GalCiv4:Citizen Biology Table: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
|-<span id="AmphibiousAbility"></span>
|-
| [[File:GC3_RaceType_Aquatic_Icon.png|alt=|24px|frameless]]&nbsp;'''Aquatic'''
| [[File:GC3_RaceType_Aquatic_Icon.png|alt=|24px|frameless]]&nbsp;'''<span id="AmphibiousAbility">Aquatic'''</span>
| Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
| Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
<div style="column-count: 2; column-gap: 20px;">
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
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* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Exotic World Colonization|Exotic World Colonization]] tech
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Exotic World Colonization|Exotic World Colonization]] tech
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Oceanic World Mastery|Oceanic World Mastery]] tech
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Oceanic World Mastery|Oceanic World Mastery]] tech
|-<span id="SiliconBasedAbility"></span>
* Allows '''Oceanic Worlds''' Event
| [[File:GC3_RaceType_SiliconBased_Icon.png|alt=|24px|frameless]]&nbsp;'''Silicon Based'''
* Unlocks [[File:TorianHealingWater.png|24px]]&nbsp;'''[[Improvements_GC4#TidePools|Tide Pools]]''' Improvement
* Unlocks [[File:TorianWellnessFalls.png|24px]]&nbsp;'''[[Improvements_GC4#BarrierReef|Barrier Reef]]''' Improvement
* Unlocks [[File:TorianCleansingTide.png|24px]]&nbsp;'''[[Improvements_GC4#ExoticHatchery|Exotic Hatchery]]''' Improvement
* Unlocks [[File:gcimp_nv23_237_full.png|24px]]&nbsp;'''[[Improvements_GC4#GrandResort|The Grand Resort]]''' Improvement
* Unlocks [[File:gcimp_nv23_258_full.png|24px]]&nbsp;'''[[Improvements_GC4#GreatSchool|The Great School]]''' Improvement
* Allows [[File:Policy_UnderwaterHomes.png|24px]]&nbsp;'''[[Policies#Policy_UnderwaterHomes|Underwater Homes]]''' Policy
* Unlocks [[File:Icon_004.png|24px]]&nbsp;'''[[Improvements_GC4#ComputerCore|Capital Mainframe]]''' Improvement
* Unlocks [[File:terranimp_5.png|24px]]&nbsp;'''[[Improvements_GC4#IndustrialCenter|Industrial Center]]''' Improvement
</div>
|-
| [[File:GC3_RaceType_SiliconBased_Icon.png|alt=|24px|frameless]]&nbsp;'''<span id="SiliconBasedAbility">Silicon Based'''</span>
| Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
| Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
<div style="column-count: 2; column-gap: 20px;">
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
|-<span id="AmmoniaBasedAbility"></span>
* Unlocks [[File:Luximp_1_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_CrystalCore|Crystal Core]]''' Improvement
| [[File:RaceTraitRadiated.png|alt=|24px|frameless]]&nbsp;'''Ammonia Based'''
* Unlocks [[File:Luximp_2_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_Crystalize|Crystallization Chambers]]''' Improvement
* Unlocks [[File:luximp3_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_Facet|Facet Conduits]]''' Improvement
* Unlocks [[File:luximp_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_Harmonic|Harmonic Array]]''' Improvement
* Unlocks [[File:luximp4.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_PrismaticMatrix|Prismatic Learning Matrix]]''' Improvement
* Allows [[File:Policy_Conscription.png|24px]]&nbsp;'''[[Policies#Policy_WithoutSlumber|Without Slumber]]''' Policy
* Allows [[File:Policy_HeartOfTheEmpire.png|24px]]&nbsp;'''[[Policies#Policy_CaveOfEchoes|Cave of Echoes]]''' Policy
* Allows '''Natural League''' Event
* Unlocks [[File:ColonyCapital.png|24px]]&nbsp;'''[[Improvements_GC4#ColonyCapital|Core World Capital]]''' Improvement
* Unlocks [[File:CivilizationCapital.png|24px]]&nbsp;'''[[Improvements_GC4#CivilizationCapital|Capital City]]''' Improvement
* Unlocks [[File:Icon_004.png|24px]]&nbsp;'''[[Improvements_GC4#ComputerCore|Capital Mainframe]]''' Improvement
* Unlocks [[File:terranimp_24.png|24px]]&nbsp;'''[[Improvements_GC4#ColonialGenerator|Planetary Generator]]''' Improvement
* Unlocks [[File:terranimp_5.png|24px]]&nbsp;'''[[Improvements_GC4#IndustrialCenter|Industrial Center]]''' Improvement
* Unlocks [[File:Settlement.png|24px]]&nbsp;'''[[Improvements_GC4#SupplyDepot|Supply Depot]]''' Improvement
* Unlocks [[File:TechnologicalCapital.png|24px]]&nbsp;'''[[Improvements_GC4#TechnologicalCapital|Technological Capital]]''' Improvement
* Unlocks [[File:Icon_006.png|24px]]&nbsp;'''[[Improvements_GC4#KimbreysRefuge|Kimberly's Refuge]]''' Improvement
* Unlocks [[File:FertilityCenter.png|24px]]&nbsp;'''[[Improvements_GC4#ColonialClinic|Colonial Clinic]]''' Improvement
* Unlocks [[File:BiosphereManipulator.png|24px]]&nbsp;'''[[Improvements_GC4#HeritageCenter|Heritage Center]]''' Improvement
* Allows [[File:Policy_Conscription.png|24px]]&nbsp;'''[[Policies#Policy_Conscription|Conscription]]''' Policy
* Allows [[File:Policy_HeartOfTheEmpire.png|24px]]&nbsp;'''[[Policies#Policy_HeartOfTheEmpire|Heart of the Empire]]''' Policy
</div>
|-
| [[File:RaceTraitRadiated.png|alt=|24px|frameless]]&nbsp;'''<span id="AmmoniaBasedAbility">Ammonia Based'''</span>
| Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
| Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
<div style="column-count: 2; column-gap: 20px;">
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
|-<span id="CarbonBasedLife"></span>
* Allows '''Caustic Vapors''' Event
| [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|24px|frameless]]&nbsp;'''Carbon Based'''
* Unlocks [[File:imp_radioactive_46.png|24px]]&nbsp;'''[[Improvements_GC4#NetworkNexus|Network Nexus]]''' Improvement
* Unlocks [[File:imp_radioactive_82.png|24px]]&nbsp;'''[[Improvements_GC4#IrradiatedFoundry|Irradiated Foundry]]''' Improvement
* Unlocks [[File:imp_radioactive_84.png|24px]]&nbsp;'''[[Improvements_GC4#ContagionSource|Contagion Source]]''' Improvement
* Unlocks [[File:imp_radioactive_45.png|24px]]&nbsp;'''[[Improvements_GC4#Golgi|Golgi]]''' Improvement
* Unlocks [[File:imp_radioactive_11.png|24px]]&nbsp;'''[[Improvements_GC4#Incubator|Amoebic Incubator]]''' Improvement
* Unlocks [[File:imp_radioactive_60.png|24px]]&nbsp;'''[[Improvements_GC4#KnowledgeMeld|Knowledge Melding Hub]]''' Improvement
* Allows [[File:Policy_ForeignDumping.png|24px]]&nbsp;'''[[Policies#Policy_ToxinSpreading|Toxin Spreading]]''' Policy
* Allows '''Toxic Leader''' Event
* Allows '''Scandal''' Event
* Allows '''Geothermic Fissures''' Event
* Allows '''Mutated Animals''' Event
* Allows '''Mutated Animals''' Event
* Allows '''Mutated Animals''' Event
* Allows '''A New Pathogen is Born''' Event
* Allows '''A New Pathogen is Born - Success''' Event
* Unlocks [[File:recycling.png|24px]]&nbsp;'''[[Improvements_GC4#RecyclingCenter|Planetary Recycling Center]]''' Improvement
* Unlocks [[File:Icon_004.png|24px]]&nbsp;'''[[Improvements_GC4#ComputerCore|Capital Mainframe]]''' Improvement
* Unlocks [[File:OmegaResearchCenter.png|24px]]&nbsp;'''[[Improvements_GC4#KazarsMainframe|Kazar's Mainframe]]''' Improvement
* Unlocks [[File:QuantumResearch.png|24px]]&nbsp;'''[[Improvements_GC4#GalacticMainframe|Planetary Mainframe]]''' Improvement
* Unlocks [[File:terranimp_24.png|24px]]&nbsp;'''[[Improvements_GC4#ColonialGenerator|Planetary Generator]]''' Improvement
* Unlocks [[File:terranimp_5.png|24px]]&nbsp;'''[[Improvements_GC4#IndustrialCenter|Industrial Center]]''' Improvement
* Unlocks [[File:Settlement.png|24px]]&nbsp;'''[[Improvements_GC4#SupplyDepot|Supply Depot]]''' Improvement
* Unlocks [[File:FertilityCenter.png|24px]]&nbsp;'''[[Improvements_GC4#ColonialClinic|Colonial Clinic]]''' Improvement
* Unlocks [[File:BiosphereManipulator.png|24px]]&nbsp;'''[[Improvements_GC4#HeritageCenter|Heritage Center]]''' Improvement
* Unlocks [[File:Orbital_Recruiting.png|24px]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_RecruitingStation|Recruiting Station]]''' Improvement
* Unlocks [[File:orbital_climatecontrol.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_ClimateControl|Climate Control]]''' Improvement
* Unlocks [[File:orbital_colinizationcenter.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_ColonizationCenter|Colonization Center]]''' Improvement
* Unlocks [[File:orbital_cleanser.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_AtmosphericCleanser|Atmospheric Cleanser]]''' Improvement
* Unlocks [[File:orbital_beacon.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_PlanetaryBeacon|Planetary Beacon]]''' Improvement
* Unlocks [[File:orbital_market.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_ColonialMarket|Orbital Market]]''' Improvement
* Unlocks [[File:gcimp_nv23_192_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_GrowthCenter|Growth Center]]''' Improvement
* Unlocks [[File:gcimp_nv23_53_full.png|24px]]&nbsp;'''[[Improvements_GC4#AirPurifier|Air Purifier]]''' Improvement
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Clone]]''' Unit Specialization
* Blocks [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Criminal]]''' Unit Specialization
* Blocks [[File:Trait_Mutant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Mutant]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Natural League]]''' Unit Specialization
* Blocks [[File:UnitTrait_Plagued.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Plagued]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Natural League]]''' Unit Specialization
* Blocks [[File:Trait_Defiant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Defiant]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Scarred]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Alien Artifact]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Famous.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Spouse]]''' Unit Specialization
* Blocks [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Telepathic]]''' Unit Specialization
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Missing Twin]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Raised by Squatters]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Trained Chef]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Brainwashed Cultist]]''' Unit Specialization
* Blocks [[File:Trait_Manipulative.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Claustrophobia]]''' Unit Specialization
* Blocks [[File:UnitTrait_Advocate.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Party Loyalist]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Failed Med School]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Avoided Service]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Timid.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Excluded Inheritance]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Scarred Duelist]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|No Sense of Smell]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Minor Nobility]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Tibetan Monastery]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Wharf Rat]]''' Unit Specialization
* Blocks [[File:Trait_Vendetta.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Military Child]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Former Sailor]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Negotiator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Career Diplomat]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Overcame Addiction]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Frostbitten Toes]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Organized.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Detail-Oriented Engineer]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Badly Burnt]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Deceased Friend]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Alien Coin Flipper]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Renowned Archaeologist]]''' Unit Specialization
* Blocks [[File:Trait_Industrial.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Asteroid Miner]]''' Unit Specialization
* Blocks [[File:LeaderTrait_Veteran.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Reincarnated Hero]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Survived Mutiny]]''' Unit Specialization
* Blocks [[File:LeaderTrait_Veteran.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Former Gladiator]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Psychic bond with alien]]''' Unit Specialization
* Allows [[File:Policy_HeartOfTheEmpire.png|24px]]&nbsp;'''[[Policies#Policy_HeartOfTheEmpire|Heart of the Empire]]''' Policy
</div>
|-
| [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|24px|frameless]]&nbsp;'''<span id="CarbonBasedLife">Carbon Based'''</span>
| Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
| Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
<div style="column-count: 2; column-gap: 20px;">
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
|-<span id="SyntheticLife"></span>
* Allows '''Famine''' Event
| [[File:GC3_RaceType_Synthetic_Icon.png|alt=|24px|frameless]]&nbsp;'''Synthetic'''
* Allows [[File:Policy_CoercedColonization.png|24px]]&nbsp;'''[[Policies#Policy_CoercedColonization|Coerced Colonization]]''' Policy
* Allows [[File:Policy_EndlessFeast.png|24px]]&nbsp;'''[[Policies#Policy_SellSurplusFood|Export Food]]''' Policy
</div>
|-
| [[File:GC3_RaceType_Synthetic_Icon.png|alt=|24px|frameless]]&nbsp;'''<span id="SyntheticLife">Synthetic'''</span>
| Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
| Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
<div style="column-count: 2; column-gap: 20px;">
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
Line 49: Line 164:
* <span style="color:Green">+1</span> '''Synthetic Life'''
* <span style="color:Green">+1</span> '''Synthetic Life'''
* At the start of the game  unlocks the [[File:DurantiumCloudUpgradeIcon_New.png|alt=|24px|frameless]] [[Improvements_GC4#Durantium Cloud|Durantium Cloud]] improvement
* At the start of the game  unlocks the [[File:DurantiumCloudUpgradeIcon_New.png|alt=|24px|frameless]] [[Improvements_GC4#Durantium Cloud|Durantium Cloud]] improvement
* Allows '''Fragile Crust''' Event
* Allows '''Caustic Vapors''' Event
* Allows '''Talax's last gift''' Event
* Allows '''The Nexus of Computation''' Event
* Allows '''Systemic Processing Overload''' Event
* Allows '''The Machine Expansion''' Event
* Unlocks [[File:Icon_Broadcast.png|24px]]&nbsp;'''[[Improvements_GC4#ConstructBroadcastModule|Broadcast Culture]]''' Improvement
* Unlocks [[File:gcimp_nv23_121_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_DurantiumScanner|Durantium Scanner]]''' Improvement
* Unlocks [[File:gcimp_nv23_120_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_PrecursorRelicScanner|Precursor Relic Scanner]]''' Improvement
* Allows [[File:Policy_ExtremeAutomation.png|24px]]&nbsp;'''[[Policies#Policy_ExtremeAutomation|Extreme Automation]]''' Policy
* Allows [[File:Policy_RemotePiloting.png|24px]]&nbsp;'''[[Policies#Policy_Telenavigation|Remote Piloting]]''' Policy
* Allows '''Strange Fungus''' Event
* Allows '''Funny Tasting Food''' Event
* Allows '''Exotic Alien Lazy Genius Fever''' Event
* Allows '''Rogue Robot Uprising''' Event
* Allows '''Geothermic Fissures''' Event
* Allows '''The Ghastly Request''' Event
* Allows '''Super Bacteria''' Event
* Allows '''Dwindling Numbers''' Event
* Allows '''Mutated Animals''' Event
* Allows '''Mutated Animals''' Event
* Allows '''Mutated Animals''' Event
* Allows '''A New Pathogen is Born''' Event
* Allows '''A New Pathogen is Born - Success''' Event
* Allows '''Natural League''' Event
* Allows '''Colony's Food Processor Broken''' Event
* Allows [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[Executive_Orders#DraftColonists|Draft Colonists]]''' Executive Order
* Allows [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[Executive_Orders#TelescopeTakeover|Telescope Takeover]]''' Executive Order
* Allows [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[Executive_Orders#PrintMoney|Print Money]]''' Executive Order
* Allows [[File:EO_Icon_EnlistWorld.png|alt=|24px|frameless]]&nbsp;'''[[Executive_Orders#PlanetFertilityIncrease|Fertilize Planet]]''' Executive Order
* Allows '''Worldwide Turmoil: The Space Colonization Crisis''' Event
* Allows '''Political Crisis on the homeworld''' Event
* Allows '''Catastrophic Terraforming Failure''' Event
* Unlocks [[File:LosslessFarm.png|24px]]&nbsp;'''[[Improvements_GC4#InfiniteGarden|Infinite Garden]]''' Improvement
* Unlocks [[File:Icon_004.png|24px]]&nbsp;'''[[Improvements_GC4#ComputerCore|Capital Mainframe]]''' Improvement
* Unlocks [[File:terranimp_24.png|24px]]&nbsp;'''[[Improvements_GC4#ColonialGenerator|Planetary Generator]]''' Improvement
* Unlocks [[File:terranimp_5.png|24px]]&nbsp;'''[[Improvements_GC4#IndustrialCenter|Industrial Center]]''' Improvement
* Unlocks [[File:Icon_006.png|24px]]&nbsp;'''[[Improvements_GC4#KimbreysRefuge|Kimberly's Refuge]]''' Improvement
* Unlocks [[File:FertilityCenter.png|24px]]&nbsp;'''[[Improvements_GC4#ColonialClinic|Colonial Clinic]]''' Improvement
* Unlocks [[File:gcimp_nv23_56_full.png|24px]]&nbsp;'''[[Improvements_GC4#Clinic1|Medical Center]]''' Improvement
* Unlocks [[File:ColonialHospital.png|24px]]&nbsp;'''[[Improvements_GC4#Clinic2|Fertility Center]]''' Improvement
* Unlocks [[File:XenoMedicalCenter.png|24px]]&nbsp;'''[[Improvements_GC4#Clinic3|Longevity Center]]''' Improvement
* Unlocks [[File:ReplicationCenter.png|24px]]&nbsp;'''[[Improvements_GC4#Clinic4|Cybernetic Hospital]]''' Improvement
* Unlocks [[File:TorianLearningCenter.png|24px]]&nbsp;'''[[Improvements_GC4#OrganMarket|Organ Market]]''' Improvement
* Unlocks [[File:BiosphereManipulator.png|24px]]&nbsp;'''[[Improvements_GC4#HeritageCenter|Heritage Center]]''' Improvement
* Unlocks [[File:Leader_Minister.png|24px]]&nbsp;'''[[Improvements_GC4#RecruitClone|Hatch Clone]]''' Improvement
* Unlocks [[File:ResequencingStation.png|24px]]&nbsp;'''[[Improvements_GC4#WildlandRefuge|Wildland Refuge]]''' Improvement
* Unlocks [[File:TorianLearningCenter.png|24px]]&nbsp;'''[[Improvements_GC4#MemoryCenter|Memory Center]]''' Improvement
* Unlocks [[File:TorianUniversity.png|24px]]&nbsp;'''[[Improvements_GC4#AugmentationCenter|Augmentation Center]]''' Improvement
* Unlocks [[File:District_Food.png|24px]]&nbsp;'''[[Improvements_GC4#District_Food|Agricultural District]]''' Improvement
* Unlocks [[File:Orbital_Recruiting.png|24px]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_RecruitingStation|Recruiting Station]]''' Improvement
* Unlocks [[File:orbital_climatecontrol.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_ClimateControl|Climate Control]]''' Improvement
* Unlocks [[File:orbital_colinizationcenter.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_ColonizationCenter|Colonization Center]]''' Improvement
* Unlocks [[File:orbital_beacon.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_PlanetaryBeacon|Planetary Beacon]]''' Improvement
* Unlocks [[File:orbital_market.png|24px]]&nbsp;'''[[Improvements_GC4#Supernova_ColonyUpgrade_ColonialMarket|Orbital Market]]''' Improvement
* Unlocks [[File:gcimp_nv23_192_full.png|24px]]&nbsp;'''[[Improvements_GC4#Improvement_GrowthCenter|Growth Center]]''' Improvement
* Unlocks [[File:gcimp_nv23_236_full.png|24px]]&nbsp;'''[[Improvements_GC4#CentauronEmporium|Centauron Empoerium]]''' Improvement
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Clone]]''' Unit Specialization
* Blocks [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Criminal]]''' Unit Specialization
* Blocks [[File:Trait_Mutant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Mutant]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Natural League]]''' Unit Specialization
* Blocks [[File:UnitTrait_Plagued.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Plagued]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Natural League]]''' Unit Specialization
* Blocks [[File:Trait_Defiant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Defiant]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Scarred]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Alien Artifact]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Famous.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Spouse]]''' Unit Specialization
* Blocks [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Telepathic]]''' Unit Specialization
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Missing Twin]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Raised by Squatters]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Trained Chef]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Brainwashed Cultist]]''' Unit Specialization
* Blocks [[File:Trait_Manipulative.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Claustrophobia]]''' Unit Specialization
* Blocks [[File:UnitTrait_Advocate.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Party Loyalist]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Failed Med School]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Avoided Service]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Timid.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Excluded Inheritance]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Scarred Duelist]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|No Sense of Smell]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Minor Nobility]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Tibetan Monastery]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Wharf Rat]]''' Unit Specialization
* Blocks [[File:Trait_Vendetta.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Military Child]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Former Sailor]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Negotiator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Career Diplomat]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Overcame Addiction]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Frostbitten Toes]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Organized.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Detail-Oriented Engineer]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Badly Burnt]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Deceased Friend]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Alien Coin Flipper]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Renowned Archaeologist]]''' Unit Specialization
* Blocks [[File:Trait_Industrial.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Asteroid Miner]]''' Unit Specialization
* Blocks [[File:LeaderTrait_Veteran.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Reincarnated Hero]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Survived Mutiny]]''' Unit Specialization
* Blocks [[File:LeaderTrait_Veteran.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Former Gladiator]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#|Psychic bond with alien]]''' Unit Specialization
* Allows [[File:Policy_PlanetaryStimulus.png|24px]]&nbsp;'''[[Policies#Policy_PlanetaryStimulus|Planetary Stimulus]]''' Policy
* Allows [[File:Policy_Rationing.png|24px]]&nbsp;'''[[Policies#Policy_Rationing|Rationing]]''' Policy
* Allows [[File:Policy_ShoddyConstruction.png|24px]]&nbsp;'''[[Policies#Policy_ShoddyConstruction|Shoddy Construction]]''' Policy
</div>


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Latest revision as of 19:50, 25 March 2024

Name Description Effects
 Aquatic Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
 Silicon Based Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
 Ammonia Based Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
 Carbon Based Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
  • Colony gets +1  Mineral Conversion
  • Colony gets +1  Technology Conversion
  • Colony gets +1  Wealth Conversion
  • Colony gets +1  Farming Conversion
  • Allows Famine Event
  • Allows  Coerced Colonization Policy
  • Allows  Export Food Policy
 Synthetic Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.