GC4 General Improvements Table
District Types | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Core World Capital | -0 Manufacturing Cost | +1 Food Income
+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
Capital City | -0 Manufacturing Cost | +0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
Colonial Leadership Council | -3 Manufacturing Cost | +2 Population Cap | Unavailable with flag Leaders Screen Unlocked | ||
Strip Mine | -45 Manufacturing Cost | Technology Required:
| |||
Planetary Recycling Center | -430 Manufacturing Cost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Unavailable for Race Trait:
|
Tower of Endless Night | -256 Manufacturing Cost | +1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Unavailable with Improvement:
|
Worldheart Borehole | -128 Manufacturing Cost | +0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Unavailable with Improvement:
|
Infinite Garden | -628 Manufacturing Cost
-10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
Capital Mainframe | -20 Manufacturing Cost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
|
Kazar's Mainframe | -250 Manufacturing Cost
-1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
|
Planetary Mainframe | -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
AI Overseer | -720 Manufacturing Cost
-3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
|
Coordination Beacon | -120 Manufacturing Cost | +1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
|
Office of Control | -680 Manufacturing Cost | +3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
|
Central Bank | -200 Manufacturing Cost
-1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
|
Starport | -75 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Sponsoring Shipyard Required |
Planetary Generator | -32 Manufacturing Cost | +1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Stellar Forge | -250 Manufacturing Cost | +0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable with Improvement:
|
Durantium Processor | -340 Manufacturing Cost
-3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
|
Industrial Center | -25 Manufacturing Cost | +0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Supply Depot | -32 Manufacturing Cost | +0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Fusion Power Plant | -600 Manufacturing Cost
-5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
|
Singularity Power Plant | -800 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
|
Manufacturing Capital | -1000 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
|
Razar's Lift | -500 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
|
Beacon of Babylon | -800 Manufacturing Cost
-3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
|
Technological Capital | -400 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
|
Virtual World | -600 Manufacturing Cost
-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | Technology Required:
| |
-300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
| |
Eyes of the Universe | -320 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+3 Research | Technology Required:
Unavailable for Race Trait:
| |
Kimberly's Refuge | -150 Manufacturing Cost
-1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Unavailable for Race Trait:
|
Colonial Clinic | -150 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Medical Center | -97 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Fertility Center | -120 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Longevity Center | -150 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Cybernetic Hospital | -200 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Organ Market | -90 Manufacturing Cost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Unavailable for Race Trait:
|
Planetary Conversion | -60 Manufacturing Cost | Technology Required:
| |||
Planetary Soil Upgrade | -60 Manufacturing Cost | Technology Required:
| |||
Soil Engineering | -90 Manufacturing Cost | Technology Required:
| |||
Terraforming Module | -120 Manufacturing Cost | Technology Required:
| |||
Terraforming Plant | -120 Manufacturing Cost | Technology Required:
| |||
Habitat Improvement | -150 Manufacturing Cost | Technology Required:
| |||
Resequencing Station | -200 Manufacturing Cost | Technology Required:
| |||
Ultra Terraformer | -250 Manufacturing Cost | Technology Required:
| |||
Engineered Landslide | -120 Manufacturing Cost | Technology Required:
| |||
Planetary Defense Dome | -300 Manufacturing Cost
-5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses Max H P |
+10 Planetary Defenses Max H P | +2 Military | Technology Required:
|
Surveillance Center | -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
|
Planetary Court | -250 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
|
Prison | -300 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
|
Diplomatic Embassy | -1200 Manufacturing Cost
-5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
|
Assimilation Foundation | -900 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
|
Cultural Beacon | -800 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
|
Iridia Exchange | -30 Manufacturing Cost
-5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Race Trait Required:
|
Galactic Stock Exchange | -500 Manufacturing Cost
-5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
|
Financial Capital | -500 Manufacturing Cost
-5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
|
Trade Network | -120 Manufacturing Cost | +0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
|
Galactic Bazaar | -2000 Manufacturing Cost
-1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
|
Entertainment Capital | -151 Manufacturing Cost
-1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
|
Heritage Center | -150 Manufacturing Cost
-1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
Unavailable for Race Trait:
|
Hall Of Tradition | -100 Manufacturing Cost
-1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Culture Required:
|
Union Center | -100 Manufacturing Cost
-1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Culture Required:
|
Shark Tank | -500 Manufacturing Cost
-1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Culture Required:
|
Innovation Complex | -200 Manufacturing Cost
-1 Elerium Cost |
+0.05% Research | +5 Research | Culture Required:
| |
Hyperion Shrinker | -600 Manufacturing Cost
-5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Culture Required:
|
Spice Market | -675 Manufacturing Cost
-3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
|
Grand Casino | -75 Manufacturing Cost
-5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
|
Galactic Zoo | -500 Manufacturing Cost
-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
|
Utopian Resort | -800 Manufacturing Cost
-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
|
Restaurant of Eternity | -1000 Manufacturing Cost
-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
|
Prison Labor Camp | -90 Manufacturing Cost | +% Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Manufacturing | +1 Manufacturing | Race Trait Required:
Unavailable with Improvement:
|
Prison Research Lab | -180 Manufacturing Cost | +% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Garrison | -150 Manufacturing Cost | +0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Unavailable |
Black Market | -150 Manufacturing Cost
-1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
Stat Required:
|
Smuggler Port | -150 Manufacturing Cost
-1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Race Trait Required:
Stat Required:
|
Pleasure Dome | -225 Manufacturing Cost
-1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Race Trait Required:
Stat Required:
|
Mercenary Camp | -300 Manufacturing Cost
-1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Race Trait Required:
Stat Required:
|
Drathian Temple | -66 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
|
Shrine of the Mithrilar | -151 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
|
Shrine of Tandis | -227 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
|
Precursor Souvenir Shop | -101 Manufacturing Cost
-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Unavailable |
Coordination Temple | -45 Manufacturing Cost
-1 Techapod Hive Cost |
+1 Maintenance | +2 All Improvements | Technology Required:
| |
Temple of Whispers | -645 Manufacturing Cost
-3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
|
Tide Pools | -75 Manufacturing Cost | +0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Race Trait Required:
Planet Trait Required:
|
Barrier Reef | -100 Manufacturing Cost | +0.1% Influence Per Turn
+8 Planetary Defenses Max H P |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
|
Exotic Hatchery | -250 Manufacturing Cost | +0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
|
Krynn Consulate | -30 Manufacturing Cost
-1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
Race Trait Required:
|
Krynniac Temple | -50 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Mission | -90 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Order | -101 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Ministry | -227 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
|
Krynniac Sanctuary | -300 Manufacturing Cost
-5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Sacred World required |
Monument to Divine Rosalind | -300 Manufacturing Cost
-3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Monument Rosalind required |
Krynniac Altar | -60 Manufacturing Cost
-1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Unlock Krynniac Altar required |
Baratak Grove | -60 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Unlock Baratak Grove required |
Torian Academy | -60 Manufacturing Cost
-5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Unlock Torian Academy required |
Crucible Lab | -60 Manufacturing Cost | +0.1 Crime | +0.01% Research | +1 Research | Unlock Crucible Lab required |
Manti Birthing Pool | -60 Manufacturing Cost
-1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Unlock Manti Pool required |
Hall of Unity | -500 Manufacturing Cost
-3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Unlock Hall Of Unity required |
Astrolab of the Arnor | -500 Manufacturing Cost
-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Unlock Astrolab Of The Arnor required |
Infinite Archive | -600 Manufacturing Cost
-5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Unlock Infinite Archive required |
Grand Menagerie | -500 Manufacturing Cost
-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Unlock Grand Menagerie required |
New Eden | -500 Manufacturing Cost
-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Unlock New Eden required |
Manufacture Population | -120 Manufacturing Cost
-2 Durantium Cost |
Citizen Race Required:
| |||
Bob | -800 Manufacturing Cost
-5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
|
Xeno Anthropology Center | -30 Manufacturing Cost | +1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
|
Weather Control Center | -500 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Weather Control Zenith | -700 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
Race Trait Required:
|
Antimatter Power Plant | -200 Manufacturing Cost
-3 Antimatter Cost |
+1 Maintenance | +3 All Improvements | Technology Required:
| |
Economic Stimulus | -250 Manufacturing Cost | ||||
Produce Modules | -200 Manufacturing Cost | Technology Required:
| |||
Heritage | -100 Manufacturing Cost | Unlock Heritage required | |||
Aid Research | -200 Manufacturing Cost | Technology Required:
Planet Improvement Required:
| |||
Hatch Clone | -2500 Manufacturing Cost
-3 Promethion Cost |
Technology Required:
Unavailable for Race Trait:
| |||
Wildland Refuge | -240 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Unavailable for Race Trait:
|
Memory Center | -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Unavailable
Unavailable for Race Trait:
|
Augmentation Center | -480 Manufacturing Cost
-3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Unavailable for Race Trait:
|
Warforged Foundry | -303 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance | +2 Military | Warforged required | |
Natural League Center | -200 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Natural League required |
Irrigation Network | -67 Manufacturing Cost | +1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
|
Governor's Manor | -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Unavailable with Improvement:
|
Produce Drones | -250 Manufacturing Cost | Technology Required:
| |||
Produce Modules | -150 Manufacturing Cost | Technology Required:
| |||
Produce Nanobots | -250 Manufacturing Cost | Unavailable | |||
Research Mission | -200 Manufacturing Cost
-1 Promethion Cost |
Unavailable for Race Trait:
| |||
Treasure Hunt | -300 Manufacturing Cost | Unavailable for Race Trait:
| |||
-80 Manufacturing Cost | Race Trait Required:
| ||||
Industrial Goods | -60 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
| |||
Scavengers | -120 Manufacturing Cost | Technology Required:
| |||
Ore Traders | -140 Manufacturing Cost | Technology Required:
| |||
Gem Traders | -140 Manufacturing Cost | Technology Required:
| |||
Silicate Traders | -140 Manufacturing Cost | Technology Required:
| |||
Pilgrims | -150 Manufacturing Cost
-1 Ultra Spice Cost |
Technology Required:
| |||
Thulium Deposit | +2 Wealth | Unavailable | |||
Thulium Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+2 Wealth | ||
Thulium Mine | -120 Manufacturing Cost | +1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Thulium Mine | -380 Manufacturing Cost | +1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+2 Wealth | Technology Required:
| |
Crystallized Elerium | +2 Wealth | Unavailable | |||
Crystallized Elerium Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+2 Wealth | ||
Crystallized Elerium Mine | -120 Manufacturing Cost | +1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Elerium Mine | -380 Manufacturing Cost | +1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Prometheus Stone | +3 Colony Gross Income | +2 Wealth | Unavailable | ||
Prometheus Stone Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+2 Wealth | ||
Prometheus Stone Mine | -120 Manufacturing Cost | +1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Prometheus Mine | -380 Manufacturing Cost | +1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Helios Ore | +2 Military | Unavailable | |||
Helios Ore Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+2 Military | ||
Helios Mine | -120 Manufacturing Cost | +1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+2 Military | Technology Required:
| |
Advanced Helios Mine | -380 Manufacturing Cost | +1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+2 Military | Technology Required:
| |
Silicates | +2 Research | Unavailable | |||
Silicate Extractor | -50 Manufacturing Cost | +1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+2 Research | ||
Silicate Mine | -120 Manufacturing Cost | +1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| |
Advanced Silicate Mine | -380 Manufacturing Cost | +1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| |
Xanthium | +1 Max Manufacturing | +2 Military
+1 Manufacturing |
Unavailable | ||
Xanthium Extractor | -50 Manufacturing Cost | +1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+2 Military
+2 Manufacturing |
||
Xanthium Mine | -120 Manufacturing Cost | +1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+2 Military
+3 Manufacturing |
Technology Required:
| |
Advanced Xanthium Mine | -380 Manufacturing Cost | +1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+2 Military
+4 Manufacturing |
Technology Required:
| |
Precursor Nanites | +2 Manufacturing | Unavailable | |||
Precursor Nanites | -60 Manufacturing Cost | +1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+2 Manufacturing | ||
Precursor Nanites | -120 Manufacturing Cost | +1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Precursor Nanites | -380 Manufacturing Cost | +1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Harmony Crystal Deposit | +2 Approval | Unavailable | |||
Harmony Crystal Extractor | -60 Manufacturing Cost | +1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+2 Approval | ||
Harmony Crystal Mine | -120 Manufacturing Cost | +1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+2 Approval | Technology Required:
| |
Advanced Harmony Crystal Mine | -380 Manufacturing Cost | +1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+2 Approval | Technology Required:
| |
Techapods | +1 Max Manufacturing | +2 Manufacturing | Unavailable | ||
Techapod Hatchery | -90 Manufacturing Cost | +0.1 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | ||
Techapod Farm | -120 Manufacturing Cost | +0.2 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Advanced Techapod Hive Farm | -380 Manufacturing Cost | +0.3 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Snuggler Colony | +2 Approval
+1 Wealth |
Unavailable | |||
Snuggler Shelter | -90 Manufacturing Cost | +0.1 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
||
Snuggler Farm | -120 Manufacturing Cost | +0.25 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| |
Advanced Snuggler Farm | -380 Manufacturing Cost | +0.5 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| |
Arnor Spice | +2 Research
+1 Wealth |
Unavailable | |||
Arnor Spice Harvester | -90 Manufacturing Cost | +1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+2 Research
+1 Wealth |
||
Arnor Spice Farm | -120 Manufacturing Cost | +1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+2 Research
+1 Wealth |
Technology Required:
| |
Advanced Arnor Spice Farm | -380 Manufacturing Cost | +1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+2 Research
+1 Wealth |
Technology Required:
| |
Epimetheus Pollen | +2 Food
+1 Wealth |
Unavailable | |||
Epimetheus Field | -90 Manufacturing Cost | +1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+2 Food
+1 Wealth |
||
Epimetheus Farm | -120 Manufacturing Cost | +1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| |
Advanced Epimetheus Farm | -380 Manufacturing Cost | +1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| |
Artocarpus Fruit | +0.3% Growth | +2 Population
+1 Food +2 Population |
Unavailable | ||
Artocarpus Orchard | -90 Manufacturing Cost | +1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+2 Population
+1 Food |
||
Artocarpus Farm | -120 Manufacturing Cost | +1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+2 Population
+1 Food |
Technology Required:
| |
Advanced Artocarpus Farm | -380 Manufacturing Cost | +1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+2 Population
+1 Food |
Technology Required:
| |
Monsatium | +2 Food
+1 Population |
Unavailable | |||
Monsatium Deposit | -90 Manufacturing Cost | +1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+2 Food
+1 Population |
||
Monsatium Deposit Refinery | -120 Manufacturing Cost | +1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+2 Food
+1 Population |
Technology Required:
| |
Advanced Monsatium Deposit Refinery | -380 Manufacturing Cost | +1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+2 Food
+1 Population |
Technology Required:
| |
Aurorus Arboretum | +2 Tourism
+1 Approval |
Unavailable | |||
Aurorus Orchard | -90 Manufacturing Cost | +1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+2 Tourism
+1 Approval |
||
Aurorus Arboretum Farm | -120 Manufacturing Cost | +1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| |
Advanced Aurorus Arboretum Farm | -380 Manufacturing Cost | +1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| |
Slums | +1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Unavailable | |
Manufacturing District | -50 Manufacturing Cost | +0.04% Max Manufacturing
+0.02 Pollution |
+0.02% Max Manufacturing | +1 Manufacturing | |
Housing District | -100 Manufacturing Cost | +1 Population Cap | +0.1 Population Cap | +1 All Improvements | Technology Required:
|
Entertainment District | -120 Manufacturing Cost | +0.03 Approval
+0.01 Crime |
+0.02 Approval | +1 Approval
+1 Wealth |
|
Financial District | -75 Manufacturing Cost | +0.05% Colony Gross Income | +0.03% Colony Gross Income | +1 Wealth | |
Agricultural District | -90 Manufacturing Cost | +1 Food Income
+0.1% Food Income |
+0.05% Food Income | +2 Food
+2 Population |
Unavailable for Race Trait:
|
Research District | -75 Manufacturing Cost | +1 Maintenance
+0.04% Research |
+0.02% Research | +1 Research | |
Cultural District | -100 Manufacturing Cost | +0.1% Influence Per Turn | +0.03% Influence Per Turn | +2 Influence
+1 Approval +1 Wealth |
Technology Required:
|
Plague Research Center | -360 Manufacturing Cost | +3 Research | Faction Has Plague required | ||
Think Tank | -500 Manufacturing Cost | +0.1% Technology | +1 Research | +3 Research | Culture Required:
|
The Possibility Engine | -2400 Manufacturing Cost | +0.50% Research | +0.05% Research | +3 Research | Culture Required:
|
United Planets | -1200 Manufacturing Cost | +3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Culture Required:
|
Galactic Court | -600 Manufacturing Cost | +1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Culture Required:
|
Galactic Commision | -800 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
|
Navigation Center | -1500 Manufacturing Cost | Technology Required:
| |||
Galactic Navigation Network | -620 Manufacturing Cost | +1 Moves Cap | +1 All Improvements | Technology Required:
| |
Galactic Navigator's Guild | -2120 Manufacturing Cost | Technology Required:
| |||
Improvement_HyperionBrainTrust_Name_tk | +1 All Improvements | Collaborative Research required | |||
Pain Amplifier | -45 Manufacturing Cost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
Race Trait Required:
|
Broadcast Culture | -300 Manufacturing Cost | Technology Required:
Race Trait Required:
Planet Improvement Required:
| |||
Galactic Currency Reserve | -300 Manufacturing Cost | +0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Race Trait Required:
|
-50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
Race Trait Required:
| |
-30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
| |
-15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
| |
-50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Race Trait Required:
| |
-25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Race Trait Required:
| |
-90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
| |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
| |
-30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
Race Trait Required:
| |
-30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
| |
-30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
| |
-30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
| |
-50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Race Trait Required:
| |
Translight Hub | -50 Manufacturing Cost | +1 Maintenance | +0.03% Research | +2 Research | Race Trait Required:
|
Central Borehole | -50 Manufacturing Cost | +1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Race Trait Required:
|
Borehole | +2 Max Manufacturing | +2 Wealth | Unavailable | ||
Home Burrow | -25 Manufacturing Cost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Citizen Race Required:
|
Growth Center | -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth |
+1 Population
+1 Manufacturing |
Race Trait Required:
Unavailable for Race Trait:
Unavailable for Citizen Race:
| |
Nurture Den | -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population | +1 Population
+1 Manufacturing |
Citizen Race Required:
|
Enforcer Den | -25 Manufacturing Cost | +1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Race Trait Required:
|
Industrial Espionage Center | -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +1 Research | Race Trait Required:
|
Neural Link | -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Race Trait Required:
|
The World Engine | -35 Manufacturing Cost | +0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+3 Manufacturing
+3 Military |
Race Trait Required:
| |
Elemental Fabricator | -40 Manufacturing Cost | +5 Max Manufacturing | +1 Manufacturing
+1 Military |
Race Trait Required:
| |
Tower of Procipinee | -35 Manufacturing Cost | +1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+2 Research | Race Trait Required:
| |
Auto Printer | -20 Manufacturing Cost | +1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Race Trait Required:
|
Communications Array | -30 Manufacturing Cost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Race Trait Required:
|
Durantium Scanner | -48 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
| |
Precursor Relic Scanner | -55 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
| |
Durantium Deposit | +1 Max Manufacturing
+0.1 Durantium Income |
+2 Military
+2 Manufacturing |
Unavailable | ||
Precursor Relic | +2 Research | +1 Research | Unavailable | ||
Precursor Relic | +0.10 Approval | +1 Approval | Unavailable | ||
Precursor Relic | +3 Influence Per Turn | +1 Influence | Unavailable | ||
Interrogation Machine | -25 Manufacturing Cost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Race Trait Required:
|
Death Camp | -30 Manufacturing Cost | +1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Race Trait Required:
|
The Grand Resort | -30 Manufacturing Cost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Race Trait Required:
|
The Great School | -40 Manufacturing Cost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Race Trait Required:
|
Central Mine | -28 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
|
Mining Core | -25 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Mining Operation | +1 Max Manufacturing
+0.05 Pollution |
+1 Manufacturing | Unavailable | ||
Air Purifier | -120 Manufacturing Cost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
Race Trait Required:
Unavailable for Race Trait:
|
Xeno Patent Office | -40 Manufacturing Cost | +0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Race Trait Required:
|
Arms Expo | -60 Manufacturing Cost | +1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Race Trait Required:
|
Father Tree | -50 Manufacturing Cost | +0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Race Trait Required:
|
Verdure Globe Vault | -50 Manufacturing Cost | +0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Race Trait Required:
|
Father Root | +1 Research | +1 Research | Unavailable | ||
Crystal Core | -16 Manufacturing Cost | +1 Culture Points Per Turn
+4 Population Cap |
+1 Population | +3 All Improvements | Race Trait Required:
|
Crystallization Chambers | -60 Manufacturing Cost | +0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Race Trait Required:
|
Facet Conduits | -10 Manufacturing Cost | +3 Population | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Race Trait Required:
|
Harmonic Array | -50 Manufacturing Cost | +0.12 Approval
+1 Population +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
|
Prismatic Learning Matrix | -40 Manufacturing Cost | +1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
Race Trait Required:
|
Shard of Enlightenment | +0.15 Approval | +1 Manufacturing | Unavailable | ||
Centauron Empoerium | -328 Manufacturing Cost | +0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Minimum Weight 12 Unavailable for Race Trait:
|
Xeno Welcome Hub | -75 Manufacturing Cost | +0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
|