GC4 Executive Orders Table
Executive Order | Description | Effects | Requirements |
---|---|---|---|
Galactic Festival | Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | ||
Draft Colonists | Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | +1 Colony Ship with Passenger | |
Impress Citizens | Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor | +1 Colony Ship with Passenger
Spawns a Constructor |
|
Mass Mobilization | Shared sense of duty makes it easy to find volunteers willing to fight. | Spawns a free transport | |
Crime Wave | Organize entire criminal networks with the pull of a few strings. | Creates a crime wave on the target planet, increasing [HS=HS_Crime]Crime[/HS] by 200% for 24 months. | |
Exploit Population | Take advantage of an entire empire's labor force. | All planets outputs +200% for 5 months. | |
Martial Law | Improves your Manufacturing and reduces Research and Approval for 50 turns. | ||
Illicit Deals | There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. | ||
Print Money | Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | ||
Exploit Resources | In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. | ||
Extort Governors | Our governors will generously donate to our cause. But they won't like it. | Provides 100 Credits per Governor | |
Invite Leaders | Searching for our most talented will provide 3 new leaders for recruitment. | +3 Leaders for Recruitment | |
Call Election | Reform your government into one which offers increased bonuses, but will also increase your citizens' Expectations. | ||
Colonial Supplies | Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | ||
Pressure Scientists | Putting pressure on our scientists will result in an immediate +50 Research. | +50 Research | |
Telescope Takeover | Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | |
Draft Civilian Ships | Security is more important than private ownership. This will provide three free defenders. | Spawns a Defender
Spawns a Defender Spawns a Defender |
|
Goodwill Tour | Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. | +1 Diplomacy for 30 months | |
Forced Overtime | More work gets done at the targeted shipyard but your citizens won't be happy. | ||
Defense Sentinels | Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | Spawns a Guardian | |
Impress Foreign Fleet | Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. | ||
Enlist Pirate Fleet | Recruit a Pirate fleet. | ||
Enlist Pirate World | Recruit a Pirate world. | ||
Impress Constructors | We need a Constructor Ship and we need it now. | Spawns a Constructor | |
Cosmic Eye | Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. | Reveal an Area of the Map | |
Pandemonium | Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | ||
Death Commandos | Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | ||
Serenity | Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | ||
Forced Labor | The people are working hard. They could be working harder. | ||
Thrall Training | Trains thralls to increase target fleet experience. | ||
Manufacture Population | Without using Durantium we can recycle scraps to quickly produce more citizens. | +1 Yor Citizen | |
Upgrade Fleet Propulsion | Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | ||
Shipyard Production Boost | Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | ||
Recapitalize | Generate new capital through recapitalization with your reserve currency status. | ||
Hire Miner | Engage skilled miners to extract valuable resources efficiently and boost your productivity. | Spawns a Mining Ship | |
Hire Merchant Ship | Contract experienced merchants to man a ship to expand your trade routes. | Spawns a Freighter | |
Add Shock Troopers | Install shock troopers on target ship to assist in conquering worlds. | ||
Fertilize Planet | Increases fertility of target colony. | ||
Give Hope | Give a series of inspirational speeches to the target core world to increase their approval. | ||
Mitosis | Induce Mitosis in an Irradiated Citizen on a target planet. | +1 Citizen | |
Swarm | For six months all members of our species that have the Consuming will see their abilities doubled. | ||
Planetary Clairvoyance | Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. |