V3.01: Difference between revisions

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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> V 3.01 Update </h1>


== V 3.01 Update ==
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Base Game </h2>
 
=== Base Game ===


*Paxton's Emporium (what is sold here btw? Hair products?) is no longer a colony wonder (it is already a galactic wonder)
*Paxton's Emporium (what is sold here btw? Hair products?) is no longer a colony wonder (it is already a galactic wonder)
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*Planet generation system will no longer place an Arable land and a trade resource on the same tile.
*Planet generation system will no longer place an Arable land and a trade resource on the same tile.


=== Crusade ===
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Crusade </h2>


*Ships with citizens on them can no longer be scavenged (prevents a stuck turn)
*Ships with citizens on them can no longer be scavenged (prevents a stuck turn)
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*Fixed an issue where Espionage Specialization said it grants a free spy when it actually increases spy levels
*Fixed an issue where Espionage Specialization said it grants a free spy when it actually increases spy levels


=== Intrigue ===
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Intrigue </h2>


*Added the ability to disable Crises to game options
*Added the ability to disable Crises to game options
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*Fixed crashes related to creating commonwealths with factions that award bonus mercenaries
*Fixed crashes related to creating commonwealths with factions that award bonus mercenaries


=== Other Resources ===
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Other Resources </h1>
 
[https://forums.galciv3.com/488580/ V3.01 Forum Post]


[https://forums.stardock.net/488580/page/1/ V3.01 Forum Post]
[[Category:Updates]]

Latest revision as of 12:54, 27 July 2020

V 3.01 Update

Base Game

  • Paxton's Emporium (what is sold here btw? Hair products?) is no longer a colony wonder (it is already a galactic wonder)
  • The tutorial starts now with additional ships.
  • Typo fixes
  • Various crash and stability fixes
  • Fixed crash caused by having a unit in transit to a planet, and then the planet is destroyed via event
  • Fixed crash in civ builder if you try to create a civ before starting a skirmish
  • Fixed issue where the "cannot build close to starbase" error message was showing %d instead of the actual distance when loading a save game
  • Fixed issue where exporting a ship design from the title screen would export a cube instead of the actual model
  • Fixed text coloring issue on the "Traits & Abilities" tab button on the civ builder
  • Fix to a broken first contact message
  • Added a new advisor popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
  • Prevented a case where after AI#1 would surrender to AI#2, the AI #2 would surrender as well. Confused? Me too.
  • Synthetic life factions will no longer get the high morale events. Robots are neither happy or sad.
  • Fixed crash caused by AI trying to change the fleet composition of an invasion fleet while an invasion is finishing up
  • Fixed error where galaxy sizes were being disabled whenever the user's machine had the exact required amount of RAM
  • The Shopping Center is again buildable
  • Shopping Center now gives +30% gross income, +1 adjacency bonus to Approval and +1 adjacency bonus to population
  • Fixed an issue where High Yield Farming was showing up as Intensive Farming
  • Fixed an issue that made the Galactic Intelligence Agency unbuildable if you built an embassy or other diplomatic improvements in your empire
  • Switched some "Planetary Defense" references in the tech tree to "Resistance"
  • The AI will no longer eject colony ships with no population.
  • Fixed several UI clipping issues when the UI scale is set to "Large"
  • Social/military tooltip breakdowns now shows the base value for manufacturing even if Crusade is not owned.
  • Reloading a save game with trade routes multiple times will no longer crash
  • Fixed several other crashes
  • "Missing DLC" dialog now shows the correct strings
  • The galaxy preview movie now shows even if particles are turned off
  • Fixed a problem where some factions couldn't be selected for MP
  • Timing out when restoring a multiplayer game no longer crashes
  • Planet generation system will no longer place an Arable land and a trade resource on the same tile.

Crusade

  • Ships with citizens on them can no longer be scavenged (prevents a stuck turn)
  • Custom maps made prior to 3.0 now start arable land
  • Fixed an issue where Espionage Specialization said it grants a free spy when it actually increases spy levels

Intrigue

  • Added the ability to disable Crises to game options
  • Fixed issue where switching from a government with fewer cabinet member slots, to a government with more cabinet slots, would cause there to be an entry filled with a cabinet member to be grayed out
  • Commonwealths are now enabled for multiplayer
  • Newly created Commonwealth factions will properly use inherited trade ships.
  • Fixed crashes related to creating commonwealths with factions that award bonus mercenaries

Other Resources

V3.01 Forum Post