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{{MainTemplate
{{MainTemplate
| welcome = [[File:gc3wiki home.jpg|link=|<span title="Galactic Civilizations III Wiki"></span>]]
| welcome = [[File:Gc4wiki home.jpg|link=|<span title="Galactic Civilizations IV Wiki"></span>]]
| about_title = About Galactic Civilizations III
| about_title = About Galactic Civilizations
| about_content =  
| about_content =  
Never the same game twice, Galactic Civilizations III is the largest strategy sandbox ever made. Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.
Galactic Civilizations is a space-based 4X strategy game set in the 24th century starting when humans have discovered a faster-than-light travel called Hyperdrive. Humans and aliens compete for domination of our galaxy.


==== Never the same game twice ====
The player begins with only their home planet and must research new technologies, explore the known galaxy, colonize new worlds while keeping their people at home happy. At the same time, players engage in trade, diplomacy, intrigue and war with alien civilizations.
<p style="margin-top:0;">Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.</p>
{{SectionTemplate
==== Multiple paths to victory ====
|h=h2
<p style="margin-top:0;">Win through military conquest, cultural domination, technological ascension, or political alliance.</p>
|title=New in Galactic Civilizations IV
==== Story-based campaign ====
|content=
<p style="margin-top:0;">Get brought up to date on the 20-year story arc behind the rise of humanity in the 23rd century.</p>
Building on the strengths of the previous entry in the series, ''Galactic Civilizations IV'' includes the biggest changes ever made to the series. These new features include:
==== Massive technology tree ====
}}
<p style="margin-top:0;">Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.</p>
{{SectionTemplate
==== Faction & Ship Customization ====
|h=h3
<p style="margin-top:0;"> Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.</p>
|title=Sectors
|content=
Galactic Civilizations IV introduces star sectors. Each sector is akin to a map in Galactic Civilizations III. Most of these sectors are similar to tiny to large GalCiv III maps that represented a section of the overall galaxy that the player was trying to conquer. Now, there can be anywhere from one to dozens of star sectors to explore.
}}
{{SectionTemplate
|h=h3
|title=Characters
|content=
Game elements such as population, diplomats, leaders, generals, etc. have been abstracted with Leader characters. Each of these characters has their own set of attributes, strengths and weaknesses and relationship with the player. Leader characters give the player a lot more flexibility and agency in how they run their civilization
}}
{{SectionTemplate
|h=h3
|title=Policies
|content=
Policies allow a player to shift priorities as they play by choosing between different buffs and focuses.
}}
{{SectionTemplate
|h=h3
|title=Prestige Victory
|content=
4X games are notorious for knowing you’re going to win long before you actually win. The Prestige counter - combined with the new Galactic Achievements feature - allows the player to move the game to the endgame quickly.
}}
{{SectionTemplate
|h=h3
|title=Executive Orders
|content=
GalCiv IV introduces a new resource called “Control” that allows players to perform direct actions on the game. These actions can have consequences, but allow players more direct ways to intervene.
}}
{{SectionTemplate
|h=h3
|title=Core worlds
|content=
A big issue in 4X games is the micro-management in the late game. In every GalCiv playthrough, later in the game the player might have dozens of planets to manage (just like in other 4X games where you might have dozens of cities or stars or whatever). GalCiv IV has core worlds, which are high quality worlds that matter. Those are fed by colonies, which require no management. So late game, the player might have 50 worlds in their civilization, but only 9 of them are core worlds.
}}
{{SectionTemplate
|h=h3
|title=Mixed Populations
|content=
Because populations are now abstracted into leader characters (as in, instead of having a population of 5 on a planet you now have 5 citizen characters), it means that when you conquer a planet (or assimilate it, or trade for it, or simply get immigration) you can end up with alien characters on your worlds.


| morearticles_title = Additional Pages
Different species have different strengths and weaknesses, as well as different levels of xenophobia (i.e. living on planets with other species) that allow players more control and flexibility and challenge for dealing with their worlds.
| morearticles_content =
}}
<div style="display:inline-block; margin-right:2em;">
{{SectionTemplate
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Metaverse </h2>
|h=h3
* <span class="plainlinks">[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]</span>
|title=Combat
* <span class="plainlinks">[http://www.galciv3.com/metaverse#/gamestats Universe]</span>
|content=
* <span class="plainlinks">[http://steamcommunity.com/stats/226860/achievements Steam Achievements]</span>
Battles (and invasions) are no longer always over in a single turn. An invasion might take several turns to occur. Transports are only required for core worlds, whereas colonies can be taken by any ship with weapons. Battles can also take place across multiple tiles, allowing for ships with extreme range weapons to soften up targets from multiple tiles away.
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Media </h2>
}}
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Trailers Trailers]</span>
{{SectionTemplate
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Community_Let's_Play_Videos Community Let's Play Videos]</span>
|h=h3
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Screenshots Screenshots]</span>
|title=Missions
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Concept_Art Concept Art]</span>
|content=
</div>
We eliminated “the campaign” and instead took the content and made it so that every game can feel like a campaign with “missions,” which are story driven quests based on who you are playing as, who you are playing against, and what characters are in your civilization.
<div style="display:inline-block;">
}}
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Community Links </h2>
{{SectionTemplate
* <span class="plainlinks">[https://www.reddit.com/r/GalCiv3/ Reddit]</span>
|h=h3
* <span class="plainlinks">[http://galciv3.gamepedia.com/Official_Galactic_Civilizations_III_Wiki Gamepedia]</span>
|title=Ideology
* <span class="plainlinks">[http://www.gamefaqs.com/pc/735158-galactic-civilizations-iii GameFAQs]</span>
|content=
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Official Pages </h2>
Gone is the old “good” vs. “neutral” vs. “evil”. Now there are 7 categories of ideology, each with two trees. The choices players face are no longer “I’m a good person vs. I’m a terrible being," but instead are things like cooperation vs. creativity, or innovation vs. tradition, or compassion vs. pragmatism.
* <span class="plainlinks">[http://www.galciv3.com/ www.GalCiv3.com]</span>
}}
* <span class="plainlinks">[https://www.facebook.com/GalCivIII/ Galactic Civilizations Facebook]</span>
{{SectionTemplate
* <span class="plainlinks">[https://twitter.com/galciv Galactic Civilizations Twitter]</span>
|h=h3
* <span class="plainlinks">[http://forums.galciv3.com/ Galactic Civilizations III Forums]</span>
|title=New Economic System
</div>
|content=
 
In the new system, resources are brought in from the worlds themselves and then multiplied (as a %) by the population who are empowered (again by a %) by the improvements on the planet. The approval rating on a planet directly affects production (which makes approval matter a lot) with new elements such as crime (which affects planetary income) and pollution (which affects food production) as additional potential casualties of player decisions. Finally, approval is now extremely nuanced and explained in great detail.
| news_title = Recent Activity
}}
| news_content =
| sections_title = Trailer
{{RecentActivity:type=all|count=20|format=*}}
 
| sections_title = Launch Trailer
| sections_content =
| sections_content =
<span style="margin-left:-0.4em;">[[File:GC3 vid LaunchTrailer-min.jpg|320px|link=https://www.youtube.com/watch?v=NlkC1lkvG-Q]]</span>
[[File:Gc4-release-trailer-1.jpg|320px|link=https://youtu.be/B-JwUI8D5lU]]</span>
| articles_title = Important Pages
| articles_title = Game List
| articles_content =
| articles_content =
* <span class="plainlinks">[http://www.galciv3.com/databanks/game-history History]</span>
* [[Galactic Civilizations I]]
* <span class="plainlinks">[http://www.galciv3.com/databanks/timeline Timeline]</span>
* [[Galactic Civilizations II]]
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Developer_Diaries Developer Diaries]</span>
* [[Galactic Civilizations III]]
* <span class="plainlinks">[http://wiki.galciv.com/index.php/System_Specifications System Specifications]</span>
* [[Galactic Civilizations IV]]
* <span class="plainlinks">[http://wiki.galciv.com/index.php/DLC DLC]</span>
| articles_title2 = Important Pages
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Updates Updates]</span>
| articles_content2 =
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Game Mechanics </h2>
* [[Lore]]
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Lore Lore]</span>
* [[Timeline]]
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Major_Civilizations Major Civilizations]</span>
* [[GalCiv4:Developer_Diaries|Developer Diaries]]
<ul style="margin-left:45px;">
* [[Game History]]
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Abilities Abilities]</span></li>
<!-- * [[DLC]] -->
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Traits Traits]</span></li>
<!-- * [[Updates]] -->
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Personalities Personalities]</span></li>
<!-- * [[List of Achievements]] -->
</ul>
<!-- * [[System Specifications]] -->
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Minor_Races Minor Races]</span>
| articles_title3 = Media
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Resources Resources]</span>
| articles_content3 =
<ul style="margin-left:45px;">
* [[Trailers|Trailers & Videos]]
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Galactic_Resources Galactic Resources]</span></li>
<!-- * [[Community Let's Play Videos]] -->
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Trade_Resources Trade Resources]</span></li>
* [[Screenshots]]
</ul>
<!-- * [[Concept Art]] -->
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Planets Planets]</span>
| articles_title4 = Community Links
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Planet_Types Planet Types]</span>
| articles_content4 =
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Starbases Starbases]</span>
* <span class="plainlinks">[https://discord.gg/galciv Galactic Civilizations Discord server]</span>
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Starships Starships]</span>
<!-- * <span class="plainlinks">[https://steamcommunity.com/app/226860/discussions/1/ Galactic Civilizations III Steam forums]</span> -->
<ul style="margin-left:45px;">
* <span class="plainlinks">[https://www.reddit.com/r/GalCiv3/ Galactic Civilizations Reddit]</span>
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Ship_Parts Ship Parts]</span></li>
| articles_title5 = Official Pages
</ul>
| articles_content5 =
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Ship_Designer Ship Designer]</span>
* <span class="plainlinks">[http://www.galciv4.com/ www.GalCiv4.com]</span>
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Faction_designer Faction Designer]</span>
* <span class="plainlinks">[http://forums.galciv4.com/ Galactic Civilizations IV Forums]</span>
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> How to Play </h2>
* <span class="plainlinks">[https://www.facebook.com/GalCiv Galactic Civilizations Facebook]</span>
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Controls Controls]</span>
* <span class="plainlinks">[https://twitter.com/galciv Galactic Civilizations Twitter]</span>
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Getting_Started Getting Started]</span>
* <span class="plainlinks">[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GC3Manual.pdf Game Manual]</span>
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Gameplay </h2>
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Manufacturing Manufacturing]</span>
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Economy Economy]</span>
<ul style="margin-left:45px;">
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Tourism_and_Trade Tourism and Trade]</span></li>
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Wealth Wealth]</span></li>
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Citizens Citizens]</span></li>
</ul>
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Technology Technology]</span>
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Ideology Ideology]</span>
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Colonies Colonies]</span>
<ul style="margin-left:45px;">
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Colonization_Events Colonization Events]</span></li>
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Improvement Improvement]</span></li>
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Tile_Bonus Tile Bonuses]</span></li>
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Shipyards Shipyards]</span></li>
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Approval Approval]</span></li>
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Adjacency Adjacency]</span></li>
<li><span class="plainlinks">[http://wiki.galciv.com/index.php/Combat_and_Invasions Combat and Invasions]</span></li>
</ul>
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Diplomacy Diplomacy]</span>
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Events Events]</span>
* <span class="plainlinks">[http://wiki.galciv.com/index.php/Victory Victory]</span>
}}
}}


[[Category:Wiki]]
[[Category:Wiki]]

Revision as of 15:28, 26 April 2022

Trailer

{{{articles_title1}}}

{{{articles_content1}}}

Important Pages

Media

Community Links

About Galactic Civilizations

Galactic Civilizations is a space-based 4X strategy game set in the 24th century starting when humans have discovered a faster-than-light travel called Hyperdrive. Humans and aliens compete for domination of our galaxy.

The player begins with only their home planet and must research new technologies, explore the known galaxy, colonize new worlds while keeping their people at home happy. At the same time, players engage in trade, diplomacy, intrigue and war with alien civilizations.

New in Galactic Civilizations IV

Building on the strengths of the previous entry in the series, Galactic Civilizations IV includes the biggest changes ever made to the series. These new features include:

Sectors

Galactic Civilizations IV introduces star sectors. Each sector is akin to a map in Galactic Civilizations III. Most of these sectors are similar to tiny to large GalCiv III maps that represented a section of the overall galaxy that the player was trying to conquer. Now, there can be anywhere from one to dozens of star sectors to explore.

Characters

Game elements such as population, diplomats, leaders, generals, etc. have been abstracted with Leader characters. Each of these characters has their own set of attributes, strengths and weaknesses and relationship with the player. Leader characters give the player a lot more flexibility and agency in how they run their civilization

Policies

Policies allow a player to shift priorities as they play by choosing between different buffs and focuses.

Prestige Victory

4X games are notorious for knowing you’re going to win long before you actually win. The Prestige counter - combined with the new Galactic Achievements feature - allows the player to move the game to the endgame quickly.

Executive Orders

GalCiv IV introduces a new resource called “Control” that allows players to perform direct actions on the game. These actions can have consequences, but allow players more direct ways to intervene.

Core worlds

A big issue in 4X games is the micro-management in the late game. In every GalCiv playthrough, later in the game the player might have dozens of planets to manage (just like in other 4X games where you might have dozens of cities or stars or whatever). GalCiv IV has core worlds, which are high quality worlds that matter. Those are fed by colonies, which require no management. So late game, the player might have 50 worlds in their civilization, but only 9 of them are core worlds.

Mixed Populations

Because populations are now abstracted into leader characters (as in, instead of having a population of 5 on a planet you now have 5 citizen characters), it means that when you conquer a planet (or assimilate it, or trade for it, or simply get immigration) you can end up with alien characters on your worlds.

Different species have different strengths and weaknesses, as well as different levels of xenophobia (i.e. living on planets with other species) that allow players more control and flexibility and challenge for dealing with their worlds.

Combat

Battles (and invasions) are no longer always over in a single turn. An invasion might take several turns to occur. Transports are only required for core worlds, whereas colonies can be taken by any ship with weapons. Battles can also take place across multiple tiles, allowing for ships with extreme range weapons to soften up targets from multiple tiles away.

Missions

We eliminated “the campaign” and instead took the content and made it so that every game can feel like a campaign with “missions,” which are story driven quests based on who you are playing as, who you are playing against, and what characters are in your civilization.

Ideology

Gone is the old “good” vs. “neutral” vs. “evil”. Now there are 7 categories of ideology, each with two trees. The choices players face are no longer “I’m a good person vs. I’m a terrible being," but instead are things like cooperation vs. creativity, or innovation vs. tradition, or compassion vs. pragmatism.

New Economic System

In the new system, resources are brought in from the worlds themselves and then multiplied (as a %) by the population who are empowered (again by a %) by the improvements on the planet. The approval rating on a planet directly affects production (which makes approval matter a lot) with new elements such as crime (which affects planetary income) and pollution (which affects food production) as additional potential casualties of player decisions. Finally, approval is now extremely nuanced and explained in great detail.