V2.21: Difference between revisions

From Galactic Civilizations - Official Wiki
Jump to navigation Jump to search
(Created page.)
 
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> V 2.21 Update </h1>


== V 2.21 Update ==
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Balance </h2>
 
=== Balance ===


*New improvement: Galactic Mainframe. Can't be built on one's homeworld. Acts as a hub for other research buildings.  
*New improvement: Galactic Mainframe. Can't be built on one's homeworld. Acts as a hub for other research buildings.  
Line 21: Line 20:
*Changed most galactic events to only occur ONCE rather than once for each player. This should also eliminate the Pirate spam.  
*Changed most galactic events to only occur ONCE rather than once for each player. This should also eliminate the Pirate spam.  


=== Other Resources ===
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Other Resources </h1>


[https://forums.galciv3.com/483419/page/1 V2.21 Forum Post]
[https://forums.galciv3.com/483419/page/1 V2.21 Forum Post]
[[Category:Updates]]

Latest revision as of 14:38, 27 July 2020

V 2.21 Update

Balance

  • New improvement: Galactic Mainframe. Can't be built on one's homeworld. Acts as a hub for other research buildings.
  • Deep core mine base social production increased from 1 to 3, provides a universal manufacturing bonus to adjacent tiles.
  • Various reclassifications of improvements for the AI
  • Hyperspace project provides a +3 to neighboring research
  • Brindle's Observatory adjacency research bonus increased from 2 to 3
  • Kimberley's Refuge is now indestructible, provides +3 to the neighboring population.
  • City population cap reduced from 16 to 9.
  • City food cost increased from 2 to 3.
  • Cities provide +2 level bonuses to Research, Manufacturing, Wealth and Influence improvements!
  • Colonial hospital is now indestructible
  • Colonial hospital population growth increased to 0.1 flat per turn
  • The GIA provides a +1 influence adjacency bonus
  • Consulate now provides a flat +1 influence per turn bonus 
  • Consulate goes up by +1 influence per turn for every other influence improvement that is adjacent
  • Various higher level influence buildings receive the same benefit as the Consulate plus keep their existing benefits
  • Changed most galactic events to only occur ONCE rather than once for each player. This should also eliminate the Pirate spam.

Other Resources

V2.21 Forum Post