Name
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Description
|
Effects
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Likeable -2: Unlikeable
|
Modifies other players' attitude toward you
|
- -3 Diplomacy Bonus
|
Rich -2: Poor
|
Modifies how quickly credits are gained
|
- Colony gets -30% Gross Income
|
Farmer +1: Farmers
|
Makes advanced farming technologies available.
|
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Rich +1: Rich
|
Modifies how quickly credits are gained
|
- Colony gets +10% Gross Income
|
Productive -1: Unproductive
|
Modifies how quickly improvements are built on your planets
|
- Colony gets -15% Manufacturing
|
Persuasive -1: Unconvincing
|
Modifies your chance to use Persuasion in events and diplomacy
|
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Persuasive -2: Unconvincing
|
Modifies your chance to use Persuasion in events and diplomacy
|
|
Courageous +1: Courageous
|
Modifies the ability to resist Invasions
|
- Colony gets +20% Planetary Defenses
|
Influential +1: Influential
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Modifies how quickly borders are expanded
|
- Colony gets +10% Influence Growth
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Productive +1: Productive
|
Modifies how quickly improvements are built on your planets
|
- Colony gets +10% Manufacturing
|
Fast +2: Fast
|
Modifies how far your ships can travel each turn
|
- Ship gets +2 Moves
|
Fast +1: Fast
|
Modifies how far your ships can travel each turn
|
- Ship gets +1 Moves
|
Intimidating -1: Meek
|
Modifies your chance to use Intimidation in events and diplomacy
|
|
Clever +1: Clever
|
Modifies how quickly technologies are learned
|
- Colony gets +10% Research
|
Courageous +2: Courageous
|
Modifies the ability to resist Cultural Influence effects
|
- Colony gets +30% Planetary Defenses
|
Explorer +2: Explorers
|
Modifies how far your ships can travel from your borders
|
- Ship gets +4 Ship Range
- Ship gets +4 Sensor Range
|
Likeable -1: Unlikeable
|
Modifies other players' attitude toward you
|
- -1.5 Diplomacy Bonus
|
Intimidating -2: Meek
|
Modifies your chance to use Intimidation in events and diplomacy
|
|
Influential +2: Influential
|
Modifies how quickly borders are expanded
|
- Colony gets +15% Influence Growth
|
Militant -1: Passive
|
Decreases your starting Control
|
- -10 Control
|
Persuasive +1: Persuasive
|
Modifies your chance to use Persuasion in events and diplomacy
|
|
Productive +2: Productive
|
Modifies how quickly improvements are built on your planets
|
- Colony gets +15% Manufacturing
|
Deceptive -2: Bad Liar
|
Modifies your chance to use Deception in events and diplomacy
|
|
Bureaucrat +1: Bureaucrats
|
Makes additional organizational technologies available
|
- +1 Control Per Month
|
Deceptive +2: Deceptive
|
Modifies your chance to use Deception in events and diplomacy
|
|
Disable Repair
|
This civilization does not repair normally.
|
- Ship gets +1 Disable Repair
|
Urbanite +1: Urbanites
|
Has access to more advanced city building technologies
|
|
Explorer +1: Explorers
|
Modifies how far your ships can travel from your borders
|
- Ship gets +2 Ship Range
- Ship gets +2 Sensor Range
|
Courageous -2: Craven
|
Modifies the ability to resist Invasions
|
- Colony gets -0.3 Resistance
|
Explorer -1: Explorers
|
Modifies how far your ships can travel from your borders
|
- Ship gets -1 Ship Range
|
Persuasive +2: Persuasive
|
Modifies your chance to use Persuasion in events and diplomacy
|
|
Brutal -2: Gentle
|
Modifies the success of Planetary Invasions
|
- -0.3 Soldiering
|
Clever -2: Foolish
|
Modifies how quickly technologies are learned
|
- Colony gets -30% Research
- Blocks Cosmic Eye Executive Order
|
Veteran -1: Veteran
|
Modifies how quickly your ships gain experience
|
|
Militant -2: Passive
|
Decreases your starting Control
|
- -20 Control
|
Rich -1: Poor
|
Modifies how quickly credits are gained
|
- Colony gets -15% Gross Income
|
Clever +2: Clever
|
Modifies how quickly technologies are learned
|
- Colony gets +15% Research
|
Intimidating +2: Intimidating
|
Modifies your chance to use Intimidation in events and diplomacy
|
|
Deceptive +1: Deceptive
|
Modifies your chance to use Deception in events and diplomacy
|
|
Veteran +2: Veteran
|
Modifies how quickly your ships gain experience
|
|
Productive -2: Unproductive
|
Modifies how quickly improvements are built on your planets
|
- Colony gets -30% Manufacturing
|
Courageous -1: Craven
|
Modifies the ability to resist Invasions
|
- Colony gets -0.15 Resistance
|
Brutal +2: Brutal
|
Modifies the success of Planetary Invasions
|
- +0.4 Soldiering
|
Veteran +1: Veteran
|
Modifies how quickly your ships gain experience
|
|
Likeable +1: Likeable
|
Modifies other players' attitude toward you
|
- +2 Diplomacy Bonus
|
Likeable +2: Likeable
|
Modifies other players' attitude toward you
|
- +3 Diplomacy Bonus
|
Deceptive -1: Bad Liar
|
Modifies your chance to use Deception in events and diplomacy
|
|
Intimidating +1: Intimidating
|
Modifies your chance to use Intimidation in events and diplomacy
|
|
Influential -2: Forgettable
|
Modifies how quickly borders are expanded
|
- Colony gets -30% Influence Growth
|
Veteran -2: Veteran
|
Modifies how quickly your ships gain experience
|
|
Influential -1: Forgettable
|
Modifies how quickly borders are expanded
|
- Colony gets -15% Influence Growth
|
Miners +1: Miners
|
Increases output from asteroid mining.
|
|
Militant +2: Militant
|
Increases your starting Control
|
- +50 Control
|
Brutal -1: Gentle
|
Modifies the success of Planetary Invasions
|
- -0.15 Soldiering
|
Explorer -2: Explorers
|
Modifies how far your ships can travel from your borders
|
- Ship gets -2 Ship Range
|
Militant +1: Militant
|
Increases your starting Control
|
- +30 Control
|
Brutal +1: Brutal
|
Modifies the success of Planetary Invasions
|
- +0.3 Soldiering
|
Rich +2: Rich
|
Modifies how quickly credits are gained
|
- Colony gets +15% Gross Income
|
Clever -1: Foolish
|
Modifies how quickly technologies are learned
|
- Colony gets -15% Research
|