GC4 Executive Orders Table: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:EO_Watermark_PlanetFireworks.png|alt=|left|48x48px|frameless]]'''Galactic Festival'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Holding a grand festival on all of our worlds will improve our Tourism for 12 months.
| Holding a grand festival on all of our worlds will improve our Tourism for 12 months.
| <span style="color:Green;">+0.25</span> Tourism
| <span style="color:Green;">+0.25</span> Tourism
|  
|  
* <span style="color:Red">-10</span> Control
* <span style="color:Red">-10</span> Control
| 50 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Entertainment
* Xeno Entertainment
|-
|-
|[[File:EO_Watermark_RecruitLeaders.png|alt=|left|48x48px|frameless]]'''Invite Leaders'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Searching for our most talented will provide 3 new leaders for recruitment.
| Searching for our most talented will provide 3 new leaders for recruitment.
| <span style="color:Green">+3</span> Leaders for Recruitment
| <span style="color:Green">+3</span> Leaders for Recruitment
|  
|  
* <span style="color:Red">-20</span> Control
* <span style="color:Red">-20</span> Control
| 10 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Leadership Recruiting
* Leadership Recruiting
|-
|-
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Improves your Manufacturing and reduces Research and Approval for 50 turns.
| Improves your Manufacturing and reduces Research and Approval for 50 turns.
| <span style="color:Green;">+50%</span> Max Manufacturing
| <span style="color:Green;">+50%</span> Max Manufacturing
<span style="color:Red;">-25%</span> Research
<span style="color:Red;">-25%</span> Research
<span style="color:Red;">-0.03</span> Approval
<span style="color:Red;">-0.03</span> Approval
|  
|  
* <span style="color:Red">-10</span> Control
* <span style="color:Red">-10</span> Control
| 200 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Planetary Defenses
* Planetary Defenses
|-
|-
|[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| More work gets done at the targeted shipyard but your citizens won't be happy.
| More work gets done at the targeted shipyard but your citizens won't be happy.
| <span style="color:Red;">-0.1</span> Approval
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+100%</span> Military
<span style="color:Green;">+100%</span> Military
|  
|  
* <span style="color:Red">-100</span> Control
* <span style="color:Red">-100</span> Control
| 30 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Orbital Mining
* Orbital Mining
|-
|-
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization.
| There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization.
| <span style="color:Green;">+0.03</span> Crime
| <span style="color:Green;">+0.03</span> Crime
<span style="color:Green;">+600</span> Credits
<span style="color:Green;">+600</span> Credits
|  
|  
* <span style="color:Red">-10</span> Control
* <span style="color:Red">-10</span> Control
| 50 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Political Capital
* Political Capital
|-
|-
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Our governors will generously donate to our cause. But they won't like it.  
| Our governors will generously donate to our cause. But they won't like it. Provides 100 Credits per Governor
| <span style="color:Red;">-12</span> Loyalty
| <span style="color:Red;">-12</span> Loyalty
Provides 100 Credits per Governor
Provides 100 Credits per Governor
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 25 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Political Capital
* Political Capital
|-
|-
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship.
| Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship.
| <span style="color:Red;">-0.02</span> Approval
| <span style="color:Red;">-0.02</span> Approval
Spawns a Colony Ship with Passenger
Spawns a Colony Ship with Passenger
|  
|  
* <span style="color:Red">-33</span> Control
* <span style="color:Red">-33</span> Control
| 12 Turns
|  
| <u>Unavailable for Race Trait:</u>
| <u>Unavailable for Race Trait:</u>
* Slavers Ability
* System. Xml. Xml Element
* Synthetic Life
* Entrepreneurs Ability
* Tutorial Tracker Ability
* Radiated Ability
|-
|-
|[[File:EO_Watermark_Pillage.png|alt=|left|48x48px|frameless]]'''Impress Citizens'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor
| Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor
| Spawns a Colony Ship with Passenger
| Spawns a Colony Ship with Passenger
Spawns a Constructor
Spawns a Constructor
|  
|  
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-50</span> Control
| 6 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Slavers Ability
* System. Xml. Xml Element


<u>Unavailable for Race Trait:</u>
<u>Unavailable for Race Trait:</u>
* Tutorial Tracker Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| We need a Constructor Ship and we need it now.
| We need a Constructor Ship and we need it now.
| <span style="color:Red;">-0.02</span> Approval
| <span style="color:Red;">-0.02</span> Approval
Spawns a Constructor
Spawns a Constructor
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 8 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Crimelord Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_Pandemonium.png|alt=|left|48x48px|frameless]]'''Pandemonium'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research.
| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research.
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 20 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Telepathy Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_Serenity.png|alt=|left|48x48px|frameless]]'''Serenity'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism.
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism.
| Sends the [[GC4:Serenity|Serenity]] event to another target player
| Sends the [[GC4:Serenity|Serenity]] event to another target player
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 20 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Telepathy Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Security is more important than private ownership. This will provide three free defenders.
| Security is more important than private ownership. This will provide three free defenders.
| <span style="color:Red;">-0.1</span> Approval
| <span style="color:Red;">-0.1</span> Approval
Line 128: Line 135:
Spawns a Defender
Spawns a Defender
Spawns a Defender
Spawns a Defender
|  
|  
* <span style="color:Red">-100</span> Control
* <span style="color:Red">-100</span> Control
| 20 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Planetary Mobilization
* Planetary Mobilization
|-
|-
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Shared sense of duty makes it easy to find volunteers willing to fight.  
| Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a free transport
| Spawns a Transport
| Spawns a Transport
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 20 Turns
|  
| <u>Culture Required:</u>
| <u>Culture Required:</u>
* Mass Mobilization
* Mass Mobilization
|-
|-
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Organize entire criminal networks with the pull of a few strings.  
| Organize entire criminal networks with the pull of a few strings. Creates a crime wave on the target planet, increasing Crime by 200% for 24 months.
| <span style="color:Green;">+200%</span> Crime
| <span style="color:Green;">+200%</span> Crime
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 20 Turns
|  
| <u>Culture Required:</u>
| <u>Culture Required:</u>
* Criminal Ties
* Criminal Ties
|-
|-
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Take advantage of an entire empire's labor force.  
| Take advantage of an entire empire's labor force. All planets outputs +200% for 5 months.
| <span style="color:Green;">+200%</span> Max Manufacturing
| <span style="color:Green;">+200%</span> Max Manufacturing
<span style="color:Green;">+200%</span> Research
<span style="color:Green;">+200%</span> Research
Line 159: Line 169:
<span style="color:Green;">+200%</span> Influence Per Turn
<span style="color:Green;">+200%</span> Influence Per Turn
<span style="color:Green;">+200%</span> Colony Gross Income
<span style="color:Green;">+200%</span> Colony Gross Income
|  
|  
* <span style="color:Red">-20</span> Control
* <span style="color:Red">-20</span> Control
| 10 Turns
|  
| <u>Culture Required:</u>
| <u>Culture Required:</u>
* Exploitation
* Exploitation
|-
|-
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months.
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months.
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 50 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Centralized Administration
* Centralized Administration
|-
|-
|[[File:EO_Watermark_PressureScientists.png|alt=|left|48x48px|frameless]]'''Pressure Scientists'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Putting pressure on our scientists will result in an immediate +50 Research.
| Putting pressure on our scientists will result in an immediate +50 Research.
| +50 Research
| +50 Research
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 10 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Research
* Xeno Research
|-
|-
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Private corporations have advanced survey equipment which we can put to immediate use.  
| Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
| Reveal an Area of the Map
| Reveal an Area of the Map
|  
|  
* <span style="color:Red">-15</span> Control
* <span style="color:Red">-15</span> Control
| 30 Turns
|  
| <u>Unavailable for Race Trait:</u>
| <u>Unavailable for Race Trait:</u>
* Watcher Ability
* System. Xml. Xml Element
* Slavers Ability
* Synthetic Life
* Entrepreneurs Ability
* Genocidal Ability
* Adaptable Ability
* Tutorial Tracker Ability
* Ravenous Ability
|-
|-
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year.
| Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year.
| <span style="color:Red;">-0.1</span> Approval
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+500</span> Credits
<span style="color:Green;">+500</span> Credits
|  
|  
* <span style="color:Red">-45</span> Control
* <span style="color:Red">-45</span> Control
| 18 Turns
|  
| <u>Unavailable for Race Trait:</u>
| <u>Unavailable for Race Trait:</u>
* Unrelenting Ability
* System. Xml. Xml Element
* Synthetic Life
* Entrepreneurs Ability
* Tutorial Tracker Ability
* Radiated Ability
|-
|-
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year.
| In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year.
| <span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.05</span> Pollution
<span style="color:Green;">+250</span> Credits
<span style="color:Green;">+250</span> Credits
|  
|  
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-50</span> Control
| 10 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Planetology
* Planetology


<u>Race Trait Required:</u>
<u>Race Trait Required:</u>
* Entrepreneurs Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations.  
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 months
| <span style="color:Green">+1</span> Diplomacy for 30 Months
| <span style="color:Green">+1</span> Diplomacy for 30 Months
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 40 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Diplomacy
* Diplomacy
|-
|-
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Defense Sentinels'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet.
| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet.
| Spawns a Guardian
| Spawns a Guardian
|  
|  
* <span style="color:Red">-35</span> Control
* <span style="color:Red">-35</span> Control
| 10 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Space Doctrine
* Space Doctrine


<u>Race Trait Required:</u>
<u>Race Trait Required:</u>
* Vigilant Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Impress Foreign Fleet'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with.
| Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with.
| Converts a foreign fleet to your own
| Converts a foreign fleet to your own
-3 Diplomacy to foreign faction
-3 Diplomacy to foreign faction
|  
|  
* <span style="color:Red">-100</span> Control
* <span style="color:Red">-100</span> Control
| 5 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Preferred Lending
* Preferred Lending
|-
|-
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Enlist Pirate Fleet'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Recruit a Pirate fleet.
| Recruit a Pirate fleet.
| Converts a foreign fleet to your own
| Converts a foreign fleet to your own
|  
|  
* <span style="color:Red">-15</span> Control
* <span style="color:Red">-15</span> Control
| 0 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Crimelord Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_EnlistWorld.png|alt=|left|48x48px|frameless]]'''Enlist Pirate World'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Recruit a Pirate world.
| Recruit a Pirate world.
| Recruits target Pirate World
| Recruits target Pirate World
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 0 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Crimelord Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Death Commandos'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%.
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%.
| Reduces HP of Enemy Fleet by 25%
| Reduces HP of Enemy Fleet by 25%
|  
|  
* <span style="color:Red">-40</span> Control
* <span style="color:Red">-40</span> Control
| 25 Turns
|  
| <u>Culture Required:</u>
| <u>Culture Required:</u>
* Fatalism
* Fatalism
|-
|-
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology.
| Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology.
| Reveal an Area of the Map
| Reveal an Area of the Map
Chance to steal tech if world is spotted
Chance to steal tech if world is spotted
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 20 Turns
|  
10 Turns (Seeing Only)
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Watcher Ability
* System. Xml. Xml Element


<u>Unavailable for Race Trait:</u>
<u>Unavailable for Race Trait:</u>
* Clever4
* System. Xml. Xml Element
|-
|-
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| A foul and noxious compound of toxins and radiation. Increase the Pollution level on a target planet.
| <span style="color:Green;">+0.1</span> Pollution
 
|
* <span style="color:Red">-40</span> Control
|
| <u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|[[File:|alt=|left|48x48px|frameless]]''''''
| Send our Gatherers through the population to take what is needed for the empire from those too weak to resist.
| <span style="color:Red;">-0.05</span> Approval
<span style="color:Green;">+400</span> Credits
 
|
* <span style="color:Red">-25</span> Control
|
| <u>Race Trait Required:</u>
* System. Xml. Xml Element
|-
|[[File:|alt=|left|48x48px|frameless]]''''''
| The people are working hard. They could be working harder.
| The people are working hard. They could be working harder.
| <span style="color:Green;">+100</span> Manufacturing Overflow
| <span style="color:Green;">+100</span> Manufacturing Overflow
<span style="color:Red;">-0.05</span> Approval
<span style="color:Red;">-0.05</span> Approval
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 10 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Slavers Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Icon_28.png|alt=|left|48x48px|frameless]]'''Thrall Training'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Trains thralls to increase target fleet experience.
| Trains thralls to increase target fleet experience.
| +15 Experience
| +15 Experience
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-50</span> Credits
* <span style="color:Red">-50</span> Credits
| 0 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Asteroid Mining
* Asteroid Mining


<u>Race Trait Required:</u>
<u>Race Trait Required:</u>
* Slavers Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Manufacture Population'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Without using Durantium we can recycle scraps to quickly produce more citizens.
| Without using Durantium we can recycle scraps to quickly produce more citizens.
| <span style="color:Green">+1</span> Yor Citizen
| <span style="color:Green">+1</span> Yor Citizen
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-100</span> Credits
* <span style="color:Red">-100</span> Credits
| 10 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Synthetic Life
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed.
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed.
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+1</span> Moves Cap
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-25</span> Credits
* <span style="color:Red">-25</span> Credits
| 15 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Synthetic Life
* System. Xml. Xml Element
|-
|-
|[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard.
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard.
| <span style="color:Green;">+100</span> Manufacturing Overflow
| <span style="color:Green;">+100</span> Manufacturing Overflow
|  
|  
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-25</span> Credits
* <span style="color:Red">-25</span> Credits
| 12 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Synthetic Life
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Generate new capital through recapitalization with your reserve currency status.
| Generate new capital through recapitalization with your reserve currency status.
| <span style="color:Green;">+300</span> Credits
| <span style="color:Green;">+300</span> Credits
|  
|  
* <span style="color:Red">-15</span> Control
* <span style="color:Red">-15</span> Control
| 24 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Hire Miner'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Engage skilled miners to extract valuable resources efficiently and boost your productivity.
| Engage skilled miners to extract valuable resources efficiently and boost your productivity.
| Spawns a Mining Ship
| Spawns a Mining Ship
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-50</span> Credits
* <span style="color:Red">-50</span> Credits
| 12 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Hire Merchant Ship'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Contract experienced merchants to man a ship to expand your trade routes.
| Contract experienced merchants to man a ship to expand your trade routes.
| Spawns a Freighter
| Spawns a Freighter
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-50</span> Credits
* <span style="color:Red">-50</span> Credits
| 12 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Install shock troopers on target ship to assist in conquering worlds.
| Install shock troopers on target ship to assist in conquering worlds.
| <span style="color:Green;">+5</span> Siege Ability
| <span style="color:Green;">+5</span> Siege Ability
|  
|  
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-100</span> Credits
* <span style="color:Red">-100</span> Credits
| 0 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Genocidal Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Increases fertility of target colony.
| Increases fertility of target colony.
| <span style="color:Green;">+1</span> Fertility
| <span style="color:Green;">+1</span> Fertility
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-50</span> Credits
* <span style="color:Red">-50</span> Credits
| 36 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Adaptable Ability
* System. Xml. Xml Element


<u>Unavailable for Race Trait:</u>
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* System. Xml. Xml Element
|-
|-
|[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Give a series of inspirational speeches to the target core world to increase their approval.
| Give a series of inspirational speeches to the target core world to increase their approval.
| <span style="color:Green;">+0.2</span> Approval
| <span style="color:Green;">+0.2</span> Approval
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-50</span> Credits
* <span style="color:Red">-50</span> Credits
| 24 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Hopeful Ability
* System. Xml. Xml Element
|-
|-
|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Induce Mitosis in an Irradiated Citizen on a target planet.
| Induce Mitosis in an Irradiated Citizen on a target planet.+1 Citizen
| <span style="color:Green">+1</span> Absolute Citizen
| <span style="color:Green">+1</span> Absolute Citizen
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-25</span> Control
| 10 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Radiated Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| For six months all members of our species that have the Consuming will see their abilities doubled.
| For six months all members of our species that have the Consuming will see their abilities doubled.
| <span style="color:Green;">+100%</span> Intelligence
| <span style="color:Green;">+100%</span> Intelligence
Line 428: Line 472:
<span style="color:Green;">+100%</span> Social
<span style="color:Green;">+100%</span> Social
<span style="color:Green;">+0.25</span> Approval
<span style="color:Green;">+0.25</span> Approval
|  
|  
* <span style="color:Red">-75</span> Control
* <span style="color:Red">-75</span> Control
| 50 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Hatcheries
* Hatcheries


<u>Race Trait Required:</u>
<u>Race Trait Required:</u>
* Ravenous Ability
* System. Xml. Xml Element
|-
|-
|[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance'''
|[[File:|alt=|left|48x48px|frameless]]''''''
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later.
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later.
| <span style="color:Green;">+20</span> Sensor Range
| <span style="color:Green;">+20</span> Sensor Range
|  
|  
* <span style="color:Red">-100</span> Control
* <span style="color:Red">-100</span> Control
| 100 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Ravenous Ability
* System. Xml. Xml Element
|-
|[[File:|alt=|left|48x48px|frameless]]''''''
| Orders fleet to go beyond their maximum rated speed.
| <span style="color:Green;">+1</span> Moves Cap
<span style="color:Red;">-10%</span> Hit Points Cap
 
|
* <span style="color:Red">-15</span> Control
|
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:|alt=|left|48x48px|frameless]]''''''
| Use your vast power to impel private industry to deliver you some new modules for use at Starbases.
| <span style="color:Green;">+5</span> Modules
 
|
* <span style="color:Red">-15</span> Control
* <span style="color:Red">-250</span> Credits
|
| <u>Technology Required:</u>
* Module Assembly
 
<u>Requires Tales of Centauron DLC</u>


|-
|-
|}
|}

Revision as of 21:33, 28 February 2024

Executive Order Description Effects Cost Cooldown Requirements
[[File:|alt=|left|48x48px|frameless]]' Holding a grand festival on all of our worlds will improve our Tourism for 12 months. +0.25 Tourism
  • -10 Control
Technology Required:
  • Xeno Entertainment
[[File:|alt=|left|48x48px|frameless]]' Searching for our most talented will provide 3 new leaders for recruitment. +3 Leaders for Recruitment
  • -20 Control
Technology Required:
  • Leadership Recruiting
[[File:|alt=|left|48x48px|frameless]]' Improves your Manufacturing and reduces Research and Approval for 50 turns. +50% Max Manufacturing

-25% Research -0.03 Approval

  • -10 Control
Technology Required:
  • Planetary Defenses
[[File:|alt=|left|48x48px|frameless]]' More work gets done at the targeted shipyard but your citizens won't be happy. -0.1 Approval

+100% Military

  • -100 Control
Technology Required:
  • Orbital Mining
[[File:|alt=|left|48x48px|frameless]]' There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. +0.03 Crime

+600 Credits

  • -10 Control
Technology Required:
  • Political Capital
[[File:|alt=|left|48x48px|frameless]]' Our governors will generously donate to our cause. But they won't like it. Provides 100 Credits per Governor -12 Loyalty

Provides 100 Credits per Governor

  • -30 Control
Technology Required:
  • Political Capital
[[File:|alt=|left|48x48px|frameless]]' Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. -0.02 Approval

Spawns a Colony Ship with Passenger

  • -33 Control
Unavailable for Race Trait:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor Spawns a Colony Ship with Passenger

Spawns a Constructor

  • -50 Control
Race Trait Required:
  • System. Xml. Xml Element

Unavailable for Race Trait:

  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' We need a Constructor Ship and we need it now. -0.02 Approval

Spawns a Constructor

  • -30 Control
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. Sends the Pandemonium event to another target player
  • -30 Control
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. Sends the Serenity event to another target player
  • -30 Control
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Security is more important than private ownership. This will provide three free defenders. -0.1 Approval

Spawns a Defender Spawns a Defender Spawns a Defender

  • -100 Control
Technology Required:
  • Planetary Mobilization
[[File:|alt=|left|48x48px|frameless]]' Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a free transport Spawns a Transport
  • -30 Control
Culture Required:
  • Mass Mobilization
[[File:|alt=|left|48x48px|frameless]]' Organize entire criminal networks with the pull of a few strings. Creates a crime wave on the target planet, increasing Crime by 200% for 24 months. +200% Crime
  • -30 Control
Culture Required:
  • Criminal Ties
[[File:|alt=|left|48x48px|frameless]]' Take advantage of an entire empire's labor force. All planets outputs +200% for 5 months. +200% Max Manufacturing

+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income

  • -20 Control
Culture Required:
  • Exploitation
[[File:|alt=|left|48x48px|frameless]]' Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. -0.15 Colony Sponsor Decay Mod
  • -30 Control
Technology Required:
  • Centralized Administration
[[File:|alt=|left|48x48px|frameless]]' Putting pressure on our scientists will result in an immediate +50 Research. +50 Research
  • -30 Control
Technology Required:
  • Xeno Research
[[File:|alt=|left|48x48px|frameless]]' Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map Reveal an Area of the Map
  • -15 Control
Unavailable for Race Trait:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. -0.1 Approval

+500 Credits

  • -45 Control
Unavailable for Race Trait:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. +0.05 Pollution

+250 Credits

  • -50 Control
Technology Required:
  • Planetology

Race Trait Required:

  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 months +1 Diplomacy for 30 Months
  • -30 Control
Technology Required:
  • Diplomacy
[[File:|alt=|left|48x48px|frameless]]' Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. Spawns a Guardian
  • -35 Control
Technology Required:
  • Space Doctrine

Race Trait Required:

  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. Converts a foreign fleet to your own

-3 Diplomacy to foreign faction

  • -100 Control
Technology Required:
  • Preferred Lending
[[File:|alt=|left|48x48px|frameless]]' Recruit a Pirate fleet. Converts a foreign fleet to your own
  • -15 Control
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Recruit a Pirate world. Recruits target Pirate World
  • -30 Control
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. Reduces HP of Enemy Fleet by 25%
  • -40 Control
Culture Required:
  • Fatalism
[[File:|alt=|left|48x48px|frameless]]' Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. Reveal an Area of the Map

Chance to steal tech if world is spotted

  • -30 Control
Race Trait Required:
  • System. Xml. Xml Element

Unavailable for Race Trait:

  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' A foul and noxious compound of toxins and radiation. Increase the Pollution level on a target planet. +0.1 Pollution
  • -40 Control
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Send our Gatherers through the population to take what is needed for the empire from those too weak to resist. -0.05 Approval

+400 Credits

  • -25 Control
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' The people are working hard. They could be working harder. +100 Manufacturing Overflow

-0.05 Approval

  • -30 Control
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Trains thralls to increase target fleet experience. +15 Experience
  • -25 Control
  • -50 Credits
Technology Required:
  • Asteroid Mining

Race Trait Required:

  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Without using Durantium we can recycle scraps to quickly produce more citizens. +1 Yor Citizen
  • -25 Control
  • -100 Credits
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Use our executive powers to focus our efforts onto a single fleet to optimize its speed. +1 Moves Cap
  • -30 Control
  • -25 Credits
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Focus our efforts to quickly supply manufacturing resources to a specific shipyard. +100 Manufacturing Overflow
  • -50 Control
  • -25 Credits
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Generate new capital through recapitalization with your reserve currency status. +300 Credits
  • -15 Control
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Engage skilled miners to extract valuable resources efficiently and boost your productivity. Spawns a Mining Ship
  • -25 Control
  • -50 Credits
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Contract experienced merchants to man a ship to expand your trade routes. Spawns a Freighter
  • -25 Control
  • -50 Credits
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Install shock troopers on target ship to assist in conquering worlds. +5 Siege Ability
  • -50 Control
  • -100 Credits
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Increases fertility of target colony. +1 Fertility
  • -25 Control
  • -50 Credits
Race Trait Required:
  • System. Xml. Xml Element

Unavailable for Race Trait:

  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Give a series of inspirational speeches to the target core world to increase their approval. +0.2 Approval
  • -30 Control
  • -50 Credits
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Induce Mitosis in an Irradiated Citizen on a target planet.+1 Citizen +1 Absolute Citizen
  • -25 Control
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' For six months all members of our species that have the Consuming will see their abilities doubled. +100% Intelligence

+100% Diligence +100% Social +0.25 Approval

  • -75 Control
Technology Required:
  • Hatcheries

Race Trait Required:

  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. +20 Sensor Range
  • -100 Control
Race Trait Required:
  • System. Xml. Xml Element
[[File:|alt=|left|48x48px|frameless]]' Orders fleet to go beyond their maximum rated speed. +1 Moves Cap

-10% Hit Points Cap

  • -15 Control
Requires Tales of Centauron DLC
[[File:|alt=|left|48x48px|frameless]]' Use your vast power to impel private industry to deliver you some new modules for use at Starbases. +5 Modules
  • -15 Control
  • -250 Credits
Technology Required:
  • Module Assembly

Requires Tales of Centauron DLC