GalCiv4:Citizen Biology Table: Difference between revisions

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(Created page with "{| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | '''Name''' !! style="background-color: #1C4D8B; color: white;" | '''Description''' !! style="background-color: #1C4D8B; color: white;" | '''Effects''' |-<span id="AmphibiousAbility"></span> | alt=|24px|frameless '''Aquatic''' | Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. The...")
 
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| [[File:GC3_RaceType_Aquatic_Icon.png|alt=|24px|frameless]]&nbsp;'''Aquatic'''
| [[File:GC3_RaceType_Aquatic_Icon.png|alt=|24px|frameless]]&nbsp;'''Aquatic'''
| Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
| Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Exotic World Colonization|Exotic World Colonization]] tech
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Exotic World Colonization|Exotic World Colonization]] tech
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Oceanic World Mastery|Oceanic World Mastery]] tech
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Oceanic World Mastery|Oceanic World Mastery]] tech
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| [[File:GC3_RaceType_SiliconBased_Icon.png|alt=|24px|frameless]]&nbsp;'''Silicon Based'''
| [[File:GC3_RaceType_SiliconBased_Icon.png|alt=|24px|frameless]]&nbsp;'''Silicon Based'''
| Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
| Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
|-<span id="AmmoniaBasedAbility"></span>
|-<span id="AmmoniaBasedAbility"></span>
| [[File:RaceTraitRadiated.png|alt=|24px|frameless]]&nbsp;'''Ammonia Based'''
| [[File:RaceTraitRadiated.png|alt=|24px|frameless]]&nbsp;'''Ammonia Based'''
| Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
| Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
|-<span id="CarbonBasedLife"></span>
|-<span id="CarbonBasedLife"></span>
| [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|24px|frameless]]&nbsp;'''Carbon Based'''
| [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|24px|frameless]]&nbsp;'''Carbon Based'''
| Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
| Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
|-<span id="SyntheticLife"></span>
|-<span id="SyntheticLife"></span>
| [[File:GC3_RaceType_Synthetic_Icon.png|alt=|24px|frameless]]&nbsp;'''Synthetic'''
| [[File:GC3_RaceType_Synthetic_Icon.png|alt=|24px|frameless]]&nbsp;'''Synthetic'''
| Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
| Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Mineral Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Technology Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealth Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Farming Conversion'''
* <span style="color:Green">+1</span> '''Can Colonize Extreme Worlds.'''
* <span style="color:Green">+1</span> '''Can Colonize Extreme Worlds.'''
* <span style="color:Green">+1</span> '''Synthetic Life'''
* <span style="color:Green">+1</span> '''Synthetic Life'''
* At the start of the game  unlocks the [[File:DurantiumCloudUpgradeIcon_New.png|alt=|24px|frameless]] [[Improvements_GC4#Durantium Cloud|Durantium Cloud]] improvement
* At the start of the game  unlocks the [[File:DurantiumCloudUpgradeIcon_New.png|alt=|24px|frameless]] [[Improvements_GC4#Durantium Cloud|Durantium Cloud]] improvement


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Revision as of 20:03, 13 March 2024

Name Description Effects
 Aquatic Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
  • Colony gets +1  Mineral Conversion
  • Colony gets +1  Technology Conversion
  • Colony gets +1  Wealth Conversion
  • Colony gets +1  Farming Conversion
  • At the start of the game unlocks the Exotic World Colonization tech
  • At the start of the game unlocks the Oceanic World Mastery tech
 Silicon Based Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
  • Colony gets +1  Mineral Conversion
  • Colony gets +1  Technology Conversion
  • Colony gets +1  Wealth Conversion
  • Colony gets +1  Farming Conversion
 Ammonia Based Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
  • Colony gets +1  Mineral Conversion
  • Colony gets +1  Technology Conversion
  • Colony gets +1  Wealth Conversion
  • Colony gets +1  Farming Conversion
 Carbon Based Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
  • Colony gets +1  Mineral Conversion
  • Colony gets +1  Technology Conversion
  • Colony gets +1  Wealth Conversion
  • Colony gets +1  Farming Conversion
 Synthetic Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
  • Colony gets +1  Mineral Conversion
  • Colony gets +1  Technology Conversion
  • Colony gets +1  Wealth Conversion
  • Colony gets +1  Farming Conversion
  • +1 Can Colonize Extreme Worlds.
  • +1 Synthetic Life
  • At the start of the game unlocks the Durantium Cloud improvement