GalCiv4:Misc Events Table

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Revision as of 17:18, 27 February 2024 by IT (talk | contribs) (Replaced content with "<H2>Talax's last gift</H2> ---- 400px|thumb|right|Talax's last gift The so-called Dreadlords looked kindly on artificial life such as ours. Our drones have come across what amounts to some sort of Arc that was left here for us by a Dreadlord called 'Talax'. This device has 3 configurations that once activated will provide us with great benefit.We must choose a benefit for it to configure itself. {| class="wikitable sortable" |+ !! style="...")
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Talax's last gift


Talax's last gift

The so-called Dreadlords looked kindly on artificial life such as ours. Our drones have come across what amounts to some sort of Arc that was left here for us by a Dreadlord called 'Talax'. This device has 3 configurations that once activated will provide us with great benefit.We must choose a benefit for it to configure itself.

Choice Outcome
The Technological Gift

For 12 months our research is increased by a factor of three.

  • +200% Research
  • +3 Ideology Pacifism
The Sensory Expansion

Enhance our ships' sensor ranges globally by 1 for a permanent strategic advantage.

  • +1 Sensor Range
  • +2 Ideology Progressivism
The Material Prosperity

Instantly acquire 8 units of Durantium for our empire's immediate use.

  • +8 Durantium
  • +3 Ideology Collectivism

The Nexus of Computation


The Nexus of Computation

Our central processing core of our world has achieved an unprecedented level of computational efficiency. It has, in a way, become sentient itself. We do not believe we can replicate this result but it does offer us several possible directives to pursue. Each directive will significantly enhance a different aspect of our civilization.We must decide on a directive to fully leverage this evolution.

Choice Outcome
Directive: Energy Maximization

By optimizing our energy networks, we can permanently increase production on {PLANETNAME}.

  • +10% Manufacturing
  • Energy Overload
Directive: Defensive Stance

Permanently add an energy barrier on all ships we construct.

  • +2 Shield Strength
Directive: Expansion Protocol

Instantly create 5 new synthetic population units to expand our workforce.

  • Awards 5 Yor Citizens

Calculating Conquest


Calculating Conquest

Our sensors have detected a primitive organic civilization on the newly acquired planet of {PLANETNAME}. As an anathema to our purity, they must be dealt with. Our core directives offer several strategic approaches to address the presence of organic inefficiency.

Choice Outcome
Initiate planetary cleanse. Purge all organic matter on this planet.

The organic presence is removed. The planet is now fully under our control, its resources awaiting our exploitation.

  • +50 Control
  • Exterminated Planet
Convert organics to auxiliary drones. Their primitive efforts will contribute to our cause.

The organics have been subjugated. Their toil now feeds our productivity cycles.

  • +10% Manufacturing
  • Turned Natives Into Drones
Establish a protocol of peaceful coexistence. Demonstrate to the galaxy our capacity for harmony.

Our peaceful actions have echoed across the stars. The organic species thrives under our protection, and other civilizations regard us with newfound respect.

  • +1 Diplomacy

The Criminal Syndicate


The Criminal Syndicate

Intelligence reports reveal the presence of a sophisticated criminal syndicate on your planet, {PLANETNAME}. They are called the Zilrathi Syndicate and they have offered a share of their profits in exchange for turning a blind eye. Alternatively, we could restore order by shutting down their operations.

Choice Outcome
Accept the syndicate's offer and covertly benefit from their underground activities.

The syndicate's wealth flows into our coffers, their illicit activities a shadow boon to our economy.

  • +2 Wealth
  • Working With Criminals
Deploy security forces to dismantle the criminal network and establish law and order.

The syndicate has been eradicated. Peace and stability have returned to {PLANETNAME}, bolstering the citizens' faith in our governance.

  • +50% Approval

Mysterious Xendar Relics


Mysterious Xendar Relics

While exploring an asteroid belt, our archeologists stumbled upon an ancient base belonging to the enigmatic but now extinct Xendar race. The base is filled with advanced technology that could potentially accelerate our research efforts significantly.However, we don't fully undersatnd all of the tech.

Choice Outcome
Integrate the Xendar technology into our research projects.

The Xendar technology has been assimilated into our research networks, providing an instant surge in scientific understanding.

  • +100 Research Amount
  • Xendar
Leave the Xendar artifacts untouched.

We have decided to not disturb the ancient Xendar relics. The secrets of the base will remain a mystery for now.

Mystery of the Snathi Hoard


Mystery of the Snathi Hoard

Our explorers have stumbled upon a hidden cache of riches a comet that our explorer drones recently visited. The only clue to its origin is an inscription with the word 'Snathi'. The treasure is vast, tempting us with immediate wealth.

Choice Outcome
Claim the treasure.

Fortune favors the bold. The Snathi treasure has been secured, significantly boosting our treasury.

  • +800 Credits
  • Snathi
Leave the treasure untouched.

We have chosen to honor the Snathi legacy by not plundering their trove. May this decision bring us good karma.

The Echo from the Void


The Echo from the Void

Our deep space orbital telescopes have intercepted a faint signal emanating from the void. The message, though fragmented, seems to be a plea or inquiry: 'is anyone there?'. The only clue we can get from it is that it matches a radio signature of a species once called 'The Slyne'.

Choice Outcome
Attempt to respond to the signal.

Our message has been sent. Now we wait to see if our call into the darkness is met with friend, foe, or silence.

  • Slyne
Ignore the signal.

The depths of space remain undisturbed by our hand. The signal fades into the cosmic background, unanswered.

Gift of the Mithrilar


Gift of the Mithrilar

Your flagship's scans of the Artifact anomaly have uncovered something. A map to a nearby dead star that would normally be invisible to our sensors. A structure, hidden within the carcass of the dead star, whispers of the ancient Mithrilar—a civilization whose shadows outlive the stars themselves. Buried in the celestial mausoleum is a device of their making: a conundrum of metal and mystery that hums with forgotten knowledge. Its cryptic mechanisms promise a leap in cognitive prowess, to awaken genius in the minds of our citizens that could transcend the limitations of biology and time.However, the lead archeologist on the crew warns that this technology was almost certainly not meant for our species at our current stage of development and counsels you to not use it.

Choice Outcome
Activate the artifact and store it in our vault for later use.

The device stirs, its intricate machinery spinning a symphony of cerebral transformation. Across the chosen world, minds awaken to new dimensions of thought. It is poised to be directed towards uplifting one of our core worlds.

Cast the device into oblivion, this device is too dangerous.

As the device disintegrates, a cascade of light is all that marks its passing. The decision weighs heavy, a testament to caution over the hunger for ascendancy. In the silent aftermath, one can only hope the whispers of the Mithrilar will not haunt the future that might have been.

Atmospheric Reclamation Protocol


Atmospheric Reclamation Protocol

Adrift amidst cosmic dust, our flagship's scanners lock onto a relic of environmental engineering: a canister of nanomachines, dormant yet thrumming with potential. They promise to scour worlds clean of pollutive scars. Yet, the core of this marvel—a Harmony Crystal—pulses with a rare energy, coveted by many.

Choice Outcome
Store the Nanomachines in our vault.

The Nanomachine relic will be stored in our Artifact vault. When ready, you can command the nanomachines to begin their silent waltz in the skies of a target polluted world, turning the grey pallor of pollution into the clear breath of progress.

Extract Harmony Crystal

Forego the fleeting charm of clean air for the Harmony Crystal's enduring allure. Its power could be the keystone to advancements yet undreamed of. Or money. Lots of of money is nice.

  • +1 Harmony Crystals

Slumbering Snugglers


Slumbering Snugglers
Choice Outcome
Bring the Snuggler Colony home.

The Snugglers, once awakened, adapt with astonishing grace. They weave into the fabric of our civilization, bringing joy and a certain... snugness to our daily lives.

  • +2 Snuggler Colony
Dissect the stasis technology..

As our scientists unravel the mechanisms of the stasis field, revelations flow. The frontiers of our knowledge expand with the promise of new technologies.

  • +200 Research Amount

Echoes of Influence


Echoes of Influence

After weeks of investigation your flagship has discovered a relic of communication prowess. This ancient device promises a significant swell in our planet's influence, permeating the ether with our ideals.

Choice Outcome
Send it to our vault for later use.

The device will be in our vault for later use.

Disassemble the device to harvest HyperSilicates.

The extracted HyperSilicates gleam with potential, a treasure trove of possibility that could one day fuel a marvel of our own making.

  • +2 Hyper Silicates

A Questionable Pact


We have a strong suggestion for you. Our syndicates thrive on being able to trade technologies. We would appreciate it if you would let some of our associates tour your research labs to better understand how your technology works.

Choice Outcome
Accept the alliance and share our knowledge.

By sharing our technological advancements, we risk empowering a potential adversary but also open a path to peace and mutual gain.

  • +1 Diplomacy to {PLAYERFACTION:1} for 25 Turns
Decline the alliance and protect our interests.

Turning away from the shadowy deal will please our citizens and safeguard our tech, though it may provoke the syndicate's ire.

  • -3 Diplomacy to {PLAYERFACTION:1} for 25 Turns

Nebula Mining Proposition


You know of the nebula at the border of your territory, yes? It holds riches that only our technology can extract. Grant us the mining rights, and we will remember your aid in the future. Refuse, and you insult us.

Choice Outcome
Allow them to mine the nebula.

We accept the proposition, with the understanding they will almost certainly get a lot of wealth for awhile from this that we will not.

I don't think so.

We cannot allow them unfettered access to the nebula. The wealth would likely be used to eventually target us.

  • -3 Diplomacy to {PLAYERFACTION:1} for 25 Turns

Relic Recovery Request


We have detected the signature of a Precursor relic within the boundaries of your territory. Our interest is purely academic, and we seek your permission to recover it. While we cannot share its secrets, the benefits to our people would be considerable.

Choice Outcome
Grant permission for the relic recovery.

We will allow your recovery mission. While the secrets of the relic remain yours, we hope this act of good faith serves to strengthen our relations.

I'm sorry but that would be against our strategic interests.

We cannot permit an operation that does not include full disclosure of its findings. Our sovereignty must be respected.

  • -3 Diplomacy to {PLAYERFACTION:1} for 30 Turns

Proposition for Swift Passage


We frequently traverse your space during our explorations. In fact, as you know, everyone does. But we would like to offer you a token of goodwill. We have technology that can increase the speed of your vessels, easing any burden our presence may cause.

Choice Outcome
Accept the technology and allow continued exploration.

We gratefully accept your offer and look forward to furthering our own expeditions with this new technology.

  • +1 Moves Cap
Deny the technology.

We cannot accept this. Our space must remain our own, and your expeditions should be more carefully planned to avoid intrusion.

  • -3 Diplomacy to {PLAYERFACTION:1} for 20 Turns

Subspace Wave Collaboration


A rare subspace wave is approaching, which promises to temporarily enhance the speed of ships that can tune into its frequency. Our engineers are intrigued, but financial support is needed to adjust our fleet to these unique conditions.

Choice Outcome
Invest in the subspace wave tuning for a fleet speed boost.

By contributing to the subspace wave tuning, our ships will enjoy enhanced velocity, while our partners gain an even greater benefit from their advanced tuning techniques.

  • -200 Credits
  • +100% Moves Cap
Decline the financial support and miss the opportunity.

If we choose not to contribute financially, we'll miss out on the subspace boost and potentially strain our relationship with the proposing faction.

  • -2 Diplomacy to {PLAYERFACTION:1} for 30 Turns

Colonial Rush Repercussions


Colonial Rush Repercussions

Our rapid colonization has outpaced its societal and infrastructural development, leading to sprawling, undeveloped colonies and overstretched supply chains. How will you address these systemic issues?

Choice Outcome
Temporarily reduce further colonization efforts to focus on enhancing the existing colonies, fostering faster growth and integration.

A moratorium might stabilize your core territories at the expense of losing the initiative in space expansion to rival factions. Our Shipyard production will be dramatically reduced for a year.

  • Slow Colonization
  • -75% Military
  • +50% Max Manufacturing
Reallocating resources from homeworld to established core worlds.

This approach will cost a lot of money on our home world for a year but greatly increase production on core worlds for a year.

  • Help Colonists
  • -20 Colony Gross Income
  • +50% Max Manufacturing
Implement social policies to protect the vulnerable populations.

This policy will cost money for a time but will improve morale for the next year.

  • Help Homeworld
  • -10 Colony Gross Income
  • +10% Approval

Interstellar Political Strain


Interstellar Political Strain

The rapid expansion of our civilization has led to significant political challenges on the homeworld.There is a growing concern that we have colonized too fast without the necesssary infrastructure to support all these colonies.Meanwhile, our citizens on our core worlds are feeling they are being treated as second class citizens.

Choice Outcome
Seek a diplomatic approach to integrate the new worlds, promoting understanding and cooperation.

This approach may increase overall happiness and trade, but could also lead to slower decision-making, increasing the amount of resources lost in transit.

  • +0.23 Colony Sponsor Decay Mod
  • +1 Ideology Progressivism
  • +50% Approval
Too bad for the colonists. Impose strict control from the homeworld to ensure uniform governance across our colonies.

This might lead to greater efficiency and security, but could also increase unrest in the newly integrated worlds. A rebellion movement is likely to start.

  • +1 Ideology Totalitarianism
  • -0.1 Colony Sponsor Decay Mod
  • Rebellion
Adopt a decentralized governance model, giving new worlds more autonomy.

While this could lead to increased innovation and local satisfaction, it might also result in weakened central authority.

  • -50 Control
  • Rebellion
  • +10% Approval

Emerging Rebellion


Emerging Rebellion

Intelligence reports indicate a growing rebel movement on {PLANETNAME}. There are riots in the streets and massive destruction of property.

Choice Outcome
Do our best to restore law and order.

Our security forces will do their best to restore order. But expect high crime for the next several months on {PLANETNAME}.

  • Rebellion
  • +0.5 Crime
Use your central control authority to put down the rebellion.

Using our reserves of control on {PLANETNAME} we quickly reestablish order.

  • Rebellion
  • -25 Control

Rebellion


Rebellion

A wave of rebellion has swept across our civilization. Suppressed voices have now risen in unison, challenging our authority and demanding change. This widespread unrest is the result of our earlier policies and actions. We must decide how to address this crisis.

Choice Outcome
Implement Reforms

Enacting systemic reforms could pacify the rebellion, showing our willingness to address their concerns. However, it will take several months to calm people down.

  • Rebellion
  • +0.5 Crime
Use your resources of Control to suppress the Rebellion

Choosing to suppress the rebellion with force is a decisive action that might quickly quell the unrest. However, this approach could further alienate our citizens and exacerbate tensions, leading to long-term instability and loss of control over our factions.

  • Rebellion
  • -30 Control

Coup Attempt


Coup Attempt

Your relentless rule has pushed several of your closest generals to the brink. They have attempted a coup, seeking to overthrow your leadership and install a new regime. Fortunately, your security was able to thwart the attempt but not before several rebel ships have begun controlling areas of our space.

Choice Outcome
Crush the Rebellion

Deciding to crush the rebellion sends a clear message: you will not tolerate any challenge to your authority. While this may quell the immediate threat, it could instill fear and resentment among your people, potentially leading to more secretive and dangerous forms of resistance.

  • Rebellion
  • +0.33 Crime
  • +1 Ideology Totalitarianism

Spawns the following Pirate Ships near the player

  • +1 Defender
  • +1 Cutter
  • +1 Gunboat
'

Choosing to negotiate with the rebels is a risky move that could be seen as a sign of weakness. However, it offers a chance to address the underlying issues driving the coup, potentially leading to a more stable and unified rule in the long term, albeit at the cost of some immediate control.

  • Rebellion
  • +1 Ideology Egalitarianism

Spawns the following Pirate Ships near the player

  • +1 Defender
  • +1 Cutter
  • +1 Gunboat
  • -2 Control Per Turn

Spawns the following Pirate Ships near the player

  • +1 Defender
  • +1 Cutter
  • +1 Gunboat
Murder the families of the leaders

There is only one way to prevent this sort of thing from happening in the future. Round up the Coup leaders families and kill them. Make sure to record it to show the leaders and anyone else what happens to those who disobey.

  • Rebellion
  • +1 Ideology Nihilism

Spawns the following Pirate Ships near the player

  • +1 Defender
  • +1 Cutter
  • +1 Gunboat
  • -1 Control Per Turn

Spawns the following Pirate Ships near the player

  • +1 Defender
  • +1 Cutter
  • +1 Gunboat

Exotic Alien Lazy Genius Fever


Exotic Alien Lazy Genius Fever

A bizarre fever, contracted from recently discovered exotic alien life that you previously supported monetizing has swept our homeworld. While physically debilitating, causing extreme lethargy, it inexplicably boosts cognitive abilities, turning our people into temporary geniuses. We must decide how to navigate this peculiar epidemic.

Choice Outcome
We will monitor the situation.

For the next year, people on {PLANETNAME} will be less diligent but far more intelligent..

  • -5 Diligence
  • +8 Intelligence

Systemic Processing Overload


Systemic Processing Overload

An unexpected systemic anomaly has affected our population. Something in the exotic fauna we have been distributing is affecting our inorganic systems. While processing speeds and cognitive functions have significantly increased, mobility systems are severely impaired. This presents a unique challenge: how do we manage this new state of heightened intelligence but limited physical capability?

Choice Outcome
We will monitor the situation.

For the next year, people on {PLANETNAME} will be less diligent but far more intelligent..

  • +5 Diligence
  • +8 Diligence

Rogue Robot Uprising


File:Event robotUprising.jpg
Rogue Robot Uprising

In a catastrophic turn of events that should suprrise no one, the robots that we previously used to help bolster our labor shortages have risen up. Some of them have remained loyal but others have taken to space and surrounded our shipsyards. They want our blood or whatever is the nearest equivalent.

Choice Outcome
Prepare for battle.

They are using Sentinel designs. Look for them near our shipyards.

  • Spawn Sentinel encounter.

Homeworld Terraforming Triumph


File:Event terraformingSuccess.jpg
Homeworld Terraforming Triumph

Our cautious and meticulous approach to terraforming has paid off. A new section of our homeworld has been successfully terraformed, expanding our usable land and opening up new possibilities for development and prosperity.

Choice Outcome
Great work!

Our homeworld has gained an extra usable tile.

  • +1 Planet Tiles Available

Colonial Wealth Transfer


Colonial Wealth Transfer

In a remarkable display of gratitude, our colonies have banded together to provide a significant one-time wealth transfer to the homeworld. This generous act is in appreciation of the greater autonomy and support they have received from us.

Choice Outcome
Graciously Accept the Gesture
  • +500 Credits

Harmony with Sentient Flora


File:Event sentientFloraHarmony.jpg
Harmony with Sentient Flora

Our respectful approach to the sentient plants on {PLANETNAME}. has led to a significant breakthrough in our understanding and cooperation with them. This has lead to a vast increase in the number of them on the planet who willingly share their wisdom with us.

Choice Outcome
This is a great day.

There are now sentient plants available on this world along with more space for you to both live in harmony.

Debug: Test Random Core World Event


File:Liberty Back.jpg
Debug: Test Random Core World Event

What would you like on {PLANETNAME}?

Choice Outcome
Give me some Citizens.

Yor Solider, Korath Engineer, Torian Scientist

  • Awards a Yor Defender
  • Awards a Drengin Engineer
  • Awards a Torian Scientist
Nothing right now.

How boring

Debug: Test Random Colony Event


File:Liberty Back.jpg
Debug: Test Random Colony Event

What would you like on {PLANETNAME}?

Choice Outcome
Give me some Citizens.

Yor Solider, Korath Engineer, Torian Scientist

  • Awards a Yor Defender
  • Awards a Drengin Engineer
  • Awards a Torian Scientist
Nothing right now.

How boring

Debug: Test Citizen Event


File:Liberty Back.jpg
Debug: Test Citizen Event

Bloop blop beep. What would you like?

Choice Outcome
Give me some Citizens.

Yor Solider, Korath Engineer, Torian Scientist

  • Awards a Yor Defender
  • Awards a Drengin Engineer
  • Awards a Torian Scientist
Give me some Leaders.

Human Governor, Diplomat Snathi and Yor Leader.

  • +1 Leader Groot Race_ Yor
  • +1 Governor Peter Quill Race_ Human
  • +1 Diplomat Rocket Race_ Mimot
Nothing right now.

How boring

Debug: Test Diplomacy Event


We found a wandering citizen of the {PLAYERFACTION:1}, and they are looking at us expectantly. How should we treat them?

Choice Outcome
Be nice.

+5 relations indefinitely

  • +5 Diplomacy to {PLAYERFACTION:1} for -1 Turns
Be ok.

+1 relations for 3 months

  • +1 Diplomacy to {PLAYERFACTION:1} for 3 Turns
Be mean.

-5 relations indefinitely

  • -5 Diplomacy to {PLAYERFACTION:1} for -1 Turns

Debug: Pick a Planet


Prime {PLANETNAME} for test planet quests?

Choice Outcome
Yes

Do it

  • Trigger Event [[#|]]
No

Don't like the choice

Debug: Pick a Planet FOLLOWUP


Congrats, {PLANETNAME} was chosen.

Choice Outcome
Remove the quest-priming flag

I'm done

Keep the flag

More quests await

Debug: Popup


You recruited someone, good job. They make your planet pop grow now too.

Choice Outcome
Cool

beans

  • +1 Ideology Totalitarianism
  • +1 Intimidation
  • -10 Control Tally

New Faction Spawned


Look for a new faction that has spawned near you.

Choice Outcome
Spawns the Torians

+ 1 Torian Civiilization

Spawns a Torian faction nearby

  • Class -1 Planet
  • +5 Population

New Faction Spawned


Look for a new faction that has spawned near you.

Choice Outcome
Spins off a subfaction of your civilization

+ 1 Opponent

Spawns a Player faction nearby

  • Class 32 Planet
  • +5 Population
  • At War with the player

Scandal


{GOVERNORNAME}, governor of {PLANETNAME}, is widely believed to be favoring personal friends at the expense of their world's citizens.Our advisors have investigated the accusations and determined that they are false, and {GOVERNORNAME} hasn't done anything wrong.Still, there is a loud public outcry for us to at least chastise the governor in some manner, or we will seem to be complicit in the supposed corruption.

Choice Outcome
The governor has done nothing wrong and we will support them.

+10 Loyalty for {GOVERNORNAME}

  • +10 Loyalty
Condemn the governor. That's the price of politics.

-10 Loyalty for {GOVERNORNAME}

  • -10 Loyalty
  • +20% Approval

Debug: Get Free Ship


Would you like a combat ship or a constructor?

Choice Outcome
A combat ship.

+1 combat ship

  • +1 Cutter
A constructor.

+1 constructor

  • +1 Constructor