Improvements Test
District Types | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Core World Capital | -0 Manufacturing Cost | +1 Food Income
+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Technology Required:
TechTree |
Capital City | -0 Manufacturing Cost | +0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Technology Required:
TechTree |
Colonial Leadership Council | -3 Manufacturing Cost | +2 Population Cap | |||
Strip Mine | -45 Manufacturing Cost | Technology Required:
Tech_PlanetaryAdaption | |||
Planetary Recycling Center | -430 Manufacturing Cost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Tech_Terraforming |
Tower of Endless Night | -256 Manufacturing Cost | +1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Tech_Espionage |
Worldheart Borehole | -128 Manufacturing Cost | +0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Tech_DeepCoreMining |
Infinite Garden | -628 Manufacturing Cost
-10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Tech_ExoticWorldColonization |
Capital Mainframe | -20 Manufacturing Cost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
ColonizationTech |
Kazar's Mainframe | -250 Manufacturing Cost
-1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Tech_XenoResearch |
Planetary Mainframe | -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Tech_XenoResearch |
AI Overseer | -720 Manufacturing Cost
-3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
Tech_AIOverseer |
Coordination Beacon | -120 Manufacturing Cost | +1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
Tech_HyperwaveRadio |
Office of Control | -680 Manufacturing Cost | +3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
Tech_ColonialBureaucracy |
Central Bank | -200 Manufacturing Cost
-1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
Tech_InterstellarBanking |
Starport | -75 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Tech_OrbitalManufacturing Sponsoring Shipyard Required |
Planetary Generator | -32 Manufacturing Cost | +1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_ColonialPolicies |
Stellar Forge | -250 Manufacturing Cost | +0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_PlanetaryMobilization |
Durantium Processor | -340 Manufacturing Cost
-3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_XenoManufacturing |
Industrial Center | -25 Manufacturing Cost | +0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
ColonizationTech |
Supply Depot | -32 Manufacturing Cost | +0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_XenoIndustrialization |
Fusion Power Plant | -600 Manufacturing Cost
-5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
Tech_FusionPowerPlants |
Singularity Power Plant | -800 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
Tech_SingularityPowerPlants |
Manufacturing Capital | -1000 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
Tech_ManufacturingCapitals |
Razar's Lift | -500 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Tech_SpaceElevators |
Beacon of Babylon | -800 Manufacturing Cost
-3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
Tech_HyperwaveRadio |
Technological Capital | -400 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Tech_ResearchDistricts |
Virtual World | -600 Manufacturing Cost
-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | Technology Required:
Tech_XenoEntertainment | |
-300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
Tech_XenoEntertainment | |
Eyes of the Universe | -320 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+3 Research | Technology Required:
Tech_SubspaceScanning | |
Kimberly's Refuge | -150 Manufacturing Cost
-1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Tech_Planetology |
Colonial Clinic | -150 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Tech_XenoBiology |
Medical Center | -97 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Tech_XenoMedicine |
Fertility Center | -120 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Tech_ArtificialWombs |
Longevity Center | -150 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Tech_LifeExtension |
Cybernetic Hospital | -200 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Tech_Cybernetics |
Organ Market | -90 Manufacturing Cost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Tech_RegenerativeGels |
Planetary Conversion | -60 Manufacturing Cost | Technology Required:
Tech_XenoBiology | |||
Planetary Soil Upgrade | -60 Manufacturing Cost | Technology Required:
Tech_SoilEnhancement | |||
Soil Engineering | -90 Manufacturing Cost | Technology Required:
Tech_AdaptedCropEngineering | |||
Terraforming Module | -120 Manufacturing Cost | Technology Required:
Tech_Terraforming | |||
Terraforming Plant | -120 Manufacturing Cost | Technology Required:
Tech_EnvironmentalEngineering | |||
Habitat Improvement | -150 Manufacturing Cost | Technology Required:
Tech_SoilEnhancement | |||
Resequencing Station | -200 Manufacturing Cost | Technology Required:
Tech_ResequencerStations | |||
Ultra Terraformer | -250 Manufacturing Cost | Technology Required:
Tech_ResequencerStations | |||
Engineered Landslide | -120 Manufacturing Cost | Technology Required:
PlanetaryEnhancement | |||
Planetary Defense Dome | -300 Manufacturing Cost
-5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses Max H P |
+10 Planetary Defenses Max H P | +2 Military | Technology Required:
Tech_PlanetaryDefenseDome |
Orbital Defense Platform | -330 Manufacturing Cost
-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+3 Interceptor Fighters Cap |
+1 Interceptor Fighters Cap | +1 Military | Technology Required:
Tech_OrbitalDefencePlatform |
Surveillance Center | -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
Tech_PlanetaryMobilization |
Planetary Court | -250 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
Tech_ColonialLawAndPolicy |
Prison | -300 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
Tech_ColonialBureaucracy |
Diplomatic Embassy | -1200 Manufacturing Cost
-5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
Tech_Eminence |
Assimilation Foundation | -900 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
Tech_CulturalAssimilation |
Cultural Beacon | -800 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
Tech_CulturalDomination |
Iridia Exchange | -30 Manufacturing Cost
-5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Race Trait Required:
WealthyAbility |
Galactic Stock Exchange | -500 Manufacturing Cost
-5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Tech_FinancialSectors |
Financial Capital | -500 Manufacturing Cost
-5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
Tech_XenoEconomics |
Trade Network | -120 Manufacturing Cost | +0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
Tech_TradeNetworks |
Galactic Bazaar | -2000 Manufacturing Cost
-1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
Tech_GalacticTrade |
Entertainment Capital | -151 Manufacturing Cost
-1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
Tech_CulturalAffinity |
Heritage Center | -150 Manufacturing Cost
-1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
TranslatorTech |
Hall Of Tradition | -100 Manufacturing Cost
-1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Culture Required:
Trait_History |
Union Center | -100 Manufacturing Cost
-1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Culture Required:
Trait_LaborRights |
Shark Tank | -500 Manufacturing Cost
-1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Culture Required:
Trait_RiskTaking |
Innovation Complex | -200 Manufacturing Cost
-1 Elerium Cost |
+0.05% Research | +5 Research | Culture Required:
Trait_Innovation | |
Hyperion Shrinker | -600 Manufacturing Cost
-5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Culture Required:
Trait_Breakthrough |
Spice Market | -675 Manufacturing Cost
-3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
Tech_InterstellarTrade |
Grand Casino | -75 Manufacturing Cost
-5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
Tech_InterstellarTourism |
Galactic Zoo | -500 Manufacturing Cost
-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
Tech_OpenImmigration |
Utopian Resort | -800 Manufacturing Cost
-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
Tech_WondersOfTheGalaxy |
Restaurant of Eternity | -1000 Manufacturing Cost
-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
Tech_GalacticRecruitment |
Prison Labor Camp | -90 Manufacturing Cost | +% Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Manufacturing | +1 Manufacturing | Race Trait Required:
SlaversAbility |
Prison Research Lab | -180 Manufacturing Cost | +% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Tech_XenoResearch Race Trait Required: SlaversAbility |
Garrison | -150 Manufacturing Cost | +0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Unavailable |
Black Market | -150 Manufacturing Cost
-1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
BlackMarketTech Stat Required: Crime >= 0.25 |
Smuggler Port | -150 Manufacturing Cost
-1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Race Trait Required:
CrimelordAbility Stat Required: Crime >= 0.3 |
Pleasure Dome | -225 Manufacturing Cost
-1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Tech_XenoEntertainment Race Trait Required: CrimelordAbility Stat Required: Crime >= 0.5 |
Mercenary Camp | -300 Manufacturing Cost
-1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Tech_CulturalAssimilation Race Trait Required: CrimelordAbility Stat Required: Crime >= 0.7 |
Drathian Temple | -66 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
Tech_XenoTheology |
Shrine of the Mithrilar | -151 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
Tech_MithrilarianEpics |
Shrine of Tandis | -227 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
Tech_MascrinthusAndDraginol |
Precursor Souvenir Shop | -101 Manufacturing Cost
-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Tech_CulturalInfluence Unavailable |
Coordination Temple | -45 Manufacturing Cost
-1 Techapod Hive Cost |
+1 Maintenance | +2 All Improvements | Technology Required:
Tech_XenoReligions | |
Temple of Whispers | -645 Manufacturing Cost
-3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
Tech_Espionage |
Tide Pools | -75 Manufacturing Cost | +0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Race Trait Required:
AmphibiousAbility Planet Trait Required: Aquatic World |
Barrier Reef | -100 Manufacturing Cost | +0.1% Influence Per Turn
+8 Planetary Defenses Max H P |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Tech_DefensiveStudies Race Trait Required: AmphibiousAbility Planet Trait Required: Aquatic World |
Exotic Hatchery | -250 Manufacturing Cost | +0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Tech_CulturalOutreach Race Trait Required: AmphibiousAbility Planet Trait Required: Aquatic World |
Krynn Consulate | -30 Manufacturing Cost
-1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
ThePathTech Race Trait Required: DevoutAbility |
Krynniac Temple | -50 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
ThePathTech |
Krynniac Mission | -90 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
TheCallingTech |
Krynniac Order | -101 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
TheOrderTech |
Krynniac Ministry | -227 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
ThePathTech |
Krynniac Sanctuary | -300 Manufacturing Cost
-5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Sacred World required |
Monument to Divine Rosalind | -300 Manufacturing Cost
-3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Monument Rosalind required |
Krynniac Altar | -60 Manufacturing Cost
-1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Unlock Krynniac Altar required |
Baratak Grove | -60 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Unlock Baratak Grove required |
Torian Academy | -60 Manufacturing Cost
-5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Unlock Torian Academy required |
Crucible Lab | -60 Manufacturing Cost | +0.1 Crime | +0.01% Research | +1 Research | Unlock Crucible Lab required |
Manti Birthing Pool | -60 Manufacturing Cost
-1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Unlock Manti Pool required |
Scan Planet | -60 Manufacturing Cost | Unlock Scan Planet required | |||
Investigate Murder | -60 Manufacturing Cost | Sacred World required
Unlock Investigate Murder required | |||
Find Missing Colonists | -30 Manufacturing Cost | Mystery required | |||
Hall of Unity | -500 Manufacturing Cost
-3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Unlock Hall Of Unity required |
Astrolab of the Arnor | -500 Manufacturing Cost
-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Unlock Astrolab Of The Arnor required |
Infinite Archive | -600 Manufacturing Cost
-5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Unlock Infinite Archive required |
Grand Menagerie | -500 Manufacturing Cost
-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Unlock Grand Menagerie required |
New Eden | -500 Manufacturing Cost
-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Unlock New Eden required |
Manufacture Population | -120 Manufacturing Cost
-2 Durantium Cost |
Citizen Race Required:
Yor | |||
Bob | -800 Manufacturing Cost
-5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
Tech_StrongAI |
Xeno Anthropology Center | -30 Manufacturing Cost | +1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
XenoAnthropology |
Weather Control Center | -500 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
WeatherControlTech Race Trait Required: VigilantAbility |
Weather Control Zenith | -700 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
WeatherControlZenithTech Race Trait Required: VigilantAbility |
Antimatter Power Plant | -200 Manufacturing Cost
-3 Antimatter Cost |
+1 Maintenance | +3 All Improvements | Technology Required:
Tech_AntiMatterPowerPlants | |
Economic Stimulus | -250 Manufacturing Cost | ||||
Produce Modules | -200 Manufacturing Cost | Technology Required:
Tech_ModuleAssembly | |||
Heritage | -100 Manufacturing Cost | Unlock Heritage required | |||
Aid Research | -200 Manufacturing Cost | Technology Required:
Tech_NeuralMapping Planet Improvement Required: Technological Capital | |||
Hatch Clone | -2500 Manufacturing Cost
-3 Promethion Cost |
Technology Required:
Tech_Cloning | |||
Wildland Refuge | -240 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Tech_LandPreservation |
Memory Center | -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Unavailable |
Augmentation Center | -480 Manufacturing Cost
-3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Tech_PostSentience |
Warforged Foundry | -303 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance | +2 Military | Warforged required | |
Natural League Center | -200 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Natural League required |
Irrigation Network | -67 Manufacturing Cost | +1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
Tech_XenoAgriculture |
Governor's Manor | -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Tech_LeadershipRecruiting |
Produce Drones | -250 Manufacturing Cost | Technology Required:
Tech_DroneProduction | |||
Produce Modules | -150 Manufacturing Cost | Technology Required:
Tech_ModuleAssembly | |||
Produce Nanobots | -250 Manufacturing Cost | Unavailable | |||
Research Mission | -200 Manufacturing Cost
-1 Promethion Cost |
||||
Treasure Hunt | -300 Manufacturing Cost | ||||
-80 Manufacturing Cost | Race Trait Required:
SlaversAbility | ||||
Industrial Goods | -60 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Tech_MiningMissions | |||
Scavengers | -120 Manufacturing Cost | Technology Required:
Tech_ExoticMineralMissions | |||
Ore Traders | -140 Manufacturing Cost | Technology Required:
Tech_RareCrystalMissions | |||
Gem Traders | -140 Manufacturing Cost | Technology Required:
Tech_RareCrystalMissions | |||
Silicate Traders | -140 Manufacturing Cost | Technology Required:
Tech_RareCrystalMissions | |||
Pilgrims | -150 Manufacturing Cost
-1 Ultra Spice Cost |
Technology Required:
Tech_CulturalOutreachMissions | |||
Thulium Deposit | +2 Wealth | Unavailable | |||
Thulium Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+2 Wealth | ||
Thulium Mine | -120 Manufacturing Cost | +1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+2 Wealth | Technology Required:
Tech_XenoResourceMining | |
Advanced Thulium Mine | -380 Manufacturing Cost | +1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+2 Wealth | Technology Required:
Tech_XenoResourceExtraction | |
Orbital Thulium Extractor | +0.1 Thulium Income | Technology Required:
Tech_OrbitalMining | |||
Crystallized Elerium | +2 Wealth | Unavailable | |||
Crystallized Elerium Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+2 Wealth | ||
Crystallized Elerium Mine | -120 Manufacturing Cost | +1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+2 Wealth | Technology Required:
Tech_XenoResourceMining | |
Advanced Elerium Mine | -380 Manufacturing Cost | +1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+2 Wealth | Technology Required:
Tech_XenoResourceExtraction | |
Orbital Elerium Extractor | +0.1 Elerium Income | Technology Required:
Tech_OrbitalMining | |||
Prometheus Stone | +3 Colony Gross Income | +2 Wealth | Unavailable | ||
Prometheus Stone Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+2 Wealth | ||
Prometheus Stone Mine | -120 Manufacturing Cost | +1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+2 Wealth | Technology Required:
Tech_XenoResourceMining | |
Advanced Prometheus Mine | -380 Manufacturing Cost | +1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+2 Wealth | Technology Required:
Tech_XenoResourceExtraction | |
Orbital Prometheus Stone Extractor | +0.1 Promethion Income | Technology Required:
Tech_OrbitalMining | |||
Helios Ore | +2 Military | Unavailable | |||
Helios Ore Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+2 Military | ||
Helios Mine | -120 Manufacturing Cost | +1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+2 Military | Technology Required:
Tech_XenoResourceMining | |
Advanced Helios Mine | -380 Manufacturing Cost | +1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+2 Military | Technology Required:
Tech_XenoResourceExtraction | |
Orbital Helios Ore Extractor | +0.1 Helios Ore Income | Technology Required:
Tech_OrbitalMining | |||
Silicates | +2 Research | Unavailable | |||
Silicate Extractor | -50 Manufacturing Cost | +1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+2 Research | ||
Silicate Mine | -120 Manufacturing Cost | +1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
Tech_XenoResourceMining | |
Advanced Silicate Mine | -380 Manufacturing Cost | +1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
Tech_XenoResourceExtraction | |
Orbital Silicate Extractor | +0.1 Hyper Silicates Income | Technology Required:
Tech_OrbitalMining | |||
Xanthium | +1 Max Manufacturing | +2 Military
+1 Manufacturing |
Unavailable | ||
Xanthium Extractor | -50 Manufacturing Cost | +1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+2 Military
+2 Manufacturing |
||
Xanthium Mine | -120 Manufacturing Cost | +1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+2 Military
+3 Manufacturing |
Technology Required:
Tech_XenoResourceMining | |
Advanced Xanthium Mine | -380 Manufacturing Cost | +1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+2 Military
+4 Manufacturing |
Technology Required:
Tech_XenoResourceExtraction | |
Orbital Xanthium Extractor | +0.1 Xanthium Deposit Income | Technology Required:
Tech_OrbitalMining | |||
Precursor Nanites | +2 Manufacturing | Unavailable | |||
Precursor Nanites | -60 Manufacturing Cost | +1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+2 Manufacturing | ||
Precursor Nanites | -120 Manufacturing Cost | +1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+2 Manufacturing | Technology Required:
Tech_ArtifactStudies | |
Precursor Nanites | -380 Manufacturing Cost | +1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+2 Manufacturing | Technology Required:
Tech_ArtifactMastery | |
Orbital Precursor Nanites | +0.1 Precursor Nanites Income | Technology Required:
Tech_PrecursorArcheology | |||
Harmony Crystal Deposit | +2 Approval | Unavailable | |||
Harmony Crystal Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+2 Approval | ||
Harmony Crystal Mine | -120 Manufacturing Cost | +1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+2 Approval | Technology Required:
Tech_XenoResourceMining | |
Advanced Harmony Crystal Mine | -380 Manufacturing Cost | +1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+2 Approval | Technology Required:
Tech_XenoResourceExtraction | |
Orbital Harmony Crystal | +0.1 Harmony Crystals Income | Technology Required:
Tech_OrbitalMining | |||
Techapods | +1 Max Manufacturing | +2 Manufacturing | Unavailable | ||
Techapod Hatchery | -90 Manufacturing Cost | +0.1 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | ||
Techapod Farm | -120 Manufacturing Cost | +0.2 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
Tech_EnvironmentalEngineering | |
Advanced Techapod Hive Farm | -380 Manufacturing Cost | +0.3 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
Tech_AdaptedCropEngineering | |
Orbital Techapod Hatchery | +0.1 Techapod Hive Income | Technology Required:
Tech_Hydroponics Race Trait Required: Farmer1 | |||
Snuggler Colony | +2 Approval
+1 Wealth |
Unavailable | |||
Snuggler Shelter | -90 Manufacturing Cost | +0.1 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
||
Snuggler Farm | -120 Manufacturing Cost | +0.25 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
Tech_EnvironmentalEngineering | |
Advanced Snuggler Farm | -380 Manufacturing Cost | +0.5 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
Tech_AdaptedCropEngineering | |
Orbital Snuggler Shelter | +0.1 Snuggler Colony Income | Technology Required:
Tech_Hydroponics Race Trait Required: Farmer1 | |||
Arnor Spice | +2 Research
+1 Wealth |
Unavailable | |||
Arnor Spice Harvester | -90 Manufacturing Cost | +1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+2 Research
+1 Wealth |
||
Arnor Spice Farm | -120 Manufacturing Cost | +1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+2 Research
+1 Wealth |
Technology Required:
Tech_EnvironmentalEngineering | |
Advanced Arnor Spice Farm | -380 Manufacturing Cost | +1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+2 Research
+1 Wealth |
Technology Required:
Tech_AdaptedCropEngineering | |
Orbital Spice Harvester | +0.1 Ultra Spice Income | Technology Required:
Tech_Hydroponics Race Trait Required: Farmer1 | |||
Epimetheus Pollen | +2 Food
+1 Wealth |
Unavailable | |||
Epimetheus Field | -90 Manufacturing Cost | +1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+2 Food
+1 Wealth |
||
Epimetheus Farm | -120 Manufacturing Cost | +1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
Tech_ExoticAgriculture | |
Advanced Epimetheus Farm | -380 Manufacturing Cost | +1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
Tech_TransgenicManipulation | |
Orbital Pollen Collector | +0.1 Epimetheus Pollen Income | Technology Required:
Tech_Hydroponics Race Trait Required: Farmer1 | |||
Artocarpus Fruit | +0.3% Growth | +2 Population
+1 Food +2 Population |
Unavailable | ||
Artocarpus Orchard | -90 Manufacturing Cost | +1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+2 Population
+1 Food |
||
Artocarpus Farm | -120 Manufacturing Cost | +1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+2 Population
+1 Food |
Technology Required:
Tech_ExoticAgriculture | |
Advanced Artocarpus Farm | -380 Manufacturing Cost | +1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+2 Population
+1 Food |
Technology Required:
Tech_TransgenicManipulation | |
Orbital Artocarpus Collector | +0.1 Artocarpus Viriles Income | Technology Required:
Tech_Hydroponics Race Trait Required: Farmer1 | |||
Monsatium | +2 Food
+1 Population |
Unavailable | |||
Monsatium Deposit | -90 Manufacturing Cost | +1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+2 Food
+1 Population |
||
Monsatium Deposit Refinery | -120 Manufacturing Cost | +1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+2 Food
+1 Population |
Technology Required:
Tech_ExoticAgriculture | |
Advanced Monsatium Deposit Refinery | -380 Manufacturing Cost | +1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+2 Food
+1 Population |
Technology Required:
Tech_TransgenicManipulation | |
Orbital Monsatium | +0.1 Monsatium Deposit Income | Technology Required:
Tech_Hydroponics | |||
Aurorus Arboretum | +2 Tourism
+1 Approval |
Unavailable | |||
Aurorus Orchard | -90 Manufacturing Cost | +1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+2 Tourism
+1 Approval |
||
Aurorus Arboretum Farm | -120 Manufacturing Cost | +1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
Tech_EnvironmentalEngineering | |
Advanced Aurorus Arboretum Farm | -380 Manufacturing Cost | +1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
Tech_AdaptedCropEngineering | |
Orbital Aurorus | +0.1 Aurorus Arboretum Income | Technology Required:
Tech_Hydroponics Race Trait Required: Farmer1 | |||
Slums | +1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Unavailable | |
Manufacturing District | -50 Manufacturing Cost | +0.04% Max Manufacturing
+0.02 Pollution |
+0.02% Max Manufacturing | +1 Manufacturing | |
Housing District | -100 Manufacturing Cost | +1 Population Cap | +0.1 Population Cap | +1 All Improvements | Technology Required:
Tech_Planetology |
Entertainment District | -120 Manufacturing Cost | +0.03 Approval
+0.01 Crime |
+0.02 Approval | +1 Approval
+1 Wealth |
|
Financial District | -75 Manufacturing Cost | +0.05% Colony Gross Income | +0.03% Colony Gross Income | +1 Wealth | |
Agricultural District | -90 Manufacturing Cost | +1 Food Income
+0.1% Food Income |
+0.05% Food Income | +2 Food
+2 Population |
|
Research District | -75 Manufacturing Cost | +1 Maintenance
+0.04% Research |
+0.02% Research | +1 Research | |
Cultural District | -100 Manufacturing Cost | +0.1% Influence Per Turn | +0.03% Influence Per Turn | +2 Influence
+1 Approval +1 Wealth |
Technology Required:
TranslatorTech |
Upgrade Manufacturing | -150 Manufacturing Cost | Technology Required:
Tech_XenoIndustrialization | |||
Upgrade Manufacturing | -150 Manufacturing Cost | Technology Required:
Tech_XenoManufacturing Counter Upgrade Manufacturing0 required | |||
Upgrade Manufacturing | -200 Manufacturing Cost | Technology Required:
Tech_OrbitalMining Counter Upgrade Manufacturing1 required | |||
Upgrade Manufacturing | -300 Manufacturing Cost | Technology Required:
Tech_Bioplastics Counter Upgrade Manufacturing2 required | |||
Upgrade Manufacturing | -400 Manufacturing Cost | Technology Required:
Tech_Claytronics Counter Upgrade Manufacturing3 required | |||
Upgrade Manufacturing | -500 Manufacturing Cost | Technology Required:
Tech_SingularityPowerPlants Counter Upgrade Manufacturing4 required | |||
Upgrade Housing | -100 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Tech_XenoBiology | |||
Upgrade Housing | -200 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Tech_ExtremeColonization Counter Upgrade Population1 required | |||
Upgrade Housing | -300 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Tech_ExoticWorldColonization Counter Upgrade Population2 required | |||
Upgrade Housing | -400 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Tech_PlanetaryAdaption Counter Upgrade Population3 required | |||
Upgrade Housing | -500 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Tech_EnvironmentalEngineering Counter Upgrade Population4 required | |||
Upgrade Entertainment | -100 Manufacturing Cost | Technology Required:
Tech_HyperwaveRadio | |||
Upgrade Entertainment | -200 Manufacturing Cost | Technology Required:
Tech_XenoEntertainment Counter Upgrade Approval1 required | |||
Upgrade Entertainment | -300 Manufacturing Cost | Technology Required:
Tech_CulturalOutreach Counter Upgrade Approval2 required | |||
Upgrade Entertainment | -400 Manufacturing Cost | Technology Required:
Tech_StellarEmigration Counter Upgrade Approval3 required | |||
Upgrade Entertainment | -500 Manufacturing Cost | Technology Required:
Tech_CulturalAffinity Counter Upgrade Approval4 required | |||
Upgrade Markets | -100 Manufacturing Cost | Technology Required:
Tech_EconomicDevelopment | |||
Upgrade Markets | -200 Manufacturing Cost | Technology Required:
Tech_InterstellarTrade Counter Upgrade Wealth1 required | |||
Upgrade Markets | -300 Manufacturing Cost | Technology Required:
Tech_PreferredLending Counter Upgrade Wealth2 required | |||
Upgrade Markets | -400 Manufacturing Cost | Technology Required:
Tech_OpenTradePolicy Counter Upgrade Wealth3 required | |||
Upgrade Markets | -500 Manufacturing Cost | Technology Required:
Tech_GalacticTrade Counter Upgrade Wealth4 required | |||
Upgrade Agriculture | -100 Manufacturing Cost | Technology Required:
Tech_XenoBiology | |||
Upgrade Agriculture | -200 Manufacturing Cost | Technology Required:
Tech_Terraforming Counter Upgrade Food1 required | |||
Upgrade Agriculture | -300 Manufacturing Cost | Technology Required:
Tech_XenoAgriculture Counter Upgrade Food2 required | |||
Upgrade Agriculture | -400 Manufacturing Cost | Technology Required:
Tech_Hydroponics Counter Upgrade Food3 required | |||
Upgrade Agriculture | -500 Manufacturing Cost | Technology Required:
Tech_TransgenicManipulation Counter Upgrade Food4 required | |||
Upgrade Research | -100 Manufacturing Cost | Technology Required:
Tech_ResearchDistricts | |||
Upgrade Research | -100 Manufacturing Cost | Technology Required:
Tech_XenoResearch Counter Upgrade Research required | |||
Upgrade Research | -150 Manufacturing Cost | Technology Required:
Tech_QuantumComputing Counter Upgrade Research0 required | |||
Upgrade Research | -200 Manufacturing Cost | Technology Required:
Tech_ComputingSubstrates Counter Upgrade Research1 required | |||
Upgrade Research | -300 Manufacturing Cost | Technology Required:
Tech_NeuralMapping Counter Upgrade Research2 required | |||
Upgrade Research | -400 Manufacturing Cost | Technology Required:
Tech_ArtificalBrains Counter Upgrade Research3 required | |||
Upgrade Research | -500 Manufacturing Cost | Technology Required:
Tech_AIOverseer Counter Upgrade Research4 required | |||
Upgrade Culture | -100 Manufacturing Cost | Technology Required:
Tech_Diplomacy | |||
Upgrade Culture | -200 Manufacturing Cost | Technology Required:
Tech_CulturalInfluence Counter Upgrade Influence1 required | |||
Upgrade Culture | -300 Manufacturing Cost | Technology Required:
Tech_StellarEmigration Counter Upgrade Influence2 required | |||
Upgrade Culture | -400 Manufacturing Cost | Technology Required:
Tech_CulturalAssimilation Counter Upgrade Influence3 required | |||
Upgrade Culture | -500 Manufacturing Cost | Technology Required:
Tech_CulturalAffinity Counter Upgrade Influence4 required | |||
Precursor Elevator | +-0.15 Colony Sponsor Decay Mod | Unlock Colony Upgrade Precursor Elevator required | |||
Orbital Factory | Unlock Colony Upgrade Orbital Factory required | ||||
Moisture Generator | Unlock Colony Upgrade Moisture Generator required | ||||
Thermal Core | Unlock Colony Upgrade Thermal Core required | ||||
Tidal Control | +0.2 Approval | Unlock Colony Upgrade Tidal Control required | |||
Orbital Prison | +-0.1 Crime | Unlock Colony Upgrade Prison World required | |||
Thulium Moon | +0.1 Thulium Income | Unlock Colony Upgrade Thulium Moon required | |||
Durantium Cloud | +0.1 Durantium Income | Unlock Colony Upgrade Durantium Cloud required | |||
Precursor Accelerator | Unlock Colony Upgrade Accelerator required | ||||
Promethion Refinery | +0.1 Promethion Income | Unlock Colony Upgrade Refinery required | |||
Precursor Archive | Unlock Colony Upgrade Research required | ||||
Precursor Treasury | Unlock Colony Upgrade Treasury required | ||||
Precursor Experiments | +-0.2 Approval | Unlock Colony Upgrade Experimental World required | |||
Sensor Array | -1 Thulium Cost | +8 Sensor Range | Unavailable | ||
Communications Array | -1 Thulium Cost | +3 Influence Per Turn | Technology Required:
Tech_SupplyDrones Unavailable | ||
Orb of Draginol | Unavailable | ||||
Throne of the Arnor | +1000 Influence Per Turn
+3 Minerals |
Unavailable | |||
Plague Research Center | -360 Manufacturing Cost | +3 Research | Faction Has Plague required | ||
Think Tank | -500 Manufacturing Cost | +0.1% Technology | +1 Research | +3 Research | Culture Required:
Trait_RiskTaking |
The Possibility Engine | -2400 Manufacturing Cost | +0.50% Research | +0.05% Research | +3 Research | Culture Required:
Trait_Futurist |
United Planets | -1200 Manufacturing Cost | +3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Culture Required:
Trait_Peacefulness |
Galactic Court | -600 Manufacturing Cost | +1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Culture Required:
Trait_GalacticCourt |
Galactic Commision | -800 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
Tech_PoliticalCapital |
Defense Matrix | -1 Durantium Cost | +250 Credits | |||
Space Elevator | -2 Durantium Cost | +50 Credits
+1 Minerals +1 Maintenance |
Technology Required:
Tech_SpaceElevators | ||
Orbital Research Lab | -1 Durantium Cost | +100 Credits
+1 Technology |
Technology Required:
Tech_ResearchDistricts | ||
Recruiting Station | +100 Credits
+20 Growth |
Core World Required | |||
Climate Control | -1 Durantium Cost | +250 Credits
+1 Fertility |
|||
Colonization Center | -1 Durantium Cost | +100 Credits
+0.15% Growth |
Core World Required | ||
Orbital Prison | -1 Durantium Cost | +250 Credits
+-0.2 Crime |
Core World Required | ||
Atmospheric Cleanser | -1 Durantium Cost | +100 Credits | Core World Required | ||
Sensor Array | -1 Durantium Cost | +250 Credits
+8 Sensor Range |
|||
Planetary Beacon | -1 Durantium Cost | +100 Credits
+1 Planet Influence +0.2% Influence Per Turn |
Technology Required:
Tech_HyperwaveRadio | ||
Orbital Market | -1 Durantium Cost | +1 Wealth | |||
Orbital Academy | -5 Durantium Cost
-1 Promethion Cost |
+150 Credits | Core World Required | ||
Top Gun Academy | -3 Antimatter Cost | +250 Credits | |||
Officer Training School | -3 Promethion Cost | +250 Credits | |||
Institution Of War | -3 Durantium Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength |
|||
Conquest Center | -3 Hyper Silicates Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability |
|||
Tactical College | -3 Thulium Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering |
|||
Tactical Instruction | -5 Thulium Cost | +500 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering |
Unavailable | ||
Logistics Array | -1 Durantium Cost
-1 Thulium Cost -1 Promethion Cost |
+100 Credits
+1 Control Per Turn |
|||
Navigation Center | -1500 Manufacturing Cost | Technology Required:
InterstellarNavigation | |||
Galactic Navigation Network | -620 Manufacturing Cost | +1 Moves Cap | +1 All Improvements | Technology Required:
Navagation Network | |
Galactic Navigator's Guild | -2120 Manufacturing Cost | Technology Required:
NavigationalExpertise | |||
Improvement_HyperionBrainTrust_Name_tk | +1 All Improvements | Collaborative Research required | |||
Scan Planet | -60 Manufacturing Cost | Unlock The Opportunity Scan Planet required
The Opportunity Scannable World required | |||
Pain Amplifier | -45 Manufacturing Cost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
ColonizationTech Race Trait Required: SlaversAbility |
Broadcast Culture | -300 Manufacturing Cost | Technology Required:
Tech_XenoEntertainment Race Trait Required: SyntheticLife Planet Improvement Required: Civilization Capital | |||
Galactic Currency Reserve | -300 Manufacturing Cost | +0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Tech_TradeNetworks Race Trait Required: EntrepreneursAbility |
-50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
ColonizationTech Race Trait Required: AmmoniaBasedAbility | |
-30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
ColonizationTech Race Trait Required: AmmoniaBasedAbility | |
-15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
ColonizationTech Race Trait Required: AmmoniaBasedAbility | |
-50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Tech_TechnologicalAssimilation Race Trait Required: AmmoniaBasedAbility | |
-25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Race Trait Required:
AmmoniaBasedAbility | |
-90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Tech_XenoResearch Race Trait Required: AmmoniaBasedAbility | |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Tech_XenoIndustrialization Race Trait Required: RavenousAbility | |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
ColonizationTech Race Trait Required: RavenousAbility | |
-30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
TranslatorTech Race Trait Required: RavenousAbility | |
-30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Tech_Hatcheries Race Trait Required: RavenousAbility | |
-30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
ColonizationTech Race Trait Required: RavenousAbility | |
-50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Race Trait Required:
RavenousAbility | |
-5 Durantium Cost | +50 Credits
+1 Fertility |
Technology Required:
Tech_XenoAgriculture | |||
Translight Hub | -50 Manufacturing Cost | +1 Maintenance | +0.03% Research | +2 Research | Race Trait Required:
StarfaringAbility |
Central Borehole | -50 Manufacturing Cost | +1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Race Trait Required:
StarfaringAbility |
Borehole | +2 Max Manufacturing | +2 Wealth | Unavailable | ||
Home Burrow | -25 Manufacturing Cost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Citizen Race Required:
Mimot |
Growth Center | -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth |
+1 Population
+1 Manufacturing |
Race Trait Required:
ProliferationAbility | |
Nurture Den | -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population | +1 Population
+1 Manufacturing |
Citizen Race Required:
Mimot |
Enforcer Den | -25 Manufacturing Cost | +1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Race Trait Required:
CrimelordAbility |
Industrial Espionage Center | -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +1 Research | Race Trait Required:
CrimelordAbility |
Neural Link | -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Race Trait Required:
LoyalAbility |
The World Engine | -35 Manufacturing Cost | +0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+3 Manufacturing
+3 Military |
Race Trait Required:
LoyalAbility | |
Elemental Fabricator | -40 Manufacturing Cost | +5 Max Manufacturing | +1 Manufacturing
+1 Military |
Race Trait Required:
AncientAbility | |
Tower of Procipinee | -35 Manufacturing Cost | +1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+2 Research | Race Trait Required:
AncientAbility | |
Auto Printer | -20 Manufacturing Cost | +1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Race Trait Required:
ResourcefulAbility |
Communications Array | -30 Manufacturing Cost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Race Trait Required:
ResourcefulAbility |
Durantium Scanner | -48 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
SyntheticLife | |
Precursor Relic Scanner | -55 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
SyntheticLife | |
Durantium Deposit | +1 Max Manufacturing
+0.1 Durantium Income |
+2 Military
+2 Manufacturing |
Unavailable | ||
Precursor Relic | +2 Research | +1 Research | Unavailable | ||
Precursor Relic | +0.10 Approval | +1 Approval | Unavailable | ||
Precursor Relic | +3 Influence Per Turn | +1 Influence | Unavailable | ||
Interrogation Machine | -25 Manufacturing Cost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Race Trait Required:
GenocidalAbility |
Death Camp | -30 Manufacturing Cost | +1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Race Trait Required:
GenocidalAbility |
The Grand Resort | -30 Manufacturing Cost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Race Trait Required:
AmphibiousAbility |
The Great School | -40 Manufacturing Cost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Race Trait Required:
AmphibiousAbility |
Central Mine | -28 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
ColonizationTech Race Trait Required: EntrepreneursAbility |
Mining Core | -25 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Tech_XenoIndustrialization Race Trait Required: EntrepreneursAbility |
Mining Operation | +1 Max Manufacturing
+0.05 Pollution |
+1 Manufacturing | Unavailable | ||
Air Purifier | -120 Manufacturing Cost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
ColonizationTech Race Trait Required: EntrepreneursAbility |
Xeno Patent Office | -40 Manufacturing Cost | +0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Race Trait Required:
EntrepreneursAbility |
Arms Expo | -60 Manufacturing Cost | +1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Race Trait Required:
WarProfiteersAbility |
Father Tree | -50 Manufacturing Cost | +0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Race Trait Required:
SporesAbility |
Verdure Globe Vault | -50 Manufacturing Cost | +0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Race Trait Required:
SporesAbility |
Father Root | +1 Research | +1 Research | Unavailable | ||
Crystal Core | -16 Manufacturing Cost | +1 Culture Points Per Turn
+4 Population Cap |
+1 Population | +3 All Improvements | Race Trait Required:
SiliconBasedAbility |
Crystallization Chambers | -60 Manufacturing Cost | +0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Tech_ColonialPolicies Race Trait Required: SiliconBasedAbility |
Facet Conduits | -10 Manufacturing Cost | +3 Population | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Tech_XenoIndustrialization Race Trait Required: SiliconBasedAbility |
Harmonic Array | -50 Manufacturing Cost | +0.12 Approval
+1 Population +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Tech_ArtificialGravity Race Trait Required: SiliconBasedAbility |
Prismatic Learning Matrix | -40 Manufacturing Cost | +1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
TranslatorTech Race Trait Required: SiliconBasedAbility |
Shard of Enlightenment | +0.15 Approval | +1 Manufacturing | Unavailable | ||
Centauron Empoerium | -328 Manufacturing Cost | +0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Tech_XenoHospitality Minimum Weight 12 |
Xeno Welcome Hub | -75 Manufacturing Cost | +0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
Tech_XenoHospitality |