GC4 Executive Orders Table
- -10</span Control
- -0</span Credits
- -20</span Control
- -0</span Credits
- -10</span Control
- -0</span Credits
- -100</span Control
- -0</span Credits
- -10</span Control
- -0</span Credits
- -30</span Control
- -0</span Credits
- -33</span Control
- -0</span Credits
- -50</span Control
- -0</span Credits
- -30</span Control
- -0</span Credits
- -30</span Control
- -0</span Credits
- -30</span Control
- -0</span Credits
- -100</span Control
- -0</span Credits
- -30</span Control
- -0</span Credits
- -30</span Control
- -0</span Credits
- -20</span Control
- -0</span Credits
- -30</span Control
- -0</span Credits
- -30</span Control
- -0</span Credits
- -15</span Control
- -0</span Credits
- -15</span Control
- -0</span Credits
- -45</span Control
- -0</span Credits
- -50</span Control
- -0</span Credits
- -30</span Control
- -0</span Credits
- -35</span Control
- -0</span Credits
- -100</span Control
- -0</span Credits
- -15</span Control
- -0</span Credits
- -30</span Control
- -0</span Credits
- -40</span Control
- -0</span Credits
- -30</span Control
- -0</span Credits
- -15</span Control
- -0</span Credits
- -30</span Control
- -0</span Credits
- -25</span Control
- -50</span Credits
- -25</span Control
- -100</span Credits
- -30</span Control
- -25</span Credits
- -50</span Control
- -25</span Credits
- -15</span Control
- -0</span Credits
- -25</span Control
- -50</span Credits
- -25</span Control
- -50</span Credits
- -50</span Control
- -100</span Credits
- -25</span Control
- -50</span Credits
- -30</span Control
- -50</span Credits
- -15</span Control
- -0</span Credits
- -15</span Control
- -0</span Credits
- -60</span Control
- -0</span Credits
- -25</span Control
- -0</span Credits
- -75</span Control
- -0</span Credits
- -100</span Control
- -0</span Credits
Executive Order | Description | Effects | Cost | Cooldown | Requirements |
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Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | +0.25 Tourism | |||
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Searching for our most talented will provide 3 new leaders for recruitment. | +3 Leaders for Recruitment | |||
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Improves your Manufacturing and reduces Research and Approval for 50 turns. | +50% Max Manufacturing
-25% Research -0.03 Approval | |||
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More work gets done at the targeted shipyard but your citizens won't be happy. | -0.1 Approval
+100% Military | |||
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There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. | +0.03 Crime
+600 Credits | |||
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Our governors will generously donate to our cause. But they won't like it. | -12 Loyalty
Provides 100 Credits per Governor | |||
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Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | -0.02 Approval
Spawns a Colony Ship with Passenger | |||
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Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor | Spawns a Colony Ship with Passenger
Spawns a Constructor | |||
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We need a Constructor Ship and we need it now. | -0.02 Approval
Spawns a Constructor | |||
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Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | Sends the Pandemonium event to another target player | |||
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Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | Sends the Serenity event to another target player | |||
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Security is more important than private ownership. This will provide three free defenders. | -0.1 Approval
Spawns a Defender Spawns a Defender Spawns a Defender | |||
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Shared sense of duty makes it easy to find volunteers willing to fight. | Spawns a Transport | |||
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Organize entire criminal networks with the pull of a few strings. | +200% Crime | |||
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Take advantage of an entire empire's labor force. | +200% Max Manufacturing
+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income | |||
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Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | -0.15 Colony Sponsor Decay Mod | |||
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Putting pressure on our scientists will result in an immediate +50 Research. | +50 Research | |||
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Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | |||
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Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | |||
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Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | -0.1 Approval
+500 Credits | |||
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In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. | +0.05 Pollution
+250 Credits | |||
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Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. | +1 Diplomacy for 30 Months | |||
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Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | Spawns a Guardian | |||
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Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. | Converts a foreign fleet to your own
-3 Diplomacy to foreign faction | |||
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Recruit a Pirate fleet. | Converts a foreign fleet to your own | |||
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Recruit a Pirate world. | Recruits target Pirate World | |||
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Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | Reduces HP of Enemy Fleet by 25% | |||
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Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. | Reveal an Area of the Map
Chance to steal tech if world is spotted | |||
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Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. | Reveal an Area of the Map
Chance to steal tech if world is spotted | |||
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The people are working hard. They could be working harder. | +100 Manufacturing Overflow
-0.05 Approval | |||
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Trains thralls to increase target fleet experience. | +15 Experience | |||
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Without using Durantium we can recycle scraps to quickly produce more citizens. | +1 Yor Citizen | |||
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Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | +1 Moves Cap | |||
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Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | +100 Manufacturing Overflow | |||
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Generate new capital through recapitalization with your reserve currency status. | +300 Credits | |||
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Engage skilled miners to extract valuable resources efficiently and boost your productivity. | Spawns a Mining Ship | |||
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Contract experienced merchants to man a ship to expand your trade routes. | Spawns a Freighter | |||
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Install shock troopers on target ship to assist in conquering worlds. | +5 Siege Ability | |||
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Increases fertility of target colony. | +1 Fertility | |||
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Give a series of inspirational speeches to the target core world to increase their approval. | +0.2 Approval | |||
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Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | -0.02 Approval
Spawns a Colony Ship with Passenger | |||
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Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | |||
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Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | -0.1 Approval
+500 Credits | |||
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Induce Mitosis in an Irradiated Citizen on a target planet. | +1 Absolute Citizen | |||
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For six months all members of our species that have the Consuming will see their abilities doubled. | +100% Intelligence
+100% Diligence +100% Social +0.25 Approval | |||
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Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | +20 Sensor Range | |||