GC4 Homeworld Improvements Table

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Revision as of 16:51, 12 February 2024 by IT (talk | contribs) (Created page with "{| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | '''District Types''' !! style="background-color: #1C4D8B; color: white;" | '''Production Cost''' !! style="background-color: #1C4D8B; color: white;" | '''Base Effects''' !! style="background-color: #1C4D8B; color: white;" | '''Level Effects''' !! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses''' !! style="background-color: #1C4D8B; color: white;" | '''Req...")
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District Types Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
-200 Manufacturing Cost +1 Maintenance

+0.15 Approval

+0.05 Approval +1 Wealth

+1 Approval

Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+-0.1 Crime +0.05 Approval

+-0.05 Crime +2 Military

+1 Manufacturing

Unavailable

Minimum Weight 12

-200 Manufacturing Cost +10 Social +0.05% Colony Gross Income

+1 Social

+1 Military

+3 Wealth

Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+0.25 Approval

+0.02% Colony Gross Income +3 Wealth Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+0.33% Growth +3 Population Cap

+0.03% Colony Gross Income +1 Wealth Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+0.5 Resistance Bonus

+0.05 Resistance Bonus +1 Military Resistance Center required

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+10 Sensor Range

+1 Sensor Range +1 Research Unavailable

Minimum Weight 12

-200 Manufacturing Cost +5 Research +1 Research

+1 Wealth

Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+5 Social +0.2% Influence Per Turn

+0.02 Approval +1 Influence Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Max Manufacturing +0.03% Colony Gross Income +1 Military Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+2 Control Per Turn

+1 Military Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+3 Intelligence

+2 Research Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+1 Research

+0.03% Research +1 Research Quantum Processor required

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+1 Max Manufacturing

+1 Manufacturing Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+3 Research

+1 Research +1 Research Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+0.2% Growth

+0.03% Growth +3 Research Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+1 Diplomacy

+1 Diplomacy +2 Influence Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+0.01% Research

+0.1% Research +3 Research Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+.20 Soldiering

+0.1 Soldiering +3 Military Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+-0.5 Crime

+1 Military Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+0.25% Influence Per Turn

+3 Influence Unavailable

Minimum Weight 12

-200 Manufacturing Cost +2 Maintenance

+3 Social +3 Intelligence +3 Diligence

+1 Influence Unavailable

Minimum Weight 12

-200 Manufacturing Cost +2 Maintenance

+1 Research

+1 Research +2 Research Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance +0.01 Approval +3 Military Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+1 Max Manufacturing

+1 Manufacturing Unavailable

Minimum Weight 12

-200 Manufacturing Cost +1 Maintenance

+0.10 Approval

+0.1 Approval +1 Military Unavailable

Minimum Weight 12

-100 Manufacturing Cost +2 Maintenance

+.15 Soldiering

+0.05 Approval +2 Military Unavailable

Minimum Weight 12