GC4:Event Test
The Exile
We are exiling Mors Ven from our empire. We believe he is a black market trader and information dealer. However, we are unable to prove it and he is well-liked by our citizens.If something happened to his shuttle while it was within your borders, that would be a fortunate accident.
Choice | Outcome |
---|---|
We can make sure that happens.
+3 Relations with the {PLAYERFACTION:1} for 50 months |
|
We can make the accident happen, for a fee. |
|
We need talented men, recruit Mors Ven.
-3 Relations with the {PLAYERFACTION:1} for 50 months |
|
Technology Exchange
Our heroic explorers have come across a Precursor artifact left behind by the so-called Arnor. We are not able to make sense of it. It was suggested to us that you might be able to figure it out. We are willing to let you look at it provided that you share what you discover with us.
Choice | Outcome |
---|---|
Accept the exchange knowing that it will benefit them more.
By accepting the technology exchange, we gain +25 research units. However, they gained much more. |
|
Agree to look at the artifact and then 'accidentally' destroy it.
Your team will look at the artifact and suffer an acute case of butter fingers. -3 Relations with the {PLAYERFACTION:1} for 20 months. +25 Research for you. |
|
We are too busy for this.
By declining the technology exchange and isolating ourselves, we may strain diplomatic relations but can focus on our own path. -1 Relations with the {PLAYERFACTION:1} for 20 months |
|
Space Creature Migration
A massive migration of strange space creatures are migrating through our territory. They are creating havoc in their wake. There is a great deal of political pressure on us to eliminate these creatures but we have heard you have a fondness for these kinds of things.
Choice | Outcome |
---|---|
Protect the creatures
We will protect the space creatures and ensure their safe passage, earning the goodwill of other compassionate factions. |
|
I have a better idea, we'll slaughter these creatures and extract new knowledge from them.
These creatures won't suffer too much. Probably. |
|
Alternate Energy Source
Our civilization has recently discovered an alternate energy source, which we believe will revolutionize our industries. However, the energy source requires Elerium, a rare resource in our territory. We are requesting your help to develop this energy source. In return, we will share the benefits with your civilization.
Choice | Outcome |
---|---|
Provide Elerium for research even if we have to borrow some.
+1 Relations with the {PLAYERFACTION:1} for 50 months. |
|
We'd totally love to help with this project but we don't want to..
-1 Relations with the {PLAYERFACTION:1} for 25 months. |
|
Refugees of disaster
Our home planet is suffering from a devastating natural disaster. Thousands of our people have been displaced and are seeking refuge. We ask for your assistance in this desperate time. Will you accept these refugees and help them find a new home?
Choice | Outcome |
---|---|
Accept the refugees.
+1 to relations.. |
|
I have a better idea. We will pick them up and put them to work as slaves.
Sell them off to one of your people for 300 credits. -2 Relations with the {PLAYERFACTION:1} for 50 months |
|
Disputed Territory
Our territory contains a disputed region rich in resources. Unfortunately, a rival political faction on our world is also claiming it as their own. We are open to negotiation, but we need your support. If you back our claim, we will share the resources with you. However, if you remain neutral, we may not be able to maintain a friendly relationship.
Choice | Outcome |
---|---|
Support their claim and share the resources hoping that the rival faction never gains power.
+1 Relations with the {PLAYERFACTION:1} for 75 turns. |
|
Remain neutral and let them handle the dispute.
-2 Relations with the {PLAYERFACTION:1} for 25 months |
|
Damaged Trade Ship
One of our freighters from homeworld has been damaged by an ion storm leaving it stranded in deep space near your territory. We would like some assistance.
Choice | Outcome |
---|---|
Send assistance to the stranded ship.
+1 Relations with the {PLAYERFACTION:1} for 50 months |
|
Seize the opportunity to tax their cargo.
+300 credits and -2 Relations with the {PLAYERFACTION:1} for 50 months |
|
The Dreadlord Artifact
Our explorers have discovered an ancient artifact of unknown origin. Some believe it holds the key to unlocking advanced technology, while others argue that it is a relic of our ancestors and should be preserved.What should we do with this artifact?
Choice | Outcome |
---|---|
Take the artifact and activate it.
Unknown but -1 Relations with the {PLAYERFACTION:1} for 50 months |
|
Create a joint task force to study the artifact.
+1 Relations with the {PLAYERFACTION:1} for 50 months |
|
Failed Colonization Effort
Some of our people have decided to try to colonize worlds without our sanction. Their ship failed and the passengers are dead and the ship has drifted near your space. We ask that you recover the ship for us. You can keep what you find on the ship.
Choice | Outcome |
---|---|
Find and return the ship keeping the vast supply of goodies you find on the ship.
+1 Relations with the {PLAYERFACTION:1} for 50 months |
|
I think we'll just take the ship and the items on board.
-1 Relations with the {PLAYERFACTION:1} for 50 months. |
|
Enemy of the state
One of our esteemed generals has dared to stage a coup against me! We have successfully thwarted his treacherous plans, but he has managed to evade our forces and has taken refuge on your homeworld. It is of the utmost importance that you cooperate in delivering this traitor back to us.
Choice | Outcome |
---|---|
We will find and deliver the traitor
+1 Relations with the {PLAYERFACTION:1} for 50 months |
|
This really isn't our problem. He can do what he wants..
We irritate {PLAYERFACTION:1} and the fugitive's actions are a pain for awhile. But his antics result in a comedy show. |
|
Invasive Species
We are getting reports of destruction due to pests that originated from your homeworld that are now on our world from imports. We demand you pay us 500 credits to cover the cost of repairing the environment.
Choice | Outcome |
---|---|
Compensate for the damages.
Pay them what they want. We give them a Monsantium Deposit and we lose one. |
|
Not our problem.
-1 Relations with the {PLAYERFACTION:1} for 50 months |
|
Cultural Invasion
The relentless tide of your people's music and culture has inundated our worlds, permeating every corner of our society. Vibrant melodies and infectious rhythms echo through our streets, distracting our citizens and disrupting the harmony of our way of life. The colorful tapestry of your traditions and customs entwines with our own, threatening to unravel the very fabric of our civilization. We demand that you intervene and quell the storm.
Choice | Outcome |
---|---|
Impose strict cultural regulations.
We spend money and control but improve relations with the {PLAYERFACTION:1}. |
|
Promote cultural exchange whereby we actively promote their culture with our people.
Promote cultural exchange whereby we actively promote their culture with our people. This will lower our influence generation.. |
|
We'll license our music to native performers.
We improve people's moods on both sides. |
|
Cultural Exchange Festival
We have a proposal for you. In the interest of peace we would like to hold a Cultural Exchange Festival. The art, music, and traditions from both civilizations might promote understanding and unity.
Choice | Outcome |
---|---|
Agree to the Festival
We have decided to promote the event, expecting an influx of tourists and a boost in cultural appreciation. However, we will have to spend some control to manage the diverse crowd. |
|
Decline the Proposal
We have decided against the cultural festival. We prioritize our internal peace and stability. This decision, however, may not sit well with the {PLAYERFACTIONLONG:1}. |
|
The Pilgrimage Proposal
Our people are very spiritual. There are areas within your sphere of influence that our people believe connect them to the ancient Mithilar. Would you allow them to pass through your territory? We would appreciate it.
Choice | Outcome |
---|---|
Allow the Pilgrimage.
Recognizing the spiritual significance and respecting their traditions, we have granted them permission for the pilgrimage. It will cost some control to ensure their safety. |
|
No. I don't think so.
The last thing we need are a bunch of alien spies traveling through our space. |
|
The Ghastly Request
We, the {PLAYERFACTIONLONG:1}, are approaching a significant period in our lifecycle — our sacred mating ritual.For the ritual's success, we require sentients to feast upon. We would like you to provide these sentients. You can gather them from your prisons if that helps you justify it. But its importance to our kind cannot be overstated. Will you offer this gesture of goodwill?
Choice | Outcome |
---|---|
Fine. Round up some criminals to feed to them.
The choice will surely cause unrest among our people. But it will improve relations at least. For now. |
|
Absolutely not.
They will be unhappy with this choice but our people will still respect you just as little tomorrow.. |
|
The Bloody Proposal
We, the {PLAYERFACTIONLONG:1}, have a long-standing tradition of games that test the true capabilities of one's physique and mental prowess. For warm up, your weak species would be well advised to provide some specimens for our warriors to practice on.
Choice | Outcome |
---|---|
Only if I get to watch.
Our people will likely be horrified by this decision, but it may prevent further conflict with the cruel {PLAYERFACTIONLONG:1}. |
|
Refuse their vile proposal
While our people will be relieved, this might further sour our relations with them. |
|
Deepwater Festival
The {PLAYERFACTIONLONG:1} cordially invites your people to join our Deepwater Festival, a celebration of our amphibious heritage. We request some of your best swimmers to experience the depth of our oceans. It's a unique, once-in-a-lifetime opportunity. But, we must admit, it comes with some risks. Will you accept?
Choice | Outcome |
---|---|
We will send volunteers.
It's an opportunity for cultural exchange but also some risk if any of our swimmers die. |
|
This is too dangerous for us to participate in.
Even though we have some people who would jump at the chance to participate, the scandal if something went wrong would be a disaster. |
|
Deep Water
Our people, the {PLAYERFACTIONLONG:1}, have a profound connection to water. We wish to explore the depths of your oceans, study its inhabitants, and understand its mysteries.We assure you, our intentions are purely scientific. Would you permit us?
Choice | Outcome |
---|---|
This sounds great.
It's a step towards interstellar cooperation, but our coastal communities are particularly wary. |
|
No. Our worlds are not open for this.
We value our autonomy and the sentiments of our people. The seas remain ours alone. |
|
The Way
As you know, the {PLAYERFACTIONLONG:1} have been enlightened by The Way. We wish to bring you salvation by setting up shrines on your planets, teaching your people of our sacred beliefs. Embrace The Way and allow us to guide you to the true path. Do you accept?
Choice | Outcome |
---|---|
Very well. Set up your shrines.
This will reduce our cultural influence growth for a time. |
|
Our people are not interested.
They may not take this rejection lightly, but our influence remains undiminished. |
|
Dream Spies
We've been watching you. We know your people have been infiltrating the dreams of the {PLAYERFACTIONLONG:1}. We're not crazy. We demand 10 units of Antimatter to build a device to shield our minds from your prying.
Choice | Outcome |
---|---|
You can have the Antimatter but I doubt it will help.
While the claims are baseless, this might be the way to keep the peace. |
|
If you have to say you're not crazy...
They might be furious, but we won't be bullied based on delusions. |
|
Weapons of War
We, the {PLAYERFACTIONLONG:1}, have come across some... extra military hardware. We thought you might be interested. These arms will significantly bolster your weapons capabilities. However, remember, such deals remain between us. Do we have an agreement?
Choice | Outcome |
---|---|
Better weapons on our ships? Yes. Yes please.
These weapons will help but they will lower our overall diplomatic ability. |
|
We must pass on this.
We are not in the habit of installing strange weapons from foreign governments. |
|
Special Offer
We, the {PLAYERFACTIONLONG:1}, have a limited time offer for you. A rare Harmony Crystal, known to enhance the wellbeing and productivity of colonies or something. All we ask for in return is a modest sum.
Choice | Outcome |
---|---|
Take the deal
We can use this. |
|
We can't afford it right now.
Perhaps another time, when our coffers are more abundant. |
Persuasion Workshop
Our traders have honed the art of persuasion through countless dealings across the galaxy. For a fee we'd be willing to share some of these trade secrets with you. This knowledge could greatly benefit your future negotiations. Interested?
Choice | Outcome |
---|---|
Invest in the workshop
The art of persuasion is a valuable skill. We accept. We can use persuassion when trading to get better deals. |
|
Decline the offer
We will rely on our own methods of negotiation. |
Crystal Resonance
The {PLAYERFACTION:1} have come to you with a proposal. We can detect harmonics that are beyond your imagination. We are willing to share knowledge on how to detect these harmonics which should aid your science but in return we want access to some of your worlds that have unique crystalline formations.
Choice | Outcome |
---|---|
Grant access.
The ancient knowledge of the universe is invaluable. We accept. |
|
No thank you.
Our resources are for our own use. We cannot grant access. This may insult them. |
|