GalCiv4:Star Systems

From Galactic Civilizations - Official Wiki
Revision as of 20:54, 5 March 2024 by IT (talk | contribs)
Jump to navigation Jump to search

Star Systems Placeholder

Sol Drengia Altaris Iridii Icos Kryseth Iconis Arb System Abbydos Arcea System Lyr System Hydra System Donia System Torus System Onyx System Precursor Graveyard Vale Venge Prime Proxima Centauri Drathis Belbright Ra'nagoh Abyssal Wastes Caelispex Noctulaure Leathon System Utha System Minos System

[[File:Yellow_Star_Icon.png Yellow_Star_Icon.png Yellow_Star_Icon.png Orange_Star_Icon.png Purple_Star_Icon.png Blue_Star_Icon.png Purple_Star_Icon.png Yellow_Star_Icon.png Blue_Star_Icon.png Yellow_Star_Icon.png Yellow_Star_Icon.png Blue_Star_Icon.png Blue_Star_Icon.png Yellow_Star_Icon.png RedGiant_Star_Icon.png Purple_Star_Icon.png Blue_Star_Icon.png Green_Star_Icon.png RedGiant_Star_Icon.png Green_Star_Icon.png Blue_Star_Icon.png Blue_Star_Icon.png Purple_Star_Icon.png RedGiant_Star_Icon.png White_Star_Icon.png Yellow_Star_Icon.png Yellow_Star_Icon.png Orange_Star_Icon.png Yellow_Star_Icon.png Yellow_Star_Icon.png Yellow_Star_Icon.png Purple_Star_Icon.png Purple_Star_Icon.png Purple_Star_Icon.png RedGiant_Star_Icon.png RedGiant_Star_Icon.png Orange_Star_Icon.png Orange_Star_Icon.png Orange_Star_Icon.png Blue_Star_Icon.png Blue_Star_Icon.png Blue_Star_Icon.png White_Star_Icon.png White_Star_Icon.png|alt=|left|55x55px|frameless]] The Terran solar system containing a class 28 Terrestrial world and two small worlds. The Drengin home system containing a class 29 Volcanic world and 2 small worlds. The Altarian home system containing a class 30 Tropical world and 1 small world. The Iridium home system containing a class 29 Terrestrial world and a small world with high wealth. The ancient Iconian, and now Yor, home system.It contains a class 29 Barren world and 2 small worlds. The Krynn home system. It contains a class 26 Terrestrial world, and 2 small worlds with good resources. The new home system of the Iconian race, containing a class 25 Terrestrial world and a single small world. Randomized home system for Minor Races. It contains a class 14 world. A ruined star system. No Habitable Planets, just a burned out Rock. Used by the brave and adventuresome. The home system of the Arcean Empire, containing a class 28 Terrestrial world and a class 12 Desert world. The home system of the Baratak contains a single class 32 Arboreal world. The home system of the Festron contains a class 20 Jungle world and 2 small worlds.Not recommended for non-Aquatic civilizations. The home system of the Manti contains a class 29 Oceanic world and 2 small worlds.Not recommended for non-Aquatic civilizations. The home system of the Torian Regime, containing a class 25 Oceanic world and 2 small worlds with good resources.Not recommended for non-Aquatic races. The home system of the Onyx, an Asteroid-heavy system, containing a class 26 Mountainous world and a single small world. A dead system of the Navigators contains a single class 32 Bombarded world. The Mimot home system. It contains a class 25 Tropical world and 3 small worlds. The home system of the Xeloxi. It contains a single class 25 Desert world and 2 small worlds. The home system of the exiled Terran Resistance. It contains a class 28 Mountainous world and a single small world. The home system of the Drath. It contains a class 28 Jungle world and 2 small worlds. The home system of the Crystalline contains a single class 30 Mountainous world and some Thulium deposits. The home system of the Korath. The home solar system of the Absolute features a class 24 radiated home world and 3 radiated small worlds. The home system of the Seeing has one perfect class 30 homeworld. The home system of the Phalenoids features one class 30 homeworld, two small worlds, and four dead planets. The Leathon system has a class 28 planet perfect for a human colony, making it the ideal location to establish a base. The Utha System has a Class 32 planet and several smaller planets making it the perfect place to start expanding the Empire's borders. The Minos system has a Class 32 planet where the Navigators crashed, allowing them to establish a colony and survive. With it's Yellow Star Yellow Star Yellow Star Orange Star Purple Star Blue Star Purple Star Yellow Star Blue Star Yellow Star Yellow Star Blue Star Blue Star Yellow Star Yellow Star Purple Star Blue Star Blue Star Blue Star Prismatrite Blue Star Purple Star Red Giant Star White Star Yellow Star Yellow Star Orange Star Yellow Star Yellow Star Yellow Star Purple Star Purple Star Purple Star Red Giant Star Red Giant Star Orange Star Orange Star Orange Star Blue Star Blue Star Blue Star White Star White Star Sol Drengia Altaris Iridii Icos Kryseth Purple Star Yellow Star Kryseth Athol Yellow Star Blue Star Blue Star Torus Sard Purple Star Vale Blue Star Proxima Centauri Drathis Prismatrite Ra'nagoh Shulmouth'Sol Caelispex Nyritia Leathon Utha Minos Yellow Star Yellow Star Yellow Star Purple Star Purple Star Purple Star Red Giant Star Red Giant Star Orange Star Orange Star Orange Star Blue Star Blue Star Blue Star White Star White Star at the center.

Planet Type Class Stats
Mercury
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Venus
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Earth
Habitable (Terrestrial World) Class 28 Planet
  • +3 Minerals
  • +3 Technology
  • +3 Wealth
  • +12 Farming
  • +8 Cultural Significance
Mars
Habitable (Desert World) Class 3 Planet
  • +2 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +2 Cultural Significance
Jupiter
Gas Giant Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Saturn
Gas Giant Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Neptune
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Uranus
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Artemis
Habitable (Low Gravity World) Class 2 Planet
  • +0 Minerals
  • +3 Technology
  • +0 Wealth
  • +0 Farming
  • +1 Cultural Significance
Grathis
Habitable (Bombarded World) Class 2 Planet
  • +1 Minerals
  • +1 Technology
  • +1 Wealth
  • +0 Farming
  • +0 Cultural Significance
Drengi
Habitable (Volcanic World) Class 32 Planet
  • +7 Minerals
  • +5 Technology
  • +4 Wealth
  • +10 Farming
  • +1 Cultural Significance
Kona
Habitable (Terrestrial World) Class 4 Planet
  • +1 Minerals
  • +0 Technology
  • +1 Wealth
  • +16 Farming
  • +1 Cultural Significance
Mawhar
Habitable (Bombarded World) Class 2 Planet
  • +1 Minerals
  • +1 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Rathor
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Imoth
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Altaria
Habitable (Tropical World) Class 30 Planet
  • +3 Minerals
  • +4 Technology
  • +3 Wealth
  • +13 Farming
  • +12 Cultural Significance
Wisp
Habitable (Terrestrial World) Class 4 Planet
  • +2 Minerals
  • +1 Technology
  • +1 Wealth
  • +4 Farming
  • +0 Cultural Significance
Po
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Po
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Silver
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Iridia
Habitable (Terrestrial World) Class 29 Planet
  • +3 Minerals
  • +3 Technology
  • +8 Wealth
  • +12 Farming
  • +8 Cultural Significance
Vallus
Habitable (Terrestrial World) Class 3 Planet
  • +2 Minerals
  • +2 Technology
  • +6 Wealth
  • +0 Farming
  • +0 Cultural Significance
Gold
Gas Giant Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Decay
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Iconia
Habitable (Barren World) Class 35 Planet
  • +2 Minerals
  • +3 Technology
  • +2 Wealth
  • +0 Farming
  • +3 Cultural Significance
Deasil
Habitable (Barren World) Class 3 Planet
  • +2 Minerals
  • +2 Technology
  • +1 Wealth
  • +0 Farming
  • +0 Cultural Significance
Myr
Habitable (Barren World) Class 3 Planet
  • +2 Minerals
  • +1 Technology
  • +1 Wealth
  • +0 Farming
  • +0 Cultural Significance
Kryseth
Habitable (Terrestrial World) Class 26 Planet
  • +4 Minerals
  • +2 Technology
  • +3 Wealth
  • +12 Farming
  • +16 Cultural Significance
Kryseth Beta
Habitable (Volcanic World) Class 2 Planet
  • +2 Minerals
  • +1 Technology
  • +3 Wealth
  • +0 Farming
  • +0 Cultural Significance
Kryseth Gamma
Habitable (Desert World) Class 2 Planet
  • +3 Minerals
  • +1 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Shine
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
New Iconia
Habitable (Terrestrial World) Class 25 Planet
  • +3 Minerals
  • +4 Technology
  • +3 Wealth
  • +12 Farming
  • +9 Cultural Significance
Sanctum
Habitable (Desert World) Class 3 Planet
  • +2 Minerals
  • +1 Technology
  • +1 Wealth
  • +0 Farming
  • +0 Cultural Significance
Shadow
Gas Giant Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Arb
Habitable (Terrestrial World) Class 14 Planet
  • +4 Minerals
  • +4 Technology
  • +3 Wealth
  • +12 Farming
  • +0 Cultural Significance
Dust
Habitable (Desert World) Class 12 Planet
  • +8 Minerals
  • +7 Technology
  • +5 Wealth
  • +1 Farming
  • +0 Cultural Significance
Spark
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Arcea
Habitable (Terrestrial World) Class 28 Planet
  • +5 Minerals
  • +2 Technology
  • +4 Wealth
  • +12 Farming
  • +12 Cultural Significance
Hammer
Habitable (Desert World) Class 12 Planet
  • +3 Minerals
  • +1 Technology
  • +4 Wealth
  • +0 Farming
  • +0 Cultural Significance
Anvil
Gas Giant Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Shade
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Abarkooh
Habitable (Arboreal World) Class 30 Planet
  • +3 Minerals
  • +3 Technology
  • +3 Wealth
  • +12 Farming
  • +10 Cultural Significance
Shield
Habitable (Mountainous World) Class 4 Planet
  • +2 Minerals
  • +0 Technology
  • +1 Wealth
  • +0 Farming
  • +1 Cultural Significance
Neken
Habitable (Jungle World) Class 3 Planet
  • +0 Minerals
  • +4 Technology
  • +0 Wealth
  • +3 Farming
  • +0 Cultural Significance
Caridea
Habitable (Jungle World) Class 24 Planet
  • +3 Minerals
  • +2 Technology
  • +6 Wealth
  • +10 Farming
  • +4 Cultural Significance
Scarab
Habitable (Desert World) Class 3 Planet
  • +2 Minerals
  • +1 Technology
  • +4 Wealth
  • +2 Farming
  • +0 Cultural Significance
Shoal
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Brachyura
Habitable (Aquatic World) Class 29 Planet
  • +3 Minerals
  • +3 Technology
  • +4 Wealth
  • +12 Farming
  • +9 Cultural Significance
Emery
Habitable (Aquatic World) Class 4 Planet
  • +1 Minerals
  • +1 Technology
  • +2 Wealth
  • +4 Farming
  • +0 Cultural Significance
Addy
Habitable (Aquatic World) Class 5 Planet
  • +2 Minerals
  • +1 Technology
  • +1 Wealth
  • +6 Farming
  • +0 Cultural Significance
Reef
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Toria
Habitable (Aquatic World) Class 34 Planet
  • +2 Minerals
  • +2 Technology
  • +4 Wealth
  • +24 Farming
  • +12 Cultural Significance
Pearl
Habitable (Aquatic World) Class 5 Planet
  • +2 Minerals
  • +2 Technology
  • +3 Wealth
  • +2 Farming
  • +2 Cultural Significance
Deep
Habitable (Aquatic World) Class 5 Planet
  • +3 Minerals
  • +2 Technology
  • +2 Wealth
  • +8 Farming
  • +0 Cultural Significance
Stone
Habitable (Mountainous World) Class 3 Planet
  • +3 Minerals
  • +2 Technology
  • +0 Wealth
  • +0 Farming
  • +1 Cultural Significance
Onyx Prime
Habitable (Mountainous World) Class 32 Planet
  • +3 Minerals
  • +3 Technology
  • +4 Wealth
  • +2 Farming
  • +9 Cultural Significance
Arnor
Habitable (Bombarded World) Class 32 Planet
  • +3 Minerals
  • +3 Technology
  • +0 Wealth
  • +10 Farming
  • +9 Cultural Significance
Fen
Habitable (Tropical World) Class 24 Planet
  • +2 Minerals
  • +2 Technology
  • +3 Wealth
  • +18 Farming
  • +9 Cultural Significance
Skoll
Habitable (Mountainous World) Class 1 Planet
  • +1 Minerals
  • +1 Technology
  • +1 Wealth
  • +1 Farming
  • +0 Cultural Significance
Hati
Habitable (Jungle World) Class 4 Planet
  • +2 Minerals
  • +1 Technology
  • +1 Wealth
  • +3 Farming
  • +0 Cultural Significance
Erine
Habitable (Desert World) Class 5 Planet
  • +1 Minerals
  • +0 Technology
  • +1 Wealth
  • +2 Farming
  • +3 Cultural Significance
Cole
Habitable (Desert World) Class 4 Planet
  • +1 Minerals
  • +0 Technology
  • +2 Wealth
  • +0 Farming
  • +1 Cultural Significance
Savvot
Habitable (Desert World) Class 25 Planet
  • +4 Minerals
  • +3 Technology
  • +9 Wealth
  • +9 Farming
  • +4 Cultural Significance
Twilight
Habitable (Volcanic World) Class 4 Planet
  • +2 Minerals
  • +1 Technology
  • +0 Wealth
  • +0 Farming
  • +1 Cultural Significance
Shade
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Refuge
Habitable (Terrestrial World) Class 23 Planet
  • +3 Minerals
  • +4 Technology
  • +4 Wealth
  • +12 Farming
  • +8 Cultural Significance
Shield
Habitable (Mountainous World) Class 4 Planet
  • +2 Minerals
  • +0 Technology
  • +1 Wealth
  • +0 Farming
  • +1 Cultural Significance
Dratha
Habitable (Jungle World) Class 28 Planet
  • +3 Minerals
  • +3 Technology
  • +5 Wealth
  • +12 Farming
  • +9 Cultural Significance
Dratha II
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Dratha III
Habitable (Terrestrial World) Class 2 Planet
  • +2 Minerals
  • +1 Technology
  • +1 Wealth
  • +1 Farming
  • +0 Cultural Significance
Dratha IV
Habitable (Terrestrial World) Class 3 Planet
  • +0 Minerals
  • +2 Technology
  • +0 Wealth
  • +0 Farming
  • +3 Cultural Significance
Dratha V
Gas Giant Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Geode
Habitable (Mountainous World) Class 28 Planet
  • +3 Minerals
  • +3 Technology
  • +5 Wealth
  • +8 Farming
  • +9 Cultural Significance
Promethion
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Thulium
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Kora
Habitable (Volcanic World) Class 29 Planet
  • +5 Minerals
  • +3 Technology
  • +3 Wealth
  • +10 Farming
  • +1 Cultural Significance
Kynda
Habitable (Terrestrial World) Class 3 Planet
  • +1 Minerals
  • +0 Technology
  • +1 Wealth
  • +0 Farming
  • +3 Cultural Significance
Ra'nagoh V
Gas Giant Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Ra'nagoh III
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Rai'nya
Habitable (Radioactive World) Class 21 Planet
  • +1 Minerals
  • +1 Technology
  • +2 Wealth
  • +4 Farming
  • +1 Cultural Significance
Hith'umolt
Habitable (Radioactive World) Class 20 Planet
  • +1 Minerals
  • +1 Technology
  • +1 Wealth
  • +0 Farming
  • +1 Cultural Significance
Yuggoth'na
Habitable (Absolute Home World_ Radioactive World) Class 24 Planet
  • +3 Minerals
  • +3 Technology
  • +2 Wealth
  • +10 Farming
  • +1 Cultural Significance
Pho'los
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Vigil
Habitable (Jungle World) Class 30 Planet
  • +4 Minerals
  • +2 Technology
  • +5 Wealth
  • +12 Farming
  • +1 Cultural Significance
Mysteriosus
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Obscuritas
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Ombrelune
Habitable (Paradise World) Class 30 Planet
  • +5 Minerals
  • +8 Technology
  • +4 Wealth
  • +12 Farming
  • +9 Cultural Significance
Demurelune
Habitable (Volcanic World) Class 5 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +6 Farming
  • +2 Cultural Significance
Désolée - Unlarv
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Désolée - Déclose
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Désolée - Trèspap
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Désolée - Quatlueur
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Névécaille - Unlarv
Habitable (Frozen World) Class 1 Planet
  • +1 Minerals
  • +3 Technology
  • +1 Wealth
  • +0 Farming
  • +1 Cultural Significance
Limerithon
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Leathon Prime
Habitable (Terrestrial World) Class 28 Planet
  • +4 Minerals
  • +3 Technology
  • +4 Wealth
  • +12 Farming
  • +9 Cultural Significance
Mallithon
Habitable (Mountainous World) Class 5 Planet
  • +2 Minerals
  • +0 Technology
  • +1 Wealth
  • +0 Farming
  • +1 Cultural Significance
Coth
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Ennithel
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Banthel
Habitable (Mountainous World) Class 8 Planet
  • +2 Minerals
  • +0 Technology
  • +1 Wealth
  • +0 Farming
  • +1 Cultural Significance
Limerithon
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Urizen
Habitable (Volcanic World) Class 32 Planet
  • +7 Minerals
  • +5 Technology
  • +4 Wealth
  • +10 Farming
  • +1 Cultural Significance
Rintrah
Habitable (Volcanic World) Class 5 Planet
  • +2 Minerals
  • +0 Technology
  • +1 Wealth
  • +0 Farming
  • +1 Cultural Significance
Tharmas
Habitable (Bombarded World) Class 3 Planet
  • +2 Minerals
  • +0 Technology
  • +1 Wealth
  • +0 Farming
  • +1 Cultural Significance
Phlegyas
Habitable (Bombarded World) Class 32 Planet
  • +7 Minerals
  • +5 Technology
  • +4 Wealth
  • +10 Farming
  • +1 Cultural Significance
Maro
Habitable (Bombarded World) Class 5 Planet
  • +2 Minerals
  • +0 Technology
  • +1 Wealth
  • +0 Farming
  • +1 Cultural Significance
Alighieri
Habitable (Mountainous World) Class 5 Planet
  • +3 Minerals
  • +0 Technology
  • +1 Wealth
  • +0 Farming
  • +1 Cultural Significance
Belial
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Aeneas
Habitable (Bombarded World) Class 5 Planet
  • +2 Minerals
  • +0 Technology
  • +1 Wealth
  • +0 Farming
  • +1 Cultural Significance
Promethion
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Promethion
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Promethion
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Promethion
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Promethion
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Promethion
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Durantium
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Durantium
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Promethion
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Durantium
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Thulium
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Thulium
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Thulium
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Thulium
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Thulium
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Thulium
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance
Thulium
Dead Class 0 Planet
  • +0 Minerals
  • +0 Technology
  • +0 Wealth
  • +0 Farming
  • +0 Cultural Significance