Name
|
Role
|
Hull Type
|
Base Hull Stats
|
Components
|
Sniper X Blueprint
|
Fighter - Sniper
|
Tiny
|
- +20
Construction Cost
- +0.25
Maintenance
- +3
Hit Points
- +5
Capacity
- +1
Logistics
- +2
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +3
XP Value
- +400
Defense Range
- +300%
Tactical Speed
- +900%
Acceleration
- +3 Area Effect Range
|
Required Components
Base Components
- 1 - Best Armor Enhanced
- 1 - Beam Weapon Enhanced
Filler Components
|
Probe Blueprint
|
Support - Probe
|
Tiny
|
- +20
Construction Cost
- +0.25
Maintenance
- +3
Hit Points
- +5
Capacity
- +1
Logistics
- +2
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +3
XP Value
- +400
Defense Range
- +300%
Tactical Speed
- +900%
Acceleration
- +3 Area Effect Range
|
|
Armed Shuttle Blueprint
|
Fighter - ArmedShuttle
|
Tiny
|
- +20
Construction Cost
- +0.25
Maintenance
- +3
Hit Points
- +5
Capacity
- +1
Logistics
- +2
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +3
XP Value
- +400
Defense Range
- +300%
Tactical Speed
- +900%
Acceleration
- +3 Area Effect Range
|
Required Components
Base Components
Filler Components
|
Cruiser Blueprint
|
Cruiser - Ranger
|
Medium
|
- +120
Construction Cost
- +1
Maintenance
- +50
Hit Points
- +32
Capacity
- +6
Logistics
- +50
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +2
Fortitude
- +1
Value
- +9
XP Value
- +400
Defense Range
- +100%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
- 2 - Kinetic Weapon Enhanced
- 1 - Beam Weapon
- 1 - Missile Weapon
Base Components
- 1 - Best Armor
- 2 - Best Point Defense
Filler Components
- 1 - Best Defense
- 1 - Kinetic Weapon
- 1 - Beam Weapon
- 1 - Missile Weapon
|
Avatar Blueprint
|
Capital - Avatar
|
Huge
|
- +1000
Construction Cost
- +3
Maintenance
- +300
Hit Points
- +100
Capacity
- +18
Logistics
- +1600
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +8
Fortitude
- +4
Value
- +16
XP Value
- +400
Defense Range
- +50%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 1 - Beam Weapon
- 3 - Beam Weapon Enhanced
- 1 - Missile Weapon
- 1 - Kinetic Weapon
Base Components
- 3 - Best Armor
- 3 - Best Shields
- 3 - Best Point Defense
Filler Components
- 1 - Best Defense
- 1 - Beam Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon
|
Destroyer Blueprint
|
Capital - Frigate
|
Large
|
- +500
Construction Cost
- +2
Maintenance
- +150
Hit Points
- +60
Capacity
- +12
Logistics
- +400
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +4
Fortitude
- +2
Value
- +12
XP Value
- +400
Defense Range
- +75%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 3 - Missile Weapon Enhanced
- 1 - Kinetic Weapon
- 1 - Beam Weapon
Base Components
- 3 - Best Shields
- 2 - Best Point Defense
- 1 - Best Armor
Filler Components
- 1 - Best Defense
- 1 - Missile Weapon
|
Spore Blueprint
|
Support - Spore
|
Cargo
|
- +25
Construction Cost
- +0
Maintenance
- +5
Hit Points
- +20
Capacity
- +4
Logistics
- +60
Crew
- +3
Moves
- +2
Sensor Range
- +1
Ship Range
- +6
Value
- +2
XP Value
- +400
Defense Range
- +10%
Tactical Speed
- -80%
Acceleration
- +3 Area Effect Range
|
Required Components
|
Gunboat Blueprint
|
Frigate - Gunboat
|
Small
|
- +60
Construction Cost
- +0.50
Maintenance
- +8
Hit Points
- +18
Capacity
- +2
Logistics
- +10
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +1
Fortitude
- +6
XP Value
- +400
Defense Range
- +150%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
Base Components
- 1 - Kinetic Weapon Enhanced
- 1 - Best Armor
- 1 - Beam Weapon
- 1 - Best Point Defense
Filler Components
- 1 - Kinetic Weapon
- 1 - Best Defense
|
Sentinel X Blueprint
|
Capital - Cruiser
|
Large
|
- +500
Construction Cost
- +2
Maintenance
- +150
Hit Points
- +60
Capacity
- +12
Logistics
- +400
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +4
Fortitude
- +2
Value
- +12
XP Value
- +400
Defense Range
- +75%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 2 - Beam Weapon Enhanced
- 1 - Missile Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon Enhanced
Base Components
- 1 - Best Armor Enhanced
- 2 - Best Shields Enhanced
- 1 - Best Point Defense Enhanced
- 2 - Beam Weapon
Filler Components
- 1 - Best Defense
- 1 - Beam Weapon
|
Sentinel Blueprint
|
Capital - Cruiser
|
Large
|
- +500
Construction Cost
- +2
Maintenance
- +150
Hit Points
- +60
Capacity
- +12
Logistics
- +400
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +4
Fortitude
- +2
Value
- +12
XP Value
- +400
Defense Range
- +75%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 2 - Beam Weapon Enhanced
- 1 - Missile Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon Enhanced
Base Components
- 1 - Best Armor
- 2 - Best Shields
- 1 - Best Point Defense
- 2 - Beam Weapon
Filler Components
- 1 - Best Defense
- 2 - Beam Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon
|
Titan Blueprint
|
Capital - Titan
|
Huge
|
- +1000
Construction Cost
- +3
Maintenance
- +300
Hit Points
- +100
Capacity
- +18
Logistics
- +1600
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +8
Fortitude
- +4
Value
- +16
XP Value
- +400
Defense Range
- +50%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 2 - Missile Weapon Enhanced
- 2 - Kinetic Weapon Enhanced
- 2 - Beam Weapon Enhanced
Base Components
- 1 - Best Defense
- 4 - Best Point Defense
- 4 - Best Shields
- 2 - Best Armor
- 1 - Beam Weapon
Filler Components
- 1 - Beam Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon
|
Destroyer Enhanced Blueprint
|
Capital - Frigate
|
Large
|
- +500
Construction Cost
- +2
Maintenance
- +150
Hit Points
- +60
Capacity
- +12
Logistics
- +400
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +4
Fortitude
- +2
Value
- +12
XP Value
- +400
Defense Range
- +75%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 3 - Missile Weapon Enhanced
- 1 - Kinetic Weapon
- 1 - Beam Weapon
Base Components
- 2 - Best Shields Enhanced
- 2 - Best Point Defense
- 1 - Best Armor
- 1 - Best Shields
Filler Components
- 1 - Best Defense
- 1 - Missile Weapon
|
Paladin Enhanced Blueprint
|
Cruiser - Paladin
|
Medium
|
- +120
Construction Cost
- +1
Maintenance
- +50
Hit Points
- +32
Capacity
- +6
Logistics
- +50
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +2
Fortitude
- +1
Value
- +9
XP Value
- +400
Defense Range
- +100%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
- 2 - Beam Weapon Enhanced
- 1 - Missile Weapon
- 1 - Kinetic Weapon
Base Components
Filler Components
- 1 - Best Defense
- 1 - Beam Weapon Enhanced
- 1 - Kinetic Weapon
- 1 - Beam Weapon
- 1 - Missile Weapon
|
Cruiser Enhanced Blueprint
|
Cruiser - Ranger
|
Medium
|
- +120
Construction Cost
- +1
Maintenance
- +50
Hit Points
- +32
Capacity
- +6
Logistics
- +50
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +2
Fortitude
- +1
Value
- +9
XP Value
- +400
Defense Range
- +100%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
- 2 - Kinetic Weapon
- 1 - Beam Weapon
- 1 - Missile Weapon Enhanced
Base Components
- 1 - Best Armor
- 1 - Kinetic Weapon Enhanced
- 1 - Beam Weapon Enhanced
- 1 - Best Shields
Filler Components
- 1 - Best Point Defense
- 1 - Kinetic Weapon
- 1 - Best Armor
- 1 - Beam Weapon
- 1 - Missile Weapon
|
Constructor Blueprint
|
Support - Constructor
|
Cargo
|
- +25
Construction Cost
- +0
Maintenance
- +5
Hit Points
- +20
Capacity
- +4
Logistics
- +60
Crew
- +3
Moves
- +2
Sensor Range
- +1
Ship Range
- +6
Value
- +2
XP Value
- +400
Defense Range
- +10%
Tactical Speed
- -80%
Acceleration
- +3 Area Effect Range
|
Required Components
Filler Components
|
Avatar Enhanced Blueprint
|
Capital - Avatar
|
Huge
|
- +1000
Construction Cost
- +3
Maintenance
- +300
Hit Points
- +100
Capacity
- +18
Logistics
- +1600
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +8
Fortitude
- +4
Value
- +16
XP Value
- +400
Defense Range
- +50%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
Base Components
- 1 - Best Defense
- 3 - Best Armor Enhanced
- 1 - Best Shields Enhanced
- 3 - Best Point Defense
- 3 - Best Armor
Filler Components
- 1 - Best Defense
- 1 - Beam Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon
|
Survey Blueprint
|
Support - Survey
|
Small
|
- +60
Construction Cost
- +0.50
Maintenance
- +8
Hit Points
- +18
Capacity
- +2
Logistics
- +10
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +1
Fortitude
- +6
XP Value
- +400
Defense Range
- +150%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Base Components
|
Ranger Enhanced Blueprint
|
Cruiser - Ranger
|
Medium
|
- +120
Construction Cost
- +1
Maintenance
- +50
Hit Points
- +32
Capacity
- +6
Logistics
- +50
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +2
Fortitude
- +1
Value
- +9
XP Value
- +400
Defense Range
- +100%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
- 2 - Missile Weapon Enhanced
- 1 - Beam Weapon
- 1 - Kinetic Weapon
Base Components
- 2 - Best Shields Enhanced
- 1 - Best Point Defense
Filler Components
- 1 - Best Defense
- 1 - Missile Weapon Enhanced
- 1 - Kinetic Weapon
- 1 - Beam Weapon
- 1 - Missile Weapon
|
Carrier Blueprint
|
Cruiser - Carrier
|
Large
|
- +500
Construction Cost
- +2
Maintenance
- +150
Hit Points
- +60
Capacity
- +12
Logistics
- +400
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +4
Fortitude
- +2
Value
- +12
XP Value
- +400
Defense Range
- +75%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
Base Components
- 1 - Best Armor
- 1 - Best Shields
- 1 - Best Point Defense
- 1 - Kinetic Weapon
|
Caretaker Blueprint
|
Support - Knight
|
Tiny
|
- +20
Construction Cost
- +0.25
Maintenance
- +3
Hit Points
- +5
Capacity
- +1
Logistics
- +2
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +3
XP Value
- +400
Defense Range
- +300%
Tactical Speed
- +900%
Acceleration
- +3 Area Effect Range
|
|
Ranger Blueprint
|
Cruiser - Ranger
|
Medium
|
- +120
Construction Cost
- +1
Maintenance
- +50
Hit Points
- +32
Capacity
- +6
Logistics
- +50
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +2
Fortitude
- +1
Value
- +9
XP Value
- +400
Defense Range
- +100%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
- 2 - Missile Weapon
- 1 - Beam Weapon
- 1 - Kinetic Weapon
Base Components
- 2 - Best Shields
- 1 - Best Point Defense
Filler Components
- 1 - Best Defense
- 2 - Missile Weapon
- 1 - Kinetic Weapon
- 1 - Beam Weapon
|
Asteroid Blueprint
|
Support - Asteroid
|
Tiny
|
- +20
Construction Cost
- +0.25
Maintenance
- +3
Hit Points
- +5
Capacity
- +1
Logistics
- +2
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +3
XP Value
- +400
Defense Range
- +300%
Tactical Speed
- +900%
Acceleration
- +3 Area Effect Range
|
|
Spearman Blueprint
|
Frigate - Spearman
|
Small
|
- +60
Construction Cost
- +0.50
Maintenance
- +8
Hit Points
- +18
Capacity
- +2
Logistics
- +10
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +1
Fortitude
- +6
XP Value
- +400
Defense Range
- +150%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
Base Components
- 2 - Missile Weapon Enhanced
- 1 - Best Defense
- 1 - Beam Weapon
- 1 - Best Armor
Filler Components
- 1 - Missile Weapon
- 1 - Best Defense
|
Assault Carrier Blueprint
|
Capital - AssaultCarrier
|
Huge
|
- +1000
Construction Cost
- +3
Maintenance
- +300
Hit Points
- +100
Capacity
- +18
Logistics
- +1600
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +8
Fortitude
- +4
Value
- +16
XP Value
- +400
Defense Range
- +50%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
Base Components
- 1 - Best Armor
- 1 - Best Shields
- 1 - Best Point Defense
- 1 - Kinetic Weapon
|
Heavy Survey Blueprint
|
Cruiser - Survey
|
Medium
|
- +120
Construction Cost
- +1
Maintenance
- +50
Hit Points
- +32
Capacity
- +6
Logistics
- +50
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +2
Fortitude
- +1
Value
- +9
XP Value
- +400
Defense Range
- +100%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
- 1 - Missile Weapon
- 1 - Beam Weapon
Base Components
|
Worker Blueprint
|
Support - Worker
|
Cargo
|
- +25
Construction Cost
- +0
Maintenance
- +5
Hit Points
- +20
Capacity
- +4
Logistics
- +60
Crew
- +3
Moves
- +2
Sensor Range
- +1
Ship Range
- +6
Value
- +2
XP Value
- +400
Defense Range
- +10%
Tactical Speed
- -80%
Acceleration
- +3 Area Effect Range
|
Required Components
|
Defender Blueprint
|
Frigate - Defender
|
Small
|
- +60
Construction Cost
- +0.50
Maintenance
- +8
Hit Points
- +18
Capacity
- +2
Logistics
- +10
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +1
Fortitude
- +6
XP Value
- +400
Defense Range
- +150%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
- 1 - Missile Weapon
- 1 - Beam Weapon
- 1 - Kinetic Weapon
Base Components
- 2 - Best Defense
- 1 - Missile Weapon Enhanced
- 1 - Best Armor
- 1 - Missile Weapon
- 1 - Best Point Defense
Filler Components
- 1 - Missile Weapon
- 1 - Best Defense
|
Survey Moves Blueprint
|
Support - Survey
|
Small
|
- +60
Construction Cost
- +0.50
Maintenance
- +8
Hit Points
- +18
Capacity
- +2
Logistics
- +10
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +1
Fortitude
- +6
XP Value
- +400
Defense Range
- +150%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Base Components
|
Battleship Blueprint
|
Capital - Battleship
|
Large
|
- +500
Construction Cost
- +2
Maintenance
- +150
Hit Points
- +60
Capacity
- +12
Logistics
- +400
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +4
Fortitude
- +2
Value
- +12
XP Value
- +400
Defense Range
- +75%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 2 - Kinetic Weapon Enhanced
- 1 - Missile Weapon
- 1 - Kinetic Weapon
- 1 - Beam Weapon
Base Components
- 2 - Best Armor
- 3 - Best Point Defense
- 1 - Best Shields
Filler Components
- 1 - Best Defense
- 1 - Kinetic Weapon
|
Probe Moves Blueprint
|
Support - Probe
|
Tiny
|
- +20
Construction Cost
- +0.25
Maintenance
- +3
Hit Points
- +5
Capacity
- +1
Logistics
- +2
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +3
XP Value
- +400
Defense Range
- +300%
Tactical Speed
- +900%
Acceleration
- +3 Area Effect Range
|
|
Corvette Enhanced Blueprint
|
Cruiser - Corvette
|
Medium
|
- +120
Construction Cost
- +1
Maintenance
- +50
Hit Points
- +32
Capacity
- +6
Logistics
- +50
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +2
Fortitude
- +1
Value
- +9
XP Value
- +400
Defense Range
- +100%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
- 1 - Beam Weapon Enhanced
- 1 - Missile Weapon
- 1 - Kinetic Weapon
Base Components
Filler Components
- 1 - Best Defense
- 2 - Beam Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon
|
Sniper Blueprint
|
Fighter - Sniper
|
Tiny
|
- +20
Construction Cost
- +0.25
Maintenance
- +3
Hit Points
- +5
Capacity
- +1
Logistics
- +2
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +3
XP Value
- +400
Defense Range
- +300%
Tactical Speed
- +900%
Acceleration
- +3 Area Effect Range
|
Required Components
Base Components
Filler Components
|
Paladin Blueprint
|
Cruiser - Paladin
|
Medium
|
- +120
Construction Cost
- +1
Maintenance
- +50
Hit Points
- +32
Capacity
- +6
Logistics
- +50
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +2
Fortitude
- +1
Value
- +9
XP Value
- +400
Defense Range
- +100%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
- 1 - Beam Weapon
- 1 - Beam Weapon Enhanced
- 1 - Missile Weapon
- 1 - Kinetic Weapon
Base Components
- 2 - Best Armor
- 1 - Best Shields
Filler Components
- 1 - Best Defense
- 1 - Beam Weapon Enhanced
- 1 - Kinetic Weapon
- 1 - Beam Weapon
- 1 - Missile Weapon
|
Transport Blueprint
|
Support - Transport
|
Cargo
|
- +25
Construction Cost
- +0
Maintenance
- +5
Hit Points
- +20
Capacity
- +4
Logistics
- +60
Crew
- +3
Moves
- +2
Sensor Range
- +1
Ship Range
- +6
Value
- +2
XP Value
- +400
Defense Range
- +10%
Tactical Speed
- -80%
Acceleration
- +3 Area Effect Range
|
Required Components
Filler Components
|
Freighter Blueprint
|
Support - Freighter
|
Cargo
|
- +25
Construction Cost
- +0
Maintenance
- +5
Hit Points
- +20
Capacity
- +4
Logistics
- +60
Crew
- +3
Moves
- +2
Sensor Range
- +1
Ship Range
- +6
Value
- +2
XP Value
- +400
Defense Range
- +10%
Tactical Speed
- -80%
Acceleration
- +3 Area Effect Range
|
Required Components
|
Fortress Enhanced Blueprint
|
Capital - Fortress
|
Huge
|
- +1000
Construction Cost
- +3
Maintenance
- +300
Hit Points
- +100
Capacity
- +18
Logistics
- +1600
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +8
Fortitude
- +4
Value
- +16
XP Value
- +400
Defense Range
- +50%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 3 - Missile Weapon Enhanced
- 1 - Beam Weapon Enhanced
- 1 - Missile Weapon
- 1 - Kinetic Weapon
Base Components
- 1 - Best Defense
- 2 - Best Armor Enhanced
- 2 - Best Shields
- 1 - Best Point Defense Enhanced
- 3 - Best Point Defense
- 3 - Best Armor
Filler Components
- 1 - Best Defense
- 1 - Beam Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon
|
Colony Blueprint
|
Support - Colony
|
Cargo
|
- +25
Construction Cost
- +0
Maintenance
- +5
Hit Points
- +20
Capacity
- +4
Logistics
- +60
Crew
- +3
Moves
- +2
Sensor Range
- +1
Ship Range
- +6
Value
- +2
XP Value
- +400
Defense Range
- +10%
Tactical Speed
- -80%
Acceleration
- +3 Area Effect Range
|
Required Components
|
Fortress Blueprint
|
Capital - Fortress
|
Huge
|
- +1000
Construction Cost
- +3
Maintenance
- +300
Hit Points
- +100
Capacity
- +18
Logistics
- +1600
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +8
Fortitude
- +4
Value
- +16
XP Value
- +400
Defense Range
- +50%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 3 - Missile Weapon Enhanced
- 1 - Beam Weapon Enhanced
- 1 - Missile Weapon
- 1 - Kinetic Weapon
Base Components
- 1 - Best Defense
- 5 - Best Armor
- 2 - Best Shields
- 4 - Best Point Defense
Filler Components
- 1 - Best Defense
- 1 - Beam Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon
|
Dreadnought Blueprint
|
Capital - Dreadnought
|
Huge
|
- +1000
Construction Cost
- +3
Maintenance
- +300
Hit Points
- +100
Capacity
- +18
Logistics
- +1600
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +8
Fortitude
- +4
Value
- +16
XP Value
- +400
Defense Range
- +50%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 3 - Kinetic Weapon Enhanced
- 1 - Beam Weapon Enhanced
- 1 - Missile Weapon
- 1 - Kinetic Weapon
Base Components
- 1 - Best Defense
- 5 - Best Point Defense
- 3 - Best Shields
- 3 - Best Armor
Filler Components
- 1 - Beam Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon
|
Cutter Blueprint
|
Frigate - Cutter
|
Small
|
- +60
Construction Cost
- +0.50
Maintenance
- +8
Hit Points
- +18
Capacity
- +2
Logistics
- +10
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +1
Fortitude
- +6
XP Value
- +400
Defense Range
- +150%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
Base Components
- 1 - Beam Weapon Enhanced
- 1 - Best Defense
- 1 - Missile Weapon
- 1 - Kinetic Weapon
Filler Components
- 1 - Beam Weapon
- 1 - Best Defense
|
Titan Enhanced Blueprint
|
Capital - Titan
|
Huge
|
- +1000
Construction Cost
- +3
Maintenance
- +300
Hit Points
- +100
Capacity
- +18
Logistics
- +1600
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +8
Fortitude
- +4
Value
- +16
XP Value
- +400
Defense Range
- +50%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 2 - Missile Weapon Enhanced
- 2 - Kinetic Weapon Enhanced
- 2 - Beam Weapon Enhanced
Base Components
- 1 - Best Defense
- 1 - Best Point Defense Enhanced
- 3 - Best Shields Enhanced
- 1 - Best Armor Enhanced
- 1 - Beam Weapon
- 3 - Best Point Defense
- 1 - Best Armor
- 1 - Best Shields
Filler Components
- 1 - Beam Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon
|
Guardian Blueprint
|
Fighter - Guardian
|
Tiny
|
- +20
Construction Cost
- +0.25
Maintenance
- +3
Hit Points
- +5
Capacity
- +1
Logistics
- +2
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +3
XP Value
- +400
Defense Range
- +300%
Tactical Speed
- +900%
Acceleration
- +3 Area Effect Range
|
Required Components
Base Components
- 1 - Kinetic Weapon Enhanced
- 1 - Kinetic Weapon
Filler Components
|
Probe Sensor Range Blueprint
|
Support - Probe
|
Tiny
|
- +20
Construction Cost
- +0.25
Maintenance
- +3
Hit Points
- +5
Capacity
- +1
Logistics
- +2
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +3
XP Value
- +400
Defense Range
- +300%
Tactical Speed
- +900%
Acceleration
- +3 Area Effect Range
|
|
Survey Sensor Range Blueprint
|
Support - Survey
|
Small
|
- +60
Construction Cost
- +0.50
Maintenance
- +8
Hit Points
- +18
Capacity
- +2
Logistics
- +10
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +1
Fortitude
- +6
XP Value
- +400
Defense Range
- +150%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Base Components
|
Battleship Enhanced Blueprint
|
Capital - Battleship
|
Large
|
- +500
Construction Cost
- +2
Maintenance
- +150
Hit Points
- +60
Capacity
- +12
Logistics
- +400
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +4
Fortitude
- +2
Value
- +12
XP Value
- +400
Defense Range
- +75%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 2 - Kinetic Weapon Enhanced
- 1 - Missile Weapon
- 1 - Kinetic Weapon
- 1 - Beam Weapon
Base Components
- 3 - Best Armor Enhanced
- 3 - Best Shields
Filler Components
- 1 - Best Defense
- 1 - Kinetic Weapon
|
Bomber Blueprint
|
Bomber - Bomber
|
Tiny
|
- +20
Construction Cost
- +0.25
Maintenance
- +3
Hit Points
- +5
Capacity
- +1
Logistics
- +2
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +3
XP Value
- +400
Defense Range
- +300%
Tactical Speed
- +900%
Acceleration
- +3 Area Effect Range
|
Required Components
Base Components
- 2 - Missile Weapon Enhanced
Filler Components
|
Corvette Blueprint
|
Cruiser - Corvette
|
Medium
|
- +120
Construction Cost
- +1
Maintenance
- +50
Hit Points
- +32
Capacity
- +6
Logistics
- +50
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +2
Fortitude
- +1
Value
- +9
XP Value
- +400
Defense Range
- +100%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
- 2 - Beam Weapon
- 1 - Kinetic Weapon
Base Components
- 1 - Best Defense
- 1 - Best Armor
- 2 - Beam Weapon Enhanced
- 1 - Best Shields
Filler Components
- 1 - Best Defense
- 2 - Beam Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon
|
Dreadnought Enhanced Blueprint
|
Capital - Dreadnought
|
Huge
|
- +1000
Construction Cost
- +3
Maintenance
- +300
Hit Points
- +100
Capacity
- +18
Logistics
- +1600
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +8
Fortitude
- +4
Value
- +16
XP Value
- +400
Defense Range
- +50%
Tactical Speed
- +50%
Acceleration
- +3 Area Effect Range
|
Required Components
- 6 - Kinetic Weapon Enhanced
Base Components
- 1 - Best Defense
- 2 - Best Point Defense Enhanced
- 2 - Best Shields Enhanced
- 3 - Best Point Defense
- 3 - Best Armor
- 1 - Best Shields
Filler Components
- 1 - Beam Weapon
- 1 - Kinetic Weapon
- 1 - Missile Weapon
|
Siege Blueprint
|
Support - Support
|
Small
|
- +60
Construction Cost
- +0.50
Maintenance
- +8
Hit Points
- +18
Capacity
- +2
Logistics
- +10
Crew
- +4
Moves
- +2
Sensor Range
- +1
Ship Range
- +1
Fortitude
- +6
XP Value
- +400
Defense Range
- +150%
Tactical Speed
- +100%
Acceleration
- +3 Area Effect Range
|
Required Components
Filler Components
|