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	<id>https://wiki.galciv.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jayme56Y39349773</id>
	<title>Galactic Civilizations - Official Wiki - User contributions [en]</title>
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	<updated>2026-04-25T16:16:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.galciv.com/index.php?title=Citizens&amp;diff=10807</id>
		<title>Citizens</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Citizens&amp;diff=10807"/>
		<updated>2019-02-15T14:39:40Z</updated>

		<summary type="html">&lt;p&gt;Jayme56Y39349773: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Citizens are a mechanic introduced with the expansion Crusade. Every 10 turns one is generated for a civilization and depending on abilities and techs researched can be trained in a variety or roles, workers that boost civilian manufacturing, spies for espionage, generals that provide legions and many more.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Citizen&lt;br /&gt;
| Cost&lt;br /&gt;
| Effect&lt;br /&gt;
| Required ability / tech / ideology&lt;br /&gt;
| Promotions&lt;br /&gt;
|-&lt;br /&gt;
| Leader&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Leaders can be assigned to boost any ability of your civlization on the Govern screen by over 6% and can be reassigned without penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Leader.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| 6% to any ability in Govern screen&lt;br /&gt;
| Interstellar Governance&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| General&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Generals provide 5 legions of forces to your civilization. They also can provide your Civilization a 3% boost to planetary resistance or can settle on a specific colony to boost the resistance of that planet by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade General.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
5 legions&lt;br /&gt;
&lt;br /&gt;
Government: 3% to planetary resistance&lt;br /&gt;
&lt;br /&gt;
Colony: 30% + 1% per level to resistance&lt;br /&gt;
| Xeno Combat Techniques&lt;br /&gt;
| Supreme General&lt;br /&gt;
|-&lt;br /&gt;
| Supreme General&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | One of the keenest military minds in our civilization. Looks good in a uniform, too. A Supreme General increases Legions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade General.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Helios Ore&lt;br /&gt;
| &lt;br /&gt;
5 legions&lt;br /&gt;
&lt;br /&gt;
Government: 3% to planetary resistance&lt;br /&gt;
&lt;br /&gt;
Colony: 30% + 1% per level to resistance&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Administrator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Administrators provide 5 points for administration which in turn are consumed by Survey Ships, Colonies, and Starbases.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Administrator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Gives 5 administration points&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Minister&lt;br /&gt;
&lt;br /&gt;
Mobster&lt;br /&gt;
|-&lt;br /&gt;
| Minister&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | A department is far more effective when it has political support, and nothing communicates that like installing a Minister there.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Administrator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Epimetheus Pollen&lt;br /&gt;
| &lt;br /&gt;
Gives 5 administration points&lt;br /&gt;
&lt;br /&gt;
Citizen retires&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Mobster&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | It&#039;s amazing how many people are willing to do things for you when you subtly threaten their life. Or explicitly. The Mobster can go both ways.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Mobster.png|border|100px|Promotion Mobster.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Artocarpus Viriles&lt;br /&gt;
&lt;br /&gt;
| Eliminates colony maintenance on assigment&lt;br /&gt;
| Malevolent&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Commanders can be assigned to Starships, boosting ship stats as the Commander levels up.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Government: 3% boost to ship hit points&lt;br /&gt;
&lt;br /&gt;
Ship: &lt;br /&gt;
&lt;br /&gt;
50% to hit points of ships in fleet&lt;br /&gt;
&lt;br /&gt;
100% to move points of ships in fleet&lt;br /&gt;
&lt;br /&gt;
25% to fleet logistics&lt;br /&gt;
| War College&lt;br /&gt;
| &lt;br /&gt;
Admiral&lt;br /&gt;
&lt;br /&gt;
Exterminator&lt;br /&gt;
&lt;br /&gt;
Invader&lt;br /&gt;
&lt;br /&gt;
Navigator&lt;br /&gt;
&lt;br /&gt;
Privateer&lt;br /&gt;
|-&lt;br /&gt;
| Admiral&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | After spending a lifetime amongst the stars, the Admiral knows more about space combat than anyone alive. And loneliness. Upgrades to a Flagship which gives a powerful fleet wide bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Xanthium Deposit&lt;br /&gt;
|Ship: Flagship&lt;br /&gt;
&lt;br /&gt;
Increase fleet Attack and Defence by 25%&lt;br /&gt;
&lt;br /&gt;
Additional increase of 2% per Level&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Exterminator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | A heartless genius, but aren&#039;t they all, the Exterminator can use their cruel gift to wipe out all the life on a world. Converts ship into a deadly Spore ship capable of eradicating all Biological life on a planet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Artocarpus Viriles&lt;br /&gt;
|Ship: Exterminator (GC2 Terror Star)&lt;br /&gt;
&lt;br /&gt;
Slow moving with low weapons and no defense&lt;br /&gt;
&lt;br /&gt;
|Malevolant&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Invader&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | The survivor of countless battles, and an expert on all forms of combat, the Invader hasn&#039;t met an alien yet that he can&#039;t subdue. Upgrades to a powerful Transport for invasions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Xanthium Deposit&lt;br /&gt;
|Ship: Transport&lt;br /&gt;
&lt;br /&gt;
|Malevolant&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Navigator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No-one sees the folds of space better or can cut the corners of reality quite like a Navigator, a powerful long-range survey ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Navigator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Precursor Nanite&lt;br /&gt;
|Ship: Navigator&lt;br /&gt;
&lt;br /&gt;
Has huge range, high weapons and defence.&lt;br /&gt;
&lt;br /&gt;
Can Survey anomalies.&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Privateer&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | A master of tricks and subterfuge, the Privateer can harry the enemy without letting them know who they really work for. Converts ship into a powerful ship that seemingly belongs to no Civilization.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Privateer.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Snuggler Colony&lt;br /&gt;
|Ship: Best available ship, depends on Technology.&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Spy&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Spies can be used against Foreign Civilizations - sabotaging planets, confiscating vital information, and countering enemy Spies that may be on your worlds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Spy.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Government: 0.1 to security level&lt;br /&gt;
&lt;br /&gt;
Foreign colony: disables improvement&lt;br /&gt;
| Espionage&lt;br /&gt;
| Infiltrator&lt;br /&gt;
|-&lt;br /&gt;
| Infiltrator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | You could stare right at them and not know what they look like, the Infiltrator&#039;s only defining feature being their incredibly sticky fingers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Infiltrator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Ultra Spice&lt;br /&gt;
| &lt;br /&gt;
Steals random tech&lt;br /&gt;
&lt;br /&gt;
Citizen Dies&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Worker&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Workers can boost your Civilization&#039;s social construction by 3% or you can settle them on a colony and boost social production by 30% instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Worker.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Government: 3% to social construction&lt;br /&gt;
&lt;br /&gt;
Colony: 30% + 1% per level to social construction&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Crunch Time&lt;br /&gt;
&lt;br /&gt;
Recall&lt;br /&gt;
&lt;br /&gt;
Forced Labor&lt;br /&gt;
&lt;br /&gt;
Overtime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Citizen_portraits|Citizen portraits]]&lt;/div&gt;</summary>
		<author><name>Jayme56Y39349773</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Citizens&amp;diff=10806</id>
		<title>Citizens</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Citizens&amp;diff=10806"/>
		<updated>2019-02-15T14:31:17Z</updated>

		<summary type="html">&lt;p&gt;Jayme56Y39349773: Updated Commander promotions with additional information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Citizens are a mechanic introduced with the expansion Crusade. Every 10 turns one is generated for a civilization and depending on abilities and techs researched can be trained in a variety or roles, workers that boost civilian manufacturing, spies for espionage, generals that provide legions and many more.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Citizen&lt;br /&gt;
| Cost&lt;br /&gt;
| Effect&lt;br /&gt;
| Required ability / tech / ideology&lt;br /&gt;
| Promotions&lt;br /&gt;
|-&lt;br /&gt;
| Leader&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Leaders can be assigned to boost any ability of your civlization on the Govern screen by over 6% and can be reassigned without penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Leader.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| 6% to any ability in Govern screen&lt;br /&gt;
| Interstellar Governance&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| General&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Generals provide 5 legions of forces to your civilization. They also can provide your Civilization a 3% boost to planetary resistance or can settle on a specific colony to boost the resistance of that planet by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade General.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
5 legions&lt;br /&gt;
&lt;br /&gt;
Government: 3% to planetary resistance&lt;br /&gt;
&lt;br /&gt;
Colony: 30% + 1% per level to resistance&lt;br /&gt;
| Xeno Combat Techniques&lt;br /&gt;
| Supreme General&lt;br /&gt;
|-&lt;br /&gt;
| Supreme General&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | One of the keenest military minds in our civilization. Looks good in a uniform, too. A Supreme General increases Legions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade General.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Helios Ore&lt;br /&gt;
| &lt;br /&gt;
5 legions&lt;br /&gt;
&lt;br /&gt;
Government: 3% to planetary resistance&lt;br /&gt;
&lt;br /&gt;
Colony: 30% + 1% per level to resistance&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Administrator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Administrators provide 5 points for administration which in turn are consumed by Survey Ships, Colonies, and Starbases.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Administrator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Gives 5 administration points&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Minister&lt;br /&gt;
&lt;br /&gt;
Mobster&lt;br /&gt;
|-&lt;br /&gt;
| Minister&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | A department is far more effective when it has political support, and nothing communicates that like installing a Minister there.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Administrator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Epimetheus Pollen&lt;br /&gt;
| &lt;br /&gt;
Gives 5 administration points&lt;br /&gt;
&lt;br /&gt;
Citizen retires&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Mobster&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | It&#039;s amazing how many people are willing to do things for you when you subtly threaten their life. Or explicitly. The Mobster can go both ways.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Mobster.png|border|100px|Promotion Mobster.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Artocarpus Viriles&lt;br /&gt;
&lt;br /&gt;
| Eliminates colony maintenance on assigment&lt;br /&gt;
| Malevolent&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Commanders can be assigned to Starships, boosting ship stats as the Commander levels up.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Government: 3% boost to ship hit points&lt;br /&gt;
&lt;br /&gt;
Ship: &lt;br /&gt;
&lt;br /&gt;
50% to hit points of ships in fleet&lt;br /&gt;
&lt;br /&gt;
100% to move points of ships in fleet&lt;br /&gt;
&lt;br /&gt;
25% to fleet logistics&lt;br /&gt;
| War College&lt;br /&gt;
| &lt;br /&gt;
Admiral&lt;br /&gt;
&lt;br /&gt;
Exterminator&lt;br /&gt;
&lt;br /&gt;
Invader&lt;br /&gt;
&lt;br /&gt;
Navigator&lt;br /&gt;
&lt;br /&gt;
Privateer&lt;br /&gt;
|-&lt;br /&gt;
| Admiral&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | After spending a lifetime amongst the stars, the Admiral knows more about space combat than anyone alive. And loneliness. Upgrades to a Flagship which gives a powerful fleet wide bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Xanthium Deposit&lt;br /&gt;
|Ship: Flagship&lt;br /&gt;
&lt;br /&gt;
Increase fleet Attack and Defence by 25%&lt;br /&gt;
&lt;br /&gt;
Additional increase of 2% per Level&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Exterminator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | A heartless genius, but aren&#039;t they all, the Exterminator can use their cruel gift to wipe out all the life on a world. Converts ship into a deadly Spore ship capable of eradicating all Biological life on a planet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Artocarpus Viriles&lt;br /&gt;
|Ship: Exterminator (GC2 Terror Star)&lt;br /&gt;
&lt;br /&gt;
Slow moving with low weapons and no defense&lt;br /&gt;
&lt;br /&gt;
|Malevolant&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Invader&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | The survivor of countless battles, and an expert on all forms of combat, the Invader hasn&#039;t met an alien yet that he can&#039;t subdue. Upgrades to a powerful Transport for invasions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Xanthium Deposit&lt;br /&gt;
|Ship: Transport&lt;br /&gt;
&lt;br /&gt;
|Malevolant&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Navigator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No-one sees the folds of space better or can cut the corners of reality quite like a Navigator. Upgrades  to Star Surfer, a powerful long-range survey ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Navigator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Precursor Nanite&lt;br /&gt;
|Ship: Navigator&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Privateer&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | A master of tricks and subterfuge, the Privateer can harry the enemy without letting them know who they really work for. Converts ship into a powerful ship that seemingly belongs to no Civilization.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Privateer.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Snuggler Colony&lt;br /&gt;
|Ship: Best available ship, depends on Technology.&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Spy&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Spies can be used against Foreign Civilizations - sabotaging planets, confiscating vital information, and countering enemy Spies that may be on your worlds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Spy.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Government: 0.1 to security level&lt;br /&gt;
&lt;br /&gt;
Foreign colony: disables improvement&lt;br /&gt;
| Espionage&lt;br /&gt;
| Infiltrator&lt;br /&gt;
|-&lt;br /&gt;
| Infiltrator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | You could stare right at them and not know what they look like, the Infiltrator&#039;s only defining feature being their incredibly sticky fingers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Infiltrator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Ultra Spice&lt;br /&gt;
| &lt;br /&gt;
Steals random tech&lt;br /&gt;
&lt;br /&gt;
Citizen Dies&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Worker&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Workers can boost your Civilization&#039;s social construction by 3% or you can settle them on a colony and boost social production by 30% instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Worker.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Government: 3% to social construction&lt;br /&gt;
&lt;br /&gt;
Colony: 30% + 1% per level to social construction&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Crunch Time&lt;br /&gt;
&lt;br /&gt;
Recall&lt;br /&gt;
&lt;br /&gt;
Forced Labor&lt;br /&gt;
&lt;br /&gt;
Overtime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Citizen_portraits|Citizen portraits]]&lt;/div&gt;</summary>
		<author><name>Jayme56Y39349773</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Citizens&amp;diff=10805</id>
		<title>Citizens</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Citizens&amp;diff=10805"/>
		<updated>2019-02-15T14:22:39Z</updated>

		<summary type="html">&lt;p&gt;Jayme56Y39349773: Updated Exterminator information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Citizens are a mechanic introduced with the expansion Crusade. Every 10 turns one is generated for a civilization and depending on abilities and techs researched can be trained in a variety or roles, workers that boost civilian manufacturing, spies for espionage, generals that provide legions and many more.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Citizen&lt;br /&gt;
| Cost&lt;br /&gt;
| Effect&lt;br /&gt;
| Required ability / tech / ideology&lt;br /&gt;
| Promotions&lt;br /&gt;
|-&lt;br /&gt;
| Leader&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Leaders can be assigned to boost any ability of your civlization on the Govern screen by over 6% and can be reassigned without penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Leader.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| 6% to any ability in Govern screen&lt;br /&gt;
| Interstellar Governance&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| General&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Generals provide 5 legions of forces to your civilization. They also can provide your Civilization a 3% boost to planetary resistance or can settle on a specific colony to boost the resistance of that planet by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade General.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
5 legions&lt;br /&gt;
&lt;br /&gt;
Government: 3% to planetary resistance&lt;br /&gt;
&lt;br /&gt;
Colony: 30% + 1% per level to resistance&lt;br /&gt;
| Xeno Combat Techniques&lt;br /&gt;
| Supreme General&lt;br /&gt;
|-&lt;br /&gt;
| Supreme General&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | One of the keenest military minds in our civilization. Looks good in a uniform, too. A Supreme General increases Legions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade General.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Helios Ore&lt;br /&gt;
| &lt;br /&gt;
5 legions&lt;br /&gt;
&lt;br /&gt;
Government: 3% to planetary resistance&lt;br /&gt;
&lt;br /&gt;
Colony: 30% + 1% per level to resistance&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Administrator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Administrators provide 5 points for administration which in turn are consumed by Survey Ships, Colonies, and Starbases.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Administrator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Gives 5 administration points&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Minister&lt;br /&gt;
&lt;br /&gt;
Mobster&lt;br /&gt;
|-&lt;br /&gt;
| Minister&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | A department is far more effective when it has political support, and nothing communicates that like installing a Minister there.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Administrator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Epimetheus Pollen&lt;br /&gt;
| &lt;br /&gt;
Gives 5 administration points&lt;br /&gt;
&lt;br /&gt;
Citizen retires&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Mobster&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | It&#039;s amazing how many people are willing to do things for you when you subtly threaten their life. Or explicitly. The Mobster can go both ways.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Mobster.png|border|100px|Promotion Mobster.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Artocarpus Viriles&lt;br /&gt;
&lt;br /&gt;
| Eliminates colony maintenance on assigment&lt;br /&gt;
| Malevolent&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Commanders can be assigned to Starships, boosting ship stats as the Commander levels up.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Government: 3% boost to ship hit points&lt;br /&gt;
&lt;br /&gt;
Ship: &lt;br /&gt;
&lt;br /&gt;
50% to hit points of ships in fleet&lt;br /&gt;
&lt;br /&gt;
100% to move points of ships in fleet&lt;br /&gt;
&lt;br /&gt;
25% to fleet logistics&lt;br /&gt;
| War College&lt;br /&gt;
| &lt;br /&gt;
Admiral&lt;br /&gt;
&lt;br /&gt;
Exterminator&lt;br /&gt;
&lt;br /&gt;
Invader&lt;br /&gt;
&lt;br /&gt;
Navigator&lt;br /&gt;
&lt;br /&gt;
Privateer&lt;br /&gt;
|-&lt;br /&gt;
| Admiral&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | After spending a lifetime amongst the stars, the Admiral knows more about space combat than anyone alive. And loneliness. Upgrades to a Flagship which gives a powerful fleet wide bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Xanthium Deposit&lt;br /&gt;
|Ship: Flagship&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Exterminator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | A heartless genius, but aren&#039;t they all, the Exterminator can use their cruel gift to wipe out all the life on a world. Converts ship into a deadly Spore ship capable of eradicating all Biological life on a planet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Artocarpus Viriles&lt;br /&gt;
|Ship: Exterminator (GC2 Terror Star)&lt;br /&gt;
&lt;br /&gt;
|Malevolant&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Invader&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | The survivor of countless battles, and an expert on all forms of combat, the Invader hasn&#039;t met an alien yet that he can&#039;t subdue. Upgrades to a powerful Transport for invasions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Xanthium Deposit&lt;br /&gt;
|Ship: Transport&lt;br /&gt;
&lt;br /&gt;
|Malevolant&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Navigator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No-one sees the folds of space better or can cut the corners of reality quite like a Navigator. Upgrades  to Star Surfer, a powerful long-range survey ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Navigator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Precursor Nanite&lt;br /&gt;
|Ship: Navigator&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Privateer&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | A master of tricks and subterfuge, the Privateer can harry the enemy without letting them know who they really work for. Converts ship into a powerful ship that seemingly belongs to no Civilization.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Privateer.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Snuggler Colony&lt;br /&gt;
|Ship: Best available ship, depends on Technology.&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Spy&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Spies can be used against Foreign Civilizations - sabotaging planets, confiscating vital information, and countering enemy Spies that may be on your worlds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Spy.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Government: 0.1 to security level&lt;br /&gt;
&lt;br /&gt;
Foreign colony: disables improvement&lt;br /&gt;
| Espionage&lt;br /&gt;
| Infiltrator&lt;br /&gt;
|-&lt;br /&gt;
| Infiltrator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | You could stare right at them and not know what they look like, the Infiltrator&#039;s only defining feature being their incredibly sticky fingers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Infiltrator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Ultra Spice&lt;br /&gt;
| &lt;br /&gt;
Steals random tech&lt;br /&gt;
&lt;br /&gt;
Citizen Dies&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Worker&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Workers can boost your Civilization&#039;s social construction by 3% or you can settle them on a colony and boost social production by 30% instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Worker.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Government: 3% to social construction&lt;br /&gt;
&lt;br /&gt;
Colony: 30% + 1% per level to social construction&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Crunch Time&lt;br /&gt;
&lt;br /&gt;
Recall&lt;br /&gt;
&lt;br /&gt;
Forced Labor&lt;br /&gt;
&lt;br /&gt;
Overtime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Citizen_portraits|Citizen portraits]]&lt;/div&gt;</summary>
		<author><name>Jayme56Y39349773</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Citizens&amp;diff=10804</id>
		<title>Citizens</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Citizens&amp;diff=10804"/>
		<updated>2019-02-15T14:21:33Z</updated>

		<summary type="html">&lt;p&gt;Jayme56Y39349773: Updated Commander Promotion information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Citizens are a mechanic introduced with the expansion Crusade. Every 10 turns one is generated for a civilization and depending on abilities and techs researched can be trained in a variety or roles, workers that boost civilian manufacturing, spies for espionage, generals that provide legions and many more.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Citizen&lt;br /&gt;
| Cost&lt;br /&gt;
| Effect&lt;br /&gt;
| Required ability / tech / ideology&lt;br /&gt;
| Promotions&lt;br /&gt;
|-&lt;br /&gt;
| Leader&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Leaders can be assigned to boost any ability of your civlization on the Govern screen by over 6% and can be reassigned without penalty.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Leader.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| 6% to any ability in Govern screen&lt;br /&gt;
| Interstellar Governance&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| General&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Generals provide 5 legions of forces to your civilization. They also can provide your Civilization a 3% boost to planetary resistance or can settle on a specific colony to boost the resistance of that planet by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade General.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
5 legions&lt;br /&gt;
&lt;br /&gt;
Government: 3% to planetary resistance&lt;br /&gt;
&lt;br /&gt;
Colony: 30% + 1% per level to resistance&lt;br /&gt;
| Xeno Combat Techniques&lt;br /&gt;
| Supreme General&lt;br /&gt;
|-&lt;br /&gt;
| Supreme General&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | One of the keenest military minds in our civilization. Looks good in a uniform, too. A Supreme General increases Legions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade General.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Helios Ore&lt;br /&gt;
| &lt;br /&gt;
5 legions&lt;br /&gt;
&lt;br /&gt;
Government: 3% to planetary resistance&lt;br /&gt;
&lt;br /&gt;
Colony: 30% + 1% per level to resistance&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Administrator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Administrators provide 5 points for administration which in turn are consumed by Survey Ships, Colonies, and Starbases.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Administrator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Gives 5 administration points&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Minister&lt;br /&gt;
&lt;br /&gt;
Mobster&lt;br /&gt;
|-&lt;br /&gt;
| Minister&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | A department is far more effective when it has political support, and nothing communicates that like installing a Minister there.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Administrator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Epimetheus Pollen&lt;br /&gt;
| &lt;br /&gt;
Gives 5 administration points&lt;br /&gt;
&lt;br /&gt;
Citizen retires&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Mobster&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | It&#039;s amazing how many people are willing to do things for you when you subtly threaten their life. Or explicitly. The Mobster can go both ways.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Mobster.png|border|100px|Promotion Mobster.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Artocarpus Viriles&lt;br /&gt;
&lt;br /&gt;
| Eliminates colony maintenance on assigment&lt;br /&gt;
| Malevolent&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Commanders can be assigned to Starships, boosting ship stats as the Commander levels up.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Government: 3% boost to ship hit points&lt;br /&gt;
&lt;br /&gt;
Ship: &lt;br /&gt;
&lt;br /&gt;
50% to hit points of ships in fleet&lt;br /&gt;
&lt;br /&gt;
100% to move points of ships in fleet&lt;br /&gt;
&lt;br /&gt;
25% to fleet logistics&lt;br /&gt;
| War College&lt;br /&gt;
| &lt;br /&gt;
Admiral&lt;br /&gt;
&lt;br /&gt;
Exterminator&lt;br /&gt;
&lt;br /&gt;
Invader&lt;br /&gt;
&lt;br /&gt;
Navigator&lt;br /&gt;
&lt;br /&gt;
Privateer&lt;br /&gt;
|-&lt;br /&gt;
| Admiral&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | After spending a lifetime amongst the stars, the Admiral knows more about space combat than anyone alive. And loneliness. Upgrades to a Flagship which gives a powerful fleet wide bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Xanthium Deposit&lt;br /&gt;
|Ship: Flagship&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Exterminator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | A heartless genius, but aren&#039;t they all, the Exterminator can use their cruel gift to wipe out all the life on a world. Converts ship into a deadly Spore ship capable of eradicating all Biological life on a planet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Artocarpus Viriles&lt;br /&gt;
|Ship: Exterminator&lt;br /&gt;
&lt;br /&gt;
|Malevolant&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Invader&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | The survivor of countless battles, and an expert on all forms of combat, the Invader hasn&#039;t met an alien yet that he can&#039;t subdue. Upgrades to a powerful Transport for invasions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Xanthium Deposit&lt;br /&gt;
|Ship: Transport&lt;br /&gt;
&lt;br /&gt;
|Malevolant&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Navigator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | No-one sees the folds of space better or can cut the corners of reality quite like a Navigator. Upgrades  to Star Surfer, a powerful long-range survey ship.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Navigator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Precursor Nanite&lt;br /&gt;
|Ship: Navigator&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Privateer&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | A master of tricks and subterfuge, the Privateer can harry the enemy without letting them know who they really work for. Converts ship into a powerful ship that seemingly belongs to no Civilization.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Privateer.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Snuggler Colony&lt;br /&gt;
|Ship: Best available ship, depends on Technology.&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Spy&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Spies can be used against Foreign Civilizations - sabotaging planets, confiscating vital information, and countering enemy Spies that may be on your worlds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Spy.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Government: 0.1 to security level&lt;br /&gt;
&lt;br /&gt;
Foreign colony: disables improvement&lt;br /&gt;
| Espionage&lt;br /&gt;
| Infiltrator&lt;br /&gt;
|-&lt;br /&gt;
| Infiltrator&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | You could stare right at them and not know what they look like, the Infiltrator&#039;s only defining feature being their incredibly sticky fingers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Promotion Infiltrator.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| &lt;br /&gt;
10 Promethion&lt;br /&gt;
&lt;br /&gt;
1 Ultra Spice&lt;br /&gt;
| &lt;br /&gt;
Steals random tech&lt;br /&gt;
&lt;br /&gt;
Citizen Dies&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Worker&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Workers can boost your Civilization&#039;s social construction by 3% or you can settle them on a colony and boost social production by 30% instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crusade Worker.png|border|100px|Crusade Administrator.png]]&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Government: 3% to social construction&lt;br /&gt;
&lt;br /&gt;
Colony: 30% + 1% per level to social construction&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
Crunch Time&lt;br /&gt;
&lt;br /&gt;
Recall&lt;br /&gt;
&lt;br /&gt;
Forced Labor&lt;br /&gt;
&lt;br /&gt;
Overtime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Citizen_portraits|Citizen portraits]]&lt;/div&gt;</summary>
		<author><name>Jayme56Y39349773</name></author>
	</entry>
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