Getting Started: Difference between revisions
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<li><strong>Anomaly Frequency:</strong> Anomalies are artifacts and other unknown items that when surveyed unlock special rewards, such as ships, money, bonuses and techs.</li> | <li><strong>Anomaly Frequency:</strong> Anomalies are artifacts and other unknown items that when surveyed unlock special rewards, such as ships, money, bonuses and techs.</li> | ||
</ul> | </ul> | ||
There are some interactions between these settings to be aware of. Reducing black hole frequency will reduce the number of available antimatter resources, reducing nebula frequency will reduce elerium availability, reducing asteroid frequency will reduce durantium, and reducing planet frequency will reduce promethion and thulium. | |||
<h2>Game Settings</h2> | <h2>Game Settings</h2> | ||
In this section, you have several options to select so that you can create the kind of map that you’d most enjoy. The menu options here are: | In this section, you have several options to select so that you can create the kind of map that you’d most enjoy. The menu options here are: | ||
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<strong>Why is my defeated opponent still there?</strong><br/> | <strong>Why is my defeated opponent still there?</strong><br/> | ||
Normally when you successfully invade an opponent's last planet, you get a pop-up window telling you that the civilization has "been destroyed". Sometimes that doesn't happen though. What that means is that you either overlooked some other planet that your enemy had colonized or invaded, or that they still have one or more colony ships or transports flying around somewhere in the galaxy. In the latter cases it is still theoretically possible for the enemy to re-establish themselves on a new colony or invaded planet, so to completely defeat them you have to hunt down those ships and destroy them. | Normally when you successfully invade an opponent's last planet, you get a pop-up window telling you that the civilization has "been destroyed". Sometimes that doesn't happen though. What that means is that you either overlooked some other planet that your enemy had colonized or invaded, or that they still have one or more colony ships or transports flying around somewhere in the galaxy. In the latter cases it is still theoretically possible for the enemy to re-establish themselves on a new colony or invaded planet, so to completely defeat them you have to hunt down those ships and destroy them. | ||
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<strong>Why are my Steam factions not showing up?</strong><br/> | |||
Some people have reported that when they subscribe to factions or ship sets in Steam, they don't show up in the game. If this happens to you, make sure to turn on the Steam overlay for GC3 and restart the game. That should cause your subscriptions to resync. | |||
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<strong>Is production wasted?</strong><br/> | |||
Planetary and ship yard production points not used in completing the current project are not wasted, they are carried over to the next turn and applied to the next improvement/project or ship/mission. This can cause your improvement or ship to be completed more quickly, but it is not possible to complete more than one improvement or ship in one turn. | |||
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The situation with research is not the same. Research points not used researching the current technology are carried over to the next tech, but if you know how (and you are generating enough research points) you can research multiple technologies per turn. First, if you have enough research points to completely research a technology, the game will immediately complete it and prompt you for a new one. Second, if you don't have enough points, but you are generating so many that you will have enough for your current and next technology on the same turn, you can go into the technology tree window and select a tech further down the tree. If you have enough research you can complete a whole line in the tech tree this way. Be aware, though, that if any of the techs in that line are specialization techs, the game will research the top choice unless you manually select it. |
Revision as of 00:58, 28 June 2018
Race SelectionThe “Choose Civilization” screen begins your choice-making process. Each race has its own unique traits and abilities and can affect how you build your civilizations and interact with other races. To create your own custom race, select the button and head to the Customize Civilization screen.
Galaxy TypeWhen you start a new game, you will have several options for customizing your galaxy. There are options for size, victory conditions, and allies/enemies. Depending on how long you want your game to last, you may want to start with some of the smaller galaxy sizes before moving onto the bigger ones.
Resources include the various types of bonuses and advancements that can be discovered. Each of these include their own drop-down menus that will set how often they appear.
There are some interactions between these settings to be aware of. Reducing black hole frequency will reduce the number of available antimatter resources, reducing nebula frequency will reduce elerium availability, reducing asteroid frequency will reduce durantium, and reducing planet frequency will reduce promethion and thulium. Game SettingsIn this section, you have several options to select so that you can create the kind of map that you’d most enjoy. The menu options here are:
OpponentsYou can choose a pre-set race or a custom saved race to play against. You may also choose as many opponents as you want and set the difficulty levels for each enemy individually. Please note that if you are playing on a smaller map, you may not want to fill it to the brim with a bunch of hostile opponents! They’ll be all up in your neighborhood before you know it…
Playing a GameNow that your galaxy is set up the way you like it, you can begin your game. At first glance, if you’re unfamiliar with these types of games, it seems very intimidating and overwhelming. The next section will cover some of the other basic things you need to know as you start your adventure across the Galaxy.
Game Menu BarVictoryThis screen gives you feedback on how close you are to winning for any of the victory conditions you have set for your current game. GovernA handy repository of information, this button contains several tabs on different aspects of your empire.
TechnologyThis button is dedicated to all things Research; your available technology projects, descriptions of what benefits and unlocks they provide, what you're currently researching, and the complete tech tree for your perusal.
IdeologyThrough the course of the game, random events will present you with choices to shape the ideology of your civilization. Based on your choices, you will be awarded points in one of three categories: Benevolent, Pragmatic, or Malevolent. These points can be spent on Ideological Traits in this tab.
DiplomacyKeep track of alliances, relationships and wars between races. Establish treaties with your allies or participate in galactic politics through the governing body of the United Planets.
DesignerPlay ship architect here. Improve existing ship designs or build your own from scratch. As you unlock better technology, your improved components will be available to attach to your ships here.
Starting TipsHow do I know what to research first? Things to Watch Out ForWhere are my resources going? |