Diplomacy Events
Events triggered when discovering opposing factions, prolonged war, and influence changes.
Smuggler's Hideout Treasure
Our flagship has stumbled upon an abandoned smuggler's hideout, brimming with a treasure trove of riches. The smuggler is nowhere to be seen. We now face a moral dilemma: should we seize this unexpected bounty or respect the unwritten rules of ownership?
Choice | Outcome |
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Claim the Treasure
Taking the treasure could significantly boost our resources, providing a much-needed advantage. However, this action might attract unwanted attention and could tarnish our reputation among other factions. |
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Leave the Treasure Untouched
Respecting the principle of ownership, we choose to leave the treasure untouched. This may uphold our moral and ethical standards, but we miss out on a potentially significant opportunity to enhance our resources. |
Smuggler's Revenge
The smuggler, whose treasure we previously encountered, has returned to seek revenge. Enraged by our actions, they have launched a surprise attack against us with a fleet os ships in our territory. We must prepare to face the consequences of our earlier decision.
Choice | Outcome |
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Defend Against the Attack
It's time to face the smuggler's wrath. We must deploy our defenses and repel their attack. This encounter serves as a harsh reminder that our actions, even in the depths of space, can have unexpected and dangerous repercussions. |
Spawns the following Pirate Ships near the player
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New Shield Technology Discovered
Our flagship has recovered the schematics of a groundbreaking shield technology. This new component, when equipped, promises to add an additional layer of shields to every ship in our fleet, capable of absorbing the first hit from any attack.Of course, it begs the question, who made this?
Choice | Outcome |
---|---|
We will keep this ship component in mind for future ship designs.
Implementing this technology will provide our fleet with a significant defensive advantage. While it may not withstand sustained assaults, this additional shielding could be the difference in surviving initial enemy strikes, giving us a critical edge in battle.It will be available in the ship designer. |
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Encounter with the Sleeper Ship
Our flagship has encountered a mysterious sleeper ship drifting through space. Its chambers are filled with alien passengers in cryogenic slumber, on a course set for the deep core of the galaxy. The origin and purpose of their journey remain unknown.
Choice | Outcome |
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Allow the Ship to Continue Its Journey
Respecting the sleeper ship's voyage, we choose to let it continue on its path to the galaxy's core. This decision upholds the sanctity of their mission, whatever it may be, but leaves us with unanswered questions about their origins and destination. |
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Terminate the Passengers and Salvage the Ship
Choosing to terminate the alien passengers for the sake of salvaging any advanced technology on the sleeper ship is a drastic and morally questionable decision. While it may yield technological gains, it comes with the heavy burden of ending countless alien lives. |
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Awaken the Passengers and Initiate Contact
Waking up the alien passengers to initiate contact could provide valuable insights into their culture and technology. However, this decision carries risks, as their reaction to being awakened prematurely and confronted by an unknown species is unpredictable. You gain a colony ship |
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Discovery of AI Planetary Monitor Plans
Your flagship has come across ancient plans for a semi-sentient AI designed to monitor and reduce crime on planets.
Choice | Outcome |
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Implement the AI Planetary Monitor to reduce crime on a selected planet.
By implementing these AI plans, we can significantly reduce crime rates, leading to a safer and more productive colony. |
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Sell the plans for a substantial amount of credits. |
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Extract resources from the discovery instead of using the plans. |
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Discovery of Core Tap Plans
Our fleet has uncovered abandoned plans and a unique power source for a Core Tap, a device capable of harnessing the energy of a planet's core. This find presents us with several lucrative options.
Choice | Outcome |
---|---|
Secure the plans.
Using the plans and power source, we can build a Core Tap on our core worlds, greatly enhancing our production capabilities. This advanced technology could give us a significant advantage but may also carry unknown risks. |
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Sell the Plans and Power Source
By selling the plans and power source, we could make a substantial profit immediately. This option provides a financial boost but forfeits the opportunity to potentially revolutionize our energy infrastructure. |
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Extract Resources from the Power Source
Extracting the raw resources from the unique power source could yield valuable materials for our current projects, offering an immediate practical benefit but losing the potential of the Core Tap technology. |
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Ancient Library Satellite Discovered
Our flagship has stumbled upon a derelict satellite, an ancient library filled with unknown knowledge. Its origins and contents are a mystery, and it presents a unique opportunity to uncover lost secrets or technological advancements.
Choice | Outcome |
---|---|
Conduct a Detailed Study
By choosing to study the satellite, we can unlock ancient knowledge and giving us an immediate research boost. |
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Sell the Satellite for Immediate Benefits
Opting to sell the satellite will bring us much needed hard currency. |
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Extract the resources from the satellite |
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Proposed Ceasefire Agreement
In the shadow of our looming victory, we magnanimously offer you a ceasefire. You will deliver to us a rich bounty of resources and permit a temporary occupation of your capital world. A small price, I assure you, for the luxury of peace under our watchful gaze.
Choice | Outcome |
---|---|
Accept the Ceasefire
Agree to the ceasefire terms. This will cost us resources that will be transferred to them and we must endure a military occupation, which could lead to unrest among our citizens. |
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Reject the Ceasefire
Refuse the offer and continue the war. |
Proposed Ceasefire Agreement
In the shadow of our looming victory, we magnanimously offer you a ceasefire. You will deliver to us a rich bounty of resources and permit a temporary occupation of your capital world. A small price, I assure you, for the luxury of peace under our watchful gaze.
Choice | Outcome |
---|---|
Accept the Ceasefire
Agree to the ceasefire terms. This will cost us resources that will be transferred to them and we must endure a military occupation, which could lead to unrest among our citizens. |
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Reject the Ceasefire
Refuse the offer and continue the war. |
Ultimatum for Survival
Your existence hangs by a thread. As a species of machines, we are not attached to the petty angers and emotions of organics. Therefore, we offer a ceasefire. In return, half of your income for the next year will be redirected to us. Compliance will halt the war, sparing what remains of your civilization. A weighty tribute, yet trivial against the cost of your annihilation.
Choice | Outcome |
---|---|
Accept the Terms
Yield to their demands. Half of our colony income will be transferred to them, buying the fragile semblance of peace and our immediate survival, albeit at a profound economic sacrifice. |
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We will see you in hell, robot.
Reject their terms and prepare for the repercussions. Our integrity is intact, but we face the looming threat of total obliteration." |
Divine Intervention Offer
In our infinite compassion, we offer you a path to salvation. The cosmos seeks balance, and your survival requires sacrifice. In exchange for our benevolent ceasefire, we request half of your income and a tribute of Harmony Crystals for the next year. This is not just a demand; it is a spiritual cleansing for your civilization, a chance to harmonize with the universe.
Choice | Outcome |
---|---|
Humble your self for peace
Accept their terms, offering a portion of our wealth and Harmony Crystals. Though it strains our resources, it promises a transcendent peace and spares us from further conflict." |
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Forget it.
Refuse their veiled threats and stand against their so-called spiritual guidance. Our freedom remains ours, but the specter of war continues to loom. |
Request for Ceasefire
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
Choice | Outcome |
---|---|
Accept a Ceasefire
Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them. |
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The war will continue.
Their admission of fault and some credits does not erase the cost of war. |
Request for Ceasefire
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
Choice | Outcome |
---|---|
Accept a Ceasefire
Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them. |
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The war will continue.
Their admission of fault and some credits does not erase the cost of war. |
Request for Ceasefire
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
Choice | Outcome |
---|---|
Accept a Ceasefire
Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them. |
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The war will continue.
Their admission of fault and some credits does not erase the cost of war. |
Request for Ceasefire
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
Choice | Outcome |
---|---|
Accept a Ceasefire
Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them. |
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The war will continue.
Their admission of fault and some credits does not erase the cost of war. |
Request for Ceasefire
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
Choice | Outcome |
---|---|
Accept a Ceasefire
Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them. |
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The war will continue.
Their admission of fault and some credits does not erase the cost of war. |
Request for Ceasefire
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
Choice | Outcome |
---|---|
Accept a Ceasefire
Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them. |
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The war will continue.
Their admission of fault and some credits does not erase the cost of war. |
Request for Ceasefire
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
Choice | Outcome |
---|---|
Accept a Ceasefire
Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them. |
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The war will continue.
Their admission of fault and some credits does not erase the cost of war. |
Request for Ceasefire
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
Choice | Outcome |
---|---|
Accept a Ceasefire
Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them. |
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The war will continue.
Their admission of fault and some credits does not erase the cost of war. |
Request for Ceasefire
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
Choice | Outcome |
---|---|
Accept a Ceasefire
Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them. |
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The war will continue.
Their admission of fault and some credits does not erase the cost of war. |
Request for Ceasefire
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
Choice | Outcome |
---|---|
Accept a Ceasefire
Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them. |
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The war will continue.
Their admission of fault and some credits does not erase the cost of war. |
Request for Ceasefire
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
Choice | Outcome |
---|---|
Accept a Ceasefire
Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them. |
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The war will continue.
Their admission of fault and some credits does not erase the cost of war. |
Request for Ceasefire
In a humbling realization, we now realize that we wrong to declare war on you. We were mistaken in our aggression and wish to halt this senseless war. In seeking your forgiveness, we ask for a ceasefire and the chance to rectify our wrongs.
Choice | Outcome |
---|---|
Accept a Ceasefire
Grant them the ceasefire they seek. Credits or resources will be given to us and taken from them. |
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The war will continue.
Their admission of fault and some credits does not erase the cost of war. |
A Plea for Ceasefire
We know we are no match for your military power. Will you accept tribute to end this war?
Choice | Outcome |
---|---|
Agree to Ceasefire
We accept their plea with money and resources being given to us and removed from them. |
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Decline their Offer |
The Exile
We are exiling Mors Ven from our empire. We believe he is a black market trader and information dealer. However, we are unable to prove it and he is well-liked by our citizens.If something happened to his shuttle while it was within your borders, that would be a fortunate accident.
Choice | Outcome |
---|---|
We can make sure that happens.
+3 Relations with the {PLAYERFACTION:1} for 50 months |
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We can make the accident happen, for a fee. |
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We need talented men, recruit Mors Ven.
-3 Relations with the {PLAYERFACTION:1} for 50 months |
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Technology Exchange
Our heroic explorers have come across a Precursor artifact left behind by the so-called Arnor. We are not able to make sense of it. It was suggested to us that you might be able to figure it out. We are willing to let you look at it provided that you share what you discover with us.
Choice | Outcome |
---|---|
Accept the exchange knowing that it will benefit them more.
By accepting the technology exchange, we gain +25 research units. However, they gained much more. |
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Agree to look at the artifact and then 'accidentally' destroy it.
Your team will look at the artifact and suffer an acute case of butter fingers. -3 Relations with the {PLAYERFACTION:1} for 20 months. +25 Research for you. |
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We are too busy for this.
By declining the technology exchange and isolating ourselves, we may strain diplomatic relations but can focus on our own path. -1 Relations with the {PLAYERFACTION:1} for 20 months |
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Space Creature Migration
A massive migration of strange space creatures are migrating through our territory. They are creating havoc in their wake. There is a great deal of political pressure on us to eliminate these creatures but we have heard you have a fondness for these kinds of things.
Choice | Outcome |
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Protect the creatures
We will protect the space creatures and ensure their safe passage, earning the goodwill of other compassionate factions. |
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I have a better idea, we'll slaughter these creatures and extract new knowledge from them.
These creatures won't suffer too much. Probably. |
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Alternate Energy Source
Our civilization has recently discovered an alternate energy source, which we believe will revolutionize our industries. However, the energy source requires Elerium, a rare resource in our territory. We are requesting your help to develop this energy source. In return, we will share the benefits with your civilization.
Choice | Outcome |
---|---|
Provide Elerium for research even if we have to borrow some.
+1 Relations with the {PLAYERFACTION:1} for 50 months. |
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We'd totally love to help with this project but we don't want to..
-1 Relations with the {PLAYERFACTION:1} for 25 months. |
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Refugees of disaster
Our home planet is suffering from a devastating natural disaster. Thousands of our people have been displaced and are seeking refuge. We ask for your assistance in this desperate time. Will you accept these refugees and help them find a new home?
Choice | Outcome |
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Accept the refugees.
+1 to relations.. |
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I have a better idea. We will pick them up and put them to work as slaves.
Sell them off to one of your people for 300 credits. -2 Relations with the {PLAYERFACTION:1} for 50 months |
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Disputed Territory
Our territory contains a disputed region rich in resources. Unfortunately, a rival political faction on our world is also claiming it as their own. We are open to negotiation, but we need your support. If you back our claim, we will share the resources with you. However, if you remain neutral, we may not be able to maintain a friendly relationship.
Choice | Outcome |
---|---|
Support their claim and share the resources hoping that the rival faction never gains power.
+1 Relations with the {PLAYERFACTION:1} for 75 turns. |
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Remain neutral and let them handle the dispute.
-2 Relations with the {PLAYERFACTION:1} for 25 months |
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Damaged Trade Ship
One of our freighters from homeworld has been damaged by an ion storm leaving it stranded in deep space near your territory. We would like some assistance.
Choice | Outcome |
---|---|
Send assistance to the stranded ship.
+1 Relations with the {PLAYERFACTION:1} for 50 months |
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Seize the opportunity to tax their cargo.
+300 credits and -2 Relations with the {PLAYERFACTION:1} for 50 months |
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The Dreadlord Artifact
Our explorers have discovered an ancient artifact of unknown origin. Some believe it holds the key to unlocking advanced technology, while others argue that it is a relic of our ancestors and should be preserved.What should we do with this artifact?
Choice | Outcome |
---|---|
Take the artifact and activate it.
Unknown but -1 Relations with the {PLAYERFACTION:1} for 50 months |
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Create a joint task force to study the artifact.
+1 Relations with the {PLAYERFACTION:1} for 50 months |
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Failed Colonization Effort
Some of our people have decided to try to colonize worlds without our sanction. Their ship failed and the passengers are dead and the ship has drifted near your space. We ask that you recover the ship for us. You can keep what you find on the ship.
Choice | Outcome |
---|---|
Find and return the ship keeping the vast supply of goodies you find on the ship.
+1 Relations with the {PLAYERFACTION:1} for 50 months |
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I think we'll just take the ship and the items on board.
-1 Relations with the {PLAYERFACTION:1} for 50 months. |
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Enemy of the state
One of our esteemed generals has dared to stage a coup against me! We have successfully thwarted his treacherous plans, but he has managed to evade our forces and has taken refuge on your homeworld. It is of the utmost importance that you cooperate in delivering this traitor back to us.
Choice | Outcome |
---|---|
We will find and deliver the traitor
+1 Relations with the {PLAYERFACTION:1} for 50 months |
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This really isn't our problem. He can do what he wants..
We irritate {PLAYERFACTION:1} and the fugitive's actions are a pain for awhile. But his antics result in a comedy show. |
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Invasive Species
We are getting reports of destruction due to pests that originated from your homeworld that are now on our world from imports. We demand you pay us 500 credits to cover the cost of repairing the environment.
Choice | Outcome |
---|---|
Compensate for the damages.
Pay them what they want. We give them a Monsantium Deposit and we lose one. |
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Not our problem.
-1 Relations with the {PLAYERFACTION:1} for 50 months |
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Cultural Invasion
The relentless tide of your people's music and culture has inundated our worlds, permeating every corner of our society. Vibrant melodies and infectious rhythms echo through our streets, distracting our citizens and disrupting the harmony of our way of life. The colorful tapestry of your traditions and customs entwines with our own, threatening to unravel the very fabric of our civilization. We demand that you intervene and quell the storm.
Choice | Outcome |
---|---|
Impose strict cultural regulations.
We spend money and control but improve relations with the {PLAYERFACTION:1}. |
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Promote cultural exchange whereby we actively promote their culture with our people.
Promote cultural exchange whereby we actively promote their culture with our people. This will lower our influence generation.. |
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We'll license our music to native performers.
We improve people's moods on both sides. |
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Cultural Exchange Festival
We have a proposal for you. In the interest of peace we would like to hold a Cultural Exchange Festival. The art, music, and traditions from both civilizations might promote understanding and unity.
Choice | Outcome |
---|---|
Agree to the Festival
We have decided to promote the event, expecting an influx of tourists and a boost in cultural appreciation. However, we will have to spend some control to manage the diverse crowd. |
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Decline the Proposal
We have decided against the cultural festival. We prioritize our internal peace and stability. This decision, however, may not sit well with the {PLAYERFACTIONLONG:1}. |
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The Pilgrimage Proposal
Our people are very spiritual. There are areas within your sphere of influence that our people believe connect them to the ancient Mithilar. Would you allow them to pass through your territory? We would appreciate it.
Choice | Outcome |
---|---|
Allow the Pilgrimage.
Recognizing the spiritual significance and respecting their traditions, we have granted them permission for the pilgrimage. It will cost some control to ensure their safety. |
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No. I don't think so.
The last thing we need are a bunch of alien spies traveling through our space. |
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The Ghastly Request
We, the {PLAYERFACTIONLONG:1}, are approaching a significant period in our lifecycle — our sacred mating ritual.For the ritual's success, we require sentients to feast upon. We would like you to provide these sentients. You can gather them from your prisons if that helps you justify it. But its importance to our kind cannot be overstated. Will you offer this gesture of goodwill?
Choice | Outcome |
---|---|
Fine. Round up some criminals to feed to them.
The choice will surely cause unrest among our people. But it will improve relations at least. For now. |
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Absolutely not.
They will be unhappy with this choice but our people will still respect you just as little tomorrow.. |
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The Bloody Proposal
We, the {PLAYERFACTIONLONG:1}, have a long-standing tradition of games that test the true capabilities of one's physique and mental prowess. For warm up, your weak species would be well advised to provide some specimens for our warriors to practice on.
Choice | Outcome |
---|---|
Only if I get to watch.
Our people will likely be horrified by this decision, but it may prevent further conflict with the cruel {PLAYERFACTIONLONG:1}. |
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Refuse their vile proposal
While our people will be relieved, this might further sour our relations with them. |
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Deepwater Festival
The {PLAYERFACTIONLONG:1} cordially invites your people to join our Deepwater Festival, a celebration of our amphibious heritage. We request some of your best swimmers to experience the depth of our oceans. It's a unique, once-in-a-lifetime opportunity. But, we must admit, it comes with some risks. Will you accept?
Choice | Outcome |
---|---|
We will send volunteers.
It's an opportunity for cultural exchange but also some risk if any of our swimmers die. |
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This is too dangerous for us to participate in.
Even though we have some people who would jump at the chance to participate, the scandal if something went wrong would be a disaster. |
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Deep Water
Our people, the {PLAYERFACTIONLONG:1}, have a profound connection to water. We wish to explore the depths of your oceans, study its inhabitants, and understand its mysteries.We assure you, our intentions are purely scientific. Would you permit us?
Choice | Outcome |
---|---|
This sounds great.
It's a step towards interstellar cooperation, but our coastal communities are particularly wary. |
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No. Our worlds are not open for this.
We value our autonomy and the sentiments of our people. The seas remain ours alone. |
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The Way
As you know, the {PLAYERFACTIONLONG:1} have been enlightened by The Way. We wish to bring you salvation by setting up shrines on your planets, teaching your people of our sacred beliefs. Embrace The Way and allow us to guide you to the true path. Do you accept?
Choice | Outcome |
---|---|
Very well. Set up your shrines.
This will reduce our cultural influence growth for a time. |
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Our people are not interested.
They may not take this rejection lightly, but our influence remains undiminished. |
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Dream Spies
We've been watching you. We know your people have been infiltrating the dreams of the {PLAYERFACTIONLONG:1}. We're not crazy. We demand 10 units of Antimatter to build a device to shield our minds from your prying.
Choice | Outcome |
---|---|
You can have the Antimatter but I doubt it will help.
While the claims are baseless, this might be the way to keep the peace. |
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If you have to say you're not crazy...
They might be furious, but we won't be bullied based on delusions. |
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Weapons of War
We, the {PLAYERFACTIONLONG:1}, have come across some... extra military hardware. We thought you might be interested. These arms will significantly bolster your weapons capabilities. However, remember, such deals remain between us. Do we have an agreement?
Choice | Outcome |
---|---|
Better weapons on our ships? Yes. Yes please.
These weapons will help but they will lower our overall diplomatic ability. |
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We must pass on this.
We are not in the habit of installing strange weapons from foreign governments. |
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Special Offer
We, the {PLAYERFACTIONLONG:1}, have a limited time offer for you. A rare Harmony Crystal, known to enhance the wellbeing and productivity of colonies or something. All we ask for in return is a modest sum.
Choice | Outcome |
---|---|
Take the deal
We can use this. |
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We can't afford it right now.
Perhaps another time, when our coffers are more abundant. |
Persuasion Workshop
Our traders have honed the art of persuasion through countless dealings across the galaxy. For a fee we'd be willing to share some of these trade secrets with you. This knowledge could greatly benefit your future negotiations. Interested?
Choice | Outcome |
---|---|
Invest in the workshop
The art of persuasion is a valuable skill. We accept. We can use persuassion when trading to get better deals. |
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Decline the offer
We will rely on our own methods of negotiation. |
Crystal Resonance
The {PLAYERFACTION:1} have come to you with a proposal. We can detect harmonics that are beyond your imagination. We are willing to share knowledge on how to detect these harmonics which should aid your science but in return we want access to some of your worlds that have unique crystalline formations.
Choice | Outcome |
---|---|
Grant access.
The ancient knowledge of the universe is invaluable. We accept. |
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No thank you.
Our resources are for our own use. We cannot grant access. This may insult them. |
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Refugees
{PLAYERFACTION:1} refugees have fled into our borders and requested asylum. They claim they have been the victims of economic oppression that made them little more than slaves.The {PLAYERFACTION:1} have demanded their return. They make no comment about the refugees' claims, only stating that it is none of our concern.
Choice | Outcome |
---|---|
Grant the refugees asylum.
Gain a Colony Ship-3 Relations with the {PLAYERFACTION:1} for 50 months |
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Return the refugees to the {PLAYERFACTION:1}.
+2 Relations with the {PLAYERFACTION:1} for 50 months |
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Stay out of it.
-1 Relations with the {PLAYERFACTION:1} for 50 months |
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Borderworld Crime
Pirates, smugglers and worse plague this sector.We are making a concerted effort to rid ourselves of these vermin, but our efforts are limited if they can simply escape into your borders.We need your efforts as well, for both of our interests.
Choice | Outcome |
---|---|
I will allocate resources to stopping them.
+2 Relations with the {PLAYERFACTION:1} for 50 months |
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I will allocate resources to stopping them. (lie)
+1 Relations with the {PLAYERFACTION:1} for 50 months |
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We have more pressing concerns.
-1 Relations with the {PLAYERFACTION:1} for 50 months |
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Culture Wars
Our citizens have become enamored of your trinkets and entertainment, leading to a new generation being born on our worlds with your ridiculous names.A few temporary restrictions will help bring order, and won't have significant impact on your long-term efforts.
Choice | Outcome |
---|---|
We will accept limited restrictions for our common good.
+2 Relations with the {PLAYERFACTION:1} for 50 months |
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No changes will be made.
-1 Relations with the {PLAYERFACTION:1} for 50 months |
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We plan on giving your citizens more of what they want.
-3 Relations with the {PLAYERFACTION:1} for 50 months |
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Illegal Cloning
We have discovered an illegal cloning experiment on {PLANETNAME} that will, in short order, greatly increase our population.However, the DNA was taken from citizens without their permission.What are your orders?
Choice | Outcome |
---|---|
Return the DNA to its owners and let them decide. |
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Promote the scientist behind these experiments.
A new Leader joins us |
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These clones have no rights. Hatch them immediately.
+2 Free Clone citizens |
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The Ysengard
We have captured the famed mercenary Mirazu Ysen. Our people cry for justice in response to his history of theft and banditry. But he might be better put to another use.What are your orders?
Choice | Outcome |
---|---|
Imprison the mercenary, he will pay for his crimes. |
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Rebuild his ship if he agrees to join you.
Unlock the Ysengard ship |
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We could use someone like him in our government.
A new Leader joins us |
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Precursor Probe
We have uncovered a Precursor probe orbiting {PLANETNAME}. We are not sure why it was sent here or how long it has been here, but the technology is advanced.What are your orders?
Choice | Outcome |
---|---|
Let's study this and see what we can learn. |
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Repair the Probe and see what it does.
Unlock the Stargazer ship |
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Sell the Probe to the highest bidder. |
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Precursor Artifact
We have come across an ancient artifact near {PLANETNAME}, believed to have come from an ancient Precursor civilization. Upon activating it, it has evaluated our status and offered to aid us.What are your orders?
Choice | Outcome |
---|---|
Rebuild it as a ship.
Unlock the Nail ship in your shipyard |
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Convert it into an army of synthetic citizens.
Gain a Yor colonist |
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Study the artifact. |
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The Interview
During an interview, you are asked what you feel your citizens need to succeed in a time when we are exploring the galaxy and encountering alien species.What would you like to promote?
Choice | Outcome |
---|---|
Cunning.
This will make additional event choices available later. |
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Understanding.
This will improve our persuassion technique during trade negotiations. |
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Strength.
This will let us get more when we use our intimidation technique during trade negotiations. |
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Abandoned Device
We have come across an ancient terraforming device near {PLANETNAME}. Upon activating, it tells us that there was once a great war between the crafters and a powerful enemy. This device was left to help protect future civilizations from predation in the event they lost.It offers us three options.
Choice | Outcome |
---|---|
Use it to improve the world's biomes. |
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Use it to produce raw minerals in the planet's crust. |
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Use it to fabricate rare resources. |
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Precursor Relic
Near {PLANETNAME} we have discovered an ancient recording device that appears to have been drifting for centuries. The technology is delicate, but incredibly advanced.What are your orders?
Choice | Outcome | ||
---|---|---|---|
Let's use its recordings to make our world a center of influence. |
| ||
Use it to help us increase our planet's development.
Finish current construction project |
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Weaponize it into a ship.
Gain a Gunboat |
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Mysterious Outpost
We discovered a hidden outpost occupied by a single alien. He claims that he was sent to observe us, and that he has peaceful intentions.What are your orders?
Choice | Outcome | ||
---|---|---|---|
Convert the outpost to a colony.
Gain Class 5 planet |
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Invite the alien to join our government.
Gain a Diplomat |
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Force the alien to tell us everything he knows. |
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Message
Our people would like to send a beacon out into the universe, a message to the other starfaring races we will one day meet.What would you like this message to be?
Choice | Outcome |
---|---|
Send a message of peace and hope. |
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It is a waste of time. Put the resources toward more practical measures. |
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Send a message telling them to prepare for their eventual enslavement. |
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Famine
A blight has affected {PLANETNAME}. Your administrators warn that there won't be enough food for all of your citizens. The wealthy have already begun stockpiling food, and the desperate have begun raiding those stockpiles.What are your orders?
Choice | Outcome |
---|---|
Share with the less fortunate. We will suffer together. |
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Distribute the goods to our leaders. We will need their strength to survive. |
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Stage a war among our people. Let them turn on each other.
Deception check: {STATCHANCE}% chance of success |
Performs a Deception stat check
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Famine - Success
Just as you hoped, the citizens on {PLANETNAME} have turned on each other. None of them blame you for the famine.
Choice | Outcome |
---|---|
Done |
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Famine - Fail
You plan backfires and your citizens blame you for the famine.
Choice | Outcome |
---|---|
Done |
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New Generation
A new generation has been born on {PLANETNAME}, the first that are likely to live and die on distant worlds.How should we best prepare them for their future?
Choice | Outcome |
---|---|
Our military always needs new recruits.
Gain a Soldier citizen |
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Our most brilliant thinkers will lead us forward.
Gain a Scientist citizen |
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Allow them to pursue their dreams, we need more artists.
Gain an Entertainer citizen |
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The Legacy
We have discovered the remnants of one of our first space vessels. Evidence of a time when we stepped nervously beyond {PLANETNAME}.What should we do with this piece of history?
Choice | Outcome |
---|---|
Put it in a museum so it may inspire future generations. |
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There is no value in nostalgia, scrap it for parts. |
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Put it back into service.
Free Probe |
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The Cult
A new cult has begun to grow in number on {PLANETNAME}. The cult has grown wealthy by convincing rich members to make substantial donations.The followers believe that we were given life by an alien species, and they predict that these creators will soon return to lead us.What are your orders?
Choice | Outcome |
---|---|
They offer a unique insight, invite their leader to join us.
Gain a Leader |
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Tax them, heavily. |
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Unique voices should be protected, not constrained.
Gain two free Citizens |
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The Protest
A group has begun to protest the resources that are being spent exploring the galaxy. They argue that those resources are better spent improving the lives of those on {PLANETNAME}.What are your orders?
Choice | Outcome |
---|---|
Allow them to present their opinions before the budget committee. |
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They can protest, but arrest anyone who goes beyond that. |
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If they want to improve the planet, put them to work doing exactly that. |
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Biographer
A biographer is interviewing you so that he can write a book about your rise to power. He asks what motivated you to lead the drive from your homeworld and into the unknown reaches of space.
Choice | Outcome |
---|---|
We have achieved greatness, and now it is our responsibility to share that with the galaxy. |
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We have only seen a tiny fraction of what the universe offers. So much more awaits. |
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I am seeking new worlds to conquer. |
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The Museum
A museum is opening a display about your life. They would like to know what you feel your greatest accomplishment has been.
Choice | Outcome |
---|---|
I alone have done nothing. Together, we have done everything. |
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My greatest accomplishment is yet to come. |
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The graves of my enemies. |
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Dig Deep
Economic advisors on {PLANETNAME} discovered rare resources under the planet's most fertile region. They want permission to excavate the land to reach these resources.They promise to set up a small exhibit for all the species they exterminate.
Choice | Outcome |
---|---|
Go ahead. |
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Absolutely not. |
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Invest in improving the fertile region instead. |
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Super Bacteria
An attempt to create an improved antibiotic has instead produced a bacteria that is immune to our treatments. It has escaped the lab and your scientists warn that it is spreading on {PLANETNAME}.It can be fatal to infants and the elderly.What are your orders?
Choice | Outcome |
---|---|
Quarantine the sick, by force if need be. |
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Prioritize health care and make sure the infected get treatment. |
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Warn the citizens and allow them to respond as they want. |
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Request for Support
There is a growing dislike for the {PLAYERFACTION:1} among our people. The {PLAYERFACTION:1} have requested that we attempt to curb this disapproval by releasing a public statement supporting them.What are your orders?
Choice | Outcome |
---|---|
We will issue a statement of support
+2 Diplomacy with the {PLAYERFACTION:1} for 50 months |
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Condemn the {PLAYERFACTION:1} for attempting to influence your people.
-3 Diplomacy with the {PLAYERFACTION:1} for 50 months |
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Stay out of it.
-1 Diplomacy with the {PLAYERFACTION:1} for 50 months |
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The Sabre
A ship of unknown origin has appeared on our borders. It has weaponry so advanced our scanners are unable to classify it. We receive one message from it: pay up or those weapons will be turned against us.What are your orders?
Choice | Outcome |
---|---|
We will not bend to threats.
Spawn an enemy pirate ship |
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Paying him off is the most reasonable option. |
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Offer to build him an even better ship if he joins us.
Unlock the Sabre ship |
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Pirates
Reports are coming in from multiple sources of increased pirate activity. Our people demand that we do something to keep our worlds safe.What are your orders?
Choice | Outcome |
---|---|
Increase defense of our planets. |
Spawns the following Pirate Ships near the player
|
Recruit a military advisor to counter the threat.
A new Leader joins us |
Spawns the following Pirate Ships near the player
|
Warn our citizens of the threat, they may help.
Gain a Warship |
Spawns the following Pirate Ships near the player
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Recruitment Drive
A rush of excitement in our space program has spurred a lot of new candidates applying for critical positions. We should take advantage of this situation while it lasts.
Choice | Outcome |
---|---|
We should take advantage of this |
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Upcoming Election
An election to reform our government will happen in five weeks. It will be based on the Approval of our citizens.Anything we can do to improve our citizen's Approval will help our reform pass. Or we could simply adjust the results to ensure the measure passes.What would you like to do?
Choice | Outcome |
---|---|
We will let the results speak for themselves. |
|
We should "adjust" the results. |
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Pandemonium
A covert message is sent to all telepaths in the empire, they are to begin an exhausting and costly ritual to amplify their power. As they concentrate, their minds begin to merge, forming a collective consciousness that reaches out across the vast expanse of space. They search for any sentient beings on {PLANETNAME} and begin to probe their mind. Their psychic connection remains steadfast, enabling them to subtly implant thoughts and manipulate their targets without detection, at least for the present.What should we make the citizens of {PLANETNAME} believe?
Choice | Outcome |
---|---|
Convince them they are on fire. |
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Make them believe that every conversation is argument to be won. |
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Make them hear an annoying beep they cannot find the source of. |
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Serenity
A covert message is sent to all telepaths in the empire, they are to begin an exhausting and costly ritual to amplify their power. As they concentrate, their minds begin to merge, forming a collective consciousness that reaches out across the vast expanse of space.They search for any sentient beings on {PLANETNAME} and begin to probe their mind. Their psychic connection remains steadfast, enabling them to subtly implant thoughts and manipulate their targets without detection, at least for the present.What should we make the citizens of {PLANETNAME} believe?
Choice | Outcome |
---|---|
Make them fall in love at first sight. |
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Make them believe that every meal is the best they ever had. |
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Convince them to celebrate every single achievement. No matter how small. |
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Government Reformed!
The election has passed to reform the government to an Imperial government by a popular vote of {LASTELECTIONVOTES:1}%!Imperial governments are more efficient and boost our Policy Slots and Manufacturing, as well as expanding our Ship Range considerably.But, as our government advances, so will the Expectations of our citizens. We must keep them happy if we are to be successful in future elections.
Choice | Outcome |
---|---|
Excellent. |
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Government Reformed!
The election has passed to reform the government to a Republic government by a popular vote of {LASTELECTIONVOTES:1}%!Republic governments are more efficient and boost our Income and Logistics substantially.But, as our government advances, so will the Expectations of our citizens. We must keep them happy if we are to be successful in future elections.
Choice | Outcome |
---|---|
Excellent. |
|
Government Reformed!
The election has passed to reform the government to a Federation by a popular vote of {LASTELECTIONVOTES:1}%!Federations are the envy of other civilizations and boost our Influence considerably.But, as our government advances, so will the Expectations of our citizens. We must keep them happy if we are to be successful in future elections.
Choice | Outcome |
---|---|
Excellent. |
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Election Lost!
The election has voted against reforming the government to {WANTEDGOVERNMENTNAME:1}. Those in favor only made up {LASTELECTIONVOTES:1}% of the vote.
Choice | Outcome |
---|---|
This loss will cost us. |
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Cosmic Eye Failure
Our cosmic eye has gazed upon the {PLAYERFACTION:1}. Although no new technolgies were observed, we have gathered some insights on reseach methods different from our own.
Choice | Outcome |
---|---|
Unfortunate, but useful.
+25% Research |
No Planets Observed
No inhabited celestial bodies are here. Use caution when gazing into the abyss, some say it gazes back.
Choice | Outcome |
---|---|
Noted. |
Breakaway Colony
Traitors within our own colonization program have been secretly planning against us for months. They found and kept secret a high quality world and took some of your most hated rivals and settled it.They have no interest in relations with us but rather intend to actually bring down our government if they can. We have no choice but to go to war with them.
Choice | Outcome |
---|---|
Very well. War it is.
There is now a nearby new civilization made up of our own people seeking our destruction. |
Spawns a Player faction nearby
|
Nocturnal: Season of Waking
The Nocturnal cycle continues as the Season of Waking begins. The Season of Waking is associated with natural light and bright days and relates to physical labor and social gatherings. Celebrations heralding the seasonal shift often involve extravagant dinners and raucous dances.Manufacturing and Growth are boosted for every colony during the Season of Waking. It's best to leverage the new focus to complete more complex constructions and raise new citizens during this time.
Choice | Outcome |
---|---|
Understood.
Every Colony recieves a boost to Manufacturing and Growth. |
Nocturnal: Season of Dreaming
The Nocturnal cycle continues as the Season of Dreaming begins. During the Season of Dreaming, respect is held for the dimmer lights of life -encompassing everything from the moon and magma to lightbulbs and flares. The reserved season is marked with art shows, the start of the academic calendar, and personal growth.Research and Influence are boosted for every colony during the Season of Dreaming. It's best to leverage the new focus to expand borders, annex territory, and research more complex technologies.
Choice | Outcome |
---|---|
Understood.
Every Colony recieves a boost to Research and Influence. |
Unexpected Flora
The residents of {PLANETNAME} have discovered local fauna that when used, increases their intelligence sharply.However, it is also highly addictive and results in reckless behavior which leads to crime.What do you think we should do about it?
Choice | Outcome |
---|---|
Outlaw it.
Outlawing the plant will result in making people very unhappy for awhile. |
|
Encourage its use. We will deal with the crime later.
Our research on this planet will benefit from this but we will also see a rise in crime. |
|
Primitive Species Discovered
The inhabitants of {PLANETNAME} have come across a primitive sentient species. They possess incredible strength and are exceedingly trusting. How should we proceed?
Choice | Outcome |
---|---|
So the planet came with slaves? Excellent.
Enslaving this species will lead to a significant increase in planetary output but at a moral cost. |
|
Leave them in peace and learn from them.
By respecting their sovereignty and peaceful nature, we improve our own societal values and approval. |
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A world under Siege by Storms
{PLANETNAME} is enshrouded in fierce tempests that light up its skies with electric brilliance.Whirlwinds, charged with raw cosmic energy, disrupt both nature and the colony's daily life. Biodomes tremble, and distress signals pierce through the storm's roar.The settlers urgently seek guidance. How shall we protect them from this unyielding planetary wrath?
Choice | Outcome |
---|---|
Invest in storm-resistant infrastructure.
This will protect the citizens from the ravages of the storms, but the infrastructure will come with increased planetary maintenance costs. |
|
I really wish I could help. But I just don't want to.
While this will save on infrastructure costs, the people will be displeased by the continued destruction and danger. |
|
Colonial Dissonance
The planet {PLANETNAME} is ablaze. Not with the radiance of its sun, but with the fires of civil strife.The colonists, torn apart by old feuds and new animosities, skirmish beneath alien skies.The unsettled atmosphere grows thick with tension, while reports of skirmishes and civil unrest flood the communication channels.Do we intervene to restore order, or let them murder each other until the problem solves itself?
Choice | Outcome |
---|---|
Restore law and order.
Establishing order will certainly quell the turmoil, but the heavy hand of law might stifle the colony's spirit. |
|
Let them fight.
Entrusting the colonists to find their own harmony could either lead to unity or deepen the rifts. |
|
Return of the Slyne
Word has reached us that the gelatinous species known as the Slyne have returned to our area of space.Something has changed in them. It was well known that they experimented with cybernetic implants to enhance themselves but now they appear mad.Reports indicate that they are on a rampage across the galaxy. They must be stopped!
Choice | Outcome |
---|---|
Understood.
We will keep an eye out for them. |
Spawns a Slyne faction nearby
|
Whispers of the Furry Menace
Intergalactic channels are abuzz with disconcerting rumors. Hailing from the hidden reaches of the cosmos, the Snathi, cosmic squirrels with a lust for domination, have made their ominous presence known.Once thought to be mere space legends, whispered in hushed tones, these squirrels aren't here to hoard nuts. They've harnessed the energy of the stars, equipped their ships with weapons of unparalleled fury, and are now plotting their rapid expansion.
Choice | Outcome |
---|---|
We will stay alert.
We must prepare for the squirrelly onslaught. |
Spawns a Snathi faction nearby
|
The Xendar Resurgence
Galactic archives tell tales of the Xendar, a mighty civilization whose luminescence was extinguished by humans during the early years of exploration. The stars bore silent witness to their apparent end. But nothing in space remains hidden forever.A force, pulsing with malice, has emerged from the void. The Xendar have returned, not as the pawns they once were, but as avatars of vengeance.
Choice | Outcome |
---|---|
We must get ready!
We will not go quietly into the night. |
Spawns a Xendar faction nearby
|
Visitors from a Doomed Tomorrow
Subspace communication has brought us knowledge that confirms our worst fears: Time travel is possible, and the users of it mean to expunge us from the timeline!The Thalan, a civilization from an alternative, crumbling future, have arrived. In their timeline, the actions of our present civilizations lead to a future calamity that engulfs all. Now, they've embarked on a desperate mission: to save their own people, even if it means erasing us from existence.
Choice | Outcome |
---|---|
Defend the Present!
We will not be erased. Probably. |
Spawns a Thalan faction nearby
|