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	<id>https://wiki.galciv.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gintare18</id>
	<title>Galactic Civilizations - Official Wiki - User contributions [en]</title>
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	<updated>2026-04-25T15:35:49Z</updated>
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	<entry>
		<id>https://wiki.galciv.com/index.php?title=Abilities&amp;diff=6936</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Abilities&amp;diff=6936"/>
		<updated>2017-05-18T20:48:13Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Abilities are distinct from [http://wiki.galciv3.com/index.php/Traits traits] in that they represent the culture of a given race, rather than any innate characteristics. Civilizations can pick any two abilities at the start of the game.&lt;br /&gt;
&lt;br /&gt;
= Galactiv Civilizations III Abilities =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Adaptable&lt;br /&gt;
| Can colonize tier 1 extreme worlds.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Amphibious&lt;br /&gt;
| Can colonize water worlds early game, with no penalty. Can terraform 1 extra water tile each tech age. Converted to a [[Civilization_Builder|Race Type]] in Crusade.&lt;br /&gt;
| [http://www.galciv3.com/mercenaries Mercenaries expansion]&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&lt;br /&gt;
| Gets Research from Precursor Artifacts.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Coercive&lt;br /&gt;
| Planets can adjust their planetary Production manually.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Colonizers&lt;br /&gt;
| First improvement on all new colonies is free.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Discreet&lt;br /&gt;
| Receives a free random tier 1 mercenary every game, when they first encounter the Bazaar.&lt;br /&gt;
| [http://www.galciv3.com/mercenaries Mercenaries expansion]&lt;br /&gt;
|-&lt;br /&gt;
| Engineers&lt;br /&gt;
| Shipyard production decays at half of the normal rate.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Entrepreneurs&lt;br /&gt;
| Trade Routes give Approval bonuses to both parties and 2 extra Trade Routes&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Intuitive&lt;br /&gt;
| Starts with free Research (250 research)&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Knowledgeable&lt;br /&gt;
| Starts knowing the location of other homeworlds&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Paranoid&lt;br /&gt;
| Free drones defend planets, shipyards and starbases&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Prolific&lt;br /&gt;
| Planets start with 100% more population than is brought on the Colony ship&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Scavengers&lt;br /&gt;
| Have a 25% chance capturing the ships of your vanquished foes.&lt;br /&gt;
| [http://www.galciv3.com/store#revengeofthesnathi Revenge of the Snathi DLC]&lt;br /&gt;
|-&lt;br /&gt;
| Starfaring&lt;br /&gt;
| All starbases get the first module free. All ships are immune to Nebula&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Synthetic&lt;br /&gt;
| Disables Food and natural Growth. Instead an Assembly project is used to produce Citizens.&amp;amp;nbsp;Converted to a [[Civilization_Builder|Race Type]] in Crusade.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Unrelenting&lt;br /&gt;
| Invasions never cost credits&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Unwavering&lt;br /&gt;
| Colonies are much harder to Culture flip&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Vigilant&lt;br /&gt;
| Starbase have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase.&lt;br /&gt;
| [http://www.galciv3.com/mercenaries Mercenaries expansion]&lt;br /&gt;
|-&lt;br /&gt;
| Warriors&lt;br /&gt;
| Ignore 10% of all damage done to their ships. All weapons have 10% longer range.&lt;br /&gt;
| [http://www.galciv3.com/mercenaries Mercenaries expansion]&lt;br /&gt;
|-&lt;br /&gt;
| Wealthy&lt;br /&gt;
| Starts with tourism enabled and with extra credits (+2500bc)&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Zealots&lt;br /&gt;
| Get an Ideology point each time you invade a planet (15 points to dominant Ideology)&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Crusade Abilities =&lt;br /&gt;
&lt;br /&gt;
Crusade changed, replaced, and added many abilities in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Adaptable&lt;br /&gt;
| Can colonize Aquatic, Frozen, and Barren worlds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Amphibious&#039;&#039;&lt;br /&gt;
| &#039;&#039;Converted to a [[Civilization_Builder|Race Type]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&lt;br /&gt;
| Gets Research from Precursor Artifacts. Recieves access to Precursor technologies.&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Angry&lt;br /&gt;
| They&#039;re just very angry. Start with a military vessel.&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucrats&lt;br /&gt;
| Starts game with extra Administrators.&lt;br /&gt;
|-&lt;br /&gt;
| Certain&lt;br /&gt;
| Believes their philosophy should be universal. Has increased influence and special planet improvements.&lt;br /&gt;
|-&lt;br /&gt;
| Colonizers&lt;br /&gt;
| First improvement on all new colonies is free.&lt;br /&gt;
|-&lt;br /&gt;
| Coercive&lt;br /&gt;
| Removed; production sliders have been replaced by [[Citizens|Citizens]].&lt;br /&gt;
|-&lt;br /&gt;
| Conquerors&lt;br /&gt;
| Legions start at twice as good as everyone else&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| Cybernetic&lt;br /&gt;
| Gives access to more powerful technologies and improvements for races who are not afraid to interface with superior technologies.&lt;br /&gt;
|-&lt;br /&gt;
| Determined&lt;br /&gt;
| Ships get +5 tiles of range.&lt;br /&gt;
|-&lt;br /&gt;
| Discreet&lt;br /&gt;
| Receives a free random tier 1 mercenary every game, when they first encounter the Bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| Engineers&lt;br /&gt;
| Shipyard and asteroid production decays at half of the normal rate.&lt;br /&gt;
|-&lt;br /&gt;
| Experienced&lt;br /&gt;
| All ships recieve 25% more experience points from battles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Entrepreneurs&#039;&#039;&lt;br /&gt;
| &#039;&#039;Replaced by Traders.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Heroic&lt;br /&gt;
| Starts with War College technology, bonuses to legions defending planets.&lt;br /&gt;
|-&lt;br /&gt;
| Hopeful&lt;br /&gt;
| Believes any civilization capable of space travel must be a potential friend. Higher morale on planets.&lt;br /&gt;
|-&lt;br /&gt;
| Intuitive&lt;br /&gt;
| Starts with free Research (250 research).&lt;br /&gt;
|-&lt;br /&gt;
| Inventive&lt;br /&gt;
| Starts with an Engineer citizen and a Constructor ship.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledgeable&lt;br /&gt;
| Starts knowing the location of other homeworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Paranoid&lt;br /&gt;
| Free drones defend planets, shipyards and starbases.&lt;br /&gt;
|-&lt;br /&gt;
| Prolific&lt;br /&gt;
| Planets start with 50% more population than is brought on the Colony ship. Population grows much faster.&lt;br /&gt;
|-&lt;br /&gt;
| Resourceful&lt;br /&gt;
| Starts with some useful resources.&lt;br /&gt;
|-&lt;br /&gt;
| Scavengers&lt;br /&gt;
| Have a 25% chance capturing the ships of your vanquished foes.&lt;br /&gt;
|-&lt;br /&gt;
| Slavers&lt;br /&gt;
| Gain access to slaving technologies and earn additional Idealogy points each time you conquer a world.&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| Starts with Espionage technology.&lt;br /&gt;
|-&lt;br /&gt;
| Starfaring&lt;br /&gt;
| Ships immune to nebula and has access to special Hyperion improvements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Synthetic&#039;&#039;&lt;br /&gt;
| &#039;&#039;Converted to a [[Civilization_Builder|Race Type]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Time Travelers&lt;br /&gt;
| Traveled back to this time from the future. Great tech, no infrastructure. Starts the game with Star Federation, Stellar Folding, and Large Scale Construction.&lt;br /&gt;
|-&lt;br /&gt;
| Traders&lt;br /&gt;
| Starts with freighter, access to special trade related improvements, access to Acquisition technologies.&lt;br /&gt;
|-&lt;br /&gt;
| Unrelenting&lt;br /&gt;
| Invasions never cost credits.&lt;br /&gt;
|-&lt;br /&gt;
| Unwavering&lt;br /&gt;
| Colonies are much harder to Culture flip.&lt;br /&gt;
|-&lt;br /&gt;
| Vigilant&lt;br /&gt;
| Starbase have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase.&lt;br /&gt;
|-&lt;br /&gt;
| Warriors&lt;br /&gt;
| Ignore 10% of all damage done to their ships. All weapons have 10% longer range.&lt;br /&gt;
|-&lt;br /&gt;
| Wealthy&lt;br /&gt;
| Starts with 1000 more credits. Planets start with an extra production point.&lt;br /&gt;
|-&lt;br /&gt;
| Xenophobic&lt;br /&gt;
| Not interested in expanding. Wants to build a small, secure empire.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Abilities&amp;diff=6935</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Abilities&amp;diff=6935"/>
		<updated>2017-05-18T20:42:14Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Abilities are distinct from [http://wiki.galciv3.com/index.php/Traits traits] in that they represent the culture of a given race, rather than any innate characteristics. Civilizations can pick any two abilities at the start of the game.&lt;br /&gt;
&lt;br /&gt;
= Galactiv Civilizations III Abilities =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Adaptable&lt;br /&gt;
| Can colonize tier 1 extreme worlds.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Amphibious&lt;br /&gt;
| Can colonize water worlds early game, with no penalty. Can terraform 1 extra water tile each tech age. Converted to a [[Civilization_Builder|Race Type]] in Crusade.&lt;br /&gt;
| [http://www.galciv3.com/mercenaries Mercenaries expansion]&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&lt;br /&gt;
| Gets Research from Precursor Artifacts.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Coercive&lt;br /&gt;
| Planets can adjust their planetary Production manually.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Colonizers&lt;br /&gt;
| First improvement on all new colonies is free.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Discreet&lt;br /&gt;
| Receives a free random tier 1 mercenary every game, when they first encounter the Bazaar.&lt;br /&gt;
| [http://www.galciv3.com/mercenaries Mercenaries expansion]&lt;br /&gt;
|-&lt;br /&gt;
| Engineers&lt;br /&gt;
| Shipyard production decays at half of the normal rate.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Entrepreneurs&lt;br /&gt;
| Trade Routes give Approval bonuses to both parties and 2 extra Trade Routes&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Intuitive&lt;br /&gt;
| Starts with free Research (250 research)&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Knowledgeable&lt;br /&gt;
| Starts knowing the location of other homeworlds&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Paranoid&lt;br /&gt;
| Free drones defend planets, shipyards and starbases&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Prolific&lt;br /&gt;
| Planets start with 100% more population than is brought on the Colony ship&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Scavengers&lt;br /&gt;
| Have a 25% chance capturing the ships of your vanquished foes.&lt;br /&gt;
| [http://www.galciv3.com/store#revengeofthesnathi Revenge of the Snathi DLC]&lt;br /&gt;
|-&lt;br /&gt;
| Starfaring&lt;br /&gt;
| All starbases get the first module free. All ships are immune to Nebula&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Synthetic&lt;br /&gt;
| Disables Food and natural Growth. Instead an Assembly project is used to produce Citizens.&amp;amp;nbsp;Converted to a [[Civilization_Builder|Race Type]] in Crusade.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Unrelenting&lt;br /&gt;
| Invasions never cost credits&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Unwavering&lt;br /&gt;
| Colonies are much harder to Culture flip&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Vigilant&lt;br /&gt;
| Starbase have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase.&lt;br /&gt;
| [http://www.galciv3.com/mercenaries Mercenaries expansion]&lt;br /&gt;
|-&lt;br /&gt;
| Warriors&lt;br /&gt;
| Ignore 10% of all damage done to their ships. All weapons have 10% longer range.&lt;br /&gt;
| [http://www.galciv3.com/mercenaries Mercenaries expansion]&lt;br /&gt;
|-&lt;br /&gt;
| Wealthy&lt;br /&gt;
| Starts with tourism enabled and with extra credits (+2500bc)&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Zealots&lt;br /&gt;
| Get an Ideology point each time you invade a planet (15 points to dominant Ideology)&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Crusade Abilities =&lt;br /&gt;
&lt;br /&gt;
Crusade changed, replaced, and added many abilities in the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Adaptable&lt;br /&gt;
| Can colonize Aquatic, Frozen, and Barren worlds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Amphibious&#039;&#039;&lt;br /&gt;
| &#039;&#039;Converted to a [[Civilization_Builder|Race Type]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&lt;br /&gt;
| Gets Research from Precursor Artifacts. Recieves access to Precursor technologies.&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Angry&lt;br /&gt;
| They&#039;re just very angry. Start with a military vessel.&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucrats&lt;br /&gt;
| Starts game with extra Administrators.&lt;br /&gt;
|-&lt;br /&gt;
| Certain&lt;br /&gt;
| Believes their philosophy should be universal. Has increased influence and special planet improvements.&lt;br /&gt;
|-&lt;br /&gt;
| Colonizers&lt;br /&gt;
| First improvement on all new colonies is free.&lt;br /&gt;
|-&lt;br /&gt;
| Coercive&lt;br /&gt;
| Removed; production sliders have been replaced by [[Citizens|Citizens]].&lt;br /&gt;
|-&lt;br /&gt;
| Conquerors&lt;br /&gt;
| Legions start at twice as good as everyone else&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| Cybernetic&lt;br /&gt;
| Gives access to more powerful technologies and improvements for races who are not afraid to interface with superior technologies.&lt;br /&gt;
|-&lt;br /&gt;
| Determined&lt;br /&gt;
| Ships get +5 tiles of range.&lt;br /&gt;
|-&lt;br /&gt;
| Discreet&lt;br /&gt;
| Receives a free random tier 1 mercenary every game, when they first encounter the Bazaar.&lt;br /&gt;
|-&lt;br /&gt;
| Engineers&lt;br /&gt;
| Shipyard and asteroid production decays at half of the normal rate.&lt;br /&gt;
|-&lt;br /&gt;
| Experienced&lt;br /&gt;
| All ships recieve 25% more experience points from battles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Entrepreneurs&#039;&#039;&lt;br /&gt;
| &#039;&#039;Replaced by Traders.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Heroic&lt;br /&gt;
| Starts with War College technology, bonuses to legions defending planets.&lt;br /&gt;
|-&lt;br /&gt;
| Hopeful&lt;br /&gt;
| Believes any civilization capable of space travel must be a potential friend. Higher morale on planets.&lt;br /&gt;
|-&lt;br /&gt;
| Intuitive&lt;br /&gt;
| Starts with free Research (250 research).&lt;br /&gt;
|-&lt;br /&gt;
| Inventive&lt;br /&gt;
| Starts with an Engineer citizen and a Constructor ship.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledgeable&lt;br /&gt;
| Starts knowing the location of other homeworlds.&lt;br /&gt;
|-&lt;br /&gt;
| Paranoid&lt;br /&gt;
| Free drones defend planets, shipyards and starbases.&lt;br /&gt;
|-&lt;br /&gt;
| Prolific&lt;br /&gt;
| Planets start with 50% more population than is brought on the Colony ship. Population grows much faster.&lt;br /&gt;
|-&lt;br /&gt;
| Resourceful&lt;br /&gt;
| Starts with some useful resources.&lt;br /&gt;
|-&lt;br /&gt;
| Scavengers&lt;br /&gt;
| Have a 25% chance capturing the ships of your vanquished foes.&lt;br /&gt;
|-&lt;br /&gt;
| Slavers&lt;br /&gt;
| Gain access to slaving technologies and earn additional Idealogy points each time you conquer a world.&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky&lt;br /&gt;
| Starts with Espionage technology.&lt;br /&gt;
|-&lt;br /&gt;
| Starfaring&lt;br /&gt;
| Ships immune to nebula and has access to special Hyperion improvements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Synthetic&#039;&#039;&lt;br /&gt;
| &#039;&#039;Converted to a [[Civilization_Builder|Race Type]].&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Time Travelers&lt;br /&gt;
| Traveled back to this time from the future. Great tech, no infrastructure.&lt;br /&gt;
|-&lt;br /&gt;
| Traders&lt;br /&gt;
| Starts with freighter, access to special trade related improvements, access to Acquisition technologies.&lt;br /&gt;
|-&lt;br /&gt;
| Unrelenting&lt;br /&gt;
| Invasions never cost credits.&lt;br /&gt;
|-&lt;br /&gt;
| Unwavering&lt;br /&gt;
| Colonies are much harder to Culture flip.&lt;br /&gt;
|-&lt;br /&gt;
| Vigilant&lt;br /&gt;
| Starbase have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase.&lt;br /&gt;
|-&lt;br /&gt;
| Warriors&lt;br /&gt;
| Ignore 10% of all damage done to their ships. All weapons have 10% longer range.&lt;br /&gt;
|-&lt;br /&gt;
| Wealthy&lt;br /&gt;
| Starts with 1000 more credits. Planets start with an extra production point.&lt;br /&gt;
|-&lt;br /&gt;
| Xenophobic&lt;br /&gt;
| Not interested in expanding. Wants to build a small, secure empire.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6933</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6933"/>
		<updated>2017-05-16T02:39:07Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Civilization Builder is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available in the Crusades expansion, replacing the [[Faction_designer|Faction_designer]] from the base game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Launching the Builder&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Overview&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen provides the name, description, portraits, and flag of your civilization.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
== Short name ==&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
== Ship Callsign ==&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
== Foreground ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
== Customize Background ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
== Leader Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
== Leader Description ==&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader.&lt;br /&gt;
&lt;br /&gt;
== Civilization Description ==&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
== Homeworld Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
== Star System ==&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
== Startup Screen ==&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Traits &amp;amp; Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen specializes how your civilization plays.&lt;br /&gt;
&lt;br /&gt;
== [[Traits|Civilization Traits]] ==&lt;br /&gt;
&lt;br /&gt;
Statistical modifiers for your civilization. [[Traits|Traits are]] usually available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== [[Abilities|Civilization Abilities]] ==&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special [[Abilities|abilities]] that give them an edge.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Race Type ==&lt;br /&gt;
&lt;br /&gt;
Race Type affects what food your race uses&amp;amp; what planets you best adapt to. You have four options to choose from:&lt;br /&gt;
&lt;br /&gt;
=== Carbon Based ===&lt;br /&gt;
&lt;br /&gt;
Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require farms in order to grow.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Synthetic ===&lt;br /&gt;
&lt;br /&gt;
Synthetics are robotic lifeforms that do not require food to survive and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their populations in special factories.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic ===&lt;br /&gt;
&lt;br /&gt;
Aquatic species live most of their lives deep in the oceans. They can colonize Water Worlds early game with no penalty and terraform one extra water tile in each Tech Age.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Silicon Based ===&lt;br /&gt;
&lt;br /&gt;
Silicon lifeforms are built from rocks and rare minerals. They have no need for farms as they ingest precious Durantium to grow their populations.&lt;br /&gt;
&lt;br /&gt;
== Starting Ships ==&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
=== Survey ship ===&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Colony ship ===&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
=== Constructors ===&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Furies&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
This screen changes the look of your civilization&#039;s ships and what colors they use in-game.&lt;br /&gt;
&lt;br /&gt;
== Interface Theme ==&lt;br /&gt;
&lt;br /&gt;
Choose from 14 themes that customize the look of the user interface when playing as this civilization.&lt;br /&gt;
&lt;br /&gt;
== Map Theme ==&lt;br /&gt;
&lt;br /&gt;
Choose from 32 themes that customize the color of your civilization&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
== Ship Colors ==&lt;br /&gt;
&lt;br /&gt;
Choose from 77 themes that customize the colors used by your civilization&#039;s ships.&lt;br /&gt;
&lt;br /&gt;
== Texture and Materials ==&lt;br /&gt;
&lt;br /&gt;
Fine-tune the appearance of your civilization&#039;s ships by adjusting the patterns, textures,&amp;amp;nbsp;and materials used in their construction. This can significantly impact the overall look of a fleet; two ships with the same design and color can look very different if the textures and materials used vary.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Fleets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen customizes your fleet style.&lt;br /&gt;
&lt;br /&gt;
== Fleet Styles ==&lt;br /&gt;
&lt;br /&gt;
A Fleet style is a set of ship and starbase templates&amp;amp;nbsp;that appear in build menus while playing as a certain civilization. Every civilization has a Fleet Style. You can load Fleet Styles - complete with unique ship designs - to and from the Steam workshop.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Classes and Templates ==&lt;br /&gt;
&lt;br /&gt;
A full Fleet Style assigns a ship template to all ship/starbase classes in the game. The left column lists each&amp;amp;nbsp;class. Click on a class, and a list of all available templates for it appears in the center column. When you select a template, a preview of the ship will appear on the right.&amp;amp;nbsp;You can filter the templates using a dropdown at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Personality&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen customizes the way this civilization behaves when being controlled by the AI, as well as the names and appearance of [[Citizens|citizens]].&lt;br /&gt;
&lt;br /&gt;
== [[Ideology|Idealogy]] ==&lt;br /&gt;
&lt;br /&gt;
Determines if the civilization primarily follows the Benevolent, Pragmatic, or Malevolent [[Ideology|ideologies]].&lt;br /&gt;
&lt;br /&gt;
== Character Traits ==&lt;br /&gt;
&lt;br /&gt;
Choose from 12 character traits that impact how the AI plays this civilization. You can toggle some, all, or none of the traits.&lt;br /&gt;
&lt;br /&gt;
=== Aggressive ===&lt;br /&gt;
&lt;br /&gt;
More likely to take extreme action in response to diplomatic slights.&lt;br /&gt;
&lt;br /&gt;
=== Peaceful ===&lt;br /&gt;
&lt;br /&gt;
More likely to select a moderate response to diplomatic slights; and emphasize things in common to promote harmony.&lt;br /&gt;
&lt;br /&gt;
=== Cruel ===&lt;br /&gt;
&lt;br /&gt;
Tendency to pick on weaker players, and cares less about cultural animosity.&lt;br /&gt;
&lt;br /&gt;
=== Expansionist ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes opportunies to expand their empire.&lt;br /&gt;
&lt;br /&gt;
=== Greedy ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes opportunities to increase their treasury by any means.&lt;br /&gt;
&lt;br /&gt;
=== Opportunistic ===&lt;br /&gt;
&lt;br /&gt;
Values chances to come out ahead in any situation.&lt;br /&gt;
&lt;br /&gt;
=== Scientific ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes technology research and trade.&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes effectiveness in diplomatic communication.&lt;br /&gt;
&lt;br /&gt;
=== Cultural ===&lt;br /&gt;
&lt;br /&gt;
=== Values things that increase their influence in the galaxy. ===&lt;br /&gt;
&lt;br /&gt;
=== Spiritual ===&lt;br /&gt;
&lt;br /&gt;
Places increased importance on idealogical choices.&lt;br /&gt;
&lt;br /&gt;
=== Trader ===&lt;br /&gt;
&lt;br /&gt;
Seeks opportunities for peaceful trade.&lt;br /&gt;
&lt;br /&gt;
=== Xenophobic ===&lt;br /&gt;
&lt;br /&gt;
More distrustful of all civilizations.&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
&lt;br /&gt;
Arrange a set of 9 priorities in order of their importance to this civilization, with 1st being the highest priority and 9th considered unimportant.&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
&lt;br /&gt;
Non-war interactions with other civilizations and the United Planets. Diplomatic civilizations will build long-term alliances and seek mutually beneficial trades.&lt;br /&gt;
&lt;br /&gt;
=== Expansion ===&lt;br /&gt;
&lt;br /&gt;
Colonization effectiveness. Expansionist civilizations will build colony ships early and spread to as many neutral planets as possible.&lt;br /&gt;
&lt;br /&gt;
=== Fortification ===&lt;br /&gt;
&lt;br /&gt;
Protection of existing assets. Fortifying civilizations will build defensive starbases and station legions on key worlds.&lt;br /&gt;
&lt;br /&gt;
=== Growth ===&lt;br /&gt;
&lt;br /&gt;
Population growth of colonies. Growth-focused civilizations will take advantage of cities, farms, citizens,&amp;amp;nbsp;and technologies that allow them to rapidly increase&amp;amp;nbsp;the population on their worlds.&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&lt;br /&gt;
Expansion of zone of control and cultural takeover. Influential civilizations will use cultural buildings, citizens,&amp;amp;nbsp;and strategically-placed starbases with culture rings to expand their reach.&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
Size of fleets that can be assembled. Logistical civilizations will seek technologies that allow them to amass large fleets.&lt;br /&gt;
&lt;br /&gt;
=== Ship Construction ===&lt;br /&gt;
&lt;br /&gt;
Ship armaments&amp;amp;nbsp;and planetary defense. Constructive civilizations will seek technologies that improve the weapons and defensive systems of their ships, and build to defend their planets from invading fleets.&lt;br /&gt;
&lt;br /&gt;
=== Tech ===&lt;br /&gt;
&lt;br /&gt;
Research effectiveness and prioritization. Technological civilizations will use scientific buildings and citizens to maximize their progression through the tech tree.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Wealth ===&lt;br /&gt;
&lt;br /&gt;
Credits accumulation from various sources. Wealthy civilizations will use buildings, citizens, trade routes, and diplomacy to increase their income.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Citizen Names and Portraits ==&lt;br /&gt;
&lt;br /&gt;
Change the names and apperance of this civilization&#039;s [[Citizens|citizens]]. Click the &amp;quot;Edit Names XML&amp;quot; button to edit a list of first and last names for your citizens.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Click the &amp;quot;Choose Portraits&amp;quot; button to bring up a screen for selecting the images for your citizens. The game comes with several&amp;amp;nbsp;to choose from; you can add your own still images by copying them to the citizen portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 128x128. The default path to the citizen portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\CitizenPortraits&lt;br /&gt;
&lt;br /&gt;
To add a portrait, select it and click the &amp;quot;Add Male&amp;quot; or &amp;quot;Add Female&amp;quot; buttons at the bottom of the screen. To see which portraits you have already added, click the My Portraits tab at the top of the screen.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
When a new citizen is generated, the game will randomly assign a gender-appropriate first name, last name, and portrait to it.&lt;br /&gt;
&lt;br /&gt;
== Customize Flavor Text ==&lt;br /&gt;
&lt;br /&gt;
Customize the dialogue the civilization uses in interactions with the player. The builder offers editing access to five topics: First Contact, Declare War, Request Peace, Warn Military Buildup, and Help Friendly Player. For even greater customization, click &amp;quot;Edit Full XML&amp;quot; at the bottom of the screen.&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6932</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6932"/>
		<updated>2017-05-16T02:37:39Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;This page is under construction. Check back again soon for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available in the Crusades expansion, replacing the [[Faction_designer]] from the base game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Launching the Builder&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Overview&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen provides the name, description, portraits, and flag of your civilization.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
== Short name ==&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
== Ship Callsign ==&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
== Foreground ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
== Customize Background ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
== Leader Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
== Leader Description ==&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader.&lt;br /&gt;
&lt;br /&gt;
== Civilization Description ==&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
== Homeworld Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
== Star System ==&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
== Startup Screen ==&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Traits &amp;amp; Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen specializes how your civilization plays.&lt;br /&gt;
&lt;br /&gt;
== [[Traits|Civilization Traits]] ==&lt;br /&gt;
&lt;br /&gt;
Statistical modifiers for your civilization. [[Traits|Traits are]] usually available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== [[Abilities|Civilization Abilities]] ==&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special [[Abilities|abilities]] that give them an edge.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Race Type ==&lt;br /&gt;
&lt;br /&gt;
Race Type affects what food your race uses&amp;amp; what planets you best adapt to. You have four options to choose from:&lt;br /&gt;
&lt;br /&gt;
=== Carbon Based ===&lt;br /&gt;
&lt;br /&gt;
Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require farms in order to grow.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Synthetic ===&lt;br /&gt;
&lt;br /&gt;
Synthetics are robotic lifeforms that do not require food to survive and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their populations in special factories.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic ===&lt;br /&gt;
&lt;br /&gt;
Aquatic species live most of their lives deep in the oceans. They can colonize Water Worlds early game with no penalty and terraform one extra water tile in each Tech Age.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Silicon Based ===&lt;br /&gt;
&lt;br /&gt;
Silicon lifeforms are built from rocks and rare minerals. They have no need for farms as they ingest precious Durantium to grow their populations.&lt;br /&gt;
&lt;br /&gt;
== Starting Ships ==&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
=== Survey ship ===&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Colony ship ===&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
=== Constructors ===&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Furies&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
This screen changes the look of your civilization&#039;s ships and what colors they use in-game.&lt;br /&gt;
&lt;br /&gt;
== Interface Theme ==&lt;br /&gt;
&lt;br /&gt;
Choose from 14 themes that customize the look of the user interface when playing as this civilization.&lt;br /&gt;
&lt;br /&gt;
== Map Theme ==&lt;br /&gt;
&lt;br /&gt;
Choose from 32 themes that customize the color of your civilization&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
== Ship Colors ==&lt;br /&gt;
&lt;br /&gt;
Choose from 77 themes that customize the colors used by your civilization&#039;s ships.&lt;br /&gt;
&lt;br /&gt;
== Texture and Materials ==&lt;br /&gt;
&lt;br /&gt;
Fine-tune the appearance of your civilization&#039;s ships by adjusting the patterns, textures,&amp;amp;nbsp;and materials used in their construction. This can significantly impact the overall look of a fleet; two ships with the same design and color can look very different if the textures and materials used vary.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Fleets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen customizes your fleet style.&lt;br /&gt;
&lt;br /&gt;
== Fleet Styles ==&lt;br /&gt;
&lt;br /&gt;
A Fleet style is a set of ship and starbase templates&amp;amp;nbsp;that appear in build menus while playing as a certain civilization. Every civilization has a Fleet Style. You can load Fleet Styles - complete with unique ship designs - to and from the Steam workshop.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Classes and Templates ==&lt;br /&gt;
&lt;br /&gt;
A full Fleet Style assigns a ship template to all ship/starbase classes in the game. The left column lists each&amp;amp;nbsp;class. Click on a class, and a list of all available templates for it appears in the center column. When you select a template, a preview of the ship will appear on the right.&amp;amp;nbsp;You can filter the templates using a dropdown at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Personality&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen customizes the way this civilization behaves when being controlled by the AI, as well as the names and appearance of [[Citizens|citizens]].&lt;br /&gt;
&lt;br /&gt;
== [[Ideology|Idealogy]] ==&lt;br /&gt;
&lt;br /&gt;
Determines if the civilization primarily follows the Benevolent, Pragmatic, or Malevolent [[Ideology|ideologies]].&lt;br /&gt;
&lt;br /&gt;
== Character Traits ==&lt;br /&gt;
&lt;br /&gt;
Choose from 12 character traits that impact how the AI plays this civilization. You can toggle some, all, or none of the traits.&lt;br /&gt;
&lt;br /&gt;
=== Aggressive ===&lt;br /&gt;
&lt;br /&gt;
More likely to take extreme action in response to diplomatic slights.&lt;br /&gt;
&lt;br /&gt;
=== Peaceful ===&lt;br /&gt;
&lt;br /&gt;
More likely to select a moderate response to diplomatic slights; and emphasize things in common to promote harmony.&lt;br /&gt;
&lt;br /&gt;
=== Cruel ===&lt;br /&gt;
&lt;br /&gt;
Tendency to pick on weaker players, and cares less about cultural animosity.&lt;br /&gt;
&lt;br /&gt;
=== Expansionist ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes opportunies to expand their empire.&lt;br /&gt;
&lt;br /&gt;
=== Greedy ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes opportunities to increase their treasury by any means.&lt;br /&gt;
&lt;br /&gt;
=== Opportunistic ===&lt;br /&gt;
&lt;br /&gt;
Values chances to come out ahead in any situation.&lt;br /&gt;
&lt;br /&gt;
=== Scientific ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes technology research and trade.&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes effectiveness in diplomatic communication.&lt;br /&gt;
&lt;br /&gt;
=== Cultural ===&lt;br /&gt;
&lt;br /&gt;
=== Values things that increase their influence in the galaxy. ===&lt;br /&gt;
&lt;br /&gt;
=== Spiritual ===&lt;br /&gt;
&lt;br /&gt;
Places increased importance on idealogical choices.&lt;br /&gt;
&lt;br /&gt;
=== Trader ===&lt;br /&gt;
&lt;br /&gt;
Seeks opportunities for peaceful trade.&lt;br /&gt;
&lt;br /&gt;
=== Xenophobic ===&lt;br /&gt;
&lt;br /&gt;
More distrustful of all civilizations.&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
&lt;br /&gt;
Arrange a set of 9 priorities in order of their importance to this civilization, with 1st being the highest priority and 9th considered unimportant.&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
&lt;br /&gt;
Non-war interactions with other civilizations and the United Planets. Diplomatic civilizations will build long-term alliances and seek mutually beneficial trades.&lt;br /&gt;
&lt;br /&gt;
=== Expansion ===&lt;br /&gt;
&lt;br /&gt;
Colonization effectiveness. Expansionist civilizations will build colony ships early and spread to as many neutral planets as possible.&lt;br /&gt;
&lt;br /&gt;
=== Fortification ===&lt;br /&gt;
&lt;br /&gt;
Protection of existing assets. Fortifying civilizations will build defensive starbases and station legions on key worlds.&lt;br /&gt;
&lt;br /&gt;
=== Growth ===&lt;br /&gt;
&lt;br /&gt;
Population growth of colonies. Growth-focused civilizations will take advantage of cities, farms, citizens,&amp;amp;nbsp;and technologies that allow them to rapidly increase&amp;amp;nbsp;the population on their worlds.&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&lt;br /&gt;
Expansion of zone of control and cultural takeover. Influential civilizations will use cultural buildings, citizens,&amp;amp;nbsp;and strategically-placed starbases with culture rings to expand their reach.&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
Size of fleets that can be assembled. Logistical civilizations will seek technologies that allow them to amass large fleets.&lt;br /&gt;
&lt;br /&gt;
=== Ship Construction ===&lt;br /&gt;
&lt;br /&gt;
Ship armaments&amp;amp;nbsp;and planetary defense. Constructive civilizations will seek technologies that improve the weapons and defensive systems of their ships, and build to defend their planets from invading fleets.&lt;br /&gt;
&lt;br /&gt;
=== Tech ===&lt;br /&gt;
&lt;br /&gt;
Research effectiveness and prioritization. Technological civilizations will use scientific buildings and citizens to maximize their progression through the tech tree.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Wealth ===&lt;br /&gt;
&lt;br /&gt;
Credits accumulation from various sources. Wealthy civilizations will use buildings, citizens, trade routes, and diplomacy to increase their income.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Citizen Names and Portraits ==&lt;br /&gt;
&lt;br /&gt;
Change the names and apperance of this civilization&#039;s [[Citizens|citizens]]. Click the &amp;quot;Edit Names XML&amp;quot; button to edit a list of first and last names for your citizens.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Click the &amp;quot;Choose Portraits&amp;quot; button to bring up a screen for selecting the images for your citizens. The game comes with several&amp;amp;nbsp;to choose from; you can add your own still images by copying them to the citizen portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 128x128. The default path to the citizen portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\CitizenPortraits&lt;br /&gt;
&lt;br /&gt;
To add a portrait, select it and click the &amp;quot;Add Male&amp;quot; or &amp;quot;Add Female&amp;quot; buttons at the bottom of the screen. To see which portraits you have already added, click the My Portraits tab at the top of the screen.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
When a new citizen is generated, the game will randomly assign a gender-appropriate first name, last name, and portrait to it.&lt;br /&gt;
&lt;br /&gt;
== Customize Flavor Text ==&lt;br /&gt;
&lt;br /&gt;
Customize the dialogue the civilization uses in interactions with the player. The builder offers editing access to five topics: First Contact, Declare War, Request Peace, Warn Military Buildup, and Help Friendly Player. For even greater customization, click &amp;quot;Edit Full XML&amp;quot; at the bottom of the screen.&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6931</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6931"/>
		<updated>2017-05-16T02:36:59Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;This page is under construction. Check back again soon for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available in the Crusades expansion, replacing the Faction designer from the base game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Launching the Builder&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Overview&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen provides the name, description, portraits, and flag of your civilization.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
== Short name ==&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
== Ship Callsign ==&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
== Foreground ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
== Customize Background ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
== Leader Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
== Leader Description ==&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader.&lt;br /&gt;
&lt;br /&gt;
== Civilization Description ==&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
== Homeworld Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
== Star System ==&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
== Startup Screen ==&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Traits &amp;amp; Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen specializes how your civilization plays.&lt;br /&gt;
&lt;br /&gt;
== [[Traits|Civilization Traits]] ==&lt;br /&gt;
&lt;br /&gt;
Statistical modifiers for your civilization. [[Traits|Traits ]]are usually available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== [[Abilities|Civilization Abilities]] ==&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special [[Abilities|abilities]] that give them an edge.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Race Type ==&lt;br /&gt;
&lt;br /&gt;
Race Type affects what food your race uses&amp;amp; what planets you best adapt to. You have four options to choose from:&lt;br /&gt;
&lt;br /&gt;
=== Carbon Based ===&lt;br /&gt;
&lt;br /&gt;
Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require farms in order to grow.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Synthetic ===&lt;br /&gt;
&lt;br /&gt;
Synthetics are robotic lifeforms that do not require food to survive and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their populations in special factories.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic ===&lt;br /&gt;
&lt;br /&gt;
Aquatic species live most of their lives deep in the oceans. They can colonize Water Worlds early game with no penalty and terraform one extra water tile in each Tech Age.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Silicon Based ===&lt;br /&gt;
&lt;br /&gt;
Silicon lifeforms are built from rocks and rare minerals. They have no need for farms as they ingest precious Durantium to grow their populations.&lt;br /&gt;
&lt;br /&gt;
== Starting Ships ==&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
=== Survey ship ===&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Colony ship ===&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
=== Constructors ===&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Furies&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
This screen changes the look of your civilization&#039;s ships and what colors they use in-game.&lt;br /&gt;
&lt;br /&gt;
== Interface Theme ==&lt;br /&gt;
&lt;br /&gt;
Choose from 14 themes that customize the look of the user interface when playing as this civilization.&lt;br /&gt;
&lt;br /&gt;
== Map Theme ==&lt;br /&gt;
&lt;br /&gt;
Choose from 32 themes that customize the color of your civilization&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
== Ship Colors ==&lt;br /&gt;
&lt;br /&gt;
Choose from 77 themes that customize the colors used by your civilization&#039;s ships.&lt;br /&gt;
&lt;br /&gt;
== Texture and Materials ==&lt;br /&gt;
&lt;br /&gt;
Fine-tune the appearance of your civilization&#039;s ships by adjusting the patterns, textures,&amp;amp;nbsp;and materials used in their construction. This can significantly impact the overall look of a fleet; two ships with the same design and color can look very different if the textures and materials used vary.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Fleets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen customizes your fleet style.&lt;br /&gt;
&lt;br /&gt;
== Fleet Styles ==&lt;br /&gt;
&lt;br /&gt;
A Fleet style is a set of ship and starbase templates&amp;amp;nbsp;that appear in build menus while playing as a certain civilization. Every civilization has a Fleet Style. You can load Fleet Styles - complete with unique ship designs - to and from the Steam workshop.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Classes and Templates ==&lt;br /&gt;
&lt;br /&gt;
A full Fleet Style assigns a ship template to all ship/starbase classes in the game. The left column lists each&amp;amp;nbsp;class. Click on a class, and a list of all available templates for it appears in the center column. When you select a template, a preview of the ship will appear on the right.&amp;amp;nbsp;You can filter the templates using a dropdown at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Personality&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen customizes the way this civilization behaves when being controlled by the AI, as well as the names and appearance of [[Citizens|citizens]].&lt;br /&gt;
&lt;br /&gt;
== [[Ideology|Idealogy]] ==&lt;br /&gt;
&lt;br /&gt;
Determines if the civilization primarily follows the Benevolent, Pragmatic, or Malevolent [[Ideology|ideologies]].&lt;br /&gt;
&lt;br /&gt;
== Character Traits ==&lt;br /&gt;
&lt;br /&gt;
Choose from 12 character traits that impact how the AI plays this civilization. You can toggle some, all, or none of the traits.&lt;br /&gt;
&lt;br /&gt;
=== Aggressive ===&lt;br /&gt;
&lt;br /&gt;
More likely to take extreme action in response to diplomatic slights.&lt;br /&gt;
&lt;br /&gt;
=== Peaceful ===&lt;br /&gt;
&lt;br /&gt;
More likely to select a moderate response to diplomatic slights; and emphasize things in common to promote harmony.&lt;br /&gt;
&lt;br /&gt;
=== Cruel ===&lt;br /&gt;
&lt;br /&gt;
Tendency to pick on weaker players, and cares less about cultural animosity.&lt;br /&gt;
&lt;br /&gt;
=== Expansionist ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes opportunies to expand their empire.&lt;br /&gt;
&lt;br /&gt;
=== Greedy ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes opportunities to increase their treasury by any means.&lt;br /&gt;
&lt;br /&gt;
=== Opportunistic ===&lt;br /&gt;
&lt;br /&gt;
Values chances to come out ahead in any situation.&lt;br /&gt;
&lt;br /&gt;
=== Scientific ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes technology research and trade.&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes effectiveness in diplomatic communication.&lt;br /&gt;
&lt;br /&gt;
=== Cultural ===&lt;br /&gt;
&lt;br /&gt;
=== Values things that increase their influence in the galaxy. ===&lt;br /&gt;
&lt;br /&gt;
=== Spiritual ===&lt;br /&gt;
&lt;br /&gt;
Places increased importance on idealogical choices.&lt;br /&gt;
&lt;br /&gt;
=== Trader ===&lt;br /&gt;
&lt;br /&gt;
Seeks opportunities for peaceful trade.&lt;br /&gt;
&lt;br /&gt;
=== Xenophobic ===&lt;br /&gt;
&lt;br /&gt;
More distrustful of all civilizations.&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
&lt;br /&gt;
Arrange a set of 9 priorities in order of their importance to this civilization, with 1st being the highest priority and 9th considered unimportant.&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
&lt;br /&gt;
Non-war interactions with other civilizations and the United Planets. Diplomatic civilizations will build long-term alliances and seek mutually beneficial trades.&lt;br /&gt;
&lt;br /&gt;
=== Expansion ===&lt;br /&gt;
&lt;br /&gt;
Colonization effectiveness. Expansionist civilizations will build colony ships early and spread to as many neutral planets as possible.&lt;br /&gt;
&lt;br /&gt;
=== Fortification ===&lt;br /&gt;
&lt;br /&gt;
Protection of existing assets. Fortifying civilizations will build defensive starbases and station legions on key worlds.&lt;br /&gt;
&lt;br /&gt;
=== Growth ===&lt;br /&gt;
&lt;br /&gt;
Population growth of colonies. Growth-focused civilizations will take advantage of cities, farms, citizens,&amp;amp;nbsp;and technologies that allow them to rapidly increase&amp;amp;nbsp;the population on their worlds.&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&lt;br /&gt;
Expansion of zone of control and cultural takeover. Influential civilizations will use cultural buildings, citizens,&amp;amp;nbsp;and strategically-placed starbases with culture rings to expand their reach.&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
Size of fleets that can be assembled. Logistical civilizations will seek technologies that allow them to amass large fleets.&lt;br /&gt;
&lt;br /&gt;
=== Ship Construction ===&lt;br /&gt;
&lt;br /&gt;
Ship armaments&amp;amp;nbsp;and planetary defense. Constructive civilizations will seek technologies that improve the weapons and defensive systems of their ships, and build to defend their planets from invading fleets.&lt;br /&gt;
&lt;br /&gt;
=== Tech ===&lt;br /&gt;
&lt;br /&gt;
Research effectiveness and prioritization. Technological civilizations will use scientific buildings and citizens to maximize their progression through the tech tree.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Wealth ===&lt;br /&gt;
&lt;br /&gt;
Credits accumulation from various sources. Wealthy civilizations will use buildings, citizens, trade routes, and diplomacy to increase their income.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Citizen Names and Portraits ==&lt;br /&gt;
&lt;br /&gt;
Change the names and apperance of this civilization&#039;s [[Citizens|citizens]]. Click the &amp;quot;Edit Names XML&amp;quot; button to edit a list of first and last names for your citizens.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Click the &amp;quot;Choose Portraits&amp;quot; button to bring up a screen for selecting the images for your citizens. The game comes with several&amp;amp;nbsp;to choose from; you can add your own still images by copying them to the citizen portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 128x128. The default path to the citizen portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\CitizenPortraits&lt;br /&gt;
&lt;br /&gt;
To add a portrait, select it and click the &amp;quot;Add Male&amp;quot; or &amp;quot;Add Female&amp;quot; buttons at the bottom of the screen. To see which portraits you have already added, click the My Portraits tab at the top of the screen.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
When a new citizen is generated, the game will randomly assign a gender-appropriate first name, last name, and portrait to it.&lt;br /&gt;
&lt;br /&gt;
== Customize Flavor Text ==&lt;br /&gt;
&lt;br /&gt;
Customize the dialogue the civilization uses in interactions with the player. The builder offers editing access to five topics: First Contact, Declare War, Request Peace, Warn Military Buildup, and Help Friendly Player. For even greater customization, click &amp;quot;Edit Full XML&amp;quot; at the bottom of the screen.&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6930</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6930"/>
		<updated>2017-05-16T02:14:15Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;This page is under construction. Check back again soon for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available in the Crusades expansion, replacing the Faction designer from the base game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Launching the Builder&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Overview&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen provides the name, description, portraits, and flag of your civilization.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
== Short name ==&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
== Ship Callsign ==&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
== Foreground ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
== Customize Background ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
== Leader Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
== Leader Description ==&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader.&lt;br /&gt;
&lt;br /&gt;
== Civilization Description ==&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
== Homeworld Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
== Star System ==&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
== Startup Screen ==&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Traits &amp;amp; Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen specializes how your civilization plays.&lt;br /&gt;
&lt;br /&gt;
== [[Traits|Civilization Traits]] ==&lt;br /&gt;
&lt;br /&gt;
Statistical modifiers for your civilization. Traits are usually available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness. Click the heading&amp;amp;nbsp;for a complete list of traits.&lt;br /&gt;
&lt;br /&gt;
== [[Abilities|Civilization Abilities]] ==&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special abilities that give them an edge. Click the heading&amp;amp;nbsp;for a complete list of abilities.&lt;br /&gt;
&lt;br /&gt;
== Race Type ==&lt;br /&gt;
&lt;br /&gt;
Race Type affects what food your race uses&amp;amp; what planets you best adapt to. You have four options to choose from:&lt;br /&gt;
&lt;br /&gt;
=== Carbon Based ===&lt;br /&gt;
&lt;br /&gt;
Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require farms in order to grow.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Synthetic ===&lt;br /&gt;
&lt;br /&gt;
Synthetics are robotic lifeforms that do not require food to survive and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their populations in special factories.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic ===&lt;br /&gt;
&lt;br /&gt;
Aquatic species live most of their lives deep in the oceans. They can colonize Water Worlds early game with no penalty and terraform one extra water tile in each Tech Age.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Silicon Based ===&lt;br /&gt;
&lt;br /&gt;
Silicon lifeforms are built from rocks and rare minerals. They have no need for farms as they ingest precious Durantium to grow their populations.&lt;br /&gt;
&lt;br /&gt;
== Starting Ships ==&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
=== Survey ship ===&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Colony ship ===&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
=== Constructors ===&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Furies&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
This screen changes the look of your civilization&#039;s ships and what colors they use in-game.&lt;br /&gt;
&lt;br /&gt;
== Interface Theme ==&lt;br /&gt;
&lt;br /&gt;
Choose from 14 themes that customize the look of the user interface when playing as this civilization.&lt;br /&gt;
&lt;br /&gt;
== Map Theme ==&lt;br /&gt;
&lt;br /&gt;
Choose from 32 themes that customize the color of your civilization&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
== Ship Colors ==&lt;br /&gt;
&lt;br /&gt;
Choose from 77 themes that customize the colors used by your civilization&#039;s ships.&lt;br /&gt;
&lt;br /&gt;
== Texture and Materials ==&lt;br /&gt;
&lt;br /&gt;
Fine-tune the appearance of your civilization&#039;s ships by adjusting the patterns, textures,&amp;amp;nbsp;and materials used in their construction. This can significantly impact the overall look of a fleet; two ships with the same design and color can look very different if the textures and materials used vary.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Fleets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen customizes your fleet style.&lt;br /&gt;
&lt;br /&gt;
== Fleet Styles ==&lt;br /&gt;
&lt;br /&gt;
A Fleet style is a set of ship and starbase templates&amp;amp;nbsp;that appear in build menus while playing as a certain civilization. Every civilization has a Fleet Style. You can load Fleet Styles - complete with unique ship designs - to and from the Steam workshop.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Classes and Templates ==&lt;br /&gt;
&lt;br /&gt;
A full Fleet Style assigns a ship template to all ship/starbase classes in the game. The left column lists each&amp;amp;nbsp;class. Click on a class, and a list of all available templates for it appears in the center column. When you select a template, a preview of the ship will appear on the right.&amp;amp;nbsp;You can filter the templates using a dropdown at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Personality&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen customizes the way this civilization behaves when being controlled by the AI, as well as the names and appearance of [[Citizens|citizens]].&lt;br /&gt;
&lt;br /&gt;
== [[Idealogy]] ==&lt;br /&gt;
&lt;br /&gt;
Determines if the civilization primarily follows the Benevolent, Pragmatic, or Malevolent idealogies.&lt;br /&gt;
&lt;br /&gt;
== Character Traits ==&lt;br /&gt;
&lt;br /&gt;
Choose from 12 character traits that impact how the AI plays this civilization. You can toggle some, all, or none of the traits.&lt;br /&gt;
&lt;br /&gt;
=== Aggressive ===&lt;br /&gt;
&lt;br /&gt;
More likely to take extreme action in response to diplomatic slights.&lt;br /&gt;
&lt;br /&gt;
=== Peaceful ===&lt;br /&gt;
&lt;br /&gt;
More likely to select a moderate response to diplomatic slights; and emphasize things in common to promote harmony.&lt;br /&gt;
&lt;br /&gt;
=== Cruel ===&lt;br /&gt;
&lt;br /&gt;
Tendency to pick on weaker players, and cares less about cultural animosity.&lt;br /&gt;
&lt;br /&gt;
=== Expansionist ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes opportunies to expand their empire.&lt;br /&gt;
&lt;br /&gt;
=== Greedy ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes opportunities to increase their treasury by any means.&lt;br /&gt;
&lt;br /&gt;
=== Opportunistic ===&lt;br /&gt;
&lt;br /&gt;
Values chances to come out ahead in any situation.&lt;br /&gt;
&lt;br /&gt;
=== Scientific ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes technology research and trade.&lt;br /&gt;
&lt;br /&gt;
=== Diplomatic ===&lt;br /&gt;
&lt;br /&gt;
Prioritizes effectiveness in diplomatic communication.&lt;br /&gt;
&lt;br /&gt;
=== Cultural ===&lt;br /&gt;
&lt;br /&gt;
=== Values things that increase their influence in the galaxy. ===&lt;br /&gt;
&lt;br /&gt;
=== Spiritual ===&lt;br /&gt;
&lt;br /&gt;
Places increased importance on idealogical choices.&lt;br /&gt;
&lt;br /&gt;
=== Trader ===&lt;br /&gt;
&lt;br /&gt;
Seeks opportunities for peaceful trade.&lt;br /&gt;
&lt;br /&gt;
=== Xenophobic ===&lt;br /&gt;
&lt;br /&gt;
More distrustful of all civilizations.&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
&lt;br /&gt;
Arrange a set of 9 priorities in order of their importance to this civilization, with 1st being the highest priority and 9th considered unimportant.&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
&lt;br /&gt;
Non-war interactions with other civilizations and the United Planets. Diplomatic civilizations will build long-term alliances and seek mutually beneficial trades.&lt;br /&gt;
&lt;br /&gt;
=== Expansion ===&lt;br /&gt;
&lt;br /&gt;
Colonization effectiveness. Expansionist civilizations will build colony ships early and spread to as many neutral planets as possible.&lt;br /&gt;
&lt;br /&gt;
=== Fortification ===&lt;br /&gt;
&lt;br /&gt;
Protection of existing assets. Fortifying civilizations will build defensive starbases and station legions on key worlds.&lt;br /&gt;
&lt;br /&gt;
=== Growth ===&lt;br /&gt;
&lt;br /&gt;
Population growth of colonies. Growth-focused civilizations will take advantage of cities, farms, citizens,&amp;amp;nbsp;and technologies that allow them to rapidly increase&amp;amp;nbsp;the population on their worlds.&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&lt;br /&gt;
Expansion of zone of control and cultural takeover. Influential civilizations will use cultural buildings, citizens,&amp;amp;nbsp;and strategically-placed starbases with culture rings to expand their reach.&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
&lt;br /&gt;
Size of fleets that can be assembled. Logistical civilizations will seek technologies that allow them to amass large fleets.&lt;br /&gt;
&lt;br /&gt;
=== Ship Construction ===&lt;br /&gt;
&lt;br /&gt;
Ship armaments&amp;amp;nbsp;and planetary defense. Constructive civilizations will seek technologies that improve the weapons and defensive systems of their ships, and build to defend their planets from invading fleets.&lt;br /&gt;
&lt;br /&gt;
=== Tech ===&lt;br /&gt;
&lt;br /&gt;
Research effectiveness and prioritization. Technological civilizations will use scientific buildings and citizens to maximize their progression through the tech tree.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Wealth ===&lt;br /&gt;
&lt;br /&gt;
Credits accumulation from various sources. Wealthy civilizations will use buildings, citizens, trade routes, and diplomacy to increase their income.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Citizen Names and Portraits ==&lt;br /&gt;
&lt;br /&gt;
Change the names and apperance of this civilization&#039;s [[Citizens|citizens]]. Click the &amp;quot;Edit Names XML&amp;quot; button to edit a list of first and last names for your citizens.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Click the &amp;quot;Choose Portraits&amp;quot; button to bring up a screen for selecting the images for your citizens. The game comes with several&amp;amp;nbsp;to choose from; you can add your own still images by copying them to the citizen portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 128x128. The default path to the citizen portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\CitizenPortraits&lt;br /&gt;
&lt;br /&gt;
To add a portrait, select it and click the &amp;quot;Add Male&amp;quot; or &amp;quot;Add Female&amp;quot; buttons at the bottom of the screen. To see which portraits you have already added, click the My Portraits tab at the top of the screen.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
When a new citizen is generated, the game will randomly assign a gender-appropriate first name, last name, and portrait to it.&lt;br /&gt;
&lt;br /&gt;
== Customize Flavor Text ==&lt;br /&gt;
&lt;br /&gt;
Customize the dialogue the civilization uses in interactions with the player. The builder offers editing access to five topics: First Contact, Declare War, Request Peace, Warn Military Buildup, and Help Friendly Player. For even greater customization, click &amp;quot;Edit Full XML&amp;quot; at the bottom of the screen.&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6929</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6929"/>
		<updated>2017-05-16T01:29:52Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;This page is under construction. Check back again soon for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available in the Crusades expansion, replacing the Faction designer from the base game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Launching the Builder&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Overview&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen provides the name, description, portraits, and flag of your civilization.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
== Short name ==&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
== Ship Callsign ==&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
== Foreground ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
== Customize Background ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
== Leader Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leader Description ==&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader.&lt;br /&gt;
&lt;br /&gt;
== Civilization Description ==&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
== Homeworld Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
== Star System ==&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
== Startup Screen ==&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Traits &amp;amp; Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen specializes how your civilization plays.&lt;br /&gt;
&lt;br /&gt;
== [[Traits|Civilization Traits]] ==&lt;br /&gt;
&lt;br /&gt;
Statistical modifiers for your civilization. Traits are usually available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness. Click the heading&amp;amp;nbsp;for a complete list of traits.&lt;br /&gt;
&lt;br /&gt;
== [[Abilities|Civilization Abilities]] ==&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special abilities that give them an edge. Click the heading&amp;amp;nbsp;for a complete list of abilities.&lt;br /&gt;
&lt;br /&gt;
== Race Type ==&lt;br /&gt;
&lt;br /&gt;
Race Type affects what food your race uses&amp;amp; what planets you best adapt to. You have four options to choose from:&lt;br /&gt;
&lt;br /&gt;
=== Carbon Based ===&lt;br /&gt;
&lt;br /&gt;
Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require farms in order to grow.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Synthetic ===&lt;br /&gt;
&lt;br /&gt;
Synthetics are robotic lifeforms that do not require food to survive and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their populations in special factories.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic ===&lt;br /&gt;
&lt;br /&gt;
Aquatic species live most of their lives deep in the oceans. They can colonize Water Worlds early game with no penalty and terraform one extra water tile in each Tech Age.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Silicon Based ===&lt;br /&gt;
&lt;br /&gt;
Silicon lifeforms are built from rocks and rare minerals. They have no need for farms as they ingest precious Durantium to grow their populations.&lt;br /&gt;
&lt;br /&gt;
== Starting Ships ==&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
=== Survey ship ===&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Colony ship ===&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
=== Constructors ===&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Furies&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
This screen changes the look of your civilization&#039;s ships and what colors they use in-game.&lt;br /&gt;
&lt;br /&gt;
== Interface Theme ==&lt;br /&gt;
&lt;br /&gt;
Choose from 14 themes that customize the look of the user interface when playing as this civilization.&lt;br /&gt;
&lt;br /&gt;
== Map Theme ==&lt;br /&gt;
&lt;br /&gt;
Choose from 32 themes that customize the color of your civilization&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
== Ship Colors ==&lt;br /&gt;
&lt;br /&gt;
Choose from 77 themes that customize the colors used by your civilization&#039;s ships.&lt;br /&gt;
&lt;br /&gt;
== Texture and Materials ==&lt;br /&gt;
&lt;br /&gt;
Fine-tune the appearance of your civilization&#039;s ships by adjusting the patterns, textures,&amp;amp;nbsp;and materials used in their construction. This can significantly impact the overall look of a fleet; two ships with the same design and color can look very different if the textures and materials used vary.&lt;br /&gt;
&lt;br /&gt;
= Fleets =&lt;br /&gt;
&lt;br /&gt;
This screen customizes your fleet style.&lt;br /&gt;
&lt;br /&gt;
== Fleet Styles ==&lt;br /&gt;
&lt;br /&gt;
A Fleet style is a set of ship and starbase templates&amp;amp;nbsp;that appear in build menus while playing as a certain civilization. Every civilization has a Fleet Style. You can load Fleet Styles - complete with unique ship designs - to and from the Steam workshop.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Classes and Templates ==&lt;br /&gt;
&lt;br /&gt;
A full Fleet Style assigns a ship template to all ship/starbase classes in the game. The left column lists each&amp;amp;nbsp;class. Click on a class, and a list of all available templates for it appears in the center column. When you select a template, a preview of the ship will appear on the right.&amp;amp;nbsp;You can filter the templates using a dropdown at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
&lt;br /&gt;
This screen customizes the way this civilization behaves when being controlled by the AI, as well as the names and appearance of [[Citizens|citizens]].&lt;br /&gt;
&lt;br /&gt;
== Idealogy ==&lt;br /&gt;
&lt;br /&gt;
== Character Traits ==&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
&lt;br /&gt;
== Citizen Names and Portraits ==&lt;br /&gt;
&lt;br /&gt;
== Customize Flavor Text ==&lt;br /&gt;
&lt;br /&gt;
== &amp;amp;nbsp; ==&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6928</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6928"/>
		<updated>2017-05-16T01:29:33Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;This page is under construction. Check back again soon for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available in the Crusades expansion, replacing the Faction designer from the base game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Launching the Builder&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Overview&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen provides the name, description, portraits, and flag of your civilization.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
== Short name ==&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
== Ship Callsign ==&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
== Foreground ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
== Customize Background ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
== Leader Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
== Leader Description ==&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader. (note: where does this appear in-game?)&lt;br /&gt;
&lt;br /&gt;
== Civilization Description ==&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
== Homeworld Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
== Star System ==&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
== Startup Screen ==&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Traits &amp;amp; Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen specializes how your civilization plays.&lt;br /&gt;
&lt;br /&gt;
== [[Traits|Civilization Traits]] ==&lt;br /&gt;
&lt;br /&gt;
Statistical modifiers for your civilization. Traits are usually available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness. Click the heading&amp;amp;nbsp;for a complete list of traits.&lt;br /&gt;
&lt;br /&gt;
== [[Abilities|Civilization Abilities]] ==&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special abilities that give them an edge. Click the heading&amp;amp;nbsp;for a complete list of abilities.&lt;br /&gt;
&lt;br /&gt;
== Race Type ==&lt;br /&gt;
&lt;br /&gt;
Race Type affects what food your race uses&amp;amp; what planets you best adapt to. You have four options to choose from:&lt;br /&gt;
&lt;br /&gt;
=== Carbon Based ===&lt;br /&gt;
&lt;br /&gt;
Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require farms in order to grow.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Synthetic ===&lt;br /&gt;
&lt;br /&gt;
Synthetics are robotic lifeforms that do not require food to survive and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their populations in special factories.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic ===&lt;br /&gt;
&lt;br /&gt;
Aquatic species live most of their lives deep in the oceans. They can colonize Water Worlds early game with no penalty and terraform one extra water tile in each Tech Age.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Silicon Based ===&lt;br /&gt;
&lt;br /&gt;
Silicon lifeforms are built from rocks and rare minerals. They have no need for farms as they ingest precious Durantium to grow their populations.&lt;br /&gt;
&lt;br /&gt;
== Starting Ships ==&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
=== Survey ship ===&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Colony ship ===&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
=== Constructors ===&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Furies&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
This screen changes the look of your civilization&#039;s ships and what colors they use in-game.&lt;br /&gt;
&lt;br /&gt;
== Interface Theme ==&lt;br /&gt;
&lt;br /&gt;
Choose from 14 themes that customize the look of the user interface when playing as this civilization.&lt;br /&gt;
&lt;br /&gt;
== Map Theme ==&lt;br /&gt;
&lt;br /&gt;
Choose from 32 themes that customize the color of your civilization&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
== Ship Colors ==&lt;br /&gt;
&lt;br /&gt;
Choose from 77 themes that customize the colors used by your civilization&#039;s ships.&lt;br /&gt;
&lt;br /&gt;
== Texture and Materials ==&lt;br /&gt;
&lt;br /&gt;
Fine-tune the appearance of your civilization&#039;s ships by adjusting the patterns, textures,&amp;amp;nbsp;and materials used in their construction. This can significantly impact the overall look of a fleet; two ships with the same design and color can look very different if the textures and materials used vary.&lt;br /&gt;
&lt;br /&gt;
= Fleets =&lt;br /&gt;
&lt;br /&gt;
This screen customizes your fleet style.&lt;br /&gt;
&lt;br /&gt;
== Fleet Styles ==&lt;br /&gt;
&lt;br /&gt;
A Fleet style is a set of ship and starbase templates&amp;amp;nbsp;that appear in build menus while playing as a certain civilization. Every civilization has a Fleet Style. You can load Fleet Styles - complete with unique ship designs - to and from the Steam workshop.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Classes and Templates ==&lt;br /&gt;
&lt;br /&gt;
A full Fleet Style assigns a ship template to all ship/starbase classes in the game. The left column lists each&amp;amp;nbsp;class. Click on a class, and a list of all available templates for it appears in the center column. When you select a template, a preview of the ship will appear on the right.&amp;amp;nbsp;You can filter the templates using a dropdown at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;br /&gt;
&lt;br /&gt;
This screen customizes the way this civilization behaves when being controlled by the AI, as well as the names and appearance of [[Citizens|citizens]].&lt;br /&gt;
&lt;br /&gt;
== Idealogy ==&lt;br /&gt;
&lt;br /&gt;
== Character Traits ==&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
&lt;br /&gt;
== Citizen Names and Portraits ==&lt;br /&gt;
&lt;br /&gt;
== Customize Flavor Text ==&lt;br /&gt;
&lt;br /&gt;
== &amp;amp;nbsp; ==&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6927</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6927"/>
		<updated>2017-05-16T00:55:32Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;This page is under construction. Check back again soon for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available in the Crusades expansion, replacing the Faction designer from the base game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Launching the Builder&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Overview&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen provides the name, description, portraits, and flag of your civilization.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
== Short name ==&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
== Ship Callsign ==&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
== Foreground ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
== Customize Background ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
== Leader Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
== Leader Description ==&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader. (note: where does this appear in-game?)&lt;br /&gt;
&lt;br /&gt;
== Civilization Description ==&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
== Homeworld Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
== Star System ==&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
== Startup Screen ==&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Traits &amp;amp; Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
This screen specializes how your civilization plays.&lt;br /&gt;
&lt;br /&gt;
== [[Traits|Civilization Traits]] ==&lt;br /&gt;
&lt;br /&gt;
Statistical modifiers for your civilization. Traits are usually available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness. Click the heading&amp;amp;nbsp;for a complete list of traits.&lt;br /&gt;
&lt;br /&gt;
== [[Abilities|Civilization Abilities]] ==&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special abilities that give them an edge. Click the heading&amp;amp;nbsp;for a complete list of abilities.&lt;br /&gt;
&lt;br /&gt;
== Race Type ==&lt;br /&gt;
&lt;br /&gt;
Race Type affects what food your race uses&amp;amp; what planets you best adapt to. You have four options to choose from:&lt;br /&gt;
&lt;br /&gt;
=== Carbon Based ===&lt;br /&gt;
&lt;br /&gt;
Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require farms in order to grow.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Synthetic ===&lt;br /&gt;
&lt;br /&gt;
Synthetics are robotic lifeforms that do not require food to survive and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their populations in special factories.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic ===&lt;br /&gt;
&lt;br /&gt;
Aquatic species live most of their lives deep in the oceans. They can colonize Water Worlds early game with no penalty and terraform one extra water tile in each Tech Age.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Silicon Based ===&lt;br /&gt;
&lt;br /&gt;
Silicon lifeforms are built from rocks and rare minerals. They have no need for farms as they ingest precious Durantium to grow their populations.&lt;br /&gt;
&lt;br /&gt;
== Starting Ships ==&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
=== Survey ship ===&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Colony ship ===&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
=== Constructors ===&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Furies&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
This screen changes the look of your civilization&#039;s ships and what colors they use in-game.&lt;br /&gt;
&lt;br /&gt;
== Interface Theme ==&lt;br /&gt;
&lt;br /&gt;
== Map Theme ==&lt;br /&gt;
&lt;br /&gt;
== Ship Colors ==&lt;br /&gt;
&lt;br /&gt;
== Texture ==&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
= Fleets =&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6926</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6926"/>
		<updated>2017-05-16T00:51:55Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;This page is under construction. Check back again soon for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available in the Crusades expansion, replacing the Faction designer from the base game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Launching the Builder&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Overview&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
== Short name ==&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
== Ship Callsign ==&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
== Foreground ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
== Customize Background ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
== Leader Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
== Leader Description ==&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader. (note: where does this appear in-game?)&lt;br /&gt;
&lt;br /&gt;
== Civilization Description ==&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
== Homeworld Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
== Star System ==&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
== Startup Screen ==&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Traits &amp;amp; Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== [[Traits|Civilization Traits]] ==&lt;br /&gt;
&lt;br /&gt;
Statistical modifiers for your civilization. Traits are usually available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness. Click the heading&amp;amp;nbsp;for a complete list of traits.&lt;br /&gt;
&lt;br /&gt;
== [[Abilities|Civilization Abilities]] ==&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special abilities that give them an edge. Click the heading&amp;amp;nbsp;for a complete list of abilities.&lt;br /&gt;
&lt;br /&gt;
== Race Type ==&lt;br /&gt;
&lt;br /&gt;
Race Type affects what food your race uses&amp;amp; what planets you best adapt to. You have four options to choose from:&lt;br /&gt;
&lt;br /&gt;
=== Carbon Based ===&lt;br /&gt;
&lt;br /&gt;
Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require farms in order to grow.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Synthetic ===&lt;br /&gt;
&lt;br /&gt;
Synthetics are robotic lifeforms that do not require food to survive and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their populations in special factories.&lt;br /&gt;
&lt;br /&gt;
=== Aquatic ===&lt;br /&gt;
&lt;br /&gt;
Aquatic species live most of their lives deep in the oceans. They can colonize Water Worlds early game with no penalty and terraform one extra water tile in each Tech Age.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Silicon Based ===&lt;br /&gt;
&lt;br /&gt;
Silicon lifeforms are built from rocks and rare minerals. They have no need for farms as they ingest precious Durantium to grow their populations.&lt;br /&gt;
&lt;br /&gt;
== Starting Ships ==&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
=== Survey ship ===&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Colony ship ===&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
=== Constructors ===&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Furies&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Fleets =&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6925</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6925"/>
		<updated>2017-05-16T00:44:50Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;This page is under construction. Check back again soon for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available in the Crusades expansion, replacing the Faction designer from the base game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Launching the Builder&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Overview&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
== Short name ==&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
== Ship Callsign ==&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
== Foreground ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
== Customize Background ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
== Leader Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
== Leader Description ==&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader. (note: where does this appear in-game?)&lt;br /&gt;
&lt;br /&gt;
== Civilization Description ==&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
== Homeworld Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
== Star System ==&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
== Startup Screen ==&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Traits &amp;amp; Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== [[Traits|Civilization Traits]] ==&lt;br /&gt;
&lt;br /&gt;
Statistical modifiers for your civilization. Traits are usually available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness.&lt;br /&gt;
&lt;br /&gt;
== [[Abilities|Civilization Abilities]] ==&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special abilities that give them an edge.&lt;br /&gt;
&lt;br /&gt;
== Race Type ==&lt;br /&gt;
&lt;br /&gt;
Race Type affects what food your race uses&amp;amp; what planets you best adapt to. You have four options to choose from:&lt;br /&gt;
&lt;br /&gt;
=== Carbon Based ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Synthetic ===&lt;br /&gt;
&lt;br /&gt;
=== Aquatic ===&lt;br /&gt;
&lt;br /&gt;
=== Silicon Based ===&lt;br /&gt;
&lt;br /&gt;
== Starting Ships ==&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
=== Survey ship ===&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Colony ship ===&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
=== Constructors ===&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Furies&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Fleets =&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6924</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6924"/>
		<updated>2017-05-16T00:40:36Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;This page is under construction. Check back again soon for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available in the Crusades expansion, replacing the Faction designer from the base game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Launching the Builder&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Overview&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
== Short name ==&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
== Ship Callsign ==&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
== Foreground ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
== Customize Background ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
== Leader Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
== Leader Description ==&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader. (note: where does this appear in-game?)&lt;br /&gt;
&lt;br /&gt;
== Civilization Description ==&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
== Homeworld Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
== Star System ==&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
== Startup Screen ==&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Traits &amp;amp; Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Civilization Traits: Most traits are available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness.&lt;br /&gt;
&lt;br /&gt;
== Civilization Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special abilities that give them an edge. (note: full review of abilities needed)&lt;br /&gt;
&lt;br /&gt;
Race Type&lt;br /&gt;
&lt;br /&gt;
== Starting Ships ==&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
=== Survey ship ===&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Colony ship ===&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
=== Constructors ===&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Furies&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Appearance =&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Fleets =&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Personality =&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6923</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=6923"/>
		<updated>2017-05-16T00:38:07Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;This page is under construction. Check back again soon for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available in the Crusades expansion, replacing the Faction designer from the base game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Launching the Builder&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Overview&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
== Short name ==&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
== Ship Callsign ==&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
== Logo ==&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
== Foreground ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
== Customize Background ==&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
== Leader Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
== Leader Description ==&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader. (note: where does this appear in-game?)&lt;br /&gt;
&lt;br /&gt;
== Civilization Description ==&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
== Homeworld Name ==&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
== Star System ==&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
== Startup Screen ==&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Traits &amp;amp; Abilities&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Civilization Traits: Most traits are available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness.&lt;br /&gt;
&lt;br /&gt;
== Civilization Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special abilities that give them an edge. (note: full review of abilities needed)&lt;br /&gt;
&lt;br /&gt;
Race Type&lt;br /&gt;
&lt;br /&gt;
== Starting Ships ==&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
=== Survey ship ===&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Colony ship ===&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
=== Constructors ===&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
=== Scouts ===&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Furies&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Fleets ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Faction_Designer&amp;diff=6922</id>
		<title>Faction Designer</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Faction_Designer&amp;diff=6922"/>
		<updated>2017-05-16T00:27:24Z</updated>

		<summary type="html">&lt;p&gt;Gintare18: Added Civilization Builder reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Gc3 subpageheaders factiondes.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
== How to use custom images for your factions ==&lt;br /&gt;
&lt;br /&gt;
To use your own images you need to put them into your &#039;&#039;&#039;&amp;quot;My Documents\My Games\GalCiv3\Factions&amp;quot;&#039;&#039;&#039; folder. Having images with the same name in different folders may cause problems. There are four subfolders for:&lt;br /&gt;
&lt;br /&gt;
=== Leader Background ===&lt;br /&gt;
&lt;br /&gt;
Folder name: &#039;&#039;&#039;LeaderBGs&#039;&#039;&#039;&amp;lt;br/&amp;gt; Suggested Image Dimensions: 1920x1080 Pixels*&lt;br /&gt;
&lt;br /&gt;
=== Leader Foreground ===&lt;br /&gt;
&lt;br /&gt;
Folder name: &#039;&#039;&#039;LeaderFGs&#039;&#039;&#039;&amp;lt;br/&amp;gt; Suggested Image Dimensions: 1920x1080 Pixels*&lt;br /&gt;
&lt;br /&gt;
=== Leader Portrait ===&lt;br /&gt;
&lt;br /&gt;
Folder name: &#039;&#039;&#039;Portraits&#039;&#039;&#039;&amp;lt;br/&amp;gt; Suggested Image Dimensions: 128x128 Pixels*&lt;br /&gt;
&lt;br /&gt;
=== Faction Logo ===&lt;br /&gt;
&lt;br /&gt;
Folder name: &#039;&#039;&#039;Logos&#039;&#039;&#039;&amp;lt;br/&amp;gt; Suggested Image Dimensions: 128x128 Pixels*&amp;lt;br/&amp;gt; &amp;lt;span&amp;gt;*&amp;lt;/span&amp;gt;&#039;&#039;(other sizes work but try to keep the aspect ratio)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Factions can be created in two ways ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Faction Creator in the New Game tab ===&lt;br /&gt;
&lt;br /&gt;
Click on &#039;&#039;&#039;“Create Custom Race”&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;Note: This will create a binary file in order to have the faction available without restarting the game. This means that you will not be able to edit the parameters for the faction outside GalCiv 3 in XML format until Stardock decides to create an export to XML function. If this matters to you then see the other methods of mod creation on this page.&#039;&#039;&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; Here are a few things to know about Faction Creation:&lt;br /&gt;
&lt;br /&gt;
*If you added your own images to the factions folder, you can have a custom image. &lt;br /&gt;
*You can customize your race description and give your new civilization its own history. &lt;br /&gt;
*The traits of your civilization. &lt;br /&gt;
*Decide what your ships should look like. &lt;br /&gt;
*You now have a civilization ready to go. &lt;br /&gt;
&lt;br /&gt;
=== 2. Make a MOD of the faction ===&lt;br /&gt;
&lt;br /&gt;
This way gives more ability to customize some things that are not in the game faction editor. But is harder for many as it involves using a text editor on multiple files as well as management of those files.&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; For more information on how to create and mod a custom faction, [http://forums.galciv3.com/473442/page/1/ |check out this post from Stardock’s Derek Paxton on the official forums.]&lt;br /&gt;
&lt;br /&gt;
== Civilization Builder ==&lt;br /&gt;
&lt;br /&gt;
Crusade replaced the faction designer with the [[Civilization_Builder|Civilization Builder]], which offers powerful new tools for creating custom factions.&lt;/div&gt;</summary>
		<author><name>Gintare18</name></author>
	</entry>
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