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	<title>Galactic Civilizations - Official Wiki - User contributions [en]</title>
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	<updated>2026-04-25T12:05:53Z</updated>
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		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Civ_Abilities_Table&amp;diff=27392</id>
		<title>GalCiv4:Civ Abilities Table</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Civ_Abilities_Table&amp;diff=27392"/>
		<updated>2024-07-02T01:07:11Z</updated>

		<summary type="html">&lt;p&gt;DMF: Link the Crime page in a few spots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitResilient.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;ResilientAbility&amp;quot;&amp;gt;Resilient&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ships immune to nebula and have access to special Hyperion improvements.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Ship gets  [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Is Immune To Nebula&#039;&#039;&#039;&lt;br /&gt;
* Starbase gets  [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Is Immune To Nebula&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;ResourcefulAbility&amp;quot;&amp;gt;Resourceful&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Starts with some useful Resources.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; [[File:Icon_Res_HyperSilicates.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Hyper Silicates&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; [[File:GC3_Icon_Durantium_32.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Durantium&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:gcimp_nv23_93_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Auto Printer|Auto Printer]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:gcimp_nv23_69_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Communications Array|Communications Array]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Icon_Production.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Lossless Mining|Lossless Mining]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Policy_IPTheft.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#IP Theft|IP Theft]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitWatcher.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;WatcherAbility&amp;quot;&amp;gt;Watcher&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player&#039;s planet. +5 Sensor Range for Planets. +1 Sensor Range for Ships and Starbases.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Colony gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Sensor Range&#039;&#039;&#039;&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Sensor Range&#039;&#039;&#039;&lt;br /&gt;
* Starbase gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Sensor Range&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:AuthorityIcon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Totalitarianism&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deception&#039;&#039;&#039;&lt;br /&gt;
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitFertile.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;FertileAbility&amp;quot;&amp;gt;Fertile&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Start with 2 additional workers and population grows 25% faster.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Colony gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Growth&#039;&#039;&#039;&lt;br /&gt;
* At the start of the game grant &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; &#039;&#039;&#039;Citizens&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Artificial Wombs|Artificial Wombs]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Cloning|Cloning]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Policy_PopulationBoom.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Population Boom|Population Boom]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:Policy_CoercedColonization.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Coerced Colonization|Coerced Colonization]]&#039;&#039;&#039; Policy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitNocturnal.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;NocturnalAbility&amp;quot;&amp;gt;Nocturnal&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Developed to work in cycles, each lasting 15 months. Season of Waking: Manufacturing and Growth are boosted. Season of Dreaming: Research and Influence are boosted.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
Alternate between Season of Waking and Season of Dreaming&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Season of Waking&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Manufacturing&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; [[File:Trait_Criminal.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[Crime]]&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Growth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Season of Dreaming&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; [[File:GC3_Influence_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Influence&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Ship Hit Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitWarriors.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;WarriorsAbility&amp;quot;&amp;gt;Warriors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ignore 10% of all damage done to their ships. All weapons do 10% more damage.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; [[File:GC3_Beam_Attack_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Beam Attack&#039;&#039;&#039;&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; [[File:GC3_Kinetic_Attack_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Kinetic Attack&#039;&#039;&#039;&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; [[File:GC3_Missile_Attack_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Missile Attack&#039;&#039;&#039;&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Beam Resistance&#039;&#039;&#039;&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Kinetic Resistance&#039;&#039;&#039;&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Missile Resistance&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Intimidation&#039;&#039;&#039;&lt;br /&gt;
* Allows &#039;&#039;&#039;[[GalCiv4:Events#The Unlikely Pacifist|The Unlikely Pacifist]]&#039;&#039;&#039; Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitParanoid.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;GenocidalAbility&amp;quot;&amp;gt;Genocidal&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Massive advantage in conquering planets due to not caring in the least about collateral damage.  Can convert other species unfortunate enough to end up on their planets into living neural network batteries.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Diplomacy Bonus&#039;&#039;&#039;&lt;br /&gt;
* Colony gets &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Influence Growth&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+0.15&amp;lt;/span&amp;gt; [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Soldiering&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; [[File:CrueltyIcon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Nihilism&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deception&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; &#039;&#039;&#039;Intimidation&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Persuasion&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:gcimp_nv23_70_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Interrogation Machine|Interrogation Machine]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:gcimp_nv23_145_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Death Camp|Death Camp]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:GenocideBattery_Trait.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Unit_Specializations#Neural Battery|Neural Battery]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:BiosphereManipulator.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Heritage Center|Heritage Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitCraftsman.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;CraftsmanAbility&amp;quot;&amp;gt;Craftsman&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| +50% Income from Trade Routes&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; [[File:GC3_Trade_Revenue_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Trade Route Income&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Egalitarianism&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Egalitarianism&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:CrueltyIcon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Nihilism&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Persuasion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitCertain.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;CertainAbility&amp;quot;&amp;gt;Certain&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Colony gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Influence Growth&#039;&#039;&#039;&lt;br /&gt;
* When unlocking culture traits  &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; &#039;&#039;&#039;Award Research Amount&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Defensive Meditation|Defensive Meditation]]&#039;&#039;&#039; Tech&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitExperienced.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;ExperiencedAbility&amp;quot;&amp;gt;Experienced&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| All Ships receive 25% more Experience Points from battles.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+0.25&amp;lt;/span&amp;gt; &#039;&#039;&#039;Experience Bonus&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:Icon_Marines.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Planetary Defenses|Planetary Defenses]]&#039;&#039;&#039; Tech&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitIntuitive.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;IntuitiveAbility&amp;quot;&amp;gt;Intuitive&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Starts with access to Xeno Anthropology technologies and a free Culture trait.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deception&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; &#039;&#039;&#039;Culture Points&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Xeno Anthropology|Xeno Anthropology]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Universal Outreach|Universal Outreach]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Future Studies|Future Studies]]&#039;&#039;&#039; Tech&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitSlavers.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;SlaversAbility&amp;quot;&amp;gt;Slavers&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; [[File:AuthorityIcon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Totalitarianism&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; [[File:CrueltyIcon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Nihilism&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:CampSlaveCamp.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Prison Labor Camp|Prison Labor Camp]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:CampSlaveCamp.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Prison Research Lab|Prison Research Lab]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Mission_Credits.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Thrall Seeking Mission|Thrall Seeking Mission]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:EmpathyEngineL3.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Pain Amplifier|Pain Amplifier]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Icon_Production.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Deep Space Labor Training|Deep Space Labor Training]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Policy_SlaveLabor.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Slave Labor|Slave Labor]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:OmegaResearchCenter.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Kazar&#039;s Mainframe|Kazar&#039;s Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:QuantumResearch.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Planetary Mainframe|Planetary Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:Mission_Credits.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Treasure Hunt|Treasure Hunt]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:Icon_Production.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Asteroid Mining|Asteroid Mining]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Blocks [[File:Icon_Production.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Asteroid Mining|Asteroid Mining]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Blocks [[File:Icon_Production.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Asteroid Mining|Asteroid Mining]]&#039;&#039;&#039; Tech&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitArchaeologist.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;ArchaeologistAbility&amp;quot;&amp;gt;Archaeologist&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Whenever artifact charges are earned an additional charge is gained.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:RaceTraitAncient.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Archivist Ability&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:Policy_AsteroidExploitation.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Asteroid Exploitation|Asteroid Exploitation]]&#039;&#039;&#039; Policy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitRadiated.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;RadiatedAbility&amp;quot;&amp;gt;Radiated&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.  Abhorent Infection  raises the Pollution level on a target planet.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Egalitarianism&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:InnovationIcon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Progressivism&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Egalitarianism&#039;&#039;&#039;&lt;br /&gt;
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Radioactive World Mastery|Radioactive World Mastery]] tech&lt;br /&gt;
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Print Money|Print Money]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Print Money|Print Money]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GC3_Unrelenting_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;UnrelentingAbility&amp;quot;&amp;gt;Unrelenting&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| +10 Control. Planets generate +1 more Influence per month.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; [[File:Control_Icon_32.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Control&#039;&#039;&#039;&lt;br /&gt;
* Colony gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Influence Growth&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:Icon_Weapons.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Warships|Warships]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Marines.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Systems Of Control|Systems Of Control]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Interstellar Propulsion|Interstellar Propulsion]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Policy_ReproductiveImperative.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Reproductive Imperative|Reproductive Imperative]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Allows [[File:Policy_XenoHarvesting.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Xeno Harvesting|Xeno Harvesting]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Allows [[File:Policy_SingularPurpose.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Singular Purpose|Singular Purpose]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Print Money|Print Money]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:Icon_Engineering.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Artificial Gravity|Artificial Gravity]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Blocks [[File:Icon_Weapons.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Armed Shuttles|Armed Shuttles]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Blocks [[File:Policy_GeniusGrants.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Genius Grants|Genius Grants]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:Policy_ResearchGrants.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Research Grants|Research Grants]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:Icon_Engineering.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Artificial Gravity|Artificial Gravity]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Blocks [[File:Icon_Weapons.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Armed Shuttles|Armed Shuttles]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Blocks [[File:Icon_Engineering.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Artificial Gravity|Artificial Gravity]]&#039;&#039;&#039; Tech&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitBureaucrats.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;PatrioticAbility&amp;quot;&amp;gt;Bureaucrats&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Starts with 50 Control and access to coordination technologies.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* At the start of the game  &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+50&amp;lt;/span&amp;gt; [[File:Control_Icon_32.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Control&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Coordination Temple|Coordination Temple]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Domestic Policy Doctrine|Domestic Policy Doctrine]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Colonial Governance|Colonial Governance]]&#039;&#039;&#039; Tech&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitProliferation.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;ProliferationAbility&amp;quot;&amp;gt;Proliferation&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; &#039;&#039;&#039;Redundant Assembly Ability&#039;&#039;&#039;&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Hit Points&#039;&#039;&#039;&lt;br /&gt;
* Unit gets &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
* Unit gets &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Diligence&#039;&#039;&#039;&lt;br /&gt;
* Unit gets &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Resolve&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:gcimp_nv23_192_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Growth Center|Growth Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Policy_ShoddyConstruction.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Shoddy Construction|Shoddy Construction]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Allows [[File:component_supply.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Ship_Components#Prolific Supply Module|Prolific Supply Module]]&#039;&#039;&#039; Ship Component&lt;br /&gt;
* Blocks [[File:EO_Icon_Pandemonium.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Emergency Speed|Emergency Speed]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:EO_Icon_Starbase.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Rush Starbase Modules|Rush Starbase Modules]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:component_supply.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Ship_Components#Supply Module|Supply Module]]&#039;&#039;&#039; Ship Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitHopeful.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;HopefulAbility&amp;quot;&amp;gt;Hopeful&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Unit gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Approval&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Persuasion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitInspired.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;InspiredAbility&amp;quot;&amp;gt;Inspired&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| An additional Leader is available for recruitment and Leaders cost 25% less to recruit.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Max Recruits&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-0.25&amp;lt;/span&amp;gt; [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Leader Cost&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Persuasion&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:Policy_Brainstorming.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Brainstorming|Brainstorming]]&#039;&#039;&#039; Policy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitHive Mind.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;HiveMindAbility&amp;quot;&amp;gt;Hive Mind&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ships in your territory gain additional Hit Points per colony controlled.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;BonusHP Max In Z O C&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitEngineers.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;EngineersAbility&amp;quot;&amp;gt;Engineers&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Colony and asteroid production decays at half of the normal rate.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Colony gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+0.5&amp;lt;/span&amp;gt; [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Shipyard Decay&#039;&#039;&#039;&lt;br /&gt;
* Colony gets &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-0.15&amp;lt;/span&amp;gt; &#039;&#039;&#039;Supply Attrition&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:Icon_Drives.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Deep Field Sensors|Deep Field Sensors]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Drives.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Subspace Projection|Subspace Projection]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Drives.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Quantum Stream Tunneling|Quantum Stream Tunneling]]&#039;&#039;&#039; Tech&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;PromethionBornAbility&amp;quot;&amp;gt;Promethion Born&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ships have double the normal Hit Points but don&#039;t heal normally.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+100%&amp;lt;/span&amp;gt; [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Hit Points&#039;&#039;&#039;&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; &#039;&#039;&#039;Disable Repair&#039;&#039;&#039;&lt;br /&gt;
* At the start of the game  unlocks the [[File:PrometheusStoneL1.png|alt=|24px|frameless]] [[Improvements_GC4#Prometheus Stone Extractor|Prometheus Stone Extractor]] improvement&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; [[File:GC3_Icon_Promethion_32.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Promethion&#039;&#039;&#039;&lt;br /&gt;
* Blocks [[File:component_hypersonicmissile.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Ship_Components#Repair Bay|Repair Bay]]&#039;&#039;&#039; Ship Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ColonyShip_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;TutorialTrackerAbility&amp;quot;&amp;gt;Scout Fleet&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Begins with a colony ship and three probes.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; [[File:Control_Icon_32.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Control&#039;&#039;&#039;&lt;br /&gt;
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:EO_Icon_MilitaryEmergency.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Impress Citizens|Impress Citizens]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Print Money|Print Money]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;ExplorersAbility&amp;quot;&amp;gt;Voyagers&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| +2 Ship Sensor Range. +1 Ship Moves.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Sensor Range&#039;&#039;&#039;&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
* Allows &#039;&#039;&#039;[[GalCiv4:Events#Global Uncertainty over the Colonization Program|Global Uncertainty over the Colonization Program]]&#039;&#039;&#039; Event&lt;br /&gt;
* Allows [[File:Policy_FastExploration.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Fast Exploration|Fast Exploration]]&#039;&#039;&#039; Policy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;StarfaringAbility&amp;quot;&amp;gt;Starfaring&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Ship Range&#039;&#039;&#039;&lt;br /&gt;
* At the start of the game unlocks the [[File:Icon_Drives.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Subspace Scanning|Subspace Scanning]] tech&lt;br /&gt;
* At the start of the game unlocks the [[File:Icon_Drives.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Subspace Streaming|Subspace Streaming]] tech&lt;br /&gt;
* Allows [[File:gcimp_nv23_63_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Translight Hub|Translight Hub]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:gcimp_nv23_209_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Central Borehole|Central Borehole]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Policy_SubspaceSensors.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Subspace Sensors|Subspace Sensors]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitTraders.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;EntrepreneursAbility&amp;quot;&amp;gt;Traders&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; [[File:GC3_Trade_Revenue_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Trade Licenses Max&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; &#039;&#039;&#039;Entrepreneurs Ability&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; &#039;&#039;&#039;Persuasion&#039;&#039;&#039;&lt;br /&gt;
* At the start of the game grant a &#039;&#039;&#039;Freighter Ship&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:GalacticStockExchange.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Galactic Currency Reserve|Galactic Currency Reserve]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:gcimp_nv23_111_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Central Mine|Central Mine]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:gcimp_nv23_100_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Mining Core|Mining Core]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:gcimp_nv23_53_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Air Purifier|Air Purifier]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:gcimp_nv23_278_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Xeno Patent Office|Xeno Patent Office]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Really Late Stage Capitalism|Really Late Stage Capitalism]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Interstellar Investments|Interstellar Investments]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Interstellar Markets|Interstellar Markets]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Print Money|Print Money]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_24.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Planetary Generator|Planetary Generator]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:Settlement.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Supply Depot|Supply Depot]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Trade Networks|Trade Networks]]&#039;&#039;&#039; Tech&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;AncientAbility&amp;quot;&amp;gt;Ancient&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:RaceTraitAncient.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Ancient Ability&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:Admin_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Max Enacted Policies&#039;&#039;&#039;&lt;br /&gt;
* When arriving at an Anomaly  &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; &#039;&#039;&#039;Award Research Amount&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:gcimp_nv23_18_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Elemental Fabricator|Elemental Fabricator]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:gcimp_nv23_19_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Tower of Procipinee|Tower of Procipinee]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Icon_Intersteller.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Precursor Traditions|Precursor Traditions]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Precursor Mysteries|Precursor Mysteries]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Living Ships|Living Ships]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Xeno Religions|Xeno Religions]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Research.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Precursor Engineering|Precursor Engineering]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Policy_CulturalHeritageProtection.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Heritage Protection|Heritage Protection]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitXenophobic.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;XenophobicAbility&amp;quot;&amp;gt;Xenophobic&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| +50% Research, -75% Influence and -3 to Diplomacy.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Colony gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+150%&amp;lt;/span&amp;gt; [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
* Colony gets &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-75%&amp;lt;/span&amp;gt; [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Influence Growth&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Diplomacy Bonus&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; [[File:TraditionIcon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Traditionalism&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deception&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Intimidation&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Persuasion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitDevout.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;DevoutAbility&amp;quot;&amp;gt;Devout&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* At the start of the game grant a &#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
* At the start of the game  give all units [[File:Trait_TheWay.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;The Way&#039;&#039;&#039;&lt;br /&gt;
* At the start of the game  unlocks the [[File:KrynniacTemple.png|alt=|24px|frameless]] [[Improvements_GC4#Krynniac Temple|Krynniac Temple]] improvement&lt;br /&gt;
* When unlocking culture traits &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Influence Growth&#039;&#039;&#039;&lt;br /&gt;
* Allows &#039;&#039;&#039;[[GalCiv4:Events#The Way|The Way]]&#039;&#039;&#039; Event&lt;br /&gt;
* Allows [[File:KrynnConsulate.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Krynn Consulate|Krynn Consulate]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Jihad|Jihad]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Divine Fleets|Divine Fleets]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#The Path|The Path]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#The Calling|The Calling]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#The Order|The Order]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#The Way|The Way]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#The Path of Shadows|The Path of Shadows]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Shadow Enforcers|Shadow Enforcers]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Shadow Trade|Shadow Trade]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Krynniac Conversion|Krynniac Conversion]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Blocks &#039;&#039;&#039;[[GalCiv4:Events#Destiny|Destiny]]&#039;&#039;&#039; Event&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GC3_Unwavering_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;UnwaveringAbility&amp;quot;&amp;gt;Unwavering&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+200&amp;lt;/span&amp;gt; &#039;&#039;&#039;Rebellion Points&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Intimidation&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Persuasion&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Unbroken Spirit|Unbroken Spirit]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Defensive Discipline|Defensive Discipline]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Defensive Trance|Defensive Trance]]&#039;&#039;&#039; Tech&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitSpores.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;AdaptableAbility&amp;quot;&amp;gt;Adaptable&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Can colonize extreme worlds.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Extreme Colonization|Extreme Colonization]] tech&lt;br /&gt;
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitWarriors.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;RaidersAbility&amp;quot;&amp;gt;Raiders&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| -50% Manufacturing and -50% Income on all worlds.  Gain +100 Credits and  +20 Manufacturing for winning battles.  Gain +500 Credits and  +200 Manufacturing for conquering planets.  Starts with the Armed Shuttles Tech.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Colony gets &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Manufacturing&#039;&#039;&#039;&lt;br /&gt;
* Shipyard gets &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Military&#039;&#039;&#039;&lt;br /&gt;
* Colony gets &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt; [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Gross Income&#039;&#039;&#039;&lt;br /&gt;
* When winning battles &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&lt;br /&gt;
* When winning battles &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Stored Goods&#039;&#039;&#039; at the Colony&lt;br /&gt;
* When winning battles &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Stored Goods&#039;&#039;&#039; at the Shipyard&lt;br /&gt;
* When winning battles &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Approval&#039;&#039;&#039;&lt;br /&gt;
* When conquering planets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Approval&#039;&#039;&#039;&lt;br /&gt;
* When conquering planets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&lt;br /&gt;
* When conquering planets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+200&amp;lt;/span&amp;gt; [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Stored Goods&#039;&#039;&#039; at the Colony&lt;br /&gt;
* When conquering planets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+200&amp;lt;/span&amp;gt; [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Stored Goods&#039;&#039;&#039; at the Shipyard&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Intimidation&#039;&#039;&#039;&lt;br /&gt;
* At the start of the game unlocks the [[File:Icon_Weapons.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Armed Shuttles|Armed Shuttles]] tech&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitEmpathy.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;EmpathyAbility&amp;quot;&amp;gt;Empathy&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Increases Diplomacy by +1, Persuasion by +15%, Reduces [[Crime]] by 10%.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Diplomacy Bonus&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-0.1&amp;lt;/span&amp;gt; [[File:Crime_Icon_32.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; &#039;&#039;&#039;Persuasion&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Shared Ideology|Shared Ideology]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Majesty|Majesty]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Policy_EmpathicConnection.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Empathic Connection|Empathic Connection]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Allows [[File:Cleric.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Unit_Specializations#Divine Empath|Divine Empath]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitLoyal.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;LoyalAbility&amp;quot;&amp;gt;Loyal&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-0.25&amp;lt;/span&amp;gt; [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Leader Cost&#039;&#039;&#039;&lt;br /&gt;
* Unit gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; [[File:Leader_Minister_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Loyalty&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;Persuasion&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:gcimp_nv23_14_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Neural Link|Neural Link]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:gcimp_nv23_92_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#The World Engine|The World Engine]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Policy_Professionalism.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Professionalism|Professionalism]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;CrimelordAbility&amp;quot;&amp;gt;Crime Lord&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Starts allied with the Pirates. Also grants access to the &#039;Look the Other Way&#039; Policy, improvements unlocked by increased [[Crime]] and Executive Orders to claim Pirate fleets and worlds.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; [[File:CrueltyIcon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Nihilism&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; &#039;&#039;&#039;Deception&#039;&#039;&#039;&lt;br /&gt;
* At the start of the game  ally with [[File:RaceLogoTemp.png|alt=|24px|frameless]] Pirates&lt;br /&gt;
* Allows [[File:CustomsOffice.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Smuggler Port|Smuggler Port]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:EntertainmentNetwork.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Pleasure Dome|Pleasure Dome]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:SlaveMill.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Mercenary Camp|Mercenary Camp]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:gcimp_nv23_75_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Enforcer Den|Enforcer Den]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:gcimp_nv23_72_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Industrial Espionage Center|Industrial Espionage Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Policy_LookTheOtherWay.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Look the Other Way|Look the Other Way]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks &#039;&#039;&#039;[[GalCiv4:Events#Countering Crime|Countering Crime]]&#039;&#039;&#039; Event&lt;br /&gt;
* Blocks &#039;&#039;&#039;[[GalCiv4:Events#Pirate Threat|Pirate Threat]]&#039;&#039;&#039; Event&lt;br /&gt;
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:Icon_Drives.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Ministry of Compliance|Ministry of Compliance]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Blocks [[File:Icon_Planet.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Ministry of Truth|Ministry of Truth]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Blocks [[File:Policy_SecurityLighting.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Security Lights|Security Lights]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:Imprison.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Unit_Specializations#Prisoner|Prisoner]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;ExterminatorsAbility&amp;quot;&amp;gt;Exterminators&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Transport ships are replaced with planet killing Spore Ships.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Colony gets &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Influence Growth&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; &#039;&#039;&#039;Intimidation&#039;&#039;&#039;&lt;br /&gt;
* Allows &#039;&#039;&#039;[[GalCiv4:Events#Galactic Contamination Concern|Galactic Contamination Concern]]&#039;&#039;&#039; Event&lt;br /&gt;
* Allows [[File:component_integritycloud.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Ship_Components#Spore Module|Spore Module]]&#039;&#039;&#039; Ship Component&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitSpores.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;SporesAbility&amp;quot;&amp;gt;Spores&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* At the start of the game  unlocks 1 charge of the [[File:artifact_19.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Spores of Yggdrasil|Spores of Yggdrasil]] artifact&lt;br /&gt;
* When unlocking culture traits  unlocks 1 charge of the [[File:artifact_19.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Spores of Yggdrasil|Spores of Yggdrasil]] artifact&lt;br /&gt;
* Allows [[File:gcimp_nv23_43_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Father Tree|Father Tree]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:imp_verdureGlobeVault_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Verdure Globe Vault|Verdure Globe Vault]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Policy_GroveGrowth.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Grove Growth|Grove Growth]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:ColonyCapital.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Core World Capital|Core World Capital]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:CivilizationCapital.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital City|Capital City]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitCartographer.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;CartographerAbility&amp;quot;&amp;gt;Cartographer&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* At the start of the game  Show Starting Positions&lt;br /&gt;
* At the start of the game  unlocks 3 charges of the [[File:artifact_96.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Dimensional Mirror|Dimensional Mirror]] artifact&lt;br /&gt;
* When unlocking culture traits  unlocks 1 charge of the [[File:artifact_96.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Dimensional Mirror|Dimensional Mirror]] artifact&lt;br /&gt;
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Acquisitions|Acquisitions]]&#039;&#039;&#039; Tech&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitRavenous.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;RavenousAbility&amp;quot;&amp;gt;Ravenous&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* When conquering planets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1000&amp;lt;/span&amp;gt; [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&lt;br /&gt;
* When conquering planets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Approval&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:festimp_3.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Work Instruction Chamber|Work Instruction Chamber]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:festimp_43.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Cerebral Chamber|Cerebral Chamber]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:festimp_25.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Harmonious Antennae|Harmonious Antennae]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:festimp_2.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Hatchery|Hatchery]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:festimp_5.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Work Hive|Work Hive]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:festimp_10.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Mother Hive|Mother Hive]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Hatcheries|Hatcheries]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Policy_EndlessFeast.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Endless Feast|Endless Feast]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Allows [[File:Consume_Trait.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Unit_Specializations#Consume|Consume]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks &#039;&#039;&#039;[[GalCiv4:Events#Religious Freedom|Religious Freedom]]&#039;&#039;&#039; Event&lt;br /&gt;
* Blocks &#039;&#039;&#039;[[GalCiv4:Events#A Mission of Mercy|A Mission of Mercy]]&#039;&#039;&#039; Event&lt;br /&gt;
* Blocks &#039;&#039;&#039;[[GalCiv4:Events#Religious Pilgrims - Fail|Religious Pilgrims - Fail]]&#039;&#039;&#039; Event&lt;br /&gt;
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]&#039;&#039;&#039; Executive Order&lt;br /&gt;
* Blocks [[File:ColonyCapital.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Core World Capital|Core World Capital]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:CivilizationCapital.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital City|Capital City]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:OmegaResearchCenter.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Kazar&#039;s Mainframe|Kazar&#039;s Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:QuantumResearch.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Planetary Mainframe|Planetary Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_24.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Planetary Generator|Planetary Generator]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:Settlement.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Supply Depot|Supply Depot]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:FertilityCenter.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Colonial Clinic|Colonial Clinic]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:BiosphereManipulator.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Heritage Center|Heritage Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:Orbital_Recruiting.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Recruiting Station|Recruiting Station]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:orbital_colinizationcenter.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Colonization Center|Colonization Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:orbital_market.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Orbital Market|Orbital Market]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Clone|[ICON=Trait_Clone_Icon] Clone]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_Criminal.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Criminal_Icon] Criminal|[ICON=Trait_Criminal_Icon] Criminal]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_Mutant.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Mutant_Icon] Mutant|[ICON=Trait_Mutant_Icon] Mutant]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:GovernorTrait_Doctor_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:UnitTrait_Plagued.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=UnitTrait_Plagued_Icon] Plagued|[ICON=UnitTrait_Plagued_Icon] Plagued]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_Defiant.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Defiant_Icon] Defiant|[ICON=Trait_Defiant_Icon] Defiant]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred|[ICON=Trait_Scarred_Icon] Scarred]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Artifact|[ICON=Trait_AlienArtifact_Icon] Alien Artifact]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:FamousIcon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Famous_Icon] Spouse|[ICON=GovernorTrait_Famous_Icon] Spouse]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Missing Twin|[ICON=Trait_Clone_Icon] Missing Twin]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters|[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Trained Chef|[ICON=Trait_NeuralClamp_Icon] Trained Chef]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist|[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Failed Med School|[ICON=GovernorTrait_Doctor_Icon] Failed Med School]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Avoided Service|[ICON=Trait_Ex-Convict_Icon] Avoided Service]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:GovernorTrait_Timid.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance|[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred Duelist|[ICON=Trait_Scarred_Icon] Scarred Duelist]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility|[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Wharf Rat|[ICON=Trait_Ex-Convict_Icon] Wharf Rat]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_Vendetta.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Vendetta_Icon] Military Child|[ICON=Trait_Vendetta_Icon] Military Child]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Former Sailor|[ICON=Trait_Ex-Convict_Icon] Former Sailor]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:DiplomatTrait_Negotiator.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat|[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Overcame Addiction|[ICON=Trait_NeuralClamp_Icon] Overcame Addiction]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes|[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:GovernorTrait_Organized.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer|[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Badly Burnt|[ICON=CitizenTrait_Infected_Icon] Badly Burnt]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend|[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper|[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist|[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_Industrial.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Industrial_Icon] Asteroid Miner|[ICON=Trait_Industrial_Icon] Asteroid Miner]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:GovernorTrait_Paranoid.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Survived Mutiny|[ICON=Trait_Ex-Convict_Icon] Survived Mutiny]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:LeaderTrait_Veteran.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=UnitTrait_Veteran_Icon] Former Gladiator|[ICON=UnitTrait_Veteran_Icon] Former Gladiator]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien|[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien]]&#039;&#039;&#039; Unit Specialization&lt;br /&gt;
* Blocks [[File:Policy_CoercedColonization.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Coerced Colonization|Coerced Colonization]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:Policy_HeartOfTheEmpire.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Heart of the Empire|Heart of the Empire]]&#039;&#039;&#039; Policy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitWarProfiteers.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;WarProfiteersAbility&amp;quot;&amp;gt;War Profiteers&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Receives 200% bonus from trade routes established with warring races.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* TradeRoute gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; &#039;&#039;&#039;War Profiteering&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:gcimp_nv23_3_full.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Arms Expo|Arms Expo]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Black Market|Black Market]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Policy_HullReinforcing.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Hull Reinforcing|Hull Reinforcing]]&#039;&#039;&#039; Policy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaceTraitParanoid.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;ParanoidAbility&amp;quot;&amp;gt;Paranoid&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ships receive +25% Hit Points and Attack when they are within their borders.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Hit Points&#039;&#039;&#039;&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; [[File:GC3_Missile_Attack_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Missile Attack&#039;&#039;&#039;&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; [[File:GC3_Beam_Attack_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Beam Attack&#039;&#039;&#039;&lt;br /&gt;
* Ship gets &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; [[File:GC3_Kinetic_Attack_Stat_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Kinetic Attack&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Molecular Fabrication|Molecular Fabrication]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Industrial Replication|Industrial Replication]]&#039;&#039;&#039; Tech&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GC3_Wealthy_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;&amp;lt;span id=&amp;quot;WealthyAbility&amp;quot;&amp;gt;Wealthy&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.&lt;br /&gt;
| style=&amp;quot;white-space:nowrap;&amp;quot;|&lt;br /&gt;
* At the start of the game unlocks the [[File:Icon_Sensors.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Universal Translator|Universal Translator]] tech&lt;br /&gt;
* At the start of the game unlocks the [[File:Icon_Sensors.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Universal Translator|Universal Translator]] tech&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+2000&amp;lt;/span&amp;gt; [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;Treasury&#039;&#039;&#039;&lt;br /&gt;
* Allows [[File:IridiumCenter.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Iridia Exchange|Iridia Exchange]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Xeno Economics|Xeno Economics]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#The Invisible Hand|The Invisible Hand]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Interstellar Banking|Interstellar Banking]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Financial Sectors|Financial Sectors]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Stellar Resorts|Stellar Resorts]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Research_Tree#Preferred Lending|Preferred Lending]]&#039;&#039;&#039; Tech&lt;br /&gt;
* Allows [[File:Policy_TheGreatExpansion.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#The Great Expansion|The Great Expansion]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Allows [[File:Policy_Laissez-faire.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Laissez-faire|Laissez-faire]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Allows [[File:component_constructor.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Ship_Components#Efficient Constructor Module|Efficient Constructor Module]]&#039;&#039;&#039; Ship Component&lt;br /&gt;
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:OmegaResearchCenter.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Kazar&#039;s Mainframe|Kazar&#039;s Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:QuantumResearch.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Planetary Mainframe|Planetary Mainframe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:TechnologicalCapital.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Technological Capital|Technological Capital]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:eyes.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Eyes of the Universe|Eyes of the Universe]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:BiosphereManipulator.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Improvements_GC4#Heritage Center|Heritage Center]]&#039;&#039;&#039; Improvement&lt;br /&gt;
* Blocks [[File:Policy_ReproductiveImperative.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Reproductive Imperative|Reproductive Imperative]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:Policy_ProtectThePlanet.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Policies#Protect the Planet|Protect the Planet]]&#039;&#039;&#039; Policy&lt;br /&gt;
* Blocks [[File:component_constructor.png|alt=|24px|frameless]]&amp;amp;nbsp;&#039;&#039;&#039;[[GalCiv4:Ship_Components#Constructor Module|Constructor Module]]&#039;&#039;&#039; Ship Component&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Crime&amp;diff=27391</id>
		<title>GalCiv4:Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Crime&amp;diff=27391"/>
		<updated>2024-07-02T01:01:28Z</updated>

		<summary type="html">&lt;p&gt;DMF: Link Crime Lord ability; formatting improvements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Effects of Crime ==&lt;br /&gt;
&lt;br /&gt;
Crime has the following downsides to a core world&#039;s system (the core world and its feeder colonies):&lt;br /&gt;
&lt;br /&gt;
# Planetary income is reduced by the crime rate, up to 100%.&lt;br /&gt;
# Decay rate (Supply Attrition) from the colonies is increased as things &amp;quot;fall off the back of trucks&amp;quot;.&lt;br /&gt;
# Morale of the citizens is lowered by a function of the crime rate.&lt;br /&gt;
# The chance that a new citizen will be a Criminal is increased, potentially adding even more crime.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Crime == &lt;br /&gt;
&lt;br /&gt;
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some [[Artifacts]] increase or decrease crime.  Crime at colonies propagates to the core world that they supply.  Improvements etc. on the core world affect crime on the colonies.&lt;br /&gt;
&lt;br /&gt;
== Criminal Organizations == &lt;br /&gt;
&lt;br /&gt;
Criminal factions have chosen the [[:Civ Abilities#CrimelordAbility|Crime Lord]] ability.&lt;br /&gt;
&lt;br /&gt;
As a criminal faction the &#039;&#039;&#039;[[GalCiv4:Xeloxi|Xeloxi]]&#039;&#039;&#039; are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Crime&amp;diff=27390</id>
		<title>GalCiv4:Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Crime&amp;diff=27390"/>
		<updated>2024-07-01T17:27:47Z</updated>

		<summary type="html">&lt;p&gt;DMF: Minor writing improvememtns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crime has the following downsides to a core world&#039;s system (the core world and its feeder colonies):&lt;br /&gt;
&lt;br /&gt;
# Planetary income is reduced by the crime rate, up to 100%.&lt;br /&gt;
# Decay rate (Supply Attrition) from the colonies is increased as things &amp;quot;fall off the back of trucks&amp;quot;.&lt;br /&gt;
# Morale of the citizens is lowered by a function of the crime rate.&lt;br /&gt;
# The chance that a new citizen will be a Criminal is increased, potentially adding even more crime.&lt;br /&gt;
&lt;br /&gt;
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some [[Artifacts]] increase or decrease crime.  Crime at colonies propagates to the core world that they service.  Improvements etc. on the core world affect crime on the colonies.&lt;br /&gt;
&lt;br /&gt;
As a criminal faction the &#039;&#039;&#039;[[GalCiv4:Xeloxi|Xeloxi]]&#039;&#039;&#039; are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Crime&amp;diff=27360</id>
		<title>GalCiv4:Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Crime&amp;diff=27360"/>
		<updated>2024-06-24T02:58:40Z</updated>

		<summary type="html">&lt;p&gt;DMF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crime has the following downsides to a core world&#039;s system (the core world and its feeder colonies):&lt;br /&gt;
&lt;br /&gt;
# Planetary income is reduced by the crime rate, up to 100%.&lt;br /&gt;
# Decay rate from the colonies is increased as things &amp;quot;fall off the back of trucks&amp;quot;.&lt;br /&gt;
# Morale of the citizens is lowered by a function of the crime rate.&lt;br /&gt;
# Increases the chance that a new citizens will be a Criminal, adding even more crime.&lt;br /&gt;
&lt;br /&gt;
The [[GalCiv4:Xeloxi|Xeloxi]] are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2. &lt;br /&gt;
&lt;br /&gt;
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some [[Artifacts]] increase or decrease crime.&lt;br /&gt;
&lt;br /&gt;
Crime at colonies propagates to the core world that they service.  Improvements etc. on the core world affect crime on the colonies.&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Crime&amp;diff=27359</id>
		<title>GalCiv4:Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Crime&amp;diff=27359"/>
		<updated>2024-06-23T20:30:31Z</updated>

		<summary type="html">&lt;p&gt;DMF: Min of Justice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crime has the following downsides to a core world&#039;s system (the core world and its feeder colonies):&lt;br /&gt;
&lt;br /&gt;
# Planetary income is reduced by the crime rate, up to 100%.&lt;br /&gt;
# Decay rate from the colonies is increased as things &amp;quot;fall off the back of trucks&amp;quot;.&lt;br /&gt;
# Morale of the citizens is lowered by the crime rate.&lt;br /&gt;
# Increases the chance that a new citizens will be a Criminal, adding even more crime.&lt;br /&gt;
&lt;br /&gt;
The [[GalCiv4:Xeloxi|Xeloxi]] are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2. &lt;br /&gt;
&lt;br /&gt;
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some [[Artifacts]] increase or decrease crime.&lt;br /&gt;
&lt;br /&gt;
Crime at colonies propagates to the core world that they service.  Improvements etc. on the core world affect crime on the colonies.&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GC4_Artifacts_Table&amp;diff=27358</id>
		<title>GC4 Artifacts Table</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GC4_Artifacts_Table&amp;diff=27358"/>
		<updated>2024-06-23T20:23:50Z</updated>

		<summary type="html">&lt;p&gt;DMF: Reference the EO table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Artifact&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetCrime&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_113.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Chaos Beacon&#039;&#039;&#039;&lt;br /&gt;
| Reduces the Approval of the target world for 25 months. Permanently increases the world&#039;s Crime.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEngineUpgradeModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_engine.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Stardrive Module&#039;&#039;&#039;&lt;br /&gt;
| Increases the Hyperspace speed of a target ship.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Moves Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetPollution&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_130.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Climate Purifier&#039;&#039;&#039;&lt;br /&gt;
| Capable of filtering an entire planet&#039;s atmosphere. -20% Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.2&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddSurveyModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_survey.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Ancient Survey Module&#039;&#039;&#039;&lt;br /&gt;
| Allows target starship to be able to survey anomalies.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Can Survey&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:A lost but now found Survey Module|A lost but now found Survey Module]] Event&lt;br /&gt;
* Granted from the [[GC4:Lost Cargo - Survey Module|Lost Cargo - Survey Module]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GuiltMagnifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_guilt.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Guilt Magnifier&#039;&#039;&#039;&lt;br /&gt;
| Makes people feel more guilty about doing the wrong thing. Reduces Crime.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.05&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetHitpoints&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_152.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Arnor Halo&#039;&#039;&#039;&lt;br /&gt;
| Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Hit Points Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Unearthed Arnorian Integrity Device|Unearthed Arnorian Integrity Device]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetInfluence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_34.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Echoing Heartstone&#039;&#039;&#039;&lt;br /&gt;
| A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Influence Tally&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
* Granted from the [[GC4:The Noble Lineage|The Noble Lineage]] Event&lt;br /&gt;
* Granted from constructing the Echoing Heartstone Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryPollutionRemoverModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_pollutionclean.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Atmospheric Cleanser&#039;&#039;&#039;&lt;br /&gt;
| Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.1&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;CagedMonster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_110.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Dimensional Snare&#039;&#039;&#039;&lt;br /&gt;
| A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster&lt;br /&gt;
| Spawn a minor Space Monster&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Elusive Beast in a Cage|The Elusive Beast in a Cage]] Event&lt;br /&gt;
* Granted from the [[GC4:Encounter with the Monstrous Cage|Encounter with the Monstrous Cage]] Event&lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetResetMoves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_157.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Boost Coil&#039;&#039;&#039;&lt;br /&gt;
| Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves&lt;br /&gt;
| Resets Fleet Moves&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Boost Coil Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FOWReveal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_96.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Dimensional Mirror&#039;&#039;&#039;&lt;br /&gt;
| This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map&lt;br /&gt;
| Reveal an Area of the Map&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from starting turn 1&lt;br /&gt;
* Granted from unlocking Culture Traits&lt;br /&gt;
* Granted from constructing the Dimensional Mirror Study improvement&lt;br /&gt;
* Granted from researching the Recursive Models tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddDepleteEnemyPlanetResourcesModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_deplete.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Resource Nullification Array&#039;&#039;&#039;&lt;br /&gt;
| Oxidizes minerals on a target foreign world, reduces the planet&#039;s mineral value.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Minerals&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InspireScientists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_166.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Inspire Scientists&#039;&#039;&#039;&lt;br /&gt;
| Inspiring our scientists will result in an immediate +50 Research.&lt;br /&gt;
| +50 Research&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Precursor Artifact Cache|Precursor Artifact Cache]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetAttack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_91.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Arnor Embers&#039;&#039;&#039;&lt;br /&gt;
| This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Beam Attack&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Missile Attack&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Kinetic Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;ConvertDeadWorld&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_19.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Spores of Yggdrasil&#039;&#039;&#039;&lt;br /&gt;
| An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet&lt;br /&gt;
| Convert a Dead World to a Class 5 Planet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Arnor&#039;s Legacy|Arnor&#039;s Legacy]] Event&lt;br /&gt;
* Granted from the [[GC4:The Seed Device|The Seed Device]] Event&lt;br /&gt;
* Granted from starting turn 1&lt;br /&gt;
* Granted from unlocking Culture Traits&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetPopulation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_125.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Bernal Sphere&#039;&#039;&#039;&lt;br /&gt;
| This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Bernal Sphere Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetDamage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_89.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Betatron Collider&#039;&#039;&#039;&lt;br /&gt;
| Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Hit Points&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Dread Lord&#039;s Harbinger|The Dread Lord&#039;s Harbinger]] Event&lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
* Granted from constructing the Betatron Collider Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;CagedAntimatter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_43.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnemyDestablizerModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_destabilize.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Enemy Destabilizer Module&#039;&#039;&#039;&lt;br /&gt;
| Promotes criminal activity on a target foreign world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SpawnOverlord&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonship.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Nanite Transmitter&#039;&#039;&#039;&lt;br /&gt;
| Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship&lt;br /&gt;
| Spawns a Paladin&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Nanite Warship Maker|The Nanite Warship Maker]] Event&lt;br /&gt;
* Granted from constructing the Nanite Transmitter Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetRepair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_61.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mnemonic Nanites&#039;&#039;&#039;&lt;br /&gt;
| These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet&lt;br /&gt;
| Fully Repairs Fleet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Derelict|The Derelict]] Event&lt;br /&gt;
* Granted from constructing the Mnemonic Nanites Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;DistantVision&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_large_9.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Distant Vision&#039;&#039;&#039;&lt;br /&gt;
| Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map&lt;br /&gt;
| Reveal an Area of the Map&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Mapping Artifact|Mapping Artifact]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddRoboticServantsForPlanetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_robothelp.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Robotic Servants Module&#039;&#039;&#039;&lt;br /&gt;
| Adds a friendly Yor servant to a target core world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddFriendlyPlanetTechFinderModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_techscanner.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Tech Finder Scanner&#039;&#039;&#039;&lt;br /&gt;
| Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet&#039;s base tech rating.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Technology&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Specter&#039;s Grasp|The Specter&#039;s Grasp]] Event&lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SpaceMonster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_126.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Penumbral Beacon&#039;&#039;&#039;&lt;br /&gt;
| This beacon will call a monster from distant space. But beware, it doesn&#039;t grant any control over the monster. Spawn a powerful Space Monster&lt;br /&gt;
| Spawn a powerful Space Monster&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Penumbral Beacon Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GlobalApproval&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_171.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Empathy Engine&#039;&#039;&#039;&lt;br /&gt;
| This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Empathy Engine Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddMissileWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_missile.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Prototype Warhead&#039;&#039;&#039;&lt;br /&gt;
| Enhances your ship&#039;s offensive capabilities by adding superior missile firepower.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Missile Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SocialConstruction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_22.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Nano Fabricator&#039;&#039;&#039;&lt;br /&gt;
| Able to produce anything we need. Activating it allows us to make instant progress on a selected planet&#039;s social project. +100 Planet Production&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Manufacturing Overflow&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Nano Fabricator Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryBroadcasterModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_broadcast.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Planetary Broadcaster Module&#039;&#039;&#039;&lt;br /&gt;
| Amplifies a planet&#039;s Influence over surrounding systems.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetTiles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_small_17.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Modify Planet&#039;&#039;&#039;&lt;br /&gt;
| Increase this planet&#039;s use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.&lt;br /&gt;
| Terraforms Tiles on Planet&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Usable Tiles&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from researching the Planetary Substrates tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Wormhole&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_146.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Wormhole Generator&#039;&#039;&#039;&lt;br /&gt;
| This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet&lt;br /&gt;
| Randomly Teleport Fleet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Broken Teleporter Artifact|Broken Teleporter Artifact]] Event&lt;br /&gt;
* Granted from the [[GC4:Dimensional Dilemma|Dimensional Dilemma]] Event&lt;br /&gt;
* Granted from constructing the Wormhole Generator Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddFriendlyPlanetMineralScanner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_scanner.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mineral Scanner&#039;&#039;&#039;&lt;br /&gt;
| One time use scanner finds previously unknown sources of minerals on a target world of ours.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Minerals&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetExp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_149.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Neural Link&#039;&#039;&#039;&lt;br /&gt;
| By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Exp Points&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Neural Hive Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Found_WeaponJammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_jammer.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Found Weapon Jammer&#039;&#039;&#039;&lt;br /&gt;
| We didn&#039;t steal this. We found it.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Point Defense&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddSummonLeaderToServeYouModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonleader.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Summon Leader Module&#039;&#039;&#039;&lt;br /&gt;
| Summons a friendly Precursor constructed Yor advisor.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Leader&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryCultureModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_culture.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Planetary Culture Module&#039;&#039;&#039;&lt;br /&gt;
| When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Planet Influence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetIncreaseMoves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_162.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Slipstream Accelerator&#039;&#039;&#039;&lt;br /&gt;
| Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Moves Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;QuestArtifact_OrbOfDraginol_Artifact&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Pocket Universe Artifact&#039;&#039;&#039;&lt;br /&gt;
| An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.&lt;br /&gt;
| Spawns a pocket dimension to the [[Orb of Draginol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Orb of Draginol|The Orb of Draginol]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddShipArmorModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_armor.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Armor Plate Module&#039;&#039;&#039;&lt;br /&gt;
| Provides increased armor defense for a target ship.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Armor Rating&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPropagandizeEnemyCitizensModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_propaganda.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Demoralizing Artifact&#039;&#039;&#039;&lt;br /&gt;
| Drastically reduces the Influence of a target foreign planet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InfluenceBroadcast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_35.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Broadcast Culture&#039;&#039;&#039;&lt;br /&gt;
| This module contains an optimized message certain to make others wish to assimilate to our culture.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+300&amp;lt;/span&amp;gt; Influence Tally&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Broadcast Culture improvement&lt;br /&gt;
* Granted from researching the God of the Machine tech&lt;br /&gt;
* Granted from researching the Cultural Synthesis tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;MagnifyInfluence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Magnify Influence.&#039;&#039;&#039;&lt;br /&gt;
| Multiplies the influence produced by target core world for a couple of years.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+300%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetApproval&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_95.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Harmony Beacon&#039;&#039;&#039;&lt;br /&gt;
| Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Artifact of Joy and Resources|Artifact of Joy and Resources]] Event&lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetResistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_78.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Precognition Sensor&#039;&#039;&#039;&lt;br /&gt;
| This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Resistance Bonus&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Precognition Sensor Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetClass&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_19.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Chimeric Biomass&#039;&#039;&#039;&lt;br /&gt;
| This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Fertility&lt;br /&gt;
Terraforms Tiles on Planet&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Usable Tiles&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Precursor Terraforming Device|Precursor Terraforming Device]] Event&lt;br /&gt;
* Granted from constructing the Chimeric Biomass Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddTacticalThrusterUpgradeModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_thruster.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Tactical Thruster Upgrade Module&#039;&#039;&#039;&lt;br /&gt;
| This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Tactical Speed&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;ResearchCharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Precursor Archive&#039;&#039;&#039;&lt;br /&gt;
| An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research&lt;br /&gt;
| Complete Current Research&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Research World|Study the Precursor Research World]] Event&lt;br /&gt;
* Granted from the [[GC4:Engineering Enigma|Engineering Enigma]] Event&lt;br /&gt;
* Granted from constructing the Precursor Archive Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Unlock_Upgrade_FoodReplicator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_foodreplicator.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Ancient Food Replicator&#039;&#039;&#039;&lt;br /&gt;
| Provides food for extended voyages, increasing the ship&#039;s range.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Ship Range&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPoisonEnemyPlanetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_poison.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Poison Gas Module&#039;&#039;&#039;&lt;br /&gt;
| Dramatically reduces the fertility of a target foreign world in a month.&amp;lt;br&amp;gt;Must be at war with the target.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Fertility&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryDefenseModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_planetdefense.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Add Planetary Defense Module&#039;&#039;&#039;&lt;br /&gt;
| Provides an additional layer of defense against invasions to a target planet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Planetary Defenses MaxHP&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;MilitaryConstruction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Artifact_1.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Motivation Helix&#039;&#039;&#039;&lt;br /&gt;
| Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Manufacturing Overflow&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Motivation Helix Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddKineticWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_kinetic.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mass Driver Module&#039;&#039;&#039;&lt;br /&gt;
| Unleash an ancient and powerful kinetic force, enhancing your ship&#039;s firepower and causing significant damage to enemy ships or structures.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Kinetic Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddRoboticStarDroneForFleetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonship.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Robotic Star Drone&#039;&#039;&#039;&lt;br /&gt;
| Instantly constructs a small but lethal weapons drone.&lt;br /&gt;
| Spawns a Gunboat&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GeniusBomb&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_126.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Gift of the Mithrilar.&#039;&#039;&#039;&lt;br /&gt;
| Will gradually increase the intelligence of citizens on target core world until they are genius level.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetDefense&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_106.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Matryoshka Forge&#039;&#039;&#039;&lt;br /&gt;
| Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet.  +15 Defense&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Shield Strength&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Armor Rating&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Point Defense&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnemyDefenseSabotageModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_sabotage.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Enemy Defense Sabotage Module&#039;&#039;&#039;&lt;br /&gt;
| Wrecks the enemy&#039;s ability to defend against invasions. Target a foreign planet to use.&amp;lt;br&amp;gt;Must be at war with the target.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Planetary DefensesHP&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnergyWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_beam.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Energy Infuser&#039;&#039;&#039;&lt;br /&gt;
| When installed on a ship, the Energy Infuser enhances the vessel&#039;s energy weapons.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Beam Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InviteLeaders&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:EO Icon RecruitLeaders.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Invite Leaders&#039;&#039;&#039;&lt;br /&gt;
| Searching for our most talented will provide 3 new leaders for recruitment.&lt;br /&gt;
| Three new Leaders&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* An Executive Order granted every 10 turns.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This table is not exhaustive.  The [[Executive Orders]] are artifacts, and there are a number of faction-specific artifacts.&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GC4_Artifacts_Table&amp;diff=27357</id>
		<title>GC4 Artifacts Table</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GC4_Artifacts_Table&amp;diff=27357"/>
		<updated>2024-06-23T20:19:13Z</updated>

		<summary type="html">&lt;p&gt;DMF: Found the icon.  That was friggin&amp;#039; painful.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Artifact&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetCrime&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_113.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Chaos Beacon&#039;&#039;&#039;&lt;br /&gt;
| Reduces the Approval of the target world for 25 months. Permanently increases the world&#039;s Crime.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEngineUpgradeModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_engine.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Stardrive Module&#039;&#039;&#039;&lt;br /&gt;
| Increases the Hyperspace speed of a target ship.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Moves Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetPollution&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_130.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Climate Purifier&#039;&#039;&#039;&lt;br /&gt;
| Capable of filtering an entire planet&#039;s atmosphere. -20% Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.2&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddSurveyModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_survey.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Ancient Survey Module&#039;&#039;&#039;&lt;br /&gt;
| Allows target starship to be able to survey anomalies.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Can Survey&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:A lost but now found Survey Module|A lost but now found Survey Module]] Event&lt;br /&gt;
* Granted from the [[GC4:Lost Cargo - Survey Module|Lost Cargo - Survey Module]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GuiltMagnifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_guilt.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Guilt Magnifier&#039;&#039;&#039;&lt;br /&gt;
| Makes people feel more guilty about doing the wrong thing. Reduces Crime.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.05&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetHitpoints&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_152.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Arnor Halo&#039;&#039;&#039;&lt;br /&gt;
| Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Hit Points Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Unearthed Arnorian Integrity Device|Unearthed Arnorian Integrity Device]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetInfluence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_34.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Echoing Heartstone&#039;&#039;&#039;&lt;br /&gt;
| A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Influence Tally&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
* Granted from the [[GC4:The Noble Lineage|The Noble Lineage]] Event&lt;br /&gt;
* Granted from constructing the Echoing Heartstone Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryPollutionRemoverModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_pollutionclean.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Atmospheric Cleanser&#039;&#039;&#039;&lt;br /&gt;
| Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.1&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;CagedMonster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_110.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Dimensional Snare&#039;&#039;&#039;&lt;br /&gt;
| A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster&lt;br /&gt;
| Spawn a minor Space Monster&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Elusive Beast in a Cage|The Elusive Beast in a Cage]] Event&lt;br /&gt;
* Granted from the [[GC4:Encounter with the Monstrous Cage|Encounter with the Monstrous Cage]] Event&lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetResetMoves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_157.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Boost Coil&#039;&#039;&#039;&lt;br /&gt;
| Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves&lt;br /&gt;
| Resets Fleet Moves&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Boost Coil Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FOWReveal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_96.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Dimensional Mirror&#039;&#039;&#039;&lt;br /&gt;
| This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map&lt;br /&gt;
| Reveal an Area of the Map&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from starting turn 1&lt;br /&gt;
* Granted from unlocking Culture Traits&lt;br /&gt;
* Granted from constructing the Dimensional Mirror Study improvement&lt;br /&gt;
* Granted from researching the Recursive Models tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddDepleteEnemyPlanetResourcesModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_deplete.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Resource Nullification Array&#039;&#039;&#039;&lt;br /&gt;
| Oxidizes minerals on a target foreign world, reduces the planet&#039;s mineral value.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Minerals&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InspireScientists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_166.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Inspire Scientists&#039;&#039;&#039;&lt;br /&gt;
| Inspiring our scientists will result in an immediate +50 Research.&lt;br /&gt;
| +50 Research&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Precursor Artifact Cache|Precursor Artifact Cache]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetAttack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_91.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Arnor Embers&#039;&#039;&#039;&lt;br /&gt;
| This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Beam Attack&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Missile Attack&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Kinetic Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;ConvertDeadWorld&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_19.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Spores of Yggdrasil&#039;&#039;&#039;&lt;br /&gt;
| An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet&lt;br /&gt;
| Convert a Dead World to a Class 5 Planet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Arnor&#039;s Legacy|Arnor&#039;s Legacy]] Event&lt;br /&gt;
* Granted from the [[GC4:The Seed Device|The Seed Device]] Event&lt;br /&gt;
* Granted from starting turn 1&lt;br /&gt;
* Granted from unlocking Culture Traits&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetPopulation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_125.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Bernal Sphere&#039;&#039;&#039;&lt;br /&gt;
| This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Bernal Sphere Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetDamage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_89.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Betatron Collider&#039;&#039;&#039;&lt;br /&gt;
| Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Hit Points&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Dread Lord&#039;s Harbinger|The Dread Lord&#039;s Harbinger]] Event&lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
* Granted from constructing the Betatron Collider Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;CagedAntimatter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_43.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnemyDestablizerModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_destabilize.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Enemy Destabilizer Module&#039;&#039;&#039;&lt;br /&gt;
| Promotes criminal activity on a target foreign world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SpawnOverlord&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonship.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Nanite Transmitter&#039;&#039;&#039;&lt;br /&gt;
| Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship&lt;br /&gt;
| Spawns a Paladin&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Nanite Warship Maker|The Nanite Warship Maker]] Event&lt;br /&gt;
* Granted from constructing the Nanite Transmitter Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetRepair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_61.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mnemonic Nanites&#039;&#039;&#039;&lt;br /&gt;
| These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet&lt;br /&gt;
| Fully Repairs Fleet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Derelict|The Derelict]] Event&lt;br /&gt;
* Granted from constructing the Mnemonic Nanites Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;DistantVision&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_large_9.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Distant Vision&#039;&#039;&#039;&lt;br /&gt;
| Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map&lt;br /&gt;
| Reveal an Area of the Map&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Mapping Artifact|Mapping Artifact]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddRoboticServantsForPlanetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_robothelp.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Robotic Servants Module&#039;&#039;&#039;&lt;br /&gt;
| Adds a friendly Yor servant to a target core world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddFriendlyPlanetTechFinderModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_techscanner.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Tech Finder Scanner&#039;&#039;&#039;&lt;br /&gt;
| Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet&#039;s base tech rating.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Technology&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Specter&#039;s Grasp|The Specter&#039;s Grasp]] Event&lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SpaceMonster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_126.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Penumbral Beacon&#039;&#039;&#039;&lt;br /&gt;
| This beacon will call a monster from distant space. But beware, it doesn&#039;t grant any control over the monster. Spawn a powerful Space Monster&lt;br /&gt;
| Spawn a powerful Space Monster&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Penumbral Beacon Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GlobalApproval&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_171.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Empathy Engine&#039;&#039;&#039;&lt;br /&gt;
| This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Empathy Engine Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddMissileWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_missile.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Prototype Warhead&#039;&#039;&#039;&lt;br /&gt;
| Enhances your ship&#039;s offensive capabilities by adding superior missile firepower.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Missile Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SocialConstruction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_22.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Nano Fabricator&#039;&#039;&#039;&lt;br /&gt;
| Able to produce anything we need. Activating it allows us to make instant progress on a selected planet&#039;s social project. +100 Planet Production&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Manufacturing Overflow&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Nano Fabricator Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryBroadcasterModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_broadcast.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Planetary Broadcaster Module&#039;&#039;&#039;&lt;br /&gt;
| Amplifies a planet&#039;s Influence over surrounding systems.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetTiles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_small_17.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Modify Planet&#039;&#039;&#039;&lt;br /&gt;
| Increase this planet&#039;s use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.&lt;br /&gt;
| Terraforms Tiles on Planet&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Usable Tiles&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from researching the Planetary Substrates tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Wormhole&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_146.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Wormhole Generator&#039;&#039;&#039;&lt;br /&gt;
| This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet&lt;br /&gt;
| Randomly Teleport Fleet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Broken Teleporter Artifact|Broken Teleporter Artifact]] Event&lt;br /&gt;
* Granted from the [[GC4:Dimensional Dilemma|Dimensional Dilemma]] Event&lt;br /&gt;
* Granted from constructing the Wormhole Generator Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddFriendlyPlanetMineralScanner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_scanner.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mineral Scanner&#039;&#039;&#039;&lt;br /&gt;
| One time use scanner finds previously unknown sources of minerals on a target world of ours.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Minerals&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetExp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_149.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Neural Link&#039;&#039;&#039;&lt;br /&gt;
| By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Exp Points&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Neural Hive Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Found_WeaponJammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_jammer.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Found Weapon Jammer&#039;&#039;&#039;&lt;br /&gt;
| We didn&#039;t steal this. We found it.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Point Defense&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddSummonLeaderToServeYouModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonleader.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Summon Leader Module&#039;&#039;&#039;&lt;br /&gt;
| Summons a friendly Precursor constructed Yor advisor.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Leader&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryCultureModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_culture.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Planetary Culture Module&#039;&#039;&#039;&lt;br /&gt;
| When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Planet Influence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetIncreaseMoves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_162.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Slipstream Accelerator&#039;&#039;&#039;&lt;br /&gt;
| Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Moves Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;QuestArtifact_OrbOfDraginol_Artifact&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Pocket Universe Artifact&#039;&#039;&#039;&lt;br /&gt;
| An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.&lt;br /&gt;
| Spawns a pocket dimension to the [[Orb of Draginol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Orb of Draginol|The Orb of Draginol]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddShipArmorModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_armor.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Armor Plate Module&#039;&#039;&#039;&lt;br /&gt;
| Provides increased armor defense for a target ship.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Armor Rating&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPropagandizeEnemyCitizensModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_propaganda.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Demoralizing Artifact&#039;&#039;&#039;&lt;br /&gt;
| Drastically reduces the Influence of a target foreign planet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InfluenceBroadcast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_35.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Broadcast Culture&#039;&#039;&#039;&lt;br /&gt;
| This module contains an optimized message certain to make others wish to assimilate to our culture.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+300&amp;lt;/span&amp;gt; Influence Tally&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Broadcast Culture improvement&lt;br /&gt;
* Granted from researching the God of the Machine tech&lt;br /&gt;
* Granted from researching the Cultural Synthesis tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;MagnifyInfluence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Magnify Influence.&#039;&#039;&#039;&lt;br /&gt;
| Multiplies the influence produced by target core world for a couple of years.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+300%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetApproval&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_95.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Harmony Beacon&#039;&#039;&#039;&lt;br /&gt;
| Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Artifact of Joy and Resources|Artifact of Joy and Resources]] Event&lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetResistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_78.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Precognition Sensor&#039;&#039;&#039;&lt;br /&gt;
| This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Resistance Bonus&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Precognition Sensor Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetClass&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_19.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Chimeric Biomass&#039;&#039;&#039;&lt;br /&gt;
| This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Fertility&lt;br /&gt;
Terraforms Tiles on Planet&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Usable Tiles&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Precursor Terraforming Device|Precursor Terraforming Device]] Event&lt;br /&gt;
* Granted from constructing the Chimeric Biomass Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddTacticalThrusterUpgradeModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_thruster.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Tactical Thruster Upgrade Module&#039;&#039;&#039;&lt;br /&gt;
| This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Tactical Speed&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;ResearchCharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Precursor Archive&#039;&#039;&#039;&lt;br /&gt;
| An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research&lt;br /&gt;
| Complete Current Research&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Research World|Study the Precursor Research World]] Event&lt;br /&gt;
* Granted from the [[GC4:Engineering Enigma|Engineering Enigma]] Event&lt;br /&gt;
* Granted from constructing the Precursor Archive Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Unlock_Upgrade_FoodReplicator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_foodreplicator.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Ancient Food Replicator&#039;&#039;&#039;&lt;br /&gt;
| Provides food for extended voyages, increasing the ship&#039;s range.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Ship Range&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPoisonEnemyPlanetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_poison.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Poison Gas Module&#039;&#039;&#039;&lt;br /&gt;
| Dramatically reduces the fertility of a target foreign world in a month.&amp;lt;br&amp;gt;Must be at war with the target.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Fertility&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryDefenseModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_planetdefense.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Add Planetary Defense Module&#039;&#039;&#039;&lt;br /&gt;
| Provides an additional layer of defense against invasions to a target planet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Planetary Defenses MaxHP&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;MilitaryConstruction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Artifact_1.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Motivation Helix&#039;&#039;&#039;&lt;br /&gt;
| Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Manufacturing Overflow&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Motivation Helix Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddKineticWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_kinetic.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mass Driver Module&#039;&#039;&#039;&lt;br /&gt;
| Unleash an ancient and powerful kinetic force, enhancing your ship&#039;s firepower and causing significant damage to enemy ships or structures.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Kinetic Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddRoboticStarDroneForFleetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonship.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Robotic Star Drone&#039;&#039;&#039;&lt;br /&gt;
| Instantly constructs a small but lethal weapons drone.&lt;br /&gt;
| Spawns a Gunboat&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GeniusBomb&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_126.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Gift of the Mithrilar.&#039;&#039;&#039;&lt;br /&gt;
| Will gradually increase the intelligence of citizens on target core world until they are genius level.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetDefense&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_106.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Matryoshka Forge&#039;&#039;&#039;&lt;br /&gt;
| Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet.  +15 Defense&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Shield Strength&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Armor Rating&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Point Defense&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnemyDefenseSabotageModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_sabotage.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Enemy Defense Sabotage Module&#039;&#039;&#039;&lt;br /&gt;
| Wrecks the enemy&#039;s ability to defend against invasions. Target a foreign planet to use.&amp;lt;br&amp;gt;Must be at war with the target.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Planetary DefensesHP&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnergyWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_beam.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Energy Infuser&#039;&#039;&#039;&lt;br /&gt;
| When installed on a ship, the Energy Infuser enhances the vessel&#039;s energy weapons.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Beam Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InviteLeaders&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:EO Icon RecruitLeaders.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Invite Leaders&#039;&#039;&#039;&lt;br /&gt;
| Searching for our most talented will provide 3 new leaders for recruitment.&lt;br /&gt;
| Three new Leaders&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* An Executive Order granted every 10 turns.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This table is not exhaustive.  The Executive Orders are artifacts, and there are a number of faction-specific artifacts.&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Xeloxi&amp;diff=27356</id>
		<title>GalCiv4:Xeloxi</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Xeloxi&amp;diff=27356"/>
		<updated>2024-06-23T20:07:40Z</updated>

		<summary type="html">&lt;p&gt;DMF: Add link to Xeloxi and Crime article. Does &amp;lt;ref&amp;gt; just not work?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Xeloxi}}&lt;br /&gt;
&#039;&#039;Searching&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FactionInfoBox&lt;br /&gt;
| title = Xeloxi&lt;br /&gt;
| image = LogoXeloxi.png&lt;br /&gt;
| leaderName = Ceridwen&lt;br /&gt;
| leaderImage = Portrait_Xeloxi_Small.png&lt;br /&gt;
| culturalFocus = [[File:CrueltyIcon.png|24px]]&amp;amp;nbsp;[[Nihilism]]&lt;br /&gt;
| biology = [[File:GC3_RaceType_CarbonBased_Icon.png|24px]]&amp;amp;nbsp;[[Carbon Based]]&lt;br /&gt;
| abilities1 = [[File:RaceTraitWarriors.png|24px]]&amp;amp;nbsp;[[Warriors]]&lt;br /&gt;
| abilities2 = [[File:RaceTraitDeceptive.png|24px]]&amp;amp;nbsp;[[Crime Lord]]&lt;br /&gt;
| abilities3 = [[File:ColonyShip_Icon.png|24px]]&amp;amp;nbsp;[[Colony Ship]]&lt;br /&gt;
| abilities4 = [[File:SurveyShip_Icon.png|24px]]&amp;amp;nbsp;[[Flag Ship]]&lt;br /&gt;
}}&lt;br /&gt;
The Xeloxi represent a faction in Galactic Civilizations IV. They are led by Ceridwen.&lt;br /&gt;
&lt;br /&gt;
The Xeloxi are almost perfectly self-interested, with no system of morality beyond the simple truth that an individual should seek their own maximum benefit. They find other civilizations&#039; systems of laws hilariously quaint and misguided.&lt;br /&gt;
&lt;br /&gt;
Be prepared to deal with high crime. With the Xeloxi, the answer isn&#039;t always to try to reduce it. Higher crime unlocks special improvements on their worlds, and with the right policies they can spread Crime to other civilizations&#039; worlds as well.&amp;lt;ref&amp;gt;For [[Crime]] and how to deal with it as Xeloxi, see [https://www.galciv4.com/article/512124/a-guide-to-the-xeloxi-their-playstyle-and-their-interaction-with-crime this article].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;History&amp;lt;/h2&amp;gt;&lt;br /&gt;
A civilization founded entirely on the principles of self-interest leads to a curious side-effect (at least in the eyes of an outsider): every Xeloxi citizen is a criminal. The Xeloxi government, no less criminal itself, maintains control over this unruly mob through brutal and often random displays of power. Surprisingly, this seemingly unworkable system - which other civilizations might see as the darkest chapters of their history - is not only stable for the Xeloxi, but actually allows them to thrive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Leader &amp;amp; Citizens&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;Leader&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Portrait_Xeloxi_Small.png|link=File:Portrait_Xeloxi_Small.png|left|75px|frameless]]&lt;br /&gt;
&amp;lt;h4&amp;gt;Ceridwen&amp;lt;/h4&amp;gt;&lt;br /&gt;
Ceridwen is the leader of the Xeloxi. Pretends to come from Xeloxi elite, but was actually raised in the dark back-alleys of Refuge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Traits&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Trait Name&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LeaderTrait_Sovereign.png|24px]]&amp;amp;nbsp;[[Sovereign]]&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Diligence&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Resolve&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Social&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OpportunityIcon.png|24px]]&amp;amp;nbsp;[[Opportunistic]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Citizens - Xeloxi&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Citizen_Portrait_Xeloxi-07.png|link=File:Citizen_Portrait_Xeloxi-07.png|left|75px|frameless]]&lt;br /&gt;
Xeloxi have few redeeming qualities, if by few you mean none. Their culture rewards strong action and concerns like ethics or compassion were lost long ago. Every Xeloxi is a criminal and generates Crime.&lt;br /&gt;
&amp;lt;h4&amp;gt;Traits&amp;lt;/h4&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Global Stats&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Expectations&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Resolve&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Diligence&lt;br /&gt;
|-&lt;br /&gt;
|Colony Stats&lt;br /&gt;
|&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+0.5&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; FoodCost&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Citizen_Portrait_Xeloxi-08.png|Default Military Advisor&lt;br /&gt;
File:Citizen_Portrait_Xeloxi-15.png|Default Science Advisor&lt;br /&gt;
File:Citizen_Portrait_Xeloxi-06.png|Default Colonization Advisor&lt;br /&gt;
File:Citizen_Portrait_Xeloxi-07.png|Default Political Advisor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Gameplay&amp;lt;/h2&amp;gt;&lt;br /&gt;
Xeloxi utilize the Master_Tree. They start with the following.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1500&amp;lt;/span&amp;gt; Credits&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Colony Population&lt;br /&gt;
* The [[Starbases]] tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Star System&amp;lt;/h2&amp;gt;&lt;br /&gt;
{{#lst:GC4:Star_Systems|Venge Prime}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Ship Design&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Callsign&amp;lt;/b&amp;gt; - X.E.S.&lt;br /&gt;
The primary material of Xeloxi ships is Medium Reflectivity (Bright Lights) and the secondary is High Reflectivity (Bright Lights).&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Crime&amp;diff=27355</id>
		<title>Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Crime&amp;diff=27355"/>
		<updated>2024-06-23T19:48:59Z</updated>

		<summary type="html">&lt;p&gt;DMF: Redirected page to GalCiv4:Crime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[GalCiv4:Crime]]&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Crime&amp;diff=27354</id>
		<title>Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Crime&amp;diff=27354"/>
		<updated>2024-06-23T19:47:31Z</updated>

		<summary type="html">&lt;p&gt;DMF: Move the page into GC4 space and replace with a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT {{GalCiv4:Crime}}&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Crime&amp;diff=27353</id>
		<title>GalCiv4:Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Crime&amp;diff=27353"/>
		<updated>2024-06-23T19:38:00Z</updated>

		<summary type="html">&lt;p&gt;DMF: Move out of global space.  Add the bit about crime at colonies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crime has the following downsides to a core world&#039;s system (the core world and its feeder colonies):&lt;br /&gt;
&lt;br /&gt;
# Planetary income is reduced by the crime rate, up to 100%.&lt;br /&gt;
# Decay rate from the colonies is increased as things &amp;quot;fall off the back of trucks&amp;quot;.&lt;br /&gt;
# Morale of the citizens is lowered by the crime rate.&lt;br /&gt;
# Increases the chance that a new citizens will be a Criminal, adding even more crime.&lt;br /&gt;
&lt;br /&gt;
The [[GalCiv4:Xeloxi|Xeloxi]] are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2. &lt;br /&gt;
&lt;br /&gt;
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. Some [[Artifacts]] increase or decrease crime.&lt;br /&gt;
&lt;br /&gt;
Crime at colonies propagates to the core world that they service.  Improvements etc. on the core world affect crime on the colonies.&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Crime&amp;diff=27352</id>
		<title>Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Crime&amp;diff=27352"/>
		<updated>2024-06-23T19:33:47Z</updated>

		<summary type="html">&lt;p&gt;DMF: Fix Xeloxi link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crime has the following downsides to a core world&#039;s system (the core world and its feeder colonies):&lt;br /&gt;
&lt;br /&gt;
# Planetary income is reduced by the crime rate, up to 100%.&lt;br /&gt;
# Decay rate from the colonies is increased as things &amp;quot;fall off the back of trucks&amp;quot;.&lt;br /&gt;
# Morale of the citizens is lowered by the crime rate.&lt;br /&gt;
# Increases the chance that a new citizens will be a Criminal, adding even more crime.&lt;br /&gt;
&lt;br /&gt;
The [[GalCiv4:Xeloxi|Xeloxi]] are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2. &lt;br /&gt;
&lt;br /&gt;
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. Some [[Artifacts]] increase or decrease crime.&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GC4_Artifacts_Table&amp;diff=27351</id>
		<title>GC4 Artifacts Table</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GC4_Artifacts_Table&amp;diff=27351"/>
		<updated>2024-06-23T19:28:55Z</updated>

		<summary type="html">&lt;p&gt;DMF: Added the Invite Leaders order/artifact.  / Enemy Defense Sabotage also required war. / Can&amp;#039;t find the icon for Invite Leaders.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Artifact&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetCrime&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_113.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Chaos Beacon&#039;&#039;&#039;&lt;br /&gt;
| Reduces the Approval of the target world for 25 months. Permanently increases the world&#039;s Crime.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEngineUpgradeModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_engine.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Stardrive Module&#039;&#039;&#039;&lt;br /&gt;
| Increases the Hyperspace speed of a target ship.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Moves Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetPollution&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_130.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Climate Purifier&#039;&#039;&#039;&lt;br /&gt;
| Capable of filtering an entire planet&#039;s atmosphere. -20% Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.2&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddSurveyModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_survey.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Ancient Survey Module&#039;&#039;&#039;&lt;br /&gt;
| Allows target starship to be able to survey anomalies.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Can Survey&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:A lost but now found Survey Module|A lost but now found Survey Module]] Event&lt;br /&gt;
* Granted from the [[GC4:Lost Cargo - Survey Module|Lost Cargo - Survey Module]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GuiltMagnifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_guilt.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Guilt Magnifier&#039;&#039;&#039;&lt;br /&gt;
| Makes people feel more guilty about doing the wrong thing. Reduces Crime.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.05&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetHitpoints&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_152.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Arnor Halo&#039;&#039;&#039;&lt;br /&gt;
| Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Hit Points Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Unearthed Arnorian Integrity Device|Unearthed Arnorian Integrity Device]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetInfluence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_34.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Echoing Heartstone&#039;&#039;&#039;&lt;br /&gt;
| A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Influence Tally&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
* Granted from the [[GC4:The Noble Lineage|The Noble Lineage]] Event&lt;br /&gt;
* Granted from constructing the Echoing Heartstone Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryPollutionRemoverModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_pollutionclean.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Atmospheric Cleanser&#039;&#039;&#039;&lt;br /&gt;
| Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.1&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;CagedMonster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_110.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Dimensional Snare&#039;&#039;&#039;&lt;br /&gt;
| A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster&lt;br /&gt;
| Spawn a minor Space Monster&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Elusive Beast in a Cage|The Elusive Beast in a Cage]] Event&lt;br /&gt;
* Granted from the [[GC4:Encounter with the Monstrous Cage|Encounter with the Monstrous Cage]] Event&lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetResetMoves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_157.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Boost Coil&#039;&#039;&#039;&lt;br /&gt;
| Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves&lt;br /&gt;
| Resets Fleet Moves&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Boost Coil Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FOWReveal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_96.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Dimensional Mirror&#039;&#039;&#039;&lt;br /&gt;
| This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map&lt;br /&gt;
| Reveal an Area of the Map&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from starting turn 1&lt;br /&gt;
* Granted from unlocking Culture Traits&lt;br /&gt;
* Granted from constructing the Dimensional Mirror Study improvement&lt;br /&gt;
* Granted from researching the Recursive Models tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddDepleteEnemyPlanetResourcesModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_deplete.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Resource Nullification Array&#039;&#039;&#039;&lt;br /&gt;
| Oxidizes minerals on a target foreign world, reduces the planet&#039;s mineral value.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Minerals&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InspireScientists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_166.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Inspire Scientists&#039;&#039;&#039;&lt;br /&gt;
| Inspiring our scientists will result in an immediate +50 Research.&lt;br /&gt;
| +50 Research&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Precursor Artifact Cache|Precursor Artifact Cache]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetAttack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_91.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Arnor Embers&#039;&#039;&#039;&lt;br /&gt;
| This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Beam Attack&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Missile Attack&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Kinetic Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;ConvertDeadWorld&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_19.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Spores of Yggdrasil&#039;&#039;&#039;&lt;br /&gt;
| An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet&lt;br /&gt;
| Convert a Dead World to a Class 5 Planet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Arnor&#039;s Legacy|Arnor&#039;s Legacy]] Event&lt;br /&gt;
* Granted from the [[GC4:The Seed Device|The Seed Device]] Event&lt;br /&gt;
* Granted from starting turn 1&lt;br /&gt;
* Granted from unlocking Culture Traits&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetPopulation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_125.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Bernal Sphere&#039;&#039;&#039;&lt;br /&gt;
| This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Bernal Sphere Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetDamage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_89.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Betatron Collider&#039;&#039;&#039;&lt;br /&gt;
| Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Hit Points&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Dread Lord&#039;s Harbinger|The Dread Lord&#039;s Harbinger]] Event&lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
* Granted from constructing the Betatron Collider Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;CagedAntimatter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_43.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnemyDestablizerModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_destabilize.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Enemy Destabilizer Module&#039;&#039;&#039;&lt;br /&gt;
| Promotes criminal activity on a target foreign world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SpawnOverlord&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonship.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Nanite Transmitter&#039;&#039;&#039;&lt;br /&gt;
| Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship&lt;br /&gt;
| Spawns a Paladin&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Nanite Warship Maker|The Nanite Warship Maker]] Event&lt;br /&gt;
* Granted from constructing the Nanite Transmitter Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetRepair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_61.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mnemonic Nanites&#039;&#039;&#039;&lt;br /&gt;
| These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet&lt;br /&gt;
| Fully Repairs Fleet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Derelict|The Derelict]] Event&lt;br /&gt;
* Granted from constructing the Mnemonic Nanites Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;DistantVision&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_large_9.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Distant Vision&#039;&#039;&#039;&lt;br /&gt;
| Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map&lt;br /&gt;
| Reveal an Area of the Map&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Mapping Artifact|Mapping Artifact]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddRoboticServantsForPlanetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_robothelp.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Robotic Servants Module&#039;&#039;&#039;&lt;br /&gt;
| Adds a friendly Yor servant to a target core world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddFriendlyPlanetTechFinderModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_techscanner.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Tech Finder Scanner&#039;&#039;&#039;&lt;br /&gt;
| Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet&#039;s base tech rating.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Technology&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Specter&#039;s Grasp|The Specter&#039;s Grasp]] Event&lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SpaceMonster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_126.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Penumbral Beacon&#039;&#039;&#039;&lt;br /&gt;
| This beacon will call a monster from distant space. But beware, it doesn&#039;t grant any control over the monster. Spawn a powerful Space Monster&lt;br /&gt;
| Spawn a powerful Space Monster&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Penumbral Beacon Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GlobalApproval&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_171.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Empathy Engine&#039;&#039;&#039;&lt;br /&gt;
| This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Empathy Engine Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddMissileWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_missile.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Prototype Warhead&#039;&#039;&#039;&lt;br /&gt;
| Enhances your ship&#039;s offensive capabilities by adding superior missile firepower.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Missile Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SocialConstruction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_22.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Nano Fabricator&#039;&#039;&#039;&lt;br /&gt;
| Able to produce anything we need. Activating it allows us to make instant progress on a selected planet&#039;s social project. +100 Planet Production&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Manufacturing Overflow&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Nano Fabricator Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryBroadcasterModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_broadcast.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Planetary Broadcaster Module&#039;&#039;&#039;&lt;br /&gt;
| Amplifies a planet&#039;s Influence over surrounding systems.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetTiles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_small_17.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Modify Planet&#039;&#039;&#039;&lt;br /&gt;
| Increase this planet&#039;s use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.&lt;br /&gt;
| Terraforms Tiles on Planet&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Usable Tiles&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from researching the Planetary Substrates tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Wormhole&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_146.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Wormhole Generator&#039;&#039;&#039;&lt;br /&gt;
| This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet&lt;br /&gt;
| Randomly Teleport Fleet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Broken Teleporter Artifact|Broken Teleporter Artifact]] Event&lt;br /&gt;
* Granted from the [[GC4:Dimensional Dilemma|Dimensional Dilemma]] Event&lt;br /&gt;
* Granted from constructing the Wormhole Generator Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddFriendlyPlanetMineralScanner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_scanner.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mineral Scanner&#039;&#039;&#039;&lt;br /&gt;
| One time use scanner finds previously unknown sources of minerals on a target world of ours.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Minerals&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetExp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_149.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Neural Link&#039;&#039;&#039;&lt;br /&gt;
| By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Exp Points&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Neural Hive Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Found_WeaponJammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_jammer.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Found Weapon Jammer&#039;&#039;&#039;&lt;br /&gt;
| We didn&#039;t steal this. We found it.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Point Defense&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddSummonLeaderToServeYouModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonleader.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Summon Leader Module&#039;&#039;&#039;&lt;br /&gt;
| Summons a friendly Precursor constructed Yor advisor.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Leader&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryCultureModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_culture.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Planetary Culture Module&#039;&#039;&#039;&lt;br /&gt;
| When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Planet Influence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetIncreaseMoves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_162.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Slipstream Accelerator&#039;&#039;&#039;&lt;br /&gt;
| Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Moves Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;QuestArtifact_OrbOfDraginol_Artifact&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Pocket Universe Artifact&#039;&#039;&#039;&lt;br /&gt;
| An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.&lt;br /&gt;
| Spawns a pocket dimension to the [[Orb of Draginol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Orb of Draginol|The Orb of Draginol]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddShipArmorModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_armor.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Armor Plate Module&#039;&#039;&#039;&lt;br /&gt;
| Provides increased armor defense for a target ship.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Armor Rating&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPropagandizeEnemyCitizensModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_propaganda.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Demoralizing Artifact&#039;&#039;&#039;&lt;br /&gt;
| Drastically reduces the Influence of a target foreign planet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InfluenceBroadcast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_35.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Broadcast Culture&#039;&#039;&#039;&lt;br /&gt;
| This module contains an optimized message certain to make others wish to assimilate to our culture.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+300&amp;lt;/span&amp;gt; Influence Tally&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Broadcast Culture improvement&lt;br /&gt;
* Granted from researching the God of the Machine tech&lt;br /&gt;
* Granted from researching the Cultural Synthesis tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;MagnifyInfluence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Magnify Influence.&#039;&#039;&#039;&lt;br /&gt;
| Multiplies the influence produced by target core world for a couple of years.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+300%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetApproval&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_95.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Harmony Beacon&#039;&#039;&#039;&lt;br /&gt;
| Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Artifact of Joy and Resources|Artifact of Joy and Resources]] Event&lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetResistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_78.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Precognition Sensor&#039;&#039;&#039;&lt;br /&gt;
| This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Resistance Bonus&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Precognition Sensor Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetClass&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_19.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Chimeric Biomass&#039;&#039;&#039;&lt;br /&gt;
| This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Fertility&lt;br /&gt;
Terraforms Tiles on Planet&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Usable Tiles&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Precursor Terraforming Device|Precursor Terraforming Device]] Event&lt;br /&gt;
* Granted from constructing the Chimeric Biomass Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddTacticalThrusterUpgradeModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_thruster.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Tactical Thruster Upgrade Module&#039;&#039;&#039;&lt;br /&gt;
| This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Tactical Speed&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;ResearchCharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Precursor Archive&#039;&#039;&#039;&lt;br /&gt;
| An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research&lt;br /&gt;
| Complete Current Research&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Research World|Study the Precursor Research World]] Event&lt;br /&gt;
* Granted from the [[GC4:Engineering Enigma|Engineering Enigma]] Event&lt;br /&gt;
* Granted from constructing the Precursor Archive Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Unlock_Upgrade_FoodReplicator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_foodreplicator.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Ancient Food Replicator&#039;&#039;&#039;&lt;br /&gt;
| Provides food for extended voyages, increasing the ship&#039;s range.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Ship Range&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPoisonEnemyPlanetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_poison.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Poison Gas Module&#039;&#039;&#039;&lt;br /&gt;
| Dramatically reduces the fertility of a target foreign world in a month.&amp;lt;br&amp;gt;Must be at war with the target.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Fertility&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryDefenseModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_planetdefense.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Add Planetary Defense Module&#039;&#039;&#039;&lt;br /&gt;
| Provides an additional layer of defense against invasions to a target planet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Planetary Defenses MaxHP&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;MilitaryConstruction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Artifact_1.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Motivation Helix&#039;&#039;&#039;&lt;br /&gt;
| Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Manufacturing Overflow&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Motivation Helix Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddKineticWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_kinetic.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mass Driver Module&#039;&#039;&#039;&lt;br /&gt;
| Unleash an ancient and powerful kinetic force, enhancing your ship&#039;s firepower and causing significant damage to enemy ships or structures.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Kinetic Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddRoboticStarDroneForFleetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonship.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Robotic Star Drone&#039;&#039;&#039;&lt;br /&gt;
| Instantly constructs a small but lethal weapons drone.&lt;br /&gt;
| Spawns a Gunboat&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GeniusBomb&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_126.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Gift of the Mithrilar.&#039;&#039;&#039;&lt;br /&gt;
| Will gradually increase the intelligence of citizens on target core world until they are genius level.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetDefense&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_106.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Matryoshka Forge&#039;&#039;&#039;&lt;br /&gt;
| Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet.  +15 Defense&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Shield Strength&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Armor Rating&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Point Defense&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnemyDefenseSabotageModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_sabotage.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Enemy Defense Sabotage Module&#039;&#039;&#039;&lt;br /&gt;
| Wrecks the enemy&#039;s ability to defend against invasions. Target a foreign planet to use.&amp;lt;br&amp;gt;Must be at war with the target.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Planetary DefensesHP&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnergyWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_beam.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Energy Infuser&#039;&#039;&#039;&lt;br /&gt;
| When installed on a ship, the Energy Infuser enhances the vessel&#039;s energy weapons.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Beam Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InviteLeaders&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:invite_leaders.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Invite Leaders&#039;&#039;&#039;&lt;br /&gt;
| Searching for our most talented will provide 3 new leaders for recruitment.&lt;br /&gt;
| Three new Leaders&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* An Executive Order granted every 10 turns.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This table is not exhaustive.  The Executive Orders are artifacts, and there are a number of faction-specific artifacts.&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Crime&amp;diff=27350</id>
		<title>Crime</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Crime&amp;diff=27350"/>
		<updated>2024-06-23T18:48:46Z</updated>

		<summary type="html">&lt;p&gt;DMF: Noted that improvements and artifacts affect crime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crime has the following downsides to a core world&#039;s system (the core world and its feeder colonies):&lt;br /&gt;
&lt;br /&gt;
# Planetary income is reduced by the crime rate, up to 100%.&lt;br /&gt;
# Decay rate from the colonies is increased as things &amp;quot;fall off the back of trucks&amp;quot;.&lt;br /&gt;
# Morale of the citizens is lowered by the crime rate.&lt;br /&gt;
# Increases the chance that a new citizens will be a Criminal, adding even more crime.&lt;br /&gt;
&lt;br /&gt;
The [[Xeloxi]] are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2. &lt;br /&gt;
&lt;br /&gt;
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. Some [[Artifacts]] increase or decrease crime.&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GC4_Artifacts_Table&amp;diff=27349</id>
		<title>GC4 Artifacts Table</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GC4_Artifacts_Table&amp;diff=27349"/>
		<updated>2024-06-23T18:21:57Z</updated>

		<summary type="html">&lt;p&gt;DMF: Added note: Table is not exhaustive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Artifact&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetCrime&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_113.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Chaos Beacon&#039;&#039;&#039;&lt;br /&gt;
| Reduces the Approval of the target world for 25 months. Permanently increases the world&#039;s Crime.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEngineUpgradeModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_engine.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Stardrive Module&#039;&#039;&#039;&lt;br /&gt;
| Increases the Hyperspace speed of a target ship.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Moves Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetPollution&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_130.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Climate Purifier&#039;&#039;&#039;&lt;br /&gt;
| Capable of filtering an entire planet&#039;s atmosphere. -20% Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.2&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddSurveyModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_survey.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Ancient Survey Module&#039;&#039;&#039;&lt;br /&gt;
| Allows target starship to be able to survey anomalies.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Can Survey&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:A lost but now found Survey Module|A lost but now found Survey Module]] Event&lt;br /&gt;
* Granted from the [[GC4:Lost Cargo - Survey Module|Lost Cargo - Survey Module]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GuiltMagnifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_guilt.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Guilt Magnifier&#039;&#039;&#039;&lt;br /&gt;
| Makes people feel more guilty about doing the wrong thing. Reduces Crime.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.05&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetHitpoints&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_152.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Arnor Halo&#039;&#039;&#039;&lt;br /&gt;
| Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Hit Points Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Unearthed Arnorian Integrity Device|Unearthed Arnorian Integrity Device]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetInfluence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_34.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Echoing Heartstone&#039;&#039;&#039;&lt;br /&gt;
| A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Influence Tally&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
* Granted from the [[GC4:The Noble Lineage|The Noble Lineage]] Event&lt;br /&gt;
* Granted from constructing the Echoing Heartstone Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryPollutionRemoverModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_pollutionclean.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Atmospheric Cleanser&#039;&#039;&#039;&lt;br /&gt;
| Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.1&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;CagedMonster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_110.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Dimensional Snare&#039;&#039;&#039;&lt;br /&gt;
| A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster&lt;br /&gt;
| Spawn a minor Space Monster&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Elusive Beast in a Cage|The Elusive Beast in a Cage]] Event&lt;br /&gt;
* Granted from the [[GC4:Encounter with the Monstrous Cage|Encounter with the Monstrous Cage]] Event&lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetResetMoves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_157.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Boost Coil&#039;&#039;&#039;&lt;br /&gt;
| Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves&lt;br /&gt;
| Resets Fleet Moves&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Boost Coil Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FOWReveal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_96.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Dimensional Mirror&#039;&#039;&#039;&lt;br /&gt;
| This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map&lt;br /&gt;
| Reveal an Area of the Map&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from starting turn 1&lt;br /&gt;
* Granted from unlocking Culture Traits&lt;br /&gt;
* Granted from constructing the Dimensional Mirror Study improvement&lt;br /&gt;
* Granted from researching the Recursive Models tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddDepleteEnemyPlanetResourcesModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_deplete.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Resource Nullification Array&#039;&#039;&#039;&lt;br /&gt;
| Oxidizes minerals on a target foreign world, reduces the planet&#039;s mineral value.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Minerals&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InspireScientists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_166.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Inspire Scientists&#039;&#039;&#039;&lt;br /&gt;
| Inspiring our scientists will result in an immediate +50 Research.&lt;br /&gt;
| +50 Research&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Precursor Artifact Cache|Precursor Artifact Cache]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetAttack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_91.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Arnor Embers&#039;&#039;&#039;&lt;br /&gt;
| This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Beam Attack&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Missile Attack&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Kinetic Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;ConvertDeadWorld&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_19.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Spores of Yggdrasil&#039;&#039;&#039;&lt;br /&gt;
| An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet&lt;br /&gt;
| Convert a Dead World to a Class 5 Planet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Arnor&#039;s Legacy|Arnor&#039;s Legacy]] Event&lt;br /&gt;
* Granted from the [[GC4:The Seed Device|The Seed Device]] Event&lt;br /&gt;
* Granted from starting turn 1&lt;br /&gt;
* Granted from unlocking Culture Traits&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetPopulation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_125.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Bernal Sphere&#039;&#039;&#039;&lt;br /&gt;
| This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Bernal Sphere Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetDamage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_89.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Betatron Collider&#039;&#039;&#039;&lt;br /&gt;
| Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Hit Points&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Dread Lord&#039;s Harbinger|The Dread Lord&#039;s Harbinger]] Event&lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
* Granted from constructing the Betatron Collider Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;CagedAntimatter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_43.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnemyDestablizerModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_destabilize.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Enemy Destabilizer Module&#039;&#039;&#039;&lt;br /&gt;
| Promotes criminal activity on a target foreign world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SpawnOverlord&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonship.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Nanite Transmitter&#039;&#039;&#039;&lt;br /&gt;
| Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship&lt;br /&gt;
| Spawns a Paladin&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Nanite Warship Maker|The Nanite Warship Maker]] Event&lt;br /&gt;
* Granted from constructing the Nanite Transmitter Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetRepair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_61.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mnemonic Nanites&#039;&#039;&#039;&lt;br /&gt;
| These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet&lt;br /&gt;
| Fully Repairs Fleet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Derelict|The Derelict]] Event&lt;br /&gt;
* Granted from constructing the Mnemonic Nanites Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;DistantVision&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_large_9.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Distant Vision&#039;&#039;&#039;&lt;br /&gt;
| Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map&lt;br /&gt;
| Reveal an Area of the Map&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Mapping Artifact|Mapping Artifact]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddRoboticServantsForPlanetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_robothelp.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Robotic Servants Module&#039;&#039;&#039;&lt;br /&gt;
| Adds a friendly Yor servant to a target core world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddFriendlyPlanetTechFinderModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_techscanner.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Tech Finder Scanner&#039;&#039;&#039;&lt;br /&gt;
| Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet&#039;s base tech rating.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Technology&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Specter&#039;s Grasp|The Specter&#039;s Grasp]] Event&lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SpaceMonster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_126.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Penumbral Beacon&#039;&#039;&#039;&lt;br /&gt;
| This beacon will call a monster from distant space. But beware, it doesn&#039;t grant any control over the monster. Spawn a powerful Space Monster&lt;br /&gt;
| Spawn a powerful Space Monster&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Penumbral Beacon Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GlobalApproval&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_171.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Empathy Engine&#039;&#039;&#039;&lt;br /&gt;
| This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Empathy Engine Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddMissileWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_missile.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Prototype Warhead&#039;&#039;&#039;&lt;br /&gt;
| Enhances your ship&#039;s offensive capabilities by adding superior missile firepower.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Missile Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SocialConstruction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_22.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Nano Fabricator&#039;&#039;&#039;&lt;br /&gt;
| Able to produce anything we need. Activating it allows us to make instant progress on a selected planet&#039;s social project. +100 Planet Production&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Manufacturing Overflow&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Nano Fabricator Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryBroadcasterModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_broadcast.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Planetary Broadcaster Module&#039;&#039;&#039;&lt;br /&gt;
| Amplifies a planet&#039;s Influence over surrounding systems.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetTiles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_small_17.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Modify Planet&#039;&#039;&#039;&lt;br /&gt;
| Increase this planet&#039;s use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.&lt;br /&gt;
| Terraforms Tiles on Planet&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Usable Tiles&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from researching the Planetary Substrates tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Wormhole&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_146.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Wormhole Generator&#039;&#039;&#039;&lt;br /&gt;
| This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet&lt;br /&gt;
| Randomly Teleport Fleet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Broken Teleporter Artifact|Broken Teleporter Artifact]] Event&lt;br /&gt;
* Granted from the [[GC4:Dimensional Dilemma|Dimensional Dilemma]] Event&lt;br /&gt;
* Granted from constructing the Wormhole Generator Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddFriendlyPlanetMineralScanner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_scanner.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mineral Scanner&#039;&#039;&#039;&lt;br /&gt;
| One time use scanner finds previously unknown sources of minerals on a target world of ours.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Minerals&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetExp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_149.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Neural Link&#039;&#039;&#039;&lt;br /&gt;
| By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Exp Points&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Neural Hive Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Found_WeaponJammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_jammer.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Found Weapon Jammer&#039;&#039;&#039;&lt;br /&gt;
| We didn&#039;t steal this. We found it.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Point Defense&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddSummonLeaderToServeYouModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonleader.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Summon Leader Module&#039;&#039;&#039;&lt;br /&gt;
| Summons a friendly Precursor constructed Yor advisor.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Leader&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryCultureModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_culture.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Planetary Culture Module&#039;&#039;&#039;&lt;br /&gt;
| When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Planet Influence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetIncreaseMoves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_162.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Slipstream Accelerator&#039;&#039;&#039;&lt;br /&gt;
| Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Moves Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;QuestArtifact_OrbOfDraginol_Artifact&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Pocket Universe Artifact&#039;&#039;&#039;&lt;br /&gt;
| An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.&lt;br /&gt;
| Spawns a pocket dimension to the [[Orb of Draginol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Orb of Draginol|The Orb of Draginol]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddShipArmorModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_armor.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Armor Plate Module&#039;&#039;&#039;&lt;br /&gt;
| Provides increased armor defense for a target ship.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Armor Rating&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPropagandizeEnemyCitizensModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_propaganda.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Demoralizing Artifact&#039;&#039;&#039;&lt;br /&gt;
| Drastically reduces the Influence of a target foreign planet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InfluenceBroadcast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_35.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Broadcast Culture&#039;&#039;&#039;&lt;br /&gt;
| This module contains an optimized message certain to make others wish to assimilate to our culture.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+300&amp;lt;/span&amp;gt; Influence Tally&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Broadcast Culture improvement&lt;br /&gt;
* Granted from researching the God of the Machine tech&lt;br /&gt;
* Granted from researching the Cultural Synthesis tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;MagnifyInfluence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Magnify Influence.&#039;&#039;&#039;&lt;br /&gt;
| Multiplies the influence produced by target core world for a couple of years.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+300%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetApproval&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_95.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Harmony Beacon&#039;&#039;&#039;&lt;br /&gt;
| Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Artifact of Joy and Resources|Artifact of Joy and Resources]] Event&lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetResistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_78.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Precognition Sensor&#039;&#039;&#039;&lt;br /&gt;
| This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Resistance Bonus&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Precognition Sensor Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetClass&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_19.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Chimeric Biomass&#039;&#039;&#039;&lt;br /&gt;
| This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Fertility&lt;br /&gt;
Terraforms Tiles on Planet&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Usable Tiles&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Precursor Terraforming Device|Precursor Terraforming Device]] Event&lt;br /&gt;
* Granted from constructing the Chimeric Biomass Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddTacticalThrusterUpgradeModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_thruster.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Tactical Thruster Upgrade Module&#039;&#039;&#039;&lt;br /&gt;
| This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Tactical Speed&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;ResearchCharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Precursor Archive&#039;&#039;&#039;&lt;br /&gt;
| An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research&lt;br /&gt;
| Complete Current Research&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Research World|Study the Precursor Research World]] Event&lt;br /&gt;
* Granted from the [[GC4:Engineering Enigma|Engineering Enigma]] Event&lt;br /&gt;
* Granted from constructing the Precursor Archive Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Unlock_Upgrade_FoodReplicator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_foodreplicator.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Ancient Food Replicator&#039;&#039;&#039;&lt;br /&gt;
| Provides food for extended voyages, increasing the ship&#039;s range.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Ship Range&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPoisonEnemyPlanetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_poison.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Poison Gas Module&#039;&#039;&#039;&lt;br /&gt;
| Dramatically reduces the fertility of a target foreign world in a month.&amp;lt;br&amp;gt;Must be at war with the target.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Fertility&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryDefenseModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_planetdefense.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Add Planetary Defense Module&#039;&#039;&#039;&lt;br /&gt;
| Provides an additional layer of defense against invasions to a target planet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Planetary Defenses MaxHP&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;MilitaryConstruction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Artifact_1.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Motivation Helix&#039;&#039;&#039;&lt;br /&gt;
| Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Manufacturing Overflow&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Motivation Helix Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddKineticWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_kinetic.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mass Driver Module&#039;&#039;&#039;&lt;br /&gt;
| Unleash an ancient and powerful kinetic force, enhancing your ship&#039;s firepower and causing significant damage to enemy ships or structures.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Kinetic Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddRoboticStarDroneForFleetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonship.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Robotic Star Drone&#039;&#039;&#039;&lt;br /&gt;
| Instantly constructs a small but lethal weapons drone.&lt;br /&gt;
| Spawns a Gunboat&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GeniusBomb&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_126.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Gift of the Mithrilar.&#039;&#039;&#039;&lt;br /&gt;
| Will gradually increase the intelligence of citizens on target core world until they are genius level.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetDefense&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_106.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Matryoshka Forge&#039;&#039;&#039;&lt;br /&gt;
| Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet.  +15 Defense&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Shield Strength&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Armor Rating&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Point Defense&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnemyDefenseSabotageModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_sabotage.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Enemy Defense Sabotage Module&#039;&#039;&#039;&lt;br /&gt;
| Wrecks the enemy&#039;s ability to defend against invasions. Target a foreign planet to use.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Planetary DefensesHP&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnergyWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_beam.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Energy Infuser&#039;&#039;&#039;&lt;br /&gt;
| When installed on a ship, the Energy Infuser enhances the vessel&#039;s energy weapons.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Beam Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This table is not exhaustive.  The Executive Orders are artifacts, and there are a number of faction-specific artifacts.&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GC4_Artifacts_Table&amp;diff=27348</id>
		<title>GC4 Artifacts Table</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GC4_Artifacts_Table&amp;diff=27348"/>
		<updated>2024-06-23T18:17:11Z</updated>

		<summary type="html">&lt;p&gt;DMF: Added the note that Poison Gas only works against war enemies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Artifact&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetCrime&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_113.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Chaos Beacon&#039;&#039;&#039;&lt;br /&gt;
| Reduces the Approval of the target world for 25 months. Permanently increases the world&#039;s Crime.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEngineUpgradeModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_engine.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Stardrive Module&#039;&#039;&#039;&lt;br /&gt;
| Increases the Hyperspace speed of a target ship.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Moves Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetPollution&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_130.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Climate Purifier&#039;&#039;&#039;&lt;br /&gt;
| Capable of filtering an entire planet&#039;s atmosphere. -20% Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.2&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddSurveyModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_survey.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Ancient Survey Module&#039;&#039;&#039;&lt;br /&gt;
| Allows target starship to be able to survey anomalies.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Can Survey&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:A lost but now found Survey Module|A lost but now found Survey Module]] Event&lt;br /&gt;
* Granted from the [[GC4:Lost Cargo - Survey Module|Lost Cargo - Survey Module]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GuiltMagnifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_guilt.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Guilt Magnifier&#039;&#039;&#039;&lt;br /&gt;
| Makes people feel more guilty about doing the wrong thing. Reduces Crime.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.05&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetHitpoints&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_152.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Arnor Halo&#039;&#039;&#039;&lt;br /&gt;
| Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Hit Points Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Unearthed Arnorian Integrity Device|Unearthed Arnorian Integrity Device]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetInfluence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_34.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Echoing Heartstone&#039;&#039;&#039;&lt;br /&gt;
| A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Influence Tally&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
* Granted from the [[GC4:The Noble Lineage|The Noble Lineage]] Event&lt;br /&gt;
* Granted from constructing the Echoing Heartstone Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryPollutionRemoverModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_pollutionclean.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Atmospheric Cleanser&#039;&#039;&#039;&lt;br /&gt;
| Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0.1&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;CagedMonster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_110.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Dimensional Snare&#039;&#039;&#039;&lt;br /&gt;
| A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster&lt;br /&gt;
| Spawn a minor Space Monster&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Elusive Beast in a Cage|The Elusive Beast in a Cage]] Event&lt;br /&gt;
* Granted from the [[GC4:Encounter with the Monstrous Cage|Encounter with the Monstrous Cage]] Event&lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetResetMoves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_157.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Boost Coil&#039;&#039;&#039;&lt;br /&gt;
| Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves&lt;br /&gt;
| Resets Fleet Moves&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Boost Coil Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FOWReveal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_96.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Dimensional Mirror&#039;&#039;&#039;&lt;br /&gt;
| This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map&lt;br /&gt;
| Reveal an Area of the Map&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from starting turn 1&lt;br /&gt;
* Granted from unlocking Culture Traits&lt;br /&gt;
* Granted from constructing the Dimensional Mirror Study improvement&lt;br /&gt;
* Granted from researching the Recursive Models tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddDepleteEnemyPlanetResourcesModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_deplete.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Resource Nullification Array&#039;&#039;&#039;&lt;br /&gt;
| Oxidizes minerals on a target foreign world, reduces the planet&#039;s mineral value.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Minerals&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InspireScientists&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_166.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Inspire Scientists&#039;&#039;&#039;&lt;br /&gt;
| Inspiring our scientists will result in an immediate +50 Research.&lt;br /&gt;
| +50 Research&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Precursor Artifact Cache|Precursor Artifact Cache]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetAttack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_91.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Arnor Embers&#039;&#039;&#039;&lt;br /&gt;
| This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Beam Attack&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Missile Attack&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Kinetic Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;ConvertDeadWorld&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_19.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Spores of Yggdrasil&#039;&#039;&#039;&lt;br /&gt;
| An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet&lt;br /&gt;
| Convert a Dead World to a Class 5 Planet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Arnor&#039;s Legacy|Arnor&#039;s Legacy]] Event&lt;br /&gt;
* Granted from the [[GC4:The Seed Device|The Seed Device]] Event&lt;br /&gt;
* Granted from starting turn 1&lt;br /&gt;
* Granted from unlocking Culture Traits&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetPopulation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_125.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Bernal Sphere&#039;&#039;&#039;&lt;br /&gt;
| This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Bernal Sphere Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetDamage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_89.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Betatron Collider&#039;&#039;&#039;&lt;br /&gt;
| Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt; Hit Points&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Dread Lord&#039;s Harbinger|The Dread Lord&#039;s Harbinger]] Event&lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event&lt;br /&gt;
* Granted from constructing the Betatron Collider Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;CagedAntimatter&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_43.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnemyDestablizerModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_destabilize.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Enemy Destabilizer Module&#039;&#039;&#039;&lt;br /&gt;
| Promotes criminal activity on a target foreign world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SpawnOverlord&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonship.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Nanite Transmitter&#039;&#039;&#039;&lt;br /&gt;
| Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship&lt;br /&gt;
| Spawns a Paladin&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Nanite Warship Maker|The Nanite Warship Maker]] Event&lt;br /&gt;
* Granted from constructing the Nanite Transmitter Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetRepair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_61.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mnemonic Nanites&#039;&#039;&#039;&lt;br /&gt;
| These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet&lt;br /&gt;
| Fully Repairs Fleet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Derelict|The Derelict]] Event&lt;br /&gt;
* Granted from constructing the Mnemonic Nanites Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;DistantVision&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_large_9.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Distant Vision&#039;&#039;&#039;&lt;br /&gt;
| Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map&lt;br /&gt;
| Reveal an Area of the Map&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Mapping Artifact|Mapping Artifact]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddRoboticServantsForPlanetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_robothelp.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Robotic Servants Module&#039;&#039;&#039;&lt;br /&gt;
| Adds a friendly Yor servant to a target core world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddFriendlyPlanetTechFinderModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_techscanner.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Tech Finder Scanner&#039;&#039;&#039;&lt;br /&gt;
| Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet&#039;s base tech rating.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Technology&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Specter&#039;s Grasp|The Specter&#039;s Grasp]] Event&lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SpaceMonster&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_126.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Penumbral Beacon&#039;&#039;&#039;&lt;br /&gt;
| This beacon will call a monster from distant space. But beware, it doesn&#039;t grant any control over the monster. Spawn a powerful Space Monster&lt;br /&gt;
| Spawn a powerful Space Monster&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Penumbral Beacon Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GlobalApproval&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_171.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Empathy Engine&#039;&#039;&#039;&lt;br /&gt;
| This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Empathy Engine Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddMissileWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_missile.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Prototype Warhead&#039;&#039;&#039;&lt;br /&gt;
| Enhances your ship&#039;s offensive capabilities by adding superior missile firepower.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Missile Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;SocialConstruction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_22.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Nano Fabricator&#039;&#039;&#039;&lt;br /&gt;
| Able to produce anything we need. Activating it allows us to make instant progress on a selected planet&#039;s social project. +100 Planet Production&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Manufacturing Overflow&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Nano Fabricator Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryBroadcasterModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_broadcast.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Planetary Broadcaster Module&#039;&#039;&#039;&lt;br /&gt;
| Amplifies a planet&#039;s Influence over surrounding systems.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetTiles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_small_17.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Modify Planet&#039;&#039;&#039;&lt;br /&gt;
| Increase this planet&#039;s use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.&lt;br /&gt;
| Terraforms Tiles on Planet&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Usable Tiles&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from researching the Planetary Substrates tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Wormhole&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_146.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Wormhole Generator&#039;&#039;&#039;&lt;br /&gt;
| This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet&lt;br /&gt;
| Randomly Teleport Fleet&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Broken Teleporter Artifact|Broken Teleporter Artifact]] Event&lt;br /&gt;
* Granted from the [[GC4:Dimensional Dilemma|Dimensional Dilemma]] Event&lt;br /&gt;
* Granted from constructing the Wormhole Generator Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddFriendlyPlanetMineralScanner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_scanner.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mineral Scanner&#039;&#039;&#039;&lt;br /&gt;
| One time use scanner finds previously unknown sources of minerals on a target world of ours.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Minerals&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetExp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_149.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Neural Link&#039;&#039;&#039;&lt;br /&gt;
| By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Exp Points&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Neural Hive Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Found_WeaponJammer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_jammer.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Found Weapon Jammer&#039;&#039;&#039;&lt;br /&gt;
| We didn&#039;t steal this. We found it.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Point Defense&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddSummonLeaderToServeYouModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonleader.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Summon Leader Module&#039;&#039;&#039;&lt;br /&gt;
| Summons a friendly Precursor constructed Yor advisor.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Leader&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryCultureModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_culture.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Planetary Culture Module&#039;&#039;&#039;&lt;br /&gt;
| When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Planet Influence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetIncreaseMoves&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_162.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Slipstream Accelerator&#039;&#039;&#039;&lt;br /&gt;
| Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Moves Cap&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&amp;lt;span id=&amp;quot;QuestArtifact_OrbOfDraginol_Artifact&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Pocket Universe Artifact&#039;&#039;&#039;&lt;br /&gt;
| An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.&lt;br /&gt;
| Spawns a pocket dimension to the [[Orb of Draginol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:The Orb of Draginol|The Orb of Draginol]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddShipArmorModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_armor.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Armor Plate Module&#039;&#039;&#039;&lt;br /&gt;
| Provides increased armor defense for a target ship.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Armor Rating&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPropagandizeEnemyCitizensModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_propaganda.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Demoralizing Artifact&#039;&#039;&#039;&lt;br /&gt;
| Drastically reduces the Influence of a target foreign planet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;InfluenceBroadcast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_35.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Broadcast Culture&#039;&#039;&#039;&lt;br /&gt;
| This module contains an optimized message certain to make others wish to assimilate to our culture.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+300&amp;lt;/span&amp;gt; Influence Tally&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Broadcast Culture improvement&lt;br /&gt;
* Granted from researching the God of the Machine tech&lt;br /&gt;
* Granted from researching the Cultural Synthesis tech&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;MagnifyInfluence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Magnify Influence.&#039;&#039;&#039;&lt;br /&gt;
| Multiplies the influence produced by target core world for a couple of years.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+300%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetApproval&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_95.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Harmony Beacon&#039;&#039;&#039;&lt;br /&gt;
| Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Artifact of Joy and Resources|Artifact of Joy and Resources]] Event&lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetResistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_78.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Precognition Sensor&#039;&#039;&#039;&lt;br /&gt;
| This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Resistance Bonus&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Precognition Sensor Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;PlanetClass&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_19.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Chimeric Biomass&#039;&#039;&#039;&lt;br /&gt;
| This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Fertility&lt;br /&gt;
Terraforms Tiles on Planet&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Usable Tiles&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Precursor Terraforming Device|Precursor Terraforming Device]] Event&lt;br /&gt;
* Granted from constructing the Chimeric Biomass Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddTacticalThrusterUpgradeModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_thruster.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Tactical Thruster Upgrade Module&#039;&#039;&#039;&lt;br /&gt;
| This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Tactical Speed&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;ResearchCharge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_161.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Precursor Archive&#039;&#039;&#039;&lt;br /&gt;
| An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research&lt;br /&gt;
| Complete Current Research&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:Study the Precursor Research World|Study the Precursor Research World]] Event&lt;br /&gt;
* Granted from the [[GC4:Engineering Enigma|Engineering Enigma]] Event&lt;br /&gt;
* Granted from constructing the Precursor Archive Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;Unlock_Upgrade_FoodReplicator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_foodreplicator.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Ancient Food Replicator&#039;&#039;&#039;&lt;br /&gt;
| Provides food for extended voyages, increasing the ship&#039;s range.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Ship Range&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPoisonEnemyPlanetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_poison.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Poison Gas Module&#039;&#039;&#039;&lt;br /&gt;
| Dramatically reduces the fertility of a target foreign world in a month.&amp;lt;br&amp;gt;Must be at war with the target.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Fertility&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddPlanetaryDefenseModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_planetdefense.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Add Planetary Defense Module&#039;&#039;&#039;&lt;br /&gt;
| Provides an additional layer of defense against invasions to a target planet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Planetary Defenses MaxHP&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;MilitaryConstruction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Artifact_1.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Motivation Helix&#039;&#039;&#039;&lt;br /&gt;
| Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+500&amp;lt;/span&amp;gt; Manufacturing Overflow&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from constructing the Motivation Helix Study improvement&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddKineticWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_kinetic.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Mass Driver Module&#039;&#039;&#039;&lt;br /&gt;
| Unleash an ancient and powerful kinetic force, enhancing your ship&#039;s firepower and causing significant damage to enemy ships or structures.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Kinetic Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddRoboticStarDroneForFleetModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_summonship.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Robotic Star Drone&#039;&#039;&#039;&lt;br /&gt;
| Instantly constructs a small but lethal weapons drone.&lt;br /&gt;
| Spawns a Gunboat&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;GeniusBomb&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_126.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Gift of the Mithrilar.&#039;&#039;&#039;&lt;br /&gt;
| Will gradually increase the intelligence of citizens on target core world until they are genius level.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Yor Citizen&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;FleetDefense&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_106.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Matryoshka Forge&#039;&#039;&#039;&lt;br /&gt;
| Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet.  +15 Defense&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Shield Strength&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Armor Rating&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Point Defense&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnemyDefenseSabotageModule&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_sabotage.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Enemy Defense Sabotage Module&#039;&#039;&#039;&lt;br /&gt;
| Wrecks the enemy&#039;s ability to defend against invasions. Target a foreign planet to use.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Planetary DefensesHP&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;AddEnergyWeapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:artifact_beam.png|alt=|left|48x48px|frameless]]&#039;&#039;&#039;Energy Infuser&#039;&#039;&#039;&lt;br /&gt;
| When installed on a ship, the Energy Infuser enhances the vessel&#039;s energy weapons.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Beam Attack&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
* Granted from the [[GC4:|GC4:]] Event&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Cheat_Hotkeys&amp;diff=27334</id>
		<title>Cheat Hotkeys</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Cheat_Hotkeys&amp;diff=27334"/>
		<updated>2024-06-12T19:12:02Z</updated>

		<summary type="html">&lt;p&gt;DMF: ctrl-R does not need to be enabled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The console command &#039;hotkeys&#039; toggles certain hotkeys.  When enabled: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;F1&#039;&#039;&#039; &amp;amp;ndash; Teleport&lt;br /&gt;
* &#039;&#039;&#039;F2&#039;&#039;&#039; &amp;amp;ndash; Clone&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; &amp;amp;ndash; Restore moves, hitpoints, and object abilities&lt;br /&gt;
* &#039;&#039;&#039;F4&#039;&#039;&#039; &amp;amp;ndash; Delete&lt;br /&gt;
&lt;br /&gt;
These hotkeys do not need to be enabled in the console:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;ctrl-N&amp;gt;&#039;&#039;&#039; &amp;amp;ndash; Generate a new universe (i.e. a new game).&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;ctrl-R&amp;gt;&#039;&#039;&#039; &amp;amp;ndash; Complete current research project.&lt;br /&gt;
* others?&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Console_Commands&amp;diff=27167</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Console_Commands&amp;diff=27167"/>
		<updated>2024-05-09T23:00:01Z</updated>

		<summary type="html">&lt;p&gt;DMF: Link new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Console Commands&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:EnableCheatsGC4.png|600px|thumb|right|Enable Console Commands]]&lt;br /&gt;
* In order to enable console commands, enter &amp;quot;Cheat&amp;quot; into the steam launch options. &lt;br /&gt;
* Next, bring up the console in your game with the backtick key {{key press|`}} (frequently also called the {{key press|~}} key; normally located below the {{key press|ESC}} key).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Console Command List&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Use &#039;&#039;&#039;&amp;quot;help &amp;lt;command&amp;gt;&amp;quot;&#039;&#039;&#039; in-game to see more information about each command below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Console Command!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Console Input!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Description!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AddStat&#039;&#039;&#039; || addstat &amp;lt;amount&amp;gt; || The addstat command will add a specified stat value to the existing stat value for the currently selected game object (or the local player, if none). Note, use modstat to set the stat value instead. || &amp;lt;statname&amp;gt; - Name of stat to change. Use liststat without params to see options. &amp;lt;amount&amp;gt; - Numeric value to add to the stat value.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AddThinktank&#039;&#039;&#039; || addthinktank || Adds a leader to the specified thinktank. || &amp;lt;thinktank internal name&amp;gt; - Internal name of the thinktank.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AIOfferTrade&#039;&#039;&#039; || aioffertrade &amp;lt;playerIdx&amp;gt; || Forces an AI player to make a trade offer to the local player. || &amp;lt;playerIdx&amp;gt; - Index of the AI player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AllMercs&#039;&#039;&#039; || allmercs &amp;lt;next&amp;gt; || Makes all mercenaries available for purchase. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asserts&#039;&#039;&#039; || assserts &amp;lt;on | off | once&amp;gt; || Enables or disables asserts. || on - Asserts on. off - Asserts off. once - Asserts on, but skip duplicates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assassination&#039;&#039;&#039; || assassination || Causes an assassination between player and faction with closest relation not on same team. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AwardResearchPoints&#039;&#039;&#039; || awardresearchpoints &amp;lt;amount&amp;gt; || Award the specified number of research points to the local player, progressing the current tech and available for unlocking further techs if not used up. || &amp;lt;amount&amp;gt; - number of research points to award.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattleBox&#039;&#039;&#039; || battlebox &amp;lt;starboxname&amp;gt; || Sets the star box for the battle viewer to use in battles. || &amp;lt;starboxname&amp;gt; - (optional) Name of the star box.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattleEnvironment&#039;&#039;&#039; || battleenv &amp;lt;envDefName&amp;gt; || Sets the battle viewer environment override. || &amp;lt;envDefName&amp;gt; - EnvironmentDef to use as override.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattlePaths&#039;&#039;&#039; || battlepaths || Toggles whether battle viewer displays the ship paths. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattleSync&#039;&#039;&#039; || battlesync || Toggles whether battle viewer is in synch-mode. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CalcSelectedObject&#039;&#039;&#039; || calc || Recalculates the stats for the currently selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cam&#039;&#039;&#039; || cam || Prints position data for the camera. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CameraLock&#039;&#039;&#039; || cameralock || Toggles the camera tilt lock on/off. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ClearCounter&#039;&#039;&#039; || clearcounter &amp;lt;counter name&amp;gt; || Sets a counter on the selected object to 0. || &amp;lt;counter name&amp;gt; - Name of the counter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ClearFlag&#039;&#039;&#039; || clearflag &amp;lt;flag name&amp;gt; || Clear a flag on the selected object. || &amp;lt;flag name&amp;gt; - Name of the flag to clear.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ClearLog&#039;&#039;&#039; || clearlog || The clearlog command clears the console log. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clone&#039;&#039;&#039; || clone &amp;lt;playerIdx&amp;gt; || Clones the selected object, and optionally grants it to another player. || &amp;lt;playerIdx&amp;gt; - Index of alternate player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CloseConsole&#039;&#039;&#039; || close console || Closes the debug command console. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ColonizePlanet&#039;&#039;&#039; || colonize &amp;lt;all&amp;gt; || The colonize command will colonize the currently selected planet for the current local player. || &amp;lt;all&amp;gt; (optional) - All uncolonized planets in the galaxy will become colonized. &amp;lt;random&amp;gt; (Optional) - Owner of the planet is chosen randomly. &amp;lt;playerIndex&amp;gt; (Optional) - specify the owner of the planet. &amp;lt;stars&amp;gt; (Optional) - Colonize all uncolonized planets in the system. &amp;lt;spawnbp&amp;gt; (Optional)- Spawn ships in orbit of the planet. Type help spawnbp for more info. &amp;lt;event&amp;gt; &amp;lt;EventName&amp;gt; (Optional) - force a colonization event. If you don&#039;t specify the internal name of the event, it picks a random one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CompleteTechResearch&#039;&#039;&#039; || completeresearch || The completeresearch command will unlock the current selected tech for the local player. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertAsteroidsToDurantium&#039;&#039;&#039; || convertasteroidstodurantium || Converts N random asteroid(s) into a Durantium resource(s). || &amp;lt;count&amp;gt; - Number to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertConfigs&#039;&#039;&#039; || convertconfigs || Saves loaded object gfx configs with the current version. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertDeadPlanet&#039;&#039;&#039; || convertdeadplanet || Converts a random dead planet to be usable. || &amp;lt;class&amp;gt; - Planet class to convert dead planet to; &amp;lt;count&amp;gt; - Number of planets to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertDeadPlanetToThulium&#039;&#039;&#039; || convertdeadplanettothulium || Converts N random dead planet(s) into a Thulium resource(s). || &amp;lt;count&amp;gt; - Number to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertGasGiantToPromethion&#039;&#039;&#039; || convertgasgianttopromethion || Converts N random Gas Giant(s) into a Promethion resource(s). || &amp;lt;count&amp;gt; - Number to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CreateHyperlane&#039;&#039;&#039; || createhyperlane &amp;lt;startX,startY&amp;gt; &amp;lt;destX,destY&amp;gt; || Creates a hyperlane between the given tile coordinates. || &amp;lt;startX,startY&amp;gt; - Start tile coordinates. &amp;lt;destX,destY&amp;gt; - Destination tile coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CreateTradeResource&#039;&#039;&#039; || createtraderesource &amp;lt;internal name&amp;gt; &amp;lt;tilex&amp;gt; &amp;lt;tiley&amp;gt; || Creates the trade resource at tilex, tiley on currently selected planet. || &amp;lt;resource&amp;gt; - The internal name of the resource to be created. &amp;lt;tilex&amp;gt; - The x location on the planet. &amp;lt;tiley&amp;gt; - The y location on the planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DebugCineCam&#039;&#039;&#039; || debugcinecam || Toggles cinematic camera selector in battle viewer window. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DebugStats&#039;&#039;&#039; || debugstats [dump] || Enables debug stats in the timeline views. || dump - (optional) Include to save each debug stat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DefendPlanets&#039;&#039;&#039; || defendplanets &amp;lt;all&amp;gt; || Defends all planets of a selected player (or local player if none is selected). || &amp;lt;All&amp;gt; - defend all planets for all players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Desync&#039;&#039;&#039; || force desync error || This command induces a desync error and associated logging. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DiagnoseDB&#039;&#039;&#039; || diagnosedb || The diagnosedb command will print out diagnostic information about the currently selected object&#039;s database entry. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DiplomacyCheat&#039;&#039;&#039; || dip &amp;lt;offset&amp;gt; || This cheat will offset your current diplomacy score with everyone by the given amount. || &amp;lt;offset&amp;gt; - The amount to change the local player&#039;s relation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DiplomacyState&#039;&#039;&#039; || dipstate &amp;lt;state&amp;gt; &amp;lt;player index&amp;gt; &amp;lt;player index&amp;gt; || Sets the diplomacy state between two players. The players must be identified by their index ID. The player indices can be omitted in which case the state will be assigned between all players. || &amp;lt;state&amp;gt; - The diplomatic state to set. (Friendly, Foreign, Enemy, Trading). &amp;lt;player index&amp;gt; - The player index of the first player. &amp;lt;player index&amp;gt; - The player index of the second player. This must be given if the first player index is given.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisableSoak&#039;&#039;&#039; || disablesoak || Disables soak for the player, or all players in MP. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisableTurnActions&#039;&#039;&#039; || turn || Toggle if you are forced to deal with idle ships and colonies before ending the turn. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisplayFOW&#039;&#039;&#039; || displayfow || The displayfow command will print an ASCII representation of the fog of war. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisplayInfluence&#039;&#039;&#039; || displayinfluence || The displayinfluence command will print an ASCII representation of the influence map. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DumpObjGfxIDs&#039;&#039;&#039; || dumpobjgfxids || Dumps obj gfx Ids debug data to debug.err file. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DumpResources&#039;&#039;&#039; || dumpresources [type] [sort] [sorttype] || Dumps the resources currently in memory. || type - (optional) Resource type. sort - (optional) Sort resources. sorttype - (optional) Criterion for sorting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DumpShipDesigns&#039;&#039;&#039; || dumpshipdesigns || Dumps ship designs to a csv file. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EnableHeapAsserts&#039;&#039;&#039; || enableheapasserts || Disables asserts for the scene node pools when they run out of nodes and use the heap. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Event&#039;&#039;&#039; || event &amp;lt;internalname&amp;gt; || Runs an arbitrary Galactic Event, or MegaEvent. || &amp;lt;internalname&amp;gt; - The InternalName of the Event or MegaEvent. &amp;lt;noreq&amp;gt; - Specifying the optional parameter &amp;quot;noreq&amp;quot; will trigger the event regardless of any requirements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FastUnlock&#039;&#039;&#039; || fastunlock || A light weight unlock command that unlocks all the techs as quickly as possible. This does nothing else and takes no parameters. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FindStackedObjects&#039;&#039;&#039; || findstackedobjects || Finds objects occupying the same tile as something else. || &amp;lt;objectType&amp;gt; - Type of object to check.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FindStuckShips&#039;&#039;&#039; || findstuckships || Lists ships that are stuck under planets or other objects. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FinishProduction&#039;&#039;&#039; || finish &amp;lt;next&amp;gt; || The finish command can be used to complete production on items in the queue at the currently selected colony. If no parameters are given, all items in the queue are completed. || &amp;lt;next&amp;gt; - Specifying the optional parameter &amp;quot;next&amp;quot; will cause only the next item in the queue to be completed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FinishUnitTraining&#039;&#039;&#039; || finishtraining || Finishes the training for the player. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fow&#039;&#039;&#039; || fow &amp;lt;player index&amp;gt; || The fow command will toggle the fog of war on and off. It can also select which player&#039;s fog of war to show based on player index. || &amp;lt;player index&amp;gt; - The player index of whose fog of war should be displayed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FowNC&#039;&#039;&#039; || fownc &amp;lt;player index&amp;gt; || The fow command will toggle the fog of war on and off (without displaying conversation popups). It can also select which player&#039;s fog of war to show based on player index. || &amp;lt;player index&amp;gt; - The player index of whose fog of war should be displayed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FowTrans&#039;&#039;&#039; || fowtrans || The fowtrans command will toggle all objects on the map to be visible through the fog of war. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fps&#039;&#039;&#039; || fps || Toggles the display framerate, draw call, and rendering info over the screen. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenBaseLUT&#039;&#039;&#039; || genbaselut || Generates a base lut texture. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenCompThumbs&#039;&#039;&#039; || gencompthumbs || Generates thumbnails for ship components. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenConfigThumbs&#039;&#039;&#039; || genconfigthumbs || Generates thumbnails for all object gfx configs. || &amp;lt;large&amp;gt; - An optional parameter to force generation of large thumbnails.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenNormalAA&#039;&#039;&#039; || gennormalaa || Generates normal maps with specular-aa data for each texture set. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateAgent&#039;&#039;&#039; || genagent || Spawns an agent. || Amount (optional).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateLegion&#039;&#039;&#039; || genlegion || Spawns a general that provides legion resources. || Amount (optional).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateUnit&#039;&#039;&#039; || genunit || Spawns a unit. Can specify type for a planetary citizen if a ship or planet is selected. || UnitType (optional). Citizen by default, do not need to specify even if using the amount parameter. Amount (optional). Default is 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateUnusedAssetReport&#039;&#039;&#039; || assetreport || The assetreport command creates an asset usage report in the directory %s. || None. %s refers to CBasicGameShell::GetInstance()-&amp;gt;GetUserDefinedDataDir().&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetCounterValue&#039;&#039;&#039; || getcountervalue &amp;lt;counter name&amp;gt; || Gets the value for a counter on the selected object. || &amp;lt;counter name&amp;gt; - Name of the counter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetObjectID&#039;&#039;&#039; || getobjectid || Returns the objectID of the selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetOwner&#039;&#039;&#039; || getowner || Returns the owner of the selected object. || &amp;lt;index&amp;gt;/&amp;lt;id&amp;gt; - Returns the index or id.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetTile&#039;&#039;&#039; || gettile || Returns the tile of the selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GiveArtifactPower&#039;&#039;&#039; || artifactpower &amp;lt;internalname&amp;gt; &amp;lt;all&amp;gt; &amp;lt;playerindex&amp;gt; &amp;lt;charges&amp;gt; || Gives the player one or more artifact powers. || &amp;lt;internalname&amp;gt; - OPTIONAL: The internal name of the artifact power to be given. If not specified, all powers are granted &amp;lt;charges&amp;gt; - OPTIONAL: the number of charges for the power(s) to be given, defaults to 1. &amp;lt;playerindex&amp;gt; - OPTIONAL: The index of the player to be given the artifact power def(s). Defaults to local player if not specified.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GodMode&#039;&#039;&#039; || god || Toggles the ability for the local player to control every player&#039;s empire. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GoToTile&#039;&#039;&#039; || gototile &amp;lt;tileX,tileY&amp;gt; || Moves camera to specified tile if valid. || &amp;lt;tileX,tileY&amp;gt; - Tile coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GrantRandomTechToAll&#039;&#039;&#039; || grantrandomtechtoall || Determines a random tech that all players don&#039;t have and gives it to them. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HideUI&#039;&#039;&#039; || hideui || The hideui command toggles UI visibility. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HighlightSelection&#039;&#039;&#039; || highlightselection || Chooses the highlighted index within your selection. || &amp;lt;index&amp;gt; - Index of the object within your selection.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hotkeys&#039;&#039;&#039; || hotkeys || Toggles whether &#039;&#039;&#039;[[Cheat Hotkeys|cheat hot keys]]&#039;&#039;&#039; are enabled. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hotload&#039;&#039;&#039; || hotload || Sets IsReadyToHotload to true. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Info&#039;&#039;&#039; || info || Prints debugging information about the selected target. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;KillPlayer&#039;&#039;&#039; || killplayer &amp;lt;player index&amp;gt; || The killplayer command will kill a player based on player index. Omitting the player index will kill the local player. || &amp;lt;player index&amp;gt; - The player index that should be killed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;KillUnits&#039;&#039;&#039; || killunits || Kills X number of units. || Amount (optional).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lighting&#039;&#039;&#039; || lighting || Activates the lighting options in the main map screen. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ListBinks&#039;&#039;&#039; || listbinks || Lists the loaded binks in the console and debug.err log. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ListPlayers&#039;&#039;&#039; || listplayers || List all the players in the game, with their faction name and player index. || &amp;lt;major&amp;gt; - List only major players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ListStat&#039;&#039;&#039; || liststat &amp;lt;statname&amp;gt; {&amp;quot;breakdown&amp;quot;} {&amp;quot;id&amp;quot; &amp;lt;objid&amp;gt;} || The liststat command will show all the stats for the selected objects, or the local player if nothing is selected. Can optionally show the value of a specific stat, and a rough breakdown for that stat. Can also optionally specify an object id to check the stat on, instead of using the selected object or player fallback. || &amp;lt;statname&amp;gt; (Optional)- Name of stat to show the value of. Use liststat without params to see options. &amp;lt;breakdown&amp;gt; (Optional)- Add this parameter to see a rough list of modifiers on this stat. &amp;quot;id&amp;quot; &amp;lt;objid&amp;gt; (Optional)- ID of object to show the stats of, instead of selected object.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LoadCampaign&#039;&#039;&#039; || loadcampaign || Loads the specified campaign. || &amp;lt;campaign&amp;gt; - Internal name of the campaignDef.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LoadScenario&#039;&#039;&#039; || loadscenario || Loads the specified scenario. || &amp;lt;scenario&amp;gt; - Internal name of the scenarioDef.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LocalPlayer&#039;&#039;&#039; || localplayer &amp;lt;player index&amp;gt; || Changes the local player to be the specified player index. || &amp;lt;player index&amp;gt; - The player index the local player will assume control of. &amp;quot;Selected&amp;quot; for the player index will switch the local player to the owner of the selected object.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LoseGame&#039;&#039;&#039; || losegame || Kills the local player. Game will end. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MarkTick&#039;&#039;&#039; || mark || Adds the current game tick to the Event Report. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyCredits&#039;&#039;&#039; || modcredits &amp;lt;amount&amp;gt; || The modcredits command will modify the local player&#039;s credits by the value provided. || &amp;lt;amount&amp;gt; - numeric value to modify the credits by.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyCulturePoints&#039;&#039;&#039; || modcult &amp;lt;amount&amp;gt; || The modcult command will modify the local player&#039;s culture (ideology) points by the value provided, which affects the discount for the traits. || &amp;lt;amount&amp;gt; - numeric value to modify the culture (ideology) points by. &amp;lt;ideology&amp;gt; - specific ideology to increase the points.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyPopulation&#039;&#039;&#039; || modpop &amp;lt;amount&amp;gt; || The modpop command will change the population of the colony on the currently selected planet. This works for any player&#039;s colony. || &amp;lt;amount&amp;gt; - numeric value to modify the population by.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyStat&#039;&#039;&#039; || modstat &amp;lt;amount&amp;gt; || The modstat command will set a specified stat value for the currently selected game object (or the local player, if none). Note, use addstat to add to existing stat value instead. || &amp;lt;statname&amp;gt; - Name of stat to change. Use liststat without params to see options. &amp;lt;amount&amp;gt; - Numeric value to set the stat to.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MoveToOpenTile&#039;&#039;&#039; || movetoopentile || Moves the selected ship to an open tile. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NodeReport&#039;&#039;&#039; || lists the current state of the scene node util || Lists the current state of the scene node util. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PlaceGovernor&#039;&#039;&#039; || placegov || Creates and assigns a governor at the selected colony. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PrintEventReport&#039;&#039;&#039; || eventreport || Print out the Event Report. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PrintMWinTable&#039;&#039;&#039; || mwinreport || Print out the results of DebugOutputMWinLookupTable(). || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039; || range || Toggles unlimited range for local player. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ReportNodes&#039;&#039;&#039; || reportnodes || Generates report showing how many of each type of node are rendered. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResetLighting&#039;&#039;&#039; || resetlighting &amp;lt;scenename&amp;gt; || Resets specified scene to original lighting settings in xml. || &amp;lt;scenename&amp;gt; - must be one of the following: mainmap - main map scene.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResetMercs&#039;&#039;&#039; || resetmercs || Any mercenaries that were purchased already will be purchasable again. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResumeSoak&#039;&#039;&#039; || resumesoak || Similar to soak command, but checks to see if turns are disabled before toggling ForceTurnActions and if the AI is active before toggling it. || NONE.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SaveLog&#039;&#039;&#039; || savelog &amp;lt;file&amp;gt; || The savelog command writes the current contents of the console log. If no file name is provided, the contents will be written to %s by default. || &amp;lt;file&amp;gt; - Filename that the console log should be written to. The file is saved at %s. %s refers to GetDebugFile(), CBasicGameShell::GetInstance()-&amp;gt;GetUserDefinedDataDir().&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SceneDesc&#039;&#039;&#039; || scenedesc [dump] || Dumps scene description debug data to debug.err file. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SectorLines&#039;&#039;&#039; || sectorlines || The sectorlines command will toggle the rectangular sector lines on and off. || None. (Note: Only available in DEBUG builds.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetCounter&#039;&#039;&#039; || setcounter &amp;lt;counter name&amp;gt; &amp;lt;new value&amp;gt; || Set a counter on the selected object. || &amp;lt;counter name&amp;gt; - Name of the counter. &amp;lt;new value&amp;gt; - Value to set.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetDebugLevel&#039;&#039;&#039; || setdebuglevel &amp;lt;category&amp;gt; &amp;lt;level&amp;gt; || Sets the debug level for the specified category. || &amp;lt;category&amp;gt; - Debug filter category. &amp;lt;level&amp;gt; - Debug filter level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetFlag&#039;&#039;&#039; || setflag &amp;lt;flag name&amp;gt; || Set a flag on the selected object. || &amp;lt;flag name&amp;gt; - Name of the flag to set.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetGov&#039;&#039;&#039; || setgov &amp;lt;internal name&amp;gt; || Sets the government def for the local player. Pass in an empty parameter to clear it. || &amp;lt;internal name&amp;gt; - Internal name of the government to assign to the player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetLUT&#039;&#039;&#039; || setlut || Sets the current lut texture. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetShipTarget&#039;&#039;&#039; || setshiptarget || Sets the target for the selected ship and sets AI assignment. || &amp;lt;id&amp;gt; - Id of object to target.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowAOEs&#039;&#039;&#039; || showaoes || Toggle for changing the AOE preview system to show all AOE objects. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowBlockedTiles&#039;&#039;&#039; || Shows blocked tiles in radius around the selected ship. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowCounters&#039;&#039;&#039; || showcounters || List all the counters on the selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowDifficulties&#039;&#039;&#039; || showdifficulties || Print the galaxy and AI difficulties to debug.err. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowMemory&#039;&#039;&#039; || showmem || The showmem command displays memory usage information. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowRallyPoints&#039;&#039;&#039; || showRallyPoints || The showRallyPoints command will toggle the other player rally points on and off. || None. (Note: Only available in DEBUG builds.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sounds&#039;&#039;&#039; || sounds || Prints a list of all sound instances, as reported by Miles Sound System. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnAnomaly&#039;&#039;&#039; || spawnanoamly || Creates a random new anomaly in a random location. || &amp;lt;count&amp;gt; - Number to create; &amp;lt;name&amp;gt; - Specific anomaly def to use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnAntimatter&#039;&#039;&#039; || spawnantimatter || Spawns an Antimatter resource in a random empty location (around a black hole). || &amp;lt;count&amp;gt; - Number to create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnArtifact&#039;&#039;&#039; || spawnartifact || Creates a new artifact (and awards it to the weakest player). || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattle&#039;&#039;&#039; || battle &amp;lt;shipdesignname&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several ships of specified type (and with specified owners) in the tiles around the selected ship. || &amp;lt;shipdesignname&amp;gt; - Ship design name to spawn; &amp;lt;ownerplayerindex1&amp;gt; - (optional) Player index who will own half of the new ships; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattleBlueprint&#039;&#039;&#039; || battlebp &amp;lt;blueprintname&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several ships of specified blueprint (and with specified owners) in the tiles around the selected ship. || &amp;lt;blueprintname&amp;gt; - Blueprint name to spawn; &amp;lt;ownerplayerindex1&amp;gt; - (optional) Player index who will own half of the new ships; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattleShipyard&#039;&#039;&#039; || battleshipyard &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several shipyards (with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) Player index who will own half of the new shipyards; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattleStarbase&#039;&#039;&#039; || battlestarbase &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several starbases (with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own half of the new ships; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnElerium&#039;&#039;&#039; || spawnelerium || Spawns an Elerium resource in a random empty location (in a nebula). || &amp;lt;count&amp;gt; - Number to create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnFaction&#039;&#039;&#039; || spawnfaction &amp;lt;factionname&amp;gt; || Creates a new faction. || &amp;lt;factionname&amp;gt; - Name of faction; &amp;lt;campaignID&amp;gt; - Name of campaign ID; &amp;lt;starting population&amp;gt; - Starting population of planet; &amp;lt;planet class&amp;gt; - Class of starting planet; &amp;lt;starting ship factor&amp;gt; - (Optional) Multiplier for starting ships/shipyard.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnHypergate&#039;&#039;&#039; || spawnhypergate &amp;lt;ownerplayerindex1&amp;gt; || Creates several hypergates (and with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new hypergates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnPlanet&#039;&#039;&#039; || spawns a planet using specified planet def in selected star&#039;s system || Spawns a planet using specified planet def in selected star&#039;s system. || &amp;lt;planetDef&amp;gt; - PlanetDef for the new planet; &amp;lt;planetClass&amp;gt; - Class for new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnRelic&#039;&#039;&#039; || spawnrelic || Spawns a Relic resource in a random empty location. || &amp;lt;count&amp;gt; - Number to create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnShips&#039;&#039;&#039; || spawn &amp;lt;shipdesignname&amp;gt; &amp;lt;ownerplayerindex&amp;gt; || Creates several ships of specified type (and with specified owner) in the tiles around the selected ship. || &amp;lt;shipdesignname&amp;gt; - Ship design name to spawn; &amp;lt;ownerplayerindex&amp;gt; - The player index of the player who will own the new ships.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnShipsBlueprint&#039;&#039;&#039; || spawnbp &amp;lt;blueprintname&amp;gt; &amp;lt;ownerplayerindex&amp;gt; &amp;lt;count&amp;gt; || Creates several ships of specified blueprint (and with specified owner) in the unblocked tiles around the selected ship. || &amp;lt;blueprintname&amp;gt; - Blueprint name to spawn; &amp;lt;ownerplayerindex&amp;gt; - (optional) Player index who will own the new ships; &amp;lt;count&amp;gt; - (optional) Number of ships to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnShipyard&#039;&#039;&#039; || spawnshipyard &amp;lt;ownerplayerindex1&amp;gt; || Creates several shipyards (and with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new shipyards.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnStarbase&#039;&#039;&#039; || spawnstarbase &amp;lt;ownerplayerindex1&amp;gt; || Creates several starbases (and with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new starbases.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnTerrorStar&#039;&#039;&#039; || spawnterrorstar &amp;lt;ownerplayerindex1&amp;gt; || Creates a terror star with the given player near the selected object. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new terror star; &amp;lt;level&amp;gt; - (optional) The level of Terror Star to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;StopSounds&#039;&#039;&#039; || stopsounds || Stops all sound instances in Miles Sound System. Use to kill leaked SFX loops. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Surrender&#039;&#039;&#039; || surrender &amp;lt;surrendering player index&amp;gt; &amp;lt;conquering player index&amp;gt; &amp;lt;beneficiary player index&amp;gt; || Forces a player to surrender. || &amp;lt;surrendering player index&amp;gt; - AI player to surrender. &amp;lt;conquering player index&amp;gt; - AI player that conquering. &amp;lt;beneficiary player index&amp;gt; - AI player that conquering.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TestCode&#039;&#039;&#039; || test || Developer only command. Go away. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleAI&#039;&#039;&#039; || ai &amp;lt;hold&amp;gt; || This will toggle the local play to be AI and back. The parameter &amp;quot;hold&amp;quot; will allow the user to increment the next turn instead of the AI doing it automatically. || &amp;lt;hold&amp;gt; - Prevent the AI from automatically ending the turn. Let the user press the turn button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleAllowColonyPlanetWnd&#039;&#039;&#039; || colonyplanetwnd || Allows you to bring up colony worlds in the planet wnd. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleBetaWatermark&#039;&#039;&#039; || watermark || Hides or unhides the Beta Watermark. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleRebellionStatus&#039;&#039;&#039; || togglerebellionstatus || Toggles the rebellion status of a selected planet. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TraceRandom&#039;&#039;&#039; || tracerandom &amp;lt;on | off&amp;gt; || Enables or disables logging for random streams. || on - Enables logging. off - Disables logging.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TransportUnit&#039;&#039;&#039; || transportunit || Spawns a unit transport on selected planet to go to the nearest colonized planet with a generic Unit. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UPMeeting&#039;&#039;&#039; || upmeeting || Immediately opens a United Planets meeting once you close the debug console. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UPPrime&#039;&#039;&#039; || upprime || Primes the United Planets, so you don&#039;t have to meet half of the other factions. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock&#039;&#039;&#039; || unlock &amp;lt;internal name&amp;gt; || The unlock command will unlock the specified tech for the local player. If no tech name is given, then all techs and culture traits will be unlocked. || &amp;lt;internal name&amp;gt; - An optional parameter to specify the internal name of the tech to unlock. Can also be &#039;all&#039; to unlock all techs. &amp;lt;playerIndex&amp;gt; - An optional parameter to specify the index of the player who unlocks the tech(s). Can also be &#039;all&#039; to unlock for all players. &amp;lt;prereqs&amp;gt; - An optional parameter that unlocks all techs required by the named tech. &amp;lt;fast&amp;gt; - An optional parameter only does the stat calculations and other side effects once instead of after every tech.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UnlockColonyUpgrade&#039;&#039;&#039; || unlockcolonyupgrade || Sets counter to unlock colony upgrade(s) for the current local player. || &amp;lt;name&amp;gt; - Unlocks the specified colony upgrade. &amp;lt;all&amp;gt; - Unlocks all colony upgrades. &amp;lt;allplayers&amp;gt; - Unlocks colony upgrade for all players. &amp;lt;random&amp;gt; - Unlocks a random upgrade. &amp;lt;count&amp;gt; - Number of the colony upgrade that is unlocked (default is 1).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VictoryCondition&#039;&#039;&#039; || victorycondition &amp;lt;Condition&amp;gt; &amp;lt;true|false&amp;gt; || Allows you to enable or disable victory conditions. || &amp;lt;Condition&amp;gt; - The victory condition type. &amp;lt;true|false&amp;gt; - true or false.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WinGame&#039;&#039;&#039; || wingame || Kills all players except for the local player. Game will end. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WingGame&#039;&#039;&#039; || winggame || Kills all players except for the local player. Game will end. || None.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Cheat_Hotkeys&amp;diff=27166</id>
		<title>Cheat Hotkeys</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Cheat_Hotkeys&amp;diff=27166"/>
		<updated>2024-05-09T22:57:00Z</updated>

		<summary type="html">&lt;p&gt;DMF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The console command &#039;hotkeys&#039; toggles certain hotkeys.  When enabled: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;F1&#039;&#039;&#039; &amp;amp;ndash; Teleport&lt;br /&gt;
* &#039;&#039;&#039;F2&#039;&#039;&#039; &amp;amp;ndash; Clone&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; &amp;amp;ndash; Restore moves, hitpoints, and object abilities&lt;br /&gt;
* &#039;&#039;&#039;F4&#039;&#039;&#039; &amp;amp;ndash; Delete&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;ctrl-R&amp;gt;&#039;&#039;&#039; &amp;amp;ndash; Complete current research project.&lt;br /&gt;
* others?&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Cheat_Hotkeys&amp;diff=27165</id>
		<title>Cheat Hotkeys</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Cheat_Hotkeys&amp;diff=27165"/>
		<updated>2024-05-09T22:55:21Z</updated>

		<summary type="html">&lt;p&gt;DMF: Created page with notes from CariElf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The console command &#039;hotkeys&#039; toggles certain hotkeys.  When enabled: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;F1&#039;&#039;&#039; &amp;amp;amp;ndash; Teleport&lt;br /&gt;
* &#039;&#039;&#039;F2&#039;&#039;&#039; &amp;amp;amp;ndash; Clone&lt;br /&gt;
* &#039;&#039;&#039;F3&#039;&#039;&#039; &amp;amp;amp;ndash; Restore moves, hitpoints, and object abilities&lt;br /&gt;
* &#039;&#039;&#039;F4&#039;&#039;&#039; &amp;amp;amp;ndash; Delete&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;ctrl-R&amp;gt;&#039;&#039;&#039; &amp;amp;amp;ndash; Complete current research project.&lt;br /&gt;
* others?&lt;/div&gt;</summary>
		<author><name>DMF</name></author>
	</entry>
</feed>