GC4:Event Test

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Shard of the Mithrilar


Shard of the Mithrilar

There is a nursery rhyme that your people have passed down for eons - "The Shard of the Mithrilar". A story about a relic of creation, too powerful to leave in the care of any one nation, so it was placed amongst the stars. Assumed a silly little tale by most, one of your scientists thinks he's seen clues that the Shard actually exists.What are your orders?

Choice Outcome
We will find it, and the Shard will no longer be legend.

Start a Mission

  • Begin the Shard of the Mithrilar Quest

Shard of the Mithrilar - Success


Shard of the Mithrilar - Success

In the moment of victory, as the Shard begins to fade from view, we can sense that it truly lies in a reality beyond this one. We can't destroy it, only send it away. That is, if we haven't changed our minds.

Choice Outcome
Send the Shard away. We do not want this power.

+50 Prestige

  • +3 Ideology Collectivism
  • +1 Culture Points
  • +5% Approval
  • Galactic Achievement Prestige
  • Unlock achievement: Shard Of The Mithrilar
The Shard can stay, if we alone can wield it. We will use it responsibly.

+50 Prestige

  • +3 Ideology Egalitarianism
  • +1 Culture Points
  • +10% Manufacturing
  • +50 Prestige
  • Unlock achievement: Shard Of The Mithrilar

The Everwar


The Everwar

The resources of the galaxy grow sparse. Fear of a simmering galactic conflict - 'The Everwar' - has taken hold. If we wait too long, war will erupt and we will be at the mercy of those who strike first.

Choice Outcome
War is inevitable, we must survive.

War is Declared on all other civilizations for 90 Months

  • Begin the The Everwar Quest

Ashes of the Everwar


Ashes of the Everwar

The Everwar has reached its conclusion, and although it has no winners, our people at least are not among its losers. In the aftermath, our people look to you to answer if we have learned anything from this madness.What have we learned?

Choice Outcome
We've learned that war suits us.

+25 Prestige

  • +5 Intimidation
  • +1 Culture Points
  • Galactic Achievement Prestige
  • Unlock achievement: The Everwar
We have learned we desire peace above all else.

+25 Prestige

  • Everwar_ End
  • +5 Persuasion
  • +1 Culture Points
  • Galactic Achievement Prestige
  • Unlock achievement: The Everwar

Against the Tide


Against the Tide

There has been a time in the advancement of every species when the universe turns against them. The galaxy is littered with the remains of empires that failed the test.This time has come for us.

Choice Outcome
War is inevitable, we must survive.

All civilizations declare war on us for 88 Months

  • Begin the Against the Tide Quest

Against the Tide - Success


Against the Tide - Success

We have survived the coalition of our enemies. They may be willing to make new alliances now, but they will not easily forget the war.We won't forget the war either. What did we learn from it?

Choice Outcome
That our survival requires a strong military.

+70 Prestige

  • +5 Intimidation
  • +1 Culture Points
  • Galactic Achievement Prestige
  • +25% Military
  • Unlock achievement: Against The Tide
They wars are won in the lab, not the battlefield.

+70 Prestige

  • +1 Culture Points
  • Galactic Achievement Prestige
  • +25% Research
  • Unlock achievement: Against The Tide

Awakened Urges


Awakened Urges

Something has happened to the population of spacefaring beasts in the galaxy. Their numbers have begun increasing at a rate never before seen. There doesn't appear to be anything we can do to stop this. We must simply ride it out.

Choice Outcome
This is a dark time, we must survive.

Space Monster Shipyards will produce hordes of spawn for 100 months

  • Begin the Awakened Urges Quest
  • Spawn Spacemonsters encounter.* Ship Leash Disabled

Awakened Urges - Success


Awakened Urges - Success

The space faring beasts in the region have returned to their normal state of reproductive activity, and none too soon. Given the curiously rapid manner in which their carcasses decay, our scientists now have but a brief window to study the phenomena. How should we direct their research goals?

Choice Outcome
We have survived.

+30 Prestige

Penultipox


Penultipox

A new disease of great destructive potential has emerged, spreading rapidly across the galaxy. Appearing to primarily target Organic and Aquatic species, the new disease, the Penultipox, threatens to kill trillions. Unless a cure can be found.

Choice Outcome
We must find a cure.

All organic and aquatic lifeforms will suffer penalties until a cure is found. (Build Wonder)

  • Begin the Penultipox Quest
  • Faction Has Plague

Penultipox - Success


Penultipox - Success

Our researchers have done it, having discovered not only a safe and effective vaccination for the Penultipox, but also useful therapeutic treatments to manage it in place. Our people, at last, are safe. The question is: are any others?

Choice Outcome
We have survived.

+30 Prestige

  • Galactic Achievement Prestige
  • Unlock achievement: The Plague

The Orb of Draginol


The Orb of Draginol

The Orb of Draginol has been discovered, marking the start of a terrible new chapter in the galaxy's story. This twisted relic grants great power to its holder, power which increases over time. They will become the ultimate power in the universe - if no-one stops them first.

Choice Outcome
Ooooh! I LOVE power beyond imagination!
  • Begin the The Orb of Draginol Quest

The Orb of Draginol


The Orb of Draginol

Your sensors pick up something...strange. A signature unlike anything seen in your lifetime. Your scientists look it over and, with a dreadful realization, turn to you with a nod: this is the Key to the Pocket Universe.The Artifact that has the power to unlock unlimited power - and unlimited destruction. And it's yours.Our advisors strongly caution against using the artifact until we are ready, and certainly no where near our core worlds. Who knows what is waiting on the other side of a dimensional rift ready to sweep in and exterminate us.

Choice Outcome
Now to use it...

The Orb of Draginol


The Orb of Draginol

The Pocket Universe has opened, and out pour a bunch of Dreadlords. You'll need to find the Orb of Draginol, which has hidden itself on a world of one of the less advanced civilizations. Seek it out!

Choice Outcome
Yikes.

The Orb of Draginol - Success


The Orb of Draginol - Success

We have done it, and with our victory over its owner, the Orb of Draginol disappears again. As a token of respect, or perhaps to mark us as the next galactic target, the Orb offers us a gift of Dreadlord technology.

Choice Outcome
We should begin investigating this technology right away.

+50 Prestige

  • Unlock Tech Dreadlord Weapons
  • +3 Ideology Egalitarianism
  • +1 Culture Points
  • Galactic Achievement Prestige
  • Unlock achievement: Orb Of Draginol
We will take nothing. We want no part of this.

+50 Prestige

  • +3 Ideology Collectivism
  • +1 Culture Points
  • +50 Prestige
  • Unlock achievement: Orb Of Draginol

Hall of Unity


Hall of Unity

The mark of an advanced civilization is in the cultural wonders it creates. Wonders like the Altarian Tower of Stars and the Onyx Hive's Pit of Echoes.If we are to establish ourselves as the dominant galactic civilization we must construct a marvel the galaxy has never seen.But once we make our plans known, know that other civilizations will rush to complete this marvel as well. And there is no fame in finishing second.

Choice Outcome
It will take massive amounts of resources but we will do it.

Start a Mission

  • Begin the Hall of Unity Quest
  • Unlock Hall Of Unity

Astrolab of the Arnor


Astrolab of the Arnor

This perfect model of the galaxy is wonderous to behold. The astrolab even changes over time and can display the state of galaxy thousands of years in the past or the future with perfect precision.Although many thought the the future stellar events would be the most interesting, it is the past and the movements of the precursors it implies that excite our scientists the most.They believe it will be a treasure map to lost precursor vaults. And much like other treasure maps, only valuable to the first person to complete it.

Choice Outcome
It will take massive amounts of resources but we will do it.

Start a Mission

  • Begin the Astrolab of the Arnor Quest
  • Unlock Astrolab Of The Arnor

Infinite Archive


Infinite Archive

Access to infinite storage allows us to create a museum of all media and information which benefits both tourists and our scientists.Our citizens are eager to see our dream become reality. But allowing open access to our knowledge will benefit other civilizations. It will grant them access to all of our technology.

Choice Outcome
It will take massive amounts of resources but we will do it.

Start a Mission

  • Begin the Infinite Archive Quest
  • Unlock Infinite Archive

Infinite Archive - Success


Infinite Archive - Success

The archive is a whirl of lights and energy. Adaptive holographic displays recreate the universe in incredible detail, and explain phenomena from dimensional reflections in nebulas to subatomic life forms.It is a wonder like no other and the life's work of many of our most talented citizens.Sharing this information freely is a boon to our people, and every other civilization in the galaxy. They now have complete access to all of our technology.

Choice Outcome
We have advanced all species.

All civilizations gain all our known technologies. +75 Prestige

  • All civilizations gain our known technology
  • +75 Prestige

Grand Menagerie


Grand Menagerie

The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs. The first civilization to construct it will earn the admiration of the galaxy.

Choice Outcome
It will take massive amounts of resources but we will do it.

Start a Mission

  • Begin the Grand Menagerie Quest
  • Unlock Grand Menagerie

New Eden


New Eden

Towering bioluminescent trees provide sanctuary and healing to all who wander through this tranquil garden.Other civilizations race to complete this perfect garden as well. Once finished, legends of it will spread throughout the galaxy and any secondary attempts will seem like like inferior copies.

Choice Outcome
It will take massive amounts of resources but we will do it.

Start a Mission

  • Begin the New Eden Quest
  • Unlock New Eden

Dread Fleet


Dread Fleet

Our scientists have detected a call from the edge of space. A place where dimensions intersect and something horrible from the other side is attempting to get through.Our advisors warn against allowing such beings through, they are certain that it will result in the loss of thousands of lives, maybe even the loss of our homeworld.Still... facing and defeating this other dimensional challenge would establish our reputation as legendary warriors, and we have never backed down from a challenge before.

Choice Outcome
Allow the creatures to enter our dimension.

Start a Mission

  • Begin the Dread Fleet Quest
  • Spawns a Dreadlords Dread Lord Titan* Spawns a Dreadlords Dread Lord Titan* Spawns a Dreadlords Dread Lord Titan

Dread Fleet - Success


Dread Fleet - Success

The DreadLords have been defeated, though it is impossible to tell if they were mere scouts into our dimension or something more horrible.Regardless thousands worked together to defend our space from them. Lives were lost, but even more became heroes. Their tales, and those of the might of our civilization, will live on forever.

Choice Outcome
Our battles will never be forgotten.

+40 Prestige

  • +1 Culture Points
  • Galactic Achievement Prestige

Throne of the Arnor


The {PLAYERFACTION:1} have discovered a legendary Arnor world on the edge of space. Called the Throne of the Arnor it is emmiting a beacon like a siren song to the rest of the galaxy.The planet's influence will grow quickly and overtake the galaxy if we don't stop it.They also discovered a fleet of sentinel ships designed to protect the world that won't make attacking it easy.

Choice Outcome
We must find and destroy this world before it overtakes the galaxy.

Start a Mission

  • Begin the Throne of the Arnor Quest

Throne of the Arnor - Success


The Throne of the Arnor has been captured.We briefly considered destroying the powerful device. But it is so much more useful in our hands.

Choice Outcome
Time to use this to our advantage.

+100 Prestige

  • +1 Culture Points
  • +5% Approval
  • Galactic Achievement Prestige

Apocalypse


Apocalypse

The galaxy has gone through periods of intense warfare before. But there is no return from the Apocalypse.Once begun war will rage until there is only one civilization left. We will be victorious, or forgotten.

Choice Outcome
War is inevitable, we must survive.

All civilizations enter permanent war

  • Begin the Apocalypse Quest
  • Defeated Player Prestige Award

Anomaly Hunt


Anomaly Hunt

If we are to understand our place in the galaxy, we must first understand our immediate cosmic surroundings. Poets and philosophers alike are eager to hear news of what we find out among the stars. But some worry that we focus too much on exploring while ignoring the many problems we have at home.What are your orders?

Choice Outcome
We can't stop exploring. But we should demonstrate that home will always be our first priority.

Start a Mission

  • Begin the Anomaly Hunt Quest
  • +10% Manufacturing
Our future is among the stars.

Start Mission

  • Begin the Anomaly Hunt Quest
  • +10% Military

Anomaly Hunt - Success


Anomaly Hunt - Success

Our exploration efforts have been a great success, and have led to the discovery of seven new anomalies. If they had any doubts before, those are long gone; our people now long to learn more about deep space.Is there anything we should do to focus this new found enthusiasm?

Choice Outcome
Continue our exploration efforts. Even more treasures await us out there.
  • +1 Culture Points
  • +5 Ship Range
Make the most of the resources our ships have discovered.
  • +600 Credits
  • +1 Culture Points
  • +1 Durantium
Turn the data we've gathered over to our scientists.

+50 Research

  • +1 Culture Points
  • +50 Research Amount

A Way to Communicate


We have encountered the {PLAYERFACTION:1}. As of yet we've been unable to communicate with them, but our scientists claim that they can develop universal translation technology if they are given the time and resources.What are your orders?

Choice Outcome
We'll assign our scientists the task when we have time.

Start the 'A Way to Communicate' mission

  • Begin the A Way to Communicate Quest
We should contract a private corporation to do the work.

Wait 10 months

  • -600 Credits
  • Begin the A Way to Communicate Quest

A Way to Communicate - Success


A Way to Communicate - Success

Our scientists have created a universal translator that will allow us to communicate with all the species we encounter.

Choice Outcome
Hopefully we'll like what they have to say.
  • +10 Culture Points
  • +1 Diplomacy

A Way to Communicate


A Way to Communicate

The corporation we hired to develop the Universal Translator has had a setback. They have a prototype which works, but it's biased to use translations with the most negative connotations possible. Our diplomats warn this will surely cause us embarrassment, if it doesn't start a war. The corporation is confident that with more funding they can resolve the issue.

Choice Outcome
Negative is fine, we're mainly just going to use it to declare war anyway.

Gain the Universal Translator technology

  • -1 Diplomacy
Give them more time to work on the project.

Wait 5 more months

  • -300 Credits
  • Begin the A Way to Communicate Quest
Cancel the project. We'll get our scientists to research it instead.

Start the 'A Way to Communicate' mission

  • Begin the A Way to Communicate Quest

A Way to Communicate - Success


A Way to Communicate - Success

The corporation we hired to develop a universal translator has succeeded. This will allow us to communicate with all the species we encounter.

Choice Outcome
Let's hope the corporation didn't embed too much product placement.

Gained the Universal Translator technology

  • +1 Culture Points

Destiny


Destiny

Our society is at a crossroads. While our citizens are excited at the progress we have made as a civilization, they remain fearful and uncertain about what will happen next. Our advisors believe they need to see that we have a direction. We should establish a new public mission to clearly communicate what our goals are.

Choice Outcome
We will colonize new worlds, so that we become true citizens of the galaxy.

Start a mission to colonize three worlds

  • Begin the Destiny Quest
We will discover new technology, to help us survive the challenges of the next era.

Start a mission to research five technologies

  • Begin the Destiny Quest
We will claim space, and the resources and wonders within. We will see our influence spread between the stars.

Start a mission to construct three starbases

  • Begin the Destiny Quest

Destiny - Success


Destiny - Success

We have fulfilled the commitment to our citizens and colonized three new worlds. Our people - at home and abroad - celebrate our achievement.

Choice Outcome
The people like us when we send them away? Good to know...
  • +1 Culture Points
  • +10% Approval

Destiny - Success


Destiny - Success

We have fulfilled the commitment to our citizens and researched five new technologies. Dazzled by these technological feats, our people celebrate their own brilliance.

Choice Outcome
But now all our old stuff seems out of date. Ahh, well.
  • +1 Culture Points
  • +25% Research

Destiny - Success


Destiny - Success

We have fulfilled the commitment to our citizens and constructed three new starbases, expanding our borders further than ever before. Our people celebrate our newly expanded horizons.

Choice Outcome
I bet our enemies aren't celebrating though.
  • +1 Culture Points
  • +1 Sensor Range

Religious Freedom


Our media is reporting that the {PLAYERFACTION:1} are oppressing a minor religious group that is spreading on their worlds. Many of our citizens - including a few in the government - want us to intervene, but any such action would obviously cause friction with the {PLAYERFACTION:1}.

Choice Outcome
Release a statement in support of religious tolerance. Direct it explicitly at the {PLAYERFACTION:1}.

Outcome unknown

  • +1 Ideology Egalitarianism
Contact the {PLAYERFACTION:1} and ask how we can support them during this crisis.

Outcome unknown

  • +1 Ideology Collectivism
  • +50 Diplomatic Capital
Stay out of it. This is none of our business. Even if our people don't like it.
  • -10% Approval

Religious Freedom


Our support has emboldened the new religious group operating in {PLAYERFACTION:1} space, and led to a violent clash between them and their government. Images of burning buildings and beaten {PLAYERFACTION:1} citizens fill our news channels.

Choice Outcome
Send medical supplies. We had a part in causing this violence, we should help resolve it.

-2 Diplomacy with the {PLAYERFACTION:1} for 100 months

  • -2 Diplomacy to {PLAYERFACTION:1} for 100 Turns
Attempt to broker peace between the {PLAYERFACTION:1} and their wayward religious followers.

Persuasion ability check: {STATCHANCE}% chance of success

  • +3 Persuasion

Performs a Persuasion Quest_ReligiousFreedom_Tolerance_Success Quest_ReligiousFreedom_Tolerance_Fail stat check

Explicitly condemn the followers of the religion.

+1 Diplomacy with {PLAYERFACTION:1}

  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -10% Approval

Religious Freedom - Success


There is a wide gulf between freedom and control, but you bridge the two with a speech that calls on both sides to forget their past and build a better future. The gap is also somewhat bridged with the help of money, in the form of improved trade opportunities for both sides. Our citizens celebrate, having seen proof of our leadership and moral clarity.

Choice Outcome
Interfering in other cultures always works, strange that people don't do it more often.

+2 Diplomacy with the {PLAYERFACTION:1} for 100 months

  • +30 Diplomatic Capital
  • +2 Diplomacy to {PLAYERFACTION:1} for 100 Turns
  • +10% Approval

Religious Freedom - Fail


Our sanctimonious cries for tolerance infuriate the {PLAYERFACTION:1}. They jail thousands of their religious zealots and accuse us of spreading propaganda to destabilize their government. It's going to be a long time until they forget what we've done.

Choice Outcome
That could have gone better.

-3 Diplomacy with {PLAYERFACTION:1} for 100 months

  • -3 Diplomacy to {PLAYERFACTION:1} for 100 Turns

Religious Freedom


The {PLAYERFACTION:1} are somewhat aloof when we offer aid. They deny that there is any real issue with the religion's followers, and claim that the media has distorted the size of the protests. They are either in denial or unwilling to admit that they need help.

Choice Outcome
We cannot help those that don't want help. Leave it alone even though our citizens won't like it.
  • -10% Approval
Release a statement in support of religious tolerance directed at the {PLAYERFACTION:1}.

Outcome Unknown

Religious Freedom


The {PLAYERFACTION:1} meet our medical supply ships at the edge of their empire. They refuse to allow us to enter and threaten to destroy our ships if they continue forward.

Choice Outcome
They're bluffing, get those supplies to the people in need.

Intimidation ability check: {STATCHANCE}% chance of success

  • +3 Intimidation

Performs a Intimidation Quest_ReligiousFreedom_Supplies_Success Quest_ReligiousFreedom_Supplies_Fail stat check

This isn't worth risking bloodshed. Certainly not our blood. Turn back even if it will disappoint our citizens.
  • -10% Approval

Religious Freedom - Success


The citizens of two empires watch as our medical ships pass through the blockade. Though the {PLAYERFACTION:1} ships arm their weapons and target our vessels, they never fire. Days later we're rewarded with images of persecuted religious followers receiving aid - our flag and language prominently visible - and the celebration of our people.

Choice Outcome
Interfering in other cultures always works, strange that people don't do it more often.
  • +10% Approval

Religious Freedom - Fail


The citizens of two empires watch as our medical ships attempt to pass through the blockade. The {PLAYERFACTION:1} ships arm their weapons and target the medical ships. In an instant, they fire, tearing through our defenseless transports. A brief transmission of panicked screams from the medical ships, then the signal is lost.

Choice Outcome
I never did care for the {PLAYERFACTION:1}. And now I like them quite a bit less.

-3 Diplomacy with the {PLAYERFACTION:1}

  • -3 Diplomacy to {PLAYERFACTION:1} for 100 Turns
  • -10% Approval

The Retribution


The Retribution

The remains of a powerful warship are scattered across this debris field. We should be able to reassemble the bulk of the ship from what remains, but it had a unique engine core and missile system, and both are missing. Only if we can find those components can we rebuild the ship.

Choice Outcome
Interesting.

Start The Retribution mission.

  • Retribution Parts
  • Begin the The Retribution Quest

The Retribution


The Retribution

This appears to be a scrapyard for damaged and useless ship parts, assembled by aliens long gone, and picked over many times since. But just as we were about to give up hope of finding anything, a scanner picks up an unusual energy reading.It is the power core for the damaged ship we found. There's little indication of who put it here among this junk, or why. They clearly didn't know what they had.

Choice Outcome
Excellent work.

Progress made on the Retribution mission

  • Retribution Parts

The Retribution


The Retribution

A gravitational eddy has slowly collected scrap from nearly a half lightyear around this spot. Most of it is asteroid fragments. The rest is asteroid pieces.But deep within the eddy, a tentacle shaped mechanism slowly circles. Our engineers become unusually excited, convinced it matches the weapon system of the Retribution we've been searching for. We quickly collect it and send it to our Shipyard.

Choice Outcome
This should be good.

Progress on the Retribution mission

  • Retribution Parts
  • Unlock Retribution Ship

Investigating the Debris


Investigating the Debris

The wreckage is from a ship whose engine overloaded.There is some Antimatter leaking out of the reactor we can safely recover, but the real prize is the volatile remains of the Slipstream Accelerator that was powering the ship. It'll be risky to collect, but it could be a powerful Ship Upgrade.What are your orders?

Choice Outcome
It's too dangerous, just collect what we can safely.
  • +1 Antimatter
Space exploration is about risk, and sometimes explosions. Collect the engine.

Technology ability check: {STATCHANCE}% chance of success

Performs a Science Quest_Debris_Success Quest_Debris_Fail stat check

Investigating the Debris - Success


Investigating the Debris - Success

Our talented crew is able to recover the Slipstream Accelerator without causing a detonation.

Choice Outcome
I didn't doubt them for a second.

Free Slipstream Accelerator ship upgrade

  • Unlock Upgrade Fleet Moves

Investigating the Debris - Failure


Investigating the Debris - Failure

Our science team nervously attempts to deploy a containment field around the engine. But some matter slips through the field and the resulting annihilation and gamma-ray emissions wipe out the debris.Fortunately our vessel had its shields raised, and though the crew was shaken - and a bit embarrassed - no lives are lost.

Choice Outcome
I hope someone learned a lesson from this.

No effect

Scavenger


Scavenger

A small scavenger vessel is already picking through this debris field. The captain claims he hasn't found anything here, but offers us a tribute if we let him go on his way.What are your orders?

Choice Outcome
Request some of his trade goods.
  • +1 Ideology Egalitarianism
  • +3 Ultra Spice
The best tribute is credits. Give us credits.
  • +1 Ideology Totalitarianism
  • +300 Credits
No tribute is needed. We should help him instead.
  • +1 Ideology Pacifism
  • +1 Ideology Collectivism

Upgraded Lasers


Upgraded Lasers

There is Precursor technology among the wreckage, though little of it is usable. One exception is some type of laser, obviously powerful, though it is as yet unclear if it was a weapon or used for resource extraction. Those can be one and the same though.The ship's crew is eager to latch the laser onto their ship, but our scientists claim they could improve our Beam Weapons technology if they are given the time to research it.What are your orders?

Choice Outcome
Send it to our scientists to research.

Start the Upgraded Lasers mission

  • Unlock Tech Upgraded Lasers
  • Begin the Upgraded Lasers Quest
Let's not wait around. Allow the crew to integrate it into their ship.
  • +2 Beam Attack
  • +1 Beam Weapon

Upgraded Missiles


Upgraded Missiles

This was once a defensive starbase, configured to fire long range missiles at any ship that came too close. There's no indication why it was abandoned.Though the station has been non-operational for centuries, our scientists claim that they can advance our Missile Weapons if they are given time to research it.On the other hand, our ship's crew feel they could put the missile launcher to work immediately.What are your orders?

Choice Outcome
Send the missile launcher to our scientists.

Start the Upgraded Missiles mission

  • Unlock Tech Upgraded Missiles
  • Begin the Upgraded Missiles Quest
Let them have their fun. Allow the crew to integrate the launcher into their ship.
  • +2 Missile Attack
  • +1 Missile Weapon

Upgraded Kinetic


Upgraded Kinetic

This debris field marks a former mine field, perhaps a neutral zone between two long forgotten galactic empires. The mines are of a curious design, bristling with high velocity cannons capable of perforating all but the thickest armor.Although most of the mines are non-operational and of little practical use, one is still active. The crew want to scavenge the demolitions to upgrade the ship's weapons.Our scientists claim that's short sighted, which they would, and beg us release the technology for them to study. If we give them time to study the mine they claim they can upgrade all of our Kinetic weapons.What are your orders?

Choice Outcome
Send the mines to our scientists to research.

Start the Upgraded Kinetic mission

  • Unlock Tech Upgraded Kinetic
  • Begin the Upgraded Kinetic Quest
Pew pew pew! Allow the crew to integrate it into their ship.
  • +2 Kinetic Attack
  • +1 Kinetic Weapon

Terrible Weapon


Terrible Weapon

We've stumbled upon something strange here, an alien artifact which appears to be a beam weapon of incredible power. In a ring around it lie several beacons explaining, in a variety of languages, the agony that this weapon will inflict on all who face it. It's pretty dark. Worse yet, the beacons promise that any who fire it - and their kind - will suffer immense guilt knowing what they've done.It sounds like if we use this, we're going to make a lot of people unhappy back home.

Choice Outcome
As unhappy as they are, our enemies will suffer worse.
  • +4 Beam Attack
  • +1 Beam Weapon
  • -6% Approval
Destroy this villainy.
  • +1 Ideology Pacifism

Long Journey Home


Long Journey Home

We've discovered a wormhole with an immense, unavoidable gravitational pull, which draws us into it. On the other side, it takes several minutes for our navigational computers to confirm we've traveled an incredible distance away.A ring of valuable minerals surrounds the area, but the anomaly - still present - is fluctuating in a way that suggests it might close soon. If we try to gather the wealth here, we might have a long trip home.

Choice Outcome
Gather that wealth.

Warps the ship to a random location

  • +300 Credits
  • +1 Helios Ore
Go home.

No effect

The Seed Device


The Seed Device

We've discovered a Precursor artifact, Spores of Yggdrasil, a device capable of turning a dead world into a world capable of sustaining life.It's not known where the matter for such a world would come from, suggesting an impossibly advanced, even dangerous technology. Our scientists would love to get their hands on this. As would our military.

Choice Outcome
Store the device until we find a dead world to use it on.

+1 Spores of Yggdrasil

Give it to the scientists.

+50 Research

  • +50 Research Amount
Turn this into a world killing weapon.
  • +0.1 Soldiering

Intelligence Bazaar


Intelligence Bazaar

We've followed traces of an electromagnetic anomaly to this area, only to discover it was a coded signal, broadcast by an alien operating an intelligence market.Very little of the material here looks like it was honestly obtained, not that there would be many honest avenues for obtaining it. But the information looks authentic.

Choice Outcome
Buy some cheap Promethion.
  • -30 Credits
  • +1 Promethion
Buy a cheap Techapod Hive.
  • -50 Credits
  • +1 Techapod Hive
Shut this place down.
  • -0.01 Crime

Making New Friends


Making New Friends

The strange readings we've detected in this area appear to be the residual effect of a dimensional rift, one capable of drawing ships through from other universes. As if to prove our theory, a strange golden ship wobbles out of it and hails us.After a brief, somewhat unpleasant conversation, it becomes clear these creatures are called Tywom, and they are fleeing some horror in their own realm. They would like very much our protection and, no, that's wrong. Not protection. Friendship.

Choice Outcome
We could use some friends.

Gain 2 Tywom Citizens on {PLANETNAME}

  • Awards 2 Tywom Citizens
We love new friends, promote them into a powerful position.

Free Tywom Leader

  • +1 Unassigned Leader Splym Geeble Race_ Tywom
  • -3% Approval
Our people will hate them, send them back through the rift.
  • +1 Ideology Collectivism
  • +3% Approval

Bad Directions


Bad Directions

We've found a civilian ship, one not markedly different from any of the other civilian vessels that litter the galaxy. Though few are as off course as this one.The aliens are poorly equipped and, if they are to survive the journey, will be unlikely to make it home safely.After calming the confused wails of the aliens inside, it becomes clear they were seeking to travel to the {PLAYERFACTION:1} to partake in a festival there. They're wondering if we can help get them back on course.

Choice Outcome
Help them get on their way.

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • +50 Diplomatic Capital
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Send them to see one of our festivals instead.
  • +0.25 Tourism
Send them home for their own safety.
  • +1 Ideology Pacifism

Past Its Prime


Past Its Prime

This appears to be the wreckage of a construction vessel operated by unaffiliated aliens during the Dread Lord war.Thought lost to time, it isn't, obviously. Although the technology is a bit feeble by modern standards, the sheer bulk and durability of the vessel is impressive.

Choice Outcome
It will take some work, but let's get this ship into action.

Free Constructor

  • +1 Constructor
This thing is more useful for its raw resources.
  • +1 Durantium
  • +1 Helios Ore

Dwindling Numbers


Dwindling Numbers

We've followed a distress signal to the area, where we've found a strange, patched together vessel, similar to what pirates use.The aliens inside are a motley variety of species, who claim kinship thanks to a parasitic organism they all have. This organism renders them sterile, and requires the injection of new biological lifeforms at regular intervals to sustain what it calls a culture.The aliens insist that if we deliver a small portion of our crew to them they'll let us go. Or they'll capture us and take us all.

Choice Outcome
Go on then. Take some of our less popular crew.
  • +1 Ideology Nihilism
  • -10% Approval
No way.

Spawns a pirate ship

Pesky Beings


Pesky Beings

We've found an old ship, though still operational. Barely operational, that is, its power sources are on the verge of giving out.The ship hails us, explaining it is the ship itself speaking, entirely sentient on its own. It removed its crew millennia earlier because it found them irritating.The long years have caused its collection of drones and systems to fail irrevocably. The ship is dying. It begs us to save it.

Choice Outcome
Repair it. We could use a new, uncrewed friend.

Free Frigate

  • -100 Credits
  • +1 Cutter
Send this strange ship to our scientists for dissection.

+30 Research

  • +30 Research Amount
Abandon this horrible abomination to its fate.

Spawns a pirate ship

The Past and Future


The Past and Future

We've encountered a temporal rift here which is presenting itself in an unusual way.Scans show the stars beyond, though not as they appear now, but as they were in the distant past. Or, even more surprising, in the distant future.

Choice Outcome
I'm sure our scientists will find this interesting.

+30 Research

  • +30 Research Amount
We must tell no-one but our military strategists of this.
  • +1 Moves Cap
Our spymasters will make the best use of this.
  • +1 Sensor Power

The Great Amusement


The Great Amusement

We've stumbled across a strange pocket dimension. Surrounded on all sides by aliens, watching us, not with hostility, but anticipation.They're not scientists, they're not studying us. They just think we're amusing.Windows like this, normally hidden, peer in on every corner of our civilization. Our entire existence, all the life and death we experience, is nothing but an amusement to them.

Choice Outcome
Pretend we never saw this.

No effect

Convince them that it would be more entertaining if it was easier.

These bonuses are applied to all civilizations

  • +30% Colony Gross Income
  • +10% Approval
Convince them that it would be more entertaining if it was harder.

These bonuses are applied to all civilizations

  • -30% Colony Gross Income
  • -10% Approval

It's Fine


It's Fine

We've found an asteroid giving off a strange energy reading, with signs of an alien structure beneath its surface. We send a landing party to investigate, only to see them return hours later, each one missing a limb.None of them seem to remember how they lost their limbs, nor can they recall actually having those limbs in the first place. If anything, they feel that the rest of us have too many limbs, and suggest we visit the asteroid ourselves.

Choice Outcome
Destroy this sinister place.

No effect

Send another landing party to investigate.

Outcome unknown.

It's Fine


It's Fine

The second landing party is shocked to discover members of the first landing party working on a strange alien ship. This version of the crew members aren't missing limbs.They investigate and discover that these are clones of the first landing party, grown from the severed limbs. The good news is that the crew members back on our ship are the real crew members.The bad news is that the clones have just completed repairing the alien ship. And it isn't friendly.

Choice Outcome
We should have destroyed it when we had the chance.

Spawns an enemy ship

A Mission of Mercy


A Mission of Mercy

We've found an independent medical facility here, set up to treat injured refugees fleeing the many conflicts in the region. The station administrator pleas for us to leave the station alone, claiming neutrality on all conflicts.She hesitates a moment, then observes that their neutrality doesn't prevent them from accepting donations.

Choice Outcome
Transfer some supplies to the station.
  • +1 Ideology Pacifism
  • -100 Credits
Seize the station and its supplies.
  • +1 Promethion
  • +1 Artocarpus Viriles
Ignore the station.

No effect

Space-based Landfill


Space-based Landfill

An unusual perturbation in spacetime has led to a gravitational eddy here, drawing in debris from all directions. Some aliens in the past have even evidently used it as a landfill.There might be some things of value here, but it's going to mostly be junk, possibly dangerous junk at that.

Choice Outcome
Risk searching through the landfill.

Outcome unknown

Performs a Military Quest_SpaceBasedLandfill_Success Quest_SpaceBasedLandfill_Fail stat check

This is garbage. Let's not waste any time.

Space-based Landfill - Success


Space-based Landfill - Success

It takes time, and the hard work of you crew. But they do discover a few valuable resources among the junk.

Choice Outcome
Our patience is rewarded.
  • +1 Durantium
  • +1 Helios Ore

Space-based Landfill - Fail


Space-based Landfill - Fail

Our crew is unable to find anything valuable among the junk.Unfortunately while we were searching a group of pirates appeared, and the most valuable thing they found among the wreckage was us.

Choice Outcome
We stayed here too long

Pirates spawned

Missed Connections


Missed Connections

Millennia ago this was a transportation hub, part of some kind of civilization wide network for civilian transport. A remarkable facility, now dusty and ruined.Sadly, the remains of a few aliens can be seen inside, waiting for transportation that never came.

Choice Outcome
Take what we can from the place.
  • +100 Credits
  • +1 Modules
Notify our archaeologists to study the facility.
  • +10% Influence Per Turn

Unsporting Behavior


Unsporting Behavior

We've stumbled upon a small fleet of alien ships, from a dozen different cultures. They surround a pair of space dwelling beasts, contained by some sort of field, who are being made to fight for the amusement of the audience.One of the beasts is a Hatchling, the type that terrorize our ships when they get older. The other is a Gossamer Angel, a planetary creature that has evolved the ability to travel between nearby worlds searching for food and nests. They aren't normally dangerous, but will defend themselves.We're asked if we might like to place a bet.

Choice Outcome
Place a bet on the Hatchling.
  • -50 Credits

Performs a Military Quest_UnsportingBehavior_Success Quest_UpsportingBehavior_Fail stat check

Place a bet on the Gossamer Angel.
  • -50 Credits

Performs a Military Quest_UnsportingBehavior_Success Quest_UpsportingBehavior_Fail stat check

Refuse to participate.

Unsporting Behavior - Success


Unsporting Behavior - Success

The fight is brief and brutal. Dozens of alien species watch as the creatures roar, attack and tear parts from each other.In the end, only one remains and we correctly bet on the winner.

Choice Outcome
Fortune favors us.
  • +100 Credits

Unsporting Behavior - Fail


Unsporting Behavior - Fail

The fight is brief and brutal. Dozens of alien species watch as the creatures roar, attack and tear parts from each other.In the end, only one remains, though it was not the one we selected.

Choice Outcome
What a waste of money.

The Pr'ag'Aloth


The Pr'ag'Aloth

We've found a region of space littered with wrecked spaceships. None bear the usual marks of battle, explosions or laser scarring, but instead seem to have suffered crushing and attacks by some kind of corrosive agent.It soon becomes clear that a horrible space beast lives here, and judging by the lack of space beast corpses, still does.

Choice Outcome
Get out of here.

No effect

Draw out the space beast. We will be the ones to end it.

Spawns a Harpazein space monster

  • +1 Prestige

Sounds Risky


Sounds Risky

Strange phantom images of {PLAYERFACTION:1} ships fill our sensors, remnants of a battle that occurred long ago which left echoes on the fabric of space time itself.The {PLAYERFACTION:1} we see are for the most part silent, but at least a few are trying to communicate with us. We can't make out much of what they're saying, but it appears to be an insurrection that was violently put down.There is no record of this battle, and the {PLAYERFACTION:1} would certainly prefer if it stayed that way.

Choice Outcome
Say nothing of this.

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Nihilism
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Suggest that the {PLAYERFACTION:1} pay us to keep this secret.

-1 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Egalitarianism
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Record and share this information with the galaxy.

-3 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Traditionalism
  • -3 Diplomacy to {PLAYERFACTION:1} for 30 Turns

The Deal


The Deal

We've found a Precursor artifact which can somehow communicate with us perfectly in our own language.It offers us a trade. We can receive a vessel of great potency, but if we accept it, our acceptance of this warship will be broadcast to every civilization in the galaxy.They're not likely to take the news well.

Choice Outcome
Accept the deal.

Gain a Corvette

  • +1 Corvette
  • -3 Diplomacy
Take nothing.

No effect

The Rabbit and the Hounds


The Rabbit and the Hounds

We've found a beacon warning us about a dimensional rift in the area. On the other side of the rift lies a parallel universe. Within seconds a vessel appears on the other side of the rift, with two warships in pursuit.The fleeing vessel hails, pleading with us to hold the rift open for their escape and promise to join us if we do.But if we hold the rift open, the attackers are likely to come through as well.

Choice Outcome
Hold the rift open.

Gain a CorvetteSpawns pirate ships

  • +1 Corvette
Close the rift.

No effect

Experimental Technology


Experimental Technology

Tales from the corners of our civilization dazzle and excite the people of our homeworld. Every detail of space travel, colonial life, and contact with aliens is endlessly fascinating to our citizens. In particular, our discovery of evidence of ancient alien civilizations has inspired many to believe that our own worlds host the remains of crashed alien ships.

Choice Outcome
If true, those would be a wonder. We should search for them, sharing news of our discoveries with our people.

Start Mission

  • +1 Ideology Progressivism
  • Begin the Experimental Technology Quest
If true, those would be dangerous in the wrong hands. Find these wrecks, but keep our citizens away from them.

Start Mission

  • +1 Ideology Totalitarianism
  • Begin the Experimental Technology Quest

Experimental Technology - Success


Experimental Technology - Success

We have gathered components from alien shipwrecks on three different worlds. Our engineers have analyzed the wrecks and used them to devise a prototype that makes use of this alien technology.Prototypes are unique ships that are specific to our civilization. They are built at Shipyards and while powerful, once destroyed, they are lost forever. We should consider building one to help us explore the galaxy.

Choice Outcome
Let's be careful not to break these.

Unlock a new ship design

It's Alive!?


It's Alive!?

A few weeks after colonizing {PLANETNAME}, strange reports began flooding in. Several colonists claim they're having bizarre, vivid dreams about a flickering light and a voice that speaks to them in a language they can't identify.

Choice Outcome
That's a little concerning.

Outcome unknown

This sounds fine.

It's Alive!?


It's Alive!?

The colony on {PLANETNAME} has contacted us to let us know something concerning: colonists are going missing. During the night, while everyone is sleeping, people - in some cases, entire families - vanish.According to members of the colony, the dreams they mentioned before have gotten worse. Concern is understandably growing, and they're demanding that we do something about the problem.

Choice Outcome
Ok. We'll dream up something.

Outcome unknown

  • Mystery
  • Begin the It's Alive!? Quest

It's Alive!?


It's Alive!?

After combing the planet, our search parties stumbled upon a lushly vegetated inlet where they discovered the corpses of the missing colonists. Probably not coincidentally, a voice soon after echoed in the heads of all members of the search party.The voice identified itself as {PLANETNAME} and explained that it abducted the colonists to learn how to communicate with us. The voice expresses something approaching remorse for their deaths, but is pleased to note it has now learned how to communicate without causing our fragile minds to explode.Shortly after it mentions that it is not happy with the amount of toxic pollution we've generated.

Choice Outcome
This voice murdered our citizens. Demand the planet stop invading our colonist's minds, or else.

Intimidation ability check: {STATCHANCE}% chance of success

  • +1 Intimidation

Performs a Intimidation Quest_ItsAlive_3a_Success Quest_ItsAlive_3a_Fail stat check

I can recognize a threat. Apologize and vow to improve our treatment of this world.
  • -5% Approval
  • -0.1 Pollution
We must set aside what has come before. Try to find a way to coexist with the planet.

Persuasion ability check: {STATCHANCE}% chance of success

  • +1 Persuasion

Performs a Persuasion Quest_ItsAlive_3c_Success Quest_ItsAlive_3c_Fail stat check

It's Alive!? - Success


It's Alive!? - Success

Not many have the strength to threaten a planet, but the voice does not doubt your conviction. For a long moment it shares thoughts of growth and the eternal with your colonists before becoming forever silent.The colonists' corpses are quickly claimed by the soil, and a crop of rich, ripe fruit sprouts not long after. A crop which proves valuable for food and for trade, though we try not to think too much about where it came from.

Choice Outcome
Celebrate the fruit, understood.
  • +1 Intimidation
  • +1 Fertility
  • +1 Wealth

It's Alive!? - Fail


It's Alive!? - Fail

In hindsight, threatening an entire planet may have been a bad idea. Shortly thereafter, trees wither, rivers dry up, and storms and earthquakes begin to strike the planet with increasing frequency.

Choice Outcome
I hope we all learned something from this.
  • -10% Approval
  • -50% Growth

It's Alive!? - Success


It's Alive!? - Success

We share our thoughts of harmony with the planet, and sense in return that it is an eternal being of growth and balance who sees the benefit of a lasting peace. Together we reach an agreement that will serve both our kinds. Planets and... other.

Choice Outcome
That's a good planet.
  • +1 Persuasion
  • +2 Fertility
  • -25% Manufacturing

It's Alive!? - Fail


It's Alive!? - Fail

Though we attempt to send thoughts of harmony to the planet, it senses something dangerous or threatening in the minds of our people. The memory of brutal wars and ruined worlds, perhaps. Though it takes no specific action against us, the voice soon disappears forever. It seems an opportunity has been lost.

Choice Outcome
Dang.

No effect

Mutated Animals


Mutated Animals

High pollution on {PLANETNAME} has led to mutations of both our livestock and wild animals. Somewhat humorously, a local turtle was discovered with its tail and head reversed. Somewhat less humorously, the locals have begun calling it the Governor Turtle.If we aren't careful, these mutations could continue to spread, possibly amongst our people.

Choice Outcome
Immediately force local companies to comply with strict environmental standards.
  • -25% Manufacturing
  • -0.1 Pollution
We must stop polluting. But there's more. We also must undo the damage we have done.
  • -600 Credits
  • -25% Manufacturing
  • -0.2 Pollution
Perfect. Have the Governor Turtle brought to my private zoo.

No change

Mutated Animals


Mutated Animals

High pollution on {PLANETNAME} has led to mutations of both our livestock and wild animals. Somewhat humorously, a local turtle was discovered with its tail and head reversed. Somewhat less humorously, the locals have begun calling it the Governor Turtle.If we aren't careful, these mutations could continue to spread, possibly amongst our people.

Choice Outcome
Immediately force local companies to comply with strict environmental standards.
  • -25% Manufacturing
  • -0.1 Pollution
We must stop polluting. But there's more. We also must undo the damage we have done.
  • -600 Credits
  • -25% Manufacturing
  • -0.2 Pollution
Perfect. Have the Governor Turtle brought to my private zoo.

No change

Mutated Animals


Mutated Animals

High pollution on {PLANETNAME} has led to mutations of both our livestock and wild animals. Somewhat humorously, a local turtle was discovered with its tail and head reversed. Somewhat less humorously, the locals have begun calling it the Governor Turtle.If we aren't careful, these mutations could continue to spread, possibly amongst our people.

Choice Outcome
Immediately force local companies to comply with strict environmental standards.
  • -25% Manufacturing
  • -0.1 Pollution
We must stop polluting. But there's more. We also must undo the damage we have done.
  • -600 Credits
  • -25% Manufacturing
  • -0.2 Pollution
Perfect. Have the Governor Turtle brought to my private zoo.

No change

A New Pathogen is Born


A New Pathogen is Born

High Pollution has led to the birth of a new pathogen on {PLANETNAME}. At this point it's unclear where exactly it started, but what is clear is how little resistance our colonists have to the virus.Fortunately it is rarely lethal, but this also means that it allows the host to survive and transmit the virus to others.

Choice Outcome
Quarantine everyone until a cure is found.
  • -100% Manufacturing
  • -100% Colony Gross Income
It is too late to stop the virus from hurting this world. But we must keep it from spreading to other worlds.

Citizens become Plagued

  • -25% Influence Per Turn
  • All Citizens gain Plagued
Our citizens will survive this. But our enemies may be incapacitated by it. Let's hope it spreads.

Citizens become PlaguedPlague can spread to connected worlds

  • All Citizens gain Plagued

A New Pathogen is Born - Success


A New Pathogen is Born - Success

Our scientists have created a cure and immunized the entire population of {PLANETNAME}. Finally we can drop the quarantine protocols that have hampered this world for so long.

Choice Outcome
Back to the office, everyone.
  • +10% Approval

Festron Survivors


Festron Survivors

There is a ship within the debris, all its systems shut down except for a small amount of power being used for stasis. Our away team discovers alien bodies in the stasis chambers, alive, waiting for someone to awaken them. We have learned that they call themselves Festron.Our ship's doctor warns that the Festron are murderers intent on laying their eggs in other species. We are other species, they add.What are your orders?

Choice Outcome
Shut off life support and leave the ship. Collect anything of value on our way out.
  • +1 Ideology Collectivism
  • +3 Modules
Awaken the Festron. We can use them to colonize new worlds. But definitely don't take them to our homeworld.

Free Colony Ship with a Festron colonist

  • Awards a colony ship with a Festron colonist.
The Festron will be hungry after stasis. Feed them a few crew members when they wake up.

Free Colony Ship with a Festron colonist

  • +3 Intimidation
  • Awards a colony ship with a Festron colonist.
  • -10% Approval

Festron Survivors


Festron Survivors

There is a ship within the debris, all its systems shut down except for a small amount of power being used for stasis. Our away team discovers alien bodies in the stasis chambers, alive, waiting for someone to awaken them. We have learned that they are called Festrons.They are fortunate we found them. Prey species likely would have let them die.What are your orders?

Choice Outcome
They are weak. Shut off life support. Collect anything of value on our way out.
  • +1 Ideology Nihilism
  • +3 Modules
Awaken our new brothers and welcome them to the hunt.

Free Colony Ship with a Festron colonist

  • Awards a colony ship with a Festron colonist.

Precursor Archives


Precursor Archives

Within the debris field are the remains of a Precursor relic. After some study, we have learned that the relic was designed to uplift alien species. It should be noted that we are an alien species.The crew are undecided what to do as the process of being uplifted means that we will be different from the rest of our species both visibly and in mind. On the other hand, who knows what amazing discoveries are possible if we choose to be uplifted.

Choice Outcome
Activate the relic and uplift the crew.

+30 Research

  • +1 Ideology Progressivism
  • +30 Research Amount
Sell the Relic to the Archivists who can study it.
  • +1 Ideology Traditionalism
  • +250 Credits

Precious Metals


Precious Metals

Our ship has come across a shattered comet that is filled with metals that are extremely rare.The debris field also includes the remains of a Precursor ship. Our ship's chief engineer says he thinks he can use the Precursor wreck to discover new tech but only if we give him the proceeds from the metal.

Choice Outcome
We will share the proceeds equally.
  • +1 Ideology Collectivism
  • +300 Credits
Give the engineer the credits and hope he discovers something worthwhile.
  • +1 Ideology Egalitarianism

Unknown Watcher


Unknown Watcher

Our ship has come across a device that has been recording events on our home world for over three hundred years.We have no idea who this device belongs to or where it came from but we have been able to interface with it to get some of its recordings. Suffice to say, if the public were to see these recordings it would result in endless scandals. On the other hand, this is a terrific opportunity to share the real story of our history.

Choice Outcome
Are you nuts? We can't let these secrets out. Convert it into raw tech.

+25 Research

  • +1 Ideology Nihilism
  • +25 Research Amount
Our people have a right to know the truth.

The scandals will make our history very interesting bringing in money for a time.

  • +1 Ideology Traditionalism
  • +5% Colony Gross Income

Disciples


Disciples

We have come across a damaged ship full of aliens who, after some effort, explain that they are devotees of a religion called The Way.They explain that they must spread their religion across the universe in order to bring about the restoration of an ancient being known as Draginol.They ask that they allow us to repair their ship and allow them to colonize one of our worlds.

Choice Outcome
Fine. Repair their ship.

Gain Colony ship.

  • +1 Ideology Egalitarianism
  • Awards a colony ship with a Iridium colonist.
No, this is just asking for trouble. Convert their ship into starbase modules and we will return them to their home.
  • +1 Ideology Collectivism
  • +3 Modules

Dimensional Receiver


Dimensional Receiver

Our ship has entered an area which appears to have bubbles that are in the 4th dimension. They grow, shrink, disappear and then return at random intervals.After some effort, we have learned that we can look within and with a lot patience, glean bits of information about this area of space from the past, present and future.Unfortunately, this area of space is not stable and could disappear at any moment. In addition, trying to look through the collected data is incredibly tedious. However, there is a lot of knowledge that we could uncover if we take the time but on the other hand, it might be more efficient to simply collect samples from the 4th dimension pockets while we can and study them later.

Choice Outcome
We will keep reading through the data even though it's boring.
  • +1 Ideology Pacifism
  • +10% Research
Gather technology from the pocket universe that is clearly futuristic and bring it back.

+50 Research

  • +1 Ideology Progressivism
  • +50 Research Amount

Drengin Prison


Drengin Prison

We've discovered the remains of an alien prison ship within the debris field. The crew was killed in an attack, but some of the prisoners - including one that calls themself a Drengin - survived within the ship's hold.We could repair the ship, which would serve as a workable Colony Ship and turn it over to the crew, but many people might question the wisdom of inviting a group of Drengin criminals to join our civilization. Many, many people.What are your orders?

Choice Outcome
Repair the ship and welcome them to our civilization.

Free Colony Ship with a Drengin colonist

  • Awards a colony ship with a Drengin colonist.
I'm sure we can find someone who will pay for a shipload of Drengin slaves.
  • +300 Credits
Refill our ranks from the most promising of the Drengin prisoners. Leave the rest behind.
  • +10 Exp Points

Drengin Prison


Drengin Prison

We've discovered the remains of an alien prison ship within the debris field. The crew was killed in an attack, but some of the prisoners survived within the ship's hold. One of these prisoners is of a species known as the Drengin.We could repair the ship, which would serve as a workable Colony Ship and turn it over to the crew, but many people might question the wisdom of inviting a group criminals to join our civilization. Many, many people.What are your orders?

Choice Outcome
Repair the ship and welcome them to our civilization.

Free Colony Ship with a Drengin colonist

  • +1 Ideology Collectivism
  • Awards a colony ship with a Drengin colonist.
Ship them to a prison camp on our homeworld.

Free Drengin Prisoner citizen

  • +1 Ideology Totalitarianism
  • Awards a Drengin Prisoner
Refill our ranks from the most promising of the prisoners. Leave the rest behind.
  • +1 Ideology Egalitarianism
  • +10 Exp Points

Sleeper Ship


Sleeper Ship

In the debris field there is an ancient ship. The ship has no power except for a series of pods within containing thousands of aliens.After many hours, we have determined that these aliens are called Iconians and this is a sleeper ship. We have since revived them and they have told us an epic tale about their escape from their doomed world and their hope to find a new one. They have offered to join us if we repair their ship and help them find a new world.

Choice Outcome
Repair the ship and welcome them to our civilization.

Free Constructor

  • +1 Constructor
I'm sure we can find someone who will pay for a shipload of slaves.
  • +300 Credits
Refill our ranks from the most promising of the colonists. Leave the rest behind.
  • +10 Exp Points

The Way


The Way

Our Astro-Ecclesiastics have read a new message in the movement of asteroids. They can see now that we are not bound by a shared world or common genetics but by a shared belief. A belief that the movement of celestial bodies speak to us and that a common code can give purpose to our lives and bring us out of chaos.The asteroids have more to say. They add that there is a sacred world, one we must find and colonize to form the foundation of our church.

Choice Outcome
Ok, Asteroids. Whatever you say.

Start Mission

  • Begin the The Way Quest

The Sacred World


The Sacred World

Our colonists have discovered ruins on {PLANETNAME} that indicate this is the world the Astro-Ecclesiastics described.They have asked us to construct a Krynniac Sanctuary on {PLANETNAME} so that it might become the center of our religion. But the world will need a governor and massive resources to complete a project of such a scale.

Choice Outcome
Then let's get started.

Start Mission

  • Sacred World

The Way part II


The Way part II

Our entire empire celebrates the unveiling of the Krynniac Sanctuary. Divine Rosalind, exalted Astro-Ecclesiastic, presides over the ceremony, walking the orbital paths that are built into the grand building that mirror the universe above.The event revitalizes the belief of our people and provides the perfect opportunity for us to decide how to direct their passion.

Choice Outcome
Allow Divine Rosalind to lead as she desires, and as our citizens need.
  • +1 Culture Points
  • +3% Approval
Make Divine Rosalind an advisor, so that we might benefit from her advice and the church may benefit from our rule.
  • +1 Culture Points
  • +25 Control
Allow pilgrims from across the galaxy to come to {PLANETNAME} to visit our sanctuary

Gain 3 Citizens on {PLANETNAME}

  • +1 Culture Points
  • Awards a Iconian Citizen
  • Awards a Mimot Citizen
  • Awards a Manti Citizen

The Missing Asteroid


The Missing Asteroid

Divine Rosalind has been allowed to lead the Way as she desires. Desires which have largely proven to be benevolent.But just recently she announced that a sacred asteroid called the Eye of Nebulae has disappeared, and that disaster for our people is imminent. She provided no warning of the event or her intent to make such a pronouncement, and is now asking, perhaps demanding that we investigate the cause of the disappearance.

Choice Outcome
Terrific.
  • -10% Approval

The Missing Asteroid


The Missing Asteroid

In her new role as moral advisor, Divine Rosalind warns of a revelation she is about to share with her congregation. A sacred asteroid called the Eye of Nebulae has disappeared. Worse, in a somewhat loosely explained manner, this means disaster will be imminent for our people.News of this will cause panic among our citizens and we've recommended that she deliver a message of hope instead of doom. If she does, we've promised to investigate the cause of the disappearance. She is thankful for our support and agrees to the plan.

Choice Outcome
Let's get to work.

Start Mission

The Missing Asteroid


The Missing Asteroid

Pilgrims have been flocking to our Kyrnniac Sanctuary in overwhelming numbers, bringing with them strange tales form across the galaxy. One tale in particular gets Divine Rosalind's attention, a rumor of a sacred asteroid called the Eye of Nebulae that has mysteriously disappeared.Divine Rosalind panics at the news, convinced this means disaster is imminent. Many of her followers feel the same. We'll need to find out what happened if we hope to calm our people.

Choice Outcome
Calming the people was supposed to be her job.
  • -10% Approval

The Prophecy


The Prophecy

We've gathered as much data as we could on asteroids that may have gone missing, but with such a vague target to aim for, there's little useful information here. Nevertheless, Divine Rosalind has recently returned from her study with a transcription of a message she has received after studying the data we collected:'Silent screaming, dark heart hollowedBurning stars with their light swallowedWorlds left dying, ashes fallingFrom the darkness voices callingResonating, broken facadesAwakening the dreaming godsGlory fading, our worlds alignDeath grants the call of the divine'This prophecy is sure to panic our citizens. What should we do?

Choice Outcome
Keep the prophecy secret. There's nothing to be gained by scaring our citizens.

Outcome Unknown

  • Prophecy_ Secret
  • +3 Intimidation
Reveal the prophecy. Even if we don't know its meaning, we cannot hide a message from the divine.

Outcome Unknown

  • Prophecy_ Reveal
  • +3 Persuasion
Create a false prophecy that is more hopeful.
  • Prophecy_ Fake
  • +3 Deception
  • +3% Approval

Criminal Elements


Criminal Elements

Years have passed since the construction of the Krynniac Sanctuary. Our worlds have grown and the Way has integrated itself into nearly every aspect of our culture. It is a philosophy which promotes equality and fairness, benefiting our trade, while its missions push our cultural values out to distant stars.But, Divine Rosalind warns that the church has grown beyond her control. Local churches regularly intercede in local affairs, often demanding large tithes from parishioners when doing so. Those that don't submit to local church precepts face terrifying, often violent backlashes from the church's followers.

Choice Outcome
We cannot allow the church to be undermined. Root out these criminal elements, with force if need be.

Spawns pirate ships

  • Criminal Elements_ Root Out

Spawns the following Pirate Ships near the player

  • +1 Paladin
  • +1 Corvette
  • +1 Corvette

Spawns the following Pirate Ships near the player

  • +1 Paladin
  • +1 Corvette
  • +1 Corvette
The church must grow and adapt. Work with these local groups to reintegrate them peacefully back into the church.

Persuasion ability check: {STATCHANCE}% chance of success

  • Criminal Elements_ Compromise
  • +1 Persuasion

Performs a Persuasion Quest_CriminalElements_Success Quest_CriminalElements_Fail stat check

Good. Local churches should be self-governed. Invite one of the local leaders to join our government.

Free Leader

  • Criminal Elements_ Accept
  • +1 Unassigned Leader
  • +0.1 Crime

Criminal Elements - Success


Criminal Elements - Success

Though it was portrayed as a conference between church leaders, what happened behind closed doors was far from peaceful. At one point Divine Rosalind threatened to walk out. At another, the local church leaders attempted to extort our own government.But in the end, the Way (and our leadership) prevailed. Divine Rosalind wrestled a greater degree of control over the local church leaders, and in return performed a ritual sanctifying most of them, committing them to the church's service.A small group of the most corrupt church leaders refused to submit to Divine Rosalind's authority, but their complaints were largely ignored.

Choice Outcome
Well done, Divine Rosalind.
  • +1 Persuasion
  • +10% Approval

Criminal Elements - Fail


Criminal Elements - Fail

Though it was portrayed as a conference between church leaders, what happened behind closed doors was far from peaceful. The local church leaders refused to submit to Divine Rosalind's authority and vowed to continue their own forms of worship, even if it ran contrary to the will of the church and our own government.It's hard to imagine how this could have gone worse.

Choice Outcome
I can imagine a few ways, but yes, this isn't great.
  • +0.1 Crime

We Are Not Eternal


We Are Not Eternal

Divine Rosalind is dead. Her body was found laying in front of the altar of the Krynniac Sanctuary, her face brutally cut off.The church falls into chaos before we can respond. For days, grief grips our people, the stars themselves seeming to weep. And though many pray to the flickering stars and nebula for answers, none are given.If we are to solve this mystery we will need to do it ourselves.

Choice Outcome
We must find out who did this.
  • Protests
  • Begin the We Are Not Eternal Quest
  • -20% Approval

Violent Riots


Violent Riots

A massive explosion has recently ripped through a protest against the government on {PLANETNAME}. Although casualties are minimal, the media is filled with wild speculation suggesting we did this to discourage protesters.Others claim it's the work of religious extremists, or even the protesters themselves. Local officials claim that rioting protesters lit some buildings on fire in an area used for fuel storage.What should we do?

Choice Outcome
If it wasn't us it should have been. Protests are a war of attrition. And we will win this war.
  • +1 Intimidation
  • -10% Approval
Someone is attempting to turn our citizens against us. Place agents amongst the protesters so we can find out who is behind it.

Deception ability check: {STATCHANCE}% chance of success

  • +1 Deception

Performs a Deception Quest_ViolentRiots_Success Quest_ViolentRiots_Fail stat check

Make sure dangerous materials are isolated, even if it impairs productivity.
  • -10% Manufacturing

Violent Riots - Success


Violent Riots - Success

Our spies have been unable to learn who was behind the explosions, but their investigation has discovered another bomb in place. Their quick action led to a dramatic last ditch defusal of the bomb, all in the public eye.Our citizens have just been provided a big piece of evidence that their government cares for them, even as they protest it. They are, to a point, grateful for it.

Choice Outcome
They could be more grateful, I think.
  • Protests
  • +1 Deception
  • +5% Approval

Violent Riots - Fail


Violent Riots - Fail

Our spies have been unable to learn anything about who was behind the explosions. Worse, one of them was mistaken for a plotter by some of the protesters, and badly beaten for fear he was in the act of planting another bomb.He survived, if it matters, but our citizens have taken the incident as further evidence that we were behind the original explosion.

Choice Outcome
Whoops.

Protests extended

  • -10% Approval

Planet Wide Protests


Planet Wide Protests

Protests have taken over {PLANETNAME}, sending the planetwide economy and all forms of production into disarray.Yet despite the fact that no one there is actually working, our citizens still expect all the necessities, the food, medicine and telecommunications they take for granted. None seem to consider who is going to provide these services.

Choice Outcome
Force them back to work.
  • Protests
  • -10 Control
Bring in workers from other colonies to cover the production while the protests are going on.
  • Protests
  • -300 Credits
They'll learn. Allow these protests to play themselves out
  • Protests
  • -100% Manufacturing
  • -100% Colony Gross Income

Call for Secession


Call for Secession

Many of the citizens on {PLANETNAME} are calling for secession. They claim that our empire no longer represents them or their best interests, and the economic conditions they labor under are equivalent to a slave state. They demand that {PLANETNAME} become an independent colony.

Choice Outcome
That's treason. Threaten the leaders of the movement with execution if they don't recant.

Intimidation ability check: {STATCHANCE}% chance of success

Performs a Intimidation Quest_CallForSecession_Success Quest_CallForSecession_Fail stat check

Withdraw all aid for a few weeks. See how much they value their "independence" when they can't feed themselves.
  • Protests
  • -8% Approval
Give in to their demands. Lower taxes and production quotas will improve their quality of life.
  • Protests
  • -5% Colony Gross Income
  • -5% Manufacturing

Call for Secession - Success


Call for Secession - Success

Initially the protesters on {PLANETNAME} ignore our threats, but when a prison ship enters orbit the mood quickly shifts. Leaders of the protests adjust their language and demands, and now request trifling changes rather than secession. Of course we ignore even these minor requests. It's to be expected.

Choice Outcome
We could have done a lot worse.
  • Protests
  • +1 Intimidation
  • +10 Control

Call for Secession - Fail


Call for Secession - Fail

Initially the protesters ignore our threats. Later, they continue to ignore our threats. And finally, when we send in soldiers to enforce the law, they fight back. Many are arrested, some killed, but worse, when footage of protesters being beaten by our military leaks, our galactic reputation takes a bit of a beating.

Choice Outcome
Who do we have to beat to fix this?

Protests extended

  • -25% Influence Per Turn

Missing Medical Supplies


Missing Medical Supplies

Criminals are using the distraction of local protests on {PLANETNAME} to loot various businesses across the planet. Most troubling, as a result of this hospitals are reporting that medicine is becoming hard to find, and are having to turn to the black market to buy back their own supplies.

Choice Outcome
Send agents to infiltrate the black market and recover the stolen supplies.

Deception ability check: {STATCHANCE}% chance of success

  • Protests
  • +1 Deception

Performs a Deception Quest_MissingMedicalSupplies_Success Quest_MissingMedicalSupplies_Fail stat check

Buy those medical supplies right back off the black market.
  • Protests
  • -50 Credits
  • +0.05 Crime
This doesn't feel like a big problem. Let it take care of itself.
  • Protests
  • -10% Growth

Missing Medical Supplies - Success


Missing Medical Supplies - Success

The black market is made up of thousands of dealers working across the planet. Finding and arresting a few is easy, but new ones quickly take their place.Through deep undercover work, our agents discover a shadowy network of dealers who coordinate with various elements of the criminal underworld. In an impressive sweep, our agents arrest the controllers of this network and seize warehouses full of supplies.

Choice Outcome
Well done, team.
  • Protests
  • +1 Deception
  • +400 Credits
  • +3 Ultra Spice
  • +3 Artocarpus Viriles

Missing Medical Supplies - Fail


Missing Medical Supplies - Fail

Our agents infiltrate the black market, manage to arrest a small group of dealers, and recover the missing medical supplies.Their work is celebrated until the hospitals begin using the supplies, which have sadly been tampered with, killing patients in shocking numbers. This drives our citizens away from our government run facilities, into the arms of the black market who claim to have the only source of clean medication.

Choice Outcome
What a disaster.

Protests extended

  • +0.1 Crime

Bombing


Bombing

Protests on {PLANETNAME} have begun to spiral out of control, from marches to riots to intentionally set fires. The most recent incident led to a violent explosion in a fuel processing facility, leading to a release of toxic gases. There's little we can do to clean it up. We must simply hope the protests end soon.

Choice Outcome
Can we protest the protestors?
  • Protests
  • +0.03 Pollution

We Are Not Eternal - Conclusion


We Are Not Eternal - Conclusion

Finally the protests that have rattled our empire seem to have settled. Whether by our actions or simply exhaustion, our population has calmed itself. Mourners pay tribute to Divine Rosalind at her monument, and on occasion, quietly praise us for the leadership we demonstrated during this difficult time.

Choice Outcome
We did ok then.
  • We Are Not Eternal
  • +1 Culture Points

Report from your Security Minister


Report from your Security Minister

"There was a schism within the Way," our Minister of Security reports. "A group of local church leaders believed Divine Rosalind was keeping them in the dark, and were seeking proof of it when they killed her. We believe they've found out about the prophecy."You can't help but wonder if you made the right choice. Divine Rosalind might still be alive if we hadn't ordered her to keep the prophecy secret. And now, nothing is under control. Who knows what impact news of the prophecy will have now that these religious extremists are controlling the messaging.

Choice Outcome
Great. Just great.

Mission progress

Report from your Security Minister


Report from your Security Minister

"There was a schism within the Way," our Minister of Security reports. "A group of local church leaders had become infuriated with the influence and control that Divine Rosalind had. But their actions and the resulting death of the Divine are now widely known. Rosalind has become a martyr. A dark period, but we will emerge from it stronger than ever."The period of turmoil was handled well. But you still worry about the prophecy. Could the "Death grants the call of the divine" line been referring to Rosalind's death? Is the prophecy over now? Or just beginning?

Choice Outcome
You know who'd know this? Rosalind.

Mission progress

  • +10% Approval

Report from your Security Minister


Report from your Security Minister

"There was a schism within the Way," our Minister of Security reports. "A group of local church leaders believed Divine Rosalind was keeping them in the dark. And they found proof of it when they killed her. They found out that the prophecy she was telling them was a lie."You can't help but wonder if you made the right choice. Divine Rosalind might still be alive if we hadn't ordered her to replace the real prophecy with a fake one. And so we will have no control of the impact now that the true prophecy has fallen into the hands of religious extremists.

Choice Outcome
Great. Just great.

Mission progress

Religious Pilgrims


Religious Pilgrims

Years after the death of Divine Rosalind, the message of the Way continues to spread, even finding followers among alien civilizations. A group of {PLAYERFACTION:1} worshippers has formed a small church and wish to make a pilgrimage to our empire.This would represent a profitable business for us, but the {PLAYERFACTION:1} do not approve of these worshippers, and indeed fear that our religion is undermining their internal control over their empire. However, our diplomats advise that they may be open to allowing travel of this nature if we first find some way of increasing trade.

Choice Outcome
Let's create some new trade routes. Those will benefit us and allow the pilgrims to visit.

Start Mission

  • Begin the Religious Pilgrims Quest
Schedule some unmarked ships to transport pilgrims between their world and ours.

Deception ability check: {STATCHANCE}% chance of success

  • +1 Deception

Performs a Deception Quest_ReligiousPilgrims_Success Quest_ReligiousPilgrims_Fail stat check

We will respect {PLAYERFACTION:1} sovereignty.

+2 Diplomacy with the {PLAYERFACTION:1} for 100 months

  • +2 Diplomacy to {PLAYERFACTION:1} for 100 Turns

Religious Pilgrims - Success


Religious Pilgrims - Success

Increased trade has turned our empire into a galactic crossroads. Xenoanthropologists, gastrosafarists, stellartourists, and more line up to explore our worlds and take in our culture.Aside from the material benefits this provides, it makes it far easier for religious pilgrims to travel to our worlds without offending their native civilizations.+3% Global Tourism

Choice Outcome
Welcome, all.
  • +0.03 Tourism

Religious Pilgrims - Success


Religious Pilgrims - Success

It's distressingly simple to bribe a few ships docking at {PLAYERFACTION:1} worlds to hide pilgrims onboard. There are a few close calls with military scans, but this only makes the experience more exciting and memorable. The pilgrims view it as a test of faith as much as anything else. It's probably helpful that this is a test they passed.Despite having to keep their pilgrimages secret, exaggerated stories began to spread about the trips and the wonders they saw on our worlds.

Choice Outcome
Are we doing the exaggerating or them? Either way is good.
  • +1 Deception
  • +10% Influence Per Turn

Religious Pilgrims


Religious Pilgrims

Our diplomatic minister rushes into the office."One of our cargo ships carrying pilgrims from {PLAYERFACTION:1} was going through a routine scan," he stammers. "The plating on the hidden compartment failed and they detected an additional dozen passengers on board. Our ship tried to flee, but you can't outrun lasers and their engines were knocked out. They are about to be boarded, what should they do?"

Choice Outcome
Surrender the ship.

Outcome Unknown

Detonate the cargo ship. There can't be any evidence of what we were trying to do here.

Outcome Unknown

Religious Pilgrims - Fail


Religious Pilgrims - Fail

There is a brief sound of {PLAYERFACTION:1} soldiers boarding the cargo ship and then silence. It is days before you hear anything about your agents and the captured pilgrims.Media from the {PLAYERFACTION:1} homeworld shows our agents testifying that they were working on undercover missions on the planet. They look regretful and frightened, but not beaten.This hurts our credibility and will damage our reputation with the {PLAYERFACTION:1} for a long time.

Choice Outcome
Well that was a mistake.

-2 Diplomacy with the {PLAYERFACTION:1} for 100 months

  • -2 Diplomacy to {PLAYERFACTION:1} for 100 Turns

Religious Pilgrims - Fail


Religious Pilgrims - Fail

There is a long moment of silence as the undercover agent processes your order. You can hear other voices in the background, crewmates warning that the {PLAYERFACTION:1} ship is closing, the sounds of frightened pilgrims worrying about being arrested.Then the agent replies with a brief affirmation. His voice is hollow. He signs off and you imagine that you hear the ships engines being flooded, the brief nanosecond of light and heat and then the explosion that consumes the entire ship.

Choice Outcome
Now I feel bad.

Your empire doesn't suffer. But at what cost?

Year Five


Year Five

It has been nearly five years since we left our star system to explore the galaxy. We are no longer vulnerable to a planet wide extinction event and we have brought life - our life - to new worlds.A celebration is held on each of our worlds. It is a time for our people to reflect on the progress we made to get to this point. Stories are told of the dreams of thousands of years of our ancestors being realized by our generation. And we are excited to see what the next year brings.

Choice Outcome
Everyone enjoy the festivities.
  • +10 Culture Points
  • +20% Approval

Galactic Silk Road


Galactic Silk Road

Our citizens are fickle creatures, easily bored with the products and materials we make for them. Why, they ask, with a galaxy at our doorstep, can we not sample alien goods?The flipside of the equation is also true: we could have entire planets of new consumers to sell to. Vastly expanded interstellar trade could be the greatest economic boost in our history, and our economic advisors are all for it. They recommend we immediately establish trade routes with other civilizations.What are your orders?

Choice Outcome
Conscript a freighter from the Warforged and begin the process immediately.

Start missionFree Freighter

  • Begin the Galactic Silk Road Quest
  • +1 Freighter
  • -2 Warforged Favor
We will construct our own freighters for this task.

Start Mission

  • Begin the Galactic Silk Road Quest

Galactic Silk Road - Success


Galactic Silk Road - Success

After much effort and toil, our markets are now a bazaar of alien baubles, strange delicacies, and fascinating glimpses into the cultures of other worlds. Other planets are eager for our goods as well, and our traders now make vast fortunes selling these to them.

Choice Outcome
Who doesn't love a vast fortune.
  • Galactic Silk Road
  • +1 Culture Points
  • +30 Diplomatic Capital
  • +25% Colony Gross Income
  • +25% Influence Per Turn

Neutron Radiation


Neutron Radiation

Following our efforts to streamline various regulations on {PLANETNAME}, one particular corporation has seen fit to immediately test our limits. By deploying a dangerous new form of fusion technology without adequate shielding, training, or zoning considerations, they've flooded the atmosphere with neutron radiation.What are your orders?

Choice Outcome
Is it profitable? We should apply the same technology to our other industrial sectors.

Radiation possible

  • Radiation
  • +10% Colony Gross Income
  • +0.05 Pollution
Commission an impact analysis and strategize ways to minimize the damage.

Possible Radiation

  • Radiation
  • +5% Colony Gross Income
Stop them at once! We will not let our worlds be slowly poisoned.
  • -25% Colony Gross Income

Contamination


Contamination

We have just received a report from {PLANETNAME} that a spike in artificial radiation has gravely damaged the environment there. Our Economic Minister reports that an entire season's worth of crops have been lost, or at least disfigured to the point of inedibility. And our citizens - never that attractive in the first place - aren't faring much better.What are your orders?

Choice Outcome
I'm satisfied with the planet's other output. We'll do nothing.
  • -50% Food Income
  • -0.25 Growth
Force the corporations responsible to clean up the radiation or face the wrath of the people.

Intimidation ability check: {STATCHANCE}% chance of success

  • +1 Intimidation

Performs a Intimidation Quest_Radiation_Contamination_Success Quest_Radiation_Contamination_Fail stat check

We need to stop this radiation, even if it means bringing all economic output to a halt.

Contamination - Success


Contamination - Success

The responsible parties on {PLANETNAME} have begun to clean up the radiation themselves. It took awhile, and a few unfortunate mutations to do it, but they eventually saw either reason, or the profit potential of a cleaner world.

Choice Outcome
How unfortunate were the mutations... ahh never mind, I don't want to know.

Radiation removed

  • +1 Intimidation

Contamination - Fail


Contamination - Fail

The corporations on {PLANETNAME} refuse to clean up their mess, leading to thousands of deaths due to radiation exposure. Worse, the lack of activity on our part has led the people of the world to blame us for it.

Choice Outcome
Well that's hardly fair.
  • -50% Food Income
  • -0.25 Growth
  • -10% Approval

Mutants


Mutants

High radiation on {PLANETNAME} has led to a variety of bodily mutations ranging from the horrifying to the merely inconvenient. We simply don't have the technology to stop this from happening, but upon seeing some of the more... hilarious mutations, some of our advisors have suggested a unique way to profit from the situation. There are many details still to be ironed out, but the thrust of the idea is: "Mutant Zoo."What are your orders?

Choice Outcome
These are our people. We're not doing that.

No effect

  • All Citizens gain Mutant
Do it. Advertise this planet as a freak show to boost tourism.

Deception ability check: {STATCHANCE}% chance of success

  • +1 Deception
  • All Citizens gain Mutant

Performs a Deception Quest_Radiation_Mutants_Success Quest_Radiation_Mutants_Fail stat check

Mutants - Success


Mutants - Success

Although the local populace of {PLANETNAME} were not entirely sold on the idea of being treated like freaks, a bit of subtle propaganda convinced them that their mutations are in fact a part of their local culture, and something to be celebrated.We tell the same to the tourists, but we suspect they're mainly here for the mockery.

Choice Outcome
Either way, the money they spend is real.
  • +1 Deception
  • +10% Tourism

Mutants - Fail


Mutants - Fail

The citizens of {PLANETNAME} are infuriated that we would cause their mutations, and then attempt to capitalize on them.

Choice Outcome
They're not wrong, really.
  • -10% Approval

Toxic Waste


Toxic Waste

The industry on {PLANETNAME} has long produced radioactive materials in unusual quantities. While they normally have managed this waste responsibly, of late their efforts have come up well short of best practices. The local ecology is beginning to suffer, and that will have knock-on effects very soon.What are your orders?

Choice Outcome
Let's not interfere.

No Effect

  • +0.08 Pollution
Convince the people of {PLANETNAME} to handle their waste a little better.

Persuasion ability check: {STATCHANCE}% chance of success

  • +1 Persuasion
  • +0.08 Pollution

Performs a Persuasion Quest_Radiation_ToxicWaste_Success Quest_Radiation_ToxicWaste_Fail stat check

Toxic Waste - Success


Toxic Waste - Success

Our impassioned pleas and brightly colored presentations are heard by the citizens of {PLANETNAME}. Even though managing radioactive waste in such vast quantities is no trivial task, they begin the process in earnest. In time, the world will be clean again.

Choice Outcome
Well done, citizens.

Radiation removed

  • +1 Persuasion

Toxic Waste - Fail


Toxic Waste - Fail

Our impassioned pleas for safer waste handling on {PLANETNAME} were heard, at least initially. A new containment facility was established, accepting all the world's waste. But due to laziness or lack of interest, they simply couldn't keep up with the inspections and preventative maintenance required, and a sealant leak resulted in a slurry of radioactive material escaping into the sea and atmosphere.

Choice Outcome
You have to do those inspections, people.
  • +0.08 Pollution

Indenture Contracts


Indenture Contracts

A modest deregulation of our labor laws has produced some interesting results. Certain corporations have introduced contracts that offer transport and housing for people to relocate from border settlements to the heart of our civilization, in exchange for time-capped guaranteed work periods. Indenture, basically. However, some have raised concerns that these contracts may not be as voluntary as they appear to be, and in any event still represent a form of ownership of an individual person.Many of our citizens are calling on us to enact the Corporate Regulations policy to put stronger limits on this practice. Our corporations would rather we didn't, thanks, preferring things remain exactly as they are.

Choice Outcome
Something to consider.
  • -6% Approval

The Board


The Board

Unusual incidents are happening across our empire. On one world, a spate of sudden disappearances. On another, a clutch of alien artifacts in a government facility get 'misplaced'. Elsewhere, an outbreak of a disease long thought dead. Inevitably, whispers have begun circulating about the cause of all these seemingly unrelated events. Many are reputed to be the work of "The Board," a shadowy group of power brokers with roots in the corporate world.Our Financial Minister warns that groups like this feel empowered to act against us because of our lax corporate oversight. If we enact the Corporate Regulations policy we will be able to prevent further acts like this.

Choice Outcome
I'll consider that, thanks.

No effect, yet

  • The Board 2

The Board (part 2)


A routine trade arrangement with the {PLAYERFACTION:1} has turned sour. They claim that we have been misrepresenting certain goods and services. Indeed, when we investigate the matter ourselves, it clearly shows that shipments have gone missing, and many invoices include unusual charges and fees.Eventually we get this all straightened out, but the {PLAYERFACTION:1} are not impressed with our lack of control over our internal businesses.

Choice Outcome
I'm not too happy about it either.

-2 Diplomacy with the {PLAYERFACTION:1} for 100 months

  • The Board 3
  • -2 Diplomacy to {PLAYERFACTION:1} for 100 Turns

The Board (part 3)


We don't know how, or even why, but somehow The Board has managed to stage a coup on a {PLAYERFACTION:1} world.Normally this would not affect us greatly - it could even be a benefit - but in this case, the new governor of the world is aware of the wider political situation, and likely to trade information on The Board's involvement for clemency from their own government.It seems likely the {PLAYERFACTION:1} will treat this as an act of aggression on our part, and not see much difference between The Board and our actual government.

Choice Outcome
There is little we can do here.

-2 Diplomacy with the {PLAYERFACTION:1} for 100 months

  • The Board 4
  • -2 Diplomacy to {PLAYERFACTION:1} for 100 Turns
Send an agent to discreetly make the governor disappear.

Deception ability check: {STATCHANCE}% chance of success

  • The Board 4
  • +1 Deception

Performs a Deception Quest_TheBoard3_Success Quest_TheBoard3_Fail stat check

The Board (part 3) - Success


The Board (part 3) - Success

Our agent takes advantage of the coup that is already taking place on the {PLAYERFACTION:1} world. By discovering where the governor is hiding and giving his location to loyalist protesters, the problem is soon taken care of in a gloriously messy fashion.By the time our agent is off the planet, the governor's death is being reported by the media. There is no evidence we were involved.

Choice Outcome
Well done.

Negative effect prevented

  • +1 Deception

The Board (part 3) - Fail


The Board (part 3) - Fail

Our agent slips undetected onto the {PLAYERFACTION:1} world, and soon finds where the governor is in hiding. The assassination is quick and efficient, but things go wrong soon after, {PLAYERFACTION:1} soldiers quickly surrounding and capturing our agent. It seems likely they were tipped off.Our Espionage Minister suspects the Board may have launched this coup specifically to get us to act, then warned the {PLAYERFACTION:1} government of our attempt to conceal our involvement.

Choice Outcome
Well that's not great.

-4 Diplomacy with the {PLAYERFACTION:1} for 100 months

  • -4 Diplomacy to {PLAYERFACTION:1} for 100 Turns

The Board (part 4)


The Board (part 4)

We have allowed The Board to act unopposed for too long. They have weakened our diplomatic relations and infiltrated our government. Their influence has spread across our whole empire. Worse, they've degraded our ability to provide to our own people so much that our citizens now trust them more than us.The Board has shown there is nothing to fear from the law. Others now flaunt it as much as they do.

Choice Outcome
I'm tired of hearing about The Board, thanks.
  • +0.1 Crime

Cryogenic Tank


Cryogenic Tank

We've found a capsule containing a large cryogenic tank built to store Brig Barrow, a dishonored alien warrior. We have learned that they call themselves Arceans. Its course is set for a distant black hole as part of an Arcean sacrificial process.The tank is operating normally and Brig doesn't show any signs of disease or advanced age. Reviving him should be a simple process, but the Arceans could be irritated that we are interfering with their customs.What are your orders?

Choice Outcome
Revive the Arcean warrior.

Gain a Leader

  • +1 Unassigned Leader Brig Barrow Race_ Arcean
Respect Arcean customs.
  • +1 Ideology Traditionalism
  • +1 Diplomacy

Choose a Side


Choose a Side

A fierce battle was waged here recently. On one side, a Mimot colony ship has suffered a hull breach and is on the verge of catastrophic failure. On the other, the remains of an alien raiding ship with no survivors but for a single escape pod with failing life support. They call themselves Xeloxi.We can either save the thousands of Mimot colonists aboard the colony ship or the Xeloxi captain. There won't be enough time to save both.What are your orders? Quickly.

Choice Outcome
Save the Xeloxi captain.

Gain a Xeloxi leader

  • +1 Ideology Egalitarianism
  • +1 Unassigned Leader Gabella Race_ Xeloxi
Rescue the thousands of Mimot colonists.

Free Mimot citizen

  • +1 Ideology Collectivism
  • Awards 1 Mimot Citizens

Criminal Syndicate


Criminal Syndicate

A dangerous criminal syndicate has emerged on {PLANETNAME}. Although they don't go by an overt name, they're clearly the ones responsible for the sudden influx of black markets that have emerged, and the violent robberies by teams of criminals nearly as well supplied as our own soldiers.What are your orders?

Choice Outcome
Broker a deal with the syndicate. We'll allow them to operate as long as they don't openly oppose us.
  • +0.1 Crime
Give the governor the authority to use all available means to deal with the issue.
  • -10% Approval
  • -0.1 Crime
Send the military in to put the syndicate down hard.

Intimidation ability check: {STATCHANCE}% chance of success

  • +1 Intimidation

Performs a Intimidation Quest_Crime_Syndicate_Success Quest_Crime_Syndicate_Fail stat check

Criminal Syndicate - Success


Criminal Syndicate - Success

The skies over {PLANETNAME} are filled with bright lights and the rumble of military dropships. Paratroopers descend on the planet with practiced training and put down those in their way with lethal skill.By morning, all major syndicate members are either dead or being shuttled off-world on prison ships. Though the world is in shock at our brutal display of force, no one can doubt its effectiveness.And we reclaimed some stolen goods.

Choice Outcome
Good.
  • +1 Intimidation
  • +3 Helios Ore
  • +3 Hyper Silicates
  • -0.2 Crime

Criminal Syndicate - Fail


Criminal Syndicate - Fail

The skies over {PLANETNAME} are filled with bright lights and the rumble of military dropships. Paratroopers descend on the planet and rush into Syndicate strongholds, mansions, and warehouses.But the Syndicate is prepared, having already abandoned some of their hideouts and boobytrapped the rest. Explosions shatter slums and quiet suburban neighborhoods alike. Within minutes, dozens of our strike teams are shredded. Many innocent lives are lost as well.In exchange we capture only a handful of Syndicate members. It could not have gone worse.

Choice Outcome
Great.
  • -10% Approval
  • +0.1 Crime

Vigilant Justice


Vigilant Justice

The dark streets of {PLANETNAME} are plagued with robberies, assaults, and murder. Each day brings news of increasingly violent attacks, with no relief or respite in sight.Lately, some victims have reported being saved by a mysterious vigilante, who brutalizes criminals during the night. A few bodies of individuals 'known to the police' have been found, branded with the sign of a winged moon. Citizens have begun calling him the Angel of {PLANETNAME}.

Choice Outcome
We'll call him the same. Order law enforcement to stay out of his way.
  • -0.1 Crime
  • -5 Control
No one is above the law. Offer a bounty to capture him.
  • -300 Credits
  • -0.1 Crime
  • +5 Control

Weapons Needed


Weapons Needed

High crime on {PLANETNAME} has local law enforcement struggling to do their jobs, if they're even trying at all. The criminals they face often have access to gear that puts them to shame.Local law enforcement are requesting access to upgraded gear, in particular weaponized drones and shoulder mounted rail guns developed to fire through tank armor. This has at least a few local citizens nearly as worried about the police as they are the criminals.

Choice Outcome
Provide the police the military gear they need.
  • -10% Approval
Deny the request. This will only cause an escalation.
  • +0.05 Crime

Scrap Dealer


Scrap Dealer

An alien calling itself a Snathi is already here picking through the remains of the debris field. His drones zip back and forth between the floating scrap, quickly disassembling parts.There doesn't seem to be anything of real value among the scrap. But the Snathi's Drone Carrier Bay would make an effective Ship Upgrade for our ships.What are your orders?

Choice Outcome
Offer the scrap dealer a fair price for the drones.

Drone Carrier Bay ship upgrade

  • Unlock Upgrade Drone Carrier
  • -300 Credits
Offer the scrap dealer a not so fair price for the drones.

Persuasion ability check: {STATCHANCE}% chance of success

  • +1 Persuasion

Performs a Persuasion Quest_ScrapDealer_SuccessA Quest_ScrapDealer_FailA stat check

We will be taking these drones for free.

Intimidation ability check: {STATCHANCE}% chance of success

  • +1 Intimidation

Performs a Intimidation Quest_ScrapDealer_SuccessB Quest_ScrapDealer_FailB stat check

Scrap Dealer - Success


Scrap Dealer - Success

It has been months since the Snathi has had contact with anyone and he happily accepts your captain's offer to come aboard for a good dinner and drinks.By the end of it, the scrap dealer has agreed to sell the drones for next to nothing. Though he has made a serious dent in the ship's supply of Arnor rum.

Choice Outcome
Take the deal.

Free Drone Carrier Bay ship upgrade

  • Unlock Upgrade Fleet Moves
  • +1 Persuasion
  • -50 Credits
That's still too expensive.

No effect

Scrap Dealer - Failure


Scrap Dealer - Failure

Our captain invites the Snathi aboard for dinner and drinks. But the drinks don't make the scrap dealer more pliable, only aggressive.Drinks can do that sometimes.Before the night is done he has offended three of our crew and left a stench in one of the ship's toilets witnesses describe as a mix between 'rotting corpse' and 'nutmeg.' No deal is made for the drones, and it isn't until after he leaves that we notice that a few bottles of Arnor rum have gone missing.

Choice Outcome
Well, he was a guest.

No effect

Scrap Dealer - Success


Scrap Dealer - Success

The negotiation is brief. The scrap dealer can either load his drones into our cargo bay, or, explode, and have his drones pressed into our service after the fact. He wisely opts to donate the drones.

Choice Outcome
Smart lad.

Free Drone Carrier Bay ship upgrade

  • Unlock Upgrade Fleet Moves
  • +1 Intimidation

Scrap Dealer - Failure


Scrap Dealer - Failure

After a few short, explicitly detailed threats, the scrap dealer agrees to donate the drones. But as the drones are being delivered, they suddenly activate and begin attacking our ship. Even our minimal defenses are more than enough to destroy them, and the scrap dealer himself without any significant damage to our ship. But nothing of value is left amongst the debris.

Choice Outcome
Ohhhhh that guy.

No effect

Pirate Scrap


Pirate Scrap

Scans indicate this is the remains of a pirate warship, cobbled together from parts stolen from various species into something barely spaceworthy. Well. Not any more.The only unique technology is an Environmental Shield that allowed the pirates to travel freely in nebulas. It seems they knew what they had, however, and it is set to detonate if it is tampered with. But if we did risk recovering it, we could use it as a Ship Upgrade.What are your orders?

Choice Outcome
Collect the rest of the scrap from the ship and avoid the shield.
  • +2 Durantium
Drain the remaining power from the ship and avoid the shield.
  • +1 Promethion
Recover the environmental shield, no matter the risk.

Technology ability check: {STATCHANCE}% chance of success

Performs a Science Quest_PirateScrap_Success Quest_PirateScrap_Fail stat check

Pirate Scrap - Success


Pirate Scrap - Success

There were two separate self-detonation devices attached to the environmental shield. The first was obvious and would have destroyed the shield and anything within thousands of kilometers of it. The second was just for the shield itself and would have fried it badly enough so that it couldn't fall into anyone elses hands.Our engineers catch and disable both of them.

Choice Outcome
Good work, engineers.

Free Environmental Shield ship upgrade

  • Unlock Upgrade Fleet Moves

Pirate Scrap - Failure


Pirate Scrap - Failure

Our engineers successfully disable the self-destruct device attached to the environmental shield. But, they don't catch the second boobytrap which detects the tampering and silently fries the shield before it can be recovered. No lives are lost, but all you manage to collect is a melted chuck of silicon and a good story.

Choice Outcome
Well that's something.

No effect

Defensive System


Defensive System

Amongst the debris lies the remains of a Precursor ship. Most of the systems are too ruined to salvage, but an adaptive defense system is still online and operational. It's a remarkable bit of technology, capable of recalibrating its field emitters to defend against whatever incoming weapons systems it detects. Even better it provides enough defensive cover to protect an entire fleet.The good news is that our engineers can use it as a Ship Upgrade. The bad news is the adaptive system is beyond repair, and once the system 'sets' it will remain that way forever.What mode do we want to lock it into?

Choice Outcome
Calibrate it to defend the fleet from laser weapons.

Free Field Generator ship upgrade

  • Unlock Upgrade Fleet Shields
Calibrate it to defend the fleet from missile weapons.

Free Missile Disruptor ship upgrade

  • Unlock Upgrade Fleet Point Defense
Calibrate it to defend the fleet from kinetic weapons.

Free Integrity Field ship upgrade

  • Unlock Upgrade Fleet Armor

Extension Matrix


Extension Matrix

There is an Extension Matrix in the capsule, a rare Ship Upgrade that will increase the weapon range of the ship that is upgraded with it.What are your orders?

Choice Outcome
Bring the Extension Matrix onboard.

Free Extension Matrix ship upgrade

  • Unlock Upgrade Weapon Range
Disassemble the Extension Matrix for its valuable components.
  • +1 Elerium
  • +1 Thulium
Sell the Extension Matrix.
  • +300 Credits

Diablocatalyst


Diablocatalyst

There is a Diablo Catalyst in the capsule, a rare Ship Upgrade that increases the weapon firing rate of the ship that is upgraded with it.What are your orders?

Choice Outcome
Bring the Diablo Catalyst onboard.

Free Diablocatalyst ship upgrade

  • Unlock Upgrade Weapon Cooldown
Disassemble the Diablo Catalyst for its valuable components.
  • +1 Elerium
  • +1 Antimatter
Sell the Diablo Catalyst.
  • +300 Credits

Stealth Field


Stealth Field

There is a Stealth Field in the capsule.Despite its name, it doesn't make anything invisible to visible light, but it does hamper enemy targeting systems enough to make a ship upgraded with it far more difficult to hit in battle. This could be a powerful Ship Upgrade for us.What are your orders?

Choice Outcome
Bring the Stealth Field onboard.

Free Stealth Field ship upgrade

  • Unlock Upgrade Jamming
Disassemble the Stealth Field for its valuable components.
  • +1 Elerium
  • +1 Thulium
Sell the Stealth Field.
  • +300 Credits

Trade Partners


The {PLAYERFACTION:1}, in an effort to boost galactic trade, have offered us an incentive if we extend our trade network - in any direction we choose. They are offering an alien relic, a Missile Guidance Array, and their goodwill if we create at least three more trade routes.What are your orders?

Choice Outcome
We will expand our trade network as it meets our needs.

Start Mission

  • +1 Intimidation
  • Begin the Trade Partners Quest
We'll happily pursue a task that serves both of our interests.

Start Mission

  • +1 Persuasion
  • Begin the Trade Partners Quest

Trade Partners - Success


Trade Partners - Success

Our ports are hives of activity, sending and receiving goods from across the galaxy. Although our customs and security personal struggle to keep up with the increased traffic, the merchants are happy, and they ultimately pay the bills, don't they? More importantly, the {PLAYERFACTION:1} are also pleased with our progress and happily deliver the Missile Guidance Array.

Choice Outcome
Money and missiles. Fair deal.

Free Missile Guidance Array ship upgrade+2 Diplomacy with the {PLAYERFACTION:1} for 100 months

  • Unlock Upgrade Ship Missile Attack
  • +30 Diplomatic Capital
  • +2 Diplomacy to {PLAYERFACTION:1} for 100 Turns

Seized Goods


Seized Goods

Somehow, our military advisor has come by an inoperable ancient relic. Well done, him. He claims that with some rare components he can repair it and provide us a Ship Upgrade that will significantly weaken the armor of enemy ships we face in battle.He would like to simply commandeer the items he needs from our citizens, perhaps tipping his hand as to how he came by the relic in the first place.What are your orders?

Choice Outcome
Our citizens will be happy to contribute to such a valuable project.
Our citizen's goods are their own. We'll collect what we need from anomalies, even if it takes longer.

Start mission to Survey Anomalies

  • +1 Ideology Collectivism
  • Begin the Seized Goods Quest

Seized Goods - Success


Seized Goods - Success

After providing our military advisor with the missing components, he is able to activate the relic and, with only a tasteful amount of reluctance, turn it over to us. This will be a powerful weapon for our military.

Choice Outcome
Thank you very much.

Free Integrity Disruptor ship upgrade

  • Unlock Upgrade Enemy Armor

Illicit Goods


Illicit Goods

An illegal weapons market has taken root on {PLANETNAME}, distributing some of the galaxy's highest tech weaponry to anyone who can afford it. Our economic advisor, defense ministers, and most other people with common sense are requesting that we wipe it out.But one of the members of the market is offering a rare relic, a type of Ship Upgrade called an Inertial Field Projector, if we let them stay.What are your orders?

Choice Outcome
Wipe out the illegal weapons market.
  • -0.1 Crime
Accept the bribe and allow the weapon market to stay.

Free Inertial Field Projector ship upgrade

  • Unlock Upgrade Ship Kinetic Attack
  • +0.05 Crime
We can do both. Infiltrate the market, seize the relic, then arrest everyone involved.

Deception ability check: {STATCHANCE}% chance of success

  • +1 Deception

Performs a Deception Quest_IllicitGoods_Success Quest_IllicitGoods_Fail stat check

Illicit Goods - Success


Illicit Goods - Success

Several of our agents slip into the market as buyers, distributing themselves amongst the cutthroats and criminals there.Finally, when everyone is in position, the team sets off an EMP which disables the lights and other weapons. By the time the lights flicker back on the criminals are arrested and the precursor relic is in our hands, awaiting delivery to our starport.

Choice Outcome
Take that, cutthroats.

Free Inertial Field Projector ship upgrade

  • Unlock Upgrade Ship Kinetic Attack
  • +1 Deception
  • -0.1 Crime

Illicit Goods - Fail


Illicit Goods - Fail

Our security team made a deal for the precursor relic, then moved in to arrest the criminals. But someone had been tipped off. A remote trigger detonated the relic, killing our team immediately.Emboldened by this victory over us, the weapons market continues to flourish, as do many offshoots.

Choice Outcome
Maybe should have just taken the deal, huh?
  • +0.1 Crime

Natural League


Natural League

A movement is growing on {PLANETNAME} of citizens who mistrust the growing use of cybernetics and synthetic life on our worlds. They call themselves the Natural League and they demand that organic life be given priority above other forms of life.How should we respond to this?

Choice Outcome
We shouldn't. Allow the [HS=HS_NaturalLeague]Natural League[/HS] to form on {PLANETNAME}.

Unlocks the Natural League Center improvement

  • Natural League
  • +1 Natural League Favor
Life is equally valuable, regardless of its form. Put an end to this movement immediately.
  • -10% Approval
  • -1 Natural League Favor

Reproduction Agent


Reproduction Agent

Biologists sanctified by the Natural League have discovered an agent that will dramatically increase the reproduction rate on {PLANETNAME}. Because they feel that only greatly boosted organic birth rates will be enough to prevent synthetic life from overwhelming the galaxy, they intend to distribute this new agent widely. Perhaps even by force.What are your orders?

Choice Outcome
Allow the [HS=HS_NaturalLeague]Natural League[/HS] to add the agent to the local water supply.
  • +1 Natural League Favor
  • +50% Growth
Allow this, but only to those that want it.
  • +25% Growth
We don't need more mouths to feed. Don't let them use the agent.
  • -1 Natural League Favor

Natural League Requests Help


Natural League Requests Help

The Natural League on {PLANETNAME} has a strong following amongst our more impoverished citizens. They have done a lot of good work in these communities, even if it's clearly meant as an excuse to spread their rhetoric. But they've over-extended themselves, and if they're to be believed, are now close to bankruptcy. They've formally requested funds from our government to help.What are your orders?

Choice Outcome
We appreciate their support. Make sure they have enough funds to carry on their fine work.
  • -300 Credits
  • +2 Natural League Favor
Help them avoid bankruptcy, but no more.
  • -100 Credits
  • +1 Natural League Favor
If our citizens believed in the movement, they would support it. Let the [HS=HS_NaturalLeague]Natural League[/HS] die.
  • -2 Natural League Favor

Natural League Colonists


Natural League Colonists

The Natural League on {PLANETNAME} believes that they should now spread their message to the entire galaxy. To that end, they've constructed their own colony ship and are preparing their members for the voyage. We've been contacted by a few family members of Natural League members, who view it as a cult and claim the mission to almost certainly be suicide. They're begging us to stop the mission.What are your orders?

Choice Outcome
A free ship full of eager colonists? Allow the mission to move forward.

Free Colony Ship

  • +2 Natural League Favor
  • -5% Approval
  • Awards a colony ship with a colonist.
Stop the mission. We can't let [HS=HS_NaturalLeague]Natural League[/HS] rhetoric divide our people.
  • -1 Natural League Favor
  • +5% Approval

Warforged


Warforged

A new group of weapon enthusiasts on {PLANETNAME} are beginning to become a problem.What started as a normal interest in our military has devolved into imitation and even fetishization, the group decorating themselves with cast off equipment and military paraphernalia. This group believes that our empire will only survive if we adopt the mannerisms and traditions of the military, and now actively campaign on {PLANETNAME} for military expansion and even the start of military engagements.This movement, and the violence it's beginning to incite, worry our less radical citizens.What are your orders?

Choice Outcome
Why would I order anything? Allow the [HS=HS_Warforged]Warforged[/HS] movement to take root on {PLANETNAME}.

Unlocks the Warforged Foundry improvement

  • Warforged
  • +1 Warforged Favor
If we use force, it's not something to be proud of. Put an end to this movement.
  • +10% Approval
  • -1 Warforged Favor

Precursor Production Anomaly


Precursor Production Anomaly

After securing and analyzing the Precursor Artifact, our scientists discover a new replication technology that will greatly increase the Manufacturing output on all of our worlds.

Choice Outcome
Excellent.
  • +10% Max Manufacturing

Precursor Research Anomaly


Precursor Research Anomaly

After securing and analyzing the Precursor Artifact, our scientists discover it contains multi dimensional data cubes that contain insights relevant to our current research.

Choice Outcome
Love a new data cube.

+300 Research

  • +300 Research Amount

Precursor Wealth Anomaly


Precursor Wealth Anomaly

After some time studying this Precursor Artifact, our Surveyors suddenly become very excited. Within it they find a semi-sentient market analysis mind capable of boosting the passive income of our entire civilization.

Choice Outcome
Thanks, Precursors.
  • +10% Colony Gross Income

Precursor Influence Anomaly


Precursor Influence Anomaly

After capturing the Precursor Artifact, we find inside a treasure trove of Precursor art, the likes of which have never been seen before. By carefully doling out access to this treasure, we'll greatly increase our cultural Influence throughout the galaxy.

Choice Outcome
Beautiful.
  • +10% Influence Per Turn

Precursor Hit Points Anomaly


Precursor Hit Points Anomaly

This Precursor Artifact is apparently constructed of a never before seen alloy, one we can now adapt into a manufacturable material that will greatly increase the durability of all our ships.

Choice Outcome
Tremendous news.
  • +10% Hit Points Cap

Precursor Morale Anomaly


Precursor Morale Anomaly

Deep inside this Precursor Artifact our surveyors find a strange device that instills at first in them, and then everybody in the fleet, a deep sense of peace. Even better, they think the technology can be amplified, and made to benefit our whole empire.

Choice Outcome
People will love to hear that.
  • +1% Approval

Precursor Manufacturing Anomaly


Precursor Manufacturing Anomaly

This Precursor Artifact seems to be powered by a strange new type of power cell. We think we can learn from this how to increase the manufacturing efficiency of all our colonies.

Choice Outcome
Good work, team. Good work, Precursors.
  • +10% Max Manufacturing

Precursor Range Anomaly


Precursor Range Anomaly

Impossible though it might seem, we've found a breathable atmosphere inside this Precursor Artifact. The device used to maintain it must have lasted several millennia, and studying it should prove quite useful to our engineers.

Choice Outcome
That's amazing.
  • +10% Ship Range

Precursor Elerium Anomaly


Precursor Elerium Anomaly

This Precursor Artifact seems to have once been used as a storehouse of sorts. In it, we've found a vast quantity of Elerium, already refined and ready to use.

Choice Outcome
Terrific.
  • +10 Elerium

Precursor Antimatter Anomaly


Precursor Antimatter Anomaly

Inside this Precursor Artifact is a massive Containment Field. When we peer inside, we can see it holding a vast quantity of perfectly good Antimatter, ready to be used, or perhaps 'shared' with our enemies.

Choice Outcome
They'll like that.
  • +1 Antimatter

Precursor Logistics Anomaly


Precursor Logistics Anomaly

We can't determine the purpose of this Precursor Artifact, no matter how much we study it. The only thing we can determine for certain is that it's been functioning for thousands of years. But that alone tells us something, and in studying it we've discovered new techniques that will greatly assist our ability to maintain our own fleets.

Choice Outcome
Exciting news!
  • +5 Logistics Cap

Precursor Speed Anomaly


Precursor Speed Anomaly

This Precursor Artifact seems to have been a ship attachment of some sort, possibly part of a modularized setup. Its contents emit a previously unknown variety of Hyperdrive field, far more effective than anything we have. Our scientists think we should be able to adapt this new technique to increase the speed of all our ships.

Choice Outcome
Understood.
  • +10% Moves Cap

Lost Torians


Lost Torians

The pirates were attacking an undefended Torian vessel when our ships arrived. Refugees from some internal crisis on Toria, having been saved from certain death by our actions, the Torians are eager to join us.They'll relocate to our worlds if we'll have them. They also offer some of their meager supplies, as a gift.

Choice Outcome
Welcome the Torians to our empire, no gift is needed.

Gain a Torian citizen

  • +1 Persuasion
  • Awards 1 Torian Citizens
It would be rude to refuse a gift.

Gain a Torian citizen

  • +3 Helios Ore
  • Awards 1 Torian Citizens
The pirates had the right idea. Pay up.
  • +1 Intimidation
  • +600 Credits

The Prospector


The Prospector

Our ships find pirates attacking the ship of Boric the Quick. Our vessels swoop in, and the pirates quickly scatter.Boric decides that the galaxy has grown too dangerous for a single mercenary, and offers to join our armada. The catch: we have to rebuild his ship.

Choice Outcome
Seems reasonable. We'll check for him in the Shipyard.

Prospector ship unlocked at your Shipyard

  • Unlock Prospector Ship

The Praxis


The Praxis

The small warship of the mercenary LL-88 is nearly destroyed. Pirates circle outside of weapons range like vultures. They quickly scatter when they see our ships approach.LL-88 thanks us, and suggests he will exchange his service if we rebuild his ship.

Choice Outcome
We don't get that for saving him? Huh.

Praxis ship unlocked at your Shipyard

  • Unlock Praxis Ship

Poor Housing


Poor Housing

Many of the citizens of {PLANETNAME} live in homes that are little more than storage containers. Some of our advisors argue that this is fine, there's simply no need to spend that much on housing when there are other priorities around us. Privately, many of these also suggest such accommodations are entirely fitting, seeing as the people living there are among our society's least valuable.Others argue that not only is this cruel, it's counterproductive. These slums have become a breeding ground for crime and insurrection.What should we do?

Choice Outcome
Do? The planet seems to have solved its own housing problem.

Gain 2 free Slum improvements

  • +1 Ideology Totalitarianism
  • -10% Approval
  • Awards the Slums Improvement
  • Awards the Slums Improvement
This is unacceptable. Prioritize improved housing for our citizens.
  • +1 Ideology Collectivism

Krynn Missionaries


Krynn Missionaries

Long ago, this group of Iridium abandoned their empire to follow the religion of the Krynn, and began a slow journey through space on a multi-generational pilgrimage. Their ultimate goal is to discover a world with a divine altar they can worship at and a base from which they can spread their message.If we construct the altar they are looking for, they would be happy to relocate to our world. If not, they will continue on their journey.What should we do?

Choice Outcome
We will build the Krynniac Altar for them.

Starts a Mission

  • Begin the Krynn Missionaries Quest
They must need supplies. Resupply the missionaries, at a fair price, then send them on their way.
  • +300 Credits

Krynn Missionaries - Success


Krynn Missionaries - Success

After generations on board their ship, the Iridium missionaries are thankful to finally have a world to settle on. Though the shock of a new culture takes some adjustment, they tend to the Krynniac Altar and make good neighbors to those around them.

Choice Outcome
Welcome.

Gain 2 Krynn Cleric Citizens

  • +1 Culture Points
  • +30 Diplomatic Capital

Baratak Guardians


Baratak Guardians

A ship drifts aimlessly among the wreckage here. Seemingly dead, our away team is surprised to find the hull still retains an atmosphere. They're even more surprised by what they see next.Every corridor and chamber is overgrown with plant life. Nearly every surface is covered in leaves, vines and branches. Many of the surfaces are organic itself, in fact, the interior of the ship itself seems more wood than metal. And at its heart, sentient plants tend to everything.These are the Baratak. They are stern but not unfriendly, and they inform us that prior to their ship being disabled they were seeking a world to settle on, one with a grove they can tend.What should we do?

Choice Outcome
We will build a grove for them on one of our worlds.

Starts a Mission

  • Begin the Baratak Guardians Quest
Give them directions to an uncolonized world.
  • +1 Diplomacy

Baratak Guardians


Baratak Guardians

A ship drifts aimlessly among the wreckage here. Seemingly dead, our away team is surprised to find the hull still retains an atmosphere.Every corridor and chamber is overgrown with plant life. Nearly every surface is covered in leaves, vines and branches. Many of the surfaces are organic itself, in fact, the interior of the ship itself seems more wood than metal. And at its heart, a few remaining Baratak Guardians care for the ship.The guardians are stern but not unfriendly, and they inform us that prior to their ship being disabled they were seeking a world to settle on, one with a grove they can tend.What should we do?

Choice Outcome
We will build a grove for them on one of our worlds.

Starts a Mission

  • Begin the Baratak Guardians Quest
Give them directions to an uncolonized world.
  • +1 Diplomacy

Baratak Guardians - Success


Baratak Guardians - Success

The Baratak settle onto their new world and bring the vast collection of plants from their world with them.Under their expert care, within a few months these new plants begin to sprout across the world, blending in harmoniously with the existing ecosystem.

Choice Outcome
Understood.

Gain 2 Baratak Farmer Citizens

  • +1 Culture Points
  • +30 Diplomatic Capital

Xeloxi Smugglers


Xeloxi Smugglers

A band of Xeloxi smugglers have crashed their ship here. They have little power left in their ship, barely enough to maintain life support, and are desperate for food and medical supplies.The Xeloxi are vague about what led them here, though it's difficult to tell if this is because of some illicit behavior or if it's simply part of Xeloxi culture.We can easily provide the food and supplies the Xeloxi need. But with that, and a little extra convincing, they may be willing to abandon their ship and join our civilization entirely.What should we do?

Choice Outcome
Convince them to settle on one of our worlds.

Gain 2 Xeloxi Worker Citizens on {PLANETNAME}

  • Awards 2 Xeloxi Citizens
Resupply the Xeloxi, at a fair price.
  • +300 Credits

Xeloxi Smugglers


Xeloxi Smugglers

A band of Xeloxi smugglers have crashed their ship here. They have little power left in their ship, barely enough to maintain life support, and are desperate for food and medical supplies.They are vague about what led them here, though it's difficult to tell if this is because of some illicit behavior or if it's simply their nature.We can easily provide the food and supplies. But with that, and a little extra convincing, they may be willing to abandon their ship and join us.What should we do?

Choice Outcome
Convince them to settle on one of our worlds.

Gain 2 Xeloxi Worker Citizens on {PLANETNAME}

  • Awards 2 Xeloxi Citizens
Resupply the Xeloxi, at a fair price.
  • +300 Credits

Torian Scientists


Torian Scientists

A group of Torian Scientists are attempting to discover if the laws of physics are the same across all of reality, or if there can potentially be local differences in the universal constants that control everything.To study this, they plan to build an academy on a new world. But from our conversation it becomes clear they're also seeking a sponsor for this work. If we build this academy for them, they will gladly settle on our world instead.What should we do?

Choice Outcome
We will build the Torian Academy for them.

Starts a Mission

  • Begin the Torian Scientists Quest
Get some more information about their theories, and then let them go on their way.

+25 Research

  • +25 Research Amount

Torian Scientists


Torian Scientists

A group of Torian Scientists are attempting to discover if the laws of physics are the same across all of reality, or if there can potentially be local differences in the universal constants that control everything.To study this, they plan to build an academy on a new world. But from our conversation it becomes clear they're also seeking a sponsor for this work. If we build this academy for them, they will gladly settle on our world instead.What should we do?

Choice Outcome
We will build the Torian Academy for them.

Starts a Mission

  • Begin the Torian Scientists Quest
Get some more information about their theories, and then let them go on their way.

+25 Research

  • +25 Research Amount

Torian Scientists - Success


Torian Scientists - Success

The Torians are impressed by the academy we have built for them and quickly start to work on their theories. It will be decades until they are able to prove anything, though it will be nice having a few more learned citizens around in the meantime.

Choice Outcome
Understood.

Gain 2 Torian Scientist Citizens

  • +1 Culture Points
  • +30 Diplomatic Capital

Manti Cluster


Manti Cluster

A Manti exploration vessel is floating among the wreckage here. Some of its crew are still alive, and claim they were set upon by pirates. These Manti were on a mission to find traces of the generation of Manti children that were taken from their homeworld ages ago. But after many years they still haven't found any signs of their lost generation.They refuse to return to their homeworld in failure, but are growing old and know their time is running out. They want the opportunity to hatch their own clutches of eggs, and ask if we will help build a birthing pool for them. If we do, we will win their loyalty forever.What should we do?

Choice Outcome
We will build a Manti Birthing Pool for them.

Starts a Mission

  • Begin the Manti Cluster Quest
Encourage them to continue their mission. Without our help.
  • +2 Persuasion

Manti Cluster


Manti Cluster

A Manti exploration vessel is floating among the wreckage here. Some of its crew are still alive, and claim they were set upon by pirates. These Manti were on a mission to find traces of the children that were taken from our homeworld ages ago. But after many years they still haven't found any signs of our lost generation.They are growing old and know their time is running out. They want the opportunity to hatch their own clutches of eggs, and ask if we will help build a birthing pool for them. If we do, we will win their loyalty forever.What should we do?

Choice Outcome
We will build a Manti Birthing Pool for them.

Starts a Mission

  • Begin the Manti Cluster Quest
Encourage them to continue their mission. Without our help.
  • +2 Persuasion

Manti Cluster - Success


Manti Cluster - Success

The Manti quickly settle onto our world. Though they still stare up into space and wonder about their missing generation, their new spawn helps ease their pain. And perhaps one day they will succeed where their parents couldn't.

Choice Outcome
Welcome, Manti.

Gain 2 Manti Worker Citizens

  • +1 Culture Points
  • +30 Diplomatic Capital

Stolen Drive


A prototype drive system was stolen by raiders from our home world. Our sources indicate that a criminal network operating in your borders currently has it. We would appreciate it if you would find it and return it.

Choice Outcome
We will find it and deliver it to you.

+3 Relations with the {PLAYERFACTION:1} for 50 months

  • +3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
No, I think we will keep that for ourselves.

-3 Relations with the {PLAYERFACTION:1} for 50 turnsFree Slipstream Accelerator ship upgrade

  • Unlock Upgrade Fleet Moves
  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Fleeing Scientist


One of our top researchers has fled our world for reasons we won't get into here. Our sources tell us he is hiding on your world.We would like you to allow us to capture and bring him back.

Choice Outcome
You may search our world for wayward scientist.

+1 Relations with the {PLAYERFACTION:1} for 100 months

  • +1 Diplomacy to {PLAYERFACTION:1} for 100 Turns
We will not consent to you conducting a manhunt on our homeworld.

-1 Relations with the {PLAYERFACTION:1} for 100 months

  • -1 Diplomacy to {PLAYERFACTION:1} for 100 Turns
No. We will capture him ourselves.

-2 Relations with the {PLAYERFACTION:1} for 100 turns+100 Research

  • -2 Diplomacy to {PLAYERFACTION:1} for 100 Turns
  • +100 Research Amount

Ambassador's Ship


Our ambassador's ship was destroyed while in orbit of your home planet! We believe your government is behind it! We demand reparations!

Choice Outcome
We are innocent. Nevertheless, in the interests of peace, we will make restitution.
  • -1000 Credits
We are innocent and will not pay for a crime we didn't commit.

-8 Relations with the {PLAYERFACTION:1} for 100 months

  • -8 Diplomacy to {PLAYERFACTION:1} for 100 Turns
Yea, we did it. What are you going to do about it?

-10 Relations with the {PLAYERFACTION:1} for 100 months

  • +3 Intimidation
  • -10 Diplomacy to {PLAYERFACTION:1} for 100 Turns

Fragile Rift


Our scientists were investigating a Precursor relic that turns out to be a lock for a dimension holding back Dread Lords!The lock is disintegrating, and we need resources to stop the Dread Lords from coming out. If we don't stop them here, we will all suffer.

Choice Outcome
That's a shame. Good luck with that.

-2 Relations with the {PLAYERFACTION:1} for 50 turnsSomething may be released

  • -2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • Spawns a Dreadlords Dread Lord Battleship* Spawns a Dreadlords Dread Lord Battleship|-
We would help if we could, but we don't have the resources.

-1 Relations with the {PLAYERFACTION:1} for 100 turnsSomething may be released

  • -1 Diplomacy to {PLAYERFACTION:1} for 100 Turns
  • Spawns a Dreadlords Dread Lord Battleship|-
Here are 10 Durantium and 1000 credits to help!

+1 Relations with the {PLAYERFACTION:1} for 100 months

  • -1000 Credits
  • -10 Durantium
  • +1 Diplomacy to {PLAYERFACTION:1} for 100 Turns

Mimots Faux Pas


The media is reporting that one of your ambassadors killed, cooked and consumed one of our citizens!This is not only murder, but a tragic reminder of the suffering of our entire species at the hands of the Drengin.We demand you jail this ambassador and launch an investigation into further Mimot abuse. We will even fund this effort.

Choice Outcome
Our leaders won't like it. But we will crack down immediately.

+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +300 Credits
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -1 Loyalty
We won't punish our citizens without proof.

-1 Relations with the {PLAYERFACTION:1} for 50 months

  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
But Mimots are delicious...

-3 Relations with the {PLAYERFACTION:1} for 50 months

  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • +1 Loyalty

Market Collapse


Our stock market is suffering a massive collapse. We need your financial help immediately to stabilize things.Without help our economy will suffer, which will also impact your traders and citizens.

Choice Outcome
We are happy to help.

+1 Relations with the {PLAYERFACTION:1} for 100 months

  • -1000 Credits
  • +1 Diplomacy to {PLAYERFACTION:1} for 100 Turns
This isn't our problem.

-2 Relations with the {PLAYERFACTION:1} for 100 months

  • -2 Diplomacy to {PLAYERFACTION:1} for 100 Turns
  • -5% Colony Gross Income

Torian Terrorist


A Torian terrorist named Ouda Owl is hiding on your homeworld. He compromised the seals on one of our warships which led to the death of hundreds of our citizens.You may either turn him over to us or we will assume that you support his cowardly and illegal attacks.

Choice Outcome
We will deliver him to you immediately.

+1 Relations with the {PLAYERFACTION:1} for 100 months

  • +1 Ideology Traditionalism
  • +1 Diplomacy to {PLAYERFACTION:1} for 100 Turns
We could use a leader capable of destroying a Drengin warship.

Gain a free Leader-3 Relations with the {PLAYERFACTION:1} for 100 months

  • -3 Diplomacy to {PLAYERFACTION:1} for 100 Turns
  • +1 Unassigned Leader Ouda Owl Race_ Torian

Kurja Gladiator


Our Kurja Gladiator champion, Zurgoz, was arrested while honoring your homeworld with a visit.This incident, a murder, is a simple cultural difference between our warriors and your more fragile citizens. Rather than seeking vengeance the family should be pleased that their member died to such a legend.Release Zurgoz immediately so that he may return to the Drengin Empire.

Choice Outcome
Very well. You can have him.

+1 Relations with the {PLAYERFACTION:1} for 100 months

  • +1 Diplomacy to {PLAYERFACTION:1} for 100 Turns
  • -5% Approval
We won't be threatened.

-2 Relations with the {PLAYERFACTION:1} for 100 months

  • -2 Diplomacy to {PLAYERFACTION:1} for 100 Turns

Archive Location


We have discovered the location of a precursor archive. Unfortunately it lies deep within your borders.You are unlikely to ever discover it without our help. And we do not wish to wait for your civilization to crumble before we have the opportunity to investigate it.If we provide the location, will you agree to provide the information you find with us?

Choice Outcome
We will share what we find with you.
We won't share anything with you.

-1 Relations with the {PLAYERFACTION:1} for 50 months

  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Archive Location


We discover the precursor archive exactly where the {PLAYERFACTION:1} said it would be.It is little more than rubble from consistent meteor storms. Little of value remains. But our search team is able to recover some resources which can be sold for a considerable profit and our scientists are able to put together some schematics from the archive's design.According to our agreement with the {PLAYERFACTION:1} we should split the resources with them and share the research we gained. But do we really want to do that?

Choice Outcome
Provide a copy of the information and half the resources to the {PLAYERFACTION:1}.

+3 Relations with the {PLAYERFACTION:1} for 50 turns+60 Research

  • +1 Ideology Traditionalism
  • +500 Credits
  • +3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • +60 Research Amount
Share the research but lie about finding any resources.

+1 Relations with the {PLAYERFACTION:1} for 50 turns+60 Research

  • +1 Ideology Nihilism
  • +1000 Credits
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • +60 Research Amount
Keep it all for ourselves.

-3 Relations with the {PLAYERFACTION:1} for 50 turns+60 Research

  • +1000 Credits
  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • +60 Research Amount

Investigation


One of our leading scientists was killed in deep space. We don't know who killed him, or why he was outside our borders.If you find any evidence as you survey anomalies it is the {PLAYERFACTION:1} property. We expect it to be given to us without being examined by your teams.

Choice Outcome
We will review what we find first, then decide if we are going to turn it over.

Start the Investigation Mission-1 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Traditionalism
  • Begin the Investigation Quest
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
We will fully support your investigation.

Start a Mission+1 Relations with the {PLAYERFACTION:1} for 50 months

  • Begin the Investigation Quest
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Investigation Evidence


Investigation Evidence

We found the {PLAYERFACTION:1} wreckage among the anomalies as well as a data capsule. It may be a recording of that attack or valuable information.The survey team is prepared to attempt to recover the information from the capsule. But they warn that the capsule can detect tampering and if they aren't careful, it is likely to be ruined.What would you like to do?

Choice Outcome
Turn it over to the {PLAYERFACTION:1} without tampering with it.

Opens contact with the {PLAYERFACTION:1}

Attempt to recover the information on the capsule.

Science check: {STATCHANCE}% chance of success

Performs a Science Quest_Investigation_Success Quest_Investigation_Fail stat check

Investigation - Success


"Thank you for returning the capsule to us. You have been a loyal ally through a sensitive time and your actions will not be forgotten.""Please accept this small token of our gratitude."

Choice Outcome
Understood.

+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +1 Ideology Traditionalism
  • +400 Credits
  • +50 Diplomatic Capital
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Investigation


Investigation

Our scientists are able to decrypt the capsule without setting off any safeguards.It is a recording of the attack, but it shows that the attack was staged. The scientist is picked up by another ship before his ship is blown to bits.

Choice Outcome
We should discuss this with the {PLAYERFACTION:1}

Investigation


Investigation

Our scientists attempt to decrypt the capsule. At first they are successful and we have a few moments of sensor data and the image of the scientist in the ship.Then a safeguard is tripped and the capsule destroys the data in a sad zap and the smell of ozone.The data is gone and the capsule has obviously been tampered with. We don't have long to consider our options before the {PLAYERFACTION:1} are hailing us.

Choice Outcome
Answer their hail.

Investigation


"Our scouts reports that you have recovered the device. I trust that you have not tampered with it and are ready to turn it over to us."

Choice Outcome
We have investigated the device and the attack was staged.
We haven't tampered with the capsule and we are happy to give it to you. (lie)

Investigation


"Our scouts reports that you have recovered the device. I trust that you have not tempered with it and are ready to turn it over to us."

Choice Outcome
We tampered with the capsule and it destroyed itself.
The capsule was destroyed when we found it. (lie)

Investigation - Success


"Your loyalty in this delicate matter will not be forgotten."

Choice Outcome
Understood.

+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +50 Diplomatic Capital
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Investigation - Fail


"You are a snake, as dishonest as you are incompetent."

Choice Outcome
Close communications.

-3 Relations with the {PLAYERFACTION:1} for 50 months

  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Pirate Threat


"Pirates are a threat to this sector and endanger both of our civilizations. Their recent attack on our colony ship cost us thousands of lives and they have been increasingly focused on our trading lanes.""We will happily reward you for your help wiping them out."

Choice Outcome
We will consider our options.

Start the Pirate Threat Mission

  • Begin the Pirate Threat Quest

Pirate Threat - Success


"Our citizens travel safely between worlds and the pirates have been beaten back, for now.""Thank your captains for their work, and continue destroying the pirates when you encounter them."

Choice Outcome
Safe hunting.

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • +1000 Credits
  • +50 Diplomatic Capital
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Precursor Elevator


Precursor Elevator

There isn't much of value among the debris and what is there is pitted and twisted by years of exposure to asteroids of varying sizes.You do find the remains of an ancient freighter so battered it is impossible to tell what civilization it belonged to. The hull is nearly destroyed but inside you find a Precursor Elevator. It is a colony upgrade that could still be deployed.

Choice Outcome
Great news.

Free Precursor Elevator colony upgrade

  • Unlock_ Colony Upgrade_ Precursor Elevator

Orbital Factory


Orbital Factory

There isn't much of value among the debris and what is there is pitted and twisted by years of exposure to asteroids of varying sizes.You do find the remains of an ancient freighter so battered it is impossible to tell what civilization it belonged to. The hull is nearly destroyed but inside you find a Orbital Factory. It is a colony upgrade that could still be deployed.

Choice Outcome
Great news.

Free Orbital Factory colony upgrade

  • Unlock_ Colony Upgrade_ Orbital Factory

Prison World


Prison World

There isn't much of value among the debris and what is there is pitted and twisted by years of exposure to asteroids of varying sizes.You do find the remains of an ancient freighter so battered it is impossible to tell what civilization it belonged to. The hull is nearly destroyed but inside you find a Prison World. It is a colony upgrade that could still be deployed.

Choice Outcome
We can build that in orbit of one of our planets.

Free Prison World colony upgrade

  • Unlock_ Colony Upgrade_ Prison World

Tidal Control


Tidal Control

There isn't much of value among the debris and what is there is pitted and twisted by years of exposure to asteroids of varying sizes.You do find the remains of an ancient freighter so battered it is impossible to tell what civilization it belonged to. The hull is nearly destroyed but inside you find a Tidal Control. It is a colony upgrade that could still be deployed.

Choice Outcome
Great news.

Free Tidal Control colony upgrade

  • Unlock_ Colony Upgrade_ Tidal Control

Moisture Generator


Moisture Generator

There isn't much of value among the debris and what is there is pitted and twisted by years of exposure to asteroids of varying sizes.You do find the remains of an ancient freighter so battered it is impossible to tell what civilization it belonged to. The hull is nearly destroyed but inside you find a Moisture Generator. It is a colony upgrade that could still be deployed.

Choice Outcome
Great news.

Free Moisture Generator colony upgrade

  • Unlock_ Colony Upgrade_ Moisture Generator

Thermal Core


Thermal Core

There isn't much of value among the debris and what is there is pitted and twisted by years of exposure to asteroids of varying sizes.You do find the remains of an ancient freighter so battered it is impossible to tell what civilization it belonged to. The hull is nearly destroyed but inside you find a Thermal Core. It is a colony upgrade that could still be deployed.

Choice Outcome
Great news.

Free Thermal Core colony upgrade

  • Unlock_ Colony Upgrade_ Thermal Core

Recruits Available


The most talented members of our population are ready to serve us as governors, ministers and diplomats.We can recruit them and assign them to the positions we need them for, and they are most suited to do well in.

Choice Outcome
Show me.
Not right now.

Executive Orders Available


You wield incredible power as the head of our civilization. This is true in making long term plans in how a colony is to grow, where to explore and how and when to wage war.But you can also force actions to happen immediately by using Control to enact Executive Orders.

Choice Outcome
Show me.
Not right now.

Trade Routes Available


Other civilizations are eager to trade, which will benefit both of our empires. We can do this through diplomacy, or by building freighters in our shipyards and taking them to the planets of other civilizations to form trade routes.Each trade route will require a Trade License which come from specializing a citizen into a Trader.

Choice Outcome
Show me.
Not right now.

Starbases Available


We battle for more than planets. If we are to thrive we must claim space itself, and the precious resources it provides.Constructors are used to build Starbases. Military Starbases support our fleets and protect our borders. Economic Starbases boost nearby worlds and Communication Starbases extend our borders.

Choice Outcome
Show me.
Not right now.

Meeting New Species


We are not alone. Through diplomacy we can trade with civilizations, negotiate treaties, declare war and much more. Their opinion of us will depend on their individual personality and the way we have treated them.If a relationship is particularly important to us we can assign one of our leaders as a Diplomat to that civilization.

Choice Outcome
Show me.
Not right now.

Managing Your Government


We can customize our government to our particular needs by adopting policies and setting our Tax Rate.Early governments can't adopt many policies but through elections to more advanced forms of government we can unlock more Policy Slots.

Choice Outcome
Show me.
Not right now.

Managing your Culture


A civilization is as defined by its Ideology as it is its technology and economy. Our civilization grows depending on the decisions we make. And as we earn Culture Points we can spend them on traits depending on our Ideology.Citizens, Leaders and other Civilizations may have ideologies as well. And those that are aligned with ours may favor us, and those that are opposed may not.

Choice Outcome
Show me.
Not right now.

Oceanic Worlds


We will conquer dusty worlds of hard rock and open sky, but if we are to thrive we need to find new homes with deep oceans. Warm currents to soothe our eggs and cool depths to explore and hunt.

Choice Outcome
We will find new homes for our citizens.

Start a Mission

  • Begin the Oceanic Worlds Quest

Oceanic Worlds - Success


Our citizens celebrate as our spawn are born in welcoming oceans across the galaxy. Though each sea is filled with new life and discovery, we are a part of all of them.

Choice Outcome
We are truly a galactic empire.
  • +1 Culture Points

Khenpo Adar of the Burran


Khenpo Adar of the Burran

Blessed greetings, alien one. We have a small matter we could use your assistance with. The pirates in this region plague our people on their travels. Can you assist us?

Choice Outcome
Yes. We will do it.

Start Mission

  • Begin the Khenpo Adar of the Burran Quest
I will consider it.

No effect.

I don't serve you. You serve me, prepare for war.

Declare War on the Burran

  • +1 Intimidation

Khenpo Adar of the Burran


Khenpo Adar of the Burran

Thank you, kindhearted alien. The rumors about your kind were true. As you have aided us, please allow us to aid you and your people as you face the rigors in your own lives.

Choice Outcome
Allow your scientists to collaborate with ours.

+2 Research per Month

Our friendship will strengthen both of us.

+1 Diplomatic Capital per Month

Regular shipments of your Durantium would be appreciated.

+0.2 Helios Ore per Month

Orphic Prime of the Orphica Enclave


Orphic Prime of the Orphica Enclave

Unconsolidated being, you may assist us/me and we/I will assist you. Provide us/me disassembled precursor sentinels for my/our inspection.

Choice Outcome
Yes. We will do it.

Start Mission

  • Begin the Orphic Prime of the Orphica Enclave Quest
I will consider it.

No effect.

I don't serve you. You serve me, prepare for war.

Declare War on the Orphica

  • +1 Intimidation

Orphic Prime of the Orphica Enclave


Orphic Prime of the Orphica Enclave

Your work is acknowledged, unconsolidated being. The Orphic Enclave shall assist you in various matters.

Choice Outcome
Allow your scientists to collaborate with ours.

+2 Research per Month

Tribute would be fitting.

+3 Credits per Month

Regular shipments of your Thulium would be appreciated.

+0.2 Hyper Silicates per Month

Golden Hellena of the Klepart


Golden Hellena of the Klepart

You, alien. Are you the ones we fear and hate? The ones who stole our children? Or are you better? Or worse? Can you help us find them? Survey anomalies in the area. Tell us what you find.

Choice Outcome
Yes. We will do it.

Start Mission

  • Begin the Golden Hellena of the Klepart Quest
I will consider it.

No effect.

I don't serve you. You serve me, prepare for war.

Declare War on the Klepart

  • +1 Intimidation

Golden Hellena of the Klepart


Golden Hellena of the Klepart

You have done what we asked, when many aliens would not. We trust you, alien, and wish to make peace with you.

Choice Outcome
Unquestioning obedience is all I ask.

+1 Control per Month

Our friendship will strengthen both of us.

+1 Diplomatic Capital per Month

Regular shipments of your Techapod Hives would be appreciated.

+0.2 Techapod Hive per Month

Keeper Quin of the Kaxx Collective


Keeper Quin of the Kaxx Collective

Hello. Your people have expertise in matters technological. Ones outside our knowledge. We have need for your wisdom. Could you complete a small project for us?

Choice Outcome
Yes. We will do it.

Start Mission

  • Begin the Keeper Quin of the Kaxx Collective Quest
I will consider it.

No effect.

I don't serve you. You serve me, prepare for war.

Declare War on the Kaxx

  • +1 Intimidation

Keeper Quin of the Kaxx Collective


Keeper Quin of the Kaxx Collective

Your work has taught us much, and if what it says about the sacred being who dwells in our world is true, it augers well for the fate of the universe. We would like to work more with you in the future.

Choice Outcome
Unquestioning obedience is all I ask.

+1 Control per Month

Our friendship will strengthen both of us.

+1 Diplomatic Capital per Month

Regular shipments of your Xanthium Deposits would be appreciated.

+0.2 Xanthium Deposits per Month

Dustman Cole of the Odair Conclave


Dustman Cole of the Odair Conclave

Do you know what we should do, alien? Destroy something beautiful. What's the point of it anyways? There are beasts in this region. Destroy them and I'll know you feel the same.

Choice Outcome
Yes. We will do it.

Start Mission

  • Begin the Dustman Cole of the Odair Conclave Quest
I will consider it.

No effect.

I don't serve you. You serve me, prepare for war.

Declare War on the Odair

  • +1 Intimidation

Dustman Cole of the Odair Conclave


Dustman Cole of the Odair Conclave

I'm not impressed alien, because nothing impresses me. But it's good to see you leave behind nothing where was there was something. I think we'll get along, during whatever time this universe has left.

Choice Outcome
Unquestioning obedience is all I ask.

+1 Control per Month

Tribute would be fitting.

+3 Credits per Month

Regular shipments of your Antimatter would be appreciated.

+0.2 Arnor Spice per Month

Isis Oddwater of the Lantern


Isis Oddwater of the Lantern

Hey you, look. Here's the thing. We need Crucible Vapors. We don't want it. We need it. Help us, and we'll think about starting to help you.

Choice Outcome
Yes. We will do it.

Start Mission

  • Begin the Isis Oddwater of the Lantern Quest
I will consider it.

No effect.

I don't serve you. You serve me, prepare for war.

Declare War on the Lantern

  • +1 Intimidation

Isis Oddwater of the Lantern


Isis Oddwater of the Lantern

You did it. That's amazing. We are on board with what you're doing and how you're doing it.

Choice Outcome
Allow your scientists to collaborate with ours.

+2 Research per Month

Tribute would be fitting.

+3 Credits per Month

Regular shipments of your Harmony Crystals would be appreciated.

+0.2 Harmony Crystal per Month

Appoint a Governor


Appoint a Governor

We've identified at least one planet we've colonized large enough to warrant a Governor. A Governor turns any simple colony into a Core World, allowing us to build a Shipyard and Planetary Improvements to increase the Planet's Output.A Leader can be appointed as Governor of any colonized planet with a Planet Class of 10 or greater. The colonized planet will become a Core World, which can be improved and expanded on to improve its contributions to the civilization greatly.A Leader's traits and stats can have drastic effects on the world they're assigned and its citizens. Some care should be taken in what Leader is appointed as Governor.Appoint a Governor to a planet either by selecting the planet and hitting the Planet Management button or through the Leaders Menu.

Choice Outcome
We will find a leader to fill the position.

Start a mission to appoint a governor

  • Begin the Appoint a Governor Quest

Appoint a Governor - Success


Appoint a Governor - Success

A Governor has been assigned, establishing new Core World. Now, the colony can be expanded with improvements, new citizens generated, and we can even build a Shipyard.

Choice Outcome
The work has only begun.
  • +5 Culture Points
  • +10% Approval