GalCiv4:Citizen Biology Table: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
|-<span id="AmphibiousAbility"></span>
|-
| [[File:GC3_RaceType_Aquatic_Icon.png|alt=|24px|frameless]]&nbsp;'''Aquatic'''
| [[File:GC3_RaceType_Aquatic_Icon.png|alt=|24px|frameless]]&nbsp;'''<span id="AmphibiousAbility">Aquatic'''</span>
| Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
| Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
<div style="column-count: 2; column-gap: 20px;">
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
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* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Exotic World Colonization|Exotic World Colonization]] tech
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Exotic World Colonization|Exotic World Colonization]] tech
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Oceanic World Mastery|Oceanic World Mastery]] tech
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Oceanic World Mastery|Oceanic World Mastery]] tech
* Allows '''[[GalCiv4:Events#Oceanic Worlds|Oceanic Worlds]]''' Event
* Allows '''Oceanic Worlds''' Event
* Allows [[File:TorianHealingWater.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Tide Pools|Tide Pools]]''' Improvement
* Unlocks [[File:TorianHealingWater.png|24px]]&nbsp;'''[[Improvements_GC4#TidePools|Tide Pools]]''' Improvement
* Allows [[File:TorianWellnessFalls.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Barrier Reef|Barrier Reef]]''' Improvement
* Unlocks [[File:TorianWellnessFalls.png|24px]]&nbsp;'''[[Improvements_GC4#BarrierReef|Barrier Reef]]''' Improvement
* Allows [[File:TorianCleansingTide.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Exotic Hatchery|Exotic Hatchery]]''' Improvement
* Unlocks [[File:TorianCleansingTide.png|24px]]&nbsp;'''[[Improvements_GC4#ExoticHatchery|Exotic Hatchery]]''' Improvement
* Allows [[File:gcimp_nv23_237_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#The Grand Resort|The Grand Resort]]''' Improvement
* Unlocks [[File:gcimp_nv23_237_full.png|24px]]&nbsp;'''[[Improvements_GC4#GrandResort|The Grand Resort]]''' Improvement
* Allows [[File:gcimp_nv23_258_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#The Great School|The Great School]]''' Improvement
* Unlocks [[File:gcimp_nv23_258_full.png|24px]]&nbsp;'''[[Improvements_GC4#GreatSchool|The Great School]]''' Improvement
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Xeno Conservation|Xeno Conservation]]''' Tech
* Allows [[File:Policy_UnderwaterHomes.png|24px]]&nbsp;'''[[Policies#Policy_UnderwaterHomes|Underwater Homes]]''' Policy
* Allows [[File:Policy_UnderwaterHomes.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Underwater Homes|Underwater Homes]]''' Policy
* Unlocks [[File:Icon_004.png|24px]]&nbsp;'''[[Improvements_GC4#ComputerCore|Capital Mainframe]]''' Improvement
|-<span id="SiliconBasedAbility"></span>
* Unlocks [[File:terranimp_5.png|24px]]&nbsp;'''[[Improvements_GC4#IndustrialCenter|Industrial Center]]''' Improvement
| [[File:GC3_RaceType_SiliconBased_Icon.png|alt=|24px|frameless]]&nbsp;'''Silicon Based'''
</div>
|-
| [[File:GC3_RaceType_SiliconBased_Icon.png|alt=|24px|frameless]]&nbsp;'''<span id="SiliconBasedAbility">Silicon Based'''</span>
| Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
| Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
<div style="column-count: 2; column-gap: 20px;">
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Allows [[File:Luximp_1_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Crystal Core|Crystal Core]]''' Improvement
* Unlocks [[File:Luximp_1_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_CrystalCore|Crystal Core]]''' Improvement
* Allows [[File:Luximp_2_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Crystallization Chambers|Crystallization Chambers]]''' Improvement
* Unlocks [[File:Luximp_2_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_Crystalize|Crystallization Chambers]]''' Improvement
* Allows [[File:luximp3_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Facet Conduits|Facet Conduits]]''' Improvement
* Unlocks [[File:luximp3_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_Facet|Facet Conduits]]''' Improvement
* Allows [[File:luximp_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Harmonic Array|Harmonic Array]]''' Improvement
* Unlocks [[File:luximp_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_Harmonic|Harmonic Array]]''' Improvement
* Allows [[File:luximp4.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Prismatic Learning Matrix|Prismatic Learning Matrix]]''' Improvement
* Unlocks [[File:luximp4.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_PrismaticMatrix|Prismatic Learning Matrix]]''' Improvement
* Allows [[File:Policy_Conscription.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Without Slumber|Without Slumber]]''' Policy
* Allows [[File:Policy_Conscription.png|24px]]&nbsp;'''[[Policies#Policy_WithoutSlumber|Without Slumber]]''' Policy
* Allows [[File:Policy_HeartOfTheEmpire.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Cave of Echoes|Cave of Echoes]]''' Policy
* Allows [[File:Policy_HeartOfTheEmpire.png|24px]]&nbsp;'''[[Policies#Policy_CaveOfEchoes|Cave of Echoes]]''' Policy
|-<span id="AmmoniaBasedAbility"></span>
* Allows '''Natural League''' Event
| [[File:RaceTraitRadiated.png|alt=|24px|frameless]]&nbsp;'''Ammonia Based'''
* Unlocks [[File:ColonyCapital.png|24px]]&nbsp;'''[[Improvements_GC4#ColonyCapital|Core World Capital]]''' Improvement
* Unlocks [[File:CivilizationCapital.png|24px]]&nbsp;'''[[Improvements_GC4#CivilizationCapital|Capital City]]''' Improvement
* Unlocks [[File:Icon_004.png|24px]]&nbsp;'''[[Improvements_GC4#ComputerCore|Capital Mainframe]]''' Improvement
* Unlocks [[File:terranimp_24.png|24px]]&nbsp;'''[[Improvements_GC4#ColonialGenerator|Planetary Generator]]''' Improvement
* Unlocks [[File:terranimp_5.png|24px]]&nbsp;'''[[Improvements_GC4#IndustrialCenter|Industrial Center]]''' Improvement
* Unlocks [[File:Settlement.png|24px]]&nbsp;'''[[Improvements_GC4#SupplyDepot|Supply Depot]]''' Improvement
* Unlocks [[File:TechnologicalCapital.png|24px]]&nbsp;'''[[Improvements_GC4#TechnologicalCapital|Technological Capital]]''' Improvement
* Unlocks [[File:Icon_006.png|24px]]&nbsp;'''[[Improvements_GC4#KimbreysRefuge|Kimberly's Refuge]]''' Improvement
* Unlocks [[File:FertilityCenter.png|24px]]&nbsp;'''[[Improvements_GC4#ColonialClinic|Colonial Clinic]]''' Improvement
* Unlocks [[File:BiosphereManipulator.png|24px]]&nbsp;'''[[Improvements_GC4#HeritageCenter|Heritage Center]]''' Improvement
* Allows [[File:Policy_Conscription.png|24px]]&nbsp;'''[[Policies#Policy_Conscription|Conscription]]''' Policy
* Allows [[File:Policy_HeartOfTheEmpire.png|24px]]&nbsp;'''[[Policies#Policy_HeartOfTheEmpire|Heart of the Empire]]''' Policy
</div>
|-
| [[File:RaceTraitRadiated.png|alt=|24px|frameless]]&nbsp;'''<span id="AmmoniaBasedAbility">Ammonia Based'''</span>
| Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
| Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
<div style="column-count: 2; column-gap: 20px;">
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Allows '''[[GalCiv4:Events#Caustic Vapors|Caustic Vapors]]''' Event
* Allows '''Caustic Vapors''' Event
* Allows [[File:imp_radioactive_46.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Network Nexus|Network Nexus]]''' Improvement
* Unlocks [[File:imp_radioactive_46.png|24px]]&nbsp;'''[[Improvements_GC4#NetworkNexus|Network Nexus]]''' Improvement
* Allows [[File:imp_radioactive_82.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Irradiated Foundry|Irradiated Foundry]]''' Improvement
* Unlocks [[File:imp_radioactive_82.png|24px]]&nbsp;'''[[Improvements_GC4#IrradiatedFoundry|Irradiated Foundry]]''' Improvement
* Allows [[File:imp_radioactive_84.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Contagion Source|Contagion Source]]''' Improvement
* Unlocks [[File:imp_radioactive_84.png|24px]]&nbsp;'''[[Improvements_GC4#ContagionSource|Contagion Source]]''' Improvement
* Allows [[File:imp_radioactive_45.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Golgi|Golgi]]''' Improvement
* Unlocks [[File:imp_radioactive_45.png|24px]]&nbsp;'''[[Improvements_GC4#Golgi|Golgi]]''' Improvement
* Allows [[File:imp_radioactive_11.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Amoebic Incubator|Amoebic Incubator]]''' Improvement
* Unlocks [[File:imp_radioactive_11.png|24px]]&nbsp;'''[[Improvements_GC4#Incubator|Amoebic Incubator]]''' Improvement
* Allows [[File:imp_radioactive_60.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Knowledge Melding Hub|Knowledge Melding Hub]]''' Improvement
* Unlocks [[File:imp_radioactive_60.png|24px]]&nbsp;'''[[Improvements_GC4#KnowledgeMeld|Knowledge Melding Hub]]''' Improvement
* Allows [[File:Icon_Research.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Research Districts|Research Districts]]''' Tech
* Allows [[File:Policy_ForeignDumping.png|24px]]&nbsp;'''[[Policies#Policy_ToxinSpreading|Toxin Spreading]]''' Policy
* Allows [[File:Icon_Research.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Technological Assimilation|Technological Assimilation]]''' Tech
* Allows '''Toxic Leader''' Event
* Allows [[File:Policy_ForeignDumping.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Toxin Spreading|Toxin Spreading]]''' Policy
* Allows '''Scandal''' Event
|-<span id="CarbonBasedLife"></span>
* Allows '''Geothermic Fissures''' Event
| [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|24px|frameless]]&nbsp;'''Carbon Based'''
* Allows '''Mutated Animals''' Event
* Allows '''Mutated Animals''' Event
* Allows '''Mutated Animals''' Event
* Allows '''A New Pathogen is Born''' Event
* Allows '''A New Pathogen is Born - Success''' Event
* Unlocks [[File:recycling.png|24px]]&nbsp;'''[[Improvements_GC4#RecyclingCenter|Planetary Recycling Center]]''' Improvement
* Unlocks [[File:Icon_004.png|24px]]&nbsp;'''[[Improvements_GC4#ComputerCore|Capital Mainframe]]''' Improvement
* Unlocks [[File:OmegaResearchCenter.png|24px]]&nbsp;'''[[Improvements_GC4#KazarsMainframe|Kazar's Mainframe]]''' Improvement
* Unlocks [[File:QuantumResearch.png|24px]]&nbsp;'''[[Improvements_GC4#GalacticMainframe|Planetary Mainframe]]''' Improvement
* Unlocks [[File:terranimp_24.png|24px]]&nbsp;'''[[Improvements_GC4#ColonialGenerator|Planetary Generator]]''' Improvement
* Unlocks [[File:terranimp_5.png|24px]]&nbsp;'''[[Improvements_GC4#IndustrialCenter|Industrial Center]]''' Improvement
* Unlocks [[File:Settlement.png|24px]]&nbsp;'''[[Improvements_GC4#SupplyDepot|Supply Depot]]''' Improvement
* Unlocks [[File:FertilityCenter.png|24px]]&nbsp;'''[[Improvements_GC4#ColonialClinic|Colonial Clinic]]''' Improvement
* Unlocks [[File:BiosphereManipulator.png|24px]]&nbsp;'''[[Improvements_GC4#HeritageCenter|Heritage Center]]''' Improvement
* Unlocks [[File:Orbital_Recruiting.png|24px]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_RecruitingStation|Recruiting Station]]''' Improvement
* Unlocks [[File:orbital_climatecontrol.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_ClimateControl|Climate Control]]''' Improvement
* Unlocks [[File:orbital_colinizationcenter.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_ColonizationCenter|Colonization Center]]''' Improvement
* Unlocks [[File:orbital_cleanser.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_AtmosphericCleanser|Atmospheric Cleanser]]''' Improvement
* Unlocks [[File:orbital_beacon.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_PlanetaryBeacon|Planetary Beacon]]''' Improvement
* Unlocks [[File:orbital_market.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_ColonialMarket|Orbital Market]]''' Improvement
* Unlocks [[File:gcimp_nv23_192_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_GrowthCenter|Growth Center]]''' Improvement
* Unlocks [[File:gcimp_nv23_53_full.png|24px]]&nbsp;'''[[Improvements_GC4#AirPurifier|Air Purifier]]''' Improvement
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Clone]]''' Unit Specialization
* Blocks [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Criminal]]''' Unit Specialization
* Blocks [[File:Trait_Mutant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Mutant]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Natural League]]''' Unit Specialization
* Blocks [[File:UnitTrait_Plagued.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Plagued]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Natural League]]''' Unit Specialization
* Blocks [[File:Trait_Defiant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Defiant]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Scarred]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Alien Artifact]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Famous.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Spouse]]''' Unit Specialization
* Blocks [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Telepathic]]''' Unit Specialization
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Missing Twin]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Raised by Squatters]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Trained Chef]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Brainwashed Cultist]]''' Unit Specialization
* Blocks [[File:Trait_Manipulative.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Claustrophobia]]''' Unit Specialization
* Blocks [[File:UnitTrait_Advocate.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Party Loyalist]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Failed Med School]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Avoided Service]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Timid.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Excluded Inheritance]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Scarred Duelist]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|No Sense of Smell]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Minor Nobility]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Tibetan Monastery]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Wharf Rat]]''' Unit Specialization
* Blocks [[File:Trait_Vendetta.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Military Child]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Former Sailor]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Negotiator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Career Diplomat]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Overcame Addiction]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Frostbitten Toes]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Organized.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Detail-Oriented Engineer]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Badly Burnt]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Deceased Friend]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Alien Coin Flipper]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Renowned Archaeologist]]''' Unit Specialization
* Blocks [[File:Trait_Industrial.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Asteroid Miner]]''' Unit Specialization
* Blocks [[File:LeaderTrait_Veteran.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Reincarnated Hero]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Survived Mutiny]]''' Unit Specialization
* Blocks [[File:LeaderTrait_Veteran.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Former Gladiator]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Psychic bond with alien]]''' Unit Specialization
* Allows [[File:Policy_HeartOfTheEmpire.png|24px]]&nbsp;'''[[Policies#Policy_HeartOfTheEmpire|Heart of the Empire]]''' Policy
</div>
|-
| [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|24px|frameless]]&nbsp;'''<span id="CarbonBasedLife">Carbon Based'''</span>
| Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
| Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
<div style="column-count: 2; column-gap: 20px;">
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Allows '''[[GalCiv4:Events#Famine|Famine]]''' Event
* Allows '''Famine''' Event
* Allows [[File:Policy_CoercedColonization.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Coerced Colonization|Coerced Colonization]]''' Policy
* Allows [[File:Policy_CoercedColonization.png|24px]]&nbsp;'''[[Policies#Policy_CoercedColonization|Coerced Colonization]]''' Policy
* Allows [[File:Policy_EndlessFeast.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Export Food|Export Food]]''' Policy
* Allows [[File:Policy_EndlessFeast.png|24px]]&nbsp;'''[[Policies#Policy_SellSurplusFood|Export Food]]''' Policy
|-<span id="SyntheticLife"></span>
</div>
| [[File:GC3_RaceType_Synthetic_Icon.png|alt=|24px|frameless]]&nbsp;'''Synthetic'''
|-
| [[File:GC3_RaceType_Synthetic_Icon.png|alt=|24px|frameless]]&nbsp;'''<span id="SyntheticLife">Synthetic'''</span>
| Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
| Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
<div style="column-count: 2; column-gap: 20px;">
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
Line 77: Line 164:
* <span style="color:Green">+1</span> '''Synthetic Life'''
* <span style="color:Green">+1</span> '''Synthetic Life'''
* At the start of the game  unlocks the [[File:DurantiumCloudUpgradeIcon_New.png|alt=|24px|frameless]] [[Improvements_GC4#Durantium Cloud|Durantium Cloud]] improvement
* At the start of the game  unlocks the [[File:DurantiumCloudUpgradeIcon_New.png|alt=|24px|frameless]] [[Improvements_GC4#Durantium Cloud|Durantium Cloud]] improvement
* Allows '''[[GalCiv4:Events#Fragile Crust|Fragile Crust]]''' Event
* Allows '''Fragile Crust''' Event
* Allows '''[[GalCiv4:Events#Caustic Vapors|Caustic Vapors]]''' Event
* Allows '''Caustic Vapors''' Event
* Allows '''[[GalCiv4:Events#Talax's last gift|Talax's last gift]]''' Event
* Allows '''Talax's last gift''' Event
* Allows '''[[GalCiv4:Events#The Nexus of Computation|The Nexus of Computation]]''' Event
* Allows '''The Nexus of Computation''' Event
* Allows '''[[GalCiv4:Events#Systemic Processing Overload|Systemic Processing Overload]]''' Event
* Allows '''Systemic Processing Overload''' Event
* Allows [[File:EO_Icon_Robots.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Manufacture Population|Manufacture Population]]''' Executive Order
* Allows '''The Machine Expansion''' Event
* Allows [[File:EO_Icon_ShipBuff.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Upgrade Fleet Propulsion|Upgrade Fleet Propulsion]]''' Executive Order
* Unlocks [[File:Icon_Broadcast.png|24px]]&nbsp;'''[[Improvements_GC4#ConstructBroadcastModule|Broadcast Culture]]''' Improvement
* Allows [[File:EO_Icon_ShipyardStimulus.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Shipyard Production Boost|Shipyard Production Boost]]''' Executive Order
* Unlocks [[File:gcimp_nv23_121_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_DurantiumScanner|Durantium Scanner]]''' Improvement
* Allows '''[[GalCiv4:Events#The Machine Expansion|The Machine Expansion]]''' Event
* Unlocks [[File:gcimp_nv23_120_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_PrecursorRelicScanner|Precursor Relic Scanner]]''' Improvement
* Allows [[File:Icon_Broadcast.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Broadcast Culture|Broadcast Culture]]''' Improvement
* Allows [[File:Policy_ExtremeAutomation.png|24px]]&nbsp;'''[[Policies#Policy_ExtremeAutomation|Extreme Automation]]''' Policy
* Allows [[File:gcimp_nv23_121_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Durantium Scanner|Durantium Scanner]]''' Improvement
* Allows [[File:Policy_RemotePiloting.png|24px]]&nbsp;'''[[Policies#Policy_Telenavigation|Remote Piloting]]''' Policy
* Allows [[File:gcimp_nv23_120_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Precursor Relic Scanner|Precursor Relic Scanner]]''' Improvement
* Allows '''Strange Fungus''' Event
* Allows [[File:Icon_Colonization.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Planetary Enhancement|Planetary Enhancement]]''' Tech
* Allows '''Funny Tasting Food''' Event
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Digital Exchange|Digital Exchange]]''' Tech
* Allows '''Exotic Alien Lazy Genius Fever''' Event
* Allows [[File:Icon_Research.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Processor Upgrades|Processor Upgrades]]''' Tech
* Allows '''Rogue Robot Uprising''' Event
* Allows [[File:Icon_Research.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Predictive Processors|Predictive Processors]]''' Tech
* Allows '''Geothermic Fissures''' Event
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Reinforced Core|Reinforced Core]]''' Tech
* Allows '''The Ghastly Request''' Event
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Ambient Energy|Ambient Energy]]''' Tech
* Allows '''Super Bacteria''' Event
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Planetary Substrates|Planetary Substrates]]''' Tech
* Allows '''Dwindling Numbers''' Event
* Allows [[File:Icon_Research.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#God of the Machine|God of the Machine]]''' Tech
* Allows '''Mutated Animals''' Event
* Allows [[File:Icon_Research.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Recursive Models|Recursive Models]]''' Tech
* Allows '''Mutated Animals''' Event
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Cultural Synthesis|Cultural Synthesis]]''' Tech
* Allows '''Mutated Animals''' Event
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Negotiation Algorithms|Negotiation Algorithms]]''' Tech
* Allows '''A New Pathogen is Born''' Event
* Allows [[File:Icon_Weapons.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Weaponized Probes|Weaponized Probes]]''' Tech
* Allows '''A New Pathogen is Born - Success''' Event
* Allows [[File:Policy_ExtremeAutomation.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Extreme Automation|Extreme Automation]]''' Policy
* Allows '''Natural League''' Event
* Allows [[File:Policy_RemotePiloting.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Remote Piloting|Remote Piloting]]''' Policy
* Allows '''Colony's Food Processor Broken''' Event
* Allows [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[Executive_Orders#DraftColonists|Draft Colonists]]''' Executive Order
* Allows [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[Executive_Orders#TelescopeTakeover|Telescope Takeover]]''' Executive Order
* Allows [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[Executive_Orders#PrintMoney|Print Money]]''' Executive Order
* Allows [[File:EO_Icon_EnlistWorld.png|alt=|24px|frameless]]&nbsp;'''[[Executive_Orders#PlanetFertilityIncrease|Fertilize Planet]]''' Executive Order
* Allows '''Worldwide Turmoil: The Space Colonization Crisis''' Event
* Allows '''Political Crisis on the homeworld''' Event
* Allows '''Catastrophic Terraforming Failure''' Event
* Unlocks [[File:LosslessFarm.png|24px]]&nbsp;'''[[Improvements_GC4#InfiniteGarden|Infinite Garden]]''' Improvement
* Unlocks [[File:Icon_004.png|24px]]&nbsp;'''[[Improvements_GC4#ComputerCore|Capital Mainframe]]''' Improvement
* Unlocks [[File:terranimp_24.png|24px]]&nbsp;'''[[Improvements_GC4#ColonialGenerator|Planetary Generator]]''' Improvement
* Unlocks [[File:terranimp_5.png|24px]]&nbsp;'''[[Improvements_GC4#IndustrialCenter|Industrial Center]]''' Improvement
* Unlocks [[File:Icon_006.png|24px]]&nbsp;'''[[Improvements_GC4#KimbreysRefuge|Kimberly's Refuge]]''' Improvement
* Unlocks [[File:FertilityCenter.png|24px]]&nbsp;'''[[Improvements_GC4#ColonialClinic|Colonial Clinic]]''' Improvement
* Unlocks [[File:gcimp_nv23_56_full.png|24px]]&nbsp;'''[[Improvements_GC4#Clinic1|Medical Center]]''' Improvement
* Unlocks [[File:ColonialHospital.png|24px]]&nbsp;'''[[Improvements_GC4#Clinic2|Fertility Center]]''' Improvement
* Unlocks [[File:XenoMedicalCenter.png|24px]]&nbsp;'''[[Improvements_GC4#Clinic3|Longevity Center]]''' Improvement
* Unlocks [[File:ReplicationCenter.png|24px]]&nbsp;'''[[Improvements_GC4#Clinic4|Cybernetic Hospital]]''' Improvement
* Unlocks [[File:TorianLearningCenter.png|24px]]&nbsp;'''[[Improvements_GC4#OrganMarket|Organ Market]]''' Improvement
* Unlocks [[File:BiosphereManipulator.png|24px]]&nbsp;'''[[Improvements_GC4#HeritageCenter|Heritage Center]]''' Improvement
* Unlocks [[File:Leader_Minister.png|24px]]&nbsp;'''[[Improvements_GC4#RecruitClone|Hatch Clone]]''' Improvement
* Unlocks [[File:ResequencingStation.png|24px]]&nbsp;'''[[Improvements_GC4#WildlandRefuge|Wildland Refuge]]''' Improvement
* Unlocks [[File:TorianLearningCenter.png|24px]]&nbsp;'''[[Improvements_GC4#MemoryCenter|Memory Center]]''' Improvement
* Unlocks [[File:TorianUniversity.png|24px]]&nbsp;'''[[Improvements_GC4#AugmentationCenter|Augmentation Center]]''' Improvement
* Unlocks [[File:District_Food.png|24px]]&nbsp;'''[[Improvements_GC4#District_Food|Agricultural District]]''' Improvement
* Unlocks [[File:Orbital_Recruiting.png|24px]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_RecruitingStation|Recruiting Station]]''' Improvement
* Unlocks [[File:orbital_climatecontrol.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_ClimateControl|Climate Control]]''' Improvement
* Unlocks [[File:orbital_colinizationcenter.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_ColonizationCenter|Colonization Center]]''' Improvement
* Unlocks [[File:orbital_beacon.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_PlanetaryBeacon|Planetary Beacon]]''' Improvement
* Unlocks [[File:orbital_market.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_ColonialMarket|Orbital Market]]''' Improvement
* Unlocks [[File:gcimp_nv23_192_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_GrowthCenter|Growth Center]]''' Improvement
* Unlocks [[File:gcimp_nv23_236_full.png|24px]]&nbsp;'''[[Improvements_GC4#CentauronEmporium|Centauron Empoerium]]''' Improvement
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Clone]]''' Unit Specialization
* Blocks [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Criminal]]''' Unit Specialization
* Blocks [[File:Trait_Mutant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Mutant]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Natural League]]''' Unit Specialization
* Blocks [[File:UnitTrait_Plagued.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Plagued]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Natural League]]''' Unit Specialization
* Blocks [[File:Trait_Defiant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Defiant]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Scarred]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Alien Artifact]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Famous.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Spouse]]''' Unit Specialization
* Blocks [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Telepathic]]''' Unit Specialization
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Missing Twin]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Raised by Squatters]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Trained Chef]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Brainwashed Cultist]]''' Unit Specialization
* Blocks [[File:Trait_Manipulative.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Claustrophobia]]''' Unit Specialization
* Blocks [[File:UnitTrait_Advocate.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Party Loyalist]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Failed Med School]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Avoided Service]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Timid.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Excluded Inheritance]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Scarred Duelist]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|No Sense of Smell]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Minor Nobility]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Tibetan Monastery]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Wharf Rat]]''' Unit Specialization
* Blocks [[File:Trait_Vendetta.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Military Child]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Former Sailor]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Negotiator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Career Diplomat]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Overcame Addiction]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Frostbitten Toes]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Organized.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Detail-Oriented Engineer]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Badly Burnt]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Deceased Friend]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Alien Coin Flipper]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Renowned Archaeologist]]''' Unit Specialization
* Blocks [[File:Trait_Industrial.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Asteroid Miner]]''' Unit Specialization
* Blocks [[File:LeaderTrait_Veteran.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Reincarnated Hero]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Survived Mutiny]]''' Unit Specialization
* Blocks [[File:LeaderTrait_Veteran.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Former Gladiator]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Psychic bond with alien]]''' Unit Specialization
* Allows [[File:Policy_PlanetaryStimulus.png|24px]]&nbsp;'''[[Policies#Policy_PlanetaryStimulus|Planetary Stimulus]]''' Policy
* Allows [[File:Policy_Rationing.png|24px]]&nbsp;'''[[Policies#Policy_Rationing|Rationing]]''' Policy
* Allows [[File:Policy_ShoddyConstruction.png|24px]]&nbsp;'''[[Policies#Policy_ShoddyConstruction|Shoddy Construction]]''' Policy
</div>


|-
|-
|}
|}

Latest revision as of 19:50, 25 March 2024

Name Description Effects
 Aquatic Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
 Silicon Based Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
 Ammonia Based Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
 Carbon Based Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
  • Colony gets +1  Mineral Conversion
  • Colony gets +1  Technology Conversion
  • Colony gets +1  Wealth Conversion
  • Colony gets +1  Farming Conversion
  • Allows Famine Event
  • Allows  Coerced Colonization Policy
  • Allows  Export Food Policy
 Synthetic Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.