather Control Center
|
-500 Manufacturing Cost
-3 Helios Ore Cost
|
+1 Maintenance
+0.15% Max Manufacturing
+-0.15% Maintenance
|
+0.01 Approval
|
+1 All Improvements
|
Technology Required:
WeatherControlTech
Race Trait Required:
VigilantAbility
|
Weather Control Zenith
|
-700 Manufacturing Cost
-3 Helios Ore Cost
|
+1 Maintenance
+0.3% Max Manufacturing
+-0.3% Maintenance
|
+0.01 Approval
|
+2 All Improvements
|
Technology Required:
WeatherControlZenithTech
Race Trait Required:
VigilantAbility
|
Antimatter Power Plant
|
-200 Manufacturing Cost
-3 Antimatter Cost
|
+1 Maintenance
|
|
+3 All Improvements
|
Technology Required:
Tech_AntiMatterPowerPlants
|
Economic Stimulus
|
-250 Manufacturing Cost
|
|
|
|
|
Produce Modules
|
-200 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_ModuleAssembly
|
Heritage
|
-100 Manufacturing Cost
|
|
|
|
Unlock Heritage required
|
Aid Research
|
-200 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_NeuralMapping
Planet Improvement Required:
Technological Capital
|
Hatch Clone
|
-2500 Manufacturing Cost
-3 Promethion Cost
|
|
|
|
Technology Required:
Tech_Cloning
|
Wildland Refuge
|
-240 Manufacturing Cost
-1 Aurorus Arboretum Cost
|
+0.1 Tourism
|
+-0.002 Pollution Per Turn
|
+1 Food
|
Technology Required:
Tech_LandPreservation
|
Memory Center
|
-90 Manufacturing Cost
-1 Promethion Cost
|
+1 Maintenance
+1 Intelligence
+1 Research
|
+0.02% Research
|
+2 Research
|
Unavailable
|
Augmentation Center
|
-480 Manufacturing Cost
-3 Promethion Cost
-3 Precursor Nanites Cost
|
+3 Intelligence
|
+0.02% Research
|
+1 Research
|
Technology Required:
Tech_PostSentience
|
Warforged Foundry
|
-303 Manufacturing Cost
-1 Durantium Cost
|
+1 Maintenance
|
|
+2 Military
|
Warforged required
|
Natural League Center
|
-200 Manufacturing Cost
-1 Promethion Cost
|
+1 Maintenance
+0.5% Growth
|
+0.02% Growth
|
+2 Population
|
Natural League required
|
Irrigation Network
|
-67 Manufacturing Cost
|
+1 Maintenance
|
+0.02% Food Income
|
+3 Food
|
Technology Required:
Tech_XenoAgriculture
|
Governor's Manor
|
-200 Manufacturing Cost
-1 Durantium Cost
|
+1 Maintenance
+20 Loyalty
|
+0.05% Colony Gross Income
|
+1 All Improvements
|
Technology Required:
Tech_LeadershipRecruiting
|
Produce Drones
|
-250 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_DroneProduction
|
Produce Modules
|
-150 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_ModuleAssembly
|
Produce Nanobots
|
-250 Manufacturing Cost
|
|
|
|
Unavailable
|
Research Mission
|
-200 Manufacturing Cost
-1 Promethion Cost
|
|
|
|
|
Treasure Hunt
|
-300 Manufacturing Cost
|
|
|
|
|
|
-80 Manufacturing Cost
|
|
|
|
Race Trait Required:
SlaversAbility
|
Industrial Goods
|
-60 Manufacturing Cost
-1 Durantium Cost
|
|
|
|
Technology Required:
Tech_MiningMissions
|
Scavengers
|
-120 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_ExoticMineralMissions
|
Ore Traders
|
-140 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_RareCrystalMissions
|
Gem Traders
|
-140 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_RareCrystalMissions
|
Silicate Traders
|
-140 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_RareCrystalMissions
|
Pilgrims
|
-150 Manufacturing Cost
-1 Ultra Spice Cost
|
|
|
|
Technology Required:
Tech_CulturalOutreachMissions
|
Thulium Deposit
|
|
|
|
+2 Wealth
|
Unavailable
|
Thulium Extractor
|
-60 Manufacturing Cost
|
+1 Maintenance
+0.1 Thulium Income
+0.1% Colony Gross Income
|
|
+2 Wealth
|
|
Thulium Mine
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.5 Thulium Income
+0.2% Colony Gross Income
|
|
+2 Wealth
|
Technology Required:
Tech_XenoResourceMining
|
Advanced Thulium Mine
|
-380 Manufacturing Cost
|
+1 Maintenance
+1.0 Thulium Income
+0.3% Colony Gross Income
|
|
+2 Wealth
|
Technology Required:
Tech_XenoResourceExtraction
|
Orbital Thulium Extractor
|
|
+0.1 Thulium Income
|
|
|
Technology Required:
Tech_OrbitalMining
|
Crystallized Elerium
|
|
|
|
+2 Wealth
|
Unavailable
|
Crystallized Elerium Extractor
|
-60 Manufacturing Cost
|
+1 Maintenance
+0.1 Elerium Income
+1 Colony Gross Income
|
|
+2 Wealth
|
|
Crystallized Elerium Mine
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.5 Elerium Income
+2 Colony Gross Income
|
|
+2 Wealth
|
Technology Required:
Tech_XenoResourceMining
|
Advanced Elerium Mine
|
-380 Manufacturing Cost
|
+1 Maintenance
+1.0 Elerium Income
+4 Colony Gross Income
|
|
+2 Wealth
|
Technology Required:
Tech_XenoResourceExtraction
|
Orbital Elerium Extractor
|
|
+0.1 Elerium Income
|
|
|
Technology Required:
Tech_OrbitalMining
|
Prometheus Stone
|
|
+3 Colony Gross Income
|
|
+2 Wealth
|
Unavailable
|
Prometheus Stone Extractor
|
-60 Manufacturing Cost
|
+1 Maintenance
+0.1 Promethion Income
+4 Colony Gross Income
|
|
+2 Wealth
|
|
Prometheus Stone Mine
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.5 Promethion Income
+5 Colony Gross Income
|
|
+2 Wealth
|
Technology Required:
Tech_XenoResourceMining
|
Advanced Prometheus Mine
|
-380 Manufacturing Cost
|
+1 Maintenance
+1.0 Promethion Income
+6 Colony Gross Income
|
|
+2 Wealth
|
Technology Required:
Tech_XenoResourceExtraction
|
Orbital Prometheus Stone Extractor
|
|
+0.1 Promethion Income
|
|
|
Technology Required:
Tech_OrbitalMining
|
Helios Ore
|
|
|
|
+2 Military
|
Unavailable
|
Helios Ore Extractor
|
-60 Manufacturing Cost
|
+1 Maintenance
+0.1 Helios Ore Income
+2 Colony Gross Income
|
|
+2 Military
|
|
Helios Mine
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.2 Helios Ore Income
+4 Colony Gross Income
|
|
+2 Military
|
Technology Required:
Tech_XenoResourceMining
|
Advanced Helios Mine
|
-380 Manufacturing Cost
|
+1 Maintenance
+0.3 Helios Ore Income
+6 Colony Gross Income
|
|
+2 Military
|
Technology Required:
Tech_XenoResourceExtraction
|
Orbital Helios Ore Extractor
|
|
+0.1 Helios Ore Income
|
|
|
Technology Required:
Tech_OrbitalMining
|
Silicates
|
|
|
|
+2 Research
|
Unavailable
|
Silicate Extractor
|
-50 Manufacturing Cost
|
+1 Maintenance
+0.1 Hyper Silicates Income
+2 Research
|
|
+2 Research
|
|
Silicate Mine
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.2 Hyper Silicates Income
+2 Research
|
|
+2 Research
|
Technology Required:
Tech_XenoResourceMining
|
Advanced Silicate Mine
|
-380 Manufacturing Cost
|
+1 Maintenance
+0.3 Hyper Silicates Income
+2 Research
|
|
+2 Research
|
Technology Required:
Tech_XenoResourceExtraction
|
Orbital Silicate Extractor
|
|
+0.1 Hyper Silicates Income
|
|
|
Technology Required:
Tech_OrbitalMining
|
Xanthium
|
|
+1 Max Manufacturing
|
|
+2 Military
+1 Manufacturing
|
Unavailable
|
Xanthium Extractor
|
-50 Manufacturing Cost
|
+1 Maintenance
+0.1 Xanthium Deposit Income
+2 Max Manufacturing
|
|
+2 Military
+2 Manufacturing
|
|
Xanthium Mine
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.2 Xanthium Deposit Income
+3 Max Manufacturing
|
|
+2 Military
+3 Manufacturing
|
Technology Required:
Tech_XenoResourceMining
|
Advanced Xanthium Mine
|
-380 Manufacturing Cost
|
+1 Maintenance
+0.3 Xanthium Deposit Income
+4 Max Manufacturing
|
|
+2 Military
+4 Manufacturing
|
Technology Required:
Tech_XenoResourceExtraction
|
Orbital Xanthium Extractor
|
|
+0.1 Xanthium Deposit Income
|
|
|
Technology Required:
Tech_OrbitalMining
|
Precursor Nanites
|
|
|
|
+2 Manufacturing
|
Unavailable
|
Precursor Nanites
|
-60 Manufacturing Cost
|
+1 Maintenance
+0.1 Precursor Nanites Income
+0.05% Max Manufacturing
|
|
+2 Manufacturing
|
|
Precursor Nanites
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.2 Precursor Nanites Income
+0.1% Max Manufacturing
|
|
+2 Manufacturing
|
Technology Required:
Tech_ArtifactStudies
|
Precursor Nanites
|
-380 Manufacturing Cost
|
+1 Maintenance
+0.3 Precursor Nanites Income
+0.15% Max Manufacturing
|
|
+2 Manufacturing
|
Technology Required:
Tech_ArtifactMastery
|
Orbital Precursor Nanites
|
|
+0.1 Precursor Nanites Income
|
|
|
Technology Required:
Tech_PrecursorArcheology
|
Harmony Crystal Deposit
|
|
|
|
+2 Approval
|
Unavailable
|
Harmony Crystal Extractor
|
-60 Manufacturing Cost
|
+1 Maintenance
+0.1 Harmony Crystals Income
+0.05 Approval
|
|
+2 Approval
|
|
Harmony Crystal Mine
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.25 Harmony Crystals Income
+0.1 Approval
|
|
+2 Approval
|
Technology Required:
Tech_XenoResourceMining
|
Advanced Harmony Crystal Mine
|
-380 Manufacturing Cost
|
+1 Maintenance
+0.5 Harmony Crystals Income
+0.15 Approval
|
|
+2 Approval
|
Technology Required:
Tech_XenoResourceExtraction
|
Orbital Harmony Crystal
|
|
+0.1 Harmony Crystals Income
|
|
|
Technology Required:
Tech_OrbitalMining
|
Techapods
|
|
+1 Max Manufacturing
|
|
+2 Manufacturing
|
Unavailable
|
Techapod Hatchery
|
-90 Manufacturing Cost
|
+0.1 Techapod Hive Income
+2 Max Manufacturing
|
|
+2 Manufacturing
|
|
Techapod Farm
|
-120 Manufacturing Cost
|
+0.2 Techapod Hive Income
+2 Max Manufacturing
|
|
+2 Manufacturing
|
Technology Required:
Tech_EnvironmentalEngineering
|
Advanced Techapod Hive Farm
|
-380 Manufacturing Cost
|
+0.3 Techapod Hive Income
+2 Max Manufacturing
|
|
+2 Manufacturing
|
Technology Required:
Tech_AdaptedCropEngineering
|
Orbital Techapod Hatchery
|
|
+0.1 Techapod Hive Income
|
|
|
Technology Required:
Tech_Hydroponics
Race Trait Required:
Farmer1
|
Snuggler Colony
|
|
|
|
+2 Approval
+1 Wealth
|
Unavailable
|
Snuggler Shelter
|
-90 Manufacturing Cost
|
+0.1 Snuggler Colony Income
+2 Influence Per Turn
|
|
+2 Approval
+1 Wealth
|
|
Snuggler Farm
|
-120 Manufacturing Cost
|
+0.25 Snuggler Colony Income
+2 Influence Per Turn
|
|
+2 Approval
+1 Wealth
|
Technology Required:
Tech_EnvironmentalEngineering
|
Advanced Snuggler Farm
|
-380 Manufacturing Cost
|
+0.5 Snuggler Colony Income
+2 Influence Per Turn
|
|
+2 Approval
+1 Wealth
|
Technology Required:
Tech_AdaptedCropEngineering
|
Orbital Snuggler Shelter
|
|
+0.1 Snuggler Colony Income
|
|
|
Technology Required:
Tech_Hydroponics
Race Trait Required:
Farmer1
|
Arnor Spice
|
|
|
|
+2 Research
+1 Wealth
|
Unavailable
|
Arnor Spice Harvester
|
-90 Manufacturing Cost
|
+1 Maintenance
+0.1 Ultra Spice Income
+2 Research
|
|
+2 Research
+1 Wealth
|
|
Arnor Spice Farm
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.2 Ultra Spice Income
+3 Research
|
|
+2 Research
+1 Wealth
|
Technology Required:
Tech_EnvironmentalEngineering
|
Advanced Arnor Spice Farm
|
-380 Manufacturing Cost
|
+1 Maintenance
+0.5 Ultra Spice Income
+4 Research
|
|
+2 Research
+1 Wealth
|
Technology Required:
Tech_AdaptedCropEngineering
|
Orbital Spice Harvester
|
|
+0.1 Ultra Spice Income
|
|
|
Technology Required:
Tech_Hydroponics
Race Trait Required:
Farmer1
|
Epimetheus Pollen
|
|
|
|
+2 Food
+1 Wealth
|
Unavailable
|
Epimetheus Field
|
-90 Manufacturing Cost
|
+1 Maintenance
+0.1 Epimetheus Pollen Income
+0.1 Resistance Bonus
|
|
+2 Food
+1 Wealth
|
|
Epimetheus Farm
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.25 Epimetheus Pollen Income
+0.2 Resistance Bonus
|
|
+2 Food
+1 Wealth
|
Technology Required:
Tech_ExoticAgriculture
|
Advanced Epimetheus Farm
|
-380 Manufacturing Cost
|
+1 Maintenance
+0.5 Epimetheus Pollen Income
+0.3 Resistance Bonus
|
|
+2 Food
+1 Wealth
|
Technology Required:
Tech_TransgenicManipulation
|
Orbital Pollen Collector
|
|
+0.1 Epimetheus Pollen Income
|
|
|
Technology Required:
Tech_Hydroponics
Race Trait Required:
Farmer1
|
Artocarpus Fruit
|
|
+0.3% Growth
|
|
+2 Population
+1 Food
+2 Population
|
Unavailable
|
Artocarpus Orchard
|
-90 Manufacturing Cost
|
+1 Maintenance
+0.1 Artocarpus Viriles Income
+3 Food Income
+0.1% Growth
|
|
+2 Population
+1 Food
|
|
Artocarpus Farm
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.2 Artocarpus Viriles Income
+4 Food Income
+0.2% Growth
|
|
+2 Population
+1 Food
|
Technology Required:
Tech_ExoticAgriculture
|
Advanced Artocarpus Farm
|
-380 Manufacturing Cost
|
+1 Maintenance
+0.3 Artocarpus Viriles Income
+5 Food Income
+0.3% Growth
|
|
+2 Population
+1 Food
|
Technology Required:
Tech_TransgenicManipulation
|
Orbital Artocarpus Collector
|
|
+0.1 Artocarpus Viriles Income
|
|
|
Technology Required:
Tech_Hydroponics
Race Trait Required:
Farmer1
|
Monsatium
|
|
|
|
+2 Food
+1 Population
|
Unavailable
|
Monsatium Deposit
|
-90 Manufacturing Cost
|
+1 Maintenance
+0.1 Monsatium Deposit Income
+2 Food Income
|
|
+2 Food
+1 Population
|
|
Monsatium Deposit Refinery
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.2 Monsatium Deposit Income
+3 Food Income
|
|
+2 Food
+1 Population
|
Technology Required:
Tech_ExoticAgriculture
|
Advanced Monsatium Deposit Refinery
|
-380 Manufacturing Cost
|
+1 Maintenance
+0.3 Monsatium Deposit Income
+4 Food Income
|
|
+2 Food
+1 Population
|
Technology Required:
Tech_TransgenicManipulation
|
Orbital Monsatium
|
|
+0.1 Monsatium Deposit Income
|
|
|
Technology Required:
Tech_Hydroponics
|
Aurorus Arboretum
|
|
|
|
+2 Tourism
+1 Approval
|
Unavailable
|
Aurorus Orchard
|
-90 Manufacturing Cost
|
+1 Maintenance
+0.1 Aurorus Arboretum Income
+0.1 Tourism
|
|
+2 Tourism
+1 Approval
|
|
Aurorus Arboretum Farm
|
-120 Manufacturing Cost
|
+1 Maintenance
+0.25 Aurorus Arboretum Income
+0.2 Tourism
|
|
+2 Tourism
+1 Approval
|
Technology Required:
Tech_EnvironmentalEngineering
|
Advanced Aurorus Arboretum Farm
|
-380 Manufacturing Cost
|
+1 Maintenance
+0.5 Aurorus Arboretum Income
+0.3 Tourism
|
|
+2 Tourism
+1 Approval
|
Technology Required:
Tech_AdaptedCropEngineering
|
Orbital Aurorus
|
|
+0.1 Aurorus Arboretum Income
|
|
|
Technology Required:
Tech_Hydroponics
Race Trait Required:
Farmer1
|
Slums
|
|
+1 Population Cap
+0.01 Pollution
+0.04 Crime
|
+0.05% Population Cap
|
+-1 Wealth
+-1 Approval
+-1 Tourism
|
Unavailable
|
Manufacturing District
|
-50 Manufacturing Cost
|
+0.04% Max Manufacturing
+0.02 Pollution
|
+0.02% Max Manufacturing
|
+1 Manufacturing
|
|
Housing District
|
-100 Manufacturing Cost
|
+1 Population Cap
|
+0.1 Population Cap
|
+1 All Improvements
|
Technology Required:
Tech_Planetology
|
Entertainment District
|
-120 Manufacturing Cost
|
+0.03 Approval
+0.01 Crime
|
+0.02 Approval
|
+1 Approval
+1 Wealth
|
|
Financial District
|
-75 Manufacturing Cost
|
+0.05% Colony Gross Income
|
+0.03% Colony Gross Income
|
+1 Wealth
|
|
Agricultural District
|
-90 Manufacturing Cost
|
+1 Food Income
+0.1% Food Income
|
+0.05% Food Income
|
+2 Food
+2 Population
|
|
Research District
|
-75 Manufacturing Cost
|
+1 Maintenance
+0.04% Research
|
+0.02% Research
|
+1 Research
|
|
Cultural District
|
-100 Manufacturing Cost
|
+0.1% Influence Per Turn
|
+0.03% Influence Per Turn
|
+2 Influence
+1 Approval
+1 Wealth
|
Technology Required:
TranslatorTech
|
Upgrade Manufacturing
|
-150 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_XenoIndustrialization
|
Upgrade Manufacturing
|
-150 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_XenoManufacturing
Counter Upgrade Manufacturing0 required
|
Upgrade Manufacturing
|
-200 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_OrbitalMining
Counter Upgrade Manufacturing1 required
|
Upgrade Manufacturing
|
-300 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_Bioplastics
Counter Upgrade Manufacturing2 required
|
Upgrade Manufacturing
|
-400 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_Claytronics
Counter Upgrade Manufacturing3 required
|
Upgrade Manufacturing
|
-500 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_SingularityPowerPlants
Counter Upgrade Manufacturing4 required
|
Upgrade Housing
|
-100 Manufacturing Cost
-1 Durantium Cost
|
|
|
|
Technology Required:
Tech_XenoBiology
|
Upgrade Housing
|
-200 Manufacturing Cost
-1 Durantium Cost
|
|
|
|
Technology Required:
Tech_ExtremeColonization
Counter Upgrade Population1 required
|
Upgrade Housing
|
-300 Manufacturing Cost
-1 Durantium Cost
|
|
|
|
Technology Required:
Tech_ExoticWorldColonization
Counter Upgrade Population2 required
|
Upgrade Housing
|
-400 Manufacturing Cost
-1 Durantium Cost
|
|
|
|
Technology Required:
Tech_PlanetaryAdaption
Counter Upgrade Population3 required
|
Upgrade Housing
|
-500 Manufacturing Cost
-1 Durantium Cost
|
|
|
|
Technology Required:
Tech_EnvironmentalEngineering
Counter Upgrade Population4 required
|
Upgrade Entertainment
|
-100 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_HyperwaveRadio
|
Upgrade Entertainment
|
-200 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_XenoEntertainment
Counter Upgrade Approval1 required
|
Upgrade Entertainment
|
-300 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_CulturalOutreach
Counter Upgrade Approval2 required
|
Upgrade Entertainment
|
-400 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_StellarEmigration
Counter Upgrade Approval3 required
|
Upgrade Entertainment
|
-500 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_CulturalAffinity
Counter Upgrade Approval4 required
|
Upgrade Markets
|
-100 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_EconomicDevelopment
|
Upgrade Markets
|
-200 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_InterstellarTrade
Counter Upgrade Wealth1 required
|
Upgrade Markets
|
-300 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_PreferredLending
Counter Upgrade Wealth2 required
|
Upgrade Markets
|
-400 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_OpenTradePolicy
Counter Upgrade Wealth3 required
|
Upgrade Markets
|
-500 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_GalacticTrade
Counter Upgrade Wealth4 required
|
Upgrade Agriculture
|
-100 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_XenoBiology
|
Upgrade Agriculture
|
-200 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_Terraforming
Counter Upgrade Food1 required
|
Upgrade Agriculture
|
-300 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_XenoAgriculture
Counter Upgrade Food2 required
|
Upgrade Agriculture
|
-400 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_Hydroponics
Counter Upgrade Food3 required
|
Upgrade Agriculture
|
-500 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_TransgenicManipulation
Counter Upgrade Food4 required
|
Upgrade Research
|
-100 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_ResearchDistricts
|
Upgrade Research
|
-100 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_XenoResearch
Counter Upgrade Research required
|
Upgrade Research
|
-150 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_QuantumComputing
Counter Upgrade Research0 required
|
Upgrade Research
|
-200 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_ComputingSubstrates
Counter Upgrade Research1 required
|
Upgrade Research
|
-300 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_NeuralMapping
Counter Upgrade Research2 required
|
Upgrade Research
|
-400 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_ArtificalBrains
Counter Upgrade Research3 required
|
Upgrade Research
|
-500 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_AIOverseer
Counter Upgrade Research4 required
|
Upgrade Culture
|
-100 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_Diplomacy
|
Upgrade Culture
|
-200 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_CulturalInfluence
Counter Upgrade Influence1 required
|
Upgrade Culture
|
-300 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_StellarEmigration
Counter Upgrade Influence2 required
|
Upgrade Culture
|
-400 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_CulturalAssimilation
Counter Upgrade Influence3 required
|
Upgrade Culture
|
-500 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_CulturalAffinity
Counter Upgrade Influence4 required
|
Precursor Elevator
|
|
+-0.15 Colony Sponsor Decay Mod
|
|
|
Unlock Colony Upgrade Precursor Elevator required
|
Orbital Factory
|
|
|
|
|
Unlock Colony Upgrade Orbital Factory required
|
Moisture Generator
|
|
|
|
|
Unlock Colony Upgrade Moisture Generator required
|
Thermal Core
|
|
|
|
|
Unlock Colony Upgrade Thermal Core required
|
Tidal Control
|
|
+0.2 Approval
|
|
|
Unlock Colony Upgrade Tidal Control required
|
Orbital Prison
|
|
+-0.1 Crime
|
|
|
Unlock Colony Upgrade Prison World required
|
Thulium Moon
|
|
+0.1 Thulium Income
|
|
|
Unlock Colony Upgrade Thulium Moon required
|
Durantium Cloud
|
|
+0.1 Durantium Income
|
|
|
Unlock Colony Upgrade Durantium Cloud required
|
Precursor Accelerator
|
|
|
|
|
Unlock Colony Upgrade Accelerator required
|
Promethion Refinery
|
|
+0.1 Promethion Income
|
|
|
Unlock Colony Upgrade Refinery required
|
Precursor Archive
|
|
|
|
|
Unlock Colony Upgrade Research required
|
Precursor Treasury
|
|
|
|
|
Unlock Colony Upgrade Treasury required
|
Precursor Experiments
|
|
+-0.2 Approval
|
|
|
Unlock Colony Upgrade Experimental World required
|
Sensor Array
|
-1 Thulium Cost
|
+8 Sensor Range
|
|
|
Unavailable
|
Communications Array
|
-1 Thulium Cost
|
+3 Influence Per Turn
|
|
|
Technology Required:
Tech_SupplyDrones
Unavailable
|
Orb of Draginol
|
|
|
|
|
Unavailable
|
Throne of the Arnor
|
|
+1000 Influence Per Turn
+3 Minerals
|
|
|
Unavailable
|
Plague Research Center
|
-360 Manufacturing Cost
|
|
|
+3 Research
|
Faction Has Plague required
|
Think Tank
|
-500 Manufacturing Cost
|
+0.1% Technology
|
+1 Research
|
+3 Research
|
Culture Required:
Trait_RiskTaking
|
The Possibility Engine
|
-2400 Manufacturing Cost
|
+0.50% Research
|
+0.05% Research
|
+3 Research
|
Culture Required:
Trait_Futurist
|
United Planets
|
-1200 Manufacturing Cost
|
+3 Diplomacy
|
+0.05% Influence Per Turn
|
+3 Influence
|
Culture Required:
Trait_Peacefulness
|
Galactic Court
|
-600 Manufacturing Cost
|
+1 Culture Points Per Turn
|
+0.05% Influence Per Turn
|
+3 Influence
|
Culture Required:
Trait_GalacticCourt
|
Galactic Commision
|
-800 Manufacturing Cost
-1 Aurorus Arboretum Cost
|
+1 Culture Points Per Turn
|
+0.05% Influence Per Turn
|
+3 Influence
|
Technology Required:
Tech_PoliticalCapital
|
Defense Matrix
|
-1 Durantium Cost
|
+250 Credits
|
|
|
|
Space Elevator
|
-2 Durantium Cost
|
+50 Credits
+1 Minerals
+1 Maintenance
|
|
|
Technology Required:
Tech_SpaceElevators
|
Orbital Research Lab
|
-1 Durantium Cost
|
+100 Credits
+1 Technology
|
|
|
Technology Required:
Tech_ResearchDistricts
|
Recruiting Station
|
|
+100 Credits
+20 Growth
|
|
|
Core World Required
|
Climate Control
|
-1 Durantium Cost
|
+250 Credits
+1 Fertility
|
|
|
|
Colonization Center
|
-1 Durantium Cost
|
+100 Credits
+0.15% Growth
|
|
|
Core World Required
|
Orbital Prison
|
-1 Durantium Cost
|
+250 Credits
+-0.2 Crime
|
|
|
Core World Required
|
Atmospheric Cleanser
|
-1 Durantium Cost
|
+100 Credits
|
|
|
Core World Required
|
Sensor Array
|
-1 Durantium Cost
|
+250 Credits
+8 Sensor Range
|
|
|
|
Planetary Beacon
|
-1 Durantium Cost
|
+100 Credits
+1 Planet Influence
+0.2% Influence Per Turn
|
|
|
Technology Required:
Tech_HyperwaveRadio
|
Orbital Market
|
-1 Durantium Cost
|
+1 Wealth
|
|
|
|
Orbital Academy
|
-5 Durantium Cost
-1 Promethion Cost
|
+150 Credits
|
|
|
Core World Required
|
Top Gun Academy
|
-3 Antimatter Cost
|
+250 Credits
|
|
|
|
Officer Training School
|
-3 Promethion Cost
|
+250 Credits
|
|
|
|
Institution Of War
|
-3 Durantium Cost
|
+250 Credits
+0.1% Hit Points Cap
+1 Hit Points Cap
+0.05% Kinetic Attack
+0.05% Beam Attack
+0.05% Missile Attack
+0.05% Armor Rating
+0.05% Shield Strength
|
|
|
|
Conquest Center
|
-3 Hyper Silicates Cost
|
+250 Credits
+0.1% Hit Points Cap
+1 Hit Points Cap
+0.25% Siege Ability
|
|
|
|
Tactical College
|
-3 Thulium Cost
|
+250 Credits
+0.1% Hit Points Cap
+1 Hit Points Cap
+.05 Soldiering
|
|
|
|
Tactical Instruction
|
-5 Thulium Cost
|
+500 Credits
+0.1% Hit Points Cap
+1 Hit Points Cap
+.25 Soldiering
|
|
|
Unavailable
|
Logistics Array
|
-1 Durantium Cost
-1 Thulium Cost
-1 Promethion Cost
|
+100 Credits
+1 Control Per Turn
|
|
|
|
Navigation Center
|
-1500 Manufacturing Cost
|
|
|
|
Technology Required:
InterstellarNavigation
|
Galactic Navigation Network
|
-620 Manufacturing Cost
|
+1 Moves Cap
|
|
+1 All Improvements
|
Technology Required:
Navagation Network
|
Galactic Navigator's Guild
|
-2120 Manufacturing Cost
|
|
|
|
Technology Required:
NavigationalExpertise
|
Improvement_HyperionBrainTrust_Name_tk
|
|
|
|
+1 All Improvements
|
Collaborative Research required
|
Scan Planet
|
-60 Manufacturing Cost
|
|
|
|
Unlock The Opportunity Scan Planet required
The Opportunity Scannable World required
|
Pain Amplifier
|
-45 Manufacturing Cost
|
+1 Maintenance
+0.25% Research
|
+0.02% Research
|
+1 Research
|
Technology Required:
ColonizationTech
Race Trait Required:
SlaversAbility
|
Broadcast Culture
|
-300 Manufacturing Cost
|
|
|
|
Technology Required:
Tech_XenoEntertainment
Race Trait Required:
SyntheticLife
Planet Improvement Required:
Civilization Capital
|
Galactic Currency Reserve
|
-300 Manufacturing Cost
|
+0.2 Influence Per Turn
+10 Colony Gross Income
|
+0.05% Colony Gross Income
|
+3 Wealth
|
Technology Required:
Tech_TradeNetworks
Race Trait Required:
EntrepreneursAbility
|
|
-50 Manufacturing Cost
|
+0.1 Pollution
+1 Maintenance
+0.10% Research
|
+1 Research
|
+1 Research
|
Technology Required:
ColonizationTech
Race Trait Required:
AmmoniaBasedAbility
|
|
-30 Manufacturing Cost
|
+0.02% Max Manufacturing
+1 Maintenance
+0.2 Pollution
|
+1 Max Manufacturing
+1 Military
|
+1 Manufacturing
+1 Military
|
Technology Required:
ColonizationTech
Race Trait Required:
AmmoniaBasedAbility
|
|
-15 Manufacturing Cost
|
+2 Maintenance
+1 Max Manufacturing
+5 Growth
|
+0.05% Growth
|
+2 Manufacturing
+2 Military
|
Technology Required:
ColonizationTech
Race Trait Required:
AmmoniaBasedAbility
|
|
-50 Manufacturing Cost
|
--1 Diplomacy
+1 Maintenance
+48 Sensor Range
+1 Research
+-0.3 Pollution
|
+0.04% Research
|
+2 Research
|
Technology Required:
Tech_TechnologicalAssimilation
Race Trait Required:
AmmoniaBasedAbility
|
|
-25 Manufacturing Cost
|
--1 Diplomacy
+1 Maintenance
+10 Growth
+-0.3 Pollution
|
+1 Population Cap
|
+2 Influence
|
Race Trait Required:
AmmoniaBasedAbility
|
|
-90 Manufacturing Cost
|
+1 Maintenance
+-0.05 Approval
+1 Research
|
+0.03% Research
|
+2 Research
|
Technology Required:
Tech_XenoResearch
Race Trait Required:
AmmoniaBasedAbility
|
|
-30 Manufacturing Cost
|
+1 Maintenance
+0.50% Diligence
|
+0.1% Diligence
|
+1 Manufacturing
+1 Military
|
Technology Required:
Tech_XenoIndustrialization
Race Trait Required:
RavenousAbility
|
|
-30 Manufacturing Cost
|
+1 Maintenance
+0.50% Intelligence
|
+0.1% Intelligence
|
+1 Research
|
Technology Required:
ColonizationTech
Race Trait Required:
RavenousAbility
|
|
-30 Manufacturing Cost
|
+1 Maintenance
+0.5% Social
|
+0.1% Social
|
+1 Manufacturing
+1 Military
|
Technology Required:
TranslatorTech
Race Trait Required:
RavenousAbility
|
|
-30 Manufacturing Cost
|
+1 Maintenance
+5 Growth
+1 Population Cap
+1 Max Manufacturing
|
+0.1 Population Cap
+0.03% Manufacturing
|
+1 Manufacturing
+1 Military
|
Technology Required:
Tech_Hatcheries
Race Trait Required:
RavenousAbility
|
|
-30 Manufacturing Cost
|
+1 Maintenance
+1.0% Diligence
|
+0.03% Manufacturing
|
+3 Manufacturing
+3 Military
|
Technology Required:
ColonizationTech
Race Trait Required:
RavenousAbility
|
|
-50 Manufacturing Cost
|
+3 Population Cap
+0.1 Culture Points Per Turn
+0.5% Social
+0.5% Intelligence
+0.5% Diligence
|
+1 Population Cap
|
+2 All Improvements
|
Race Trait Required:
RavenousAbility
|
|
-5 Durantium Cost
|
+50 Credits
+1 Fertility
|
|
|
Technology Required:
Tech_XenoAgriculture
|
Translight Hub
|
-50 Manufacturing Cost
|
+1 Maintenance
|
+0.03% Research
|
+2 Research
|
Race Trait Required:
StarfaringAbility
|
Central Borehole
|
-50 Manufacturing Cost
|
+1 Maintenance
|
+0.03% Max Manufacturing
|
+1 Manufacturing
|
Race Trait Required:
StarfaringAbility
|
Borehole
|
|
+2 Max Manufacturing
|
|
+2 Wealth
|
Unavailable
|
Home Burrow
|
-25 Manufacturing Cost
|
+1 Maintenance
+0.50 Approval
+2 Intelligence
|
+0.03% Research
|
+1 Manufacturing
+1 Research
|
Citizen Race Required:
Mimot
|
Growth Center
|
-45 Manufacturing Cost
|
+1 Maintenance
+0.25% Growth
|
|
+1 Population
+1 Manufacturing
|
Race Trait Required:
ProliferationAbility
|
Nurture Den
|
-45 Manufacturing Cost
|
+1 Maintenance
+0.25% Growth
+1 Diligence
|
+1 Population
|
+1 Population
+1 Manufacturing
|
Citizen Race Required:
Mimot
|
Enforcer Den
|
-25 Manufacturing Cost
|
+1 Maintenance
+ Control Per Turn
|
+0.03% Max Manufacturing
|
+1 Wealth
+1 Manufacturing
+1 Military
|
Race Trait Required:
CrimelordAbility
|
Industrial Espionage Center
|
-25 Manufacturing Cost
|
+1 Maintenance
|
+0.01% Research
|
+1 Research
|
Race Trait Required:
CrimelordAbility
|
Neural Link
|
-25 Manufacturing Cost
|
+1 Maintenance
|
+0.01% Research
|
+4 Research
+-1 Manufacturing
|
Race Trait Required:
LoyalAbility
|
The World Engine
|
-35 Manufacturing Cost
|
+0.20% Max Manufacturing
+3 Maintenance
+0.2 Pollution
|
|
+3 Manufacturing
+3 Military
|
Race Trait Required:
LoyalAbility
|
Elemental Fabricator
|
-40 Manufacturing Cost
|
+5 Max Manufacturing
|
|
+1 Manufacturing
+1 Military
|
Race Trait Required:
AncientAbility
|
Tower of Procipinee
|
-35 Manufacturing Cost
|
+1 Maintenance
+1% Intelligence
+0.1% Influence Per Turn
|
|
+2 Research
|
Race Trait Required:
AncientAbility
|
Auto Printer
|
-20 Manufacturing Cost
|
+1 Maintenance
+0.05% Max Manufacturing
+0.25% Diligence
+2 Maintenance
+0.1 Pollution
|
+0.05% Max Manufacturing
|
+2 Manufacturing
+2 Military
|
Race Trait Required:
ResourcefulAbility
|
Communications Array
|
-30 Manufacturing Cost
|
+2 Maintenance
+0.10% Research
+0.1% Intelligence
|
+0.1% Intelligence
|
+3 Research
|
Race Trait Required:
ResourcefulAbility
|
Durantium Scanner
|
-48 Manufacturing Cost
|
+2 Sensor Range
+1 Maintenance
|
+3 Sensor Range
|
|
Race Trait Required:
SyntheticLife
|
Precursor Relic Scanner
|
-55 Manufacturing Cost
|
+2 Sensor Range
+1 Maintenance
|
+3 Sensor Range
|
|
Race Trait Required:
SyntheticLife
|
Durantium Deposit
|
|
+1 Max Manufacturing
+0.1 Durantium Income
|
|
+2 Military
+2 Manufacturing
|
Unavailable
|
Precursor Relic
|
|
+2 Research
|
|
+1 Research
|
Unavailable
|
Precursor Relic
|
|
+0.10 Approval
|
|
+1 Approval
|
Unavailable
|
Precursor Relic
|
|
+3 Influence Per Turn
|
|
+1 Influence
|
Unavailable
|
Interrogation Machine
|
-25 Manufacturing Cost
|
+1 Maintenance
+0.05% Research
|
+0.1% Research
|
+2 Population
+1 Research
|
Race Trait Required:
GenocidalAbility
|
Death Camp
|
-30 Manufacturing Cost
|
+1 Maintenance
+0.08% Max Manufacturing
+3 Population Cap
|
+0.04% Max Manufacturing
|
+2 Manufacturing
|
Race Trait Required:
GenocidalAbility
|
The Grand Resort
|
-30 Manufacturing Cost
|
+0.5 Tourism
|
+0.1% Wealth
+0.03 Tourism
|
+2 All Improvements
|
Race Trait Required:
AmphibiousAbility
|
The Great School
|
-40 Manufacturing Cost
|
+0.1 Research
+0.50% Intelligence
|
+0.03% Research
|
+1 All Improvements
|
Race Trait Required:
AmphibiousAbility
|
Central Mine
|
-28 Manufacturing Cost
|
+1 Max Manufacturing
+1 Maintenance
+0.1 Pollution
|
+0.03% Max Manufacturing
|
+3 Manufacturing
+3 Military
|
Technology Required:
ColonizationTech
Race Trait Required:
EntrepreneursAbility
|
Mining Core
|
-25 Manufacturing Cost
|
+1 Max Manufacturing
+1 Maintenance
+0.1 Pollution
|
+0.03% Max Manufacturing
|
+1 Manufacturing
+1 Military
|
Technology Required:
Tech_XenoIndustrialization
Race Trait Required:
EntrepreneursAbility
|
Mining Operation
|
|
+1 Max Manufacturing
+0.05 Pollution
|
|
+1 Manufacturing
|
Unavailable
|
Air Purifier
|
-120 Manufacturing Cost
|
+3 Maintenance
+-0.25 Pollution
|
+-0.01 Pollution
|
+1 Manufacturing
|
Technology Required:
ColonizationTech
Race Trait Required:
EntrepreneursAbility
|
Xeno Patent Office
|
-40 Manufacturing Cost
|
+0.12% Research
+0.10% Colony Gross Income
|
+0.03% Research
+0.05% Colony Gross Income
|
+1 Research
|
Race Trait Required:
EntrepreneursAbility
|
Arms Expo
|
-60 Manufacturing Cost
|
+1 Diplomacy
+0.15% Colony Gross Income
|
+0.03% Research
+0.03% Colony Gross Income
|
+3 All Improvements
|
Race Trait Required:
WarProfiteersAbility
|
Father Tree
|
-50 Manufacturing Cost
|
+0.1 Culture Points Per Turn
+6 Population Cap
|
+0.03% Max Manufacturing
|
+2 All Improvements
|
Race Trait Required:
SporesAbility
|
Verdure Globe Vault
|
-50 Manufacturing Cost
|
+0.5 Culture Points Per Turn
+1 Research
|
+3 Influence Per Turn
|
+1 All Improvements
|
Race Trait Required:
SporesAbility
|
Father Root
|
|
+1 Research
|
|
+1 Research
|
Unavailable
|
Crystal Core
|
-16 Manufacturing Cost
|
+1 Culture Points Per Turn
+4 Population Cap
|
+1 Population
|
+3 All Improvements
|
Race Trait Required:
SiliconBasedAbility
|
Crystallization Chambers
|
-60 Manufacturing Cost
|
+0.1% Max Manufacturing
|
+0.03% Max Manufacturing
|
+1 All Improvements
|
Technology Required:
Tech_ColonialPolicies
Race Trait Required:
SiliconBasedAbility
|
Facet Conduits
|
-10 Manufacturing Cost
|
+3 Population
|
+0.02% Max Manufacturing
+0.02% Research
|
+1 All Improvements
|
Technology Required:
Tech_XenoIndustrialization
Race Trait Required:
SiliconBasedAbility
|
Harmonic Array
|
-50 Manufacturing Cost
|
+0.12 Approval
+1 Population
+1 Research
|
+0.03 Approval
|
+1 All Improvements
|
Technology Required:
Tech_ArtificialGravity
Race Trait Required:
SiliconBasedAbility
|
Prismatic Learning Matrix
|
-40 Manufacturing Cost
|
+1 Max Manufacturing
+1 Research
|
+0.05% Research
|
+1 Research
|
Technology Required:
TranslatorTech
Race Trait Required:
SiliconBasedAbility
|
Shard of Enlightenment
|
|
+0.15 Approval
|
|
+1 Manufacturing
|
Unavailable
|
Centauron Empoerium
|
-328 Manufacturing Cost
|
+0.40 Tourism
+0.25% Influence Per Turn
|
+0.05% Colony Gross Income
+0.10 Tourism
|
+2 Approval
+2 Wealth
+2 Tourism
|
Technology Required:
Tech_XenoHospitality
Minimum Weight 12
|
Xeno Welcome Hub
|
-75 Manufacturing Cost
|
+0.3 Tourism
|
+0.1% Colony Gross Income
+0.05 Tourism
|
+1 Tourism
+1 Wealth
+1 Influence
+1 Approval
+-2 Research
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Technology Required:
Tech_XenoHospitality
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