Improvements Test

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Revision as of 16:19, 12 February 2024 by IT (talk | contribs)
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District Types Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Core World Capital
-0 Manufacturing Cost +1 Food Income

+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap

+0.05% Colony Gross Income

+1 Population Cap

+1 All Improvements Technology Required:
  • Tech Tree
Capital City
-0 Manufacturing Cost +0.1 Tourism

+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn

+0.05% Colony Gross Income

+1 Population Cap

+2 All Improvements Technology Required:
  • Tech Tree
Colonial Leadership Council
-3 Manufacturing Cost +2 Population Cap
Strip Mine
-45 Manufacturing Cost Technology Required:
  • Planetary Adaption
Planetary Recycling Center
-430 Manufacturing Cost +2 Maintenance

+-0.05 Pollution

+-0.04 Pollution +2 Manufacturing Technology Required:
  • Terraforming
Tower of Endless Night
-256 Manufacturing Cost +1 Control Per Turn

+2 Sensor Range +0.1 Crime

+0.03% Max Manufacturing +2 All Improvements Technology Required:
  • Espionage
Worldheart Borehole
-128 Manufacturing Cost +0.3% Colony Gross Income

+0.3% Max Manufacturing +0.2 Pollution

+0.05% Colony Gross Income

+0.05% Max Manufacturing

+2 Wealth

+2 Manufacturing

Technology Required:
  • Deep Core Mining
Infinite Garden
-628 Manufacturing Cost

-10 Aurorus Arboretum Cost

+0.03 Approval

+2 Food Income +0.3 Tourism

+1 Food Income

+0.05 Wealth +0.03 Tourism

+2 All Improvements Technology Required:
  • Exotic World Colonization
Capital Mainframe
-20 Manufacturing Cost +1 Maintenance

+0.20% Research

+0.03% Research +3 Research Technology Required:
  • Colonization Tech
Kazar's Mainframe
-250 Manufacturing Cost

-1 Promethion Cost -3 Hyper Silicates Cost

+0.25% Research +0.05% Research +2 Research Technology Required:
  • Xeno Research
Planetary Mainframe
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research
AI Overseer
-720 Manufacturing Cost

-3 Hyper Silicates Cost

+ Control Per Turn

+-0.03 Approval +-0.2 Crime

+0.03% Research

+-0.01 Crime

+2 Research Technology Required:
  • A I Overseer
Coordination Beacon
-120 Manufacturing Cost +1 Maintenance

+1 Control Per Turn

+0.05% Influence Per Turn +2 Influence Technology Required:
  • Hyperwave Radio
Office of Control
-680 Manufacturing Cost +3 Control Per Turn +0.1 Control Per Turn +1 Population Technology Required:
  • Colonial Bureaucracy
Central Bank
-200 Manufacturing Cost

-1 Durantium Cost

+8 Colony Gross Income +1 Colony Gross Income +3 Wealth Technology Required:
  • Interstellar Banking
Starport
-75 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.05% Military +0.02 Pollution

+0.08% Military

+0.02 Pollution

+1 Military

+1 Wealth +1 Manufacturing

Technology Required:
  • Orbital Manufacturing

Sponsoring Shipyard Required

Planetary Generator
-32 Manufacturing Cost +1 Maintenance

+1 Max Manufacturing

+0.03% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Colonial Policies
Stellar Forge
-250 Manufacturing Cost +0.25% Military +0.01% Max Manufacturing

+0.02% Military

+2 Manufacturing

+2 Military

Technology Required:
  • Planetary Mobilization
Durantium Processor
-340 Manufacturing Cost

-3 Durantium Cost

+0.10% Max Manufacturing

+1 Minerals +1 Maintenance +0.1 Pollution

+0.04% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Xeno Manufacturing
Industrial Center
-25 Manufacturing Cost +0.12% Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing

+0.01% Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Colonization Tech
Supply Depot
-32 Manufacturing Cost +0.1% Max Manufacturing

+1 Maintenance

+0.02 Approval

+-0.02 Crime

+2 Manufacturing

+2 Military

Technology Required:
  • Xeno Industrialization
Fusion Power Plant
-600 Manufacturing Cost

-5 Antimatter Cost

+1 Maintenance

+0.2% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 Manufacturing

+3 Military +3 Research

Technology Required:
  • Fusion Power Plants
Singularity Power Plant
-800 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost

+1 Maintenance

+0.1% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 All Improvements Technology Required:
  • Singularity Power Plants
Manufacturing Capital
-1000 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost

+1 Maintenance

+0.2% Max Manufacturing +0.1 Pollution

+0.025% Max Manufacturing +3 Manufacturing Technology Required:
  • Manufacturing Capitals
Razar's Lift
-500 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.1% Max Manufacturing

+0.05% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Space Elevators
Beacon of Babylon
-800 Manufacturing Cost

-3 Harmony Crystals Cost

+0.05% Influence Per Turn

+1% Influence Per Turn

+0.05% Influence Per Turn +3 Influence Technology Required:
  • Hyperwave Radio
Technological Capital
-400 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.2% Research +0.1% Influence Per Turn

+0.03% Research +3 Research Technology Required:
  • Research Districts
Virtual World
-600 Manufacturing Cost

-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost

+1 Maintenance

+0.03 Approval

+0.01 Approval Technology Required:
  • Xeno Entertainment
-300 Manufacturing Cost +1 Maintenance

+0.05 Approval

+0.03 Approval +1 Approval

+1 Tourism +1 Population

Technology Required:
  • Xeno Entertainment
Eyes of the Universe
-320 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.1% Research

+3 Research Technology Required:
  • Subspace Scanning
Kimberly's Refuge
-150 Manufacturing Cost

-1 Monsatium Deposit Cost

+5 Food Income

+0.25% Growth

+1 Food Income +3 Population Technology Required:
  • Planetology
Colonial Clinic
-150 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.2% Growth

+0.1% Growth +2 Population Technology Required:
  • Xeno Biology
Medical Center
-97 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.3% Growth

+0.1% Growth +2 Population Technology Required:
  • Xeno Medicine
Fertility Center
-120 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.4% Growth

+0.1% Growth +2 Population Technology Required:
  • Artificial Wombs
Longevity Center
-150 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.5% Growth +0.02 Approval

+0.1% Growth +2 Population Technology Required:
  • Life Extension
Cybernetic Hospital
-200 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+1% Growth +0.04 Approval

+0.1% Growth +2 Population Technology Required:
  • Cybernetics
Organ Market
-90 Manufacturing Cost +1 Maintenance

+0.5% Growth +0.05 Crime

+0.1% Growth +1 Population

+1 Wealth

Technology Required:
  • Regenerative Gels
Planetary Conversion
-60 Manufacturing Cost Technology Required:
  • Xeno Biology
Planetary Soil Upgrade
-60 Manufacturing Cost Technology Required:
  • Soil Enhancement
Soil Engineering
-90 Manufacturing Cost Technology Required:
  • Adapted Crop Engineering
Terraforming Module
-120 Manufacturing Cost Technology Required:
  • Terraforming
Terraforming Plant
-120 Manufacturing Cost Technology Required:
  • Environmental Engineering
Habitat Improvement
-150 Manufacturing Cost Technology Required:
  • Soil Enhancement
Resequencing Station
-200 Manufacturing Cost Technology Required:
  • Resequencer Stations
Ultra Terraformer
-250 Manufacturing Cost Technology Required:
  • Resequencer Stations
Engineered Landslide
-120 Manufacturing Cost Technology Required:
  • Planetary Enhancement
Planetary Defense Dome
-300 Manufacturing Cost

-5 Durantium Cost -1 Xanthium Deposit Cost

+1 Maintenance

+10 Planetary Defenses Max H P

+10 Planetary Defenses Max H P +2 Military Technology Required:
  • Planetary Defense Dome
Orbital Defense Platform
-330 Manufacturing Cost

-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost

+1 Maintenance

+3 Interceptor Fighters Cap

+1 Interceptor Fighters Cap +1 Military Technology Required:
  • Orbital Defence Platform
Surveillance Center
-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.03 Crime +1 Population

+1 Military

Technology Required:
  • Planetary Mobilization
Planetary Court
-250 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.05 Crime +1 Wealth Technology Required:
  • Colonial Law And Policy
Prison
-300 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.15 Crime

+-0.05 Crime +1 Military Technology Required:
  • Colonial Bureaucracy
Diplomatic Embassy
-1200 Manufacturing Cost

-5 Durantium Cost -3 Aurorus Arboretum Cost

+1 Maintenance

+1 Diplomacy

+0.1% Influence Per Turn +3 Influence

+3 Wealth +3 Tourism

Technology Required:
  • Eminence
Assimilation Foundation
-900 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.25% Influence Per Turn +1 Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:
  • Cultural Assimilation
Cultural Beacon
-800 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.1% Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:
  • Cultural Domination
Iridia Exchange
-30 Manufacturing Cost

-5 Promethion Cost

+0.1% Colony Gross Income

+10 Influence Per Turn

+0.05% Colony Gross Income +4 Wealth

+4 Research +4 Manufacturing +4 Approval

Race Trait Required:

Wealthy Ability

Galactic Stock Exchange
-500 Manufacturing Cost

-5 Promethion Cost

+0.2% Colony Gross Income

+0.1 Influence Per Turn

+0.05% Colony Gross Income +3 Wealth Technology Required:
  • Financial Sectors
Financial Capital
-500 Manufacturing Cost

-5 Promethion Cost -1 Aurorus Arboretum Cost

+0.25% Colony Gross Income

+0.1% Influence Per Turn

+0.03% Colony Gross Income +3 Wealth Technology Required:
  • Xeno Economics
Trade Network
-120 Manufacturing Cost +0.1% Colony Gross Income +0.10% Colony Gross Income +1 Wealth Technology Required:
  • Trade Networks
Galactic Bazaar
-2000 Manufacturing Cost

-1 Elerium Cost -1 Ultra Spice Cost

+0.25% Trade Route Value Raw +0.01% Trade Route Value Raw +2 Wealth

+2 Tourism

Technology Required:
  • Galactic Trade
Entertainment Capital
-151 Manufacturing Cost

-1 Harmony Crystals Cost

+1 Maintenance

+0.4 Approval +0.25% Influence Per Turn +0.06 Crime

+0.01 Approval +3 Approval

+3 Influence +3 Tourism

Technology Required:
  • Cultural Affinity
Heritage Center
-150 Manufacturing Cost

-1 Promethion Cost

+0.05 Tourism +0.05 Tourism +1 Tourism

+1 Wealth +2 Influence

Technology Required:
  • Translator Tech
Hall Of Tradition
-100 Manufacturing Cost

-1 Promethion Cost

+1 Technology

+1 Culture Points Per Turn

+0.01% Colony Gross Income +2 Tourism Culture Required:

History

Union Center
-100 Manufacturing Cost

-1 Durantium Cost

+.15% Max Manufacturing +0.01% Colony Gross Income +5 Manufacturing Culture Required:

Labor Rights

Shark Tank
-500 Manufacturing Cost

-1 Durantium Cost

+0.15% Colony Gross Income +0.1% Colony Gross Income +3 Research

+3 Wealth

Culture Required:

Risk Taking

Innovation Complex
-200 Manufacturing Cost

-1 Elerium Cost

+0.05% Research +5 Research Culture Required:

Innovation

Hyperion Shrinker
-600 Manufacturing Cost

-5 Promethion Cost

+3 Mass Cap

+.15% Mass Cap

+0.03% Research +2 Research Culture Required:

Breakthrough

Spice Market
-675 Manufacturing Cost

-3 Ultra Spice Cost

+0.10 Tourism

+0.01 Crime

+0.01% Colony Gross Income +3 Tourism

+3 Wealth

Technology Required:
  • Interstellar Trade
Grand Casino
-75 Manufacturing Cost

-5 Thulium Cost -1 Ultra Spice Cost

+0.1 Tourism

+0.02 Crime

+0.01% Colony Gross Income +1 Tourism

+1 Wealth

Technology Required:
  • Interstellar Tourism
Galactic Zoo
-500 Manufacturing Cost

-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost

+0.1 Tourism +0.01 Approval +2 Tourism

+1 Approval

Technology Required:
  • Open Immigration
Utopian Resort
-800 Manufacturing Cost

-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost

+0.1 Tourism +0.01 Approval +3 Tourism

+1 Approval

Technology Required:
  • Wonders Of The Galaxy
Restaurant of Eternity
-1000 Manufacturing Cost

-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost

+0.1 Tourism +1 Food Income +3 Tourism

+3 Influence

Technology Required:
  • Galactic Recruitment
Prison Labor Camp
-90 Manufacturing Cost +% Manufacturing

+-0.05 Crime +0.01 Pollution

+0.03% Manufacturing +1 Manufacturing Race Trait Required:

Slavers Ability

Prison Research Lab
-180 Manufacturing Cost +% Research

+-0.05 Crime

+0.01% Research +1 Research Technology Required:
  • Xeno Research

Race Trait Required: Slavers Ability

Garrison
-150 Manufacturing Cost +0.3 Resistance Bonus +0.01% Max Manufacturing

+0.01 Resistance Bonus

+1 Military Unavailable
Black Market
-150 Manufacturing Cost

-1 Durantium Cost

+0.1 Crime

+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income

+0.01 Crime +2 Wealth

+2 Approval +2 Influence

Technology Required:
  • Black Market Tech

Stat Required: Crime >= 0.25

Smuggler Port
-150 Manufacturing Cost

-1 Durantium Cost

+0.3% Colony Gross Income +0.01% Colony Gross Income +2 Wealth Race Trait Required:

Crimelord Ability

Stat Required: Crime >= 0.3

Pleasure Dome
-225 Manufacturing Cost

-1 Durantium Cost

+0.1 Approval

+0.2 Tourism

+0.01 Approval +2 Approval

+2 Tourism

Technology Required:
  • Xeno Entertainment

Race Trait Required: Crimelord Ability

Stat Required: Crime >= 0.5

Mercenary Camp
-300 Manufacturing Cost

-1 Durantium Cost

+0.3 Resistance Bonus +0.01 Resistance Bonus +2 Military Technology Required:
  • Cultural Assimilation

Race Trait Required: Crimelord Ability

Stat Required: Crime >= 0.7

Drathian Temple
-66 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.2 Approval

+0.01 Approval +2 Approval

+2 Influence

Technology Required:
  • Xeno Theology
Shrine of the Mithrilar
-151 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.3 Approval +0.2 Tourism

+0.01 Approval

+0.02 Tourism

+1 Approval

+1 Influence +1 Tourism

Technology Required:
  • Mithrilarian Epics
Shrine of Tandis
-227 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+1 Approval

+1 Influence +1 Tourism

Technology Required:
  • Mascrinthus And Draginol
Precursor Souvenir Shop
-101 Manufacturing Cost

-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost

+1 Maintenance

+0.03 Tourism

+0.01 Tourism +2 Wealth

+2 Tourism

Technology Required:
  • Cultural Influence

Unavailable

Coordination Temple
-45 Manufacturing Cost

-1 Techapod Hive Cost

+1 Maintenance +2 All Improvements Technology Required:
  • Xeno Religions
Temple of Whispers
-645 Manufacturing Cost

-3 Epimetheus Pollen Cost

+1 Maintenance

+1 Diplomacy +10 Diplomatic Capital Income

+5 Diplomatic Capital Income +3 Influence Technology Required:
  • Espionage
Tide Pools
-75 Manufacturing Cost +0.1% Influence Per Turn

+0.1 Approval

+1 Influence Per Turn +1 All Improvements Race Trait Required:

Amphibious Ability

Planet Trait Required: Aquatic World

Barrier Reef
-100 Manufacturing Cost +0.1% Influence Per Turn

+8 Planetary Defenses Max H P

+1 Influence Per Turn +1 All Improvements Technology Required:
  • Defensive Studies

Race Trait Required: Amphibious Ability

Planet Trait Required: Aquatic World

Exotic Hatchery
-250 Manufacturing Cost +0.3 Tourism +0.03 Tourism +1 All Improvements Technology Required:
  • Cultural Outreach

Race Trait Required: Amphibious Ability

Planet Trait Required: Aquatic World

Krynn Consulate
-30 Manufacturing Cost

-1 Xanthium Deposit Cost

+1 Maintenance

+0.03 Approval +10 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Path Tech

Race Trait Required: Devout Ability

Krynniac Temple
-50 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.06 Approval +20 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Path Tech
Krynniac Mission
-90 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.09 Approval +30 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Calling Tech
Krynniac Order
-101 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.12 Approval +40 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Order Tech
Krynniac Ministry
-227 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism

+0.01 Approval

+1 Influence Per Turn

+3 Approval

+3 Influence +3 Tourism

Technology Required:
  • The Path Tech
Krynniac Sanctuary
-300 Manufacturing Cost

-5 Durantium Cost -3 Promethion Cost

+0.03 Approval

+0.25% Influence Per Turn +0.03 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+4 Approval

+4 Influence +4 Tourism

Sacred World required
Monument to Divine Rosalind
-300 Manufacturing Cost

-3 Elerium Cost -1 Harmony Crystals Cost

+0.03 Approval

+0.25% Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+2 Approval

+2 Influence

Monument Rosalind required
Krynniac Altar
-60 Manufacturing Cost

-1 Helios Ore Cost

+1 Influence Per Turn +0.01 Approval +1 Approval

+1 Influence

Unlock Krynniac Altar required
Baratak Grove
-60 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1% Food Income

+1 Population Cap

+0.1% Food Income +1 Approval

+1 Food

Unlock Baratak Grove required
Torian Academy
-60 Manufacturing Cost

-5 Promethion Cost

+2 Research

+1 Population Cap

+0.02% Research +1 Research Unlock Torian Academy required
Crucible Lab
-60 Manufacturing Cost +0.1 Crime +0.01% Research +1 Research Unlock Crucible Lab required
Manti Birthing Pool
-60 Manufacturing Cost

-1 Artocarpus Viriles Cost

+0.1% Growth

+1 Population Cap

+0.01% Growth +1 Population Unlock Manti Pool required
Scan Planet
-60 Manufacturing Cost Unlock Scan Planet required
Investigate Murder
-60 Manufacturing Cost Sacred World required

Unlock Investigate Murder required

Find Missing Colonists
-30 Manufacturing Cost Mystery required
Hall of Unity
-500 Manufacturing Cost

-3 Harmony Crystals Cost -3 Helios Ore Cost

+1 Maintenance

+0.2 Tourism

+0.01 Tourism +2 All Improvements Unlock Hall Of Unity required
Astrolab of the Arnor
-500 Manufacturing Cost

-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.1% Max Manufacturing

+0.01% Max Manufacturing +2 Manufacturing Unlock Astrolab Of The Arnor required
Infinite Archive
-600 Manufacturing Cost

-5 Promethion Cost

+1 Maintenance

+0.2 Tourism +0.1% Research

+0.01% Research +2 Research Unlock Infinite Archive required
Grand Menagerie
-500 Manufacturing Cost

-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost

+1 Maintenance

+0.2 Tourism +0.05 Approval

+0.01 Approval +2 Approval Unlock Grand Menagerie required
New Eden
-500 Manufacturing Cost

-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.3% Food Income

+0.05% Food Income +2 Food Unlock New Eden required
Manufacture Population
-120 Manufacturing Cost

-2 Durantium Cost

Citizen Race Required:

Yor

Bob
-800 Manufacturing Cost

-5 Promethion Cost -5 Precursor Nanites Cost

+1 Maintenance

+0.15% Research

+0.1% Research +3 Research Technology Required:
  • Strong A I
Xeno Anthropology Center
-30 Manufacturing Cost +1 Maintenance

+1 Diplomacy

+1 Influence Per Turn +1 Tourism

+1 Influence +1 Wealth +1 Approval

Technology Required:
  • Xeno Anthropology
Weather Control Center
-500 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.15% Max Manufacturing +-0.15% Maintenance

+0.01 Approval +1 All Improvements Technology Required:
  • Weather Control Tech

Race Trait Required: Vigilant Ability

Weather Control Zenith
-700 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.3% Max Manufacturing +-0.3% Maintenance

+0.01 Approval +2 All Improvements Technology Required:
  • Weather Control Zenith Tech

Race Trait Required: Vigilant Ability

Antimatter Power Plant
-200 Manufacturing Cost

-3 Antimatter Cost

+1 Maintenance +3 All Improvements Technology Required:
  • Anti Matter Power Plants
Economic Stimulus
-250 Manufacturing Cost
Produce Modules
-200 Manufacturing Cost Technology Required:
  • Module Assembly
Heritage
-100 Manufacturing Cost Unlock Heritage required
Aid Research
-200 Manufacturing Cost Technology Required:
  • Neural Mapping

Planet Improvement Required: Technological Capital

Hatch Clone
-2500 Manufacturing Cost

-3 Promethion Cost

Technology Required:
  • Cloning
Wildland Refuge
-240 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1 Tourism +-0.002 Pollution Per Turn +1 Food Technology Required:
  • Land Preservation
Memory Center
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Intelligence +1 Research

+0.02% Research +2 Research Unavailable
Augmentation Center
-480 Manufacturing Cost

-3 Promethion Cost -3 Precursor Nanites Cost

+3 Intelligence +0.02% Research +1 Research Technology Required:
  • Post Sentience
Warforged Foundry
-303 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance +2 Military Warforged required
Natural League Center
-200 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+0.5% Growth

+0.02% Growth +2 Population Natural League required
Irrigation Network
-67 Manufacturing Cost +1 Maintenance +0.02% Food Income +3 Food Technology Required:
  • Xeno Agriculture
Governor's Manor
-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+20 Loyalty

+0.05% Colony Gross Income +1 All Improvements Technology Required:
  • Leadership Recruiting
Produce Drones
-250 Manufacturing Cost Technology Required:
  • Drone Production
Produce Modules
-150 Manufacturing Cost Technology Required:
  • Module Assembly
Produce Nanobots
-250 Manufacturing Cost Unavailable
Research Mission
-200 Manufacturing Cost

-1 Promethion Cost

Treasure Hunt
-300 Manufacturing Cost
-80 Manufacturing Cost Race Trait Required:

Slavers Ability

Industrial Goods
-60 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Mining Missions
Scavengers
-120 Manufacturing Cost Technology Required:
  • Exotic Mineral Missions
Ore Traders
-140 Manufacturing Cost Technology Required:
  • Rare Crystal Missions
Gem Traders
-140 Manufacturing Cost Technology Required:
  • Rare Crystal Missions
Silicate Traders
-140 Manufacturing Cost Technology Required:
  • Rare Crystal Missions
Pilgrims
-150 Manufacturing Cost

-1 Ultra Spice Cost

Technology Required:
  • Cultural Outreach Missions
Thulium Deposit
+2 Wealth Unavailable
Thulium Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Thulium Income +0.1% Colony Gross Income

+2 Wealth
Thulium Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Thulium Income +0.2% Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Thulium Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Thulium Income +0.3% Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Orbital Thulium Extractor
+0.1 Thulium Income Technology Required:
  • Orbital Mining
Crystallized Elerium
+2 Wealth Unavailable
Crystallized Elerium Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Elerium Income +1 Colony Gross Income

+2 Wealth
Crystallized Elerium Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Elerium Income +2 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Elerium Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Elerium Income +4 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Orbital Elerium Extractor
+0.1 Elerium Income Technology Required:
  • Orbital Mining
Prometheus Stone
+3 Colony Gross Income +2 Wealth Unavailable
Prometheus Stone Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Promethion Income +4 Colony Gross Income

+2 Wealth
Prometheus Stone Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Promethion Income +5 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Prometheus Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Promethion Income +6 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Orbital Prometheus Stone Extractor
+0.1 Promethion Income Technology Required:
  • Orbital Mining
Helios Ore
+2 Military Unavailable
Helios Ore Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Helios Ore Income +2 Colony Gross Income

+2 Military
Helios Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Helios Ore Income +4 Colony Gross Income

+2 Military Technology Required:
  • Xeno Resource Mining
Advanced Helios Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Helios Ore Income +6 Colony Gross Income

+2 Military Technology Required:
  • Xeno Resource Extraction
Orbital Helios Ore Extractor
+0.1 Helios Ore Income Technology Required:
  • Orbital Mining
Silicates
+2 Research Unavailable
Silicate Extractor
-50 Manufacturing Cost +1 Maintenance

+0.1 Hyper Silicates Income +2 Research

+2 Research
Silicate Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Hyper Silicates Income +2 Research

+2 Research Technology Required:
  • Xeno Resource Mining
Advanced Silicate Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Hyper Silicates Income +2 Research

+2 Research Technology Required:
  • Xeno Resource Extraction
Orbital Silicate Extractor
+0.1 Hyper Silicates Income Technology Required:
  • Orbital Mining
Xanthium
+1 Max Manufacturing +2 Military

+1 Manufacturing

Unavailable
Xanthium Extractor
-50 Manufacturing Cost +1 Maintenance

+0.1 Xanthium Deposit Income +2 Max Manufacturing

+2 Military

+2 Manufacturing

Xanthium Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Xanthium Deposit Income +3 Max Manufacturing

+2 Military

+3 Manufacturing

Technology Required:
  • Xeno Resource Mining
Advanced Xanthium Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Xanthium Deposit Income +4 Max Manufacturing

+2 Military

+4 Manufacturing

Technology Required:
  • Xeno Resource Extraction
Orbital Xanthium Extractor
+0.1 Xanthium Deposit Income Technology Required:
  • Orbital Mining
Precursor Nanites
+2 Manufacturing Unavailable
Precursor Nanites
-60 Manufacturing Cost +1 Maintenance

+0.1 Precursor Nanites Income +0.05% Max Manufacturing

+2 Manufacturing
Precursor Nanites
-120 Manufacturing Cost +1 Maintenance

+0.2 Precursor Nanites Income +0.1% Max Manufacturing

+2 Manufacturing Technology Required:
  • Artifact Studies
Precursor Nanites
-380 Manufacturing Cost +1 Maintenance

+0.3 Precursor Nanites Income +0.15% Max Manufacturing

+2 Manufacturing Technology Required:
  • Artifact Mastery
Orbital Precursor Nanites
+0.1 Precursor Nanites Income Technology Required:
  • Precursor Archeology
Harmony Crystal Deposit
+2 Approval Unavailable
Harmony Crystal Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Harmony Crystals Income +0.05 Approval

+2 Approval
Harmony Crystal Mine
-120 Manufacturing Cost +1 Maintenance

+0.25 Harmony Crystals Income +0.1 Approval

+2 Approval Technology Required:
  • Xeno Resource Mining
Advanced Harmony Crystal Mine
-380 Manufacturing Cost +1 Maintenance

+0.5 Harmony Crystals Income +0.15 Approval

+2 Approval Technology Required:
  • Xeno Resource Extraction
Orbital Harmony Crystal
+0.1 Harmony Crystals Income Technology Required:
  • Orbital Mining
Techapods
+1 Max Manufacturing +2 Manufacturing Unavailable
Techapod Hatchery
-90 Manufacturing Cost +0.1 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing
Techapod Farm
-120 Manufacturing Cost +0.2 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Environmental Engineering
Advanced Techapod Hive Farm
-380 Manufacturing Cost +0.3 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Adapted Crop Engineering
Orbital Techapod Hatchery
+0.1 Techapod Hive Income Technology Required:
  • Hydroponics

Race Trait Required: Farmer1

Snuggler Colony
+2 Approval

+1 Wealth

Unavailable
Snuggler Shelter
-90 Manufacturing Cost +0.1 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Snuggler Farm
-120 Manufacturing Cost +0.25 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Snuggler Farm
-380 Manufacturing Cost +0.5 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Orbital Snuggler Shelter
+0.1 Snuggler Colony Income Technology Required:
  • Hydroponics

Race Trait Required: Farmer1

Arnor Spice
+2 Research

+1 Wealth

Unavailable
Arnor Spice Harvester
-90 Manufacturing Cost +1 Maintenance

+0.1 Ultra Spice Income +2 Research

+2 Research

+1 Wealth

Arnor Spice Farm
-120 Manufacturing Cost +1 Maintenance

+0.2 Ultra Spice Income +3 Research

+2 Research

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Arnor Spice Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Ultra Spice Income +4 Research

+2 Research

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Orbital Spice Harvester
+0.1 Ultra Spice Income Technology Required:
  • Hydroponics

Race Trait Required: Farmer1

Epimetheus Pollen
+2 Food

+1 Wealth

Unavailable
Epimetheus Field
-90 Manufacturing Cost +1 Maintenance

+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus

+2 Food

+1 Wealth

Epimetheus Farm
-120 Manufacturing Cost +1 Maintenance

+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:
  • Exotic Agriculture
Advanced Epimetheus Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:
  • Transgenic Manipulation
Orbital Pollen Collector
+0.1 Epimetheus Pollen Income Technology Required:
  • Hydroponics

Race Trait Required: Farmer1

Artocarpus Fruit
+0.3% Growth +2 Population

+1 Food +2 Population

Unavailable
Artocarpus Orchard
-90 Manufacturing Cost +1 Maintenance

+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth

+2 Population

+1 Food

Artocarpus Farm
-120 Manufacturing Cost +1 Maintenance

+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth

+2 Population

+1 Food

Technology Required:
  • Exotic Agriculture
Advanced Artocarpus Farm
-380 Manufacturing Cost +1 Maintenance

+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth

+2 Population

+1 Food

Technology Required:
  • Transgenic Manipulation
Orbital Artocarpus Collector
+0.1 Artocarpus Viriles Income Technology Required:
  • Hydroponics

Race Trait Required: Farmer1

Monsatium
+2 Food

+1 Population

Unavailable
Monsatium Deposit
-90 Manufacturing Cost +1 Maintenance

+0.1 Monsatium Deposit Income +2 Food Income

+2 Food

+1 Population

Monsatium Deposit Refinery
-120 Manufacturing Cost +1 Maintenance

+0.2 Monsatium Deposit Income +3 Food Income

+2 Food

+1 Population

Technology Required:
  • Exotic Agriculture
Advanced Monsatium Deposit Refinery
-380 Manufacturing Cost +1 Maintenance

+0.3 Monsatium Deposit Income +4 Food Income

+2 Food

+1 Population

Technology Required:
  • Transgenic Manipulation
Orbital Monsatium
+0.1 Monsatium Deposit Income Technology Required:
  • Hydroponics
Aurorus Arboretum
+2 Tourism

+1 Approval

Unavailable
Aurorus Orchard
-90 Manufacturing Cost +1 Maintenance

+0.1 Aurorus Arboretum Income +0.1 Tourism

+2 Tourism

+1 Approval

Aurorus Arboretum Farm
-120 Manufacturing Cost +1 Maintenance

+0.25 Aurorus Arboretum Income +0.2 Tourism

+2 Tourism

+1 Approval

Technology Required:
  • Environmental Engineering
Advanced Aurorus Arboretum Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Aurorus Arboretum Income +0.3 Tourism

+2 Tourism

+1 Approval

Technology Required:
  • Adapted Crop Engineering
Orbital Aurorus
+0.1 Aurorus Arboretum Income Technology Required:
  • Hydroponics

Race Trait Required: Farmer1

Slums
+1 Population Cap

+0.01 Pollution +0.04 Crime

+0.05% Population Cap +-1 Wealth

+-1 Approval +-1 Tourism

Unavailable
Manufacturing District
-50 Manufacturing Cost +0.04% Max Manufacturing

+0.02 Pollution

+0.02% Max Manufacturing +1 Manufacturing
Housing District
-100 Manufacturing Cost +1 Population Cap +0.1 Population Cap +1 All Improvements Technology Required:
  • Planetology
Entertainment District
-120 Manufacturing Cost +0.03 Approval

+0.01 Crime

+0.02 Approval +1 Approval

+1 Wealth

Financial District
-75 Manufacturing Cost +0.05% Colony Gross Income +0.03% Colony Gross Income +1 Wealth
Agricultural District
-90 Manufacturing Cost +1 Food Income

+0.1% Food Income

+0.05% Food Income +2 Food

+2 Population

Research District
-75 Manufacturing Cost +1 Maintenance

+0.04% Research

+0.02% Research +1 Research
Cultural District
-100 Manufacturing Cost +0.1% Influence Per Turn +0.03% Influence Per Turn +2 Influence

+1 Approval +1 Wealth

Technology Required:
  • Translator Tech
Upgrade Manufacturing
-150 Manufacturing Cost Technology Required:
  • Xeno Industrialization
Upgrade Manufacturing
-150 Manufacturing Cost Technology Required:
  • Xeno Manufacturing

Counter Upgrade Manufacturing0 required

Upgrade Manufacturing
-200 Manufacturing Cost Technology Required:
  • Orbital Mining

Counter Upgrade Manufacturing1 required

Upgrade Manufacturing
-300 Manufacturing Cost Technology Required:
  • Bioplastics

Counter Upgrade Manufacturing2 required

Upgrade Manufacturing
-400 Manufacturing Cost Technology Required:
  • Claytronics

Counter Upgrade Manufacturing3 required

Upgrade Manufacturing
-500 Manufacturing Cost Technology Required:
  • Singularity Power Plants

Counter Upgrade Manufacturing4 required

Upgrade Housing
-100 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Xeno Biology
Upgrade Housing
-200 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Extreme Colonization

Counter Upgrade Population1 required

Upgrade Housing
-300 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Exotic World Colonization

Counter Upgrade Population2 required

Upgrade Housing
-400 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Planetary Adaption

Counter Upgrade Population3 required

Upgrade Housing
-500 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Environmental Engineering

Counter Upgrade Population4 required

Upgrade Entertainment
-100 Manufacturing Cost Technology Required:
  • Hyperwave Radio
Upgrade Entertainment
-200 Manufacturing Cost Technology Required:
  • Xeno Entertainment

Counter Upgrade Approval1 required

Upgrade Entertainment
-300 Manufacturing Cost Technology Required:
  • Cultural Outreach

Counter Upgrade Approval2 required

Upgrade Entertainment
-400 Manufacturing Cost Technology Required:
  • Stellar Emigration

Counter Upgrade Approval3 required

Upgrade Entertainment
-500 Manufacturing Cost Technology Required:
  • Cultural Affinity

Counter Upgrade Approval4 required

Upgrade Markets
-100 Manufacturing Cost Technology Required:
  • Economic Development
Upgrade Markets
-200 Manufacturing Cost Technology Required:
  • Interstellar Trade

Counter Upgrade Wealth1 required

Upgrade Markets
-300 Manufacturing Cost Technology Required:
  • Preferred Lending

Counter Upgrade Wealth2 required

Upgrade Markets
-400 Manufacturing Cost Technology Required:
  • Open Trade Policy

Counter Upgrade Wealth3 required

Upgrade Markets
-500 Manufacturing Cost Technology Required:
  • Galactic Trade

Counter Upgrade Wealth4 required

Upgrade Agriculture
-100 Manufacturing Cost Technology Required:
  • Xeno Biology
Upgrade Agriculture
-200 Manufacturing Cost Technology Required:
  • Terraforming

Counter Upgrade Food1 required

Upgrade Agriculture
-300 Manufacturing Cost Technology Required:
  • Xeno Agriculture

Counter Upgrade Food2 required

Upgrade Agriculture
-400 Manufacturing Cost Technology Required:
  • Hydroponics

Counter Upgrade Food3 required

Upgrade Agriculture
-500 Manufacturing Cost Technology Required:
  • Transgenic Manipulation

Counter Upgrade Food4 required

Upgrade Research
-100 Manufacturing Cost Technology Required:
  • Research Districts
Upgrade Research
-100 Manufacturing Cost Technology Required:
  • Xeno Research

Counter Upgrade Research required

Upgrade Research
-150 Manufacturing Cost Technology Required:
  • Quantum Computing

Counter Upgrade Research0 required

Upgrade Research
-200 Manufacturing Cost Technology Required:
  • Computing Substrates

Counter Upgrade Research1 required

Upgrade Research
-300 Manufacturing Cost Technology Required:
  • Neural Mapping

Counter Upgrade Research2 required

Upgrade Research
-400 Manufacturing Cost Technology Required:
  • Artifical Brains

Counter Upgrade Research3 required

Upgrade Research
-500 Manufacturing Cost Technology Required:
  • A I Overseer

Counter Upgrade Research4 required

Upgrade Culture
-100 Manufacturing Cost Technology Required:
  • Diplomacy
Upgrade Culture
-200 Manufacturing Cost Technology Required:
  • Cultural Influence

Counter Upgrade Influence1 required

Upgrade Culture
-300 Manufacturing Cost Technology Required:
  • Stellar Emigration

Counter Upgrade Influence2 required

Upgrade Culture
-400 Manufacturing Cost Technology Required:
  • Cultural Assimilation

Counter Upgrade Influence3 required

Upgrade Culture
-500 Manufacturing Cost Technology Required:
  • Cultural Affinity

Counter Upgrade Influence4 required

Precursor Elevator
+-0.15 Colony Sponsor Decay Mod Unlock Colony Upgrade Precursor Elevator required
Orbital Factory
Unlock Colony Upgrade Orbital Factory required
Moisture Generator
Unlock Colony Upgrade Moisture Generator required
Thermal Core
Unlock Colony Upgrade Thermal Core required
Tidal Control
+0.2 Approval Unlock Colony Upgrade Tidal Control required
Orbital Prison
+-0.1 Crime Unlock Colony Upgrade Prison World required
Thulium Moon
+0.1 Thulium Income Unlock Colony Upgrade Thulium Moon required
Durantium Cloud
+0.1 Durantium Income Unlock Colony Upgrade Durantium Cloud required
Precursor Accelerator
Unlock Colony Upgrade Accelerator required
Promethion Refinery
+0.1 Promethion Income Unlock Colony Upgrade Refinery required
Precursor Archive
Unlock Colony Upgrade Research required
Precursor Treasury
Unlock Colony Upgrade Treasury required
Precursor Experiments
+-0.2 Approval Unlock Colony Upgrade Experimental World required
Sensor Array
-1 Thulium Cost +8 Sensor Range Unavailable
Communications Array
-1 Thulium Cost +3 Influence Per Turn Technology Required:
  • Supply Drones

Unavailable

Orb of Draginol
Unavailable
Throne of the Arnor
+1000 Influence Per Turn

+3 Minerals

Unavailable
Plague Research Center
-360 Manufacturing Cost +3 Research Faction Has Plague required
Think Tank
-500 Manufacturing Cost +0.1% Technology +1 Research +3 Research Culture Required:

Risk Taking

The Possibility Engine
-2400 Manufacturing Cost +0.50% Research +0.05% Research +3 Research Culture Required:

Futurist

United Planets
-1200 Manufacturing Cost +3 Diplomacy +0.05% Influence Per Turn +3 Influence Culture Required:

Peacefulness

Galactic Court
-600 Manufacturing Cost +1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Culture Required:

Galactic Court

Galactic Commision
-800 Manufacturing Cost

-1 Aurorus Arboretum Cost

+1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Technology Required:
  • Political Capital
Defense Matrix
-1 Durantium Cost +250 Credits
Space Elevator
-2 Durantium Cost +50 Credits

+1 Minerals +1 Maintenance

Technology Required:
  • Space Elevators
Orbital Research Lab
-1 Durantium Cost +100 Credits

+1 Technology

Technology Required:
  • Research Districts
Recruiting Station
+100 Credits

+20 Growth

Core World Required
Climate Control
-1 Durantium Cost +250 Credits

+1 Fertility

Colonization Center
-1 Durantium Cost +100 Credits

+0.15% Growth

Core World Required
Orbital Prison
-1 Durantium Cost +250 Credits

+-0.2 Crime

Core World Required
Atmospheric Cleanser
-1 Durantium Cost +100 Credits Core World Required
Sensor Array
-1 Durantium Cost +250 Credits

+8 Sensor Range

Planetary Beacon
-1 Durantium Cost +100 Credits

+1 Planet Influence +0.2% Influence Per Turn

Technology Required:
  • Hyperwave Radio
Orbital Market
-1 Durantium Cost +1 Wealth
Orbital Academy
-5 Durantium Cost

-1 Promethion Cost

+150 Credits Core World Required
Top Gun Academy
-3 Antimatter Cost +250 Credits
Officer Training School
-3 Promethion Cost +250 Credits
Institution Of War
-3 Durantium Cost +250 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength

Conquest Center
-3 Hyper Silicates Cost +250 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability

Tactical College
-3 Thulium Cost +250 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering

Tactical Instruction
-5 Thulium Cost +500 Credits

+0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering

Unavailable
Logistics Array
-1 Durantium Cost

-1 Thulium Cost -1 Promethion Cost

+100 Credits

+1 Control Per Turn

Navigation Center
-1500 Manufacturing Cost Technology Required:
  • Interstellar Navigation
Galactic Navigation Network
-620 Manufacturing Cost +1 Moves Cap +1 All Improvements Technology Required:
  • Navagation Network
Galactic Navigator's Guild
-2120 Manufacturing Cost Technology Required:
  • Navigational Expertise
Improvement_HyperionBrainTrust_Name_tk
+1 All Improvements Collaborative Research required
Scan Planet
-60 Manufacturing Cost Unlock The Opportunity Scan Planet required

The Opportunity Scannable World required

Pain Amplifier
-45 Manufacturing Cost +1 Maintenance

+0.25% Research

+0.02% Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required: Slavers Ability

Broadcast Culture
-300 Manufacturing Cost Technology Required:
  • Xeno Entertainment

Race Trait Required: Synthetic Life

Planet Improvement Required: Civilization Capital

Galactic Currency Reserve
-300 Manufacturing Cost +0.2 Influence Per Turn

+10 Colony Gross Income

+0.05% Colony Gross Income +3 Wealth Technology Required:
  • Trade Networks

Race Trait Required: Entrepreneurs Ability

-50 Manufacturing Cost +0.1 Pollution

+1 Maintenance +0.10% Research

+1 Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required: Ammonia Based Ability

-30 Manufacturing Cost +0.02% Max Manufacturing

+1 Maintenance +0.2 Pollution

+1 Max Manufacturing

+1 Military

+1 Manufacturing

+1 Military

Technology Required:
  • Colonization Tech

Race Trait Required: Ammonia Based Ability

-15 Manufacturing Cost +2 Maintenance

+1 Max Manufacturing +5 Growth

+0.05% Growth +2 Manufacturing

+2 Military

Technology Required:
  • Colonization Tech

Race Trait Required: Ammonia Based Ability

-50 Manufacturing Cost --1 Diplomacy

+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution

+0.04% Research +2 Research Technology Required:
  • Technological Assimilation

Race Trait Required: Ammonia Based Ability

-25 Manufacturing Cost --1 Diplomacy

+1 Maintenance +10 Growth +-0.3 Pollution

+1 Population Cap +2 Influence Race Trait Required:

Ammonia Based Ability

-90 Manufacturing Cost +1 Maintenance

+-0.05 Approval +1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Race Trait Required: Ammonia Based Ability

-30 Manufacturing Cost +1 Maintenance

+0.50% Diligence

+0.1% Diligence +1 Manufacturing

+1 Military

Technology Required:
  • Xeno Industrialization

Race Trait Required: Ravenous Ability

-30 Manufacturing Cost +1 Maintenance

+0.50% Intelligence

+0.1% Intelligence +1 Research Technology Required:
  • Colonization Tech

Race Trait Required: Ravenous Ability

-30 Manufacturing Cost +1 Maintenance

+0.5% Social

+0.1% Social +1 Manufacturing

+1 Military

Technology Required:
  • Translator Tech

Race Trait Required: Ravenous Ability

-30 Manufacturing Cost +1 Maintenance

+5 Growth +1 Population Cap +1 Max Manufacturing

+0.1 Population Cap

+0.03% Manufacturing

+1 Manufacturing

+1 Military

Technology Required:
  • Hatcheries

Race Trait Required: Ravenous Ability

-30 Manufacturing Cost +1 Maintenance

+1.0% Diligence

+0.03% Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Colonization Tech

Race Trait Required: Ravenous Ability

-50 Manufacturing Cost +3 Population Cap

+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence

+1 Population Cap +2 All Improvements Race Trait Required:

Ravenous Ability

-5 Durantium Cost +50 Credits

+1 Fertility

Technology Required:
  • Xeno Agriculture
Translight Hub
-50 Manufacturing Cost +1 Maintenance +0.03% Research +2 Research Race Trait Required:

Starfaring Ability

Central Borehole
-50 Manufacturing Cost +1 Maintenance +0.03% Max Manufacturing +1 Manufacturing Race Trait Required:

Starfaring Ability

Borehole
+2 Max Manufacturing +2 Wealth Unavailable
Home Burrow
-25 Manufacturing Cost +1 Maintenance

+0.50 Approval +2 Intelligence

+0.03% Research +1 Manufacturing

+1 Research

Citizen Race Required:

Mimot

Growth Center
-45 Manufacturing Cost +1 Maintenance

+0.25% Growth

+1 Population

+1 Manufacturing

Race Trait Required:

Proliferation Ability

Nurture Den
-45 Manufacturing Cost +1 Maintenance

+0.25% Growth +1 Diligence

+1 Population +1 Population

+1 Manufacturing

Citizen Race Required:

Mimot

Enforcer Den
-25 Manufacturing Cost +1 Maintenance

+ Control Per Turn

+0.03% Max Manufacturing +1 Wealth

+1 Manufacturing +1 Military

Race Trait Required:

Crimelord Ability

Industrial Espionage Center
-25 Manufacturing Cost +1 Maintenance +0.01% Research +1 Research Race Trait Required:

Crimelord Ability

Neural Link
-25 Manufacturing Cost +1 Maintenance +0.01% Research +4 Research

+-1 Manufacturing

Race Trait Required:

Loyal Ability

The World Engine
-35 Manufacturing Cost +0.20% Max Manufacturing

+3 Maintenance +0.2 Pollution

+3 Manufacturing

+3 Military

Race Trait Required:

Loyal Ability

Elemental Fabricator
-40 Manufacturing Cost +5 Max Manufacturing +1 Manufacturing

+1 Military

Race Trait Required:

Ancient Ability

Tower of Procipinee
-35 Manufacturing Cost +1 Maintenance

+1% Intelligence +0.1% Influence Per Turn

+2 Research Race Trait Required:

Ancient Ability

Auto Printer
-20 Manufacturing Cost +1 Maintenance

+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution

+0.05% Max Manufacturing +2 Manufacturing

+2 Military

Race Trait Required:

Resourceful Ability

Communications Array
-30 Manufacturing Cost +2 Maintenance

+0.10% Research +0.1% Intelligence

+0.1% Intelligence +3 Research Race Trait Required:

Resourceful Ability

Durantium Scanner
-48 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:

Synthetic Life

Precursor Relic Scanner
-55 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:

Synthetic Life

Durantium Deposit
+1 Max Manufacturing

+0.1 Durantium Income

+2 Military

+2 Manufacturing

Unavailable
Precursor Relic
+2 Research +1 Research Unavailable
Precursor Relic
+0.10 Approval +1 Approval Unavailable
Precursor Relic
+3 Influence Per Turn +1 Influence Unavailable
Interrogation Machine
-25 Manufacturing Cost +1 Maintenance

+0.05% Research

+0.1% Research +2 Population

+1 Research

Race Trait Required:

Genocidal Ability

Death Camp
-30 Manufacturing Cost +1 Maintenance

+0.08% Max Manufacturing +3 Population Cap

+0.04% Max Manufacturing +2 Manufacturing Race Trait Required:

Genocidal Ability

The Grand Resort
-30 Manufacturing Cost +0.5 Tourism +0.1% Wealth

+0.03 Tourism

+2 All Improvements Race Trait Required:

Amphibious Ability

The Great School
-40 Manufacturing Cost +0.1 Research

+0.50% Intelligence

+0.03% Research +1 All Improvements Race Trait Required:

Amphibious Ability

Central Mine
-28 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Colonization Tech

Race Trait Required: Entrepreneurs Ability

Mining Core
-25 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +1 Manufacturing

+1 Military

Technology Required:
  • Xeno Industrialization

Race Trait Required: Entrepreneurs Ability

Mining Operation
+1 Max Manufacturing

+0.05 Pollution

+1 Manufacturing Unavailable
Air Purifier
-120 Manufacturing Cost +3 Maintenance

+-0.25 Pollution

+-0.01 Pollution +1 Manufacturing Technology Required:
  • Colonization Tech

Race Trait Required: Entrepreneurs Ability

Xeno Patent Office
-40 Manufacturing Cost +0.12% Research

+0.10% Colony Gross Income

+0.03% Research

+0.05% Colony Gross Income

+1 Research Race Trait Required:

Entrepreneurs Ability

Arms Expo
-60 Manufacturing Cost +1 Diplomacy

+0.15% Colony Gross Income

+0.03% Research

+0.03% Colony Gross Income

+3 All Improvements Race Trait Required:

War Profiteers Ability

Father Tree
-50 Manufacturing Cost +0.1 Culture Points Per Turn

+6 Population Cap

+0.03% Max Manufacturing +2 All Improvements Race Trait Required:

Spores Ability

Verdure Globe Vault
-50 Manufacturing Cost +0.5 Culture Points Per Turn

+1 Research

+3 Influence Per Turn +1 All Improvements Race Trait Required:

Spores Ability

Father Root
+1 Research +1 Research Unavailable
Crystal Core
-16 Manufacturing Cost +1 Culture Points Per Turn

+4 Population Cap

+1 Population +3 All Improvements Race Trait Required:

Silicon Based Ability

Crystallization Chambers
-60 Manufacturing Cost +0.1% Max Manufacturing +0.03% Max Manufacturing +1 All Improvements Technology Required:
  • Colonial Policies

Race Trait Required: Silicon Based Ability

Facet Conduits
-10 Manufacturing Cost +3 Population +0.02% Max Manufacturing

+0.02% Research

+1 All Improvements Technology Required:
  • Xeno Industrialization

Race Trait Required: Silicon Based Ability

Harmonic Array
-50 Manufacturing Cost +0.12 Approval

+1 Population +1 Research

+0.03 Approval +1 All Improvements Technology Required:
  • Artificial Gravity

Race Trait Required: Silicon Based Ability

Prismatic Learning Matrix
-40 Manufacturing Cost +1 Max Manufacturing

+1 Research

+0.05% Research +1 Research Technology Required:
  • Translator Tech

Race Trait Required: Silicon Based Ability

Shard of Enlightenment
+0.15 Approval +1 Manufacturing Unavailable
Centauron Empoerium
-328 Manufacturing Cost +0.40 Tourism

+0.25% Influence Per Turn

+0.05% Colony Gross Income

+0.10 Tourism

+2 Approval

+2 Wealth +2 Tourism

Technology Required:
  • Xeno Hospitality

Minimum Weight 12

Xeno Welcome Hub
-75 Manufacturing Cost +0.3 Tourism +0.1% Colony Gross Income

+0.05 Tourism

+1 Tourism

+1 Wealth +1 Influence +1 Approval +-2 Research

Technology Required:
  • Xeno Hospitality