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!! style="background-color: #1C4D8B; color: white;" | '''Name'''
!! style="background-color: #1C4D8B; color: white;" | '''Name'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Unique Per Planet'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Bonuses'''
|-<span id="ResilientAbility"></span>
|-<span id="Terrain_Rainforest"></span>
| [[File:RaceTraitResilient.png|alt=|24px|frameless]]&nbsp;'''Resilient'''
|-
| Ships immune to nebula and have access to special Hyperion improvements.
|[[File:TerrainTile_Rainforest.png|48px|left]]'''Rainforest'''
|Lush, dense, and teeming with life.
| No
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* Ship gets  [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Is Immune To Nebula'''
|-<span id="Coastal"></span>
* Starbase gets  [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Is Immune To Nebula'''
|-
|-<span id="ResourcefulAbility"></span>
|[[File:TerrainTile_Coastal.png|48px|left]]'''Coastal'''
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Resourceful'''
|Stunning shoreline where the land meets the sea.
| Starts with some useful Resources.
| No
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+200%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+2</span> [[File:Icon_Res_HyperSilicates.png|alt=|24px|frameless]]&nbsp;'''Hyper Silicates'''
|-<span id="Terrain_Oasis"></span>
* <span style="color:Green">+2</span> [[File:GC3_Icon_Durantium_32.png|alt=|24px|frameless]]&nbsp;'''Durantium'''
|-
* Allows [[File:gcimp_nv23_93_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Auto Printer|Auto Printer]]''' Improvement
|[[File:TerrainTile_Oasis.png|48px|left]]'''Oasis'''
* Allows [[File:gcimp_nv23_69_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Communications Array|Communications Array]]''' Improvement
|A particularly fertile area in an otherwise inhospitable land.
* Allows [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Lossless Mining|Lossless Mining]]''' Tech
| Yes
* Allows [[File:Policy_IPTheft.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#IP Theft|IP Theft]]''' Policy
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="WatcherAbility"></span>
| [[File:RaceTraitWatcher.png|alt=|24px|frameless]]&nbsp;'''Watcher'''
| Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
* Colony gets <span style="color:Green">+5</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|-<span id="Terrain_FrozenLakes"></span>
* Ship gets <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|-
* Starbase gets <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|[[File:TerrainTile_FrozenLakes.png|48px|left]]'''Frozen Lakes'''
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|alt=|24px|frameless]]&nbsp;'''Totalitarianism'''
|The ice traps ages of scientific data and creates beautiful vistas to relax by.
* <span style="color:Green">+5</span> '''Deception'''
| No
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
|-<span id="FertileAbility"></span>
| [[File:RaceTraitFertile.png|alt=|24px|frameless]]&nbsp;'''Fertile'''
| Start with 2 additional workers and population grows 25% faster.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* Colony gets <span style="color:Green">+25%</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|-<span id="Terrain_Tundra"></span>
* At the start of the game grant <span style="color:Green">+2</span> '''Citizens'''
|-
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Artificial Wombs|Artificial Wombs]]''' Tech
|[[File:TerrainTile_Tundra.png|48px|left]]'''Tundra'''
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Cloning|Cloning]]''' Tech
|Clear, isolated regions are good for Research.
* Allows [[File:Policy_PopulationBoom.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Population Boom|Population Boom]]''' Policy
| No
* Blocks [[File:Policy_CoercedColonization.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Coerced Colonization|Coerced Colonization]]''' Policy
|-<span id="NocturnalAbility"></span>
| [[File:RaceTraitNocturnal.png|alt=|24px|frameless]]&nbsp;'''Nocturnal'''
| Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
Alternate between Season of Waking and Season of Dreaming
|-<span id="TerrainTile_Highlands"></span>
 
|-
'''Season of Waking'''
|[[File:TerrainTile_Highlands.png|48px|left]]'''Highlands'''
* <span style="color:Green">+20%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|Rolling hills and elevated landforms dominate these lands.
* <span style="color:Green">+20%</span> [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''Crime'''
| No
* <span style="color:Green">+20%</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
 
'''Season of Dreaming'''
* <span style="color:Green">+25%</span> [[File:GC3_Influence_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence'''
* <span style="color:Green">+25%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* <span style="color:Red">-25%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Hit Points'''
|-<span id="WarriorsAbility"></span>
| [[File:RaceTraitWarriors.png|alt=|24px|frameless]]&nbsp;'''Warriors'''
| Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
|-<span id="VaporMines"></span>
* Ship gets <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Beam Attack'''
|-
* Ship gets <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Kinetic Attack'''
|[[File:TerrainTile_VaporMines.png|48px|left]]'''Vapor Mines'''
* Ship gets <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Missile Attack'''
|These mines can be extracted to provide a significant economic bonus.
* Ship gets <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Beam Resistance'''
| Yes
* Ship gets <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Kinetic Resistance'''
* Ship gets <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Missile Resistance'''
* <span style="color:Green">+5</span> '''Intimidation'''
* Allows '''[[GalCiv4:Events#The Unlikely Pacifist|The Unlikely Pacifist]]''' Event
|-<span id="GenocidalAbility"></span>
| [[File:RaceTraitParanoid.png|alt=|24px|frameless]]&nbsp;'''Genocidal'''
| Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* <span style="color:Red">-1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Cataract"></span>
* Colony gets <span style="color:Red">-25%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-
* <span style="color:Green">+0.15</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|[[File:TerrainTile_Cataract.png|48px|left]]'''Cataract'''
* <span style="color:Green">+10</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
|Massive falls provide almost free energy for manufacturing.
* <span style="color:Green">+15</span> '''Deception'''
| Yes
* <span style="color:Green">+15</span> '''Intimidation'''
* <span style="color:Red">-5</span> '''Persuasion'''
* Allows [[File:gcimp_nv23_70_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Interrogation Machine|Interrogation Machine]]''' Improvement
* Allows [[File:gcimp_nv23_145_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Death Camp|Death Camp]]''' Improvement
* Allows [[File:GenocideBattery_Trait.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Unit_Specializations#Neural Battery|Neural Battery]]''' Unit Specialization
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:BiosphereManipulator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Heritage Center|Heritage Center]]''' Improvement
|-<span id="CraftsmanAbility"></span>
| [[File:RaceTraitCraftsman.png|alt=|24px|frameless]]&nbsp;'''Craftsman'''
| +50% Income from Trade Routes
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* <span style="color:Green">+50%</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Trade Route Income'''
|-<span id="FluorescentForest"></span>
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
|-
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
|[[File:TerrainTile_FluorescentForest.png|48px|left]]'''Fluorescent Forest'''
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
|The beauty of this forest would be enjoyed by citizens or tourists.
* <span style="color:Green">+5</span> '''Persuasion'''
| Yes
|-<span id="CertainAbility"></span>
| [[File:RaceTraitCertain.png|alt=|24px|frameless]]&nbsp;'''Certain'''
| Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Tourism'''
* Colony gets <span style="color:Green">+2</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Terrain_Volcanic"></span>
* When unlocking culture traits  <span style="color:Green">+30</span> '''Award Research Amount'''
|-
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Defensive Meditation|Defensive Meditation]]''' Tech
|[[File:TerrainTile_Volcanic.png|48px|left]]'''Volcanic'''
|-<span id="ExperiencedAbility"></span>
|A land filled with volcanic ash.
| [[File:RaceTraitExperienced.png|alt=|24px|frameless]]&nbsp;'''Experienced'''
| No
| All Ships receive 25% more Experience Points from battles.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
* <span style="color:Green">+0.25</span> '''Experience Bonus'''
|-<span id="Terrain_FertileValley"></span>
* Allows [[File:Icon_Marines.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Planetary Defenses|Planetary Defenses]]''' Tech
|-
|-<span id="IntuitiveAbility"></span>
|[[File:TerrainTile_Fertilevalley.png|48px|left]]'''Fertile Valley'''
| [[File:RaceTraitIntuitive.png|alt=|24px|frameless]]&nbsp;'''Intuitive'''
|Nestled between mountains, these lush valleys boast rich soil.
| Starts with access to Xeno Anthropology technologies and a free Culture trait.
| Yes
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
* <span style="color:Green">+5</span> '''Deception'''
|-<span id="Terrain_TropicalGrassland"></span>
* <span style="color:Green">+10</span> '''Culture Points'''
|-
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Xeno Anthropology|Xeno Anthropology]]''' Tech
|[[File:TerrainTile_Rainforest.png|48px|left]]'''Tropical Grassland'''
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Universal Outreach|Universal Outreach]]''' Tech
|Characterized by tall grasses and scattered trees.
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Future Studies|Future Studies]]''' Tech
| No
|-<span id="SlaversAbility"></span>
| [[File:RaceTraitSlavers.png|alt=|24px|frameless]]&nbsp;'''Slavers'''
| Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* <span style="color:Green">+5</span> [[File:AuthorityIcon.png|alt=|24px|frameless]]&nbsp;'''Totalitarianism'''
|-<span id="Terrain_Desert"></span>
* <span style="color:Green">+5</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
|-
* Allows [[File:CampSlaveCamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Prison Labor Camp|Prison Labor Camp]]''' Improvement
|[[File:TerrainTile_Desert.png|48px|left]]'''Desert'''
* Allows [[File:CampSlaveCamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Prison Research Lab|Prison Research Lab]]''' Improvement
|Food improvements cannot be constructed here.
* Allows [[File:Mission_Credits.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Thrall Seeking Mission|Thrall Seeking Mission]]''' Improvement
| No
* Allows [[File:EmpathyEngineL3.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Pain Amplifier|Pain Amplifier]]''' Improvement
* Allows [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Deep Space Labor Training|Deep Space Labor Training]]''' Tech
* Allows [[File:Policy_SlaveLabor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Slave Labor|Slave Labor]]''' Policy
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:OmegaResearchCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Kazar's Mainframe|Kazar's Mainframe]]''' Improvement
* Blocks [[File:QuantumResearch.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Mainframe|Planetary Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:Mission_Credits.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Treasure Hunt|Treasure Hunt]]''' Improvement
* Blocks [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Asteroid Mining|Asteroid Mining]]''' Tech
* Blocks [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Asteroid Mining|Asteroid Mining]]''' Tech
* Blocks [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Asteroid Mining|Asteroid Mining]]''' Tech
|-<span id="ArchaeologistAbility"></span>
| [[File:RaceTraitArchaeologist.png|alt=|24px|frameless]]&nbsp;'''Archaeologist'''
| Whenever artifact charges are earned an additional charge is gained.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
|-<span id="Terrain_Shrublands"></span>
* <span style="color:Green">+1</span> [[File:RaceTraitAncient.png|alt=|24px|frameless]]&nbsp;'''Archivist Ability'''
|-
* Allows [[File:Policy_AsteroidExploitation.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Asteroid Exploitation|Asteroid Exploitation]]''' Policy
|[[File:TerrainTile_Shrublands.png|48px|left]]'''Shrublands'''
|-<span id="RadiatedAbility"></span>
|Dominated by dense shrubs and hardy plants.
| [[File:RaceTraitRadiated.png|alt=|24px|frameless]]&nbsp;'''Radiated'''
| No
| Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection  raises the Pollution level on a target planet.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
|-<span id="AncientRuins"></span>
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|alt=|24px|frameless]]&nbsp;'''Progressivism'''
|-
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
|[[File:TerrainTile_AncientRuins.png|48px|left]]'''Ancient Ruins'''
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Radioactive World Mastery|Radioactive World Mastery]] tech
|These Precursor ruins are renown throughout the galaxy.
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
| Yes
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
|-<span id="UnrelentingAbility"></span>
| [[File:GC3_Unrelenting_Icon.png|alt=|24px|frameless]]&nbsp;'''Unrelenting'''
| +10 Control. Planets generate +1 more Influence per month.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Influence_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence'''
* <span style="color:Green">+10</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="ThrivingReef"></span>
* Colony gets <span style="color:Green">+1</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-
* Allows [[File:Icon_Weapons.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Warships|Warships]]''' Tech
|[[File:TerrainTile_ThrivingReef.png|48px|left]]'''Thriving Reef'''
* Allows [[File:Icon_Marines.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Systems Of Control|Systems Of Control]]''' Tech
|This reef is home to many exotic creatures that we can study.
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Interstellar Propulsion|Interstellar Propulsion]]''' Tech
| Yes
* Allows [[File:Policy_ReproductiveImperative.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Reproductive Imperative|Reproductive Imperative]]''' Policy
* Allows [[File:Policy_XenoHarvesting.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Xeno Harvesting|Xeno Harvesting]]''' Policy
* Allows [[File:Policy_SingularPurpose.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Singular Purpose|Singular Purpose]]''' Policy
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
* Blocks [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Artificial Gravity|Artificial Gravity]]''' Tech
* Blocks [[File:Icon_Weapons.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Armed Shuttles|Armed Shuttles]]''' Tech
* Blocks [[File:Policy_GeniusGrants.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Genius Grants|Genius Grants]]''' Policy
* Blocks [[File:Policy_ResearchGrants.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Research Grants|Research Grants]]''' Policy
* Blocks [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Artificial Gravity|Artificial Gravity]]''' Tech
* Blocks [[File:Icon_Weapons.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Armed Shuttles|Armed Shuttles]]''' Tech
* Blocks [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Artificial Gravity|Artificial Gravity]]''' Tech
|-<span id="PatrioticAbility"></span>
| [[File:RaceTraitBureaucrats.png|alt=|24px|frameless]]&nbsp;'''Bureaucrats'''
| Starts with 50 Control and access to coordination technologies.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* At the start of the game  <span style="color:Green">+50</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="RareStones"></span>
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Coordination Temple|Coordination Temple]]''' Tech
|-
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Domestic Policy Doctrine|Domestic Policy Doctrine]]''' Tech
|[[File:TerrainTile_Mountains_02.png|48px|left]]'''Rare Stones'''
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Colonial Governance|Colonial Governance]]''' Tech
|Rare gems found in this location are valuable throughout the galaxy.
|-<span id="ProliferationAbility"></span>
| Yes
| [[File:RaceTraitProliferation.png|alt=|24px|frameless]]&nbsp;'''Proliferation'''
| When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth'''
* <span style="color:Green">+1</span> '''Redundant Assembly Ability'''
|-<span id="Terrain_Wasteland"></span>
* Ship gets <span style="color:Red">-25%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Hit Points'''
|-
* Unit gets <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
|[[File:TerrainTile_Wasteland.png|48px|left]]'''Wasteland'''
* Unit gets <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
|Barely usable terrain. There must be better options.
* Unit gets <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
| No
* Allows [[File:gcimp_nv23_192_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Growth Center|Growth Center]]''' Improvement
* Allows [[File:Policy_ShoddyConstruction.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Shoddy Construction|Shoddy Construction]]''' Policy
* Allows [[File:component_supply.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Prolific Supply Module|Prolific Supply Module]]''' Ship Component
* Blocks [[File:EO_Icon_Pandemonium.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Emergency Speed|Emergency Speed]]''' Executive Order
* Blocks [[File:EO_Icon_Starbase.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Rush Starbase Modules|Rush Starbase Modules]]''' Executive Order
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:component_supply.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Supply Module|Supply Module]]''' Ship Component
|-<span id="HopefulAbility"></span>
| [[File:RaceTraitHopeful.png|alt=|24px|frameless]]&nbsp;'''Hopeful'''
| Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-2</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* Unit gets <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
|-<span id="Terrain_Plains"></span>
* <span style="color:Green">+5</span> '''Persuasion'''
|-
|-<span id="InspiredAbility"></span>
|[[File:TerrainTile_Plains.png|48px|left]]'''Plains'''
| [[File:RaceTraitInspired.png|alt=|24px|frameless]]&nbsp;'''Inspired'''
|Nice flat land ready for improvement.
| An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
| No
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
|-<span id="Terrain_Steppes"></span>
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Max Recruits'''
|-
* <span style="color:Red">-0.25</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Leader Cost'''
|[[File:TerrainTile_Steppes.png|48px|left]]'''Steppes'''
* <span style="color:Green">+5</span> '''Persuasion'''
|Expansive grasslands characterized by their semi-arid climate.
* Allows [[File:Policy_Brainstorming.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Brainstorming|Brainstorming]]''' Policy
| No
|-<span id="HiveMindAbility"></span>
| [[File:RaceTraitHive Mind.png|alt=|24px|frameless]]&nbsp;'''Hive Mind'''
| Ships in your territory gain additional Hit Points per colony controlled.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
|-<span id="Terrain_Barren"></span>
* <span style="color:Green">+5</span> '''BonusHP Max In Z O C'''
|-
|-<span id="EngineersAbility"></span>
|[[File:TerrainTile_Barren.png|48px|left]]'''Barren'''
| [[File:RaceTraitEngineers.png|alt=|24px|frameless]]&nbsp;'''Engineers'''
|Barely usable terrain.
| Colony and asteroid production decays at half of the normal rate.
| No
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-2</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
* Colony gets <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Shipyard Decay'''
|-<span id="Auroras"></span>
* Colony gets <span style="color:Red">-0.15</span> '''Supply Attrition'''
|-
* Allows [[File:Icon_Drives.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Deep Field Sensors|Deep Field Sensors]]''' Tech
|[[File:TerrainTile_Aurora.png|48px|left]]'''Auroras'''
* Allows [[File:Icon_Drives.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Subspace Projection|Subspace Projection]]''' Tech
|Auroras fill the sky here and captivate all who see it.
* Allows [[File:Icon_Drives.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Quantum Stream Tunneling|Quantum Stream Tunneling]]''' Tech
| Yes
|-<span id="PromethionBornAbility"></span>
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Promethion Born'''
| Ships have double the normal Hit Points but don't heal normally.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+200%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* Ship gets <span style="color:Green">+100%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Hit Points'''
|-<span id="Terrain_Grassland"></span>
* Ship gets <span style="color:Green">+1</span> '''Disable Repair'''
|-
* At the start of the game  unlocks the [[File:PrometheusStoneL1.png|alt=|24px|frameless]] [[Improvements_GC4#Prometheus Stone Extractor|Prometheus Stone Extractor]] improvement
|[[File:TerrainTile_Grasslands.png|48px|left]]'''Grassland'''
* <span style="color:Green">+5</span> [[File:GC3_Icon_Promethion_32.png|alt=|24px|frameless]]&nbsp;'''Promethion'''
|These fertile fields are an ideal place for homes.
* Blocks [[File:component_hypersonicmissile.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Repair Bay|Repair Bay]]''' Ship Component
| No
|-<span id="TutorialTrackerAbility"></span>
| [[File:ColonyShip_Icon.png|alt=|24px|frameless]]&nbsp;'''Scout Fleet'''
| Begins with a colony ship and three probes.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Population_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Population'''
* <span style="color:Red">-100</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="NaturalWonder"></span>
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
|-
* Blocks [[File:EO_Icon_MilitaryEmergency.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Impress Citizens|Impress Citizens]]''' Executive Order
|[[File:TerrainTile_NaturalWonder.png|48px|left]]'''Natural Wonder'''
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
|Attractions built here will draw tourists from the furthest reaches of the galaxy.
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
| Yes
|-<span id="ExplorersAbility"></span>
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Voyagers'''
| +2 Ship Sensor Range.+1 Ship Moves.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Tourism'''
* Ship gets <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|-<span id="CoralReef"></span>
* Ship gets <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
|-
* Allows '''[[GalCiv4:Events#Global Uncertainty over the Colonization Program|Global Uncertainty over the Colonization Program]]''' Event
|[[File:TerrainTile_CoralReef.png|48px|left]]'''Barrier Reef'''
* Allows [[File:Policy_FastExploration.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Fast Exploration|Fast Exploration]]''' Policy
|An underwater kaleidoscope of life.
|-<span id="StarfaringAbility"></span>
| No
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Starfaring'''
| +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* <span style="color:Green">+25%</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
|-<span id="Terrain_Hills"></span>
* At the start of the game unlocks the [[File:Icon_Drives.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Subspace Scanning|Subspace Scanning]] tech
|-
* At the start of the game unlocks the [[File:Icon_Drives.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Subspace Streaming|Subspace Streaming]] tech
|[[File:TerrainTile_Hills.png|48px|left]]'''Hills'''
* Allows [[File:gcimp_nv23_63_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Translight Hub|Translight Hub]]''' Improvement
|Gentle slopes providing diverse microclimates.
* Allows [[File:gcimp_nv23_209_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Central Borehole|Central Borehole]]''' Improvement
| No
* Allows [[File:Policy_SubspaceSensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Subspace Sensors|Subspace Sensors]]''' Policy
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="EntrepreneursAbility"></span>
| [[File:RaceTraitTraders.png|alt=|24px|frameless]]&nbsp;'''Traders'''
| Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Trade Licenses Max'''
|-<span id="Terrain_Lakes"></span>
* <span style="color:Green">+1</span> '''Entrepreneurs Ability'''
|-
* <span style="color:Green">+10</span> '''Persuasion'''
|[[File:TerrainTile_Lakes.png|48px|left]]'''Lakes'''
* At the start of the game grant a '''Freighter Ship'''
|Lakes are a fantastic place to attract the best scientists to work.
* Allows [[File:GalacticStockExchange.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Galactic Currency Reserve|Galactic Currency Reserve]]''' Improvement
| No
* Allows [[File:gcimp_nv23_111_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Central Mine|Central Mine]]''' Improvement
* Allows [[File:gcimp_nv23_100_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Mining Core|Mining Core]]''' Improvement
* Allows [[File:gcimp_nv23_53_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Air Purifier|Air Purifier]]''' Improvement
* Allows [[File:gcimp_nv23_278_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Xeno Patent Office|Xeno Patent Office]]''' Improvement
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Really Late Stage Capitalism|Really Late Stage Capitalism]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Interstellar Investments|Interstellar Investments]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Interstellar Markets|Interstellar Markets]]''' Tech
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_24.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Generator|Planetary Generator]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:Settlement.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Supply Depot|Supply Depot]]''' Improvement
* Blocks [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Trade Networks|Trade Networks]]''' Tech
|-<span id="AncientAbility"></span>
| [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Ancient'''
| Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* <span style="color:Green">+1</span> [[File:RaceTraitAncient.png|alt=|24px|frameless]]&nbsp;'''Ancient Ability'''
|-<span id="Swamp"></span>
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Max Enacted Policies'''
|-
* When arriving at an Anomaly  <span style="color:Green">+10</span> '''Award Research Amount'''
|[[File:TerrainTile_Swamp.png|48px|left]]'''Marshlands'''
* Allows [[File:gcimp_nv23_18_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Elemental Fabricator|Elemental Fabricator]]''' Improvement
|Sprawling swamps weave through dense vegetation.
* Allows [[File:gcimp_nv23_19_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Tower of Procipinee|Tower of Procipinee]]''' Improvement
| No
* Allows [[File:Icon_Intersteller.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Precursor Traditions|Precursor Traditions]]''' Tech
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Precursor Mysteries|Precursor Mysteries]]''' Tech
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Living Ships|Living Ships]]''' Tech
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Xeno Religions|Xeno Religions]]''' Tech
* Allows [[File:Icon_Research.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Precursor Engineering|Precursor Engineering]]''' Tech
* Allows [[File:Policy_CulturalHeritageProtection.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Heritage Protection|Heritage Protection]]''' Policy
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="XenophobicAbility"></span>
| [[File:RaceTraitXenophobic.png|alt=|24px|frameless]]&nbsp;'''Xenophobic'''
| +50% Research, -75% Influence and -3 to Diplomacy.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* Colony gets <span style="color:Green">+150%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="MineralRich"></span>
* Colony gets <span style="color:Red">-75%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-
* <span style="color:Red">-3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|[[File:TerrainTile_MineralRich.png|48px|left]]'''Mineral Rich'''
* <span style="color:Green">+5</span> [[File:TraditionIcon.png|alt=|24px|frameless]]&nbsp;'''Traditionalism'''
|The minerals found here are extremely useful for construction.
* <span style="color:Red">-5</span> '''Deception'''
| Yes
* <span style="color:Red">-5</span> '''Intimidation'''
* <span style="color:Red">-5</span> '''Persuasion'''
|-<span id="DevoutAbility"></span>
| [[File:RaceTraitDevout.png|alt=|24px|frameless]]&nbsp;'''Devout'''
| Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* At the start of the game grant a '''Cleric'''
|-<span id="Planetfall"></span>
* At the start of the game  give all units [[File:Trait_TheWay.png|alt=|24px|frameless]]&nbsp;'''The Way'''
|-
* At the start of the game  unlocks the [[File:KrynniacTemple.png|alt=|24px|frameless]] [[Improvements_GC4#Krynniac Temple|Krynniac Temple]] improvement
|[[File:TerrainTile_Planetfall.png|48px|left]]'''Planetfall'''
* When unlocking culture traits <span style="color:Green">+100</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|The reported location of the original scouts to set foot on this world.
* Allows '''[[GalCiv4:Events#The Way|The Way]]''' Event
| Yes
* Allows [[File:KrynnConsulate.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Krynn Consulate|Krynn Consulate]]''' Improvement
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Jihad|Jihad]]''' Tech
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Divine Fleets|Divine Fleets]]''' Tech
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Path|The Path]]''' Tech
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Calling|The Calling]]''' Tech
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Order|The Order]]''' Tech
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Way|The Way]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Path of Shadows|The Path of Shadows]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Shadow Enforcers|Shadow Enforcers]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Shadow Trade|Shadow Trade]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Krynniac Conversion|Krynniac Conversion]]''' Tech
* Blocks '''[[GalCiv4:Events#Destiny|Destiny]]''' Event
|-<span id="UnwaveringAbility"></span>
| [[File:GC3_Unwavering_Icon.png|alt=|24px|frameless]]&nbsp;'''Unwavering'''
| Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> '''All Improvements'''
* <span style="color:Green">+200</span> '''Rebellion Points'''
|-<span id="Terrain_VolcanicRifts"></span>
* <span style="color:Green">+5</span> '''Intimidation'''
|-
* <span style="color:Green">+5</span> '''Persuasion'''
|[[File:TerrainTile_VolcanicRifts.png|48px|left]]'''Volcanic Rifts'''
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Unbroken Spirit|Unbroken Spirit]]''' Tech
|Heat from below the surface can be extracted to power production.
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Defensive Discipline|Defensive Discipline]]''' Tech
| No
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Defensive Trance|Defensive Trance]]''' Tech
|-<span id="AdaptableAbility"></span>
| [[File:RaceTraitSpores.png|alt=|24px|frameless]]&nbsp;'''Adaptable'''
| Can colonize extreme worlds.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Extreme Colonization|Extreme Colonization]] tech
|-<span id="Terrain_Plateau"></span>
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
|-
|-<span id="RaidersAbility"></span>
|[[File:TerrainTile_Plateau2.png|48px|left]]'''Plateau'''
| [[File:RaceTraitWarriors.png|alt=|24px|frameless]]&nbsp;'''Raiders'''
|Flat-topped areas rising sharply above the landscape are strategic.
| -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and  +20 Manufacturing for winning battles.  Gain +500 Credits and  +200 Manufacturing for conquering planets.  Starts with the Armed Shuttles Tech.
| No
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
* Colony gets <span style="color:Red">-50%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="UnstableMaterials"></span>
* Shipyard gets <span style="color:Red">-50%</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
|-
* Colony gets <span style="color:Red">-50%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|[[File:TerrainTile_UnstableMaterials.png|48px|left]]'''Unstable Materials'''
* When winning battles <span style="color:Green">+100</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Treasury'''
|Undiscovered materials that could be deadly if weaponized.
* When winning battles <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Stored Goods''' at the Colony
| Yes
* When winning battles <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Stored Goods''' at the Shipyard
* When winning battles <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* When conquering planets <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* When conquering planets <span style="color:Green">+500</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Treasury'''
* When conquering planets <span style="color:Green">+200</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Stored Goods''' at the Colony
* When conquering planets <span style="color:Green">+200</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Stored Goods''' at the Shipyard
* <span style="color:Green">+5</span> '''Intimidation'''
* At the start of the game unlocks the [[File:Icon_Weapons.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Armed Shuttles|Armed Shuttles]] tech
|-<span id="EmpathyAbility"></span>
| [[File:RaceTraitEmpathy.png|alt=|24px|frameless]]&nbsp;'''Empathy'''
| Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Lagoon"></span>
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Crime'''
|-
* <span style="color:Green">+10</span> '''Persuasion'''
|[[File:TerrainTile_Lagoon.png|48px|left]]'''Lagoon'''
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Shared Ideology|Shared Ideology]]''' Tech
|A serene expanse of shallow waters, encircled by lush foliage.
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Majesty|Majesty]]''' Tech
| No
* Allows [[File:Policy_EmpathicConnection.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Empathic Connection|Empathic Connection]]''' Policy
* Allows [[File:Cleric.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Unit_Specializations#Divine Empath|Divine Empath]]''' Unit Specialization
|-<span id="LoyalAbility"></span>
| [[File:RaceTraitLoyal.png|alt=|24px|frameless]]&nbsp;'''Loyal'''
| Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+100%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Red">-0.25</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Leader Cost'''
|-<span id="IsolatedBiome"></span>
* Unit gets <span style="color:Green">+10</span> [[File:Leader_Minister_Icon.png|alt=|24px|frameless]]&nbsp;'''Loyalty'''
|-
* <span style="color:Green">+5</span> '''Persuasion'''
|[[File:TerrainTile_IsolatedBiome.png|48px|left]]'''Isolated Biome'''
* Allows [[File:gcimp_nv23_14_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Neural Link|Neural Link]]''' Improvement
|The unique flora and fauna of this region will benefit research.
* Allows [[File:gcimp_nv23_92_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#The World Engine|The World Engine]]''' Improvement
| Yes
* Allows [[File:Policy_Professionalism.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Professionalism|Professionalism]]''' Policy
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="CrimelordAbility"></span>
| [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Crime Lord'''
| Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* <span style="color:Green">+5</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
|-<span id="Shallows"></span>
* <span style="color:Green">+10</span> '''Deception'''
|-
* At the start of the game  ally with [[File:RaceLogoTemp.png|alt=|24px|frameless]] Pirates
|[[File:TerrainTile_Shallows.png|48px|left]]'''Shallows'''
* Allows [[File:CustomsOffice.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Smuggler Port|Smuggler Port]]''' Improvement
|A stretch of clear, shallow waters, gently lapping over fine sands.
* Allows [[File:EntertainmentNetwork.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Pleasure Dome|Pleasure Dome]]''' Improvement
| No
* Allows [[File:SlaveMill.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Mercenary Camp|Mercenary Camp]]''' Improvement
* Allows [[File:gcimp_nv23_75_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Enforcer Den|Enforcer Den]]''' Improvement
* Allows [[File:gcimp_nv23_72_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Espionage Center|Industrial Espionage Center]]''' Improvement
* Allows [[File:Policy_LookTheOtherWay.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Look the Other Way|Look the Other Way]]''' Policy
* Blocks '''[[GalCiv4:Events#Countering Crime|Countering Crime]]''' Event
* Blocks '''[[GalCiv4:Events#Pirate Threat|Pirate Threat]]''' Event
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:Icon_Drives.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Ministry of Compliance|Ministry of Compliance]]''' Tech
* Blocks [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Ministry of Truth|Ministry of Truth]]''' Tech
* Blocks [[File:Policy_SecurityLighting.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Security Lights|Security Lights]]''' Policy
* Blocks [[File:Imprison.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Unit_Specializations#Prisoner|Prisoner]]''' Unit Specialization
|-<span id="ExterminatorsAbility"></span>
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Exterminators'''
| Transport ships are replaced with planet killing Spore Ships.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
|-<span id="RestorativeHerbs"></span>
* Colony gets <span style="color:Red">-3</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-
* <span style="color:Green">+15</span> '''Intimidation'''
|[[File:TerrainTile_RestorativeHerbs.png|48px|left]]'''Restorative Herbs'''
* Allows '''[[GalCiv4:Events#Galactic Contamination Concern|Galactic Contamination Concern]]''' Event
|The restorative power of these herbs can be used for medical treatments.
* Allows [[File:component_integritycloud.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Spore Module|Spore Module]]''' Ship Component
| Yes
|-<span id="SporesAbility"></span>
| [[File:RaceTraitSpores.png|alt=|24px|frameless]]&nbsp;'''Spores'''
| Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Population_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Population'''
* At the start of the game  unlocks 1 charge of the [[File:artifact_19.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Spores of Yggdrasil|Spores of Yggdrasil]] artifact
|-<span id="GiantMushrooms"></span>
* When unlocking culture traits  unlocks 1 charge of the [[File:artifact_19.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Spores of Yggdrasil|Spores of Yggdrasil]] artifact
|-
* Allows [[File:gcimp_nv23_43_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Father Tree|Father Tree]]''' Improvement
|[[File:TerrainTile_GiantMushroom.png|48px|left]]'''Giant Mushrooms'''
* Allows [[File:imp_verdureGlobeVault_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Verdure Globe Vault|Verdure Globe Vault]]''' Improvement
|These freakishly large mushrooms present a generous food source.
* Allows [[File:Policy_GroveGrowth.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Grove Growth|Grove Growth]]''' Policy
| Yes
* Blocks [[File:ColonyCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Core World Capital|Core World Capital]]''' Improvement
* Blocks [[File:CivilizationCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital City|Capital City]]''' Improvement
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="CartographerAbility"></span>
| [[File:RaceTraitCartographer.png|alt=|24px|frameless]]&nbsp;'''Cartographer'''
| Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
* At the start of the game  Show Starting Positions
|-<span id="Haven"></span>
* At the start of the game  unlocks 3 charges of the [[File:artifact_96.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Dimensional Mirror|Dimensional Mirror]] artifact
|-
* When unlocking culture traits  unlocks 1 charge of the [[File:artifact_96.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Dimensional Mirror|Dimensional Mirror]] artifact
|[[File:TerrainTile_Haven.png|48px|left]]'''Haven'''
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Acquisitions|Acquisitions]]''' Tech
|This idyllic region is so beautiful that living here makes people happy.
|-<span id="RavenousAbility"></span>
| Yes
| [[File:RaceTraitRavenous.png|alt=|24px|frameless]]&nbsp;'''Ravenous'''
| Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Population_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Population'''
* When conquering planets <span style="color:Green">+1000</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Treasury'''
|-<span id="AncientWonder"></span>
* When conquering planets <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
|-
* Allows [[File:festimp_3.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Work Instruction Chamber|Work Instruction Chamber]]''' Improvement
|[[File:TerrainTile_AncientWonder.png|48px|left]]'''Ancient Wonder'''
* Allows [[File:festimp_43.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Cerebral Chamber|Cerebral Chamber]]''' Improvement
|This ancient wonder appears to have been made by the Precursors.
* Allows [[File:festimp_25.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Harmonious Antennae|Harmonious Antennae]]''' Improvement
| Yes
* Allows [[File:festimp_2.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Hatchery|Hatchery]]''' Improvement
* Allows [[File:festimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Work Hive|Work Hive]]''' Improvement
* Allows [[File:festimp_10.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Mother Hive|Mother Hive]]''' Improvement
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Hatcheries|Hatcheries]]''' Tech
* Allows [[File:Policy_EndlessFeast.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Endless Feast|Endless Feast]]''' Policy
* Allows [[File:Consume_Trait.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Unit_Specializations#Consume|Consume]]''' Unit Specialization
* Blocks '''[[GalCiv4:Events#Religious Freedom|Religious Freedom]]''' Event
* Blocks '''[[GalCiv4:Events#A Mission of Mercy|A Mission of Mercy]]''' Event
* Blocks '''[[GalCiv4:Events#Religious Pilgrims - Fail|Religious Pilgrims - Fail]]''' Event
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* Blocks [[File:ColonyCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Core World Capital|Core World Capital]]''' Improvement
* Blocks [[File:CivilizationCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital City|Capital City]]''' Improvement
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:OmegaResearchCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Kazar's Mainframe|Kazar's Mainframe]]''' Improvement
* Blocks [[File:QuantumResearch.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Mainframe|Planetary Mainframe]]''' Improvement
* Blocks [[File:terranimp_24.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Generator|Planetary Generator]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:Settlement.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Supply Depot|Supply Depot]]''' Improvement
* Blocks [[File:FertilityCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Colonial Clinic|Colonial Clinic]]''' Improvement
* Blocks [[File:BiosphereManipulator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Heritage Center|Heritage Center]]''' Improvement
* Blocks [[File:Orbital_Recruiting.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Recruiting Station|Recruiting Station]]''' Improvement
* Blocks [[File:orbital_colinizationcenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Colonization Center|Colonization Center]]''' Improvement
* Blocks [[File:orbital_market.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Orbital Market|Orbital Market]]''' Improvement
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Clone|[ICON=Trait_Clone_Icon] Clone]]''' Unit Specialization
* Blocks [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Criminal_Icon] Criminal|[ICON=Trait_Criminal_Icon] Criminal]]''' Unit Specialization
* Blocks [[File:Trait_Mutant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Mutant_Icon] Mutant|[ICON=Trait_Mutant_Icon] Mutant]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor_Icon.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]]''' Unit Specialization
* Blocks [[File:UnitTrait_Plagued.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=UnitTrait_Plagued_Icon] Plagued|[ICON=UnitTrait_Plagued_Icon] Plagued]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]]''' Unit Specialization
* Blocks [[File:Trait_Defiant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Defiant_Icon] Defiant|[ICON=Trait_Defiant_Icon] Defiant]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred|[ICON=Trait_Scarred_Icon] Scarred]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Artifact|[ICON=Trait_AlienArtifact_Icon] Alien Artifact]]''' Unit Specialization
* Blocks [[File:FamousIcon.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Famous_Icon] Spouse|[ICON=GovernorTrait_Famous_Icon] Spouse]]''' Unit Specialization
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Missing Twin|[ICON=Trait_Clone_Icon] Missing Twin]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters|[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Trained Chef|[ICON=Trait_NeuralClamp_Icon] Trained Chef]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist|[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Failed Med School|[ICON=GovernorTrait_Doctor_Icon] Failed Med School]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Avoided Service|[ICON=Trait_Ex-Convict_Icon] Avoided Service]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Timid.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance|[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred Duelist|[ICON=Trait_Scarred_Icon] Scarred Duelist]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility|[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Wharf Rat|[ICON=Trait_Ex-Convict_Icon] Wharf Rat]]''' Unit Specialization
* Blocks [[File:Trait_Vendetta.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Vendetta_Icon] Military Child|[ICON=Trait_Vendetta_Icon] Military Child]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Former Sailor|[ICON=Trait_Ex-Convict_Icon] Former Sailor]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Negotiator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat|[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Overcame Addiction|[ICON=Trait_NeuralClamp_Icon] Overcame Addiction]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes|[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Organized.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer|[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Badly Burnt|[ICON=CitizenTrait_Infected_Icon] Badly Burnt]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend|[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper|[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist|[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist]]''' Unit Specialization
* Blocks [[File:Trait_Industrial.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Industrial_Icon] Asteroid Miner|[ICON=Trait_Industrial_Icon] Asteroid Miner]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Paranoid.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Survived Mutiny|[ICON=Trait_Ex-Convict_Icon] Survived Mutiny]]''' Unit Specialization
* Blocks [[File:LeaderTrait_Veteran.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=UnitTrait_Veteran_Icon] Former Gladiator|[ICON=UnitTrait_Veteran_Icon] Former Gladiator]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien|[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien]]''' Unit Specialization
* Blocks [[File:Policy_CoercedColonization.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Coerced Colonization|Coerced Colonization]]''' Policy
* Blocks [[File:Policy_HeartOfTheEmpire.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Heart of the Empire|Heart of the Empire]]''' Policy
|-<span id="WarProfiteersAbility"></span>
| [[File:RaceTraitWarProfiteers.png|alt=|24px|frameless]]&nbsp;'''War Profiteers'''
| Receives 200% bonus from trade routes established with warring races.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* TradeRoute gets <span style="color:Green">+1</span> '''War Profiteering'''
|-<span id="Terrain_Jungle"></span>
* Allows [[File:gcimp_nv23_3_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Arms Expo|Arms Expo]]''' Improvement
|-
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Black Market|Black Market]]''' Tech
|[[File:TerrainTile_Jungle.png|48px|left]]'''Jungle'''
* Allows [[File:Policy_HullReinforcing.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Hull Reinforcing|Hull Reinforcing]]''' Policy
|These thick jungles hide a wealth of resources.
|-<span id="ParanoidAbility"></span>
| No
| [[File:RaceTraitParanoid.png|alt=|24px|frameless]]&nbsp;'''Paranoid'''
| style="white-space:nowrap;"|
| Ships receive +25% Hit Points and Attack when they are within their borders.
* <span style="color:Green">+1</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth'''
|-<span id="ImpactCrater"></span>
|-
|[[File:TerrainTile_ImpactCrater.png|48px|left]]'''Impact Crater'''
|Studying this site could reveal insight about the history of this world.
| Yes
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="GeothermalSprings"></span>
|-
|[[File:TerrainTile_GeothermalSprings.png|48px|left]]'''Geothermal Springs'''
|These springs power manufacturing plants, and heated pools.
| Yes
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="PermanentRainbow"></span>
|-
|[[File:TerrainTile_PermanentRainbow.png|48px|left]]'''Permanent Rainbow'''
|The beautiful rainbow improves the mood of the local populace.
| Yes
| style="white-space:nowrap;"|
* <span style="color:Green">+200%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
|-<span id="Terrain_Caverns"></span>
|-
|[[File:TerrainTile_Caverns.png|48px|left]]'''Caverns'''
|Deep natural caverns, perfect for fortifications.
| No
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
|-<span id="Terrain_Mountains"></span>
|-
|[[File:TerrainTile_Mountains.png|48px|left]]'''Mountains'''
|The isolation of mountains make them excellent for cultural improvements.
| No
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Influence_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence'''
|-<span id="Terrain_Wetland"></span>
|-
|[[File:TerrainTile_Wetlands.png|48px|left]]'''Wetland'''
|It is difficult to use heavy equipment here, but the climate is ideal.
| No
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="UndergroundRelics"></span>
|-
|[[File:TerrainTile_UndergroundRelic.png|48px|left]]'''Underground Relics'''
|Our traders are eager to get their hands on these precious relics.
| Yes
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth'''
* Ship gets <span style="color:Green">+25%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Hit Points'''
|-<span id="Terrain_Ravine"></span>
* Ship gets <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Missile Attack'''
|-
* Ship gets <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Beam Attack'''
|[[File:TerrainTile_Ravine.png|48px|left]]'''Ravine'''
* Ship gets <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Kinetic Attack'''
|The stunning views of this region provide easy access to minerals.
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Molecular Fabrication|Molecular Fabrication]]''' Tech
| No
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Industrial Replication|Industrial Replication]]''' Tech
|-<span id="WealthyAbility"></span>
| [[File:GC3_Wealthy_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealthy'''
| Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth'''
* At the start of the game unlocks the [[File:Icon_Sensors.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Universal Translator|Universal Translator]] tech
|-<span id="PreciousMetals"></span>
* At the start of the game unlocks the [[File:Icon_Sensors.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Universal Translator|Universal Translator]] tech
* <span style="color:Green">+2000</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Treasury'''
* Allows [[File:IridiumCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Iridia Exchange|Iridia Exchange]]''' Improvement
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Xeno Economics|Xeno Economics]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Invisible Hand|The Invisible Hand]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Interstellar Banking|Interstellar Banking]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Financial Sectors|Financial Sectors]]''' Tech
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Stellar Resorts|Stellar Resorts]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Preferred Lending|Preferred Lending]]''' Tech
* Allows [[File:Policy_TheGreatExpansion.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#The Great Expansion|The Great Expansion]]''' Policy
* Allows [[File:Policy_Laissez-faire.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Laissez-faire|Laissez-faire]]''' Policy
* Allows [[File:component_constructor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Efficient Constructor Module|Efficient Constructor Module]]''' Ship Component
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:OmegaResearchCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Kazar's Mainframe|Kazar's Mainframe]]''' Improvement
* Blocks [[File:QuantumResearch.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Mainframe|Planetary Mainframe]]''' Improvement
* Blocks [[File:TechnologicalCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Technological Capital|Technological Capital]]''' Improvement
* Blocks [[File:eyes.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Eyes of the Universe|Eyes of the Universe]]''' Improvement
* Blocks [[File:BiosphereManipulator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Heritage Center|Heritage Center]]''' Improvement
* Blocks [[File:Policy_ReproductiveImperative.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Reproductive Imperative|Reproductive Imperative]]''' Policy
* Blocks [[File:Policy_ProtectThePlanet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Protect the Planet|Protect the Planet]]''' Policy
* Blocks [[File:component_constructor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Constructor Module|Constructor Module]]''' Ship Component
 
|-
|-
|[[File:TerrainTile_PreciousMetals.png|48px|left]]'''Precious Metals'''
|}
|Veins of precious metals make this an ideal spot to make some profit.
| Yes
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth'''
|-<span id="GoldFields"></span>
|-
|[[File:TerrainTile_GoldFields.png|48px|left]]'''Gold Fields'''
|Fields rich with precious gold, will enrich whoever mines it.
| Yes
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth'''
|-<span id="FloatingMountains"></span>
|-
|[[File:TerrainTile_FloatingMountains.png|48px|left]]'''Floating Mountains'''
|These mountains are beautiful and bizarre.
| Yes
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Influence_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence'''
|-<span id="RareEarth"></span>
|-
|[[File:TerrainTile_RareEarthMinerals.png|48px|left]]'''Rare Earth Metals'''
|Rare earth metals allow for much more exotic research methods.
| Yes
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Terrain_Lavaflow"></span>
|-
|[[File:TerrainTile_LavaFlow.png|48px|left]]'''Lava Flow'''
|Flowing lava is in this area making it not terribly useful for anything.
| No
| style="white-space:nowrap;"|
|-<span id="Terrain_Volcano"></span>
|-
|[[File:TerrainTile_Volcano.png|48px|left]]'''Volcano'''
|A good place to build a sinister hideout or stronghold.
| Yes
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
|-<span id="Terrain_StonyPlains"></span>
|-
|[[File:TerrainTile_StonyPlains.png|48px|left]]'''Stony Plains'''
|Rugged landscape, with rocky surfaces and sparse vegetation.
| No
| style="white-space:nowrap;"|
|-<span id="Terrain_VolcanicPlains"></span>
|-
|[[File:TerrainTile_VolcanicPlains.png|48px|left]]'''Volcanic Plains'''
|A surprisingly useful place for conducting sinister research.
| No
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
* <span style="color:Green">+1</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Terrain_FertilePlains"></span>
|-
|[[File:TerrainTile_FertilePlains.png|48px|left]]'''Fertile Plains'''
|Spanning vast expanses, these lands are the heartland of agriculture.
| No
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
|-<span id="Terrain_Forest"></span>
|-
|[[File:TerrainTile_Forest.png|48px|left]]'''Forest'''
|Forests provide raw material that can be useful to manufacturing.
| No
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Paradise"></span>
|-
|[[File:TerrainTile_Paradise.png|48px|left]]'''Paradise'''
|This is where everyone wants to live, or at least visit once in their life.
| Yes
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> '''All Improvements'''
|-<span id="Terrain_Floodplain"></span>
|-
|[[File:TerrainTile_Floodplain2.png|48px|left]]'''Floodplain'''
|These nutrient rich flood plains are perfect for growing food.
| No
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''

Latest revision as of 20:54, 15 March 2024

Name Description Effects
 Resilient Ships immune to nebula and have access to special Hyperion improvements.
  • Ship gets  Is Immune To Nebula
  • Starbase gets  Is Immune To Nebula
 Resourceful Starts with some useful Resources.
 Watcher Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
  • Colony gets +5  Sensor Range
  • Ship gets +1  Sensor Range
  • Starbase gets +1  Sensor Range
  • +1  Totalitarianism
  • +5 Deception
  • Blocks  Telescope Takeover Executive Order
 Fertile Start with 2 additional workers and population grows 25% faster.
 Nocturnal Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.

Alternate between Season of Waking and Season of Dreaming

Season of Waking

  • +20%  Manufacturing
  • +20%  Crime
  • +20%  Growth

Season of Dreaming

  • +25%  Influence
  • +25%  Research
  • -25%  Ship Hit Points
 Warriors Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
  • Ship gets +10%  Beam Attack
  • Ship gets +10%  Kinetic Attack
  • Ship gets +10%  Missile Attack
  • Ship gets +0.1  Beam Resistance
  • Ship gets +0.1  Kinetic Resistance
  • Ship gets +0.1  Missile Resistance
  • +5 Intimidation
  • Allows The Unlikely Pacifist Event
 Genocidal Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
 Craftsman +50% Income from Trade Routes
  • +50%  Trade Route Income
  • +1  Egalitarianism
  • +1  Egalitarianism
  • +1  Nihilism
  • +5 Persuasion
 Certain Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
  • Colony gets +2  Influence Growth
  • When unlocking culture traits +30 Award Research Amount
  • Allows [[File:|alt=|24px|frameless]] Defensive Meditation Tech
 Experienced All Ships receive 25% more Experience Points from battles.
 Intuitive Starts with access to Xeno Anthropology technologies and a free Culture trait.
 Slavers Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
 Archaeologist Whenever artifact charges are earned an additional charge is gained.
 Radiated Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet.
 Unrelenting +10 Control. Planets generate +1 more Influence per month.
 Bureaucrats Starts with 50 Control and access to coordination technologies.
 Proliferation When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
 Hopeful Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
  • Unit gets +10%  Approval
  • +5 Persuasion
 Inspired An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
  • +1  Max Recruits
  • -0.25  Leader Cost
  • +5 Persuasion
  • Allows  Brainstorming Policy
 Hive Mind Ships in your territory gain additional Hit Points per colony controlled.
  • +5 BonusHP Max In Z O C
 Engineers Colony and asteroid production decays at half of the normal rate.
 Promethion Born Ships have double the normal Hit Points but don't heal normally.
  • Ship gets +100%  Hit Points
  • Ship gets +1 Disable Repair
  • At the start of the game unlocks the Prometheus Stone Extractor improvement
  • +5  Promethion
  • Blocks  Repair Bay Ship Component
 Scout Fleet Begins with a colony ship and three probes.
 Voyagers +2 Ship Sensor Range.+1 Ship Moves.
 Starfaring +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
 Traders Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
 Ancient Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
 Xenophobic +50% Research, -75% Influence and -3 to Diplomacy.
  • Colony gets +150%  Research
  • Colony gets -75%  Influence Growth
  • -3  Diplomacy Bonus
  • +5  Traditionalism
  • -5 Deception
  • -5 Intimidation
  • -5 Persuasion
 Devout Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
 Unwavering Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
 Adaptable Can colonize extreme worlds.
 Raiders -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and +20 Manufacturing for winning battles. Gain +500 Credits and +200 Manufacturing for conquering planets. Starts with the Armed Shuttles Tech.
  • Colony gets -50%  Manufacturing
  • Shipyard gets -50%  Military
  • Colony gets -50%  Gross Income
  • When winning battles +100  Treasury
  • When winning battles +20  Stored Goods at the Colony
  • When winning battles +20  Stored Goods at the Shipyard
  • When winning battles +10%  Approval
  • When conquering planets +10%  Approval
  • When conquering planets +500  Treasury
  • When conquering planets +200  Stored Goods at the Colony
  • When conquering planets +200  Stored Goods at the Shipyard
  • +5 Intimidation
  • At the start of the game unlocks the Armed Shuttles tech
 Empathy Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
 Loyal Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
 Crime Lord Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
 Exterminators Transport ships are replaced with planet killing Spore Ships.
 Spores Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
 Cartographer Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
 Ravenous Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
  • When conquering planets +1000  Treasury
  • When conquering planets +10%  Approval
  • Allows  Work Instruction Chamber Improvement
  • Allows  Cerebral Chamber Improvement
  • Allows  Harmonious Antennae Improvement
  • Allows  Hatchery Improvement
  • Allows  Work Hive Improvement
  • Allows  Mother Hive Improvement
  • Allows  Hatcheries Tech
  • Allows  Endless Feast Policy
  • Allows  Consume Unit Specialization
  • Blocks Religious Freedom Event
  • Blocks A Mission of Mercy Event
  • Blocks Religious Pilgrims - Fail Event
  • Blocks  Telescope Takeover Executive Order
  • Blocks  Core World Capital Improvement
  • Blocks  Capital City Improvement
  • Blocks  Capital Mainframe Improvement
  • Blocks  Kazar's Mainframe Improvement
  • Blocks  Planetary Mainframe Improvement
  • Blocks  Planetary Generator Improvement
  • Blocks  Industrial Center Improvement
  • Blocks  Supply Depot Improvement
  • Blocks  Colonial Clinic Improvement
  • Blocks  Heritage Center Improvement
  • Blocks  Recruiting Station Improvement
  • Blocks  Colonization Center Improvement
  • Blocks  Orbital Market Improvement
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Clone|[ICON=Trait_Clone_Icon] Clone]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Criminal_Icon] Criminal|[ICON=Trait_Criminal_Icon] Criminal]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Mutant_Icon] Mutant|[ICON=Trait_Mutant_Icon] Mutant]] Unit Specialization
  • Blocks File:GovernorTrait Doctor Icon.png [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=UnitTrait_Plagued_Icon] Plagued|[ICON=UnitTrait_Plagued_Icon] Plagued]] Unit Specialization
  • Blocks File:GovernorTrait Doctor.png [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Defiant_Icon] Defiant|[ICON=Trait_Defiant_Icon] Defiant]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred|[ICON=Trait_Scarred_Icon] Scarred]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Artifact|[ICON=Trait_AlienArtifact_Icon] Alien Artifact]] Unit Specialization
  • Blocks File:FamousIcon.png [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Famous_Icon] Spouse|[ICON=GovernorTrait_Famous_Icon] Spouse]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Missing Twin|[ICON=Trait_Clone_Icon] Missing Twin]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters|[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Trained Chef|[ICON=Trait_NeuralClamp_Icon] Trained Chef]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist|[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist]] Unit Specialization
  • Blocks File:GovernorTrait Doctor.png [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Failed Med School|[ICON=GovernorTrait_Doctor_Icon] Failed Med School]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Avoided Service|[ICON=Trait_Ex-Convict_Icon] Avoided Service]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance|[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred Duelist|[ICON=Trait_Scarred_Icon] Scarred Duelist]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility|[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Wharf Rat|[ICON=Trait_Ex-Convict_Icon] Wharf Rat]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Vendetta_Icon] Military Child|[ICON=Trait_Vendetta_Icon] Military Child]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Former Sailor|[ICON=Trait_Ex-Convict_Icon] Former Sailor]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat|[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Overcame Addiction|[ICON=Trait_NeuralClamp_Icon] Overcame Addiction]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes|[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer|[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Badly Burnt|[ICON=CitizenTrait_Infected_Icon] Badly Burnt]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend|[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper|[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist|[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Industrial_Icon] Asteroid Miner|[ICON=Trait_Industrial_Icon] Asteroid Miner]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Survived Mutiny|[ICON=Trait_Ex-Convict_Icon] Survived Mutiny]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=UnitTrait_Veteran_Icon] Former Gladiator|[ICON=UnitTrait_Veteran_Icon] Former Gladiator]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien|[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien]] Unit Specialization
  • Blocks  Coerced Colonization Policy
  • Blocks  Heart of the Empire Policy
 War Profiteers Receives 200% bonus from trade routes established with warring races.
 Paranoid Ships receive +25% Hit Points and Attack when they are within their borders.
  • Ship gets +25%  Hit Points
  • Ship gets +25%  Missile Attack
  • Ship gets +25%  Beam Attack
  • Ship gets +25%  Kinetic Attack
  • Allows  Molecular Fabrication Tech
  • Allows [[File:|alt=|24px|frameless]] Industrial Replication Tech
 Wealthy Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.