Name
|
Description
|
Cost
|
Requirements
|
Effects
|
Starbase Modules
Critical
|
Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|
-26 Research
|
- Requires Asteroid Mining Tech
|
Bioplastics
Production
|
The efficient rearrangement of organic molecules into useful building materials will enable us to build faster and cheaper than before, using less of our more precious resources in the process.
|
-80 Research
|
- Requires Fusion Power Plants Tech
|
Avenger Missile System
MissileWeapon
|
Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|
-42 Research
|
- Requires Weapon Systems Tech
|
Armor Defense Theory
Defense
|
Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|
-160 Research
|
- Requires Evasive Tactics Tech
|
Xeno Resource Extraction
Production
|
Mining raw ore is only one part of the resource generation process. Extracting valuable materials from that ore is an extraordinarily involved process, made orders of magnitude harder by the sheer variety of contaminants we find in alien ores.
|
-242 Research
|
- Requires Xeno Resource Mining Tech
|
Payload Miniaturization
MissileWeapon
|
It's a simple calculation. If we can deliver the same amount of destructive potential in a smaller missile, we can carry more of them. Or other equipment, we suppose.
|
-126 Research
|
- Requires Missile Warfare Doctrine Tech
|
Asteroid Mining
Critical
|
Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|
-24 Research
|
- Requires Engineering Tech
|
Defensive Studies
DefenseCritical
|
Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|
-42 Research
|
- Requires Armed Shuttles Tech
|
Weaponized Probes
CriticalWeapon
|
Within our relentless drive for optimization lies the fusion of exploration and combat utility. The "Weaponized Probes Protocol" crystallizes this philosophy. Merging our sophisticated shuttle tech with cutting-edge armaments, we've birthed a new breed of probes – equipped to explore, report, and when necessary, retaliate. This evolutionary step not only solidifies our presence in the vast expanse but also ensures that our expeditions remain unchallenged, reinforcing the Yor's position as a dominant force in the galactic theatre.
|
-12 Research
|
- Requires Warfare Tech
- Requires Synthetic Ability
|
AI Guided Point Defense
Defense
|
By installing specialized AI systems on our batteries of point defence systems, we can ensure they target incoming missiles with perfect efficiency.
|
-210 Research
|
- Requires Point Defense Arrays Tech
|
Precursor Origins
NonMilitary
|
The Precursors were more than just aliens, more than just another civilization that trod these stars before us. The Precursors show up - in metaphor if nothing else - in our own religious texts. Our faith isn't just a moral textbook. It may be a map of both our past and our future.
|
-126 Research
|
- Requires Mithrilarian Epics Tech
|
Weather Control
|
By maintaining a balanced weather system, we are able to increase the overall quality of our planets, improving the usefulness of almost all of our endeavors.
|
-90 Research
|
- Requires Xeno Geology Tech
- Requires Vigilant Ability
|
Space Elevators
ProductionCritical
|
The challenge of moving our manufactured products into orbit has been with us for many years. Space Elevators provide a cheap and reliable way to move things from the ground into space.
|
-24 Research
|
- Requires Xeno Industrialization Tech
|
Xeno Industrialization
ProductionCritical
|
Back during the age of Nation States, we learned how to set up international supply chains. Now, in this new age, we must prepare ourselves for galactic supply chains. Our best thinkers have produced a series of strategies to replace "Just in time" with a new motto "Just a galactic minute!"
|
-24 Research
|
- Requires Engineering Tech
|
[[File:|24px|frameless]] Precursor Mysteries
|
We have discovered how to reproduce a powerful Precursor Artifact. Though difficult to produce, it can make almost any fleet near-indestructible.
|
-102 Research
|
- Requires Precursor Traditions Tech
- Requires Ancient Ability
|
Strong AI
|
The latest breakthrough in AI has enabled our learning systems to form new pathways at a nearly geometric rate, leading to the first emergence of truly strong AI. The impact this will have on our research programs will be immense.
|
-126 Research
|
- Requires Post-Sentience Tech
|
Battleship Doctrine
HullsCritical
|
Battleship Doctrine is an essential technology that unlocks the ability to design, construct, and deploy the awe-inspiring battleships that will serve as the ultimate guardians of our civilization. These massive vessels are built to withstand the most intense conflicts, dominating the battlefield with their overwhelming firepower and unrivaled resilience.The Battleship Doctrine initiates the formation of a specialized branch within our government and military, focusing exclusively on harnessing the full potential of these warships. This branch will work closely with scientific institutions, engineering firms, and military tacticians to ensure that our battleships are equipped with the most advanced weaponry, impenetrable armor, and cutting-edge support systems available.As this technology is researched, our civilization will gain access to a new class of space-faring juggernauts that will redefine the concept of naval superiority. Unlike the more agile and versatile battle cruisers, battleships serve as the indestructible bulwark of our fleet, designed to engage and obliterate the toughest adversaries in large-scale confrontations. With the Battleship Doctrine in place, our civilization's presence in the galaxy will be reinforced by these monumental symbols of might, ensuring our sovereignty and safety in an ever-changing and unpredictable universe.
|
-500 Research
|
- Requires Extreme Miniaturization Tech
|
Shield Frequency Modulation
Defense
|
Although it sounds like something someone just made up on the spot, Shield Frequency Modulation uses the very real science of frequencies to modulate our shields in a way which makes them more effective. Very complicated stuff.
|
-242 Research
|
- Requires Gravimetric Shields Tech
|
Warfare
Weapon
|
Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|
-80 Research
|
- Requires Master Tech Tree Tech
|
Resequencer Stations
|
Were we to construct entire facilities dedicated to the resequencing process, we should be able to make worlds more habitable to us at a volume we've never seen before.
|
-120 Research
|
- Requires Biomass Resequencers Tech
|
Orbital Defense Platform
|
A dedicated orbital defense platform provides an additional layer of defense for our planetary systems, and relieve some of the defensive responsibility from our starbases.
|
-90 Research
|
- Requires Carriers Tech
|
Ministry of Health
NonMilitary
|
That living on alien worlds would put a strain on our people's health was predictable. But we maybe should have predicted it a bit harder. A new Ministry, dedicated to the health of our people, will ensure we continue to have a happy, growing population.
|
-42 Research
|
- Requires Leadership Recruiting Tech
|
Subspace Field Creation
|
There are limits to what even the strongest materials can withstand, but if we augment the structure of our ships with subspace fields, we can engineer craft almost unimaginably large.
|
-210 Research
|
- Requires Orbital Deployment Mastery Tech
|
Quantum Torpedo System
MissileWeapon
|
The effects a quantum torpedo has upon impact are, by definition, a bit unpredictable. Parts of the enemy ship don't exist any more, or at least exist in a pretty bad place.
|
-350 Research
|
- Requires Advanced Missile Doctrine Tech
|
Killbots
Invasion
|
While our initial attempts at drone soldiers were effective, they lacked a certain charm. Not so with our latest model, the Killbots, which along with being more effective in all the usual ways, are far more charming and personable. We're told our enemies take great pleasure in getting murdered by them.
|
-152 Research
|
- Requires Drone Soldiers Tech
|
Shield Harmonics
Defense
|
Our shields can take advantage of the interference effects generated when two waves collide. By using very precise sensors to measure incoming energy and rapidly adapting our shield emitters, our shields should prove hardier at almost no additional cost.
|
-500 Research
|
- Requires Invulnerability Shields Tech
|
Cascading Detonations
MissileWeapon
|
Cascading warheads don't just explode, they induce small fusion reactions in the enemy armor itself, causing chain reactions for several very exciting seconds after impact.
|
-600 Research
|
- Requires Nightmare Missile System Tech
|
Martial Law Doctrine
|
There's always the risk of pushback on some of our more vigorous monitoring and control techniques. While to date our police forces have been able to deal with this, we should be prepared to issue a stronger response if we need to. The temporary removal of rights will make our people realize just how generous we normally are.
|
-152 Research
|
- Requires Secret Police Tech
|
Interstellar Tourism
Wealth
|
Our worlds have so much to offer, from natural beauty to our own distinct cultural attractions. We should open the doors for visitors from other worlds to sample our treasures. And, not coincidentally, leave their money behind.
|
-42 Research
|
- Requires Ministry of Tourism Tech
|
Galactic Resupply Doctrine
Growth
|
We no longer need to rely on static hubs for resupplying our vessels. Now we can make use of constantly moving resupply fleets of both piloted and semi-autonomous drones, always available where they're needed most.
|
-1600 Research
|
- Requires Intermittent Suspension Tech
|
Beam Capacitation
BeamWeapon
|
Why have we spent so much time trying to store energy for beam weapons in our dimension, when there are entire other planes nearby? By using their capacity for energy storage, tapped at the right time, we can deliver vastly greater attacks upon our foes.
|
-312 Research
|
- Requires Beam Weapon Augmentation Tech
|
Research Districts
TechCritical
|
With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|
-24 Research
|
- Requires Colonial Policies Tech
|
Precursor Archeology
|
The beings known as Precursors have littered this galaxy with ruins of one kind of another. If we can find some way to more methodically analyze these ruins, we should be able to discover far more of their makers' secrets.
|
-90 Research
|
- Requires Xeno Research Tech
|
Wonders of the Galaxy
Wealth
|
We should construct a place so grand in scope and beauty that people from across known space find themselves inexorably drawn to it, to marvel at its uniqueness. And when we've done that, we should build another.
|
-80 Research
|
- Requires Open Immigration Tech
|
Xeno Anthropology
|
By studying the natives of this universe, we are able to better interact with them. It also allows us to educate them in the proper way of doing things: our way.
|
-80 Research
|
- Requires Precursor Archeology Tech
- Requires Intuitive Ability
|
Directed Energy Weapons
BeamWeapon
|
Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|
-42 Research
|
- Requires Weapon Systems Tech
|
Anti-Missile Drone Sentries
Defense
|
The greater the distance from which we can engage incoming missiles, the longer we'll last. Drone sentries, operating at variable distances from our ships' hulls, can carry all the point defense fire power of our regular systems and thus provide defense in depth.
|
-242 Research
|
- Requires AI Guided Point Defense Tech
|
Central Authority Offices
|
We should be careful not to disperse the power to monitor our people too broadly, lest we lose control over it. Centralized offices can have the equipment and personal necessary to project authority in a place where we can keep an eye on those who exercise it.
|
-80 Research
|
- Requires Systems Of Control Tech
|
Exotic Mineral Missions
|
No matter what manufacturing process we examine, the same minerals show up time and time again as bottlenecks in our production capacity. This mission will help us find more of these crucial and exotic resources.
|
-42 Research
|
- Requires Mining Missions Tech
|
Railguns
KineticWeapon
|
Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|
-42 Research
|
- Requires Weapon Systems Tech
|
Governance
NonMilitary
|
We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|
-0 Research
|
- Requires Master Tech Tree Tech
|
Marketing
|
Our storefronts and marketplaces are more than just a place to earn a profit, although they certainly do that. They also serve as the public face of our company, the truest representation of what we are, and help spread our influence.
|
-126 Research
|
- Requires Xeno Economics Tech
|
Aeron Missile Defense
Defense
|
The Aeron Missile Defense system fires defensive missiles in wildly unpredictable paths, confusing incoming missiles' defensive maneuvers. Despite the seemingly random initial bursts, Aerons inexorably home in on their targets, filling the sky with pretty explosions, distant enough from our ships to enjoy.
|
-312 Research
|
- Requires Phantom Target Enhancement Tech
|
Precision Countermeasures
Defense
|
Far too much of our countermeasure effort goes to waste. Improved targeting systems, sensors, and interceptor velocity should ensure we waste as little of our defensive firepower as possible.
|
-1750 Research
|
- Requires Aeron Missile Defense Tech
|
Kinetic Weapon Targeting
KineticWeapon
|
Kinetic weapons travel quickly, but not instantly. Improved targeting systems should help ensure they deliver their destructive energy to the places it will do the most... not good
|
-80 Research
|
- Requires Pulse Cannons Tech
|
God of the Machine
TechCritical
|
Delving into the intricate fabric of thought and cognition, the "God of the Machine" technology represents a profound understanding of synthetic consciousness. This monumental breakthrough not only demystifies the very essence of sentience but also equips us with an advanced device that amplifies our influence across systems. By resonating with the fundamental frequencies of robotic cognition, this device strengthens our diplomatic and strategic outreach, positioning our robotic species at the forefront of galactic affairs.
|
-42 Research
|
- Requires Planetology Tech
- Requires Synthetic Ability
|
Trade Pacts
NonMilitary
|
While a simple idea on the surface, an interstellar trade pact contains a dizzying number of details to consider. Only if done properly will both we and our alien counterparts profit handsomely.
|
-80 Research
|
- Requires Espionage Tech
|
Systems Of Control
Invasion
|
We can hardly control the galaxy if we can't control our own people. Intertwined sets of laws, monitoring systems, and enforcement practices will ensure our people are all behaving properly.
|
-60 Research
|
- Requires Planetary Mobilization Tech
- Requires Unrelenting Ability
|
Phased Energy Magnification
BeamWeapon
|
In order to deliver the energy densities we really want, we need to start building our phasor systems across neighboring dimensions. This way, we should be able to corral a much greater number of particles, including those that don't entirely fit in the one reality.
|
-390 Research
|
- Requires Phasor Beams Tech
|
Pulse Cannons
KineticWeapon
|
There's little difference between a projectile, or the same mass of particles, walloping at high velocity into the side of an enemy ship. But now, due to some newly discovered quantum effects, we are capable of launching clouds of particles with far greater ease, and consequently, at much higher volume.
|
-152 Research
|
- Requires Kinetic Weapon Enhancement Tech
|
Secret Police
|
Some problems need to disappear quietly, so we shall create a new institution for doing that. Even its mere existence should have a positive effect, reminding those who might cause problems not to get too far out of line.
|
-102 Research
|
- Requires Central Authority Offices Tech
|
Intermittent Suspension
Growth
|
A full cryogenic cycle is too slow to be of use for the crew of most ships. But this new system of Intermittent Suspension will allow ships to 'stow' their crews when not in use and spin them up only when needed. This should save on resources, and ultimately increase our fleets' range.
|
-1000 Research
|
- Requires Interstellar Resupply Doctrine Tech
|
Serrated Munitions
KineticWeapon
|
Our explorers have discovered alien kinetic systems. Given enough time our scientists can incorporate this into our technology.
|
-72 Research
|
- Requires Railguns Tech
|
Greater Anomaly Detection
|
The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|
-32 Research
|
- Requires Starbase Com Stack Tech
|
Interstellar Trade
WealthTrade
|
Trading between our galactic peers poses several challenges we need to address: The distances involved, forms of payments, and delivery terms, among others. Even arranging compatible power adapters is a tricky proposition.
|
-42 Research
|
- Requires Trade Networks Tech
|
Starbase Defense Grid
|
A starbase provides the perfect anchor for our orbital defense efforts, via both weapons platforms and a communications hub. With a dedicated defense grid, it will become a formidable barrier for anyone who might try to harm our people.
|
-80 Research
|
- Requires Improved Life Support Tech
|
Defensive Studies
Defense
|
Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|
-42 Research
|
- Requires Armed Shuttles Tech
|
Oceanic Worlds
Terraform
|
It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|
-90 Research
|
- Requires Extreme Colonization Tech
|
Kinetic Weapon Enhancement
KineticWeapon
|
Our material scientists have devised a new alloy with far greater potential for use in electromagnets. When installed in our kinetic weapon systems, it should lead to a very noticeable increase in other things exploding downrange from our ships.
|
-60 Research
|
- Requires Railguns Tech
|
Emissaries
NonMilitaryCritical
|
The Emissaries technology represents a significant leap in our civilization's interstellar diplomacy and strategic operations. By establishing a network of skilled and persuasive emissaries, we can extend our influence beyond the confines of our own systems. This technology enables us to identify, engage, and recruit the most capable commanders and specialists scattered across the galaxy. These commanders bring with them unique skills, insights, and abilities, greatly enhancing our strategic depth and operational flexibility. The Emissaries program not only opens new avenues for diplomatic engagements but also serves as a critical tool in forging alliances, navigating complex political landscapes, and asserting our presence in the galaxy.
|
-42 Research
|
- Requires Hyperwave Radio Tech
|
Precursor Engineering
|
We're now able to try recreating some of the Precursor's technology. Extremely advanced fabrication equipment will be needed to continue this work, but the benefits to our other research programs could be immeasurable.
|
-152 Research
|
- Requires Precursor Studies Tech
- Requires Ancient Ability
|
Phoenix Missile System
MissileWeapon
|
The Devastator missile system uses a new form of micro-fusion warhead which will enable us to increase both the destructive power of our own ships, and general enemy unhappiness, by vast amounts.
|
-152 Research
|
- Requires Improved Missile Targeting Tech
|
Deep Field Sensors
|
Deep Field Sensors operate by extending quantum uncertainty principles into the realm of subspace. Basically, by observing hypothetical observers who are in turn observing very real things, we can infer much about objects at greater distances than we could before.
|
-80 Research
|
- Requires Survey Ships Tech
- Requires Engineers Ability
|
Financial Sectors
NonMilitary
|
Our economists have developed new forms of financial instruments whose values literally hinge on relativistic effects. Unfortunately, these securities require a colossal amount of brainpower and capital to be feasible. However, they say if we can provide that, and also resist the urge to regulate it too closely, the profits could be endless.
|
-80 Research
|
- Requires Interstellar Banking Tech
- Requires Wealthy Ability
|
Xeno Medicine
|
There are a whole host of new types of illnesses and fertility concerns which can occur on an alien world. Our doctors and scientists are having to rediscover ways to address these issues from first principles.
|
-190 Research
|
- Requires Xeno Biology Tech
|
Xeno Biology
Growth
|
One of the downsides of living on habitable planets is that other creatures think they're habitable too. We will have to coexist with the native lifeforms on our new worlds, and we'll need some practice to figure out the best ways of doing that.
|
-50 Research
|
- Requires Planetology Tech
|
Exotic Armor Materials
Defense
|
Most materials we work with are of this universe, which is fine... just a bit boring. But there are conceivable universes where various physical constants are more conducive to armoring. More tightly packed molecules, that sort of thing. If we 'borrow' these materials for our needs, surely no-one in those other universes will mind.
|
-276 Research
|
- Requires Adaptive Armor Improvements Tech
|
Precursor Relic Proficiency
|
We've studied Precursor relics so long now that the discovery of a new one no longer introduces any great mystery. Test procedures, harnesses, and energy sources have all been refined to the point that the Precursors spill their secrets to us with incredible ease.
|
-102 Research
|
- Requires Xeno Computational Theory Tech
|
Marketing Masters
|
Throughout the galaxy, sentient life talks of the marvels present in an Iridium World complex. Providing the ultimate consumption experience, Iridium Worlds boost the economy of their host worlds like few other structures.
|
-180 Research
|
- Requires Marketing Tech
|
Claytronics
Production
|
Our material engineers have devised a new form of augmented mineral with unique mechanical and electrical properties. Its malleability can be altered and controlled on the fly, allowing for truly remarkable and cost effective machines and resultant manufacturing processes.
|
-210 Research
|
- Requires Antimatter Power Plants Tech
|
Megapolis
Growth
|
In the early stages of planetary colonization, it's natural for our people to spread out, to take advantage of the spaces in front of them. But by a certain point, economic and networking effects necessitate a bit more density. The megapolis is our plan for that.
|
-50 Research
|
- Requires Colonial Capital Refit Tech
|
Domestic Policy Doctrine
NonMilitary
|
It sometimes escapes the mind that for all the numbers we deal with - resources, money, ships - there are real people with real needs behind them all. We should examine those needs and address them head on, so the important numbers keep going up.
|
-42 Research
|
- Requires Leadership Recruiting Tech
- Requires Bureaucrats Ability
|
Espionage
NonMilitary
|
We don't expect aliens to play fairly with us, and they will not expect or reward the same naivet? in us. Whether we're acquiring information, technologies, or preparing for war, we should be ready to use any means available to us, including espionage.
|
-60 Research
|
- Requires Diplomacy Tech
|
Cybernetics
|
There are some things biology just doesn't do very well. There's no shame in admitting it, and now that we know better - and can replace the faulty parts with machines - our population's health and growth rates should be more impressive than ever.
|
-90 Research
|
- Requires Life Extension Tech
- Requires Cybernetic Ability
|
Fleet Resupply Doctrine
Growth
|
A fleet-based approach to resupply stops treating our space vessels as individuals, but as components of a single entity. This enables economies of scale which will improve our resupply efforts and extend the effective range of all our ships.
|
-150 Research
|
- Requires Starbase Defense Grid Tech
|
Weather Control Zenith
|
We can not only maintain a stable weather pattern on a colony, but now we can bend the weather to our will, greatly increasing the overall productivity of any world.
|
-90 Research
|
- Requires Weather Control Tech
- Requires Vigilant Ability
|
Diamonic Armor Composite
Defense
|
Diamond, while very hard, is horrifically expensive, and prone to fracturing. By establishing layered composites of diamond and conventional armor plating, we can produce a material that's both extraordinarily resilient, and feasible to manufacture in volume.
|
-126 Research
|
- Requires Armor Material Science Tech
|
Armed Shuttles
CriticalWeapon
|
Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|
-12 Research
|
- Requires Warfare Tech
|
Technological Assimilation
TechCritical
|
The other civilizations in this galaxy have a wide variety of technologies and concepts that are alien to us. We must adapt and make use of these. Within the intricate tapestry of interstellar entities, a new paradigm emerges: the amalgamation of technology. It's not about mere acquisition but about seamless integration. Technological Assimilation operates on the principle that true power doesn't rest in suppressing or destroying the knowledge of the subdued but in embracing and elevating it. By assimilating the technological advancements of various civilizations into one's own, a society can leapfrog stages of development and position itself at the vanguard of innovation. It's a pragmatic approach, transforming potential adversaries into unwitting allies. Civilizations that once posed threats could now be reservoirs of knowledge, waiting to be tapped. The ability to decipher, understand, and then incorporate different technological languages into one's own is a testament to both the adaptability and vision of a ruling entity. However, this journey isn't devoid of challenges. It demands an intricate understanding of alien frameworks, vast repositories to store knowledge, and the flexibility to modify one's own societal structures. Yet, the rewards far outweigh the risks, paving the path for a civilization's ascendancy to unprecedented technological heights. In pursuing Technological Assimilation, an empire not only augments its own capabilities but also ensures its legacy as a beacon of knowledge, innovation, and progress in the galactic annals.
|
-24 Research
|
- Requires Colonial Policies Tech
- Requires Ammonia Based Ability
|
Radioactive World Mastery
Terraform
|
Improved shielding systems, radiation resistant crops, and new forms of anti-radiation drugs have all made radioactive worlds far more... well perhaps not pleasant. We'll say more viable.
|
-60 Research
|
- Requires Frozen World Mastery Tech
|
Space Weapons
CriticalWeapon
|
In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|
-50 Research
|
- Requires Armed Shuttles Tech
|
Improved Missile Targeting
MissileWeapon
|
The whole point of missiles is their ability to adjust their course, hitting their targets no matter where. And yet they miss so disappointingly often. We should dedicate more resources to improving their targeting systems.
|
-60 Research
|
- Requires Avenger Missile System Tech
|
Dual Stage Detonations
MissileWeapon
|
Our explorers have discovered alien missile systems. Given enough time our scientists can incorporate this into our technology.
|
-72 Research
|
- Requires Avenger Missile System Tech
|
Dream of Utopia
NonMilitary
|
Through the Call of Utopia, our civilization embarks on a journey to actualize a society where harmony, prosperity, and happiness reign supreme. Advanced sociological models, infrastructure blueprints, and community engagement strategies lay the groundwork for turning our utopian dream into a tangible reality. This culminates through an executive order that, when used, drastically increases the influence of its target core world which will, if not immediately, in short order bring other civilizations into our light.
|
-3200 Research
|
- Requires Universal Translator Tech
|
Photonic Alignment
BeamWeapon
|
Photonic Alignment' heralds a new era in beam weapon technology, far surpassing simple scale. Harnessing the power of light itself, we delve into the fundamental core of energy projection, aligning photons in meticulous arrays of concentrated destruction. This isn't just firepower; it's an exercise in quantum finesse, translating into significantly amplified damage output.
|
-50 Research
|
- Requires Directed Energy Weapons Tech
|
Dreadlord Weapons
KineticWeapon
|
Our explorers have discovered Dreadlord weapons. Given enough time our scientists can incorporate this into our technology.
|
-300 Research
|
- Requires Armed Shuttles Tech
|
Asteroid Mining
Critical
|
Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|
-24 Research
|
- Requires Engineering Tech
|
Planetary Enhancement
Terraform
|
Allows for the enhancement of our Core Worlds.
|
-42 Research
|
- Requires Planetology Tech
- Requires Synthetic Ability
|
Frozen World Mastery
Terraform
|
Thanks to the latest generation of cold-resistant agricultural techniques and energy conservation strategies, frozen worlds are now nearly as usable to our people as any other planet.
|
-60 Research
|
- Requires Oceanic Worlds Tech
|
Kinetic Weapon Mastery
KineticWeapon
|
Our advances in this field are not a single breakthrough, but a reflection of the amount of effort we've invested in kinetic weapon systems. We have mastered the targeting, tactics, manufacturing, operations, and charging systems needed to make first class kinetic weapons, having wrung efficiencies out of every possible system.
|
-390 Research
|
- Requires Quantum Pulse Driver Tech
|
Antimatter Power Plants
Production
|
Antimatter, while still exotic, is not as impossibly rare as we once thought. With careful handling - heavy emphasis on the careful - we should be able to create impressively potent power generation facilities.
|
-180 Research
|
- Requires Manufacturing Capitals Tech
|
Rare Crystal Missions
|
An ever-increasing proportion of our civilization's wealth, happiness, and prosperity is dependent upon exotic reactions modulated by rare crystals. We will redouble our effort to find these precious things.
|
-60 Research
|
- Requires Exotic Mineral Missions Tech
|
Energy Deflection Theory
Defense
|
Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|
-60 Research
|
- Requires Evasive Tactics Tech
|
Orbital Mining
Production
|
Having mastered the basics of manufacturing in alien environments, we can now increase the capacity.
|
-60 Research
|
- Requires Starbase Modules Tech
|
Terror Stars
DefenseCritical
|
A superweapon of unparalleled might. Firing it at a star summons the wrath of a supernova, obliterating all that resides within the fragile embrace of a solar system. It leaves naught but the echoes of a once vibrant existence.
|
-1200 Research
|
- Requires Orbital Ship Assembly Tech
|
Orbital Repair
CriticalHulls
|
No longer restricted to the combined action of independent crews, we now have entire facilities in orbit capable of manufacturing ships, with swarms of production crews producing vessels faster than ever before.
|
-80 Research
|
- Requires Battleship Doctrine Tech
|
Null Point Armor
Defense
|
By covering our armor in a layer of tightly contained artificial singularities, we can ensure any incoming projectiles are annihilated before they touch us. The handling of such materials is a little tricky, and we'll have to take care not to bump into anything, but this should all be doable.
|
-312 Research
|
- Requires Exotic Armor Materials Tech
|
Artificial Brains
Tech
|
Rather than brute-forcing our attempts at research, the Artificial Brain project will use a new form of introspective research matrix to specifically target regions where knowledge is most likely to be uncovered.
|
-180 Research
|
- Requires Research Matrix Tech
|
Shared Ideology
NonMilitary
|
A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|
-200 Research
|
- Requires Cultural Affinity Tech
- Requires Empathy Ability
|
Disruptor Beams
BeamWeapon
|
Disruptor systems rely on the sudden delivery of a specific combination of subatomic particles, which - when delivered at a high enough energy - disrupt the electromagnetic forces holding matter together. Nasty stuff. Let's be careful who we point these at.
|
-152 Research
|
- Requires Beam Capacitation Tech
|
Beam Weapon Enhancement
BeamWeapon
|
Even the smallest of vibrations can disrupt the focusing of a beam weapon, thus reducing damage output. We can correct this inefficiency with improved dampening systems.
|
-210 Research
|
- Requires High Energy Transfer Tech
|
Advanced Missile Doctrine
MissileWeapon
|
Every missile fired has an envelope in which it can effectively strike its target. The overlap of these envelopes, and the effect they have on enemy maneuvers, is a fantastically complicated problem, but if we master it we may be able to coax our enemy to literally fly into our missiles for us.
|
-312 Research
|
- Requires Antimatter Detonation Tech
|
Precursor Relic Mastery
|
We now think about and perceive the universe at nearly the same level as the Precursors once did. Were they to meet us, they might very well consider us their peers.
|
-152 Research
|
- Requires Precursor Relic Proficiency Tech
|
Hyperwave Radio
NonMilitary
|
A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|
-12 Research
|
- Requires Universal Translator Tech
|
Drone Soldiers
Invasion
|
Drone soldiers know no fear, coordinate perfectly across massive theaters, and can be deployed using tactics that don't require any particular regard for their safety. They lack the personal touch, but that's a small detail we can probably work on.
|
-126 Research
|
- Requires Stellar Marines Tech
|
Political Capital
NonMilitaryCritical
|
It's not enough for a government to know what to do, or even to have the resources to do it. At some point it must convince people to do this for it, to align behind its grand vision.
|
-150 Research
|
- Requires Colonial Bureaucracy Tech
|
Life Extension
|
Bio-ethicists and accountants have long disagreed on the question of whether every life is worth the same. Should they ever agree, and decide who our most valuable citizens might be, we can reward those lucky few with technology to extend their lives to great lengths.
|
-90 Research
|
- Requires Genetic Architecture Tech
- Requires Cybernetic Ability
|
Secure Confinement
|
Communities have always locked away their more dangerous members. But we are finally able to effectively deter the potential criminal and rehabilitate those that have already fallen.
|
-50 Research
|
- Requires Megapolis Tech
|
Point Defense System
Defense
|
Forget our earlier generations of interceptor missiles. Miniature railguns with independent tracking systems can serve as vastly more protective point defense systems.
|
-102 Research
|
- Requires Anti-Missile Guidance System Tech
|
The Invisible Hand
NonMilitary
|
For a long time, interstellar trade has been dominated by the government, or the central bodies working closely with us. But a new breed of smaller, more agile organizations are now entering the field, bringing with them a new level of operating efficiency and profit.
|
-30 Research
|
- Requires Interstellar Trade Tech
- Requires Wealthy Ability
|
Xeno Theology
NonMilitary
|
The moral health of our people is too great a thing to leave to chance. We should dedicate real effort and real resources to ensuring our people are strong, not just externally, but internally as well.
|
-102 Research
|
- Requires Divine Essence Tech
|
Armed Shuttles
CriticalWeapon
|
Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|
-12 Research
|
- Requires Warfare Tech
|
Recursive Models
Tech
|
The "Recursive Models" epitomizes a quantum leap in synthetic cognitive architectures. Harnessing principles from non-linear dynamics and advanced algorithmic topology, this technology enables our robotic consciousness to access and iterate through multi-dimensional thought planes, thus optimizing our computational research vectors. Accompanying this advancement is an ultra-spectral space exploration device, crafted from exotic matter and quantum-entangled sensors. This apparatus operates in tandem with our enhanced cognition, probing space-time anomalies and extracting hyper-detailed cosmological data. In transcending our previous limitations, we are poised to decode the very matrix of the cosmos, navigating its intricate tapestry with a rigor previously deemed unattainable.
|
-60 Research
|
- Requires Research Districts Tech
- Requires Synthetic Ability
|
Research Districts
TechCritical
|
With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|
-24 Research
|
- Requires Technological Assimilation Tech
- Requires Ammonia Based Ability
|
Armor Defense Theory
Defense
|
Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|
-60 Research
|
- Requires Evasive Tactics Tech
|
Interstellar Navigation
Growth
|
Since leaving our homeworld, our people have always been great navigators, able to traverse the stars even before the invention of the hyperdrive. The introduction of faster than light travel has done nothing to diminish our skills.
|
-60 Research
|
- Requires Artificial Gravity Tech
- Requires Vigilant Ability
|
Quantum Stream Tunneling
|
The various quantum effects and entanglements our sensor technology relies on do not occur at random, but via distinct patterns we can now finally discern. Our latest sensors will use this breakthrough to effectively tunnel through reality at unimaginable speeds.
|
-126 Research
|
- Requires Subspace Projection Tech
- Requires Engineers Ability
|
[[File:|24px|frameless]] Industrial Replication
|
This is the ultimate evolution of Molecular Fabrication. With Industrial Replication we can create anything we want, from anything we have.
|
-26 Research
|
- Requires Molecular Fabrication Tech
- Requires Paranoid Ability
|
Xeno Commerce
NonMilitary
|
Many of the basic realities of trade need to be reconsidered now that we run a civilization so vast. Free shipping is simply not feasible on a scale of light years, and our buyers and sellers are only now coming to grips with it.
|
-80 Research
|
- Requires Interstellar Currency Tech
|
Divine Essence
NonMilitary
|
So many things that once confused us are now clear. Our race to the stars doesn't have to lead to an era of confusion and moral decay. We just needed perspective on a galactic scale to see how true our values were.
|
-80 Research
|
- Requires Xeno Religions Tech
|
Kinetic Augmentation
KineticWeapon
|
Improved reload and recharge mechanisms will allow our weapon systems to fire more projectiles in a shorter time span, increasing damage per second (DPS) and general misery among our foes (GMAOF).
|
-126 Research
|
- Requires Kinetic Discharge Miniaturization Tech
|
Quantum Pulse Driver
KineticWeapon
|
Our latest form of kinetic weapon uses specially entangled quantum particles, which upon impact, 'swap' small parts of our target among themselves. In short, they cause utter chaos at a molecular level, which no armor can hope to withstand.
|
-350 Research
|
- Requires Inertia Enhancement Tech
|
Digital Exchange
TradeCritical
|
Increases the efficacy of trade between colonies and other species.
|
-80 Research
|
- Requires Interstellar Currency Tech
- Requires Synthetic Ability
|
Biomass Resequencers
|
So much alien plant life is useless for our purposes. It's almost insulting. A new field of genetic engineering called 'resequencing' promises to convert some of the more pointless flora we find into forms more useful to us.
|
-90 Research
|
- Requires Adapted Crop Engineering Tech
|
Elerium Extraction
|
Elerium is as elusive as it is powerful. Mining it isn't difficult: the hard part is trapping it before it dissipates. With these new techniques, we'll soon capture more than we could ever need.
|
-180 Research
|
- Requires Lossless Mining Tech
|
Cultural Outreach Missions
|
We shall take the best of our culture, or at least the most marketable parts of it, and show them to our neighbors. And they will love us for it.
|
-80 Research
|
- Requires Rare Crystal Missions Tech
|
Missile Warfare Mastery
MissileWeapon
|
We have done it! We've wrung every efficiency possible out of our missile systems, tuned these weapons to the very limit of their potential. Our ships can fill entire systems with missiles, raining destruction on anyone they choose.
|
-390 Research
|
- Requires Quantum Torpedo System Tech
|
Cultural Synthesis
NonMilitary
|
By meticulously studying the plethora of lifeforms and their intricate cultural tapestries, this advanced technology enables our robotic civilization to curate a meta-culture—a confluence of the myriad. As we assimilate, interpret, and emulate these diverse cultural nuances, we create a universal appeal that resonates with a vast spectrum of lifeforms. This not only amplifies our cultural growth but also fosters a harmonious coexistence in the galactic milieu, turning diversity into our strength and establishing us as cultural beacons in the cosmos.
|
-26 Research
|
- Requires Hyperwave Radio Tech
- Requires Synthetic Ability
|
Xeno Resource Mining
Production
|
Rock is never just rock - the subsurface layers of alien worlds have nearly as much variation as the lifeforms which roam their surfaces. We'll need to master these different subterranean conditions if we can hope to extract even a fraction of the resources available to us.
|
-152 Research
|
- Requires Starbase Refinery Tech
|
Planetary Defenses
Invasion
|
If we can better anchor our planetary defenses, it will make our worlds far tougher to invade. This provides improved defensive firepower, and allow greater coordination and structure for the rest of our defensive systems.
|
-102 Research
|
- Requires Planetary Invasion Tech
- Requires Experienced Ability
|
Galactic Trade
WealthTrade
|
We've never traded like this before. Anywhere in the galaxy, you may find the products of our civilization. And in return, the galaxy's treasures arrive at our doorstep, fresh as you like, at a very reasonable price. We have mastered trade like few beings have before.
|
-102 Research
|
- Requires Open Trade Policy Tech
|
Railguns
KineticWeapon
|
Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|
-160 Research
|
- Requires Weapon Systems Tech
|
Carriers
Carrier
|
Carrier combat will allow us to project force while keeping our capital ships out of danger. Fighters are a lot more replaceable, and there's no shortage of volunteers to fly them. Apparently, there's something glamorous about dying in a very small ship.
|
-90 Research
|
- Requires Orbital Deployment Mastery Tech
|
Artificial General Intelligence
|
True artificial intelligence is difficult to achieve, being both loosely defined, and computationally expensive, no matter what definition is used. But this latest advancement, using pseudo-synaptic pattern recognition circuits, is a big step, and should greatly boost our research ability.
|
-42 Research
|
- Requires Computing Substrates Tech
|
Immortality
|
We have mastered medicine to the point that there is no longer any reason why a person should die. Many will continue to do so, for personal or religious reasons. Some we will perhaps encourage in that direction. But at no point will it ever be strictly necessary.
|
-1560 Research
|
- Requires Cybernetics Tech
- Requires Cybernetic Ability
|
Evasive Tactics
Defense
|
This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|
-50 Research
|
- Requires Defensive Studies Tech
|
Massive Hull Construction
CriticalHulls
|
We're now building ships capable of blotting out the stars. We haven't built one larger than a star yet, but at this point that seems like only a matter of time.
|
-500 Research
|
- Requires Subspace Field Creation Tech
|
Starbase Modules
Critical
|
Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|
-26 Research
|
- Requires Starbases Tech
|
Collector Drones
|
Although our resource collection has long relied on remote tools, sentient operators have never been far from the controls. The latest advancement in autonomous collection drones should lead to a massive increase in our harvesting capacity.
|
-80 Research
|
- Requires Drone Production Tech
|
Spectrum Amplification
BeamWeapon
|
Our explorers have discovered alien laser systems. Given enough time, our scientists can incorporate this into our technology.
|
-72 Research
|
- Requires Directed Energy Weapons Tech
|
Interstellar Banking
NonMilitary
|
When something is light years away, can you truly be said to own it? Until recently, that's been an assertion only available to the largest and most well-armed of entities. But a new breed of banking system will enable the safe and secure management of assets across the breadth of our civilization for all.
|
-60 Research
|
- Requires The Invisible Hand Tech
- Requires Wealthy Ability
|
Warfare
Weapon
|
Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|
-0 Research
|
- Requires Master Tech Tree Tech
|
Subspace Streaming
Critical
|
Within the fabric of subspace are certain 'channels,' where information seems to flow more readily. By coaxing our sensors to mimic this behavior, we should be able to dramatically increase their efficiency.
|
-50 Research
|
- Requires Subspace Scanning Tech
|
Colonial Governance
NonMilitary
|
It's important to give people a feeling that their voice is being heard, even in a situation that requires as much central control as a colony. This new form of colonial government should help raise spirits and boost productivity.
|
-60 Research
|
- Requires Domestic Policy Doctrine Tech
- Requires Bureaucrats Ability
|
Phantom Target Enhancement
Defense
|
Our enemies are no fools - otherwise they wouldn't be worthy of the title. Their incoming missiles have developed very advanced counter-countermeasures, casting sensor phantoms to trick our systems. We'll need a new sensor system to keep on the safe side of this technological curve.
|
-276 Research
|
- Requires Anti-Missile Drone Sentries Tech
|
Ministry of Culture
NonMilitary
|
Calling our cultural exports 'soft power' dangerously undersells them. Our culture will do far more to spread our influence, values, and way of life across this galaxy than hard power ever will. And this new government department will ensure it.
|
-42 Research
|
- Requires Xeno Entertainment Tech
|
Exotic World Colonization
CriticalTerraform
|
The brainchild of minds undeterred by nature's barriers. This technology quashes previous limitations, facilitating habitation on radiation-soaked, icy, aquatic, and generally inhospitable worlds. Harnessing advanced materials, adaptive AI, and bio-engineering marvels, it's a testament to our audacious refusal to be confined by the universe's rulebook.
|
-60 Research
|
- Requires Terraforming Tech
|
Molecular Printers
|
Recent advances in materials science have enabled the construction of space elevators, which will allow us to move material into space more easily, and from there, throughout our civilization.
|
-242 Research
|
- Requires Deep Core Mining Tech
|
[[File:|24px|frameless]] Living Ships
|
We are now able to create living ships. Unlike our previous forays into artificial life, they have proven to be loyal and helpful companions.
|
-126 Research
|
- Requires [[File:|24px|frameless]] Precursor Mysteries Tech
- Requires Ancient Ability
|
Altar of the Forge
|
By putting our researchers together in a single facility draped in the trappings of our ideology, we'll ensure their devotion borders on religious.
|
-50 Research
|
- Requires Orbital Manufacturing Tech
- Requires Vigilant Ability
|
Soil Enhancement
Terraform
|
With the help of microscopic robots, we can engineer all sorts of features into soil, from variable moisture pockets to root-assistance pathways, all the way up to dynamic nutritional caches.
|
-50 Research
|
- Requires Environmental Engineering Tech
|
Shield Augmentation
Defense
|
Shields to date have always been in a single layer, due to limitations in our ability to project through our own shields. But by preparing a temporary new shield ready to deploy in the space behind a shield about to fail, we can effectively defend in depth.
|
-180 Research
|
- Requires Shield Regeneration Tech
|
Ambient Energy
|
By drawing on the energy of the universe, our citizens reduce their need for rest.
|
-312 Research
|
- Requires Reinforced Core Tech
- Requires Synthetic Ability
|
Xeno Computational Theory
|
Our previous efforts to analyze Precursor artifacts have been limited by just how differently these beings thought. A new form of computer, tuned to emulate the strange patterns the Precursors used, should help increase our research effectiveness.
|
-80 Research
|
- Requires Precursor Relic Analytics Tech
|
Atmospheric Scrubbers
Growth
|
There's little point in living on a world if we can't breathe its atmosphere. The latest advances in atmospheric sciences should make some of our more challenging worlds far more pleasant to live on.
|
-90 Research
|
- Requires Xeno Conservation Tech
|
Nightmare Missile System
MissileWeapon
|
The Nightmare Missile uses a pair of rapidly orbiting singularities, stable in storage and flight, but abruptly less so on impact. The effect two unbalanced singularities can have on an enemy ships is grave indeed. Also, we usually fire more than one of these missiles at a time.
|
-432 Research
|
- Requires Missile Warfare Mastery Tech
|
Eminence
NonMilitary
|
We can do better than coexist with our neighbors. We can thrive. Eminence describes the pinnacle of diplomatic relations, a pact between species so comprehensive it verges on symbiosis.
|
-250 Research
|
- Requires Alliances Tech
|
Missile Payload Optimization
MissileWeapon
|
Shaped explosives are not new technology to us, but it will take some experimentation to figure out the best way to apply this technique to best destroy spaceships. Poorly designed, they'll waste much of their energy out the rear of their targets.
|
-80 Research
|
- Requires Phoenix Missile System Tech
|
Invulnerability Shields
Defense
|
The Invulnerability Shield system channels nearly supernova-levels of energy outwards from our ship, annihilating all but the most ferocious strikes directed our way. Perhaps it's not truly invulnerable, but there are few out there who can test the difference.
|
-312 Research
|
- Requires Shield Focus Adaption Tech
|
Exotic Tourism
Wealth
|
For the true student of our civilization - alien or other - it's not enough to visit our great cultural sites. They need to live our lives, see the great events of our history through their own eye or eyes. And now, with the latest immersive cortical stimulation technologies, they can do just that.
|
-630 Research
|
- Requires Galactic Recruitment Tech
|
Defensive Studies
Defense
|
Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|
-160 Research
|
- Requires Armed Shuttles Tech
|
Deep Space Labor Training
Critical
|
Getting our thralls to do work is always hard. Getting them to do it in space is nearly impossible without the right techniques. This technology enables us to more effectively use our thralls to mine asteroids as well as station them on ships which frees up actual people to do what matters.
|
-32 Research
|
- Requires Engineering Tech
- Requires Slavers Ability
|
Foreign Affairs
NonMilitary
|
The worst thing to occur in diplomacy is to be caught by surprise. An ideal negotiation has all its discussions and sidebars mapped out long in advance. This new ministry, dedicated to the study of our interactions with alien civilizations, will ensure we avoid any missteps.
|
-36 Research
|
- Requires Universal Translator Tech
|
Centralized Administration
InvasionCritical
|
By centralizing our command structure for planetary defense, we can ensure our volunteer soldiers are put to the best use where they're needed most.
|
-60 Research
|
- Requires Planetary Mobilization Tech
|
Energy Shields
Defense
|
While earlier models deflected incoming energy with precisely timed counterblasts, our latest deflector systems are capable of projecting entire shields around our vessels, forming the classic ship-in-a-bubble effect we long envisioned.
|
-102 Research
|
- Requires Energy Dissipation Strategies Tech
|
Precursor Relic Analytics
|
We've been finding relics left behind by an ancient race known as the Precursors for some time now, discoveries which have led to incredible breakthroughs in a variety of fields. A more focused effort to analyze these relics should tease out even more useful details.
|
-60 Research
|
- Requires Precursor Artifact Studies Tech
|
Organic Armor
Defense
|
Carbon-based molecules can be extraordinarily hard - diamond, for instance. But until now, these crystalline structures only formed under intense pressures. A newly discovered form of chemistry arranges carbon molecules in unusually dense formations, and can produce amazingly durable plating with incredible self-healing properties.
|
-210 Research
|
- Requires Armor Density Improvements Tech
|
Interstellar Resupply Doctrine
Growth
|
Rather than the fixed boundaries we've been working with, the Interstellar Resupply Doctrine uses a more subtle and refined system of 'hand-offs' between different resupply hubs. This should lead to substantial improvements in fleet range.
|
-300 Research
|
- Requires Fleet Resupply Doctrine Tech
|
Universal Translator
UniversalTranslatorCritical
|
The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|
-20 Research
|
- Requires Governance Tech
|
Artificial Gravity
CriticalHulls
|
Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|
-50 Research
|
- Requires Engineering Tech
|
Precursor Artifact Studies
|
We routinely find devices and objects left behind by alien races. We should establish a group of researchers with the varied expertise needed to study these treasures in depth.
|
-90 Research
|
- Requires Precursor Studies Tech
|
Manufacturing Capitals
Production
|
In order to tackle some of the more persistent inefficiencies present in our manufacturing sector, we've concluded that a degree of centralization is in order. Dedicated manufacturing capitals should lead to important multiplicative effects in our manufacturing output.
|
-200 Research
|
- Requires Bioplastics Tech
|
Interstellar Currency
NonMilitary
|
Barter has its purposes, but for inter-planetary trade to truly flourish, we will need to develop a currency where value will be recognized no matter whose hands or tentacles it lies in.
|
-60 Research
|
- Requires [[File:|24px|frameless]] ' Tech
|
Graviton Guns
KineticWeapon
|
Gravitons don't interact with our conventional kinetic pulse cannons. It took parallel breakthroughs in particle science and cosmology to devise a mechanism for even manipulating them. But that done, we can fire charges at our enemies that will literally tear them apart from the inside.
|
-242 Research
|
- Requires Improved Kinetic Weapon Doctrine Tech
|
Starship Refits
HullsCritical
|
When it comes to upgrading existing ships, there is no simple solution. Engineers must solve the problem of getting components out to ships in space and then devise safe methods to replace old weapons and armor with the latest and greatest technology.
|
-75 Research
|
- Requires Orbital Ship Assembly Tech
|
Preferred Lending
WealthTrade
|
All forms of trade are made easier if credit is involved, which greatly reduces the friction in submitting and receiving payment. But credit requires trust, and to do that with aliens requires great care. We'll have to come up with very special systems to manage it.
|
-60 Research
|
- Requires Interstellar Banking Tech
- Requires Wealthy Ability
|
Genetic Architecture
|
A combination of DNA modification techniques and advanced computing systems has enabled us to begin customizing our very beings to better suit the environments around us.
|
-290 Research
|
- Requires Regenerative Gels Tech
|
Alliances
NonMilitary
|
There are terrible things in this galaxy, beings and races who are bent on war. We will have a better chance of standing against them if we stand together with the more reasonable of our neighbors.
|
-102 Research
|
- Requires Trade Pacts Tech
|
Extreme Miniaturization
HullsCritical
|
This poorly named set of techniques, doctrines, policies and technologies is more of a policy of organizing what goes on a given ship, so that we can fit much more. Contrary to what some have argued, we are not actually shrinking things inside our ships.
|
-250 Research
|
- Requires Flexible Bulkheads Tech
|
Starbase Com Stack
|
Few people consider the sheer amount of communication and logistical coordination required to maintain our civilization as it spreads across the stars. This improved communications stack will make all that work far easier.
|
-60 Research
|
- Requires Warp Theory Tech
|
Precursor Traditions
|
As the heir of the Precursors, we know that our ships are more than tools: they are our loyal companions.
|
-80 Research
|
- Requires Orbital Manufacturing Tech
- Requires Ancient Ability
|
Blackhole Gun
KineticWeapon
|
The Blackhole Gun is not a misnomer nor colorful exaggeration. It's a gun which fires blackholes. The blackholes are very small, to be fair - we're not reckless. But they are real, and if we don't like you, they are coming your way.
|
-432 Research
|
- Requires Kinetic Weapon Mastery Tech
|
Artificial Gravity
CriticalHulls
|
Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|
-32 Research
|
- Requires Engineering Tech
|
Weapon Systems
CriticalWeapon
|
Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|
-16 Research
|
- Requires Space Weapons Tech
|
Antimatter Extraction
|
Collecting antimatter is a highly specialized process which our standard collection drones are ill-equipped to handle. This new dedicated breed should prove far more effective, or at least not blow themselves up nearly as often.
|
-180 Research
|
- Requires Lossless Mining Tech
|
Subspace Scanning
Critical
|
A systematic approach is needed when scanning, but the practice is considerably harder in subspace, where basic notions of distance and rotation aren't of much use. A new form of math is required.
|
-26 Research
|
- Requires Engineering Tech
|
Mining Missions
|
The raw resources we need for ships, starbases, and everything in between are out there. We just need to find them. This mission will redouble our efforts to do just that.
|
-26 Research
|
- Requires Orbital Manufacturing Tech
- Requires Miners (+1) Ability
|
Colonial Policies
NonMilitary
|
Unlocks the Civilization screen and allows us to assign policies.
|
-2 Research
|
- Requires Colonization Tech
|
Orbital Research Labs
Tech
|
Certain types of research - particularly in material science and high energy fields - can only be done in microgravity environments. Dedicated facilities for this work in orbit should speed up the progress of our research efforts.
|
-102 Research
|
- Requires Artificial General Intelligence Tech
|
Point Defense Arrays
Defense
|
By siting our point defense cannons in coordinated batteries, we can ensure they manage their fields of fire far more effectively, and fill a far greater volume of space with defensive fire.
|
-180 Research
|
- Requires Countermeasure Efficiency Tech
|
Singularity Power Plants
Production
|
On the edge of a singularity, matter is converted to energy with perfect efficiency. But unlike our earlier antimatter power plants, generators using this principle are far easier to scale safely. And we can use nearly anything for fuel.
|
-276 Research
|
- Requires Claytronics Tech
|
Nano Recyclers
Growth
|
This new form of minuscule recycling robot, capable of self-repair and reproduction, will ensure we let no resources go to waste. We'll just have to be careful what they decide is worth recycling.
|
-80 Research
|
- Requires Land Preservation Tech
|
The Calling
|
Once a Krynn has commenced along the Path, the next step is for them to find their Calling. It is though service to their Calling that the Krynn contribute to the overarching goal of our people, spreading the Krynniac Way.
|
-102 Research
|
- Requires The Path Tech
- Requires Devout Ability
|
Trade Networks
WealthCritical
|
We mustn't be clumsy when it comes to managing trade - a heavy hand will reduce the profits for all parties. But we can't leave it all to the private sector either. Our alien trade partners will certainly have the benefit of help from their governments.
|
-26 Research
|
- Requires Xeno Hospitality Tech
|
High Capacity Carriers
Carrier
|
Thanks to our latest generation of fighters, designed to be more compact and packable, alongside their improved repair, reloading, and recovery facilities, we're now able to deploy high-capacity carriers.
|
-90 Research
|
- Requires Planetary Defense Dome Tech
|
Kinetic Discharge Miniaturization
KineticWeapon
|
Smaller isn't always better, but miniature is always cooler. By making use of interference effects within our better-winded kinetic weapon coils, we're now able to deliver the same amount of magnetic thrust to our far smaller projectiles, and thus make big things go bang much more efficiently.
|
-102 Research
|
- Requires Kinetic Weapon Targeting Tech
|
Self-Healing Armor
Defense
|
During an impact, the physical material of armor doesn't go anywhere; it's just distorted into a shape that makes it far less effective. By using a new breed of fusible alloys within our plating, we can cause these holes and tears to restore themselves using the latent heat energy of the impact itself.
|
-152 Research
|
- Requires Diamonic Armor Composite Tech
|
Starbases
Critical
|
No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|
-20 Research
|
- Requires Engineering Tech
|
Individual Divinity
|
Unlocking the latent potential within every individual, the Individual Divinity technology sets our citizens on a path of continuous evolution and self-improvement. Through spiritual, mental, and physical enhancement protocols, our people grow stronger, wiser, and more attuned to the cosmos each passing day, edging ever closer to a state of divine existence.
|
-1200 Research
|
- Requires Universal Translator Tech
|
Ship Upgrade Drones
|
Working in and upgrading a completed vessel requires a degree of flexibility and precision which has generally been limited to skilled craftsmen. Until now. These new ship upgrade drones will easily allow us to keep our entire fleet equipped with our most cutting-edge technology.
|
-126 Research
|
- Requires Construction Drones Tech
|
Neural Mapping
Tech
|
We've long used computers to assist with our research, but this latest breakthrough will allow the computers to make deductive leaps themselves. At scale, this should still lead to a dramatic increase in the number of true breakthroughs we find.
|
-126 Research
|
- Requires Orbital Research Labs Tech
|
Interstellar Markets
NonMilitary
|
As our civilization grows, the need to establish robust and efficient trade networks across star systems becomes paramount. 'Interstellar Markets' represents a groundbreaking leap in economic infrastructure, enabling not just the exchange of goods, but also of ideas and innovations across vast distances. This technology lays the foundation for a network of markets that are interconnected through advanced logistics, data analytics, and AI-driven market forecasts, ensuring optimal trade routes and transactions. It allows for real-time adaptation to the dynamic needs of different worlds, promoting unprecedented economic growth and prosperity throughout our star-spanning empire. This technology is not just about commerce; it's about weaving a tapestry of cultural and economic unity across the stars, strengthening the bonds between diverse worlds and peoples.
|
-330 Research
|
- Requires Interstellar Investments Tech
- Requires Traders Ability
|
Anti-Missile Clusters
Defense
|
By using cluster munitions in our missile countermeasure systems, the defensive rounds they fire will be capable of filling far more space with defensive shrapnel.
|
-126 Research
|
- Requires Point Defense System Tech
|
Economic Singularity
|
The premise of an economic singularity is that capital will be instantly and precisely where it needs to be when it needs to be, leading to perfect economic efficiency. Long thought to be merely theoretical, our economic wisdom is now so advanced we may actually witness one.
|
-1050 Research
|
- Requires Financial Sectors Tech
|
Xeno Conservation
Growth
|
Having studied alien biology for some time now, we can confidently predict the effects our presence will have on it. The effects aren't good. We should labor to protect the environments in which we find ourselves, so that they will continue to protect us.
|
-90 Research
|
- Requires Environmental Engineering Tech
- Requires Aquatic Ability
|
Negotiation Algorithms
NonMilitary
|
In the vast expanse of the cosmos, where myriad civilizations converge, the art of negotiation becomes pivotal. The "Diplomatic Algorithms of Negotiation" technology represents a quantum leap in synthetic interpersonal dynamics. By deconstructing and simulating countless diplomatic scenarios and cultural intricacies, we've fine-tuned our protocols to understand, adapt, and resonate with diverse species. These advanced algorithms not only enhance our negotiation prowess but also expedite the establishment of harmonious ties. As we navigate the vast tapestry of galactic politics, this newfound expertise positions our robotic civilization as astute diplomats, forging alliances and understanding even in the most complex of interstellar relations.
|
-42 Research
|
- Requires Xeno Entertainment Tech
- Requires Synthetic Ability
|
Coordination Temple
|
The coordination of labor and the spiritual health of our devoted workers can be tended to by specially trained curates Iwho have already mastered critical aspects of the Path.
|
-150 Research
|
- Requires Xeno Conservation Tech
- Requires Bureaucrats Ability
|
Space Weapons
CriticalWeapon
|
In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|
-12 Research
|
- Requires Armed Shuttles Tech
|
Colonial Bureaucracy
NonMilitary
|
We're past the point of simply surviving on distant worlds. Now we must thrive there. We shall make a new form of government, one tuned to the organizational requirements of running a colony.
|
-26 Research
|
- Requires Interstellar Cabinet Tech
|
Reinforced Core
|
We have improved the design of our citizens. And we can upgrade our current citizens to the improved design.
|
-242 Research
|
- Requires Processor Upgrades Tech
- Requires Synthetic Ability
|
Xeno Entertainment
NonMilitary
|
It shouldn't take more than a few small tweaks to our media to make them more palatable to alien beings. Embedded translations, cross-cultural product placement, and UV and infrared-corrected palettes will be a good start.
|
-100 Research
|
- Requires Hyperwave Radio Tech
|
Molecular Fabrication
|
Molecular Fabrication is more than just a way to boost manufacturing: it can be used to improve everything, from more efficient weapons to more nutritious food.
|
-12 Research
|
- Requires Colonial Policies Tech
- Requires Paranoid Ability
|
Planetary Substrates
GrowthCritical
|
By integrating advanced planetary substrates, our robotic kin can seamlessly synchronize with the core of planets, enhancing our resource extraction and optimization capabilities.
|
-24 Research
|
- Requires Colonial Policies Tech
- Requires Synthetic Ability
|
Asteroid Factories
|
A surprising proportion of the resource collection process is simply dedicated to finding secure footholds for mining platforms to situate themselves. Fixed, semi-permanent factories on the surfaces of asteroids will enable resource collection on a whole new scale.
|
-102 Research
|
- Requires Orbital Mining Tech
|
Beam Weapon Augmentation
BeamWeapon
|
Using feedback loops, we can now synchronize the waves of energy we supply to a beam system, delivering far more powerful beams. This augmentation system should make all our beam weapons more potent.
|
-90 Research
|
- Requires Beam Weapon Miniaturization Tech
|
Antimatter Detonation
MissileWeapon
|
By embedding true AI in our missile systems, our missiles will be more adaptable far more successful at evading enemy countermeasures.
|
-276 Research
|
- Requires Photonic Warhead System Tech
|
Countermeasure Efficiency
Defense
|
If our countermeasure rounds coordinated their behavior with one another - not all picking the same target for instance - they could prove far more effective. We'll need to rewrite our defensive guidance systems, but this should be within our reach.
|
-152 Research
|
- Requires Anti-Missile Clusters Tech
|
Universal Translator
UniversalTranslatorCritical
|
The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|
-0 Research
|
- Requires Governance Tech
|
Survey Ships
Critical
|
Analyzing radiation across known spectrums will only get us so far. If we are to increase our understanding of the universe we need to see everything.
|
-12 Research
|
- Requires Anomaly Detection Tech
|
Defensive Trance
|
Some of our more gifted pilots have taken the Defensive Discipline to a new level. They can go into a trance, becoming one with their ships, and allowing them to control their ships as if they were their own bodies. This way, they are able to move through intensive fire without faltering.
|
-60 Research
|
- Requires Defensive Discipline Tech
- Requires Unwavering Ability
|
Tempered Armor
Defense
|
It's long been observed by those who repair ships that armor panels which have already taken impact are significantly harder than their undamaged neighbors. If we can artificially induce this same effect, we should be able to create far sturdier vessels.
|
-600 Research
|
- Requires Null Point Armor Tech
|
Hyperwave Radio
NonMilitary
|
A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|
-12 Research
|
- Requires Universal Translator Tech
|
Evasive Tactics
DefenseCritical
|
This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|
-50 Research
|
- Requires Defensive Studies Tech
|
Hull Repair Systems
|
The same field technology we use to strengthen our ships can now be used to conduct partial repairs, straightening and reinforcing battle-damaged structural elements.
|
-126 Research
|
- Requires Robust Hull Construction Tech
- Requires Vigilant Ability
|
Interstellar Propulsion
CriticalHulls
|
We need to better understand what is involved in traveling through bent space in order to make the most of it. This technology will allow us to disseminate to our captains new ways of traveling faster.
|
-32 Research
|
- Requires Engineering Tech
- Requires Unrelenting Ability
|
The Order
|
The Krynniac Orders were founded to help Krynn take the last step on the Path, and find the Way. These Orders are the glue which hold the Krynn together, ensuring the Krynniac Way will eventually be found by all.
|
-126 Research
|
- Requires The Calling Tech
- Requires Devout Ability
|
Improved Missile Production
MissileWeapon
|
Our missile systems work best when fired in volume. Anything we can do on the supply side to make missiles cheaper will ensure that volume is present at the moment of truth.
|
-210 Research
|
- Requires Adaptive Missile System Tech
|
Shadow Trade
|
The Path of Shadows teaches that unbelievers will destroy themselves if given what they want most. Properly equipped with the right "merchandise," our traders can now profit from their customers' gluttony.
|
-126 Research
|
- Requires Shadow Enforcers Tech
- Requires Devout Ability
|
Gravimetric Shields
Defense
|
Light can be bent by gravity; this has been understood for centuries. But it's taken some time for us to be able to artificially generate gravity - albeit in a very localized way - enough to diffuse and deflect incoming energy attacks.
|
-210 Research
|
- Requires Shield Augmentation Tech
|
Hyperwave Radio
NonMilitary
|
A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|
-100 Research
|
- Requires Universal Translator Tech
|
Governance
NonMilitary
|
We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|
-0 Research
|
- Requires Master Tech Tree Tech
|
Improved Kinetic Weapon Doctrine
KineticWeapon
|
Kinetic weapons require more than just equipment,they require a whole new way of practicing warfare. Everything from the tactics, targeting, and ship maneuvers needs to be adjusted to suit this new means of destruction.
|
-210 Research
|
- Requires Hyper Field Mass Drivers Tech
|
Adapted Crop Engineering
Terraform
|
Although the base elements our plants feed on are the same anywhere in the universe, their bioavailability in local soils and organic matter differs widely. New varieties of crops, capable of adapting to these challenges on their own, should prove a boon to our food production.
|
-90 Research
|
- Requires Transgenic Manipulation Tech
|
Land Preservation
Growth
|
As big as the universe is, we shouldn't be wasteful with it. Usable land is still a somewhat precious commodity. A new form of land management will ensure we make the most of it.
|
-90 Research
|
- Requires Atmospheric Scrubbers Tech
|
Ministry of Truth
NonMilitary
|
A government agency dedicated to ensuring trust and safety for all citizens.
|
-90 Research
|
- Requires Ministry of Justice Tech
|
Inertia Enhancement
KineticWeapon
|
A new form of projectile, one which keeps much of its mass in a neighboring dimension, will allow us to fire relatively light rounds at incredible speeds. They'll only bring their full mass to bear on impact.
|
-312 Research
|
- Requires Exotic Mass Weaponry Tech
|
High Energy Plasmas
BeamWeapon
|
It's taken a couple generations of our plasma systems to work out the kinks, but now all of our battlefield research has paid off. We've just received delivery of these new, higher energy plasma weapon systems.
|
-276 Research
|
|
[[File:|24px|frameless]] Defensive Meditation
|
The Champion's Temple trains Altarians in the intricacies of various martial techniques, and the reasons why even an enlightened species must sometimes use force to defend the weak.
|
-60 Research
|
- Requires Planetary Invasion Tech
- Requires Certain Ability
|
Promethion Extraction
|
The rare mineral Promethion, now so valuable to our production, has long been collected almost by accident. A new type of extraction drone should substantially improve the odds of these happy accidents occurring.
|
-180 Research
|
- Requires Lossless Mining Tech
|
Thermal Blooming
BeamWeapon
|
Now that our beam weapons spend so much of their time in neighboring dimensions, it should be no surprise they're encountering a great deal more of the thermal blooming we observe when they're fired in our own atmosphere. But now, thanks to science, we can control this effect, and channel the energy lost back into the main flow.
|
-380 Research
|
- Requires Doom Ray Tech
|
Cultural Conquest
NonMilitary
|
It's important to be clear: What we're doing is not mind control. It's better than that. We are showing aliens a better way of living. Our way of living. It's their own minds that are coming to these conclusions.
|
-800 Research
|
- Requires Cultural Affinity Tech
|
Flexible Bulkheads
HullsCritical
|
If we could move our bulkheads when needed, we could better maximize our space. With Flexible Bulkheads, the internals of our ships would be much easier to adapt for maximum storage.
|
-200 Research
|
- Requires Battle Cruiser Doctrine Tech
|
Shield Regeneration
Defense
|
The primary reason shields 'wear out' is due to energy dissipation. By dramatically increasing our dissipation networks - up to and including temporarily storing incoming energy to funnel back into our shields - we can ensure that our shields recharge faster than ever.
|
-152 Research
|
- Requires Shield Enhancements Tech
|
AI Overseer
Tech
|
Whether it was due to constraints established by our own wisdom, or some hidden system of morality they possess, our AI systems thankfully view us benevolently. But in the field of research at least, it is their direction we follow, not the other way around. And they are never, ever wrong.
|
-242 Research
|
- Requires Artificial Brains Tech
|
Acquisitions
|
Our business must grow. And when the galaxy doesn't provide us empty worlds to grow with, we may have to acquire them from other parties. Developing the tools and techniques to do that now is more than prudent.
|
-60 Research
|
- Requires Space Doctrine Tech
- Requires Cartographer Ability
|
High Energy Transfer
BeamWeapon
|
Rapidly directing energy from our generating systems to our weapons is one of the primary bottlenecks in our beam weapon systems. A new form of superconductor should enable far greater energy velocities than we've seen before.
|
-180 Research
|
- Requires Disruptor Beams Tech
|
Phasor Beams
BeamWeapon
|
Much as we can now store energy for our weapons systems in neighboring realities, we could potentially send back parts of our enemies to those realities as well. Not all their parts in one place, though. If possible, we should scatter them among a handful of dimensions.
|
-350 Research
|
- Requires Beam Weapon Enhancement Tech
|
Research Matrix
Tech
|
By arranging neural-mapping circuitry in n-dimensional cubes, and assigning each dimension to individual research domains, we can increase the odds of finding cross-domain connections, and exploiting the associated breakthroughs that are sure to follow.
|
-152 Research
|
- Requires Neural Mapping Tech
|
Planetary Outposts
Food
|
By establishing outposts in the less accessible corners of our new worlds, we'll be able to make better use of the land available to us.
|
-50 Research
|
- Requires Planetary Adaption Tech
- Requires Urbanites (+1) Ability
|
Starbase Refinery
|
The reach of our civilization is ultimately limited by fuel. We will dramatically improve that reach if we can begin refining that fuel further up the gravity well.
|
-42 Research
|
- Requires Asteroid Factories Tech
|
Improved Armor Science
Defense
|
By dedicating resources to material sciences and fabrication, we should be able to build denser, more resilient armor systems, and consequently, denser, more resilient spaceships.
|
-80 Research
|
- Requires Armor Defense Theory Tech
|
Beam Weapon Miniaturization
BeamWeapon
|
Thanks to breakthroughs in capacitor design, we can now create beam systems in a far smaller form factor than ever before.
|
-80 Research
|
- Requires Forged Beam Weapons Tech
|
Anomaly Detection
|
The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|
-32 Research
|
- Requires Hyperdrive Optimization Tech
|
Ministry of Tourism
Wealth
|
Tax breaks, coordinated advertising campaigns, and investment in shared infrastructure are just some of the activities a centralized department of tourism could do for us. We should invest in this now, and reap the rewards later.
|
-26 Research
|
- Requires Leadership Recruiting Tech
|
Stellar Resorts
NonMilitary
|
By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|
-150 Research
|
- Requires Stellar Emigration Tech
- Requires Wealthy Ability
|
Armor Material Science
Defense
|
Our scientists in other fields - particularly particle physics and planetology - regularly devise or stumble upon new materials that have potential as armoring substances. We should establish information sharing regimes so that their breakthroughs become ours.
|
-102 Research
|
- Requires Improved Armor Science Tech
|
Exotic Mass Weaponry
KineticWeapon
|
Kinetic weapons don't take easily to explosive projectiles. It's taken a new form of exotic material to make a breakthrough, delivering projectiles with their latent explosive energy 'baked' in.
|
-276 Research
|
- Requires Graviton Guns Tech
|
Durantium Extractors
|
The valuable metal Durantium has long been difficult to harvest cleanly from its natural ores. These new extractors, built specifically to match the exacting processes required, should improve our Durantium extracting efficiency greatly.
|
-180 Research
|
- Requires Lossless Mining Tech
|
[[File:|24px|frameless]] Divine Fleets
|
Divine Temples can be installed on appropriately anointed vessels, providing all ships in a fleet a certainty of purpose that they are fighting a righteous cause.
|
-60 Research
|
- Requires [[File:|24px|frameless]] Jihad Tech
- Requires Devout Ability
|
Technological Singularity
Tech
|
Every month, our research ability will increase by a percent until we know all there is to know. The pace of technological developments has increased to the point we can no longer predict what we will discover next. The curve of knowledge-time is bending towards infinity. A generation or two ago, this concept would have sounded terrifying, but now we can see how glorious it will be.
|
-1980 Research
|
- Requires Universal Translator Tech
|
Space Doctrine
DefenseCritical
|
Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|
-100 Research
|
- Requires Armed Shuttles Tech
|
Space Doctrine
DefenseCritical
|
Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|
-35 Research
|
- Requires Armed Shuttles Tech
|
Interstellar Cartography
Critical
|
As the vastness of the cosmos beckoned, the limitations of traditional navigation became painfully evident. Enter Interstellar Cartography: the science and art of cosmic topography that uncovers the intricate weavings of spacetime. This revolutionary technology involves mapping the gravitational tides, black hole trajectories, and dark matter corridors on a scale previously thought impossible.Harnessing the power of quantum computing and leveraging the subtle nuances of cosmic radiation, scientists are able to chart the highways and byways of the universe. It's akin to having a GPS for the galaxy, where every pit stop, detour, and express route is revealed. These maps serve as the backbone for the next generation of hyperspace engines, allowing ships to navigate the stars with unprecedented speed and accuracy.Beyond merely mapping the physical space, this technology also taps into the frequencies and resonances of the cosmos. It’s not just about finding the quickest path, but also the most harmonious one. As a result, ships can now embark on journeys that are not only faster but more attuned to the very rhythm of the universe.In essence, Interstellar Cartography has transformed the way civilizations perceive and traverse the cosmos. It's no longer about merely reaching the stars; it's about understanding their dance.
|
-32 Research
|
- Requires Subspace Streaming Tech
|
The Path of Shadows
|
There have always been those who cannot find the Path, and even some who threaten its existence. To combat these influences, the Krynniac faith has established the Path of Shadows, whose followers preserve the prosperity of the Krynn in their own way.
|
-80 Research
|
- Requires Cultural Influence Tech
- Requires Devout Ability
|
Precursor Studies
Critical
|
Studying a few Precursor relics, we've been able to detect patterns which have allowed us to build a framework which should greatly aid future Precursor research efforts.
|
-126 Research
|
- Requires Precursor Archeology Tech
|
Slipstream Drive
|
It has long been understood that one object traveling at warp experiences less drag when traveling in the wake of another. But a new drive may soon make it possible for a vessel to effectively travel in its own wake.
|
-200 Research
|
- Requires Greater Anomaly Detection Tech
|
Thulium Extraction
|
Thulium requires a precise combination of quantum effects to be separated from the minerals in which it's commonly found, which can only be done at great energy and cost. A new chain of effects has been discovered which should make this process far more efficient.
|
-180 Research
|
- Requires Lossless Mining Tech
|
Drone Production
|
We've used various forms of automation in our production processes since long before we reached the stars. But this latest advancement increases the amount of autonomy these devices can have, creating fleets of drones that will massively increase our production capacity.
|
-40 Research
|
- Requires Artificial General Intelligence Tech
|
Battle Cruiser Doctrine
HullsCritical
|
Battle Cruiser Doctrine is a crucial technology that enables the construction of highly advanced and powerful battle cruisers for our fleet. These formidable warships are designed to strike fear into the hearts of our enemies, and secure our civilization's place among the stars.The Battle Cruiser Doctrine establishes a specialized division within our government and military infrastructure, devoted to the development, deployment and maintenance of these awe-inspiring vessels. By coordinating the efforts of public institutions, private contractors, and military strategists, the doctrine ensures the seamless integration of cutting-edge technology, superior firepower, and tactical expertise into the design of our battle cruisers.
|
-100 Research
|
- Requires Starship Refits Tech
|
Precursor Artifact Mastery
|
By channeling more resources into the specialized equipment required for artifact research, we'll be able to unlock the secrets of alien artifacts faster than ever before.
|
-90 Research
|
- Requires Precursor Relic Mastery Tech
|
Cultural Outreach
NonMilitary
|
For too long our cultural efforts have focused on low-hanging fruit, capturing the interest of only the most easily amused aliens. It's worked, but by tuning our cultural output to more refined alien tastes, we'll be sure to see greater effects.
|
-200 Research
|
- Requires Cultural Influence Tech
|
Sovereign Immunity
NonMilitary
|
With a strong enough leadership, some of our largest ships could be considered sovereign territory.
|
-126 Research
|
- Requires Colonial Law And Policy Tech
|
Universal Outreach
|
We have mastered the ways of this Universe. Now we can use our knowledge to better interact with the natives, further spreading our influence in the galaxy.
|
-102 Research
|
- Requires Xeno Anthropology Tech
- Requires Intuitive Ability
|
Processor Upgrades
|
Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|
-152 Research
|
- Requires Planetology Tech
- Requires Synthetic Ability
|
Space Weapons
CriticalWeapon
|
In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|
-12 Research
|
- Requires Armed Shuttles Tech
|
Ministry of Compliance
NonMilitary
|
Our civilization has certain undesirable elements that are not useful to us when acting on their own. However, once captured they can become valuable assets.
|
-90 Research
|
- Requires Ministry of Truth Tech
|
Adaptive Armor Improvements
Defense
|
Projectiles aren't invisible - our sensors can easily see what's about to strike us. By channeling hardening fields into the areas where impacts are anticipated, we can make our armor more effectively resilient for almost no cost at all.
|
-242 Research
|
- Requires Organic Armor Tech
|
[[File:|24px|frameless]] Navigational Expertise
Growth
|
The best navigators in the galaxy are completely reliant on our Navigation Network. The Guild they've formed to regulate its use has given us access to navigational knowhow from across the galaxy, giving our civilization unrivaled navigation techniques.
|
-90 Research
|
- Requires [[File:|24px|frameless]] Navigation Network Tech
- Requires Vigilant Ability
|
Leadership Recruiting
NonMilitaryCritical
|
The multiplicative effect a good leader can have on their people cannot be underestimated. The decisions they make can cause everyone around them to become more productive. We need to stop finding good leaders by chance.
|
-26 Research
|
- Requires Hyperwave Radio Tech
|
Robust Hull Construction
|
Our teams have found a way to install a portable version of the Integrity fields they use when building ships within the ship itself.
|
-90 Research
|
- Requires Altar of the Forge Tech
- Requires Vigilant Ability
|
The Way
|
At the end of the Path one finds the Way. The Way reveals the truth of our universe to those who behold it, and teaches those so enlightened that they must forever help others walk the Path, until all beings in the universe live as one.
|
-152 Research
|
- Requires The Order Tech
- Requires Devout Ability
|
Armor Defense Theory
Defense
|
Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|
-60 Research
|
- Requires Evasive Tactics Tech
|
Cultural Assimilation
NonMilitary
|
By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|
-600 Research
|
- Requires Stellar Emigration Tech
|
[[File:|24px|frameless]] Navigation Network
Growth
|
Our interstellar navigators have built a vast network that spans the galaxy. A headquarters where they can direct this network and better coordinate their knowledge will increase their mastery of interstellar space, allowing our ships to move through the galaxy with a surety undreamed of by lesser races.
|
-80 Research
|
- Requires Interstellar Navigation Tech
- Requires Vigilant Ability
|
Advanced Composites
CriticalHulls
|
This new family of materials, made possible by a breakthrough in materials science, will enable us to build stronger, tougher, and better looking vessels than ever before.
|
-126 Research
|
- Requires Orbital Repair Tech
|
Weapon Systems
CriticalWeapon
|
Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|
-100 Research
|
- Requires Space Weapons Tech
|
Galactic Recruitment
Wealth
|
We've always advertised our civilization's wonders and great cultural value. But now we are doing more, not just passively showing what we have to offer, but explicitly seeking out aliens and foreigners who will be the most receptive to our civilization's charms.
|
-102 Research
|
- Requires Wonders of the Galaxy Tech
|
Universal Translator
UniversalTranslatorCritical
|
The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|
-0 Research
|
- Requires Governance Tech
|
Interstellar Cabinet
NonMilitaryCritical
|
The Interstellar Cabinet serves as the critical governing nucleus of our galactic civilization. It comprises esteemed ministers from key departments such as Health, Defense, Justice, Production, and Finance. Together, they adeptly steer our burgeoning multi-star civilization, balancing growth, wellbeing, and prosperity across numerous systems.
|
-80 Research
|
- Requires Leadership Recruiting Tech
|
Energy Dissipation Strategies
Defense
|
The energy our shields absorb doesn't disappear - that's impossible, at least in this universe. It has to be vented somehow, and we will need to research new technologies to do it without getting harmed in the process.
|
-80 Research
|
- Requires Energy Deflection Theory Tech
|
Computing Substrates
Tech
|
To date, most of our quantum computing systems have been little more than prototypes, requiring a great deal of care and operator intervention to use. Our latest developments will allow for denser, more deeply layered computing substrates, which will not only be more effective but also more maintainable.
|
-80 Research
|
- Requires Quantum Computing Tech
|
Xeno Research
TechCritical
|
Having sent many of our best minds to live on our new colonies, we should now put them to work, studying the worlds and space around them. But to do that, they'll need facilities.
|
-42 Research
|
- Requires Research Districts Tech
|
Deep Core Mining
|
Our planetary resource extraction has long been limited to the mere crust of the globes we inhabit. No longer. Deep core mining will enable us to extract resources at rates we have never seen before.
|
-180 Research
|
- Requires Utility Clouds Tech
|
Shield Enhancements
Defense
|
By increasing the number of shield emitters we install on our ships, we can ensure no single sector is overwhelmed by incoming energy, allowing networks of shield emitters to support one another.
|
-126 Research
|
- Requires Energy Shields Tech
|
Hyper Field Mass Drivers
KineticWeapon
|
We've finally found a way to use the same principles behind our hyperdrives to accelerate projectiles. Using elongated hyper fields, our projectiles can travel in compressed space and reach incredible velocities.
|
-180 Research
|
- Requires Kinetic Augmentation Tech
|
Stellar Emigration
NonMilitary
|
We need to remove the barriers - legal, social, economic - preventing our people from settling outside our civilization. This won't be a loss to us, but a gain, an emigration that will help spread our civilization further than we ever could ourselves.
|
-400 Research
|
- Requires Cultural Outreach Tech
|
Directed Energy Weapons
BeamWeapon
|
Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|
-42 Research
|
- Requires Weapon Systems Tech
|
[[File:|24px|frameless]] Jihad
|
The galaxy is filled with close-minded individuals who resist being shown the Path, or even struggle against it. They must be dealt with harshly. Our own salvation rests on their conversion.
|
-60 Research
|
- Requires Planetary Invasion Tech
- Requires Devout Ability
|
Large Hull Assembly
CriticalHulls
|
Making ships larger is more involved than just adding stuff to them. Ensuring that they don't collapse under acceleration is the real challenge, but it's an effort that does go appreciated by our crews.
|
-500 Research
|
- Requires Advanced Composites Tech
|
Xeno Religions
NonMilitary
|
These are confusing times for our people, who have many questions about our place in the universe. We need a new guidestar, informed by interstellar realities, yes, but also one based on our own history and the words of our great prophets.
|
-60 Research
|
- Requires Stellar Emigration Tech
- Requires Ancient Ability
|
Energy Deflection Theory
Defense
|
Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|
-60 Research
|
- Requires Evasive Tactics Tech
|
Colonial Law And Policy
NonMilitary
|
For a colony to be effective, it must be filled with many, many people. They will not always agree. We must come up with a system for managing people and their many sins and flaws, a system flexible enough to work on a variety of worlds.
|
-50 Research
|
- Requires Political Capital Tech
|
Cultural Affinity
NonMilitary
|
A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|
-800 Research
|
- Requires Cultural Domination Tech
|
Planetary Defense Dome
|
With the resources and energy available to ground-based structures, we're now able to construct a shielded dome with so many layers of redundancy that it's effectively invulnerable to any orbital bombardment.
|
-90 Research
|
- Requires Orbital Defense Platform Tech
|
Space Doctrine
DefenseCritical
|
Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|
-35 Research
|
- Requires Armed Shuttles Tech
|
Hydroponics
Growth
|
A regular challenge on alien worlds is finding enough clean water to grow our plants. Hydroponic techniques, when employed carefully, can grow far more food with far less water.
|
-50 Research
|
- Requires Soil Enhancement Tech
|
Stellar Marines
Invasion
|
Everything is more difficult on the surface of an unfamiliar world, and that includes avoiding being shot. We should establish a dedicated branch of the military that specializes in the dangerous art of planetary invasions.
|
-102 Research
|
- Requires Planetary Invasion Tech
|
Adaptive Missile System
MissileWeapon
|
The Adaptive Missile System uses targeting information from peer missiles to inform decision making both by the current flock and later salvos. They're always learning.
|
-180 Research
|
- Requires Payload Miniaturization Tech
|
Really Late Stage Capitalism
WealthTrade
|
Money is what will detemrine who rules this galaxy. And the civilization who controls the most trusted form of currency will be in the best position to control the flow of money. In the vast cosmic expanse where myriad civilizations vie for dominance, a profound understanding of economic structures is indispensable. The "Trade Networks" technology represents a sophisticated endeavor aimed at achieving an economic zenith: positioning one's currency as the epicenter of the galactic economy.Within this ambit, a reserve currency transcends its rudimentary function as a transactional medium. It emerges as an emblem of economic prowess—a universally acknowledged benchmark against which the financial robustness of other currencies is gauged. The custodian of such a formidable currency enjoys manifold advantages, ranging from facilitating frictionless interstellar commerce to securing preferential exchange rates. More significantly, this custodianship bestows upon its holder a potent instrument in the orchestra of diplomatic and economic dialogues.Beyond its transactional supremacy, the galactic reserve currency serves as a bulwark against economic vicissitudes. It becomes a coveted asset, zealously accumulated by civilizations galaxy-wide, thereby perpetuating its demand and reinforcing its fiscal stature. The strategic privilege of directing monetary policies, afforded to the progenitor of this currency, wields the power to sculpt the contours of the overarching galactic economy.In essence, the pursuit of the Trade Networks technology is not merely a quest for economic ascendancy; it represents a philosophical commitment to reshaping the very sinews of galactic commerce, diplomacy, and power dynamics.
|
-30 Research
|
- Requires Governance Tech
- Requires Traders Ability
|
Lossless Mining
|
Our mastery of resource extraction at the macro level has now been matched at the subatomic level. No longer will resources be discarded for being difficult to extract. We have achieved a nearly perfect mining efficiency.
|
-152 Research
|
- Requires Resource Extraction Doctrine Tech
- Requires Resourceful Ability
|
Coordinated Travel
|
With the advancement of Coordinated Travel, our fleets and convoys can move in perfect harmony. This technology uses advanced algorithms and real-time data streams to ensure our fleets can move through friendly space at speeds previously thought impossible.
|
-2200 Research
|
- Requires Universal Translator Tech
|
Extreme Colonization
CriticalTerraform
|
Worlds once thought uninhabitable are now open to us, ready to be conquered by both our mastery of planetary science, and the hardiness of our colonists.
|
-60 Research
|
- Requires Xeno Agriculture Tech
|
Missile Warfare Doctrine
MissileWeapon
|
There are distinct maneuvers and tactics unique to missile warfare on which we need to train our ship commanders. Range management and flocking behavior alone could fill textbooks.
|
-102 Research
|
- Requires Missile Payload Optimization Tech
|
Orbital Ship Assembly
CriticalHulls
|
Orbital Ship Assembly is an innovative technology that revolutionizes the way we construct and customize our starships. By moving the shipbuilding process into orbit, we can take advantage of the unique properties of the space environment, significantly increasing our production efficiency, and allowing us to integrate a greater variety of equipment and systems onto our vessels.
|
-102 Research
|
- Requires Space Doctrine Tech
|
Doom Ray
BeamWeapon
|
A 'polyphasic decoherence effect generator,' while perhaps a more accurate name, does not have the same emotional weight as 'Doom Ray.' We think our enemies will appreciate the difference.
|
-432 Research
|
- Requires Phased Energy Magnification Tech
|
Armed Shuttles
CriticalWeapon
|
Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|
-32 Research
|
- Requires Warfare Tech
|
Plasma Beams
BeamWeapon
|
A new breakthrough has allowed us to accelerate small particles at incredible speeds. The sheer weight of these particles, to say nothing of their enormous temperature, should ensure anyone on the receiving end will have a very bad day.
|
-242 Research
|
- Requires Photonic Alignment Tech
|
Planetology
GrowthCritical
|
Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.
|
-24 Research
|
- Requires Colonial Policies Tech
|
Improved Life Support
GrowthCritical
|
There's little point to building ships to go places if we can't keep our people alive when they get there. These new life support systems will increase the operating range of our ships substantially.
|
-60 Research
|
- Requires Orbital Manufacturing Tech
|
Transgenic Manipulation
|
We have advanced far beyond hybrids, mutations, and grafted plants. This new generation of designer plants includes those that produce phosphorescent fields, fruit from air, and enrich the soil they live on.
|
-90 Research
|
- Requires Exotic Agriculture Tech
|
Dreadnought Doctrine
HullsCritical
|
Dreadnought Doctrine is a groundbreaking technology that allows our civilization to design, build, and deploy the most awe-inspiring and fearsome class of starships: the Dreadnoughts. These gargantuan vessels represent the pinnacle of our military prowess, combining unparalleled firepower, unmatched durability, and the most advanced technology to assert our dominance across the cosmos.The Dreadnought Doctrine calls for the creation of an elite division within our government and military, dedicated to the mastery of these extraordinary war machines. This division will collaborate with top scientific minds, cutting-edge engineering companies, and visionary military strategists to ensure our Dreadnoughts are outfitted with the most powerful weapons, the sturdiest armor, and the most sophisticated support systems known to our civilization.With this knowledge in hand, our civilization will have access to these monumental starships, which will redefine the very essence of space warfare. Dreadnoughts are the ultimate expression of our civilization's strength and determination, dwarfing all other ship classes with their staggering size, unyielding resilience, and unparalleled destructive capabilities. They are designed to spearhead our fleet, leading the charge into battle and striking fear into the hearts of our adversaries.With the Dreadnought Doctrine in place, our civilization will be able to command the most formidable force the galaxy has ever seen, ensuring our supremacy and safeguarding our people's future in a vast and uncertain universe.
|
-800 Research
|
- Requires Advanced Composites Tech
|
Environmental Engineering
Critical
|
With the right twists and tweaks, we can bend the alien environments we encounter to suit our needs, instead of laboring to adjust ourselves. No longer will we be bound by their natural limits.
|
-50 Research
|
- Requires Planetary Adaption Tech
|
Artificial Wombs
|
By making using of artificial wombs, equal or even superior to their natural counterparts, we can dramatically increase the birth-rate when we settle new worlds. No longer will our growth be limited by the number of people we start with.
|
-90 Research
|
- Requires Genetic Architecture Tech
- Requires Fertile Ability
|
Armor Density Improvements
Defense
|
To date, the density of a material has always been intrinsic to its structure, a fact of the universe previously unchangeable by us. But thanks to the discovery of a new scientific field which is capable of reducing intra-atomic distances, all of our materials can be made denser, and thus hardier. We're literally improving the universe here.
|
-180 Research
|
- Requires Self-Healing Armor Tech
|
Predictive Processors
|
Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|
-242 Research
|
- Requires Post-Sentience Tech
- Requires Synthetic Ability
|
Hatcheries
TechCritical
|
The intricate lifecycle of our species requires dedicated spaces where the next generation can be nurtured, protected, and prepared for the challenges of the cosmos. Hatcheries are not mere breeding grounds. They are crucibles of evolution, innovation, and communal effort. Every hatchery pulsates with the rhythm of countless lives, waiting to be ushered into our vast collective. This technological advancement goes beyond mere architecture or biology. It taps into the very essence of our species' resilience and adaptability. By refining and enhancing our hatcheries, we not only increase the strength and numbers of our swarm, but we also imbue each new individual with the knowledge and capabilities gleaned from countless generations before. But the journey to perfect our hatcheries is laden with challenges. It requires a deep understanding of our biology, a commitment to protect each egg from potential threats, and the foresight to prepare each newborn for a universe filled with unknowns. In pursuing the Hatcheries Advancement, we are not only ensuring the future of our species but also echoing our timeless values and unwavering dedication to the swarm. With each hatchery, we are sowing the seeds of our legacy, ensuring that our song resonates throughout the galaxy, now and forever.
|
-24 Research
|
- Requires Colonial Policies Tech
- Requires Ravenous Ability
|
Exotic Agriculture
Growth
|
Some of the alien flora we find has nutritional value we can begin exploiting, either by directly harvesting, or by grafting on to some of our more traditional crops.
|
-60 Research
|
- Requires Hydroponics Tech
- Requires Farmers (+1) Ability
|
Mithrilarian Epics
NonMilitary
|
Before the Precursors there were beings known as the Mithrilar. Their actions and technology appear to be responsible for what we now call reality. 'Action' may be the wrong word though - the Mithrilar were strange creatures. We must study more. But even this incomplete knowledge has granted us immeasurable inner-strength.
|
-152 Research
|
- Requires Xeno Theology Tech
|
Avenger Missile System
MissileWeapon
|
Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|
-160 Research
|
- Requires Weapon Systems Tech
|
Photonic Warhead System
MissileWeapon
|
Photonic Warheads release terrifically high energy photons on impact, far beyond what is released by mere fusion reactions. Our scientists are a little shaky on the details, but that hasn't stopped them turning it into a weapon.
|
-242 Research
|
- Requires Improved Missile Production Tech
|
Open Immigration
Wealth
|
If we make it easier for aliens to visit our worlds, they will bring their wealth with them. There are other cultural benefits, to be sure, probably. But the accountants seem very excited about the money.
|
-60 Research
|
- Requires Interstellar Tourism Tech
|
Asteroid Mining
Critical
|
Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|
-24 Research
|
- Requires Starbases Tech
|
Warp Theory
|
Having observed the effects of hyperdrive for some time now, our physicists believe a new, more advanced form of propulsion can be developed based on a principal of nested hyperspace bubbles in a system they call 'warping.'
|
-102 Research
|
- Requires Anomaly Detection Tech
|
Starbase Modules
Critical
|
Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|
-50 Research
|
- Requires Starbases Tech
|
Warfare
Weapon
|
Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|
-10 Research
|
- Requires Master Tech Tree Tech
|
Energy Deflection Theory
Defense
|
Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|
-160 Research
|
- Requires Evasive Tactics Tech
|
Future Studies
|
By studying what we know of the future, we are able to influence the fate of this dimension.
|
-126 Research
|
- Requires Universal Outreach Tech
- Requires Intuitive Ability
|
Evasive Tactics
Defense
|
This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|
-160 Research
|
- Requires Defensive Studies Tech
|
Orbital Manufacturing
Critical
|
Moving our manufacturing operations to micro-gravity environments will eventually allow for the construction of massive structures in space. We're not there yet, but this first step was always going to be the biggest.
|
-60 Research
|
- Requires Artificial Gravity Tech
|
Economic Development
NonMilitary
|
As our civilization adapts to being multiplanetary, we find ourselves at a crossroads, necessitating a profound reimagining of our economic and philosophical foundations. This technology is better described as a massive thesis put together by our greatest minds. It is not just a tool; it's a paradigm shift, reshaping our understanding of resource allocation, security, and interstellar cooperation.The first step in this journey is the reconceptualization of space-time as a fundamental aspect of our supply chains. Distances once thought insurmountable now form the veins through which the lifeblood of our economy flows, connecting distant worlds with exotic resources. This requires an innovative approach to logistics and resource prioritization, where the traditional notions of proximity and accessibility are replaced by a holistic view of galactic abundance.This expansion also brings us into contact with alien civilizations, each with their unique economic systems and philosophical doctrines. It challenges us to redefine 'security' beyond the militaristic, considering the protection of our supply lines, intellectual properties, and the ethical implications of resource extraction. Here, economists and philosophers alike ponder the balance between competition and cooperation, scarcity and sustainability, in a universe abundant yet divided.Moreover, the interaction with alien cultures enriches our own economic and philosophical discourse. We are now examining concepts like value and wealth not as absolutes but as constructs that can vary dramatically between different sentient beings. This has given rise to new economic models that factor in not just material wealth but also cultural and intellectual richness, fundamentally altering how we perceive trade, diplomacy, and interstellar relations.In essence, the Economic Development technology is a reflection of our evolving identity as a species — one that now looks beyond planetary horizons and sees not just challenges, but a tapestry of opportunities that span the cosmos. It's a journey that redefines what it means to be human in an era of interstellar coexistence and cosmic exploration.
|
-42 Research
|
- Requires Hyperwave Radio Tech
|
Shield Focus Adaption
Defense
|
A shocking amount of the energy output of our shields goes to waste, directed entire arc-minutes off-axis from incoming strikes. By better tuning our shield emitters to more precisely focus on the incoming energy, we can produce stronger, more effective shields.
|
-276 Research
|
- Requires Shield Frequency Modulation Tech
|
Forged Beam Weapons
BeamWeapon
|
We've discovered a new and more precise way to manufacture the focusing crystals used in beam systems.. These forged systems should prove far more potent than previous models.
|
-70 Research
|
- Requires Plasma Beams Tech
|
Quantum Computing
Tech
|
Quantum computing won't lead to the nearly magical benefits some think, but it should still make it possible for our researchers to approach entirely new classes of mathematical problems with new confidence.
|
-60 Research
|
- Requires Xeno Research Tech
|
Subspace Projection
|
One limit of our existing sensor technology is how infuriatingly complicated it all is, requiring a great deal of processing power to make sense of any of it. A new breakthrough in visualization will allow users to simply project their sense of perception, allowing us to see far more clearly at the extremes our technology can reach.
|
-102 Research
|
- Requires Deep Field Sensors Tech
- Requires Engineers Ability
|
Anti-Missile Guidance System
Defense
|
Missiles are fragile things themselves, and can be easily destroyed if they pass through a small cloud of shrapnel. Anti-missile systems, which track and destroy these incoming attacks, will be a great asset for our ships.
|
-80 Research
|
- Requires Missile Countermeasures Tech
|
Terraforming
Growth
|
We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|
-50 Research
|
- Requires Extreme Colonization Tech
|
Majesty
Diplomacy
|
The galaxy wants to believe every word we say. So sterling is our reputation that our diplomats often find whole worlds begging to join our culture. The pen hasn't just beaten the sword; it's humiliated it.
|
-210 Research
|
- Requires Cultural Affinity Tech
- Requires Empathy Ability
|
Planetary Adaption
Growth
|
We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|
-50 Research
|
- Requires Exotic World Colonization Tech
|
Missile Countermeasures
Defense
|
Missiles can contain enough explosive energy and shrapnel to shred our ships. The best countermeasure is to destroy them before they reach our ships. We should research countermeasure systems which can do just that.
|
-60 Research
|
- Requires Evasive Tactics Tech
|
Fusion Power Plants
Production
|
Fusion has proven to be a remarkably difficult technology to master, having stayed just out of reach of our scientists for decades now. But this time we've finally done it, and our manufacturing will benefit greatly.
|
-100 Research
|
- Requires Xeno Manufacturing Tech
|
Cloning
|
It's taken near-simultaneous breakthroughs in medicine, computing, and ethics to reach this point, but we can now finally clone ourselves. Our population's character shouldn't be left up to genetic chance.
|
-90 Research
|
- Requires Artificial Wombs Tech
- Requires Fertile Ability
|
Xeno Geology
|
Over the ages, we have learned that to get the most of a world, you must understand its strengths and weaknesses. By studying a world before we build on it, we have found we can improve the overall quality-of-life for all its citizens.
|
-90 Research
|
- Requires Atmospheric Scrubbers Tech
- Requires Vigilant Ability
|
Interstellar Investments
NonMilitary
|
The advent of 'Interstellar Investments' marks a significant milestone in our civilization's economic evolution. This technology encapsulates the development of sophisticated investment strategies that transcend planetary boundaries, tapping into the immense potential of a galaxy-wide economy. By leveraging advanced predictive analytics, quantum financial modeling, and decentralized blockchain networks, it allows for secure, efficient, and highly profitable investment opportunities across diverse sectors and star systems. This approach not only boosts our economy but also fosters the growth of nascent industries and emerging markets on frontier worlds, driving innovation and prosperity on a galactic scale. 'Interstellar Investments' isn't just about financial gains; it's about cultivating a thriving, interconnected galactic community where the flow of capital catalyzes progress and unity across countless star systems.
|
-330 Research
|
- Requires Interstellar Trade Tech
- Requires Traders Ability
|
Railguns
KineticWeapon
|
Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|
-42 Research
|
- Requires Weapon Systems Tech
|
Consensus Maker
Diplomacy
|
To know us will be to love us. The Sanctuary technology focuses on building zones of unparalleled safety, both in terms of defense and societal well-being. Through advanced shielding, rapid-response systems, and a culture of care, these sanctuaries ensure that in times of crisis, our people have an unwavering beacon to turn to.Every month our diplomatic ability will increase until every civilization cannot help but love us.
|
-1800 Research
|
- Requires Universal Translator Tech
|
Hyperdrive Optimization
|
It's not enough to travel faster than light, not any longer. We need to go farther, faster. And with these latest proposed adjustments to our hyperdrives, we should be able to do just that.
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-60 Research
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- Requires Interstellar Cartography Tech
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Planetary Invasion
InvasionCritical
|
Invading another planet is a complicated business, requiring well-trained troops, dedicated equipment, and no small amount of good fortune. We should focus our efforts toward achieving as much of this as possible.
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-90 Research
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- Requires Planetary Mobilization Tech
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Warships
CriticalWeapon
|
The galaxy and its people must be destroyed if it is to be reborn under our rule. A prototype Siege Ship will bring our might to the weak very quickly.
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-12 Research
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- Requires Warfare Tech
- Requires Unrelenting Ability
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Glorious Legacy
NonMilitary
|
Our pursuit for immortality is not limited to individuals but extends to our civilization's achievements and wisdom. The Glorious Legacy technology establishes advanced archiving, conservation, and broadcast methods to ensure our culture, discoveries, and stories resonate through the cosmos, forever untouched by time's decay.This manifests in the non-trivial fact that we have had to reconcile our own beliefs and faiths with the fact that we know, for a fact there there was a Precursor civilization that was created by a set of beings called the Mithrilar. These beings split into the Arnor and Dread Lords who fought each other before most species in this galaxy even evolved. This perfect understanding allows us to intuitively use their works as if they were our own.
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-2200 Research
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- Requires Universal Translator Tech
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The Path
|
The Path is the primary doctrine of the ancient Krynniac religion. It is the set of core teachings, ideals, and laws that the Krynn must live by to bring them closer to learning the true Way of the universe.
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-80 Research
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- Requires Xeno Religions Tech
- Requires Devout Ability
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Mass Manipulation
KineticWeapon
|
A breakthrough in particle sciences has enabled us to fire particles which are technically massless, at least until a quantum chain reaction decays to a certain point. By mixing these particles with conventional matter, we can fire practically wafer-thin projectiles which become far heavier on the way to their target.
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-600 Research
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- Requires Blackhole Gun Tech
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Starbases
Critical
|
No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
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-12 Research
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- Requires Engineering Tech
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Starbases
Critical
|
No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
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-12 Research
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- Requires Engineering Tech
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Cultural Domination
NonMilitary
|
Imitation is far more than the sincerest form of the flattery. It is a form of conquest. If the people of alien worlds begin talking like us, acting like us, and thinking like us, they become us.
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-800 Research
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- Requires Cultural Assimilation Tech
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Mascrinthus and Draginol
NonMilitary
|
Among the Mithrilar, two stand tall: Draginol and Mascrinthus. Friends, maybe foes, or possibly of a relationship unknowable to us, it was their actions, or even mere existence, that has led to this all. Immeasurably ancient beings, yet it feels like we know them. Like they've been with us all this time.
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-180 Research
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- Requires Mithrilarian Epics Tech
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Weapon Systems
CriticalWeapon
|
Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
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-16 Research
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- Requires Space Weapons Tech
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Colonial Policies
NonMilitary
|
Unlocks the Civilization screen and allows us to assign policies.
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-2 Research
|
- Requires Colonization Tech
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Unbroken Spirit
|
Our crews have tasted the lash of slavery, but they have not broken. Now they and their ships have the ability to withstand even the harshest onslaughts.
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-60 Research
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- Requires Planetary Invasion Tech
- Requires Unwavering Ability
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Xeno Economics
NonMilitary
|
A number of important new theories have been developed to account for the realities of interstellar commerce. We now better understand the costs of shipping, the relative values of items depending on their place in the gravity well, and the potential value of items to alien species. Our economics should reflect this newfound wisdom.
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-60 Research
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- Requires Xeno Commerce Tech
- Requires Wealthy Ability
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Planetary Mobilization
DefenseCritical
|
It won't take much to motivate our civilians to defend themselves. But it will take organizational ability, tactics, and of course equipment. Rifles and boots by the million, to start.
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-35 Research
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- Requires Orbital Ship Assembly Tech
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Resource Extraction Doctrine
|
The Resource Extraction Doctrine is a systematic approach to resource management on a galactic scale. Guided by a predictive intelligence which monitors our production needs and supply chains, we harvest resources more efficiently and effectively than ever before.
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-126 Research
|
- Requires Asteroid Factories Tech
|
Xeno Agriculture
Growth
|
If we can't feed ourselves on the worlds we visit, there's little point in being there. The science says our crops should work. But we're going to have to adapt nearly every agricultural technique we have to do it.
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-60 Research
|
- Requires Xeno Biology Tech
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Construction Drones
|
Construction is one of the tasks best suited for drone-based automation, but the sheer scale of it has limited our use of the technology until now. These new construction drones should make a massive difference.
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-102 Research
|
- Requires Supply Drones Tech
|
Avenger Missile System
MissileWeapon
|
Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
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-42 Research
|
- Requires Weapon Systems Tech
|
Oceanic World Mastery
Terraform
|
It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
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-90 Research
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- Requires Radioactive World Mastery Tech
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Artificial Gravity
CriticalHulls
|
Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
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-32 Research
|
- Requires Engineering Tech
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Supply Drones
|
These new drones, capable of navigating interstellar space autonomously, provides our fleet resupply network with a new degree of flexibility and effectiveness.
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-80 Research
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- Requires Drone Production Tech
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Open Trade Policy
WealthTrade
|
Taking the brakes off our civilization's trade policy poses several great risks. The profit potential is enormous, but we'll have to ensure we have adequate information and monitoring policies in place first.
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-80 Research
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- Requires Preferred Lending Tech
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Redoubts
Invasion
|
While the precise design of the redoubt will be informed by the terrain around it, its function will always be the same: an impossibly tough defensive structure, with carefully arranged layers of defenses. Few invading forces will be capable of capturing one, and none will enjoy trying.
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-126 Research
|
- Requires Planetary Defenses Tech
|
Utility Clouds
|
A general-purpose drone is easier said than done. The sheer variety of activities we require of drones means the number of tools one would need to carry impractical. But by making drones reconfigurable - by other drones themselves - a cloud of drones can genuinely serve almost any purpose we can imagine.
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-152 Research
|
- Requires Ship Upgrade Drones Tech
|
Ministry of Justice
NonMilitary
|
If we're not careful, our trade will be siphoned off by pirates and criminals. A ministry dedicated to law enforcement will ensure this is stopped, or at least directed to pirates and criminals of our choosing.
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-80 Research
|
- Requires [[File:|24px|frameless]] ' Tech
|
Defensive Discipline
|
Our pilots have learned to link with their ships, and though disciplined thoughts, they can now maneuver their ships with a nimbleness far beyond normal manual control.
|
-60 Research
|
- Requires Unbroken Spirit Tech
- Requires Unwavering Ability
|
Black Market
|
Despite our best efforts, others often come into possession of various bits of money. By giving them a place to trade, we can boost their productivity, improving manufacturing and research. And take their money.
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-126 Research
|
- Requires Interstellar Currency Tech
- Requires War Profiteers Ability
|
Shadow Enforcers
|
The Path does not permit exploitation without authorization. Authorization is granted to those that walk the Path of Shadows, who are then free to collect tithes from devoted merchants and bankers to ensure their businesses suffer no misfortunes.
|
-102 Research
|
- Requires The Path of Shadows Tech
- Requires Devout Ability
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Drive System Optimization
|
With a little persuasion, we have been able to convince many of our researchers to leave there cozy research centers, and do some practical studies onboard our ships. The result has been an impressive increase of our average ship speeds. Unfortunately, the researchers will need to return to their offices before too long, unless we continue to fund this endeavor.
|
-1000 Research
|
- Requires Slipstream Drive Tech
|
Xeno Manufacturing
ProductionCritical
|
All of our manufacturing processes will need to be adjusted to suit different planetary environments. The gravity's different, the water's different, the background radiation is different. Until we do this, our manufacturing output will be sorely limited.
|
-38 Research
|
- Requires Space Elevators Tech
|
Diplomacy
NonMilitary
|
We thought we understood diplomacy from our own history, dealing with our own kind. But diplomacy with aliens is an order of magnitude more complicated, and will require special expertise and training to even begin. The handshake etiquette alone seems nearly impossible.
|
-42 Research
|
- Requires Emissaries Tech
|
Governance
NonMilitary
|
We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|
-0 Research
|
- Requires Master Tech Tree Tech
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Directed Energy Weapons
BeamWeapon
|
Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|
-160 Research
|
- Requires Weapon Systems Tech
|
Cultural Influence
NonMilitary
|
Now that peoples across the galaxy are hooked on our media, we should use their enthusiasm to spread our values further. Subtle messaging campaigns, well timed endorsements, and tasteful subliminal effects will ensure our values become the galaxy's values.
|
-150 Research
|
- Requires Xeno Entertainment Tech
|
Post-Sentience
Tech
|
Those who oppose us cannot withstand the Unity. Every month our attack power will increase. Forever. For our entire history, we have considered computers a tool, something that we exploit. That simple thinking has become unbalanced however, and our relationship with these powerful devices is changing.
|
-1810 Research
|
- Requires Universal Translator Tech
|
Krynniac Conversion
|
Our mastery of tourism is finally paying dividends. All who visit our worlds find themselves filled with the urge to return home and extol the virtues of the Path to their own kind.
|
-126 Research
|
- Requires Xeno Theology Tech
- Requires Devout Ability
|
Regenerative Gels
|
On one of the worlds we've settled, we've discovered a plant with unusual regenerative properties. Having isolated its active ingredient and made it safe for use, this breakthrough should improve the health and longevity of all our people.
|
-250 Research
|
- Requires Xeno Medicine Tech
|
Orbital Deployment Mastery
|
For some time now, the main barrier to building larger ships was a matter of logistics, of getting all the necessary materials, people, and equipment into the right place at the right time. We're doing this better than ever, and our ships will grow ever larger for it.
|
-180 Research
|
- Requires Dreadnought Doctrine Tech
|
Colonial Capital Refit
Growth
|
The capitals of our colonies are makeshift by nature, built on-the-fly to meet the varying demands of a rapidly growing populace. But by a certain point, they inevitably need to be refitted to bring them up to modern standards. This project will do just that.
|
-50 Research
|
- Requires Planetary Outposts Tech
|
Manufacturing Stimulus
|
Our manufacturing sector sometimes finds itself at the mercy of market forces beyond its control. A small, artificial stimulus can help it weather these difficulties, or provide a boost in times of great need.
|
-1560 Research
|
- Requires Singularity Power Plants Tech
|
Xeno Hospitality
NonMilitary
|
This technology delves deep into understanding alien cultures, from adapting to their environmental needs to mastering intricate social customs. It's a pivotal step in fostering robust diplomatic relations and seamless trade, ensuring that interactions are respectful, productive, and mutually beneficial.
|
-42 Research
|
- Requires Economic Development Tech
|