GalCiv4:Colonization Events Table
Pods
Our scouts report that significant portions of {PLANETNAME} are inhabited by sentient pod-like creatures. These pods bond with other sentient life. Those who are bonded by these pods experience heightened intelligence but also display an alarming lack of morality. What are your orders?
Choice | Outcome |
---|---|
Excellent! Require our colonists to be 'introduced' to these pods.
Colonist Becomes Infected |
|
Destroy the pods, we don't want to risk the health of our colony.
+1 Usable Tile |
|
Keep our people away from those things. No one should have to live in agony. |
|
Fragile Crust
There is a disgusting amount of organic life crawling across the surface of {PLANETNAME}. It is a place of rot and refuse unsuited for our perfect forms. A massive fault line runs across the planet's crust. Our advisors suggest that a few well placed detonations could clear out this organic waste and expose more of the planet's wealth for collection. What are your orders?
Choice | Outcome |
---|---|
Purge the organic infestation. |
|
No, don't fracture the world. Instead convert it for our use.
+2 Usable Tiles |
|
Do not harm the planet, all life is sacred. |
|
Caustic Vapors
{PLANETNAME} has vast reserves of trapped underground gasses. They occasionally erupt and cover city sized areas in grey ash. The vapors are heavy enough that they push all of the oxygen out of the affected region and kill most organic life. Fortunately the vapors have little effect on us and seem a reasonable precaution against the proliferation of organic life. What are your orders?
Choice | Outcome |
---|---|
Place our colony near one of the vapor geysers. |
|
Puncture the largest geysers and flood the world with the vapors. |
|
Cap the vapor geysers so that the world can better sustain organic life. |
|
Sentient Planet
A small group of aliens you initially mistake for a copse of trees lives here. They claim they can speak with {PLANETNAME}. They offer to show you how. Although the planet seems disinterested in your day to day affairs, it might be possible to communicate with it further. What are your orders?
Choice | Outcome |
---|---|
Begin communicating with the planet, ask it how to best live in harmony with it. |
|
Invite the aliens to join your colony.
Free Baratak colonist |
|
Threaten the planet with deep core mining unless it reveals its secrets. |
|
Earthquakes
{PLANETNAME} is tectonically active, with regular earthquakes and volcanic eruptions. On the plus side, this is bringing a lot of valuable minerals up the surface, where it will be far easier to extract. On the downside, a lot of people are being killed by lava. Your engineers think they can stabilize the crust to stop the earthquakes, but the decision on whether to implement it hasn't been made yet. What are your orders?
Choice | Outcome |
---|---|
We can't risk the safety of our people. Stabilize the crust. |
|
Move people to the most secure structures. Then ramp up our mining efforts. |
|
This colony is now a mining camp and everyone can just deal with it. |
|
Swamped
Upon landing on {PLANETNAME}, you quickly realize that it has been inhabited before. Beneath the northern ice, explorers have found a ruined starship with an active Leaching Field module which will reduce the shield strength of enemy ships in battle. Your colonists believe they can extract the module, but the resulting melt will flood much of the arable land on the planet; the climate change will kill most of the unique native species. What are your orders?
Choice | Outcome |
---|---|
Leave the ship buried. |
|
Set land aside for the native species. Leave the ship buried, but study its technology. |
|
There's too much life in the universe as it is and this module can help our military.
Free Leaching Field ship upgrade |
|
Ruins
The primitive species that occupies {PLANETNAME} was once far more technologically advanced, and accidentally ruined their civilization in some kind of nuclear war several hundred years ago. Ruined cities dot the planet except for one bunker with an active missile defense system. But the natives regard this bunker as sacred, and insist we stay away from it. What are your orders?
Choice | Outcome |
---|---|
Respect the dead and declare the bunker off limits. |
|
Activate the bunker.
Free Garrison improvement |
|
Excavate the bunker and claim the missile defense system.
Free Point Disruption ship upgrade |
|
Smart Plants
There's substantial evidence that much of the plant life on {PLANETNAME} is communicating with each other via pheromones, and that it may in fact be sentient. Unfortunately for us, the most intelligent of the plants seem to prefer the most fertile ground, which we had earmarked for colonization. What are your orders?
Choice | Outcome |
---|---|
Attempt to communicate with the plants.
Persuasion check: {STATCHANCE}% chance of success |
Performs a Persuasion stat check
|
If there's sentient life, we won't butcher it. |
|
We need to feed our colonists. Rip the plants out by the roots. |
|
Smart Plants - Success
Our scientists have been able to communicate with the plants on {PLANETNAME}. We have learned much about plants that we can apply across our empire.
Choice | Outcome |
---|---|
Done |
|
Smart Plants - Fail
Our attempts to communicate with the plants on {PLANETNAME} somehow offended them. They withered in response, as did the areas they inhabited.
Choice | Outcome |
---|---|
Done |
|
Worms
The location of our colony on {PLANETNAME} is apparently the prime hunting grounds for a species of massive, building-sized worms. This is by far the most fertile land on the planet, so we don't want to move if we don't have to. But on the other hand, massive building sized worms. What are your orders?
Choice | Outcome |
---|---|
Protect the mega-fauna, it will be a surprise for invaders. |
|
The worms may have been here first, but we have bigger guns. Wipe them out. |
|
Two words: Worm Rodeo. |
|
Strange Fungus
A strange fungus on {PLANETNAME} has begun infecting our colonists with an illness that is immune to our medicine. Although our doctors can treat the symptoms easily enough, they have no hope of finding a cure, and the risk of contagion is high. With this disease afflicting us, our colony will never see its full growth potential. Some argue that we should cull the diseased to protect the rest of the colony. Others, notably the diseased, argue against this. What are your orders?
Choice | Outcome |
---|---|
Don't cull anyone. Even if we never find a cure, we won't become monsters.
Colonists Become Plagued |
|
Quarantine the people who have the disease and prevent them from reproducing. |
|
Cull them. Our descendants will thank us for having the courage to do this. |
|
High-G Animal Racing
Colonists on {PLANETNAME} have taken to breeding and racing a local species of squat, four-legged animals. The harsh gravity of the world makes the races particularly gruelling, and footage of injured animals has caused animal rights activists around the galaxy to demand this barbaric practice be stopped. But it's become a big part of the local culture, and the colonists won't be happy if we end the races. What are your orders?
Choice | Outcome |
---|---|
We must, of course, stop anything which even suggests cruelty to other forms of life. |
|
Export the footage across our civilization so everyone can enjoy the races. |
|
Promote the man behind this. Exploiting the weak is the foundation of our empire.
A Leader joins us |
|
Alien Cultural Trash
{PLANETNAME} was once the home of an alien civilization which disappeared a thousand years earlier. Although none of their technology is new, many of their entertainment products remain intact, and are of great interest to the colonists. Unfortunately almost all of these shows and programs are incredibly childish and puerile, featuring an unfortunate amount of jokes about orifices. The colony's workplaces are now filled with practical jokes that sap productivity. What are your orders?
Choice | Outcome |
---|---|
Leave them be. They're adults who can make their own decisions. |
|
Let's at least try distributing this trash on the open market. |
|
Ban the trash, then laughter for a time to teach everyone a lesson. |
|
Aggressive Natives
An aggressive species of sentient quadrupeds live in the forests and hills of {PLANETNAME}. They've resisted all attempts to communicate with them, and have relentlessly attacked your colony since you arrived. Although no actual threat to you militarily, they can harass and easily slaughter unguarded civilians. As is so often the case when the risk of slaughter is non-zero, morale amongst the colonists is low. What are your orders?
Choice | Outcome |
---|---|
Isolate the land these creatures live on. We can share this world. |
|
Toughen up. Colonists have to be ready to face risks. |
|
Capture these creatures for our invasions. |
|
Aggressive Natives
Our isolation of the native quadrupeds on {PLANETNAME} was unsuccessful. They somehow escaped confinement and attacked our colony. Those that survived will never forget the attack.
Choice | Outcome |
---|---|
Done
Citizens become Traumatized on this planet |
|
Haunted
{PLANETNAME} colonists report a variety of strange disturbances: Doors which open and close on their own, strange lights in the night; a mysterious hole in the ground which screams. Your scientists seem to think the colony might be haunted. "Building on the ruins of a previously failed colony may have been a bad idea," they say. "Also, underneath that colony was another failed colony. Which was built on a graveyard." What are your orders?
Choice | Outcome |
---|---|
Warn the colonists and move the colony somewhere less haunted. |
|
Fix the doors, fix the lights, and put some boards over the hole that screams.
Planet gains the Haunted trait |
|
It is superstition. Hide all evidence of supernatural activity.
Planet gains the Haunted trait |
|
Powerful Drug
The flowers of a specific plant on {PLANETNAME} are a powerful intoxicant. The drug provides an intense feeling of contentment to all those who consume it, although in a few cases people have been content to walk directly into powerful machinery. What are your orders?
Choice | Outcome |
---|---|
Put in railings and let people use the drug recreationally. |
|
Make the drug illegal, but begin research efforts to find market uses for it. |
|
Content workers are hard workers. Give them more of the drug. |
|
Comet
A comet has reentered the solar system of {PLANETNAME} after a fifty year absence, throwing a primitive local species into a frenzy. They apparently worship this regularly returning visitor as a god. Your scientists report that this comet is at least partly artificial, a relic apparently left in the Oort cloud by an advanced species. There may be some salvage potential in it, provided of course that we're willing to kill a god to get it. What are your orders?
Choice | Outcome |
---|---|
Invite the religious to come to the planet and worship the god comet. |
|
Trap the comet in secret. Invite scientists to the planet to investigate what we find. |
|
Kill the god, take the eye, use it to encourage our military.
Free Eye of the Unknown God ship upgrade |
|
Thunderstorms
{PLANETNAME} suffers from heavy thunderstorm activity. This is affecting an ancient ruin, revealing it to be a powerful alien artifact capable of drawing and channeling the tremendous energy. Sometimes this energy is channeled into the bodies of anyone standing nearby, with predictably messy consequences. Studying these ruins could prove incredibly valuable, although also dangerous to anyone who has to do it. What are your orders?
Choice | Outcome |
---|---|
Leave the ruins alone, they are protecting the world from the storms. |
|
Invite scientists to the world to study the ruins, even if it might disrupt them.
+50 Research |
|
Pull the technology out, no matter how many lives it costs.
Free Beam Magnification Array ship upgrade |
|
Solar Flare
An increased period of solar activity has caused a species of previously dormant insects to suddenly begin swarming, greatly limiting activity on {PLANETNAME}. Your scientists have developed a sonic screen which can kill the insects, but believe there may also be a way to expand the technology to rid the world of the swarm forever. What effects that will have on the ecosystem are as yet unknown. What are your orders?
Choice | Outcome |
---|---|
If this technology kills en masse, then we won't use it. |
|
Abandon parts of the planet that the bugs inhabit. |
|
Murder all the bugs. |
|
Leftover Robots
{PLANETNAME} was once the home of a fairly advanced alien species that created some extremely long lasting sub-sentient AI systems. Something you've done has triggered these systems defensive protocols. Now anyone who ventures outside of the colony is at risk of attack from primitive robotic creatures. What are your orders?
Choice | Outcome |
---|---|
Thin out the robots around the colony and feel a little guilty about it. |
|
Some clever programming should make sure the robots serve us instead.
Technology check: {STATCHANCE}% chance of success |
Performs a Science stat check
|
Make killing the robots a sport and invite others to play. |
|
Leftover Robots - Success
Our scientists have been able to take control of the planet's robots on {PLANETNAME}. After that, it is a simple matter to program them to perform subsurface drilling on the planet to reach mineral deposits that were out of the reach of our colonists. And, if we ever need it, we can switch them back to attack mode.
Choice | Outcome |
---|---|
Done |
|
Leftover Robots - Fail
Our attempt to hack into the robots on {PLANETNAME} fails. Instead it triggers the robots to go into an even more aggressive mode where they view us as their primary target. We are still able to maintain our colony on {PLANETNAME}, but if we are ever invaded the invaders will discover a robotic army eager to help them out.
Choice | Outcome |
---|---|
Done |
|
Swarm Like Fish
On {PLANETNAME} there is a species of fish which seems to possess a form of collective intelligence. The fish seem to become more intelligent the larger the group they're in. In the largest schools they can clearly communicate with us, and even seem to understand advanced concepts like space travel and where we're from. What are your orders?
Choice | Outcome |
---|---|
Accommodate the fish. This is their home; we will be gracious guests. |
|
Terraform the lakes to make them an ideal biome for the fish to grow.
Persuasion check: {STATCHANCE}% chance of success |
Performs a Persuasion stat check
|
Our colonists need food and fish are delicious. |
|
Swarm Like Fish
We increase the size of the lakes and provide food for the fish on {PLANETNAME}. Just as we hoped, their collective intelligence grew exponentially. We had just begun to learn from them when they disappear, ascending to a dimension beyond ours. Still we made great strides in the short time we were together.
Choice | Outcome |
---|---|
Done
+100 Research |
|
Swarm Like Fish
We increase the size of the lakes and provide food for the fish on {PLANETNAME}. Just as we hoped, their collective intelligence grew exponentially. Unfortunately, with their increased intelligence they decide they don't like us very much, a sentiment many share.
Choice | Outcome |
---|---|
Done |
|
Super Shark
The waters of {PLANETNAME} are patrolled by a monstrously large creature, filled with teeth and ill will. It seems to have taken a particular interest in your colony and has already killed many of your colonists with its aforementioned teeth and ill will. What are your orders?
Choice | Outcome |
---|---|
We have no right to endanger a species that has survived for centuries. |
|
Kill the shark and mount the skeleton in my throne room. |
|
Setup some island castaways and see what they do when the super shark arrives. |
|
Animals to Tame
The terrain of {PLANETNAME} has proven very challenging for our conventional ground vehicles. Some colonists have begun capturing and taming a local species of marsupial to use for hopping around between buildings and colonies. The animals are well suited for the work, and don't seem to be suffering, but there have been a few accidents. Animal rights activists across the galaxy are demanding the practice be banned. What are your orders?
Choice | Outcome |
---|---|
This is shockingly primitive. End the practice at once. |
|
Launch a campaign to convince your citizens the beasts are well treated. |
|
Not suffering? Then they aren't working hard enough. |
|
Collapsing Ice Bridge
Two continents of {PLANETNAME} are joined by a massive ice bridge, which is beginning to collapse. A large Snuggler Colony makes their home on this bridge and are in danger of dying within the next year if they're not relocated. The ice bridge is remote however, and this won't come cheaply. What are your orders?
Choice | Outcome |
---|---|
Launch a save the Snuggler campaign. |
|
Rescue the Snugglers and relocate them to our warehouses. |
|
Let nature take its course. If any Snugglers survive, collect them when it is safe. |
|
Water Reclamation
A new source of subterranean water has been discovered on {PLANETNAME}. If accessed it could dramatically help the colony. The water could be used to boost food production or even just people's quality of life. Baths might be possible again, for example. What are your orders?
Choice | Outcome |
---|---|
Discontinue the colony's water restrictions and let people enjoy it. |
|
Don't be wasteful with this bounty. Direct all the water to irrigating the fields. |
|
Allow the local gangs to control the water supply in exchange for a kickback. |
|
Scorpions
{PLANETNAME} is populated by a species of gigantic subterranean insects that are normally docile. Our scientists have identified that the walls of their nests are lined with Harmony Crystals which we could potentially excavate. This will not please the scorpions. What are your orders?
Choice | Outcome |
---|---|
Giant scorpions are more useful than crystals. Treat them well. |
|
Collect the limited crystals we can without disturbing the scorpions. |
|
Crush the insects. Take their valuables. |
|
Mysterious Natives
{PLANETNAME} has a group of natives who carry relics far more advanced than their primitive technology. Their oral history gives hints that they arrived here from a long journey some hundreds of years earlier. Your scientists get the impression they're a failed colony which has regressed to pre-industrial levels. It's possible some of their relics could be of interest to your researchers, but they're quite valuable to the natives. What are your orders?
Choice | Outcome |
---|---|
Leave the natives be, but begin documenting their fascinating history. |
|
Invite the natives to join our colony. |
|
These trinkets are better in our hands than theirs. |
|
Mutations
Despite the equipment and protocols set up to protect against the massive radiation on {PLANETNAME}, mutations are a fact of life for those who live here. A talented local surgeon believes that the most extreme cases might not be worth the time spent to heal them. Instead he suggests that we use those subjects as organ harvest donors for the less critical patients. What are your orders?
Choice | Outcome |
---|---|
Never. All our citizens deserve the best possible care.
Citizens become Mutated |
|
It is a reasonable request. And we can make money from organ sales. |
|
I like the way this surgeon thinks. Promote him into a government role.
Free Leader |
|
Intelligent Radiation
The intense background radiation of {PLANETNAME} occasionally causes strange interference patterns in display screens around your colony; and recently these patterns have shown signs of intelligent thought. Your scientists trace the patterns to crystal outcroppings around your colony. Studying this new form of intelligence could open the door to incredible breakthroughs in the understanding of life. On the other hand, those crystals are pretty valuable looking. What are your orders?
Choice | Outcome |
---|---|
Attempt to communicate with the crystals.
Persuasion check: {STATCHANCE}% chance of success |
Performs a Persuasion stat check
|
Study the crystals to find out what's happening. |
|
The crystals are valuable. Mine and sell them. |
|
Intelligent Radiation - Success
The crystals of {PLANETNAME} continue to grow; the radiation increases until a single moment when it bursts into a blinding light. For a moment people across the galaxy report visions of other worlds, of other species, and of time itself. When it is over the crystals are gone but explorers are drawn to this world to study what happened.
Choice | Outcome |
---|---|
Done |
|
Intelligent Radiation - Fail
We don't interfere with the crystals on {PLANETNAME}. Whatever the crystals needed to grow, they don't receive it. Instead they become dull and grey; and the radiation fades as well. You can't help but feel that something special died here.
Choice | Outcome |
---|---|
Done |
|
Mining Accidents
Your geologists have come across an incredibly rich vein of rare minerals which could dramatically increase the economic output of {PLANETNAME}. Unfortunately, accessing them will release toxic gases trapped within the planet's crust. The colonists ask that these minerals be left alone. What are your orders?
Choice | Outcome |
---|---|
Follow the colonists' request. |
|
Do what we can to extract the minerals safely. |
|
Mine it all. Rare minerals are rare in a way that people aren't. |
|
Funny Tasting Food
Food grown on {PLANETNAME} has a distinct taste. Locals don't notice anything unusual, but off-world visitors find it exceedingly strange and even exotic tasting. Of late, the outside world has developed a faddish taste for this colony's food, and there has been much demand for the export of it, even to the point of leaving this colony short of food. What are your orders?
Choice | Outcome |
---|---|
Invite more colonists to the planet to increase production. |
|
Use all available fertile land to grow more of the strange food. |
|
This isn't food, it's revenue. Export everything for sale. |
|
Leaking Seals
A sudden increase in storm activity on {PLANETNAME} has dramatically increased the weathering of the seals on your colony buildings. A new generation of self-healing seals will help minimize the damage, but replacing them all could be pretty expensive. What are your orders?
Choice | Outcome |
---|---|
Install the new seals, whatever the cost. |
|
Install seals as the old ones break down. |
|
We can't afford that, this is what the colonists signed up for. |
|
Beautiful Sunsets
The atmosphere of {PLANETNAME}, thick with poisonous particulates, does have the side effect of causing beautiful, even spectacular sunsets, and word has spread through the galaxy of their beauty. A burgeoning tourist industry has developed, resulting in many coughing tourists, ignorant of the dangers of this planet. Your colonists are getting tired of stepping over their bodies. What are your orders?
Choice | Outcome |
---|---|
Regulate this new industry. We can't kill our guests. |
|
Inform tourists of the danger and provide safety gear. |
|
Make the deaths look like they came from partying. |
|
Black Market
There is an illegal black market operating on {PLANETNAME}. It is a haven for pirates and smugglers. They warmly receive our colonists, sharing maps of the planet and seem appreciative of the support and protection our colony provides. What are your orders?
Choice | Outcome |
---|---|
The smugglers have a day to relocate. After that, arrest them. |
|
The market can remain, but our laws will be enforced.
Free Financial District |
|
Allow the market to continue to operate, this can benefit us as well.
Free Black Market improvement |
|
Study the Thulium Moon
Long ago, the Precursors captured a small Thulium node and placed it in orbit of {PLANETNAME}. We will be able to use this ready source of Thulium to strengthen the hit points of ships made from our shipyard. Our scientists would also like to study it to see what else we can learn. Technology that can be used to create an artificial moon is not something to be squandered. What are your orders?
Choice | Outcome |
---|---|
Support their research. |
|
Use this technology to strengthen our ships. |
|
Use the moon as a weapons platform. |
|
Study the Durantium Cloud
An ancient Precursor race seems to have once inhabited {PLANETNAME}. They left behind a cloud of Durantium asteroids that are now orbiting the world. We will be able to use these to increase the efficiency of the Mass Drivers on our ships. However, we may also be able to use this ready source of Durantium for other purposes. What are your orders?
Choice | Outcome |
---|---|
Use the Durantium to increase the production of this planet. |
|
Use the Durantium to increase the armor efficiency on all of our ships. |
|
Use the Durantium to focus on what's important: killing things. |
|
Study the Precursor Accelerator
An immense Precursor Accelerator is orbiting {PLANETNAME}. We have been able to tap this device to create even more powerful drive systems. All of our ships built here will benefit from a great increase in speed. Some of our scientists think they can use the accelerator to refine Elerium as well, and would like to do some experimentation. What are your orders?
Choice | Outcome |
---|---|
Use the Elerium to create a defense field for the colony. |
|
Use this Elerium to increase the strength of our shield systems. |
|
Study the Precursor Elevator
The Precursors who lived on {PLANETNAME} before us left behind a completely functional Space Elevator. This will greatly increase our ability to put manufactured goods into space and will prove very useful to our shipyard. Unfortunately, the public sector and several other groups are putting a great deal of pressure on us. They hope to use the elevator to facilitate their own projects. What are your orders?
Choice | Outcome |
---|---|
They can use it as a vacation spot, as long as they don't block military traffic. |
|
Allow some traders time on the Elevator. |
|
If they have spare time, they can lend it to the war effort. |
|
Study the Promethion Refinery
Two giant Precursor structures orbit the poles of {PLANETNAME}. They seem to have been used to somehow terraform a Promethion gas giant into a habitable world. We are able to use the Promethion stored in them to increase the range of any ships built by our shipyard. Our scientists think they can do more with these giant machines and would like your permission to study them further. What are your orders?
Choice | Outcome |
---|---|
See if they can find a way to terraform the surface.
+2 Usable Tiles |
|
See if there is any way to boost the value of the land we have now. |
|
See what you can do to shut the complainers up. We have a galaxy to conquer. |
|
Study the Precursor Satellites
The former Precursor inhabitants left a large array of powerful satellites in orbit of {PLANETNAME}. We have been able to make use of them to extend both the sensor range of the planet and of the ships that are built here. Our researchers would like to capture one of these satellites for study and have assured us that it will not have any damaging effects on the array. A group of Navigator scientists has also shown an interest in investigating the satellites. What are your orders?
Choice | Outcome |
---|---|
Focus on using the satellites to increase our sensor range. |
|
Put engines on the satellite and transform it onto a starbase.
Free Constructor |
|
Invite scientists to come research the satellites. |
|
Study the Precursor Treasury
{PLANETNAME} is surrounded by an immense Precursor ring. It's full of valuable assets that could be used to generate income. Unfortunately, it has already drawn the attention of multiple criminal groups that are harvesting the ring and fighting with each other. Although the pirates are no real threat to us, it will take a lot of work to guard against their constant attempts to harvest the ring. What are your orders?
Choice | Outcome |
---|---|
Focus on protecting the ring. Destroy any pirates that get too close. |
|
Make a deal with the pirates. They can harvest the ring and we get a cut. |
|
Invite them to join the colony and give them rights to the ring.
2 free Xeloxi colonists |
|
Study the Precursor Factory
Through intense research, we have been able to use the ancient Precursor Factory orbiting {PLANETNAME} to increase our manufacturing output. Several members of the research team responsible for this have come forward with suggestions on how we can utilize this amazing new asset. What are your orders?
Choice | Outcome |
---|---|
Use the excess manufacturing to improve the quality of life on this world. |
|
Focus on building our infrastructure. |
|
Remove some of the safety measures on the factory to boost the output. |
|
Study the Precursor Research World
The ancient array of Precursor research bases orbiting {PLANETNAME} are increasing the Research capacity for this world. Our researchers would like permission to see if they can find a way to specialize the focus of these new assets. What are your orders?
Choice | Outcome |
---|---|
Prepare the array to complete research on a single technology for us.
+1 Precursor Archive artifact charge |
|
Tell them to study everything! |
|
Use the array to manage our bureaucracy. |
|
Study the Precursor Prison
Now that we have cleaned the atmosphere, we can use the infrastructure of Precursor Prisons to increase the manufacturing quality of {PLANETNAME}. However, there seem to be many more discoveries that are... darker in nature. Echoes of the millions that died within the vast underground chambers. Should we take advantage of these assets? What are your orders?
Choice | Outcome |
---|---|
Focus on building up our colony, not the dark past of this world. |
|
Pre-made haunted murder cubes? Start moving people in! |
|
Start shipping criminals from across our empire here for storage. |
|
Study the Precursor Experimental World
The giant Precursor Experimental Station orbiting {PLANETNAME} has become an amazing resource that is assisting the ability of this planet to create new devices. We have also found some interesting experiments that we may be able to complete with some extra work. What are your orders?
Choice | Outcome |
---|---|
Manufacture an [HS=HS_ArtifactPlanetInfluence]Echoing Heartstone[/HS].
+1 Echoing Heartstone artifact charge |
|
Manufacture a [HS=HS_ArtifactFleetDamage]Betatron Collider[/HS].
+1 Betatron Collider artifact charge |
|
Manufacture a [HS=HS_ArtifactCagedMonster]Dimensional Snare[/HS].
+1 Dimensional Snare artifact charge |
|
Study the Precursor Quarantine
Cleaning up the atmosphere of {PLANETNAME} has shown it to be amazingly productive and resource rich. Our researchers have been studying the Precursor Containment Device that's orbiting the planet and think they can use it to further enhance this world's potential. What are your orders?
Choice | Outcome |
---|---|
Focus on making this planet as comfortable for our colonists as possible. |
|
Use these technologies to increase the food capacity of the world. |
|
Increase the amount of usable land. We can make more people later. |
|
The Red Planet
{PLANETNAME} is an inhospitable home for organic life with the challenges of radiation exposure, toxic soil and low gravity. Still, we have identified three potential locations for colonies on the planet.Ares Vallis is where Sojourner, the first Terran explorer outside of Earth, landed.Eberswalde Delta is a delta in a delta.Holden Crater has signs of microbial life that may indicate that the region is more suited for organic life.Where would you like to build our colony?
Choice | Outcome |
---|---|
Ares Vallis, where Sojourner once landed.
Gain a Leader |
|
Eberswalde Delta, where we can extract additional minerals. |
|
Holden Crater, where we can study signs of microbial life. |
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The Minor Planet
{PLANETNAME} is as inhospitable as we have seen so far. It is cold, barren and has a limited atmosphere and gravity. Still, our colony is deployed successfully and our colonists quickly set to turning this minor planet into a new home. It is an example of what our courage and ingenuity are able to accomplish. One corporation is very interested in {PLANETNAME} and offers a generous fee if we will allow them exclusive licensing rights to the fledgling colony.
Choice | Outcome |
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We should celebrate this achievement across our civilization. |
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Make this world a monument to our success and future expansion. |
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Allow the corporation to license rights to the colony. |
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