Improvements Test

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Revision as of 16:09, 8 February 2024 by IT (talk | contribs) (Created page with "<h3>Improvements</h3> ---- 400px|thumb|right|Improvements Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world. The efficiency of improvements increases with their "level," which can be incr...")
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Improvements


Improvements

Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.

The efficiency of improvements increases with their "level," which can be increased in 2 ways:

  • Increased by planet-wide level upgrades by improvement categories, which require technological research.
  • Adjacency bonuses from other improvements that neighbor the target improvement.

Districts


Districts

Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.

District Types Production Costs Base Effects Level Effects Adjacency Level Bonuses Requirements
Manufacturing
-50 Manufacturing Cost (Base)

-150 Manufacturing Cost (Upgrade Level 1)

-150 Manufacturing Cost (Upgrade Level 2)

-200 Manufacturing Cost (Upgrade Level 3)

-300 Manufacturing Cost (Upgrade Level 4)

-400 Manufacturing Cost (Upgrade Level 5)

-500 Manufacturing Cost (Upgrade Level 6)

+4% Manufacturing

+2% Pollution

+2% Manufacturing +1 Manufacturing Cannot be built:Marshlands

Wetland Barrier Reefs Shallows Technology for Upgrade: Xeno Industrialization (Upgrade Level 1)

Xeno Manufacturing (Upgrade Level 2)

Orbital Mining (Upgrade Level 3)

Bioplastics (Upgrade Level 4)

Claytronics (Upgrade Level 5)

Singularity Power Plants (Upgrade Level 6)

Housing
-100 Manufacturing Cost (Base)

-100 Manufacturing Cost; -1 Durantium (Upgrade Level 1)

-200 Manufacturing Cost; -1 Durantium (Upgrade Level 2)

-300 Manufacturing Cost; -1 Durantium (Upgrade Level 3)

-400 Manufacturing Cost; -1 Durantium (Upgrade Level 4)

-500 Manufacturing Cost; -1 Durantium (Upgrade Level 5)

+1 Population Cap +0.1 Population Cap +1 Population

+1 Wealth

+1 Influence

Technology Required:Planetology


Technology for Upgrade:

Xeno Biology (Upgrade Level 1)

Extreme Colonization (Upgrade Level 2)

Exotic World Colonization (Upgrade Level 3)

Planetary Adaptation (Upgrade Level 4)

Environmental Engineering (Upgrade Level 5)

Entertainment
-120 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+3% Approval

+1% Crime

+2% Approval +1 Approval

+1 Wealth

Technology for Upgrade:

Hyperwave Radio (Upgrade Level 1)

Xeno Entertainment (Upgrade Level 2)

Cultural Outreach (Upgrade Level 3)

Stellar Emigration (Upgrade Level 4)

Cultural Affinity (Upgrade Level 5)

Financial
-75 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+5% Gross Income +3% Gross Income +1 Wealth Cannot be built:Marshlands

Mountains Volcano Technology for Upgrade: Trade Networks (Upgrade Level 1)

Interstellar Trade (Upgrade Level 2)

Preferred Lending (Upgrade Level 3)

Open Trade Policy (Upgrade Level 4)

Galactic Trade (Upgrade Level 5)

Agricultural
-90 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+1 Food

+10% Food

+0.1 Food

+8% Food

+2 Food Cannot be built:Desert

Mountains Volcanic Rifts Lave Flow Volcano Race Applicability:All except Synthetic Life

Technology for Upgrade: Xeno Biology (Upgrade Level 1)

Terraforming (Upgrade Level 2)

Xeno Agriculture (Upgrade Level 3)

Hydroponics (Upgrade Level 4)

Transgenic Manipulation (Upgrade Level 5)

Research
-75 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-100 Manufacturing Cost (Upgrade Level 2)

-150 Manufacturing Cost (Upgrade Level 3)

-200 Manufacturing Cost (Upgrade Level 4)

-300 Manufacturing Cost (Upgrade Level 5)

-400 Manufacturing Cost (Upgrade Level 6)

-500 Manufacturing Cost (Upgrade Level 7)

+4% Research +2% Research +1 Research Technology for Upgrade:

Research Districts (Upgrade Level 1)

Xeno Research (Upgrade Level 2)

Quantum Computing (Upgrade Level 3)

Computing Substrates (Upgrade Level 4)

Neural Mapping (Upgrade Level 5)

Artificial Brain (Upgrade Level 6)

AI Overseer (Upgrade Level 7)

Cultural
-100 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+3% Influence +5% Influence +2 Influence

+1 Approval

+1 Wealth

Technology Required:Universal Translator


Technology for Upgrade:

Diplomacy (Upgrade Level 1)

Cultural Influence (Upgrade Level 2)

Stellar Emigration (Upgrade Level 3)

Cultural Assimilation (Upgrade Level 4)

Cultural Affinity (Upgrade Level 5)

Orbital Improvements


Orbital Improvements

Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.

Improvements


There are many improvements to your worlds you can put in place inside of Galactic Civilizations. They all perform different functions and provide differing bonuses.{| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | District Types!! style="background-color: #1C4D8B; color: white;" | Production Cost!! style="background-color: #1C4D8B; color: white;" | Base Effects!! style="background-color: #1C4D8B; color: white;" | Level Effects!! style="background-color: #1C4D8B; color: white;" | Adjacency Level Bonuses!! style="background-color: #1C4D8B; color: white;" | Requirements|-

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Core World Capital

! +0 ManufacturingCost ! +1 FoodIncome +5 Maintenance +0.02 Crime +1 Manufacturing +1 PopulationCap ! +0.05% ColonyGrossIncome +1 PopulationCap | +1 AllImprovements | Technology Required:TechTree |-

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Capital City

! +0 ManufacturingCost ! +0.1 Tourism +6 PopulationCap +3 SensorRange +1 ControlPerTurn +100 Influence +10 ColonyGrossIncome +1 CulturePointsPerTurn ! +0.05% ColonyGrossIncome +1 PopulationCap | +2 AllImprovements | Technology Required:TechTree |-

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Colonial Leadership Council

! +3 ManufacturingCost ! +2 PopulationCap ! - | - | |-

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Strip Mine

! +45 ManufacturingCost ! ! - | - | Technology Required:Tech_PlanetaryAdaption |-

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Planetary Recycling Center

! +430 ManufacturingCost ! +2 Maintenance +-0.05 Pollution ! +-0.04 Pollution | +2 Manufacturing | Technology Required:Tech_Terraforming |-

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Tower of Endless Night

! +256 ManufacturingCost ! +1 ControlPerTurn +2 SensorRange +0.1 Crime ! +0.03% MaxManufacturing | +2 AllImprovements | Technology Required:Tech_Espionage |-

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Worldheart Borehole

! +128 ManufacturingCost ! +0.3% ColonyGrossIncome +0.3% MaxManufacturing +0.2 Pollution ! +0.05% ColonyGrossIncome +0.05% MaxManufacturing | +2 Wealth +2 Manufacturing | Technology Required:Tech_DeepCoreMining |-

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Infinite Garden

! +628 ManufacturingCost +10 AurorusArboretumCost ! +0.03 Approval +2 FoodIncome +0.3 Tourism ! +1 FoodIncome +0.05 Wealth +0.03 Tourism | +2 AllImprovements | Technology Required:Tech_ExoticWorldColonization |-

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Capital Mainframe

! +20 ManufacturingCost ! +1 Maintenance +0.20% Research ! +0.03% Research | +3 Research | Technology Required:ColonizationTech |-

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Kazar's Mainframe

! +250 ManufacturingCost +1 PromethionCost +3 HyperSilicatesCost ! +0.25% Research ! +0.05% Research | +2 Research | Technology Required:Tech_XenoResearch |-

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Planetary Mainframe

! +90 ManufacturingCost +1 PromethionCost ! +1 Maintenance +1 Research ! +0.03% Research | +2 Research | Technology Required:Tech_XenoResearch |-

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AI Overseer

! +720 ManufacturingCost +3 HyperSilicatesCost ! - ControlPerTurn +-0.03 Approval +-0.2 Crime ! +0.03% Research +-0.01 Crime | +2 Research | Technology Required:Tech_AIOverseer |-

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Coordination Beacon

! +120 ManufacturingCost ! +1 Maintenance +1 ControlPerTurn ! +0.05% InfluencePerTurn | +2 Influence | Technology Required:Tech_HyperwaveRadio |-

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Office of Control

! +680 ManufacturingCost ! +3 ControlPerTurn ! +0.1 ControlPerTurn | +1 Population | Technology Required:Tech_ColonialBureaucracy |-

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Central Bank

! +200 ManufacturingCost +1 DurantiumCost ! +8 ColonyGrossIncome ! +1 ColonyGrossIncome | +3 Wealth | Technology Required:Tech_InterstellarBanking |-

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Starport

! +75 ManufacturingCost +1 DurantiumCost ! +1 Maintenance +0.05% Military +0.02 Pollution ! +0.08% Military +0.02 Pollution | +1 Military +1 Wealth +1 Manufacturing | Technology Required:Tech_OrbitalManufacturing |-

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Planetary Generator

! +32 ManufacturingCost ! +1 Maintenance +1 MaxManufacturing ! +0.03% MaxManufacturing +0.01 Pollution | +2 Manufacturing +2 Military | Technology Required:Tech_ColonialPolicies |-

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Stellar Forge

! +250 ManufacturingCost ! +0.25% Military ! +0.01% MaxManufacturing +0.02% Military | +2 Manufacturing +2 Military | Technology Required:Tech_PlanetaryMobilization |-

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Durantium Processor

! +340 ManufacturingCost +3 DurantiumCost ! +0.10% MaxManufacturing +1 Minerals +1 Maintenance +0.1 Pollution ! +0.04% MaxManufacturing +0.01 Pollution | +2 Manufacturing +2 Military | Technology Required:Tech_XenoManufacturing |-

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Industrial Center

! +25 ManufacturingCost ! +0.12% MaxManufacturing +1 Maintenance +0.1 Pollution ! +0.03% MaxManufacturing +0.01% Pollution | +2 Manufacturing +2 Military | Technology Required:ColonizationTech |-

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Supply Depot

! +32 ManufacturingCost ! +0.1% MaxManufacturing +1 Maintenance ! +0.02 Approval +-0.02 Crime | +2 Manufacturing +2 Military | Technology Required:Tech_XenoIndustrialization |-

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Fusion Power Plant

! +600 ManufacturingCost +5 AntimatterCost ! +1 Maintenance +0.2% MaxManufacturing +0.05 Pollution ! +0.025% MaxManufacturing | +3 Manufacturing +3 Military +3 Research | Technology Required:Tech_FusionPowerPlants |-

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Singularity Power Plant

! +800 ManufacturingCost +5 AntimatterCost +5 DurantiumCost +5 EleriumCost ! +1 Maintenance +0.1% MaxManufacturing +0.05 Pollution ! +0.025% MaxManufacturing | +3 AllImprovements | Technology Required:Tech_SingularityPowerPlants |-

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Manufacturing Capital

! +1000 ManufacturingCost +5 AntimatterCost +5 DurantiumCost ! +1 Maintenance +0.2% MaxManufacturing +0.1 Pollution ! +0.025% MaxManufacturing | +3 Manufacturing | Technology Required:Tech_ManufacturingCapitals |-

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Razar's Lift

! +500 ManufacturingCost +5 DurantiumCost ! +1 Maintenance +0.1% MaxManufacturing ! +0.05% MaxManufacturing | +3 Manufacturing +3 Military | Technology Required:Tech_SpaceElevators |-

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Beacon of Babylon

! +800 ManufacturingCost +3 HarmonyCrystalsCost ! +0.05% InfluencePerTurn +1% InfluencePerTurn ! +0.05% InfluencePerTurn | +3 Influence | Technology Required:Tech_HyperwaveRadio |-

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Technological Capital

! +400 ManufacturingCost +3 PromethionCost ! +1 Maintenance +0.2% Research +0.1% InfluencePerTurn ! +0.03% Research | +3 Research | Technology Required:Tech_ResearchDistricts |-

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Virtual World

! +600 ManufacturingCost +3 EpimetheusPollenCost +3 HyperSilicatesCost ! +1 Maintenance +0.03 Approval ! +0.01 Approval | - | Technology Required:Tech_XenoEntertainment |-

|

! +300 ManufacturingCost ! +1 Maintenance +0.05 Approval ! +0.03 Approval | +1 Approval +1 Tourism +1 Population | Technology Required:Tech_XenoEntertainment |-

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Eyes of the Universe

! +320 ManufacturingCost +3 PromethionCost ! +1 Maintenance +0.1% Research ! - | +3 Research | Technology Required:Tech_SubspaceScanning |-

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Kimberly's Refuge

! +150 ManufacturingCost +1 MonsatiumDepositCost ! +5 FoodIncome +0.25% Growth ! +1 FoodIncome | +3 Population | Technology Required:Tech_Planetology |-

|

Colonial Clinic

! +150 ManufacturingCost +1 DurantiumCost ! +1 Maintenance +0.2% Growth ! +0.1% Growth | +2 Population | Technology Required:Tech_XenoBiology |-

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Medical Center

! +97 ManufacturingCost +5 DurantiumCost ! +1 Maintenance +0.3% Growth ! +0.1% Growth | +2 Population | Technology Required:Tech_XenoMedicine |-

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Fertility Center

! +120 ManufacturingCost +5 DurantiumCost ! +1 Maintenance +0.4% Growth ! +0.1% Growth | +2 Population | Technology Required:Tech_ArtificialWombs |-

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Longevity Center

! +150 ManufacturingCost +5 DurantiumCost ! +1 Maintenance +0.5% Growth +0.02 Approval ! +0.1% Growth | +2 Population | Technology Required:Tech_LifeExtension |-

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Cybernetic Hospital

! +200 ManufacturingCost +5 DurantiumCost ! +1 Maintenance +1% Growth +0.04 Approval ! +0.1% Growth | +2 Population | Technology Required:Tech_Cybernetics |-

|

Organ Market

! +90 ManufacturingCost ! +1 Maintenance +0.5% Growth +0.05 Crime ! +0.1% Growth | +1 Population +1 Wealth | Technology Required:Tech_RegenerativeGels |-

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Planetary Conversion

! +60 ManufacturingCost ! ! - | - | Technology Required:Tech_XenoBiology |-

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Planetary Soil Upgrade

! +60 ManufacturingCost ! ! - | - | Technology Required:Tech_SoilEnhancement |-

|

Soil Engineering

! +90 ManufacturingCost ! ! - | - | Technology Required:Tech_AdaptedCropEngineering |-

|

Terraforming Module

! +120 ManufacturingCost ! ! - | - | Technology Required:Tech_Terraforming |-

|

Terraforming Plant

! +120 ManufacturingCost ! ! - | - | Technology Required:Tech_EnvironmentalEngineering |-

|

Habitat Improvement

! +150 ManufacturingCost ! ! - | - | Technology Required:Tech_SoilEnhancement |-

|

Resequencing Station

! +200 ManufacturingCost ! ! - | - | Technology Required:Tech_ResequencerStations |-

|

Ultra Terraformer

! +250 ManufacturingCost ! ! - | - | Technology Required:Tech_ResequencerStations |-

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Engineered Landslide

! +120 ManufacturingCost ! ! - | - | Technology Required:PlanetaryEnhancement |-

|

Planetary Defense Dome

! +300 ManufacturingCost +5 DurantiumCost +1 XanthiumDepositCost ! +1 Maintenance +10 PlanetaryDefensesMaxHP ! +10 PlanetaryDefensesMaxHP | +2 Military | Technology Required:Tech_PlanetaryDefenseDome |-

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Orbital Defense Platform

! +330 ManufacturingCost +5 DurantiumCost +1 HeliosOreCost +1 XanthiumDepositCost ! +1 Maintenance +3 InterceptorFightersCap ! +1 InterceptorFightersCap | +1 Military | Technology Required:Tech_OrbitalDefencePlatform |-

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Surveillance Center

! +200 ManufacturingCost +1 DurantiumCost ! +1 Maintenance +-0.1 Crime ! +-0.03 Crime | +1 Population +1 Military | Technology Required:Tech_PlanetaryMobilization |-

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Planetary Court

! +250 ManufacturingCost +5 DurantiumCost ! +1 Maintenance +-0.1 Crime ! +-0.05 Crime | +1 Wealth | Technology Required:Tech_ColonialLawAndPolicy |-

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Prison

! +300 ManufacturingCost +5 DurantiumCost ! +1 Maintenance +-0.15 Crime ! +-0.05 Crime | +1 Military | Technology Required:Tech_ColonialBureaucracy |-

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Diplomatic Embassy

! +1200 ManufacturingCost +5 DurantiumCost +3 AurorusArboretumCost ! +1 Maintenance +1 Diplomacy ! +0.1% InfluencePerTurn | +3 Influence +3 Wealth +3 Tourism | Technology Required:Tech_Eminence |-

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Assimilation Foundation

! +900 ManufacturingCost +5 DurantiumCost +1 HarmonyCrystalsCost ! +1 Maintenance +0.25% InfluencePerTurn +1 InfluencePerTurn ! +0.1% InfluencePerTurn | +3 Influence | Technology Required:Tech_CulturalAssimilation |-

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Cultural Beacon

! +800 ManufacturingCost +5 DurantiumCost +1 HarmonyCrystalsCost ! +1 Maintenance +0.1% InfluencePerTurn ! +0.1% InfluencePerTurn | +3 Influence | Technology Required:Tech_CulturalDomination |-

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Iridia Exchange

! +30 ManufacturingCost +5 PromethionCost ! +0.1% ColonyGrossIncome +10 InfluencePerTurn ! +0.05% ColonyGrossIncome | +4 Wealth +4 Research +4 Manufacturing +4 Approval | Technology Required: |-

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Galactic Stock Exchange

! +500 ManufacturingCost +5 PromethionCost ! +0.2% ColonyGrossIncome +0.1 InfluencePerTurn ! +0.05% ColonyGrossIncome | +3 Wealth | Technology Required:Tech_FinancialSectors |-

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Financial Capital

! +500 ManufacturingCost +5 PromethionCost +1 AurorusArboretumCost ! +0.25% ColonyGrossIncome +0.1% InfluencePerTurn ! +0.03% ColonyGrossIncome | +3 Wealth | Technology Required:Tech_XenoEconomics |-

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Trade Network

! +120 ManufacturingCost ! +0.1% ColonyGrossIncome ! +0.10% ColonyGrossIncome | +1 Wealth | Technology Required:Tech_TradeNetworks |-

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Galactic Bazaar

! +2000 ManufacturingCost +1 EleriumCost +1 UltraSpiceCost ! +0.25% TradeRouteValueRaw ! +0.01% TradeRouteValueRaw | +2 Wealth +2 Tourism | Technology Required:Tech_GalacticTrade |-

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Entertainment Capital

! +151 ManufacturingCost +1 HarmonyCrystalsCost ! +1 Maintenance +0.4 Approval +0.25% InfluencePerTurn +0.06 Crime ! +0.01 Approval | +3 Approval +3 Influence +3 Tourism | Technology Required:Tech_CulturalAffinity |-

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Heritage Center

! +150 ManufacturingCost +1 PromethionCost ! +0.05 Tourism ! +0.05 Tourism | +1 Tourism +1 Wealth +2 Influence | Technology Required:TranslatorTech |-

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Hall Of Tradition

! +100 ManufacturingCost +1 PromethionCost ! +1 Technology +1 CulturePointsPerTurn ! +0.01% ColonyGrossIncome | +2 Tourism | Technology Required: |-

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Union Center

! +100 ManufacturingCost +1 DurantiumCost ! -.15% MaxManufacturing ! +0.01% ColonyGrossIncome | +5 Manufacturing | Technology Required: |-

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Shark Tank

! +500 ManufacturingCost +1 DurantiumCost ! +0.15% ColonyGrossIncome ! +0.1% ColonyGrossIncome | +3 Research +3 Wealth | Technology Required: |-

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Innovation Complex

! +200 ManufacturingCost +1 EleriumCost ! ! +0.05% Research | +5 Research | Technology Required: |-

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Hyperion Shrinker

! +600 ManufacturingCost +5 PromethionCost ! +3 MassCap -.15% MassCap ! +0.03% Research | +2 Research | Technology Required: |-

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Spice Market

! +675 ManufacturingCost +3 UltraSpiceCost ! +0.10 Tourism +0.01 Crime ! +0.01% ColonyGrossIncome | +3 Tourism +3 Wealth | Technology Required:Tech_InterstellarTrade |-

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Grand Casino

! +75 ManufacturingCost +5 ThuliumCost +1 UltraSpiceCost ! +0.1 Tourism +0.02 Crime ! +0.01% ColonyGrossIncome | +1 Tourism +1 Wealth | Technology Required:Tech_InterstellarTourism |-

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Galactic Zoo

! +500 ManufacturingCost +5 ThuliumCost +1 SnugglerColonyCost +1 TechapodHiveCost ! +0.1 Tourism ! +0.01 Approval | +2 Tourism +1 Approval | Technology Required:Tech_OpenImmigration |-

|

Utopian Resort

! +800 ManufacturingCost +5 ThuliumCost +1 EpimetheusPollenCost +1 HarmonyCrystalsCost ! +0.1 Tourism ! +0.01 Approval | +3 Tourism +1 Approval | Technology Required:Tech_WondersOfTheGalaxy |-

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Restaurant of Eternity

! +1000 ManufacturingCost +5 ThuliumCost +1 ArtocarpusVirilesCost +1 UltraSpiceCost ! +0.1 Tourism ! +1 FoodIncome | +3 Tourism +3 Influence | Technology Required:Tech_GalacticRecruitment |-

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Prison Labor Camp

! +90 ManufacturingCost ! -% Manufacturing +-0.05 Crime +0.01 Pollution ! +0.03% Manufacturing | +1 Manufacturing | Technology Required: |-

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Prison Research Lab

! +180 ManufacturingCost ! -% Research +-0.05 Crime ! +0.01% Research | +1 Research | Technology Required:Tech_XenoResearch |-

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Garrison

! +150 ManufacturingCost ! +0.3 ResistanceBonus ! +0.01% MaxManufacturing +0.01 ResistanceBonus | +1 Military | Technology Required: |-

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Black Market

! +150 ManufacturingCost +1 DurantiumCost ! +0.1 Crime +0.05 UltraSpiceIncome +0.05 HeliosOreIncome +0.05 TechapodHiveIncome ! +0.01 Crime | +2 Wealth +2 Approval +2 Influence | Technology Required:BlackMarketTech |-

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Smuggler Port

! +150 ManufacturingCost +1 DurantiumCost ! +0.3% ColonyGrossIncome ! +0.01% ColonyGrossIncome | +2 Wealth | Technology Required: |-

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Pleasure Dome

! +225 ManufacturingCost +1 DurantiumCost ! +0.1 Approval +0.2 Tourism ! +0.01 Approval | +2 Approval +2 Tourism | Technology Required:Tech_XenoEntertainment |-

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Mercenary Camp

! +300 ManufacturingCost +1 DurantiumCost ! +0.3 ResistanceBonus ! +0.01 ResistanceBonus | +2 Military | Technology Required:Tech_CulturalAssimilation |-

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Drathian Temple

! +66 ManufacturingCost +1 DurantiumCost +1 UltraSpiceCost ! +1 Maintenance +0.2 Approval ! +0.01 Approval | +2 Approval +2 Influence | Technology Required:Tech_XenoTheology |-

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Shrine of the Mithrilar

! +151 ManufacturingCost +1 DurantiumCost +1 UltraSpiceCost ! +1 Maintenance +0.3 Approval +0.2 Tourism ! +0.01 Approval +0.02 Tourism | +1 Approval +1 Influence +1 Tourism | Technology Required:Tech_MithrilarianEpics |-

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Shrine of Tandis

! +227 ManufacturingCost +1 DurantiumCost +1 UltraSpiceCost ! +1 Maintenance +0.05 Approval +0.25% InfluencePerTurn +0.05 Tourism ! +0.01 Approval +0.01% InfluencePerTurn | +1 Approval +1 Influence +1 Tourism | Technology Required:Tech_MascrinthusAndDraginol |-

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Precursor Souvenir Shop

! +101 ManufacturingCost +1 DurantiumCost +3 PrecursorNanitesCost +3 UltraSpiceCost ! +1 Maintenance +0.03 Tourism ! +0.01 Tourism | +2 Wealth +2 Tourism | Technology Required:Tech_CulturalInfluence |-

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Coordination Temple

! +45 ManufacturingCost +1 TechapodHiveCost ! +1 Maintenance ! - | +2 AllImprovements | Technology Required:Tech_XenoReligions |-

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Temple of Whispers

! +645 ManufacturingCost +3 EpimetheusPollenCost ! +1 Maintenance +1 Diplomacy +10 DiplomaticCapitalIncome ! +5 DiplomaticCapitalIncome | +3 Influence | Technology Required:Tech_Espionage |-

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Tide Pools

! +75 ManufacturingCost ! +0.1% InfluencePerTurn +0.1 Approval ! +1 InfluencePerTurn | +1 AllImprovements | Technology Required: |-

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Barrier Reef

! +100 ManufacturingCost ! +0.1% InfluencePerTurn +8 PlanetaryDefensesMaxHP ! +1 InfluencePerTurn | +1 AllImprovements | Technology Required:Tech_DefensiveStudies |-

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Exotic Hatchery

! +250 ManufacturingCost ! +0.3 Tourism ! +0.03 Tourism | +1 AllImprovements | Technology Required:Tech_CulturalOutreach |-

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Krynn Consulate

! +30 ManufacturingCost +1 XanthiumDepositCost ! +1 Maintenance +0.03 Approval +10 InfluencePerTurn ! +0.01 Approval +1 InfluencePerTurn | +1 Approval +1 Influence | Technology Required:ThePathTech |-

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Krynniac Temple

! +50 ManufacturingCost +1 DurantiumCost ! +1 Maintenance +0.06 Approval +20 InfluencePerTurn ! +0.01 Approval +1 InfluencePerTurn | +1 Approval +1 Influence | Technology Required:ThePathTech |-

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Krynniac Mission

! +90 ManufacturingCost +1 DurantiumCost ! +1 Maintenance +0.09 Approval +30 InfluencePerTurn ! +0.01 Approval +1 InfluencePerTurn | +1 Approval +1 Influence | Technology Required:TheCallingTech |-

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Krynniac Order

! +101 ManufacturingCost +1 DurantiumCost ! +1 Maintenance +0.12 Approval +40 InfluencePerTurn ! +0.01 Approval +1 InfluencePerTurn | +1 Approval +1 Influence | Technology Required:TheOrderTech |-

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Krynniac Ministry

! +227 ManufacturingCost +1 DurantiumCost ! +1 Maintenance +0.03 Approval +0.25% InfluencePerTurn +0.01 Tourism ! +0.01 Approval +1 InfluencePerTurn | +3 Approval +3 Influence +3 Tourism | Technology Required:ThePathTech |-

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Krynniac Sanctuary

! +300 ManufacturingCost +5 DurantiumCost +3 PromethionCost ! +0.03 Approval +0.25% InfluencePerTurn +0.03 Tourism ! +0.01 Approval +0.01% InfluencePerTurn | +4 Approval +4 Influence +4 Tourism | Technology Required: |-

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Monument to Divine Rosalind

! +300 ManufacturingCost +3 EleriumCost +1 HarmonyCrystalsCost ! +0.03 Approval +0.25% InfluencePerTurn ! +0.01 Approval +1 InfluencePerTurn | +2 Approval +2 Influence | Technology Required: |-

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Krynniac Altar

! +60 ManufacturingCost +1 HeliosOreCost ! +1 InfluencePerTurn ! +0.01 Approval | +1 Approval +1 Influence | Technology Required: |-

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Baratak Grove

! +60 ManufacturingCost +1 AurorusArboretumCost ! +0.1% FoodIncome +1 PopulationCap ! +0.1% FoodIncome | +1 Approval +1 Food | Technology Required: |-

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Torian Academy

! +60 ManufacturingCost +5 PromethionCost ! +2 Research +1 PopulationCap ! +0.02% Research | +1 Research | Technology Required: |-

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Crucible Lab

! +60 ManufacturingCost ! +0.1 Crime ! +0.01% Research | +1 Research | Technology Required: |-

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Manti Birthing Pool

! +60 ManufacturingCost +1 ArtocarpusVirilesCost ! +0.1% Growth +1 PopulationCap ! +0.01% Growth | +1 Population | Technology Required: |-

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Scan Planet

! +60 ManufacturingCost ! ! - | - | Technology Required: |-

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Investigate Murder

! +60 ManufacturingCost ! ! - | - | Technology Required: |-

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Find Missing Colonists

! +30 ManufacturingCost ! ! - | - | Technology Required: |-

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Hall of Unity

! +500 ManufacturingCost +3 HarmonyCrystalsCost +3 HeliosOreCost ! +1 Maintenance +0.2 Tourism ! +0.01 Tourism | +2 AllImprovements | Technology Required: |-

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Astrolab of the Arnor

! +500 ManufacturingCost +3 HeliosOreCost +3 PrecursorNanitesCost +3 XanthiumDepositCost ! +1 Maintenance +0.2 Tourism +0.1% MaxManufacturing ! +0.01% MaxManufacturing | +2 Manufacturing | Technology Required: |-

|

Infinite Archive

! +600 ManufacturingCost +5 PromethionCost ! +1 Maintenance +0.2 Tourism +0.1% Research ! +0.01% Research | +2 Research | Technology Required: |-

|

Grand Menagerie

! +500 ManufacturingCost +3 HeliosOreCost +3 SnugglerColonyCost +3 TechapodHiveCost ! +1 Maintenance +0.2 Tourism +0.05 Approval ! +0.01 Approval | +2 Approval | Technology Required: |-

|

New Eden

! +500 ManufacturingCost +5 ArtocarpusVirilesCost +5 AurorusArboretumCost +5 MonsatiumDepositCost ! +1 Maintenance +0.2 Tourism +0.3% FoodIncome ! +0.05% FoodIncome | +2 Food | Technology Required: |-

|

Manufacture Population

! +120 ManufacturingCost +2 DurantiumCost ! ! - | - | Technology Required: |-

|

Bob

! +800 ManufacturingCost +5 PromethionCost +5 PrecursorNanitesCost ! +1 Maintenance +0.15% Research ! +0.1% Research | +3 Research | Technology Required:Tech_StrongAI |-

|

Xeno Anthropology Center

! +30 ManufacturingCost ! +1 Maintenance +1 Diplomacy ! +1 InfluencePerTurn | +1 Tourism +1 Influence +1 Wealth +1 Approval | Technology Required:XenoAnthropology |-

|

Weather Control Center

! +500 ManufacturingCost +3 HeliosOreCost ! +1 Maintenance +0.15% MaxManufacturing +-0.15% Maintenance ! +0.01 Approval | +1 AllImprovements | Technology Required:WeatherControlTech |-

|

Weather Control Zenith

! +700 ManufacturingCost +3 HeliosOreCost ! +1 Maintenance +0.3% MaxManufacturing +-0.3% Maintenance ! +0.01 Approval | +2 AllImprovements | Technology Required:WeatherControlZenithTech |-

|

Antimatter Power Plant

! +200 ManufacturingCost +3 AntimatterCost ! +1 Maintenance ! - | +3 AllImprovements | Technology Required:Tech_AntiMatterPowerPlants |-

|

Economic Stimulus

! +250 ManufacturingCost ! ! - | - | |-

|

Produce Modules

! +200 ManufacturingCost ! ! - | - | Technology Required:Tech_ModuleAssembly |-

|

Heritage

! +100 ManufacturingCost ! ! - | - | Technology Required: |-

|

Aid Research

! +200 ManufacturingCost ! ! - | - | Technology Required:Tech_NeuralMapping |-

|

Hatch Clone

! +2500 ManufacturingCost +3 PromethionCost ! ! - | - | Technology Required:Tech_Cloning |-

|

Wildland Refuge

! +240 ManufacturingCost +1 AurorusArboretumCost ! +0.1 Tourism ! +-0.002 PollutionPerTurn | +1 Food | Technology Required:Tech_LandPreservation |-

|

Memory Center

! +90 ManufacturingCost +1 PromethionCost ! +1 Maintenance +1 Intelligence +1 Research ! +0.02% Research | +2 Research | Technology Required: |-

|

Augmentation Center

! +480 ManufacturingCost +3 PromethionCost +3 PrecursorNanitesCost ! +3 Intelligence ! +0.02% Research | +1 Research | Technology Required:Tech_PostSentience |-

|

Warforged Foundry

! +303 ManufacturingCost +1 DurantiumCost ! +1 Maintenance ! - | +2 Military | Technology Required: |-

|

Natural League Center

! +200 ManufacturingCost +1 PromethionCost ! +1 Maintenance +0.5% Growth ! +0.02% Growth | +2 Population | Technology Required: |-

|

Irrigation Network

! +67 ManufacturingCost ! +1 Maintenance ! +0.02% FoodIncome | +3 Food | Technology Required:Tech_XenoAgriculture |-

|

Governor's Manor

! +200 ManufacturingCost +1 DurantiumCost ! +1 Maintenance +20 Loyalty ! +0.05% ColonyGrossIncome | +1 AllImprovements | Technology Required:Tech_LeadershipRecruiting |-

|

Produce Drones

! +250 ManufacturingCost ! ! - | - | Technology Required:Tech_DroneProduction |-

|

Produce Modules

! +150 ManufacturingCost ! ! - | - | Technology Required:Tech_ModuleAssembly |-

|

Produce Nanobots

! +250 ManufacturingCost ! ! - | - | Technology Required: |-

|

Research Mission

! +200 ManufacturingCost +1 PromethionCost ! ! - | - | |-

|

Treasure Hunt

! +300 ManufacturingCost ! ! - | - | |-

|

! +80 ManufacturingCost ! ! - | - | Technology Required: |-

|

Industrial Goods

! +60 ManufacturingCost +1 DurantiumCost ! ! - | - | Technology Required:Tech_MiningMissions |-

|

Scavengers

! +120 ManufacturingCost ! ! - | - | Technology Required:Tech_ExoticMineralMissions |-

|

Ore Traders

! +140 ManufacturingCost ! ! - | - | Technology Required:Tech_RareCrystalMissions |-

|

Gem Traders

! +140 ManufacturingCost ! ! - | - | Technology Required:Tech_RareCrystalMissions |-

|

Silicate Traders

! +140 ManufacturingCost ! ! - | - | Technology Required:Tech_RareCrystalMissions |-

|

Pilgrims

! +150 ManufacturingCost +1 UltraSpiceCost ! ! - | - | Technology Required:Tech_CulturalOutreachMissions |-

|

Thulium Deposit

! ! ! - | +2 Wealth | Technology Required: |-

|

Thulium Extractor

! +60 ManufacturingCost ! +1 Maintenance +0.1 ThuliumIncome +0.1% ColonyGrossIncome ! - | +2 Wealth | Technology Required: |-

|

Thulium Mine

! +120 ManufacturingCost ! +1 Maintenance +0.5 ThuliumIncome +0.2% ColonyGrossIncome ! - | +2 Wealth | Technology Required:Tech_XenoResourceMining |-

|

Advanced Thulium Mine

! +380 ManufacturingCost ! +1 Maintenance +1.0 ThuliumIncome +0.3% ColonyGrossIncome ! - | +2 Wealth | Technology Required:Tech_XenoResourceExtraction |-

|

Orbital Thulium Extractor

! ! +0.1 ThuliumIncome ! - | - | Technology Required:Tech_OrbitalMining |-

|

Crystallized Elerium

! ! ! - | +2 Wealth | Technology Required: |-

|

Crystallized Elerium Extractor

! +60 ManufacturingCost ! +1 Maintenance +0.1 EleriumIncome +1 ColonyGrossIncome ! - | +2 Wealth | Technology Required: |-

|

Crystallized Elerium Mine

! +120 ManufacturingCost ! +1 Maintenance +0.5 EleriumIncome +2 ColonyGrossIncome ! - | +2 Wealth | Technology Required:Tech_XenoResourceMining |-

|

Advanced Elerium Mine

! +380 ManufacturingCost ! +1 Maintenance +1.0 EleriumIncome +4 ColonyGrossIncome ! - | +2 Wealth | Technology Required:Tech_XenoResourceExtraction |-

|

Orbital Elerium Extractor

! ! +0.1 EleriumIncome ! - | - | Technology Required:Tech_OrbitalMining |-

|

Prometheus Stone

! ! +3 ColonyGrossIncome ! - | +2 Wealth | Technology Required: |-

|

Prometheus Stone Extractor

! +60 ManufacturingCost ! +1 Maintenance +0.1 PromethionIncome +4 ColonyGrossIncome ! - | +2 Wealth | Technology Required: |-

|

Prometheus Stone Mine

! +120 ManufacturingCost ! +1 Maintenance +0.5 PromethionIncome +5 ColonyGrossIncome ! - | +2 Wealth | Technology Required:Tech_XenoResourceMining |-

|

Advanced Prometheus Mine

! +380 ManufacturingCost ! +1 Maintenance +1.0 PromethionIncome +6 ColonyGrossIncome ! - | +2 Wealth | Technology Required:Tech_XenoResourceExtraction |-

|

Orbital Prometheus Stone Extractor

! ! +0.1 PromethionIncome ! - | - | Technology Required:Tech_OrbitalMining |-

|

Helios Ore

! ! ! - | +2 Military | Technology Required: |-

|

Helios Ore Extractor

! +60 ManufacturingCost ! +1 Maintenance +0.1 HeliosOreIncome +2 ColonyGrossIncome ! - | +2 Military | Technology Required: |-

|

Helios Mine

! +120 ManufacturingCost ! +1 Maintenance +0.2 HeliosOreIncome +4 ColonyGrossIncome ! - | +2 Military | Technology Required:Tech_XenoResourceMining |-

|

Advanced Helios Mine

! +380 ManufacturingCost ! +1 Maintenance +0.3 HeliosOreIncome +6 ColonyGrossIncome ! - | +2 Military | Technology Required:Tech_XenoResourceExtraction |-

|

Orbital Helios Ore Extractor

! ! +0.1 HeliosOreIncome ! - | - | Technology Required:Tech_OrbitalMining |-

|

Silicates

! ! ! - | +2 Research | Technology Required: |-

|

Silicate Extractor

! +50 ManufacturingCost ! +1 Maintenance +0.1 HyperSilicatesIncome +2 Research ! - | +2 Research | Technology Required: |-

|

Silicate Mine

! +120 ManufacturingCost ! +1 Maintenance +0.2 HyperSilicatesIncome +2 Research ! - | +2 Research | Technology Required:Tech_XenoResourceMining |-

|

Advanced Silicate Mine

! +380 ManufacturingCost ! +1 Maintenance +0.3 HyperSilicatesIncome +2 Research ! - | +2 Research | Technology Required:Tech_XenoResourceExtraction |-

|

Orbital Silicate Extractor

! ! +0.1 HyperSilicatesIncome ! - | - | Technology Required:Tech_OrbitalMining |-

|

Xanthium

! ! +1 MaxManufacturing ! - | +2 Military +1 Manufacturing | Technology Required: |-

|

Xanthium Extractor

! +50 ManufacturingCost ! +1 Maintenance +0.1 XanthiumDepositIncome +2 MaxManufacturing ! - | +2 Military +2 Manufacturing | Technology Required: |-

|

Xanthium Mine

! +120 ManufacturingCost ! +1 Maintenance +0.2 XanthiumDepositIncome +3 MaxManufacturing ! - | +2 Military +3 Manufacturing | Technology Required:Tech_XenoResourceMining |-

|

Advanced Xanthium Mine

! +380 ManufacturingCost ! +1 Maintenance +0.3 XanthiumDepositIncome +4 MaxManufacturing ! - | +2 Military +4 Manufacturing | Technology Required:Tech_XenoResourceExtraction |-

|

Orbital Xanthium Extractor

! ! +0.1 XanthiumDepositIncome ! - | - | Technology Required:Tech_OrbitalMining |-

|

Precursor Nanites

! ! ! - | +2 Manufacturing | Technology Required: |-

|

Precursor Nanites

! +60 ManufacturingCost ! +1 Maintenance +0.1 PrecursorNanitesIncome +0.05% MaxManufacturing ! - | +2 Manufacturing | Technology Required: |-

|

Precursor Nanites

! +120 ManufacturingCost ! +1 Maintenance +0.2 PrecursorNanitesIncome +0.1% MaxManufacturing ! - | +2 Manufacturing | Technology Required:Tech_ArtifactStudies |-

|

Precursor Nanites

! +380 ManufacturingCost ! +1 Maintenance +0.3 PrecursorNanitesIncome +0.15% MaxManufacturing ! - | +2 Manufacturing | Technology Required:Tech_ArtifactMastery |-

|

Orbital Precursor Nanites

! ! +0.1 PrecursorNanitesIncome ! - | - | Technology Required:Tech_PrecursorArcheology |-

|

Harmony Crystal Deposit

! ! ! - | +2 Approval | Technology Required: |-

|

Harmony Crystal Extractor

! +60 ManufacturingCost ! +1 Maintenance +0.1 HarmonyCrystalsIncome +0.05 Approval ! - | +2 Approval | Technology Required: |-

|

Harmony Crystal Mine

! +120 ManufacturingCost ! +1 Maintenance +0.25 HarmonyCrystalsIncome +0.1 Approval ! - | +2 Approval | Technology Required:Tech_XenoResourceMining |-

|

Advanced Harmony Crystal Mine

! +380 ManufacturingCost ! +1 Maintenance +0.5 HarmonyCrystalsIncome +0.15 Approval ! - | +2 Approval | Technology Required:Tech_XenoResourceExtraction |-

|

Orbital Harmony Crystal

! ! +0.1 HarmonyCrystalsIncome ! - | - | Technology Required:Tech_OrbitalMining |-

|

Techapods

! ! +1 MaxManufacturing ! - | +2 Manufacturing | Technology Required: |-

|

Techapod Hatchery

! +90 ManufacturingCost ! +0.1 TechapodHiveIncome +2 MaxManufacturing ! - | +2 Manufacturing | Technology Required: |-

|

Techapod Farm

! +120 ManufacturingCost ! +0.2 TechapodHiveIncome +2 MaxManufacturing ! - | +2 Manufacturing | Technology Required:Tech_EnvironmentalEngineering |-

|

Advanced Techapod Hive Farm

! +380 ManufacturingCost ! +0.3 TechapodHiveIncome +2 MaxManufacturing ! - | +2 Manufacturing | Technology Required:Tech_AdaptedCropEngineering |-

|

Orbital Techapod Hatchery

! ! +0.1 TechapodHiveIncome ! - | - | Technology Required:Tech_Hydroponics |-

|

Snuggler Colony

! ! ! - | +2 Approval +1 Wealth | Technology Required: |-

|

Snuggler Shelter

! +90 ManufacturingCost ! +0.1 SnugglerColonyIncome +2 InfluencePerTurn ! - | +2 Approval +1 Wealth | Technology Required: |-

|

Snuggler Farm

! +120 ManufacturingCost ! +0.25 SnugglerColonyIncome +2 InfluencePerTurn ! - | +2 Approval +1 Wealth | Technology Required:Tech_EnvironmentalEngineering |-

|

Advanced Snuggler Farm

! +380 ManufacturingCost ! +0.5 SnugglerColonyIncome +2 InfluencePerTurn ! - | +2 Approval +1 Wealth | Technology Required:Tech_AdaptedCropEngineering |-

|

Orbital Snuggler Shelter

! ! +0.1 SnugglerColonyIncome ! - | - | Technology Required:Tech_Hydroponics |-

|

Arnor Spice

! ! ! - | +2 Research +1 Wealth | Technology Required: |-

|

Arnor Spice Harvester

! +90 ManufacturingCost ! +1 Maintenance +0.1 UltraSpiceIncome +2 Research ! - | +2 Research +1 Wealth | Technology Required: |-

|

Arnor Spice Farm

! +120 ManufacturingCost ! +1 Maintenance +0.2 UltraSpiceIncome +3 Research ! - | +2 Research +1 Wealth | Technology Required:Tech_EnvironmentalEngineering |-

|

Advanced Arnor Spice Farm

! +380 ManufacturingCost ! +1 Maintenance +0.5 UltraSpiceIncome +4 Research ! - | +2 Research +1 Wealth | Technology Required:Tech_AdaptedCropEngineering |-

|

Orbital Spice Harvester

! ! +0.1 UltraSpiceIncome ! - | - | Technology Required:Tech_Hydroponics |-

|

Epimetheus Pollen

! ! ! - | +2 Food +1 Wealth | Technology Required: |-

|

Epimetheus Field

! +90 ManufacturingCost ! +1 Maintenance +0.1 EpimetheusPollenIncome +0.1 ResistanceBonus ! - | +2 Food +1 Wealth | Technology Required: |-

|

Epimetheus Farm

! +120 ManufacturingCost ! +1 Maintenance +0.25 EpimetheusPollenIncome +0.2 ResistanceBonus ! - | +2 Food +1 Wealth | Technology Required:Tech_ExoticAgriculture |-

|

Advanced Epimetheus Farm

! +380 ManufacturingCost ! +1 Maintenance +0.5 EpimetheusPollenIncome +0.3 ResistanceBonus ! - | +2 Food +1 Wealth | Technology Required:Tech_TransgenicManipulation |-

|

Orbital Pollen Collector

! ! +0.1 EpimetheusPollenIncome ! - | - | Technology Required:Tech_Hydroponics |-

|

Artocarpus Fruit

! ! +0.3% Growth ! - | +2 Population +1 Food +2 Population | Technology Required: |-

|

Artocarpus Orchard

! +90 ManufacturingCost ! +1 Maintenance +0.1 ArtocarpusVirilesIncome +3 FoodIncome +0.1% Growth ! - | +2 Population +1 Food | Technology Required: |-

|

Artocarpus Farm

! +120 ManufacturingCost ! +1 Maintenance +0.2 ArtocarpusVirilesIncome +4 FoodIncome +0.2% Growth ! - | +2 Population +1 Food | Technology Required:Tech_ExoticAgriculture |-

|

Advanced Artocarpus Farm

! +380 ManufacturingCost ! +1 Maintenance +0.3 ArtocarpusVirilesIncome +5 FoodIncome +0.3% Growth ! - | +2 Population +1 Food | Technology Required:Tech_TransgenicManipulation |-

|

Orbital Artocarpus Collector

! ! +0.1 ArtocarpusVirilesIncome ! - | - | Technology Required:Tech_Hydroponics |-

|

Monsatium

! ! ! - | +2 Food +1 Population | Technology Required: |-

|

Monsatium Deposit

! +90 ManufacturingCost ! +1 Maintenance +0.1 MonsatiumDepositIncome +2 FoodIncome ! - | +2 Food +1 Population | Technology Required: |-

|

Monsatium Deposit Refinery

! +120 ManufacturingCost ! +1 Maintenance +0.2 MonsatiumDepositIncome +3 FoodIncome ! - | +2 Food +1 Population | Technology Required:Tech_ExoticAgriculture |-

|

Advanced Monsatium Deposit Refinery

! +380 ManufacturingCost ! +1 Maintenance +0.3 MonsatiumDepositIncome +4 FoodIncome ! - | +2 Food +1 Population | Technology Required:Tech_TransgenicManipulation |-

|

Orbital Monsatium

! ! +0.1 MonsatiumDepositIncome ! - | - | Technology Required:Tech_Hydroponics |-

|

Aurorus Arboretum

! ! ! - | +2 Tourism +1 Approval | Technology Required: |-

|

Aurorus Orchard

! +90 ManufacturingCost ! +1 Maintenance +0.1 AurorusArboretumIncome +0.1 Tourism ! - | +2 Tourism +1 Approval | Technology Required: |-

|

Aurorus Arboretum Farm

! +120 ManufacturingCost ! +1 Maintenance +0.25 AurorusArboretumIncome +0.2 Tourism ! - | +2 Tourism +1 Approval | Technology Required:Tech_EnvironmentalEngineering |-

|

Advanced Aurorus Arboretum Farm

! +380 ManufacturingCost ! +1 Maintenance +0.5 AurorusArboretumIncome +0.3 Tourism ! - | +2 Tourism +1 Approval | Technology Required:Tech_AdaptedCropEngineering |-

|

Orbital Aurorus

! ! +0.1 AurorusArboretumIncome ! - | - | Technology Required:Tech_Hydroponics |-

|

Slums

! ! +1 PopulationCap +0.01 Pollution +0.04 Crime ! +0.05% PopulationCap | +-1 Wealth +-1 Approval +-1 Tourism | Technology Required: |-

|

Manufacturing District

! +50 ManufacturingCost ! +0.04% MaxManufacturing +0.02 Pollution ! +0.02% MaxManufacturing | +1 Manufacturing | |-

|

Housing District

! +100 ManufacturingCost ! +1 PopulationCap ! +0.1 PopulationCap | +1 AllImprovements | Technology Required:Tech_Planetology |-

|

Entertainment District

! +120 ManufacturingCost ! +0.03 Approval +0.01 Crime ! +0.02 Approval | +1 Approval +1 Wealth | |-

|

Financial District

! +75 ManufacturingCost ! +0.05% ColonyGrossIncome ! +0.03% ColonyGrossIncome | +1 Wealth | |-

|

Agricultural District

! +90 ManufacturingCost ! +1 FoodIncome +0.1% FoodIncome ! +0.05% FoodIncome | +2 Food +2 Population | |-

|

Research District

! +75 ManufacturingCost ! +1 Maintenance +0.04% Research ! +0.02% Research | +1 Research | |-

|

Cultural District

! +100 ManufacturingCost ! +0.1% InfluencePerTurn ! +0.03% InfluencePerTurn | +2 Influence +1 Approval +1 Wealth | Technology Required:TranslatorTech |-

|

Upgrade Manufacturing

! +150 ManufacturingCost ! ! - | - | Technology Required:Tech_XenoIndustrialization |-

|

Upgrade Manufacturing

! +150 ManufacturingCost ! ! - | - | Technology Required:Tech_XenoManufacturing |-

|

Upgrade Manufacturing

! +200 ManufacturingCost ! ! - | - | Technology Required:Tech_OrbitalMining |-

|

Upgrade Manufacturing

! +300 ManufacturingCost ! ! - | - | Technology Required:Tech_Bioplastics |-

|

Upgrade Manufacturing

! +400 ManufacturingCost ! ! - | - | Technology Required:Tech_Claytronics |-

|

Upgrade Manufacturing

! +500 ManufacturingCost ! ! - | - | Technology Required:Tech_SingularityPowerPlants |-

|

Upgrade Housing

! +100 ManufacturingCost +1 DurantiumCost ! ! - | - | Technology Required:Tech_XenoBiology |-

|

Upgrade Housing

! +200 ManufacturingCost +1 DurantiumCost ! ! - | - | Technology Required:Tech_ExtremeColonization |-

|

Upgrade Housing

! +300 ManufacturingCost +1 DurantiumCost ! ! - | - | Technology Required:Tech_ExoticWorldColonization |-

|

Upgrade Housing

! +400 ManufacturingCost +1 DurantiumCost ! ! - | - | Technology Required:Tech_PlanetaryAdaption |-

|

Upgrade Housing

! +500 ManufacturingCost +1 DurantiumCost ! ! - | - | Technology Required:Tech_EnvironmentalEngineering |-

|

Upgrade Entertainment

! +100 ManufacturingCost ! ! - | - | Technology Required:Tech_HyperwaveRadio |-

|

Upgrade Entertainment

! +200 ManufacturingCost ! ! - | - | Technology Required:Tech_XenoEntertainment |-

|

Upgrade Entertainment

! +300 ManufacturingCost ! ! - | - | Technology Required:Tech_CulturalOutreach |-

|

Upgrade Entertainment

! +400 ManufacturingCost ! ! - | - | Technology Required:Tech_StellarEmigration |-

|

Upgrade Entertainment

! +500 ManufacturingCost ! ! - | - | Technology Required:Tech_CulturalAffinity |-

|

Upgrade Markets

! +100 ManufacturingCost ! ! - | - | Technology Required:Tech_EconomicDevelopment |-

|

Upgrade Markets

! +200 ManufacturingCost ! ! - | - | Technology Required:Tech_InterstellarTrade |-

|

Upgrade Markets

! +300 ManufacturingCost ! ! - | - | Technology Required:Tech_PreferredLending |-

|

Upgrade Markets

! +400 ManufacturingCost ! ! - | - | Technology Required:Tech_OpenTradePolicy |-

|

Upgrade Markets

! +500 ManufacturingCost ! ! - | - | Technology Required:Tech_GalacticTrade |-

|

Upgrade Agriculture

! +100 ManufacturingCost ! ! - | - | Technology Required:Tech_XenoBiology |-

|

Upgrade Agriculture

! +200 ManufacturingCost ! ! - | - | Technology Required:Tech_Terraforming |-

|

Upgrade Agriculture

! +300 ManufacturingCost ! ! - | - | Technology Required:Tech_XenoAgriculture |-

|

Upgrade Agriculture

! +400 ManufacturingCost ! ! - | - | Technology Required:Tech_Hydroponics |-

|

Upgrade Agriculture

! +500 ManufacturingCost ! ! - | - | Technology Required:Tech_TransgenicManipulation |-

|

Upgrade Research

! +100 ManufacturingCost ! ! - | - | Technology Required:Tech_ResearchDistricts |-

|

Upgrade Research

! +100 ManufacturingCost ! ! - | - | Technology Required:Tech_XenoResearch |-

|

Upgrade Research

! +150 ManufacturingCost ! ! - | - | Technology Required:Tech_QuantumComputing |-

|

Upgrade Research

! +200 ManufacturingCost ! ! - | - | Technology Required:Tech_ComputingSubstrates |-

|

Upgrade Research

! +300 ManufacturingCost ! ! - | - | Technology Required:Tech_NeuralMapping |-

|

Upgrade Research

! +400 ManufacturingCost ! ! - | - | Technology Required:Tech_ArtificalBrains |-

|

Upgrade Research

! +500 ManufacturingCost ! ! - | - | Technology Required:Tech_AIOverseer |-

|

Upgrade Culture

! +100 ManufacturingCost ! ! - | - | Technology Required:Tech_Diplomacy |-

|

Upgrade Culture

! +200 ManufacturingCost ! ! - | - | Technology Required:Tech_CulturalInfluence |-

|

Upgrade Culture

! +300 ManufacturingCost ! ! - | - | Technology Required:Tech_StellarEmigration |-

|

Upgrade Culture

! +400 ManufacturingCost ! ! - | - | Technology Required:Tech_CulturalAssimilation |-

|

Upgrade Culture

! +500 ManufacturingCost ! ! - | - | Technology Required:Tech_CulturalAffinity |-

|

Precursor Elevator

! ! +-0.15 ColonySponsorDecayMod ! - | - | Technology Required: |-

|

Orbital Factory

! ! ! - | - | Technology Required: |-

|

Moisture Generator

! ! ! - | - | Technology Required: |-

|

Thermal Core

! ! ! - | - | Technology Required: |-

|

Tidal Control

! ! +0.2 Approval ! - | - | Technology Required: |-

|

Orbital Prison

! ! +-0.1 Crime ! - | - | Technology Required: |-

|

Thulium Moon

! ! +0.1 ThuliumIncome ! - | - | Technology Required: |-

|

Durantium Cloud

! ! +0.1 DurantiumIncome ! - | - | Technology Required: |-

|

Precursor Accelerator

! ! ! - | - | Technology Required: |-

|

Promethion Refinery

! ! +0.1 PromethionIncome ! - | - | Technology Required: |-

|

Precursor Archive

! ! ! - | - | Technology Required: |-

|

Precursor Treasury

! ! ! - | - | Technology Required: |-

|

Precursor Experiments

! ! +-0.2 Approval ! - | - | Technology Required: |-

|

Sensor Array

! +1 ThuliumCost ! +8 SensorRange ! - | - | Technology Required: |-

|

Communications Array

! +1 ThuliumCost ! +3 InfluencePerTurn ! - | - | Technology Required:Tech_SupplyDrones |-

|

Orb of Draginol

! ! ! - | - | Technology Required: |-

|

Throne of the Arnor

! ! +1000 InfluencePerTurn +3 Minerals ! - | - | Technology Required: |-

|

Plague Research Center

! +360 ManufacturingCost ! ! - | +3 Research | Technology Required: |-

|

Think Tank

! +500 ManufacturingCost ! +0.1% Technology ! +1 Research | +3 Research | Technology Required: |-

|

The Possibility Engine

! +2400 ManufacturingCost ! +0.50% Research ! +0.05% Research | +3 Research | Technology Required: |-

|

United Planets

! +1200 ManufacturingCost ! +3 Diplomacy ! +0.05% InfluencePerTurn | +3 Influence | Technology Required: |-

|

Galactic Court

! +600 ManufacturingCost ! +1 CulturePointsPerTurn ! +0.05% InfluencePerTurn | +3 Influence | Technology Required: |-

|

Galactic Commision

! +800 ManufacturingCost +1 AurorusArboretumCost ! +1 CulturePointsPerTurn ! +0.05% InfluencePerTurn | +3 Influence | Technology Required:Tech_PoliticalCapital |-

|

Defense Matrix

! +1 DurantiumCost ! +250 Credits ! - | - | |-

|

Space Elevator

! +2 DurantiumCost ! +50 Credits +1 Minerals +1 Maintenance ! - | - | Technology Required:Tech_SpaceElevators |-

|

Orbital Research Lab

! +1 DurantiumCost ! +100 Credits +1 Technology ! - | - | Technology Required:Tech_ResearchDistricts |-

|

Recruiting Station

! ! +100 Credits +20 Growth ! - | - | Technology Required: |-

|

Climate Control

! +1 DurantiumCost ! +250 Credits +1 Fertility ! - | - | |-

|

Colonization Center

! +1 DurantiumCost ! +100 Credits +0.15% Growth ! - | - | Technology Required: |-

|

Orbital Prison

! +1 DurantiumCost ! +250 Credits +-0.2 Crime ! - | - | Technology Required: |-

|

Atmospheric Cleanser

! +1 DurantiumCost ! +100 Credits ! - | - | Technology Required: |-

|

Sensor Array

! +1 DurantiumCost ! +250 Credits +8 SensorRange ! - | - | |-

|

Planetary Beacon

! +1 DurantiumCost ! +100 Credits +1 PlanetInfluence +0.2% InfluencePerTurn ! - | - | Technology Required:Tech_HyperwaveRadio |-

|

Orbital Market

! +1 DurantiumCost ! +1 Wealth ! - | - | |-

|

Orbital Academy

! +5 DurantiumCost +1 PromethionCost ! +150 Credits ! - | - | Technology Required: |-

|

Top Gun Academy

! +3 AntimatterCost ! +250 Credits ! - | - | Technology Required: |-

|

Officer Training School

! +3 PromethionCost ! +250 Credits ! - | - | Technology Required: |-

|

Institution Of War

! +3 DurantiumCost ! +250 Credits +0.1% HitPointsCap +1 HitPointsCap +0.05% KineticAttack +0.05% BeamAttack +0.05% MissileAttack +0.05% ArmorRating +0.05% ShieldStrength ! - | - | Technology Required: |-

|

Conquest Center

! +3 HyperSilicatesCost ! +250 Credits +0.1% HitPointsCap +1 HitPointsCap +0.25% SiegeAbility ! - | - | Technology Required: |-

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Tactical College

! +3 ThuliumCost ! +250 Credits +0.1% HitPointsCap +1 HitPointsCap -.05 Soldiering ! - | - | Technology Required: |-

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Tactical Instruction

! +5 ThuliumCost ! +500 Credits +0.1% HitPointsCap +1 HitPointsCap -.25 Soldiering ! - | - | Technology Required: |-

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Logistics Array

! +1 DurantiumCost +1 ThuliumCost +1 PromethionCost ! +100 Credits +1 ControlPerTurn ! - | - | |-

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Navigation Center

! +1500 ManufacturingCost ! ! - | - | Technology Required:InterstellarNavigation |-

|

Galactic Navigation Network

! +620 ManufacturingCost ! +1 MovesCap ! - | +1 AllImprovements | Technology Required:Navagation Network |-

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Galactic Navigator's Guild

! +2120 ManufacturingCost ! ! - | - | Technology Required:NavigationalExpertise |-

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Improvement_HyperionBrainTrust_Name_tk

! ! ! - | +1 AllImprovements | Technology Required: |-

|

Scan Planet

! +60 ManufacturingCost ! ! - | - | Technology Required: |-

|

Pain Amplifier

! +45 ManufacturingCost ! +1 Maintenance +0.25% Research ! +0.02% Research | +1 Research | Technology Required:ColonizationTech |-

|

Broadcast Culture

! +300 ManufacturingCost ! ! - | - | Technology Required:Tech_XenoEntertainment |-

|

Galactic Currency Reserve

! +300 ManufacturingCost ! +0.2 InfluencePerTurn +10 ColonyGrossIncome ! +0.05% ColonyGrossIncome | +3 Wealth | Technology Required:Tech_TradeNetworks |-

|

! +50 ManufacturingCost ! +0.1 Pollution +1 Maintenance +0.10% Research ! +1 Research | +1 Research | Technology Required:ColonizationTech |-

|

! +30 ManufacturingCost ! +0.02% MaxManufacturing +1 Maintenance +0.2 Pollution ! +1 MaxManufacturing +1 Military | +1 Manufacturing +1 Military | Technology Required:ColonizationTech |-

|

! +15 ManufacturingCost ! +2 Maintenance +1 MaxManufacturing +5 Growth ! +0.05% Growth | +2 Manufacturing +2 Military | Technology Required:ColonizationTech |-

|

! +50 ManufacturingCost ! +-1 Diplomacy +1 Maintenance +48 SensorRange +1 Research +-0.3 Pollution ! +0.04% Research | +2 Research | Technology Required:Tech_TechnologicalAssimilation |-

|

! +25 ManufacturingCost ! +-1 Diplomacy +1 Maintenance +10 Growth +-0.3 Pollution ! +1 PopulationCap | +2 Influence | Technology Required: |-

|

! +90 ManufacturingCost ! +1 Maintenance +-0.05 Approval +1 Research ! +0.03% Research | +2 Research | Technology Required:Tech_XenoResearch |-

|

! +30 ManufacturingCost ! +1 Maintenance +0.50% Diligence ! +0.1% Diligence | +1 Manufacturing +1 Military | Technology Required:Tech_XenoIndustrialization |-

|

! +30 ManufacturingCost ! +1 Maintenance +0.50% Intelligence ! +0.1% Intelligence | +1 Research | Technology Required:ColonizationTech |-

|

! +30 ManufacturingCost ! +1 Maintenance +0.5% Social ! +0.1% Social | +1 Manufacturing +1 Military | Technology Required:TranslatorTech |-

|

! +30 ManufacturingCost ! +1 Maintenance +5 Growth +1 PopulationCap +1 MaxManufacturing ! +0.1 PopulationCap +0.03% Manufacturing | +1 Manufacturing +1 Military | Technology Required:Tech_Hatcheries |-

|

! +30 ManufacturingCost ! +1 Maintenance +1.0% Diligence ! +0.03% Manufacturing | +3 Manufacturing +3 Military | Technology Required:ColonizationTech |-

|

! +50 ManufacturingCost ! +3 PopulationCap +0.1 CulturePointsPerTurn +0.5% Social +0.5% Intelligence +0.5% Diligence ! +1 PopulationCap | +2 AllImprovements | Technology Required: |-

|

! +5 DurantiumCost ! +50 Credits +1 Fertility ! - | - | Technology Required:Tech_XenoAgriculture |-

|

Translight Hub

! +50 ManufacturingCost ! +1 Maintenance ! +0.03% Research | +2 Research | Technology Required: |-

|

Central Borehole

! +50 ManufacturingCost ! +1 Maintenance ! +0.03% MaxManufacturing | +1 Manufacturing | Technology Required: |-

|

Borehole

! ! +2 MaxManufacturing ! - | +2 Wealth | Technology Required: |-

|

Home Burrow

! +25 ManufacturingCost ! +1 Maintenance +0.50 Approval +2 Intelligence ! +0.03% Research | +1 Manufacturing +1 Research | Technology Required: |-

|

Growth Center

! +45 ManufacturingCost ! +1 Maintenance +0.25% Growth ! - | +1 Population +1 Manufacturing | Technology Required: |-

|

Nurture Den

! +45 ManufacturingCost ! +1 Maintenance +0.25% Growth +1 Diligence ! +1 Population | +1 Population +1 Manufacturing | Technology Required: |-

|

Enforcer Den

! +25 ManufacturingCost ! +1 Maintenance - ControlPerTurn ! +0.03% MaxManufacturing | +1 Wealth +1 Manufacturing +1 Military | Technology Required: |-

|

Industrial Espionage Center

! +25 ManufacturingCost ! +1 Maintenance ! +0.01% Research | +1 Research | Technology Required: |-

|

Neural Link

! +25 ManufacturingCost ! +1 Maintenance ! +0.01% Research | +4 Research +-1 Manufacturing | Technology Required: |-

|

The World Engine

! +35 ManufacturingCost ! +0.20% MaxManufacturing +3 Maintenance +0.2 Pollution ! - | +3 Manufacturing +3 Military | Technology Required: |-

|

Elemental Fabricator

! +40 ManufacturingCost ! +5 MaxManufacturing ! - | +1 Manufacturing +1 Military | Technology Required: |-

|

Tower of Procipinee

! +35 ManufacturingCost ! +1 Maintenance +1% Intelligence +0.1% InfluencePerTurn ! - | +2 Research | Technology Required: |-

|

Auto Printer

! +20 ManufacturingCost ! +1 Maintenance +0.05% MaxManufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution ! +0.05% MaxManufacturing | +2 Manufacturing +2 Military | Technology Required: |-

|

Communications Array

! +30 ManufacturingCost ! +2 Maintenance +0.10% Research +0.1% Intelligence ! +0.1% Intelligence | +3 Research | Technology Required: |-

|

Durantium Scanner

! +48 ManufacturingCost ! +2 SensorRange +1 Maintenance ! +3 SensorRange | - | Technology Required: |-

|

Precursor Relic Scanner

! +55 ManufacturingCost ! +2 SensorRange +1 Maintenance ! +3 SensorRange | - | Technology Required: |-

|

Durantium Deposit

! ! +1 MaxManufacturing +0.1 DurantiumIncome ! - | +2 Military +2 Manufacturing | Technology Required: |-

|

Precursor Relic

! ! +2 Research ! - | +1 Research | Technology Required: |-

|

Precursor Relic

! ! +0.10 Approval ! - | +1 Approval | Technology Required: |-

|

Precursor Relic

! ! +3 InfluencePerTurn ! - | +1 Influence | Technology Required: |-

|

Interrogation Machine

! +25 ManufacturingCost ! +1 Maintenance +0.05% Research ! +0.1% Research | +2 Population +1 Research | Technology Required: |-

|

Death Camp

! +30 ManufacturingCost ! +1 Maintenance +0.08% MaxManufacturing +3 PopulationCap ! +0.04% MaxManufacturing | +2 Manufacturing | Technology Required: |-

|

The Grand Resort

! +30 ManufacturingCost ! +0.5 Tourism ! +0.1% Wealth +0.03 Tourism | +2 AllImprovements | Technology Required: |-

|

The Great School

! +40 ManufacturingCost ! +0.1 Research +0.50% Intelligence ! +0.03% Research | +1 AllImprovements | Technology Required: |-

|

Central Mine

! +28 ManufacturingCost ! +1 MaxManufacturing +1 Maintenance +0.1 Pollution ! +0.03% MaxManufacturing | +3 Manufacturing +3 Military | Technology Required:ColonizationTech |-

|

Mining Core

! +25 ManufacturingCost ! +1 MaxManufacturing +1 Maintenance +0.1 Pollution ! +0.03% MaxManufacturing | +1 Manufacturing +1 Military | Technology Required:Tech_XenoIndustrialization |-

|

Mining Operation

! ! +1 MaxManufacturing +0.05 Pollution ! - | +1 Manufacturing | Technology Required: |-

|

Air Purifier

! +120 ManufacturingCost ! +3 Maintenance +-0.25 Pollution ! +-0.01 Pollution | +1 Manufacturing | Technology Required:ColonizationTech |-

|

Xeno Patent Office

! +40 ManufacturingCost ! +0.12% Research +0.10% ColonyGrossIncome ! +0.03% Research +0.05% ColonyGrossIncome | +1 Research | Technology Required: |-

|

Arms Expo

! +60 ManufacturingCost ! +1 Diplomacy +0.15% ColonyGrossIncome ! +0.03% Research +0.03% ColonyGrossIncome | +3 AllImprovements | Technology Required: |-

|

Father Tree

! +50 ManufacturingCost ! +0.1 CulturePointsPerTurn +6 PopulationCap ! +0.03% MaxManufacturing | +2 AllImprovements | Technology Required: |-

|

Verdure Globe Vault

! +50 ManufacturingCost ! +0.5 CulturePointsPerTurn +1 Research ! +3 InfluencePerTurn | +1 AllImprovements | Technology Required: |-

|

Father Root

! ! +1 Research ! - | +1 Research | Technology Required: |-

|

Crystal Core

! +16 ManufacturingCost ! +1 CulturePointsPerTurn +4 PopulationCap ! +1 Population | +3 AllImprovements | Technology Required: |-

|

Crystallization Chambers

! +60 ManufacturingCost ! +0.1% MaxManufacturing ! +0.03% MaxManufacturing | +1 AllImprovements | Technology Required:Tech_ColonialPolicies |-

|

Facet Conduits

! +10 ManufacturingCost ! +3 Population ! +0.02% MaxManufacturing +0.02% Research | +1 AllImprovements | Technology Required:Tech_XenoIndustrialization |-

|

Harmonic Array

! +50 ManufacturingCost ! +0.12 Approval +1 Population +1 Research ! +0.03 Approval | +1 AllImprovements | Technology Required:Tech_ArtificialGravity |-

|

Prismatic Learning Matrix

! +40 ManufacturingCost ! +1 MaxManufacturing +1 Research ! +0.05% Research | +1 Research | Technology Required:TranslatorTech |-

|

Shard of Enlightenment

! ! +0.15 Approval ! - | +1 Manufacturing | Technology Required: |-

|

Centauron Empoerium

! +328 ManufacturingCost ! +0.40 Tourism +0.25% InfluencePerTurn ! +0.05% ColonyGrossIncome +0.10 Tourism | +2 Approval +2 Wealth +2 Tourism | Technology Required:Tech_XenoHospitality |-

|

Xeno Welcome Hub

! +75 ManufacturingCost ! +0.3 Tourism ! +0.1% ColonyGrossIncome +0.05 Tourism | +1 Tourism +1 Wealth +1 Influence +1 Approval +-2 Research | Technology Required:Tech_XenoHospitality