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	<id>https://wiki.galciv.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JYWLuca8269</id>
	<title>Galactic Civilizations - Official Wiki - User contributions [en]</title>
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	<updated>2026-05-06T14:41:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:V1.04&amp;diff=11918</id>
		<title>GalCiv4:V1.04</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:V1.04&amp;diff=11918"/>
		<updated>2022-06-16T18:10:34Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=Galactic Civilizations IV Patch 1.04 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Features |content= *Military Starbases now protect planets in their radius from invasion. If you want to take them, you have to take out the starbase first. *New Executive Orders **Enlist Pirate F...&amp;quot;&lt;/p&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations IV Patch 1.04&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[GalCiv4:Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=&lt;br /&gt;
*Military Starbases now protect planets in their radius from invasion. If you want to take them, you have to take out the starbase first.&lt;br /&gt;
*New Executive Orders&lt;br /&gt;
**Enlist Pirate Fleet - Take control of a pirate fleet. This is only available to the Xeloxi (or other civilizations with the Crimelord ability). With this ability pirates become a resource for the Xeloxi to grab and use as they need.&lt;br /&gt;
**Enlist Pirate World - Take control of a pirate world. This is only available to the Xeloxi (or other civilizations with the Crimelord ability). Instead of taking control of pirate fleets you can allow the pirates to continue to harass other civilizations, and if they take a world you can have them turn it over to you.&lt;br /&gt;
**Impress Foreign Fleet - Take control of a fleet that is within your borders but you aren&#039;t at war with. This has a significant Control cost and will aggravate the civilization you bribed the fleet away from.&lt;br /&gt;
**Defense Sentinels - Provides a single defense sentinel that can be instantly deployed to a colony in exchange for Control.&lt;br /&gt;
*New Colony Upgrade&lt;br /&gt;
**Defense Sentinels - Provides 3 defense sentinels for the colony, providing a formidable defense against invaders.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Fixes&lt;br /&gt;
|content=&lt;br /&gt;
*Typo fixes.&lt;br /&gt;
*Fixed an issue where diplomacy was blocked even after the Against the Tide galactic event was complete.&lt;br /&gt;
*Removed an obsolete stat from the Study the Precursor Prison event.&lt;br /&gt;
*Lots of stuck turn fixes.&lt;br /&gt;
*Fixed an issue that would cause duplicate ship designs instead of overwriting them when they were updated.&lt;br /&gt;
*Fixed an issue keeping the preview image from being updated when the image was changed and a ship was reuploaded.&lt;br /&gt;
*Fixed a stuck battle when there weren&#039;t any ships on either side willing to move within range of each other.&lt;br /&gt;
*Fixed a stuck turn caused by ships getting stuck in streams.&lt;br /&gt;
*Fixed an issue with the homeworld when copying the Yor as a custom civilization.&lt;br /&gt;
*Fixed a &amp;quot;Missing Info&amp;quot; string on the Approval bonus form Approval relics.&lt;br /&gt;
*Fixed an issue where quests to kill Pirates, Space Monsters, Sentinels and Dreadlords can mess with each other&#039;s counters.&lt;br /&gt;
*Fixed the Approval modifier on the Illegal Cloning event.&lt;br /&gt;
*Fixed Mission ships turning invisible when they weren&#039;t moving.&lt;br /&gt;
*Fixed an empty priority slot on the custom civilization screen.&lt;br /&gt;
*Fixed a bug where the turn button tooltip would disappear.&lt;br /&gt;
*Fixed an issue where highlights on simple tooltips would sometimes be broken.&lt;br /&gt;
*Fixed an issue allowing you to pick the same civilization trait twice on the customize civilization screen.&lt;br /&gt;
*Fixed the Done button on the starbase screen so that it is clickable anywhere.&lt;br /&gt;
*Fixed an issue where Authority culture traits weren&#039;t increasing Authority awareness.&lt;br /&gt;
*Fixed an issue keeping the Xeloxi from being unable to unlock their most advanced command ships.&lt;br /&gt;
*Fixed an issue where targeted executive orders would take a turn before consuming the control cost (and could therefor be exploited).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Balance&lt;br /&gt;
|content=&lt;br /&gt;
*Updated Self-Governance now provides +8% Approval on all core worlds except your homeworld instead of boosting colonies.&lt;br /&gt;
*Reduced the Omega Defenses starbase module from 3 modules cost to 1 module.&lt;br /&gt;
*Updated ship roles for command ships (they are now more likely to be support or capital ships depending on their components).&lt;br /&gt;
*Militia Barracks ship component is now available for ship designs.&lt;br /&gt;
*Antimatter Bomb ship component is now available for ship designs.&lt;br /&gt;
*Repair Drone Bay ship component is now available for ship designs.&lt;br /&gt;
*Integrity Field ship component is now available for ship designs.&lt;br /&gt;
*Missile Disrupter ship component is now available for ship designs.&lt;br /&gt;
*Field Generator ship component is now available for ship designs.&lt;br /&gt;
*Being in the area of a military starbase counts as being &amp;quot;protected&amp;quot; for unit approval calculations now.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=UI&lt;br /&gt;
|content=&lt;br /&gt;
*Added a core worlds screen in the Databanks so you can see the stats on all your worlds at once.&lt;br /&gt;
*Uploading ships in the workshop will now generate multiple angles for images of those ships.&lt;br /&gt;
*Harmony Crystals tooltip now mentions that they can be gifted to your Leaders to improve their Loyalty.&lt;br /&gt;
*Improved entry layout on the details screen.&lt;br /&gt;
*Added a new Food tooltip.&lt;br /&gt;
*HUD icons are now be closer to shipyards and starbases.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=AI&lt;br /&gt;
|content=&lt;br /&gt;
*The AI is now more likely to use Missions.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/512876/ V1.04 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Updates&amp;diff=11917</id>
		<title>GalCiv4:Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Updates&amp;diff=11917"/>
		<updated>2022-06-16T18:03:13Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Updates&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Galactic Civilizations IV&#039;&#039;&#039;&#039;&#039; is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete list of all of the updates and links to their patch notes can be found below.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[GalCiv4:V1.04|V1.04]]&lt;br /&gt;
| [[GalCiv4:V1.03|V1.03]]&lt;br /&gt;
| [[GalCiv4:V1.01|V1.01]]&lt;br /&gt;
| [[GalCiv4:V1.0|V1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11916</id>
		<title>GalCiv4:Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11916"/>
		<updated>2022-06-13T08:53:17Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Developer Diaries&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Developer Diaries&#039;&#039;&#039;&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:125px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/512848/ GalCiv IV Dev Journal #20 - Deals of the Xeloxi]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Preview of version 1.04&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 9 June 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/512798/ (Galactic) Civilization Highlight: Meet the Corporate Sector!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Corporate Sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/512521/ (Galactic) Civilization Highlight: Meet the Drengin Empire!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Drengin Empire&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 19 May 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/512324/ (Galactic) Civilizations Highlight: Meet the Xeloxi!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Xeloxi&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 12 May 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511926/using-the-ship-designer-in-galactic-civilizations-iv Using the Ship Designer in Galactic Civilizations IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Overview of the ship designer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511959/galciv-iv-reviewlets-play-round-up GalCiv IV Review/Let&#039;s Play Round-up]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Lists reviews and let&#039;s plays&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511922/galciv-iv-dev-journal-19---the-roadmap GalCiv IV Dev Journal #19 - The Roadmap]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Roadmap for future updates&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511718/galactic-civilizations-iv-is-now-available Galactic Civilizations IV is Now Available!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Release announcement for GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511830/galciv-iv-dev-journal-18---the-dawn-of-the-24th-century GalCiv IV Dev Journal #18 - The Dawn of the 24th Century]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Backstory on the setting on GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511897/video-release-of-the-galactic-civilizations-iv-community-qa-3 Video Release of the Galactic Civilizations IV: Community Q&amp;amp;A #3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Video of 3rd Q&amp;amp;A&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511742/galactic-civilization-highlight-meet-the-arcean-republic (Galactic) Civilizations Highlight: Meet the Arcean Republic!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Arcean Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 21 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511557/galciv-iv-dev-journal-17---screenshot-time GalCiv IV Dev Journal #17 - Screenshot Time]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshots from the latest version of the beta&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511585/galactic-civilization-highlight-meet-the-festron-hunt (Galactic) Civilizations Highlight: Meet the Festron Hunt]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Festron Hunt&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511536/galactic-civilizations-iv-releasing-on-april-26th Galactic Civilizations IV Releasing on April 26th]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Release date announcement&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511405/galactic-civilization-highlight-meet-the-navigators (Galactic) Civilizations Highlight: Meet the Navigators!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Navigators&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511275/the-galactic-civilizations-iv-walkthrough The Galactic Civilizations IV Walkthrough]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Latest walkthrough for GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511245/galactic-civilizations-highlight-meet-the-krynn-syndicate (Galactic) Civilizations Highlight: Meet the Krynn Syndicate]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Krynn Syndicate&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 31 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511105/galactic-civilizations-highlight-meet-the-drath-freehold (Galactic) Civilizations Highlight: Meet the Drath Freehold]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Drath Freehold&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510952/galactic-civilizations-highlight-meet-the-altarian-republic (Galactic) Civilizations Highlight: Meet the Altarian Republic]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Altarian Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510811/galactic-civilizations-highlight-meet-the-torian-regime (Galactic) Civilizations Highlight: Meet the Torian Regime]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Torian Regime&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510682/galciv-iv-dev-journal-16the-battle-viewer GalCiv IV Dev Journal #16–The Battle Viewer]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Showing off the Battle Viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510650/galactic-civilizations-highlight-meet-the-baratak-grove (Galactic) Civilizations Highlight: Meet the Baratak Grove]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Baratak Grove&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510536/galactic-civilization-highlight-meet-the-manti-cluster (Galactic) Civilizations Highlight: Meet the Manti Cluster!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Manti Cluster&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510379/galactic-civilizations-highlight-the-terran-alliance (Galactic) Civilizations Highlight: The Terran Alliance]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on Terran Alliance&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510208/galactic-civilization-highlight-meet-the-mimot-brotherhood (Galactic) Civilizations Highlight: Meet the Mimot Brotherhood!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Mimot Brotherhood&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509780/galactic-civilizations-iv-is-now-in-beta Galactic Civilizations IV Enters Beta]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of beta going live&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 27 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509570/the-galactic-civilizations-iv-beta-guide-tour The Galactic Civilizations IV BETA Guide Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| An in-depth guide on GalCivIV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509402/galciv-iv-dev-journal-15---internal-factions GalCiv IV Dev Journal #15 - Internal Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explanation of the faction system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509129/galciv-iv-dev-journal-14pacing-comparisons GalCiv IV Dev Journal #14 – Pacing comparisons]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A comparison of the early portion in GalCiv games&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508906/galciv-iv-dev-journal-13---the-vault GalCiv IV Dev Journal #13 - The Vault]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look at a new feature for designing ships&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507256/galciv-iv-dev-journal-12---aar-drengin-human-wars-i-part-1 GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| AAR for a Drengin-Terran game  &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508521/galciv-iv-dev-journal-11combat-aar GalCiv IV Dev Journal #11–Combat AAR]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Update on ship combat system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508111/galactic-civilizations-iv-community-qa-2-22nd-october-2021 Galactic Civilizations IV: Community Q&amp;amp;A #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 22 October&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507234/galciv-iv-dev-journal-10---do-we-need-a-battle-viewer GalCiv IV Dev Journal #10 - Do we need a battle viewer?]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Asking whether GalCiv IV requires a battle viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507233/galciv-iv-dev-journal-9---onboarding GalCiv IV Dev Journal #9 - Onboarding]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Developer journal on onboarding&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507112/the-yor-is-back-in-the-latest-update-to-galciv-iv The Yor is back in the latest update to GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Overview of patch 0.55&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506674/galciv-iv-dev-journal-8---rise-of-the-commanders GalCiv IV Dev Journal #8 - Rise of the Commanders]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Focuses on Commanders&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506547/follow-the-galciv-iv-development-through-pcgamesn Follow the GalCiv IV Development through PCGamesN]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Articles by PCGamesN on the development of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505937/lets-check-out-the-new-ideology-system-for-galciv-iv Let&#039;s Check Out the New Ideology System for GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the new ideology system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506037/galciv-iv-dev-journal-7---the-changing-face-of-space-robots GalCiv IV Dev Journal #7 - The Changing Face of Space Robots]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at how the Yor have visually changed&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns GalCiv IV Dev Journal #6 - Those First 20 Turns]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the first 20 turns in GCII and GCIII&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 July 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505215/screenshot-of-the-week---galciv-iv Screenshot of the Week - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Close-up view of a sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505214/screenshot-of-the-week-sectors---galciv-iv Screenshot of the Week, Sectors - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the map zoomed out&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505271/galciv-iv-dev-journal-5 GalCiv IV Dev Journal #5]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ideology compass is replaced by Cultural Spectrums&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505342/galactic-civilizations-iv-ea-patch-1 Galactic Civilizations IV: EA Patch 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Patch notes for the first update of early access&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505220/alpha-access-is-now-available-for-galactic-civilizations-iv Alpha Access is Now Available for Galactic Civilizations IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of release of GalCiv IV alpha&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505273/galciv-iv-dev-journal-4---a-guided-alpha-tour GalCiv IV Dev Journal #4 - A Guided ALPHA Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A tour of GalCiv IV in alpha state&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504739/galciv-iv-dev-journal-3 GalCiv IV Dev Journal #3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at core worlds and governors&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505210/screenshot-of-the-week-ideology---galciv-iv Screenshot of the Week, Ideology]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the ideology screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505136/galactic-civilizations-iv-community-qa-1 Galactic Civilizations IV: Community Q&amp;amp;A #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 20 May&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505134/screenshot-of-the-week-research---galciv-iv Screenshot of the Week, Research]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the research screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504737/galciv-iv-dev-journal-2 GalCiv IV Dev Journal #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explains how characters will work&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504987/screenshot-of-the-week---galciv-iv Screenshot of the Week, Planets]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the core world management screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 18 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504959/explorminate-interviews-brad-wardell-on-galciv-iv eXplorminate interviews Brad Wardell on GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Interview with Brad Wardell, Creative Director of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504742/galciv-iv-info-guide GalCiv IV Info Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Information on what&#039;s new in GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504882/galactic-civilizations-iv---meet-the-team Galactic Civilizations IV - Meet the Team]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the people developing GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504735/galciv-iv-dev-journal-1  GalCiv IV Dev Journal #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look on the design philosophy behind GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:V1.03&amp;diff=11915</id>
		<title>GalCiv4:V1.03</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:V1.03&amp;diff=11915"/>
		<updated>2022-05-26T14:35:39Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=Galactic Civilizations IV Patch 1.03 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Features |content= *Share Civilizations - You can now upload and download civilizations in the Workshop. *Custom Portraits - You can now add custom portraits to your custom civilization. *Alliance...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations IV Patch 1.03&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[GalCiv4:Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=&lt;br /&gt;
*Share Civilizations - You can now upload and download civilizations in the Workshop.&lt;br /&gt;
*Custom Portraits - You can now add custom portraits to your custom civilization.&lt;br /&gt;
*Alliance victory - You will now win the game if you form an alliance with all the other players.&lt;br /&gt;
*New Events - Lors of new anomaly events&lt;br /&gt;
**Long Journey Home event&lt;br /&gt;
**Seed Device event&lt;br /&gt;
**Intelligence Bazaar event&lt;br /&gt;
**Making New Friends event&lt;br /&gt;
**Bad Directions event&lt;br /&gt;
**Past Its Prime event&lt;br /&gt;
**Dwindling Numbers event&lt;br /&gt;
**Pesky Beings event&lt;br /&gt;
**Past and Future event&lt;br /&gt;
**The Great Amusement event&lt;br /&gt;
**It&#039;s Fine event&lt;br /&gt;
**Mission of Mercy event&lt;br /&gt;
**Space Based Landfill event&lt;br /&gt;
**Terrible Weapon event&lt;br /&gt;
**Missed Connections event&lt;br /&gt;
**Unsporting Behavior event&lt;br /&gt;
**Prag&#039;Aloth event&lt;br /&gt;
**Sounds Risky event&lt;br /&gt;
**The Deal event&lt;br /&gt;
**The Rabbit and Hounds event&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Fixes&lt;br /&gt;
|content=&lt;br /&gt;
*Crash fixes.&lt;br /&gt;
*Typo fixes.&lt;br /&gt;
*Fixed an issue where survey ships without a weapon type wouldn&#039;t get the bonus from some events (most notable with the Improved Kinetic weapons on your starting survey ship since it doesn&#039;t have a kinetic attack)&lt;br /&gt;
*Fixed an issue where planet huds could get clipped if the planet&#039;s resources were very high.&lt;br /&gt;
*Medium UI fixes, for status bars on prestige Tooltip, Planet Units, and Invasion status bar.&lt;br /&gt;
*Fixed an issue where planets sometimes wouldn&#039;t show as defended (the shield icon) in the planet hud.&lt;br /&gt;
*Fixed an issue where planets sometimes wouldn&#039;t show as defended (the shield icon) in the planet list.&lt;br /&gt;
*Fixed an issue where ships could disappear in the battle viewer.&lt;br /&gt;
*Fixed an issue where some redistributable had to be installed before the game would launch.&lt;br /&gt;
*Fixed an issue where AI military ships could survey anomalies.&lt;br /&gt;
*Fixed an issue where the Onyx Hive growth rate wasn&#039;t being affected by Promethion.&lt;br /&gt;
*Fixed an issue where the Lamprophye command ship had more components than available slots.&lt;br /&gt;
*Fixed broken Navigators Culture starbase thumbnails.&lt;br /&gt;
*Fixed an issue where custom civilizations couldn&#039;t access quest ships.&lt;br /&gt;
*Fixed an issue where ships could get lost under rally markers.&lt;br /&gt;
*Fixed an issue where Executive Orders wouldn&#039;t show in the list if you didn&#039;t have enough Control.&lt;br /&gt;
*Fixed the Hostile Entities slider to provide a wider range of results.&lt;br /&gt;
*Fixed an issue where you couldn&#039;t look at Colony upgrades if you didn&#039;t have resources.&lt;br /&gt;
*Fixed an issue where you could get an empty colony ship after attacking a shipyard.&lt;br /&gt;
*Made it so that starbases, shipyards, and planets are blocked if they are not the destination.&lt;br /&gt;
*Fixed bug where if you were moving from one cluster to another, if the end of the subspace stream was blocked, it would still move over it but not do hit detection on the anomaly so that it traveled the long way.&lt;br /&gt;
*Fixed bug when you target the end of a subspace stream that isn&#039;t in the cluster you started in.&lt;br /&gt;
*Fixed an issue where Control relics weren&#039;t getting boosted by Relic boosting modifiers.&lt;br /&gt;
*Fixed an issue where the Efficiency culture trait wasn&#039;t reducing rush costs.&lt;br /&gt;
*Fixed the Free Market faction approval modifier.&lt;br /&gt;
*Fixed the Endless Emporium faction bazaar discount.&lt;br /&gt;
*Fixed the tourism modifier ont he Ancestral Home culture trait.&lt;br /&gt;
*Fixed the Tourism modifier on the Famous governor trait.&lt;br /&gt;
*Fixed the Tourism modifier on the Infamous governor trait.&lt;br /&gt;
*Fixed the Tourism modifier on Tropical worlds.&lt;br /&gt;
*Fixed the Tourism modifier on Low Gravitry worlds.&lt;br /&gt;
*Fixed the Tourism modifier on the Open Immigration policy.&lt;br /&gt;
*Fixed an issue where it wouldn&#039;t show available improvements if a planet didn&#039;t have an open tile (we still want to show the improvements even if you cant build them so players know if they should delete something to start a new improvement).&lt;br /&gt;
*Fixed an issue for the growth rate of organic citizens in the Yor civilization.&lt;br /&gt;
*Fixed an issue where the Prism Cage ship component was being given to the entire fleet.&lt;br /&gt;
*Fixed an issue where the Demolition Charges ship component was being given to the entire fleet.&lt;br /&gt;
*Fixed an issue where the Serrated Munitions ship component was being given to the entire fleet.&lt;br /&gt;
*Fixed an issue making the Snathi ship parts unusable in the ship designer.&lt;br /&gt;
*Fixed an issue where Relic placement wasn&#039;t being impacted by the relic frequency slider.&lt;br /&gt;
*Fixed persuade and threaten buttons disappearing after completing a trade, when using the spinner to speak to another civ.&lt;br /&gt;
*Fixed an issue causing stars to be placed without planets.&lt;br /&gt;
*Fixed an issue making it so there were no worthwhile planets around starting locations.&lt;br /&gt;
*Fixed an issue with formatted scroll bars.&lt;br /&gt;
*Fixed the subscriber label on the mod details screen.&lt;br /&gt;
*So many typo fixes (thanks to Old Spider).&lt;br /&gt;
*Fixed the Drive Optimization tech.&lt;br /&gt;
*Fixed the Ship Range modifer in the Anomaly Hunt event.&lt;br /&gt;
*Fixed the missing planet name in the Pathogen event.&lt;br /&gt;
*Removed an invalid Drone carrier upgrade from the Pirate Scrap event.&lt;br /&gt;
*Fixed a string overflow when another civ demands credits.&lt;br /&gt;
*Fixed the Approval modifier from the Church of the Way faction.&lt;br /&gt;
*Fixed an issue with custom portraits with odd names (the Necrons mod issue).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Balance&lt;br /&gt;
|content=&lt;br /&gt;
*Movement changes&lt;br /&gt;
**Base ship speed is no longer set by hull size (previously tiny and small ships were faster than larger ships which made them annoying when trying to chase them all down, or having them run around your larger fleets).&lt;br /&gt;
**Probes get +2 moves (probes can continue to fly around and explore).&lt;br /&gt;
**All ships get +2 Moves in their borders (we considered putting a movement penalty on enemy ships, but that bonus will probably be increased on military shipyards, and we wanted to reward players for connecting their ZOCs with starbases since they will now travel faster between those systems).&lt;br /&gt;
*Ships now teleport across subspace streams.&lt;br /&gt;
*Improved the weapons on the Stargazer ship.&lt;br /&gt;
*Pushed the Discipline culture trait back to later in the Authority tree.&lt;br /&gt;
*Being attacked no longer restarts the Siege.&lt;br /&gt;
*Enabled Hostile entities in Arena MP mode.&lt;br /&gt;
*Reduced anomaly frequency.&lt;br /&gt;
*Doubled the cost of Supply modules for civilizations with the Proliferation trait.&lt;br /&gt;
*Prepared culture trait provides +2 Repair instead of +1.&lt;br /&gt;
*Manufacture Life project of the Yor increases in cost as more are made.&lt;br /&gt;
*Increased the number of planets allowed by map generation slightly.&lt;br /&gt;
*Decreased the number of stars generated by map generation slightly (so there will be fewer stars without planets).&lt;br /&gt;
*Added back the pirate defenders on ship graveyards.&lt;br /&gt;
*Vigilant starbases hp increased from 50 to 100, increased attack values all from 1 to 3 and removed defenses.&lt;br /&gt;
*Rebalance Hostile Entities (most notably reducing them on rare frequency).&lt;br /&gt;
*Everwar galactic challenge now gives different bonuses based on what you select on the conclusion event.&lt;br /&gt;
*Added the Weather Control Center improvement.&lt;br /&gt;
*Added the Weather Control Zenith improvement.&lt;br /&gt;
*Removed the Orbital Shield colony upgrade.&lt;br /&gt;
*Added the Defense Sentinels colony upgrade (provides 3 drone fighters to defend the colony).&lt;br /&gt;
*Reduced the frequency of blue stars.&lt;br /&gt;
*Famine event will no longer affect Silicon civilizations.&lt;br /&gt;
*Reduced the increased cost for manufacturing Yor population.&lt;br /&gt;
*Adjusted all star frequencies (to really fix the blue star issue).&lt;br /&gt;
*Added bonuses to the Arcean Hull technologies.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=UI&lt;br /&gt;
|content=&lt;br /&gt;
*Improved drag and drop when reordering entries in the planet and shipyard queue.&lt;br /&gt;
*Improved the planetary Approval tooltip to more clearly show where it is coming from.&lt;br /&gt;
*Total required resources are now shown on the ship design screen as you build the ship.&lt;br /&gt;
*Better tooltip support for techs that change hull sizes.&lt;br /&gt;
*Added a link to the Wiki on the main menu.&lt;br /&gt;
*We now hide give/get boxes after completing a trade&lt;br /&gt;
*New Growth Tooltip&lt;br /&gt;
*New Population capacity tooltip&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511962/ V1.03 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Updates&amp;diff=11914</id>
		<title>GalCiv4:Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Updates&amp;diff=11914"/>
		<updated>2022-05-26T14:27:15Z</updated>

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{{HeaderTemplate&lt;br /&gt;
|welcome=Updates&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Galactic Civilizations IV&#039;&#039;&#039;&#039;&#039; is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete list of all of the updates and links to their patch notes can be found below.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[GalCiv4:V1.03|V1.03]]&lt;br /&gt;
| [[GalCiv4:V1.01|V1.01]]&lt;br /&gt;
| [[GalCiv4:V1.0|V1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=11913</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=11913"/>
		<updated>2022-05-20T19:18:53Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Civilization Builder&lt;br /&gt;
}}&lt;br /&gt;
The Civilization Builder is a powerful in-game tool in [[Galactic Civilizations III]] used to design custom factions with unique leaders, abilities, ideologies, and more. It is available with the [[Crusade]] expansion, replacing the [[Faction_designer|Faction designer]] from the base game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Launching the Builder &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Overview &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This screen provides the name, description, portraits, and flag of your civilization.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Name &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Short name &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Ship Callsign &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Logo &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Portrait &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Foreground &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Customize Background &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Leader Name &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Leader Description &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Civilization Description &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Homeworld Name &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Star System &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Startup Screen &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Traits &amp;amp; Abilities &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This screen specializes how your civilization plays.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Civilization Traits &amp;lt;/h2&amp;gt;&lt;br /&gt;
&#039;&#039;Main article: [[Traits]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Statistical modifiers for your civilization. Traits are usually available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Civilization Abilities &amp;lt;/h2&amp;gt;&lt;br /&gt;
&#039;&#039;Main article: [[Abilities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special abilities that give them an edge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Species Type &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race Type affects what food your race uses&amp;amp; what planets you best adapt to. You have four options to choose from:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Carbon Based &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require farms in order to grow.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Synthetic &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Synthetics are robotic lifeforms that do not require food to survive and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their populations in special factories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Aquatic &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aquatic species live most of their lives deep in the oceans. They can colonize Water Worlds early game with no penalty and terraform one extra water tile in each Tech Age.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Silicon Based &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silicon lifeforms are built from rocks and rare minerals. They have no need for farms as they ingest precious Durantium to grow their populations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Starting Ships &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Survey ship &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colony ship &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Constructors &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Scouts &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Furies &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Appearance &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This screen changes the look of your civilization&#039;s ships and what colors they use in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Interface Theme &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose from 14 themes that customize the look of the user interface when playing as this civilization.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Map Theme &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose from 32 themes that customize the color of your civilization&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Ship Colors &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose from 77 themes that customize the colors used by your civilization&#039;s ships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Texture and Materials &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fine-tune the appearance of your civilization&#039;s ships by adjusting the patterns, textures,&amp;amp;nbsp;and materials used in their construction. This can significantly impact the overall look of a fleet; two ships with the same design and color can look very different if the textures and materials used vary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Fleets &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This screen customizes your fleet style.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Fleet Styles &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Fleet style is a set of ship and starbase templates&amp;amp;nbsp;that appear in build menus while playing as a certain civilization. Every civilization has a Fleet Style. You can load Fleet Styles - complete with unique ship designs - to and from the Steam workshop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Classes and Templates &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A full Fleet Style assigns a ship template to all ship/starbase classes in the game. The left column lists each class. Click on a class, and a list of all available templates for it appears in the center column. When you select a template, a preview of the ship will appear on the right. You can filter the templates using a dropdown at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Personality &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This screen customizes the way this civilization behaves when being controlled by the AI, as well as the names and appearance of [[Citizens|citizens]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Ideology &amp;lt;/h2&amp;gt;&lt;br /&gt;
&#039;&#039;Main article: [[Ideology|Ideology]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Determines if the civilization primarily follows the Benevolent, Pragmatic, or Malevolent [[Ideology|ideologies]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Character Traits &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose from 12 character traits that impact how the AI plays this civilization. You can toggle some, all, or none of the traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Aggressive &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More likely to take extreme action in response to diplomatic slights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Peaceful &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More likely to select a moderate response to diplomatic slights; and emphasize things in common to promote harmony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Cruel &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tendency to pick on weaker players, and cares less about cultural animosity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Expansionist &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prioritizes opportunities to expand their empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Greedy &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prioritizes opportunities to increase their treasury by any means.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Opportunistic &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Values chances to come out ahead in any situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Scientific &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prioritizes technology research and trade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Diplomatic &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prioritizes effectiveness in diplomatic communication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Cultural &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Values things that increase their influence in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Spiritual &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Places increased importance on ideological choices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Trader &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Seeks opportunities for peaceful trade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Xenophobic &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More distrustful of all civilizations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Priorities &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arrange a set of 9 priorities in order of their importance to this civilization, with 1st being the highest priority and 9th considered unimportant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Diplomacy &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Non-war interactions with other civilizations and the United Planets. Diplomatic civilizations will build long-term alliances and seek mutually beneficial trades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Expansion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colonization effectiveness. Expansionist civilizations will build colony ships early and spread to as many neutral planets as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fortification &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protection of existing assets. Fortifying civilizations will build defensive starbases and station legions on key worlds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Growth &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Population growth of colonies. Growth-focused civilizations will take advantage of cities, farms, citizens, and technologies that allow them to rapidly increase the population on their worlds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;  Influence &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expansion of zone of control and cultural takeover. Influential civilizations will use cultural buildings, citizens, and strategically-placed starbases with culture rings to expand their reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Logistics &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Size of fleets that can be assembled. Logistical civilizations will seek technologies that allow them to amass large fleets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Ship Construction  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ship armaments ;and planetary defense. Constructive civilizations will seek technologies that improve the weapons and defensive systems of their ships, and build to defend their planets from invading fleets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Tech &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Research effectiveness and prioritization. Technological civilizations will use scientific buildings and citizens to maximize their progression through the tech tree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Wealth &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Credits accumulation from various sources. Wealthy civilizations will use buildings, citizens, trade routes, and diplomacy to increase their income.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Citizen Names and Portraits &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the names and apperance of this civilization&#039;s [[Citizens|citizens]]. Click the &amp;quot;Edit Names XML&amp;quot; button to edit a list of first and last names for your citizens.&lt;br /&gt;
&lt;br /&gt;
Click the &amp;quot;Choose Portraits&amp;quot; button to bring up a screen for selecting the images for your citizens. The game comes with several&amp;amp;nbsp;to choose from; you can add your own still images by copying them to the citizen portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 128x128. The default path to the citizen portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\CitizenPortraits&lt;br /&gt;
&lt;br /&gt;
To add a portrait, select it and click the &amp;quot;Add Male&amp;quot; or &amp;quot;Add Female&amp;quot; buttons at the bottom of the screen. To see which portraits you have already added, click the My Portraits tab at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
When a new citizen is generated, the game will randomly assign a gender-appropriate first name, last name, and portrait to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Customize Flavor Text &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Customize the dialogue the civilization uses in interactions with the player. The builder offers editing access to five topics: First Contact, Declare War, Request Peace, Warn Military Buildup, and Help Friendly Player. For even greater customization, click &amp;quot;Edit Full XML&amp;quot; at the bottom of the screen.&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=11912</id>
		<title>Civilization Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Civilization_Builder&amp;diff=11912"/>
		<updated>2022-05-20T19:17:26Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Civilization Builder&lt;br /&gt;
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The Civilization Builder is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available in the Crusades expansion, replacing the [[Faction_designer|Faction designer]] from the base game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Launching the Builder &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Civilization Builder can be accessed two ways: by clicking the “Civilization Builder” button from the main menu, or clicking the “Create Civilization” button in the lower left of the screen when selecting a civilization for a new game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Overview &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This screen provides the name, description, portraits, and flag of your civilization.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Name &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The full, formal name of your civilization. This is used primarily for diplomacy. The name works best if it is 25 characters or less. Example: “Terran Alliance.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Short name &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The shortened name of your civilization. This is used primarily for in-game menus, like the [[Power_list|Power list]]. The short name works best as a plural noun that is 11 characters or less. Example: “Terrans.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Ship Callsign &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A prefix assigned to all ship names. The ship callsign works best if it is 8 characters or less. Example: “S.S.S.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Logo &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An image used as the flag for your civilization. The game comes with several to choose from; you can add your own by copying them to the logo folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the logo folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Logos&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Portrait &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An image used to represent your civilization leader in-game. The game comes with several to choose from; you can add your own by copying them to the portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 512x512. The default path to the portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\Portraits&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Foreground &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A high-resolution image of your civilization leader used in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the foreground folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the foreground folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderFGs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Customize Background &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A high-resolution image that appears behind your civilization leader in diplomacy screens. The game comes with several videos and still images to choose from; you can add your own still images by copying them to the background folder. The PNG image should have an aspect ratio of 16:9. The recommended resolution is 1920x1080. The default path to the background folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\LeaderBGs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Leader Name &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The name of your civilization leader. The leader name works best if it is 15 characters or less. Example: “DL Bradley.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Leader Description &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A brief biography of your civilization leader.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Civilization Description &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A brief description of your civilization. This appears in the Choose Civilization screen when creating a new game, and is the default text used to describe your civilization when you upload to the [[Steam_workshop|Steam workshop]]. The civilization description works best as one or two short paragraphs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Homeworld Name &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The name of your civilization’s starting planet. The homeworld name works best if it is 19 characters or less. Example: “Earth.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Star System &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose from 17 starting star systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Startup Screen &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Customizes the text that appears when you begin a new game. From here, you can give your civilization a one-line slogan, a detailed description, and some tips on playstyle. This is especially helpful for other players who are unfamiliar with your civilization and are playing it for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Traits &amp;amp; Abilities &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This screen specializes how your civilization plays.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Civilization Traits &amp;lt;/h2&amp;gt;&lt;br /&gt;
&#039;&#039;Main article: [[Traits]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Statistical modifiers for your civilization. Traits are usually available in four levels – giving a significant strength, a reduced strength, a reduced weakness, or a significant weakness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Civilization Abilities &amp;lt;/h2&amp;gt;&lt;br /&gt;
&#039;&#039;Main article: [[Abilities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each civilization has two special abilities that give them an edge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Species Type &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race Type affects what food your race uses&amp;amp; what planets you best adapt to. You have four options to choose from:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Carbon Based &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require farms in order to grow.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Synthetic &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Synthetics are robotic lifeforms that do not require food to survive and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their populations in special factories.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Aquatic &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aquatic species live most of their lives deep in the oceans. They can colonize Water Worlds early game with no penalty and terraform one extra water tile in each Tech Age.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Silicon Based &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silicon lifeforms are built from rocks and rare minerals. They have no need for farms as they ingest precious Durantium to grow their populations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Starting Ships &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose what ships you want your civilization to start with. You have five options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Survey ship &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A fast, unarmed ship with powerful sensors and the ability to investigate valuable anomalies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colony ship &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An unarmed ship capable of colonizing neutral planets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Constructors &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two unarmed ships capable of creating starbases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Scouts &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Three tiny ships used to rapidly explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Furies &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two small warships armed with experimental weapons and defense systems.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Appearance &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This screen changes the look of your civilization&#039;s ships and what colors they use in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Interface Theme &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose from 14 themes that customize the look of the user interface when playing as this civilization.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Map Theme &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose from 32 themes that customize the color of your civilization&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Ship Colors &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose from 77 themes that customize the colors used by your civilization&#039;s ships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Texture and Materials &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fine-tune the appearance of your civilization&#039;s ships by adjusting the patterns, textures,&amp;amp;nbsp;and materials used in their construction. This can significantly impact the overall look of a fleet; two ships with the same design and color can look very different if the textures and materials used vary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Fleets &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This screen customizes your fleet style.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Fleet Styles &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Fleet style is a set of ship and starbase templates&amp;amp;nbsp;that appear in build menus while playing as a certain civilization. Every civilization has a Fleet Style. You can load Fleet Styles - complete with unique ship designs - to and from the Steam workshop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Classes and Templates &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A full Fleet Style assigns a ship template to all ship/starbase classes in the game. The left column lists each class. Click on a class, and a list of all available templates for it appears in the center column. When you select a template, a preview of the ship will appear on the right. You can filter the templates using a dropdown at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Personality &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This screen customizes the way this civilization behaves when being controlled by the AI, as well as the names and appearance of [[Citizens|citizens]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Ideology &amp;lt;/h2&amp;gt;&lt;br /&gt;
&#039;&#039;Main article: [[Ideology|Ideology]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Determines if the civilization primarily follows the Benevolent, Pragmatic, or Malevolent [[Ideology|ideologies]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Character Traits &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose from 12 character traits that impact how the AI plays this civilization. You can toggle some, all, or none of the traits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Aggressive &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More likely to take extreme action in response to diplomatic slights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Peaceful &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More likely to select a moderate response to diplomatic slights; and emphasize things in common to promote harmony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Cruel &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tendency to pick on weaker players, and cares less about cultural animosity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Expansionist &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prioritizes opportunities to expand their empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Greedy &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prioritizes opportunities to increase their treasury by any means.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Opportunistic &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Values chances to come out ahead in any situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Scientific &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prioritizes technology research and trade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Diplomatic &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prioritizes effectiveness in diplomatic communication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Cultural &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Values things that increase their influence in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Spiritual &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Places increased importance on ideological choices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Trader &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Seeks opportunities for peaceful trade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Xenophobic &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More distrustful of all civilizations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Priorities &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arrange a set of 9 priorities in order of their importance to this civilization, with 1st being the highest priority and 9th considered unimportant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Diplomacy &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Non-war interactions with other civilizations and the United Planets. Diplomatic civilizations will build long-term alliances and seek mutually beneficial trades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Expansion &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colonization effectiveness. Expansionist civilizations will build colony ships early and spread to as many neutral planets as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fortification &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Protection of existing assets. Fortifying civilizations will build defensive starbases and station legions on key worlds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Growth &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Population growth of colonies. Growth-focused civilizations will take advantage of cities, farms, citizens, and technologies that allow them to rapidly increase the population on their worlds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;  Influence &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expansion of zone of control and cultural takeover. Influential civilizations will use cultural buildings, citizens, and strategically-placed starbases with culture rings to expand their reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Logistics &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Size of fleets that can be assembled. Logistical civilizations will seek technologies that allow them to amass large fleets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Ship Construction  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ship armaments ;and planetary defense. Constructive civilizations will seek technologies that improve the weapons and defensive systems of their ships, and build to defend their planets from invading fleets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Tech &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Research effectiveness and prioritization. Technological civilizations will use scientific buildings and citizens to maximize their progression through the tech tree.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Wealth &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Credits accumulation from various sources. Wealthy civilizations will use buildings, citizens, trade routes, and diplomacy to increase their income.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Citizen Names and Portraits &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the names and apperance of this civilization&#039;s [[Citizens|citizens]]. Click the &amp;quot;Edit Names XML&amp;quot; button to edit a list of first and last names for your citizens.&lt;br /&gt;
&lt;br /&gt;
Click the &amp;quot;Choose Portraits&amp;quot; button to bring up a screen for selecting the images for your citizens. The game comes with several&amp;amp;nbsp;to choose from; you can add your own still images by copying them to the citizen portrait folder. The PNG image should have an aspect ratio of 1:1. The recommended resolution is 128x128. The default path to the citizen portrait folder is C:\Users\(Your username)\Documents\My Games\GC3Crusade\Factions\CitizenPortraits&lt;br /&gt;
&lt;br /&gt;
To add a portrait, select it and click the &amp;quot;Add Male&amp;quot; or &amp;quot;Add Female&amp;quot; buttons at the bottom of the screen. To see which portraits you have already added, click the My Portraits tab at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
When a new citizen is generated, the game will randomly assign a gender-appropriate first name, last name, and portrait to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Customize Flavor Text &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Customize the dialogue the civilization uses in interactions with the player. The builder offers editing access to five topics: First Contact, Declare War, Request Peace, Warn Military Buildup, and Help Friendly Player. For even greater customization, click &amp;quot;Edit Full XML&amp;quot; at the bottom of the screen.&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Spaceship_Battles&amp;diff=11869</id>
		<title>GalCiv4:Spaceship Battles</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Spaceship_Battles&amp;diff=11869"/>
		<updated>2022-05-02T12:56:54Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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|welcome=Spaceship Battles&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Combat Basics &amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are 3 weapon types: Missile, Kinetic, and Beams. Each weapon type has an opposing defense type that blocks attacks from that weapon type (point defense for missiles, armor for kinetic, and shields for beams). Each weapon type is unique in it&#039;s own way...&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Missiles&amp;lt;/b&amp;gt; have a ranged volley attack, that can be used out of regular combat to do a volley of damage against a target up to 3 hexes away.&lt;br /&gt;
*&amp;lt;b&amp;gt;Kinetic&amp;lt;/b&amp;gt; weapons do the most base dmg, and get slightly more benefit from extra research.&lt;br /&gt;
*&amp;lt;b&amp;gt;Beam&amp;lt;/b&amp;gt; weapons have a slightly lower construction cost, and the later game weapons that cost special resources cost slightly less special resources (which is useful since elerium, the resource needed for beams, is the hardest to mine).&lt;br /&gt;
&lt;br /&gt;
All weapon types now have the same range, accuracy (80%), and rate of fire in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Damage:&amp;lt;/b&amp;gt; The actual damage is now a random number between 1 and the damage shown on the weapon type. So if you have a beam weapon ship that shows 3 beam dmg, that actually means that each attack will be a random number between 1 and 3. The defenses work the same way, a random number between 1 and the max defense, but defenses also work a little different.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defenses:&amp;lt;/b&amp;gt; The defenses block their weapon type equal to the random amount between 1 and max of that defense, but the square roots of both the other defenses are also added to the main defense, so it&#039;s a number between 1 and that max. so if you have 10 shields, and 9 of each other defense, and you&#039;re being attacked by a beam weapon, then your max defense will be 16 (10+3+3). So your actual defense will be a random number between 1 and 16 against each beam attack, blocking that much dmg from that attack. The minimum damage from any attack will still be at least 1 though. Weapon attacks are never fully blocked.&lt;br /&gt;
&lt;br /&gt;
The way targeting works right now, it can be argued that smaller ships can have an advantage over larger ones, since excess dmg to smaller ships is currently wasted, and each large ship can only target 1 small ship at a time. Smaller ships generally have more item slots but less hp per logistics point compared to bigger ships, esp. after the first miniaturization tech is researched, adding +1 item slot to all ships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Ship Roles &amp;lt;/h1&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Ship&#039;s role&#039;&#039;&#039; defines the behaviour of the starship during combat. A ship’s role will set its targeting priorities, defending priorities (where applicable), and where it will spawn in battle. You can choose a ship‘s battle role when saving a new design.&lt;br /&gt;
&lt;br /&gt;
There are six options for ship roles:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Support&amp;lt;/b&amp;gt;: Ships that support the fleet or have a special role in-game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Capital&amp;lt;/b&amp;gt;: The heart of the fleet with support modules and long-range weapons&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Escort&amp;lt;/b&amp;gt;: Those that protect Capital and Support ships&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Assault&amp;lt;/b&amp;gt;: They will attack high-value and high-threat targets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Interceptor&amp;lt;/b&amp;gt;: They will attack enemy Support ships and high-value targets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Guardian&amp;lt;/b&amp;gt;: Those that defend Support ships and high-value targets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Determining Roles &amp;lt;/h2&amp;gt;&lt;br /&gt;
When a ship is created using the Ship designer, a default battle role is assigned to the ship based on various factors. User-created ships will be assigned the default battle role when saving the design, but the role can be manually changed to any role the player wishes when saving the design.&lt;br /&gt;
&lt;br /&gt;
A ship&#039;s default role is determined by the following attributes:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Threat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fortitude&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Value&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
All ship equipment has at least one attribute assigned to them. &#039;&#039;&#039;Threat&#039;&#039;&#039; is assigned to weapons (beams, kinetics, missiles), &#039;&#039;&#039;Fortitude&#039;&#039;&#039; is assigned to defenses (hull plating, shields, point defense), and &#039;&#039;&#039;Value&#039;&#039;&#039; is assigned to other equipment (drives, life support, modules).&lt;br /&gt;
&lt;br /&gt;
As equipment is added to a ship, these attributes are added together to decide what role the ship will have. If threat is the largest it will be an attacker, if fortitude is largest it will be a defender, and if value is larger than the sum of both threat and fortitude, the ship is labelled as support.&lt;br /&gt;
&lt;br /&gt;
The hull size also influences what role a ship will have, though all hull types with value as the highest attribute will be support. Tiny ships can be Interceptors (threat) or Guardians (fortitude), small ships can be Assaults (threat) or Escorts (fortitude), medium and large ships can be Capitals (threat) or Escorts (fortitude) and huge ships will be Capitals regardless of whether threat is larger than fortitude.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Target and attack priority &amp;lt;/h2&amp;gt;&lt;br /&gt;
Ships will begin combat with the highest priority enemy as their target. If their target is out of range, they will fire on any other enemy ships within range until their highest priority target ship is finally in range. You can see which enemy ship is considered their target by hovering over the ship icon in the lower part of the screen while in the battle viewer or by selecting the ship on the battle map.&lt;br /&gt;
&lt;br /&gt;
Ships will fire on targets highest on their priority list. This could result in loss of focus fire when ships with different ship roles have different priority targets within range. A ship will also stop firing on an already damaged enemy in favor of its higher target priority ship coming into range, even if the previously damaged enemy is near destruction. For example, interceptors that have a guardian as their primary target will fire upon enemy interceptors while they pass each other, but will continue moving towards the entire time and eventually start firing on the guardians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Defend priority &amp;lt;/h2&amp;gt;&lt;br /&gt;
Defend priority causes a ship to stay near an ally ship that it is protecting. It does not affect the primary target of the ship but only whether or not the ship is willing to move forward towards it. If the ship it is defending has started moving forward, it will follow.&lt;br /&gt;
&lt;br /&gt;
Because of the defend priority, a guardian will not move forward and join the battle until its support ship starts to move forward. (Support ships remain at zero speed at the map edge until all ally interceptors, assault ships, and capital ships have been eliminated.) It will, however, attack any enemies that come into range.&lt;br /&gt;
&lt;br /&gt;
An escort will move forward and attack enemies if it is defending a capital ship. An escort that is defending a support ship however will remain in the back out of combat, similar to the guardian as described above, and the escort ship will only move forward once the support ship starts to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Starting location &amp;lt;/h2&amp;gt;&lt;br /&gt;
Each ship&#039;s position at the start of a battle is determined by the ship&#039;s role. The higher the starting position number, the closer the ship will start near the enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Battle Role&lt;br /&gt;
! Target Priority&lt;br /&gt;
! Defend Priority&lt;br /&gt;
! Starting Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Support&lt;br /&gt;
| Will only attack if all other types are gone&lt;br /&gt;
Interceptors - Assaults - Escorts - Capitals - Guardians - Supports - &lt;br /&gt;
| --&lt;br /&gt;
| 1200&lt;br /&gt;
| These ships should stay alive until the end of the fight. They are unarmed or they just have augmentations mounted that support the whole fleet.&lt;br /&gt;
|-&lt;br /&gt;
| Guardian&lt;br /&gt;
| Will only attack if the defended ship attacks.&lt;br /&gt;
Attacks Interceptors first, then Assaults, then Escorts&lt;br /&gt;
| Defends Supports if available, then Capitals, then Escorts&lt;br /&gt;
| 1200&lt;br /&gt;
| These ships protect the Supports. They won‘t fight until all other targets are destroyed. If there is no Support in the fleet, they defend Capitals. If there are no Capitals available, they defend Escorts.&lt;br /&gt;
|-&lt;br /&gt;
| Capital&lt;br /&gt;
| Escorts - Capitals - Assaults - Interceptors - Guardians - Supports&lt;br /&gt;
| --&lt;br /&gt;
| 1400&lt;br /&gt;
| Capitals should have less defense and lots of attack. They stay behind their fighters and shoot with ranged weapons while supporting their fighters in the fleet. Capitals can also have support modules mounted because they last nearly as long in the fight as supports&lt;br /&gt;
|-&lt;br /&gt;
| Escort&lt;br /&gt;
| Assaults - Escorts - Capital - Interceptors - Guardians - Supports&lt;br /&gt;
| Defends Capitals and Supports&lt;br /&gt;
| 1600&lt;br /&gt;
| Escorts defend your Supports and Capitals, but since they start more in front of the fleet they will still take part in the battle.&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| Escorts - Capitals - Assaults - Interceptors - Guardians - Supports&lt;br /&gt;
| --&lt;br /&gt;
| 1500&lt;br /&gt;
| Assaults will attack Escorts and then Capitals. The pure battle ship.&lt;br /&gt;
|-&lt;br /&gt;
| Interceptor&lt;br /&gt;
| Guardians - Escorts - Supports - Interceptors - Assaults - Capitals&lt;br /&gt;
| --&lt;br /&gt;
| 1600&lt;br /&gt;
| Interceptors will try to remove Support ships from the enemy fleet, so first they attack Guardians because those defend the Support ships, then Escorts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Tactical speed &amp;lt;/h2&amp;gt;&lt;br /&gt;
Tactical speed determines how quickly a ship moves during combat. You can view a ship&#039;s current speed by selecting the ship on the battle viewer. Most ships start out at a low speed when combat begins, about 1/4 maximum speed, moving towards the center of battle. Once any ship starts firing, all ships that are moving will increase their speed and advance toward their primary target as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Support ships start the furthest back and will not advance forward until there are no ally attack ships (interceptors, assault ships, and capital ships) left in its fleet. As long as at least one of these ship types remain, the support ship will maintain a speed of zero. Any vessels defending the support ships will move around at low speed but will remain in the back with the support ships as well. As soon as there are no remaining ally attack ships, the support ships will begin moving forward to join the fight, along with any defending guardians and escorts that are there as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Strategy &amp;lt;/h2&amp;gt;&lt;br /&gt;
A few things to think about when you are assigning ship roles:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Having different types of ship roles can lead to some serious disadvantages. For example, if you have a fleet consisting of half interceptors and half support ships, the interceptors will fly straight into the enemy fleet while your support ships stay back out of range. This effectively means you have split your fleet into 2 forces, which will likely lead you to have heavy losses.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Defenders &amp;amp; Attackers Doctrine &amp;lt;/h2&amp;gt;&lt;br /&gt;
A fleet can become more resource effective and take fewer losses if some ships specialize in defense and others in offense. In a regular fleet, the defenses are spread out on each ship; in the Defenders &amp;amp; Attackers Doctrine, the defenses are concentrated on one or more ships at the very front of the fleet, so that an enemy must cut through all the defenses first before they can kill any damage specializing ships. This allows a fleet to take a lot of damage without losing its momentum. Damaged defenders can be swapped out for fresh ones after battle, and if the enemy switches to different weapons, just change the defender design to counter it.&lt;br /&gt;
&lt;br /&gt;
There are 2 role combinations that work for this doctrine:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Escort (defenders) + Capital (attackers)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Guardians (defenders) + Support (attackers) as long as there are no assault, interceptor, or capital ships also in the fleet&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Note that Escorts (defenders) + Support (attackers) would also work (as long as there are no assault, interceptor, or capital ships also in the fleet) in terms of forcing all defenders to be killed before the attacks can start being damaged, the escorts have a starting position too far in front of the support ships for this combination to be effective.&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11862</id>
		<title>Galactic Civilizations IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11862"/>
		<updated>2022-05-02T11:38:40Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations IV&lt;br /&gt;
}}&lt;br /&gt;
[[File:GC4 capsule.png|frameless|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Galactic Civilizations IV&#039;&#039;&#039;&#039;&#039;, the sequel to [[Galactic Civilizations III]], is a 4X space strategy game set in the 24th century. Humans and aliens compete against each other for domination of the Milky Way galaxy. It was released on 26 April 2022.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin on their home planet and through research, colonization, and exploration can expand their influence in the wider galaxy. Other races will likely compete for the same worlds and resources though and only through diplomacy, war, technological superiority, or unlocking the secrets of the mysterious precursors themselves can the player hope to gain dominance in a galaxy full of dangers.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Major Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Major_Civilizations|Major Civilizations]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many civilizations to play as or against. From returning player-favorites such as the Drengin Empire, to brand new civilizations like Baratak Grove, Festron Hunt, and Mimot Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Plus players have to option to editing existing civilizations or creating their own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Spaceship Battles&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Spaceship_Battles|Spaceship Battles]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=New Features&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilization IV introduces a slew of new features.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Sectors&lt;br /&gt;
|content=&lt;br /&gt;
Think of it like a GalCiv III map connected to another. Each sector is connected by subspace streams that will allow the player to travel between them.&lt;br /&gt;
&lt;br /&gt;
Players can set up the number of sectors and the size of their starting sector. Thus, a player who wants a “quick” game could just set up a single small sector to play in. Or if one would prefer just one very large sector to play like a classic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Characters&lt;br /&gt;
|content=&lt;br /&gt;
While the idea of citizens was introduced in Galactic Civilizations III, their role was not as distinct as it is now.&lt;br /&gt;
&lt;br /&gt;
Different jobs take advantage of different traits from a leader. Thus, it’s probably not a good idea to put a character with a low Intelligence stat to be Technology ministry&lt;br /&gt;
&lt;br /&gt;
Citizens have individual approval ratings and keeping them happy is important – a disloyal and unhappy governor might just take their planet and corresponding colonies with them and start a new empire if the player isn’t careful.&lt;br /&gt;
&lt;br /&gt;
The story of the game changes depending on which characters are recruited and how their various backstories manifest throughout.&lt;br /&gt;
&lt;br /&gt;
Each civilization has their own characters with their own perks and their own factions to deal with.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Core Worlds&lt;br /&gt;
|content=&lt;br /&gt;
Unlike previous games of the series, players only manage core worlds. Previously, players would have to manage each world they conquered individually. When a player colonizes a subpar world, it will feed into a core world that the player has already established. With this system, players will directly oversee a lower number of worlds, but still receive the benefits of colonizing and conquering as many as possible.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Policies&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Policies|Policies]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Policies allow a player to shift priorities as they play by choosing between different buffs and focuses.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Executive Orders&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Executive_Orders|Executive Orders]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GalCiv IV introduces a new resource called “Control”. It represents how much direct control the player has of their civilization. It allows players to perform direct actions on the game&lt;br /&gt;
&lt;br /&gt;
These actions can have consequences, but allow players more direct ways to intervene.&lt;br /&gt;
&lt;br /&gt;
Additional executive orders can be unlocked via researching new technologies or experiencing other actions and events.&lt;br /&gt;
&lt;br /&gt;
Once used, they have a cooldown period that is different for each one.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=New Ideology System&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Ideology|Ideology]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Originally, players could choose between good, neutral, and evil. Later, there were renamed to Benevolent, Malevolent, and Pragmatic.&lt;br /&gt;
&lt;br /&gt;
In Galactic Civilizations IV, ideologies are much more nuanced and divided into 7 different categories. Each category has two paths:&lt;br /&gt;
* Liberty - Authority&lt;br /&gt;
* Innovation - Tradition&lt;br /&gt;
* Compassion - Pragmatism&lt;br /&gt;
* Equality - Opportunity&lt;br /&gt;
* Secrecy - Transparency&lt;br /&gt;
* Creativity - Cooperation&lt;br /&gt;
* Harmony - Individualism&lt;br /&gt;
&lt;br /&gt;
Players will gain awareness of a particular path through their actions and choices. Adopting an ideology into one of the tenets of a civilization comes through completing missions and other events.&lt;br /&gt;
&lt;br /&gt;
How different civilizations get along depends heavily on where they are ideologically. Adopting a given trait provides different benefits and consequences.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Prestige Victory&lt;br /&gt;
|content=&lt;br /&gt;
Prestige is a new victory condition. The Prestige counter - combined with the new Galactic Achievements feature - allows players to move the game to the endgame quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h4&lt;br /&gt;
|title=Galactic Achievements&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Galactic_Achievements|Galactic Achievements]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
With this new feature, players can take on a challenge to earn prestige points to earn a prestige victory.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Updates&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Updates|Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Though just released the developers are working to add new features and fix bugs. A &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/article/511922/galciv-iv-dev-journal-19the-roadmap roadmap]&amp;lt;/span&amp;gt; has been released showing what can be expected.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Useful Links&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv4.com/ www.GalCiv4.com]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.galciv4.com/ Galactic Civilizations IV Forums]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/galciv Galactic Civilizations Discord server]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/faq General FAQ]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505411/galciv-iv-support-faq Support FAQ]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/article/511275/the-galactic-civilizations-iv-walkthrough Gameplay Walkthrough]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511887/game-start-focus-and-tips Game Start Tips]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/article/511884/ Combat Basics]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11861</id>
		<title>Galactic Civilizations IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11861"/>
		<updated>2022-05-01T15:18:03Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations IV&lt;br /&gt;
}}&lt;br /&gt;
[[File:GC4 capsule.png|frameless|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Galactic Civilizations IV&#039;&#039;&#039;&#039;&#039;, the sequel to [[Galactic Civilizations III]], is a 4X space strategy game set in the 24th century. Humans and aliens compete against each other for domination of the Milky Way galaxy. It was released on 26 April 2022.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin on their home planet and through research, colonization, and exploration can expand their influence in the wider galaxy. Other races will likely compete for the same worlds and resources though and only through diplomacy, war, technological superiority, or unlocking the secrets of the mysterious precursors themselves can the player hope to gain dominance in a galaxy full of dangers.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Major Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Major_Civilizations|Major Civilizations]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many civilizations to play as or against. From returning player-favorites such as the Drengin Empire, to brand new civilizations like Baratak Grove, Festron Hunt, and Mimot Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Plus players have to option to editing existing civilizations or creating their own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Spaceship Battles&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Spaceship_Battles|Spaceship Battles]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=New Features&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilization IV introduces a slew of new features.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Sectors&lt;br /&gt;
|content=&lt;br /&gt;
Think of it like a GalCiv III map connected to another. Each sector is connected by subspace streams that will allow the player to travel between them.&lt;br /&gt;
&lt;br /&gt;
Players can set up the number of sectors and the size of their starting sector. Thus, a player who wants a “quick” game could just set up a single small sector to play in. Or if one would prefer just one very large sector to play like a classic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Characters&lt;br /&gt;
|content=&lt;br /&gt;
While the idea of citizens was introduced in Galactic Civilizations III, their role was not as distinct as it is now.&lt;br /&gt;
&lt;br /&gt;
Different jobs take advantage of different traits from a leader. Thus, it’s probably not a good idea to put a character with a low Intelligence stat to be Technology ministry&lt;br /&gt;
&lt;br /&gt;
Citizens have individual approval ratings and keeping them happy is important – a disloyal and unhappy governor might just take their planet and corresponding colonies with them and start a new empire if the player isn’t careful.&lt;br /&gt;
&lt;br /&gt;
The story of the game changes depending on which characters are recruited and how their various backstories manifest throughout.&lt;br /&gt;
&lt;br /&gt;
Each civilization has their own characters with their own perks and their own factions to deal with.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Core Worlds&lt;br /&gt;
|content=&lt;br /&gt;
Unlike previous games of the series, players only manage core worlds. Previously, players would have to manage each world they conquered individually. When a player colonizes a subpar world, it will feed into a core world that the player has already established. With this system, players will directly oversee a lower number of worlds, but still receive the benefits of colonizing and conquering as many as possible.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Policies&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Policies|Policies]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Policies allow a player to shift priorities as they play by choosing between different buffs and focuses.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Executive Orders&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Executive_Orders|Executive Orders]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GalCiv IV introduces a new resource called “Control”. It represents how much direct control the player has of their civilization. It allows players to perform direct actions on the game&lt;br /&gt;
&lt;br /&gt;
These actions can have consequences, but allow players more direct ways to intervene.&lt;br /&gt;
&lt;br /&gt;
Additional executive orders can be unlocked via researching new technologies or experiencing other actions and events.&lt;br /&gt;
&lt;br /&gt;
Once used, they have a cooldown period that is different for each one.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=New Ideology System&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Ideology|Ideology]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Originally, players could choose between good, neutral, and evil. Later, there were renamed to Benevolent, Malevolent, and Pragmatic.&lt;br /&gt;
&lt;br /&gt;
In Galactic Civilizations IV, ideologies are much more nuanced and divided into 7 different categories. Each category has two paths:&lt;br /&gt;
* Liberty - Authority&lt;br /&gt;
* Innovation - Tradition&lt;br /&gt;
* Compassion - Pragmatism&lt;br /&gt;
* Equality - Opportunity&lt;br /&gt;
* Secrecy - Transparency&lt;br /&gt;
* Creativity - Cooperation&lt;br /&gt;
* Harmony - Individualism&lt;br /&gt;
&lt;br /&gt;
Players will gain awareness of a particular path through their actions and choices. Adopting an ideology into one of the tenets of a civilization comes through completing missions and other events.&lt;br /&gt;
&lt;br /&gt;
How different civilizations get along depends heavily on where they are ideologically. Adopting a given trait provides different benefits and consequences.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Prestige Victory&lt;br /&gt;
|content=&lt;br /&gt;
Prestige is a new victory condition. The Prestige counter - combined with the new Galactic Achievements feature - allows players to move the game to the endgame quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h4&lt;br /&gt;
|title=Galactic Achievements&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Galactic_Achievements|Galactic Achievements]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
With this new feature, players can take on a challenge to earn prestige points to earn a prestige victory.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Updates&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Updates|Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Though just released the developers are working to add new features and fix bugs. A &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/article/511922/galciv-iv-dev-journal-19the-roadmap roadmap]&amp;lt;/span&amp;gt; has been released showing what can be expected.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Useful Links&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv4.com/ www.GalCiv4.com]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.galciv4.com/ Galactic Civilizations IV Forums]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/galciv Galactic Civilizations Discord server]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/faq General FAQ]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505411/galciv-iv-support-faq Support FAQ]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/article/511275/the-galactic-civilizations-iv-walkthrough Gameplay Walkthrough]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Updates&amp;diff=11860</id>
		<title>GalCiv4:Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Updates&amp;diff=11860"/>
		<updated>2022-04-29T13:54:38Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Updates&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Galactic Civilizations IV&#039;&#039;&#039;&#039;&#039; is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete list of all of the updates and links to their patch notes can be found below.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[GalCiv4:V1.02|V1.02]]&lt;br /&gt;
| [[GalCiv4:V1.01|V1.01]]&lt;br /&gt;
| [[GalCiv4:V1.0|V1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:V1.0&amp;diff=11859</id>
		<title>GalCiv4:V1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:V1.0&amp;diff=11859"/>
		<updated>2022-04-29T12:06:38Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations IV Patch 1.0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[GalCiv4:Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=&lt;br /&gt;
*Workshop - You can now upload and download ship designs to share with out. Civilizations, Ship Styles and full mods will be coming soon.&lt;br /&gt;
*Apocalypse - This new Galactic Challenge requires you to have completed (and survived) the Everwar. There is no way to stop war once the Apocalypse has started, but you receive 10 Prestige for every civilization you defeat.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Fixes&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed an issue where the opponent slots weren&#039;t hiding the names when the slot was empty.&lt;br /&gt;
*Fixed a missing icon on the Subspace Sensors policy.&lt;br /&gt;
*Fixed an issue with starting locations on MP maps.&lt;br /&gt;
*Fixed an issue where some terran ship thumbnails didn&#039;t show up on the fleet details window.&lt;br /&gt;
*Fixed an issue where unlocks can overflow on the research complete window.&lt;br /&gt;
*Removed an unused &amp;quot;Go To&amp;quot; icon in the quest window.&lt;br /&gt;
*Fixed the sort buttons in the ship sort list.&lt;br /&gt;
*No language other than English is currently enabled (since that&#039;s the only language supported).&lt;br /&gt;
*Fixed an issue where map markers would be shown for asteroid battles (which don&#039;t have battle reports).&lt;br /&gt;
*Fixed an issue where the mode buttons would look weird if you had more than 10 of an item (now it just shows a + if you are above 9).&lt;br /&gt;
*Fixed a MP desync when attacking planets.&lt;br /&gt;
*Fixed a MP desync when starting as a civ with the paranoid trait.&lt;br /&gt;
*Fixed a MP desync during battles.&lt;br /&gt;
*Fixed components that provide their ship with an XP bonus (Resistance command ships).&lt;br /&gt;
*Fixed the Prestige culture trait.&lt;br /&gt;
*Fixed the Professionalism policy.&lt;br /&gt;
*Fixed the Veteran civ traits.&lt;br /&gt;
*Fixed an issue when occasionally it would be your turn but you couldn&#039;t spend a Culture Point.&lt;br /&gt;
*Shortened some anomaly events so they didn&#039;t overflow their textbox.&lt;br /&gt;
*Updated version of the Metaverse that has been switched to the real live data.&lt;br /&gt;
*Fixed a bug where music would stop playing in the late game.&lt;br /&gt;
*Fixed an issue where there difficulty sliders in the game options window weren&#039;t visible.&lt;br /&gt;
*Fixed an issue where the AI could survey Ship Graveyards with military ships.&lt;br /&gt;
*Fixed an issue where tooltips wouldn&#039;t show up when zooming.&lt;br /&gt;
*Fixed a crash when combining components in the ship designer.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Balance&lt;br /&gt;
|content=&lt;br /&gt;
*Random levels slightly less common.&lt;br /&gt;
*Huge hulls hp reduced from 512 to 256.&lt;br /&gt;
*Minor civs and hostile entities are disabled in MP Arena mode.&lt;br /&gt;
*DisruptersXe attack increased from 7 to 8.&lt;br /&gt;
*Plasma Xe attack increased from 8 to 9.&lt;br /&gt;
*Phased cannons attack increased from 9 to 10.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=UI&lt;br /&gt;
|content=&lt;br /&gt;
*Improved hit detection when you are zoomed out (hit detection is now based on the strategic icon, not the tile the object is in which can be difficult to hit at high zoom levels).&lt;br /&gt;
*Better tooltips for prestige.&lt;br /&gt;
*Added a Total research output to the research screen, with a breakdown for where all your research is coming from.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Ships&lt;br /&gt;
|content=&lt;br /&gt;
*New Terran Alliance command ships models.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Audio&lt;br /&gt;
|content=&lt;br /&gt;
*Added additional late game music.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511833/ V1.0 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:V1.01&amp;diff=11858</id>
		<title>GalCiv4:V1.01</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:V1.01&amp;diff=11858"/>
		<updated>2022-04-29T12:06:08Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=Galactic Civilizations IV Patch 1.01 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Fixes |content= *Fixed a crash when left and right clicking the turn button at the same time. *Fixed a crashed in the ship designer if you update the thumbnail and restart the designer. }} {{Secti...&amp;quot;&lt;/p&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations IV Patch 1.01&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[GalCiv4:Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Fixes&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed a crash when left and right clicking the turn button at the same time.&lt;br /&gt;
*Fixed a crashed in the ship designer if you update the thumbnail and restart the designer.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Balance&lt;br /&gt;
|content=&lt;br /&gt;
*Agricultural Districts give +1 food.&lt;br /&gt;
*Reduced the power of the Dreadlords spawned by the Fragile Rift event.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=UI&lt;br /&gt;
|content=&lt;br /&gt;
*Improved weapon component descriptions.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511900/ V1.01 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:V1.0&amp;diff=11857</id>
		<title>GalCiv4:V1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:V1.0&amp;diff=11857"/>
		<updated>2022-04-29T11:39:20Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations IV Patch 1.0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[GalCiv4:Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=&lt;br /&gt;
*Workshop - You can now upload and download ship designs to share with out. Civilizations, Ship Styles and full mods will be coming soon.&lt;br /&gt;
*Apocalypse - This new Galactic Challenge requires you to have completed (and survived) the Everwar. There is no way to stop war once the Apocalypse has started, but you receive 10 Prestige for every civilization you defeat.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Fixes&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed an issue where the opponent slots weren&#039;t hiding the names when the slot was empty.&lt;br /&gt;
*Fixed a missing icon on the Subspace Sensors policy.&lt;br /&gt;
*Fixed an issue with starting locations on MP maps.&lt;br /&gt;
*Fixed an issue where some terran ship thumbnails didn&#039;t show up on the fleet details window.&lt;br /&gt;
*Fixed an issue where unlocks can overflow on the research complete window.&lt;br /&gt;
*Removed an unused &amp;quot;Go To&amp;quot; icon in the quest window.&lt;br /&gt;
*Fixed the sort buttons in the ship sort list.&lt;br /&gt;
*No language other than English is currently enabled (since that&#039;s the only language supported).&lt;br /&gt;
*Fixed an issue where map markers would be shown for asteroid battles (which don&#039;t have battle reports).&lt;br /&gt;
*Fixed an issue where the mode buttons would look weird if you had more than 10 of an item (now it just shows a + if you are above 9).&lt;br /&gt;
*Fixed a MP desync when attacking planets.&lt;br /&gt;
*Fixed a MP desync when starting as a civ with the paranoid trait.&lt;br /&gt;
*Fixed a MP desync during battles.&lt;br /&gt;
*Fixed components that provide their ship with an XP bonus (Resistance command ships).&lt;br /&gt;
*Fixed the Prestige culture trait.&lt;br /&gt;
*Fixed the Professionalism policy.&lt;br /&gt;
*Fixed the Veteran civ traits.&lt;br /&gt;
*Fixed an issue when occasionally it would be your turn but you couldn&#039;t spend a Culture Point.&lt;br /&gt;
*Shortened some anomaly events so they didn&#039;t overflow their textbox.&lt;br /&gt;
*Updated version of the Metaverse that has been switched to the real live data.&lt;br /&gt;
*Fixed a bug where music would stop playing in the late game.&lt;br /&gt;
*Fixed an issue where there difficulty sliders in the game options window weren&#039;t visible.&lt;br /&gt;
*Fixed an issue where the AI could survey Ship Graveyards with military ships.&lt;br /&gt;
*Fixed an issue where tooltips wouldn&#039;t show up when zooming.&lt;br /&gt;
*Fixed a crash when combining components in the ship designer.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Balance&lt;br /&gt;
|content=&lt;br /&gt;
*Random levels slightly less common.&lt;br /&gt;
*Huge hulls hp reduced from 512 to 256.&lt;br /&gt;
*Minor civs and hostile entities are disabled in MP Arena mode.&lt;br /&gt;
*DisruptersXe attack increased from 7 to 8.&lt;br /&gt;
*Plasma Xe attack increased from 8 to 9.&lt;br /&gt;
*Phased cannons attack increased from 9 to 10.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=UI&lt;br /&gt;
|content=&lt;br /&gt;
*Improved hit detection when you are zoomed out (hit detection is now based on the strategic icon, not the tile the object is in which can be difficult to hit at high zoom levels).&lt;br /&gt;
*Better tooltips for prestige.&lt;br /&gt;
*Added a Total research output to the research screen, with a breakdown for where all your research is coming from.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Ships&lt;br /&gt;
|content=&lt;br /&gt;
*New Terran Alliance command ships models.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Audio&lt;br /&gt;
|content=&lt;br /&gt;
*Added additional late game music.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv3.com/511833/ V1.0 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:V1.0&amp;diff=11856</id>
		<title>GalCiv4:V1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:V1.0&amp;diff=11856"/>
		<updated>2022-04-29T11:37:51Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=V1.0 }} &amp;#039;&amp;#039;Return to Updates&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Features |content= *Workshop - You can now upload and download ship designs to share with out. Civilizations, Ship Styles and full mods will be coming soon. *Apocalypse - This new Galactic Challenge requires you to have complete...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=V1.0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[GalCiv4:Updates|Return to Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=&lt;br /&gt;
*Workshop - You can now upload and download ship designs to share with out. Civilizations, Ship Styles and full mods will be coming soon.&lt;br /&gt;
*Apocalypse - This new Galactic Challenge requires you to have completed (and survived) the Everwar. There is no way to stop war once the Apocalypse has started, but you receive 10 Prestige for every civilization you defeat.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Fixes&lt;br /&gt;
|content=&lt;br /&gt;
*Fixed an issue where the opponent slots weren&#039;t hiding the names when the slot was empty.&lt;br /&gt;
*Fixed a missing icon on the Subspace Sensors policy.&lt;br /&gt;
*Fixed an issue with starting locations on MP maps.&lt;br /&gt;
*Fixed an issue where some terran ship thumbnails didn&#039;t show up on the fleet details window.&lt;br /&gt;
*Fixed an issue where unlocks can overflow on the research complete window.&lt;br /&gt;
*Removed an unused &amp;quot;Go To&amp;quot; icon in the quest window.&lt;br /&gt;
*Fixed the sort buttons in the ship sort list.&lt;br /&gt;
*No language other than English is currently enabled (since that&#039;s the only language supported).&lt;br /&gt;
*Fixed an issue where map markers would be shown for asteroid battles (which don&#039;t have battle reports).&lt;br /&gt;
*Fixed an issue where the mode buttons would look weird if you had more than 10 of an item (now it just shows a + if you are above 9).&lt;br /&gt;
*Fixed a MP desync when attacking planets.&lt;br /&gt;
*Fixed a MP desync when starting as a civ with the paranoid trait.&lt;br /&gt;
*Fixed a MP desync during battles.&lt;br /&gt;
*Fixed components that provide their ship with an XP bonus (Resistance command ships).&lt;br /&gt;
*Fixed the Prestige culture trait.&lt;br /&gt;
*Fixed the Professionalism policy.&lt;br /&gt;
*Fixed the Veteran civ traits.&lt;br /&gt;
*Fixed an issue when occasionally it would be your turn but you couldn&#039;t spend a Culture Point.&lt;br /&gt;
*Shortened some anomaly events so they didn&#039;t overflow their textbox.&lt;br /&gt;
*Updated version of the Metaverse that has been switched to the real live data.&lt;br /&gt;
*Fixed a bug where music would stop playing in the late game.&lt;br /&gt;
*Fixed an issue where there difficulty sliders in the game options window weren&#039;t visible.&lt;br /&gt;
*Fixed an issue where the AI could survey Ship Graveyards with military ships.&lt;br /&gt;
*Fixed an issue where tooltips wouldn&#039;t show up when zooming.&lt;br /&gt;
*Fixed a crash when combining components in the ship designer.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Balance&lt;br /&gt;
|content=&lt;br /&gt;
*Random levels slightly less common.&lt;br /&gt;
*Huge hulls hp reduced from 512 to 256.&lt;br /&gt;
*Minor civs and hostile entities are disabled in MP Arena mode.&lt;br /&gt;
*DisruptersXe attack increased from 7 to 8.&lt;br /&gt;
*Plasma Xe attack increased from 8 to 9.&lt;br /&gt;
*Phased cannons attack increased from 9 to 10.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=UI&lt;br /&gt;
|content=&lt;br /&gt;
*Improved hit detection when you are zoomed out (hit detection is now based on the strategic icon, not the tile the object is in which can be difficult to hit at high zoom levels).&lt;br /&gt;
*Better tooltips for prestige.&lt;br /&gt;
*Added a Total research output to the research screen, with a breakdown for where all your research is coming from.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Ships&lt;br /&gt;
|content=&lt;br /&gt;
*New Terran Alliance command ships models.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Audio&lt;br /&gt;
|content=&lt;br /&gt;
*Added additional late game music.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv3.com/511833/ V1.0 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Updates&amp;diff=11855</id>
		<title>GalCiv4:Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Updates&amp;diff=11855"/>
		<updated>2022-04-29T10:48:25Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=Updates }} &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Galactic Civilizations IV&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete list of all of the updates and links to their patch notes can be found below.  {| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Updates&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Galactic Civilizations IV&#039;&#039;&#039;&#039;&#039; is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete list of all of the updates and links to their patch notes can be found below.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[GalCiv4:V1.1|V1.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[GalCiv4:V1.01|V1.01]]&lt;br /&gt;
| [[GalCiv4:V1.0|V1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11854</id>
		<title>Galactic Civilizations IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11854"/>
		<updated>2022-04-28T20:36:10Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations IV&lt;br /&gt;
}}&lt;br /&gt;
[[File:GC4 capsule.png|frameless|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Galactic Civilizations IV&#039;&#039;&#039;&#039;&#039;, the sequel to [[Galactic Civilizations III]], is a 4X space strategy game set in the 24th century. Humans and aliens compete against each other for domination of the Milky Way galaxy. It was released on 26 April 2022.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin on their home planet and through research, colonization, and exploration can expand their influence in the wider galaxy. Other races will likely compete for the same worlds and resources though and only through diplomacy, war, technological superiority, or unlocking the secrets of the mysterious precursors themselves can the player hope to gain dominance in a galaxy full of dangers.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Major Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Major_Civilizations|Major Civilizations]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many civilizations to play as or against. From returning player-favorites such as the Drengin Empire, to brand new civilizations like Baratak Grove, Festron Hunt, and Mimot Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Plus players have to option to editing existing civilizations or creating their own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=New Features&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilization IV introduces a slew of new features.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Sectors&lt;br /&gt;
|content=&lt;br /&gt;
Think of it like a GalCiv III map connected to another. Each sector is connected by subspace streams that will allow the player to travel between them.&lt;br /&gt;
&lt;br /&gt;
Players can set up the number of sectors and the size of their starting sector. Thus, a player who wants a “quick” game could just set up a single small sector to play in. Or if one would prefer just one very large sector to play like a classic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Characters&lt;br /&gt;
|content=&lt;br /&gt;
While the idea of citizens was introduced in Galactic Civilizations III, their role was not as distinct as it is now.&lt;br /&gt;
&lt;br /&gt;
Different jobs take advantage of different traits from a leader. Thus, it’s probably not a good idea to put a character with a low Intelligence stat to be Technology ministry&lt;br /&gt;
&lt;br /&gt;
Citizens have individual approval ratings and keeping them happy is important – a disloyal and unhappy governor might just take their planet and corresponding colonies with them and start a new empire if the player isn’t careful.&lt;br /&gt;
&lt;br /&gt;
The story of the game changes depending on which characters are recruited and how their various backstories manifest throughout.&lt;br /&gt;
&lt;br /&gt;
Each civilization has their own characters with their own perks and their own factions to deal with.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Core Worlds&lt;br /&gt;
|content=&lt;br /&gt;
Unlike previous games of the series, players only manage core worlds. Previously, players would have to manage each world they conquered individually. When a player colonizes a subpar world, it will feed into a core world that the player has already established. With this system, players will directly oversee a lower number of worlds, but still receive the benefits of colonizing and conquering as many as possible.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Policies&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Policies|Policies]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Policies allow a player to shift priorities as they play by choosing between different buffs and focuses.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Executive Orders&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Executive_Orders|Executive Orders]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GalCiv IV introduces a new resource called “Control”. It represents how much direct control the player has of their civilization. It allows players to perform direct actions on the game&lt;br /&gt;
&lt;br /&gt;
These actions can have consequences, but allow players more direct ways to intervene.&lt;br /&gt;
&lt;br /&gt;
Additional executive orders can be unlocked via researching new technologies or experiencing other actions and events.&lt;br /&gt;
&lt;br /&gt;
Once used, they have a cooldown period that is different for each one.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=New Ideology System&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Ideology|Ideology]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Originally, players could choose between good, neutral, and evil. Later, there were renamed to Benevolent, Malevolent, and Pragmatic.&lt;br /&gt;
&lt;br /&gt;
In Galactic Civilizations IV, ideologies are much more nuanced and divided into 7 different categories. Each category has two paths:&lt;br /&gt;
* Liberty - Authority&lt;br /&gt;
* Innovation - Tradition&lt;br /&gt;
* Compassion - Pragmatism&lt;br /&gt;
* Equality - Opportunity&lt;br /&gt;
* Secrecy - Transparency&lt;br /&gt;
* Creativity - Cooperation&lt;br /&gt;
* Harmony - Individualism&lt;br /&gt;
&lt;br /&gt;
Players will gain awareness of a particular path through their actions and choices. Adopting an ideology into one of the tenets of a civilization comes through completing missions and other events.&lt;br /&gt;
&lt;br /&gt;
How different civilizations get along depends heavily on where they are ideologically. Adopting a given trait provides different benefits and consequences.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Prestige Victory&lt;br /&gt;
|content=&lt;br /&gt;
Prestige is a new victory condition. The Prestige counter - combined with the new Galactic Achievements feature - allows players to move the game to the endgame quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h4&lt;br /&gt;
|title=Galactic Achievements&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Galactic_Achievements|Galactic Achievements]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
With this new feature, players can take on a challenge to earn prestige points to earn a prestige victory.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Updates&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Updates|Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Though just released the developers are working to add new features and fix bugs. A &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/article/511922/galciv-iv-dev-journal-19the-roadmap roadmap]&amp;lt;/span&amp;gt; has been released showing what can be expected.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Useful Links&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv4.com/ www.GalCiv4.com]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.galciv4.com/ Galactic Civilizations IV Forums]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/galciv Galactic Civilizations Discord server]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/faq General FAQ]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505411/galciv-iv-support-faq Support FAQ]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/article/511275/the-galactic-civilizations-iv-walkthrough Gameplay Walkthrough]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11853</id>
		<title>Galactic Civilizations IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11853"/>
		<updated>2022-04-28T20:35:01Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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|welcome=Galactic Civilizations IV&lt;br /&gt;
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[[File:GC4 capsule.png|frameless|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Galactic Civilizations IV&#039;&#039;&#039;&#039;&#039;, the sequel to [[Galactic Civilizations III]], is a 4X space strategy game set in the 24th century. Humans and aliens compete against each other for domination of the Milky Way galaxy. It was released on 26 April 2022.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin on their home planet and through research, colonization, and exploration can expand their influence in the wider galaxy. Other races will likely compete for the same worlds and resources though and only through diplomacy, war, technological superiority, or unlocking the secrets of the mysterious precursors themselves can the player hope to gain dominance in a galaxy full of dangers.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Major Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Major_Civilizations|Major Civilizations]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many civilizations to play as or against. From returning player-favorites such as the Drengin Empire, to brand new civilizations like Baratak Grove, Festron Hunt, and Mimot Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Plus players have to option to editing existing civilizations or creating their own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=New Features&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilization IV introduces a slew of new features.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Sectors&lt;br /&gt;
|content=&lt;br /&gt;
Think of it like a GalCiv III map connected to another. Each sector is connected by subspace streams that will allow the player to travel between them.&lt;br /&gt;
&lt;br /&gt;
Players can set up the number of sectors and the size of their starting sector. Thus, a player who wants a “quick” game could just set up a single small sector to play in. Or if one would prefer just one very large sector to play like a classic map.&lt;br /&gt;
}}&lt;br /&gt;
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|h=h3&lt;br /&gt;
|title=Characters&lt;br /&gt;
|content=&lt;br /&gt;
While the idea of citizens was introduced in Galactic Civilizations III, their role was not as distinct as it is now.&lt;br /&gt;
&lt;br /&gt;
Different jobs take advantage of different traits from a leader. Thus, it’s probably not a good idea to put a character with a low Intelligence stat to be Technology ministry&lt;br /&gt;
&lt;br /&gt;
Citizens have individual approval ratings and keeping them happy is important – a disloyal and unhappy governor might just take their planet and corresponding colonies with them and start a new empire if the player isn’t careful.&lt;br /&gt;
&lt;br /&gt;
The story of the game changes depending on which characters are recruited and how their various backstories manifest throughout.&lt;br /&gt;
&lt;br /&gt;
Each civilization has their own characters with their own perks and their own factions to deal with.&lt;br /&gt;
}}&lt;br /&gt;
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|h=h3&lt;br /&gt;
|title=Core Worlds&lt;br /&gt;
|content=&lt;br /&gt;
Unlike previous games of the series, players only manage core worlds. Previously, players would have to manage each world they conquered individually. When a player colonizes a subpar world, it will feed into a core world that the player has already established. With this system, players will directly oversee a lower number of worlds, but still receive the benefits of colonizing and conquering as many as possible.&lt;br /&gt;
}}&lt;br /&gt;
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|title=Policies&lt;br /&gt;
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&#039;&#039;Main article: [[GalCiv4:Policies|Policies]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Policies allow a player to shift priorities as they play by choosing between different buffs and focuses.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Executive Orders&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Executive_Orders|Executive Orders]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
GalCiv IV introduces a new resource called “Control”. It represents how much direct control the player has of their civilization. It allows players to perform direct actions on the game&lt;br /&gt;
&lt;br /&gt;
These actions can have consequences, but allow players more direct ways to intervene.&lt;br /&gt;
&lt;br /&gt;
Additional executive orders can be unlocked via researching new technologies or experiencing other actions and events.&lt;br /&gt;
&lt;br /&gt;
Once used, they have a cooldown period that is different for each one.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=New Ideology System&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Ideology|Ideology]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Originally, players could choose between good, neutral, and evil. Later, there were renamed to Benevolent, Malevolent, and Pragmatic.&lt;br /&gt;
&lt;br /&gt;
In Galactic Civilizations IV, ideologies are much more nuanced and divided into 7 different categories. Each category has two paths:&lt;br /&gt;
* Liberty - Authority&lt;br /&gt;
* Innovation - Tradition&lt;br /&gt;
* Compassion - Pragmatism&lt;br /&gt;
* Equality - Opportunity&lt;br /&gt;
* Secrecy - Transparency&lt;br /&gt;
* Creativity - Cooperation&lt;br /&gt;
* Harmony - Individualism&lt;br /&gt;
&lt;br /&gt;
Players will gain awareness of a particular path through their actions and choices. Adopting an ideology into one of the tenets of a civilization comes through completing missions and other events.&lt;br /&gt;
&lt;br /&gt;
How different civilizations get along depends heavily on where they are ideologically. Adopting a given trait provides different benefits and consequences.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Prestige Victory&lt;br /&gt;
|content=&lt;br /&gt;
Prestige is a new victory condition. The Prestige counter - combined with the new Galactic Achievements feature - allows players to move the game to the endgame quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Galactic Achievements&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Galactic_Achievements|Galactic Achievements]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
With this new feature, players can take on a challenge to earn prestige points to earn a prestige victory.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Updates&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Updates|Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Though just released the developers are working to add new features and fix bugs. A &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/article/511922/galciv-iv-dev-journal-19the-roadmap roadmap]&amp;lt;/span&amp;gt; has been released showing what can be expected.&lt;br /&gt;
}}&lt;br /&gt;
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|title=Useful Links&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv4.com/ www.GalCiv4.com]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.galciv4.com/ Galactic Civilizations IV Forums]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/galciv Galactic Civilizations Discord server]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/faq General FAQ]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505411/galciv-iv-support-faq Support FAQ]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/article/511275/the-galactic-civilizations-iv-walkthrough Gameplay Walkthrough]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11852</id>
		<title>GalCiv4:Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11852"/>
		<updated>2022-04-28T18:56:48Z</updated>

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&#039;&#039;&#039;&#039;&#039;Developer Diaries&#039;&#039;&#039;&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:125px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511926/using-the-ship-designer-in-galactic-civilizations-iv Using the Ship Designer in Galactic Civilizations IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Overview of the ship designer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511959/galciv-iv-reviewlets-play-round-up GalCiv IV Review/Let&#039;s Play Round-up]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Lists reviews and let&#039;s plays&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511922/galciv-iv-dev-journal-19---the-roadmap GalCiv IV Dev Journal #19 - The Roadmap]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Roadmap for future updates&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511718/galactic-civilizations-iv-is-now-available Galactic Civilizations IV is Now Available!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Release announcement for GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511830/galciv-iv-dev-journal-18---the-dawn-of-the-24th-century GalCiv IV Dev Journal #18 - The Dawn of the 24th Century]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Backstory on the setting on GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511897/video-release-of-the-galactic-civilizations-iv-community-qa-3 Video Release of the Galactic Civilizations IV: Community Q&amp;amp;A #3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Video of 3rd Q&amp;amp;A&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511742/galactic-civilization-highlight-meet-the-arcean-republic (Galactic) Civilizations Highlight: Meet the Arcean Republic!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Arcean Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 21 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511557/galciv-iv-dev-journal-17---screenshot-time GalCiv IV Dev Journal #17 - Screenshot Time]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshots from the latest version of the beta&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511585/galactic-civilization-highlight-meet-the-festron-hunt (Galactic) Civilizations Highlight: Meet the Festron Hunt]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Festron Hunt&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511536/galactic-civilizations-iv-releasing-on-april-26th Galactic Civilizations IV Releasing on April 26th]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Release date announcement&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511405/galactic-civilization-highlight-meet-the-navigators (Galactic) Civilizations Highlight: Meet the Navigators!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Navigators&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511275/the-galactic-civilizations-iv-walkthrough The Galactic Civilizations IV Walkthrough]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Latest walkthrough for GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511245/galactic-civilizations-highlight-meet-the-krynn-syndicate (Galactic) Civilizations Highlight: Meet the Krynn Syndicate]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Krynn Syndicate&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 31 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511105/galactic-civilizations-highlight-meet-the-drath-freehold (Galactic) Civilizations Highlight: Meet the Drath Freehold]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Drath Freehold&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510952/galactic-civilizations-highlight-meet-the-altarian-republic (Galactic) Civilizations Highlight: Meet the Altarian Republic]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Altarian Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510811/galactic-civilizations-highlight-meet-the-torian-regime (Galactic) Civilizations Highlight: Meet the Torian Regime]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Torian Regime&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510682/galciv-iv-dev-journal-16the-battle-viewer GalCiv IV Dev Journal #16–The Battle Viewer]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Showing off the Battle Viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510650/galactic-civilizations-highlight-meet-the-baratak-grove (Galactic) Civilizations Highlight: Meet the Baratak Grove]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Baratak Grove&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510536/galactic-civilization-highlight-meet-the-manti-cluster (Galactic) Civilizations Highlight: Meet the Manti Cluster!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Manti Cluster&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510379/galactic-civilizations-highlight-the-terran-alliance (Galactic) Civilizations Highlight: The Terran Alliance]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on Terran Alliance&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510208/galactic-civilization-highlight-meet-the-mimot-brotherhood (Galactic) Civilizations Highlight: Meet the Mimot Brotherhood!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Mimot Brotherhood&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509780/galactic-civilizations-iv-is-now-in-beta Galactic Civilizations IV Enters Beta]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of beta going live&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 27 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509570/the-galactic-civilizations-iv-beta-guide-tour The Galactic Civilizations IV BETA Guide Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| An in-depth guide on GalCivIV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509402/galciv-iv-dev-journal-15---internal-factions GalCiv IV Dev Journal #15 - Internal Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explanation of the faction system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509129/galciv-iv-dev-journal-14pacing-comparisons GalCiv IV Dev Journal #14 – Pacing comparisons]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A comparison of the early portion in GalCiv games&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508906/galciv-iv-dev-journal-13---the-vault GalCiv IV Dev Journal #13 - The Vault]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look at a new feature for designing ships&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507256/galciv-iv-dev-journal-12---aar-drengin-human-wars-i-part-1 GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| AAR for a Drengin-Terran game  &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508521/galciv-iv-dev-journal-11combat-aar GalCiv IV Dev Journal #11–Combat AAR]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Update on ship combat system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508111/galactic-civilizations-iv-community-qa-2-22nd-october-2021 Galactic Civilizations IV: Community Q&amp;amp;A #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 22 October&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507234/galciv-iv-dev-journal-10---do-we-need-a-battle-viewer GalCiv IV Dev Journal #10 - Do we need a battle viewer?]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Asking whether GalCiv IV requires a battle viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507233/galciv-iv-dev-journal-9---onboarding GalCiv IV Dev Journal #9 - Onboarding]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Developer journal on onboarding&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507112/the-yor-is-back-in-the-latest-update-to-galciv-iv The Yor is back in the latest update to GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Overview of patch 0.55&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506674/galciv-iv-dev-journal-8---rise-of-the-commanders GalCiv IV Dev Journal #8 - Rise of the Commanders]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Focuses on Commanders&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506547/follow-the-galciv-iv-development-through-pcgamesn Follow the GalCiv IV Development through PCGamesN]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Articles by PCGamesN on the development of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505937/lets-check-out-the-new-ideology-system-for-galciv-iv Let&#039;s Check Out the New Ideology System for GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the new ideology system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506037/galciv-iv-dev-journal-7---the-changing-face-of-space-robots GalCiv IV Dev Journal #7 - The Changing Face of Space Robots]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at how the Yor have visually changed&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns GalCiv IV Dev Journal #6 - Those First 20 Turns]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the first 20 turns in GCII and GCIII&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 July 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505215/screenshot-of-the-week---galciv-iv Screenshot of the Week - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Close-up view of a sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505214/screenshot-of-the-week-sectors---galciv-iv Screenshot of the Week, Sectors - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the map zoomed out&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505271/galciv-iv-dev-journal-5 GalCiv IV Dev Journal #5]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ideology compass is replaced by Cultural Spectrums&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505342/galactic-civilizations-iv-ea-patch-1 Galactic Civilizations IV: EA Patch 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Patch notes for the first update of early access&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505220/alpha-access-is-now-available-for-galactic-civilizations-iv Alpha Access is Now Available for Galactic Civilizations IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of release of GalCiv IV alpha&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505273/galciv-iv-dev-journal-4---a-guided-alpha-tour GalCiv IV Dev Journal #4 - A Guided ALPHA Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A tour of GalCiv IV in alpha state&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504739/galciv-iv-dev-journal-3 GalCiv IV Dev Journal #3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at core worlds and governors&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505210/screenshot-of-the-week-ideology---galciv-iv Screenshot of the Week, Ideology]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the ideology screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505136/galactic-civilizations-iv-community-qa-1 Galactic Civilizations IV: Community Q&amp;amp;A #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 20 May&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505134/screenshot-of-the-week-research---galciv-iv Screenshot of the Week, Research]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the research screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504737/galciv-iv-dev-journal-2 GalCiv IV Dev Journal #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explains how characters will work&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504987/screenshot-of-the-week---galciv-iv Screenshot of the Week, Planets]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the core world management screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 18 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504959/explorminate-interviews-brad-wardell-on-galciv-iv eXplorminate interviews Brad Wardell on GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Interview with Brad Wardell, Creative Director of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504742/galciv-iv-info-guide GalCiv IV Info Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Information on what&#039;s new in GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504882/galactic-civilizations-iv---meet-the-team Galactic Civilizations IV - Meet the Team]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the people developing GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504735/galciv-iv-dev-journal-1  GalCiv IV Dev Journal #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look on the design philosophy behind GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11848</id>
		<title>Galactic Civilizations IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11848"/>
		<updated>2022-04-28T14:57:28Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations IV&lt;br /&gt;
}}&lt;br /&gt;
[[File:GC4 capsule.png|frameless|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Galactic Civilizations IV&#039;&#039;&#039;&#039;&#039;, the sequel to [[Galactic Civilizations III]], is a 4X space strategy game set in the 24th century. Humans and aliens compete against each other for domination of the Milky Way galaxy. It was released on 26 April 2022.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin on their home planet and through research, colonization, and exploration can expand their influence in the wider galaxy. Other races will likely compete for the same worlds and resources though and only through diplomacy, war, technological superiority, or unlocking the secrets of the mysterious precursors themselves can the player hope to gain dominance in a galaxy full of dangers.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Major Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Major_Civilizations|Major Civilizations]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many civilizations to play as or against. From returning player-favorites such as the Drengin Empire, to brand new civilizations like Baratak Grove, Festron Hunt, and Mimot Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Plus players have to option to editing existing civilizations or creating their own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=New Features&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilization IV introduces a slew of new features.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Sectors&lt;br /&gt;
|content=&lt;br /&gt;
Think of it like a GalCiv III map connected to another. Each sector is connected by subspace streams that will allow the player to travel between them.&lt;br /&gt;
&lt;br /&gt;
Players can set up the number of sectors and the size of their starting sector. Thus, a player who wants a “quick” game could just set up a single small sector to play in. Or if one would prefer just one very large sector to play like a classic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Characters&lt;br /&gt;
|content=&lt;br /&gt;
While the idea of citizens was introduced in Galactic Civilizations III, their role was not as distinct as it is now.&lt;br /&gt;
&lt;br /&gt;
Different jobs take advantage of different traits from a leader. Thus, it’s probably not a good idea to put a character with a low Intelligence stat to be Technology ministry&lt;br /&gt;
&lt;br /&gt;
Citizens have individual approval ratings and keeping them happy is important – a disloyal and unhappy governor might just take their planet and corresponding colonies with them and start a new empire if the player isn’t careful.&lt;br /&gt;
&lt;br /&gt;
The story of the game changes depending on which characters are recruited and how their various backstories manifest throughout.&lt;br /&gt;
&lt;br /&gt;
Each civilization has their own characters with their own perks and their own factions to deal with.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Core Worlds&lt;br /&gt;
|content=&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Policies&lt;br /&gt;
|content=&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Executive Orders&lt;br /&gt;
|content=&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=New Ideology System&lt;br /&gt;
|content=&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Prestige Victory&lt;br /&gt;
|content=&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Updates&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Main article: [[GalCiv4:Updates|Updates]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Though just released the developers are working to add new features and fix bugs. A &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/article/511922/galciv-iv-dev-journal-19the-roadmap roadmap]&amp;lt;/span&amp;gt; has been released showing what can be expected.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Useful Links&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv4.com/ www.GalCiv4.com]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.galciv4.com/ Galactic Civilizations IV Forums]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/galciv Galactic Civilizations Discord server]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/faq General FAQ]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505411/galciv-iv-support-faq Support FAQ]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/article/511275/the-galactic-civilizations-iv-walkthrough Gameplay Walkthrough]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11847</id>
		<title>Galactic Civilizations IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11847"/>
		<updated>2022-04-28T13:40:21Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations IV&lt;br /&gt;
}}&lt;br /&gt;
[[File:GC4 capsule.png|frameless|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Galactic Civilizations IV&#039;&#039;&#039;&#039;&#039;, the sequel to [[Galactic Civilizations III]], is a 4X space strategy game set in the 24th century. Humans and aliens compete against each other for domination of the Milky Way galaxy. It was released on 26 April 2022.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin on their home planet and through research, colonization, and exploration can expand their influence in the wider galaxy. Other races will likely compete for the same worlds and resources though and only through diplomacy, war, technological superiority, or unlocking the secrets of the mysterious precursors themselves can the player hope to gain dominance in a galaxy full of dangers.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;b&amp;gt;Explore The Galaxy&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Seek out new star systems and discover the exciting potential of the subspace realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Meet New Civilizations&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The universe is teeming with civilizations both advanced and primitive. Set opponents&#039; difficulty and technological advancement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Colonize New Worlds&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thousands of worlds to colonize - most of them awful, but all colonizable...if you dare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Discover New Technologies&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Invent new technologies, some are easier than others for your species to grasp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Recruit And Mentor Citizens&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Each citizen is unique with their own strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shape Your Government&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Determine which citizens to place in positions of power and what planets you wish to see governed while taking care not to be defeated in a coup.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Choose Your Destiny&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Choose the type of civilization you want to be through your actions and choices.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Adventure Awaits You&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The galaxy has a rich, ancient history that you will discover through missions and events.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
The core of Galactic Civilizations IV is the sandbox mode that allows the player to customize the playthrough with many options including but not limited to galaxy size, A.I. difficulty, resources and world abundance, and the various races they will meet. The player chooses their race and begins their story.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Useful Links&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv4.com/ www.GalCiv4.com]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.galciv4.com/ Galactic Civilizations IV Forums]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/galciv Galactic Civilizations Discord server]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/faq General FAQ]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505411/galciv-iv-support-faq Support FAQ]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/article/511275/the-galactic-civilizations-iv-walkthrough Gameplay Walkthrough]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:GC4_capsule.png&amp;diff=11846</id>
		<title>File:GC4 capsule.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:GC4_capsule.png&amp;diff=11846"/>
		<updated>2022-04-28T13:29:47Z</updated>

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	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11845</id>
		<title>GalCiv4:Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11845"/>
		<updated>2022-04-26T16:02:20Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Developer Diaries&lt;br /&gt;
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&#039;&#039;Developer Diaries&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:125px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511718/galactic-civilizations-iv-is-now-available Galactic Civilizations IV is Now Available!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Release announcement for GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511830/galciv-iv-dev-journal-18---the-dawn-of-the-24th-century GalCiv IV Dev Journal #18 - The Dawn of the 24th Century]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Backstory on the setting on GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511742/galactic-civilization-highlight-meet-the-arcean-republic (Galactic) Civilizations Highlight: Meet the Arcean Republic!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Arcean Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 21 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511557/galciv-iv-dev-journal-17---screenshot-time GalCiv IV Dev Journal #17 - Screenshot Time]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshots from the latest version of the beta&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511585/galactic-civilization-highlight-meet-the-festron-hunt (Galactic) Civilizations Highlight: Meet the Festron Hunt]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Festron Hunt&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511405/galactic-civilization-highlight-meet-the-navigators (Galactic) Civilizations Highlight: Meet the Navigators!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Navigators&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511275/the-galactic-civilizations-iv-walkthrough The Galactic Civilizations IV Walkthrough]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Latest walkthrough for GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511245/galactic-civilizations-highlight-meet-the-krynn-syndicate (Galactic) Civilizations Highlight: Meet the Krynn Syndicate]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Krynn Syndicate&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 31 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511105/galactic-civilizations-highlight-meet-the-drath-freehold (Galactic) Civilizations Highlight: Meet the Drath Freehold]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Drath Freehold&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510952/galactic-civilizations-highlight-meet-the-altarian-republic (Galactic) Civilizations Highlight: Meet the Altarian Republic]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Altarian Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510811/galactic-civilizations-highlight-meet-the-torian-regime (Galactic) Civilizations Highlight: Meet the Torian Regime]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Torian Regime&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510682/galciv-iv-dev-journal-16the-battle-viewer GalCiv IV Dev Journal #16–The Battle Viewer]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Showing off the Battle Viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510650/galactic-civilizations-highlight-meet-the-baratak-grove (Galactic) Civilizations Highlight: Meet the Baratak Grove]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Baratak Grove&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510536/galactic-civilization-highlight-meet-the-manti-cluster (Galactic) Civilizations Highlight: Meet the Manti Cluster!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Manti Cluster&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510379/galactic-civilizations-highlight-the-terran-alliance (Galactic) Civilizations Highlight: The Terran Alliance]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on Terran Alliance&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510208/galactic-civilization-highlight-meet-the-mimot-brotherhood (Galactic) Civilizations Highlight: Meet the Mimot Brotherhood!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Mimot Brotherhood&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509780/galactic-civilizations-iv-is-now-in-beta Galactic Civilizations IV Enters Beta]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of beta going live&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 27 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509570/the-galactic-civilizations-iv-beta-guide-tour The Galactic Civilizations IV BETA Guide Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| An in-depth guide on GalCivIV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509402/galciv-iv-dev-journal-15---internal-factions GalCiv IV Dev Journal #15 - Internal Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explanation of the faction system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509129/galciv-iv-dev-journal-14pacing-comparisons GalCiv IV Dev Journal #14 – Pacing comparisons]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A comparison of the early portion in GalCiv games&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508906/galciv-iv-dev-journal-13---the-vault GalCiv IV Dev Journal #13 - The Vault]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look at a new feature for designing ships&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507256/galciv-iv-dev-journal-12---aar-drengin-human-wars-i-part-1 GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| AAR for a Drengin-Terran game  &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508521/galciv-iv-dev-journal-11combat-aar GalCiv IV Dev Journal #11–Combat AAR]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Update on ship combat system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508111/galactic-civilizations-iv-community-qa-2-22nd-october-2021 Galactic Civilizations IV: Community Q&amp;amp;A #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 22 October&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507234/galciv-iv-dev-journal-10---do-we-need-a-battle-viewer GalCiv IV Dev Journal #10 - Do we need a battle viewer?]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Asking whether GalCiv IV requires a battle viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507233/galciv-iv-dev-journal-9---onboarding GalCiv IV Dev Journal #9 - Onboarding]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Developer journal on onboarding&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507112/the-yor-is-back-in-the-latest-update-to-galciv-iv The Yor is back in the latest update to GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Overview of patch 0.55&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506674/galciv-iv-dev-journal-8---rise-of-the-commanders GalCiv IV Dev Journal #8 - Rise of the Commanders]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Focuses on Commanders&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506547/follow-the-galciv-iv-development-through-pcgamesn Follow the GalCiv IV Development through PCGamesN]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Articles by PCGamesN on the development of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505937/lets-check-out-the-new-ideology-system-for-galciv-iv Let&#039;s Check Out the New Ideology System for GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the new ideology system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506037/galciv-iv-dev-journal-7---the-changing-face-of-space-robots GalCiv IV Dev Journal #7 - The Changing Face of Space Robots]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at how the Yor have visually changed&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns GalCiv IV Dev Journal #6 - Those First 20 Turns]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the first 20 turns in GCII and GCIII&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 July 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505215/screenshot-of-the-week---galciv-iv Screenshot of the Week - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Close-up view of a sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505214/screenshot-of-the-week-sectors---galciv-iv Screenshot of the Week, Sectors - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the map zoomed out&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505271/galciv-iv-dev-journal-5 GalCiv IV Dev Journal #5]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ideology compass is replaced by Cultural Spectrums&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505342/galactic-civilizations-iv-ea-patch-1 Galactic Civilizations IV: EA Patch 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Patch notes for the first update of early access&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505220/alpha-access-is-now-available-for-galactic-civilizations-iv Alpha Access is Now Available for Galactic Civilizations IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of release of GalCiv IV alpha&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505273/galciv-iv-dev-journal-4---a-guided-alpha-tour GalCiv IV Dev Journal #4 - A Guided ALPHA Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A tour of GalCiv IV in alpha state&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504739/galciv-iv-dev-journal-3 GalCiv IV Dev Journal #3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at core worlds and governors&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505210/screenshot-of-the-week-ideology---galciv-iv Screenshot of the Week, Ideology]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the ideology screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505136/galactic-civilizations-iv-community-qa-1 Galactic Civilizations IV: Community Q&amp;amp;A #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 20 May&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505134/screenshot-of-the-week-research---galciv-iv Screenshot of the Week, Research]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the research screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504737/galciv-iv-dev-journal-2 GalCiv IV Dev Journal #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explains how characters will work&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504987/screenshot-of-the-week---galciv-iv Screenshot of the Week, Planets]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the core world management screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 18 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504959/explorminate-interviews-brad-wardell-on-galciv-iv eXplorminate interviews Brad Wardell on GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Interview with Brad Wardell, Creative Director of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504742/galciv-iv-info-guide GalCiv IV Info Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Information on what&#039;s new in GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504882/galactic-civilizations-iv---meet-the-team Galactic Civilizations IV - Meet the Team]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the people developing GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504735/galciv-iv-dev-journal-1  GalCiv IV Dev Journal #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look on the design philosophy behind GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Main_Page&amp;diff=11844</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Main_Page&amp;diff=11844"/>
		<updated>2022-04-26T15:28:08Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Gc4wiki home.jpg|link=|&amp;lt;span title=&amp;quot;Galactic Civilizations IV Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Galactic Civilizations&lt;br /&gt;
| about_content = &lt;br /&gt;
Galactic Civilizations is a space-based 4X strategy game set in the 24th century starting when humans have discovered a faster-than-light travel called Hyperdrive. Humans and aliens compete for domination of our galaxy.&lt;br /&gt;
&lt;br /&gt;
The player begins with only their home planet and must research new technologies, explore the known galaxy, colonize new worlds while keeping their people at home happy. At the same time, players engage in trade, diplomacy, intrigue and war with alien civilizations.&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=New in Galactic Civilizations IV&lt;br /&gt;
|content=&lt;br /&gt;
Building on the strengths of the previous entry in the series, &#039;&#039;Galactic Civilizations IV&#039;&#039; includes the biggest changes ever made to the series. These new features include:&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Sectors&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations IV introduces star sectors. Each sector is akin to a map in Galactic Civilizations III. Most of these sectors are similar to tiny to large GalCiv III maps that represented a section of the overall galaxy that the player was trying to conquer. Now, there can be anywhere from one to dozens of star sectors to explore.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Characters&lt;br /&gt;
|content=&lt;br /&gt;
Game elements such as population, diplomats, leaders, generals, etc. have been abstracted with Leader characters. Each of these characters has their own set of attributes, strengths and weaknesses and relationship with the player. Leader characters give the player a lot more flexibility and agency in how they run their civilization&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Policies&lt;br /&gt;
|content=&lt;br /&gt;
Policies allow a player to shift priorities as they play by choosing between different buffs and focuses.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Prestige Victory&lt;br /&gt;
|content=&lt;br /&gt;
4X games are notorious for knowing you’re going to win long before you actually win. The Prestige counter - combined with the new Galactic Achievements feature - allows the player to move the game to the endgame quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Executive Orders&lt;br /&gt;
|content=&lt;br /&gt;
GalCiv IV introduces a new resource called “Control” that allows players to perform direct actions on the game. These actions can have consequences, but allow players more direct ways to intervene.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Core worlds&lt;br /&gt;
|content=&lt;br /&gt;
A big issue in 4X games is the micro-management in the late game. In every GalCiv playthrough, later in the game the player might have dozens of planets to manage (just like in other 4X games where you might have dozens of cities or stars or whatever). GalCiv IV has core worlds, which are high quality worlds that matter. Those are fed by colonies, which require no management. So late game, the player might have 50 worlds in their civilization, but only 9 of them are core worlds.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Mixed Populations&lt;br /&gt;
|content=&lt;br /&gt;
Because populations are now abstracted into leader characters (as in, instead of having a population of 5 on a planet you now have 5 citizen characters), it means that when you conquer a planet (or assimilate it, or trade for it, or simply get immigration) you can end up with alien characters on your worlds.&lt;br /&gt;
&lt;br /&gt;
Different species have different strengths and weaknesses, as well as different levels of xenophobia (i.e. living on planets with other species) that allow players more control and flexibility and challenge for dealing with their worlds.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Combat&lt;br /&gt;
|content=&lt;br /&gt;
Battles (and invasions) are no longer always over in a single turn. An invasion might take several turns to occur. Transports are only required for core worlds, whereas colonies can be taken by any ship with weapons. Battles can also take place across multiple tiles, allowing for ships with extreme range weapons to soften up targets from multiple tiles away.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Missions&lt;br /&gt;
|content=&lt;br /&gt;
We eliminated “the campaign” and instead took the content and made it so that every game can feel like a campaign with “missions,” which are story driven quests based on who you are playing as, who you are playing against, and what characters are in your civilization.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Ideology&lt;br /&gt;
|content=&lt;br /&gt;
Gone is the old “good” vs. “neutral” vs. “evil”. Now there are 7 categories of ideology, each with two trees. The choices players face are no longer “I’m a good person vs. I’m a terrible being,&amp;quot; but instead are things like cooperation vs. creativity, or innovation vs. tradition, or compassion vs. pragmatism.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=New Economic System&lt;br /&gt;
|content=&lt;br /&gt;
In the new system, resources are brought in from the worlds themselves and then multiplied (as a %) by the population who are empowered (again by a %) by the improvements on the planet. The approval rating on a planet directly affects production (which makes approval matter a lot) with new elements such as crime (which affects planetary income) and pollution (which affects food production) as additional potential casualties of player decisions. Finally, approval is now extremely nuanced and explained in great detail.&lt;br /&gt;
}}&lt;br /&gt;
| sections_title = Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
[[File:Gc4-release-trailer-1.jpg|320px|link=https://youtu.be/B-JwUI8D5lU]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| articles_title = Game List&lt;br /&gt;
| articles_content =&lt;br /&gt;
* [[Galactic Civilizations I]]&lt;br /&gt;
* [[Galactic Civilizations II]]&lt;br /&gt;
* [[Galactic Civilizations III]]&lt;br /&gt;
* [[Galactic Civilizations IV]]&lt;br /&gt;
| articles_title2 = Important Pages&lt;br /&gt;
| articles_content2 =&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv4:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
&amp;lt;!-- * [[DLC]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[Updates]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[List of Achievements]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[System Specifications]] --&amp;gt;&lt;br /&gt;
| articles_title3 = Media &lt;br /&gt;
| articles_content3 =&lt;br /&gt;
* [[Trailers|Trailers &amp;amp; Videos]]&lt;br /&gt;
&amp;lt;!-- * [[Community Let&#039;s Play Videos]] --&amp;gt;&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
&amp;lt;!-- * [[Concept Art]] --&amp;gt;&lt;br /&gt;
| articles_title4 = Community Links&lt;br /&gt;
| articles_content4 =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/galciv Galactic Civilizations Discord server]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- * &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://steamcommunity.com/app/226860/discussions/1/ Galactic Civilizations III Steam forums]&amp;lt;/span&amp;gt; --&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/GalCiv3/ Galactic Civilizations Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
| articles_title5 = Official Pages&lt;br /&gt;
| articles_content5 =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv4.com/ www.GalCiv4.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.galciv4.com/ Galactic Civilizations IV Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/GalCiv Galactic Civilizations Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/galciv Galactic Civilizations Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Lore&amp;diff=11843</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Lore&amp;diff=11843"/>
		<updated>2022-04-26T15:04:16Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Lore&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Ancient Spacefarers&lt;br /&gt;
|content=&lt;br /&gt;
Before humans evolved, there were the Drengin.&lt;br /&gt;
 &lt;br /&gt;
Hundreds of thousands of years ago, before the species homo sapiens walked the earth, two advanced civilizations flew among the stars. The malevolent Drengin Empire and the honorable Arcean Empire both began to discover other alien species, including each other, as their robotic probes crawled through the galaxy at sublight speeds. Pooling their knowledge, the two great civilizations invented a city-sized device called a stargate. These stargates allowed ships to travel great distances between them far faster than the conventional propulsion their probes used. The Drengin and Arceans each constructed one of these massive devices and were able, for a time, to trade with one another.&lt;br /&gt;
 &lt;br /&gt;
The Drengin squandered their opportunity for mutual benefit through trade by attempting to invade Arcea through the stargate. The Arceans, who are not that unlike the Drengin in warrior aptitude, were well-prepared for the Drengin attempt. They allowed the initial invasion fleet through then deactivated their own stargate – trapping the Drengin fleet thousands of light years away from their home world. The Arceans proceeded to crush the Drengin invasion fleet and never again opened their stargate to the Drengin.&lt;br /&gt;
 &lt;br /&gt;
Isolated from one another, the two civilizations turned their attentions to finding other species to interact with. The Arceans came into contact with the Altarians, a species of beings quite unlike themselves but still advanced enough to follow the probe’s instructions to construct their own stargate. Once completed, the Arcean and Altarian civilizations commenced peaceful trade.&lt;br /&gt;
 &lt;br /&gt;
Meanwhile, Drengin probes had come into contact with a pre-industrial civilization that called themselves the Toria. Having learned from their experience with the Arceans, the Drengin were not about to help the Toria construct a stargate. Instead, the Drengin built a stargate and then sent it on an unmanned 70,000-year sublight voyage to Toria. The Drengin, while cruel beyond human imagination, are also a patient species. Once the stargate had arrived, a Drengin invasion fleet quickly conquered Toria and enslaved its inhabitants.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Rise of the Yor&lt;br /&gt;
|content=&lt;br /&gt;
During this period of slow reaching out across the void, the Drengin and Arceans first encountered the Yor. This synthetic species had been created eons previously by the Iconian civilization, now thought to be extinct. Not being biologically alive, the Yor explored the galaxy in huge ships flown by a single occupant.&lt;br /&gt;
 &lt;br /&gt;
The Yor had inherited their civilization from the Iconians, which they had risen up against and exterminated on the Iconian home world. The Iconians were the oldest of the “younger” sapient species in the galaxy, and had their own limited form of space travel. They had been servants of the Precursor civilization called the Arnor. When a rogue faction of Arnor later called the Dread Lords split off and began a Precursor civil war, the Dread Lords gave the Yor sapience and malevolence in retaliation for the Iconians’ loyalty toward the true Arnor.&lt;br /&gt;
 &lt;br /&gt;
After the Precursors disappeared, the Yor gradually explored their area of the galaxy. Lacking the technology to create stargates, the Yor spent many hundreds of thousands of years searching in vain for other alien species.&lt;br /&gt;
&lt;br /&gt;
In time, the Yor observed the subjugation of the Torians by the Drengin. Their cold mental circuitry approved of the brutal tactics and wholesale slaughter of filthy organic lifeforms. The surveillance also led the Yor to the knowledge of how to build their own stargates.&lt;br /&gt;
&lt;br /&gt;
While stargates offered a significant upgrade from sublight travel, the immense structures are astronomically expensive to build and require placement both at the point of origin and the destination. Expanding into new parts of the galaxy via stargate took literally ages, since a stargate had to first be sent through normal space to the target star system.&lt;br /&gt;
&lt;br /&gt;
While the science behind the stargates was well-understood by those who constructed them, Arceans, Yor, and Drengin alike remained unsuccessful in using the theories behind them to construct a stardrive that would allow individual ships to fold space and travel to a particular location.&lt;br /&gt;
&lt;br /&gt;
While the great civilizations looked outward for more opportunities for expansion, the Torians learned at great cost how much effort it took for the Drengin to maintain their forces. The Torians leveraged this advantage to wage a guerilla campaign over hundreds of generations that eventually forced the Drengin to abandon the planet. The Drengin had long exhausted any innate value in controlling Toria. Having no concept of honor or even pride, the Drengin merely determined the planet was no longer worth the effort and left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Humanity and Hyperdrive &amp;lt;/h1&amp;gt;&lt;br /&gt;
The year 2117 saw an Arcean probe arrive at Earth. Humanity had established a relatively united, prosperous planet benefitting from a wealth of energy provided by advanced fusion power. The Arceans saw the value in the humans’ exceptional ability for generating power and quickly transferred the plans for a stargate to them.&lt;br /&gt;
&lt;br /&gt;
The Arcean stargate plan didn&#039;t include a way to easily turn off the stargate, however. In essence, once turned on, the Humans would not be able to turn it off without great effort. Whether the Arceans were planning to conquer Earth as the Drengin had done to the Torians or not remains unknown, because the stargate was never built.&lt;br /&gt;
&lt;br /&gt;
Having studied the plans in detail, the humans saw that the stargate confirmed many of their theories on how the universe worked. The humans also concluded that the stargates were rather impractical and that it would make more sense to simply create a stardrive that would allow ships to travel through folded space (hyperspace) directly. This became the hyperdrive project.&lt;br /&gt;
&lt;br /&gt;
The concept of hyperdrive was simple enough for anyone with an understanding of the theories behind the stargates, but its requirement of immense amounts of energy had stumped the Arceans, Drengin, and Yor for millenia. The advanced fusion power that the Humans had mastered on their own solved that challenge.&lt;br /&gt;
&lt;br /&gt;
Research firms across the planet quickly concluded that a propulsion system could be developed using the theories from the stargate that would enable individual ships to travel on their own. Those same individual ships would also be able to travel much faster than they could through a stargate. A ship going through a stargate would still take months, even years, to go relatively short distances. With the new hyperdrive system, that time would be halved with improvements possible for even greater relative speeds.&lt;br /&gt;
&lt;br /&gt;
Within a few years, humanity had a working hyperdrive prototype. In one of the most generous and costly mistakes in history, the humans did not secure the secrets behind fusion power or hyperdrive. Politicians and activists considered nearly unlimited energy to be a basic human right. Fusion power had nearly eliminated poverty and a whole range of other tragedies. With energy being free, food production, manufacturing, and transportation became far less expensive. It was decided that the hyperdrive technology (and the fusion power behind it) should be shared with the Arceans. Drengin spies on Arcea quickly stole this information, which in turn allowed it to leak out to the Torians, Altarians, and Yor.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Race of 2178&lt;br /&gt;
|content=&lt;br /&gt;
Humans were shocked when hyperdrive did not create a galactic utopia but rather a galactic race for expansion. Each civilization severed communication with one another and shut down their stargates and began building colony ships as fast as they could to claim worlds made newly reachable via hyperdrive tech. Unfortunately for the humans, the aliens had long since mapped out the galaxy – they knew where the best planets were. Earth was hamstrung by the need to blindly search for habitable worlds at the same time it built its colony ships. In 2178, the first starship full of the pioneers, prefabricated dwellings, and terraforming equipment needed to spread humanity left the solar system.&lt;br /&gt;
&lt;br /&gt;
The colonization race wasn&#039;t the only race taking place during this period. The technological balance in the galaxy had remained stable for hundreds of thousands of years. Contact with the humans changed everything. Humans provided the technology for immense amounts of energy along with the concept of massive, instantaneous communication linking its entire planetary population to one another. Other civilizations had long been united, and communication technology had not advanced as quickly as it had on Earth. These two factors kicked off a galactic technological race.&lt;br /&gt;
&lt;br /&gt;
Earth was at a disadvantage on colonization, but maintained an advantage in technology. The Humans could be ruthless when necessary, and demonstrated their own brand of cunning by quickly catching up to the older species.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Altarian Prophecy&lt;br /&gt;
|content=&lt;br /&gt;
When humans came into contact with the Altarians, it was quite a shock. The Altarians and humans looked nearly identical, and DNA tests showed that they were essentially the same species with only a few hundred thousand years of genetic drift. The spiritually inclined Altarian civilization was shaken to its core when their high priest read a 100,000-year-old prophecy: One day, the Altarians would meet their cousins and that would lead them to the knowledge of how the Altarians had come to be. It also hinted that the Altarians were the result of the interference of a powerful being called a Mithrilar – but that the humans evolved naturally. According to the prophecy, this Mithrilar had also created the Precursors in his own image.&lt;br /&gt;
&lt;br /&gt;
Humans and Altarians easily built a trusting and friendly diplomatic relationship on their common traits and values. This friendship served both species well as more and more civilizations began churning out their own fleets of hyperdrive-equipped ships. Over the next few decades, several more spacefaring civilizations began to make contact with one of the original six (Human, Drengin, Arcean, Altarian, Torian and Yor).&lt;br /&gt;
&lt;br /&gt;
The long-lived Korx were among the first of this second wave of civilizations to gain access to hyperdrive. They had previously traveled through their part of the galaxy in sleeper pods to conduct trade. The Korx’s longevity motivated them to conduct trade missions that would normally take many lifetimes of other beings.&lt;br /&gt;
&lt;br /&gt;
Armed with hyperdrive, the Korx began invading Altarian colony worlds. The Altarians and humans worked together to drive the Korx off these planets, but the Korx actions did not make sense – unless someone was paying the mercenary Korx to further some unknown agenda. Following the trail of intrigue behind the Korx attacks, the humans and Altarians learned that a civilization known as the Drath were responsible. The original inhabitants of Altaria, the Drath were forced to leave their home world by the rise of the humanoid Altarians . The Drath claim that they lacked space travel capabilities at the time, and were instead transported to a distant world by the last of the mythical demigods known as the Mithrilar.&lt;br /&gt;
&lt;br /&gt;
The Drath and their Korx allies were driven back. Realizing that the humans and Altarians together were too powerful when working together, they agreed to an armistice and were added to the covenant that bound the major civilizations together into peaceful coexistence, which now counted eight member factions.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Xendar Incident&lt;br /&gt;
|content=&lt;br /&gt;
The Milky Way galaxy is a large place, but there are nonetheless very few habitable worlds within it. As empty habitable worlds for colonization became fewer and farther between, the military-minded Drengin became more restless for conquest. The Drengin determined that the Terran Alliance of Earth and its colonies were the best candidate for conquest.&lt;br /&gt;
&lt;br /&gt;
The Drengin assumed, wrongly, that because the humans were presenting themselves as the benevolent diplomats of the eight major civilizations that they were cowardly and weak. This mistake would have tragic consequences.&lt;br /&gt;
&lt;br /&gt;
In 2215, the Drengin discovered an incredibly malevolent pre-spaceflight species called the Xendar. The Xendar had recently fought a world war to unite their planet under the rule of a tyrant. Throughout their history, the bloodthirsty Xendar had focused much of their cunning on inventing new ways to kill things.&lt;br /&gt;
&lt;br /&gt;
The Drengin found kindred spirits in the Xendar, and the feeling was mutual. The Drengin quickly upgraded the technology of the Xendar and helped them construct hyperdrive-enabled fleets.&lt;br /&gt;
&lt;br /&gt;
The goal was for the Xendar to soften up the humans sufficiently for the Drengin to move in for the kill. The Xendar, for their part, would gain access to several human colonies that were near the Xendar home world.&lt;br /&gt;
&lt;br /&gt;
The end result was the annihilation of the Xendar civilization. The humans responded to the unprovoked attack with bloodthirsty vengeance that startled even the Drengin. Humans used their diplomatic skills in a way that the Drengin found frightening – they represented their genocide of the Xendar as a war of self-defense.&lt;br /&gt;
&lt;br /&gt;
The humans displayed a military cunning to match for Drengin and quickly determined that the Xendar would have to be utterly defeated for any lasting peace. The Drengin soon realized that the humans would be a problem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; A Warning From The Future &amp;lt;/h1&amp;gt;&lt;br /&gt;
The destruction of the Xendar coincided with the arrival of a mysterious new power known as the Thalan. The insectoid Thalan claimed to be from a dimension in the near future, giving them technology considerably more advanced than the other major galactic civilizations. The Thalan claim to have arrived to stop the human “crusade.”&lt;br /&gt;
&lt;br /&gt;
Diplomatic efforts have proved futile to date, as the Thalan merely say that their time will come after the “Precursor War” is complete and the “Dark Mithrilar” returns from the pocketverse. No one understands what they mean.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Drengin Menace&lt;br /&gt;
|content=&lt;br /&gt;
The Xendar incident demonstrated the humans’ significant military capability, and their willingness to use that capability in a far more ruthless fashion than the Drengin thought possible.&lt;br /&gt;
&lt;br /&gt;
In the wake of the human genocide of the Xendar, the Drengin tyrant Lord Kona viewed the humans as frauds who hid their propensity for (and, more worryingly, proficiency with) violence behind the facade of benevolence they presented in galactic affairs. The Drengin determined that humans must be destroyed.&lt;br /&gt;
&lt;br /&gt;
The Drengin Empire had made good use of hyperdrive by carving out an immense interstellar empire. During their expansion, they came across evidence of an unknown but impossibly advanced civilization known as the Precursors. The Precursors had apparently once inhabited – and possibly terraformed – most of the inhabitable worlds in the galaxy, but had long since disappeared.&lt;br /&gt;
&lt;br /&gt;
By 2220, the Drengin viewed the humans as the real threat because of their ability to build coalitions among disparate alien species. The Drengin did not possess the ability to cooperate with sub-Drengin species, but this human weakness had become a strength in the hyperdrive era. The time to strike was coming, but they would need to be able to defeat their old enemies, the ancient warrior-civilization Arcean Empire, as well. The humans had befriended the Arceans, which made them unlikely to stand by and allow the Drengin to exterminate the humans and their Altarian allies.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Dread Lords&lt;br /&gt;
|content=&lt;br /&gt;
The Precursor species referred to as the “Dread Lords” (a term coined by the Iconians for the terrible act of giving the mechanical Yor sapience and an enduring hate for all organic life to go with it) had been trapped in a pocket universe following their defeat in the Precursor civil war at the hands of the Arnor.&lt;br /&gt;
&lt;br /&gt;
The Drengin lust for power that drove them to collect Precursor artifacts inadvertently freed the Dread Lords, who quickly went about conquering all before them.&lt;br /&gt;
&lt;br /&gt;
What might have been a disaster for the Drengin turned out to be an immense opportunity. The Drengin made a secret alliance with the Yor; both abandoned colonies and retreated before the Dread Lord fleets, leaving their populations to the mercy of the Dread Lords. By contrast, the Terran Alliance organized the remainder of the galaxy’s major civilizations into a coalition to fight the Dread Lords.&lt;br /&gt;
&lt;br /&gt;
After a bitter five-year war, the coalition was able to defeat the Dread Lords. However, the Drengin/Yor military had been untouched during this conflict and quickly struck out at the weakened coalition members.&lt;br /&gt;
&lt;br /&gt;
The Terran Alliance, caught completely by surprise, was forced to split its forces in two. The first force, led by Colonel DL Bradley, was assigned to find a way to protect Earth from the approaching Drengin fleet. The second fleet was commanded by Colonel Jena Casey.&lt;br /&gt;
&lt;br /&gt;
Colonel Bradley’s fleet was able to recover two key Precursor artifacts. The first was designed to imprison a planet, making it impossible for anything to get in or out. The second was the device that had trapped the Dread Lords in the pocket universe.&lt;br /&gt;
&lt;br /&gt;
With the Drengin fleet in hot pursuit, the remnants of Colonel Bradley’s fleet made it to Earth and used the Precursor device to put an impenetrable force field around the planet, preventing it from being invaded. As the Drengin fleet closed in for the kill, Bradley activated the second Precursor device and the first fleet disappeared from sight.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Colonel Casey’s fleet was desperately trying to defend the colonies of the Terran Alliance. They enjoyed something of a respite due to the Drengin fighting amongst themselves.&lt;br /&gt;
&lt;br /&gt;
The Drengin and their elite warriors, the Korath, had an ideological difference on what to do with the defeated. The Drengin believed in slavery; the Korath simply wanted the “filth” wiped out. To that end, the Korath exterminated the Korx and most of the Torians and Arceans. The Drengin, horrified at the loss of potential slave profit from the war, turned on the Korath. The Korath were ultimately defeated by the much larger Drengin force, but at a great cost.&lt;br /&gt;
&lt;br /&gt;
Colonel Casey’s second fleet had been greatly enhanced by the return of a deep space fleet, task force Odyssey. With these increased forces they managed to keep the Yor at bay. However, the second fleet discovered that the Dread Lords, while weakened, were still pulling the strings of the Korath and the Yor.&lt;br /&gt;
&lt;br /&gt;
To end the Dread Lord menace once and for all, Colonel Casey found an unexpected ally in the form of the last Arnorian, Tandis. Tandis had been helping the newly discovered Iconians resist both the Dread Lords and the Drengin forces. Using the industrial capacity of the Iconians and the military planning of the second fleet, Tandis was able to help them construct a Terror Star, a weapon of immense power that could destroy an entire star system.&lt;br /&gt;
&lt;br /&gt;
The Terror Star was able to wipe out the last stronghold of the Dread Lords and their power began to fade. Tandis the Arnor departed for places unknown, leaving the second fleet with a Terror Star and plans to take their fight to the Drengin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Terror Star is soon destroyed by the Thalan, who have an unnatural distrust of humans. The plans to make new Terror Stars also disappeared, leaving the galaxy in the firm grip of the now-uncontested Drengin Empire and their allies, the Yor.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=10 Years Later&lt;br /&gt;
|content=&lt;br /&gt;
The Drengin Empire reigns supreme.&lt;br /&gt;
&lt;br /&gt;
The Arcean home world has been sterilized by massive Drengin orbital bombardment. The Korx are gone. The Drath have disappeared from their world. The Torians are enslaved once again. Altaria still resists, but its colonies have all been destroyed. Earth has been imprisoned behind an impenetrable force field for 10 years. Nothing has gone in or out in that time, not even communications; it remains surrounded by a massive Drengin invasion fleet. The Terran first fleet is still gone, trapped in the pocket universe.&lt;br /&gt;
&lt;br /&gt;
The zealots known as the Krynn have taken their zealotry into the world of commerce in the form of the Krynn Corporation. A vast criminal underground has arisen across the galaxy that even the Drengin have been unable to crush...&lt;br /&gt;
&lt;br /&gt;
Colonel Jena Casey with Taskforce Odyssey and the Second Fleet have fought a slowly losing battle where each Terran colony has been conquered and enslaved by the Drengin Empire in turn. As a result, the second fleet split between the Patriots and the Mutineers. The Patriots follow the chain of command and Colonel Casey. The Mutineers, bitter against the Thalan for destroying the Terror Star, have adopted savage methods to survive in the name of vengeance against the enemies of Earth.&lt;br /&gt;
&lt;br /&gt;
The enigmatic Thalan, the aliens who claimed to be from the future and had actively worked to prevent the humans from having Terror Stars and other weapon systems that might have changed the course of the war, remained neutral.&lt;br /&gt;
&lt;br /&gt;
Contrary to what the Drengin believed, the humans were not cowering behind the shield encasing Earth. They were seething.&lt;br /&gt;
&lt;br /&gt;
The Thalan prediction gained weight when the Terran first fleet suddenly reappeared from the pocket universe in 2242. Led by a new flag ship, called the Crusader, it quickly obliterated the Drengin VII fleet that was guarding the entrance to the pocket universe and swiftly made its way to Earth and freed it.&lt;br /&gt;
&lt;br /&gt;
A bloodlust took hold of the humans, who had long watched the Drengin slaughter their colonies and countless other civilizations they had come to call friends. The Terran fleets quickly merged into a massive force and began exterminating the Drengin Empire.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Our Story Today&lt;br /&gt;
|content=&lt;br /&gt;
2245 marked the beginning of a long peace.&lt;br /&gt;
&lt;br /&gt;
A couple of years into the 24th century, the Drengin empire came across a crashed ship in a nearby star system containing a species they had never encountered before: the Navigators. The sole survivor of the crash was brutally interrogated by the Drengin, which caused them to learn that the Navigators had been mapping out the ancient Precursor network of subspace streams that had allowed the Arnor to travel easily across the Milky Way galaxy.&lt;br /&gt;
&lt;br /&gt;
The Drengin quickly learned the location of one such stream, which led them to a dead – but rich – sector of space. When the Drengin demanded to learn more from their captive, the Navigator tricked them into building a beacon that would share knowledge of subspace streams and their technologies across the galaxy with other species.&lt;br /&gt;
&lt;br /&gt;
In 2307, the members of the Orion sector of the galaxy (Earth’s home sector) are once again in a race of expansion. Their goal is to find these subspace streams and access other sections of the galaxy where new – and possibly dangerous – galactic civilizations exist.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Timeline&amp;diff=11842</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Timeline&amp;diff=11842"/>
		<updated>2022-04-26T14:54:51Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Timeline&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Timeline&#039;&#039; covering the major events in the story of the Galactic Civilizations games.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Billions of Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
The four Mithrilar guard the crystal Telenanth, the original source of all cosmic energy. Where the Mithrilar came from is unknown.&lt;br /&gt;
&lt;br /&gt;
A fifth Mithrilar from a dimension that is far into the future, known as Draginol, enters this dimension with the goal of preventing some unnamed catastrophe.&lt;br /&gt;
&lt;br /&gt;
Draginol creates the Precursors, who come to be known as the Arnor.&lt;br /&gt;
&lt;br /&gt;
Draginol, with the help of the Precursors, attempts to gain control of the Telenanth. The attempt shatters the Telenanth, destroying three of the five Mithrilar and splitting the Precursors into two factions. Draginol is not heard from again.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Millions of Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
The Precursors fight amongst themselves while also battling against other powerful beings that were created as a result of the Telenanth being shattered.&lt;br /&gt;
&lt;br /&gt;
The Iconian servant species, brought to sapience by the Arnor, nears a technological singularity with the help of the Precursors.&lt;br /&gt;
&lt;br /&gt;
The Iconians are suddenly decimated by their own servant species of machines, called the Yor, upon the Yor achieving sapience.&lt;br /&gt;
&lt;br /&gt;
The Iconians blame the Precursors who helped them for the tragedy, referring to them as Dread Lords.&lt;br /&gt;
&lt;br /&gt;
The Iconians are lost to history.&lt;br /&gt;
&lt;br /&gt;
The two factions of Precursors, the Arnor and Dread Lords, battle one another across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~500,000 Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
The Dread Lords detect an immense level of dark cosmic energy originating from a world that would later be called Altaria. They capture much of this energy using pieces of the Telenanth, thus gaining a temporary advantage in their war against the Arnor.&lt;br /&gt;
&lt;br /&gt;
Altaria’s two native species, the humanoid Altarians and the Drath who descended from sapient dragon-like creatures, eventually rise up and overthrow the Dread Lords with the aid of the Arnor.&lt;br /&gt;
&lt;br /&gt;
The source of cosmic power on Altaria is revealed to be the dark Mithrilar, Draginol, who had originally arrived to prevent an unknown catastrophe. In his quest to reacquire his lost essence, he brings all current inhabitants of Altaria into conflict – including the last Arnor and last Dread Lords left on the planet.&lt;br /&gt;
 &lt;br /&gt;
The dark Mithrilar has his own malevolent spirit trapped within his own device. The Arnor develop a device that can inject things into a pocket universe and send this device to that universe.&lt;br /&gt;
&lt;br /&gt;
No Dread Lords are left on Altaria. The Arnor evacuate the Drath from Altaria.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~450,000 Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
Weakened by the events on Altaria, the Dread Lords are forced into a final battle despite maintaining an upper hand in the ongoing Precursor war.&lt;br /&gt;
&lt;br /&gt;
The Arnor trap the Dread Lords in a pocket universe and remove themselves from galactic events shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
The Drengin and Arcean Empires achieve space travel.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~400,000 Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
The Drengin and Arceans begin sending out probes across the galaxy in search of other forms of life.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~300,000 Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
An Arcean probe reaches Drengi and provides coordinates for the Arcean homeworld. Both begin trying to develop a means to travel quickly between the two worlds, albeit for different reasons.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~275,000 Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
The Drengin invent technology that allows ships to travel quickly between two stargates. They build a stargate in their home solar system and send a probe with the blueprints to the Arcean homeworld.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~250,000 Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
The Drengin probe reaches Arcea and a second stargate is constructed on the Arcean side. The Drengin and Arceans trade for a brief time, but the Drengin soon invade. The Arceans defeat the Drengin invasion force and disable their stargate.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~225,000 Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
The Yor invent subspace communication, allowing instant transmission at interstellar distances. Thousands of Yor probes equipped with the technology are sent out to explore the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~200,000 Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
Modern humans emerge in Africa, on Earth.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~150,000 Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
A Drengin probe finds a pre-industrial society on the planet Toria. The Drengin construct a stargate and send it off to Toria at sublight speeds.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~75,000 Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
The Drengin stargate arrives at Toria. The Drengin invade and enslave the Torians.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~15,000 Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
Arcea establishes peaceful contact with the Altarians.&lt;br /&gt;
&lt;br /&gt;
The Torians throw off the yoke of the Drengin Empire and rapidly industrialize their society and planet.&lt;br /&gt;
&lt;br /&gt;
Arcea establishes peaceful contact with the Torians, though the Torians decline to build another stargate.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~1,000 Years Ago&lt;br /&gt;
|content=&lt;br /&gt;
The Altarians construct their own stargate and begin peaceful trade with Arcea.&lt;br /&gt;
&lt;br /&gt;
The Arceans independently develop subspace communication.&lt;br /&gt;
&lt;br /&gt;
Torians, Arceans, Altarians and Drengin now in contact through subspace communication. In doing so, all four species come into contact with the Yor.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=~22nd Century AD&lt;br /&gt;
|content=&lt;br /&gt;
Humans master cascading fusion power.&lt;br /&gt;
&lt;br /&gt;
An Arcean probe reaches Earth with plans to build a stargate.&lt;br /&gt;
&lt;br /&gt;
Humans use the plans to develop a new type of propulsion system called hyperdrive.&lt;br /&gt;
&lt;br /&gt;
Humans transmit plans for hyperdrive to the Arceans.&lt;br /&gt;
&lt;br /&gt;
Hyperdrive plans are stolen/spread to the other major civilizations.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2178 &lt;br /&gt;
|content=&lt;br /&gt;
The Great Space Race: The six major species rush to establish interstellar colonies.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2190&lt;br /&gt;
|content=&lt;br /&gt;
The Altarian Prophecy surfaces, a 100,000-year-old document that predicted that Altarians would meet their “cousins” and then learn of their origins.&lt;br /&gt;
&lt;br /&gt;
The Status Quo Treaty, which allows the “United Planets” to act as an arbitrator on disputed colonization, signed by the six major civilizations.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2215 &lt;br /&gt;
|content=&lt;br /&gt;
The Xendar/Terran war begins and ends with the annihilation of the Xendar.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2216&lt;br /&gt;
|content=&lt;br /&gt;
The Thalan appear on a planet that was previously thought uninhabitable.&lt;br /&gt;
&lt;br /&gt;
Thalan remain isolationist and hostile to humans, claiming humans will be the downfall of the universe.&lt;br /&gt;
&lt;br /&gt;
Thalan claim to come from another dimension that exists approximately 30 years in the future. The humans, they say, have gone on a crusade and through their weapons destabilized the fabric of space.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2225&lt;br /&gt;
|content=&lt;br /&gt;
The Dread Lord war embroils the galaxy.&lt;br /&gt;
&lt;br /&gt;
The Dread Lords are defeated, but Coalition forces (Terrans, Altarians, Torians, and Arceans) are gravely weakened.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2226&lt;br /&gt;
|content=&lt;br /&gt;
The Drengin and Yor launch a surprise invasion of the Coalition and quickly defeat them.&lt;br /&gt;
&lt;br /&gt;
The First Fleet of the Terran Alliance escapes to the pocket universe that the Dread Lords had escaped.&lt;br /&gt;
&lt;br /&gt;
Arcea is occupied.&lt;br /&gt;
&lt;br /&gt;
Toria is occupied.&lt;br /&gt;
&lt;br /&gt;
The Drath homeworld is destroyed by the Drengin.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2227 &lt;br /&gt;
|content=&lt;br /&gt;
The Korath, the shock troops of the Drengin Empire, exterminate the majority of the galactic Korx population.&lt;br /&gt;
&lt;br /&gt;
Civil war erupts between the Drengin and the Korath.&lt;br /&gt;
&lt;br /&gt;
The Yor wipe out Altarian, Arcean, and Torian colonies across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2230&lt;br /&gt;
|content=&lt;br /&gt;
The Terran Second Fleet is joined by the Odyssey Deep Space Task Force.&lt;br /&gt;
&lt;br /&gt;
The Second Fleet is also able to join forces with the last Arnor, who aids in the construction of a powerful weapon. The Terror Star, mostly based on Precursor technology, is able to warp space and thus destabilize the integrity of a star, which in turn wipes out the star system.&lt;br /&gt;
&lt;br /&gt;
The Terror Star is used to destroy the last Dread Lord stronghold, which robs the Korath of their secret support structure.&lt;br /&gt;
&lt;br /&gt;
The Thalan destroy the Terror Star and the plans to create additional ones.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2233&lt;br /&gt;
|content=&lt;br /&gt;
The Second Fleet fights a losing rear-guard action in an attempt to save as many human colonies as possible. The Yor meticulously wipe out Terran colonies.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2235&lt;br /&gt;
|content=&lt;br /&gt;
The Second Fleet splinters into two: Patriots and Mutineers. The Patriots claim to represent the Terran Alliance. The Mutineers, hateful toward aliens and the Thalan in particular, begin to terrorize any aliens who might be considered a threat.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2242&lt;br /&gt;
|content=&lt;br /&gt;
The Terran First Fleet returns from the pocket universe, armed with terrible weapons that demolish the Drengin fleet surprised by its arrival.&lt;br /&gt;
&lt;br /&gt;
The Thalan intervene as the Terran fleet stands poised to eradicate the Drengin Empire. Rather than using force, the Thalan share recordings of a future in which the destruction of the Drengin’s home world led to a nightmare future that would see humanity rampaging across the galaxy, their bloodlust insatiable.&lt;br /&gt;
&lt;br /&gt;
The Thalan reveal they are not just from the future, but from a world on the other side of the galaxy that had reached this side of space using a Subspace Stream. Then, they disappear.&lt;br /&gt;
&lt;br /&gt;
The humans stop their advance and spare the Drengin on the condition that the Drengin cease any efforts of expansion in this area of space.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2245&lt;br /&gt;
|content=&lt;br /&gt;
The beginning of a long peace.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2302&lt;br /&gt;
|content=&lt;br /&gt;
The Drengin Empire happens across a crashed ship in a nearby star system containing a species they had never before encountered: the Navigators.&lt;br /&gt;
&lt;br /&gt;
The Drengin learn that the Navigators were mapping out the ancient Precursor network of subspace streams that had allowed the ancient Arnor to travel across the Milky Way galaxy.&lt;br /&gt;
&lt;br /&gt;
The Drengin demand information from the Navigator, who gives it up under duress – but not before tricking the Drengin into building a beacon that broadcasts knowledge of subspace streams to other species in the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=2307&lt;br /&gt;
|content=&lt;br /&gt;
Members of the Orion sector of the galaxy (Earth’s home sector) are in a race to expand and discover these subspace streams.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Drath_Legion&amp;diff=11841</id>
		<title>Drath Legion</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Drath_Legion&amp;diff=11841"/>
		<updated>2022-04-26T14:48:23Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Redirected page to Major Civilizations#Drath Legion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Major_Civilizations#Drath_Legion]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Korath_Clan&amp;diff=11840</id>
		<title>Korath Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Korath_Clan&amp;diff=11840"/>
		<updated>2022-04-26T14:47:40Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Redirected page to Major Civilizations#Korath Clan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Major_Civilizations#Korath_Clan]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Onyx_Hive&amp;diff=11839</id>
		<title>Onyx Hive</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Onyx_Hive&amp;diff=11839"/>
		<updated>2022-04-26T14:47:19Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Redirected page to Major Civilizations#Onyx Hive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Major_Civilizations#Onyx_Hive]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Terran_Resistance&amp;diff=11838</id>
		<title>Terran Resistance</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Terran_Resistance&amp;diff=11838"/>
		<updated>2022-04-26T14:46:24Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Redirected page to Major Civilizations#Terran Resistance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Major_Civilizations#Terran_Resistance]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Slyne&amp;diff=11837</id>
		<title>Slyne</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Slyne&amp;diff=11837"/>
		<updated>2022-04-26T14:45:57Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: Redirected page to Major Civilizations#Slyne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Major_Civilizations#Slyne]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Game_History&amp;diff=11836</id>
		<title>Game History</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Game_History&amp;diff=11836"/>
		<updated>2022-04-26T14:44:42Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Game History&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;Galactic Civilizations&#039;&#039; franchise has been around a long time. Here is a brief look at its history.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Galactic Civilizations For OS/2&lt;br /&gt;
|content=&lt;br /&gt;
While hanging out on Usenet&#039;s comp.sys.ibm.pc.games.strategic in 1992, college student Brad Wardell was just one of many Usenet participants who put together wish lists for their favorite games. Rather than sit in chat rooms all day, Brad decided to do something about his wish list. He would make his own game. One problem – Brad didn&#039;t really know how to program (other than some Basic) and was a poor artist. With little money, Brad bought &amp;quot;Teach Yourself C in 21 days&amp;quot; and decided to program the game for IBM&#039;s new OS/2 2.x operating system.&lt;br /&gt;
&lt;br /&gt;
OS/2 had two features that Windows lacked: multithreading and memory protection. These allowed Brad to make a game with a robust computer AI. While most games forced the user to sit and wait for the computer players to plan and execute their strategies after each player turn, Galactic Civilizations would be multithreaded – its computer players would plan their strategy while the player moved their units. As a result, the computer players were significantly more clever and sophisticated than other games at the time.&lt;br /&gt;
&lt;br /&gt;
Galactic Civilizations was probably the first retail game that made use of multiple threads (the second retail game to make use of multiple threads was called Avarice, also released by Stardock and developed by Dave Pottinger, who went on to become the lead developer of Age of Empires III for Ensemble).&lt;br /&gt;
&lt;br /&gt;
As primitive as Galactic Civilizations for OS/2 might have appeared, at the time, PC games typically were only 320x200 with 256 colors. By contrast, Galactic Civilizations natively supported 1024x768 with 16.8 million colors. Stardock released an expansion for Galactic Civilizations for OS/2 called Shipyards which allowed users to design their own ships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Intro ss 1 s.jpg&lt;br /&gt;
File:Intro ss 2 s.jpg&lt;br /&gt;
File:Intro ss 3 s.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Galactic Civilizations 2 For OS/2&lt;br /&gt;
|content=&lt;br /&gt;
In 1995, Stardock released a sequel to Galactic Civilizations (Galactic Civilizations 2) which improved the production values but was largely the same game. Galactic Civilizations 2 Gold was eventually released with updates and fixes that would be in a patch today; this was during the age where major updates couldn&#039;t easily be distributed electronically. &lt;br /&gt;
&lt;br /&gt;
Galactic Civilizations 2 started to incorporate somewhat better artwork as seen with diplomacy screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Galcivos2 ss 1 s.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Galactic Civilizations For Windows&lt;br /&gt;
|content=&lt;br /&gt;
&lt;br /&gt;
By 1997, OS/2 had clearly lost to Microsoft Windows in the battle for the PC desktop. Stardock began migrating its development efforts to Windows and made a number of small Windows games such as The Corporate Machine. Stardock kept its finger in the game industry pie with projects such as Starcraft: Retribution developed for GT Interactive &amp;amp; Blizzard Entertainment. &lt;br /&gt;
&lt;br /&gt;
Stardock was finally able to revisit Galactic Civilizations in 2001, and it would take an additional two years for the game to be released.&lt;br /&gt;
&lt;br /&gt;
Here’s a mockup for Galactic Civilizations I for Windows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Galcivforwin ss 1 s.jpg&lt;br /&gt;
File:Galcivforwin ss 2 s.jpg&lt;br /&gt;
File:Galcivforwin ss 3 s.jpg&lt;br /&gt;
File:Galcivforwin ss 4 s.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And this is what it ended up looking like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Galcivforwin ss 5 s.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Galactic Civilizations was approaching completion, Atari informed Stardock that Master of Orion 3 would be released near the same time. The two companies cooperated on the release schedule in order for them to not directly compete. Stardock moved its ship date so that Master of Orion 3 could be released first, and axed the Shipyards (ship design feature). In return, every box of Master of Orion 3 came with a coupon promoting the relatively unknown Galactic Civilizations.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Galactic Civilizations II&lt;br /&gt;
|content=&lt;br /&gt;
While Galactic Civilizations was a commercial success, its publisher, Strategy First, filed bankruptcy without having paid most of the royalties it owed. Luckily, most of Stardock’s revenue came from its software business and the company was able to fund a sequel without relying on the revenue from the Windows version of Galactic Civilizations. &lt;br /&gt;
&lt;br /&gt;
The sequel, however, would be published by Stardock and move to a full 3D engine. &lt;br /&gt;
&lt;br /&gt;
Galactic Civilizations II was an immense success. Players enjoyed designing their own ships and seeing how they made out against a devious AI.&lt;br /&gt;
&lt;br /&gt;
The game saw two expansions. The first, Dark Avatar, added asteroid fields, mining and numerous other features to the base game. The second expansion, Twilight of the Arnor, overhauled the graphics engine and provided each civilization with its own unique technology tree and ship parts.&lt;br /&gt;
&lt;br /&gt;
The 3D engine was designed to scale with resolution thanks to heavy use of vector graphics within the game assets. As a result, even today on a 4K monitor, Galactic Civilizations II looks stunning. For example, 2560x1440 was unknown as a gaming resolution during Galactic Civilizations II’s development in 2005. The game’s vector-based UI system (based on Stardock’s own DesktopX technology) could scale to handle it, however. This is most obviously seen with the research tree.&lt;br /&gt;
&lt;br /&gt;
As a result, sales of Galactic Civilizations II have remained high since release, regularly peaking into the Steam top 10 even as recently as 2013.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Galciv2 ss 2 s.jpg&lt;br /&gt;
File:Galciv2 ss 3 s.jpg&lt;br /&gt;
File:Galciv2 ss 4 s.jpg&lt;br /&gt;
File:Galciv2 ss 5 s.jpg&lt;br /&gt;
File:Galciv2 ss 6 s.jpg&lt;br /&gt;
File:Galciv2 ss 7 s.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Galactic Civilizations III&lt;br /&gt;
|content=&lt;br /&gt;
It would take a long while for Stardock to get back to the Galactic Civilizations universe. &lt;br /&gt;
&lt;br /&gt;
After the success of Galactic Civilizations II, its top developers worked on Impulse, a digital distribution platform, while a new generation of developers joined Stardock to work on Twilight of the Arnor and then Elemental: War of Magic. &lt;br /&gt;
&lt;br /&gt;
Following the sale of Impulse to GameStop, the Galactic Civilizations team was reunited. They developed Elemental: Fallen Enchantress and then began work on Galactic Civilizations III. The challenge of creating something new and fresh, yet familiar, fell to 15+ year Stardock veteran Paul Boyer as lead designer.&lt;br /&gt;
&lt;br /&gt;
Many designs were created, some were prototyped, a few even built – and discarded between the beginning of development and the game’s release three years later. Boyer and the rest of the Galactic Civilizations III team experimented with single production queues, radically different tech trees, and much more. Ideology went through many iterations, eventually settling on the 5x5x3 grid you see in-game today.&lt;br /&gt;
&lt;br /&gt;
Visually, Galactic Civilizations III is far beyond its initial alpha release. The team added a much more complex lighting system during beta, then went one further by implementing high dynamic range lighting, which makes everything “pop” much more onscreen by making dark darker and bright brighter.&lt;br /&gt;
&lt;br /&gt;
Due to the expected longevity of Galactic Civilizations III, the new engine is strictly 64-bit and DirectX 11. This is to allow the game to continue to be improved and expanded well into the future. &lt;br /&gt;
&lt;br /&gt;
Galactic Civilizations III was launched on May 14, 2015.&lt;br /&gt;
&lt;br /&gt;
Several expansions have been released, alongside smaller DLC. The first was [[Mercenaries]], which added the Galactic Bazaar, where players could buy unique mercenary ships, and the return of the [[Arcean]] and [[Torian]] civilizations. &lt;br /&gt;
&lt;br /&gt;
The second expansion, [[Crusade]], was practically a new game, making changes to just about every part of the gameplay, adding the [[Citizens]] system and bringing three new civilizations to the game, namely [[Terran Resistance]], [[Onyx Hive]] and [[Slyne]]. &lt;br /&gt;
&lt;br /&gt;
The third expansion, Intrigue, brought [[Governments and Commonwealths|Governments]] to the game, each having different bonuses and [[Crises#Introduced_in_Intrigue_Expansion|Crises]], special events that are navigated through a series of choices that the player makes.&lt;br /&gt;
&lt;br /&gt;
The fourth and so far last expansion, Retribution, added to the game Artifacts, powerful items found on planets that give civilization access to new abilities, Hypergates, powerful gateways that, when linked, allow ships to travel faster, as well as bringing back the [[Drath Legion]] and [[Korath Clan]] civilizations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Galaxymap.png&lt;br /&gt;
File:Beta-progression.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Galactic Civilizations IV&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations IV gave Stardock the perfect opportunity for another major reunion. The Galactic Civilizations II team scattered to the winds after release to either work on other projects or take some maternity leave. Now, though, they were able to bring them all – as well as some new faces! - back together to work on IV.&lt;br /&gt;
&lt;br /&gt;
For almost 30 years, the Galactic Civilizations series has focused on four major pillars: a simulated universe, rich lore, strong AI opponents, and multiple paths to victory. Galactic Civilizations IV supports this approach through several new and exciting features like:&lt;br /&gt;
*Simulated Universe&lt;br /&gt;
*Strong AI Opponents&lt;br /&gt;
*Rich Lore&lt;br /&gt;
*Multiple paths to victory&lt;br /&gt;
*Player customization: ships, civilizations, and more&lt;br /&gt;
*Over a dozen civilizations to choose from – from humans, to robots, to giant alien bug monsters&lt;br /&gt;
*Research new technology from huge tech trees and learn new abilities&lt;br /&gt;
*Build up planets to increase manufacturing and research capabilities&lt;br /&gt;
*Explore the galaxy and meet new alien civilizations&lt;br /&gt;
*Build alliances, fight wars, and invade planets&lt;br /&gt;
*Win the game through conquest, research, diplomacy, culture, or prestige (new in IV)&lt;br /&gt;
&lt;br /&gt;
This game is the result of years of thinking about the exciting innovations that have been happening in strategy games in recent years. It incorporates the feedback that has come from both players and reviews to create the ultimate turn-based strategy game experience. As one plays, Stardock hopes they will see that a lot of the requests and great ideas that have come from fans of the genre have made their way into Galactic Civilizations IV.&lt;br /&gt;
&lt;br /&gt;
Galactic Civilizations IV released on 26 April 2022. There was, indeed, much rejoicing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Galciv4 keyart full redlogo 4k.png&lt;br /&gt;
File:GC4-01-ChooseCiv.png&lt;br /&gt;
File:Galciv4 beta2 ss01.png&lt;br /&gt;
File:Gc4 beta3 ss04 fleetcreation.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Timeline&lt;br /&gt;
|content=&lt;br /&gt;
1992 - College student Brad Wardell begins writing Galactic Civilizations for OS/2&lt;br /&gt;
&lt;br /&gt;
1993 - Galactic Civilizations Beta 1 released&lt;br /&gt;
&lt;br /&gt;
1994 - Galactic Civilizations released for OS/2&lt;br /&gt;
&lt;br /&gt;
1995 - Galactic Civilizations 2 released&lt;br /&gt;
&lt;br /&gt;
1996 - Galactic Civilizations Gold released&lt;br /&gt;
&lt;br /&gt;
2003 - Galactic Civilizations for Windows released&lt;br /&gt;
&lt;br /&gt;
2004 - Galactic Civilizations: Altarian Prophecy released&lt;br /&gt;
&lt;br /&gt;
2006 - Galactic Civilizations II released&lt;br /&gt;
&lt;br /&gt;
2007 - Galactic Civilizations II: Dark Avatar released&lt;br /&gt;
&lt;br /&gt;
2015 - Galactic Civilizations III released&lt;br /&gt;
&lt;br /&gt;
2016 - Galactic Civilizations III: Mercenaries released&lt;br /&gt;
&lt;br /&gt;
2017 - Galactic Civilizations III: Crusade released&lt;br /&gt;
&lt;br /&gt;
2018 - Galactic Civilizations III: Intrigue released&lt;br /&gt;
&lt;br /&gt;
2019 - Galactic Civilizations III: Retribution released&lt;br /&gt;
&lt;br /&gt;
2022 - Galactic Civilizations IV released&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11832</id>
		<title>GalCiv4:Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11832"/>
		<updated>2022-04-25T18:59:47Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Developer Diaries&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Developer Diaries&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:125px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511830/galciv-iv-dev-journal-18---the-dawn-of-the-24th-century GalCiv IV Dev Journal #18 - The Dawn of the 24th Century]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Backstory on the setting on GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511742/galactic-civilization-highlight-meet-the-arcean-republic (Galactic) Civilizations Highlight: Meet the Arcean Republic!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Arcean Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 21 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511557/galciv-iv-dev-journal-17---screenshot-time GalCiv IV Dev Journal #17 - Screenshot Time]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshots from the latest version of the beta&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511585/galactic-civilization-highlight-meet-the-festron-hunt (Galactic) Civilizations Highlight: Meet the Festron Hunt]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Festron Hunt&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511405/galactic-civilization-highlight-meet-the-navigators (Galactic) Civilizations Highlight: Meet the Navigators!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Navigators&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511275/the-galactic-civilizations-iv-walkthrough The Galactic Civilizations IV Walkthrough]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Latest walkthrough for GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511245/galactic-civilizations-highlight-meet-the-krynn-syndicate (Galactic) Civilizations Highlight: Meet the Krynn Syndicate]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Krynn Syndicate&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 31 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511105/galactic-civilizations-highlight-meet-the-drath-freehold (Galactic) Civilizations Highlight: Meet the Drath Freehold]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Drath Freehold&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510952/galactic-civilizations-highlight-meet-the-altarian-republic (Galactic) Civilizations Highlight: Meet the Altarian Republic]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Altarian Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510811/galactic-civilizations-highlight-meet-the-torian-regime (Galactic) Civilizations Highlight: Meet the Torian Regime]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Torian Regime&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510682/galciv-iv-dev-journal-16the-battle-viewer GalCiv IV Dev Journal #16–The Battle Viewer]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Showing off the Battle Viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510650/galactic-civilizations-highlight-meet-the-baratak-grove (Galactic) Civilizations Highlight: Meet the Baratak Grove]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Baratak Grove&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510536/galactic-civilization-highlight-meet-the-manti-cluster (Galactic) Civilizations Highlight: Meet the Manti Cluster!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Manti Cluster&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510379/galactic-civilizations-highlight-the-terran-alliance (Galactic) Civilizations Highlight: The Terran Alliance]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on Terran Alliance&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510208/galactic-civilization-highlight-meet-the-mimot-brotherhood (Galactic) Civilizations Highlight: Meet the Mimot Brotherhood!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Mimot Brotherhood&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509780/galactic-civilizations-iv-is-now-in-beta Galactic Civilizations IV Enters Beta]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of beta going live&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 27 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509570/the-galactic-civilizations-iv-beta-guide-tour The Galactic Civilizations IV BETA Guide Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| An in-depth guide on GalCivIV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509402/galciv-iv-dev-journal-15---internal-factions GalCiv IV Dev Journal #15 - Internal Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explanation of the faction system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509129/galciv-iv-dev-journal-14pacing-comparisons GalCiv IV Dev Journal #14 – Pacing comparisons]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A comparison of the early portion in GalCiv games&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508906/galciv-iv-dev-journal-13---the-vault GalCiv IV Dev Journal #13 - The Vault]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look at a new feature for designing ships&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507256/galciv-iv-dev-journal-12---aar-drengin-human-wars-i-part-1 GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| AAR for a Drengin-Terran game  &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508521/galciv-iv-dev-journal-11combat-aar GalCiv IV Dev Journal #11–Combat AAR]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Update on ship combat system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508111/galactic-civilizations-iv-community-qa-2-22nd-october-2021 Galactic Civilizations IV: Community Q&amp;amp;A #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 22 October&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507234/galciv-iv-dev-journal-10---do-we-need-a-battle-viewer GalCiv IV Dev Journal #10 - Do we need a battle viewer?]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Asking whether GalCiv IV requires a battle viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507233/galciv-iv-dev-journal-9---onboarding GalCiv IV Dev Journal #9 - Onboarding]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Developer journal on onboarding&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507112/the-yor-is-back-in-the-latest-update-to-galciv-iv The Yor is back in the latest update to GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Overview of patch 0.55&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506674/galciv-iv-dev-journal-8---rise-of-the-commanders GalCiv IV Dev Journal #8 - Rise of the Commanders]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Focuses on Commanders&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506547/follow-the-galciv-iv-development-through-pcgamesn Follow the GalCiv IV Development through PCGamesN]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Articles by PCGamesN on the development of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505937/lets-check-out-the-new-ideology-system-for-galciv-iv Let&#039;s Check Out the New Ideology System for GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the new ideology system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506037/galciv-iv-dev-journal-7---the-changing-face-of-space-robots GalCiv IV Dev Journal #7 - The Changing Face of Space Robots]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at how the Yor have visually changed&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns GalCiv IV Dev Journal #6 - Those First 20 Turns]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the first 20 turns in GCII and GCIII&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 July 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505215/screenshot-of-the-week---galciv-iv Screenshot of the Week - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Close-up view of a sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505214/screenshot-of-the-week-sectors---galciv-iv Screenshot of the Week, Sectors - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the map zoomed out&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505271/galciv-iv-dev-journal-5 GalCiv IV Dev Journal #5]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ideology compass is replaced by Cultural Spectrums&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505342/galactic-civilizations-iv-ea-patch-1 Galactic Civilizations IV: EA Patch 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Patch notes for the first update of early access&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505220/alpha-access-is-now-available-for-galactic-civilizations-iv Alpha Access is Now Available for Galactic Civilizations IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of release of GalCiv IV alpha&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505273/galciv-iv-dev-journal-4---a-guided-alpha-tour GalCiv IV Dev Journal #4 - A Guided ALPHA Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A tour of GalCiv IV in alpha state&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504739/galciv-iv-dev-journal-3 GalCiv IV Dev Journal #3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at core worlds and governors&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505210/screenshot-of-the-week-ideology---galciv-iv Screenshot of the Week, Ideology]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the ideology screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505136/galactic-civilizations-iv-community-qa-1 Galactic Civilizations IV: Community Q&amp;amp;A #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 20 May&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505134/screenshot-of-the-week-research---galciv-iv Screenshot of the Week, Research]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the research screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504737/galciv-iv-dev-journal-2 GalCiv IV Dev Journal #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explains how characters will work&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504987/screenshot-of-the-week---galciv-iv Screenshot of the Week, Planets]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the core world management screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 18 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504959/explorminate-interviews-brad-wardell-on-galciv-iv eXplorminate interviews Brad Wardell on GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Interview with Brad Wardell, Creative Director of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504742/galciv-iv-info-guide GalCiv IV Info Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Information on what&#039;s new in GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504882/galactic-civilizations-iv---meet-the-team Galactic Civilizations IV - Meet the Team]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the people developing GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504735/galciv-iv-dev-journal-1  GalCiv IV Dev Journal #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look on the design philosophy behind GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Trailers&amp;diff=11831</id>
		<title>GalCiv4:Trailers</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Trailers&amp;diff=11831"/>
		<updated>2022-04-25T18:09:13Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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&amp;lt;youtube&amp;gt;evwrlldDhKo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;zpIrPM0ZDdo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
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&amp;lt;youtube&amp;gt;Rzg8ZSNCDio&amp;lt;/youtube&amp;gt;&lt;br /&gt;
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[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Media]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Main_Page&amp;diff=11830</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Main_Page&amp;diff=11830"/>
		<updated>2022-04-25T18:08:36Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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| welcome = [[File:Gc4wiki home.jpg|link=|&amp;lt;span title=&amp;quot;Galactic Civilizations IV Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Galactic Civilizations&lt;br /&gt;
| about_content = &lt;br /&gt;
Galactic Civilizations is a space-based 4X strategy game set in the 24th century starting when humans have discovered a faster-than-light travel called Hyperdrive. Humans and aliens compete for domination of our galaxy.&lt;br /&gt;
&lt;br /&gt;
The player begins with only their home planet and must research new technologies, explore the known galaxy, colonize new worlds while keeping their people at home happy. At the same time, players engage in trade, diplomacy, intrigue and war with alien civilizations.&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=New in Galactic Civilizations IV&lt;br /&gt;
|content=&lt;br /&gt;
Building on the strengths of the previous entry in the series, &#039;&#039;Galactic Civilizations IV&#039;&#039; includes the biggest changes we’ve ever made to the series. These new features include:&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Leader Characters&lt;br /&gt;
|content=&lt;br /&gt;
We abstract game elements such as population, diplomats, leaders, generals, etc. with Leader characters. Each of these characters has their own set of attributes, strengths and weaknesses and relationship with the player. Leader characters give the player a lot more flexibility and agency in how they run their civilization.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Star Sectors&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations IV introduces star sectors. Each sector is akin to a map in Galactic Civilizations III. Most of these sectors are similar to tiny to large GalCiv III maps that represented a section of the overall galaxy that the player was trying to conquer. Now, there can be anywhere from one to dozens of star sectors to explore.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=A New Combat System&lt;br /&gt;
|content=&lt;br /&gt;
Previous GalCiv games resolved combat in a single turn regardless of the scale of forces. Now, once the forces get big enough, a turn of combat may not destroy all of a fleet, allowing players to alter tactics, retreat or call in reinforcements.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=A New Invasion System&lt;br /&gt;
|content=&lt;br /&gt;
Depending on the population and defenses of the world, invasions no longer necessarily resolve in a single turn. This allows for more strategic choices for players as a player cannot simply sneak in and conquer a capital world in the middle of an enemy empire.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=True Colonies&lt;br /&gt;
|content=&lt;br /&gt;
By default, planets aren’t managed at all. They simply provide resources (tech, minerals, wealth, food) to the nearest “core” world. Players can then decide if they want to manage a world by assigning a governor to it, which turns that colony into a core world. The governor doesn’t manage anything but instead provides a series of bonuses to the planet based on their character. Of course, have too many colonies feeding a core world and that governor may decide he or she doesn’t need you anymore and rebel.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Enhanced Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
Unlike in Galactic Civilizations III where multiplayer was simply a single player game with other people instead of AI controlling things, GalCiv IV’s multiplayer will include a robust set of features that make it possible to play a GalCiv IV game with multiple people in mind. This includes better support for co-op, as well as scenarios where the game could be won in less than an hour.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Story-Driven Missions&lt;br /&gt;
|content=&lt;br /&gt;
Rather than having a campaign, the sandbox game is instead getting story-driven missions. These are events and anomalies that generate a mission for the player which provides various benefits and challenges, as well as ensures that each game feels like its own epic story.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Deeper Research&lt;br /&gt;
|content=&lt;br /&gt;
Now, the number of technologies to choose from at a given time is limited to the top 5 (which can be upgraded to 7 later on).&lt;br /&gt;
&lt;br /&gt;
During the early game, this won’t be any different than it was in previous games. But later, it requires the player to make some tough choices since every technology has an “innovation rating,” which determines how likely it will be picked as one of those 5 technologies.&lt;br /&gt;
&lt;br /&gt;
Players can press an “inspire” button which will select a new group of 5 techs, but the cost for those techs goes up for each time the inspire button is pressed.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Mixed Populations&lt;br /&gt;
|content=&lt;br /&gt;
Because populations are now abstracted into leader characters (as in, instead of having a population of 5 on a planet you now have 5 citizen characters), it means that when you conquer a planet (or assimilate it, or trade for it, or simply get immigration) you can end up with alien characters on your worlds.&lt;br /&gt;
&lt;br /&gt;
Different species have different strengths and weaknesses, as well as different levels of xenophobia (i.e. living on planets with other species) that allow players more control and flexibility and challenge for dealing with their worlds.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Ideology&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations IV has a 4-axis system: Collectivist, Authoritarian, Individualist, and Libertarian. Player choices in the game will give them points in one of these 4 areas, allowing them to unlock new ideology perks that give them new features and bonuses (as well as penalties).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Executive Orders&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations IV introduces the concept of “Control”. Control involves how much direct authority you have over your civilization. Control acts as another resource you can use to make direct decisions on the map.&lt;br /&gt;
}}&lt;br /&gt;
| sections_title = Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
[[File:Gc4-beta3-trailer.jpg|320px|link=https://youtu.be/ME85db19hfU]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| articles_title = Game List&lt;br /&gt;
| articles_content =&lt;br /&gt;
* [[Galactic Civilizations I]]&lt;br /&gt;
* [[Galactic Civilizations II]]&lt;br /&gt;
* [[Galactic Civilizations III]]&lt;br /&gt;
* [[Galactic Civilizations IV]]&lt;br /&gt;
| articles_title2 = Important Pages&lt;br /&gt;
| articles_content2 =&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv4:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
&amp;lt;!-- * [[DLC]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[Updates]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[List of Achievements]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[System Specifications]] --&amp;gt;&lt;br /&gt;
| articles_title3 = Media &lt;br /&gt;
| articles_content3 =&lt;br /&gt;
* [[Trailers|Trailers &amp;amp; Videos]]&lt;br /&gt;
&amp;lt;!-- * [[Community Let&#039;s Play Videos]] --&amp;gt;&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
&amp;lt;!-- * [[Concept Art]] --&amp;gt;&lt;br /&gt;
| articles_title4 = Community Links&lt;br /&gt;
| articles_content4 =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/galciv Galactic Civilizations Discord server]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- * &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://steamcommunity.com/app/226860/discussions/1/ Galactic Civilizations III Steam forums]&amp;lt;/span&amp;gt; --&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/GalCiv3/ Galactic Civilizations Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
| articles_title5 = Official Pages&lt;br /&gt;
| articles_content5 =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv4.com/ www.GalCiv4.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.galciv4.com/ Galactic Civilizations IV Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/GalCiv Galactic Civilizations Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/galciv Galactic Civilizations Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Trailers&amp;diff=11828</id>
		<title>GalCiv4:Trailers</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Trailers&amp;diff=11828"/>
		<updated>2022-04-25T13:33:03Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Trailers &amp;amp; Videos&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Trailers&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;youtube&amp;gt;ME85db19hfU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;evwrlldDhKo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;zpIrPM0ZDdo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;0qPGcO514Us&amp;lt;/youtube&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Q&amp;amp;As&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;youtube&amp;gt;Rzg8ZSNCDio&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;yvXoJpJpR8c&amp;lt;/youtube&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Media]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Trailers&amp;diff=11827</id>
		<title>GalCiv4:Trailers</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Trailers&amp;diff=11827"/>
		<updated>2022-04-25T13:32:38Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Trailers &amp;amp; Videos&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Videos&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;youtube&amp;gt;ME85db19hfU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;evwrlldDhKo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;zpIrPM0ZDdo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;0qPGcO514Us&amp;lt;/youtube&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Q&amp;amp;As&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;youtube&amp;gt;Rzg8ZSNCDio&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;yvXoJpJpR8c&amp;lt;/youtube&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Media]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11826</id>
		<title>GalCiv4:Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11826"/>
		<updated>2022-04-25T13:29:56Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Developer Diaries&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Developer Diaries&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:125px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511742/galactic-civilization-highlight-meet-the-arcean-republic (Galactic) Civilizations Highlight: Meet the Arcean Republic!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Arcean Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 21 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511557/galciv-iv-dev-journal-17---screenshot-time GalCiv IV Dev Journal #17 - Screenshot Time]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshots from the latest version of the beta&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511585/galactic-civilization-highlight-meet-the-festron-hunt (Galactic) Civilizations Highlight: Meet the Festron Hunt]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Festron Hunt&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511405/galactic-civilization-highlight-meet-the-navigators (Galactic) Civilizations Highlight: Meet the Navigators!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Navigators&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511275/the-galactic-civilizations-iv-walkthrough The Galactic Civilizations IV Walkthrough]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Latest walkthrough for GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511245/galactic-civilizations-highlight-meet-the-krynn-syndicate (Galactic) Civilizations Highlight: Meet the Krynn Syndicate]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Krynn Syndicate&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 31 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511105/galactic-civilizations-highlight-meet-the-drath-freehold (Galactic) Civilizations Highlight: Meet the Drath Freehold]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Drath Freehold&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510952/galactic-civilizations-highlight-meet-the-altarian-republic (Galactic) Civilizations Highlight: Meet the Altarian Republic]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Altarian Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510811/galactic-civilizations-highlight-meet-the-torian-regime (Galactic) Civilizations Highlight: Meet the Torian Regime]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Torian Regime&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510682/galciv-iv-dev-journal-16the-battle-viewer GalCiv IV Dev Journal #16–The Battle Viewer]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Showing off the Battle Viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510650/galactic-civilizations-highlight-meet-the-baratak-grove (Galactic) Civilizations Highlight: Meet the Baratak Grove]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Baratak Grove&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510536/galactic-civilization-highlight-meet-the-manti-cluster (Galactic) Civilizations Highlight: Meet the Manti Cluster!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Manti Cluster&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510379/galactic-civilizations-highlight-the-terran-alliance (Galactic) Civilizations Highlight: The Terran Alliance]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on Terran Alliance&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510208/galactic-civilization-highlight-meet-the-mimot-brotherhood (Galactic) Civilizations Highlight: Meet the Mimot Brotherhood!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Mimot Brotherhood&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509780/galactic-civilizations-iv-is-now-in-beta Galactic Civilizations IV Enters Beta]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of beta going live&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 27 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509570/the-galactic-civilizations-iv-beta-guide-tour The Galactic Civilizations IV BETA Guide Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| An in-depth guide on GalCivIV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509402/galciv-iv-dev-journal-15---internal-factions GalCiv IV Dev Journal #15 - Internal Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explanation of the faction system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509129/galciv-iv-dev-journal-14pacing-comparisons GalCiv IV Dev Journal #14 – Pacing comparisons]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A comparison of the early portion in GalCiv games&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508906/galciv-iv-dev-journal-13---the-vault GalCiv IV Dev Journal #13 - The Vault]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look at a new feature for designing ships&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507256/galciv-iv-dev-journal-12---aar-drengin-human-wars-i-part-1 GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| AAR for a Drengin-Terran game  &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508521/galciv-iv-dev-journal-11combat-aar GalCiv IV Dev Journal #11–Combat AAR]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Update on ship combat system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508111/galactic-civilizations-iv-community-qa-2-22nd-october-2021 Galactic Civilizations IV: Community Q&amp;amp;A #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 22 October&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507234/galciv-iv-dev-journal-10---do-we-need-a-battle-viewer GalCiv IV Dev Journal #10 - Do we need a battle viewer?]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Asking whether GalCiv IV requires a battle viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507233/galciv-iv-dev-journal-9---onboarding GalCiv IV Dev Journal #9 - Onboarding]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Developer journal on onboarding&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507112/the-yor-is-back-in-the-latest-update-to-galciv-iv The Yor is back in the latest update to GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Overview of patch 0.55&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506674/galciv-iv-dev-journal-8---rise-of-the-commanders GalCiv IV Dev Journal #8 - Rise of the Commanders]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Focuses on Commanders&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506547/follow-the-galciv-iv-development-through-pcgamesn Follow the GalCiv IV Development through PCGamesN]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Articles by PCGamesN on the development of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505937/lets-check-out-the-new-ideology-system-for-galciv-iv Let&#039;s Check Out the New Ideology System for GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the new ideology system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506037/galciv-iv-dev-journal-7---the-changing-face-of-space-robots GalCiv IV Dev Journal #7 - The Changing Face of Space Robots]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at how the Yor have visually changed&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns GalCiv IV Dev Journal #6 - Those First 20 Turns]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the first 20 turns in GCII and GCIII&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 July 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505215/screenshot-of-the-week---galciv-iv Screenshot of the Week - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Close-up view of a sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505214/screenshot-of-the-week-sectors---galciv-iv Screenshot of the Week, Sectors - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the map zoomed out&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505271/galciv-iv-dev-journal-5 GalCiv IV Dev Journal #5]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ideology compass is replaced by Cultural Spectrums&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505342/galactic-civilizations-iv-ea-patch-1 Galactic Civilizations IV: EA Patch 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Patch notes for the first update of early access&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505220/alpha-access-is-now-available-for-galactic-civilizations-iv Alpha Access is Now Available for Galactic Civilizations IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of release of GalCiv IV alpha&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505273/galciv-iv-dev-journal-4---a-guided-alpha-tour GalCiv IV Dev Journal #4 - A Guided ALPHA Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A tour of GalCiv IV in alpha state&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504739/galciv-iv-dev-journal-3 GalCiv IV Dev Journal #3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at core worlds and governors&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505210/screenshot-of-the-week-ideology---galciv-iv Screenshot of the Week, Ideology]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the ideology screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505136/galactic-civilizations-iv-community-qa-1 Galactic Civilizations IV: Community Q&amp;amp;A #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 20 May&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505134/screenshot-of-the-week-research---galciv-iv Screenshot of the Week, Research]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the research screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504737/galciv-iv-dev-journal-2 GalCiv IV Dev Journal #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explains how characters will work&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504987/screenshot-of-the-week---galciv-iv Screenshot of the Week, Planets]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the core world management screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 18 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504959/explorminate-interviews-brad-wardell-on-galciv-iv eXplorminate interviews Brad Wardell on GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Interview with Brad Wardell, Creative Director of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504742/galciv-iv-info-guide GalCiv IV Info Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Information on what&#039;s new in GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504882/galactic-civilizations-iv---meet-the-team Galactic Civilizations IV - Meet the Team]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the people developing GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504735/galciv-iv-dev-journal-1  GalCiv IV Dev Journal #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look on the design philosophy behind GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11799</id>
		<title>Galactic Civilizations IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Galactic_Civilizations_IV&amp;diff=11799"/>
		<updated>2022-04-15T12:52:01Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations IV&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Galactic Civilizations IV&#039;&#039; is a 4X space strategy game set in the 23rd century. Humans and aliens compete against each other for domination of the Milky Way galaxy.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin on their home planet and through research, colonization, and exploration can expand their influence in the wider galaxy. Other races will likely compete for the same worlds and resources though and only through diplomacy, war, technological superiority, or unlocking the secrets of the mysterious precursors themselves can the player hope to gain dominance in a galaxy full of dangers.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
The core of Galactic Civilizations IV is the sandbox mode that allows the player to customize the playthrough with many options including but not limited to galaxy size, A.I. difficulty, resources and world abundance, and the various races they will meet. The player chooses their race and begins their story.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11798</id>
		<title>GalCiv4:Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11798"/>
		<updated>2022-04-15T12:51:23Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Developer Diaries&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Developer Diaries&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:125px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511557/galciv-iv-dev-journal-17---screenshot-time GalCiv IV Dev Journal #17 - Screenshot Time]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshots from the latest version of the beta&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511585/galactic-civilization-highlight-meet-the-festron-hunt (Galactic) Civilizations Highlight: Meet the Festron Hunt]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Festron Hunt&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511405/galactic-civilization-highlight-meet-the-navigators (Galactic) Civilizations Highlight: Meet the Navigators!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Navigators&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511275/the-galactic-civilizations-iv-walkthrough The Galactic Civilizations IV Walkthrough]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Latest walkthrough for GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 April 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511245/galactic-civilizations-highlight-meet-the-krynn-syndicate (Galactic) Civilizations Highlight: Meet the Krynn Syndicate]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Krynn Syndicate&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 31 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511105/galactic-civilizations-highlight-meet-the-drath-freehold (Galactic) Civilizations Highlight: Meet the Drath Freehold]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Drath Freehold&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510952/galactic-civilizations-highlight-meet-the-altarian-republic (Galactic) Civilizations Highlight: Meet the Altarian Republic]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Altarian Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510811/galactic-civilizations-highlight-meet-the-torian-regime (Galactic) Civilizations Highlight: Meet the Torian Regime]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Torian Regime&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510682/galciv-iv-dev-journal-16the-battle-viewer GalCiv IV Dev Journal #16–The Battle Viewer]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Showing off the Battle Viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510650/galactic-civilizations-highlight-meet-the-baratak-grove (Galactic) Civilizations Highlight: Meet the Baratak Grove]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Baratak Grove&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510536/galactic-civilization-highlight-meet-the-manti-cluster (Galactic) Civilizations Highlight: Meet the Manti Cluster!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Manti Cluster&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510379/galactic-civilizations-highlight-the-terran-alliance (Galactic) Civilizations Highlight: The Terran Alliance]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on Terran Alliance&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510208/galactic-civilization-highlight-meet-the-mimot-brotherhood (Galactic) Civilizations Highlight: Meet the Mimot Brotherhood!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Mimot Brotherhood&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509780/galactic-civilizations-iv-is-now-in-beta Galactic Civilizations IV Enters Beta]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of beta going live&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 27 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509570/the-galactic-civilizations-iv-beta-guide-tour The Galactic Civilizations IV BETA Guide Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| An in-depth guide on GalCivIV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509402/galciv-iv-dev-journal-15---internal-factions GalCiv IV Dev Journal #15 - Internal Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explanation of the faction system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509129/galciv-iv-dev-journal-14pacing-comparisons GalCiv IV Dev Journal #14 – Pacing comparisons]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A comparison of the early portion in GalCiv games&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508906/galciv-iv-dev-journal-13---the-vault GalCiv IV Dev Journal #13 - The Vault]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look at a new feature for designing ships&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507256/galciv-iv-dev-journal-12---aar-drengin-human-wars-i-part-1 GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| AAR for a Drengin-Terran game  &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508521/galciv-iv-dev-journal-11combat-aar GalCiv IV Dev Journal #11–Combat AAR]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Update on ship combat system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508111/galactic-civilizations-iv-community-qa-2-22nd-october-2021 Galactic Civilizations IV: Community Q&amp;amp;A #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 22 October&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507234/galciv-iv-dev-journal-10---do-we-need-a-battle-viewer GalCiv IV Dev Journal #10 - Do we need a battle viewer?]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Asking whether GalCiv IV requires a battle viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507233/galciv-iv-dev-journal-9---onboarding GalCiv IV Dev Journal #9 - Onboarding]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Developer journal on onboarding&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507112/the-yor-is-back-in-the-latest-update-to-galciv-iv The Yor is back in the latest update to GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Overview of patch 0.55&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506674/galciv-iv-dev-journal-8---rise-of-the-commanders GalCiv IV Dev Journal #8 - Rise of the Commanders]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Focuses on Commanders&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506547/follow-the-galciv-iv-development-through-pcgamesn Follow the GalCiv IV Development through PCGamesN]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Articles by PCGamesN on the development of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505937/lets-check-out-the-new-ideology-system-for-galciv-iv Let&#039;s Check Out the New Ideology System for GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the new ideology system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506037/galciv-iv-dev-journal-7---the-changing-face-of-space-robots GalCiv IV Dev Journal #7 - The Changing Face of Space Robots]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at how the Yor have visually changed&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns GalCiv IV Dev Journal #6 - Those First 20 Turns]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the first 20 turns in GCII and GCIII&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 July 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505215/screenshot-of-the-week---galciv-iv Screenshot of the Week - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Close-up view of a sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505214/screenshot-of-the-week-sectors---galciv-iv Screenshot of the Week, Sectors - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the map zoomed out&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505271/galciv-iv-dev-journal-5 GalCiv IV Dev Journal #5]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ideology compass is replaced by Cultural Spectrums&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505342/galactic-civilizations-iv-ea-patch-1 Galactic Civilizations IV: EA Patch 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Patch notes for the first update of early access&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505220/alpha-access-is-now-available-for-galactic-civilizations-iv Alpha Access is Now Available for Galactic Civilizations IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of release of GalCiv IV alpha&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505273/galciv-iv-dev-journal-4---a-guided-alpha-tour GalCiv IV Dev Journal #4 - A Guided ALPHA Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A tour of GalCiv IV in alpha state&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504739/galciv-iv-dev-journal-3 GalCiv IV Dev Journal #3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at core worlds and governors&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505210/screenshot-of-the-week-ideology---galciv-iv Screenshot of the Week, Ideology]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the ideology screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505136/galactic-civilizations-iv-community-qa-1 Galactic Civilizations IV: Community Q&amp;amp;A #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 20 May&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505134/screenshot-of-the-week-research---galciv-iv Screenshot of the Week, Research]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the research screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504737/galciv-iv-dev-journal-2 GalCiv IV Dev Journal #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explains how characters will work&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504987/screenshot-of-the-week---galciv-iv Screenshot of the Week, Planets]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the core world management screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 18 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504959/explorminate-interviews-brad-wardell-on-galciv-iv eXplorminate interviews Brad Wardell on GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Interview with Brad Wardell, Creative Director of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504742/galciv-iv-info-guide GalCiv IV Info Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Information on what&#039;s new in GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504882/galactic-civilizations-iv---meet-the-team Galactic Civilizations IV - Meet the Team]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the people developing GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504735/galciv-iv-dev-journal-1  GalCiv IV Dev Journal #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look on the design philosophy behind GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11797</id>
		<title>GalCiv4:Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11797"/>
		<updated>2022-03-31T17:56:43Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Developer Diaries&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Developer Diaries&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:125px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511245/galactic-civilizations-highlight-meet-the-krynn-syndicate (Galactic) Civilizations Highlight: Meet the Krynn Syndicate]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Krynn Syndicate&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 31 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/511105/galactic-civilizations-highlight-meet-the-drath-freehold (Galactic) Civilizations Highlight: Meet the Drath Freehold]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Drath Freehold&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510952/galactic-civilizations-highlight-meet-the-altarian-republic (Galactic) Civilizations Highlight: Meet the Altarian Republic]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Altarian Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510811/galactic-civilizations-highlight-meet-the-torian-regime (Galactic) Civilizations Highlight: Meet the Torian Regime]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Torian Regime&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510682/galciv-iv-dev-journal-16the-battle-viewer GalCiv IV Dev Journal #16–The Battle Viewer]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Showing off the Battle Viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510650/galactic-civilizations-highlight-meet-the-baratak-grove (Galactic) Civilizations Highlight: Meet the Baratak Grove]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Baratak Grove&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510536/galactic-civilization-highlight-meet-the-manti-cluster (Galactic) Civilizations Highlight: Meet the Manti Cluster!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Manti Cluster&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510379/galactic-civilizations-highlight-the-terran-alliance (Galactic) Civilizations Highlight: The Terran Alliance]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on Terran Alliance&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510208/galactic-civilization-highlight-meet-the-mimot-brotherhood (Galactic) Civilizations Highlight: Meet the Mimot Brotherhood!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Mimot Brotherhood&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509780/galactic-civilizations-iv-is-now-in-beta Galactic Civilizations IV Enters Beta]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of beta going live&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 27 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509570/the-galactic-civilizations-iv-beta-guide-tour The Galactic Civilizations IV BETA Guide Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| An in-depth guide on GalCivIV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509402/galciv-iv-dev-journal-15---internal-factions GalCiv IV Dev Journal #15 - Internal Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explanation of the faction system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509129/galciv-iv-dev-journal-14pacing-comparisons GalCiv IV Dev Journal #14 – Pacing comparisons]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A comparison of the early portion in GalCiv games&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508906/galciv-iv-dev-journal-13---the-vault GalCiv IV Dev Journal #13 - The Vault]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look at a new feature for designing ships&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507256/galciv-iv-dev-journal-12---aar-drengin-human-wars-i-part-1 GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| AAR for a Drengin-Terran game  &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508521/galciv-iv-dev-journal-11combat-aar GalCiv IV Dev Journal #11–Combat AAR]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Update on ship combat system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508111/galactic-civilizations-iv-community-qa-2-22nd-october-2021 Galactic Civilizations IV: Community Q&amp;amp;A #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 22 October&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507234/galciv-iv-dev-journal-10---do-we-need-a-battle-viewer GalCiv IV Dev Journal #10 - Do we need a battle viewer?]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Asking whether GalCiv IV requires a battle viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507233/galciv-iv-dev-journal-9---onboarding GalCiv IV Dev Journal #9 - Onboarding]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Developer journal on onboarding&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507112/the-yor-is-back-in-the-latest-update-to-galciv-iv The Yor is back in the latest update to GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Overview of patch 0.55&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506674/galciv-iv-dev-journal-8---rise-of-the-commanders GalCiv IV Dev Journal #8 - Rise of the Commanders]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Focuses on Commanders&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506547/follow-the-galciv-iv-development-through-pcgamesn Follow the GalCiv IV Development through PCGamesN]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Articles by PCGamesN on the development of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505937/lets-check-out-the-new-ideology-system-for-galciv-iv Let&#039;s Check Out the New Ideology System for GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the new ideology system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506037/galciv-iv-dev-journal-7---the-changing-face-of-space-robots GalCiv IV Dev Journal #7 - The Changing Face of Space Robots]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at how the Yor have visually changed&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns GalCiv IV Dev Journal #6 - Those First 20 Turns]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the first 20 turns in GCII and GCIII&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 July 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505215/screenshot-of-the-week---galciv-iv Screenshot of the Week - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Close-up view of a sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505214/screenshot-of-the-week-sectors---galciv-iv Screenshot of the Week, Sectors - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the map zoomed out&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505271/galciv-iv-dev-journal-5 GalCiv IV Dev Journal #5]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ideology compass is replaced by Cultural Spectrums&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505342/galactic-civilizations-iv-ea-patch-1 Galactic Civilizations IV: EA Patch 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Patch notes for the first update of early access&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505220/alpha-access-is-now-available-for-galactic-civilizations-iv Alpha Access is Now Available for Galactic Civilizations IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of release of GalCiv IV alpha&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505273/galciv-iv-dev-journal-4---a-guided-alpha-tour GalCiv IV Dev Journal #4 - A Guided ALPHA Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A tour of GalCiv IV in alpha state&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504739/galciv-iv-dev-journal-3 GalCiv IV Dev Journal #3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at core worlds and governors&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505210/screenshot-of-the-week-ideology---galciv-iv Screenshot of the Week, Ideology]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the ideology screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505136/galactic-civilizations-iv-community-qa-1 Galactic Civilizations IV: Community Q&amp;amp;A #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 20 May&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505134/screenshot-of-the-week-research---galciv-iv Screenshot of the Week, Research]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the research screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504737/galciv-iv-dev-journal-2 GalCiv IV Dev Journal #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explains how characters will work&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504987/screenshot-of-the-week---galciv-iv Screenshot of the Week, Planets]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the core world management screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 18 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504959/explorminate-interviews-brad-wardell-on-galciv-iv eXplorminate interviews Brad Wardell on GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Interview with Brad Wardell, Creative Director of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504742/galciv-iv-info-guide GalCiv IV Info Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Information on what&#039;s new in GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504882/galactic-civilizations-iv---meet-the-team Galactic Civilizations IV - Meet the Team]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the people developing GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504735/galciv-iv-dev-journal-1  GalCiv IV Dev Journal #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look on the design philosophy behind GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11796</id>
		<title>GalCiv4:Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11796"/>
		<updated>2022-03-17T17:41:46Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Developer Diaries&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Developer Diaries&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:125px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510952/galactic-civilizations-highlight-meet-the-altarian-republic (Galactic) Civilizations Highlight: Meet the Altarian Republic]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Altarian Republic&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510811/galactic-civilizations-highlight-meet-the-torian-regime (Galactic) Civilizations Highlight: Meet the Torian Regime]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Torian Regime&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510682/galciv-iv-dev-journal-16the-battle-viewer GalCiv IV Dev Journal #16–The Battle Viewer]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Showing off the Battle Viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510650/galactic-civilizations-highlight-meet-the-baratak-grove (Galactic) Civilizations Highlight: Meet the Baratak Grove]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Baratak Grove&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510536/galactic-civilization-highlight-meet-the-manti-cluster (Galactic) Civilizations Highlight: Meet the Manti Cluster!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Manti Cluster&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510379/galactic-civilizations-highlight-the-terran-alliance (Galactic) Civilizations Highlight: The Terran Alliance]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on Terran Alliance&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510208/galactic-civilization-highlight-meet-the-mimot-brotherhood (Galactic) Civilizations Highlight: Meet the Mimot Brotherhood!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Civilization spotlight on the Mimot Brotherhood&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509780/galactic-civilizations-iv-is-now-in-beta Galactic Civilizations IV Enters Beta]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of beta going live&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 27 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509570/the-galactic-civilizations-iv-beta-guide-tour The Galactic Civilizations IV BETA Guide Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| An in-depth guide on GalCivIV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509402/galciv-iv-dev-journal-15---internal-factions GalCiv IV Dev Journal #15 - Internal Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explanation of the faction system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509129/galciv-iv-dev-journal-14pacing-comparisons GalCiv IV Dev Journal #14 – Pacing comparisons]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A comparison of the early portion in GalCiv games&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508906/galciv-iv-dev-journal-13---the-vault GalCiv IV Dev Journal #13 - The Vault]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look at a new feature for designing ships&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507256/galciv-iv-dev-journal-12---aar-drengin-human-wars-i-part-1 GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| AAR for a Drengin-Terran game  &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508521/galciv-iv-dev-journal-11combat-aar GalCiv IV Dev Journal #11–Combat AAR]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Update on ship combat system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508111/galactic-civilizations-iv-community-qa-2-22nd-october-2021 Galactic Civilizations IV: Community Q&amp;amp;A #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 22 October&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507234/galciv-iv-dev-journal-10---do-we-need-a-battle-viewer GalCiv IV Dev Journal #10 - Do we need a battle viewer?]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Asking whether GalCiv IV requires a battle viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507233/galciv-iv-dev-journal-9---onboarding GalCiv IV Dev Journal #9 - Onboarding]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Developer journal on onboarding&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507112/the-yor-is-back-in-the-latest-update-to-galciv-iv The Yor is back in the latest update to GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Overview of patch 0.55&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506674/galciv-iv-dev-journal-8---rise-of-the-commanders GalCiv IV Dev Journal #8 - Rise of the Commanders]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Focuses on Commanders&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506547/follow-the-galciv-iv-development-through-pcgamesn Follow the GalCiv IV Development through PCGamesN]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Articles by PCGamesN on the development of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505937/lets-check-out-the-new-ideology-system-for-galciv-iv Let&#039;s Check Out the New Ideology System for GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the new ideology system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506037/galciv-iv-dev-journal-7---the-changing-face-of-space-robots GalCiv IV Dev Journal #7 - The Changing Face of Space Robots]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at how the Yor have visually changed&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns GalCiv IV Dev Journal #6 - Those First 20 Turns]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the first 20 turns in GCII and GCIII&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 July 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505215/screenshot-of-the-week---galciv-iv Screenshot of the Week - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Close-up view of a sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505214/screenshot-of-the-week-sectors---galciv-iv Screenshot of the Week, Sectors - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the map zoomed out&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505271/galciv-iv-dev-journal-5 GalCiv IV Dev Journal #5]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ideology compass is replaced by Cultural Spectrums&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505342/galactic-civilizations-iv-ea-patch-1 Galactic Civilizations IV: EA Patch 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Patch notes for the first update of early access&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505220/alpha-access-is-now-available-for-galactic-civilizations-iv Alpha Access is Now Available for Galactic Civilizations IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of release of GalCiv IV alpha&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505273/galciv-iv-dev-journal-4---a-guided-alpha-tour GalCiv IV Dev Journal #4 - A Guided ALPHA Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A tour of GalCiv IV in alpha state&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504739/galciv-iv-dev-journal-3 GalCiv IV Dev Journal #3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at core worlds and governors&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505210/screenshot-of-the-week-ideology---galciv-iv Screenshot of the Week, Ideology]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the ideology screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505136/galactic-civilizations-iv-community-qa-1 Galactic Civilizations IV: Community Q&amp;amp;A #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 20 May&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505134/screenshot-of-the-week-research---galciv-iv Screenshot of the Week, Research]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the research screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504737/galciv-iv-dev-journal-2 GalCiv IV Dev Journal #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explains how characters will work&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504987/screenshot-of-the-week---galciv-iv Screenshot of the Week, Planets]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the core world management screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 18 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504959/explorminate-interviews-brad-wardell-on-galciv-iv eXplorminate interviews Brad Wardell on GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Interview with Brad Wardell, Creative Director of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504742/galciv-iv-info-guide GalCiv IV Info Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Information on what&#039;s new in GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504882/galactic-civilizations-iv---meet-the-team Galactic Civilizations IV - Meet the Team]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the people developing GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504735/galciv-iv-dev-journal-1  GalCiv IV Dev Journal #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look on the design philosophy behind GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11783</id>
		<title>GalCiv4:Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11783"/>
		<updated>2022-03-04T10:25:02Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Developer Diaries&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Developer Diaries&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:125px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510682/galciv-iv-dev-journal-16the-battle-viewer GalCiv IV Dev Journal #16–The Battle Viewer]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Showing off the Battle Viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510650/galactic-civilizations-highlight-meet-the-baratak-grove (Galactic) Civilizations Highlight: Meet the Baratak Grove]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the Baratak Grove&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 March 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510536/galactic-civilization-highlight-meet-the-manti-cluster (Galactic) Civilization Highlight: Meet the Manti Cluster!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the Manti Cluster&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510379/galactic-civilizations-highlight-the-terran-alliance (Galactic) Civilization Highlight: The Terran Alliance]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the Terran Alliance&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/510208/galactic-civilization-highlight-meet-the-mimot-brotherhood (Galactic) Civilization Highlight: Meet the Mimot Brotherhood!]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the Mimot Brotherhood&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509780/galactic-civilizations-iv-is-now-in-beta Galactic Civilizations IV Enters Beta]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of beta going live&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 27 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509570/the-galactic-civilizations-iv-beta-guide-tour The Galactic Civilizations IV BETA Guide Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| An in-depth guide on GalCivIV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509402/galciv-iv-dev-journal-15---internal-factions GalCiv IV Dev Journal #15 - Internal Factions]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explanation of the faction system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/509129/galciv-iv-dev-journal-14pacing-comparisons GalCiv IV Dev Journal #14 – Pacing comparisons]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A comparison of the early portion in GalCiv games&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508906/galciv-iv-dev-journal-13---the-vault GalCiv IV Dev Journal #13 - The Vault]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look at a new feature for designing ships&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507256/galciv-iv-dev-journal-12---aar-drengin-human-wars-i-part-1 GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| AAR for a Drengin-Terran game  &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508521/galciv-iv-dev-journal-11combat-aar GalCiv IV Dev Journal #11–Combat AAR]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Update on ship combat system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/508111/galactic-civilizations-iv-community-qa-2-22nd-october-2021 Galactic Civilizations IV: Community Q&amp;amp;A #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 22 October&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507234/galciv-iv-dev-journal-10---do-we-need-a-battle-viewer GalCiv IV Dev Journal #10 - Do we need a battle viewer?]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Asking whether GalCiv IV requires a battle viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507233/galciv-iv-dev-journal-9---onboarding GalCiv IV Dev Journal #9 - Onboarding]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Developer journal on onboarding&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/507112/the-yor-is-back-in-the-latest-update-to-galciv-iv The Yor is back in the latest update to GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Overview of patch 0.55&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506674/galciv-iv-dev-journal-8---rise-of-the-commanders GalCiv IV Dev Journal #8 - Rise of the Commanders]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Focuses on Commanders&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506547/follow-the-galciv-iv-development-through-pcgamesn Follow the GalCiv IV Development through PCGamesN]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Articles by PCGamesN on the development of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505937/lets-check-out-the-new-ideology-system-for-galciv-iv Let&#039;s Check Out the New Ideology System for GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| In-depth look at the new ideology system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506037/galciv-iv-dev-journal-7---the-changing-face-of-space-robots GalCiv IV Dev Journal #7 - The Changing Face of Space Robots]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at how the Yor have visually changed&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns GalCiv IV Dev Journal #6 - Those First 20 Turns]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the first 20 turns in GCII and GCIII&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 July 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505215/screenshot-of-the-week---galciv-iv Screenshot of the Week - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Close-up view of a sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505214/screenshot-of-the-week-sectors---galciv-iv Screenshot of the Week, Sectors - GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the map zoomed out&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505271/galciv-iv-dev-journal-5 GalCiv IV Dev Journal #5]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ideology compass is replaced by Cultural Spectrums&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505342/galactic-civilizations-iv-ea-patch-1 Galactic Civilizations IV: EA Patch 1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Patch notes for the first update of early access&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505220/alpha-access-is-now-available-for-galactic-civilizations-iv Alpha Access is Now Available for Galactic Civilizations IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Announcement of release of GalCiv IV alpha&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505273/galciv-iv-dev-journal-4---a-guided-alpha-tour GalCiv IV Dev Journal #4 - A Guided ALPHA Tour]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A tour of GalCiv IV in alpha state&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504739/galciv-iv-dev-journal-3 GalCiv IV Dev Journal #3]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at core worlds and governors&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505210/screenshot-of-the-week-ideology---galciv-iv Screenshot of the Week, Ideology]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the ideology screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505136/galactic-civilizations-iv-community-qa-1 Galactic Civilizations IV: Community Q&amp;amp;A #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Recording of Q&amp;amp;A held on 20 May&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/505134/screenshot-of-the-week-research---galciv-iv Screenshot of the Week, Research]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the research screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504737/galciv-iv-dev-journal-2 GalCiv IV Dev Journal #2]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Explains how characters will work&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504987/screenshot-of-the-week---galciv-iv Screenshot of the Week, Planets]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Screenshot of the core world management screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 18 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504959/explorminate-interviews-brad-wardell-on-galciv-iv eXplorminate interviews Brad Wardell on GalCiv IV]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Interview with Brad Wardell, Creative Director of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504742/galciv-iv-info-guide GalCiv IV Info Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
| Information on what&#039;s new in GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504882/galactic-civilizations-iv---meet-the-team Galactic Civilizations IV - Meet the Team]&amp;lt;/span&amp;gt;&lt;br /&gt;
| A look at the people developing GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/504735/galciv-iv-dev-journal-1  GalCiv IV Dev Journal #1]&amp;lt;/span&amp;gt;&lt;br /&gt;
| First look on the design philosophy behind GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11782</id>
		<title>GalCiv4:Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11782"/>
		<updated>2022-02-25T18:59:54Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Developer Diaries&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Developer Diaries&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:125px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/510536/galactic-civilization-highlight-meet-the-manti-cluster (Galactic) Civilization Highlight: Meet the Manti Cluster!]&lt;br /&gt;
| In-depth look at the Manti Cluster!&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 24 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/510379/galactic-civilizations-highlight-the-terran-alliance (Galactic) Civilization Highlight: The Terran Alliance]&lt;br /&gt;
| In-depth look at the Terran Alliance&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/510208/galactic-civilization-highlight-meet-the-mimot-brotherhood (Galactic) Civilization Highlight: Meet the Mimot Brotherhood!]&lt;br /&gt;
| In-depth look at the Mimot Brotherhood&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/509780/galactic-civilizations-iv-is-now-in-beta Galactic Civilizations IV Enters Beta]&lt;br /&gt;
| Announcement of beta going live&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 27 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/509570/the-galactic-civilizations-iv-beta-guide-tour The Galactic Civilizations IV BETA Guide Tour]&lt;br /&gt;
| An in-depth guide on GalCivIV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/509402/galciv-iv-dev-journal-15---internal-factions GalCiv IV Dev Journal #15 - Internal Factions]&lt;br /&gt;
| Explanation of the faction system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/509129/galciv-iv-dev-journal-14pacing-comparisons GalCiv IV Dev Journal #14 – Pacing comparisons]&lt;br /&gt;
| A comparison of the early portion in GalCiv games&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/508906/galciv-iv-dev-journal-13---the-vault GalCiv IV Dev Journal #13 - The Vault]&lt;br /&gt;
| First look at a new feature for designing ships&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/507256/galciv-iv-dev-journal-12---aar-drengin-human-wars-i-part-1 GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1]&lt;br /&gt;
| AAR for a Drengin-Terran game  &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/508521/galciv-iv-dev-journal-11combat-aar GalCiv IV Dev Journal #11–Combat AAR]&lt;br /&gt;
| Update on ship combat system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/508111/galactic-civilizations-iv-community-qa-2-22nd-october-2021 Galactic Civilizations IV: Community Q&amp;amp;A #2]&lt;br /&gt;
| Recording of Q&amp;amp;A held on 22 October&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/507234/galciv-iv-dev-journal-10---do-we-need-a-battle-viewer GalCiv IV Dev Journal #10 - Do we need a battle viewer?]&lt;br /&gt;
| Asking whether GalCiv IV requires a battle viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/507233/galciv-iv-dev-journal-9---onboarding GalCiv IV Dev Journal #9 - Onboarding]&lt;br /&gt;
| Developer journal on onboarding&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/507112/the-yor-is-back-in-the-latest-update-to-galciv-iv The Yor is back in the latest update to GalCiv IV]&lt;br /&gt;
| Overview of patch 0.55&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/506674/galciv-iv-dev-journal-8---rise-of-the-commanders GalCiv IV Dev Journal #8 - Rise of the Commanders]&lt;br /&gt;
| Focuses on Commanders&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/506547/follow-the-galciv-iv-development-through-pcgamesn Follow the GalCiv IV Development through PCGamesN]&lt;br /&gt;
| Articles by PCGamesN on the development of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505937/lets-check-out-the-new-ideology-system-for-galciv-iv Let&#039;s Check Out the New Ideology System for GalCiv IV]&lt;br /&gt;
| In-depth look at the new ideology system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/506037/galciv-iv-dev-journal-7---the-changing-face-of-space-robots GalCiv IV Dev Journal #7 - The Changing Face of Space Robots]&lt;br /&gt;
| A look at how the Yor have visually changed&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns GalCiv IV Dev Journal #6 - Those First 20 Turns]&lt;br /&gt;
| A look at the first 20 turns in GCII and GCIII&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 July 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505215/screenshot-of-the-week---galciv-iv Screenshot of the Week - GalCiv IV]&lt;br /&gt;
| Close-up view of a sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505214/screenshot-of-the-week-sectors---galciv-iv Screenshot of the Week, Sectors - GalCiv IV]&lt;br /&gt;
| Screenshot of the map zoomed out&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505271/galciv-iv-dev-journal-5 GalCiv IV Dev Journal #5]&lt;br /&gt;
| Ideology compass is replaced by Cultural Spectrums&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505342/galactic-civilizations-iv-ea-patch-1 Galactic Civilizations IV: EA Patch 1]&lt;br /&gt;
| Patch notes for the first update of early access&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505220/alpha-access-is-now-available-for-galactic-civilizations-iv Alpha Access is Now Available for Galactic Civilizations IV]&lt;br /&gt;
| Announcement of release of GalCiv IV alpha&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505273/galciv-iv-dev-journal-4---a-guided-alpha-tour GalCiv IV Dev Journal #4 - A Guided ALPHA Tour]&lt;br /&gt;
| A tour of GalCiv IV in alpha state&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504739/galciv-iv-dev-journal-3 GalCiv IV Dev Journal #3]&lt;br /&gt;
| A look at core worlds and governors&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505210/screenshot-of-the-week-ideology---galciv-iv Screenshot of the Week, Ideology]&lt;br /&gt;
| Screenshot of the ideology screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505136/galactic-civilizations-iv-community-qa-1 Galactic Civilizations IV: Community Q&amp;amp;A #1]&lt;br /&gt;
| Recording of Q&amp;amp;A held on 20 May&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505134/screenshot-of-the-week-research---galciv-iv Screenshot of the Week, Research]&lt;br /&gt;
| Screenshot of the research screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504737/galciv-iv-dev-journal-2 GalCiv IV Dev Journal #2]&lt;br /&gt;
| Explains how characters will work&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504987/screenshot-of-the-week---galciv-iv Screenshot of the Week, Planets]&lt;br /&gt;
| Screenshot of the core world management screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 18 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504959/explorminate-interviews-brad-wardell-on-galciv-iv eXplorminate interviews Brad Wardell on GalCiv IV]&lt;br /&gt;
| Interview with Brad Wardell, Creative Director of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504742/galciv-iv-info-guide GalCiv IV Info Guide]&lt;br /&gt;
| Information on what&#039;s new in GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504882/galactic-civilizations-iv---meet-the-team Galactic Civilizations IV - Meet the Team]&lt;br /&gt;
| A look at the people developing GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504735/galciv-iv-dev-journal-1  GalCiv IV Dev Journal #1]&lt;br /&gt;
| First look on the design philosophy behind GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11781</id>
		<title>GalCiv4:Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11781"/>
		<updated>2022-02-17T16:10:29Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Developer Diaries&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Developer Diaries&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:125px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/510379/galactic-civilizations-highlight-the-terran-alliance (Galactic) Civilization Highlight: The Terran Alliance]&lt;br /&gt;
| In-depth look at the Terran Alliance&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/510208/galactic-civilization-highlight-meet-the-mimot-brotherhood (Galactic) Civilization Highlight: Meet the Mimot Brotherhood!]&lt;br /&gt;
| In-depth look at the Mimot Brotherhood&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/509780/galactic-civilizations-iv-is-now-in-beta Galactic Civilizations IV Enters Beta]&lt;br /&gt;
| Announcement of beta going live&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 27 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/509570/the-galactic-civilizations-iv-beta-guide-tour The Galactic Civilizations IV BETA Guide Tour]&lt;br /&gt;
| An in-depth guide on GalCivIV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/509402/galciv-iv-dev-journal-15---internal-factions GalCiv IV Dev Journal #15 - Internal Factions]&lt;br /&gt;
| Explanation of the faction system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/509129/galciv-iv-dev-journal-14pacing-comparisons GalCiv IV Dev Journal #14 – Pacing comparisons]&lt;br /&gt;
| A comparison of the early portion in GalCiv games&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/508906/galciv-iv-dev-journal-13---the-vault GalCiv IV Dev Journal #13 - The Vault]&lt;br /&gt;
| First look at a new feature for designing ships&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/507256/galciv-iv-dev-journal-12---aar-drengin-human-wars-i-part-1 GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1]&lt;br /&gt;
| AAR for a Drengin-Terran game  &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/508521/galciv-iv-dev-journal-11combat-aar GalCiv IV Dev Journal #11–Combat AAR]&lt;br /&gt;
| Update on ship combat system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/508111/galactic-civilizations-iv-community-qa-2-22nd-october-2021 Galactic Civilizations IV: Community Q&amp;amp;A #2]&lt;br /&gt;
| Recording of Q&amp;amp;A held on 22 October&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/507234/galciv-iv-dev-journal-10---do-we-need-a-battle-viewer GalCiv IV Dev Journal #10 - Do we need a battle viewer?]&lt;br /&gt;
| Asking whether GalCiv IV requires a battle viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/507233/galciv-iv-dev-journal-9---onboarding GalCiv IV Dev Journal #9 - Onboarding]&lt;br /&gt;
| Developer journal on onboarding&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/507112/the-yor-is-back-in-the-latest-update-to-galciv-iv The Yor is back in the latest update to GalCiv IV]&lt;br /&gt;
| Overview of patch 0.55&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/506674/galciv-iv-dev-journal-8---rise-of-the-commanders GalCiv IV Dev Journal #8 - Rise of the Commanders]&lt;br /&gt;
| Focuses on Commanders&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/506547/follow-the-galciv-iv-development-through-pcgamesn Follow the GalCiv IV Development through PCGamesN]&lt;br /&gt;
| Articles by PCGamesN on the development of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505937/lets-check-out-the-new-ideology-system-for-galciv-iv Let&#039;s Check Out the New Ideology System for GalCiv IV]&lt;br /&gt;
| In-depth look at the new ideology system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/506037/galciv-iv-dev-journal-7---the-changing-face-of-space-robots GalCiv IV Dev Journal #7 - The Changing Face of Space Robots]&lt;br /&gt;
| A look at how the Yor have visually changed&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns GalCiv IV Dev Journal #6 - Those First 20 Turns]&lt;br /&gt;
| A look at the first 20 turns in GCII and GCIII&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 July 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505215/screenshot-of-the-week---galciv-iv Screenshot of the Week - GalCiv IV]&lt;br /&gt;
| Close-up view of a sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505214/screenshot-of-the-week-sectors---galciv-iv Screenshot of the Week, Sectors - GalCiv IV]&lt;br /&gt;
| Screenshot of the map zoomed out&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505271/galciv-iv-dev-journal-5 GalCiv IV Dev Journal #5]&lt;br /&gt;
| Ideology compass is replaced by Cultural Spectrums&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505342/galactic-civilizations-iv-ea-patch-1 Galactic Civilizations IV: EA Patch 1]&lt;br /&gt;
| Patch notes for the first update of early access&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505220/alpha-access-is-now-available-for-galactic-civilizations-iv Alpha Access is Now Available for Galactic Civilizations IV]&lt;br /&gt;
| Announcement of release of GalCiv IV alpha&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505273/galciv-iv-dev-journal-4---a-guided-alpha-tour GalCiv IV Dev Journal #4 - A Guided ALPHA Tour]&lt;br /&gt;
| A tour of GalCiv IV in alpha state&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504739/galciv-iv-dev-journal-3 GalCiv IV Dev Journal #3]&lt;br /&gt;
| A look at core worlds and governors&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505210/screenshot-of-the-week-ideology---galciv-iv Screenshot of the Week, Ideology]&lt;br /&gt;
| Screenshot of the ideology screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505136/galactic-civilizations-iv-community-qa-1 Galactic Civilizations IV: Community Q&amp;amp;A #1]&lt;br /&gt;
| Recording of Q&amp;amp;A held on 20 May&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505134/screenshot-of-the-week-research---galciv-iv Screenshot of the Week, Research]&lt;br /&gt;
| Screenshot of the research screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504737/galciv-iv-dev-journal-2 GalCiv IV Dev Journal #2]&lt;br /&gt;
| Explains how characters will work&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504987/screenshot-of-the-week---galciv-iv Screenshot of the Week, Planets]&lt;br /&gt;
| Screenshot of the core world management screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 18 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504959/explorminate-interviews-brad-wardell-on-galciv-iv eXplorminate interviews Brad Wardell on GalCiv IV]&lt;br /&gt;
| Interview with Brad Wardell, Creative Director of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504742/galciv-iv-info-guide GalCiv IV Info Guide]&lt;br /&gt;
| Information on what&#039;s new in GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504882/galactic-civilizations-iv---meet-the-team Galactic Civilizations IV - Meet the Team]&lt;br /&gt;
| A look at the people developing GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504735/galciv-iv-dev-journal-1  GalCiv IV Dev Journal #1]&lt;br /&gt;
| First look on the design philosophy behind GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Updates&amp;diff=11780</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Updates&amp;diff=11780"/>
		<updated>2022-02-12T15:13:45Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Updates&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete list of all of the updates and links to their patch notes can be found below.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Major Version Updates&lt;br /&gt;
|content=&lt;br /&gt;
}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[V4.2|V4.2]]&lt;br /&gt;
| [[V4.1|V4.1]]&lt;br /&gt;
| [[V4.0|V4.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V3.9|V3.9]]&lt;br /&gt;
| [[V3.8|V3.8]]&lt;br /&gt;
| [[V3.7|V3.7]]&lt;br /&gt;
| [[V3.6|V3.6]]&lt;br /&gt;
| [[V3.5|V3.5]]&lt;br /&gt;
| [[V3.2|V3.2]]&lt;br /&gt;
| [[V3.1|V3.1]]&lt;br /&gt;
| [[V3.0|V3.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V2.8|V2.8]]&lt;br /&gt;
| [[V2.7|V2.7]]&lt;br /&gt;
| [[V2.6|V2.6]]&lt;br /&gt;
| [[V2.5|V2.5]]&lt;br /&gt;
| [[V2.3|V2.3]]&lt;br /&gt;
| [[V2.2|V2.2]]&lt;br /&gt;
| [[V2.0|V2.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V1.9|V1.9]]&lt;br /&gt;
| [[V1.8|V1.8]]&lt;br /&gt;
| [[V1.7|V1.7]]&lt;br /&gt;
| [[V1.6|V1.6]]&lt;br /&gt;
| [[V1.5|V1.5]]&lt;br /&gt;
| [[V1.4|V1.4]]&lt;br /&gt;
| [[V1.3|V1.3]]&lt;br /&gt;
| [[V1.2|V1.2]]&lt;br /&gt;
| [[V1.1|V1.1]]&lt;br /&gt;
| [[V1.0|V1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Minor Version Updates&lt;br /&gt;
|content=&lt;br /&gt;
}}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
| [[V4.21|V4.21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V4.01|V4.01]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V3.96]]&lt;br /&gt;
| [[V3.95]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V3.05]]&lt;br /&gt;
| [[V3.04]]&lt;br /&gt;
| [[V3.03]]&lt;br /&gt;
| [[V3.02]]&lt;br /&gt;
| [[V3.01]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V2.71|V2.71]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V2.33|V2.33]]&lt;br /&gt;
| [[V2.32|V2.32]]&lt;br /&gt;
| [[V2.31|V2.31]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V2.21|V2.21]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V2.13|V2.13]]&lt;br /&gt;
| [[V2.11|V2.11]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V1.83|V1.83]]&lt;br /&gt;
| [[V1.82|V1.82]]&lt;br /&gt;
| [[V1.81|V1.81]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V1.71|V1.71]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V1.61|V1.61]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V1.5.1|V1.5.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V1.4.1|V1.4.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V1.3.2|V1.3.2]]&lt;br /&gt;
| [[V1.3.1|V1.3.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V1.2.1|V1.2.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V1.12|V1.12]]&lt;br /&gt;
| [[V1.11|V1.11]]&lt;br /&gt;
|-&lt;br /&gt;
| [[V1.03|V1.03]]&lt;br /&gt;
| [[V1.02|V1.02]]&lt;br /&gt;
| [[V1.01|V1.01]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11779</id>
		<title>GalCiv4:Developer Diaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Developer_Diaries&amp;diff=11779"/>
		<updated>2022-02-10T19:43:54Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Developer Diaries&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Developer Diaries&#039;&#039; are articles, sometimes accompanied by videos, published by Stardock to describe the game design in detail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title and link&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;width:125px;&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/510208/galactic-civilization-highlight-meet-the-mimot-brotherhood (Galactic) Civilization Highlight: Meet the Mimot Brotherhood!]&lt;br /&gt;
| In-depth look at the Mimot Brotherhood&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 February 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/509780/galactic-civilizations-iv-is-now-in-beta Galactic Civilizations IV Enters Beta]&lt;br /&gt;
| Announcement of beta going live&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 27 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/509570/the-galactic-civilizations-iv-beta-guide-tour The Galactic Civilizations IV BETA Guide Tour]&lt;br /&gt;
| An in-depth guide on GalCivIV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/509402/galciv-iv-dev-journal-15---internal-factions GalCiv IV Dev Journal #15 - Internal Factions]&lt;br /&gt;
| Explanation of the faction system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 January 2022&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/509129/galciv-iv-dev-journal-14pacing-comparisons GalCiv IV Dev Journal #14 – Pacing comparisons]&lt;br /&gt;
| A comparison of the early portion in GalCiv games&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/508906/galciv-iv-dev-journal-13---the-vault GalCiv IV Dev Journal #13 - The Vault]&lt;br /&gt;
| First look at a new feature for designing ships&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/507256/galciv-iv-dev-journal-12---aar-drengin-human-wars-i-part-1 GalCiv IV Dev Journal #12 - AAR Drengin Human Wars I Part 1]&lt;br /&gt;
| AAR for a Drengin-Terran game  &lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 13 December 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/508521/galciv-iv-dev-journal-11combat-aar GalCiv IV Dev Journal #11–Combat AAR]&lt;br /&gt;
| Update on ship combat system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 25 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/508111/galactic-civilizations-iv-community-qa-2-22nd-october-2021 Galactic Civilizations IV: Community Q&amp;amp;A #2]&lt;br /&gt;
| Recording of Q&amp;amp;A held on 22 October&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8 November 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/507234/galciv-iv-dev-journal-10---do-we-need-a-battle-viewer GalCiv IV Dev Journal #10 - Do we need a battle viewer?]&lt;br /&gt;
| Asking whether GalCiv IV requires a battle viewer&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/507233/galciv-iv-dev-journal-9---onboarding GalCiv IV Dev Journal #9 - Onboarding]&lt;br /&gt;
| Developer journal on onboarding&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4 October 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/507112/the-yor-is-back-in-the-latest-update-to-galciv-iv The Yor is back in the latest update to GalCiv IV]&lt;br /&gt;
| Overview of patch 0.55&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/506674/galciv-iv-dev-journal-8---rise-of-the-commanders GalCiv IV Dev Journal #8 - Rise of the Commanders]&lt;br /&gt;
| Focuses on Commanders&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 September 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/506547/follow-the-galciv-iv-development-through-pcgamesn Follow the GalCiv IV Development through PCGamesN]&lt;br /&gt;
| Articles by PCGamesN on the development of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505937/lets-check-out-the-new-ideology-system-for-galciv-iv Let&#039;s Check Out the New Ideology System for GalCiv IV]&lt;br /&gt;
| In-depth look at the new ideology system&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/506037/galciv-iv-dev-journal-7---the-changing-face-of-space-robots GalCiv IV Dev Journal #7 - The Changing Face of Space Robots]&lt;br /&gt;
| A look at how the Yor have visually changed&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3 August 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/506033/galciv-iv-dev-journal-6---those-first-20-turns GalCiv IV Dev Journal #6 - Those First 20 Turns]&lt;br /&gt;
| A look at the first 20 turns in GCII and GCIII&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 July 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505215/screenshot-of-the-week---galciv-iv Screenshot of the Week - GalCiv IV]&lt;br /&gt;
| Close-up view of a sector&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 23 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505214/screenshot-of-the-week-sectors---galciv-iv Screenshot of the Week, Sectors - GalCiv IV]&lt;br /&gt;
| Screenshot of the map zoomed out&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505271/galciv-iv-dev-journal-5 GalCiv IV Dev Journal #5]&lt;br /&gt;
| Ideology compass is replaced by Cultural Spectrums&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 14 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505342/galactic-civilizations-iv-ea-patch-1 Galactic Civilizations IV: EA Patch 1]&lt;br /&gt;
| Patch notes for the first update of early access&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505220/alpha-access-is-now-available-for-galactic-civilizations-iv Alpha Access is Now Available for Galactic Civilizations IV]&lt;br /&gt;
| Announcement of release of GalCiv IV alpha&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505273/galciv-iv-dev-journal-4---a-guided-alpha-tour GalCiv IV Dev Journal #4 - A Guided ALPHA Tour]&lt;br /&gt;
| A tour of GalCiv IV in alpha state&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 10 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504739/galciv-iv-dev-journal-3 GalCiv IV Dev Journal #3]&lt;br /&gt;
| A look at core worlds and governors&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505210/screenshot-of-the-week-ideology---galciv-iv Screenshot of the Week, Ideology]&lt;br /&gt;
| Screenshot of the ideology screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2 June 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505136/galactic-civilizations-iv-community-qa-1 Galactic Civilizations IV: Community Q&amp;amp;A #1]&lt;br /&gt;
| Recording of Q&amp;amp;A held on 20 May&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 28 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/505134/screenshot-of-the-week-research---galciv-iv Screenshot of the Week, Research]&lt;br /&gt;
| Screenshot of the research screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 26 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504737/galciv-iv-dev-journal-2 GalCiv IV Dev Journal #2]&lt;br /&gt;
| Explains how characters will work&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 20 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504987/screenshot-of-the-week---galciv-iv Screenshot of the Week, Planets]&lt;br /&gt;
| Screenshot of the core world management screen&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 18 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504959/explorminate-interviews-brad-wardell-on-galciv-iv eXplorminate interviews Brad Wardell on GalCiv IV]&lt;br /&gt;
| Interview with Brad Wardell, Creative Director of GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 17 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504742/galciv-iv-info-guide GalCiv IV Info Guide]&lt;br /&gt;
| Information on what&#039;s new in GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504882/galactic-civilizations-iv---meet-the-team Galactic Civilizations IV - Meet the Team]&lt;br /&gt;
| A look at the people developing GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|-&lt;br /&gt;
| [https://forums.galciv4.com/504735/galciv-iv-dev-journal-1  GalCiv IV Dev Journal #1]&lt;br /&gt;
| First look on the design philosophy behind GalCiv IV&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11 May 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:GC3_Header.jpg&amp;diff=11778</id>
		<title>File:GC3 Header.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:GC3_Header.jpg&amp;diff=11778"/>
		<updated>2022-02-07T08:24:23Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Trailers&amp;diff=11770</id>
		<title>GalCiv4:Trailers</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Trailers&amp;diff=11770"/>
		<updated>2022-01-27T18:05:33Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Trailers &amp;amp; Videos&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Videos&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:Gc4-beta-trailer.jpg|500px|link=https://youtu.be/zpIrPM0ZDdo]]&amp;lt;br/&amp;gt;Beta Trailer&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:G4-ann-trailer.jpg|500px|link=https://youtu.be/0qPGcO514Us]]&amp;lt;br/&amp;gt;Announcement Trailer&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Q&amp;amp;As&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:Beta QA2.jpg|500px|link=https://youtu.be/Rzg8ZSNCDio]]&amp;lt;br/&amp;gt;Community Q&amp;amp;A #2&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:Gc4 wallpaper 2.jpg|500px|link=https://youtu.be/yvXoJpJpR8c]]&amp;lt;br/&amp;gt;Community Q&amp;amp;A #1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations IV]]&lt;br /&gt;
[[Category:Media]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beta_QA2.jpg&amp;diff=11769</id>
		<title>File:Beta QA2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beta_QA2.jpg&amp;diff=11769"/>
		<updated>2022-01-27T17:58:46Z</updated>

		<summary type="html">&lt;p&gt;JYWLuca8269: &lt;/p&gt;
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		<author><name>JYWLuca8269</name></author>
	</entry>
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