Major Civilizations

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Revision as of 15:46, 16 December 2017 by JYWLuca8269 (talk | contribs) (Updated with information from Crusade.)
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RTENOTITLE Terran Alliance

Terrans are the inventors of hyperdrive and the youngest species on the galactic stage. Although committed diplomats, Terrans have a militaristic streak that has taken many by surprise.

Homeworld Leader Abilities Personality Civilization Traits
Earth DL Bradley
  • Survey starting ship
  • Diplomatic
  • Hopeful
  • Neutral
  • Expansionist
  • Diplomatic
  • Carbon based life
  • Productive (+1)
  • Adventuresome (+1)
  • Likeable (+1)
  • Fast (+1)
  • Organized (+1)

RTENOTITLE Drengin Empire

The Drengin are a profoundly evil and warlike civilization. Exceedingly clever and vicious, there are a few beings capable of meeting a Drengin and not becoming its next meal.

Homeworld Leader Abilities Personality Civilization Traits
Drengi Lord Kona
  • Survey starting ship
  • Slavers
  • Conquerors
  • Merciless
  • Aggressive
  • Cruel
  • Expansionist
  • Carbon based life
  • Productive (+1)
  • Economical (+1)
  • Discontent (-1)
  • Militant (+2)
  • Poor Traders (-2)
  • Brutal (+2)
  • Tough (+2)

RTENOTITLE Altarian Resistance

Altarians are a deeply religious species that are kind in their interaction with others, although a bit self-righteous. For unknown reasons, they are very similar in appearance to Terrans.

Homeworld Leader Abilities Personality Civilization Traits
Altaria Akari Malara
  • Survey starting ship
  • Ancient
  • Certain
  • Benevolent
  • Spiritual
  • Peaceful
  • Carbon based life
  • Clever (+2)
  • Influential (+1)
  • Content (+2)
  • Fragile (-2)
  • Fast (+1)
  • Organized (+1)

Terran Resistance

The Terran Resistance are the portion of humanity that wasn't trapped on Earth behind the Precursor Shield. Years on the run has made them resourceful but hard, and formed a schism with the rest of humanity which might take some time to heal.
Requires: Crusade expansion

Homeworld Leader Abilities Personality Civilization Traits
Refuge Jenna Casey
  • Survey starting ship
  • Heroic
  • Determined
  • Neutral
  • Opportunistic
  • Scientific
  • Carbon based life
  • Militant (+1)
  • Handy (+1)
  • Courageous (+1)
  • Organized (+1)
  • Tough (+1)

RTENOTITLE Iridium Corporation

The Iridium are an ultra capitalistic civilization, ruled by a number of multi-planet corporations. Firm believers in the power of free markets, they specialize in economic and cultural growth.

Homeworld Leader Abilities Personality Civilization Traits
Iridia Harondin Gaul
  • Survey starting ship
  • Traders
  • Wealthy
  • Neutral
  • Greedy
  • Trader
  • Carbon based life
  • Productive (+1)
  • Economical (+2)
  • Infertile (-2)
  • Handy (+1)
  • Traders (+2)
  • Adventuresome (+1)

RTENOTITLE Krynn Syndicate

The Krynn are a coalition of species deeply united by a shared religion. In recent years, a secretive arm of their faith has taken control of their government, and their Shadow Network now spans the galaxy.

Homeworld Leader Abilities Personality Civilization Traits
Kryseth Ynrhed Eidden
  • Survey starting ship
  • Devout
  • Bureaucrats
  • Merciless
  • Expansionist
  • Spiritual
  • Carbon based life
  • Productive (+1)
  • Influential (+1)
  • Content (+1)
  • Militant (+1)
  • Farmers (+1)
  • Adventuresome (+1)
  • Unlikeable (-1)

Onyx Hive

The Onyx Hive are a technologically sophisticated worm-like species that originated around the volcanic vents of their homeworld. Their society thrives on backstabbing and intrigue. They are natural spies.
Requires: Crusade expansion

Homeworld Leader Abilities Personality Civilization Traits
Onix Prime Slymwr P'tosor
  • Survey starting ship
  • Resourceful
  • Sneaky
  • Neutral
  • Opportunistic
  • Diplomatic
  • Trader
  • Silicon based life
  • Productive (+2)
  • Traders (+1)
  • Adventuresome (+1)
  • Organized (+1)

RTENOTITLE Yor Singularity

The Yor are a species of sapient artificial beings. They have no need for crude means of reproduction and consumption, and can instead build citizens to inhabit their worlds.

Homeworld Leader Abilities Personality Civilization Traits
Iconia N-1
  • Survey starting ship
  • Cybernetic
  • Adaptable
  • Merciless
  • Expansionist
  • Scientific
  • Synthetic
  • Productive (+2)
  • Clever (+2)
  • Economical (+2)
  • Dense (+1)
  • Poot traders (-2)

RTENOTITLE Iconian Refuge

Servants of the Precursors and one of the first species to reach the stars, the Iconians are now locked in a bitter struggle with their own creations, the Yor.

Homeworld Leader Abilities Personality Civilization Traits
New Iconia Iso the Wise
  • Survey starting ship
  • Xenophobic
  • Paranoid
  • Benevolent
  • Peaceful
  • Cultural
  • Carbon based life
  • Fertile (+1)
  • Handy (+1)
  • Farmers (+1)
  • Craven (-1)
  • Accurate (+2)
  • Organized (+1)

Slyne

The Slyne are gelatinous beings capable with a natural understanding of technology, who use a variety of cybernetic limbs and enhancements to project their will. Fickle and hard to kill, it's probably best to stay on their good side.
Requires: Crusade expansion

Homeworld Leader Abilities Personality Civilization Traits
Slyne Omega Raz-Spon Erg
  • Survey starting ship
  • Inventive
  • Engineers
  • Neutral
  • Scientific
  • Expansionist
  • Silicon based life
  • Brutal (+1)
  • Tought (+2)
  • Clever (+1)
  • Resilient (+1)

RTENOTITLE Thalan Contingency

The Thalan Contingency have come from another universe, in the hopes of stopping what they call The Terran Crusade. Which they believe will lead to the destruction of the universe if left unchecked.

Homeworld Leader Abilities Personality Civilization Traits
Thala Hithesius
  • Survey starting ship
  • Time Travelers
  • Knowledgeable
  • Neutral
  • Scientific
  • Xenophobic
  • Carbon based life
  • Productive (+2)
  • Infertile (-2)
  • Militant (+1)
  • Agile (+2)
  • Resilient (+1)
  • Unlikeable (-1)
  • Organized (+2)

RTENOTITLE Torian Regime

Twice made slaves of the Drengin Empire, the Torians now strive to rebuild their once great civilization. Though still untrusting of other species, they are willing to work with even the most undesirable forces to secure their future.
Requires: Mercenaries expansion

Homeworld Leader Abilities Personality Civilization Traits
Toria Tlas Kzientha
  • Survey starting ship
  • Prolific
  • Unwavering
  • Benevolent
  • Peaceful
  • Xenophobic
  • Aquatic
  • Clever (+2)
  • Content (+1)
  • Fertile (+2)
  • Farmers (+1)
  • Brittle (-1)

RTENOTITLE Arcean Empire

The Arcean Empire is a noble species with a rich history of neutrality. Liberated by the Terran Alliance, they now strive to rebuild their empire. Vowing never to be subjugated again, they now honor their warriors above all else.
Requires: Mercenaries expansion

Homeworld Leader Abilities Personality Civilization Traits
Arcea Lord Verga
  • Survey starting ship
  • Warriors
  • Vigilant
  • Neutral
  • Expansionist
  • Opportunistic
  • Diplomatic
  • Trader
  • Carbon based life
  • Discontent (-1)
  • Brutal (+1)
  • Tough (+2)
  • Resilient (+1)
  • Observant (+1)
  • Organized (+1)

United Earth

The United Earth government, the forerunner of the Terran Alliance. Considered naive by the rest of the galaxy, they will soon prove to be a force to be respected, with their innovative spirit and willingness to do what must be done to survive.
Requires: Rise of the Terrans DLC

Homeworld Leader Abilities Personality Civilization Traits
Earth Gregory Mathews
  • Survey starting ship
  • Engineers
  • Experienced
  • Neutral
  • Expansionist
  • Opportunistic
  • Scientific
  • Carbon based life
  • Productive (+1)
  • Clever (+2)
  • Handy (+1)
  • Likeable (+1)

RTENOTITLE Snathi Revenge

The most evil sect of an already evil race, the Snathi Revenge has spent the last millennia imprisoned by the Precursors on a distant world. Free at last, they will show the galaxy the true face of evil.
Requires: Revenge of the Snathi DLC

Homeworld Leader Abilities Personality Civilization Traits
Snathi Prime Lord Snarky
  • Survey starting ship
  • Scavengers
  • Slavers
  • Merciless
  • Aggressive
  • Cruel
  • Expansionist
  • Opportunistic
  • Xenophobic
  • Productive (+2)
  • Handy (+2)
  • Dense (+2)
  • Militant (+2)
  • Fragile (-2)
  • Resilient (+1)
  • Unlikeable (-2)