GC4 Executive Orders Table

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  • -10</span Control
  • -0</span Credits
50 Turns
  • -20</span Control
  • -0</span Credits
10 Turns
  • -10</span Control
  • -0</span Credits
200 Turns
  • -100</span Control
  • -0</span Credits
30 Turns
  • -10</span Control
  • -0</span Credits
50 Turns
  • -30</span Control
  • -0</span Credits
25 Turns
  • -33</span Control
  • -0</span Credits
12 Turns
  • -50</span Control
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6 Turns
  • -30</span Control
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8 Turns
  • -30</span Control
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20 Turns
  • -30</span Control
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20 Turns
  • -100</span Control
  • -0</span Credits
20 Turns
  • -30</span Control
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20 Turns
  • -30</span Control
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20 Turns
  • -20</span Control
  • -0</span Credits
10 Turns
  • -30</span Control
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50 Turns
  • -30</span Control
  • -0</span Credits
10 Turns
  • -15</span Control
  • -0</span Credits
30 Turns
  • -15</span Control
  • -0</span Credits
30 Turns
  • -45</span Control
  • -0</span Credits
18 Turns
  • -50</span Control
  • -0</span Credits
10 Turns
  • -30</span Control
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40 Turns
  • -35</span Control
  • -0</span Credits
10 Turns
  • -100</span Control
  • -0</span Credits
5 Turns
  • -15</span Control
  • -0</span Credits
0 Turns
  • -30</span Control
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0 Turns
  • -40</span Control
  • -0</span Credits
25 Turns
  • -30</span Control
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20 Turns
  • -15</span Control
  • -0</span Credits
10 Turns
  • -30</span Control
  • -0</span Credits
10 Turns
  • -25</span Control
  • -50</span Credits
0 Turns
  • -25</span Control
  • -100</span Credits
10 Turns
  • -30</span Control
  • -25</span Credits
15 Turns
  • -50</span Control
  • -25</span Credits
12 Turns
  • -15</span Control
  • -0</span Credits
24 Turns
  • -25</span Control
  • -50</span Credits
12 Turns
  • -25</span Control
  • -50</span Credits
12 Turns
  • -50</span Control
  • -100</span Credits
0 Turns
  • -25</span Control
  • -50</span Credits
36 Turns
  • -30</span Control
  • -50</span Credits
24 Turns
  • -15</span Control
  • -0</span Credits
4 Turns
  • -15</span Control
  • -0</span Credits
30 Turns
  • -60</span Control
  • -0</span Credits
15 Turns
  • -25</span Control
  • -0</span Credits
10 Turns
  • -75</span Control
  • -0</span Credits
50 Turns
  • -100</span Control
  • -0</span Credits
100 Turns
Executive Order Description Effects Cost Cooldown Requirements
Galactic Festival
Holding a grand festival on all of our worlds will improve our Tourism for 12 months. +0.25 Tourism
Invite Leaders
Searching for our most talented will provide 3 new leaders for recruitment. +3 Leaders for Recruitment
Martial Law
Improves your Manufacturing and reduces Research and Approval for 50 turns. +50% Max Manufacturing

-25% Research -0.03 Approval

Forced Overtime
More work gets done at the targeted shipyard but your citizens won't be happy. -0.1 Approval

+100% Military

Illicit Deals
There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. +0.03 Crime

+600 Credits

Extort Governors
Our governors will generously donate to our cause. But they won't like it. -12 Loyalty

Provides 100 Credits per Governor

Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. -0.02 Approval

Spawns a Colony Ship with Passenger

Impress Citizens
Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor Spawns a Colony Ship with Passenger

Spawns a Constructor

Impress Constructors
We need a Constructor Ship and we need it now. -0.02 Approval

Spawns a Constructor

Pandemonium
Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. Sends the Pandemonium event to another target player
Serenity
Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. Sends the Serenity event to another target player
Draft Civilian Ships
Security is more important than private ownership. This will provide three free defenders. -0.1 Approval

Spawns a Defender Spawns a Defender Spawns a Defender

Mass Mobilization
Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a Transport
Crime Wave
Organize entire criminal networks with the pull of a few strings. +200% Crime
Exploit Population
Take advantage of an entire empire's labor force. +200% Max Manufacturing

+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income

Colonial Supplies
Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. -0.15 Colony Sponsor Decay Mod
Pressure Scientists
Putting pressure on our scientists will result in an immediate +50 Research. +50 Research
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. -0.1 Approval

+500 Credits

Exploit Resources
In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. +0.05 Pollution

+250 Credits

Goodwill Tour
Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 Months
Defense Sentinels
Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. Spawns a Guardian
Impress Foreign Fleet
Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. Converts a foreign fleet to your own

-3 Diplomacy to foreign faction

Enlist Pirate Fleet
Recruit a Pirate fleet. Converts a foreign fleet to your own
Enlist Pirate World
Recruit a Pirate world. Recruits target Pirate World
Death Commandos
Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. Reduces HP of Enemy Fleet by 25%
Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. Reveal an Area of the Map

Chance to steal tech if world is spotted

Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. Reveal an Area of the Map

Chance to steal tech if world is spotted

Forced Labor
The people are working hard. They could be working harder. +100 Manufacturing Overflow

-0.05 Approval

Thrall Training
Trains thralls to increase target fleet experience. +15 Experience
Manufacture Population
Without using Durantium we can recycle scraps to quickly produce more citizens. +1 Yor Citizen
Upgrade Fleet Propulsion
Use our executive powers to focus our efforts onto a single fleet to optimize its speed. +1 Moves Cap
Shipyard Production Boost
Focus our efforts to quickly supply manufacturing resources to a specific shipyard. +100 Manufacturing Overflow
Recapitalize
Generate new capital through recapitalization with your reserve currency status. +300 Credits
Hire Miner
Engage skilled miners to extract valuable resources efficiently and boost your productivity. Spawns a Mining Ship
Hire Merchant Ship
Contract experienced merchants to man a ship to expand your trade routes. Spawns a Freighter
Add Shock Troopers
Install shock troopers on target ship to assist in conquering worlds. +5 Siege Ability
Fertilize Planet
Increases fertility of target colony. +1 Fertility
Give Hope
Give a series of inspirational speeches to the target core world to increase their approval. +0.2 Approval
Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. -0.02 Approval

Spawns a Colony Ship with Passenger

Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. -0.1 Approval

+500 Credits

Mitosis
Induce Mitosis in an Irradiated Citizen on a target planet. +1 Absolute Citizen
Swarm
For six months all members of our species that have the Consuming will see their abilities doubled. +100% Intelligence

+100% Diligence +100% Social +0.25 Approval

Planetary Clairvoyance
Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. +20 Sensor Range