GalCiv4:Citizen Biology Table: Difference between revisions
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* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Exotic World Colonization|Exotic World Colonization]] tech | * At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Exotic World Colonization|Exotic World Colonization]] tech | ||
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Oceanic World Mastery|Oceanic World Mastery]] tech | * At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Oceanic World Mastery|Oceanic World Mastery]] tech | ||
* Allows '''[[GalCiv4:Events#Oceanic Worlds|Oceanic Worlds]]''' Event* Allows [[File:TorianHealingWater.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Tide Pools|Tide Pools]]''' Improvement | * Allows '''[[GalCiv4:Events#Oceanic Worlds|Oceanic Worlds]]''' Event | ||
* Allows [[File:TorianHealingWater.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Tide Pools|Tide Pools]]''' Improvement | |||
* Allows [[File:TorianWellnessFalls.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Barrier Reef|Barrier Reef]]''' Improvement | * Allows [[File:TorianWellnessFalls.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Barrier Reef|Barrier Reef]]''' Improvement | ||
* Allows [[File:TorianCleansingTide.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Exotic Hatchery|Exotic Hatchery]]''' Improvement | * Allows [[File:TorianCleansingTide.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Exotic Hatchery|Exotic Hatchery]]''' Improvement | ||
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* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Wealth Conversion''' | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Wealth Conversion''' | ||
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Farming Conversion''' | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Farming Conversion''' | ||
* Allows '''[[GalCiv4:Events#Caustic Vapors|Caustic Vapors]]''' Event* Allows [[File:imp_radioactive_46.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Network Nexus|Network Nexus]]''' Improvement | * Allows '''[[GalCiv4:Events#Caustic Vapors|Caustic Vapors]]''' Event | ||
* Allows [[File:imp_radioactive_46.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Network Nexus|Network Nexus]]''' Improvement | |||
* Allows [[File:imp_radioactive_82.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Irradiated Foundry|Irradiated Foundry]]''' Improvement | * Allows [[File:imp_radioactive_82.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Irradiated Foundry|Irradiated Foundry]]''' Improvement | ||
* Allows [[File:imp_radioactive_84.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Contagion Source|Contagion Source]]''' Improvement | * Allows [[File:imp_radioactive_84.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Contagion Source|Contagion Source]]''' Improvement | ||
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* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Wealth Conversion''' | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Wealth Conversion''' | ||
* Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Farming Conversion''' | * Colony gets <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]] '''Farming Conversion''' | ||
* Allows '''[[GalCiv4:Events#Famine|Famine]]''' Event* Allows [[File:Policy_CoercedColonization.png|alt=|24px|frameless]] '''[[GalCiv4:Policies#Coerced Colonization|Coerced Colonization]]''' Policy | * Allows '''[[GalCiv4:Events#Famine|Famine]]''' Event | ||
* Allows [[File:Policy_CoercedColonization.png|alt=|24px|frameless]] '''[[GalCiv4:Policies#Coerced Colonization|Coerced Colonization]]''' Policy | |||
* Allows [[File:Policy_EndlessFeast.png|alt=|24px|frameless]] '''[[GalCiv4:Policies#Export Food|Export Food]]''' Policy | * Allows [[File:Policy_EndlessFeast.png|alt=|24px|frameless]] '''[[GalCiv4:Policies#Export Food|Export Food]]''' Policy | ||
|-<span id="SyntheticLife"></span> | |-<span id="SyntheticLife"></span> | ||
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* <span style="color:Green">+1</span> '''Synthetic Life''' | * <span style="color:Green">+1</span> '''Synthetic Life''' | ||
* At the start of the game unlocks the [[File:DurantiumCloudUpgradeIcon_New.png|alt=|24px|frameless]] [[Improvements_GC4#Durantium Cloud|Durantium Cloud]] improvement | * At the start of the game unlocks the [[File:DurantiumCloudUpgradeIcon_New.png|alt=|24px|frameless]] [[Improvements_GC4#Durantium Cloud|Durantium Cloud]] improvement | ||
* Allows '''[[GalCiv4:Events#Fragile Crust|Fragile Crust]]''' Event* Allows '''[[GalCiv4:Events#Caustic Vapors|Caustic Vapors]]''' Event* Allows '''[[GalCiv4:Events#Talax's last gift|Talax's last gift]]''' Event* Allows '''[[GalCiv4:Events#The Nexus of Computation|The Nexus of Computation]]''' Event* Allows '''[[GalCiv4:Events#Systemic Processing Overload|Systemic Processing Overload]]''' Event* Allows [[File:EO_Icon_Robots.png|alt=|24px|frameless]] '''[[GalCiv4:Executive_Orders#Manufacture Population|Manufacture Population]]''' Executive Order | * Allows '''[[GalCiv4:Events#Fragile Crust|Fragile Crust]]''' Event | ||
* Allows '''[[GalCiv4:Events#Caustic Vapors|Caustic Vapors]]''' Event | |||
* Allows '''[[GalCiv4:Events#Talax's last gift|Talax's last gift]]''' Event | |||
* Allows '''[[GalCiv4:Events#The Nexus of Computation|The Nexus of Computation]]''' Event | |||
* Allows '''[[GalCiv4:Events#Systemic Processing Overload|Systemic Processing Overload]]''' Event | |||
* Allows [[File:EO_Icon_Robots.png|alt=|24px|frameless]] '''[[GalCiv4:Executive_Orders#Manufacture Population|Manufacture Population]]''' Executive Order | |||
* Allows [[File:EO_Icon_ShipBuff.png|alt=|24px|frameless]] '''[[GalCiv4:Executive_Orders#Upgrade Fleet Propulsion|Upgrade Fleet Propulsion]]''' Executive Order | * Allows [[File:EO_Icon_ShipBuff.png|alt=|24px|frameless]] '''[[GalCiv4:Executive_Orders#Upgrade Fleet Propulsion|Upgrade Fleet Propulsion]]''' Executive Order | ||
* Allows [[File:EO_Icon_ShipyardStimulus.png|alt=|24px|frameless]] '''[[GalCiv4:Executive_Orders#Shipyard Production Boost|Shipyard Production Boost]]''' Executive Order | * Allows [[File:EO_Icon_ShipyardStimulus.png|alt=|24px|frameless]] '''[[GalCiv4:Executive_Orders#Shipyard Production Boost|Shipyard Production Boost]]''' Executive Order | ||
* Allows '''[[GalCiv4:Events#The Machine Expansion|The Machine Expansion]]''' Event* Allows [[File:Icon_Broadcast.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Broadcast Culture|Broadcast Culture]]''' Improvement | * Allows '''[[GalCiv4:Events#The Machine Expansion|The Machine Expansion]]''' Event | ||
* Allows [[File:Icon_Broadcast.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Broadcast Culture|Broadcast Culture]]''' Improvement | |||
* Allows [[File:gcimp_nv23_121_full.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Durantium Scanner|Durantium Scanner]]''' Improvement | * Allows [[File:gcimp_nv23_121_full.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Durantium Scanner|Durantium Scanner]]''' Improvement | ||
* Allows [[File:gcimp_nv23_120_full.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Precursor Relic Scanner|Precursor Relic Scanner]]''' Improvement | * Allows [[File:gcimp_nv23_120_full.png|alt=|24px|frameless]] '''[[GalCiv4:Improvements_GC4#Precursor Relic Scanner|Precursor Relic Scanner]]''' Improvement |
Revision as of 19:08, 14 March 2024
Name | Description | Effects |
---|---|---|
Aquatic | Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty. |
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Silicon Based | Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion. |
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Ammonia Based | Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants. |
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Carbon Based | Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow. |
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Synthetic | Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered. |
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