Improvements: Difference between revisions

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(Created page with "== List == Neighbor bonuses that match the improvement's own type are in <span style="color:green">green</span>. === Approval === {|class = "wikitable sortable" ! Icon !! sc...")
 
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== List ==
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> List </h1>


Neighbor bonuses that match the improvement's own type are in <span style="color:green">green</span>.
Neighbor bonuses that match the improvement's own type are in <span style="color:green">green</span>.


=== Approval ===
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Approval </h2>
{|class = "wikitable sortable"
{|class = "wikitable sortable"
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
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* <span style="color:green">+2 Approval</span>
* <span style="color:green">+2 Approval</span>
|}
|}
=== Influence ===
 
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Influence </h2>
{|class = "wikitable sortable"
{|class = "wikitable sortable"
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
Line 467: Line 468:
* +2 Tourism  
* +2 Tourism  
|}
|}
=== Manufacturing ===
 
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Manufacturing </h2>
{|class = "wikitable sortable"
{|class = "wikitable sortable"
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
Line 864: Line 866:
* +3 Research  
* +3 Research  
|}
|}
=== Military ===
 
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Military </h2>
{|class = "wikitable sortable"
{|class = "wikitable sortable"
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
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* +2 Approval  
* +2 Approval  
|}
|}
=== Population ===
 
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Population </h2>
{|class = "wikitable sortable"
{|class = "wikitable sortable"
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
Line 1,171: Line 1,175:
* +5 Wealth  
* +5 Wealth  
|}
|}
=== Research ===
 
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Research </h2>
{|class = "wikitable sortable"
{|class = "wikitable sortable"
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
Line 1,428: Line 1,433:
* <span style="color:green">+3 Research</span>
* <span style="color:green">+3 Research</span>
|}
|}
=== Special ===
 
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Special </h2>
{|class = "wikitable sortable"
{|class = "wikitable sortable"
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
Line 1,486: Line 1,492:
|}
|}


=== Terraforming ===
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Terraforming </h2>
{|class = "wikitable sortable"
{|class = "wikitable sortable"
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
Line 1,553: Line 1,559:
|}
|}


=== Tourism ===
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Tourism </h2>
{|class = "wikitable sortable"
{|class = "wikitable sortable"
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
Line 1,601: Line 1,607:
* +3 Influence  
* +3 Influence  
|}
|}
=== Wealth ===
 
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Wealth </h2>
{|class = "wikitable sortable"
{|class = "wikitable sortable"
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
! Icon !! scope="col" width="15%" | Improvement !! scope="col" width="15%" | Tech trees !! scope="col" width="5%" | Cost !! scope="col" width="5%" | Maint. !! scope="col" width="20%" | Effects !! scope="col" width="20%" | Level effects !! scope="col" width="20%" | Neighbor bonuses  
Line 1,828: Line 1,835:
* <span style="color:green">+2 Wealth</span>
* <span style="color:green">+2 Wealth</span>
|}
|}
[[Category:Galactic Civilizations III colony improvements]]
[[Category:Galactic Civilizations III colony improvements]]

Latest revision as of 12:44, 9 June 2020

List

Neighbor bonuses that match the improvement's own type are in green.

Approval

Icon Improvement Tech trees Cost Maint. Effects Level effects Neighbor bonuses
Entertainment Center All 30 0.25
  • Colony Morale +2.0
  • Colony Morale +1.0
  • +1 Approval
Entertainment Network All except Altarian, Drengin, Krynn 45 0.5
  • Colony Morale +4.0
  • Colony Morale +1.0
  • +1 Approval
Stadium All except Drengin, Krynn 67 0.75
  • Colony Morale +6.0
  • Colony Morale +1.0
  • +1 Approval
Amusement Park All except Altarian, Drengin, Krynn 67 0.75
  • Colony unique
  • Colony Morale +15%
  • Colony Morale +1.0
  • +2 Approval
Mega Resort All except Altarian, Drengin, Krynn 101 1
  • Colony unique
  • Colony Morale +25%
  • Colony Morale +1.0
  • +3 Approval
Virtual World All except Altarian, Drengin, Krynn 151 1.5
  • Galactic wonder
  • Global Colony Morale +25%
  • Global Colony Morale +1.0
  • +2 Approval
  • +2 Influence
  • +2 Tourism
Entertainment Capital All except Altarian, Drengin, Krynn 151 1.5
  • Player wonder
  • Global Colony Morale +25%
  • Colony Influence Growth +25%
  • Colony Morale +1.0
  • +3 Approval
  • +3 Influence
  • +3 Tourism
Fighting Pit Drengin 33 0.25
  • Colony Morale +6.0
  • Colony Morale +1.0
  • +1 Approval
  • +1 Influence
Arena Drengin 54 0.5
  • Colony Morale +8.0
  • Colony Morale +1.0
  • +1 Approval
  • +1 Influence
Slaughtertorium Drengin 87 0.75
  • Colony Morale +10.0
  • Colony Morale +1.0
  • +1 Approval
  • +1 Influence
Hunting Grounds Drengin 141 1.5
  • Colony Morale +12.0
  • Colony Morale +1.0
  • +1 Approval
  • +1 Influence
Healing Pools Altarian 66 0.5
  • Colony Morale +3.0
  • Colony Morale +1.0
  • +1 Approval
  • +1 Influence
Meditation Center Altarian 66 0.75
  • Colony Morale +5.0
  • Colony Morale +1.0
  • +1 Approval
  • +1 Influence
Communion Shrine Altarian 66 1
  • Colony Morale +7.0
  • Colony Morale +1.0
  • +1 Approval
  • +1 Influence
Drathian Temple Altarian 66 1.5
  • Colony unique
  • Colony Morale +9.0
  • Colony Morale +1.0
  • +2 Approval
  • +2 Influence
Shrine of the Mithrilar Altarian 151 1.5
  • Player wonder
  • Colony Morale +0.2
  • Colony Influence Growth +15%
  • Colony Tourism Income +25%
  • Colony Morale +1.0
  • Colony Influence Growth +5%
  • Colony Tourism Income +5%
  • +1 Approval
  • +1 Influence
  • +1 Tourism
Shrine of Tandis Altarian 227 2.25
  • Galactic wonder
  • Global Colony Morale +0.2
  • Colony Influence Growth +25%
  • Colony Tourism Income +25%
  • Colony Morale +1.0
  • Global Colony Influence Growth +5%
  • Global Colony Tourism Income +5%
  • +1 Approval
  • +1 Influence
  • +1 Tourism
Dream Conclave Iconian 151 1.5
  • Player wonder
  • Global Colony Morale +25%
  • Colony Influence Growth +25%
  • Colony Research +25%
  • Colony Morale +1.0
  • +3 Approval
  • +3 Influence
  • +3 Research
Promethion Pleasure Park All 50 1.5
  • Colony unique
  • Colony Morale +6.0
  • Improvement Promethion Cost +1.0
  • Colony Morale +1.0
  • +3 Approval
Elevation Foundation None 135 1.25
  • Player wonder
  • Faction Benevolent Culture Production +0.2
  • Colony Morale +100%
  • Colony Morale +1.0
  • +2 Influence
  • +2 Approval
  • +2 Tourism
Temple of Enlightenment None 202 2
  • Player wonder
  • Faction Benevolent Culture Production +1.0
  • Colony Research +200%
  • Colony Research +10%
  • +3 Research
Intimidation Center None 120 0.5
  • Colony unique
  • Faction Merciless Culture Production +0.1
  • Colony Morale +50%
  • Colony Morale +10%
  • +2 Approval

Influence

Icon Improvement Tech trees Cost Maint. Effects Level effects Neighbor bonuses
Embassy All 67 0.75
  • Colony unique
  • Faction Diplomacy Bonus +1.0
  • +1 Influence
  • +1 Wealth
  • +1 Tourism
Diplomatic District All 101 1
  • Colony unique
  • Faction Diplomacy Bonus +2.0
  • +2 Influence
  • +2 Wealth
  • +2 Tourism
Diplomatic Ministry All 151 1.5
  • Colony unique
  • Faction Diplomacy Bonus +3.0
  • +3 Influence
  • +3 Wealth
  • +3 Tourism
Consulate All except Iridium, Krynn 30 0.25
  • Colony Influence Growth +25%
  • Colony Influence Growth +5%
  • +1 Influence
Cultural Center All except Iridium, Krynn 45 0.5
  • Colony Influence Growth +33%
  • Colony Influence Growth +5%
  • +1 Influence
Outreach Center All except Iridium, Krynn 67 0.75
  • Colony Influence Growth +50%
  • Colony Influence Growth +5%
  • +1 Influence
Emigration Center All 101 1
  • Colony unique
  • Colony Influence Growth +10%
  • Colony Influence Growth +5%
  • +2 Influence
Assimilation Foundation All 151 1.5
  • Player wonder
  • Global Colony Influence Growth +10%
  • Colony Influence Growth +5%
  • +3 Influence
Cultural Beacon All 227 2.25
  • Galactic wonder
  • Global Colony Influence Growth +10%
  • Colony Influence Growth +5%
  • +3 Influence
Krynn Consulate Krynn 30 0.25
  • Colony unique
  • Colony Morale +25%
  • Colony Influence Growth +10%
  • Colony Morale +1.0
  • Colony Influence Growth +5%
  • +1 Approval
  • +1 Influence
Krynniac Temple Krynn 45 0.5
  • Colony Morale +2.0
  • Colony Influence Growth +20%
  • Colony Morale +1.0
  • Colony Influence Growth +5%
  • +1 Approval
  • +1 Influence
Krynniac Mission Krynn 67 0.75
  • Colony Morale +4.0
  • Colony Influence Growth +30%
  • Colony Morale +1.0
  • Colony Influence Growth +5%
  • +1 Approval
  • +1 Influence
Krynniac Order Krynn 101 1
  • Colony Morale +6.0
  • Colony Influence Growth +40%
  • Colony Morale +1.0
  • Colony Influence Growth +5%
  • +1 Approval
  • +1 Influence
Krynniac Oracle Krynn 151 1.5
  • Colony unique
  • Colony Morale +25%
  • Colony Influence Growth +25%
  • Colony Morale +1.0
  • Colony Influence Growth +5%
  • +2 Approval
  • +2 Influence
Krynniac Ministry Krynn 227 2.25
  • Player wonder
  • Colony Morale +50%
  • Colony Influence Growth +50%
  • Colony Tourism Income +50%
  • Colony Morale +1.0
  • Colony Influence Growth +5%
  • Colony Tourism Income +5%
  • +3 Approval
  • +3 Influence
  • +3 Tourism
Krynniac Sanctuary Krynn 341 3.5
  • Galactic wonder
  • Global Colony Morale +25%
  • Global Colony Influence Growth +25%
  • Global Colony Tourism Income +25%
  • Colony Morale +1.0
  • Global Colony Influence Growth +5%
  • Global Colony Tourism Income +5%
  • +4 Approval
  • +4 Influence
  • +4 Tourism
Xeno Anthropology Center Thalan 30 0.25
  • Colony unique
  • Faction Diplomacy Bonus +1.0
  • Colony Influence Growth +15%
  • Colony Influence Growth +5%
  • +1 Tourism
  • +1 Influence
  • +1 Wealth
  • +1 Approval
Universal Outreach Center Thalan 67 0.75
  • Colony unique
  • Faction Diplomacy Bonus +2.0
  • Colony Influence Growth +25%
  • Colony Influence Growth +5%
  • +2 Tourism
  • +2 Influence
  • +2 Wealth
  • +2 Approval
Future Studies Center Thalan 151 1.5
  • Colony unique
  • Faction Diplomacy Bonus +3.0
  • Colony Influence Growth +50%
  • Colony Influence Growth +5%
  • +3 Tourism
  • +3 Influence
  • +3 Wealth
  • +3 Approval
Missionary Center None 90 1
  • Colony unique
  • Faction Benevolent Culture Production +0.1
  • Colony Influence Growth +5%
  • Colony Influence Growth +5%
  • +2 Influence
  • +2 Approval
  • +2 Tourism
Arbitration Center None 45 0.5
  • Player wonder
  • Faction Pragmatic Ideology Production +3.0
  • Colony Influence Growth +0.5
  • Colony Tourism Income +100%
  • Colony Influence Growth +5%
  • Colony Tourism Income +10%
  • +2 Wealth
  • +2 Influence
  • +2 Tourism

Manufacturing

Icon Improvement Tech trees Cost Maint. Effects Level effects Neighbor bonuses
Basic Factory All except Drengin, Yor 30 0.25
  • Colony Manufacturing +15%
  • Colony Manufacturing +5%
  • +1 Manufacturing
Xeno Factory All except Drengin, Yor 45 0.5
  • Colony Manufacturing +25%
  • Colony Manufacturing +5%
  • +1 Manufacturing
Mega Factory All except Drengin, Yor 67 0.75
  • Colony Manufacturing +33%
  • Colony Manufacturing +5%
  • +1 Manufacturing
Manufacturing Center All except Drengin, Yor 101 1
  • Colony Manufacturing +40%
  • Colony Manufacturing +5%
  • +1 Manufacturing
Industrial Sector All except Drengin, Yor 151 1.5
  • Colony Manufacturing +50%
  • Colony Manufacturing +5%
  • +1 Manufacturing
Solar Power Plant All except Drengin, Yor 45 0.5
  • Colony unique
  • Colony Manufacturing +25%
  • Colony Manufacturing +5%
  • +2 Manufacturing
Fusion Power Plant All except Drengin, Yor 67 0.75
  • Colony unique
  • Colony Manufacturing +50%
  • Colony Manufacturing +5%
  • +3 Manufacturing
Quantum Power Plant All except Drengin, Yor 151 1.5
  • Colony unique
  • Colony Manufacturing +100%
  • Colony Manufacturing +5%
  • +5 Manufacturing
Singularity Power Plant All except Drengin, Yor 227 2.25
  • Galactic wonder
  • Colony Manufacturing +200%
  • Global Colony Social Manufacturing +25%
  • Global Colony Manufacturing +5%
  • +3 Manufacturing
Manufacturing Capital All except Drengin, Yor 227 2.25
  • Player wonder
  • Colony Manufacturing +200%
  • Colony Influence Growth +25%
  • Colony Manufacturing +5%
  • +3 Manufacturing
  • +3 Influence
Work Camp Drengin 30 0.25
  • Colony Manufacturing +25%
  • Colony Morale +1.0
  • Colony Manufacturing +5%
  • +1 Manufacturing
  • +1 Military
Forced Labor Camp Drengin 45 0.5
  • Colony Manufacturing +33%
  • Colony Morale +1.0
  • Colony Manufacturing +5%
  • +1 Manufacturing
  • +1 Military
Slave Camp Drengin 67 0.75
  • Colony Manufacturing +40%
  • Colony Morale +1.0
  • Colony Manufacturing +5%
  • +1 Manufacturing
  • +1 Military
Slave Works Drengin 101 1
  • Colony Manufacturing +50%
  • Colony Morale +1.0
  • Colony Manufacturing +5%
  • +1 Manufacturing
  • +1 Military
Devil's Forge Drengin 151 1.5
  • Colony Manufacturing +60%
  • Colony Manufacturing +5%
  • +1 Manufacturing
  • +1 Military
Slave Pit Drengin and Snathi 67 0.75
  • Colony unique
  • Colony Manufacturing +25%
  • Colony Research +25%
  • Colony Food +25%
  • Colony Morale +1.0
  • Colony Manufacturing +5%
  • Colony Research +5%
  • Colony Food +5%
  • +2 Manufacturing
  • +2 Research
  • +2 Wealth
Slave Mill Drengin and Snathi 101 1
  • Colony unique
  • Colony Manufacturing +50%s
  • Colony Research +50%
  • Colony Food +50%
  • Colony Morale +2.0
  • Colony Manufacturing +5%
  • Colony Research +5%
  • Colony Food +5%
  • +3 Manufacturing
  • +3 Research
  • +3 Wealth
Slave Factory Drengin and Snathi 151 1.5
  • Colony unique
  • Colony Manufacturing +75%
  • Colony Research +75%
  • Colony Food +75%
  • Colony Morale +3.0
  • Colony Manufacturing +5%
  • Colony Research +5%
  • Colony Food +5%
  • +4 Manufacturin
  • +4 Research
  • +4 Wealth
Garrison Drengin 67 0.75
  • Colony unique
  • Colony Military Manufacturing +20%
  • Colony Resistance +0.2
  • Colony Military Manufacturing +5%
  • Colony Resistance +0.1
  • +1 Military
Coordination Temple Krynn 45 0.5
  • Colony unique
  • +2 Research
  • +2 Approval
  • +2 Population
  • +2 Manufacturing
  • +2 Influence
  • +2 Tourism
  • +2 Wealth
  • +2 Military
Labor Mission Krynn 101 1
  • Colony unique
  • +3 Research
  • +3 Approval
  • +3 Population
  • +3 Manufacturing
  • +3 Influence
  • +3 Tourism
  • +3 Wealth
  • +3 Military
Labor Oracle Krynn 227 2.25
  • Colony unique
  • +4 Research
  • +4 Approval
  • +4 Population
  • +4 Manufacturing
  • +4 Influence
  • +4 Tourism
  • +4 Wealth
  • +4 Military
Manufacturing Yor Yor 30 0.25
  • Colony Manufacturing +15%
  • Colony Manufacturing +5%
  • +1 Manufacturing
  • +1 Military
Manufacturing Collective Yor 45 0.5
  • Colony Manufacturing +25%
  • Colony Manufacturing +5%
  • +1 Manufacturing
  • +1 Military
Industrial Collective Yor 67 0.75
  • Colony Manufacturing +33%
  • Colony Manufacturing +5%
  • +1 Manufacturing
  • +1 Military
Mechanized Collective Yor 101 1
  • Colony Manufacturing +40%
  • Colony Manufacturing +5%
  • +1 Manufacturing
  • +1 Military
Manufacturing Matrix Yor 151 1.5
  • Colony Manufacturing +50%
  • Colony Manufacturing +5%
  • +1 Manufacturing
  • +1 Military
Hive Thalan 30 0.25
  • Colony unique
  • Colony Total Production +4.0
  • Colony Total Production +5%
  • +1 Research
  • +1 Approval
  • +1 Population
  • +1 Manufacturing
  • +1 Influence
  • +1 Tourism
  • +1 Wealth
  • +1 Military
Mother Hive Thalan 151 1.5
  • Colony unique
  • Colony Total Production +8.0
  • Colony Total Production +5%
  • +2 Research
  • +2 Approval
  • +2 Population
  • +2 Manufacturing
  • +2 Influence
  • +2 Tourism
  • +2 Wealth
  • +2 Military
Gaia Vortex Thalan 227 2.25
  • Player wonder
  • Global Colony Total Production +4.0
  • Colony Total Production +5%
  • +3 Research
  • +3 Approval
  • +3 Population
  • +3 Manufacturing
  • +3 Influence
  • +3 Tourism
  • +3 Wealth
  • +3 Military
Molecular Fabricator Iconian and Snathi 30 0.25
  • Colony unique
  • Colony Manufacturing +10%
  • Colony Research +10%
  • Colony Food +10%
  • Colony Manufacturing +5%
  • +2 Manufacturing
  • +2 Research
  • +2 Population
Industrial Replicator Iconian and Snathi 45 0.5
  • Colony unique
  • Colony Manufacturing +25%
  • Colony Research +25%
  • Colony Food +25%
  • Colony Manufacturing +5%
  • +3 Manufacturing
  • +3 Research
  • +3 Population
Durantium Refinery All 150 1
  • Colony unique
  • Colony Total Production +4.0
  • Improvement Durantium Cost +1.0
  • Colony Manufacturing +5%
  • +3 Manufacturing
Antimatter Power Plant All except Drengin, Yor 150 1
  • Colony unique
  • Improvement Antimatter Cost +1.0
  • +2 Research
  • +2 Approval
  • +2 Population
  • +2 Manufacturing
  • +2 Influence
  • +2 Tourism
  • +2 Wealth
  • +2 Military
Death Furnaces None 202 2
  • Player wonder
  • Faction Merciless Culture Production +1.0
  • Colony Total Production +50%
  • Colony Total Production +10%
  • +3 Manufacturing
  • +3 Research

Military

Icon Improvement Tech trees Cost Maint. Effects Level effects Neighbor bonuses
Hyperion Sensor System None 151 1.5
  • Player wonder
  • Ship built here: Sensor Range +10%
  • Ship built here: Sensor Range +10%
  • +1 Military
Hyperion Logistics System All 151 1.5
  • Player wonder
  • Ship built here: Logistics -1.0
  • Faction Logistics +1.0
  • +1 Military
Hyperion Shrinker All 151 1.5
  • Player wonder
  • Global Ship Capacity +10%
  • Global Ship Capacity +5%
  • +1 Military
Hyperion Supply System All except Yor 151 1.5
  • Player wonder
  • Ship built here: Ship Range +10%
  • Ship built here: Ship Range +5%
  • +1 Military
Hyperion Shipyard All 151 1.5
  • Player wonder
  • Ship built here: Hit Points +5.0
  • Ship built here: Hit Points +1.0
  • +1 Military
Planetary Defense System All 45 0.5
  • Colony unique
  • Colony Planetary Defense +0.1
  • Colony Resistance +0.1
  • Colony Planetary Defense +0.1
  • Colony Resistance +0.1
  • +1 Military
Planetary Defense Dome All except Drengin 151 1.5
  • Colony unique
  • Colony Planetary Defense +0.5
  • Colony Planetary Defense +0.1
  • +3 Military
Military Academy All 67 0.75
  • Colony unique
  • Colony Resistance +0.2
  • Colony Resistance +0.1
  • +1 Military
Orbital Defense Platform All 101 1
  • Colony unique
  • Colony Interceptor Fighters Cap +3.0
  • Colony Interceptor Fighters Cap +1.0
  • +1 Military
Omega Defense System All 151 1.5
  • Player wonder
  • Defending fleet Ship Hit Points +20%
  • Defending fleet Ship Hit Points +5%
  • +1 Military
Champions Temple Drengin 67 0.75
  • Colony unique
  • Colony Resistance +0.25
  • Colony Resistance +0.1
  • +1 Military
Elerium Defense Shield All 150 1.5
  • Colony unique
  • Colony Planetary Defense +0.8
  • Improvement Elerium Cost +1.0
  • Global Colony Planetary Defense +0.1
  • +3 Military
Preparedness Center None 67 0.75
  • Colony unique
  • Faction Pragmatic Ideology Production +0.1
  • Colony Resistance +0.2
  • Colony Resistance +0.1
  • +2 Military
  • +2 Approval

Population

Icon Improvement Tech trees Cost Maint. Effects Level effects Neighbor bonuses
Xeno Farm All except Yor 30 0.25
  • Colony Food +2.0
  • Colony Food +0.5
  • +1 Population
Adaptive Farm All except Yor 45 0.5
  • Colony Food +3.0
  • Colony Food +0.5
  • +1 Population
Intensive Farm All except Yor 67 0.75
  • Colony Food +4.0
  • Colony Food +0.5
  • +1 Population
Lossless Farm All except Yor 101 1
  • Colony Food +5.0
  • Colony Food +0.5
  • +1 Population
Food Distribution All except Drengin, Yor 67 0.75
  • Colony unique
  • Colony Food +10%
  • Colony Growth +10%
  • +2 Population
Xeno Irrigation All except Drengin, Yor 101 1
  • Colony unique
  • Colony Food +25%
  • Colony Growth +10%
  • +2 Population
Biomass Resequencer All except Altarian, Drengin, Yor 151 1.5
  • Colony unique
  • Colony Food +50%
  • Colony Growth +10%
  • +2 Population
Colonial Hospital All except Yor 30 0.25
  • Colony unique
  • Colony Growth +25%
  • Colony Growth +5%
  • +2 Population
Xeno Medical Center All except Yor 45 0.5
  • Colony unique
  • Colony Growth +50%
  • Colony Growth +5%
  • +2 Population
Fertility Center All except Iridium, Yor 67 0.75
  • Colony unique
  • Colony Growth +100%
  • Colony Growth +5%
  • +2 Population
Replication Center All except Yor 101 1
  • Colony unique
  • Colony Growth +150%
  • Colony Growth +5%
  • +2 Population
Slave Recycler Drengin and Snathi 67 0.75
  • Colony unique
  • Colony Food +25%
  • Colony Food +5%
  • +2 Population
Protein Resequencer Drengin 101 1
  • Colony unique
  • Colony Food +50%
  • Colony Food +5%
  • +3 Population
Power Matrix Yor 54 0.5
  • Colony unique
  • Colony Manufacturing +10%
  • Colony Research +10%
  • Colony Gross Income +10%
  • Colony Synthetic Population Cap +4.0
  • Colony Manufacturing +5%
  • Colony Research +5%
  • Colony Gross Income +5%
  • +2 Manufacturing
  • +2 Research
  • +2 Wealth
Fusion Matrix Yor 87 0.75
  • Colony unique
  • Colony Manufacturing +15%
  • Colony Research +15%
  • Colony Gross Income +15%
  • Colony Synthetic Population Cap +6.0
  • Colony Manufacturing +5%
  • Colony Research +5%
  • Colony Gross Income +5%
  • +3 Manufacturing
  • +3 Research
  • +3 Wealth
Antimatter Matrix Yor 141 1.5
  • Colony unique
  • Colony Manufacturing +20%
  • Colony Research +20%
  • Colony Gross Income +20%
  • Colony Synthetic Population Cap +8.0
  • Colony Manufacturing +5%
  • Colony Research +5%
  • Colony Gross Income +5%
  • +4 Manufacturing
  • +4 Research
  • +4 Wealth
Quantum Matrix Yor 227 2.25
  • Colony unique
  • Colony Manufacturing +25%
  • Colony Research +25%
  • Colony Gross Income +25%
  • Colony Synthetic Population Cap +10.0
  • Colony Manufacturing +5%
  • Colony Research +5%
  • Colony Gross Income +5%
  • +5 Manufacturing
  • +5 Research
  • +5 Wealth

Research

Icon Improvement Tech trees Cost Maint. Effects Level effects Neighbor bonuses
Research Laboratory All except Drengin, Yor 30 0.25
  • Colony Research +25%
  • Colony Research +5%
  • +1 Research
Xeno Research Laboratory All except Drengin, Yor 45 0.5
  • Colony Research +30%
  • Colony Research +5%
  • +1 Research
Research Institute All except Drengin, Yor 67 0.75
  • Colony Research +40%
  • Colony Research +5%
  • +1 Research
Research Center All except Drengin, Yor 101 1
  • Colony Research +55%
  • Colony Research +5%
  • +1 Research
Research Academy All except Drengin, Yor 151 1.5
  • Colony Research +75%
  • Colony Research +5%
  • +1 Research
Discovery Sphere All except Drengin 227 2.25
  • Colony Research +100%
  • Colony Research +5%
  • +1 Research
Coordination Center All except Yor 67 0.75
  • Colony unique
  • Colony Research +25%
  • Colony Research +5%
  • +2 Research
Innovation Complex All except Yor 101 1
  • Colony unique
  • Colony Research +33%
  • Colony Research +5%
  • +3 Research
Omega Research Center All except Yor 151 1.5
  • Galactic wonder
  • Global Colony Research +100%
  • Global Colony Research +1%
  • +4 Research
Technological Capital All except Yor 227 2.25
  • Player wonder
  • Colony Research +200%
  • Colony Influence Growth +25%
  • Colony Research +5%
  • Colony Influence Growth +5%
  • +3 Research
Research Cloisters All 303 3
  • Player wonder
  • Faction Research +50%
  • Colony Research +5%
  • Colony Influence Growth +5%
  • +3 Research
Quantum Research Foundation All 455 4.5
  • Player wonder
  • Faction Research +100%
  • Colony Research +5%
  • Colony Influence Growth +5%
  • +3 Research
Ascension Gate All 2306 23
  • Player wonder
  • Faction Research +200%
  • Colony Research +5%
  • Colony Influence Growth +5%
  • +5 Research
Research Chamber Drengin 27 0.25
  • Colony Research +25%
  • Colony Research +5%
  • +1 Research
Research Stockade Drengin 60 0.5
  • Colony Research +33%
  • Colony Research +5%
  • +1 Research
Research Motivator Drengin 132 0.75
  • Colony Research +40%
  • Colony Research +5%
  • +1 Research
Research Extractor Drengin 264 1
  • Colony Research +50%
  • Colony Research +5%
  • +1 Research
Research Amplifier Drengin 576 1.5
  • Colony Research +60%
  • Colony Research +5%
  • +1 Research
Social Matrix Altarian and Snathi 45 0.5
  • Colony unique
  • Colony Manufacturing +10%
  • Colony Research +10%
  • Colony Research +5%
  • Colony Manufacturing +5%
  • +1 Research
  • +1 Manufacturing
Dark Energy Lab Altarian 101 1
  • Colony unique
  • Colony Manufacturing +25%
  • Colony Research +25%
  • Colony Research +5%
  • Colony Manufacturing +5%
  • +1 Research
  • +1 Manufacturing
Research Yor Yor 30 0.25
  • Colony Research +15%
  • Colony Research +5%
  • +1 Research
  • +1 Military
Research Collective Yor 45 0.5
  • Colony Research +25%
  • Colony Research +5%
  • +1 Research
  • +1 Military
Research Array Yor 67 0.75
  • Colony Research +33%
  • Colony Research +5%
  • +1 Research
  • +1 Military
Research Mind Yor 101 1
  • Colony Research +40%
  • Colony Research +5%
  • +1 Research
  • +1 Military
Research Matrix All except Drengin 151 1.5
  • Colony Research +50%
  • Colony Research +5%
  • +1 Research
  • +1 Military
Hyperion Matrix Thalan 341 3.5
  • Player wonder
  • Global Colony Research +50%
  • Colony Research +5%
  • +5 Research
PrecursorArchive Iconian 67 0.75
  • Player wonder
  • Colony Research +100%
  • Colony Research +5%
  • +3 Research
Thulium Data Archive All 150 1
  • Colony unique
  • Colony Research +25%
  • Improvement Thulium Cost +1.0
  • Colony Research +5%
  • +3 Research

Special

Icon Improvement Tech trees Cost Maint. Effects Level effects Neighbor bonuses
Colony Capital None
  • Colony unique
  • Colony Total Production +5.0
  • Colony Morale +3.0
  • Colony Influence Growth +1.0
  • Colony Food +5.0
  • Colony Sensor Range +5.0
  • +1 Research
  • +1 Approval
  • +1 Population
  • +1 Manufacturing
  • +1 Influence
  • +1 Tourism
  • +1 Wealth
  • +1 Military
Civilization Capital None
  • Colony unique
  • Colony Total Production +10.0
  • Colony Morale +5.0
  • Colony Influence Growth +1.0
  • Colony Food +10.0
  • Colony Sensor Range +5.0
  • +1 Research
  • +1 Approval
  • +1 Population
  • +1 Manufacturing
  • +1 Influence
  • +1 Tourism
  • +1 Wealth
  • +1 Military
Bureau of Labor All except Krynn 151 1.5
  • Colony unique
  • Enables planetary wheel
  • +1 Research
  • +1 Approval
  • +1 Population
  • +1 Manufacturing
  • +1 Influence
  • +1 Tourism
  • +1 Wealth
  • +1 Military

Terraforming

Icon Improvement Tech trees Cost Maint. Effects Level effects Neighbor bonuses
Planetary Soil Upgrade All except Yor 30
  • Colony unique
  • Terraform: minimum land percentage 0.35
Soil Engineering All 30
  • Colony unique
  • Terraform: minimum land percentage 0.3
Terraforming Plant All 45
  • Colony unique
  • Terraform: minimum land percentage 0.25
Habitat Improvement All 67
  • Colony unique
  • Terraform: minimum land percentage 0.2
Resequencing Station All 101
  • Colony unique
  • Terraform: minimum land percentage 0.15
Ultra-Terraformer All except Altarian 227
  • Terraform: minimum land percentage 0.3
Biospheres All except Altarian 151
  • Colony unique
  • Terraform: minimum land percentage 0
Biosphere Manipulator Altarian 360
  • Colony unique
  • Terraform: minimum land percentage 0.35
Universal Soil Adapter Thalan 151
  • Colony unique
  • Terraform: minimum land percentage 0

Tourism

Icon Improvement Tech trees Cost Maint. Effects Level effects Neighbor bonuses
Port of Call All 135 0.75
  • Colony unique
  • Colony Tourism Income +10%
  • Colony Tourism Income +5%
  • +1 Tourism
  • +1 Wealth
  • +1 Influence
Tourist Haven All 202 1
  • Colony unique
  • Colony Tourism Income +25%
  • Colony Tourism Income +5%
  • +2 Tourism
  • +1 Wealth
  • +1 Influence
Tourist Destination All 151 1.5
  • Colony unique
  • Colony Tourism Income +50%
  • Colony Tourism Income +5%
  • +3 Tourism
  • +1 Wealth
  • +1 Influence
Restaurant of Eternity All 227 2.25
  • Galactic wonder
  • Global Colony Tourism Income +25%
  • Global Colony Tourism Income +5%
  • +3 Tourism
  • +3 Wealth
  • +3 Influence

Wealth

Icon Improvement Tech trees Cost Maint. Effects Level effects Neighbor bonuses
Market Center All 30 0.25
  • Colony Gross Income +10%
  • Colony Gross Income +5%
  • +1 Wealth
Shopping Center All except Iridium, Yor 45 0.5
  • Colony Gross Income +25%
  • Colony Gross Income +5%
  • +1 Wealth
Colonial Bank All 67 0.75
  • Colony unique
  • Colony Gross Income +33%
  • Colony Gross Income +5%
  • +2 Wealth
Banking Sector All 101 1
  • Colony unique
  • Colony Gross Income +50%
  • Colony Gross Income +5%
  • +3 Wealth
Financial Sector All 151 1.5
  • Colony unique
  • Colony Gross Income +66%
  • Colony Gross Income +5%
  • +4 Wealth
Galactic Stock Exchange All 227 2.25
  • Player wonder
  • Global Colony Gross Income +50%
  • Global Colony Gross Income +5%
  • +3 Wealth
Financial Capital All except Iridium, Yor 227 2.25
  • Player wonder
  • Colony Gross Income +200%
  • Colony Influence Growth +25%
  • Colony Gross Income +10%
  • +3 Wealth
Trade Post All 45 0.5
  • Colony unique
  • TradeRoute Trade Route Value +10%
  • Colony Trade Route Income +5%
  • +1 Wealth
  • +1 Tourism
Trade Center All 67 0.75
  • Colony unique
  • TradeRoute Trade Route Value +25%
  • Colony Trade Route Income +5%
  • +1 Wealth
  • +1 Tourism
Customs Office All 101 1
  • Colony unique
  • TradeRoute Trade Route Value +50%
  • Colony Trade Route Income +5%
  • +1 Wealth
  • +1 Tourism
Galactic Bazaar All except Drengin 151 1.5
  • Galactic wonder
  • Global TradeRoute Trade Route Value +25%
  • Global Colony Trade Route Income +5%
  • +2 Wealth
  • +2 Tourism
Trade Capital All 151 1.5
  • Player wonder
  • TradeRoute Trade Route Value +100%
  • Colony Influence Growth +25%
  • Colony Trade Route Income +5%
  • +3 Wealth
  • +3 Tourism
Black Market Drengin 30 0.25
  • Colony unique
  • Colony Gross Income +25%
  • Colony Gross Income +5%
  • +2 Wealth
  • +2 Research
  • +2 Manufacturing
Precursor Souvenir Shop Altarian 101 1
  • Colony unique
  • Colony Gross Income +10%
  • Colony Tourism Income +10%
  • Colony Gross Income +5%
  • Colony Tourism Income +5%
  • +2 Wealth
  • +2 Tourism
Free Market Iridium 30 0.25
  • Colony Influence Growth +10%
  • Colony Gross Income +10%
  • Colony Gross Income +5%
  • Colony Influence Growth +5%
  • +1 Wealth
  • +1 Influence
Iridium Store Iridium 45 0.5
  • Colony unique
  • Colony Influence Growth +20%
  • Colony Gross Income +20%
  • Colony Gross Income +5%
  • Colony Influence Growth +5%
  • +1 Wealth
  • +1 Influence
Iridium Center Iridium 67 0.75
  • Colony unique
  • Colony Influence Growth +30%
  • Colony Gross Income +35%
  • Colony Gross Income +5%
  • Colony Influence Growth +5%
  • +2 Wealth
  • +2 Influence
Iridium World Iridium 101 1
  • Colony unique
  • Global Colony Influence Growth +40%
  • Colony Gross Income +50%
  • Colony Gross Income +5%
  • Colony Influence Growth +5%
  • +3 Wealth
  • +3 Influence
Galactic Showcase Iridium 227 2.25
  • Galactic wonder
  • Global Colony Influence Growth +25%
  • Global Colony Gross Income +25%
  • Global Colony Gross Income +5%
  • Colony Influence Growth +5%
  • +1 Wealth
  • +1 Influence
Enforcement Temple Krynn 45 0.5
  • Colony unique
  • Colony Gross Income +25%
  • Colony Gross Income +5%
  • +3 Wealth
Shadow Temple Krynn 45 0.5
  • Colony unique
  • Faction Diplomacy Bonus +2.0
  • +2 Approval
  • +2 Influence
Citadel of Revenue None 135 1.25
  • Player wonder
  • Faction Merciless Culture Production +0.2
  • Colony Gross Income +100%
  • Colony Gross Income +10%
  • +2 Wealth