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{{MainTemplate
{{MainTemplate
| welcome = [[File:gc3wiki home.jpg|link=|<span title="Galactic Civilizations III Wiki"></span>]]
| welcome = [[File:Gc4wiki home.jpg|link=|<span title="Galactic Civilizations IV Wiki"></span>]]
| about_title = About Galactic Civilizations III
| about_title = About Galactic Civilizations
| about_content =  
| about_content =  
Never the same game twice, Galactic Civilizations III is the largest strategy sandbox ever made. Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.
Galactic Civilizations is a space-based 4X strategy game set in the 24th century starting when humans have discovered a faster-than-light travel called Hyperdrive. Humans and aliens compete for domination of our galaxy.


==== Never the same game twice ====
The player begins with only their home planet and must research new technologies, explore the known galaxy, colonize new worlds while keeping their people at home happy. At the same time, players engage in trade, diplomacy, intrigue and war with alien civilizations.
<p style="margin-top:0;">Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.</p>
{{SectionTemplate
==== Multiple paths to victory ====
|h=h2
<p style="margin-top:0;">Win through military conquest, cultural domination, technological ascension, or political alliance.</p>
|title=New in Galactic Civilizations IV
==== Story-based campaign ====
|content=
<p style="margin-top:0;">Get brought up to date on the 20-year story arc behind the rise of humanity in the 23rd century.</p>
Building on the strengths of the previous entry in the series, ''Galactic Civilizations IV'' includes the biggest changes ever made to the series. These new features include:
==== Massive technology tree ====
}}
<p style="margin-top:0;">Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.</p>
{{SectionTemplate
==== Faction & Ship Customization ====
|h=h3
<p style="margin-top:0;"> Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.</p>
|title=Sectors
|content=
Galactic Civilizations IV introduces star sectors. Each sector is akin to a map in Galactic Civilizations III. Most of these sectors are similar to tiny to large GalCiv III maps that represented a section of the overall galaxy that the player was trying to conquer. Now, there can be anywhere from one to dozens of star sectors to explore.
}}
{{SectionTemplate
|h=h3
|title=Characters
|content=
Game elements such as population, diplomats, leaders, generals, etc. have been abstracted with Leader characters. Each of these characters has their own set of attributes, strengths and weaknesses and relationship with the player. Leader characters give the player a lot more flexibility and agency in how they run their civilization
}}
{{SectionTemplate
|h=h3
|title=Policies
|content=
Policies allow a player to shift priorities as they play by choosing between different buffs and focuses.
}}
{{SectionTemplate
|h=h3
|title=Prestige Victory
|content=
4X games are notorious for knowing you’re going to win long before you actually win. The Prestige counter - combined with the new Galactic Achievements feature - allows the player to move the game to the endgame quickly.
}}
{{SectionTemplate
|h=h3
|title=Executive Orders
|content=
GalCiv IV introduces a new resource called “Control” that allows players to perform direct actions on the game. These actions can have consequences, but allow players more direct ways to intervene.
}}
{{SectionTemplate
|h=h3
|title=Core worlds
|content=
A big issue in 4X games is the micro-management in the late game. In every GalCiv playthrough, later in the game the player might have dozens of planets to manage (just like in other 4X games where you might have dozens of cities or stars or whatever). GalCiv IV has core worlds, which are high quality worlds that matter. Those are fed by colonies, which require no management. So late game, the player might have 50 worlds in their civilization, but only 9 of them are core worlds.
}}
{{SectionTemplate
|h=h3
|title=Mixed Populations
|content=
Because populations are now abstracted into leader characters (as in, instead of having a population of 5 on a planet you now have 5 citizen characters), it means that when you conquer a planet (or assimilate it, or trade for it, or simply get immigration) you can end up with alien characters on your worlds.


| morearticles_title = Additional Pages
Different species have different strengths and weaknesses, as well as different levels of xenophobia (i.e. living on planets with other species) that allow players more control and flexibility and challenge for dealing with their worlds.
| morearticles_content =
}}
<div style="display:inline-block; margin-right:2em;">
{{SectionTemplate
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Metaverse </h2>
|h=h3
* <span class="plainlinks">[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]</span>
|title=Combat
* <span class="plainlinks">[http://www.galciv3.com/metaverse#/gamestats Universe]</span>
|content=
* <span class="plainlinks">[http://steamcommunity.com/stats/226860/achievements Steam Achievements]</span>
Battles (and invasions) are no longer always over in a single turn. An invasion might take several turns to occur. Transports are only required for core worlds, whereas colonies can be taken by any ship with weapons. Battles can also take place across multiple tiles, allowing for ships with extreme range weapons to soften up targets from multiple tiles away.
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Media </h2>
}}
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Trailers Trailers]</span>
{{SectionTemplate
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Community_Let's_Play_Videos Community Let's Play Videos]</span>
|h=h3
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Screenshots Screenshots]</span>
|title=Missions
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Concept_Art Concept Art]</span>
|content=
</div>
We eliminated “the campaign” and instead took the content and made it so that every game can feel like a campaign with “missions,” which are story driven quests based on who you are playing as, who you are playing against, and what characters are in your civilization.
<div style="display:inline-block;">
}}
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Community Links </h2>
{{SectionTemplate
* <span class="plainlinks">[https://www.reddit.com/r/GalCiv3/ Reddit]</span>
|h=h3
* <span class="plainlinks">[http://galciv3.gamepedia.com/Official_Galactic_Civilizations_III_Wiki Gamepedia]</span>
|title=Ideology
* <span class="plainlinks">[http://www.gamefaqs.com/pc/735158-galactic-civilizations-iii GameFAQs]</span>
|content=
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Official Pages </h2>
Gone is the old “good” vs. “neutral” vs. “evil”. Now there are 7 categories of ideology, each with two trees. The choices players face are no longer “I’m a good person vs. I’m a terrible being," but instead are things like cooperation vs. creativity, or innovation vs. tradition, or compassion vs. pragmatism.
* <span class="plainlinks">[http://www.galciv3.com/ www.GalCiv3.com]</span>
}}
* <span class="plainlinks">[https://www.facebook.com/GalCivIII/ Galactic Civilizations Facebook]</span>
{{SectionTemplate
* <span class="plainlinks">[https://twitter.com/galciv Galactic Civilizations Twitter]</span>
|h=h3
* <span class="plainlinks">[http://forums.galciv3.com/ Galactic Civilizations III Forums]</span>
|title=New Economic System
</div>
|content=
 
In the new system, resources are brought in from the worlds themselves and then multiplied (as a %) by the population who are empowered (again by a %) by the improvements on the planet. The approval rating on a planet directly affects production (which makes approval matter a lot) with new elements such as crime (which affects planetary income) and pollution (which affects food production) as additional potential casualties of player decisions. Finally, approval is now extremely nuanced and explained in great detail.
| news_title = Latest News
}}
| news_content =
| sections_title = Trailer
* '''2016-04-21''' - [[http://forums.galciv3.com/475888| v1.7 - Massive Starbase Update for GalCiv III is now available!]]
* '''2016-03-23''' - [[http://forums.galciv3.com/476380| Galactic Civilizations III 1.7 Beta Dev Stream - Thursday 3/24 at 3pm ET]]
* '''2016-02-25''' - [[http://forums.galciv3.com/475643| GalCiv III: Mercenaries Dev Stream -- Friday 2/26 at 3pm EST]]
* '''2016-02-23''' - [[http://forums.galciv3.com/475587| Galactic Civilizations III: Mercenaries Strategy Guide from PC Gamer]]
* '''2016-02-19''' - [[http://forums.galciv3.com/475473| The Escapist Gives Galactic Civilizations III: Mercenaries a 4 out of 5!]]
* '''2016-02-18''' - [[http://forums.galciv3.com/474801| Fight a Desperate War in Galactic Civilizations III: Mercenaries, Available TODAY!]]
* '''2016-02-17''' - [[http://forums.galciv3.com/475401| GalCiv III: Mercenaries Dev Stream -- Friday 2/19 at 3pm EST]]
* '''2016-01-27''' - [[http://forums.galciv3.com/474543| Galactic Civilizations III: Mercenaries adds New Factions, New Ships, Mercenary Bazaar and more!]]
* '''2016-01-22''' - [[http://forums.galciv3.com/474828| Galactic Civilizations Weekend Sale on GamersGate!]]
* '''2015-12-09''' - [[http://forums.galciv3.com/473700| The Big Diplomatic Feature Update is Here Along with the Lost Precursor worlds!]]
* '''2015-12-11''' - [[http://forums.galciv3.com/473947| Dev Stream (Friday, December 11th) at 3pm EST, Noon Pacific]]
* '''2015-11-20''' - [[http://forums.galciv3.com/473438| Modding Stream And GalCiv3 Governments]]
* '''2015-11-18''' - [[http://forums.galciv3.com/473393| Vote for Galactic Civilizations III in the Game-Debate Awards for Best Sci-Fi Game!]]
* '''2015-11-04''' - [[http://forums.galciv3.com/473002| GalCiv III v1.41 Offers Option to Re-Enable Planetary Wheel]]
* '''2015-10-29''' - [[http://forums.galciv3.com/472349| Galactic Civilizations III v1.4 Mega AI update is now available!]]
* '''2015-10-02''' - [[http://forums.galciv3.com/472081| Dev Stream (Friday, October 2nd) at 3pm EDT, Noon Pacific]]
* '''2015-10-01''' - [[http://forums.galciv3.com/471837| Multiplayer Improvements in the Latest Galactic Civilizations III Update]]
* '''2015-09-22''' - [[http://forums.galciv3.com/471752| WCCF Tech Talks with Stardock's Brad Wardell about the Future of Galactic Civilizations III]]
* '''2015-09-17''' - [[http://forums.galciv3.com/471493| Multi-Language support and bug fixes in the latest Galactic Civilizations III's update!]]
* '''2015-09-11''' - [[http://forums.galciv3.com/471364| Dev Stream (Friday, September 11th) at 3pm EDT, Noon Pacific]]
* '''2015-09-10''' - [[http://forums.galciv3.com/470745| New DLC Now Available for Galactic Civilizations III]]
* '''2015-09-10''' - [[http://forums.galciv3.com/470744| Galactic Civilizations III v1.3 Update Released]]
* '''2015-09-04''' - [[http://forums.galciv3.com/471123| Galactic Civilizations III Dev Stream (Friday, September 4th) at 3pm EDT, Noon Pacific]]
* '''2015-08-28''' - [[http://forums.galciv3.com/470849| Dev Stream (Friday, August 28th) at 3pm EDT, Noon Pacific]]
* '''2015-08-25''' - [[http://forums.galciv3.com/470741| Galactic Civilizations III 1.21 Update Now Available]]
* '''2015-08-21''' - [[http://forums.galciv3.com/470511| Dev Stream (Friday, August 21st) at 3pm EDT, Noon Pacific]]
* '''2015-08-11''' - [[http://forums.galciv3.com/469763| Galactic Civilizations III 1.2 Update Released]]
* '''2015-07-09''' - [[http://forums.galciv3.com/468202| Map Pack DLC Now Available for Galactic Civilizations III]]
* '''2015-08-11''' - [[http://forums.galciv3.com/469764| Mega Events DLC Now Available for Galactic Civilizations III]]
* '''2015-08-07''' - [[http://forums.galciv3.com/469945| Dev Stream (Friday, August 7th) at 3pm EDT, Noon Pacific]]
* '''2015-07-26''' - [[http://forums.galciv3.com/467845| Dev Stream (Friday, June 26th) at 3pm EDT, Noon Pacific]]
* '''2015-07-09''' - [[http://forums.galciv3.com/468201| Galactic Civilizations III 1.1 Update Released with Steam Workshop Support]]
* '''2015-06-19''' - [[http://forums.galciv3.com/467558| Dev Stream (Friday, June 19th) at 3pm EDT, Noon Pacific]]
* '''2015-06-08''' - [[http://forums.galciv3.com/467061| Galactic Civilizations III 1.03 Update Now Available]]
* '''2015-06-12''' - [[http://forums.galciv3.com/467229| Dev Stream (Friday, June 12th) at 3pm EDT, Noon Pacific]]
* '''2015-06-04''' - [[http://forums.galciv3.com/466864| Dev Stream (Friday, June 5th) at 3pm EDT, Noon Pacific]]
* '''2015-05-29''' - [[http://forums.galciv3.com/466517| Dev Stream (Friday, May 29th) at 3pm EDT, Noon Pacific]]
* '''2015-05-27''' - [[http://forums.galciv3.com/466391| GameWatcher GalCiv 3 Elite Founder Key Giveaway]]
* '''2015-05-27''' - [[http://forums.galciv3.com/466414| Galactic Civilizations III v1.02 Opt-in Available]]
* '''2015-05-26''' - [[http://forums.galciv3.com/466353| Eurogamer Recommends Galactic Civilizations III in their Review]]
* '''2015-05-22''' - [[http://forums.galciv3.com/466085| PC Gamer Gives Galactic Civilizations III an 87/100!]]
* '''2015-05-22''' - [[http://forums.galciv3.com/466074| Dev Stream (Friday, May 22nd) at 3pm EDT, Noon Pacific]]
* '''2015-05-21''' - [[http://forums.galciv3.com/466010| Polygon Talks to Stardock's Paul Boyer about Galactic Civilizations III]]
* '''2015-05-21''' - [[http://forums.galciv3.com/465986| Galactic Civilizations III v1.01 Available]]
* '''2015-05-19''' - [[http://forums.galciv3.com/465852| Galactic Civilizations III v1.01 Opt-in Available]]
* '''2015-05-18''' - [[http://forums.galciv3.com/465706| Stardock's Derek Paxton on Modding in Today's GalCiv 3 Livestream]]
* '''2015-05-15''' - [[http://forums.galciv3.com/465416| Livestream Today at 3pm ET: Lead Designer Paul Boyer and Giveaways!]]
* '''2015-05-15''' - [[http://forums.galciv3.com/465426| Game Informer Gives GalCiv 3 an 8.75/10 and a Silver Award!]]
* '''2015-05-15''' - [[http://forums.galciv3.com/465430| PCGamesN Gives Galactic Civilizations III a 9/10!]]
* '''2015-05-14''' - [[http://forums.galciv3.com/465215| Galactic Civilizations III Released!]]
* '''2015-05-14''' - [[http://forums.galciv3.com/465292| GalCiv 3 Livestream Today: 3pm with Angry Joe and 5pm with Brad Wardell]]
* '''2015-05-14''' - [[http://forums.galciv3.com/465340| Galactic Civilizations III Review from The Escapist]]
* '''2015-05-14''' - [[http://forums.galciv3.com/465302| Rock, Paper, Shotgun on Galactic Civilizations III]]
* '''2015-05-14''' - [[http://forums.galciv3.com/465217| Your Galaxy, Your Rules: Galactic Civilizations III Now Available]]
* '''2015-05-14''' - [[http://forums.galciv3.com/465309| eXplorminate Review of Galactic Civilizations III]]
* '''2015-05-14''' - [[http://forums.galciv3.com/465297| GameWatcher Reviews Galactic Civilizations III. Gives a 9.0!]]
* '''2015-05-14''' - [[http://forums.galciv3.com/465307| Softpedia gives GalCiv III 9/10!]]
* '''2015-05-14''' - [[http://forums.galciv3.com/465288| GamesBeat Preview of Galactic Civilizations III]]
* '''2015-05-13''' - [[http://forums.galciv3.com/465241| Curse.com Exclusive: Galactic Civilizations III Campaign Intro]]
* '''2015-05-13''' - [[http://forums.galciv3.com/465242| IGN Exclusive: Galactic Civilizations III Launch Trailer]]
* '''2015-05-13''' - [[http://forums.galciv3.com/465220| Livestream at 3pm ET Today: Brad Joins the Stream!]]
* '''2015-05-13''' - [[http://forums.galciv3.com/465223| Niche Gamer Interview with Stardock's Paul Boyer on Creating GalCiv 3]]
* '''2015-05-12''' - [[http://forums.galciv3.com/465149| Exclusive Launch Weekend Ship Parts Coming]]
* '''2015-05-12''' - [[http://forums.galciv3.com/465148| Today at 3pm ET: GalCiv 3 Livestream with SlippingSand]]
* '''2015-05-12''' - [[http://forums.galciv3.com/465161| PC Gamer's Show Us Your Rig Features Stardock's Paul Boyer]]
* '''2015-05-12''' - [[http://forums.galciv3.com/465140| Galactic Civilizations III Beta 6.2 Available]]
* '''2015-05-11''' - [[http://forums.galciv3.com/465100| GalCiv III Official Wiki Open for Business!]]
* '''2015-05-11''' - [[http://forums.galciv3.com/465077| eXplorminate4x Streaming GalCiv 3 Today at 3pm with Giveaways!]]
* '''2015-05-09''' - [[http://forums.galciv3.com/464956| 3pm ET Today: Quill18 Streams GC3 With Giveaways!]]
* '''2015-05-08''' - [[http://forums.galciv3.com/464873| GameWatcher Interview with Lead Designer Paul Boyer]]
* '''2015-05-08''' - [[http://forums.galciv3.com/464874| Dev Stream (Friday, May 8th) at 3pm EDT, Noon Pacific]]
* '''2015-05-08''' - [[http://forums.galciv3.com/464898| Lead Designer Paul Boyer Talks to PCGamesN about Galactic Civilizations III]]
* '''2015-05-07''' - [[http://forums.galciv3.com/464776| Galactic Civilizations III Beta 6.2 Opt-in Available]]
* '''2015-05-05''' - [[http://forums.galciv3.com/464632| Psiyon Wins Faction Contest!]]
* '''2015-05-04''' - [[http://forums.galciv3.com/464536| Galactic Civilizations III Beta 6.1 Available]]
* '''2015-05-01''' - [[http://forums.galciv3.com/464238| Galactic Civilizations III Beta 6.1 Opt-in Available]]
* '''2015-05-01''' - [[http://forums.galciv3.com/464229| Voting Open For $1,000 Faction Design Contest]]
* '''2015-05-01''' - [[http://forums.galciv3.com/464102| Galactic Civilizations III Beta 6 Now Available]]
* '''2015-05-01''' - [[http://forums.galciv3.com/464227| Dev Stream (Friday, May 1st) at 3pm EDT, Noon Pacific]]
* '''2015-04-28''' - [[http://forums.galciv3.com/464000| Galactic Civilizations III Beta 6 Opt-in Available]]
* '''2015-04-27''' - [[http://forums.galciv3.com/463970| IGN Video: Design A Titanic Space Warship in Galactic Civilizations 3]]
* '''2015-04-24''' - [[http://forums.galciv3.com/463875| Dev Stream (Friday, April 24th) at 3pm EDT, Noon Pacific]]
* '''2015-04-24''' - [[http://forums.galciv3.com/463889| GameSpot Video: The Endless Possibilities of Galactic Civilizations III]]
* '''2015-04-22''' - [[http://forums.galciv3.com/463820| Galactic Civilizations III Launches May 14]]
 
| sections_title = Launch Trailer
| sections_content =
| sections_content =
<span style="margin-left:-0.4em;">[[File:GC3 vid LaunchTrailer-min.jpg|320px|link=https://www.youtube.com/watch?v=NlkC1lkvG-Q]]</span>
[[File:Gc4-release-trailer-1.jpg|320px|link=https://youtu.be/B-JwUI8D5lU]]</span>
| articles_title = Important Pages
| articles_title = Game List
| articles_content =
| articles_content =
* <span class="plainlinks">[http://www.galciv3.com/databanks/game-history History]</span>
* [[Galactic Civilizations I]]
* <span class="plainlinks">[http://www.galciv3.com/databanks/timeline Timeline]</span>
* [[Galactic Civilizations II]]
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Developer_Diaries Developer Diaries]</span>
* [[Galactic Civilizations III]]
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/System_Specifications System Specifications]</span>
* [[Galactic Civilizations IV]]
* <span class="plainlinks">[http://wiki.ashesofthesingularity.com/index.php/DLC DLC]</span>
| articles_title2 = Important Pages
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Game Mechanics </h2>
| articles_content2 =
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Lore Lore]</span>
* [[Lore]]
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Major_Races Major Races]</span>
* [[Timeline]]
<ul style="margin-left:45px;">
* [[GalCiv4:Developer_Diaries|Developer Diaries]]
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Abilities Abilities]</span></li>
* [[Game History]]
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Traits Traits]</span></li>
<!-- * [[DLC]] -->
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Personalities Personalities]</span></li>
<!-- * [[Updates]] -->
</ul>
<!-- * [[List of Achievements]] -->
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Minor_Races Minor Races]</span>
<!-- * [[System Specifications]] -->
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Resources Resources]</span>
| articles_title3 = Media
<ul style="margin-left:45px;">
| articles_content3 =
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Galactic_Resources Galactic Resources]</span></li>
* [[Trailers|Trailers & Videos]]
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Trade_Resources Trade Resources]</span></li>
<!-- * [[Community Let's Play Videos]] -->
</ul>
* [[Screenshots]]
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Planets Planets]</span>
<!-- * [[Concept Art]] -->
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Planet_Types Planet Types]</span>
| articles_title4 = Community Links
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Starbases Starbases]</span>
| articles_content4 =
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Starships Starships]</span>
* <span class="plainlinks">[https://discord.gg/galciv Galactic Civilizations Discord server]</span>
<ul style="margin-left:45px;">
<!-- * <span class="plainlinks">[https://steamcommunity.com/app/226860/discussions/1/ Galactic Civilizations III Steam forums]</span> -->
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Ship_Parts Ship Parts]</span></li>
* <span class="plainlinks">[https://www.reddit.com/r/GalCiv3/ Galactic Civilizations Reddit]</span>
</ul>
| articles_title5 = Official Pages
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Ship_Designer Ship Designer]</span>
| articles_content5 =
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Faction_Designer Faction Designer]</span>
* <span class="plainlinks">[http://www.galciv4.com/ www.GalCiv4.com]</span>
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> How to Play </h2>
* <span class="plainlinks">[http://forums.galciv4.com/ Galactic Civilizations IV Forums]</span>
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Controls Controls]</span>
* <span class="plainlinks">[https://www.facebook.com/GalCiv Galactic Civilizations Facebook]</span>
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Getting_Started Getting Started]</span>
* <span class="plainlinks">[https://twitter.com/galciv Galactic Civilizations Twitter]</span>
* <span class="plainlinks">[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GC3Manual.pdf Game Manual]</span>
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Gameplay </h2>
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Manufacturing Manufacturing]</span>
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Economy Economy]</span>
<ul style="margin-left:45px;">
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Tourism_and_Trade Tourism and Trade]</span></li>
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Wealth Wealth]</span></li>
</ul>
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Technology Technology]</span>
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Ideology Ideology]</span>
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Colonies Colonies]</span>
<ul style="margin-left:45px;">
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Colonization_Events Colonization Events]</span></li>
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Improvement Improvement]</span></li>
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Tile_Bonus Tile Bonuses]</span></li>
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Shipyards Shipyards]</span></li>
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Approval Approval]</span></li>
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Adjacency Adjacency]</span></li>
<li><span class="plainlinks">[http://wiki.galciv3.com/index.php/Combat_and_Invasions Combat and Invasions]</span></li>
</ul>
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Diplomacy Diplomacy]</span>
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Events Events]</span>
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Victory Victory]</span>
}}
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[[Category:Wiki]]
[[Category:Wiki]]

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About Galactic Civilizations

Galactic Civilizations is a space-based 4X strategy game set in the 24th century starting when humans have discovered a faster-than-light travel called Hyperdrive. Humans and aliens compete for domination of our galaxy.

The player begins with only their home planet and must research new technologies, explore the known galaxy, colonize new worlds while keeping their people at home happy. At the same time, players engage in trade, diplomacy, intrigue and war with alien civilizations.

New in Galactic Civilizations IV

Building on the strengths of the previous entry in the series, Galactic Civilizations IV includes the biggest changes ever made to the series. These new features include:

Sectors

Galactic Civilizations IV introduces star sectors. Each sector is akin to a map in Galactic Civilizations III. Most of these sectors are similar to tiny to large GalCiv III maps that represented a section of the overall galaxy that the player was trying to conquer. Now, there can be anywhere from one to dozens of star sectors to explore.

Characters

Game elements such as population, diplomats, leaders, generals, etc. have been abstracted with Leader characters. Each of these characters has their own set of attributes, strengths and weaknesses and relationship with the player. Leader characters give the player a lot more flexibility and agency in how they run their civilization

Policies

Policies allow a player to shift priorities as they play by choosing between different buffs and focuses.

Prestige Victory

4X games are notorious for knowing you’re going to win long before you actually win. The Prestige counter - combined with the new Galactic Achievements feature - allows the player to move the game to the endgame quickly.

Executive Orders

GalCiv IV introduces a new resource called “Control” that allows players to perform direct actions on the game. These actions can have consequences, but allow players more direct ways to intervene.

Core worlds

A big issue in 4X games is the micro-management in the late game. In every GalCiv playthrough, later in the game the player might have dozens of planets to manage (just like in other 4X games where you might have dozens of cities or stars or whatever). GalCiv IV has core worlds, which are high quality worlds that matter. Those are fed by colonies, which require no management. So late game, the player might have 50 worlds in their civilization, but only 9 of them are core worlds.

Mixed Populations

Because populations are now abstracted into leader characters (as in, instead of having a population of 5 on a planet you now have 5 citizen characters), it means that when you conquer a planet (or assimilate it, or trade for it, or simply get immigration) you can end up with alien characters on your worlds.

Different species have different strengths and weaknesses, as well as different levels of xenophobia (i.e. living on planets with other species) that allow players more control and flexibility and challenge for dealing with their worlds.

Combat

Battles (and invasions) are no longer always over in a single turn. An invasion might take several turns to occur. Transports are only required for core worlds, whereas colonies can be taken by any ship with weapons. Battles can also take place across multiple tiles, allowing for ships with extreme range weapons to soften up targets from multiple tiles away.

Missions

We eliminated “the campaign” and instead took the content and made it so that every game can feel like a campaign with “missions,” which are story driven quests based on who you are playing as, who you are playing against, and what characters are in your civilization.

Ideology

Gone is the old “good” vs. “neutral” vs. “evil”. Now there are 7 categories of ideology, each with two trees. The choices players face are no longer “I’m a good person vs. I’m a terrible being," but instead are things like cooperation vs. creativity, or innovation vs. tradition, or compassion vs. pragmatism.

New Economic System

In the new system, resources are brought in from the worlds themselves and then multiplied (as a %) by the population who are empowered (again by a %) by the improvements on the planet. The approval rating on a planet directly affects production (which makes approval matter a lot) with new elements such as crime (which affects planetary income) and pollution (which affects food production) as additional potential casualties of player decisions. Finally, approval is now extremely nuanced and explained in great detail.