Cultural Ideology Table: Difference between revisions

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|style="min-width:200px; white-space:nowrap;"|[[File:Motivation2_Hot.png|36px|frameless|left]] '''Iron Fist'''
|style="min-width:200px; white-space:nowrap;"|[[File:Motivation2_Hot.png|36px|frameless|left]] '''Iron Fist'''
|When you whip a worker, it inspires immense productivity in him, and any that witness the event.+100 Control
|When you whip a worker, it inspires immense productivity in him, and any that witness the event.+100 Control
|
* <span style="color:Green">+100</span> [[File:Control_Icon_32.png|24px]]&nbsp;'''Control'''
|-<span id="Trait_Prestige"></span>
|-<span id="Trait_Prestige"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Aggression1_Hot.png|36px|frameless|left]]&nbsp;'''Prestige'''
|style="min-width:200px; white-space:nowrap;"|[[File:Aggression1_Hot.png|36px|frameless|left]]&nbsp;'''Prestige'''
|The famous will show you what a culture values. While others worship the vapid and beautiful or the bright and curious, we revere the strong.Double Ship Experience
|The famous will show you what a culture values. While others worship the vapid and beautiful or the bright and curious, we revere the strong.Double Ship Experience
|
|-<span id="Trait_Purges"></span>
|-<span id="Trait_Purges"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Aggression2_Hot.png|36px|frameless|left]]&nbsp;'''Purges'''
|style="min-width:200px; white-space:nowrap;"|[[File:Aggression2_Hot.png|36px|frameless|left]]&nbsp;'''Purges'''
|Your state maintains power through fear, eliminating perceived threats to its control.  Unrest is reduced across all Core Worlds and security measures are more effective.
|Your state maintains power through fear, eliminating perceived threats to its control.  Unrest is reduced across all Core Worlds and security measures are more effective.
|
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
|-<span id="Trait_Obedience"></span>
|-<span id="Trait_Obedience"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Awe3_Hot.png|36px|frameless|left]]&nbsp;'''Obedience'''
|style="min-width:200px; white-space:nowrap;"|[[File:Awe3_Hot.png|36px|frameless|left]]&nbsp;'''Obedience'''
|In your society, unity and order are valued above all. Obedience to the state's command is a virtue, not a burden.Citizen expectations lowered by 20%. Citizens with the Totalitarianism trait provide +25% more Manufacturing. Spawns support ship "The Enforcer".
|In your society, unity and order are valued above all. Obedience to the state's command is a virtue, not a burden.Citizen expectations lowered by 20%. Citizens with the Totalitarianism trait provide +25% more Manufacturing. Spawns support ship "The Enforcer".
|
* <span style="color:Red">-20%</span> [[File:LeaderStat_Expectations.png|24px]]&nbsp;'''Expectations'''
|-<span id="Trait_SecretPolice"></span>
|-<span id="Trait_SecretPolice"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Aggression3_Hot.png|36px|frameless|left]]&nbsp;'''Secret Police'''
|style="min-width:200px; white-space:nowrap;"|[[File:Aggression3_Hot.png|36px|frameless|left]]&nbsp;'''Secret Police'''
|With our empire now stretching across the stars, there are many dark corners we can disappear troublemakers to.Unlocks the Secret Police policy.
|With our empire now stretching across the stars, there are many dark corners we can disappear troublemakers to.Unlocks the Secret Police policy.
|
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
|-<span id="Trait_Censorship"></span>
|-<span id="Trait_Censorship"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant1_Hot.png|36px|frameless|left]]&nbsp;'''Censorship'''
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant1_Hot.png|36px|frameless|left]]&nbsp;'''Censorship'''
|The power of censorship lies in its sinister ability to manipulate minds, suppress dissent, and control the narrative.Factions have no negative side effects
|The power of censorship lies in its sinister ability to manipulate minds, suppress dissent, and control the narrative.Factions have no negative side effects
|
|-<span id="Trait_Conscription"></span>
|-<span id="Trait_Conscription"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Prominence2_Hot.png|36px|frameless|left]]&nbsp;'''Conscription'''
|style="min-width:200px; white-space:nowrap;"|[[File:Prominence2_Hot.png|36px|frameless|left]]&nbsp;'''Conscription'''
|Conscription is deemed an essential and inescapable duty for all citizens.Grants five free Transports
|Conscription is deemed an essential and inescapable duty for all citizens.Grants five free Transports
|
|-<span id="Trait_Oppression"></span>
|-<span id="Trait_Oppression"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Motivation1_Hot.png|36px|frameless|left]]&nbsp;'''Oppression'''
|style="min-width:200px; white-space:nowrap;"|[[File:Motivation1_Hot.png|36px|frameless|left]]&nbsp;'''Oppression'''
|The value of oppression lies in its malevolent capacity to subjugate and control the masses.Faction benefits increased by 50%
|The value of oppression lies in its malevolent capacity to subjugate and control the masses.Faction benefits increased by 50%
|
|-<span id="Trait_BigBrother"></span>
|-<span id="Trait_BigBrother"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:culture_13.png|36px|frameless|left]]&nbsp;'''Big Brother'''
|style="min-width:200px; white-space:nowrap;"|[[File:culture_13.png|36px|frameless|left]]&nbsp;'''Big Brother'''
|Every move, every whisper, every thought is monitored for the greater good.Impeccable internal security and surveillance. Dissent is almost non-existent. Expectations on citizens lowered by 50 points. Unlocks Coordinated Travel technology.
|Every move, every whisper, every thought is monitored for the greater good.Impeccable internal security and surveillance. Dissent is almost non-existent. Expectations on citizens lowered by 50 points. Unlocks Coordinated Travel technology.
|
* <span style="color:Red">-50</span> [[File:LeaderStat_Expectations.png|24px]]&nbsp;'''Expectations'''
|}
|}
<div style="clear: both;"></div>
<div style="clear: both;"></div>
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|style="min-width:200px; white-space:nowrap;"|[[File:Outreach3_Hot.png|36px|frameless|left]]&nbsp;'''Fairness'''
|style="min-width:200px; white-space:nowrap;"|[[File:Outreach3_Hot.png|36px|frameless|left]]&nbsp;'''Fairness'''
|Fairness fosters unity among diverse populations, providing a strong foundation for sustainable empire building.10% Approval boost on all worlds3 free Colony ships
|Fairness fosters unity among diverse populations, providing a strong foundation for sustainable empire building.10% Approval boost on all worlds3 free Colony ships
|
* <span style="color:Green">+0.1</span> [[File:GC3_Approval_Happy_Icon.png|24px]]&nbsp;'''Approval'''
|-<span id="Trait_Representation"></span>
|-<span id="Trait_Representation"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment3_Hot.png|36px|frameless|left]]&nbsp;'''Representation'''
|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment3_Hot.png|36px|frameless|left]]&nbsp;'''Representation'''
|We measure success not by personal achievement, but by the growth and happiness of our neighbors.All Colonies generate +1 influence per month.
|We measure success not by personal achievement, but by the growth and happiness of our neighbors.All Colonies generate +1 influence per month.
|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Cultural Significance'''
|-<span id="Trait_Tolerance"></span>
|-<span id="Trait_Tolerance"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator2_Hot.png|36px|frameless|left]]&nbsp;'''Tolerance'''
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator2_Hot.png|36px|frameless|left]]&nbsp;'''Tolerance'''
|True progress in any society can only be achieved through the practice of tolerance and acceptance towards those who are different from ourselves.Core worlds start with +100 Influence and an additional +5 Influence Per Turn
|True progress in any society can only be achieved through the practice of tolerance and acceptance towards those who are different from ourselves.Core worlds start with +100 Influence and an additional +5 Influence Per Turn
|
* <span style="color:Green">+100</span> [[File:GC3_Influence_Stat_Icon.png|24px]]&nbsp;'''Influence'''
* <span style="color:Green">+5</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|-<span id="Trait_Inclusivity"></span>
|-<span id="Trait_Inclusivity"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Affinity4_Hot.png|36px|frameless|left]]&nbsp;'''Inclusivity'''
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity4_Hot.png|36px|frameless|left]]&nbsp;'''Inclusivity'''
|An inclusive empire combines advanced technology, diverse cultures, and equal opportunities, creating an enticing haven for outsiders.Worlds with over 50% Approval get +15% Influence.
|An inclusive empire combines advanced technology, diverse cultures, and equal opportunities, creating an enticing haven for outsiders.Worlds with over 50% Approval get +15% Influence.
|
* <span style="color:Green">+15%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|-<span id="Trait_UniversalRights"></span>
|-<span id="Trait_UniversalRights"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Affinity4_Hot.png|36px|frameless|left]]&nbsp;'''Universal Rights'''
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity4_Hot.png|36px|frameless|left]]&nbsp;'''Universal Rights'''
|Universal rights and freedoms for all beings are essential for fostering a stable, prosperous, and harmonious society.Citizens not of your main species get +25% approval.
|Universal rights and freedoms for all beings are essential for fostering a stable, prosperous, and harmonious society.Citizens not of your main species get +25% approval.
|
* <span style="color:Green">+25%</span> [[File:GC3_Approval_Happy_Icon.png|24px]]&nbsp;'''Approval'''
|-<span id="Trait_LaborRights"></span>
|-<span id="Trait_LaborRights"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant1_Hot.png|36px|frameless|left]]&nbsp;'''Labor Rights'''
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant1_Hot.png|36px|frameless|left]]&nbsp;'''Labor Rights'''
|Empower the working class by acknowledging and protecting their rights.  Unlocks the Union Center improvement.
|Empower the working class by acknowledging and protecting their rights.  Unlocks the Union Center improvement.
|
|-<span id="Trait_Empowerment"></span>
|-<span id="Trait_Empowerment"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Prominence5_Hot.png|36px|frameless|left]]&nbsp;'''Empowerment'''
|style="min-width:200px; white-space:nowrap;"|[[File:Prominence5_Hot.png|36px|frameless|left]]&nbsp;'''Empowerment'''
|Empowerment instills a sense of responsibility in our citizens, driving them to be more proactive in contributing to the betterment of society.+ 2 global citizen Diligence and 5 free leaders.
|Empowerment instills a sense of responsibility in our citizens, driving them to be more proactive in contributing to the betterment of society.+ 2 global citizen Diligence and 5 free leaders.
|
* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
|-<span id="Trait_Diversity"></span>
|-<span id="Trait_Diversity"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Awe4_Hot.png|36px|frameless|left]]&nbsp;'''Diversity'''
|style="min-width:200px; white-space:nowrap;"|[[File:Awe4_Hot.png|36px|frameless|left]]&nbsp;'''Diversity'''
|Diversity fuels innovation, fosters resilience, and ultimately strengthens the foundation and growth of an empire.Citizens now increase core world influence by 2% per social skill.
|Diversity fuels innovation, fosters resilience, and ultimately strengthens the foundation and growth of an empire.Citizens now increase core world influence by 2% per social skill.
|
|-<span id="Trait_Utopia"></span>
|-<span id="Trait_Utopia"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:culture_9.png|36px|frameless|left]]&nbsp;'''Utopia'''
|style="min-width:200px; white-space:nowrap;"|[[File:culture_9.png|36px|frameless|left]]&nbsp;'''Utopia'''
|In our pursuit of perfection, we have crafted a society where all prosper and harmony reigns supreme.Exceptional societal happiness, growth, and prosperity across all systems. All planets gain 1000 influence. Unlocks Dream of Utopia technology.
|In our pursuit of perfection, we have crafted a society where all prosper and harmony reigns supreme.Exceptional societal happiness, growth, and prosperity across all systems. All planets gain 1000 influence. Unlocks Dream of Utopia technology.
|
* <span style="color:Green">+1000</span> [[File:GC3_Influence_Stat_Icon.png|24px]]&nbsp;'''Influence'''
|}
|}
<div style="clear: both;"></div>
<div style="clear: both;"></div>
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|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment1_Hot.png|36px|frameless|left]]&nbsp;'''Eureka'''
|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment1_Hot.png|36px|frameless|left]]&nbsp;'''Eureka'''
|Abandon the fear of change and embrace discovery.Temporary Approval boost after discovering a new Technology and +30 Research
|Abandon the fear of change and embrace discovery.Temporary Approval boost after discovering a new Technology and +30 Research
|
|-<span id="Trait_DeepInvestigation"></span>
|-<span id="Trait_DeepInvestigation"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment4_Hot.png|36px|frameless|left]]&nbsp;'''Deep Investigation'''
|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment4_Hot.png|36px|frameless|left]]&nbsp;'''Deep Investigation'''
|There are lessons to be learned from even the most meager sources.+3 Research after surveying an AnomalyUncovers many new anomalies near our homeworld
|There are lessons to be learned from even the most meager sources.+3 Research after surveying an AnomalyUncovers many new anomalies near our homeworld
|
|-<span id="Trait_Innovation"></span>
|-<span id="Trait_Innovation"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Traders3_Hot.png|36px|frameless|left]]&nbsp;'''Innovation'''
|style="min-width:200px; white-space:nowrap;"|[[File:Traders3_Hot.png|36px|frameless|left]]&nbsp;'''Innovation'''
|Innovation is the calling card of the future.Citizens with the Progressive Trait generate +1 raw tech per turn. Unlocks Innovation Complex Improvement.
|Innovation is the calling card of the future.Citizens with the Progressive Trait generate +1 raw tech per turn. Unlocks Innovation Complex Improvement.
|
|-<span id="Trait_EarlyAdoption"></span>
|-<span id="Trait_EarlyAdoption"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment5_Hot.png|36px|frameless|left]]&nbsp;'''Early Adoption'''
|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment5_Hot.png|36px|frameless|left]]&nbsp;'''Early Adoption'''
|The early adoption of technology in a rapidly evolving universe is like riding a cosmic wave, where those who dare to surf the unknown may unlock the secrets of the stars.Breakthrough tech discount increases to 60%
|The early adoption of technology in a rapidly evolving universe is like riding a cosmic wave, where those who dare to surf the unknown may unlock the secrets of the stars.Breakthrough tech discount increases to 60%
|
* <span style="color:Green">+0.10</span> '''Research Discount Bonus'''
|-<span id="Trait_Breakthrough"></span>
|-<span id="Trait_Breakthrough"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment2_Hot.png|36px|frameless|left]]&nbsp;'''Breakthrough'''
|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment2_Hot.png|36px|frameless|left]]&nbsp;'''Breakthrough'''
|Science unconstrained can change everything, for good or bad.+100 Research, unlocks Hyperion Shrinker
|Science unconstrained can change everything, for good or bad.+100 Research, unlocks Hyperion Shrinker
|
|-<span id="Trait_RiskTaking"></span>
|-<span id="Trait_RiskTaking"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Affinity2_Hot.png|36px|frameless|left]]&nbsp;'''Risk Taking'''
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity2_Hot.png|36px|frameless|left]]&nbsp;'''Risk Taking'''
|The progress of logic requires an uncompromising assault on dogma and rhetoric.Unlocks the Shark Tank improvement.
|The progress of logic requires an uncompromising assault on dogma and rhetoric.Unlocks the Shark Tank improvement.
|
|-<span id="Trait_Futurist"></span>
|-<span id="Trait_Futurist"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Affinity1_Hot.png|36px|frameless|left]]&nbsp;'''Futurist'''
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity1_Hot.png|36px|frameless|left]]&nbsp;'''Futurist'''
|Do not celebrate doctors, soldiers, or entrepreneurs. Where would they be without the inventions that led to their craft?Unlocks The Possibility Engine planetary improvement
|Do not celebrate doctors, soldiers, or entrepreneurs. Where would they be without the inventions that led to their craft?Unlocks The Possibility Engine planetary improvement
|
|-<span id="Trait_QuantumLeap"></span>
|-<span id="Trait_QuantumLeap"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment3_Hot.png|36px|frameless|left]]&nbsp;'''Quantum Leap'''
|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment3_Hot.png|36px|frameless|left]]&nbsp;'''Quantum Leap'''
|Let every idea be presented and succeed or fail based on its merit. There is no room for morality in science, only rationality.+1000 Research
|Let every idea be presented and succeed or fail based on its merit. There is no room for morality in science, only rationality.+1000 Research
|
|-<span id="Trait_Singularity"></span>
|-<span id="Trait_Singularity"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:culture_10.png|36px|frameless|left]]&nbsp;'''Singularity'''
|style="min-width:200px; white-space:nowrap;"|[[File:culture_10.png|36px|frameless|left]]&nbsp;'''Singularity'''
|Embracing the pinnacle of technological advancement, our civilization hovers on the brink of becoming something... transcendent.Massive bonuses in all tech-related endeavors. Possibility of evolving into a post-biological state. Unlocks Technological Singularity technology.
|Embracing the pinnacle of technological advancement, our civilization hovers on the brink of becoming something... transcendent.Massive bonuses in all tech-related endeavors. Possibility of evolving into a post-biological state. Unlocks Technological Singularity technology.
|
|}
|}
<div style="clear: both;"></div>
<div style="clear: both;"></div>
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|style="min-width:200px; white-space:nowrap;"|[[File:Affinity5_Hot.png|36px|frameless|left]]&nbsp;'''Sacred History'''
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity5_Hot.png|36px|frameless|left]]&nbsp;'''Sacred History'''
|The culture and standard of living on the homeworld are admired and envied throughout the galaxy.Unlocks the improvement "Hall Of Tradition".
|The culture and standard of living on the homeworld are admired and envied throughout the galaxy.Unlocks the improvement "Hall Of Tradition".
|
|-<span id="Trait_SocialTies"></span>
|-<span id="Trait_SocialTies"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Affinity2_Hot.png|36px|frameless|left]]&nbsp;'''Social Ties'''
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity2_Hot.png|36px|frameless|left]]&nbsp;'''Social Ties'''
|A community with strong social bonds prioritizes harmony, respect, and the collective well-being of all.Citizens of our species no longer generate crime.
|A community with strong social bonds prioritizes harmony, respect, and the collective well-being of all.Citizens of our species no longer generate crime.
|
|-<span id="Trait_CodeOfLaw"></span>
|-<span id="Trait_CodeOfLaw"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator1_Hot.png|36px|frameless|left]]&nbsp;'''Code of Law'''
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator1_Hot.png|36px|frameless|left]]&nbsp;'''Code of Law'''
|In the time-honored traditions of justice, ancient and steadfast, all find solace in the assurance of fair and consistent treatment under the unwavering law.Add an additional Policy slot
|In the time-honored traditions of justice, ancient and steadfast, all find solace in the assurance of fair and consistent treatment under the unwavering law.Add an additional Policy slot
|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|-<span id="Trait_FamilyValues"></span>
|-<span id="Trait_FamilyValues"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Prominence4_Hot.png|36px|frameless|left]]&nbsp;'''Family Values'''
|style="min-width:200px; white-space:nowrap;"|[[File:Prominence4_Hot.png|36px|frameless|left]]&nbsp;'''Family Values'''
|Our Starbases glitter in the deep night of space like stars formed from glass and titanium.Population growth rates increase by 25%
|Our Starbases glitter in the deep night of space like stars formed from glass and titanium.Population growth rates increase by 25%
|
* <span style="color:Green">+25%</span> [[File:GC3_Growth_Stat_Icon.png|24px]]&nbsp;'''Growth'''
|-<span id="Trait_CulturalPride"></span>
|-<span id="Trait_CulturalPride"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Prominence1_Hot.png|36px|frameless|left]]&nbsp;'''Cultural Pride'''
|style="min-width:200px; white-space:nowrap;"|[[File:Prominence1_Hot.png|36px|frameless|left]]&nbsp;'''Cultural Pride'''
|Cultural pride is a powerful force that can inspire individuals and communities to overcome adversity, preserve their heritage, and assert their rightful place in the galaxy.+25% Culture Points per turn
|Cultural pride is a powerful force that can inspire individuals and communities to overcome adversity, preserve their heritage, and assert their rightful place in the galaxy.+25% Culture Points per turn
|
* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Culture Points Per Month'''
|-<span id="Trait_PreferredCulture"></span>
|-<span id="Trait_PreferredCulture"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Greed3_Hot.png|36px|frameless|left]]&nbsp;'''Preferred Culture'''
|style="min-width:200px; white-space:nowrap;"|[[File:Greed3_Hot.png|36px|frameless|left]]&nbsp;'''Preferred Culture'''
|United under a preferred culture, diverse societies soar to new heights of progress and enlightenment.+10% Approval for our civilization species.
|United under a preferred culture, diverse societies soar to new heights of progress and enlightenment.+10% Approval for our civilization species.
|
* <span style="color:Green">+0.1</span> [[File:GC3_Approval_Happy_Icon.png|24px]]&nbsp;'''Approval'''
|-<span id="Trait_Devotion"></span>
|-<span id="Trait_Devotion"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator4_Hot.png|36px|frameless|left]]&nbsp;'''Devotion'''
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator4_Hot.png|36px|frameless|left]]&nbsp;'''Devotion'''
|Iron can bind a man, devotion can bind a generation.+2 Control per turn
|Iron can bind a man, devotion can bind a generation.+2 Control per turn
|
* <span style="color:Green">+2</span> [[File:Control_Icon_32.png|24px]]&nbsp;'''Control Per Month'''
|-<span id="Trait_Dogma"></span>
|-<span id="Trait_Dogma"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Awe5_Hot.png|36px|frameless|left]]&nbsp;'''Dogma'''
|style="min-width:200px; white-space:nowrap;"|[[File:Awe5_Hot.png|36px|frameless|left]]&nbsp;'''Dogma'''
|Our people are so proud that the concept of yielding to a foreign culture is hard to imagine.All planets gain +25% Resistance
|Our people are so proud that the concept of yielding to a foreign culture is hard to imagine.All planets gain +25% Resistance
|
* <span style="color:Green">+0.25</span> [[File:GC3_Resistance_Icon.png|24px]]&nbsp;'''Resistance'''
|-<span id="Trait_Legacy"></span>
|-<span id="Trait_Legacy"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:culture_6.png|36px|frameless|left]]&nbsp;'''Legacy'''
|style="min-width:200px; white-space:nowrap;"|[[File:culture_6.png|36px|frameless|left]]&nbsp;'''Legacy'''
|Honoring the past, our civilization ensures that its achievements and wisdom will endure for eons.Monuments, wonders, and cultural outputs are enhanced. History is preserved meticulously. We have successfully integrated the knowledge of the Precursors with our own glorious traditions. Provides 50 Prestige points. Unlocks Glorious Legacy technology.
|Honoring the past, our civilization ensures that its achievements and wisdom will endure for eons.Monuments, wonders, and cultural outputs are enhanced. History is preserved meticulously. We have successfully integrated the knowledge of the Precursors with our own glorious traditions. Provides 50 Prestige points. Unlocks Glorious Legacy technology.
|
* <span style="color:Green">+100</span> [[File:Prestige_Icon.png|24px]]&nbsp;'''Prestige'''
|}
|}
<div style="clear: both;"></div>
<div style="clear: both;"></div>
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|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator4_Hot.png|36px|frameless|left]]&nbsp;'''Kindness'''
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator4_Hot.png|36px|frameless|left]]&nbsp;'''Kindness'''
|Love and compassion are necessities, not luxuries. Without them, we cannot survive. +1 Diplomacy3 Constructor ships join you
|Love and compassion are necessities, not luxuries. Without them, we cannot survive. +1 Diplomacy3 Constructor ships join you
|
* <span style="color:Green">+0.01</span> [[File:GC3_Approval_Happy_Icon.png|24px]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Trait_Charity"></span>
|-<span id="Trait_Charity"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant2_Hot.png|36px|frameless|left]]&nbsp;'''Charity'''
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant2_Hot.png|36px|frameless|left]]&nbsp;'''Charity'''
|In the vast expanse of the cosmos, generosity has never led a soul to impoverishment.-10% Global Crime. Spawns support ship "Goodwill".
|In the vast expanse of the cosmos, generosity has never led a soul to impoverishment.-10% Global Crime. Spawns support ship "Goodwill".
|
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
|-<span id="Trait_Peacekeeping"></span>
|-<span id="Trait_Peacekeeping"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator3_Hot.png|36px|frameless|left]]&nbsp;'''Peacekeeping'''
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator3_Hot.png|36px|frameless|left]]&nbsp;'''Peacekeeping'''
|With kind words, a wise leader pacifies their enemies, disarming their hostility and transforming adversaries into allies, forging a harmonious path to lasting peace.All leaders gain the peacemaker trait.  Starbase range +1.  +2 Diplomacy for peacekeeping
|With kind words, a wise leader pacifies their enemies, disarming their hostility and transforming adversaries into allies, forging a harmonious path to lasting peace.All leaders gain the peacemaker trait.  Starbase range +1.  +2 Diplomacy for peacekeeping
|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Starbase Range'''
|-<span id="Trait_Altruism"></span>
|-<span id="Trait_Altruism"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator2_Hot.png|36px|frameless|left]]&nbsp;'''Altruism'''
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator2_Hot.png|36px|frameless|left]]&nbsp;'''Altruism'''
|When you do not treat the empire building game as zero sum, you can build a galactic community everyone benefits from.+2 Diplomacy  Homeworld gains 10% of all inputs from all homeworlds of civilizations we have a friendly relationship with
|When you do not treat the empire building game as zero sum, you can build a galactic community everyone benefits from.+2 Diplomacy  Homeworld gains 10% of all inputs from all homeworlds of civilizations we have a friendly relationship with
|
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Trait_Empathy"></span>
|-<span id="Trait_Empathy"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Prominence1_Hot.png|36px|frameless|left]]&nbsp;'''Empathy'''
|style="min-width:200px; white-space:nowrap;"|[[File:Prominence1_Hot.png|36px|frameless|left]]&nbsp;'''Empathy'''
|In the midst of war, empathy becomes a beacon of hope, reminding us of our shared harmony and the potential for peace and understanding.Citizens no longer negatively react to being at war with their home civilizations.
|In the midst of war, empathy becomes a beacon of hope, reminding us of our shared harmony and the potential for peace and understanding.Citizens no longer negatively react to being at war with their home civilizations.
|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Calm Foreign Citizens'''
|-<span id="Trait_Forgiveness"></span>
|-<span id="Trait_Forgiveness"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Outreach5_Hot.png|36px|frameless|left]]&nbsp;'''Forgiveness'''
|style="min-width:200px; white-space:nowrap;"|[[File:Outreach5_Hot.png|36px|frameless|left]]&nbsp;'''Forgiveness'''
|Acknowledging and forgiving the mistakes of all alien species unlocks the door to shared progress.Ignores diplomatic penalties for being at war with allies or trading with enemies.
|Acknowledging and forgiving the mistakes of all alien species unlocks the door to shared progress.Ignores diplomatic penalties for being at war with allies or trading with enemies.
|
* <span style="color:Green">+1</span> '''Ignore Wars With Friends'''
* <span style="color:Green">+1</span> '''Ignore Trade With Enemies'''
|-<span id="Trait_Serenity"></span>
|-<span id="Trait_Serenity"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant5_Hot.png|36px|frameless|left]]&nbsp;'''Serenity'''
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant5_Hot.png|36px|frameless|left]]&nbsp;'''Serenity'''
|The culture and standard of living of our civilization is admired and envied throughout the galaxy.Citizens with the Pacifist Trait have their stats quadrupled.
|The culture and standard of living of our civilization is admired and envied throughout the galaxy.Citizens with the Pacifist Trait have their stats quadrupled.
|
|-<span id="Trait_Peacefulness"></span>
|-<span id="Trait_Peacefulness"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Prominence3_Hot.png|36px|frameless|left]]&nbsp;'''Peacefulness'''
|style="min-width:200px; white-space:nowrap;"|[[File:Prominence3_Hot.png|36px|frameless|left]]&nbsp;'''Peacefulness'''
|It is the steadfast commitment to peace that brings hope to the civilizations who cherish its values.Unlocks the United Planets improvement
|It is the steadfast commitment to peace that brings hope to the civilizations who cherish its values.Unlocks the United Planets improvement
|
|-<span id="Trait_Sanctuary"></span>
|-<span id="Trait_Sanctuary"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:culture_20.png|36px|frameless|left]]&nbsp;'''Sanctuary'''
|style="min-width:200px; white-space:nowrap;"|[[File:culture_20.png|36px|frameless|left]]&nbsp;'''Sanctuary'''
|In a galaxy of turmoil, our civilization stands as a beacon of refuge and hope.Diplomatic bonuses and enhanced defenses make our territories a haven for allies and citizens. Unlocks The Consensus Maker technology.
|In a galaxy of turmoil, our civilization stands as a beacon of refuge and hope.Diplomatic bonuses and enhanced defenses make our territories a haven for allies and citizens. Unlocks The Consensus Maker technology.
|
* <span style="color:Green">+25%</span> [[File:LeaderStat_Social.png|24px]]&nbsp;'''Social Skills'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|}
|}
<div style="clear: both;"></div>
<div style="clear: both;"></div>
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|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant3_Hot.png|36px|frameless|left]]&nbsp;'''Independence'''
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant3_Hot.png|36px|frameless|left]]&nbsp;'''Independence'''
|Independence in colonies nurtures self-reliance, empowering them to tend to their own needs and flourish autonomously.15% increase to Supply Attrition from coloniesSpawns the ship "The Independence"
|Independence in colonies nurtures self-reliance, empowering them to tend to their own needs and flourish autonomously.15% increase to Supply Attrition from coloniesSpawns the ship "The Independence"
|
|-<span id="Trait_SelfDeterminism"></span>
|-<span id="Trait_SelfDeterminism"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant1_Hot.png|36px|frameless|left]]&nbsp;'''Self Determinism'''
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant1_Hot.png|36px|frameless|left]]&nbsp;'''Self Determinism'''
|Our society gives individuals the opportunity to decide their own future, for better or worse.3 Leaders join us. +3 to all stats of citizens with individualist trait.
|Our society gives individuals the opportunity to decide their own future, for better or worse.3 Leaders join us. +3 to all stats of citizens with individualist trait.
|
* <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Leader Trait Chance'''
|-<span id="Trait_PrivatePropertyRights"></span>
|-<span id="Trait_PrivatePropertyRights"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Affinity4_Hot.png|36px|frameless|left]]&nbsp;'''Private Property Rights'''
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity4_Hot.png|36px|frameless|left]]&nbsp;'''Private Property Rights'''
|Ownership is respected and protected. Your society values the individual rights to accumulate and control property.Unlocks the Entrepreneur specialization and +1 Orbital Upgrade slot to every planet.
|Ownership is respected and protected. Your society values the individual rights to accumulate and control property.Unlocks the Entrepreneur specialization and +1 Orbital Upgrade slot to every planet.
|
* <span style="color:Green">+1</span> '''Upgrade Slots'''
|-<span id="Trait_SelfReliance"></span>
|-<span id="Trait_SelfReliance"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Motivation5_Hot.png|36px|frameless|left]]&nbsp;'''Self-Reliance'''
|style="min-width:200px; white-space:nowrap;"|[[File:Motivation5_Hot.png|36px|frameless|left]]&nbsp;'''Self-Reliance'''
|The triumph of the individual over the circumstances is the essence of self-reliance. Your people value independence and personal responsibility.Citizens get +3 to their attributes.
|The triumph of the individual over the circumstances is the essence of self-reliance. Your people value independence and personal responsibility.Citizens get +3 to their attributes.
|
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Social.png|24px]]&nbsp;'''Social Skills'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|24px]]&nbsp;'''Resolve'''
|-<span id="Trait_Autonomy"></span>
|-<span id="Trait_Autonomy"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Awe1_Hot.png|36px|frameless|left]]&nbsp;'''Autonomy'''
|style="min-width:200px; white-space:nowrap;"|[[File:Awe1_Hot.png|36px|frameless|left]]&nbsp;'''Autonomy'''
|The choice belongs to the individual. Your society believes in the personal freedom to make decisions.  Governors get +10 loyalty, +1 Policy Slots.
|The choice belongs to the individual. Your society believes in the personal freedom to make decisions.  Governors get +10 loyalty, +1 Policy Slots.
|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+10</span> [[File:Leader_Minister_Icon.png|24px]]&nbsp;'''Loyalty'''
|-<span id="Trait_Privacy"></span>
|-<span id="Trait_Privacy"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Builder2_Hot.png|36px|frameless|left]]&nbsp;'''Privacy'''
|style="min-width:200px; white-space:nowrap;"|[[File:Builder2_Hot.png|36px|frameless|left]]&nbsp;'''Privacy'''
|Individuals' right to privacy is highly valued and protected. Your society respects personal space, data, and communications.All citizens who have the Individualist Trait get a 25% approval bonus.
|Individuals' right to privacy is highly valued and protected. Your society respects personal space, data, and communications.All citizens who have the Individualist Trait get a 25% approval bonus.
|
|-<span id="Trait_Competitiveness"></span>
|-<span id="Trait_Competitiveness"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Motivation1_Hot.png|36px|frameless|left]]&nbsp;'''Competitiveness'''
|style="min-width:200px; white-space:nowrap;"|[[File:Motivation1_Hot.png|36px|frameless|left]]&nbsp;'''Competitiveness'''
|Society rewards those who strive to be the best. Your people value competition and the pursuit of excellence.   All citizens who have the individualist Trait now provide +1 raw wealth to their core world.
|Society rewards those who strive to be the best. Your people value competition and the pursuit of excellence.   All citizens who have the individualist Trait now provide +1 raw wealth to their core world.
|
|-<span id="Trait_SelfGovernance"></span>
|-<span id="Trait_SelfGovernance"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Affinity2_Hot.png|36px|frameless|left]]&nbsp;'''Self-Governance'''
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity2_Hot.png|36px|frameless|left]]&nbsp;'''Self-Governance'''
|The smallest minority is the individual. You cannot deny the individual and claim to defend minorities.+8% Approval on all Core Worlds except your Homeworld and a free Leader
|The smallest minority is the individual. You cannot deny the individual and claim to defend minorities.+8% Approval on all Core Worlds except your Homeworld and a free Leader
|
* <span style="color:Green">+0.08</span> [[File:GC3_Approval_Happy_Icon.png|24px]]&nbsp;'''Approval'''
|-<span id="Trait_SovereignIdentity"></span>
|-<span id="Trait_SovereignIdentity"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:culture_5.png|36px|frameless|left]]&nbsp;'''Sovereign Identity'''
|style="min-width:200px; white-space:nowrap;"|[[File:culture_5.png|36px|frameless|left]]&nbsp;'''Sovereign Identity'''
|Above all, our civilization values its unique identity and independence, standing firm in the face of external influences.Strong resistance against external cultural or diplomatic influences. Enhanced national pride and unity. All citizens stats increased greatly. Unlocks Individual Divinity technology.
|Above all, our civilization values its unique identity and independence, standing firm in the face of external influences.Strong resistance against external cultural or diplomatic influences. Enhanced national pride and unity. All citizens stats increased greatly. Unlocks Individual Divinity technology.
|
* <span style="color:Green">+0.25</span> [[File:GC3_Resistance_Icon.png|24px]]&nbsp;'''Resistance'''
* <span style="color:Green">+25%</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
* <span style="color:Green">+25%</span> [[File:LeaderStat_Social.png|24px]]&nbsp;'''Social Skills'''
* <span style="color:Green">+25%</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
* <span style="color:Green">+25%</span> [[File:LeaderStat_Resolve.png|24px]]&nbsp;'''Resolve'''
|}
|}
<div style="clear: both;"></div>
<div style="clear: both;"></div>
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|style="min-width:200px; white-space:nowrap;"|[[File:Affinity5_Hot.png|36px|frameless|left]]&nbsp;'''Unification'''
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity5_Hot.png|36px|frameless|left]]&nbsp;'''Unification'''
|Unification weaves together the threads of diverse civilizations, elevating all who embrace its unity to new heights of wisdom and prosperity.+100% Homeworld Influence
|Unification weaves together the threads of diverse civilizations, elevating all who embrace its unity to new heights of wisdom and prosperity.+100% Homeworld Influence
|
* <span style="color:Green">+100%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|-<span id="Trait_SharedBelief"></span>
|-<span id="Trait_SharedBelief"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Greed4_Hot.png|36px|frameless|left]]&nbsp;'''Shared Belief'''
|style="min-width:200px; white-space:nowrap;"|[[File:Greed4_Hot.png|36px|frameless|left]]&nbsp;'''Shared Belief'''
|Shared beliefs and values unite the hearts and minds of countless beings, the strength of their collective spirit transcends the limits of individual understanding. Increased likelihood that new citizens will have the Collectivism trait  +2 levels to Housing Improvements on Core Worlds
|Shared beliefs and values unite the hearts and minds of countless beings, the strength of their collective spirit transcends the limits of individual understanding. Increased likelihood that new citizens will have the Collectivism trait  +2 levels to Housing Improvements on Core Worlds
|
* <span style="color:Green">+2</span> '''Improvement Level'''
|-<span id="Trait_Consensus"></span>
|-<span id="Trait_Consensus"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Aggression3_Hot.png|36px|frameless|left]]&nbsp;'''Consensus'''
|style="min-width:200px; white-space:nowrap;"|[[File:Aggression3_Hot.png|36px|frameless|left]]&nbsp;'''Consensus'''
|We unanimously agree that the shared joy of collective prosperity outweighs the fleeting thrill of individual triumph.Citizen Expectations reduced by 50% and Citizen's with the Collectivist trait gain +10% approval.
|We unanimously agree that the shared joy of collective prosperity outweighs the fleeting thrill of individual triumph.Citizen Expectations reduced by 50% and Citizen's with the Collectivist trait gain +10% approval.
|
* <span style="color:Red">-50%</span> [[File:LeaderStat_Expectations.png|24px]]&nbsp;'''Expectations'''
|-<span id="Trait_Cooperation"></span>
|-<span id="Trait_Cooperation"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant2_Hot.png|36px|frameless|left]]&nbsp;'''Cooperation'''
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant2_Hot.png|36px|frameless|left]]&nbsp;'''Cooperation'''
|Team ambition serves the common good.+1 Fertility to all worlds. Spawns support ship "The Negotiator".
|Team ambition serves the common good.+1 Fertility to all worlds. Spawns support ship "The Negotiator".
|
* <span style="color:Green">+1</span> [[File:Fertility_Icon.png|24px]]&nbsp;'''Farming'''
|-<span id="Trait_UnifiedCoordination"></span>
|-<span id="Trait_UnifiedCoordination"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Aggression3_Hot.png|36px|frameless|left]]&nbsp;'''Unified Coordination'''
|style="min-width:200px; white-space:nowrap;"|[[File:Aggression3_Hot.png|36px|frameless|left]]&nbsp;'''Unified Coordination'''
|A well-oiled machine, that's what our civilization is. Every part, every individual, is synchronized with the rest, working towards the common good. We move as one, and so our potential is limitless allowing our fleets to grow bigger.    +12 Logistics
|A well-oiled machine, that's what our civilization is. Every part, every individual, is synchronized with the rest, working towards the common good. We move as one, and so our potential is limitless allowing our fleets to grow bigger.    +12 Logistics
|
* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
|-<span id="Trait_MassMobilization"></span>
|-<span id="Trait_MassMobilization"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Awe5_Hot.png|36px|frameless|left]]&nbsp;'''Mass Mobilization'''
|style="min-width:200px; white-space:nowrap;"|[[File:Awe5_Hot.png|36px|frameless|left]]&nbsp;'''Mass Mobilization'''
|In times of need, everyone contributes. A tide of unity can overcome any obstacle.Unlocks the Mass Mobilization Executive Order. +25% Max Manufacturing while at war.
|In times of need, everyone contributes. A tide of unity can overcome any obstacle.Unlocks the Mass Mobilization Executive Order. +25% Max Manufacturing while at war.
|
* <span style="color:Green">+4600%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing'''
|-<span id="Trait_Interdependence"></span>
|-<span id="Trait_Interdependence"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator2_Hot.png|36px|frameless|left]]&nbsp;'''Interdependence'''
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator2_Hot.png|36px|frameless|left]]&nbsp;'''Interdependence'''
|When one falls, we all stumble. When one triumphs, we all share in the victory. Let's build a future where no one is left behind.Minor worlds in our influence provide 3X the resources to their sponsor world.
|When one falls, we all stumble. When one triumphs, we all share in the victory. Let's build a future where no one is left behind.Minor worlds in our influence provide 3X the resources to their sponsor world.
|
|-<span id="Trait_SocialSolidarity"></span>
|-<span id="Trait_SocialSolidarity"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator4_Hot.png|36px|frameless|left]]&nbsp;'''Solidarity'''
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator4_Hot.png|36px|frameless|left]]&nbsp;'''Solidarity'''
|We are one body, one voice, one shared destiny. Only by working together can we overcome our challenges.+1% to core world approval for each non governed colony in empire.
|We are one body, one voice, one shared destiny. Only by working together can we overcome our challenges.+1% to core world approval for each non governed colony in empire.
|
|-<span id="Trait_HiveMind"></span>
|-<span id="Trait_HiveMind"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:culture_22.png|36px|frameless|left]]&nbsp;'''Hive Mind'''
|style="min-width:200px; white-space:nowrap;"|[[File:culture_22.png|36px|frameless|left]]&nbsp;'''Hive Mind'''
|Every individual operates in perfect harmony, guided by a shared consciousness. The concept of "self" has dissolved, making the civilization a powerful, singular entity.All units and cities act in perfect coordination with significant bonuses to simultaneous actions. Unlocks Post-Sentience technology.
|Every individual operates in perfect harmony, guided by a shared consciousness. The concept of "self" has dissolved, making the civilization a powerful, singular entity.All units and cities act in perfect coordination with significant bonuses to simultaneous actions. Unlocks Post-Sentience technology.
|
* <span style="color:Green">+25%</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
* <span style="color:Green">+25%</span> [[File:LeaderStat_Social.png|24px]]&nbsp;'''Social Skills'''
* <span style="color:Green">+25%</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
* <span style="color:Green">+25%</span> [[File:LeaderStat_Resolve.png|24px]]&nbsp;'''Resolve'''
|}
|}
<div style="clear: both;"></div>
<div style="clear: both;"></div>
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|style="min-width:200px; white-space:nowrap;"|[[File:Traders3_Hot.png|36px|frameless|left]]&nbsp;'''Detached'''
|style="min-width:200px; white-space:nowrap;"|[[File:Traders3_Hot.png|36px|frameless|left]]&nbsp;'''Detached'''
|Our society has grown so Detached from consumerism that there is plenty of excess goods. 3 free supply ships and +10% income on all worlds.
|Our society has grown so Detached from consumerism that there is plenty of excess goods. 3 free supply ships and +10% income on all worlds.
|
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
|-<span id="Trait_Realism"></span>
|-<span id="Trait_Realism"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator1_Hot.png|36px|frameless|left]]&nbsp;'''Realism'''
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator1_Hot.png|36px|frameless|left]]&nbsp;'''Realism'''
|We are known for valuing goods at their objective worth.Alien Civs will value your trades by 50% more.
|We are known for valuing goods at their objective worth.Alien Civs will value your trades by 50% more.
|
* <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomatic Trade Value'''
|-<span id="Trait_CriminalTies"></span>
|-<span id="Trait_CriminalTies"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Awe2_Hot.png|36px|frameless|left]]&nbsp;'''Criminal Ties'''
|style="min-width:200px; white-space:nowrap;"|[[File:Awe2_Hot.png|36px|frameless|left]]&nbsp;'''Criminal Ties'''
|We have traded and traveled with the darker elements of the galaxy for so long that they see us as one of them.Unlocks Crime Wave executive order.
|We have traded and traveled with the darker elements of the galaxy for so long that they see us as one of them.Unlocks Crime Wave executive order.
|
|-<span id="Trait_MoralRelativism"></span>
|-<span id="Trait_MoralRelativism"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Affinity3_Hot.png|36px|frameless|left]]&nbsp;'''Moral Relativism'''
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity3_Hot.png|36px|frameless|left]]&nbsp;'''Moral Relativism'''
|Good and bad are but perspectives.Nihilists on planet have their stats increased  Unlocks Communication Starbase Module “Relativistic Ethics Beacon”  All event choices give awareness into every ideology
|Good and bad are but perspectives.Nihilists on planet have their stats increased  Unlocks Communication Starbase Module “Relativistic Ethics Beacon”  All event choices give awareness into every ideology
|
|-<span id="Trait_Exploitation"></span>
|-<span id="Trait_Exploitation"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Motivation2_Hot.png|36px|frameless|left]]&nbsp;'''Exploitation'''
|style="min-width:200px; white-space:nowrap;"|[[File:Motivation2_Hot.png|36px|frameless|left]]&nbsp;'''Exploitation'''
|It is our duty to harness the labor and resources of weaker species, for their worth is only in serving us.Unlocks Exploit Population executive order.
|It is our duty to harness the labor and resources of weaker species, for their worth is only in serving us.Unlocks Exploit Population executive order.
|
* <span style="color:Green">+4</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
|-<span id="Trait_Flexibility"></span>
|-<span id="Trait_Flexibility"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Traders5_Hot.png|36px|frameless|left]]&nbsp;'''Flexibility'''
|style="min-width:200px; white-space:nowrap;"|[[File:Traders5_Hot.png|36px|frameless|left]]&nbsp;'''Flexibility'''
|Flexibility allows for adaptation to market fluctuations, fostering mutually beneficial exchanges and promoting economic growth.Galactic Bazaar sell price +25%, Galactic Bazaar buy price -25%
|Flexibility allows for adaptation to market fluctuations, fostering mutually beneficial exchanges and promoting economic growth.Galactic Bazaar sell price +25%, Galactic Bazaar buy price -25%
|
* <span style="color:Green">+0.25</span> '''Bazaar Premium'''
* <span style="color:Green">+0.25</span> [[File:Control_Icon_32.png|24px]]&nbsp;'''Bazaar Discount'''
|-<span id="Trait_Attrition"></span>
|-<span id="Trait_Attrition"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Aggression5_Hot.png|36px|frameless|left]]&nbsp;'''Attrition'''
|style="min-width:200px; white-space:nowrap;"|[[File:Aggression5_Hot.png|36px|frameless|left]]&nbsp;'''Attrition'''
|By opening ourselves up to the universe, it embraces us as well. It also rejects those that stand against us.-25% Hit Points for enemy ships in our borders
|By opening ourselves up to the universe, it embraces us as well. It also rejects those that stand against us.-25% Hit Points for enemy ships in our borders
|
* <span style="color:Red">-25%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|-<span id="Trait_Fatalism"></span>
|-<span id="Trait_Fatalism"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:Greed2_Hot.png|36px|frameless|left]]&nbsp;'''Fatalism'''
|style="min-width:200px; white-space:nowrap;"|[[File:Greed2_Hot.png|36px|frameless|left]]&nbsp;'''Fatalism'''
|All events are predetermined and therefore inevitable. It's useless to resist fate. "We are all going to die anyway" +20% to Soldiering  Unlocks the Death Commandos executive order
|All events are predetermined and therefore inevitable. It's useless to resist fate. "We are all going to die anyway" +20% to Soldiering  Unlocks the Death Commandos executive order
|
|-<span id="Trait_TerrorStars"></span>
|-<span id="Trait_TerrorStars"></span>
|-
|-
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|style="min-width:200px; white-space:nowrap;"|[[File:culture_16.png|36px|frameless|left]]&nbsp;'''Terror Stars'''
|style="min-width:200px; white-space:nowrap;"|[[File:culture_16.png|36px|frameless|left]]&nbsp;'''Terror Stars'''
|The vastness of space hides terrifying wonders, harnessed by our civilization for dominance and defense.Enhanced cosmic weaponry and interstellar fortifications. Fear strikes enemies upon encounter. Unlocks the Terror Star technology.
|The vastness of space hides terrifying wonders, harnessed by our civilization for dominance and defense.Enhanced cosmic weaponry and interstellar fortifications. Fear strikes enemies upon encounter. Unlocks the Terror Star technology.
|
|}
|}
<div style="clear: both;"></div>
<div style="clear: both;"></div>

Revision as of 20:20, 18 March 2024

Totalitarianism


Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority..

Level Traits
1
 Iron Fist
2
 Prestige
 Purges
3
 Obedience
 Secret Police
4
 Censorship
5
 Conscription
 Oppression
6
 Big Brother
Level Name Description Effects
1
 Iron Fist
When you whip a worker, it inspires immense productivity in him, and any that witness the event.+100 Control
  • +100  Control
2
 Prestige
The famous will show you what a culture values. While others worship the vapid and beautiful or the bright and curious, we revere the strong.Double Ship Experience
2
 Purges
Your state maintains power through fear, eliminating perceived threats to its control. Unrest is reduced across all Core Worlds and security measures are more effective.
  • -0.1  Crime
3
 Obedience
In your society, unity and order are valued above all. Obedience to the state's command is a virtue, not a burden.Citizen expectations lowered by 20%. Citizens with the Totalitarianism trait provide +25% more Manufacturing. Spawns support ship "The Enforcer".
  • -20%  Expectations
3
 Secret Police
With our empire now stretching across the stars, there are many dark corners we can disappear troublemakers to.Unlocks the Secret Police policy.
  • -0.1  Crime
4
 Censorship
The power of censorship lies in its sinister ability to manipulate minds, suppress dissent, and control the narrative.Factions have no negative side effects
5
 Conscription
Conscription is deemed an essential and inescapable duty for all citizens.Grants five free Transports
5
 Oppression
The value of oppression lies in its malevolent capacity to subjugate and control the masses.Faction benefits increased by 50%
6
 Big Brother
Every move, every whisper, every thought is monitored for the greater good.Impeccable internal security and surveillance. Dissent is almost non-existent. Expectations on citizens lowered by 50 points. Unlocks Coordinated Travel technology.
  • -50  Expectations

Egalitarianism


Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics.

Level Traits
1
 Fairness
2
 Representation
 Tolerance
3
 Inclusivity
4
 Universal Rights
 Labor Rights
5
 Empowerment
 Diversity
6
 Utopia
Level Name Description Effects
1
 Fairness
Fairness fosters unity among diverse populations, providing a strong foundation for sustainable empire building.10% Approval boost on all worlds3 free Colony ships
  • +0.1  Approval
2
 Representation
We measure success not by personal achievement, but by the growth and happiness of our neighbors.All Colonies generate +1 influence per month.
  • +1  Cultural Significance
2
 Tolerance
True progress in any society can only be achieved through the practice of tolerance and acceptance towards those who are different from ourselves.Core worlds start with +100 Influence and an additional +5 Influence Per Turn
  • +100  Influence
  • +5  Influence Growth
3
 Inclusivity
An inclusive empire combines advanced technology, diverse cultures, and equal opportunities, creating an enticing haven for outsiders.Worlds with over 50% Approval get +15% Influence.
  • +15%  Influence Growth
4
 Universal Rights
Universal rights and freedoms for all beings are essential for fostering a stable, prosperous, and harmonious society.Citizens not of your main species get +25% approval.
  • +25%  Approval
4
 Labor Rights
Empower the working class by acknowledging and protecting their rights. Unlocks the Union Center improvement.
5
 Empowerment
Empowerment instills a sense of responsibility in our citizens, driving them to be more proactive in contributing to the betterment of society.+ 2 global citizen Diligence and 5 free leaders.
  • +2  Diligence
5
 Diversity
Diversity fuels innovation, fosters resilience, and ultimately strengthens the foundation and growth of an empire.Citizens now increase core world influence by 2% per social skill.
6
 Utopia
In our pursuit of perfection, we have crafted a society where all prosper and harmony reigns supreme.Exceptional societal happiness, growth, and prosperity across all systems. All planets gain 1000 influence. Unlocks Dream of Utopia technology.
  • +1000  Influence

Progressivism


Believes in the relentless pursuit of technological advancement and societal reform, often with a focus on universal equality across species and planetary systems.

Level Traits
1
 Eureka
2
 Deep Investigation
 Innovation
3
 Early Adoption
 Breakthrough
4
 Risk Taking
5
 Futurist
 Quantum Leap
6
 Singularity
Level Name Description Effects
1
 Eureka
Abandon the fear of change and embrace discovery.Temporary Approval boost after discovering a new Technology and +30 Research
2
 Deep Investigation
There are lessons to be learned from even the most meager sources.+3 Research after surveying an AnomalyUncovers many new anomalies near our homeworld
2
 Innovation
Innovation is the calling card of the future.Citizens with the Progressive Trait generate +1 raw tech per turn. Unlocks Innovation Complex Improvement.
3
 Early Adoption
The early adoption of technology in a rapidly evolving universe is like riding a cosmic wave, where those who dare to surf the unknown may unlock the secrets of the stars.Breakthrough tech discount increases to 60%
  • +0.10 Research Discount Bonus
3
 Breakthrough
Science unconstrained can change everything, for good or bad.+100 Research, unlocks Hyperion Shrinker
4
 Risk Taking
The progress of logic requires an uncompromising assault on dogma and rhetoric.Unlocks the Shark Tank improvement.
5
 Futurist
Do not celebrate doctors, soldiers, or entrepreneurs. Where would they be without the inventions that led to their craft?Unlocks The Possibility Engine planetary improvement
5
 Quantum Leap
Let every idea be presented and succeed or fail based on its merit. There is no room for morality in science, only rationality.+1000 Research
6
 Singularity
Embracing the pinnacle of technological advancement, our civilization hovers on the brink of becoming something... transcendent.Massive bonuses in all tech-related endeavors. Possibility of evolving into a post-biological state. Unlocks Technological Singularity technology.

Traditionalism


Believes in the importance of preserving established customs, practices, and institutions and views societal change with caution.

Level Traits
1
 Sacred History
2
 Social Ties
 Code of Law
3
 Family Values
4
 Cultural Pride
 Preferred Culture
5
 Devotion
 Dogma
6
 Legacy
Level Name Description Effects
1
 Sacred History
The culture and standard of living on the homeworld are admired and envied throughout the galaxy.Unlocks the improvement "Hall Of Tradition".
2
 Social Ties
A community with strong social bonds prioritizes harmony, respect, and the collective well-being of all.Citizens of our species no longer generate crime.
2
 Code of Law
In the time-honored traditions of justice, ancient and steadfast, all find solace in the assurance of fair and consistent treatment under the unwavering law.Add an additional Policy slot
  • +1  Max Enacted Policies
3
 Family Values
Our Starbases glitter in the deep night of space like stars formed from glass and titanium.Population growth rates increase by 25%
  • +25%  Growth
4
 Cultural Pride
Cultural pride is a powerful force that can inspire individuals and communities to overcome adversity, preserve their heritage, and assert their rightful place in the galaxy.+25% Culture Points per turn
  • +25%  Culture Points Per Month
4
 Preferred Culture
United under a preferred culture, diverse societies soar to new heights of progress and enlightenment.+10% Approval for our civilization species.
  • +0.1  Approval
5
 Devotion
Iron can bind a man, devotion can bind a generation.+2 Control per turn
  • +2  Control Per Month
5
 Dogma
Our people are so proud that the concept of yielding to a foreign culture is hard to imagine.All planets gain +25% Resistance
  • +0.25  Resistance
6
 Legacy
Honoring the past, our civilization ensures that its achievements and wisdom will endure for eons.Monuments, wonders, and cultural outputs are enhanced. History is preserved meticulously. We have successfully integrated the knowledge of the Precursors with our own glorious traditions. Provides 50 Prestige points. Unlocks Glorious Legacy technology.
  • +100  Prestige

Pacifism


Believes in opposing interstellar war and violence, advocating for the peaceful resolution of conflicts through diplomacy and mutual respect among diverse species and civilizations.

Level Traits
1
 Kindness
2
 Charity
 Peacekeeping
3
 Altruism
4
 Empathy
 Forgiveness
5
 Serenity
 Peacefulness
6
 Sanctuary
Level Name Description Effects
1
 Kindness
Love and compassion are necessities, not luxuries. Without them, we cannot survive. +1 Diplomacy3 Constructor ships join you
  • +0.01  Approval
  • +1  Diplomacy Bonus
2
 Charity
In the vast expanse of the cosmos, generosity has never led a soul to impoverishment.-10% Global Crime. Spawns support ship "Goodwill".
  • -0.1  Crime
2
 Peacekeeping
With kind words, a wise leader pacifies their enemies, disarming their hostility and transforming adversaries into allies, forging a harmonious path to lasting peace.All leaders gain the peacemaker trait. Starbase range +1. +2 Diplomacy for peacekeeping
  • +1  Starbase Range
3
 Altruism
When you do not treat the empire building game as zero sum, you can build a galactic community everyone benefits from.+2 Diplomacy Homeworld gains 10% of all inputs from all homeworlds of civilizations we have a friendly relationship with
  • +2  Diplomacy Bonus
4
 Empathy
In the midst of war, empathy becomes a beacon of hope, reminding us of our shared harmony and the potential for peace and understanding.Citizens no longer negatively react to being at war with their home civilizations.
  • +1  Calm Foreign Citizens
4
 Forgiveness
Acknowledging and forgiving the mistakes of all alien species unlocks the door to shared progress.Ignores diplomatic penalties for being at war with allies or trading with enemies.
  • +1 Ignore Wars With Friends
  • +1 Ignore Trade With Enemies
5
 Serenity
The culture and standard of living of our civilization is admired and envied throughout the galaxy.Citizens with the Pacifist Trait have their stats quadrupled.
5
 Peacefulness
It is the steadfast commitment to peace that brings hope to the civilizations who cherish its values.Unlocks the United Planets improvement
6
 Sanctuary
In a galaxy of turmoil, our civilization stands as a beacon of refuge and hope.Diplomatic bonuses and enhanced defenses make our territories a haven for allies and citizens. Unlocks The Consensus Maker technology.
  • +25%  Social Skills
  • +1  Diplomacy Bonus

Individualism


Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society.

Level Traits
1
 Independence
2
 Self Determinism
 Private Property Rights
3
 Self-Reliance
 Autonomy
4
 Privacy
5
 Competitiveness
 Self-Governance
6
 Sovereign Identity
Level Name Description Effects
1
 Independence
Independence in colonies nurtures self-reliance, empowering them to tend to their own needs and flourish autonomously.15% increase to Supply Attrition from coloniesSpawns the ship "The Independence"
2
 Self Determinism
Our society gives individuals the opportunity to decide their own future, for better or worse.3 Leaders join us. +3 to all stats of citizens with individualist trait.
  • +0.5  Leader Trait Chance
2
 Private Property Rights
Ownership is respected and protected. Your society values the individual rights to accumulate and control property.Unlocks the Entrepreneur specialization and +1 Orbital Upgrade slot to every planet.
  • +1 Upgrade Slots
3
 Self-Reliance
The triumph of the individual over the circumstances is the essence of self-reliance. Your people value independence and personal responsibility.Citizens get +3 to their attributes.
  • +3  Diligence
  • +3  Intelligence
  • +3  Social Skills
  • +3  Resolve
3
 Autonomy
The choice belongs to the individual. Your society believes in the personal freedom to make decisions. Governors get +10 loyalty, +1 Policy Slots.
  • +1  Max Enacted Policies
  • +10  Loyalty
4
 Privacy
Individuals' right to privacy is highly valued and protected. Your society respects personal space, data, and communications.All citizens who have the Individualist Trait get a 25% approval bonus.
5
 Competitiveness
Society rewards those who strive to be the best. Your people value competition and the pursuit of excellence. All citizens who have the individualist Trait now provide +1 raw wealth to their core world.
5
 Self-Governance
The smallest minority is the individual. You cannot deny the individual and claim to defend minorities.+8% Approval on all Core Worlds except your Homeworld and a free Leader
  • +0.08  Approval
6
 Sovereign Identity
Above all, our civilization values its unique identity and independence, standing firm in the face of external influences.Strong resistance against external cultural or diplomatic influences. Enhanced national pride and unity. All citizens stats increased greatly. Unlocks Individual Divinity technology.
  • +0.25  Resistance
  • +25%  Intelligence
  • +25%  Social Skills
  • +25%  Diligence
  • +25%  Resolve

Collectivism


Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action.

Level Traits
1
 Unification
2
 Shared Belief
 Consensus
3
 Cooperation
 Unified Coordination
4
 Mass Mobilization
5
 Interdependence
 Solidarity
6
 Hive Mind
Level Name Description Effects
1
 Unification
Unification weaves together the threads of diverse civilizations, elevating all who embrace its unity to new heights of wisdom and prosperity.+100% Homeworld Influence
  • +100%  Influence Growth
2
 Shared Belief
Shared beliefs and values unite the hearts and minds of countless beings, the strength of their collective spirit transcends the limits of individual understanding. Increased likelihood that new citizens will have the Collectivism trait +2 levels to Housing Improvements on Core Worlds
  • +2 Improvement Level
2
 Consensus
We unanimously agree that the shared joy of collective prosperity outweighs the fleeting thrill of individual triumph.Citizen Expectations reduced by 50% and Citizen's with the Collectivist trait gain +10% approval.
  • -50%  Expectations
3
 Cooperation
Team ambition serves the common good.+1 Fertility to all worlds. Spawns support ship "The Negotiator".
  • +1  Farming
3
 Unified Coordination
A well-oiled machine, that's what our civilization is. Every part, every individual, is synchronized with the rest, working towards the common good. We move as one, and so our potential is limitless allowing our fleets to grow bigger. +12 Logistics
  • +12  Logistics
4
 Mass Mobilization
In times of need, everyone contributes. A tide of unity can overcome any obstacle.Unlocks the Mass Mobilization Executive Order. +25% Max Manufacturing while at war.
  • +4600%  Manufacturing
5
 Interdependence
When one falls, we all stumble. When one triumphs, we all share in the victory. Let's build a future where no one is left behind.Minor worlds in our influence provide 3X the resources to their sponsor world.
5
 Solidarity
We are one body, one voice, one shared destiny. Only by working together can we overcome our challenges.+1% to core world approval for each non governed colony in empire.
6
 Hive Mind
Every individual operates in perfect harmony, guided by a shared consciousness. The concept of "self" has dissolved, making the civilization a powerful, singular entity.All units and cities act in perfect coordination with significant bonuses to simultaneous actions. Unlocks Post-Sentience technology.
  • +25%  Intelligence
  • +25%  Social Skills
  • +25%  Diligence
  • +25%  Resolve

Nihilism


Believes in the rejection or denial of inherent meaning or value in life. Causing pain in others is the reward.

Level Traits
1
 Detached
2
 Realism
 Criminal Ties
3
 Moral Relativism
 Exploitation
4
 Flexibility
5
 Attrition
 Fatalism
6
 Terror Stars
Level Name Description Effects
1
 Detached
Our society has grown so Detached from consumerism that there is plenty of excess goods. 3 free supply ships and +10% income on all worlds.
  • +10%  Gross Income
2
 Realism
We are known for valuing goods at their objective worth.Alien Civs will value your trades by 50% more.
  • +0.5  Diplomatic Trade Value
2
 Criminal Ties
We have traded and traveled with the darker elements of the galaxy for so long that they see us as one of them.Unlocks Crime Wave executive order.
3
 Moral Relativism
Good and bad are but perspectives.Nihilists on planet have their stats increased Unlocks Communication Starbase Module “Relativistic Ethics Beacon” All event choices give awareness into every ideology
3
 Exploitation
It is our duty to harness the labor and resources of weaker species, for their worth is only in serving us.Unlocks Exploit Population executive order.
  • +4  Diligence
4
 Flexibility
Flexibility allows for adaptation to market fluctuations, fostering mutually beneficial exchanges and promoting economic growth.Galactic Bazaar sell price +25%, Galactic Bazaar buy price -25%
  • +0.25 Bazaar Premium
  • +0.25  Bazaar Discount
5
 Attrition
By opening ourselves up to the universe, it embraces us as well. It also rejects those that stand against us.-25% Hit Points for enemy ships in our borders
  • -25%  Hit Points
5
 Fatalism
All events are predetermined and therefore inevitable. It's useless to resist fate. "We are all going to die anyway" +20% to Soldiering Unlocks the Death Commandos executive order
6
 Terror Stars
The vastness of space hides terrifying wonders, harnessed by our civilization for dominance and defense.Enhanced cosmic weaponry and interstellar fortifications. Fear strikes enemies upon encounter. Unlocks the Terror Star technology.