Ability Test: Difference between revisions

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*  <span style="color:Green">+25</span> '''Deception'''
*  <span style="color:Green">+25</span> '''Deception'''
|-<span id="DisableRepairAbility"></span>
|-<span id="DisableRepairAbility"></span>
| DisableRepairAbility - [[File:|alt=|24px|frameless]]&nbsp;''''''
| DisableRepairAbility - &nbsp;'''Disable Repair'''
| This civilization does not repair normally.
| This civilization does not repair normally.
|
|

Revision as of 18:41, 13 March 2024

Name Description Effects
Likeable4 -  Unlikeable Modifies other players' attitude toward you
  • -3  Diplomacy Bonus
Rich4 -  Poor Modifies how quickly credits are gained
  • Colony gets -30%  Gross Income
Farmer1 -  Farmers Makes advanced farming technologies available.
  • Colony gets +25%  Food
Rich2 -  Rich Modifies how quickly credits are gained
  • Colony gets +10%  Gross Income
Productive3 -  Unproductive Modifies how quickly improvements are built on your planets
  • Colony gets -15%  Manufacturing
Persuasive3 -  Unconvincing Modifies your chance to use Persuasion in events and diplomacy
  • -10 Persuasion
Persuasive4 -  Unconvincing Modifies your chance to use Persuasion in events and diplomacy
  • -25 Persuasion
Courageous2 -  Courageous Modifies the ability to resist Invasions
  • Colony gets +20% [ICON=Stat_Planetary_Defense_Icon]Planetary Defenses
Influential2 -  Influential Modifies how quickly borders are expanded
  • Colony gets +10%  Influence Growth
Productive2 -  Productive Modifies how quickly improvements are built on your planets
  • Colony gets +10%  Manufacturing
Fast1 -  Fast Modifies how far your ships can travel each turn
  • Ship gets +2  Moves
Fast2 -  Fast Modifies how far your ships can travel each turn
  • Ship gets +1  Moves
Intimidating3 -  Meek Modifies your chance to use Intimidation in events and diplomacy
  • -10 Intimidation
Clever2 -  Clever Modifies how quickly technologies are learned
  • Colony gets +10%  Research
Courageous1 -  Courageous Modifies the ability to resist Cultural Influence effects
  • Colony gets +30% [ICON=Stat_Planetary_Defense_Icon]Planetary Defenses
Explorer1 -  Explorers Modifies how far your ships can travel from your borders
  • Ship gets +4  Ship Range
  • Ship gets +4  Sensor Range
Likeable3 -  Unlikeable Modifies other players' attitude toward you
  • -1.5  Diplomacy Bonus
Intimidating4 -  Meek Modifies your chance to use Intimidation in events and diplomacy
  • -25 Intimidation
Influential1 -  Influential Modifies how quickly borders are expanded
  • Colony gets +15%  Influence Growth
Militant3 -  Passive Decreases your starting Control
  • -10  Control
Persuasive2 -  Persuasive Modifies your chance to use Persuasion in events and diplomacy
  • +30 Persuasion
Productive1 -  Productive Modifies how quickly improvements are built on your planets
  • Colony gets +15%  Manufacturing
Deceptive4 -  Bad Liar Modifies your chance to use Deception in events and diplomacy
  • -25 Deception
Bureaucrat1 -  Bureaucrats Makes additional organizational technologies available
  • +1  Control Per Month
Deceptive1 -  Deceptive Modifies your chance to use Deception in events and diplomacy
  • +25 Deception
DisableRepairAbility -  Disable Repair This civilization does not repair normally.
  • Ship gets +1 Disable Repair
Urbanite1 -  Urbanites Has access to more advanced city building technologies
  • Colony gets +25%  Population Cap
Explorer2 -  Explorers Modifies how far your ships can travel from your borders
  • Ship gets +2  Ship Range
  • Ship gets +2  Sensor Range
Courageous4 -  Craven Modifies the ability to resist Invasions
  • Colony gets -0.3  Resistance
Explorer3 -  Explorers Modifies how far your ships can travel from your borders
  • Ship gets -1  Ship Range
Persuasive1 -  Persuasive Modifies your chance to use Persuasion in events and diplomacy
  • +50 Persuasion
Brutal4 -  Gentle Modifies the success of Planetary Invasions
  • -0.3  Soldiering
Clever4 -  Foolish Modifies how quickly technologies are learned
  • Colony gets -30%  Research
Veteran3 -  Veteran Modifies how quickly your ships gain experience
  • -0.2 Experience Bonus
Militant4 -  Passive Decreases your starting Control
  • -20  Control
Rich3 -  Poor Modifies how quickly credits are gained
  • Colony gets -15%  Gross Income
Clever1 -  Clever Modifies how quickly technologies are learned
  • Colony gets +15%  Research
Intimidating1 -  Intimidating Modifies your chance to use Intimidation in events and diplomacy
  • +50 Intimidation
Deceptive2 -  Deceptive Modifies your chance to use Deception in events and diplomacy
  • +10 Deception
Veteran1 -  Veteran Modifies how quickly your ships gain experience
  • +1.0 Experience Bonus
Productive4 -  Unproductive Modifies how quickly improvements are built on your planets
  • Colony gets -30%  Manufacturing
Courageous3 -  Craven Modifies the ability to resist Invasions
  • Colony gets -0.15  Resistance
Brutal1 -  Brutal Modifies the success of Planetary Invasions
  • +0.4  Soldiering
Veteran2 -  Veteran Modifies how quickly your ships gain experience
  • +0.75 Experience Bonus
Likeable2 -  Likeable Modifies other players' attitude toward you
  • +2  Diplomacy Bonus
Likeable1 -  Likeable Modifies other players' attitude toward you
  • +3  Diplomacy Bonus
Deceptive3 -  Bad Liar Modifies your chance to use Deception in events and diplomacy
  • -10 Deception
Intimidating2 -  Intimidating Modifies your chance to use Intimidation in events and diplomacy
  • +30 Intimidation
Influential4 -  Forgettable Modifies how quickly borders are expanded
  • Colony gets -30%  Influence Growth
Veteran4 -  Veteran Modifies how quickly your ships gain experience
  • -0.4 Experience Bonus
Influential3 -  Forgettable Modifies how quickly borders are expanded
  • Colony gets -15%  Influence Growth
Miners1 -  Miners Increases output from asteroid mining.
  • Asteroid gets +50%  Raw Production
Militant1 -  Militant Increases your starting Control
  • +50  Control
Brutal3 -  Gentle Modifies the success of Planetary Invasions
  • -0.15  Soldiering
Explorer4 -  Explorers Modifies how far your ships can travel from your borders
  • Ship gets -2  Ship Range
Militant2 -  Militant Increases your starting Control
  • +30  Control
Brutal2 -  Brutal Modifies the success of Planetary Invasions
  • +0.3  Soldiering
Rich1 -  Rich Modifies how quickly credits are gained
  • Colony gets +15%  Gross Income
Clever3 -  Foolish Modifies how quickly technologies are learned
  • Colony gets -15%  Research