GC4 Artifacts Table

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Artifact Description Effects Requirements
Precursor Archive
An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research
Nano Fabricator
Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production
Motivation Helix
Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production
Echoing Heartstone
A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence
Chimeric Biomass
This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming
Mnemonic Nanites
These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet
Boost Coil
Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves
Slipstream Accelerator
Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves
Arnor Embers
This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack
Neural Link
By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points
Matryoshka Forge
Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet. +15 Defense
Arnor Halo
Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points
Wormhole Generator
This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet
Dimensional Mirror
This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map
Betatron Collider
Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage
Nanite Transmitter
Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship
Dimensional Snare
A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster
Penumbral Beacon
This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster
Bernal Sphere
This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen
Empathy Engine
This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months
Precognition Sensor
This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance
Spores of Yggdrasil
An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet
Harmony Beacon
Increases the of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants. Approval
Chaos Beacon
Reduces the of the target world for 25 months. Permanently increases the world's . Approval
Climate Purifier
Capable of filtering an entire planet's atmosphere. -20% Pollution
Galactic Festival
Holding a grand festival on all of our worlds will improve our Tourism for 12 months.
Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship.
Impress Citizens
Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor
Mass Mobilization
Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a free transport
Crime Wave
Organize entire criminal networks with the pull of a few strings. Creates a crime wave on the target planet, increasing [HS=HS_Crime]Crime[/HS] by 200% for 24 months.
Exploit Population
Take advantage of an entire empire's labor force. All planets outputs +200% for 5 months.
Martial Law
Improves your Manufacturing and reduces Research and Approval for 50 turns.
Illicit Deals
There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization.
Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year.
Exploit Resources
In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year.
Extort Governors
Our governors will generously donate to our cause. But they won't like it. Provides 100 Credits per Governor
Invite Leaders
Searching for our most talented will provide 3 new leaders for recruitment.
Call Election
Reform your government into one which offers increased bonuses, but will also increase your citizens' Expectations.
Colonial Supplies
Making a large shipment of supplies to our colonies will reduce their Decay for 25 months.
Pressure Scientists
Putting pressure on our scientists will result in an immediate +50 Research.
Inspire Scientists
Inspiring our scientists will result in an immediate +50 Research.
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
Distant Vision
Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map
Draft Civilian Ships
Security is more important than private ownership. This will provide three free defenders.
Goodwill Tour
Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 months
Forced Overtime
More work gets done at the targeted shipyard but your citizens won't be happy.
Defense Sentinels
Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet.
Pocket Universe Artifact
An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.
Impress Foreign Fleet
Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with.
Enlist Pirate Fleet
Recruit a Pirate fleet.
Enlist Pirate World
Recruit a Pirate world.
Impress Constructors
We need a Constructor Ship and we need it now.
Ancient Survey Module
Allows target starship to be able to survey anomalies.
Ancient Food Replicator
Provides food for extended voyages, increasing the ship's range.
Guilt Magnifier
Makes people feel more guilty about doing the wrong thing. Reduces Crime.
Found Weapon Jammer
We didn't steal this. We found it.
Energy Infuser
When installed on a ship, the Energy Infuser enhances the vessel's energy weapons.
Prototype Warhead
Enhances your ship's offensive capabilities by adding superior missile firepower.
Mass Driver Module
Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures.
Tactical Thruster Upgrade Module
This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.
Stardrive Module
Increases the Hyperspace speed of a target ship.
Atmospheric Cleanser
Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.
Armor Plate Module
Provides increased armor defense for a target ship.
Planetary Broadcaster Module
Amplifies a planet's Influence over surrounding systems.
Planetary Culture Module
When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.
Add Planetary Defense Module
Provides an additional layer of defense against invasions to a target planet.
Enemy Destabilizer Module
Promotes criminal activity on a target foreign world.
Enemy Defense Sabotage Module
Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use.
Demoralizing Artifact
Drastically reduces the Influence of a target foreign planet.
Poison Gas Module
Dramatically reduces the fertility of a target foreign world in a month.
Resource Nullification Array
Oxidizes minerals on a target foreign world, reduces the planet's mineral value.
Mineral Scanner
One time use scanner finds previously unknown sources of minerals on a target world of ours.
Tech Finder Scanner
Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating.
Summon Leader Module
Summons a friendly Precursor constructed Yor advisor.
Robotic Servants Module
Adds a friendly Yor servant to a target core world.
Robotic Star Drone
Instantly constructs a small but lethal weapons drone.
Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology.
Pandemonium
Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research.
Death Commandos
Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%.
Serenity
Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism.
Forced Labor
The people are working hard. They could be working harder.
Thrall Training
Trains thralls to increase target fleet experience.
Manufacture Population
Without using Durantium we can recycle scraps to quickly produce more citizens.
Upgrade Fleet Propulsion
Use our executive powers to focus our efforts onto a single fleet to optimize its speed.
Shipyard Production Boost
Focus our efforts to quickly supply manufacturing resources to a specific shipyard.
Modify Planet
Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.
Broadcast Culture
This module contains an optimized message certain to make others wish to assimilate to our culture.
Recapitalize
Generate new capital through recapitalization with your reserve currency status.
Hire Miner
Engage skilled miners to extract valuable resources efficiently and boost your productivity.
Hire Merchant Ship
Contract experienced merchants to man a ship to expand your trade routes.
Add Shock Troopers
Install shock troopers on target ship to assist in conquering worlds.
Fertilize Planet
Increases fertility of target colony.
Give Hope
Give a series of inspirational speeches to the target core world to increase their approval.
Mitosis
Induce Mitosis in an Irradiated Citizen on a target planet. +1 Citizen
Swarm
For six months all members of our species that have the Consuming will see their abilities doubled.
Planetary Clairvoyance
Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later.