Improvements Test

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District Types Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Core World Capital
-0 Manufacturing Cost +1 Food Income

+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap

+0.05% Colony Gross Income

+1 Population Cap

+1 All Improvements Technology Required:

Tech Tree

Capital City
-0 Manufacturing Cost +0.1 Tourism

+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn

+0.05% Colony Gross Income

+1 Population Cap

+2 All Improvements Technology Required:

Tech Tree

Colonial Leadership Council
-3 Manufacturing Cost +2 Population Cap
Strip Mine
-45 Manufacturing Cost Technology Required:

Planetary Adaption

Planetary Recycling Center
-430 Manufacturing Cost +2 Maintenance

+-0.05 Pollution

+-0.04 Pollution +2 Manufacturing Technology Required:

Terraforming

Tower of Endless Night
-256 Manufacturing Cost +1 Control Per Turn

+2 Sensor Range +0.1 Crime

+0.03% Max Manufacturing +2 All Improvements Technology Required:

Espionage

Worldheart Borehole
-128 Manufacturing Cost +0.3% Colony Gross Income

+0.3% Max Manufacturing +0.2 Pollution

+0.05% Colony Gross Income

+0.05% Max Manufacturing

+2 Wealth

+2 Manufacturing

Technology Required:

Deep Core Mining

Infinite Garden
-628 Manufacturing Cost

-10 Aurorus Arboretum Cost

+0.03 Approval

+2 Food Income +0.3 Tourism

+1 Food Income

+0.05 Wealth +0.03 Tourism

+2 All Improvements Technology Required:

Exotic World Colonization

Capital Mainframe
-20 Manufacturing Cost +1 Maintenance

+0.20% Research

+0.03% Research +3 Research Technology Required:

Colonization Tech

Kazar's Mainframe
-250 Manufacturing Cost

-1 Promethion Cost -3 Hyper Silicates Cost

+0.25% Research +0.05% Research +2 Research Technology Required:

Xeno Research

Planetary Mainframe
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Research

+0.03% Research +2 Research Technology Required:

Xeno Research

AI Overseer
-720 Manufacturing Cost

-3 Hyper Silicates Cost

+ Control Per Turn

+-0.03 Approval +-0.2 Crime

+0.03% Research

+-0.01 Crime

+2 Research Technology Required:

A I Overseer

Coordination Beacon
-120 Manufacturing Cost +1 Maintenance

+1 Control Per Turn

+0.05% Influence Per Turn +2 Influence Technology Required:

Hyperwave Radio

Office of Control
-680 Manufacturing Cost +3 Control Per Turn +0.1 Control Per Turn +1 Population Technology Required:

Colonial Bureaucracy

Central Bank
-200 Manufacturing Cost

-1 Durantium Cost

+8 Colony Gross Income +1 Colony Gross Income +3 Wealth Technology Required:

Interstellar Banking

Starport
-75 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.05% Military +0.02 Pollution

+0.08% Military

+0.02 Pollution

  • +1 Military
  • +1 Wealth
  • +1 Manufacturing
Technology Required:

Orbital Manufacturing Sponsoring Shipyard Required