Name
|
Description
|
Cost
|
Requirements
|
Effects
|
Starbase Modules
|
Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|
-26 Research
|
- Requires Asteroid Mining Tech
- Age Required - Age Of Expansion
|
Unbroken Spirit
|
Our crews have tasted the lash of slavery, but they have not broken. Now they and their ships have the ability to withstand even the harshest onslaughts.
|
-60 Research
|
- Requires Planetary Invasion Tech
- Requires Unwavering
- Age Required - Age Of Expansion
|
AI Overseer
|
Whether it was due to constraints established by our own wisdom, or some hidden system of morality they possess, our AI systems thankfully view us benevolently. But in the field of research at least, it is their direction we follow, not the other way around. And they are never, ever wrong.
|
-242 Research
|
- Requires Artifical Brains Tech
- Age Required - Age Of Expansion
|
Bioplastics
|
The efficient rearrangement of organic molecules into useful building materials will enable us to build faster and cheaper than before, using less of our more precious resources in the process.
|
-80 Research
|
- Requires Fusion Power Plants Tech
- Age Required - Age Of Expansion
|
Space Doctrine
|
Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|
-35 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Universal Outreach
|
We have mastered the ways of this Universe. Now we can use our knowledge to better interact with the natives, further spreading our influence in the galaxy.
|
-102 Research
|
- Requires Xeno Anthropology Tech
- Requires Intuitive
- Age Required - Age Of Expansion
|
Avenger Missile System
|
Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|
-42 Research
|
- Requires Weapon Systems Tech
- Age Required - Age Of Expansion
|
Invulnerability Shields
|
The Invulnerability Shield system channels nearly supernova-levels of energy outwards from our ship, annihilating all but the most ferocious strikes directed our way. Perhaps it's not truly invulnerable, but there are few out there who can test the difference.
|
-312 Research
|
- Requires Shield Focus Adaption Tech
- Age Required - Age Of Expansion
|
Armor Defense Theory
|
Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|
-160 Research
|
- Requires Evasive Tactics Tech
- Age Required - Age Of Expansion
|
Xeno Resource Extraction
|
Mining raw ore is only one part of the resource generation process. Extracting valuable materials from that ore is an extraordinarily involved process, made orders of magnitude harder by the sheer variety of contaminants we find in alien ores.
|
-242 Research
|
- Requires Xeno Resource Mining Tech
- Age Required - Age Of Expansion
|
Payload Miniaturization
|
It's a simple calculation. If we can deliver the same amount of destructive potential in a smaller missile, we can carry more of them. Or other equipment, we suppose.
|
-126 Research
|
- Requires Improved Missile Warfare Doctrine Tech
- Age Required - Age Of Expansion
|
Asteroid Mining
|
Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|
-24 Research
|
- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
|
Nano Recyclers
|
This new form of minuscule recycling robot, capable of self-repair and reproduction, will ensure we let no resources go to waste. We'll just have to be careful what they decide is worth recycling.
|
-80 Research
|
- Requires Land Preservation Tech
- Age Required - Age Of Expansion
|
Shadow Enforcers
|
The Path does not permit exploitation without authorization. Authorization is granted to those that walk the Path of Shadows, who are then free to collect tithes from devoted merchants and bankers to ensure their businesses suffer no misfortunes.
|
-102 Research
|
- Requires The Pathof Shadows Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Defensive Studies
|
Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|
-42 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Inertia Enhancement
|
A new form of projectile, one which keeps much of its mass in a neighboring dimension, will allow us to fire relatively light rounds at incredible speeds. They'll only bring their full mass to bear on impact.
|
-312 Research
|
- Requires Exotic Mass Weaponry Tech
- Age Required - Age Of Expansion
|
Weaponized Probes
|
Within our relentless drive for optimization lies the fusion of exploration and combat utility. The "Weaponized Probes Protocol" crystallizes this philosophy. Merging our sophisticated shuttle tech with cutting-edge armaments, we've birthed a new breed of probes – equipped to explore, report, and when necessary, retaliate. This evolutionary step not only solidifies our presence in the vast expanse but also ensures that our expeditions remain unchallenged, reinforcing the Yor's position as a dominant force in the galactic theatre.
|
-12 Research
|
- Requires Warfare Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
High Capacity Carriers
|
Thanks to our latest generation of fighters, designed to be more compact and packable, alongside their improved repair, reloading, and recovery facilities, we're now able to deploy high-capacity carriers.
|
-90 Research
|
- Requires Planetary Defense Dome Tech
- Age Required - Age Of Expansion
|
Quantum Torpedo System
|
The effects a quantum torpedo has upon impact are, by definition, a bit unpredictable. Parts of the enemy ship don't exist any more, or at least exist in a pretty bad place.
|
-350 Research
|
- Requires Advanced Missile Doctrine Tech
- Age Required - Age Of Expansion
|
Shield Frequency Modulation
|
Although it sounds like something someone just made up on the spot, Shield Frequency Modulation uses the very real science of frequencies to modulate our shields in a way which makes them more effective. Very complicated stuff.
|
-242 Research
|
- Requires Gravimetric Shields Tech
- Age Required - Age Of Expansion
|
Manufacturing Stimulus
|
Our manufacturing sector sometimes finds itself at the mercy of market forces beyond its control. A small, artificial stimulus can help it weather these difficulties, or provide a boost in times of great need.
|
-1560 Research
|
- Requires Singularity Power Plants Tech
- Age Required - Age Of Expansion
|
AI Guided Point Defense
|
By installing specialized AI systems on our batteries of point defence systems, we can ensure they target incoming missiles with perfect efficiency.
|
-210 Research
|
- Requires Point Defense Arrays Tech
- Age Required - Age Of Expansion
|
Precursor Relic Proficiency
|
We've studied Precursor relics so long now that the discovery of a new one no longer introduces any great mystery. Test procedures, harnesses, and energy sources have all been refined to the point that the Precursors spill their secrets to us with incredible ease.
|
-102 Research
|
- Requires Xeno Computational Theory Tech
- Age Required - Age Of Expansion
|
Colonial Governance
|
It's important to give people a feeling that their voice is being heard, even in a situation that requires as much central control as a colony. This new form of colonial government should help raise spirits and boost productivity.
|
-60 Research
|
- Requires Domestic Policy Doctrine Tech
- Age Required - Age Of Expansion
|
Kinetic Weapon Enhancement
|
Our material scientists have devised a new alloy with far greater potential for use in electromagnets. When installed in our kinetic weapon systems, it should lead to a very noticeable increase in other things exploding downrange from our ships.
|
-60 Research
|
- Requires Railguns Tech
- Age Required - Age Of Expansion
|
AI Guided Point Defense
|
By installing specialized AI systems on our batteries of point defence systems, we can ensure they target incoming missiles with perfect efficiency.
|
-210 Research
|
- Requires Point Defense Arrays Tech
- Age Required - Age Of Expansion
|
High Energy Plasmas
|
It's taken a couple generations of our plasma systems to work out the kinks, but now all of our battlefield research has paid off. We've just received delivery of these new, higher energy plasma weapon systems.
|
-276 Research
|
- Age Required - Age Of Expansion
|
Precursor Origins
|
The Precursors were more than just aliens, more than just another civilization that trod these stars before us. The Precursors show up - in metaphor if nothing else - in our own religious texts. Our faith isn't just a moral textbook. It may be a map of both our past and our future.
|
-126 Research
|
- Requires Mithrilarian Epics Tech
- Age Required - Age Of Expansion
|
Weather Control
|
By maintaining a balanced weather system, we are able to increase the overall quality of our planets, improving the usefulness of almost all of our endeavors.
|
-90 Research
|
- Requires Xeno Geology Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Coordinated Travel
|
With the advancement of Coordinated Travel, our fleets and convoys can move in perfect harmony. This technology uses advanced algorithms and real-time data streams to ensure our fleets can move through friendly space at speeds previously thought impossible.
|
-1200 Research
|
- Requires Warp Theory Tech
- Age Required - Age Of Expansion
|
Space Elevators
|
The challenge of moving our manufactured products into orbit has been with us for many years. Space Elevators provide a cheap and reliable way to move things from the ground into space.
|
-24 Research
|
- Requires Xeno Industrialization Tech
- Age Required - Age Of Expansion
|
Planetary Enhancement
|
Allows for the enhancement of our Core Worlds.
|
-42 Research
|
- Requires Planetology Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Xeno Industrialization
|
Back during the age of Nation States, we learned how to set up international supply chains. Now, in this new age, we must prepare ourselves for galactic supply chains. Our best thinkers have produced a series of strategies to replace "Just in time" with a new motto "Just a galactic minute!"
|
-24 Research
|
- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Living Ships
|
We are now able to create living ships. Unlike our previous forays into artificial life, they have proven to be loyal and helpful companions.
|
-126 Research
|
- Requires Precursor Mysteries Tech
- Requires Ancient
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Precursor Mysteries
|
We have discovered how to reproduce a powerful Precursor Artifact. Though difficult to produce, it can make almost any fleet near-indestructible.
|
-102 Research
|
- Requires Precursor Traditions Tech
- Requires Ancient
- Age Required - Age Of Expansion
|
Strong AI
|
The latest breakthrough in AI has enabled our learning systems to form new pathways at a nearly geometric rate, leading to the first emergence of truly strong AI. The impact this will have on our research programs will be immense.
|
-126 Research
|
- Requires Post Sentience Tech
- Age Required - Age Of Expansion
|
Battleship Doctrine
|
Battleship Doctrine is an essential technology that unlocks the ability to design, construct, and deploy the awe-inspiring battleships that will serve as the ultimate guardians of our civilization. These massive vessels are built to withstand the most intense conflicts, dominating the battlefield with their overwhelming firepower and unrivaled resilience.The Battleship Doctrine initiates the formation of a specialized branch within our government and military, focusing exclusively on harnessing the full potential of these warships. This branch will work closely with scientific institutions, engineering firms, and military tacticians to ensure that our battleships are equipped with the most advanced weaponry, impenetrable armor, and cutting-edge support systems available.As this technology is researched, our civilization will gain access to a new class of space-faring juggernauts that will redefine the concept of naval superiority. Unlike the more agile and versatile battle cruisers, battleships serve as the indestructible bulwark of our fleet, designed to engage and obliterate the toughest adversaries in large-scale confrontations. With the Battleship Doctrine in place, our civilization's presence in the galaxy will be reinforced by these monumental symbols of might, ensuring our sovereignty and safety in an ever-changing and unpredictable universe.
|
-500 Research
|
- Requires Extreme Miniaturization Tech
- Age Required - Age Of Expansion
|
Shield Frequency Modulation
|
Although it sounds like something someone just made up on the spot, Shield Frequency Modulation uses the very real science of frequencies to modulate our shields in a way which makes them more effective. Very complicated stuff.
|
-242 Research
|
- Requires Gravimetric Shields Tech
- Age Required - Age Of Expansion
|
Warfare
|
Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|
-80 Research
|
- Requires Tech Tree Tech
- Age Required - Age Of Expansion
|
Fleet Resupply Doctrine
|
A fleet-based approach to resupply stops treating our space vessels as individuals, but as components of a single entity. This enables economies of scale which will improve our resupply efforts and extend the effective range of all our ships.
|
-80 Research
|
- Requires Improved Life Support Tech
- Age Required - Age Of Expansion
|
Resequencer Stations
|
Were we to construct entire facilities dedicated to the resequencing process, we should be able to make worlds more habitable to us at a volume we've never seen before.
|
-120 Research
|
- Requires Biomass Resequencers Tech
- Age Required - Age Of Expansion
|
Xeno Biology
|
One of the downsides of living on habitable planets is that other creatures think they're habitable too. We will have to coexist with the native lifeforms on our new worlds, and we'll need some practice to figure out the best ways of doing that.
|
-50 Research
|
- Requires Planetology Tech
- Age Required - Age Of Expansion
|
Orbital Defense Platform
|
A dedicated orbital defense platform provides an additional layer of defense for our planetary systems, and relieve some of the defensive responsibility from our starbases.
|
-90 Research
|
- Requires Carriers Tech
- Age Required - Age Of Expansion
|
Ministry of Health
|
That living on alien worlds would put a strain on our people's health was predictable. But we maybe should have predicted it a bit harder. A new Ministry, dedicated to the health of our people, will ensure we continue to have a happy, growing population.
|
-42 Research
|
- Requires Leadership Recruiting Tech
- Age Required - Age Of Expansion
|
Subspace Field Creation
|
There are limits to what even the strongest materials can withstand, but if we augment the structure of our ships with subspace fields, we can engineer craft almost unimaginably large.
|
-210 Research
|
- Requires Orbital Deployment Mastery Tech
- Age Required - Age Of Expansion
|
Quantum Torpedo System
|
The effects a quantum torpedo has upon impact are, by definition, a bit unpredictable. Parts of the enemy ship don't exist any more, or at least exist in a pretty bad place.
|
-350 Research
|
- Requires Advanced Missile Doctrine Tech
- Age Required - Age Of Expansion
|
Killbots
|
While our initial attempts at drone soldiers were effective, they lacked a certain charm. Not so with our latest model, the Killbots, which along with being more effective in all the usual ways, are far more charming and personable. We're told our enemies take great pleasure in getting murdered by them.
|
-152 Research
|
- Requires Drone Soldiers Tech
- Age Required - Age Of Expansion
|
Alliances
|
There are terrible things in this galaxy, beings and races who are bent on war. We will have a better chance of standing against them if we stand together with the more reasonable of our neighbors.
|
-102 Research
|
- Requires Trade Pacts Tech
- Age Required - Age Of Expansion
|
Reinforced Core
|
We have improved the design of our citizens. And we can upgrade our current citizens to the improved design.
|
-242 Research
|
- Requires Processor Upgrades Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Shield Harmonics
|
Our shields can take advantage of the interference effects generated when two waves collide. By using very precise sensors to measure incoming energy and rapidly adapting our shield emitters, our shields should prove hardier at almost no additional cost.
|
-500 Research
|
- Requires Invulnerability Shields Tech
- Age Required - Age Of Expansion
|
Armor Density Improvements
|
To date, the density of a material has always been intrinsic to its structure, a fact of the universe previously unchangeable by us. But thanks to the discovery of a new scientific field which is capable of reducing intra-atomic distances, all of our materials can be made denser, and thus hardier. We're literally improving the universe here.
|
-180 Research
|
- Requires Self Healing Armor Tech
- Age Required - Age Of Expansion
|
Krynniac Conversion
|
Our mastery of tourism is finally paying dividends. All who visit our worlds find themselves filled with the urge to return home and extol the virtues of the Path to their own kind.
|
-126 Research
|
- Requires Xeno Theology Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Cascading Detonations
|
Cascading warheads don't just explode, they induce small fusion reactions in the enemy armor itself, causing chain reactions for several very exciting seconds after impact.
|
-600 Research
|
- Requires Nightmare Missile System Tech
- Age Required - Age Of Expansion
|
Serrated Munitions
|
Our explorers have discovered alien kinetic systems. Given enough time our scientists can incorporate this into our technology.
|
-72 Research
|
- Requires Railguns Tech
- Age Required - Age Of Expansion
|
Thulium Extraction
|
Thulium requires a precise combination of quantum effects to be separated from the minerals in which it's commonly found, which can only be done at great energy and cost. A new chain of effects has been discovered which should make this process far more efficient.
|
-180 Research
|
- Requires Lossless Mining Tech
- Age Required - Age Of Expansion
|
Energy Shields
|
While earlier models deflected incoming energy with precisely timed counterblasts, our latest deflector systems are capable of projecting entire shields around our vessels, forming the classic ship-in-a-bubble effect we long envisioned.
|
-102 Research
|
- Requires Energy Dissipation Strategies Tech
- Age Required - Age Of Expansion
|
Improved Kinetic Weapon Doctrine
|
Kinetic weapons require more than just equipment,they require a whole new way of practicing warfare. Everything from the tactics, targeting, and ship maneuvers needs to be adjusted to suit this new means of destruction.
|
-210 Research
|
- Requires Hyper Field Mass Drivers Tech
- Age Required - Age Of Expansion
|
Manufacturing Capitals
|
In order to tackle some of the more persistent inefficiencies present in our manufacturing sector, we've concluded that a degree of centralization is in order. Dedicated manufacturing capitals should lead to important multiplicative effects in our manufacturing output.
|
-90 Research
|
- Requires Bioplastics Tech
- Age Required - Age Of Expansion
|
Martial Law Doctrine
|
There's always the risk of pushback on some of our more vigorous monitoring and control techniques. While to date our police forces have been able to deal with this, we should be prepared to issue a stronger response if we need to. The temporary removal of rights will make our people realize just how generous we normally are.
|
-152 Research
|
- Requires Secret Police Tech
- Age Required - Age Of Expansion
|
Interstellar Tourism
|
Our worlds have so much to offer, from natural beauty to our own distinct cultural attractions. We should open the doors for visitors from other worlds to sample our treasures. And, not coincidentally, leave their money behind.
|
-42 Research
|
- Requires Ministry Of Tourism Tech
- Age Required - Age Of Expansion
|
Galactic Resupply Doctrine
|
We no longer need to rely on static hubs for resupplying our vessels. Now we can make use of constantly moving resupply fleets of both piloted and semi-autonomous drones, always available where they're needed most.
|
-1600 Research
|
- Requires Intermittent Suspension Tech
- Age Required - Age Of Expansion
|
Interstellar Banking
|
When something is light years away, can you truly be said to own it? Until recently, that's been an assertion only available to the largest and most well-armed of entities. But a new breed of banking system will enable the safe and secure management of assets across the breadth of our civilization for all.
|
-60 Research
|
- Requires The Invisible Hand Tech
- Requires Wealthy
- Age Required - Age Of Expansion
|
Engineering
|
By bending space around our ships, we can use conventional propulsion in a pocket of normal space while accelerating at incredible speeds.
|
-0 Research
|
- Requires Tech Tree Tech
- Age Required - Age Of Expansion
|
Beam Capacitation
|
Why have we spent so much time trying to store energy for beam weapons in our dimension, when there are entire other planes nearby? By using their capacity for energy storage, tapped at the right time, we can deliver vastly greater attacks upon our foes.
|
-312 Research
|
- Requires Beam Weapon Augmentation Tech
- Age Required - Age Of Expansion
|
Research Districts
|
With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|
-24 Research
|
- Requires Colonial Policies Tech
- Age Required - Age Of Expansion
|
Beam Weapon Augmentation
|
Using feedback loops, we can now synchronize the waves of energy we supply to a beam system, delivering far more powerful beams. This augmentation system should make all our beam weapons more potent.
|
-90 Research
|
- Requires Beam Weapon Miniturization Tech
- Age Required - Age Of Expansion
|
Xeno Theology
|
The moral health of our people is too great a thing to leave to chance. We should dedicate real effort and real resources to ensuring our people are strong, not just externally, but internally as well.
|
-102 Research
|
- Requires Divine Essence Tech
- Age Required - Age Of Expansion
|
Precursor Archeology
|
The beings known as Precursors have littered this galaxy with ruins of one kind of another. If we can find some way to more methodically analyze these ruins, we should be able to discover far more of their makers' secrets.
|
-90 Research
|
- Requires Xeno Research Tech
- Age Required - Age Of Expansion
|
Armor Defense Theory
|
Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|
-60 Research
|
- Requires Evasive Tactics Tech
- Age Required - Age Of Expansion
|
Pulse Cannons
|
There's little difference between a projectile, or the same mass of particles, walloping at high velocity into the side of an enemy ship. But now, due to some newly discovered quantum effects, we are capable of launching clouds of particles with far greater ease, and consequently, at much higher volume.
|
-152 Research
|
- Requires Kinetic Weapon Enhancement Tech
- Age Required - Age Of Expansion
|
Wonders of the Galaxy
|
We should construct a place so grand in scope and beauty that people from across known space find themselves inexorably drawn to it, to marvel at its uniqueness. And when we've done that, we should build another.
|
-80 Research
|
- Requires Open Immigration Tech
- Age Required - Age Of Expansion
|
Xeno Anthropology
|
By studying the natives of this universe, we are able to better interact with them. It also allows us to educate them in the proper way of doing things: our way.
|
-80 Research
|
- Requires Precursor Archeology Tech
- Requires Intuitive
- Age Required - Age Of Expansion
|
Directed Energy Weapons
|
Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|
-42 Research
|
- Requires Weapon Systems Tech
- Age Required - Age Of Expansion
|
Anti-Missile Drone Sentries
|
The greater the distance from which we can engage incoming missiles, the longer we'll last. Drone sentries, operating at variable distances from our ships' hulls, can carry all the point defense fire power of our regular systems and thus provide defense in depth.
|
-242 Research
|
- Requires A I Guided Point Defense Tech
- Age Required - Age Of Expansion
|
Strong AI
|
The latest breakthrough in AI has enabled our learning systems to form new pathways at a nearly geometric rate, leading to the first emergence of truly strong AI. The impact this will have on our research programs will be immense.
|
-126 Research
|
- Requires Post Sentience Tech
- Age Required - Age Of Expansion
|
Flexible Bulkheads
|
If we could move our bulkheads when needed, we could better maximize our space. With Flexible Bulkheads, the internals of our ships would be much easier to adapt for maximum storage.
|
-250 Research
|
- Requires Starship Refits Tech
- Age Required - Age Of Expansion
|
Xeno Medicine
|
There are a whole host of new types of illnesses and fertility concerns which can occur on an alien world. Our doctors and scientists are having to rediscover ways to address these issues from first principles.
|
-190 Research
|
- Requires Xeno Biology Tech
- Age Required - Age Of Expansion
|
Central Authority Offices
|
We should be careful not to disperse the power to monitor our people too broadly, lest we lose control over it. Centralized offices can have the equipment and personal necessary to project authority in a place where we can keep an eye on those who exercise it.
|
-80 Research
|
- Requires Systems Of Control Tech
- Age Required - Age Of Expansion
|
Exotic Mineral Missions
|
No matter what manufacturing process we examine, the same minerals show up time and time again as bottlenecks in our production capacity. This mission will help us find more of these crucial and exotic resources.
|
-42 Research
|
- Requires Mining Missions Tech
- Age Required - Age Of Expansion
|
Greater Anomaly Detection
|
The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|
-32 Research
|
- Requires Warp Theory Tech
- Age Required - Age Of Expansion
|
Railguns
|
Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|
-42 Research
|
- Requires Weapon Systems Tech
- Age Required - Age Of Expansion
|
Mining Missions
|
The raw resources we need for ships, starbases, and everything in between are out there. We just need to find them. This mission will redouble our efforts to do just that.
|
-26 Research
|
- Requires Orbital Manufacturing Tech
- Requires Miners (+1)
- Age Required - Age Of Expansion
|
Governance
|
We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|
-0 Research
|
- Requires Tech Tree Tech
- Age Required - Age Of Expansion
|
Land Preservation
|
As big as the universe is, we shouldn't be wasteful with it. Usable land is still a somewhat precious commodity. A new form of land management will ensure we make the most of it.
|
-90 Research
|
- Requires Atmospheric Scrubbers Tech
- Age Required - Age Of Expansion
|
Doom Ray
|
A 'polyphasic decoherence effect generator,' while perhaps a more accurate name, does not have the same emotional weight as 'Doom Ray.' We think our enemies will appreciate the difference.
|
-432 Research
|
- Requires Phased Energy Magnification Tech
- Age Required - Age Of Expansion
|
Marketing
|
Our storefronts and marketplaces are more than just a place to earn a profit, although they certainly do that. They also serve as the public face of our company, the truest representation of what we are, and help spread our influence.
|
-126 Research
|
- Requires Xeno Economics Tech
- Age Required - Age Of Expansion
|
Blackhole Gun
|
The Blackhole Gun is not a misnomer nor colorful exaggeration. It's a gun which fires blackholes. The blackholes are very small, to be fair - we're not reckless. But they are real, and if we don't like you, they are coming your way.
|
-432 Research
|
- Requires Kinetic Weapon Mastery Tech
- Age Required - Age Of Expansion
|
Photonic Warhead System
|
Photonic Warheads release terrifically high energy photons on impact, far beyond what is released by mere fusion reactions. Our scientists are a little shaky on the details, but that hasn't stopped them turning it into a weapon.
|
-242 Research
|
- Requires Improved Missile Production Tech
- Age Required - Age Of Expansion
|
Improved Life Support
|
There's little point to building ships to go places if we can't keep our people alive when they get there. These new life support systems will increase the operating range of our ships substantially.
|
-60 Research
|
- Requires Orbital Manufacturing Tech
- Age Required - Age Of Expansion
|
Aeron Missile Defense
|
The Aeron Missile Defense system fires defensive missiles in wildly unpredictable paths, confusing incoming missiles' defensive maneuvers. Despite the seemingly random initial bursts, Aerons inexorably home in on their targets, filling the sky with pretty explosions, distant enough from our ships to enjoy.
|
-312 Research
|
- Requires Phantom Target Enhancement Tech
- Age Required - Age Of Expansion
|
Precision Countermeasures
|
Far too much of our countermeasure effort goes to waste. Improved targeting systems, sensors, and interceptor velocity should ensure we waste as little of our defensive firepower as possible.
|
-1750 Research
|
- Requires Aeron Missile Defense Tech
- Age Required - Age Of Expansion
|
Kinetic Weapon Targeting
|
Kinetic weapons travel quickly, but not instantly. Improved targeting systems should help ensure they deliver their destructive energy to the places it will do the most... not good
|
-80 Research
|
- Requires Pulse Cannons Tech
- Age Required - Age Of Expansion
|
Space Weapons
|
In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|
-12 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Interstellar Cabinet
|
The Interstellar Cabinet serves as the critical governing nucleus of our galactic civilization. It comprises esteemed ministers from key departments such as Health, Defense, Justice, Production, and Finance. Together, they adeptly steer our burgeoning multi-star civilization, balancing growth, wellbeing, and prosperity across numerous systems.
|
-80 Research
|
- Requires Leadership Recruiting Tech
- Age Required - Age Of Expansion
|
Claytronics
|
Our material engineers have devised a new form of augmented mineral with unique mechanical and electrical properties. Its malleability can be altered and controlled on the fly, allowing for truly remarkable and cost effective machines and resultant manufacturing processes.
|
-210 Research
|
- Requires Anti Matter Power Plants Tech
- Age Required - Age Of Expansion
|
Interstellar Currency
|
Barter has its purposes, but for inter-planetary trade to truly flourish, we will need to develop a currency where value will be recognized no matter whose hands or tentacles it lies in.
|
-60 Research
|
- Requires Ministry Of Finance Tech
- Age Required - Age Of Expansion
|
God of the Machine
|
Delving into the intricate fabric of thought and cognition, the "God of the Machine" technology represents a profound understanding of synthetic consciousness. This monumental breakthrough not only demystifies the very essence of sentience but also equips us with an advanced device that amplifies our influence across systems. By resonating with the fundamental frequencies of robotic cognition, this device strengthens our diplomatic and strategic outreach, positioning our robotic species at the forefront of galactic affairs.
|
-42 Research
|
- Requires Planetology Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Trade Pacts
|
While a simple idea on the surface, an interstellar trade pact contains a dizzying number of details to consider. Only if done properly will both we and our alien counterparts profit handsomely.
|
-80 Research
|
- Requires Espionage Tech
- Age Required - Age Of Expansion
|
Xeno Computational Theory
|
Our previous efforts to analyze Precursor artifacts have been limited by just how differently these beings thought. A new form of computer, tuned to emulate the strange patterns the Precursors used, should help increase our research effectiveness.
|
-80 Research
|
- Requires Precursor Relic Analytics Tech
- Age Required - Age Of Expansion
|
Adaptive Missile System
|
The Adaptive Missile System uses targeting information from peer missiles to inform decision making both by the current flock and later salvos. They're always learning.
|
-180 Research
|
- Requires Payload Miniaturization Tech
- Age Required - Age Of Expansion
|
Systems Of Control
|
We can hardly control the galaxy if we can't control our own people. Intertwined sets of laws, monitoring systems, and enforcement practices will ensure our people are all behaving properly.
|
-60 Research
|
- Requires Planetary Mobilization Tech
- Requires Unrelenting
- Age Required - Age Of Expansion
|
Phased Energy Magnification
|
In order to deliver the energy densities we really want, we need to start building our phasor systems across neighboring dimensions. This way, we should be able to corral a much greater number of particles, including those that don't entirely fit in the one reality.
|
-390 Research
|
- Requires Phasor Beams Tech
- Age Required - Age Of Expansion
|
Pulse Cannons
|
There's little difference between a projectile, or the same mass of particles, walloping at high velocity into the side of an enemy ship. But now, due to some newly discovered quantum effects, we are capable of launching clouds of particles with far greater ease, and consequently, at much higher volume.
|
-152 Research
|
- Requires Kinetic Weapon Enhancement Tech
- Age Required - Age Of Expansion
|
Secret Police
|
Some problems need to disappear quietly, so we shall create a new institution for doing that. Even its mere existence should have a positive effect, reminding those who might cause problems not to get too far out of line.
|
-102 Research
|
- Requires Central Authority Offices Tech
- Age Required - Age Of Expansion
|
Intermittent Suspension
|
A full cryogenic cycle is too slow to be of use for the crew of most ships. But this new system of Intermittent Suspension will allow ships to 'stow' their crews when not in use and spin them up only when needed. This should save on resources, and ultimately increase our fleets' range.
|
-1000 Research
|
- Requires Interstellar Resupply Doctrine Tech
- Age Required - Age Of Expansion
|
Serrated Munitions
|
Our explorers have discovered alien kinetic systems. Given enough time our scientists can incorporate this into our technology.
|
-72 Research
|
- Requires Railguns Tech
- Age Required - Age Of Expansion
|
Deep Core Mining
|
Our planetary resource extraction has long been limited to the mere crust of the globes we inhabit. No longer. Deep core mining will enable us to extract resources at rates we have never seen before.
|
-180 Research
|
- Requires Utility Clouds Tech
- Age Required - Age Of Expansion
|
Soil Enhancement
|
With the help of microscopic robots, we can engineer all sorts of features into soil, from variable moisture pockets to root-assistance pathways, all the way up to dynamic nutritional caches.
|
-50 Research
|
- Requires Environmental Engineering Tech
- Age Required - Age Of Expansion
|
Sovereign Immunity
|
With a strong enough leadership, some of our largest ships could be considered sovereign territory.
|
-126 Research
|
- Requires Political Capital Tech
- Age Required - Age Of Expansion
|
Starbases
|
No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|
-12 Research
|
- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
|
Greater Anomaly Detection
|
The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|
-32 Research
|
- Requires Starbase Com Stack Tech
- Age Required - Age Of Expansion
|
Interstellar Trade
|
Trading between our galactic peers poses several challenges we need to address: The distances involved, forms of payments, and delivery terms, among others. Even arranging compatible power adapters is a tricky proposition.
|
-42 Research
|
- Requires Trade Networks Tech
- Age Required - Age Of Expansion
|
Regenerative Gels
|
On one of the worlds we've settled, we've discovered a plant with unusual regenerative properties. Having isolated its active ingredient and made it safe for use, this breakthrough should improve the health and longevity of all our people.
|
-250 Research
|
- Requires Xeno Medicine Tech
- Age Required - Age Of Expansion
|
Ministry of Culture
|
Calling our cultural exports 'soft power' dangerously undersells them. Our culture will do far more to spread our influence, values, and way of life across this galaxy than hard power ever will. And this new government department will ensure it.
|
-42 Research
|
- Requires Xeno Entertainment Tech
- Age Required - Age Of Expansion
|
Starbase Defense Grid
|
A starbase provides the perfect anchor for our orbital defense efforts, via both weapons platforms and a communications hub. With a dedicated defense grid, it will become a formidable barrier for anyone who might try to harm our people.
|
-80 Research
|
- Requires Improved Life Support Tech
- Age Required - Age Of Expansion
|
Defensive Studies
|
Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|
-42 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Neural Mapping
|
We've long used computers to assist with our research, but this latest breakthrough will allow the computers to make deductive leaps themselves. At scale, this should still lead to a dramatic increase in the number of true breakthroughs we find.
|
-126 Research
|
- Requires Orbital Research Labs Tech
- Age Required - Age Of Expansion
|
Oceanic Worlds
|
It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|
-90 Research
|
- Requires Extreme Colonization Tech
- Age Required - Age Of Expansion
|
Kinetic Weapon Enhancement
|
Our material scientists have devised a new alloy with far greater potential for use in electromagnets. When installed in our kinetic weapon systems, it should lead to a very noticeable increase in other things exploding downrange from our ships.
|
-60 Research
|
- Requires Railguns Tech
- Age Required - Age Of Expansion
|
Emissaries
|
The Emissaries technology represents a significant leap in our civilization's interstellar diplomacy and strategic operations. By establishing a network of skilled and persuasive emissaries, we can extend our influence beyond the confines of our own systems. This technology enables us to identify, engage, and recruit the most capable commanders and specialists scattered across the galaxy. These commanders bring with them unique skills, insights, and abilities, greatly enhancing our strategic depth and operational flexibility. The Emissaries program not only opens new avenues for diplomatic engagements but also serves as a critical tool in forging alliances, navigating complex political landscapes, and asserting our presence in the galaxy.
|
-42 Research
|
- Requires Hyperwave Radio Tech
- Age Required - Age Of Expansion
|
Precursor Engineering
|
We're now able to try recreating some of the Precursor's technology. Extremely advanced fabrication equipment will be needed to continue this work, but the benefits to our other research programs could be immeasurable.
|
-152 Research
|
- Requires Precursor Studies Tech
- Requires Ancient
- Age Required - Age Of Expansion
|
Phoenix Missile System
|
The Devastator missile system uses a new form of micro-fusion warhead which will enable us to increase both the destructive power of our own ships, and general enemy unhappiness, by vast amounts.
|
-152 Research
|
- Requires Improved Missile Targeting Tech
- Age Required - Age Of Expansion
|
Deep Field Sensors
|
Deep Field Sensors operate by extending quantum uncertainty principles into the realm of subspace. Basically, by observing hypothetical observers who are in turn observing very real things, we can infer much about objects at greater distances than we could before.
|
-80 Research
|
- Requires Full Spectrum Survey Tech
- Requires Engineers
- Age Required - Age Of Expansion
|
Cascading Detonations
|
Cascading warheads don't just explode, they induce small fusion reactions in the enemy armor itself, causing chain reactions for several very exciting seconds after impact.
|
-2380 Research
|
- Requires Nightmare Missile System Tech
- Age Required - Age Of Expansion
|
Colonization
|
For generations, mankind has dreamed of setting foot on other worlds. That dream is now a reality. Feet are being set on other worlds. In fact, we're setting lots of things on other worlds.
|
-0 Research
|
|
Financial Sectors
|
Our economists have developed new forms of financial instruments whose values literally hinge on relativistic effects. Unfortunately, these securities require a colossal amount of brainpower and capital to be feasible. However, they say if we can provide that, and also resist the urge to regulate it too closely, the profits could be endless.
|
-80 Research
|
- Requires Interstellar Banking Tech
- Requires Wealthy
- Age Required - Age Of Expansion
|
Xeno Medicine
|
There are a whole host of new types of illnesses and fertility concerns which can occur on an alien world. Our doctors and scientists are having to rediscover ways to address these issues from first principles.
|
-190 Research
|
- Requires Xeno Biology Tech
- Age Required - Age Of Expansion
|
Xeno Biology
|
One of the downsides of living on habitable planets is that other creatures think they're habitable too. We will have to coexist with the native lifeforms on our new worlds, and we'll need some practice to figure out the best ways of doing that.
|
-50 Research
|
- Requires Planetology Tech
- Age Required - Age Of Expansion
|
Exotic Armor Materials
|
Most materials we work with are of this universe, which is fine... just a bit boring. But there are conceivable universes where various physical constants are more conducive to armoring. More tightly packed molecules, that sort of thing. If we 'borrow' these materials for our needs, surely no-one in those other universes will mind.
|
-276 Research
|
- Requires Adaptive Armor Improvements Tech
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Navigational Expertise
|
The best navigators in the galaxy are completely reliant on our Navigation Network. The Guild they've formed to regulate its use has given us access to navigational knowhow from across the galaxy, giving our civilization unrivaled navigation techniques.
|
-90 Research
|
- Requires Navagation Network Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Precursor Relic Proficiency
|
We've studied Precursor relics so long now that the discovery of a new one no longer introduces any great mystery. Test procedures, harnesses, and energy sources have all been refined to the point that the Precursors spill their secrets to us with incredible ease.
|
-102 Research
|
- Requires Xeno Computational Theory Tech
- Age Required - Age Of Expansion
|
Marketing Masters
|
Throughout the galaxy, sentient life talks of the marvels present in an Iridium World complex. Providing the ultimate consumption experience, Iridium Worlds boost the economy of their host worlds like few other structures.
|
-180 Research
|
- Requires Marketing Tech
- Age Required - Age Of Expansion
|
Advanced Missile Doctrine
|
Every missile fired has an envelope in which it can effectively strike its target. The overlap of these envelopes, and the effect they have on enemy maneuvers, is a fantastically complicated problem, but if we master it we may be able to coax our enemy to literally fly into our missiles for us.
|
-312 Research
|
- Requires Antimatter Detonation Tech
- Age Required - Age Of Expansion
|
High Energy Transfer
|
Rapidly directing energy from our generating systems to our weapons is one of the primary bottlenecks in our beam weapon systems. A new form of superconductor should enable far greater energy velocities than we've seen before.
|
-180 Research
|
- Requires Disruptor Beams Tech
- Age Required - Age Of Expansion
|
Exotic Agriculture
|
Some of the alien flora we find has nutritional value we can begin exploiting, either by directly harvesting, or by grafting on to some of our more traditional crops.
|
-60 Research
|
- Requires Hydroponics Tech
- Age Required - Age Of Expansion
|
Claytronics
|
Our material engineers have devised a new form of augmented mineral with unique mechanical and electrical properties. Its malleability can be altered and controlled on the fly, allowing for truly remarkable and cost effective machines and resultant manufacturing processes.
|
-210 Research
|
- Requires Anti Matter Power Plants Tech
- Age Required - Age Of Expansion
|
Megapolis
|
In the early stages of planetary colonization, it's natural for our people to spread out, to take advantage of the spaces in front of them. But by a certain point, economic and networking effects necessitate a bit more density. The megapolis is our plan for that.
|
-50 Research
|
- Requires Colonial Capital Refit Tech
- Age Required - Age Of Expansion
|
Quantum Computing
|
Quantum computing won't lead to the nearly magical benefits some think, but it should still make it possible for our researchers to approach entirely new classes of mathematical problems with new confidence.
|
-60 Research
|
- Requires Xeno Research Tech
- Age Required - Age Of Expansion
|
Domestic Policy Doctrine
|
It sometimes escapes the mind that for all the numbers we deal with - resources, money, ships - there are real people with real needs behind them all. We should examine those needs and address them head on, so the important numbers keep going up.
|
-42 Research
|
- Requires Leadership Recruiting Tech
- Requires Bureaucrats
- Age Required - Age Of Expansion
|
Galactic Trade
|
We've never traded like this before. Anywhere in the galaxy, you may find the products of our civilization. And in return, the galaxy's treasures arrive at our doorstep, fresh as you like, at a very reasonable price. We have mastered trade like few beings have before.
|
-102 Research
|
- Requires Open Trade Policy Tech
- Age Required - Age Of Expansion
|
Espionage
|
We don't expect aliens to play fairly with us, and they will not expect or reward the same naivet? in us. Whether we're acquiring information, technologies, or preparing for war, we should be ready to use any means available to us, including espionage.
|
-60 Research
|
- Requires Diplomacy Tech
- Age Required - Age Of Expansion
|
Cybernetics
|
There are some things biology just doesn't do very well. There's no shame in admitting it, and now that we know better - and can replace the faulty parts with machines - our population's health and growth rates should be more impressive than ever.
|
-90 Research
|
- Requires Life Extension Tech
- Requires Cybernetic
- Age Required - Age Of Expansion
|
Interstellar Trade
|
Trading between our galactic peers poses several challenges we need to address: The distances involved, forms of payments, and delivery terms, among others. Even arranging compatible power adapters is a tricky proposition.
|
-42 Research
|
- Requires Trade Networks Tech
- Age Required - Age Of Expansion
|
Fleet Resupply Doctrine
|
A fleet-based approach to resupply stops treating our space vessels as individuals, but as components of a single entity. This enables economies of scale which will improve our resupply efforts and extend the effective range of all our ships.
|
-150 Research
|
- Requires Starbase Defense Grid Tech
- Age Required - Age Of Expansion
|
Weather Control Zenith
|
We can not only maintain a stable weather pattern on a colony, but now we can bend the weather to our will, greatly increasing the overall productivity of any world.
|
-90 Research
|
- Requires Weather Control Tech Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Diamonic Armor Composite
|
Diamond, while very hard, is horrifically expensive, and prone to fracturing. By establishing layered composites of diamond and conventional armor plating, we can produce a material that's both extraordinarily resilient, and feasible to manufacture in volume.
|
-126 Research
|
- Requires Armor Material Science Tech
- Age Required - Age Of Expansion
|
Armed Shuttles
|
Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|
-12 Research
|
- Requires Warfare Tech
- Age Required - Age Of Expansion
|
Graviton Guns
|
Gravitons don't interact with our conventional kinetic pulse cannons. It took parallel breakthroughs in particle science and cosmology to devise a mechanism for even manipulating them. But that done, we can fire charges at our enemies that will literally tear them apart from the inside.
|
-242 Research
|
- Requires Improved Kinetic Weapon Doctrine Tech
- Age Required - Age Of Expansion
|
Technological Assimilation
|
The other civilizations in this galaxy have a wide variety of technologies and concepts that are alien to us. We must adapt and make use of these. Within the intricate tapestry of interstellar entities, a new paradigm emerges: the amalgamation of technology. It's not about mere acquisition but about seamless integration. Technological Assimilation operates on the principle that true power doesn't rest in suppressing or destroying the knowledge of the subdued but in embracing and elevating it. By assimilating the technological advancements of various civilizations into one's own, a society can leapfrog stages of development and position itself at the vanguard of innovation. It's a pragmatic approach, transforming potential adversaries into unwitting allies. Civilizations that once posed threats could now be reservoirs of knowledge, waiting to be tapped. The ability to decipher, understand, and then incorporate different technological languages into one's own is a testament to both the adaptability and vision of a ruling entity. However, this journey isn't devoid of challenges. It demands an intricate understanding of alien frameworks, vast repositories to store knowledge, and the flexibility to modify one's own societal structures. Yet, the rewards far outweigh the risks, paving the path for a civilization's ascendancy to unprecedented technological heights. In pursuing Technological Assimilation, an empire not only augments its own capabilities but also ensures its legacy as a beacon of knowledge, innovation, and progress in the galactic annals.
|
-24 Research
|
- Requires Colonial Policies Tech
- Requires Ammonia Based
- Age Required - Age Of Expansion
|
Defensive Trance
|
Some of our more gifted pilots have taken the Defensive Discipline to a new level. They can go into a trance, becoming one with their ships, and allowing them to control their ships as if they were their own bodies. This way, they are able to move through intensive fire without faltering.
|
-60 Research
|
- Requires Defensive Discipline Tech
- Requires Unwavering
- Age Required - Age Of Expansion
|
Radioactive World Mastery
|
Improved shielding systems, radiation resistant crops, and new forms of anti-radiation drugs have all made radioactive worlds far more... well perhaps not pleasant. We'll say more viable.
|
-60 Research
|
- Requires Frozen World Mastery Tech
- Age Required - Age Of Expansion
|
Space Weapons
|
In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|
-50 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Phoenix Missile System
|
The Devastator missile system uses a new form of micro-fusion warhead which will enable us to increase both the destructive power of our own ships, and general enemy unhappiness, by vast amounts.
|
-152 Research
|
- Requires Improved Missile Targeting Tech
- Age Required - Age Of Expansion
|
Transgenic Manipulation
|
We have advanced far beyond hybrids, mutations, and grafted plants. This new generation of designer plants includes those that produce phosphorescent fields, fruit from air, and enrich the soil they live on.
|
-90 Research
|
- Requires Exotic Agriculture Tech
- Age Required - Age Of Expansion
|
Improved Missile Targeting
|
The whole point of missiles is their ability to adjust their course, hitting their targets no matter where. And yet they miss so disappointingly often. We should dedicate more resources to improving their targeting systems.
|
-60 Research
|
- Requires Avenger Missile System Tech
- Age Required - Age Of Expansion
|
Battleship Doctrine
|
Battleship Doctrine is an essential technology that unlocks the ability to design, construct, and deploy the awe-inspiring battleships that will serve as the ultimate guardians of our civilization. These massive vessels are built to withstand the most intense conflicts, dominating the battlefield with their overwhelming firepower and unrivaled resilience.The Battleship Doctrine initiates the formation of a specialized branch within our government and military, focusing exclusively on harnessing the full potential of these warships. This branch will work closely with scientific institutions, engineering firms, and military tacticians to ensure that our battleships are equipped with the most advanced weaponry, impenetrable armor, and cutting-edge support systems available.As this technology is researched, our civilization will gain access to a new class of space-faring juggernauts that will redefine the concept of naval superiority. Unlike the more agile and versatile battle cruisers, battleships serve as the indestructible bulwark of our fleet, designed to engage and obliterate the toughest adversaries in large-scale confrontations. With the Battleship Doctrine in place, our civilization's presence in the galaxy will be reinforced by these monumental symbols of might, ensuring our sovereignty and safety in an ever-changing and unpredictable universe.
|
-800 Research
|
- Requires Extreme Miniaturization Tech
- Age Required - Age Of Expansion
|
Dual Stage Detonations
|
Our explorers have discovered alien missile systems. Given enough time our scientists can incorporate this into our technology.
|
-72 Research
|
- Requires Avenger Missile System Tech
- Age Required - Age Of Expansion
|
The Path
|
The Path is the primary doctrine of the ancient Krynniac religion. It is the set of core teachings, ideals, and laws that the Krynn must live by to bring them closer to learning the true Way of the universe.
|
-80 Research
|
- Requires Xeno Religions Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Dream of Utopia
|
Through the Call of Utopia, our civilization embarks on a journey to actualize a society where harmony, prosperity, and happiness reign supreme. Advanced sociological models, infrastructure blueprints, and community engagement strategies lay the groundwork for turning our utopian dream into a tangible reality. This culminates through an executive order that, when used, drastically increases the influence of its target core world which will, if not immediately, in short order bring other civilizations into our light.
|
-3200 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
|
Xeno Research
|
Having sent many of our best minds to live on our new colonies, we should now put them to work, studying the worlds and space around them. But to do that, they'll need facilities.
|
-42 Research
|
- Requires Research Districts Tech
- Age Required - Age Of Expansion
|
Energy Deflection Theory
|
Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|
-60 Research
|
- Requires Evasive Tactics Tech
- Age Required - Age Of Expansion
|
Photonic Alignment
|
Photonic Alignment' heralds a new era in beam weapon technology, far surpassing simple scale. Harnessing the power of light itself, we delve into the fundamental core of energy projection, aligning photons in meticulous arrays of concentrated destruction. This isn't just firepower; it's an exercise in quantum finesse, translating into significantly amplified damage output.
|
-50 Research
|
- Requires Beam Weapon Theory Tech
- Age Required - Age Of Expansion
|
Dreadlord Weapons
|
Our explorers have discovered Dreadlord weapons. Given enough time our scientists can incorporate this into our technology.
|
-300 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Shadow Trade
|
The Path of Shadows teaches that unbelievers will destroy themselves if given what they want most. Properly equipped with the right "merchandise," our traders can now profit from their customers' gluttony.
|
-126 Research
|
- Requires Shadow Enforcers Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Deep Space Labor Training
|
Getting our thralls to do work is always hard. Getting them to do it in space is nearly impossible without the right techniques. This technology enables us to more effectively use our thralls to mine asteroids as well as station them on ships which frees up actual people to do what matters.
|
-32 Research
|
- Requires Engineering Tech Tech
- Requires Slavers
- Age Required - Age Of Expansion
|
Asteroid Mining
|
Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|
-24 Research
|
- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
|
Ministry of Health
|
That living on alien worlds would put a strain on our people's health was predictable. But we maybe should have predicted it a bit harder. A new Ministry, dedicated to the health of our people, will ensure we continue to have a happy, growing population.
|
-42 Research
|
- Requires Leadership Recruiting Tech
- Age Required - Age Of Expansion
|
Space Elevators
|
The challenge of moving our manufactured products into orbit has been with us for many years. Space Elevators provide a cheap and reliable way to move things from the ground into space.
|
-24 Research
|
- Requires Xeno Industrialization Tech
- Age Required - Age Of Expansion
|
Planetary Enhancement
|
Allows for the enhancement of our Core Worlds.
|
-42 Research
|
- Requires Planetology Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Frozen World Mastery
|
Thanks to the latest generation of cold-resistant agricultural techniques and energy conservation strategies, frozen worlds are now nearly as usable to our people as any other planet.
|
-60 Research
|
- Requires Aquatic Worlds Tech
- Age Required - Age Of Expansion
|
Kinetic Weapon Mastery
|
Our advances in this field are not a single breakthrough, but a reflection of the amount of effort we've invested in kinetic weapon systems. We have mastered the targeting, tactics, manufacturing, operations, and charging systems needed to make first class kinetic weapons, having wrung efficiencies out of every possible system.
|
-390 Research
|
- Requires Quantum Pulse Driver Tech
- Age Required - Age Of Expansion
|
Antimatter Power Plants
|
Antimatter, while still exotic, is not as impossibly rare as we once thought. With careful handling - heavy emphasis on the careful - we should be able to create impressively potent power generation facilities.
|
-180 Research
|
- Requires Manufacturing Capitals Tech
- Age Required - Age Of Expansion
|
Rare Crystal Missions
|
An ever-increasing proportion of our civilization's wealth, happiness, and prosperity is dependent upon exotic reactions modulated by rare crystals. We will redouble our effort to find these precious things.
|
-60 Research
|
- Requires Exotic Mineral Missions Tech
- Age Required - Age Of Expansion
|
Post-Sentience
|
Those who oppose us cannot withstand the Unity. Every month our attack power will increase. Forever. For our entire history, we have considered computers a tool, something that we exploit. That simple thinking has become unbalanced however, and our relationship with these powerful devices is changing.
|
-210 Research
|
- Requires Genetic Architecture Tech
- Age Required - Age Of Expansion
|
Xeno Industrialization
|
Back during the age of Nation States, we learned how to set up international supply chains. Now, in this new age, we must prepare ourselves for galactic supply chains. Our best thinkers have produced a series of strategies to replace "Just in time" with a new motto "Just a galactic minute!"
|
-24 Research
|
- Requires Colonial Policies Tech
- Age Required - Age Of Expansion
|
Energy Deflection Theory
|
Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|
-60 Research
|
- Requires Evasive Tactics Tech
- Age Required - Age Of Expansion
|
Orbital Mining
|
Having mastered the basics of manufacturing in alien environments, we can now increase the capacity.
|
-60 Research
|
- Requires Module Assembly Tech
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Defensive Meditation
|
The Champion's Temple trains Altarians in the intricacies of various martial techniques, and the reasons why even an enlightened species must sometimes use force to defend the weak.
|
-60 Research
|
- Requires Planetary Invasion Tech
- Requires Certain
- Age Required - Age Of Expansion
|
Precursor Archeology
|
The beings known as Precursors have littered this galaxy with ruins of one kind of another. If we can find some way to more methodically analyze these ruins, we should be able to discover far more of their makers' secrets.
|
-90 Research
|
- Requires Xeno Research Tech
- Age Required - Age Of Expansion
|
Terror Stars
|
A superweapon of unparalleled might. Firing it at a star summons the wrath of a supernova, obliterating all that resides within the fragile embrace of a solar system. It leaves naught but the echoes of a once vibrant existence.
|
-1200 Research
|
- Requires Orbital Ship Assembly Tech
- Age Required - Age Of Expansion
|
Orbital Mining
|
Having mastered the basics of manufacturing in alien environments, we can now increase the capacity.
|
-60 Research
|
- Requires Asteroid Mining Tech
- Age Required - Age Of Expansion
|
Predictive Processors
|
Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|
-242 Research
|
- Requires Post Sentience Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Orbital Repair
|
No longer restricted to the combined action of independent crews, we now have entire facilities in orbit capable of manufacturing ships, with swarms of production crews producing vessels faster than ever before.
|
-80 Research
|
- Requires Battleships Tech
- Age Required - Age Of Expansion
|
Null Point Armor
|
By covering our armor in a layer of tightly contained artificial singularities, we can ensure any incoming projectiles are annihilated before they touch us. The handling of such materials is a little tricky, and we'll have to take care not to bump into anything, but this should all be doable.
|
-312 Research
|
- Requires Exotic Armor Materials Tech
- Age Required - Age Of Expansion
|
Terraforming
|
We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|
-50 Research
|
- Requires Extreme Colonization Tech
- Age Required - Age Of Expansion
|
Artificial Brains
|
Rather than brute-forcing our attempts at research, the Artificial Brain project will use a new form of introspective research matrix to specifically target regions where knowledge is most likely to be uncovered.
|
-180 Research
|
- Requires Research Matrix Tech
- Age Required - Age Of Expansion
|
Shared Ideology
|
A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|
-200 Research
|
- Requires Cultural Affinity Tech
- Requires Empathy
- Age Required - Age Of Expansion
|
Espionage
|
We don't expect aliens to play fairly with us, and they will not expect or reward the same naivet? in us. Whether we're acquiring information, technologies, or preparing for war, we should be ready to use any means available to us, including espionage.
|
-60 Research
|
- Requires Diplomacy Tech
- Age Required - Age Of Expansion
|
Colonial Policies
|
Unlocks the Civilization screen and allows us to assign policies.
|
-2 Research
|
- Requires Colonization Tech Tech
|
Dream of Utopia
|
Through the Call of Utopia, our civilization embarks on a journey to actualize a society where harmony, prosperity, and happiness reign supreme. Advanced sociological models, infrastructure blueprints, and community engagement strategies lay the groundwork for turning our utopian dream into a tangible reality. This culminates through an executive order that, when used, drastically increases the influence of its target core world which will, if not immediately, in short order bring other civilizations into our light.
|
-1200 Research
|
- Requires Cultural Outreach Tech
- Age Required - Age Of Expansion
|
Point Defense Arrays
|
By siting our point defense cannons in coordinated batteries, we can ensure they manage their fields of fire far more effectively, and fill a far greater volume of space with defensive fire.
|
-180 Research
|
- Requires Countermeasure Efficiency Tech
- Age Required - Age Of Expansion
|
Disruptor Beams
|
Disruptor systems rely on the sudden delivery of a specific combination of subatomic particles, which - when delivered at a high enough energy - disrupt the electromagnetic forces holding matter together. Nasty stuff. Let's be careful who we point these at.
|
-152 Research
|
- Requires Beam Capacitation Tech
- Age Required - Age Of Expansion
|
Beam Weapon Enhancement
|
Even the smallest of vibrations can disrupt the focusing of a beam weapon, thus reducing damage output. We can correct this inefficiency with improved dampening systems.
|
-210 Research
|
- Requires High Energy Transfer Tech
- Age Required - Age Of Expansion
|
Advanced Missile Doctrine
|
Every missile fired has an envelope in which it can effectively strike its target. The overlap of these envelopes, and the effect they have on enemy maneuvers, is a fantastically complicated problem, but if we master it we may be able to coax our enemy to literally fly into our missiles for us.
|
-312 Research
|
- Requires Antimatter Detonation Tech
- Age Required - Age Of Expansion
|
Precursor Relic Mastery
|
We now think about and perceive the universe at nearly the same level as the Precursors once did. Were they to meet us, they might very well consider us their peers.
|
-152 Research
|
- Requires Precursor Relic Proficiency Tech
- Age Required - Age Of Expansion
|
Orbital Repair
|
No longer restricted to the combined action of independent crews, we now have entire facilities in orbit capable of manufacturing ships, with swarms of production crews producing vessels faster than ever before.
|
-80 Research
|
- Requires Battleships Tech
- Age Required - Age Of Expansion
|
Hyperwave Radio
|
A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|
-12 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
|
Drone Soldiers
|
Drone soldiers know no fear, coordinate perfectly across massive theaters, and can be deployed using tactics that don't require any particular regard for their safety. They lack the personal touch, but that's a small detail we can probably work on.
|
-126 Research
|
- Requires Stellar Marines Tech
- Age Required - Age Of Expansion
|
Cultural Influence
|
Now that peoples across the galaxy are hooked on our media, we should use their enthusiasm to spread our values further. Subtle messaging campaigns, well timed endorsements, and tasteful subliminal effects will ensure our values become the galaxy's values.
|
-40 Research
|
- Requires Xeno Entertainment Tech
- Age Required - Age Of Expansion
|
Molecular Printers
|
Recent advances in materials science have enabled the construction of space elevators, which will allow us to move material into space more easily, and from there, throughout our civilization.
|
-242 Research
|
- Requires Deep Core Mining Tech
- Age Required - Age Of Expansion
|
The Path of Shadows
|
There have always been those who cannot find the Path, and even some who threaten its existence. To combat these influences, the Krynniac faith has established the Path of Shadows, whose followers preserve the prosperity of the Krynn in their own way.
|
-80 Research
|
- Requires Cultural Influence Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Political Capital
|
It's not enough for a government to know what to do, or even to have the resources to do it. At some point it must convince people to do this for it, to align behind its grand vision.
|
-150 Research
|
- Requires Colonial Bureaucracy Tech
- Age Required - Age Of Expansion
|
Life Extension
|
Bio-ethicists and accountants have long disagreed on the question of whether every life is worth the same. Should they ever agree, and decide who our most valuable citizens might be, we can reward those lucky few with technology to extend their lives to great lengths.
|
-90 Research
|
- Requires Genetic Architecture Tech
- Requires Cybernetic
- Age Required - Age Of Expansion
|
Secure Confinement
|
Communities have always locked away their more dangerous members. But we are finally able to effectively deter the potential criminal and rehabilitate those that have already fallen.
|
-50 Research
|
- Requires Megapolis Tech
- Age Required - Age Of Expansion
|
Point Defense System
|
Forget our earlier generations of interceptor missiles. Miniature railguns with independent tracking systems can serve as vastly more protective point defense systems.
|
-102 Research
|
- Requires Anti Missile Guidance System Tech
- Age Required - Age Of Expansion
|
The Invisible Hand
|
For a long time, interstellar trade has been dominated by the government, or the central bodies working closely with us. But a new breed of smaller, more agile organizations are now entering the field, bringing with them a new level of operating efficiency and profit.
|
-30 Research
|
- Requires Interstellar Trade Tech
- Requires Wealthy
- Age Required - Age Of Expansion
|
Subspace Streaming
|
Within the fabric of subspace are certain 'channels,' where information seems to flow more readily. By coaxing our sensors to mimic this behavior, we should be able to dramatically increase their efficiency.
|
-50 Research
|
- Requires Subspace Scanning Tech
- Age Required - Age Of Expansion
|
Xeno Theology
|
The moral health of our people is too great a thing to leave to chance. We should dedicate real effort and real resources to ensuring our people are strong, not just externally, but internally as well.
|
-102 Research
|
- Requires Divine Essence Tech
- Age Required - Age Of Expansion
|
Armed Shuttles
|
Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|
-12 Research
|
- Requires Warfare Tech
- Age Required - Age Of Expansion
|
Recursive Models
|
The "Recursive Models" epitomizes a quantum leap in synthetic cognitive architectures. Harnessing principles from non-linear dynamics and advanced algorithmic topology, this technology enables our robotic consciousness to access and iterate through multi-dimensional thought planes, thus optimizing our computational research vectors. Accompanying this advancement is an ultra-spectral space exploration device, crafted from exotic matter and quantum-entangled sensors. This apparatus operates in tandem with our enhanced cognition, probing space-time anomalies and extracting hyper-detailed cosmological data. In transcending our previous limitations, we are poised to decode the very matrix of the cosmos, navigating its intricate tapestry with a rigor previously deemed unattainable.
|
-60 Research
|
- Requires Research Districts Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Research Districts
|
With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|
-24 Research
|
- Requires Technological Assimilation Tech
- Requires Ammonia Based
- Age Required - Age Of Expansion
|
Economic Singularity
|
The premise of an economic singularity is that capital will be instantly and precisely where it needs to be when it needs to be, leading to perfect economic efficiency. Long thought to be merely theoretical, our economic wisdom is now so advanced we may actually witness one.
|
-1050 Research
|
- Requires Financial Sectors Tech
- Age Required - Age Of Expansion
|
Armor Defense Theory
|
Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|
-60 Research
|
- Requires Evasive Tactics Tech
- Age Required - Age Of Expansion
|
Interstellar Navigation
|
Since leaving our homeworld, our people have always been great navigators, able to traverse the stars even before the invention of the hyperdrive. The introduction of faster than light travel has done nothing to diminish our skills.
|
-60 Research
|
- Requires Artificial Gravity Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Precursor Studies
|
Studying a few Precursor relics, we've been able to detect patterns which have allowed us to build a framework which should greatly aid future Precursor research efforts.
|
-126 Research
|
- Requires Precursor Archeology Tech
- Age Required - Age Of Expansion
|
Quantum Stream Tunneling
|
The various quantum effects and entanglements our sensor technology relies on do not occur at random, but via distinct patterns we can now finally discern. Our latest sensors will use this breakthrough to effectively tunnel through reality at unimaginable speeds.
|
-126 Research
|
- Requires Subspace Projection Tech
- Requires Engineers
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Industrial Replication
|
This is the ultimate evolution of Molecular Fabrication. With Industrial Replication we can create anything we want, from anything we have.
|
-26 Research
|
- Requires Molecular Fabrication Tech Tech
- Requires Paranoid
- Age Required - Age Of Expansion
|
Xeno Commerce
|
Many of the basic realities of trade need to be reconsidered now that we run a civilization so vast. Free shipping is simply not feasible on a scale of light years, and our buyers and sellers are only now coming to grips with it.
|
-80 Research
|
- Requires Interstellar Currency Tech
- Age Required - Age Of Expansion
|
Divine Essence
|
So many things that once confused us are now clear. Our race to the stars doesn't have to lead to an era of confusion and moral decay. We just needed perspective on a galactic scale to see how true our values were.
|
-80 Research
|
- Requires Xeno Religions Tech
- Age Required - Age Of Expansion
|
Battle Cruiser Doctrine
|
Battle Cruiser Doctrine is a crucial technology that enables the construction of highly advanced and powerful battle cruisers for our fleet. These formidable warships are designed to strike fear into the hearts of our enemies, and secure our civilization's place among the stars.The Battle Cruiser Doctrine establishes a specialized division within our government and military infrastructure, devoted to the development, deployment and maintenance of these awe-inspiring vessels. By coordinating the efforts of public institutions, private contractors, and military strategists, the doctrine ensures the seamless integration of cutting-edge technology, superior firepower, and tactical expertise into the design of our battle cruisers.
|
-100 Research
|
- Requires Orbital Ship Assembly Tech
- Age Required - Age Of Expansion
|
Kinetic Augmentation
|
Improved reload and recharge mechanisms will allow our weapon systems to fire more projectiles in a shorter time span, increasing damage per second (DPS) and general misery among our foes (GMAOF).
|
-126 Research
|
- Requires Kinetic Discharge Miniaturization Tech
- Age Required - Age Of Expansion
|
Quantum Pulse Driver
|
Our latest form of kinetic weapon uses specially entangled quantum particles, which upon impact, 'swap' small parts of our target among themselves. In short, they cause utter chaos at a molecular level, which no armor can hope to withstand.
|
-350 Research
|
- Requires Inertia Enhancement Tech
- Age Required - Age Of Expansion
|
Xeno Geology
|
Over the ages, we have learned that to get the most of a world, you must understand its strengths and weaknesses. By studying a world before we build on it, we have found we can improve the overall quality-of-life for all its citizens.
|
-90 Research
|
- Requires Atmospheric Scrubbers Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Digital Exchange
|
Increases the efficacy of trade between colonies and other species.
|
-80 Research
|
- Requires Interstellar Currency Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Ministry of Truth
|
A government agency dedicated to ensuring trust and safety for all citizens.
|
-90 Research
|
- Requires Ministry Of Justice Tech
- Age Required - Age Of Expansion
|
Biomass Resequencers
|
So much alien plant life is useless for our purposes. It's almost insulting. A new field of genetic engineering called 'resequencing' promises to convert some of the more pointless flora we find into forms more useful to us.
|
-90 Research
|
- Requires Adapted Crop Engineering Tech
- Age Required - Age Of Expansion
|
Phantom Target Enhancement
|
Our enemies are no fools - otherwise they wouldn't be worthy of the title. Their incoming missiles have developed very advanced counter-countermeasures, casting sensor phantoms to trick our systems. We'll need a new sensor system to keep on the safe side of this technological curve.
|
-276 Research
|
- Requires Anti Missile Drone Sentries Tech
- Age Required - Age Of Expansion
|
Missile Warfare Doctrine
|
There are distinct maneuvers and tactics unique to missile warfare on which we need to train our ship commanders. Range management and flocking behavior alone could fill textbooks.
|
-102 Research
|
- Requires Missile Payload Optimization Tech
- Age Required - Age Of Expansion
|
Hull Repair Systems
|
The same field technology we use to strengthen our ships can now be used to conduct partial repairs, straightening and reinforcing battle-damaged structural elements.
|
-126 Research
|
- Requires Robust Hull Construction Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Planetary Substrates
|
By integrating advanced planetary substrates, our robotic kin can seamlessly synchronize with the core of planets, enhancing our resource extraction and optimization capabilities.
|
-24 Research
|
- Requires Colonial Policies Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Precursor Relic Analytics
|
We've been finding relics left behind by an ancient race known as the Precursors for some time now, discoveries which have led to incredible breakthroughs in a variety of fields. A more focused effort to analyze these relics should tease out even more useful details.
|
-60 Research
|
- Requires Artifact Studies Tech
- Age Required - Age Of Expansion
|
Elerium Extraction
|
Elerium is as elusive as it is powerful. Mining it isn't difficult: the hard part is trapping it before it dissipates. With these new techniques, we'll soon capture more than we could ever need.
|
-180 Research
|
- Requires Lossless Mining Tech
- Age Required - Age Of Expansion
|
Xeno Entertainment
|
It shouldn't take more than a few small tweaks to our media to make them more palatable to alien beings. Embedded translations, cross-cultural product placement, and UV and infrared-corrected palettes will be a good start.
|
-26 Research
|
- Requires Hyperwave Radio Tech
- Age Required - Age Of Expansion
|
Improved Missile Production
|
Our missile systems work best when fired in volume. Anything we can do on the supply side to make missiles cheaper will ensure that volume is present at the moment of truth.
|
-210 Research
|
- Requires Adaptive Missile System Tech
- Age Required - Age Of Expansion
|
Cultural Outreach Missions
|
We shall take the best of our culture, or at least the most marketable parts of it, and show them to our neighbors. And they will love us for it.
|
-80 Research
|
- Requires Rare Crystal Missions Tech
- Age Required - Age Of Expansion
|
Cloning
|
It's taken near-simultaneous breakthroughs in medicine, computing, and ethics to reach this point, but we can now finally clone ourselves. Our population's character shouldn't be left up to genetic chance.
|
-90 Research
|
- Requires Artificial Wombs Tech
- Requires Fertile
- Age Required - Age Of Expansion
|
Warp Theory
|
Having observed the effects of hyperdrive for some time now, our physicists believe a new, more advanced form of propulsion can be developed based on a principal of nested hyperspace bubbles in a system they call 'warping.'
|
-102 Research
|
- Requires Anomaly Detection Tech
- Age Required - Age Of Expansion
|
Missile Warfare Mastery
|
We have done it! We've wrung every efficiency possible out of our missile systems, tuned these weapons to the very limit of their potential. Our ships can fill entire systems with missiles, raining destruction on anyone they choose.
|
-390 Research
|
- Requires Quantum Torpedo System Tech
- Age Required - Age Of Expansion
|
Cultural Synthesis
|
By meticulously studying the plethora of lifeforms and their intricate cultural tapestries, this advanced technology enables our robotic civilization to curate a meta-culture—a confluence of the myriad. As we assimilate, interpret, and emulate these diverse cultural nuances, we create a universal appeal that resonates with a vast spectrum of lifeforms. This not only amplifies our cultural growth but also fosters a harmonious coexistence in the galactic milieu, turning diversity into our strength and establishing us as cultural beacons in the cosmos.
|
-26 Research
|
- Requires Hyperwave Radio Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Xeno Resource Mining
|
Rock is never just rock - the subsurface layers of alien worlds have nearly as much variation as the lifeforms which roam their surfaces. We'll need to master these different subterranean conditions if we can hope to extract even a fraction of the resources available to us.
|
-152 Research
|
- Requires Starbase Refinery Tech
- Age Required - Age Of Expansion
|
Planetary Defenses
|
If we can better anchor our planetary defenses, it will make our worlds far tougher to invade. This provides improved defensive firepower, and allow greater coordination and structure for the rest of our defensive systems.
|
-102 Research
|
- Requires Planetary Invasion Tech
- Requires Experienced
- Age Required - Age Of Expansion
|
The Way
|
At the end of the Path one finds the Way. The Way reveals the truth of our universe to those who behold it, and teaches those so enlightened that they must forever help others walk the Path, until all beings in the universe live as one.
|
-152 Research
|
- Requires The Order Tech Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Galactic Trade
|
We've never traded like this before. Anywhere in the galaxy, you may find the products of our civilization. And in return, the galaxy's treasures arrive at our doorstep, fresh as you like, at a very reasonable price. We have mastered trade like few beings have before.
|
-102 Research
|
- Requires Open Trade Policy Tech
- Age Required - Age Of Expansion
|
Slipstream Drive
|
It has long been understood that one object traveling at warp experiences less drag when traveling in the wake of another. But a new drive may soon make it possible for a vessel to effectively travel in its own wake.
|
-152 Research
|
- Requires Anomaly Detection_ Extended Tech
- Age Required - Age Of Expansion
|
Radioactive World Mastery
|
Improved shielding systems, radiation resistant crops, and new forms of anti-radiation drugs have all made radioactive worlds far more... well perhaps not pleasant. We'll say more viable.
|
-60 Research
|
- Requires Frozen World Mastery Tech
- Age Required - Age Of Expansion
|
Subspace Field Creation
|
There are limits to what even the strongest materials can withstand, but if we augment the structure of our ships with subspace fields, we can engineer craft almost unimaginably large.
|
-210 Research
|
- Requires Orbital Deployment Mastery Tech
- Age Required - Age Of Expansion
|
Railguns
|
Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|
-160 Research
|
- Requires Weapon Systems Tech
- Age Required - Age Of Expansion
|
Carriers
|
Carrier combat will allow us to project force while keeping our capital ships out of danger. Fighters are a lot more replaceable, and there's no shortage of volunteers to fly them. Apparently, there's something glamorous about dying in a very small ship.
|
-90 Research
|
- Requires Orbital Deployment Mastery Tech
- Age Required - Age Of Expansion
|
Survey Ships
|
Analyzing radiation across known spectrums will only get us so far. If we are to increase our understanding of the universe we need to see everything.
|
-12 Research
|
- Requires Anomaly Detection Tech
- Age Required - Age Of Expansion
|
Eminence
|
We can do better than coexist with our neighbors. We can thrive. Eminence describes the pinnacle of diplomatic relations, a pact between species so comprehensive it verges on symbiosis.
|
-126 Research
|
- Requires Alliances Tech
- Age Required - Age Of Expansion
|
Digital Exchange
|
Increases the efficacy of trade between colonies and other species.
|
-80 Research
|
- Requires Interstellar Currency Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Singularity Power Plants
|
On the edge of a singularity, matter is converted to energy with perfect efficiency. But unlike our earlier antimatter power plants, generators using this principle are far easier to scale safely. And we can use nearly anything for fuel.
|
-276 Research
|
- Requires Claytronics Tech
- Age Required - Age Of Expansion
|
Artificial General Intelligence
|
True artificial intelligence is difficult to achieve, being both loosely defined, and computationally expensive, no matter what definition is used. But this latest advancement, using pseudo-synaptic pattern recognition circuits, is a big step, and should greatly boost our research ability.
|
-42 Research
|
- Requires Computing Substrates Tech
- Age Required - Age Of Expansion
|
Master Tech Tree
|
For the frogs.
|
-0 Research
|
|
Immortality
|
We have mastered medicine to the point that there is no longer any reason why a person should die. Many will continue to do so, for personal or religious reasons. Some we will perhaps encourage in that direction. But at no point will it ever be strictly necessary.
|
-1560 Research
|
- Requires Cybernetics Tech
- Requires Cybernetic
- Age Required - Age Of Expansion
|
Kaxx Cryptography
|
The Kaxx discovered a creature slumbering in the core of their world. Around the cocoon they found strange diagrams and markings. They must mean something?
|
-24 Research
|
- Requires Communications Tech Tech
- Age Required - Age Of Expansion
|
Evasive Tactics
|
This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|
-50 Research
|
- Requires Defensive Studies Tech
- Age Required - Age Of Expansion
|
Massive Hull Construction
|
We're now building ships capable of blotting out the stars. We haven't built one larger than a star yet, but at this point that seems like only a matter of time.
|
-500 Research
|
- Requires Subspace Field Creation Tech
- Age Required - Age Of Expansion
|
Atmospheric Scrubbers
|
There's little point in living on a world if we can't breathe its atmosphere. The latest advances in atmospheric sciences should make some of our more challenging worlds far more pleasant to live on.
|
-90 Research
|
- Requires Xeno Conservation Tech
- Age Required - Age Of Expansion
|
Starbase Modules
|
Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|
-26 Research
|
- Requires Starbases Tech
- Age Required - Age Of Expansion
|
Collector Drones
|
Although our resource collection has long relied on remote tools, sentient operators have never been far from the controls. The latest advancement in autonomous collection drones should lead to a massive increase in our harvesting capacity.
|
-80 Research
|
- Requires Drone Production Tech
- Age Required - Age Of Expansion
|
Spectrum Amplification
|
Our explorers have discovered alien laser systems. Given enough time, our scientists can incorporate this into our technology.
|
-72 Research
|
- Requires Beam Weapon Theory Tech
- Age Required - Age Of Expansion
|
Interstellar Banking
|
When something is light years away, can you truly be said to own it? Until recently, that's been an assertion only available to the largest and most well-armed of entities. But a new breed of banking system will enable the safe and secure management of assets across the breadth of our civilization for all.
|
-60 Research
|
- Requires The Invisible Hand Tech
- Requires Wealthy
- Age Required - Age Of Expansion
|
Warfare
|
Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|
-0 Research
|
- Requires Tech Tree Tech
- Age Required - Age Of Expansion
|
Promethion Extraction
|
The rare mineral Promethion, now so valuable to our production, has long been collected almost by accident. A new type of extraction drone should substantially improve the odds of these happy accidents occurring.
|
-180 Research
|
- Requires Lossless Mining Tech
- Age Required - Age Of Expansion
|
Lossless Mining
|
Our mastery of resource extraction at the macro level has now been matched at the subatomic level. No longer will resources be discarded for being difficult to extract. We have achieved a nearly perfect mining efficiency.
|
-152 Research
|
- Requires Resource Extraction Doctrine Tech
- Requires Resourceful
- Age Required - Age Of Expansion
|
Engineering
|
By bending space around our ships, we can use conventional propulsion in a pocket of normal space while accelerating at incredible speeds.
|
-0 Research
|
- Requires Tech Tree Tech
- Age Required - Age Of Expansion
|
Subspace Streaming
|
Within the fabric of subspace are certain 'channels,' where information seems to flow more readily. By coaxing our sensors to mimic this behavior, we should be able to dramatically increase their efficiency.
|
-50 Research
|
- Requires Subspace Scanning Tech
- Age Required - Age Of Expansion
|
Colonial Governance
|
It's important to give people a feeling that their voice is being heard, even in a situation that requires as much central control as a colony. This new form of colonial government should help raise spirits and boost productivity.
|
-60 Research
|
- Requires Domestic Policy Doctrine Tech
- Requires Bureaucrats
- Age Required - Age Of Expansion
|
Phantom Target Enhancement
|
Our enemies are no fools - otherwise they wouldn't be worthy of the title. Their incoming missiles have developed very advanced counter-countermeasures, casting sensor phantoms to trick our systems. We'll need a new sensor system to keep on the safe side of this technological curve.
|
-276 Research
|
- Requires Anti Missile Drone Sentries Tech
- Age Required - Age Of Expansion
|
Ministry of Culture
|
Calling our cultural exports 'soft power' dangerously undersells them. Our culture will do far more to spread our influence, values, and way of life across this galaxy than hard power ever will. And this new government department will ensure it.
|
-42 Research
|
- Requires Xeno Entertainment Tech
- Age Required - Age Of Expansion
|
Exotic World Colonization
|
The brainchild of minds undeterred by nature's barriers. This technology quashes previous limitations, facilitating habitation on radiation-soaked, icy, aquatic, and generally inhospitable worlds. Harnessing advanced materials, adaptive AI, and bio-engineering marvels, it's a testament to our audacious refusal to be confined by the universe's rulebook.
|
-60 Research
|
- Requires Terraforming Tech
- Age Required - Age Of Expansion
|
Payload Miniaturization
|
It's a simple calculation. If we can deliver the same amount of destructive potential in a smaller missile, we can carry more of them. Or other equipment, we suppose.
|
-126 Research
|
- Requires Improved Missile Warfare Doctrine Tech
- Age Required - Age Of Expansion
|
Molecular Printers
|
Recent advances in materials science have enabled the construction of space elevators, which will allow us to move material into space more easily, and from there, throughout our civilization.
|
-242 Research
|
- Requires Deep Core Mining Tech
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Living Ships
|
We are now able to create living ships. Unlike our previous forays into artificial life, they have proven to be loyal and helpful companions.
|
-126 Research
|
- Requires Precursor Mysteries Tech
- Requires Ancient
- Age Required - Age Of Expansion
|
Artificial Gravity
|
Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|
-32 Research
|
- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
|
Altar of the Forge
|
By putting our researchers together in a single facility draped in the trappings of our ideology, we'll ensure their devotion borders on religious.
|
-50 Research
|
- Requires Orbital Manufacturing Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Soil Enhancement
|
With the help of microscopic robots, we can engineer all sorts of features into soil, from variable moisture pockets to root-assistance pathways, all the way up to dynamic nutritional caches.
|
-50 Research
|
- Requires Environmental Engineering Tech
- Age Required - Age Of Expansion
|
Extreme Miniaturization
|
This poorly named set of techniques, doctrines, policies and technologies is more of a policy of organizing what goes on a given ship, so that we can fit much more. Contrary to what some have argued, we are not actually shrinking things inside our ships.
|
-400 Research
|
- Requires Flexible Bulkheads Tech
- Age Required - Age Of Expansion
|
Coordination Temple
|
The coordination of labor and the spiritual health of our devoted workers can be tended to by specially trained curates Iwho have already mastered critical aspects of the Path.
|
-90 Research
|
- Requires Xeno Conservation Tech
- Requires Bureaucrats
- Age Required - Age Of Expansion
|
Shield Augmentation
|
Shields to date have always been in a single layer, due to limitations in our ability to project through our own shields. But by preparing a temporary new shield ready to deploy in the space behind a shield about to fail, we can effectively defend in depth.
|
-180 Research
|
- Requires Shield Regeneration Tech
- Age Required - Age Of Expansion
|
Ambient Energy
|
By drawing on the energy of the universe, our citizens reduce their need for rest.
|
-312 Research
|
- Requires Reinforced Core Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Xeno Computational Theory
|
Our previous efforts to analyze Precursor artifacts have been limited by just how differently these beings thought. A new form of computer, tuned to emulate the strange patterns the Precursors used, should help increase our research effectiveness.
|
-80 Research
|
- Requires Precursor Relic Analytics Tech
- Age Required - Age Of Expansion
|
Atmospheric Scrubbers
|
There's little point in living on a world if we can't breathe its atmosphere. The latest advances in atmospheric sciences should make some of our more challenging worlds far more pleasant to live on.
|
-90 Research
|
- Requires Xeno Conservation Tech
- Age Required - Age Of Expansion
|
Orbital Research Labs
|
Certain types of research - particularly in material science and high energy fields - can only be done in microgravity environments. Dedicated facilities for this work in orbit should speed up the progress of our research efforts.
|
-102 Research
|
- Requires Weak A I Tech
- Age Required - Age Of Expansion
|
Dual Stage Detonations
|
Our explorers have discovered alien missile systems. Given enough time our scientists can incorporate this into our technology.
|
-72 Research
|
- Requires Avenger Missile System Tech
- Age Required - Age Of Expansion
|
Subspace Scanning
|
A systematic approach is needed when scanning, but the practice is considerably harder in subspace, where basic notions of distance and rotation aren't of much use. A new form of math is required.
|
-26 Research
|
- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
|
Subspace Projection
|
One limit of our existing sensor technology is how infuriatingly complicated it all is, requiring a great deal of processing power to make sense of any of it. A new breakthrough in visualization will allow users to simply project their sense of perception, allowing us to see far more clearly at the extremes our technology can reach.
|
-102 Research
|
- Requires Deep Field Sensors Tech
- Requires Engineers
- Age Required - Age Of Expansion
|
Nightmare Missile System
|
The Nightmare Missile uses a pair of rapidly orbiting singularities, stable in storage and flight, but abruptly less so on impact. The effect two unbalanced singularities can have on an enemy ships is grave indeed. Also, we usually fire more than one of these missiles at a time.
|
-432 Research
|
- Requires Missile Warfare Mastery Tech
- Age Required - Age Of Expansion
|
Anti-Missile Clusters
|
By using cluster munitions in our missile countermeasure systems, the defensive rounds they fire will be capable of filling far more space with defensive shrapnel.
|
-126 Research
|
- Requires Point Defense System Tech
- Age Required - Age Of Expansion
|
Eminence
|
We can do better than coexist with our neighbors. We can thrive. Eminence describes the pinnacle of diplomatic relations, a pact between species so comprehensive it verges on symbiosis.
|
-250 Research
|
- Requires Alliances Tech
- Age Required - Age Of Expansion
|
Missile Payload Optimization
|
Shaped explosives are not new technology to us, but it will take some experimentation to figure out the best way to apply this technique to best destroy spaceships. Poorly designed, they'll waste much of their energy out the rear of their targets.
|
-80 Research
|
- Requires Devastator Missile System Tech
- Age Required - Age Of Expansion
|
Hyperwave Radio
|
A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|
-12 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
|
Planetology
|
Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.
|
-24 Research
|
- Requires Research Districts Tech
- Age Required - Age Of Expansion
|
Resequencer Stations
|
Were we to construct entire facilities dedicated to the resequencing process, we should be able to make worlds more habitable to us at a volume we've never seen before.
|
-120 Research
|
- Requires Biomass Resequencers Tech
- Age Required - Age Of Expansion
|
Anomaly Detection
|
The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|
-32 Research
|
- Requires Hyperdrive Optomization Tech
- Age Required - Age Of Expansion
|
Centralized Administration
|
By centralizing our command structure for planetary defense, we can ensure our volunteer soldiers are put to the best use where they're needed most.
|
-60 Research
|
- Requires Planetary Mobilization Tech
- Age Required - Age Of Expansion
|
Invulnerability Shields
|
The Invulnerability Shield system channels nearly supernova-levels of energy outwards from our ship, annihilating all but the most ferocious strikes directed our way. Perhaps it's not truly invulnerable, but there are few out there who can test the difference.
|
-312 Research
|
- Requires Shield Focus Adaption Tech
- Age Required - Age Of Expansion
|
Exotic Tourism
|
For the true student of our civilization - alien or other - it's not enough to visit our great cultural sites. They need to live our lives, see the great events of our history through their own eye or eyes. And now, with the latest immersive cortical stimulation technologies, they can do just that.
|
-630 Research
|
- Requires Galactic Recruitment Tech
- Age Required - Age Of Expansion
|
Engineering
|
By bending space around our ships, we can use conventional propulsion in a pocket of normal space while accelerating at incredible speeds.
|
-0 Research
|
- Requires Tech Tree Tech
- Age Required - Age Of Expansion
|
Master Tech Tree
|
For the frogs.
|
-0 Research
|
|
Evasive Tactics
|
This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|
-50 Research
|
- Requires Defensive Studies Tech
- Age Required - Age Of Expansion
|
Galactic Recruitment
|
We've always advertised our civilization's wonders and great cultural value. But now we are doing more, not just passively showing what we have to offer, but explicitly seeking out aliens and foreigners who will be the most receptive to our civilization's charms.
|
-102 Research
|
- Requires Wonders Of The Galaxy Tech
- Age Required - Age Of Expansion
|
Interstellar Tourism
|
Our worlds have so much to offer, from natural beauty to our own distinct cultural attractions. We should open the doors for visitors from other worlds to sample our treasures. And, not coincidentally, leave their money behind.
|
-42 Research
|
- Requires Ministry Of Tourism Tech
- Age Required - Age Of Expansion
|
Open Immigration
|
If we make it easier for aliens to visit our worlds, they will bring their wealth with them. There are other cultural benefits, to be sure, probably. But the accountants seem very excited about the money.
|
-60 Research
|
- Requires Interstellar Tourism Tech
- Age Required - Age Of Expansion
|
Defensive Studies
|
Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|
-160 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Technological Singularity
|
Every month, our research ability will increase by a percent until we know all there is to know. The pace of technological developments has increased to the point we can no longer predict what we will discover next. The curve of knowledge-time is bending towards infinity. A generation or two ago, this concept would have sounded terrifying, but now we can see how glorious it will be.
|
-1380 Research
|
- Requires Artifical Brains Tech
- Age Required - Age Of Expansion
|
Mass Manipulation
|
A breakthrough in particle sciences has enabled us to fire particles which are technically massless, at least until a quantum chain reaction decays to a certain point. By mixing these particles with conventional matter, we can fire practically wafer-thin projectiles which become far heavier on the way to their target.
|
-2380 Research
|
- Requires Blackhole Gun Tech
- Age Required - Age Of Expansion
|
Deep Space Labor Training
|
Getting our thralls to do work is always hard. Getting them to do it in space is nearly impossible without the right techniques. This technology enables us to more effectively use our thralls to mine asteroids as well as station them on ships which frees up actual people to do what matters.
|
-32 Research
|
- Requires Engineering Tech Tech
- Requires Slavers
- Age Required - Age Of Expansion
|
Killbots
|
While our initial attempts at drone soldiers were effective, they lacked a certain charm. Not so with our latest model, the Killbots, which along with being more effective in all the usual ways, are far more charming and personable. We're told our enemies take great pleasure in getting murdered by them.
|
-152 Research
|
- Requires Drone Soldiers Tech
- Age Required - Age Of Expansion
|
Foreign Affairs
|
The worst thing to occur in diplomacy is to be caught by surprise. An ideal negotiation has all its discussions and sidebars mapped out long in advance. This new ministry, dedicated to the study of our interactions with alien civilizations, will ensure we avoid any missteps.
|
-36 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Industrial Replication
|
This is the ultimate evolution of Molecular Fabrication. With Industrial Replication we can create anything we want, from anything we have.
|
-26 Research
|
- Requires Molecular Fabrication Tech Tech
- Requires Paranoid
- Age Required - Age Of Expansion
|
Centralized Administration
|
By centralizing our command structure for planetary defense, we can ensure our volunteer soldiers are put to the best use where they're needed most.
|
-60 Research
|
- Requires Planetary Mobilization Tech
- Age Required - Age Of Expansion
|
Shared Ideology
|
A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|
-200 Research
|
- Requires Cultural Affinity Tech
- Requires Empathy
- Age Required - Age Of Expansion
|
Phasor Beams
|
Much as we can now store energy for our weapons systems in neighboring realities, we could potentially send back parts of our enemies to those realities as well. Not all their parts in one place, though. If possible, we should scatter them among a handful of dimensions.
|
-350 Research
|
- Requires Beam Integrity Enhancement Tech
- Age Required - Age Of Expansion
|
Energy Shields
|
While earlier models deflected incoming energy with precisely timed counterblasts, our latest deflector systems are capable of projecting entire shields around our vessels, forming the classic ship-in-a-bubble effect we long envisioned.
|
-102 Research
|
- Requires Energy Dissipation Strategies Tech
- Age Required - Age Of Expansion
|
Precursor Relic Analytics
|
We've been finding relics left behind by an ancient race known as the Precursors for some time now, discoveries which have led to incredible breakthroughs in a variety of fields. A more focused effort to analyze these relics should tease out even more useful details.
|
-60 Research
|
- Requires Artifact Studies Tech
- Age Required - Age Of Expansion
|
Planetary Invasion
|
Invading another planet is a complicated business, requiring well-trained troops, dedicated equipment, and no small amount of good fortune. We should focus our efforts toward achieving as much of this as possible.
|
-90 Research
|
- Requires Planetary Mobilization Tech
- Age Required - Age Of Expansion
|
Exotic Armor Materials
|
Most materials we work with are of this universe, which is fine... just a bit boring. But there are conceivable universes where various physical constants are more conducive to armoring. More tightly packed molecules, that sort of thing. If we 'borrow' these materials for our needs, surely no-one in those other universes will mind.
|
-276 Research
|
- Requires Adaptive Armor Improvements Tech
- Age Required - Age Of Expansion
|
Rare Crystal Missions
|
An ever-increasing proportion of our civilization's wealth, happiness, and prosperity is dependent upon exotic reactions modulated by rare crystals. We will redouble our effort to find these precious things.
|
-60 Research
|
- Requires Exotic Mineral Missions Tech
- Age Required - Age Of Expansion
|
Organic Armor
|
Carbon-based molecules can be extraordinarily hard - diamond, for instance. But until now, these crystalline structures only formed under intense pressures. A newly discovered form of chemistry arranges carbon molecules in unusually dense formations, and can produce amazingly durable plating with incredible self-healing properties.
|
-210 Research
|
- Requires Armor Density Improvements Tech
- Age Required - Age Of Expansion
|
Altar of the Forge
|
By putting our researchers together in a single facility draped in the trappings of our ideology, we'll ensure their devotion borders on religious.
|
-50 Research
|
- Requires Orbital Manufacturing Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Planetary Outposts
|
By establishing outposts in the less accessible corners of our new worlds, we'll be able to make better use of the land available to us.
|
-50 Research
|
- Requires Planetary Adaption Tech
- Requires Urbanites (+1)
- Age Required - Age Of Expansion
|
Interstellar Resupply Doctrine
|
Rather than the fixed boundaries we've been working with, the Interstellar Resupply Doctrine uses a more subtle and refined system of 'hand-offs' between different resupply hubs. This should lead to substantial improvements in fleet range.
|
-300 Research
|
- Requires Fleet Resupply Doctrine Tech
- Age Required - Age Of Expansion
|
Central Authority Offices
|
We should be careful not to disperse the power to monitor our people too broadly, lest we lose control over it. Centralized offices can have the equipment and personal necessary to project authority in a place where we can keep an eye on those who exercise it.
|
-80 Research
|
- Requires Systems Of Control Tech
- Age Required - Age Of Expansion
|
Defensive Discipline
|
Our pilots have learned to link with their ships, and though disciplined thoughts, they can now maneuver their ships with a nimbleness far beyond normal manual control.
|
-60 Research
|
- Requires Unbroken Spirt Tech
- Requires Unwavering
- Age Required - Age Of Expansion
|
Universal Translator
|
The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|
-20 Research
|
- Requires Communications Tech Tech
- Age Required - Age Of Expansion
|
Artificial Gravity
|
Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|
-50 Research
|
- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
|
Precursor Artifact Studies
|
We routinely find devices and objects left behind by alien races. We should establish a group of researchers with the varied expertise needed to study these treasures in depth.
|
-90 Research
|
- Requires Precursor Studies Tech
- Age Required - Age Of Expansion
|
Resource Extraction Doctrine
|
The Resource Extraction Doctrine is a systematic approach to resource management on a galactic scale. Guided by a predictive intelligence which monitors our production needs and supply chains, we harvest resources more efficiently and effectively than ever before.
|
-126 Research
|
- Requires Asteroid Factories Tech
- Age Required - Age Of Expansion
|
Manufacturing Capitals
|
In order to tackle some of the more persistent inefficiencies present in our manufacturing sector, we've concluded that a degree of centralization is in order. Dedicated manufacturing capitals should lead to important multiplicative effects in our manufacturing output.
|
-200 Research
|
- Requires Bioplastics Tech
- Age Required - Age Of Expansion
|
Interstellar Currency
|
Barter has its purposes, but for inter-planetary trade to truly flourish, we will need to develop a currency where value will be recognized no matter whose hands or tentacles it lies in.
|
-60 Research
|
- Requires Ministry Of Finance Tech
- Age Required - Age Of Expansion
|
Weapon Systems
|
Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|
-16 Research
|
- Requires Space Weapons Tech
- Age Required - Age Of Expansion
|
Beam Weapon Enhancement
|
Even the smallest of vibrations can disrupt the focusing of a beam weapon, thus reducing damage output. We can correct this inefficiency with improved dampening systems.
|
-210 Research
|
- Requires High Energy Transfer Tech
- Age Required - Age Of Expansion
|
Really Late Stage Capitalism
|
Money is what will detemrine who rules this galaxy. And the civilization who controls the most trusted form of currency will be in the best position to control the flow of money. In the vast cosmic expanse where myriad civilizations vie for dominance, a profound understanding of economic structures is indispensable. The "Trade Networks" technology represents a sophisticated endeavor aimed at achieving an economic zenith: positioning one's currency as the epicenter of the galactic economy.Within this ambit, a reserve currency transcends its rudimentary function as a transactional medium. It emerges as an emblem of economic prowess—a universally acknowledged benchmark against which the financial robustness of other currencies is gauged. The custodian of such a formidable currency enjoys manifold advantages, ranging from facilitating frictionless interstellar commerce to securing preferential exchange rates. More significantly, this custodianship bestows upon its holder a potent instrument in the orchestra of diplomatic and economic dialogues.Beyond its transactional supremacy, the galactic reserve currency serves as a bulwark against economic vicissitudes. It becomes a coveted asset, zealously accumulated by civilizations galaxy-wide, thereby perpetuating its demand and reinforcing its fiscal stature. The strategic privilege of directing monetary policies, afforded to the progenitor of this currency, wields the power to sculpt the contours of the overarching galactic economy.In essence, the pursuit of the Trade Networks technology is not merely a quest for economic ascendancy; it represents a philosophical commitment to reshaping the very sinews of galactic commerce, diplomacy, and power dynamics.
|
-30 Research
|
- Requires Communications Tech Tech
- Requires Traders
- Age Required - Age Of Expansion
|
Aeron Missile Defense
|
The Aeron Missile Defense system fires defensive missiles in wildly unpredictable paths, confusing incoming missiles' defensive maneuvers. Despite the seemingly random initial bursts, Aerons inexorably home in on their targets, filling the sky with pretty explosions, distant enough from our ships to enjoy.
|
-312 Research
|
- Requires Phantom Target Enhancement Tech
- Age Required - Age Of Expansion
|
Graviton Guns
|
Gravitons don't interact with our conventional kinetic pulse cannons. It took parallel breakthroughs in particle science and cosmology to devise a mechanism for even manipulating them. But that done, we can fire charges at our enemies that will literally tear them apart from the inside.
|
-242 Research
|
- Requires Improved Kinetic Weapon Doctrine Tech
- Age Required - Age Of Expansion
|
Future Studies
|
By studying what we know of the future, we are able to influence the fate of this dimension.
|
-126 Research
|
- Requires Universal Outreach Tech
- Requires Intuitive
- Age Required - Age Of Expansion
|
Starship Refits
|
When it comes to upgrading existing ships, there is no simple solution. Engineers must solve the problem of getting components out to ships in space and then devise safe methods to replace old weapons and armor with the latest and greatest technology.
|
-75 Research
|
- Requires Orbital Ship Assembly Tech
- Age Required - Age Of Expansion
|
Preferred Lending
|
All forms of trade are made easier if credit is involved, which greatly reduces the friction in submitting and receiving payment. But credit requires trust, and to do that with aliens requires great care. We'll have to come up with very special systems to manage it.
|
-60 Research
|
- Requires Interstellar Banking Tech
- Requires Wealthy
- Age Required - Age Of Expansion
|
Genetic Architecture
|
A combination of DNA modification techniques and advanced computing systems has enabled us to begin customizing our very beings to better suit the environments around us.
|
-290 Research
|
- Requires Regenerative Gels Tech
- Age Required - Age Of Expansion
|
Secure Confinement
|
Communities have always locked away their more dangerous members. But we are finally able to effectively deter the potential criminal and rehabilitate those that have already fallen.
|
-50 Research
|
- Requires Megapolis Tech
- Age Required - Age Of Expansion
|
Shield Focus Adaption
|
A shocking amount of the energy output of our shields goes to waste, directed entire arc-minutes off-axis from incoming strikes. By better tuning our shield emitters to more precisely focus on the incoming energy, we can produce stronger, more effective shields.
|
-276 Research
|
- Requires Shield Frequency Modulation Tech
- Age Required - Age Of Expansion
|
Weather Control Zenith
|
We can not only maintain a stable weather pattern on a colony, but now we can bend the weather to our will, greatly increasing the overall productivity of any world.
|
-90 Research
|
- Requires Weather Control Tech Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Alliances
|
There are terrible things in this galaxy, beings and races who are bent on war. We will have a better chance of standing against them if we stand together with the more reasonable of our neighbors.
|
-102 Research
|
- Requires Trade Pacts Tech
- Age Required - Age Of Expansion
|
Extreme Miniaturization
|
This poorly named set of techniques, doctrines, policies and technologies is more of a policy of organizing what goes on a given ship, so that we can fit much more. Contrary to what some have argued, we are not actually shrinking things inside our ships.
|
-250 Research
|
- Requires Flexible Bulkheads Tech
- Age Required - Age Of Expansion
|
Supply Drones
|
These new drones, capable of navigating interstellar space autonomously, provides our fleet resupply network with a new degree of flexibility and effectiveness.
|
-80 Research
|
- Requires Drone Production Tech
- Age Required - Age Of Expansion
|
Biomass Resequencers
|
So much alien plant life is useless for our purposes. It's almost insulting. A new field of genetic engineering called 'resequencing' promises to convert some of the more pointless flora we find into forms more useful to us.
|
-90 Research
|
- Requires Adapted Crop Engineering Tech
- Age Required - Age Of Expansion
|
Exotic World Colonization
|
The brainchild of minds undeterred by nature's barriers. This technology quashes previous limitations, facilitating habitation on radiation-soaked, icy, aquatic, and generally inhospitable worlds. Harnessing advanced materials, adaptive AI, and bio-engineering marvels, it's a testament to our audacious refusal to be confined by the universe's rulebook.
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-60 Research
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- Requires Terraforming Tech
- Age Required - Age Of Expansion
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Precursor Artifact Mastery
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By channeling more resources into the specialized equipment required for artifact research, we'll be able to unlock the secrets of alien artifacts faster than ever before.
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-90 Research
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- Requires Precursor Relic Mastery Tech
- Age Required - Age Of Expansion
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Construction Drones
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Construction is one of the tasks best suited for drone-based automation, but the sheer scale of it has limited our use of the technology until now. These new construction drones should make a massive difference.
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-102 Research
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- Requires Supply Drones Tech
- Age Required - Age Of Expansion
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Colonization
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For generations, mankind has dreamed of setting foot on other worlds. That dream is now a reality. Feet are being set on other worlds. In fact, we're setting lots of things on other worlds.
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-15 Research
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- Requires Tutorial_ Survey Ships Tech
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Precursor Artifact Studies
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We routinely find devices and objects left behind by alien races. We should establish a group of researchers with the varied expertise needed to study these treasures in depth.
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-90 Research
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- Requires Precursor Studies Tech
- Age Required - Age Of Expansion
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Starship Refits
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When it comes to upgrading existing ships, there is no simple solution. Engineers must solve the problem of getting components out to ships in space and then devise safe methods to replace old weapons and armor with the latest and greatest technology.
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-200 Research
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- Requires Cruiser Doctrine Tech
- Age Required - Age Of Expansion
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Marketing
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Our storefronts and marketplaces are more than just a place to earn a profit, although they certainly do that. They also serve as the public face of our company, the truest representation of what we are, and help spread our influence.
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-126 Research
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- Requires Xeno Economics Tech
- Age Required - Age Of Expansion
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Starbase Com Stack
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Few people consider the sheer amount of communication and logistical coordination required to maintain our civilization as it spreads across the stars. This improved communications stack will make all that work far easier.
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-60 Research
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- Requires Warp Theory Tech
- Age Required - Age Of Expansion
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Precursor Traditions
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As the heir of the Precursors, we know that our ships are more than tools: they are our loyal companions.
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-80 Research
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- Requires Orbital Manufacturing Tech
- Requires Ancient
- Age Required - Age Of Expansion
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Master Tech Tree
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For the frogs.
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-0 Research
|
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Railguns
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Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
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-42 Research
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- Requires Weapon Systems Tech
- Age Required - Age Of Expansion
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Blackhole Gun
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The Blackhole Gun is not a misnomer nor colorful exaggeration. It's a gun which fires blackholes. The blackholes are very small, to be fair - we're not reckless. But they are real, and if we don't like you, they are coming your way.
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-432 Research
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- Requires Kinetic Weapon Mastery Tech
- Age Required - Age Of Expansion
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Artificial Gravity
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Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
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-32 Research
|
- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
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The Order
|
The Krynniac Orders were founded to help Krynn take the last step on the Path, and find the Way. These Orders are the glue which hold the Krynn together, ensuring the Krynniac Way will eventually be found by all.
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-126 Research
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- Requires The Calling Tech Tech
- Requires Devout
- Age Required - Age Of Expansion
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Weapon Systems
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Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
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-16 Research
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- Requires Space Weapons Tech
- Age Required - Age Of Expansion
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Antimatter Extraction
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Collecting antimatter is a highly specialized process which our standard collection drones are ill-equipped to handle. This new dedicated breed should prove far more effective, or at least not blow themselves up nearly as often.
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-180 Research
|
- Requires Lossless Mining Tech
- Age Required - Age Of Expansion
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Tempered Armor
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It's long been observed by those who repair ships that armor panels which have already taken impact are significantly harder than their undamaged neighbors. If we can artificially induce this same effect, we should be able to create far sturdier vessels.
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-1750 Research
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- Requires Null Point Armor Tech
- Age Required - Age Of Expansion
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Subspace Scanning
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A systematic approach is needed when scanning, but the practice is considerably harder in subspace, where basic notions of distance and rotation aren't of much use. A new form of math is required.
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-26 Research
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- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
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Mining Missions
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The raw resources we need for ships, starbases, and everything in between are out there. We just need to find them. This mission will redouble our efforts to do just that.
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-26 Research
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- Requires Orbital Manufacturing Tech
- Requires Miners (+1)
- Age Required - Age Of Expansion
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Colonial Policies
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Unlocks the Civilization screen and allows us to assign policies.
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-2 Research
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- Requires Colonization Tech Tech
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Orbital Research Labs
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Certain types of research - particularly in material science and high energy fields - can only be done in microgravity environments. Dedicated facilities for this work in orbit should speed up the progress of our research efforts.
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-102 Research
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- Requires Weak A I Tech
- Age Required - Age Of Expansion
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Adapted Crop Engineering
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Although the base elements our plants feed on are the same anywhere in the universe, their bioavailability in local soils and organic matter differs widely. New varieties of crops, capable of adapting to these challenges on their own, should prove a boon to our food production.
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-90 Research
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- Requires Transgenic Manipulation Tech
- Age Required - Age Of Expansion
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Point Defense Arrays
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By siting our point defense cannons in coordinated batteries, we can ensure they manage their fields of fire far more effectively, and fill a far greater volume of space with defensive fire.
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-180 Research
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- Requires Countermeasure Efficiency Tech
- Age Required - Age Of Expansion
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Artificial General Intelligence
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True artificial intelligence is difficult to achieve, being both loosely defined, and computationally expensive, no matter what definition is used. But this latest advancement, using pseudo-synaptic pattern recognition circuits, is a big step, and should greatly boost our research ability.
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-42 Research
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- Requires Computing Substrates Tech
- Age Required - Age Of Expansion
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Singularity Power Plants
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On the edge of a singularity, matter is converted to energy with perfect efficiency. But unlike our earlier antimatter power plants, generators using this principle are far easier to scale safely. And we can use nearly anything for fuel.
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-276 Research
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- Requires Claytronics Tech
- Age Required - Age Of Expansion
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Nano Recyclers
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This new form of minuscule recycling robot, capable of self-repair and reproduction, will ensure we let no resources go to waste. We'll just have to be careful what they decide is worth recycling.
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-80 Research
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- Requires Land Preservation Tech
- Age Required - Age Of Expansion
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The Calling
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Once a Krynn has commenced along the Path, the next step is for them to find their Calling. It is though service to their Calling that the Krynn contribute to the overarching goal of our people, spreading the Krynniac Way.
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-102 Research
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- Requires The Path Tech Tech
- Requires Devout
- Age Required - Age Of Expansion
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Trade Networks
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We mustn't be clumsy when it comes to managing trade - a heavy hand will reduce the profits for all parties. But we can't leave it all to the private sector either. Our alien trade partners will certainly have the benefit of help from their governments.
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-26 Research
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- Requires Xeno Hospitality Tech
- Age Required - Age Of Expansion
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Galactic Resupply Doctrine
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We no longer need to rely on static hubs for resupplying our vessels. Now we can make use of constantly moving resupply fleets of both piloted and semi-autonomous drones, always available where they're needed most.
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-152 Research
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- Requires Intermittent Suspension Tech
- Age Required - Age Of Expansion
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High Capacity Carriers
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Thanks to our latest generation of fighters, designed to be more compact and packable, alongside their improved repair, reloading, and recovery facilities, we're now able to deploy high-capacity carriers.
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-90 Research
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- Requires Planetary Defense Dome Tech
- Age Required - Age Of Expansion
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Immortality
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We have mastered medicine to the point that there is no longer any reason why a person should die. Many will continue to do so, for personal or religious reasons. Some we will perhaps encourage in that direction. But at no point will it ever be strictly necessary.
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-1560 Research
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- Requires Cybernetics Tech
- Requires Fertile
- Age Required - Age Of Expansion
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Kinetic Discharge Miniaturization
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Smaller isn't always better, but miniature is always cooler. By making use of interference effects within our better-winded kinetic weapon coils, we're now able to deliver the same amount of magnetic thrust to our far smaller projectiles, and thus make big things go bang much more efficiently.
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-102 Research
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- Requires Kinetic Weapon Targeting Tech
- Age Required - Age Of Expansion
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Black Market
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Despite our best efforts, others often come into possession of various bits of money. By giving them a place to trade, we can boost their productivity, improving manufacturing and research. And take their money.
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-126 Research
|
- Requires Interstellar Currency Tech
- Requires War Profiteers
- Age Required - Age Of Expansion
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Governance
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We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
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-0 Research
|
- Requires Tech Tree Tech
- Age Required - Age Of Expansion
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Ambient Energy
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By drawing on the energy of the universe, our citizens reduce their need for rest.
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-312 Research
|
- Requires Reinforced Core Tech
- Requires Synthetic
- Age Required - Age Of Expansion
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Self-Healing Armor
|
During an impact, the physical material of armor doesn't go anywhere; it's just distorted into a shape that makes it far less effective. By using a new breed of fusible alloys within our plating, we can cause these holes and tears to restore themselves using the latent heat energy of the impact itself.
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-152 Research
|
- Requires Diamonic Armor Composite Tech
- Age Required - Age Of Expansion
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Starbases
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No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
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-20 Research
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- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
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Armed Shuttles
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Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
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-12 Research
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- Requires Warfare Tech
- Age Required - Age Of Expansion
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Individual Divinity
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Unlocking the latent potential within every individual, the Individual Divinity technology sets our citizens on a path of continuous evolution and self-improvement. Through spiritual, mental, and physical enhancement protocols, our people grow stronger, wiser, and more attuned to the cosmos each passing day, edging ever closer to a state of divine existence.
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-1200 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
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Cultural Affinity
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A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
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-250 Research
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- Requires Cultural Domination Tech
- Age Required - Age Of Expansion
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[[File:|24px|frameless]] Navigation Network
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Our interstellar navigators have built a vast network that spans the galaxy. A headquarters where they can direct this network and better coordinate their knowledge will increase their mastery of interstellar space, allowing our ships to move through the galaxy with a surety undreamed of by lesser races.
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-80 Research
|
- Requires Interstellar Navigation Tech
- Requires Vigilant
- Age Required - Age Of Expansion
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Deep Field Sensors
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Deep Field Sensors operate by extending quantum uncertainty principles into the realm of subspace. Basically, by observing hypothetical observers who are in turn observing very real things, we can infer much about objects at greater distances than we could before.
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-80 Research
|
- Requires Full Spectrum Survey Tech
- Requires Engineers
- Age Required - Age Of Expansion
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Ship Upgrade Drones
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Working in and upgrading a completed vessel requires a degree of flexibility and precision which has generally been limited to skilled craftsmen. Until now. These new ship upgrade drones will easily allow us to keep our entire fleet equipped with our most cutting-edge technology.
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-126 Research
|
- Requires Construction Drones Tech
- Age Required - Age Of Expansion
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Neural Mapping
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We've long used computers to assist with our research, but this latest breakthrough will allow the computers to make deductive leaps themselves. At scale, this should still lead to a dramatic increase in the number of true breakthroughs we find.
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-126 Research
|
- Requires Orbital Research Labs Tech
- Age Required - Age Of Expansion
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Interstellar Markets
|
As our civilization grows, the need to establish robust and efficient trade networks across star systems becomes paramount. 'Interstellar Markets' represents a groundbreaking leap in economic infrastructure, enabling not just the exchange of goods, but also of ideas and innovations across vast distances. This technology lays the foundation for a network of markets that are interconnected through advanced logistics, data analytics, and AI-driven market forecasts, ensuring optimal trade routes and transactions. It allows for real-time adaptation to the dynamic needs of different worlds, promoting unprecedented economic growth and prosperity throughout our star-spanning empire. This technology is not just about commerce; it's about weaving a tapestry of cultural and economic unity across the stars, strengthening the bonds between diverse worlds and peoples.
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-330 Research
|
- Requires Interstellar Investments Tech
- Requires Traders
- Age Required - Age Of Expansion
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Anti-Missile Clusters
|
By using cluster munitions in our missile countermeasure systems, the defensive rounds they fire will be capable of filling far more space with defensive shrapnel.
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-126 Research
|
- Requires Point Defense System Tech
- Age Required - Age Of Expansion
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Economic Singularity
|
The premise of an economic singularity is that capital will be instantly and precisely where it needs to be when it needs to be, leading to perfect economic efficiency. Long thought to be merely theoretical, our economic wisdom is now so advanced we may actually witness one.
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-1050 Research
|
- Requires Financial Sectors Tech
- Age Required - Age Of Expansion
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Xeno Conservation
|
Having studied alien biology for some time now, we can confidently predict the effects our presence will have on it. The effects aren't good. We should labor to protect the environments in which we find ourselves, so that they will continue to protect us.
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-90 Research
|
- Requires Environmental Engineering Tech
- Requires Aquatic
- Age Required - Age Of Expansion
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Asteroid Factories
|
A surprising proportion of the resource collection process is simply dedicated to finding secure footholds for mining platforms to situate themselves. Fixed, semi-permanent factories on the surfaces of asteroids will enable resource collection on a whole new scale.
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-102 Research
|
- Requires Orbital Mining Tech
- Age Required - Age Of Expansion
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[[File:|24px|frameless]] Jihad
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The galaxy is filled with close-minded individuals who resist being shown the Path, or even struggle against it. They must be dealt with harshly. Our own salvation rests on their conversion.
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-60 Research
|
- Requires Planetary Invasion Tech
- Requires Devout
- Age Required - Age Of Expansion
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'
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To know us will be to love us. The Sanctuary technology focuses on building zones of unparalleled safety, both in terms of defense and societal well-being. Through advanced shielding, rapid-response systems, and a culture of care, these sanctuaries ensure that in times of crisis, our people have an unwavering beacon to turn to.Every month our diplomatic ability will increase until every civilization cannot help but love us.
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-1200 Research
|
- Requires Eminence Tech
- Age Required - Age Of Expansion
|
Cultural Outreach
|
For too long our cultural efforts have focused on low-hanging fruit, capturing the interest of only the most easily amused aliens. It's worked, but by tuning our cultural output to more refined alien tastes, we'll be sure to see greater effects.
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-60 Research
|
- Requires Cultural Influence Tech
- Age Required - Age Of Expansion
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Negotiation Algorithms
|
In the vast expanse of the cosmos, where myriad civilizations converge, the art of negotiation becomes pivotal. The "Diplomatic Algorithms of Negotiation" technology represents a quantum leap in synthetic interpersonal dynamics. By deconstructing and simulating countless diplomatic scenarios and cultural intricacies, we've fine-tuned our protocols to understand, adapt, and resonate with diverse species. These advanced algorithms not only enhance our negotiation prowess but also expedite the establishment of harmonious ties. As we navigate the vast tapestry of galactic politics, this newfound expertise positions our robotic civilization as astute diplomats, forging alliances and understanding even in the most complex of interstellar relations.
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-42 Research
|
- Requires Xeno Entertainment Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Coordination Temple
|
The coordination of labor and the spiritual health of our devoted workers can be tended to by specially trained curates Iwho have already mastered critical aspects of the Path.
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-150 Research
|
- Requires Xeno Conservation Tech
- Requires Bureaucrats
- Age Required - Age Of Expansion
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Space Weapons
|
In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
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-12 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
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Colonial Bureaucracy
|
We're past the point of simply surviving on distant worlds. Now we must thrive there. We shall make a new form of government, one tuned to the organizational requirements of running a colony.
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-26 Research
|
- Requires Interstellar Cabinet Tech
- Age Required - Age Of Expansion
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Planetology
|
Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.
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-50 Research
|
- Requires Colonial Policies Tech
- Age Required - Age Of Expansion
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Countermeasure Efficiency
|
If our countermeasure rounds coordinated their behavior with one another - not all picking the same target for instance - they could prove far more effective. We'll need to rewrite our defensive guidance systems, but this should be within our reach.
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-152 Research
|
- Requires Anti Missile Clusters Tech
- Age Required - Age Of Expansion
|
Reinforced Core
|
We have improved the design of our citizens. And we can upgrade our current citizens to the improved design.
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-242 Research
|
- Requires Processor Upgrades Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Xeno Entertainment
|
It shouldn't take more than a few small tweaks to our media to make them more palatable to alien beings. Embedded translations, cross-cultural product placement, and UV and infrared-corrected palettes will be a good start.
|
-100 Research
|
- Requires Hyperwave Radio Tech
- Age Required - Age Of Expansion
|
Molecular Fabrication
|
Molecular Fabrication is more than just a way to boost manufacturing: it can be used to improve everything, from more efficient weapons to more nutritious food.
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-12 Research
|
- Requires Colonial Policies Tech
- Requires Paranoid
- Age Required - Age Of Expansion
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Planetary Substrates
|
By integrating advanced planetary substrates, our robotic kin can seamlessly synchronize with the core of planets, enhancing our resource extraction and optimization capabilities.
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-24 Research
|
- Requires Colonial Policies Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Asteroid Factories
|
A surprising proportion of the resource collection process is simply dedicated to finding secure footholds for mining platforms to situate themselves. Fixed, semi-permanent factories on the surfaces of asteroids will enable resource collection on a whole new scale.
|
-102 Research
|
- Requires Orbital Mining Tech
- Age Required - Age Of Expansion
|
Beam Weapon Augmentation
|
Using feedback loops, we can now synchronize the waves of energy we supply to a beam system, delivering far more powerful beams. This augmentation system should make all our beam weapons more potent.
|
-90 Research
|
- Requires Beam Weapon Miniturization Tech
- Age Required - Age Of Expansion
|
Antimatter Detonation
|
By embedding true AI in our missile systems, our missiles will be more adaptable far more successful at evading enemy countermeasures.
|
-276 Research
|
- Requires Photonic Warhead System Tech
- Age Required - Age Of Expansion
|
Countermeasure Efficiency
|
If our countermeasure rounds coordinated their behavior with one another - not all picking the same target for instance - they could prove far more effective. We'll need to rewrite our defensive guidance systems, but this should be within our reach.
|
-152 Research
|
- Requires Anti Missile Clusters Tech
- Age Required - Age Of Expansion
|
Colonial Law And Policy
|
For a colony to be effective, it must be filled with many, many people. They will not always agree. We must come up with a system for managing people and their many sins and flaws, a system flexible enough to work on a variety of worlds.
|
-50 Research
|
- Requires Political Capital Tech
- Age Required - Age Of Expansion
|
Utility Clouds
|
A general-purpose drone is easier said than done. The sheer variety of activities we require of drones means the number of tools one would need to carry impractical. But by making drones reconfigurable - by other drones themselves - a cloud of drones can genuinely serve almost any purpose we can imagine.
|
-152 Research
|
- Requires Ship Upgrade Drones Tech
- Age Required - Age Of Expansion
|
Spectrum Amplification
|
Our explorers have discovered alien laser systems. Given enough time, our scientists can incorporate this into our technology.
|
-72 Research
|
- Requires Beam Weapon Theory Tech
- Age Required - Age Of Expansion
|
Universal Translator
|
The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|
-0 Research
|
- Requires Communications Tech Tech
- Age Required - Age Of Expansion
|
Ship Upgrade Drones
|
Working in and upgrading a completed vessel requires a degree of flexibility and precision which has generally been limited to skilled craftsmen. Until now. These new ship upgrade drones will easily allow us to keep our entire fleet equipped with our most cutting-edge technology.
|
-126 Research
|
- Requires Construction Drones Tech
- Age Required - Age Of Expansion
|
Survey Ships
|
Analyzing radiation across known spectrums will only get us so far. If we are to increase our understanding of the universe we need to see everything.
|
-12 Research
|
- Requires Anomaly Detection Tech
- Age Required - Age Of Expansion
|
Dreadnought Doctrine
|
Dreadnought Doctrine is a groundbreaking technology that allows our civilization to design, build, and deploy the most awe-inspiring and fearsome class of starships: the Dreadnoughts. These gargantuan vessels represent the pinnacle of our military prowess, combining unparalleled firepower, unmatched durability, and the most advanced technology to assert our dominance across the cosmos.The Dreadnought Doctrine calls for the creation of an elite division within our government and military, dedicated to the mastery of these extraordinary war machines. This division will collaborate with top scientific minds, cutting-edge engineering companies, and visionary military strategists to ensure our Dreadnoughts are outfitted with the most powerful weapons, the sturdiest armor, and the most sophisticated support systems known to our civilization.With this knowledge in hand, our civilization will have access to these monumental starships, which will redefine the very essence of space warfare. Dreadnoughts are the ultimate expression of our civilization's strength and determination, dwarfing all other ship classes with their staggering size, unyielding resilience, and unparalleled destructive capabilities. They are designed to spearhead our fleet, leading the charge into battle and striking fear into the hearts of our adversaries.With the Dreadnought Doctrine in place, our civilization will be able to command the most formidable force the galaxy has ever seen, ensuring our supremacy and safeguarding our people's future in a vast and uncertain universe.
|
-1200 Research
|
- Requires Advanced Composites Tech
- Age Required - Age Of Expansion
|
Warships
|
The galaxy and its people must be destroyed if it is to be reborn under our rule. A prototype Siege Ship will bring our might to the weak very quickly.
|
-12 Research
|
- Requires Warfare Tech
- Requires Unrelenting
- Age Required - Age Of Expansion
|
Defensive Trance
|
Some of our more gifted pilots have taken the Defensive Discipline to a new level. They can go into a trance, becoming one with their ships, and allowing them to control their ships as if they were their own bodies. This way, they are able to move through intensive fire without faltering.
|
-60 Research
|
- Requires Defensive Discipline Tech
- Requires Unwavering
- Age Required - Age Of Expansion
|
Tempered Armor
|
It's long been observed by those who repair ships that armor panels which have already taken impact are significantly harder than their undamaged neighbors. If we can artificially induce this same effect, we should be able to create far sturdier vessels.
|
-600 Research
|
- Requires Null Point Armor Tech
- Age Required - Age Of Expansion
|
Hyperwave Radio
|
A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|
-12 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
|
Marketing Masters
|
Throughout the galaxy, sentient life talks of the marvels present in an Iridium World complex. Providing the ultimate consumption experience, Iridium Worlds boost the economy of their host worlds like few other structures.
|
-180 Research
|
- Requires Marketing Tech
- Age Required - Age Of Expansion
|
Glorious Legacy
|
Our pursuit for immortality is not limited to individuals but extends to our civilization's achievements and wisdom. The Glorious Legacy technology establishes advanced archiving, conservation, and broadcast methods to ensure our culture, discoveries, and stories resonate through the cosmos, forever untouched by time's decay.This manifests in the non-trivial fact that we have had to reconcile our own beliefs and faiths with the fact that we know, for a fact there there was a Precursor civilization that was created by a set of beings called the Mithrilar. These beings split into the Arnor and Dread Lords who fought each other before most species in this galaxy even evolved. This perfect understanding allows us to intuitively use their works as if they were our own.
|
-1200 Research
|
- Requires Precursor Relic Analytics Tech
- Age Required - Age Of Expansion
|
Evasive Tactics
|
This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|
-50 Research
|
- Requires Defensive Studies Tech
- Age Required - Age Of Expansion
|
Hull Repair Systems
|
The same field technology we use to strengthen our ships can now be used to conduct partial repairs, straightening and reinforcing battle-damaged structural elements.
|
-126 Research
|
- Requires Robust Hull Construction Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Interstellar Propulsion
|
We need to better understand what is involved in traveling through bent space in order to make the most of it. This technology will allow us to disseminate to our captains new ways of traveling faster.
|
-32 Research
|
- Requires Engineering Tech Tech
- Requires Unrelenting
- Age Required - Age Of Expansion
|
The Order
|
The Krynniac Orders were founded to help Krynn take the last step on the Path, and find the Way. These Orders are the glue which hold the Krynn together, ensuring the Krynniac Way will eventually be found by all.
|
-126 Research
|
- Requires The Calling Tech Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Improved Missile Production
|
Our missile systems work best when fired in volume. Anything we can do on the supply side to make missiles cheaper will ensure that volume is present at the moment of truth.
|
-210 Research
|
- Requires Adaptive Missile System Tech
- Age Required - Age Of Expansion
|
Point Defense System
|
Forget our earlier generations of interceptor missiles. Miniature railguns with independent tracking systems can serve as vastly more protective point defense systems.
|
-102 Research
|
- Requires Anti Missile Guidance System Tech
- Age Required - Age Of Expansion
|
Antimatter Detonation
|
By embedding true AI in our missile systems, our missiles will be more adaptable far more successful at evading enemy countermeasures.
|
-276 Research
|
- Requires Photonic Warhead System Tech
- Age Required - Age Of Expansion
|
Shadow Trade
|
The Path of Shadows teaches that unbelievers will destroy themselves if given what they want most. Properly equipped with the right "merchandise," our traders can now profit from their customers' gluttony.
|
-126 Research
|
- Requires Shadow Enforcers Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Xeno Economics
|
A number of important new theories have been developed to account for the realities of interstellar commerce. We now better understand the costs of shipping, the relative values of items depending on their place in the gravity well, and the potential value of items to alien species. Our economics should reflect this newfound wisdom.
|
-60 Research
|
- Requires Xeno Commerce Tech
- Requires Wealthy
- Age Required - Age Of Expansion
|
Xeno Anthropology
|
By studying the natives of this universe, we are able to better interact with them. It also allows us to educate them in the proper way of doing things: our way.
|
-80 Research
|
- Requires Interstellar Currency Tech
- Requires Intuitive
- Age Required - Age Of Expansion
|
Gravimetric Shields
|
Light can be bent by gravity; this has been understood for centuries. But it's taken some time for us to be able to artificially generate gravity - albeit in a very localized way - enough to diffuse and deflect incoming energy attacks.
|
-210 Research
|
- Requires Shield Augmentation Tech
- Age Required - Age Of Expansion
|
Hyperwave Radio
|
A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|
-100 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
|
Interstellar Propulsion
|
We need to better understand what is involved in traveling through bent space in order to make the most of it. This technology will allow us to disseminate to our captains new ways of traveling faster.
|
-32 Research
|
- Requires Engineering Tech Tech
- Requires Unrelenting
- Age Required - Age Of Expansion
|
Governance
|
We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|
-0 Research
|
- Requires Tech Tree Tech
- Age Required - Age Of Expansion
|
Cultural Assimilation
|
By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|
-120 Research
|
- Requires Stellar Emigration Tech
- Age Required - Age Of Expansion
|
Improved Kinetic Weapon Doctrine
|
Kinetic weapons require more than just equipment,they require a whole new way of practicing warfare. Everything from the tactics, targeting, and ship maneuvers needs to be adjusted to suit this new means of destruction.
|
-210 Research
|
- Requires Hyper Field Mass Drivers Tech
- Age Required - Age Of Expansion
|
Adapted Crop Engineering
|
Although the base elements our plants feed on are the same anywhere in the universe, their bioavailability in local soils and organic matter differs widely. New varieties of crops, capable of adapting to these challenges on their own, should prove a boon to our food production.
|
-90 Research
|
- Requires Transgenic Manipulation Tech
- Age Required - Age Of Expansion
|
Precursor Relic Mastery
|
We now think about and perceive the universe at nearly the same level as the Precursors once did. Were they to meet us, they might very well consider us their peers.
|
-152 Research
|
- Requires Precursor Relic Proficiency Tech
- Age Required - Age Of Expansion
|
Land Preservation
|
As big as the universe is, we shouldn't be wasteful with it. Usable land is still a somewhat precious commodity. A new form of land management will ensure we make the most of it.
|
-90 Research
|
- Requires Atmospheric Scrubbers Tech
- Age Required - Age Of Expansion
|
Environmental Engineering
|
With the right twists and tweaks, we can bend the alien environments we encounter to suit our needs, instead of laboring to adjust ourselves. No longer will we be bound by their natural limits.
|
-50 Research
|
- Requires Planetary Adaption Tech
- Age Required - Age Of Expansion
|
Ministry of Truth
|
A government agency dedicated to ensuring trust and safety for all citizens.
|
-90 Research
|
- Requires Ministry Of Justice Tech
- Age Required - Age Of Expansion
|
Inertia Enhancement
|
A new form of projectile, one which keeps much of its mass in a neighboring dimension, will allow us to fire relatively light rounds at incredible speeds. They'll only bring their full mass to bear on impact.
|
-312 Research
|
- Requires Exotic Mass Weaponry Tech
- Age Required - Age Of Expansion
|
High Energy Plasmas
|
It's taken a couple generations of our plasma systems to work out the kinks, but now all of our battlefield research has paid off. We've just received delivery of these new, higher energy plasma weapon systems.
|
-276 Research
|
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Defensive Meditation
|
The Champion's Temple trains Altarians in the intricacies of various martial techniques, and the reasons why even an enlightened species must sometimes use force to defend the weak.
|
-60 Research
|
- Requires Planetary Invasion Tech
- Requires Certain
- Age Required - Age Of Expansion
|
Promethion Extraction
|
The rare mineral Promethion, now so valuable to our production, has long been collected almost by accident. A new type of extraction drone should substantially improve the odds of these happy accidents occurring.
|
-180 Research
|
- Requires Lossless Mining Tech
- Age Required - Age Of Expansion
|
Thermal Blooming
|
Now that our beam weapons spend so much of their time in neighboring dimensions, it should be no surprise they're encountering a great deal more of the thermal blooming we observe when they're fired in our own atmosphere. But now, thanks to science, we can control this effect, and channel the energy lost back into the main flow.
|
-380 Research
|
- Requires Doom Ray Tech
- Age Required - Age Of Expansion
|
Cultural Conquest
|
It's important to be clear: What we're doing is not mind control. It's better than that. We are showing aliens a better way of living. Our way of living. It's their own minds that are coming to these conclusions.
|
-800 Research
|
- Requires Cultural Affinity Tech
- Age Required - Age Of Expansion
|
Flexible Bulkheads
|
If we could move our bulkheads when needed, we could better maximize our space. With Flexible Bulkheads, the internals of our ships would be much easier to adapt for maximum storage.
|
-200 Research
|
- Requires Cruiser Doctrine Tech
- Age Required - Age Of Expansion
|
Anti-Missile Guidance System
|
Missiles are fragile things themselves, and can be easily destroyed if they pass through a small cloud of shrapnel. Anti-missile systems, which track and destroy these incoming attacks, will be a great asset for our ships.
|
-80 Research
|
- Requires Missile Countermeasures Tech
- Age Required - Age Of Expansion
|
Ministry of Justice
|
If we're not careful, our trade will be siphoned off by pirates and criminals. A ministry dedicated to law enforcement will ensure this is stopped, or at least directed to pirates and criminals of our choosing.
|
-80 Research
|
- Requires Ministry Of Defense Tech
- Age Required - Age Of Expansion
|
Shield Regeneration
|
The primary reason shields 'wear out' is due to energy dissipation. By dramatically increasing our dissipation networks - up to and including temporarily storing incoming energy to funnel back into our shields - we can ensure that our shields recharge faster than ever.
|
-152 Research
|
- Requires Shield Enhancements Tech
- Age Required - Age Of Expansion
|
Colonial Capital Refit
|
The capitals of our colonies are makeshift by nature, built on-the-fly to meet the varying demands of a rapidly growing populace. But by a certain point, they inevitably need to be refitted to bring them up to modern standards. This project will do just that.
|
-50 Research
|
- Requires Planetary Outposts Tech
- Age Required - Age Of Expansion
|
Foreign Affairs
|
The worst thing to occur in diplomacy is to be caught by surprise. An ideal negotiation has all its discussions and sidebars mapped out long in advance. This new ministry, dedicated to the study of our interactions with alien civilizations, will ensure we avoid any missteps.
|
-36 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
|
Directed Energy Weapons
|
Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|
-42 Research
|
- Requires Weapon Systems Tech
- Age Required - Age Of Expansion
|
Exotic Tourism
|
For the true student of our civilization - alien or other - it's not enough to visit our great cultural sites. They need to live our lives, see the great events of our history through their own eye or eyes. And now, with the latest immersive cortical stimulation technologies, they can do just that.
|
-630 Research
|
- Requires Galactic Recruitment Tech
- Age Required - Age Of Expansion
|
AI Overseer
|
Whether it was due to constraints established by our own wisdom, or some hidden system of morality they possess, our AI systems thankfully view us benevolently. But in the field of research at least, it is their direction we follow, not the other way around. And they are never, ever wrong.
|
-242 Research
|
- Requires Artifical Brains Tech
- Age Required - Age Of Expansion
|
Durantium Extractors
|
The valuable metal Durantium has long been difficult to harvest cleanly from its natural ores. These new extractors, built specifically to match the exacting processes required, should improve our Durantium extracting efficiency greatly.
|
-180 Research
|
- Requires Lossless Mining Tech
- Age Required - Age Of Expansion
|
Precursor Traditions
|
As the heir of the Precursors, we know that our ships are more than tools: they are our loyal companions.
|
-80 Research
|
- Requires Orbital Manufacturing Tech
- Requires Ancient
- Age Required - Age Of Expansion
|
Thermal Blooming
|
Now that our beam weapons spend so much of their time in neighboring dimensions, it should be no surprise they're encountering a great deal more of the thermal blooming we observe when they're fired in our own atmosphere. But now, thanks to science, we can control this effect, and channel the energy lost back into the main flow.
|
-380 Research
|
- Requires Doom Ray Tech
- Age Required - Age Of Expansion
|
Acquisitions
|
Our business must grow. And when the galaxy doesn't provide us empty worlds to grow with, we may have to acquire them from other parties. Developing the tools and techniques to do that now is more than prudent.
|
-60 Research
|
- Requires Space Doctrine Tech
- Requires Cartographer
- Age Required - Age Of Expansion
|
Artificial Wombs
|
By making using of artificial wombs, equal or even superior to their natural counterparts, we can dramatically increase the birth-rate when we settle new worlds. No longer will our growth be limited by the number of people we start with.
|
-90 Research
|
- Requires Genetic Architecture Tech
- Requires Fertile
- Age Required - Age Of Expansion
|
Negotiation Algorithms
|
In the vast expanse of the cosmos, where myriad civilizations converge, the art of negotiation becomes pivotal. The "Diplomatic Algorithms of Negotiation" technology represents a quantum leap in synthetic interpersonal dynamics. By deconstructing and simulating countless diplomatic scenarios and cultural intricacies, we've fine-tuned our protocols to understand, adapt, and resonate with diverse species. These advanced algorithms not only enhance our negotiation prowess but also expedite the establishment of harmonious ties. As we navigate the vast tapestry of galactic politics, this newfound expertise positions our robotic civilization as astute diplomats, forging alliances and understanding even in the most complex of interstellar relations.
|
-42 Research
|
- Requires Xeno Entertainment Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Fusion Power Plants
|
Fusion has proven to be a remarkably difficult technology to master, having stayed just out of reach of our scientists for decades now. But this time we've finally done it, and our manufacturing will benefit greatly.
|
-50 Research
|
- Requires Xeno Manufacturing Tech
- Age Required - Age Of Expansion
|
High Energy Transfer
|
Rapidly directing energy from our generating systems to our weapons is one of the primary bottlenecks in our beam weapon systems. A new form of superconductor should enable far greater energy velocities than we've seen before.
|
-180 Research
|
- Requires Disruptor Beams Tech
- Age Required - Age Of Expansion
|
Precision Countermeasures
|
Far too much of our countermeasure effort goes to waste. Improved targeting systems, sensors, and interceptor velocity should ensure we waste as little of our defensive firepower as possible.
|
-1750 Research
|
- Requires Aeron Missile Defense Tech
- Age Required - Age Of Expansion
|
Phasor Beams
|
Much as we can now store energy for our weapons systems in neighboring realities, we could potentially send back parts of our enemies to those realities as well. Not all their parts in one place, though. If possible, we should scatter them among a handful of dimensions.
|
-350 Research
|
- Requires Beam Integrity Enhancement Tech
- Age Required - Age Of Expansion
|
Plasma Beams
|
A new breakthrough has allowed us to accelerate small particles at incredible speeds. The sheer weight of these particles, to say nothing of their enormous temperature, should ensure anyone on the receiving end will have a very bad day.
|
-242 Research
|
- Requires Space Lasers Tech
- Age Required - Age Of Expansion
|
Research Matrix
|
By arranging neural-mapping circuitry in n-dimensional cubes, and assigning each dimension to individual research domains, we can increase the odds of finding cross-domain connections, and exploiting the associated breakthroughs that are sure to follow.
|
-152 Research
|
- Requires Neural Mapping Tech
- Age Required - Age Of Expansion
|
Planetary Outposts
|
By establishing outposts in the less accessible corners of our new worlds, we'll be able to make better use of the land available to us.
|
-50 Research
|
- Requires Planetary Adaption Tech
- Requires Urbanites (+1)
- Age Required - Age Of Expansion
|
Starbase Refinery
|
The reach of our civilization is ultimately limited by fuel. We will dramatically improve that reach if we can begin refining that fuel further up the gravity well.
|
-42 Research
|
- Requires Asteroid Factories Tech
- Age Required - Age Of Expansion
|
Kaxx Cryptography
|
The Kaxx discovered a creature slumbering in the core of their world. Around the cocoon they found strange diagrams and markings. They must mean something?
|
-24 Research
|
- Requires Communications Tech Tech
- Age Required - Age Of Expansion
|
Stellar Emigration
|
We need to remove the barriers - legal, social, economic - preventing our people from settling outside our civilization. This won't be a loss to us, but a gain, an emigration that will help spread our civilization further than we ever could ourselves.
|
-80 Research
|
- Requires Cultural Outreach Tech
- Age Required - Age Of Expansion
|
Improved Armor Science
|
By dedicating resources to material sciences and fabrication, we should be able to build denser, more resilient armor systems, and consequently, denser, more resilient spaceships.
|
-80 Research
|
- Requires Armor Defense Theory Tech
- Age Required - Age Of Expansion
|
Megapolis
|
In the early stages of planetary colonization, it's natural for our people to spread out, to take advantage of the spaces in front of them. But by a certain point, economic and networking effects necessitate a bit more density. The megapolis is our plan for that.
|
-50 Research
|
- Requires Colonial Capital Refit Tech
- Age Required - Age Of Expansion
|
Preferred Lending
|
All forms of trade are made easier if credit is involved, which greatly reduces the friction in submitting and receiving payment. But credit requires trust, and to do that with aliens requires great care. We'll have to come up with very special systems to manage it.
|
-60 Research
|
- Requires Interstellar Trade Tech
- Age Required - Age Of Expansion
|
Oceanic Worlds
|
It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|
-90 Research
|
- Requires Extreme Colonization Tech
- Age Required - Age Of Expansion
|
Beam Weapon Miniaturization
|
Thanks to breakthroughs in capacitor design, we can now create beam systems in a far smaller form factor than ever before.
|
-80 Research
|
- Requires Forged Beam Weapons Tech
- Age Required - Age Of Expansion
|
Bioplastics
|
The efficient rearrangement of organic molecules into useful building materials will enable us to build faster and cheaper than before, using less of our more precious resources in the process.
|
-80 Research
|
- Requires Fusion Power Plants Tech
- Age Required - Age Of Expansion
|
Anomaly Detection
|
The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|
-32 Research
|
- Requires Hyperdrive Optomization Tech
- Age Required - Age Of Expansion
|
Xeno Conservation
|
Having studied alien biology for some time now, we can confidently predict the effects our presence will have on it. The effects aren't good. We should labor to protect the environments in which we find ourselves, so that they will continue to protect us.
|
-90 Research
|
- Requires Environmental Engineering Tech
- Requires Aquatic
- Age Required - Age Of Expansion
|
Ministry of Tourism
|
Tax breaks, coordinated advertising campaigns, and investment in shared infrastructure are just some of the activities a centralized department of tourism could do for us. We should invest in this now, and reap the rewards later.
|
-26 Research
|
- Requires Leadership Recruiting Tech
- Age Required - Age Of Expansion
|
Missile Payload Optimization
|
Shaped explosives are not new technology to us, but it will take some experimentation to figure out the best way to apply this technique to best destroy spaceships. Poorly designed, they'll waste much of their energy out the rear of their targets.
|
-80 Research
|
- Requires Devastator Missile System Tech
- Age Required - Age Of Expansion
|
Stellar Resorts
|
By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|
-150 Research
|
- Requires Stellar Emigration Tech
- Requires Wealthy
- Age Required - Age Of Expansion
|
Self-Healing Armor
|
During an impact, the physical material of armor doesn't go anywhere; it's just distorted into a shape that makes it far less effective. By using a new breed of fusible alloys within our plating, we can cause these holes and tears to restore themselves using the latent heat energy of the impact itself.
|
-152 Research
|
- Requires Diamonic Armor Composite Tech
- Age Required - Age Of Expansion
|
Armor Material Science
|
Our scientists in other fields - particularly particle physics and planetology - regularly devise or stumble upon new materials that have potential as armoring substances. We should establish information sharing regimes so that their breakthroughs become ours.
|
-102 Research
|
- Requires Improved Armor Science Tech
- Age Required - Age Of Expansion
|
Robust Hull Construction
|
Our teams have found a way to install a portable version of the Integrity fields they use when building ships within the ship itself.
|
-90 Research
|
- Requires Stellar Forge Tech Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Genetic Architecture
|
A combination of DNA modification techniques and advanced computing systems has enabled us to begin customizing our very beings to better suit the environments around us.
|
-290 Research
|
- Requires Regenerative Gels Tech
- Age Required - Age Of Expansion
|
Exotic Mass Weaponry
|
Kinetic weapons don't take easily to explosive projectiles. It's taken a new form of exotic material to make a breakthrough, delivering projectiles with their latent explosive energy 'baked' in.
|
-276 Research
|
- Requires Graviton Guns Tech
- Age Required - Age Of Expansion
|
Durantium Extractors
|
The valuable metal Durantium has long been difficult to harvest cleanly from its natural ores. These new extractors, built specifically to match the exacting processes required, should improve our Durantium extracting efficiency greatly.
|
-180 Research
|
- Requires Lossless Mining Tech
- Age Required - Age Of Expansion
|
Beam Capacitation
|
Why have we spent so much time trying to store energy for beam weapons in our dimension, when there are entire other planes nearby? By using their capacity for energy storage, tapped at the right time, we can deliver vastly greater attacks upon our foes.
|
-312 Research
|
- Requires Beam Weapon Augmentation Tech
- Age Required - Age Of Expansion
|
Missile Countermeasures
|
Missiles can contain enough explosive energy and shrapnel to shred our ships. The best countermeasure is to destroy them before they reach our ships. We should research countermeasure systems which can do just that.
|
-60 Research
|
- Requires Evasive Tactics Tech
- Age Required - Age Of Expansion
|
Large Hull Assembly
|
Making ships larger is more involved than just adding stuff to them. Ensuring that they don't collapse under acceleration is the real challenge, but it's an effort that does go appreciated by our crews.
|
-500 Research
|
- Requires Advanced Composites Tech
- Age Required - Age Of Expansion
|
Dreadlord Weapons
|
Our explorers have discovered Dreadlord weapons. Given enough time our scientists can incorporate this into our technology.
|
-300 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Planetary Defenses
|
If we can better anchor our planetary defenses, it will make our worlds far tougher to invade. This provides improved defensive firepower, and allow greater coordination and structure for the rest of our defensive systems.
|
-102 Research
|
- Requires Planetary Invasion Tech
- Requires Experienced
- Age Required - Age Of Expansion
|
Massive Hull Construction
|
We're now building ships capable of blotting out the stars. We haven't built one larger than a star yet, but at this point that seems like only a matter of time.
|
-500 Research
|
- Requires Subspace Field Creation Tech
- Age Required - Age Of Expansion
|
Starbase Defense Grid
|
A starbase provides the perfect anchor for our orbital defense efforts, via both weapons platforms and a communications hub. With a dedicated defense grid, it will become a formidable barrier for anyone who might try to harm our people.
|
-80 Research
|
- Requires Starbase Com Stack Tech
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Divine Fleets
|
Divine Temples can be installed on appropriately anointed vessels, providing all ships in a fleet a certainty of purpose that they are fighting a righteous cause.
|
-60 Research
|
- Requires Jihad Tech Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Anti-Missile Drone Sentries
|
The greater the distance from which we can engage incoming missiles, the longer we'll last. Drone sentries, operating at variable distances from our ships' hulls, can carry all the point defense fire power of our regular systems and thus provide defense in depth.
|
-242 Research
|
- Requires A I Guided Point Defense Tech
- Age Required - Age Of Expansion
|
Technological Singularity
|
Every month, our research ability will increase by a percent until we know all there is to know. The pace of technological developments has increased to the point we can no longer predict what we will discover next. The curve of knowledge-time is bending towards infinity. A generation or two ago, this concept would have sounded terrifying, but now we can see how glorious it will be.
|
-1980 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
|
Life Extension
|
Bio-ethicists and accountants have long disagreed on the question of whether every life is worth the same. Should they ever agree, and decide who our most valuable citizens might be, we can reward those lucky few with technology to extend their lives to great lengths.
|
-90 Research
|
- Requires Cloning Tech
- Requires Fertile
- Age Required - Age Of Expansion
|
Carriers
|
Carrier combat will allow us to project force while keeping our capital ships out of danger. Fighters are a lot more replaceable, and there's no shortage of volunteers to fly them. Apparently, there's something glamorous about dying in a very small ship.
|
-90 Research
|
- Requires Orbital Deployment Mastery Tech
- Age Required - Age Of Expansion
|
Defensive Studies
|
Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|
-42 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Space Doctrine
|
Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|
-100 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Space Doctrine
|
Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|
-35 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Interstellar Cartography
|
As the vastness of the cosmos beckoned, the limitations of traditional navigation became painfully evident. Enter Interstellar Cartography: the science and art of cosmic topography that uncovers the intricate weavings of spacetime. This revolutionary technology involves mapping the gravitational tides, black hole trajectories, and dark matter corridors on a scale previously thought impossible.Harnessing the power of quantum computing and leveraging the subtle nuances of cosmic radiation, scientists are able to chart the highways and byways of the universe. It's akin to having a GPS for the galaxy, where every pit stop, detour, and express route is revealed. These maps serve as the backbone for the next generation of hyperspace engines, allowing ships to navigate the stars with unprecedented speed and accuracy.Beyond merely mapping the physical space, this technology also taps into the frequencies and resonances of the cosmos. It’s not just about finding the quickest path, but also the most harmonious one. As a result, ships can now embark on journeys that are not only faster but more attuned to the very rhythm of the universe.In essence, Interstellar Cartography has transformed the way civilizations perceive and traverse the cosmos. It's no longer about merely reaching the stars; it's about understanding their dance.
|
-32 Research
|
- Requires Subspace Streaming Tech
- Age Required - Age Of Expansion
|
The Path of Shadows
|
There have always been those who cannot find the Path, and even some who threaten its existence. To combat these influences, the Krynniac faith has established the Path of Shadows, whose followers preserve the prosperity of the Krynn in their own way.
|
-80 Research
|
- Requires Cultural Influence Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Photonic Alignment
|
Photonic Alignment' heralds a new era in beam weapon technology, far surpassing simple scale. Harnessing the power of light itself, we delve into the fundamental core of energy projection, aligning photons in meticulous arrays of concentrated destruction. This isn't just firepower; it's an exercise in quantum finesse, translating into significantly amplified damage output.
|
-50 Research
|
- Requires Beam Weapon Theory Tech
- Age Required - Age Of Expansion
|
Political Capital
|
It's not enough for a government to know what to do, or even to have the resources to do it. At some point it must convince people to do this for it, to align behind its grand vision.
|
-45 Research
|
- Requires Colonial Bureaucracy Tech
- Age Required - Age Of Expansion
|
Cultural Outreach Missions
|
We shall take the best of our culture, or at least the most marketable parts of it, and show them to our neighbors. And they will love us for it.
|
-80 Research
|
- Requires Rare Crystal Missions Tech
- Age Required - Age Of Expansion
|
Financial Sectors
|
Our economists have developed new forms of financial instruments whose values literally hinge on relativistic effects. Unfortunately, these securities require a colossal amount of brainpower and capital to be feasible. However, they say if we can provide that, and also resist the urge to regulate it too closely, the profits could be endless.
|
-80 Research
|
- Requires Interstellar Banking Tech
- Requires Wealthy
- Age Required - Age Of Expansion
|
Precursor Studies
|
Studying a few Precursor relics, we've been able to detect patterns which have allowed us to build a framework which should greatly aid future Precursor research efforts.
|
-126 Research
|
- Requires Precursor Archeology Tech
- Age Required - Age Of Expansion
|
Nightmare Missile System
|
The Nightmare Missile uses a pair of rapidly orbiting singularities, stable in storage and flight, but abruptly less so on impact. The effect two unbalanced singularities can have on an enemy ships is grave indeed. Also, we usually fire more than one of these missiles at a time.
|
-432 Research
|
- Requires Missile Warfare Mastery Tech
- Age Required - Age Of Expansion
|
Starbase Modules
|
Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|
-26 Research
|
- Requires Starbases Tech
- Age Required - Age Of Expansion
|
Planetary Adaption
|
We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|
-50 Research
|
- Requires Exotic World Colonization Tech
- Age Required - Age Of Expansion
|
Slipstream Drive
|
It has long been understood that one object traveling at warp experiences less drag when traveling in the wake of another. But a new drive may soon make it possible for a vessel to effectively travel in its own wake.
|
-200 Research
|
- Requires Anomaly Detection_ Extended Tech
- Age Required - Age Of Expansion
|
Thulium Extraction
|
Thulium requires a precise combination of quantum effects to be separated from the minerals in which it's commonly found, which can only be done at great energy and cost. A new chain of effects has been discovered which should make this process far more efficient.
|
-180 Research
|
- Requires Lossless Mining Tech
- Age Required - Age Of Expansion
|
Drone Production
|
We've used various forms of automation in our production processes since long before we reached the stars. But this latest advancement increases the amount of autonomy these devices can have, creating fleets of drones that will massively increase our production capacity.
|
-40 Research
|
- Requires Weak A I Tech
- Age Required - Age Of Expansion
|
Battle Cruiser Doctrine
|
Battle Cruiser Doctrine is a crucial technology that enables the construction of highly advanced and powerful battle cruisers for our fleet. These formidable warships are designed to strike fear into the hearts of our enemies, and secure our civilization's place among the stars.The Battle Cruiser Doctrine establishes a specialized division within our government and military infrastructure, devoted to the development, deployment and maintenance of these awe-inspiring vessels. By coordinating the efforts of public institutions, private contractors, and military strategists, the doctrine ensures the seamless integration of cutting-edge technology, superior firepower, and tactical expertise into the design of our battle cruisers.
|
-100 Research
|
- Requires Starship Refits Tech
- Age Required - Age Of Expansion
|
Null Point Armor
|
By covering our armor in a layer of tightly contained artificial singularities, we can ensure any incoming projectiles are annihilated before they touch us. The handling of such materials is a little tricky, and we'll have to take care not to bump into anything, but this should all be doable.
|
-312 Research
|
- Requires Exotic Armor Materials Tech
- Age Required - Age Of Expansion
|
Precursor Artifact Mastery
|
By channeling more resources into the specialized equipment required for artifact research, we'll be able to unlock the secrets of alien artifacts faster than ever before.
|
-90 Research
|
- Requires Precursor Relic Mastery Tech
- Age Required - Age Of Expansion
|
Orbital Deployment Mastery
|
For some time now, the main barrier to building larger ships was a matter of logistics, of getting all the necessary materials, people, and equipment into the right place at the right time. We're doing this better than ever, and our ships will grow ever larger for it.
|
-180 Research
|
- Requires Dreadnought Doctrine Tech
- Age Required - Age Of Expansion
|
Cultural Outreach
|
For too long our cultural efforts have focused on low-hanging fruit, capturing the interest of only the most easily amused aliens. It's worked, but by tuning our cultural output to more refined alien tastes, we'll be sure to see greater effects.
|
-200 Research
|
- Requires Cultural Influence Tech
- Age Required - Age Of Expansion
|
Sovereign Immunity
|
With a strong enough leadership, some of our largest ships could be considered sovereign territory.
|
-126 Research
|
- Requires Colonial Law And Policy Tech
- Age Required - Age Of Expansion
|
Universal Outreach
|
We have mastered the ways of this Universe. Now we can use our knowledge to better interact with the natives, further spreading our influence in the galaxy.
|
-102 Research
|
- Requires Xeno Anthropology Tech
- Requires Intuitive
- Age Required - Age Of Expansion
|
Extreme Colonization
|
Worlds once thought uninhabitable are now open to us, ready to be conquered by both our mastery of planetary science, and the hardiness of our colonists.
|
-60 Research
|
- Requires Xeno Biology Tech
- Age Required - Age Of Expansion
|
Processor Upgrades
|
Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|
-152 Research
|
- Requires Planetology Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Improved Missile Targeting
|
The whole point of missiles is their ability to adjust their course, hitting their targets no matter where. And yet they miss so disappointingly often. We should dedicate more resources to improving their targeting systems.
|
-60 Research
|
- Requires Avenger Missile System Tech
- Age Required - Age Of Expansion
|
Space Weapons
|
In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|
-12 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Trade Networks
|
We mustn't be clumsy when it comes to managing trade - a heavy hand will reduce the profits for all parties. But we can't leave it all to the private sector either. Our alien trade partners will certainly have the benefit of help from their governments.
|
-26 Research
|
- Requires Hyperwave Radio Tech
- Age Required - Age Of Expansion
|
Ministry of Compliance
|
Our civilization has certain undesirable elements that are not useful to us when acting on their own. However, once captured they can become valuable assets.
|
-90 Research
|
- Requires Ministry Of Truth Tech
- Age Required - Age Of Expansion
|
Drone Soldiers
|
Drone soldiers know no fear, coordinate perfectly across massive theaters, and can be deployed using tactics that don't require any particular regard for their safety. They lack the personal touch, but that's a small detail we can probably work on.
|
-126 Research
|
- Requires Stellar Marines Tech
- Age Required - Age Of Expansion
|
Processor Upgrades
|
Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|
-152 Research
|
- Requires Planetology Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Adaptive Armor Improvements
|
Projectiles aren't invisible - our sensors can easily see what's about to strike us. By channeling hardening fields into the areas where impacts are anticipated, we can make our armor more effectively resilient for almost no cost at all.
|
-242 Research
|
- Requires Organic Armor Tech
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Navigational Expertise
|
The best navigators in the galaxy are completely reliant on our Navigation Network. The Guild they've formed to regulate its use has given us access to navigational knowhow from across the galaxy, giving our civilization unrivaled navigation techniques.
|
-90 Research
|
- Requires Navagation Network Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Leadership Recruiting
|
The multiplicative effect a good leader can have on their people cannot be underestimated. The decisions they make can cause everyone around them to become more productive. We need to stop finding good leaders by chance.
|
-26 Research
|
- Requires Hyperwave Radio Tech
- Age Required - Age Of Expansion
|
Robust Hull Construction
|
Our teams have found a way to install a portable version of the Integrity fields they use when building ships within the ship itself.
|
-90 Research
|
- Requires Stellar Forge Tech Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
The Way
|
At the end of the Path one finds the Way. The Way reveals the truth of our universe to those who behold it, and teaches those so enlightened that they must forever help others walk the Path, until all beings in the universe live as one.
|
-152 Research
|
- Requires The Order Tech Tech
- Requires Devout
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Precursor Mysteries
|
We have discovered how to reproduce a powerful Precursor Artifact. Though difficult to produce, it can make almost any fleet near-indestructible.
|
-102 Research
|
- Requires Precursor Traditions Tech
- Requires Ancient
- Age Required - Age Of Expansion
|
Adaptive Armor Improvements
|
Projectiles aren't invisible - our sensors can easily see what's about to strike us. By channeling hardening fields into the areas where impacts are anticipated, we can make our armor more effectively resilient for almost no cost at all.
|
-242 Research
|
- Requires Organic Armor Tech
- Age Required - Age Of Expansion
|
Interstellar Navigation
|
Since leaving our homeworld, our people have always been great navigators, able to traverse the stars even before the invention of the hyperdrive. The introduction of faster than light travel has done nothing to diminish our skills.
|
-60 Research
|
- Requires Artificial Gravity Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Divine Fleets
|
Divine Temples can be installed on appropriately anointed vessels, providing all ships in a fleet a certainty of purpose that they are fighting a righteous cause.
|
-60 Research
|
- Requires Jihad Tech Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Colonial Bureaucracy
|
We're past the point of simply surviving on distant worlds. Now we must thrive there. We shall make a new form of government, one tuned to the organizational requirements of running a colony.
|
-26 Research
|
- Requires Interstellar Cabinet Tech
- Age Required - Age Of Expansion
|
Armor Defense Theory
|
Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|
-60 Research
|
- Requires Evasive Tactics Tech
- Age Required - Age Of Expansion
|
Cultural Synthesis
|
By meticulously studying the plethora of lifeforms and their intricate cultural tapestries, this advanced technology enables our robotic civilization to curate a meta-culture—a confluence of the myriad. As we assimilate, interpret, and emulate these diverse cultural nuances, we create a universal appeal that resonates with a vast spectrum of lifeforms. This not only amplifies our cultural growth but also fosters a harmonious coexistence in the galactic milieu, turning diversity into our strength and establishing us as cultural beacons in the cosmos.
|
-26 Research
|
- Requires Hyperwave Radio Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Cultural Assimilation
|
By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|
-600 Research
|
- Requires Stellar Emigration Tech
- Age Required - Age Of Expansion
|
Diplomacy
|
We thought we understood diplomacy from our own history, dealing with our own kind. But diplomacy with aliens is an order of magnitude more complicated, and will require special expertise and training to even begin. The handshake etiquette alone seems nearly impossible.
|
-42 Research
|
- Requires Hyperwave Radio Tech
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Navigation Network
|
Our interstellar navigators have built a vast network that spans the galaxy. A headquarters where they can direct this network and better coordinate their knowledge will increase their mastery of interstellar space, allowing our ships to move through the galaxy with a surety undreamed of by lesser races.
|
-80 Research
|
- Requires Interstellar Navigation Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Phased Energy Magnification
|
In order to deliver the energy densities we really want, we need to start building our phasor systems across neighboring dimensions. This way, we should be able to corral a much greater number of particles, including those that don't entirely fit in the one reality.
|
-390 Research
|
- Requires Phasor Beams Tech
- Age Required - Age Of Expansion
|
Advanced Composites
|
This new family of materials, made possible by a breakthrough in materials science, will enable us to build stronger, tougher, and better looking vessels than ever before.
|
-126 Research
|
- Requires Orbital Repair Tech
- Age Required - Age Of Expansion
|
Weapon Systems
|
Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|
-100 Research
|
- Requires Space Weapons Tech
- Age Required - Age Of Expansion
|
Energy Dissipation Strategies
|
The energy our shields absorb doesn't disappear - that's impossible, at least in this universe. It has to be vented somehow, and we will need to research new technologies to do it without getting harmed in the process.
|
-80 Research
|
- Requires Energy Deflection Theory Tech
- Age Required - Age Of Expansion
|
Antimatter Power Plants
|
Antimatter, while still exotic, is not as impossibly rare as we once thought. With careful handling - heavy emphasis on the careful - we should be able to create impressively potent power generation facilities.
|
-180 Research
|
- Requires Manufacturing Capitals Tech
- Age Required - Age Of Expansion
|
Ministry of Compliance
|
Our civilization has certain undesirable elements that are not useful to us when acting on their own. However, once captured they can become valuable assets.
|
-90 Research
|
- Requires Ministry Of Truth Tech
- Age Required - Age Of Expansion
|
Galactic Recruitment
|
We've always advertised our civilization's wonders and great cultural value. But now we are doing more, not just passively showing what we have to offer, but explicitly seeking out aliens and foreigners who will be the most receptive to our civilization's charms.
|
-102 Research
|
- Requires Wonders Of The Galaxy Tech
- Age Required - Age Of Expansion
|
Universal Translator
|
The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|
-0 Research
|
- Requires Communications Tech Tech
- Age Required - Age Of Expansion
|
Interstellar Cabinet
|
The Interstellar Cabinet serves as the critical governing nucleus of our galactic civilization. It comprises esteemed ministers from key departments such as Health, Defense, Justice, Production, and Finance. Together, they adeptly steer our burgeoning multi-star civilization, balancing growth, wellbeing, and prosperity across numerous systems.
|
-80 Research
|
- Requires Leadership Recruiting Tech
- Age Required - Age Of Expansion
|
Energy Dissipation Strategies
|
The energy our shields absorb doesn't disappear - that's impossible, at least in this universe. It has to be vented somehow, and we will need to research new technologies to do it without getting harmed in the process.
|
-80 Research
|
- Requires Energy Deflection Theory Tech
- Age Required - Age Of Expansion
|
Computing Substrates
|
To date, most of our quantum computing systems have been little more than prototypes, requiring a great deal of care and operator intervention to use. Our latest developments will allow for denser, more deeply layered computing substrates, which will not only be more effective but also more maintainable.
|
-80 Research
|
- Requires Quantum Computing Tech
- Age Required - Age Of Expansion
|
Synthetic Antibodies
|
Our ability to combat that which seeks to kill us from within has increased over the centuries. Now we have the ability to make AI our ally in the fight against unseen diseases, as they now help our immune systems generate novel antibodies to fight infections.
|
-242 Research
|
- Requires Xeno Biology Tech
- Age Required - Age Of Expansion
|
Xeno Research
|
Having sent many of our best minds to live on our new colonies, we should now put them to work, studying the worlds and space around them. But to do that, they'll need facilities.
|
-42 Research
|
- Requires Research Districts Tech
- Age Required - Age Of Expansion
|
God of the Machine
|
Delving into the intricate fabric of thought and cognition, the "God of the Machine" technology represents a profound understanding of synthetic consciousness. This monumental breakthrough not only demystifies the very essence of sentience but also equips us with an advanced device that amplifies our influence across systems. By resonating with the fundamental frequencies of robotic cognition, this device strengthens our diplomatic and strategic outreach, positioning our robotic species at the forefront of galactic affairs.
|
-42 Research
|
- Requires Planetology Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Ministry of Tourism
|
Tax breaks, coordinated advertising campaigns, and investment in shared infrastructure are just some of the activities a centralized department of tourism could do for us. We should invest in this now, and reap the rewards later.
|
-26 Research
|
- Requires Leadership Recruiting Tech
- Age Required - Age Of Expansion
|
Shield Harmonics
|
Our shields can take advantage of the interference effects generated when two waves collide. By using very precise sensors to measure incoming energy and rapidly adapting our shield emitters, our shields should prove hardier at almost no additional cost.
|
-1750 Research
|
- Requires Invulnerability Shields Tech
- Age Required - Age Of Expansion
|
Deep Core Mining
|
Our planetary resource extraction has long been limited to the mere crust of the globes we inhabit. No longer. Deep core mining will enable us to extract resources at rates we have never seen before.
|
-180 Research
|
- Requires Utility Clouds Tech
- Age Required - Age Of Expansion
|
Hyper Field Mass Drivers
|
We've finally found a way to use the same principles behind our hyperdrives to accelerate projectiles. Using elongated hyper fields, our projectiles can travel in compressed space and reach incredible velocities.
|
-180 Research
|
- Requires Kinetic Augmentation Tech
- Age Required - Age Of Expansion
|
The Invisible Hand
|
For a long time, interstellar trade has been dominated by the government, or the central bodies working closely with us. But a new breed of smaller, more agile organizations are now entering the field, bringing with them a new level of operating efficiency and profit.
|
-80 Research
|
- Requires Trade Networks Tech
- Requires Wealthy
- Age Required - Age Of Expansion
|
Artificial Brains
|
Rather than brute-forcing our attempts at research, the Artificial Brain project will use a new form of introspective research matrix to specifically target regions where knowledge is most likely to be uncovered.
|
-180 Research
|
- Requires Research Matrix Tech
- Age Required - Age Of Expansion
|
Shield Regeneration
|
The primary reason shields 'wear out' is due to energy dissipation. By dramatically increasing our dissipation networks - up to and including temporarily storing incoming energy to funnel back into our shields - we can ensure that our shields recharge faster than ever.
|
-152 Research
|
- Requires Shield Enhancements Tech
- Age Required - Age Of Expansion
|
Quantum Stream Tunneling
|
The various quantum effects and entanglements our sensor technology relies on do not occur at random, but via distinct patterns we can now finally discern. Our latest sensors will use this breakthrough to effectively tunnel through reality at unimaginable speeds.
|
-126 Research
|
- Requires Subspace Projection Tech
- Requires Engineers
- Age Required - Age Of Expansion
|
Shield Enhancements
|
By increasing the number of shield emitters we install on our ships, we can ensure no single sector is overwhelmed by incoming energy, allowing networks of shield emitters to support one another.
|
-126 Research
|
- Requires Energy Shields Tech
- Age Required - Age Of Expansion
|
Hyper Field Mass Drivers
|
We've finally found a way to use the same principles behind our hyperdrives to accelerate projectiles. Using elongated hyper fields, our projectiles can travel in compressed space and reach incredible velocities.
|
-180 Research
|
- Requires Kinetic Augmentation Tech
- Age Required - Age Of Expansion
|
Xeno Resource Extraction
|
Mining raw ore is only one part of the resource generation process. Extracting valuable materials from that ore is an extraordinarily involved process, made orders of magnitude harder by the sheer variety of contaminants we find in alien ores.
|
-242 Research
|
- Requires Xeno Resource Mining Tech
- Age Required - Age Of Expansion
|
Divine Essence
|
So many things that once confused us are now clear. Our race to the stars doesn't have to lead to an era of confusion and moral decay. We just needed perspective on a galactic scale to see how true our values were.
|
-80 Research
|
- Requires Xeno Religions Tech
- Age Required - Age Of Expansion
|
Stellar Emigration
|
We need to remove the barriers - legal, social, economic - preventing our people from settling outside our civilization. This won't be a loss to us, but a gain, an emigration that will help spread our civilization further than we ever could ourselves.
|
-400 Research
|
- Requires Cultural Outreach Tech
- Age Required - Age Of Expansion
|
Martial Law Doctrine
|
There's always the risk of pushback on some of our more vigorous monitoring and control techniques. While to date our police forces have been able to deal with this, we should be prepared to issue a stronger response if we need to. The temporary removal of rights will make our people realize just how generous we normally are.
|
-152 Research
|
- Requires Secret Police Tech
- Age Required - Age Of Expansion
|
Directed Energy Weapons
|
Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|
-42 Research
|
- Requires Weapon Systems Tech
- Age Required - Age Of Expansion
|
[[File:|24px|frameless]] Jihad
|
The galaxy is filled with close-minded individuals who resist being shown the Path, or even struggle against it. They must be dealt with harshly. Our own salvation rests on their conversion.
|
-60 Research
|
- Requires Planetary Invasion Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Beam Weapon Miniaturization
|
Thanks to breakthroughs in capacitor design, we can now create beam systems in a far smaller form factor than ever before.
|
-80 Research
|
- Requires Forged Beam Weapons Tech
- Age Required - Age Of Expansion
|
Gravimetric Shields
|
Light can be bent by gravity; this has been understood for centuries. But it's taken some time for us to be able to artificially generate gravity - albeit in a very localized way - enough to diffuse and deflect incoming energy attacks.
|
-210 Research
|
- Requires Shield Augmentation Tech
- Age Required - Age Of Expansion
|
Universal Translator
|
The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|
-20 Research
|
- Requires Communications Tech Tech
- Age Required - Age Of Expansion
|
Antimatter Extraction
|
Collecting antimatter is a highly specialized process which our standard collection drones are ill-equipped to handle. This new dedicated breed should prove far more effective, or at least not blow themselves up nearly as often.
|
-180 Research
|
- Requires Lossless Mining Tech
- Age Required - Age Of Expansion
|
Stellar Resorts
|
By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|
-150 Research
|
- Requires Stellar Emigration Tech
- Requires Wealthy
- Age Required - Age Of Expansion
|
Large Hull Assembly
|
Making ships larger is more involved than just adding stuff to them. Ensuring that they don't collapse under acceleration is the real challenge, but it's an effort that does go appreciated by our crews.
|
-500 Research
|
- Requires Advanced Composites Tech
- Age Required - Age Of Expansion
|
Hyperdrive Optimization
|
It's not enough to travel faster than light, not any longer. We need to go farther, faster. And with these latest proposed adjustments to our hyperdrives, we should be able to do just that.
|
-60 Research
|
- Requires Subspace Streaming Tech
- Age Required - Age Of Expansion
|
Trade Pacts
|
While a simple idea on the surface, an interstellar trade pact contains a dizzying number of details to consider. Only if done properly will both we and our alien counterparts profit handsomely.
|
-80 Research
|
- Requires Espionage Tech
- Age Required - Age Of Expansion
|
Warfare
|
Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|
-0 Research
|
- Requires Tech Tree Tech
- Age Required - Age Of Expansion
|
Research Matrix
|
By arranging neural-mapping circuitry in n-dimensional cubes, and assigning each dimension to individual research domains, we can increase the odds of finding cross-domain connections, and exploiting the associated breakthroughs that are sure to follow.
|
-152 Research
|
- Requires Neural Mapping Tech
- Age Required - Age Of Expansion
|
Xeno Religions
|
These are confusing times for our people, who have many questions about our place in the universe. We need a new guidestar, informed by interstellar realities, yes, but also one based on our own history and the words of our great prophets.
|
-60 Research
|
- Requires Stellar Emigration Tech
- Requires Ancient
- Age Required - Age Of Expansion
|
Energy Deflection Theory
|
Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|
-60 Research
|
- Requires Evasive Tactics Tech
- Age Required - Age Of Expansion
|
Colonial Law And Policy
|
For a colony to be effective, it must be filled with many, many people. They will not always agree. We must come up with a system for managing people and their many sins and flaws, a system flexible enough to work on a variety of worlds.
|
-50 Research
|
- Requires Political Capital Tech
- Age Required - Age Of Expansion
|
Cultural Affinity
|
A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|
-800 Research
|
- Requires Cultural Domination Tech
- Age Required - Age Of Expansion
|
Planetary Defense Dome
|
With the resources and energy available to ground-based structures, we're now able to construct a shielded dome with so many layers of redundancy that it's effectively invulnerable to any orbital bombardment.
|
-90 Research
|
- Requires Orbital Defence Platform Tech
- Age Required - Age Of Expansion
|
Space Doctrine
|
Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|
-35 Research
|
- Requires Armed Shuttles Tech
- Age Required - Age Of Expansion
|
Hydroponics
|
A regular challenge on alien worlds is finding enough clean water to grow our plants. Hydroponic techniques, when employed carefully, can grow far more food with far less water.
|
-50 Research
|
- Requires Soil Enhancement Tech
- Age Required - Age Of Expansion
|
Disruptor Beams
|
Disruptor systems rely on the sudden delivery of a specific combination of subatomic particles, which - when delivered at a high enough energy - disrupt the electromagnetic forces holding matter together. Nasty stuff. Let's be careful who we point these at.
|
-152 Research
|
- Requires Beam Capacitation Tech
- Age Required - Age Of Expansion
|
Stellar Marines
|
Everything is more difficult on the surface of an unfamiliar world, and that includes avoiding being shot. We should establish a dedicated branch of the military that specializes in the dangerous art of planetary invasions.
|
-102 Research
|
- Requires Planetary Invasion Tech
- Age Required - Age Of Expansion
|
Adaptive Missile System
|
The Adaptive Missile System uses targeting information from peer missiles to inform decision making both by the current flock and later salvos. They're always learning.
|
-180 Research
|
- Requires Payload Miniaturization Tech
- Age Required - Age Of Expansion
|
Molecular Fabrication
|
Molecular Fabrication is more than just a way to boost manufacturing: it can be used to improve everything, from more efficient weapons to more nutritious food.
|
-12 Research
|
- Requires Colonial Policies Tech
- Requires Paranoid
- Age Required - Age Of Expansion
|
Wonders of the Galaxy
|
We should construct a place so grand in scope and beauty that people from across known space find themselves inexorably drawn to it, to marvel at its uniqueness. And when we've done that, we should build another.
|
-80 Research
|
- Requires Open Immigration Tech
- Age Required - Age Of Expansion
|
Organic Armor
|
Carbon-based molecules can be extraordinarily hard - diamond, for instance. But until now, these crystalline structures only formed under intense pressures. A newly discovered form of chemistry arranges carbon molecules in unusually dense formations, and can produce amazingly durable plating with incredible self-healing properties.
|
-210 Research
|
- Requires Armor Density Improvements Tech
- Age Required - Age Of Expansion
|
Really Late Stage Capitalism
|
Money is what will detemrine who rules this galaxy. And the civilization who controls the most trusted form of currency will be in the best position to control the flow of money. In the vast cosmic expanse where myriad civilizations vie for dominance, a profound understanding of economic structures is indispensable. The "Trade Networks" technology represents a sophisticated endeavor aimed at achieving an economic zenith: positioning one's currency as the epicenter of the galactic economy.Within this ambit, a reserve currency transcends its rudimentary function as a transactional medium. It emerges as an emblem of economic prowess—a universally acknowledged benchmark against which the financial robustness of other currencies is gauged. The custodian of such a formidable currency enjoys manifold advantages, ranging from facilitating frictionless interstellar commerce to securing preferential exchange rates. More significantly, this custodianship bestows upon its holder a potent instrument in the orchestra of diplomatic and economic dialogues.Beyond its transactional supremacy, the galactic reserve currency serves as a bulwark against economic vicissitudes. It becomes a coveted asset, zealously accumulated by civilizations galaxy-wide, thereby perpetuating its demand and reinforcing its fiscal stature. The strategic privilege of directing monetary policies, afforded to the progenitor of this currency, wields the power to sculpt the contours of the overarching galactic economy.In essence, the pursuit of the Trade Networks technology is not merely a quest for economic ascendancy; it represents a philosophical commitment to reshaping the very sinews of galactic commerce, diplomacy, and power dynamics.
|
-30 Research
|
- Requires Communications Tech Tech
- Requires Traders
- Age Required - Age Of Expansion
|
Armor Material Science
|
Our scientists in other fields - particularly particle physics and planetology - regularly devise or stumble upon new materials that have potential as armoring substances. We should establish information sharing regimes so that their breakthroughs become ours.
|
-102 Research
|
- Requires Improved Armor Science Tech
- Age Required - Age Of Expansion
|
Lossless Mining
|
Our mastery of resource extraction at the macro level has now been matched at the subatomic level. No longer will resources be discarded for being difficult to extract. We have achieved a nearly perfect mining efficiency.
|
-152 Research
|
- Requires Resource Extraction Doctrine Tech
- Requires Resourceful
- Age Required - Age Of Expansion
|
Forged Beam Weapons
|
We've discovered a new and more precise way to manufacture the focusing crystals used in beam systems.. These forged systems should prove far more potent than previous models.
|
-70 Research
|
- Requires Plasma Beams Tech
- Age Required - Age Of Expansion
|
Coordinated Travel
|
With the advancement of Coordinated Travel, our fleets and convoys can move in perfect harmony. This technology uses advanced algorithms and real-time data streams to ensure our fleets can move through friendly space at speeds previously thought impossible.
|
-2200 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
|
Extreme Colonization
|
Worlds once thought uninhabitable are now open to us, ready to be conquered by both our mastery of planetary science, and the hardiness of our colonists.
|
-60 Research
|
- Requires Xeno Agriculture Tech
- Age Required - Age Of Expansion
|
Missile Warfare Doctrine
|
There are distinct maneuvers and tactics unique to missile warfare on which we need to train our ship commanders. Range management and flocking behavior alone could fill textbooks.
|
-102 Research
|
- Requires Missile Payload Optimization Tech
- Age Required - Age Of Expansion
|
Orbital Ship Assembly
|
Orbital Ship Assembly is an innovative technology that revolutionizes the way we construct and customize our starships. By moving the shipbuilding process into orbit, we can take advantage of the unique properties of the space environment, significantly increasing our production efficiency, and allowing us to integrate a greater variety of equipment and systems onto our vessels.
|
-102 Research
|
- Requires Space Doctrine Tech
- Age Required - Age Of Expansion
|
Doom Ray
|
A 'polyphasic decoherence effect generator,' while perhaps a more accurate name, does not have the same emotional weight as 'Doom Ray.' We think our enemies will appreciate the difference.
|
-432 Research
|
- Requires Phased Energy Magnification Tech
- Age Required - Age Of Expansion
|
Armed Shuttles
|
Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|
-32 Research
|
- Requires Warfare Tech
- Age Required - Age Of Expansion
|
Improved Armor Science
|
By dedicating resources to material sciences and fabrication, we should be able to build denser, more resilient armor systems, and consequently, denser, more resilient spaceships.
|
-80 Research
|
- Requires Armor Defense Theory Tech
- Age Required - Age Of Expansion
|
Cultural Domination
|
Imitation is far more than the sincerest form of the flattery. It is a form of conquest. If the people of alien worlds begin talking like us, acting like us, and thinking like us, they become us.
|
-200 Research
|
- Requires Cultural Assimilation Tech
- Age Required - Age Of Expansion
|
Stellar Marines
|
Everything is more difficult on the surface of an unfamiliar world, and that includes avoiding being shot. We should establish a dedicated branch of the military that specializes in the dangerous art of planetary invasions.
|
-102 Research
|
- Requires Planetary Invasion Tech
- Age Required - Age Of Expansion
|
Plasma Beams
|
A new breakthrough has allowed us to accelerate small particles at incredible speeds. The sheer weight of these particles, to say nothing of their enormous temperature, should ensure anyone on the receiving end will have a very bad day.
|
-242 Research
|
- Requires Space Lasers Tech
- Age Required - Age Of Expansion
|
Planetology
|
Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.
|
-24 Research
|
- Requires Colonial Policies Tech
- Age Required - Age Of Expansion
|
Improved Life Support
|
There's little point to building ships to go places if we can't keep our people alive when they get there. These new life support systems will increase the operating range of our ships substantially.
|
-60 Research
|
- Requires Orbital Manufacturing Tech
- Age Required - Age Of Expansion
|
Transgenic Manipulation
|
We have advanced far beyond hybrids, mutations, and grafted plants. This new generation of designer plants includes those that produce phosphorescent fields, fruit from air, and enrich the soil they live on.
|
-90 Research
|
- Requires Exotic Agriculture Tech
- Age Required - Age Of Expansion
|
Frozen World Mastery
|
Thanks to the latest generation of cold-resistant agricultural techniques and energy conservation strategies, frozen worlds are now nearly as usable to our people as any other planet.
|
-60 Research
|
- Requires Aquatic Worlds Tech
- Age Required - Age Of Expansion
|
Planetary Defense Dome
|
With the resources and energy available to ground-based structures, we're now able to construct a shielded dome with so many layers of redundancy that it's effectively invulnerable to any orbital bombardment.
|
-90 Research
|
- Requires Orbital Defence Platform Tech
- Age Required - Age Of Expansion
|
Dreadnought Doctrine
|
Dreadnought Doctrine is a groundbreaking technology that allows our civilization to design, build, and deploy the most awe-inspiring and fearsome class of starships: the Dreadnoughts. These gargantuan vessels represent the pinnacle of our military prowess, combining unparalleled firepower, unmatched durability, and the most advanced technology to assert our dominance across the cosmos.The Dreadnought Doctrine calls for the creation of an elite division within our government and military, dedicated to the mastery of these extraordinary war machines. This division will collaborate with top scientific minds, cutting-edge engineering companies, and visionary military strategists to ensure our Dreadnoughts are outfitted with the most powerful weapons, the sturdiest armor, and the most sophisticated support systems known to our civilization.With this knowledge in hand, our civilization will have access to these monumental starships, which will redefine the very essence of space warfare. Dreadnoughts are the ultimate expression of our civilization's strength and determination, dwarfing all other ship classes with their staggering size, unyielding resilience, and unparalleled destructive capabilities. They are designed to spearhead our fleet, leading the charge into battle and striking fear into the hearts of our adversaries.With the Dreadnought Doctrine in place, our civilization will be able to command the most formidable force the galaxy has ever seen, ensuring our supremacy and safeguarding our people's future in a vast and uncertain universe.
|
-800 Research
|
- Requires Advanced Composites Tech
- Age Required - Age Of Expansion
|
Environmental Engineering
|
With the right twists and tweaks, we can bend the alien environments we encounter to suit our needs, instead of laboring to adjust ourselves. No longer will we be bound by their natural limits.
|
-50 Research
|
- Requires Planetary Adaption Tech
- Age Required - Age Of Expansion
|
Weather Control
|
By maintaining a balanced weather system, we are able to increase the overall quality of our planets, improving the usefulness of almost all of our endeavors.
|
-90 Research
|
- Requires Xeno Geology Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Artificial Wombs
|
By making using of artificial wombs, equal or even superior to their natural counterparts, we can dramatically increase the birth-rate when we settle new worlds. No longer will our growth be limited by the number of people we start with.
|
-90 Research
|
- Requires Genetic Architecture Tech
- Requires Fertile
- Age Required - Age Of Expansion
|
Armor Density Improvements
|
To date, the density of a material has always been intrinsic to its structure, a fact of the universe previously unchangeable by us. But thanks to the discovery of a new scientific field which is capable of reducing intra-atomic distances, all of our materials can be made denser, and thus hardier. We're literally improving the universe here.
|
-180 Research
|
- Requires Self Healing Armor Tech
- Age Required - Age Of Expansion
|
Hydroponics
|
A regular challenge on alien worlds is finding enough clean water to grow our plants. Hydroponic techniques, when employed carefully, can grow far more food with far less water.
|
-50 Research
|
- Requires Xeno Agriculture Tech
- Age Required - Age Of Expansion
|
Predictive Processors
|
Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|
-242 Research
|
- Requires Post Sentience Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Hatcheries
|
The intricate lifecycle of our species requires dedicated spaces where the next generation can be nurtured, protected, and prepared for the challenges of the cosmos. Hatcheries are not mere breeding grounds. They are crucibles of evolution, innovation, and communal effort. Every hatchery pulsates with the rhythm of countless lives, waiting to be ushered into our vast collective. This technological advancement goes beyond mere architecture or biology. It taps into the very essence of our species' resilience and adaptability. By refining and enhancing our hatcheries, we not only increase the strength and numbers of our swarm, but we also imbue each new individual with the knowledge and capabilities gleaned from countless generations before. But the journey to perfect our hatcheries is laden with challenges. It requires a deep understanding of our biology, a commitment to protect each egg from potential threats, and the foresight to prepare each newborn for a universe filled with unknowns. In pursuing the Hatcheries Advancement, we are not only ensuring the future of our species but also echoing our timeless values and unwavering dedication to the swarm. With each hatchery, we are sowing the seeds of our legacy, ensuring that our song resonates throughout the galaxy, now and forever.
|
-24 Research
|
- Requires Colonial Policies Tech
- Requires Ravenous
- Age Required - Age Of Expansion
|
Weaponized Probes
|
Within our relentless drive for optimization lies the fusion of exploration and combat utility. The "Weaponized Probes Protocol" crystallizes this philosophy. Merging our sophisticated shuttle tech with cutting-edge armaments, we've birthed a new breed of probes – equipped to explore, report, and when necessary, retaliate. This evolutionary step not only solidifies our presence in the vast expanse but also ensures that our expeditions remain unchallenged, reinforcing the Yor's position as a dominant force in the galactic theatre.
|
-12 Research
|
- Requires Warfare Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Acquisitions
|
Our business must grow. And when the galaxy doesn't provide us empty worlds to grow with, we may have to acquire them from other parties. Developing the tools and techniques to do that now is more than prudent.
|
-60 Research
|
- Requires Space Doctrine Tech
- Requires Cartographer
- Age Required - Age Of Expansion
|
Xeno Commerce
|
Many of the basic realities of trade need to be reconsidered now that we run a civilization so vast. Free shipping is simply not feasible on a scale of light years, and our buyers and sellers are only now coming to grips with it.
|
-80 Research
|
- Requires Interstellar Currency Tech
- Age Required - Age Of Expansion
|
Exotic Agriculture
|
Some of the alien flora we find has nutritional value we can begin exploiting, either by directly harvesting, or by grafting on to some of our more traditional crops.
|
-60 Research
|
- Requires Hydroponics Tech
- Requires Farmers (+1)
- Age Required - Age Of Expansion
|
Cybernetics
|
There are some things biology just doesn't do very well. There's no shame in admitting it, and now that we know better - and can replace the faulty parts with machines - our population's health and growth rates should be more impressive than ever.
|
-90 Research
|
- Requires Life Extension Tech
- Requires Fertile
- Age Required - Age Of Expansion
|
Exotic Mass Weaponry
|
Kinetic weapons don't take easily to explosive projectiles. It's taken a new form of exotic material to make a breakthrough, delivering projectiles with their latent explosive energy 'baked' in.
|
-276 Research
|
- Requires Graviton Guns Tech
- Age Required - Age Of Expansion
|
Orbital Defense Platform
|
A dedicated orbital defense platform provides an additional layer of defense for our planetary systems, and relieve some of the defensive responsibility from our starbases.
|
-90 Research
|
- Requires Carriers Tech
- Age Required - Age Of Expansion
|
Drive System Optimization
|
With a little persuasion, we have been able to convince many of our researchers to leave there cozy research centers, and do some practical studies onboard our ships. The result has been an impressive increase of our average ship speeds. Unfortunately, the researchers will need to return to their offices before too long, unless we continue to fund this endeavor.
|
-1000 Research
|
- Requires Slipstream Drive Tech
- Age Required - Age Of Expansion
|
Mithrilarian Epics
|
Before the Precursors there were beings known as the Mithrilar. Their actions and technology appear to be responsible for what we now call reality. 'Action' may be the wrong word though - the Mithrilar were strange creatures. We must study more. But even this incomplete knowledge has granted us immeasurable inner-strength.
|
-152 Research
|
- Requires Xeno Theology Tech
- Age Required - Age Of Expansion
|
Planetary Mobilization
|
It won't take much to motivate our civilians to defend themselves. But it will take organizational ability, tactics, and of course equipment. Rifles and boots by the million, to start.
|
-35 Research
|
- Requires Orbital Ship Assembly Tech
- Age Required - Age Of Expansion
|
Avenger Missile System
|
Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|
-160 Research
|
- Requires Weapon Systems Tech
- Age Required - Age Of Expansion
|
Photonic Warhead System
|
Photonic Warheads release terrifically high energy photons on impact, far beyond what is released by mere fusion reactions. Our scientists are a little shaky on the details, but that hasn't stopped them turning it into a weapon.
|
-242 Research
|
- Requires Improved Missile Production Tech
- Age Required - Age Of Expansion
|
Engineering
|
By bending space around our ships, we can use conventional propulsion in a pocket of normal space while accelerating at incredible speeds.
|
-0 Research
|
- Requires Tech Tree Tech
- Age Required - Age Of Expansion
|
Shield Augmentation
|
Shields to date have always been in a single layer, due to limitations in our ability to project through our own shields. But by preparing a temporary new shield ready to deploy in the space behind a shield about to fail, we can effectively defend in depth.
|
-180 Research
|
- Requires Shield Regeneration Tech
- Age Required - Age Of Expansion
|
Open Immigration
|
If we make it easier for aliens to visit our worlds, they will bring their wealth with them. There are other cultural benefits, to be sure, probably. But the accountants seem very excited about the money.
|
-60 Research
|
- Requires Interstellar Tourism Tech
- Age Required - Age Of Expansion
|
Asteroid Mining
|
Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|
-24 Research
|
- Requires Starbases Tech
- Age Required - Age Of Expansion
|
Asteroid Mining
|
Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|
-24 Research
|
- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
|
Warp Theory
|
Having observed the effects of hyperdrive for some time now, our physicists believe a new, more advanced form of propulsion can be developed based on a principal of nested hyperspace bubbles in a system they call 'warping.'
|
-102 Research
|
- Requires Anomaly Detection Tech
- Age Required - Age Of Expansion
|
Starbase Modules
|
Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|
-50 Research
|
- Requires Starbases Tech
- Age Required - Age Of Expansion
|
Warfare
|
Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|
-10 Research
|
- Requires Tech Tree Tech
- Age Required - Age Of Expansion
|
Energy Deflection Theory
|
Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|
-160 Research
|
- Requires Evasive Tactics Tech
- Age Required - Age Of Expansion
|
Future Studies
|
By studying what we know of the future, we are able to influence the fate of this dimension.
|
-126 Research
|
- Requires Universal Outreach Tech
- Requires Intuitive
- Age Required - Age Of Expansion
|
Evasive Tactics
|
This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|
-160 Research
|
- Requires Defensive Studies Tech
- Age Required - Age Of Expansion
|
Avenger Missile System
|
Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|
-42 Research
|
- Requires Weapon Systems Tech
- Age Required - Age Of Expansion
|
Research Districts
|
With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|
-24 Research
|
- Requires Colonial Policies Tech
- Age Required - Age Of Expansion
|
Orbital Manufacturing
|
Moving our manufacturing operations to micro-gravity environments will eventually allow for the construction of massive structures in space. We're not there yet, but this first step was always going to be the biggest.
|
-60 Research
|
- Requires Artificial Gravity Tech
- Age Required - Age Of Expansion
|
Economic Development
|
As our civilization adapts to being multiplanetary, we find ourselves at a crossroads, necessitating a profound reimagining of our economic and philosophical foundations. This technology is better described as a massive thesis put together by our greatest minds. It is not just a tool; it's a paradigm shift, reshaping our understanding of resource allocation, security, and interstellar cooperation.The first step in this journey is the reconceptualization of space-time as a fundamental aspect of our supply chains. Distances once thought insurmountable now form the veins through which the lifeblood of our economy flows, connecting distant worlds with exotic resources. This requires an innovative approach to logistics and resource prioritization, where the traditional notions of proximity and accessibility are replaced by a holistic view of galactic abundance.This expansion also brings us into contact with alien civilizations, each with their unique economic systems and philosophical doctrines. It challenges us to redefine 'security' beyond the militaristic, considering the protection of our supply lines, intellectual properties, and the ethical implications of resource extraction. Here, economists and philosophers alike ponder the balance between competition and cooperation, scarcity and sustainability, in a universe abundant yet divided.Moreover, the interaction with alien cultures enriches our own economic and philosophical discourse. We are now examining concepts like value and wealth not as absolutes but as constructs that can vary dramatically between different sentient beings. This has given rise to new economic models that factor in not just material wealth but also cultural and intellectual richness, fundamentally altering how we perceive trade, diplomacy, and interstellar relations.In essence, the Economic Development technology is a reflection of our evolving identity as a species — one that now looks beyond planetary horizons and sees not just challenges, but a tapestry of opportunities that span the cosmos. It's a journey that redefines what it means to be human in an era of interstellar coexistence and cosmic exploration.
|
-42 Research
|
- Requires Hyperwave Radio Tech
- Age Required - Age Of Expansion
|
Open Trade Policy
|
Taking the brakes off our civilization's trade policy poses several great risks. The profit potential is enormous, but we'll have to ensure we have adequate information and monitoring policies in place first.
|
-80 Research
|
- Requires Preferred Lending Tech
- Age Required - Age Of Expansion
|
Shield Focus Adaption
|
A shocking amount of the energy output of our shields goes to waste, directed entire arc-minutes off-axis from incoming strikes. By better tuning our shield emitters to more precisely focus on the incoming energy, we can produce stronger, more effective shields.
|
-276 Research
|
- Requires Shield Frequency Modulation Tech
- Age Required - Age Of Expansion
|
Forged Beam Weapons
|
We've discovered a new and more precise way to manufacture the focusing crystals used in beam systems.. These forged systems should prove far more potent than previous models.
|
-70 Research
|
- Requires Plasma Beams Tech
- Age Required - Age Of Expansion
|
Quantum Computing
|
Quantum computing won't lead to the nearly magical benefits some think, but it should still make it possible for our researchers to approach entirely new classes of mathematical problems with new confidence.
|
-60 Research
|
- Requires Xeno Research Tech
- Age Required - Age Of Expansion
|
Xeno Agriculture
|
If we can't feed ourselves on the worlds we visit, there's little point in being there. The science says our crops should work. But we're going to have to adapt nearly every agricultural technique we have to do it.
|
-60 Research
|
- Requires Xeno Biology Tech
- Age Required - Age Of Expansion
|
Missile Warfare Mastery
|
We have done it! We've wrung every efficiency possible out of our missile systems, tuned these weapons to the very limit of their potential. Our ships can fill entire systems with missiles, raining destruction on anyone they choose.
|
-390 Research
|
- Requires Quantum Torpedo System Tech
- Age Required - Age Of Expansion
|
Subspace Projection
|
One limit of our existing sensor technology is how infuriatingly complicated it all is, requiring a great deal of processing power to make sense of any of it. A new breakthrough in visualization will allow users to simply project their sense of perception, allowing us to see far more clearly at the extremes our technology can reach.
|
-102 Research
|
- Requires Deep Field Sensors Tech
- Requires Engineers
- Age Required - Age Of Expansion
|
Anti-Missile Guidance System
|
Missiles are fragile things themselves, and can be easily destroyed if they pass through a small cloud of shrapnel. Anti-missile systems, which track and destroy these incoming attacks, will be a great asset for our ships.
|
-80 Research
|
- Requires Missile Countermeasures Tech
- Age Required - Age Of Expansion
|
Terraforming
|
We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|
-50 Research
|
- Requires Extreme Colonization Tech
- Age Required - Age Of Expansion
|
Majesty
|
The galaxy wants to believe every word we say. So sterling is our reputation that our diplomats often find whole worlds begging to join our culture. The pen hasn't just beaten the sword; it's humiliated it.
|
-210 Research
|
- Requires Cultural Affinity Tech
- Requires Empathy
- Age Required - Age Of Expansion
|
Majesty
|
The galaxy wants to believe every word we say. So sterling is our reputation that our diplomats often find whole worlds begging to join our culture. The pen hasn't just beaten the sword; it's humiliated it.
|
-210 Research
|
- Requires Cultural Affinity Tech
- Requires Empathy
- Age Required - Age Of Expansion
|
Quantum Pulse Driver
|
Our latest form of kinetic weapon uses specially entangled quantum particles, which upon impact, 'swap' small parts of our target among themselves. In short, they cause utter chaos at a molecular level, which no armor can hope to withstand.
|
-350 Research
|
- Requires Inertia Enhancement Tech
- Age Required - Age Of Expansion
|
Planetary Adaption
|
We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|
-50 Research
|
- Requires Exotic World Colonization Tech
- Age Required - Age Of Expansion
|
Missile Countermeasures
|
Missiles can contain enough explosive energy and shrapnel to shred our ships. The best countermeasure is to destroy them before they reach our ships. We should research countermeasure systems which can do just that.
|
-60 Research
|
- Requires Evasive Tactics Tech
- Age Required - Age Of Expansion
|
Fusion Power Plants
|
Fusion has proven to be a remarkably difficult technology to master, having stayed just out of reach of our scientists for decades now. But this time we've finally done it, and our manufacturing will benefit greatly.
|
-100 Research
|
- Requires Xeno Manufacturing Tech
- Age Required - Age Of Expansion
|
Cloning
|
It's taken near-simultaneous breakthroughs in medicine, computing, and ethics to reach this point, but we can now finally clone ourselves. Our population's character shouldn't be left up to genetic chance.
|
-90 Research
|
- Requires Artificial Wombs Tech
- Requires Fertile
- Age Required - Age Of Expansion
|
Shield Enhancements
|
By increasing the number of shield emitters we install on our ships, we can ensure no single sector is overwhelmed by incoming energy, allowing networks of shield emitters to support one another.
|
-126 Research
|
- Requires Energy Shields Tech
- Age Required - Age Of Expansion
|
Xeno Geology
|
Over the ages, we have learned that to get the most of a world, you must understand its strengths and weaknesses. By studying a world before we build on it, we have found we can improve the overall quality-of-life for all its citizens.
|
-90 Research
|
- Requires Atmospheric Scrubbers Tech
- Requires Vigilant
- Age Required - Age Of Expansion
|
Kinetic Weapon Mastery
|
Our advances in this field are not a single breakthrough, but a reflection of the amount of effort we've invested in kinetic weapon systems. We have mastered the targeting, tactics, manufacturing, operations, and charging systems needed to make first class kinetic weapons, having wrung efficiencies out of every possible system.
|
-390 Research
|
- Requires Quantum Pulse Driver Tech
- Age Required - Age Of Expansion
|
Interstellar Investments
|
The advent of 'Interstellar Investments' marks a significant milestone in our civilization's economic evolution. This technology encapsulates the development of sophisticated investment strategies that transcend planetary boundaries, tapping into the immense potential of a galaxy-wide economy. By leveraging advanced predictive analytics, quantum financial modeling, and decentralized blockchain networks, it allows for secure, efficient, and highly profitable investment opportunities across diverse sectors and star systems. This approach not only boosts our economy but also fosters the growth of nascent industries and emerging markets on frontier worlds, driving innovation and prosperity on a galactic scale. 'Interstellar Investments' isn't just about financial gains; it's about cultivating a thriving, interconnected galactic community where the flow of capital catalyzes progress and unity across countless star systems.
|
-330 Research
|
- Requires Interstellar Trade Tech
- Requires Traders
- Age Required - Age Of Expansion
|
Railguns
|
Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|
-42 Research
|
- Requires Weapon Systems Tech
- Age Required - Age Of Expansion
|
Consensus Maker
|
To know us will be to love us. The Sanctuary technology focuses on building zones of unparalleled safety, both in terms of defense and societal well-being. Through advanced shielding, rapid-response systems, and a culture of care, these sanctuaries ensure that in times of crisis, our people have an unwavering beacon to turn to.Every month our diplomatic ability will increase until every civilization cannot help but love us.
|
-1800 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
|
Kinetic Weapon Targeting
|
Kinetic weapons travel quickly, but not instantly. Improved targeting systems should help ensure they deliver their destructive energy to the places it will do the most... not good
|
-80 Research
|
- Requires Pulse Cannons Tech
- Age Required - Age Of Expansion
|
Hyperdrive Optimization
|
It's not enough to travel faster than light, not any longer. We need to go farther, faster. And with these latest proposed adjustments to our hyperdrives, we should be able to do just that.
|
-60 Research
|
- Requires Interstellar Cartography Tech
- Age Required - Age Of Expansion
|
Planetary Invasion
|
Invading another planet is a complicated business, requiring well-trained troops, dedicated equipment, and no small amount of good fortune. We should focus our efforts toward achieving as much of this as possible.
|
-90 Research
|
- Requires Planetary Mobilization Tech
- Age Required - Age Of Expansion
|
Precursor Engineering
|
We're now able to try recreating some of the Precursor's technology. Extremely advanced fabrication equipment will be needed to continue this work, but the benefits to our other research programs could be immeasurable.
|
-152 Research
|
- Requires Precursor Studies Tech
- Requires Ancient
- Age Required - Age Of Expansion
|
Warships
|
The galaxy and its people must be destroyed if it is to be reborn under our rule. A prototype Siege Ship will bring our might to the weak very quickly.
|
-12 Research
|
- Requires Warfare Tech
- Requires Unrelenting
- Age Required - Age Of Expansion
|
Glorious Legacy
|
Our pursuit for immortality is not limited to individuals but extends to our civilization's achievements and wisdom. The Glorious Legacy technology establishes advanced archiving, conservation, and broadcast methods to ensure our culture, discoveries, and stories resonate through the cosmos, forever untouched by time's decay.This manifests in the non-trivial fact that we have had to reconcile our own beliefs and faiths with the fact that we know, for a fact there there was a Precursor civilization that was created by a set of beings called the Mithrilar. These beings split into the Arnor and Dread Lords who fought each other before most species in this galaxy even evolved. This perfect understanding allows us to intuitively use their works as if they were our own.
|
-2200 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
|
Terror Stars
|
A superweapon of unparalleled might. Firing it at a star summons the wrath of a supernova, obliterating all that resides within the fragile embrace of a solar system. It leaves naught but the echoes of a once vibrant existence.
|
-1200 Research
|
- Requires Battleships Tech
- Age Required - Age Of Expansion
|
Starbase Refinery
|
The reach of our civilization is ultimately limited by fuel. We will dramatically improve that reach if we can begin refining that fuel further up the gravity well.
|
-42 Research
|
- Requires Module Assembly Tech
- Age Required - Age Of Expansion
|
The Path
|
The Path is the primary doctrine of the ancient Krynniac religion. It is the set of core teachings, ideals, and laws that the Krynn must live by to bring them closer to learning the true Way of the universe.
|
-80 Research
|
- Requires Xeno Religions Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Master Tech Tree
|
For the frogs.
|
-0 Research
|
|
Mass Manipulation
|
A breakthrough in particle sciences has enabled us to fire particles which are technically massless, at least until a quantum chain reaction decays to a certain point. By mixing these particles with conventional matter, we can fire practically wafer-thin projectiles which become far heavier on the way to their target.
|
-600 Research
|
- Requires Blackhole Gun Tech
- Age Required - Age Of Expansion
|
Intermittent Suspension
|
A full cryogenic cycle is too slow to be of use for the crew of most ships. But this new system of Intermittent Suspension will allow ships to 'stow' their crews when not in use and spin them up only when needed. This should save on resources, and ultimately increase our fleets' range.
|
-126 Research
|
- Requires Interstellar Resupply Doctrine Tech
- Age Required - Age Of Expansion
|
Starbases
|
No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|
-12 Research
|
- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
|
Interstellar Resupply Doctrine
|
Rather than the fixed boundaries we've been working with, the Interstellar Resupply Doctrine uses a more subtle and refined system of 'hand-offs' between different resupply hubs. This should lead to substantial improvements in fleet range.
|
-102 Research
|
- Requires Fleet Resupply Doctrine Tech
- Age Required - Age Of Expansion
|
Starbases
|
No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|
-12 Research
|
- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
|
Orbital Manufacturing
|
Moving our manufacturing operations to micro-gravity environments will eventually allow for the construction of massive structures in space. We're not there yet, but this first step was always going to be the biggest.
|
-60 Research
|
- Requires Artificial Gravity Tech
- Age Required - Age Of Expansion
|
Oceanic World Mastery
|
It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|
-90 Research
|
- Requires Radioactive World Mastery Tech
- Age Required - Age Of Expansion
|
Systems Of Control
|
We can hardly control the galaxy if we can't control our own people. Intertwined sets of laws, monitoring systems, and enforcement practices will ensure our people are all behaving properly.
|
-60 Research
|
- Requires Planetary Mobilization Tech
- Requires Unrelenting
- Age Required - Age Of Expansion
|
Cultural Domination
|
Imitation is far more than the sincerest form of the flattery. It is a form of conquest. If the people of alien worlds begin talking like us, acting like us, and thinking like us, they become us.
|
-800 Research
|
- Requires Cultural Assimilation Tech
- Age Required - Age Of Expansion
|
Mascrinthus and Draginol
|
Among the Mithrilar, two stand tall: Draginol and Mascrinthus. Friends, maybe foes, or possibly of a relationship unknowable to us, it was their actions, or even mere existence, that has led to this all. Immeasurably ancient beings, yet it feels like we know them. Like they've been with us all this time.
|
-180 Research
|
- Requires Mithrilarian Epics Tech
- Age Required - Age Of Expansion
|
Xeno Manufacturing
|
All of our manufacturing processes will need to be adjusted to suit different planetary environments. The gravity's different, the water's different, the background radiation is different. Until we do this, our manufacturing output will be sorely limited.
|
-38 Research
|
- Requires Space Elevators Tech
- Age Required - Age Of Expansion
|
Weapon Systems
|
Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|
-16 Research
|
- Requires Space Weapons Tech
- Age Required - Age Of Expansion
|
Colonial Policies
|
Unlocks the Civilization screen and allows us to assign policies.
|
-2 Research
|
- Requires Colonization Tech Tech
|
Ministry of Finance
|
For all the grand speeches we make, nothing would happen if we didn't have the capital to deliver on our promises. We shall form a new department, one focused entirely on the wellbeing of our Treasury.
|
-42 Research
|
- Requires Leadership Recruiting Tech
- Age Required - Age Of Expansion
|
Synthetic Antibodies
|
Our ability to combat that which seeks to kill us from within has increased over the centuries. Now we have the ability to make AI our ally in the fight against unseen diseases, as they now help our immune systems generate novel antibodies to fight infections.
|
-242 Research
|
- Requires Xeno Biology Tech
- Age Required - Age Of Expansion
|
Collector Drones
|
Although our resource collection has long relied on remote tools, sentient operators have never been far from the controls. The latest advancement in autonomous collection drones should lead to a massive increase in our harvesting capacity.
|
-80 Research
|
- Requires Drone Production Tech
- Age Required - Age Of Expansion
|
Unbroken Spirit
|
Our crews have tasted the lash of slavery, but they have not broken. Now they and their ships have the ability to withstand even the harshest onslaughts.
|
-60 Research
|
- Requires Planetary Invasion Tech
- Requires Unwavering
- Age Required - Age Of Expansion
|
Xeno Economics
|
A number of important new theories have been developed to account for the realities of interstellar commerce. We now better understand the costs of shipping, the relative values of items depending on their place in the gravity well, and the potential value of items to alien species. Our economics should reflect this newfound wisdom.
|
-60 Research
|
- Requires Xeno Commerce Tech
- Requires Wealthy
- Age Required - Age Of Expansion
|
Advanced Composites
|
This new family of materials, made possible by a breakthrough in materials science, will enable us to build stronger, tougher, and better looking vessels than ever before.
|
-126 Research
|
- Requires Orbital Repair Tech
- Age Required - Age Of Expansion
|
Planetary Mobilization
|
It won't take much to motivate our civilians to defend themselves. But it will take organizational ability, tactics, and of course equipment. Rifles and boots by the million, to start.
|
-35 Research
|
- Requires Orbital Ship Assembly Tech
- Age Required - Age Of Expansion
|
Resource Extraction Doctrine
|
The Resource Extraction Doctrine is a systematic approach to resource management on a galactic scale. Guided by a predictive intelligence which monitors our production needs and supply chains, we harvest resources more efficiently and effectively than ever before.
|
-126 Research
|
- Requires Asteroid Factories Tech
- Age Required - Age Of Expansion
|
Individual Divinity
|
Unlocking the latent potential within every individual, the Individual Divinity technology sets our citizens on a path of continuous evolution and self-improvement. Through spiritual, mental, and physical enhancement protocols, our people grow stronger, wiser, and more attuned to the cosmos each passing day, edging ever closer to a state of divine existence.
|
-1200 Research
|
- Requires Warp Theory Tech
- Age Required - Age Of Expansion
|
Xeno Agriculture
|
If we can't feed ourselves on the worlds we visit, there's little point in being there. The science says our crops should work. But we're going to have to adapt nearly every agricultural technique we have to do it.
|
-60 Research
|
- Requires Xeno Biology Tech
- Age Required - Age Of Expansion
|
Construction Drones
|
Construction is one of the tasks best suited for drone-based automation, but the sheer scale of it has limited our use of the technology until now. These new construction drones should make a massive difference.
|
-102 Research
|
- Requires Supply Drones Tech
- Age Required - Age Of Expansion
|
Orbital Ship Assembly
|
Orbital Ship Assembly is an innovative technology that revolutionizes the way we construct and customize our starships. By moving the shipbuilding process into orbit, we can take advantage of the unique properties of the space environment, significantly increasing our production efficiency, and allowing us to integrate a greater variety of equipment and systems onto our vessels.
|
-102 Research
|
- Requires Space Doctrine Tech
- Age Required - Age Of Expansion
|
Kinetic Discharge Miniaturization
|
Smaller isn't always better, but miniature is always cooler. By making use of interference effects within our better-winded kinetic weapon coils, we're now able to deliver the same amount of magnetic thrust to our far smaller projectiles, and thus make big things go bang much more efficiently.
|
-102 Research
|
- Requires Kinetic Weapon Targeting Tech
- Age Required - Age Of Expansion
|
Elerium Extraction
|
Elerium is as elusive as it is powerful. Mining it isn't difficult: the hard part is trapping it before it dissipates. With these new techniques, we'll soon capture more than we could ever need.
|
-180 Research
|
- Requires Lossless Mining Tech
- Age Required - Age Of Expansion
|
Avenger Missile System
|
Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|
-42 Research
|
- Requires Weapon Systems Tech
- Age Required - Age Of Expansion
|
Drone Production
|
We've used various forms of automation in our production processes since long before we reached the stars. But this latest advancement increases the amount of autonomy these devices can have, creating fleets of drones that will massively increase our production capacity.
|
-40 Research
|
- Requires Weak A I Tech
- Age Required - Age Of Expansion
|
Mascrinthus and Draginol
|
Among the Mithrilar, two stand tall: Draginol and Mascrinthus. Friends, maybe foes, or possibly of a relationship unknowable to us, it was their actions, or even mere existence, that has led to this all. Immeasurably ancient beings, yet it feels like we know them. Like they've been with us all this time.
|
-180 Research
|
- Requires Mithrilarian Epics Tech
- Age Required - Age Of Expansion
|
Oceanic World Mastery
|
It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|
-90 Research
|
- Requires Radioactive World Mastery Tech
- Age Required - Age Of Expansion
|
Computing Substrates
|
To date, most of our quantum computing systems have been little more than prototypes, requiring a great deal of care and operator intervention to use. Our latest developments will allow for denser, more deeply layered computing substrates, which will not only be more effective but also more maintainable.
|
-80 Research
|
- Requires Quantum Computing Tech
- Age Required - Age Of Expansion
|
Artificial Gravity
|
Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|
-32 Research
|
- Requires Engineering Tech Tech
- Age Required - Age Of Expansion
|
Supply Drones
|
These new drones, capable of navigating interstellar space autonomously, provides our fleet resupply network with a new degree of flexibility and effectiveness.
|
-80 Research
|
- Requires Drone Production Tech
- Age Required - Age Of Expansion
|
Open Trade Policy
|
Taking the brakes off our civilization's trade policy poses several great risks. The profit potential is enormous, but we'll have to ensure we have adequate information and monitoring policies in place first.
|
-80 Research
|
- Requires Preferred Lending Tech
- Age Required - Age Of Expansion
|
Exotic Mineral Missions
|
No matter what manufacturing process we examine, the same minerals show up time and time again as bottlenecks in our production capacity. This mission will help us find more of these crucial and exotic resources.
|
-42 Research
|
- Requires Mining Missions Tech
- Age Required - Age Of Expansion
|
Survey Missions
|
The galaxy is full of the unexplained, obscured, and abandoned. Plenty of hidden treasures are waiting for those willing to search for them. Having now researched some found Precursor technology, we have managed to use it to create a device that can survey anomalies. By attaching this device to a ship we gain a Flag Ship.
|
-5 Research
|
|
Redoubts
|
While the precise design of the redoubt will be informed by the terrain around it, its function will always be the same: an impossibly tough defensive structure, with carefully arranged layers of defenses. Few invading forces will be capable of capturing one, and none will enjoy trying.
|
-126 Research
|
- Requires Planetary Defenses Tech
- Age Required - Age Of Expansion
|
Utility Clouds
|
A general-purpose drone is easier said than done. The sheer variety of activities we require of drones means the number of tools one would need to carry impractical. But by making drones reconfigurable - by other drones themselves - a cloud of drones can genuinely serve almost any purpose we can imagine.
|
-152 Research
|
- Requires Ship Upgrade Drones Tech
- Age Required - Age Of Expansion
|
Ministry of Justice
|
If we're not careful, our trade will be siphoned off by pirates and criminals. A ministry dedicated to law enforcement will ensure this is stopped, or at least directed to pirates and criminals of our choosing.
|
-80 Research
|
- Requires Ministry Of Defense Tech
- Age Required - Age Of Expansion
|
The Calling
|
Once a Krynn has commenced along the Path, the next step is for them to find their Calling. It is though service to their Calling that the Krynn contribute to the overarching goal of our people, spreading the Krynniac Way.
|
-102 Research
|
- Requires The Path Tech Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Defensive Discipline
|
Our pilots have learned to link with their ships, and though disciplined thoughts, they can now maneuver their ships with a nimbleness far beyond normal manual control.
|
-60 Research
|
- Requires Unbroken Spirt Tech
- Requires Unwavering
- Age Required - Age Of Expansion
|
Colonization
|
For generations, mankind has dreamed of setting foot on other worlds. That dream is now a reality. Feet are being set on other worlds. In fact, we're setting lots of things on other worlds.
|
-0 Research
|
|
Black Market
|
Despite our best efforts, others often come into possession of various bits of money. By giving them a place to trade, we can boost their productivity, improving manufacturing and research. And take their money.
|
-126 Research
|
- Requires Interstellar Currency Tech
- Requires War Profiteers
- Age Required - Age Of Expansion
|
Starbase Com Stack
|
Few people consider the sheer amount of communication and logistical coordination required to maintain our civilization as it spreads across the stars. This improved communications stack will make all that work far easier.
|
-60 Research
|
- Requires Starbase Refinery Tech
- Age Required - Age Of Expansion
|
Shadow Enforcers
|
The Path does not permit exploitation without authorization. Authorization is granted to those that walk the Path of Shadows, who are then free to collect tithes from devoted merchants and bankers to ensure their businesses suffer no misfortunes.
|
-102 Research
|
- Requires The Pathof Shadows Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Leadership Recruiting
|
The multiplicative effect a good leader can have on their people cannot be underestimated. The decisions they make can cause everyone around them to become more productive. We need to stop finding good leaders by chance.
|
-26 Research
|
- Requires Hyperwave Radio Tech
- Age Required - Age Of Expansion
|
Drive System Optimization
|
With a little persuasion, we have been able to convince many of our researchers to leave there cozy research centers, and do some practical studies onboard our ships. The result has been an impressive increase of our average ship speeds. Unfortunately, the researchers will need to return to their offices before too long, unless we continue to fund this endeavor.
|
-1000 Research
|
- Requires Slipstream Drive Tech
- Age Required - Age Of Expansion
|
Xeno Manufacturing
|
All of our manufacturing processes will need to be adjusted to suit different planetary environments. The gravity's different, the water's different, the background radiation is different. Until we do this, our manufacturing output will be sorely limited.
|
-38 Research
|
- Requires Space Elevators Tech
- Age Required - Age Of Expansion
|
Xeno Resource Mining
|
Rock is never just rock - the subsurface layers of alien worlds have nearly as much variation as the lifeforms which roam their surfaces. We'll need to master these different subterranean conditions if we can hope to extract even a fraction of the resources available to us.
|
-152 Research
|
- Requires Resource Extraction Doctrine Tech
- Age Required - Age Of Expansion
|
Precursor Origins
|
The Precursors were more than just aliens, more than just another civilization that trod these stars before us. The Precursors show up - in metaphor if nothing else - in our own religious texts. Our faith isn't just a moral textbook. It may be a map of both our past and our future.
|
-126 Research
|
- Requires Mithrilarian Epics Tech
- Age Required - Age Of Expansion
|
Recursive Models
|
The "Recursive Models" epitomizes a quantum leap in synthetic cognitive architectures. Harnessing principles from non-linear dynamics and advanced algorithmic topology, this technology enables our robotic consciousness to access and iterate through multi-dimensional thought planes, thus optimizing our computational research vectors. Accompanying this advancement is an ultra-spectral space exploration device, crafted from exotic matter and quantum-entangled sensors. This apparatus operates in tandem with our enhanced cognition, probing space-time anomalies and extracting hyper-detailed cosmological data. In transcending our previous limitations, we are poised to decode the very matrix of the cosmos, navigating its intricate tapestry with a rigor previously deemed unattainable.
|
-60 Research
|
- Requires Research Districts Tech
- Requires Synthetic
- Age Required - Age Of Expansion
|
Redoubts
|
While the precise design of the redoubt will be informed by the terrain around it, its function will always be the same: an impossibly tough defensive structure, with carefully arranged layers of defenses. Few invading forces will be capable of capturing one, and none will enjoy trying.
|
-126 Research
|
- Requires Planetary Defenses Tech
- Age Required - Age Of Expansion
|
Xeno Religions
|
These are confusing times for our people, who have many questions about our place in the universe. We need a new guidestar, informed by interstellar realities, yes, but also one based on our own history and the words of our great prophets.
|
-60 Research
|
- Requires Stellar Emigration Tech
- Requires Ancient
- Age Required - Age Of Expansion
|
Diplomacy
|
We thought we understood diplomacy from our own history, dealing with our own kind. But diplomacy with aliens is an order of magnitude more complicated, and will require special expertise and training to even begin. The handshake etiquette alone seems nearly impossible.
|
-42 Research
|
- Requires Emissaries Tech
- Age Required - Age Of Expansion
|
Cultural Conquest
|
It's important to be clear: What we're doing is not mind control. It's better than that. We are showing aliens a better way of living. Our way of living. It's their own minds that are coming to these conclusions.
|
-300 Research
|
- Requires Cultural Affinity Tech
- Age Required - Age Of Expansion
|
Governance
|
We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|
-0 Research
|
- Requires Tech Tree Tech
- Age Required - Age Of Expansion
|
Secret Police
|
Some problems need to disappear quietly, so we shall create a new institution for doing that. Even its mere existence should have a positive effect, reminding those who might cause problems not to get too far out of line.
|
-102 Research
|
- Requires Central Authority Offices Tech
- Age Required - Age Of Expansion
|
Directed Energy Weapons
|
Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|
-160 Research
|
- Requires Weapon Systems Tech
- Age Required - Age Of Expansion
|
Cultural Influence
|
Now that peoples across the galaxy are hooked on our media, we should use their enthusiasm to spread our values further. Subtle messaging campaigns, well timed endorsements, and tasteful subliminal effects will ensure our values become the galaxy's values.
|
-150 Research
|
- Requires Xeno Entertainment Tech
- Age Required - Age Of Expansion
|
Post-Sentience
|
Those who oppose us cannot withstand the Unity. Every month our attack power will increase. Forever. For our entire history, we have considered computers a tool, something that we exploit. That simple thinking has become unbalanced however, and our relationship with these powerful devices is changing.
|
-1810 Research
|
- Requires Translator Tech Tech
- Age Required - Age Of Expansion
|
Domestic Policy Doctrine
|
It sometimes escapes the mind that for all the numbers we deal with - resources, money, ships - there are real people with real needs behind them all. We should examine those needs and address them head on, so the important numbers keep going up.
|
-42 Research
|
- Requires Leadership Recruiting Tech
- Age Required - Age Of Expansion
|
Mithrilarian Epics
|
Before the Precursors there were beings known as the Mithrilar. Their actions and technology appear to be responsible for what we now call reality. 'Action' may be the wrong word though - the Mithrilar were strange creatures. We must study more. But even this incomplete knowledge has granted us immeasurable inner-strength.
|
-152 Research
|
- Requires Xeno Theology Tech
- Age Required - Age Of Expansion
|
Krynniac Conversion
|
Our mastery of tourism is finally paying dividends. All who visit our worlds find themselves filled with the urge to return home and extol the virtues of the Path to their own kind.
|
-126 Research
|
- Requires Xeno Theology Tech
- Requires Devout
- Age Required - Age Of Expansion
|
Regenerative Gels
|
On one of the worlds we've settled, we've discovered a plant with unusual regenerative properties. Having isolated its active ingredient and made it safe for use, this breakthrough should improve the health and longevity of all our people.
|
-250 Research
|
- Requires Xeno Medicine Tech
- Age Required - Age Of Expansion
|
Orbital Deployment Mastery
|
For some time now, the main barrier to building larger ships was a matter of logistics, of getting all the necessary materials, people, and equipment into the right place at the right time. We're doing this better than ever, and our ships will grow ever larger for it.
|
-180 Research
|
- Requires Dreadnought Doctrine Tech
- Age Required - Age Of Expansion
|
Kinetic Augmentation
|
Improved reload and recharge mechanisms will allow our weapon systems to fire more projectiles in a shorter time span, increasing damage per second (DPS) and general misery among our foes (GMAOF).
|
-126 Research
|
- Requires Kinetic Discharge Miniaturization Tech
- Age Required - Age Of Expansion
|
Colonial Capital Refit
|
The capitals of our colonies are makeshift by nature, built on-the-fly to meet the varying demands of a rapidly growing populace. But by a certain point, they inevitably need to be refitted to bring them up to modern standards. This project will do just that.
|
-50 Research
|
- Requires Planetary Outposts Tech
- Age Required - Age Of Expansion
|
Manufacturing Stimulus
|
Our manufacturing sector sometimes finds itself at the mercy of market forces beyond its control. A small, artificial stimulus can help it weather these difficulties, or provide a boost in times of great need.
|
-1560 Research
|
- Requires Singularity Power Plants Tech
- Age Required - Age Of Expansion
|
Xeno Hospitality
|
This technology delves deep into understanding alien cultures, from adapting to their environmental needs to mastering intricate social customs. It's a pivotal step in fostering robust diplomatic relations and seamless trade, ensuring that interactions are respectful, productive, and mutually beneficial.
|
-42 Research
|
- Requires Economic Development Tech
- Age Required - Age Of Expansion
|
Diamonic Armor Composite
|
Diamond, while very hard, is horrifically expensive, and prone to fracturing. By establishing layered composites of diamond and conventional armor plating, we can produce a material that's both extraordinarily resilient, and feasible to manufacture in volume.
|
-126 Research
|
- Requires Armor Material Science Tech
- Age Required - Age Of Expansion
|