<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.galciv.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kerri405848</id>
	<title>Galactic Civilizations - Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.galciv.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kerri405848"/>
	<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php/Special:Contributions/Kerri405848"/>
	<updated>2026-05-05T04:38:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Improvements_GC4&amp;diff=15755</id>
		<title>Improvements GC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Improvements_GC4&amp;diff=15755"/>
		<updated>2024-01-22T16:17:29Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Starter_Improvement.png|400px|thumb|right|Improvements]]&lt;br /&gt;
Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.&lt;br /&gt;
&lt;br /&gt;
The efficiency of improvements increases with their &amp;quot;level,&amp;quot; which can be increased in 2 ways:&amp;lt;br&amp;gt;&lt;br /&gt;
* Increased by planet-wide level upgrades by improvement categories, which require technological research.&lt;br /&gt;
* Adjacency bonuses from other improvements that neighbor the target improvement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Districts&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Districts.png|400px|thumb|right|Districts]]&lt;br /&gt;
Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;District Types&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Production Costs&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Base Effects&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Level Effects&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Adjacency Level Bonuses&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Manufacturing.png|alt=|left|thumb|48x48px]]Manufacturing&lt;br /&gt;
| -50 Manufacturing Cost (Base)&lt;br /&gt;
-150 Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
-150 Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
-200 Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
-300 Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
-400 Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
-500 Manufacturing Cost (Upgrade Level 6)&lt;br /&gt;
| +4% Manufacturing&lt;br /&gt;
+2% Pollution&lt;br /&gt;
| +2% Manufacturing&lt;br /&gt;
| +1 Manufacturing&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Marshlands&lt;br /&gt;
Wetland&lt;br /&gt;
Barrier Reefs&lt;br /&gt;
Shallows&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Xeno Industrialization (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Manufacturing (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Orbital Mining (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Bioplastics (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Claytronics (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
Singularity Power Plants (Upgrade Level 6)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Population.png|left|thumb|48x48px]]Housing&lt;br /&gt;
| -100 Manufacturing Cost (Base)&lt;br /&gt;
-100 Manufacturing Cost; -1 Durantium (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
-200 Manufacturing Cost; -1 Durantium (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
-300 Manufacturing Cost; -1 Durantium (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
-400 Manufacturing Cost; -1 Durantium (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
-500 Manufacturing Cost; -1 Durantium (Upgrade Level 5)&lt;br /&gt;
| +1 Population Cap&lt;br /&gt;
| +0.1 Population Cap&lt;br /&gt;
| +1 Population&lt;br /&gt;
+1 Wealth&lt;br /&gt;
&lt;br /&gt;
+1 Influence&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;Planetology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xeno Biology (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Extreme Colonization (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Exotic World Colonization (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Planetary Adaptation (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Environmental Engineering (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Approval.png|left|thumb|48x48px]]Entertainment&lt;br /&gt;
| -120 Manufacturing Cost (Base)&lt;br /&gt;
-100 Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
-200 Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
-300 Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
-400 Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
-500 Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| +3% Approval&lt;br /&gt;
+1% Crime&lt;br /&gt;
| +2% Approval&lt;br /&gt;
| +1 Approval&lt;br /&gt;
+1 Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Hyperwave Radio (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Entertainment (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Cultural Outreach (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Stellar Emigration (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Cultural Affinity (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Wealth.png|left|thumb|48x48px]]Financial&lt;br /&gt;
| -75 Manufacturing Cost (Base)&lt;br /&gt;
-100 Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
-200 Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
-300 Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
-400 Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
-500 Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| +5% Gross Income&lt;br /&gt;
| +3% Gross Income&lt;br /&gt;
| +1 Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Marshlands&lt;br /&gt;
Mountains&lt;br /&gt;
Volcano&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Trade Networks (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Interstellar Trade (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Preferred Lending (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Open Trade Policy (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Galactic Trade (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Food.png|left|thumb|48x48px]]Agricultural&lt;br /&gt;
| -90 Manufacturing Cost (Base)&lt;br /&gt;
-100 Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
-200 Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
-300 Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
-400 Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
-500 Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| +1 Food&lt;br /&gt;
+10% Food&lt;br /&gt;
| +0.1 Food&lt;br /&gt;
+8% Food&lt;br /&gt;
| +2 Food&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Desert&lt;br /&gt;
Mountains&lt;br /&gt;
Volcanic Rifts&lt;br /&gt;
Lave Flow&lt;br /&gt;
Volcano&lt;br /&gt;
&amp;lt;u&amp;gt;Race Applicability:&amp;lt;/u&amp;gt;All except Synthetic Life&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Xeno Biology (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Terraforming (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Xeno Agriculture (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Hydroponics (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Transgenic Manipulation (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Research.png|left|thumb|48x48px]]Research&lt;br /&gt;
| -75 Manufacturing Cost (Base)&lt;br /&gt;
-100 Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
-100 Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
-150 Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
-200 Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
-300 Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
-400 Manufacturing Cost (Upgrade Level 6)&lt;br /&gt;
&lt;br /&gt;
-500 Manufacturing Cost (Upgrade Level 7)&lt;br /&gt;
| +4% Research&lt;br /&gt;
| +2% Research&lt;br /&gt;
| +1 Research&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Research Districts (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Research (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Quantum Computing (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Computing Substrates (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Neural Mapping (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
Artificial Brain (Upgrade Level 6)&lt;br /&gt;
&lt;br /&gt;
AI Overseer (Upgrade Level 7)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Influence.png|left|thumb|48x48px]]Cultural&lt;br /&gt;
| -100 Manufacturing Cost (Base)&lt;br /&gt;
-100 Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
-200 Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
-300 Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
-400 Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
-500 Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| +3% Influence&lt;br /&gt;
| +5% Influence&lt;br /&gt;
| +2 Influence&lt;br /&gt;
+1 Approval&lt;br /&gt;
&lt;br /&gt;
+1 Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;Universal Translator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomacy (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Cultural Influence (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Stellar Emigration (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Cultural Assimilation (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Cultural Affinity (Upgrade Level 5)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h3&amp;gt;Orbital Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]]&lt;br /&gt;
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Income&amp;diff=15754</id>
		<title>Income</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Income&amp;diff=15754"/>
		<updated>2024-01-22T16:10:46Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Income &amp;amp; Credits&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:Income.png|250px|thumb|right|Income]]&lt;br /&gt;
Credits are a general resource representing hard cash in the Galactic Civilizations universe, and the player can spend Credits to overcome many of the problems they&#039;ll face during a typical campaign to rule the galaxy. For this reason, setting up a robust economy to raise a healthy income of Credits will often be a major goal for most Civilizations, and some, such as the Corporate Sector and the Drath, require large amounts of Credits in their treasury to keep the Approval of their Citizens at a safe level.&lt;br /&gt;
&lt;br /&gt;
Most Civilizations main source of Income will come from taxing both their Citizens and the commercial vessels plying the Trade Routes shared with their neighbours.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | !! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | How Net Monthly Income Works&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Calculate the Gross Domestic Product (GDP) of the Civilization:&lt;br /&gt;
* A Core World&#039;s own Wealth Input score is combined with any attached Colonies Wealth Input to create its final Planetary Input score for Wealth Input.&lt;br /&gt;
* This combined Wealth Input score is then added to the Tourism Income for the world.&lt;br /&gt;
* This new Income value is then modified by the various Districts and Improvements built on the Core World, by the contributions of the world&#039;s Citizens and the Governor leading them, and by any Economic modules on Starbases attached to the Core World. Various Events, Civilization Policies, and Ideological Traits can further modify this value too.&lt;br /&gt;
* The Crime percentage is applied as a negative product to Income value, reducing it. The higher the Crime rate, the larger the deduction.&lt;br /&gt;
* The GDP is the sum of the Planetary Output Income score of every Core World in the player&#039;s Civilization.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Add the total Trade Route Income value, a sum of all active Trade Routes set up across the galaxy with the various Civilizations and Minor Races.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Add Treaty Revenue, the sum of all Credits coming in from other Civilizations as tribute or as payment made in Diplomatic negotiations.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Apply the Tax Rate set by the player in the Civilization Overview Screen. This final value AFTER tax is the Revenue score.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Deduct Expenses. Expenses consist of Ship Maintenance, Colony Maintenance, and Starbase Maintenance.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Calculate the Net Monthly Income by deducting the Expenses value from the Revenue value.&lt;br /&gt;
|}&lt;br /&gt;
Credits can come in from many other areas of the game too: as part of a trade deal with other Civilizations in Diplomacy, through Trade Routes established with foreign worlds, through selling Artifacts surveyed by your Flag Ships, as rewards for Quests and the outcomes of various Events and more.&lt;br /&gt;
&lt;br /&gt;
Likewise, the ways to spend Credits are myriad, and particularly in the early game, Credits are incredibly valuable in speeding along the expansion of your Civilization. A wise Civilization will not neglect their Credit economy!&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Beginners_Guide&amp;diff=15753</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Beginners_Guide&amp;diff=15753"/>
		<updated>2024-01-22T16:05:12Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: Created page with &amp;quot;&amp;lt;h3&amp;gt;Game Setup&amp;lt;/h3&amp;gt; ---- The following is a step-by-step guide for users&amp;#039; first 10 turns in a normal game that was originally written by our creative director, FrogBoy.   &amp;lt;h3&amp;gt;New Game&amp;lt;/h3&amp;gt; ---- First, click the &amp;quot;New Game&amp;quot; button on the main menu.&amp;lt;BR&amp;gt; 500px  &amp;lt;h3&amp;gt;Play as The Terrans&amp;lt;/h3&amp;gt; ---- Your first game shouldn’t be fancy. Play as the Terran Alliance. These are the humans of Earth. There’s no need to get into too much detail about the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Game Setup&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The following is a step-by-step guide for users&#039; first 10 turns in a normal game that was originally written by our creative director, FrogBoy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;New Game&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
First, click the &amp;quot;New Game&amp;quot; button on the main menu.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Play as The Terrans&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Your first game shouldn’t be fancy. Play as the Terran Alliance. These are the humans of Earth. There’s no need to get into too much detail about them but they’re a bipedal race of hairless apes on Sol III. They’re the “easy” civ.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_2.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
The default civilization characteristics for them are fine. Humans are…well they’re fine. Not great not terrible.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_3.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Map Setup&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For the map setup, keep all the defaults but change the number of sectors to singular (that means one) to keep things as simple as we can.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_4.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Opponents&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For opponents it doesn’t really matter too much for our purpose here. However, your choice in opponents will affect the game a lot. You have a bunch of tree hugging space alien hippies and have a pretty boring game. Or you can have a bunch of blood thirsty monsters and it’ll be constant war. A hero (that would be you) is only as good as their villains.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_5.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Turn 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Now that you’re in the game you will get bombarded with a bunch of information. So we’ll try our best to make this as easy as we can.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_6.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Let’s start out with your ships. You can LEFT click on them to select. LEFT DOUBLE CLICK on them to get more info on them (Double clicking is your path to many abilities, some considered unnatural).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_7.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
RIGHT-clicking will send a ship to a destination.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_8.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Your probe has unlimited range. You can set it to auto explore.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_9.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
This is your flagship. These are often called Survey Ships or Science Vessels (first introduced into GalCiv I back in 2003). They go out and explore strange new things. In GalCiv IV you can’t just build as many of these as you want because the anomalies are now much more powerful. But through tech and other means you will soon have more than you’d ever thought you’d want.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_10.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Nearby is Mars. It’s not great. But it’s close. Send your colony ship here.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_11.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
These are your Executive Orders. Each turn you generate control which helps you make use of these. These let you instantly do something in the world.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So far so good. You’re doing great!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Planet Screen&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This is where things seem complicated. If we were smarter, which we’re not, we would have a bunch of tabs to make this screen easier to digest. However, once you get used to it, you’ll see why we avoided adding tabs. Having everything here is just so convenient.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_12.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
The shape of the continental landmasses is vaguely represented as hex regions. Except for Australia. They didn’t send enough bribes to get on here.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Planets have various inputs. Those inputs then are used by the citizens of the planets who are empowered by the planetary improvements you construct to turn them into outputs that your civilization can use.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_13.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Some regions have special bonuses on them. If you put something of the same type onto that region it will level it up which will make it perform better.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_14.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
So if you drag a Research improvement on to a tile with a +3 research modifier you will see the 3 appear just before you drop it onto that tile. Going up 3 levels in this example results in nearly 9% more research occurring on your planet as a result. You can also see that this structure will give adjacent tiles a +3 to their research level if you place an improvement (or build a district) that is of the same kind.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_15.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
You will also want to place your capital city. The capital city and later colonial capitals don’t cost anything to build and show up instantly so you don’t have to wait – unless you play as a Ravenous species they don’t get this benefit.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Planet Stats&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Now let’s look at the planet stats.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_16.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Every turn your capital city will generate a culture point. Culture points are used to progress in culture later in the game. Only your home world generates these (in general – sorry Festron).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_17.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Pollution reduces the food output of the planet. You need food for your population to grow.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_18.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Crime is generated from a variety of sources. Sometimes you will have actual criminals as citizens and if that’s the case you can either lock them up or send them to Australia er to a colony.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_19.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Planetary Defense is how long it will take for an enemy to conquer this planet if they lay siege. Enemy fleets have a conquest rating. That rating determines how much of your planetary defense they’ll destroy each turn. When it reaches 0, the planet is conquered.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_20.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Approval is very important. It determines how effective your population is at working. Happy workers are productive workers which is why you should replace them with machines as soon as you can…&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_21.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Control is what allows you to use those Executive Orders.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Citizens&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Citizens are what make a planet thrive. They are the ones who take the inputs (minerals, tech) and turn it into stuff your civilization can use. Your citizens have 4 stats that affect how well they do at these things. Different species have various strengths and weaknesses. Well, not humans. They’re pretty bland and are OK at everything.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes citizens will have a trait that can affect their performance. Warforged means they belong to a faction (factions are political parties but we at Stardock were too cowardly to call them political parties so we called them factions).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_22.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
You can spend control to train them into a particular profession. This can boost how well they do in a particular area but at the cost of them not doing as much in another area.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_23.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Planets: Getting Them Going&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
One piece of advice I have is to get your production going as soon as possible.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_24.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Production buildings are typically brown in color. Put them on something that will boost them (don’t destroy them like this screenshot implies).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_25.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Then spend money to rush build the building.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Planets: Districts&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
While the specialized planet improvements can be useful, your bread and butter are the easily (and often forgotten) districts. These are repeatable improvements that you can place anywhere you want.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_26.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
In fact, good and admittedly handsome players will queue up a bunch of districts.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_27.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Making Starships&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Double clicking on a shipyard will take you to fancy shipyard screen. You will want to build a Colony Ship right away.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will probably want to rush build this if you plan on playing a wide game (i.e. have lots of planets).&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_28.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Your First Colony&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
When you colonize a world, you will occasionally be given a choice on what you want to do. These choices can have consequences later.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mars at this point is just a colony. Colonies provide their outputs to their nearest core world so they are worth getting. Just pay attention to how much they are producing.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_29.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Artifacts&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Your flag ship will report back on things it finds and result in you having some choices. In this example, it found an artifact.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_30.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
You can place the artifact in your vault to access later. I used this one to find a nice shiny planet in another star system…&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_31.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Expanding to Other Star Systems&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
When it’s time to go to another planet, you will be asked to choose who is being given the honor to go to an alien world. There are a lot of different ways to choose. I typically choose the least happy person who isn’t specialized. Other people have other strategies on this. In this example, I chose a character with high stats because I’m sending them to a planet that will become a core world.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_32.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Once I have a high quality planet (the higher its class the better) I can turn it into a core world by assigning a governor to it. Now you can manage this world directly and it will gather resources from nearby colonies.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_33.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Aliens&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Eventually you will meet aliens. If neither of you have a Universal Translator (or if they just don’t want to use theirs with you) you will get this.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_34.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Researching Universal Translator tech is very important. It unlocks the Galactic Bazaar and gets trade moving.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_35.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Leaders&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Leaders are citizens with a special trait (leader) that lets them be used anywhere. Their stats can be used to give your civilization buffs overall if you assignt hem. The stats are color-coded so you can see which stat matters for which job.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I almost always choose a Minister of Exploration first because it extends my ship range by their Diligence stat.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_36.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Leaders have a backstory that can sometimes trigger events later in the game that can have huge (or minor) consequences for the galaxy.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_37.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orbitals&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The orbitals button on planets lets you choose things to put into the orbit of your planet that provides some general benefit. Different types of planets have different numbers of orbital slots.&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Beginner_Guide_38.jpg|500px]]&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_38.jpg&amp;diff=15752</id>
		<title>File:Beginner Guide 38.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_38.jpg&amp;diff=15752"/>
		<updated>2024-01-22T15:03:10Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_37.jpg&amp;diff=15751</id>
		<title>File:Beginner Guide 37.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_37.jpg&amp;diff=15751"/>
		<updated>2024-01-22T15:03:00Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_36.jpg&amp;diff=15750</id>
		<title>File:Beginner Guide 36.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_36.jpg&amp;diff=15750"/>
		<updated>2024-01-22T15:02:50Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_35.jpg&amp;diff=15749</id>
		<title>File:Beginner Guide 35.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_35.jpg&amp;diff=15749"/>
		<updated>2024-01-22T15:02:41Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_34.jpg&amp;diff=15748</id>
		<title>File:Beginner Guide 34.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_34.jpg&amp;diff=15748"/>
		<updated>2024-01-22T15:02:30Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_33.jpg&amp;diff=15747</id>
		<title>File:Beginner Guide 33.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_33.jpg&amp;diff=15747"/>
		<updated>2024-01-22T15:02:13Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_32.jpg&amp;diff=15746</id>
		<title>File:Beginner Guide 32.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_32.jpg&amp;diff=15746"/>
		<updated>2024-01-22T15:02:03Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_31.jpg&amp;diff=15745</id>
		<title>File:Beginner Guide 31.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_31.jpg&amp;diff=15745"/>
		<updated>2024-01-22T15:01:38Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_30.jpg&amp;diff=15744</id>
		<title>File:Beginner Guide 30.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_30.jpg&amp;diff=15744"/>
		<updated>2024-01-22T15:01:29Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_29.jpg&amp;diff=15743</id>
		<title>File:Beginner Guide 29.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_29.jpg&amp;diff=15743"/>
		<updated>2024-01-22T15:01:19Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_28.jpg&amp;diff=15742</id>
		<title>File:Beginner Guide 28.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_28.jpg&amp;diff=15742"/>
		<updated>2024-01-22T15:01:09Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_27.jpg&amp;diff=15741</id>
		<title>File:Beginner Guide 27.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_27.jpg&amp;diff=15741"/>
		<updated>2024-01-22T15:00:58Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_26.jpg&amp;diff=15740</id>
		<title>File:Beginner Guide 26.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_26.jpg&amp;diff=15740"/>
		<updated>2024-01-22T15:00:46Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_25.jpg&amp;diff=15739</id>
		<title>File:Beginner Guide 25.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_25.jpg&amp;diff=15739"/>
		<updated>2024-01-22T15:00:37Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_24.jpg&amp;diff=15738</id>
		<title>File:Beginner Guide 24.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_24.jpg&amp;diff=15738"/>
		<updated>2024-01-22T15:00:27Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_23.jpg&amp;diff=15737</id>
		<title>File:Beginner Guide 23.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_23.jpg&amp;diff=15737"/>
		<updated>2024-01-22T15:00:16Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_22.jpg&amp;diff=15736</id>
		<title>File:Beginner Guide 22.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_22.jpg&amp;diff=15736"/>
		<updated>2024-01-22T15:00:06Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_21.jpg&amp;diff=15735</id>
		<title>File:Beginner Guide 21.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_21.jpg&amp;diff=15735"/>
		<updated>2024-01-22T14:59:56Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_20.jpg&amp;diff=15734</id>
		<title>File:Beginner Guide 20.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_20.jpg&amp;diff=15734"/>
		<updated>2024-01-22T14:59:48Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_19.jpg&amp;diff=15733</id>
		<title>File:Beginner Guide 19.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_19.jpg&amp;diff=15733"/>
		<updated>2024-01-22T14:59:38Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_18.jpg&amp;diff=15732</id>
		<title>File:Beginner Guide 18.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_18.jpg&amp;diff=15732"/>
		<updated>2024-01-22T14:59:28Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_17.jpg&amp;diff=15731</id>
		<title>File:Beginner Guide 17.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_17.jpg&amp;diff=15731"/>
		<updated>2024-01-22T14:59:17Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_16.jpg&amp;diff=15730</id>
		<title>File:Beginner Guide 16.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_16.jpg&amp;diff=15730"/>
		<updated>2024-01-22T14:59:08Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_15.jpg&amp;diff=15729</id>
		<title>File:Beginner Guide 15.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_15.jpg&amp;diff=15729"/>
		<updated>2024-01-22T14:58:58Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_14.jpg&amp;diff=15728</id>
		<title>File:Beginner Guide 14.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_14.jpg&amp;diff=15728"/>
		<updated>2024-01-22T14:58:48Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_13.jpg&amp;diff=15727</id>
		<title>File:Beginner Guide 13.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_13.jpg&amp;diff=15727"/>
		<updated>2024-01-22T14:58:36Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_12.jpg&amp;diff=15726</id>
		<title>File:Beginner Guide 12.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_12.jpg&amp;diff=15726"/>
		<updated>2024-01-22T14:58:25Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_11.jpg&amp;diff=15725</id>
		<title>File:Beginner Guide 11.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_11.jpg&amp;diff=15725"/>
		<updated>2024-01-22T14:58:15Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_10.jpg&amp;diff=15724</id>
		<title>File:Beginner Guide 10.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_10.jpg&amp;diff=15724"/>
		<updated>2024-01-22T14:58:04Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_9.jpg&amp;diff=15723</id>
		<title>File:Beginner Guide 9.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_9.jpg&amp;diff=15723"/>
		<updated>2024-01-22T14:57:52Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_8.jpg&amp;diff=15722</id>
		<title>File:Beginner Guide 8.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_8.jpg&amp;diff=15722"/>
		<updated>2024-01-22T14:57:42Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_7.jpg&amp;diff=15721</id>
		<title>File:Beginner Guide 7.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_7.jpg&amp;diff=15721"/>
		<updated>2024-01-22T14:57:32Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_6.jpg&amp;diff=15720</id>
		<title>File:Beginner Guide 6.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_6.jpg&amp;diff=15720"/>
		<updated>2024-01-22T14:57:21Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_5.jpg&amp;diff=15719</id>
		<title>File:Beginner Guide 5.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_5.jpg&amp;diff=15719"/>
		<updated>2024-01-22T14:57:10Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_4.jpg&amp;diff=15718</id>
		<title>File:Beginner Guide 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_4.jpg&amp;diff=15718"/>
		<updated>2024-01-22T14:56:32Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_3.jpg&amp;diff=15717</id>
		<title>File:Beginner Guide 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_3.jpg&amp;diff=15717"/>
		<updated>2024-01-22T14:56:21Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_2.jpg&amp;diff=15716</id>
		<title>File:Beginner Guide 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_2.jpg&amp;diff=15716"/>
		<updated>2024-01-22T14:56:09Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Beginner_Guide_1.jpg&amp;diff=15715</id>
		<title>File:Beginner Guide 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Beginner_Guide_1.jpg&amp;diff=15715"/>
		<updated>2024-01-22T14:55:29Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Main_Page&amp;diff=15714</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Main_Page&amp;diff=15714"/>
		<updated>2024-01-22T14:54:01Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
| welcome = [[File:Gc4wiki home v3.jpg|link=|&amp;lt;span title=&amp;quot;Galactic Civilizations IV Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Galactic Civilizations IV: Supernova&lt;br /&gt;
| about_content = &lt;br /&gt;
Galactic Civilizations is a series of space-based 4X strategy games set in the far future where humans have started to colonize the stars. Earth has united after discovering the existence of alien civilizations and has invented a faster-than-light technology called Hyperdrive. Galactic Civilizations has always focused on the exploration, expansion, and inevitable conflict that arises from multiple civilizations all vying for the same thing: total galactic control.&lt;br /&gt;
&lt;br /&gt;
Galactic Civilizations IV: Supernova is a space-based strategy game set in the distant future. You are the ruler of a people who have just discovered faster than light travel. You can explore the galaxy, colonize new worlds, defend your empire from aggressive aliens and create a civilization that will rule the future. &lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content= [[File:Vigilant2_Hot.png|24px|link=Beginners Guide]]&amp;amp;nbsp;[[Beginners Guide]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_L_Setup_Setings_Icon1.png|24px|link=Game Setup]]&amp;amp;nbsp;[[Game Setup]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Cmd-terminal-icon.png|24px|link=Console_Commands]]&amp;amp;nbsp;[[Console Commands]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:K-button-icon.png|24px|link=Keybinds]]&amp;amp;nbsp;[[Keybinds]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Exploration&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Alert_Survey1.png|24px|link=Anomalies]]&amp;amp;nbsp;[[Anomalies]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:RaceTraitAncient.png|24px|link=Artifacts]]&amp;amp;nbsp;[[Artifacts]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:FOW.png|24px|link=Fog_of_War]]&amp;amp;nbsp;[[Fog of War]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:RaceTraitAdaptable.png|24px|link=colonization]]&amp;amp;nbsp;[[Colonization]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:JunglePlanet_Icon.png|24px|link=Planet Types GC4]]&amp;amp;nbsp;[[Planet Types GC4|Planet Types]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Stars_Setup_Icon1.png|24px|Link=Star Types GC4]]&amp;amp;nbsp;[[Star Types GC4|Star Types]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Probe.png|24px|link=Probes]]&amp;amp;nbsp;[[Probes]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
[[File:RaceTraitXenophobic.png|24px|link=Civ Abilities]]&amp;amp;nbsp;[[Civ Abilities]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:RaceTraitLoyal.png|24px|link=Civ Traits]]&amp;amp;nbsp;[[Civ Traits]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_Alert_UP_Icon1.png|24px|link=AI Personalities]]&amp;amp;nbsp;[[AI Personalities]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:RaceTraitFertile.png|24px|link=Citizens GC4]]&amp;amp;nbsp;[[Citizens GC4|Citizens]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:RaceTraitFarmers.png|24px|link=Citizen Specialization]]&amp;amp;nbsp;[[Citizen Specialization]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Trait_Industrial.png|24px|link=AlienGPT]]&amp;amp;nbsp;[[AlienGPT]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Economy&lt;br /&gt;
|content=&lt;br /&gt;
[[File:RaceTraitEconomical.png|24px|link=Income]]&amp;amp;nbsp;[[Income]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Leader_Celebrity_Icon_Large.png|24px|link=Approval GC4]]&amp;amp;nbsp;[[Approval GC4|Approval]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Control_Pollution_32.png|24px|link=Pollution]]&amp;amp;nbsp;[[Pollution]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Planet.png|24px|link=Planetary Management]]&amp;amp;nbsp;[[Planetary Management]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Planetfall.png|24px|link=Improvements GC4]]&amp;amp;nbsp;[[Improvements GC4|Improvements]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Economical.png|24px|link=Galactic Bazaar]]&amp;amp;nbsp;[[Galactic Bazaar]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_Alert_Agreement_Cancelled_Icon1.png|24px|link=Trading]]&amp;amp;nbsp;[[Trading]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:RaceTraitResourceful.png|24px|link=Resource &amp;amp; Asteroid Mining]]&amp;amp;nbsp;[[Resource &amp;amp; Asteroid Mining]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Culture, Influence, &amp;amp; Research&lt;br /&gt;
|content=&lt;br /&gt;
[[File:GC3_Alert_PlayerStoleTech_Icon1.png|24px|link=Research Tree]]&amp;amp;nbsp;[[Research Tree]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_Alert_Tech_Vicotry_Icon1.png|24px|Research Discounts]]&amp;amp;nbsp;[[Research Discounts]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_Cultural_Trait_Icon.png|24px|link=Cultural Ideology]]&amp;amp;nbsp;[[Cultural Ideology]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Icon_Influence1.png|24px|link=Influence]]&amp;amp;nbsp;[[Influence]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Governance&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Alert_Election_Icon1.png|24px|link=Ministers]]&amp;amp;nbsp;[[Ministers]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:DiplomatTrait_Charismatic.png|24px|link=Governors]]&amp;amp;nbsp;[[Governors]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:UnitTrait_Collectivist.png|24px|link=Factions]]&amp;amp;nbsp;[[Factions]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:RaceTraitPersuasive.png|24px|link=Diplomats]]&amp;amp;nbsp;[[Diplomats]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_Alert_War_Icon1.png|24px|link=Commanders]]&amp;amp;nbsp;[[Commanders]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_Spiritual_Trait_Icon.png|24px|link=Policies]]&amp;amp;nbsp;[[Policies]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Alert_ExecutiveOrders1.png|24px|link=Executive Orders]]&amp;amp;nbsp;[[Executive Orders]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Control_Icon_32.png|24px|link=Control]]&amp;amp;nbsp;[[Control]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Diplomacy &amp;amp; Warfare&lt;br /&gt;
|content=&lt;br /&gt;
[[File:GC3_Alert_Ship_Icon1.png|24px|link=https://forums.galciv4.com/518273]]&amp;amp;nbsp;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/518273 Ship Designer]&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_Alert_Tresspass_Icon1.png|24px|link=Ship Templates]]&amp;amp;nbsp;[[Ship Templates]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_Alert_Transport_Icon1.png|24px|link=Ship Types]]&amp;amp;nbsp;[[Ship Types]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Icon_Logistics.png|24px|link=Fleet Management]]&amp;amp;nbsp;[[Fleet Management]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Alert_PrestigeVictory_Icon1.png|24px|Prestige &amp;amp; Galactic Challenges]]&amp;amp;nbsp;[[Prestige &amp;amp; Galactic Challenges]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_Alert_WarEnd_Icon1.png|24px|link=Diplomatic Treaties]]&amp;amp;nbsp;[[Diplomatic Treaties]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Icon_Invasion1.png|24px|link=Planetary Siege]]&amp;amp;nbsp;[[Planetary Siege]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Icon_Weapons1.png|24px|link=Weapons &amp;amp; Defense]]&amp;amp;nbsp;[[Weapons &amp;amp; Defense]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC4_Alert_WonBattle_Icon1.png|24px|link=Tactical Battles]]&amp;amp;nbsp;[[Tactical Battles]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_Alert_Starbase_Icon1.png|24px|link=Starbases GC4]]&amp;amp;nbsp;[[Starbases GC4|Starbases]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Icon_Sensors.png|24px|link=Ship &amp;amp; Sensor Range]]&amp;amp;nbsp;[[Ship &amp;amp; Sensor Range]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
[[File:GC3_Civil_Tab_Icon1.png|24px|link=https://steamcommunity.com/sharedfiles/filedetails/?id=3053849809]]&amp;amp;nbsp;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=3053849809 Modding]&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:EO_Icon_RecruitLeaders.png|24px|link=Multiplayer]]&amp;amp;nbsp;[[Multiplayer]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_Level_Up_Arrow.png|24px|link=Uploading &amp;amp; Downloading Content]]&amp;amp;nbsp;[[Uploading &amp;amp; Downloading Content]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:GC3_Alert_Achievement_Icon1.png|24px|link=Achievements]]&amp;amp;nbsp;[[Achievements]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
[[File:Title_Round_Button_Web.png|24px|link=https://forums.galciv4.com]]&amp;amp;nbsp;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com Forums]&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Additional Content&lt;br /&gt;
|content=[[File:Tales_of_centauron.jpg|24px|link=Tales of Centauron]]&amp;amp;nbsp;[[Tales of Centauron]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
}}&lt;br /&gt;
| sections_title = Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
[[File:gc4-sup-release-trailer.jpg|300px|link=https://youtu.be/qORPm6V_7i8]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| articles_title1 = Important Pages&lt;br /&gt;
| articles_content1 =&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv4:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/gameplay Gameplay]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[DLC]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[Updates]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[List of Achievements]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[System Specifications]] --&amp;gt;&lt;br /&gt;
| articles_title2 = Media &lt;br /&gt;
| articles_content2 =&lt;br /&gt;
* [[GalCiv4:Trailers|Trailers &amp;amp; Videos]]&lt;br /&gt;
&amp;lt;!-- * [[Community Let&#039;s Play Videos]] --&amp;gt;&lt;br /&gt;
* [[GalCiv4:Screenshots|Screenshots]]&lt;br /&gt;
&amp;lt;!-- * [[Concept Art]] --&amp;gt;&lt;br /&gt;
| articles_title3 = Community Links&lt;br /&gt;
| articles_content3 =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://discord.gg/galciv Galactic Civilizations Discord server]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://steamcommunity.com/app/1357210/discussions/ Galactic Civilizations IV Steam forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/GalCiv/ Galactic Civilizations Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
| articles_title4 = Official Pages&lt;br /&gt;
| articles_content4 =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv4.com/ www.GalCiv4.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv4.com/ Galactic Civilizations IV Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/GalCiv Galactic Civilizations Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/galciv Galactic Civilizations Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Keybinds&amp;diff=15691</id>
		<title>Keybinds</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Keybinds&amp;diff=15691"/>
		<updated>2024-01-12T20:04:26Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;How to Edit Keybinds&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:GC4Keybinds.png|600px|thumb|right|Keybinds 1]]&lt;br /&gt;
[[File:GC4Keybinds2.png|600px|thumb|right|Keybinds 2]]&lt;br /&gt;
[[File:GC4Keybinds3.png|600px|thumb|right|Keybinds 3]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | !! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | How to Edit Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| 1.&lt;br /&gt;
| Open the &amp;quot;Options&amp;quot; menu in-game.&lt;br /&gt;
|-&lt;br /&gt;
| 2.&lt;br /&gt;
| Left-click the &amp;quot;Keybinds&amp;quot; button that is centered at the bottom of the &amp;quot;Options&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| 3.&lt;br /&gt;
| Left-click and overwrite any of the existing keybinds with the key command of your choice.&lt;br /&gt;
|}&lt;br /&gt;
Note: all keybinds that are available for customization are shown in the three images of the &amp;quot;Input Menu&amp;quot; on the righthand side of this page.&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Keybinds&amp;diff=15690</id>
		<title>Keybinds</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Keybinds&amp;diff=15690"/>
		<updated>2024-01-12T20:03:29Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;How to Edit Keybinds&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:GC4Keybinds.png|600px|thumb|right|Keybinds 1]]&lt;br /&gt;
[[File:GC4Keybinds2.png|600px|thumb|right|Keybinds 2]]&lt;br /&gt;
[[File:GC4Keybinds3.png|600px|thumb|right|Keybinds 3]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | !! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | How to Edit Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| 1.&lt;br /&gt;
| Open the &amp;quot;Options&amp;quot; menu in-game.&lt;br /&gt;
|-&lt;br /&gt;
| 2.&lt;br /&gt;
| Left-click the &amp;quot;Keybinds&amp;quot; button that is centered at the bottom of the &amp;quot;Options&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| 3.&lt;br /&gt;
| Left-click and overwrite any of the existing keybinds with the key command of your choice.&lt;br /&gt;
|}&lt;br /&gt;
Note: all keybinds that are available for customization are shown in the three images on the righthand side of this page.&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Keybinds&amp;diff=15689</id>
		<title>Keybinds</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Keybinds&amp;diff=15689"/>
		<updated>2024-01-12T19:58:13Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;How to Edit Keybinds&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:GC4Keybinds.png|600px|thumb|right|Keybinds 1]]&lt;br /&gt;
[[File:GC4Keybinds2.png|600px|thumb|right|Keybinds 2]]&lt;br /&gt;
[[File:GC4Keybinds3.png|600px|thumb|right|Keybinds 3]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | !! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | How to Edit Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| 1.&lt;br /&gt;
| Open the &amp;quot;Options&amp;quot; menu in-game.&lt;br /&gt;
|-&lt;br /&gt;
| 2.&lt;br /&gt;
| Left-click the &amp;quot;Keybinds&amp;quot; button that is centered at the bottom of the &amp;quot;Options&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| 3.&lt;br /&gt;
| Left-click and overwrite any of the existing keybinds with the key command of your choice.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Keybinds&amp;diff=15688</id>
		<title>Keybinds</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Keybinds&amp;diff=15688"/>
		<updated>2024-01-12T19:57:42Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Keybinds&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:GC4Keybinds.png|600px|thumb|right|Keybinds 1]]&lt;br /&gt;
[[File:GC4Keybinds2.png|600px|thumb|right|Keybinds 2]]&lt;br /&gt;
[[File:GC4Keybinds3.png|600px|thumb|right|Keybinds 3]]&lt;br /&gt;
To edit current keybinds:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | !! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | How to Edit Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| 1.&lt;br /&gt;
| Open the &amp;quot;Options&amp;quot; menu in-game.&lt;br /&gt;
|-&lt;br /&gt;
| 2.&lt;br /&gt;
| Left-click the &amp;quot;Keybinds&amp;quot; button that is centered at the bottom of the &amp;quot;Options&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| 3.&lt;br /&gt;
| Left-click and overwrite any of the existing keybinds with the key command of your choice.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Keybinds&amp;diff=15687</id>
		<title>Keybinds</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Keybinds&amp;diff=15687"/>
		<updated>2024-01-12T19:45:44Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Keybinds&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Keybinds can be changed at any time from the &amp;quot;Options&amp;quot; menu by clicking and overwriting the existing keybinds with the key command of your choice.&lt;br /&gt;
[[File:GC4Keybinds.png|600px|thumb|right|Keybinds 1]]&lt;br /&gt;
[[File:GC4Keybinds2.png|600px|thumb|right|Keybinds 2]]&lt;br /&gt;
[[File:GC4Keybinds3.png|600px|thumb|right|Keybinds 3]]&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Console_Commands&amp;diff=15686</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Console_Commands&amp;diff=15686"/>
		<updated>2024-01-12T19:37:05Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Console Commands&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:EnableCheatsGC4.png|600px|thumb|right|Enable Console Commands]]&lt;br /&gt;
* In order to enable console commands, enter &amp;quot;Cheat&amp;quot; into the steam launch options. &lt;br /&gt;
* Next, bring up the console in your game with the backtick key ` (frequently also called the ~ key; normally located below the ESC key).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Console Command List&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Use &#039;&#039;&#039;&amp;quot;help &amp;lt;command&amp;gt;&amp;quot;&#039;&#039;&#039; in-game to see more information about each command below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Console Command!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Console Input!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Description!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AddStat&#039;&#039;&#039; || addstat &amp;lt;amount&amp;gt; || The addstat command will add a specified stat value to the existing stat value for the currently selected game object (or the local player, if none). Note, use modstat to set the stat value instead. || &amp;lt;statname&amp;gt; - Name of stat to change. Use liststat without params to see options. &amp;lt;amount&amp;gt; - Numeric value to add to the stat value.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AddThinktank&#039;&#039;&#039; || addthinktank || Adds a leader to the specified thinktank. || &amp;lt;thinktank internal name&amp;gt; - Internal name of the thinktank.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AIOfferTrade&#039;&#039;&#039; || aioffertrade &amp;lt;playerIdx&amp;gt; || Forces an AI player to make a trade offer to the local player. || &amp;lt;playerIdx&amp;gt; - Index of the AI player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AllMercs&#039;&#039;&#039; || allmercs &amp;lt;next&amp;gt; || Makes all mercenaries available for purchase. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asserts&#039;&#039;&#039; || assserts &amp;lt;on | off | once&amp;gt; || Enables or disables asserts. || on - Asserts on. off - Asserts off. once - Asserts on, but skip duplicates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assassination&#039;&#039;&#039; || assassination || Causes an assassination between player and faction with closest relation not on same team. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AwardResearchPoints&#039;&#039;&#039; || awardresearchpoints &amp;lt;amount&amp;gt; || Award the specified number of research points to the local player, progressing the current tech and available for unlocking further techs if not used up. || &amp;lt;amount&amp;gt; - number of research points to award.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattleBox&#039;&#039;&#039; || battlebox &amp;lt;starboxname&amp;gt; || Sets the star box for the battle viewer to use in battles. || &amp;lt;starboxname&amp;gt; - (optional) Name of the star box.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattleEnvironment&#039;&#039;&#039; || battleenv &amp;lt;envDefName&amp;gt; || Sets the battle viewer environment override. || &amp;lt;envDefName&amp;gt; - EnvironmentDef to use as override.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattlePaths&#039;&#039;&#039; || battlepaths || Toggles whether battle viewer displays the ship paths. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattleSync&#039;&#039;&#039; || battlesync || Toggles whether battle viewer is in synch-mode. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CalcSelectedObject&#039;&#039;&#039; || calc || Recalculates the stats for the currently selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cam&#039;&#039;&#039; || cam || Prints position data for the camera. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CameraLock&#039;&#039;&#039; || cameralock || Toggles the camera tilt lock on/off. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ClearCounter&#039;&#039;&#039; || clearcounter &amp;lt;counter name&amp;gt; || Sets a counter on the selected object to 0. || &amp;lt;counter name&amp;gt; - Name of the counter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ClearFlag&#039;&#039;&#039; || clearflag &amp;lt;flag name&amp;gt; || Clear a flag on the selected object. || &amp;lt;flag name&amp;gt; - Name of the flag to clear.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ClearLog&#039;&#039;&#039; || clearlog || The clearlog command clears the console log. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clone&#039;&#039;&#039; || clone &amp;lt;playerIdx&amp;gt; || Clones the selected object, and optionally grants it to another player. || &amp;lt;playerIdx&amp;gt; - Index of alternate player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CloseConsole&#039;&#039;&#039; || close console || Closes the debug command console. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ColonizePlanet&#039;&#039;&#039; || colonize &amp;lt;all&amp;gt; || The colonize command will colonize the currently selected planet for the current local player. || &amp;lt;all&amp;gt; (optional) - All uncolonized planets in the galaxy will become colonized. &amp;lt;random&amp;gt; (Optional) - Owner of the planet is chosen randomly. &amp;lt;playerIndex&amp;gt; (Optional) - specify the owner of the planet. &amp;lt;stars&amp;gt; (Optional) - Colonize all uncolonized planets in the system. &amp;lt;spawnbp&amp;gt; (Optional)- Spawn ships in orbit of the planet. Type help spawnbp for more info. &amp;lt;event&amp;gt; &amp;lt;EventName&amp;gt; (Optional) - force a colonization event. If you don&#039;t specify the internal name of the event, it picks a random one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CompleteTechResearch&#039;&#039;&#039; || completeresearch || The completeresearch command will unlock the current selected tech for the local player. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertAsteroidsToDurantium&#039;&#039;&#039; || convertasteroidstodurantium || Converts N random asteroid(s) into a Durantium resource(s). || &amp;lt;count&amp;gt; - Number to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertConfigs&#039;&#039;&#039; || convertconfigs || Saves loaded object gfx configs with the current version. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertDeadPlanet&#039;&#039;&#039; || convertdeadplanet || Converts a random dead planet to be usable. || &amp;lt;class&amp;gt; - Planet class to convert dead planet to; &amp;lt;count&amp;gt; - Number of planets to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertDeadPlanetToThulium&#039;&#039;&#039; || convertdeadplanettothulium || Converts N random dead planet(s) into a Thulium resource(s). || &amp;lt;count&amp;gt; - Number to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertGasGiantToPromethion&#039;&#039;&#039; || convertgasgianttopromethion || Converts N random Gas Giant(s) into a Promethion resource(s). || &amp;lt;count&amp;gt; - Number to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CreateHyperlane&#039;&#039;&#039; || createhyperlane &amp;lt;startX,startY&amp;gt; &amp;lt;destX,destY&amp;gt; || Creates a hyperlane between the given tile coordinates. || &amp;lt;startX,startY&amp;gt; - Start tile coordinates. &amp;lt;destX,destY&amp;gt; - Destination tile coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CreateTradeResource&#039;&#039;&#039; || createtraderesource &amp;lt;internal name&amp;gt; &amp;lt;tilex&amp;gt; &amp;lt;tiley&amp;gt; || Creates the trade resource at tilex, tiley on currently selected planet. || &amp;lt;resource&amp;gt; - The internal name of the resource to be created. &amp;lt;tilex&amp;gt; - The x location on the planet. &amp;lt;tiley&amp;gt; - The y location on the planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DebugCineCam&#039;&#039;&#039; || debugcinecam || Toggles cinematic camera selector in battle viewer window. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DebugStats&#039;&#039;&#039; || debugstats [dump] || Enables debug stats in the timeline views. || dump - (optional) Include to save each debug stat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DefendPlanets&#039;&#039;&#039; || defendplanets &amp;lt;all&amp;gt; || Defends all planets of a selected player (or local player if none is selected). || &amp;lt;All&amp;gt; - defend all planets for all players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Desync&#039;&#039;&#039; || force desync error || This command induces a desync error and associated logging. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DiagnoseDB&#039;&#039;&#039; || diagnosedb || The diagnosedb command will print out diagnostic information about the currently selected object&#039;s database entry. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DiplomacyCheat&#039;&#039;&#039; || dip &amp;lt;offset&amp;gt; || This cheat will offset your current diplomacy score with everyone by the given amount. || &amp;lt;offset&amp;gt; - The amount to change the local player&#039;s relation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DiplomacyState&#039;&#039;&#039; || dipstate &amp;lt;state&amp;gt; &amp;lt;player index&amp;gt; &amp;lt;player index&amp;gt; || Sets the diplomacy state between two players. The players must be identified by their index ID. The player indices can be omitted in which case the state will be assigned between all players. || &amp;lt;state&amp;gt; - The diplomatic state to set. (Friendly, Foreign, Enemy, Trading). &amp;lt;player index&amp;gt; - The player index of the first player. &amp;lt;player index&amp;gt; - The player index of the second player. This must be given if the first player index is given.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisableSoak&#039;&#039;&#039; || disablesoak || Disables soak for the player, or all players in MP. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisableTurnActions&#039;&#039;&#039; || turn || Toggle if you are forced to deal with idle ships and colonies before ending the turn. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisplayFOW&#039;&#039;&#039; || displayfow || The displayfow command will print an ASCII representation of the fog of war. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisplayInfluence&#039;&#039;&#039; || displayinfluence || The displayinfluence command will print an ASCII representation of the influence map. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DumpObjGfxIDs&#039;&#039;&#039; || dumpobjgfxids || Dumps obj gfx Ids debug data to debug.err file. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DumpResources&#039;&#039;&#039; || dumpresources [type] [sort] [sorttype] || Dumps the resources currently in memory. || type - (optional) Resource type. sort - (optional) Sort resources. sorttype - (optional) Criterion for sorting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DumpShipDesigns&#039;&#039;&#039; || dumpshipdesigns || Dumps ship designs to a csv file. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EnableHeapAsserts&#039;&#039;&#039; || enableheapasserts || Disables asserts for the scene node pools when they run out of nodes and use the heap. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Event&#039;&#039;&#039; || event &amp;lt;internalname&amp;gt; || Runs an arbitrary Galactic Event, or MegaEvent. || &amp;lt;internalname&amp;gt; - The InternalName of the Event or MegaEvent. &amp;lt;noreq&amp;gt; - Specifying the optional parameter &amp;quot;noreq&amp;quot; will trigger the event regardless of any requirements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FastUnlock&#039;&#039;&#039; || fastunlock || A light weight unlock command that unlocks all the techs as quickly as possible. This does nothing else and takes no parameters. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FindStackedObjects&#039;&#039;&#039; || findstackedobjects || Finds objects occupying the same tile as something else. || &amp;lt;objectType&amp;gt; - Type of object to check.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FindStuckShips&#039;&#039;&#039; || findstuckships || Lists ships that are stuck under planets or other objects. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FinishProduction&#039;&#039;&#039; || finish &amp;lt;next&amp;gt; || The finish command can be used to complete production on items in the queue at the currently selected colony. If no parameters are given, all items in the queue are completed. || &amp;lt;next&amp;gt; - Specifying the optional parameter &amp;quot;next&amp;quot; will cause only the next item in the queue to be completed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FinishUnitTraining&#039;&#039;&#039; || finishtraining || Finishes the training for the player. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fow&#039;&#039;&#039; || fow &amp;lt;player index&amp;gt; || The fow command will toggle the fog of war on and off. It can also select which player&#039;s fog of war to show based on player index. || &amp;lt;player index&amp;gt; - The player index of whose fog of war should be displayed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FowNC&#039;&#039;&#039; || fownc &amp;lt;player index&amp;gt; || The fow command will toggle the fog of war on and off (without displaying conversation popups). It can also select which player&#039;s fog of war to show based on player index. || &amp;lt;player index&amp;gt; - The player index of whose fog of war should be displayed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FowTrans&#039;&#039;&#039; || fowtrans || The fowtrans command will toggle all objects on the map to be visible through the fog of war. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fps&#039;&#039;&#039; || fps || Toggles the display framerate, draw call, and rendering info over the screen. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenBaseLUT&#039;&#039;&#039; || genbaselut || Generates a base lut texture. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenCompThumbs&#039;&#039;&#039; || gencompthumbs || Generates thumbnails for ship components. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenConfigThumbs&#039;&#039;&#039; || genconfigthumbs || Generates thumbnails for all object gfx configs. || &amp;lt;large&amp;gt; - An optional parameter to force generation of large thumbnails.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenNormalAA&#039;&#039;&#039; || gennormalaa || Generates normal maps with specular-aa data for each texture set. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateAgent&#039;&#039;&#039; || genagent || Spawns an agent. || Amount (optional).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateLegion&#039;&#039;&#039; || genlegion || Spawns a general that provides legion resources. || Amount (optional).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateUnit&#039;&#039;&#039; || genunit || Spawns a unit. Can specify type for a planetary citizen if a ship or planet is selected. || UnitType (optional). Citizen by default, do not need to specify even if using the amount parameter. Amount (optional). Default is 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateUnusedAssetReport&#039;&#039;&#039; || assetreport || The assetreport command creates an asset usage report in the directory %s. || None. %s refers to CBasicGameShell::GetInstance()-&amp;gt;GetUserDefinedDataDir().&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetCounterValue&#039;&#039;&#039; || getcountervalue &amp;lt;counter name&amp;gt; || Gets the value for a counter on the selected object. || &amp;lt;counter name&amp;gt; - Name of the counter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetObjectID&#039;&#039;&#039; || getobjectid || Returns the objectID of the selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetOwner&#039;&#039;&#039; || getowner || Returns the owner of the selected object. || &amp;lt;index&amp;gt;/&amp;lt;id&amp;gt; - Returns the index or id.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetTile&#039;&#039;&#039; || gettile || Returns the tile of the selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GiveArtifactPower&#039;&#039;&#039; || artifactpower &amp;lt;internalname&amp;gt; &amp;lt;all&amp;gt; &amp;lt;playerindex&amp;gt; &amp;lt;charges&amp;gt; || Gives the player one or more artifact powers. || &amp;lt;internalname&amp;gt; - OPTIONAL: The internal name of the artifact power to be given. If not specified, all powers are granted &amp;lt;charges&amp;gt; - OPTIONAL: the number of charges for the power(s) to be given, defaults to 1. &amp;lt;playerindex&amp;gt; - OPTIONAL: The index of the player to be given the artifact power def(s). Defaults to local player if not specified.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GodMode&#039;&#039;&#039; || god || Toggles the ability for the local player to control every player&#039;s empire. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GoToTile&#039;&#039;&#039; || gototile &amp;lt;tileX,tileY&amp;gt; || Moves camera to specified tile if valid. || &amp;lt;tileX,tileY&amp;gt; - Tile coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GrantRandomTechToAll&#039;&#039;&#039; || grantrandomtechtoall || Determines a random tech that all players don&#039;t have and gives it to them. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HideUI&#039;&#039;&#039; || hideui || The hideui command toggles UI visibility. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HighlightSelection&#039;&#039;&#039; || highlightselection || Chooses the highlighted index within your selection. || &amp;lt;index&amp;gt; - Index of the object within your selection.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hotkeys&#039;&#039;&#039; || hotkeys || Toggles whether cheat hot keys are enabled. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hotload&#039;&#039;&#039; || hotload || Sets IsReadyToHotload to true. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Info&#039;&#039;&#039; || info || Prints debugging information about the selected target. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;KillPlayer&#039;&#039;&#039; || killplayer &amp;lt;player index&amp;gt; || The killplayer command will kill a player based on player index. Omitting the player index will kill the local player. || &amp;lt;player index&amp;gt; - The player index that should be killed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;KillUnits&#039;&#039;&#039; || killunits || Kills X number of units. || Amount (optional).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lighting&#039;&#039;&#039; || lighting || Activates the lighting options in the main map screen. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ListBinks&#039;&#039;&#039; || listbinks || Lists the loaded binks in the console and debug.err log. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ListPlayers&#039;&#039;&#039; || listplayers || List all the players in the game, with their faction name and player index. || &amp;lt;major&amp;gt; - List only major players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ListStat&#039;&#039;&#039; || liststat &amp;lt;statname&amp;gt; {&amp;quot;breakdown&amp;quot;} {&amp;quot;id&amp;quot; &amp;lt;objid&amp;gt;} || The liststat command will show all the stats for the selected objects, or the local player if nothing is selected. Can optionally show the value of a specific stat, and a rough breakdown for that stat. Can also optionally specify an object id to check the stat on, instead of using the selected object or player fallback. || &amp;lt;statname&amp;gt; (Optional)- Name of stat to show the value of. Use liststat without params to see options. &amp;lt;breakdown&amp;gt; (Optional)- Add this parameter to see a rough list of modifiers on this stat. &amp;quot;id&amp;quot; &amp;lt;objid&amp;gt; (Optional)- ID of object to show the stats of, instead of selected object.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LoadCampaign&#039;&#039;&#039; || loadcampaign || Loads the specified campaign. || &amp;lt;campaign&amp;gt; - Internal name of the campaignDef.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LoadScenario&#039;&#039;&#039; || loadscenario || Loads the specified scenario. || &amp;lt;scenario&amp;gt; - Internal name of the scenarioDef.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LocalPlayer&#039;&#039;&#039; || localplayer &amp;lt;player index&amp;gt; || Changes the local player to be the specified player index. || &amp;lt;player index&amp;gt; - The player index the local player will assume control of. &amp;quot;Selected&amp;quot; for the player index will switch the local player to the owner of the selected object.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LoseGame&#039;&#039;&#039; || losegame || Kills the local player. Game will end. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MarkTick&#039;&#039;&#039; || mark || Adds the current game tick to the Event Report. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyCredits&#039;&#039;&#039; || modcredits &amp;lt;amount&amp;gt; || The modcredits command will modify the local player&#039;s credits by the value provided. || &amp;lt;amount&amp;gt; - numeric value to modify the credits by.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyCulturePoints&#039;&#039;&#039; || modcult &amp;lt;amount&amp;gt; || The modcult command will modify the local player&#039;s culture (ideology) points by the value provided, which affects the discount for the traits. || &amp;lt;amount&amp;gt; - numeric value to modify the culture (ideology) points by. &amp;lt;ideology&amp;gt; - specific ideology to increase the points.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyPopulation&#039;&#039;&#039; || modpop &amp;lt;amount&amp;gt; || The modpop command will change the population of the colony on the currently selected planet. This works for any player&#039;s colony. || &amp;lt;amount&amp;gt; - numeric value to modify the population by.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyStat&#039;&#039;&#039; || modstat &amp;lt;amount&amp;gt; || The modstat command will set a specified stat value for the currently selected game object (or the local player, if none). Note, use addstat to add to existing stat value instead. || &amp;lt;statname&amp;gt; - Name of stat to change. Use liststat without params to see options. &amp;lt;amount&amp;gt; - Numeric value to set the stat to.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MoveToOpenTile&#039;&#039;&#039; || movetoopentile || Moves the selected ship to an open tile. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NodeReport&#039;&#039;&#039; || lists the current state of the scene node util || Lists the current state of the scene node util. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PlaceGovernor&#039;&#039;&#039; || placegov || Creates and assigns a governor at the selected colony. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PrintEventReport&#039;&#039;&#039; || eventreport || Print out the Event Report. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PrintMWinTable&#039;&#039;&#039; || mwinreport || Print out the results of DebugOutputMWinLookupTable(). || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039; || range || Toggles unlimited range for local player. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ReportNodes&#039;&#039;&#039; || reportnodes || Generates report showing how many of each type of node are rendered. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResetLighting&#039;&#039;&#039; || resetlighting &amp;lt;scenename&amp;gt; || Resets specified scene to original lighting settings in xml. || &amp;lt;scenename&amp;gt; - must be one of the following: mainmap - main map scene.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResetMercs&#039;&#039;&#039; || resetmercs || Any mercenaries that were purchased already will be purchasable again. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResumeSoak&#039;&#039;&#039; || resumesoak || Similar to soak command, but checks to see if turns are disabled before toggling ForceTurnActions and if the AI is active before toggling it. || NONE.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SaveLog&#039;&#039;&#039; || savelog &amp;lt;file&amp;gt; || The savelog command writes the current contents of the console log. If no file name is provided, the contents will be written to %s by default. || &amp;lt;file&amp;gt; - Filename that the console log should be written to. The file is saved at %s. %s refers to GetDebugFile(), CBasicGameShell::GetInstance()-&amp;gt;GetUserDefinedDataDir().&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SceneDesc&#039;&#039;&#039; || scenedesc [dump] || Dumps scene description debug data to debug.err file. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SectorLines&#039;&#039;&#039; || sectorlines || The sectorlines command will toggle the rectangular sector lines on and off. || None. (Note: Only available in DEBUG builds.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetCounter&#039;&#039;&#039; || setcounter &amp;lt;counter name&amp;gt; &amp;lt;new value&amp;gt; || Set a counter on the selected object. || &amp;lt;counter name&amp;gt; - Name of the counter. &amp;lt;new value&amp;gt; - Value to set.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetDebugLevel&#039;&#039;&#039; || setdebuglevel &amp;lt;category&amp;gt; &amp;lt;level&amp;gt; || Sets the debug level for the specified category. || &amp;lt;category&amp;gt; - Debug filter category. &amp;lt;level&amp;gt; - Debug filter level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetFlag&#039;&#039;&#039; || setflag &amp;lt;flag name&amp;gt; || Set a flag on the selected object. || &amp;lt;flag name&amp;gt; - Name of the flag to set.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetGov&#039;&#039;&#039; || setgov &amp;lt;internal name&amp;gt; || Sets the government def for the local player. Pass in an empty parameter to clear it. || &amp;lt;internal name&amp;gt; - Internal name of the government to assign to the player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetLUT&#039;&#039;&#039; || setlut || Sets the current lut texture. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetShipTarget&#039;&#039;&#039; || setshiptarget || Sets the target for the selected ship and sets AI assignment. || &amp;lt;id&amp;gt; - Id of object to target.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowAOEs&#039;&#039;&#039; || showaoes || Toggle for changing the AOE preview system to show all AOE objects. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowBlockedTiles&#039;&#039;&#039; || Shows blocked tiles in radius around the selected ship. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowCounters&#039;&#039;&#039; || showcounters || List all the counters on the selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowDifficulties&#039;&#039;&#039; || showdifficulties || Print the galaxy and AI difficulties to debug.err. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowMemory&#039;&#039;&#039; || showmem || The showmem command displays memory usage information. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowRallyPoints&#039;&#039;&#039; || showRallyPoints || The showRallyPoints command will toggle the other player rally points on and off. || None. (Note: Only available in DEBUG builds.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sounds&#039;&#039;&#039; || sounds || Prints a list of all sound instances, as reported by Miles Sound System. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnAnomaly&#039;&#039;&#039; || spawnanoamly || Creates a random new anomaly in a random location. || &amp;lt;count&amp;gt; - Number to create; &amp;lt;name&amp;gt; - Specific anomaly def to use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnAntimatter&#039;&#039;&#039; || spawnantimatter || Spawns an Antimatter resource in a random empty location (around a black hole). || &amp;lt;count&amp;gt; - Number to create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnArtifact&#039;&#039;&#039; || spawnartifact || Creates a new artifact (and awards it to the weakest player). || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattle&#039;&#039;&#039; || battle &amp;lt;shipdesignname&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several ships of specified type (and with specified owners) in the tiles around the selected ship. || &amp;lt;shipdesignname&amp;gt; - Ship design name to spawn; &amp;lt;ownerplayerindex1&amp;gt; - (optional) Player index who will own half of the new ships; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattleBlueprint&#039;&#039;&#039; || battlebp &amp;lt;blueprintname&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several ships of specified blueprint (and with specified owners) in the tiles around the selected ship. || &amp;lt;blueprintname&amp;gt; - Blueprint name to spawn; &amp;lt;ownerplayerindex1&amp;gt; - (optional) Player index who will own half of the new ships; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattleShipyard&#039;&#039;&#039; || battleshipyard &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several shipyards (with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) Player index who will own half of the new shipyards; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattleStarbase&#039;&#039;&#039; || battlestarbase &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several starbases (with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own half of the new ships; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnElerium&#039;&#039;&#039; || spawnelerium || Spawns an Elerium resource in a random empty location (in a nebula). || &amp;lt;count&amp;gt; - Number to create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnFaction&#039;&#039;&#039; || spawnfaction &amp;lt;factionname&amp;gt; || Creates a new faction. || &amp;lt;factionname&amp;gt; - Name of faction; &amp;lt;campaignID&amp;gt; - Name of campaign ID; &amp;lt;starting population&amp;gt; - Starting population of planet; &amp;lt;planet class&amp;gt; - Class of starting planet; &amp;lt;starting ship factor&amp;gt; - (Optional) Multiplier for starting ships/shipyard.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnHypergate&#039;&#039;&#039; || spawnhypergate &amp;lt;ownerplayerindex1&amp;gt; || Creates several hypergates (and with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new hypergates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnPlanet&#039;&#039;&#039; || spawns a planet using specified planet def in selected star&#039;s system || Spawns a planet using specified planet def in selected star&#039;s system. || &amp;lt;planetDef&amp;gt; - PlanetDef for the new planet; &amp;lt;planetClass&amp;gt; - Class for new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnRelic&#039;&#039;&#039; || spawnrelic || Spawns a Relic resource in a random empty location. || &amp;lt;count&amp;gt; - Number to create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnShips&#039;&#039;&#039; || spawn &amp;lt;shipdesignname&amp;gt; &amp;lt;ownerplayerindex&amp;gt; || Creates several ships of specified type (and with specified owner) in the tiles around the selected ship. || &amp;lt;shipdesignname&amp;gt; - Ship design name to spawn; &amp;lt;ownerplayerindex&amp;gt; - The player index of the player who will own the new ships.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnShipsBlueprint&#039;&#039;&#039; || spawnbp &amp;lt;blueprintname&amp;gt; &amp;lt;ownerplayerindex&amp;gt; &amp;lt;count&amp;gt; || Creates several ships of specified blueprint (and with specified owner) in the unblocked tiles around the selected ship. || &amp;lt;blueprintname&amp;gt; - Blueprint name to spawn; &amp;lt;ownerplayerindex&amp;gt; - (optional) Player index who will own the new ships; &amp;lt;count&amp;gt; - (optional) Number of ships to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnShipyard&#039;&#039;&#039; || spawnshipyard &amp;lt;ownerplayerindex1&amp;gt; || Creates several shipyards (and with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new shipyards.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnStarbase&#039;&#039;&#039; || spawnstarbase &amp;lt;ownerplayerindex1&amp;gt; || Creates several starbases (and with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new starbases.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnTerrorStar&#039;&#039;&#039; || spawnterrorstar &amp;lt;ownerplayerindex1&amp;gt; || Creates a terror star with the given player near the selected object. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new terror star; &amp;lt;level&amp;gt; - (optional) The level of Terror Star to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;StopSounds&#039;&#039;&#039; || stopsounds || Stops all sound instances in Miles Sound System. Use to kill leaked SFX loops. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Surrender&#039;&#039;&#039; || surrender &amp;lt;surrendering player index&amp;gt; &amp;lt;conquering player index&amp;gt; &amp;lt;beneficiary player index&amp;gt; || Forces a player to surrender. || &amp;lt;surrendering player index&amp;gt; - AI player to surrender. &amp;lt;conquering player index&amp;gt; - AI player that conquering. &amp;lt;beneficiary player index&amp;gt; - AI player that conquering.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TestCode&#039;&#039;&#039; || test || Developer only command. Go away. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleAI&#039;&#039;&#039; || ai &amp;lt;hold&amp;gt; || This will toggle the local play to be AI and back. The parameter &amp;quot;hold&amp;quot; will allow the user to increment the next turn instead of the AI doing it automatically. || &amp;lt;hold&amp;gt; - Prevent the AI from automatically ending the turn. Let the user press the turn button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleAllowColonyPlanetWnd&#039;&#039;&#039; || colonyplanetwnd || Allows you to bring up colony worlds in the planet wnd. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleBetaWatermark&#039;&#039;&#039; || watermark || Hides or unhides the Beta Watermark. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleRebellionStatus&#039;&#039;&#039; || togglerebellionstatus || Toggles the rebellion status of a selected planet. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TraceRandom&#039;&#039;&#039; || tracerandom &amp;lt;on | off&amp;gt; || Enables or disables logging for random streams. || on - Enables logging. off - Disables logging.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TransportUnit&#039;&#039;&#039; || transportunit || Spawns a unit transport on selected planet to go to the nearest colonized planet with a generic Unit. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UPMeeting&#039;&#039;&#039; || upmeeting || Immediately opens a United Planets meeting once you close the debug console. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UPPrime&#039;&#039;&#039; || upprime || Primes the United Planets, so you don&#039;t have to meet half of the other factions. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock&#039;&#039;&#039; || unlock &amp;lt;internal name&amp;gt; || The unlock command will unlock the specified tech for the local player. If no tech name is given, then all techs and culture traits will be unlocked. || &amp;lt;internal name&amp;gt; - An optional parameter to specify the internal name of the tech to unlock. Can also be &#039;all&#039; to unlock all techs. &amp;lt;playerIndex&amp;gt; - An optional parameter to specify the index of the player who unlocks the tech(s). Can also be &#039;all&#039; to unlock for all players. &amp;lt;prereqs&amp;gt; - An optional parameter that unlocks all techs required by the named tech. &amp;lt;fast&amp;gt; - An optional parameter only does the stat calculations and other side effects once instead of after every tech.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UnlockColonyUpgrade&#039;&#039;&#039; || unlockcolonyupgrade || Sets counter to unlock colony upgrade(s) for the current local player. || &amp;lt;name&amp;gt; - Unlocks the specified colony upgrade. &amp;lt;all&amp;gt; - Unlocks all colony upgrades. &amp;lt;allplayers&amp;gt; - Unlocks colony upgrade for all players. &amp;lt;random&amp;gt; - Unlocks a random upgrade. &amp;lt;count&amp;gt; - Number of the colony upgrade that is unlocked (default is 1).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VictoryCondition&#039;&#039;&#039; || victorycondition &amp;lt;Condition&amp;gt; &amp;lt;true|false&amp;gt; || Allows you to enable or disable victory conditions. || &amp;lt;Condition&amp;gt; - The victory condition type. &amp;lt;true|false&amp;gt; - true or false.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WinGame&#039;&#039;&#039; || wingame || Kills all players except for the local player. Game will end. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WingGame&#039;&#039;&#039; || winggame || Kills all players except for the local player. Game will end. || None.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Console_Commands&amp;diff=15685</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Console_Commands&amp;diff=15685"/>
		<updated>2024-01-12T19:31:37Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Console Commands&amp;lt;/h3&amp;gt; In order to enable console commands, enter &amp;quot;Cheat&amp;quot; into the launch options as shown on steam here: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:EnableCheatsGC4.png|600px]] &amp;lt;br&amp;gt;&lt;br /&gt;
Then, bring up the console in your game with the backtick key ` (frequently also called the ~ key; normally located below the ESC key).&amp;lt;br&amp;gt;&lt;br /&gt;
Use &amp;quot;help &amp;lt;command&amp;gt;&amp;quot; in-game to see more information about each command below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Console Command!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Console Input!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Description!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AddStat&#039;&#039;&#039; || addstat &amp;lt;amount&amp;gt; || The addstat command will add a specified stat value to the existing stat value for the currently selected game object (or the local player, if none). Note, use modstat to set the stat value instead. || &amp;lt;statname&amp;gt; - Name of stat to change. Use liststat without params to see options. &amp;lt;amount&amp;gt; - Numeric value to add to the stat value.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AddThinktank&#039;&#039;&#039; || addthinktank || Adds a leader to the specified thinktank. || &amp;lt;thinktank internal name&amp;gt; - Internal name of the thinktank.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AIOfferTrade&#039;&#039;&#039; || aioffertrade &amp;lt;playerIdx&amp;gt; || Forces an AI player to make a trade offer to the local player. || &amp;lt;playerIdx&amp;gt; - Index of the AI player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AllMercs&#039;&#039;&#039; || allmercs &amp;lt;next&amp;gt; || Makes all mercenaries available for purchase. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asserts&#039;&#039;&#039; || assserts &amp;lt;on | off | once&amp;gt; || Enables or disables asserts. || on - Asserts on. off - Asserts off. once - Asserts on, but skip duplicates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assassination&#039;&#039;&#039; || assassination || Causes an assassination between player and faction with closest relation not on same team. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AwardResearchPoints&#039;&#039;&#039; || awardresearchpoints &amp;lt;amount&amp;gt; || Award the specified number of research points to the local player, progressing the current tech and available for unlocking further techs if not used up. || &amp;lt;amount&amp;gt; - number of research points to award.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattleBox&#039;&#039;&#039; || battlebox &amp;lt;starboxname&amp;gt; || Sets the star box for the battle viewer to use in battles. || &amp;lt;starboxname&amp;gt; - (optional) Name of the star box.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattleEnvironment&#039;&#039;&#039; || battleenv &amp;lt;envDefName&amp;gt; || Sets the battle viewer environment override. || &amp;lt;envDefName&amp;gt; - EnvironmentDef to use as override.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattlePaths&#039;&#039;&#039; || battlepaths || Toggles whether battle viewer displays the ship paths. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattleSync&#039;&#039;&#039; || battlesync || Toggles whether battle viewer is in synch-mode. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CalcSelectedObject&#039;&#039;&#039; || calc || Recalculates the stats for the currently selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cam&#039;&#039;&#039; || cam || Prints position data for the camera. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CameraLock&#039;&#039;&#039; || cameralock || Toggles the camera tilt lock on/off. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ClearCounter&#039;&#039;&#039; || clearcounter &amp;lt;counter name&amp;gt; || Sets a counter on the selected object to 0. || &amp;lt;counter name&amp;gt; - Name of the counter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ClearFlag&#039;&#039;&#039; || clearflag &amp;lt;flag name&amp;gt; || Clear a flag on the selected object. || &amp;lt;flag name&amp;gt; - Name of the flag to clear.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ClearLog&#039;&#039;&#039; || clearlog || The clearlog command clears the console log. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clone&#039;&#039;&#039; || clone &amp;lt;playerIdx&amp;gt; || Clones the selected object, and optionally grants it to another player. || &amp;lt;playerIdx&amp;gt; - Index of alternate player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CloseConsole&#039;&#039;&#039; || close console || Closes the debug command console. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ColonizePlanet&#039;&#039;&#039; || colonize &amp;lt;all&amp;gt; || The colonize command will colonize the currently selected planet for the current local player. || &amp;lt;all&amp;gt; (optional) - All uncolonized planets in the galaxy will become colonized. &amp;lt;random&amp;gt; (Optional) - Owner of the planet is chosen randomly. &amp;lt;playerIndex&amp;gt; (Optional) - specify the owner of the planet. &amp;lt;stars&amp;gt; (Optional) - Colonize all uncolonized planets in the system. &amp;lt;spawnbp&amp;gt; (Optional)- Spawn ships in orbit of the planet. Type help spawnbp for more info. &amp;lt;event&amp;gt; &amp;lt;EventName&amp;gt; (Optional) - force a colonization event. If you don&#039;t specify the internal name of the event, it picks a random one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CompleteTechResearch&#039;&#039;&#039; || completeresearch || The completeresearch command will unlock the current selected tech for the local player. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertAsteroidsToDurantium&#039;&#039;&#039; || convertasteroidstodurantium || Converts N random asteroid(s) into a Durantium resource(s). || &amp;lt;count&amp;gt; - Number to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertConfigs&#039;&#039;&#039; || convertconfigs || Saves loaded object gfx configs with the current version. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertDeadPlanet&#039;&#039;&#039; || convertdeadplanet || Converts a random dead planet to be usable. || &amp;lt;class&amp;gt; - Planet class to convert dead planet to; &amp;lt;count&amp;gt; - Number of planets to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertDeadPlanetToThulium&#039;&#039;&#039; || convertdeadplanettothulium || Converts N random dead planet(s) into a Thulium resource(s). || &amp;lt;count&amp;gt; - Number to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertGasGiantToPromethion&#039;&#039;&#039; || convertgasgianttopromethion || Converts N random Gas Giant(s) into a Promethion resource(s). || &amp;lt;count&amp;gt; - Number to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CreateHyperlane&#039;&#039;&#039; || createhyperlane &amp;lt;startX,startY&amp;gt; &amp;lt;destX,destY&amp;gt; || Creates a hyperlane between the given tile coordinates. || &amp;lt;startX,startY&amp;gt; - Start tile coordinates. &amp;lt;destX,destY&amp;gt; - Destination tile coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CreateTradeResource&#039;&#039;&#039; || createtraderesource &amp;lt;internal name&amp;gt; &amp;lt;tilex&amp;gt; &amp;lt;tiley&amp;gt; || Creates the trade resource at tilex, tiley on currently selected planet. || &amp;lt;resource&amp;gt; - The internal name of the resource to be created. &amp;lt;tilex&amp;gt; - The x location on the planet. &amp;lt;tiley&amp;gt; - The y location on the planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DebugCineCam&#039;&#039;&#039; || debugcinecam || Toggles cinematic camera selector in battle viewer window. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DebugStats&#039;&#039;&#039; || debugstats [dump] || Enables debug stats in the timeline views. || dump - (optional) Include to save each debug stat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DefendPlanets&#039;&#039;&#039; || defendplanets &amp;lt;all&amp;gt; || Defends all planets of a selected player (or local player if none is selected). || &amp;lt;All&amp;gt; - defend all planets for all players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Desync&#039;&#039;&#039; || force desync error || This command induces a desync error and associated logging. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DiagnoseDB&#039;&#039;&#039; || diagnosedb || The diagnosedb command will print out diagnostic information about the currently selected object&#039;s database entry. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DiplomacyCheat&#039;&#039;&#039; || dip &amp;lt;offset&amp;gt; || This cheat will offset your current diplomacy score with everyone by the given amount. || &amp;lt;offset&amp;gt; - The amount to change the local player&#039;s relation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DiplomacyState&#039;&#039;&#039; || dipstate &amp;lt;state&amp;gt; &amp;lt;player index&amp;gt; &amp;lt;player index&amp;gt; || Sets the diplomacy state between two players. The players must be identified by their index ID. The player indices can be omitted in which case the state will be assigned between all players. || &amp;lt;state&amp;gt; - The diplomatic state to set. (Friendly, Foreign, Enemy, Trading). &amp;lt;player index&amp;gt; - The player index of the first player. &amp;lt;player index&amp;gt; - The player index of the second player. This must be given if the first player index is given.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisableSoak&#039;&#039;&#039; || disablesoak || Disables soak for the player, or all players in MP. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisableTurnActions&#039;&#039;&#039; || turn || Toggle if you are forced to deal with idle ships and colonies before ending the turn. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisplayFOW&#039;&#039;&#039; || displayfow || The displayfow command will print an ASCII representation of the fog of war. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisplayInfluence&#039;&#039;&#039; || displayinfluence || The displayinfluence command will print an ASCII representation of the influence map. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DumpObjGfxIDs&#039;&#039;&#039; || dumpobjgfxids || Dumps obj gfx Ids debug data to debug.err file. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DumpResources&#039;&#039;&#039; || dumpresources [type] [sort] [sorttype] || Dumps the resources currently in memory. || type - (optional) Resource type. sort - (optional) Sort resources. sorttype - (optional) Criterion for sorting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DumpShipDesigns&#039;&#039;&#039; || dumpshipdesigns || Dumps ship designs to a csv file. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EnableHeapAsserts&#039;&#039;&#039; || enableheapasserts || Disables asserts for the scene node pools when they run out of nodes and use the heap. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Event&#039;&#039;&#039; || event &amp;lt;internalname&amp;gt; || Runs an arbitrary Galactic Event, or MegaEvent. || &amp;lt;internalname&amp;gt; - The InternalName of the Event or MegaEvent. &amp;lt;noreq&amp;gt; - Specifying the optional parameter &amp;quot;noreq&amp;quot; will trigger the event regardless of any requirements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FastUnlock&#039;&#039;&#039; || fastunlock || A light weight unlock command that unlocks all the techs as quickly as possible. This does nothing else and takes no parameters. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FindStackedObjects&#039;&#039;&#039; || findstackedobjects || Finds objects occupying the same tile as something else. || &amp;lt;objectType&amp;gt; - Type of object to check.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FindStuckShips&#039;&#039;&#039; || findstuckships || Lists ships that are stuck under planets or other objects. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FinishProduction&#039;&#039;&#039; || finish &amp;lt;next&amp;gt; || The finish command can be used to complete production on items in the queue at the currently selected colony. If no parameters are given, all items in the queue are completed. || &amp;lt;next&amp;gt; - Specifying the optional parameter &amp;quot;next&amp;quot; will cause only the next item in the queue to be completed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FinishUnitTraining&#039;&#039;&#039; || finishtraining || Finishes the training for the player. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fow&#039;&#039;&#039; || fow &amp;lt;player index&amp;gt; || The fow command will toggle the fog of war on and off. It can also select which player&#039;s fog of war to show based on player index. || &amp;lt;player index&amp;gt; - The player index of whose fog of war should be displayed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FowNC&#039;&#039;&#039; || fownc &amp;lt;player index&amp;gt; || The fow command will toggle the fog of war on and off (without displaying conversation popups). It can also select which player&#039;s fog of war to show based on player index. || &amp;lt;player index&amp;gt; - The player index of whose fog of war should be displayed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FowTrans&#039;&#039;&#039; || fowtrans || The fowtrans command will toggle all objects on the map to be visible through the fog of war. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fps&#039;&#039;&#039; || fps || Toggles the display framerate, draw call, and rendering info over the screen. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenBaseLUT&#039;&#039;&#039; || genbaselut || Generates a base lut texture. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenCompThumbs&#039;&#039;&#039; || gencompthumbs || Generates thumbnails for ship components. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenConfigThumbs&#039;&#039;&#039; || genconfigthumbs || Generates thumbnails for all object gfx configs. || &amp;lt;large&amp;gt; - An optional parameter to force generation of large thumbnails.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenNormalAA&#039;&#039;&#039; || gennormalaa || Generates normal maps with specular-aa data for each texture set. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateAgent&#039;&#039;&#039; || genagent || Spawns an agent. || Amount (optional).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateLegion&#039;&#039;&#039; || genlegion || Spawns a general that provides legion resources. || Amount (optional).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateUnit&#039;&#039;&#039; || genunit || Spawns a unit. Can specify type for a planetary citizen if a ship or planet is selected. || UnitType (optional). Citizen by default, do not need to specify even if using the amount parameter. Amount (optional). Default is 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateUnusedAssetReport&#039;&#039;&#039; || assetreport || The assetreport command creates an asset usage report in the directory %s. || None. %s refers to CBasicGameShell::GetInstance()-&amp;gt;GetUserDefinedDataDir().&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetCounterValue&#039;&#039;&#039; || getcountervalue &amp;lt;counter name&amp;gt; || Gets the value for a counter on the selected object. || &amp;lt;counter name&amp;gt; - Name of the counter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetObjectID&#039;&#039;&#039; || getobjectid || Returns the objectID of the selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetOwner&#039;&#039;&#039; || getowner || Returns the owner of the selected object. || &amp;lt;index&amp;gt;/&amp;lt;id&amp;gt; - Returns the index or id.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetTile&#039;&#039;&#039; || gettile || Returns the tile of the selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GiveArtifactPower&#039;&#039;&#039; || artifactpower &amp;lt;internalname&amp;gt; &amp;lt;all&amp;gt; &amp;lt;playerindex&amp;gt; &amp;lt;charges&amp;gt; || Gives the player one or more artifact powers. || &amp;lt;internalname&amp;gt; - OPTIONAL: The internal name of the artifact power to be given. If not specified, all powers are granted &amp;lt;charges&amp;gt; - OPTIONAL: the number of charges for the power(s) to be given, defaults to 1. &amp;lt;playerindex&amp;gt; - OPTIONAL: The index of the player to be given the artifact power def(s). Defaults to local player if not specified.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GodMode&#039;&#039;&#039; || god || Toggles the ability for the local player to control every player&#039;s empire. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GoToTile&#039;&#039;&#039; || gototile &amp;lt;tileX,tileY&amp;gt; || Moves camera to specified tile if valid. || &amp;lt;tileX,tileY&amp;gt; - Tile coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GrantRandomTechToAll&#039;&#039;&#039; || grantrandomtechtoall || Determines a random tech that all players don&#039;t have and gives it to them. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HideUI&#039;&#039;&#039; || hideui || The hideui command toggles UI visibility. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HighlightSelection&#039;&#039;&#039; || highlightselection || Chooses the highlighted index within your selection. || &amp;lt;index&amp;gt; - Index of the object within your selection.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hotkeys&#039;&#039;&#039; || hotkeys || Toggles whether cheat hot keys are enabled. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hotload&#039;&#039;&#039; || hotload || Sets IsReadyToHotload to true. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Info&#039;&#039;&#039; || info || Prints debugging information about the selected target. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;KillPlayer&#039;&#039;&#039; || killplayer &amp;lt;player index&amp;gt; || The killplayer command will kill a player based on player index. Omitting the player index will kill the local player. || &amp;lt;player index&amp;gt; - The player index that should be killed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;KillUnits&#039;&#039;&#039; || killunits || Kills X number of units. || Amount (optional).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lighting&#039;&#039;&#039; || lighting || Activates the lighting options in the main map screen. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ListBinks&#039;&#039;&#039; || listbinks || Lists the loaded binks in the console and debug.err log. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ListPlayers&#039;&#039;&#039; || listplayers || List all the players in the game, with their faction name and player index. || &amp;lt;major&amp;gt; - List only major players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ListStat&#039;&#039;&#039; || liststat &amp;lt;statname&amp;gt; {&amp;quot;breakdown&amp;quot;} {&amp;quot;id&amp;quot; &amp;lt;objid&amp;gt;} || The liststat command will show all the stats for the selected objects, or the local player if nothing is selected. Can optionally show the value of a specific stat, and a rough breakdown for that stat. Can also optionally specify an object id to check the stat on, instead of using the selected object or player fallback. || &amp;lt;statname&amp;gt; (Optional)- Name of stat to show the value of. Use liststat without params to see options. &amp;lt;breakdown&amp;gt; (Optional)- Add this parameter to see a rough list of modifiers on this stat. &amp;quot;id&amp;quot; &amp;lt;objid&amp;gt; (Optional)- ID of object to show the stats of, instead of selected object.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LoadCampaign&#039;&#039;&#039; || loadcampaign || Loads the specified campaign. || &amp;lt;campaign&amp;gt; - Internal name of the campaignDef.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LoadScenario&#039;&#039;&#039; || loadscenario || Loads the specified scenario. || &amp;lt;scenario&amp;gt; - Internal name of the scenarioDef.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LocalPlayer&#039;&#039;&#039; || localplayer &amp;lt;player index&amp;gt; || Changes the local player to be the specified player index. || &amp;lt;player index&amp;gt; - The player index the local player will assume control of. &amp;quot;Selected&amp;quot; for the player index will switch the local player to the owner of the selected object.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LoseGame&#039;&#039;&#039; || losegame || Kills the local player. Game will end. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MarkTick&#039;&#039;&#039; || mark || Adds the current game tick to the Event Report. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyCredits&#039;&#039;&#039; || modcredits &amp;lt;amount&amp;gt; || The modcredits command will modify the local player&#039;s credits by the value provided. || &amp;lt;amount&amp;gt; - numeric value to modify the credits by.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyCulturePoints&#039;&#039;&#039; || modcult &amp;lt;amount&amp;gt; || The modcult command will modify the local player&#039;s culture (ideology) points by the value provided, which affects the discount for the traits. || &amp;lt;amount&amp;gt; - numeric value to modify the culture (ideology) points by. &amp;lt;ideology&amp;gt; - specific ideology to increase the points.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyPopulation&#039;&#039;&#039; || modpop &amp;lt;amount&amp;gt; || The modpop command will change the population of the colony on the currently selected planet. This works for any player&#039;s colony. || &amp;lt;amount&amp;gt; - numeric value to modify the population by.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyStat&#039;&#039;&#039; || modstat &amp;lt;amount&amp;gt; || The modstat command will set a specified stat value for the currently selected game object (or the local player, if none). Note, use addstat to add to existing stat value instead. || &amp;lt;statname&amp;gt; - Name of stat to change. Use liststat without params to see options. &amp;lt;amount&amp;gt; - Numeric value to set the stat to.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MoveToOpenTile&#039;&#039;&#039; || movetoopentile || Moves the selected ship to an open tile. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NodeReport&#039;&#039;&#039; || lists the current state of the scene node util || Lists the current state of the scene node util. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PlaceGovernor&#039;&#039;&#039; || placegov || Creates and assigns a governor at the selected colony. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PrintEventReport&#039;&#039;&#039; || eventreport || Print out the Event Report. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PrintMWinTable&#039;&#039;&#039; || mwinreport || Print out the results of DebugOutputMWinLookupTable(). || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039; || range || Toggles unlimited range for local player. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ReportNodes&#039;&#039;&#039; || reportnodes || Generates report showing how many of each type of node are rendered. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResetLighting&#039;&#039;&#039; || resetlighting &amp;lt;scenename&amp;gt; || Resets specified scene to original lighting settings in xml. || &amp;lt;scenename&amp;gt; - must be one of the following: mainmap - main map scene.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResetMercs&#039;&#039;&#039; || resetmercs || Any mercenaries that were purchased already will be purchasable again. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResumeSoak&#039;&#039;&#039; || resumesoak || Similar to soak command, but checks to see if turns are disabled before toggling ForceTurnActions and if the AI is active before toggling it. || NONE.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SaveLog&#039;&#039;&#039; || savelog &amp;lt;file&amp;gt; || The savelog command writes the current contents of the console log. If no file name is provided, the contents will be written to %s by default. || &amp;lt;file&amp;gt; - Filename that the console log should be written to. The file is saved at %s. %s refers to GetDebugFile(), CBasicGameShell::GetInstance()-&amp;gt;GetUserDefinedDataDir().&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SceneDesc&#039;&#039;&#039; || scenedesc [dump] || Dumps scene description debug data to debug.err file. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SectorLines&#039;&#039;&#039; || sectorlines || The sectorlines command will toggle the rectangular sector lines on and off. || None. (Note: Only available in DEBUG builds.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetCounter&#039;&#039;&#039; || setcounter &amp;lt;counter name&amp;gt; &amp;lt;new value&amp;gt; || Set a counter on the selected object. || &amp;lt;counter name&amp;gt; - Name of the counter. &amp;lt;new value&amp;gt; - Value to set.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetDebugLevel&#039;&#039;&#039; || setdebuglevel &amp;lt;category&amp;gt; &amp;lt;level&amp;gt; || Sets the debug level for the specified category. || &amp;lt;category&amp;gt; - Debug filter category. &amp;lt;level&amp;gt; - Debug filter level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetFlag&#039;&#039;&#039; || setflag &amp;lt;flag name&amp;gt; || Set a flag on the selected object. || &amp;lt;flag name&amp;gt; - Name of the flag to set.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetGov&#039;&#039;&#039; || setgov &amp;lt;internal name&amp;gt; || Sets the government def for the local player. Pass in an empty parameter to clear it. || &amp;lt;internal name&amp;gt; - Internal name of the government to assign to the player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetLUT&#039;&#039;&#039; || setlut || Sets the current lut texture. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetShipTarget&#039;&#039;&#039; || setshiptarget || Sets the target for the selected ship and sets AI assignment. || &amp;lt;id&amp;gt; - Id of object to target.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowAOEs&#039;&#039;&#039; || showaoes || Toggle for changing the AOE preview system to show all AOE objects. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowBlockedTiles&#039;&#039;&#039; || Shows blocked tiles in radius around the selected ship. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowCounters&#039;&#039;&#039; || showcounters || List all the counters on the selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowDifficulties&#039;&#039;&#039; || showdifficulties || Print the galaxy and AI difficulties to debug.err. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowMemory&#039;&#039;&#039; || showmem || The showmem command displays memory usage information. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowRallyPoints&#039;&#039;&#039; || showRallyPoints || The showRallyPoints command will toggle the other player rally points on and off. || None. (Note: Only available in DEBUG builds.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sounds&#039;&#039;&#039; || sounds || Prints a list of all sound instances, as reported by Miles Sound System. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnAnomaly&#039;&#039;&#039; || spawnanoamly || Creates a random new anomaly in a random location. || &amp;lt;count&amp;gt; - Number to create; &amp;lt;name&amp;gt; - Specific anomaly def to use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnAntimatter&#039;&#039;&#039; || spawnantimatter || Spawns an Antimatter resource in a random empty location (around a black hole). || &amp;lt;count&amp;gt; - Number to create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnArtifact&#039;&#039;&#039; || spawnartifact || Creates a new artifact (and awards it to the weakest player). || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattle&#039;&#039;&#039; || battle &amp;lt;shipdesignname&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several ships of specified type (and with specified owners) in the tiles around the selected ship. || &amp;lt;shipdesignname&amp;gt; - Ship design name to spawn; &amp;lt;ownerplayerindex1&amp;gt; - (optional) Player index who will own half of the new ships; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattleBlueprint&#039;&#039;&#039; || battlebp &amp;lt;blueprintname&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several ships of specified blueprint (and with specified owners) in the tiles around the selected ship. || &amp;lt;blueprintname&amp;gt; - Blueprint name to spawn; &amp;lt;ownerplayerindex1&amp;gt; - (optional) Player index who will own half of the new ships; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattleShipyard&#039;&#039;&#039; || battleshipyard &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several shipyards (with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) Player index who will own half of the new shipyards; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattleStarbase&#039;&#039;&#039; || battlestarbase &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several starbases (with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own half of the new ships; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnElerium&#039;&#039;&#039; || spawnelerium || Spawns an Elerium resource in a random empty location (in a nebula). || &amp;lt;count&amp;gt; - Number to create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnFaction&#039;&#039;&#039; || spawnfaction &amp;lt;factionname&amp;gt; || Creates a new faction. || &amp;lt;factionname&amp;gt; - Name of faction; &amp;lt;campaignID&amp;gt; - Name of campaign ID; &amp;lt;starting population&amp;gt; - Starting population of planet; &amp;lt;planet class&amp;gt; - Class of starting planet; &amp;lt;starting ship factor&amp;gt; - (Optional) Multiplier for starting ships/shipyard.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnHypergate&#039;&#039;&#039; || spawnhypergate &amp;lt;ownerplayerindex1&amp;gt; || Creates several hypergates (and with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new hypergates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnPlanet&#039;&#039;&#039; || spawns a planet using specified planet def in selected star&#039;s system || Spawns a planet using specified planet def in selected star&#039;s system. || &amp;lt;planetDef&amp;gt; - PlanetDef for the new planet; &amp;lt;planetClass&amp;gt; - Class for new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnRelic&#039;&#039;&#039; || spawnrelic || Spawns a Relic resource in a random empty location. || &amp;lt;count&amp;gt; - Number to create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnShips&#039;&#039;&#039; || spawn &amp;lt;shipdesignname&amp;gt; &amp;lt;ownerplayerindex&amp;gt; || Creates several ships of specified type (and with specified owner) in the tiles around the selected ship. || &amp;lt;shipdesignname&amp;gt; - Ship design name to spawn; &amp;lt;ownerplayerindex&amp;gt; - The player index of the player who will own the new ships.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnShipsBlueprint&#039;&#039;&#039; || spawnbp &amp;lt;blueprintname&amp;gt; &amp;lt;ownerplayerindex&amp;gt; &amp;lt;count&amp;gt; || Creates several ships of specified blueprint (and with specified owner) in the unblocked tiles around the selected ship. || &amp;lt;blueprintname&amp;gt; - Blueprint name to spawn; &amp;lt;ownerplayerindex&amp;gt; - (optional) Player index who will own the new ships; &amp;lt;count&amp;gt; - (optional) Number of ships to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnShipyard&#039;&#039;&#039; || spawnshipyard &amp;lt;ownerplayerindex1&amp;gt; || Creates several shipyards (and with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new shipyards.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnStarbase&#039;&#039;&#039; || spawnstarbase &amp;lt;ownerplayerindex1&amp;gt; || Creates several starbases (and with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new starbases.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnTerrorStar&#039;&#039;&#039; || spawnterrorstar &amp;lt;ownerplayerindex1&amp;gt; || Creates a terror star with the given player near the selected object. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new terror star; &amp;lt;level&amp;gt; - (optional) The level of Terror Star to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;StopSounds&#039;&#039;&#039; || stopsounds || Stops all sound instances in Miles Sound System. Use to kill leaked SFX loops. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Surrender&#039;&#039;&#039; || surrender &amp;lt;surrendering player index&amp;gt; &amp;lt;conquering player index&amp;gt; &amp;lt;beneficiary player index&amp;gt; || Forces a player to surrender. || &amp;lt;surrendering player index&amp;gt; - AI player to surrender. &amp;lt;conquering player index&amp;gt; - AI player that conquering. &amp;lt;beneficiary player index&amp;gt; - AI player that conquering.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TestCode&#039;&#039;&#039; || test || Developer only command. Go away. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleAI&#039;&#039;&#039; || ai &amp;lt;hold&amp;gt; || This will toggle the local play to be AI and back. The parameter &amp;quot;hold&amp;quot; will allow the user to increment the next turn instead of the AI doing it automatically. || &amp;lt;hold&amp;gt; - Prevent the AI from automatically ending the turn. Let the user press the turn button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleAllowColonyPlanetWnd&#039;&#039;&#039; || colonyplanetwnd || Allows you to bring up colony worlds in the planet wnd. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleBetaWatermark&#039;&#039;&#039; || watermark || Hides or unhides the Beta Watermark. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleRebellionStatus&#039;&#039;&#039; || togglerebellionstatus || Toggles the rebellion status of a selected planet. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TraceRandom&#039;&#039;&#039; || tracerandom &amp;lt;on | off&amp;gt; || Enables or disables logging for random streams. || on - Enables logging. off - Disables logging.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TransportUnit&#039;&#039;&#039; || transportunit || Spawns a unit transport on selected planet to go to the nearest colonized planet with a generic Unit. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UPMeeting&#039;&#039;&#039; || upmeeting || Immediately opens a United Planets meeting once you close the debug console. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UPPrime&#039;&#039;&#039; || upprime || Primes the United Planets, so you don&#039;t have to meet half of the other factions. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock&#039;&#039;&#039; || unlock &amp;lt;internal name&amp;gt; || The unlock command will unlock the specified tech for the local player. If no tech name is given, then all techs and culture traits will be unlocked. || &amp;lt;internal name&amp;gt; - An optional parameter to specify the internal name of the tech to unlock. Can also be &#039;all&#039; to unlock all techs. &amp;lt;playerIndex&amp;gt; - An optional parameter to specify the index of the player who unlocks the tech(s). Can also be &#039;all&#039; to unlock for all players. &amp;lt;prereqs&amp;gt; - An optional parameter that unlocks all techs required by the named tech. &amp;lt;fast&amp;gt; - An optional parameter only does the stat calculations and other side effects once instead of after every tech.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UnlockColonyUpgrade&#039;&#039;&#039; || unlockcolonyupgrade || Sets counter to unlock colony upgrade(s) for the current local player. || &amp;lt;name&amp;gt; - Unlocks the specified colony upgrade. &amp;lt;all&amp;gt; - Unlocks all colony upgrades. &amp;lt;allplayers&amp;gt; - Unlocks colony upgrade for all players. &amp;lt;random&amp;gt; - Unlocks a random upgrade. &amp;lt;count&amp;gt; - Number of the colony upgrade that is unlocked (default is 1).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VictoryCondition&#039;&#039;&#039; || victorycondition &amp;lt;Condition&amp;gt; &amp;lt;true|false&amp;gt; || Allows you to enable or disable victory conditions. || &amp;lt;Condition&amp;gt; - The victory condition type. &amp;lt;true|false&amp;gt; - true or false.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WinGame&#039;&#039;&#039; || wingame || Kills all players except for the local player. Game will end. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WingGame&#039;&#039;&#039; || winggame || Kills all players except for the local player. Game will end. || None.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Console_Commands&amp;diff=15684</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Console_Commands&amp;diff=15684"/>
		<updated>2024-01-12T19:13:35Z</updated>

		<summary type="html">&lt;p&gt;Kerri405848: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Console Commands&amp;lt;/h3&amp;gt; In order to enable console commands, enter &amp;quot;Cheat&amp;quot; into the launch options as shown on steam here: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:EnableCheatsGC4.png|600px]] &amp;lt;br&amp;gt;&lt;br /&gt;
Then, bring up the console in your game with the backtick key ` (frequently also called the ~ key; normally located below the ESC key).&amp;lt;br&amp;gt;&lt;br /&gt;
Use &amp;quot;help &amp;lt;command&amp;gt;&amp;quot; in-game to see more information about each command below:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Console Command!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Console Input!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Description!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Parameters&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyCredits&#039;&#039;&#039; || modcredits &amp;lt;amount&amp;gt; || The modcredits command will modify the local player&#039;s credits by the value provided. || &amp;lt;amount&amp;gt; - numeric value to modify the credits by.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyPopulation&#039;&#039;&#039; || modpop &amp;lt;amount&amp;gt; || The modpop command will change the population of the colony on the currently selected planet. This works for any player&#039;s colony. || &amp;lt;amount&amp;gt; - numeric value to modify the population by.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyCulturePoints&#039;&#039;&#039; || modcult &amp;lt;amount&amp;gt; || The modcult command will modify the local player&#039;s culture (ideology) points by the value provided, which affects the discount for the traits. || &amp;lt;amount&amp;gt; - numeric value to modify the culture (ideology) points by. &amp;lt;ideology&amp;gt; - specific ideology to increase the points.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ModifyStat&#039;&#039;&#039; || modstat &amp;lt;amount&amp;gt; || The modstat command will set a specified stat value for the currently selected game object (or the local player, if none). Note, use addstat to add to existing stat value instead. || &amp;lt;statname&amp;gt; - Name of stat to change. Use liststat without params to see options. &amp;lt;amount&amp;gt; - Numeric value to set the stat to.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AddStat&#039;&#039;&#039; || addstat &amp;lt;amount&amp;gt; || The addstat command will add a specified stat value to the existing stat value for the currently selected game object (or the local player, if none). Note, use modstat to set the stat value instead. || &amp;lt;statname&amp;gt; - Name of stat to change. Use liststat without params to see options. &amp;lt;amount&amp;gt; - Numeric value to add to the stat value.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ListStat&#039;&#039;&#039; || liststat &amp;lt;statname&amp;gt; {&amp;quot;breakdown&amp;quot;} {&amp;quot;id&amp;quot; &amp;lt;objid&amp;gt;} || The liststat command will show all the stats for the selected objects, or the local player if nothing is selected. Can optionally show the value of a specific stat, and a rough breakdown for that stat. Can also optionally specify an object id to check the stat on, instead of using the selected object or player fallback. || &amp;lt;statname&amp;gt; (Optional)- Name of stat to show the value of. Use liststat without params to see options. &amp;lt;breakdown&amp;gt; (Optional)- Add this parameter to see a rough list of modifiers on this stat. &amp;quot;id&amp;quot; &amp;lt;objid&amp;gt; (Optional)- ID of object to show the stats of, instead of selected object.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ColonizePlanet&#039;&#039;&#039; || colonize &amp;lt;all&amp;gt; || The colonize command will colonize the currently selected planet for the current local player. || &amp;lt;all&amp;gt; (optional) - All uncolonized planets in the galaxy will become colonized. &amp;lt;random&amp;gt; (Optional) - Owner of the planet is chosen randomly. &amp;lt;playerIndex&amp;gt; (Optional) - specify the owner of the planet. &amp;lt;stars&amp;gt; (Optional) - Colonize all uncolonized planets in the system. &amp;lt;spawnbp&amp;gt; (Optional)- Spawn ships in orbit of the planet. Type help spawnbp for more info. &amp;lt;event&amp;gt; &amp;lt;EventName&amp;gt; (Optional) - force a colonization event. If you don&#039;t specify the internal name of the event, it picks a random one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UnlockColonyUpgrade&#039;&#039;&#039; || unlockcolonyupgrade || Sets counter to unlock colony upgrade(s) for the current local player. || &amp;lt;name&amp;gt; - Unlocks the specified colony upgrade. &amp;lt;all&amp;gt; - Unlocks all colony upgrades. &amp;lt;allplayers&amp;gt; - Unlocks colony upgrade for all players. &amp;lt;random&amp;gt; - Unlocks a random upgrade. &amp;lt;count&amp;gt; - Number of the colony upgrade that is unlocked (default is 1).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CreateTradeResource&#039;&#039;&#039; || createtraderesource &amp;lt;internal name&amp;gt; &amp;lt;tilex&amp;gt; &amp;lt;tiley&amp;gt; || Creates the trade resource at tilex, tiley on currently selected planet. || &amp;lt;resource&amp;gt; - The internal name of the resource to be created. &amp;lt;tilex&amp;gt; - The x location on the planet. &amp;lt;tiley&amp;gt; - The y location on the planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GiveArtifactPower&#039;&#039;&#039; || artifactpower &amp;lt;internalname&amp;gt; &amp;lt;all&amp;gt; &amp;lt;playerindex&amp;gt; &amp;lt;charges&amp;gt; || Gives the player one or more artifact powers. || &amp;lt;internalname&amp;gt; - OPTIONAL: The internal name of the artifact power to be given. If not specified, all powers are granted &amp;lt;charges&amp;gt; - OPTIONAL: the number of charges for the power(s) to be given, defaults to 1. &amp;lt;playerindex&amp;gt; - OPTIONAL: The index of the player to be given the artifact power def(s). Defaults to local player if not specified&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FinishProduction&#039;&#039;&#039; || finish &amp;lt;next&amp;gt; || The finish command can be used to complete production on items in the queue at the currently selected colony. If no parameters are given, all items in the queue are completed. || &amp;lt;next&amp;gt; - Specifying the optional parameter &amp;quot;next&amp;quot; will cause only the next item in the queue to be completed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Event&#039;&#039;&#039; || event &amp;lt;internalname&amp;gt; || Runs an arbitrary Galactic Event, or MegaEvent. || &amp;lt;internalname&amp;gt; - The InternalName of the Event or MegaEvent. &amp;lt;noreq&amp;gt; - Specifying the optional parameter &amp;quot;noreq&amp;quot; will trigger the event regardless of any requirements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unlock&#039;&#039;&#039; || unlock &amp;lt;internal name&amp;gt; || The unlock command will unlock the specified tech for the local player. If no tech name is given, then all techs and culture traits will be unlocked. || &amp;lt;internal name&amp;gt; - An optional parameter to specify the internal name of the tech to unlock. Can also be &#039;all&#039; to unlock all techs. &amp;lt;playerIndex&amp;gt; - An optional parameter to specify the index of the player who unlocks the tech(s). Can also be &#039;all&#039; to unlock for all players. &amp;lt;prereqs&amp;gt; - An optional parameter that unlocks all techs required by the named tech. &amp;lt;fast&amp;gt; - An optional parameter only does the stat calculations and other side effects once instead of after every tech.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FastUnlock&#039;&#039;&#039; || fastunlock || A light weight unlock command that unlocks all the techs as quickly as possible. This does nothing else and takes no parameters. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CompleteTechResearch&#039;&#039;&#039; || completeresearch || The completeresearch command will unlock the current selected tech for the local player. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AwardResearchPoints&#039;&#039;&#039; || awardresearchpoints &amp;lt;amount&amp;gt; || Award the specified number of research points to the local player, progressing the current tech and available for unlocking further techs if not used up. || &amp;lt;amount&amp;gt; - number of research points to award.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TransportUnit&#039;&#039;&#039; || transportunit || Spawns a unit transport on selected planet to go to the nearest colonized planet with a generic Unit. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateUnit&#039;&#039;&#039; || genunit || Spawns a unit. Can specify type for a planetary citizen if a ship or planet is selected. || UnitType (optional). Citizen by default, do not need to specify even if using the amount parameter. Amount (optional). Default is 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateAgent&#039;&#039;&#039; || genagent || Spawns an agent. || Amount (optional).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateLegion&#039;&#039;&#039; || genlegion || Spawns a general that provides legion resources. || Amount (optional).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;KillUnits&#039;&#039;&#039; || killunits || Kills X number of units. || Amount (optional).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FinishUnitTraining&#039;&#039;&#039; || finishtraining || Finishes the training for the player. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DefendPlanets&#039;&#039;&#039; || defendplanets &amp;lt;all&amp;gt; || Defends all planets of a selected player (or local player if none is selected). || &amp;lt;All&amp;gt; - defend all planets for all players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;QuickSave&#039;&#039;&#039; || quicksave || Quick saves the game. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CloseConsole&#039;&#039;&#039; || close console || Closes the debug command console. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Destroy&#039;&#039;&#039; || destroy &amp;lt;object ID&amp;gt; || The destroy command will destroy the currently selected object if no object ID is provided. || &amp;lt;object ID&amp;gt; - The ID of the object that should be destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fow&#039;&#039;&#039; || fow &amp;lt;player index&amp;gt; || The fow command will toggle the fog of war on and off. It can also select which player&#039;s fog of war to show based on player index. || &amp;lt;player index&amp;gt; - The player index of whose fog of war should be displayed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FowNC&#039;&#039;&#039; || fownc &amp;lt;player index&amp;gt; || The fow command will toggle the fog of war on and off (without displaying conversation popups). It can also select which player&#039;s fog of war to show based on player index. || &amp;lt;player index&amp;gt; - The player index of whose fog of war should be displayed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FowTrans&#039;&#039;&#039; || fowtrans || The fowtrans command will toggle all objects on the map to be visible through the fog of war. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisplayFOW&#039;&#039;&#039; || displayfow || The displayfow command will print an ASCII representation of the fog of war. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resources&#039;&#039;&#039; || resources || Toggles whether or not resources are required for building ships. It will also grant 1000 of every type of resource. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;KillPlayer&#039;&#039;&#039; || killplayer &amp;lt;player index&amp;gt; || The killplayer command will kill a player based on player index. Omitting the player index will kill the local player. || &amp;lt;player index&amp;gt; - The player index that should be killed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Desync&#039;&#039;&#039; || force desync error || This command induces a desync error and associated logging. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResetRandomSeed&#039;&#039;&#039; || reset the game random stream&#039;s seed || This will reset the game random stream back to a new seed for testing purposes. || &amp;lt;seed&amp;gt; - (Optional) New seed to use for the random stream. If not supplied, it will generate the random stream seed using like game startup.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleAI&#039;&#039;&#039; || ai &amp;lt;hold&amp;gt; || This will toggle the local play to be AI and back. The parameter &amp;quot;hold&amp;quot; will allow the user to increment the next turn instead of the AI doing it automatically. || &amp;lt;hold&amp;gt; - Prevent the AI from automatically ending the turn. Let the user press the turn button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisplayInfluence&#039;&#039;&#039; || displayinfluence || The displayinfluence command will print an ASCII representation of the influence map. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DiplomacyState&#039;&#039;&#039; || dipstate &amp;lt;state&amp;gt; &amp;lt;player index&amp;gt; &amp;lt;player index&amp;gt; || Sets the diplomacy state between two players. The players must be identified by their index ID. The player indices can be omitted in which case the state will be assigned between all players. || &amp;lt;state&amp;gt; - The diplomatic state to set. (Friendly, Foreign, Enemy, Trading). &amp;lt;player index&amp;gt; - The player index of the first player. &amp;lt;player index&amp;gt; - The player index of the second player. This must be given if the first player index is given.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GodMode&#039;&#039;&#039; || god || Toggles the ability for the local player to control every player&#039;s empire. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fps&#039;&#039;&#039; || fps || Toggles the display framerate, draw call, and rendering info over the screen. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HideUI&#039;&#039;&#039; || hideui || The hideui command toggles UI visibility. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetGov&#039;&#039;&#039; || setgov &amp;lt;internal name&amp;gt; || Sets the government def for the local player. Pass in an empty parameter to clear it. || &amp;lt;internal name&amp;gt; - Internal name of the government to assign to the player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LocalPlayer&#039;&#039;&#039; || localplayer &amp;lt;player index&amp;gt; || Changes the local player to be the specified player index. || &amp;lt;player index&amp;gt; - The player index the local player will assume control of. &amp;quot;Selected&amp;quot; for the player index will switch the local player to the owner of the selected object.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowMemory&#039;&#039;&#039; || showmem || The showmem command displays memory usage information. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenerateUnusedAssetReport&#039;&#039;&#039; || assetreport || The assetreport command creates an asset usage report in the directory %s. || None. %s refers to CBasicGameShell::GetInstance()-&amp;gt;GetUserDefinedDataDir().&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SaveLog&#039;&#039;&#039; || savelog &amp;lt;file&amp;gt; || The savelog command writes the current contents of the console log. If no file name is provided, the contents will be written to %s by default. || &amp;lt;file&amp;gt; - Filename that the console log should be written to. The file is saved at %s. %s refers to GetDebugFile(), CBasicGameShell::GetInstance()-&amp;gt;GetUserDefinedDataDir().&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisableTurnActions&#039;&#039;&#039; || turn || Toggle if you are forced to deal with idle ships and colonies before ending the turn. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cam&#039;&#039;&#039; || cam || Prints position data for the camera. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenCompThumbs&#039;&#039;&#039; || gencompthumbs || Generates thumbnails for ship components. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenConfigThumbs&#039;&#039;&#039; || genconfigthumbs || Generates thumbnails for all object gfx configs. || &amp;lt;large&amp;gt; - An optional parameter to force generation of large thumbnails.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenNormalAA&#039;&#039;&#039; || gennormalaa || Generates normal maps with specular-aa data for each texture set. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Help&#039;&#039;&#039; || help &amp;lt;command&amp;gt; || The help command shows a list of commands. || &amp;lt;command&amp;gt; - Providing a command as a parameter shows additional information about that command.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ClearLog&#039;&#039;&#039; || clearlog || The clearlog command clears the console log. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lighting&#039;&#039;&#039; || lighting || Activates the lighting options in the main map screen. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039; || range || Toggles unlimited range for local player. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SectorLines&#039;&#039;&#039; || sectorlines || The sectorlines command will toggle the rectangular sector lines on and off. || None. (Note: Only available in DEBUG builds.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowRallyPoints&#039;&#039;&#039; || showRallyPoints || The showRallyPoints command will toggle the other player rally points on and off. || None. (Note: Only available in DEBUG builds.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CameraLock&#039;&#039;&#039; || cameralock || Toggles the camera tilt lock on/off. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ObjectGfxConfig&#039;&#039;&#039; || objectgfxconfig &amp;lt;option&amp;gt; &amp;lt;source&amp;gt; &amp;lt;output&amp;gt; || Generates an objectgfxconfig binary file by placing the specified model at the origin. || &amp;lt;option&amp;gt; - must be: dir; &amp;lt;source&amp;gt; - source directory where FBX files are located; &amp;lt;output&amp;gt; - output file name (only required if option is file).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResetLighting&#039;&#039;&#039; || resetlighting &amp;lt;scenename&amp;gt; || Resets specified scene to original lighting settings in xml. || &amp;lt;scenename&amp;gt; - must be one of the following: mainmap - main map scene.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertConfigs&#039;&#039;&#039; || convertconfigs || Saves loaded object gfx configs with the current version. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UPPrime&#039;&#039;&#039; || upprime || Primes the United Planets, so you don&#039;t have to meet half of the other factions. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UPMeeting&#039;&#039;&#039; || upmeeting || Immediately opens a United Planets meeting once you close the debug console. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soak&#039;&#039;&#039; || soak &amp;lt;numTurns&amp;gt; || Calls several commands that are useful for soak testing. || &amp;lt;numTurns&amp;gt; - (optional) Number of turns to run the soak for. If left out, soak will run indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DisableSoak&#039;&#039;&#039; || disablesoak || Disables soak for the player, or all players in MP. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResumeSoak&#039;&#039;&#039; || resumesoak || Similar to soak command, but checks to see if turns are disabled before toggling ForceTurnActions and if the AI is active before toggling it. || NONE.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnShips&#039;&#039;&#039; || spawn &amp;lt;shipdesignname&amp;gt; &amp;lt;ownerplayerindex&amp;gt; || Creates several ships of specified type (and with specified owner) in the tiles around the selected ship. || &amp;lt;shipdesignname&amp;gt; - Ship design name to spawn; &amp;lt;ownerplayerindex&amp;gt; - The player index of the player who will own the new ships.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattle&#039;&#039;&#039; || battle &amp;lt;shipdesignname&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several ships of specified type (and with specified owners) in the tiles around the selected ship. || &amp;lt;shipdesignname&amp;gt; - Ship design name to spawn; &amp;lt;ownerplayerindex1&amp;gt; - (optional) Player index who will own half of the new ships; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnShipsBlueprint&#039;&#039;&#039; || spawnbp &amp;lt;blueprintname&amp;gt; &amp;lt;ownerplayerindex&amp;gt; &amp;lt;count&amp;gt; || Creates several ships of specified blueprint (and with specified owner) in the unblocked tiles around the selected ship. || &amp;lt;blueprintname&amp;gt; - Blueprint name to spawn; &amp;lt;ownerplayerindex&amp;gt; - (optional) Player index who will own the new ships; &amp;lt;count&amp;gt; - (optional) Number of ships to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattleBlueprint&#039;&#039;&#039; || battlebp &amp;lt;blueprintname&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several ships of specified blueprint (and with specified owners) in the tiles around the selected ship. || &amp;lt;blueprintname&amp;gt; - Blueprint name to spawn; &amp;lt;ownerplayerindex1&amp;gt; - (optional) Player index who will own half of the new ships; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnStarbase&#039;&#039;&#039; || spawnstarbase &amp;lt;ownerplayerindex1&amp;gt; || Creates several starbases (and with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new starbases.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattleStarbase&#039;&#039;&#039; || battlestarbase &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several starbases (with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own half of the new ships; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnShipyard&#039;&#039;&#039; || spawnshipyard &amp;lt;ownerplayerindex1&amp;gt; || Creates several shipyards (and with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new shipyards.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnHypergate&#039;&#039;&#039; || spawnhypergate &amp;lt;ownerplayerindex1&amp;gt; || Creates several hypergates (and with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new hypergates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnTerrorStar&#039;&#039;&#039; || spawnterrorstar &amp;lt;ownerplayerindex1&amp;gt; || Creates a terror star with the given player near the selected object. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) The player index of the player who will own the new terror star; &amp;lt;level&amp;gt; - (optional) The level of Terror Star to spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnBattleShipyard&#039;&#039;&#039; || battleshipyard &amp;lt;ownerplayerindex1&amp;gt; &amp;lt;ownerplayerindex1&amp;gt; || Creates several shipyards (with specified owners) in the tiles around the selected ship. || &amp;lt;ownerplayerindex1&amp;gt; - (optional) Player index who will own half of the new shipyards; &amp;lt;ownerplayerindex2&amp;gt; - (optional) Player index who will own the other half.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnPlanet&#039;&#039;&#039; || spawns a planet using specified planet def in selected star&#039;s system || Spawns a planet using specified planet def in selected star&#039;s system. || &amp;lt;planetDef&amp;gt; - PlanetDef for the new planet; &amp;lt;planetClass&amp;gt; - Class for new planet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnFaction&#039;&#039;&#039; || spawnfaction &amp;lt;factionname&amp;gt; || Creates a new faction. || &amp;lt;factionname&amp;gt; - Name of faction; &amp;lt;campaignID&amp;gt; - Name of campaign ID; &amp;lt;starting population&amp;gt; - Starting population of planet; &amp;lt;planet class&amp;gt; - Class of starting planet; &amp;lt;starting ship factor&amp;gt; - (Optional) Multiplier for starting ships/shipyard.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assassination&#039;&#039;&#039; || assassination || Causes an assassination between player and faction with closest relation not on same team. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnArtifact&#039;&#039;&#039; || spawnartifact || Creates a new artifact (and awards it to the weakest player). || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnAnomaly&#039;&#039;&#039; || spawnanoamly || Creates a random new anomaly in a random location. || &amp;lt;count&amp;gt; - Number to create; &amp;lt;name&amp;gt; - Specific anomaly def to use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertDeadPlanet&#039;&#039;&#039; || convertdeadplanet || Converts a random dead planet to be usable. || &amp;lt;class&amp;gt; - Planet class to convert dead planet to; &amp;lt;count&amp;gt; - Number of planets to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertDeadPlanetToThulium&#039;&#039;&#039; || convertdeadplanettothulium || Converts N random dead planet(s) into a Thulium resource(s). || &amp;lt;count&amp;gt; - Number to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertAsteroidsToDurantium&#039;&#039;&#039; || convertasteroidstodurantium || Converts N random asteroid(s) into a Durantium resource(s). || &amp;lt;count&amp;gt; - Number to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ConvertGasGiantToPromethion&#039;&#039;&#039; || convertgasgianttopromethion || Converts N random Gas Giant(s) into a Promethion resource(s). || &amp;lt;count&amp;gt; - Number to convert.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnElerium&#039;&#039;&#039; || spawnelerium || Spawns an Elerium resource in a random empty location (in a nebula). || &amp;lt;count&amp;gt; - Number to create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnRelic&#039;&#039;&#039; || spawnrelic || Spawns a Relic resource in a random empty location. || &amp;lt;count&amp;gt; - Number to create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SpawnAntimatter&#039;&#039;&#039; || spawnantimatter || Spawns an Antimatter resource in a random empty location (around a black hole). || &amp;lt;count&amp;gt; - Number to create.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GrantRandomTechToAll&#039;&#039;&#039; || grantrandomtechtoall || Determines a random tech that all players don&#039;t have and gives it to them. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sounds&#039;&#039;&#039; || sounds || Prints a list of all sound instances, as reported by Miles Sound System. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;StopSounds&#039;&#039;&#039; || stopsounds || Stops all sound instances in Miles Sound System. Use to kill leaked SFX loops. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hotkeys&#039;&#039;&#039; || hotkeys || Toggles whether cheat hot keys are enabled. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattleSync&#039;&#039;&#039; || battlesync || Toggles whether battle viewer is in synch-mode. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattleBox&#039;&#039;&#039; || battlebox &amp;lt;starboxname&amp;gt; || Sets the star box for the battle viewer to use in battles. || &amp;lt;starboxname&amp;gt; - (optional) Name of the star box.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattlePaths&#039;&#039;&#039; || battlepaths || Toggles whether battle viewer displays the ship paths. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Run&#039;&#039;&#039; || run &amp;lt;textfilename&amp;gt; || Runs the commands specified in the file: textfilename. || &amp;lt;textfilename&amp;gt; - Name of the file containing commands.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Info&#039;&#039;&#039; || info || Prints debugging information about the selected target. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DebugCineCam&#039;&#039;&#039; || debugcinecam || Toggles cinematic camera selector in battle viewer window. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CalcSelectedObject&#039;&#039;&#039; || calc || Recalculates the stats for the currently selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DiplomacyCheat&#039;&#039;&#039; || dip &amp;lt;offset&amp;gt; || This cheat will offset your current diplomacy score with everyone by the given amount. || &amp;lt;offset&amp;gt; - The amount to change the local player&#039;s relation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PrintMWinTable&#039;&#039;&#039; || mwinreport || Print out the results of DebugOutputMWinLookupTable(). || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MarkTick&#039;&#039;&#039; || mark || Adds the current game tick to the Event Report. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PrintEventReport&#039;&#039;&#039; || eventreport || Print out the Event Report. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ListBinks&#039;&#039;&#039; || listbinks || Lists the loaded binks in the console and debug.err log. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShipSaveAuthor&#039;&#039;&#039; || shipsaveauthor &amp;lt;scenename&amp;gt; || When off, any ships created will not attempt to save an author. || &amp;lt;scenename&amp;gt; - Scene name.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EnableHeapAsserts&#039;&#039;&#039; || enableheapasserts || Disables asserts for the scene node pools when they run out of nodes and use the heap. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WinGame&#039;&#039;&#039; || wingame || Kills all players except for the local player. Game will end. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LoseGame&#039;&#039;&#039; || losegame || Kills the local player. Game will end. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VictoryCondition&#039;&#039;&#039; || victorycondition &amp;lt;Condition&amp;gt; &amp;lt;true|false&amp;gt; || Allows you to enable or disable victory conditions. || &amp;lt;Condition&amp;gt; - The victory condition type. &amp;lt;true|false&amp;gt; - true or false.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AllMercs&#039;&#039;&#039; || allmercs &amp;lt;next&amp;gt; || Makes all mercenaries available for purchase. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ResetMercs&#039;&#039;&#039; || resetmercs || Any mercenaries that were purchased already will be purchasable again. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TestCode&#039;&#039;&#039; || test || Developer only command. Go away. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MoveToOpenTile&#039;&#039;&#039; || movetoopentile || Moves the selected ship to an open tile. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetDebugLevel&#039;&#039;&#039; || setdebuglevel &amp;lt;category&amp;gt; &amp;lt;level&amp;gt; || Sets the debug level for the specified category. || &amp;lt;category&amp;gt; - Debug filter category. &amp;lt;level&amp;gt; - Debug filter level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Surrender&#039;&#039;&#039; || surrender &amp;lt;surrendering player index&amp;gt; &amp;lt;conquering player index&amp;gt; &amp;lt;beneficiary player index&amp;gt; || Forces a player to surrender. || &amp;lt;surrendering player index&amp;gt; - AI player to surrender. &amp;lt;conquering player index&amp;gt; - AI player that conquering. &amp;lt;beneficiary player index&amp;gt; - AI player that conquering.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetOwner&#039;&#039;&#039; || getowner || Returns the owner of the selected object. || &amp;lt;index&amp;gt;/&amp;lt;id&amp;gt; - Returns the index or id.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetTile&#039;&#039;&#039; || gettile || Returns the tile of the selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetObjectID&#039;&#039;&#039; || getobjectid || Returns the objectID of the selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetShipTarget&#039;&#039;&#039; || setshiptarget || Sets the target for the selected ship and sets AI assignment. || &amp;lt;id&amp;gt; - Id of object to target.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CreateHyperlane&#039;&#039;&#039; || createhyperlane &amp;lt;startX,startY&amp;gt; &amp;lt;destX,destY&amp;gt; || Creates a hyperlane between the given tile coordinates. || &amp;lt;startX,startY&amp;gt; - Start tile coordinates. &amp;lt;destX,destY&amp;gt; - Destination tile coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hotload&#039;&#039;&#039; || hotload || Sets IsReadyToHotload to true. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;QuickStart&#039;&#039;&#039; || quickstart || Starts a new game from quickstart settings. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FindStackedObjects&#039;&#039;&#039; || findstackedobjects || Finds objects occupying the same tile as something else. || &amp;lt;objectType&amp;gt; - Type of object to check.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FindStuckShips&#039;&#039;&#039; || findstuckships || Lists ships that are stuck under planets or other objects. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GoToTile&#039;&#039;&#039; || gototile &amp;lt;tileX,tileY&amp;gt; || Moves camera to specified tile if valid. || &amp;lt;tileX,tileY&amp;gt; - Tile coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleRebellionStatus&#039;&#039;&#039; || togglerebellionstatus || Toggles the rebellion status of a selected planet. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowDifficulties&#039;&#039;&#039; || showdifficulties || Print the galaxy and AI difficulties to debug.err. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowCounters&#039;&#039;&#039; || showcounters || List all the counters on the selected object. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetFlag&#039;&#039;&#039; || setflag &amp;lt;flag name&amp;gt; || Set a flag on the selected object. || &amp;lt;flag name&amp;gt; - Name of the flag to set.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ClearFlag&#039;&#039;&#039; || clearflag &amp;lt;flag name&amp;gt; || Clear a flag on the selected object. || &amp;lt;flag name&amp;gt; - Name of the flag to clear.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HasFlag&#039;&#039;&#039; || hasflag &amp;lt;flag name&amp;gt; || Checks for a flag on the selected object. || &amp;lt;flag name&amp;gt; - Name of the flag to check.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetCounter&#039;&#039;&#039; || setcounter &amp;lt;counter name&amp;gt; &amp;lt;new value&amp;gt; || Set a counter on the selected object. || &amp;lt;counter name&amp;gt; - Name of the counter. &amp;lt;new value&amp;gt; - Value to set.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ClearCounter&#039;&#039;&#039; || clearcounter &amp;lt;counter name&amp;gt; || Sets a counter on the selected object to 0. || &amp;lt;counter name&amp;gt; - Name of the counter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GetCounterValue&#039;&#039;&#039; || getcountervalue &amp;lt;counter name&amp;gt; || Gets the value for a counter on the selected object. || &amp;lt;counter name&amp;gt; - Name of the counter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PlaceGovernor&#039;&#039;&#039; || placegov || Creates and assigns a governor at the selected colony. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleBetaWatermark&#039;&#039;&#039; || watermark || Hides or unhides the Beta Watermark. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ToggleAllowColonyPlanetWnd&#039;&#039;&#039; || colonyplanetwnd || Allows you to bring up colony worlds in the planet wnd. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowAOEs&#039;&#039;&#039; || showaoes || Toggle for changing the AOE preview system to show all AOE objects. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AddThinktank&#039;&#039;&#039; || addthinktank || Adds a leader to the specified thinktank. || &amp;lt;thinktank internal name&amp;gt; - Internal name of the thinktank.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clone&#039;&#039;&#039; || clone &amp;lt;playerIdx&amp;gt; || Clones the selected object, and optionally grants it to another player. || &amp;lt;playerIdx&amp;gt; - Index of alternate player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;AIOfferTrade&#039;&#039;&#039; || aioffertrade &amp;lt;playerIdx&amp;gt; || Forces an AI player to make a trade offer to the local player. || &amp;lt;playerIdx&amp;gt; - Index of the AI player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NodeReport&#039;&#039;&#039; || lists the current state of the scene node util || Lists the current state of the scene node util. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ShowBlockedTiles&#039;&#039;&#039; || Shows blocked tiles in radius around the selected ship. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ForEachObject&#039;&#039;&#039; || foreachobject &amp;lt;objecttype&amp;gt; &amp;lt;owner|owned status&amp;gt; &amp;lt;command&amp;gt; &amp;lt;command params&amp;gt; || Attempts to run a command for each object of the specified type. || &amp;lt;objecttype&amp;gt; - Type of the object. &amp;lt;owner|owned status&amp;gt; - Owner status. &amp;lt;command&amp;gt; &amp;lt;command params&amp;gt; - Debug command and parameters.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ListPlayers&#039;&#039;&#039; || listplayers || List all the players in the game, with their faction name and player index. || &amp;lt;major&amp;gt; - List only major players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BattleEnvironment&#039;&#039;&#039; || battleenv &amp;lt;envDefName&amp;gt; || Sets the battle viewer environment override. || &amp;lt;envDefName&amp;gt; - EnvironmentDef to use as override.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GenBaseLUT&#039;&#039;&#039; || genbaselut || Generates a base lut texture. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SetLUT&#039;&#039;&#039; || setlut || Sets the current lut texture. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LoadScenario&#039;&#039;&#039; || loadscenario || Loads the specified scenario. || &amp;lt;scenario&amp;gt; - Internal name of the scenarioDef.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LoadCampaign&#039;&#039;&#039; || loadcampaign || Loads the specified campaign. || &amp;lt;campaign&amp;gt; - Internal name of the campaignDef.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HighlightSelection&#039;&#039;&#039; || highlightselection || Chooses the highlighted index within your selection. || &amp;lt;index&amp;gt; - Index of the object within your selection.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ReportNodes&#039;&#039;&#039; || reportnodes || Generates report showing how many of each type of node are rendered. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DebugStats&#039;&#039;&#039; || debugstats [dump] || Enables debug stats in the timeline views. || dump - (optional) Include to save each debug stat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DumpObjGfxIDs&#039;&#039;&#039; || dumpobjgfxids || Dumps obj gfx Ids debug data to debug.err file. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DumpShipDesigns&#039;&#039;&#039; || dumpshipdesigns || Dumps ship designs to a csv file. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SceneDesc&#039;&#039;&#039; || scenedesc [dump] || Dumps scene description debug data to debug.err file. || None.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DumpResources&#039;&#039;&#039; || dumpresources [type] [sort] [sorttype] || Dumps the resources currently in memory. || type - (optional) Resource type. sort - (optional) Sort resources. sorttype - (optional) Criterion for sorting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asserts&#039;&#039;&#039; || assserts &amp;lt;on | off | once&amp;gt; || Enables or disables asserts. || on - Asserts on. off - Asserts off. once - Asserts on, but skip duplicates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TraceRandom&#039;&#039;&#039; || tracerandom &amp;lt;on | off&amp;gt; || Enables or disables logging for random streams. || on - Enables logging. off - Disables logging.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PointLightBounds&#039;&#039;&#039; || pointlightbounds || Toggles the bound boxes for point lights. || None.&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
</feed>